// Steam Workshop · by Alfonzo

Rimming 1.5

Core + All DLC (pre-Odyssey) w/ Mods for a Vanilla+ Rimworld experience!

Better with Rimpy or Rimsort!

Once configured can offer a unique narrative!

Dilapidated since 1.6 but feel free to scavenge!

Load order

815 mods
  1. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  2. [FSF] Advanced Bionics Expansion
    medical

    [FSF] Advanced Bionics Expansion

    Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.

  3. [FSF] Better Spike Traps
    Stale
    management

    [FSF] Better Spike Traps

    Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.

  4. [GMT] Trading Spot
    No 1.6
    management

    [GMT] Trading Spot

    This is an update to Trading Spot so that it works with 1.

  5. [Deprecated][LTS]Systems
    No 1.6
    management

    [Deprecated][LTS]Systems

    My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne

  6. [LTS]Tenants
    management

    [LTS]Tenants

    Tenants are guests that live with you and pay rent to do so.

  7. [RH2] Deathstroke Armor
    Stale
    combat

    [RH2] Deathstroke Armor

    The Promethium Armor, also known as the Deathstroke Armor, is the embodiment of ruthless efficiency, where excellence always demands a high price.

  8. [RH2] Helldivers: Super Firearms
    Stale
    management

    [RH2] Helldivers: Super Firearms

    Ready to liberate. Features: - 19 new Helldivers 2 super Firearms - 9 new Helldivers 2 super support weapons - 5 new super support packs - (Jump pack still not added, currently has issues when airborne, sweet liberty) Notes: - Custom categories - Custom workbench - Custom sound e

  9. [Ry]Rimcraft Weaponry (Continued)
    Stale
    weapons

    [Ry]Rimcraft Weaponry (Continued)

    Update of Ryflamers mod with permission - Replaced the included oversized weapon assembly with a reference to the more lightweight Enable Oversized Weapons Feature Overview - Custom weapons for each Rimcraft faction, all of which are capable of being crafted from any material.

  10. [sd] Advanced Powergeneration (Continued)
    Stale
    management

    [sd] Advanced Powergeneration (Continued)

    Update of sulusdacors mod - A more advanced version can be found here: Made by Meltup not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

  11. [sd] Luciferium Production (Continued)
    management

    [sd] Luciferium Production (Continued)

    Update of sulusdacors mod not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

  12. [WH40K]Adeptus Mechanicus: Magos Xenobiologis
    Stale
    management

    [WH40K]Adeptus Mechanicus: Magos Xenobiologis

    RimWorld 1.2, 1.3 This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod. Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids) Factions marked as Hidden do not

  13. [WH40K]Adeptus Xenobiologis: Aeldari
    Stale
    management

    [WH40K]Adeptus Xenobiologis: Aeldari

    RimWorld 1.2, 1.3 Adds Warhammer 40k Eldar as playable Humanoid Alien Race. Includes native support for Combat Extended. An Eldar is Required to Build and Research Eldar Technologies Contents Races: Eldar - Humanlike Wraithguard - Animal/mechanoid Dark Eldar - Humanlike Talos Pai

  14. [WH40K]Adeptus Xenobiologis: Orkoids
    Stale
    management

    [WH40K]Adeptus Xenobiologis: Orkoids

    RimWorld 1.2, 1.3 Adds Warhammer 40k Orkz and Grotz as playable Humanoid Alien Races Includes native support for Combat Extended. An Ork or Grot is Required to Build and research Ork Teknologies Contents Races: Orks - Humanlike Grots - Humanlike Snotlings - Advanced Animal Squigs

  15. [WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid
    Stale
    management

    [WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid

    RimWorld 1.2, 1.3 Adds Warhammer 40k Tau, Kroot and Vespid as playable Humanoid Alien Races. Includes native support for Combat Extended. A Tau is Required to Build and Research Tau Technologies Contents Races: Tau - Humanlike Vespid- Humanlike Kroot - Humanlike Kroothound - Anim

  16. [XND] Profitable Weapons (Continued)
    Stale
    weapons

    [XND] Profitable Weapons (Continued)

    Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.

  17. [XND] TE Turret Expansion (Continued)
    Stale
    combat

    [XND] TE Turret Expansion (Continued)

    Update of XeoNovaDans mod Translations 日本語 - Proxyer Overview TE Turret Expansion is a vanilla-friendly turret mod that uses the extended turret framework from Turret Extensions, which gives each added turret various unique characteristics compared to other turret mods (e.

  18. [XND] Turret Extensions (Continued)
    Stale
    combat

    [XND] Turret Extensions (Continued)

    Update of XeoNovaDans mod based on Netrve updated version Overview Turret Extensions is a multi-purpose mod that does the following: Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentiall

  19. [XND] Visible Pants
    Stale
    management

    [XND] Visible Pants

    A mod that allows you to see everybody's trousers, for that complete feel!

  20. ABF: Artificial Beings Framework
    Stale
    management

    ABF: Artificial Beings Framework

    Artificial Beings Framework A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots.

  21. ABF: Synstructs Core
    Stale
    management

    ABF: Synstructs Core

    Synstructs Core A framework using Artificial Beings Framework (ABF) to implement all the core features necessary to have Synstruct races: An advanced set of synthetic beings that have created a culture all of their own and that have long since integrated into humanity's norms.

  22. Adaptive Ideology Storage
    Stale
    storage

    Adaptive Ideology Storage

    This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!

  23. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  24. Adaptive Simple Storage
    Stale
    storage

    Adaptive Simple Storage

    This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.

  25. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  26. Advanced Doors
    Stale
    management

    Advanced Doors

    Advanced Doors brings you several new doors to secure your colonies from the threats of the rim.

  27. Aerocraft Framework
    No 1.6
    management

    Aerocraft Framework

    This Mod provides an aerocraft and its framework that primarily performs flight operations within a map (the majority of its functions can be achieved through Comp in Xml) Regarding the use of the framework: I have a rar compressed file called "Example" in the Defs folder, which

  28. AFU Cosmetic Gene Expanded
    Stale
    management

    AFU Cosmetic Gene Expanded

    1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change according to the age of

  29. Age Reversing Mech Serum
    combat

    Age Reversing Mech Serum

    Adds a new valuable mech serum which removes ten years of biological aging (to a minimum of twenty years old.

  30. All Memories Fade
    Stale
    management

    All Memories Fade

    Will force all memories fade out instead of just ending.

  31. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  32. Alpha Animals Patch for Outposts Mines
    Stale
    management

    Alpha Animals Patch for Outposts Mines

    Alpha Animals Patch for Vanilla Outposts Expanded Mines This patch add the sky steel ore from Alpha Animals to Vanilla Outposts Expanded so that they can be an output for the outposts mines.

  33. Alpha Bees
    Stale
    management

    Alpha Bees

    Breed bees to generate all kinds of resources!

  34. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  35. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  36. Alpha Implants
    management

    Alpha Implants

    Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.

  37. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  38. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  39. Alpha Mythology
    No 1.6
    management

    Alpha Mythology

    Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.

  40. Alpha Vehicles - Neolithic
    Stale
    management

    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  41. Amplified Mobility Platform
    Stale
    management

    Amplified Mobility Platform

    the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi

  42. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  43. Animal Controls
    Stale
    management

    Animal Controls

    Tools to make general animal herding more convenient.

  44. Discontinued  - Animal Medical Bed
    No 1.6
    medical

    Discontinued - Animal Medical Bed

    1.6 version This mod will no longer be updated by myself. I no longer have the time to take care of rimworld modding. iirc this mod is a xml mod, but i think you can use this instead: Thank you all for your messages and feedback, and for using this updated version all this time.

  45. Animal Tab
    No 1.6
    management

    Animal Tab

    Adds extra functionality to the Animals tab Does not require a new save game.

  46. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  47. Apex: Rimworld Legends (Continued)
    Stale
    management

    Apex: Rimworld Legends (Continued)

    Update of Oskar Potockis mod with permission - Now includes the CE patches made by Heart Eyes Patches now included in the main CE-mod instead 1.

  48. Appliances Expanded
    Stale
    management

    Appliances Expanded

    What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.

  49. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  50. Archotech Expanded
    Stale
    management

    Archotech Expanded

    This is a mod I worked on when Archotech items were first added into the game.

  51. Archotech+ (Continued)
    Stale
    management

    Archotech+ (Continued)

    Update of Biscuits mod - Added option to turn off the De-Aging - Added Harmony to requirements since its needed from 1.

  52. Area Unlocker
    No 1.6
    management

    Area Unlocker

    Removes the (arbitrary) limit to the number of areas you can create, change area colours.

  53. Argonians of Blackmarsh
    management

    Argonians of Blackmarsh

    Race Description: Argonians (in their native tongue of Jel they call themselves the Saxhleel, or People of the Root) are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel.

  54. Art Reroll
    Stale
    management

    Art Reroll

    Reroll art descriptions.

  55. Artifacts+
    No 1.6
    management

    Artifacts+

    The mod adds several new unique artifacts of the ancients and archotechs to the game.

  56. Ask Before Enter
    Stale
    management

    Ask Before Enter

    Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.

  57. Astro Repair Mechanoid
    Stale
    management

    Astro Repair Mechanoid

    An advanced builder mechanoid for intensive EVA work in space or pretty much anywhere else.

  58. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  59. Auto Seller
    Stale
    management

    Auto Seller

    This Rimworld mod adds the ability to Auto Sell items from the trade window using a set of editable rules.

  60. Cybranian - Backstories+
    Stale
    management

    Cybranian - Backstories+

    About The mod will add over 400 backstories of your characters and special names to the game.

  61. Better Mechanoid Loot (continued)
    No 1.6
    management

    Better Mechanoid Loot (continued)

    Continued version of the Mechanoid Better Loot mod by Canguro Gloomlight/Mech node = Free Sun Lamp Light Mechs = 15 Steel Medium Mechs = 25 Steel, 10 Plasteel, 5 Gold Heavy Mech = 50 Steel, 20 Plasteel, 15 Gold, 1 component Centipedes = 50 Steel, 20 Plasteel, 15 Gold, 1 component

  62. Better Message Placement (Continued)
    Stale
    management

    Better Message Placement (Continued)

    Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.

  63. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  64. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  65. BetterWeight
    Stale
    management

    BetterWeight

    Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?

  66. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  67. Big Little Mod Patch
    management

    Big Little Mod Patch

    This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.

  68. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  69. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  70. Biotech Cloning 1.5
    No 1.6
    management

    Biotech Cloning 1.5

    This is a port of DarkFlame7's Cloning mod for 1.

  71. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  72. Boathouse Doors
    Stale
    management

    Boathouse Doors

    Boathouse Doors: Your Boats’ New Best Friend!

  73. Build From Inventory
    No 1.6
    management

    Build From Inventory

    Construction will use things in your colonist or pack animal's inventory.

  74. Buildable Terrain v1
    Stale
    management

    Buildable Terrain v1

    this mod contains buildable terrains any tile can be replaced and built over all terrain tiles are now found under terraforming tab all terrains can be built currently only costs time to build never managed to get around to add abit more depth and adding more complex needs please

  75. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  76. Buried Alive! (Continued)
    Stale
    management

    Buried Alive! (Continued)

    Update of 1trickPonytas mod - Pawns will now take a while to die after buried Bury downed pawns alive.

  77. Call of Cthulhu - Factions - Items Only (Continued)
    Stale
    management

    Call of Cthulhu - Factions - Items Only (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added support for Combat Extended - Replaced Jecs Tools for Enable Oversized Weapons.

  78. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  79. Capture Them (Continued)
    Stale
    management

    Capture Them (Continued)

    Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?

  80. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  81. Centralized Climate Control (Continued)
    management

    Centralized Climate Control (Continued)

    Update of ColdToads mod - Chinese translation by YangHgRi - Added hidden air-pipes on request and grouped the build-buttons - Improved graphics by spoden - Removed climate-category and put the items in temperature instead - Removed legacy dependencies - Fixed the issue with the g

  82. Change map edge limit
    Stale
    management

    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  83. Childrens Drawings
    Stale
    management

    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  84. Discontinued - Chill the Fork Out
    No 1.6
    management

    Discontinued - Chill the Fork Out

    1.6 Version Link: Thanks to Maxhd4321! Description Does your pawn need to take a break, but they just keep on working instead? If you don't enjoy having to juggle work assignments and schedules just to get a pawn to chill out for five g**damn minutes, then this mod is for you. Th

  85. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  86. Clown Nose Gene
    Stale
    management

    Clown Nose Gene

    Ever wished you could make a race of weird clown people to make a colony out of?

  87. CM Color Coded Mood Bar [1.1+]
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  88. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  89. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  90. Compact Work Tab (Continued)
    Stale
    management

    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  91. Conduit Deconstruct
    No 1.6
    management

    Conduit Deconstruct

    THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.

  92. Continue Button
    Stale
    management

    Continue Button

    About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.

  93. CookieMonster (Continued)
    Stale
    management

    CookieMonster (Continued)

    Original mod by jakethebandit If the original author requests it, I will remove this update.

  94. CoreDrill
    Stale
    management

    CoreDrill

    CoreDrill is a mod that adds automatic drills to rimworld, the drill is capable of drilling after all ores in the game, even modded ones.

  95. Cosmos+ (Continued)
    Stale
    management

    Cosmos+ (Continued)

    Original mod by DimonSever000 If the original author requests it, I will remove this update.

  96. Craftable Mountains
    Stale
    management

    Craftable Mountains

    A simple mod that adds the option to create ("craft") your own mountains, with blackjack and hookers.

  97. Crop Rotation
    management

    Crop Rotation

    Planting the same crop over and over is fine in Rimworld but in real life this causes issues.

  98. Cryptosleep Adaptation Gene
    No 1.6
    management

    Cryptosleep Adaptation Gene

    does what it says on the tin, adds a gene that makes pawns unable to get cryptosleep sickness from being in cryptosleep.

  99. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  100. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  101. Dark Ages : Crypts and Tombs
    Stale
    management

    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  102. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  103. Darknet+ (Continued)
    Stale
    management

    Darknet+ (Continued)

    Original mod by DimonSever000 If the original author requests it, I will remove this update.

  104. [FM] DBH Addon: Expanded Pack
    Stale
    management

    [FM] DBH Addon: Expanded Pack

    This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of ​​giving a second life to junk from Ideology.

  105. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  106. Dependency Overdose Fix
    Stale
    management

    Dependency Overdose Fix

    Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.

  107. Destroy Item
    Stale
    management

    Destroy Item

    #StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?

  108. Die for me (Continued)
    Stale
    management

    Die for me (Continued)

    Update of Huddicles mod - Added the Antigrain-version as it seemed useful - Removed the research tab - Added Achievements Die For Me!

  109. Cybranian - Diseases+
    Stale
    management

    Cybranian - Diseases+

    About This mod will significantly expand the list of diseases and add unique mechanics.

  110. DIY Humans (Continued)
    Stale
    management

    DIY Humans (Continued)

    Original mod by Carnagion If the original author requests it, I will remove this update.

  111. Do Not Go There
    Stale
    management

    Do Not Go There

    Description This mod is an attempt to stop visitors wandering into dangerous or off limits areas.

  112. Do Recreation When Idle
    Stale
    management

    Do Recreation When Idle

    Many people are commenting about the recreation loop issue and/or incompatibility.

  113. Discontinued - Do Your F****** Research
    No 1.6
    management

    Discontinued - Do Your F****** Research

    1.6 Version Link: Thanks to Maxhd4321! Description Allows the player to prioritize researching. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. Will take it down if requested by the original author. Original mod (1.3 and earlier): Steam Wor

  114. Door Lockdown
    Stale
    management

    Door Lockdown

    Lets you mark multiple doors to forbid them (or allow them) with one button press.

  115. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  116. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  117. Dual Wield [Dev]
    Stale
    management

    Dual Wield [Dev]

    1.4/1.5 Tweaks Compatability Tweaks, should no longer conflict with other mods that patch PawnRenderer.DrawEquipmentAiming now transpiles DrawEquipment instead of destructively prefixing it. Original Mod <----LINK You need to unsub from the original to use this Pistols are boring

  118. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  119. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  120. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  121. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  122. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  123. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  124. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  125. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  126. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  127. Eccentric Extras - Signature Weapons
    Stale
    weapons

    Eccentric Extras - Signature Weapons

    In the course of surviving on the rimworlds, The Eccentric's research and development team has produced a long list of weapons, apparel, and equipment that are considered standard issue.

  128. Eccentric Tech - Angel Apparel
    Stale
    management

    Eccentric Tech - Angel Apparel

    Never forget the memory of the hardships of your previous lives nor the feeling of humble, honest labor, for though we have been blessed with His gifts, we cannot truly appreciate them without the context of what we rise above.

  129. Eccentric Tech - Core
    Stale
    management

    Eccentric Tech - Core

    This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

  130. Eccentric Tech - Defense Grid
    Stale
    management

    Eccentric Tech - Defense Grid

    Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.

  131. Eccentric Tech - Foxy's Armory 2.0
    Stale
    management

    Eccentric Tech - Foxy's Armory 2.0

    The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.

  132. Eccentric Tech - Fusion Power
    Stale
    management

    Eccentric Tech - Fusion Power

    Across the breadth of colonized space are high-tech worlds known as "glitterworlds", named so for the vast amounts of artificial light they cast in the void of space.

  133. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  134. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  135. Epitaph
    Stale
    management

    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  136. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  137. Erin's Cat Overhaul
    Stale
    management

    Erin's Cat Overhaul

    Why do the links and comments keep disappearing?

  138. Erin's Japanese Furniture
    Stale
    furniture

    Erin's Japanese Furniture

    A selection of Japanese themed furniture providing beautiful alternatives to some vanilla structures such as tables, torches and standing lamps, and an additional art piece in the form of an artificial bonsai sculpture.

  139. Erin's Lizard Doggo
    Stale
    management

    Erin's Lizard Doggo

    A cute little lizard doggo from space to snuggle your colonists and dig up random treasures.

  140. Erin's Mountain Animals
    No 1.6
    management

    Erin's Mountain Animals

    A collection of fluffy mountain-dwelling animals to populate the colder biomes of the rim and provide colonists with warm cuddles!

  141. Erin's Palamutes
    Stale
    management

    Erin's Palamutes

    Nights on the Rim can get mighty lonely, especially when you're surrounded by alien monstrosities and hostile factions, and sometimes you just need a good pal to have your back.

  142. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  143. Explosive Implant (Continued)
    Stale
    weapons

    Explosive Implant (Continued)

    Update of ma1tas mod - Lowered the value of the implant as 800 was a bit high - The explosion should now always remove the pawns head since the implant is in the brain - Added an advanced implant with twice the blast-radius - Added a knockout implant that instantly sedates the pa

  144. Export and Import Mod Settings
    management

    Export and Import Mod Settings

    Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.

  145. Faction Control (1.4-1.6)
    Stale
    management

    Faction Control (1.4-1.6)

    If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.

  146. Factories: Re-Examined
    No 1.6
    management

    Factories: Re-Examined

    Ever played VFE - Mechanoids and thought, "These factories are cool, but they just don’t seem worth it?

  147. Fallout Refreshments
    Stale
    management

    Fallout Refreshments

    New things added. -Crafting Tables -Sunset Sass -Vim -Coding remade from scratch Mod Info - Sugar and Wheat from Vanilla Cooking Expanded. - Cherry, Apple, Orange, Prickly Pears and Bear Berries from Vanilla Plants Expanded. -Carrot, Blueberry and Taro roots from Vanilla Plants E

  148. Fill backstories
    Stale
    management

    Fill backstories

    Makes multiple custom backstories to avoid the "Cant find random backstory" error thats often caused by not having enough to choose from.

  149. Fireworks
    Stale
    management

    Fireworks

    Add fireworks for celebrations.

  150. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  151. Floors Are (Absolutely) Worthless
    Stale
    management

    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  152. Food Poisoning Cures
    Stale
    management

    Food Poisoning Cures

    A commissioned mod adding two drugs to deal with food poisoning (if you are not a nutrient paste enjoyer.

  153. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  154. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  155. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  156. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  157. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  158. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  159. FrameRateControl
    Stale
    management

    FrameRateControl

    Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.

  160. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  161. Gear Up And Go
    No 1.6
    management

    Gear Up And Go

    Adds a button to draft, swap gear, then go to the target location --- "A Raid!

  162. Gemstones
    Stale
    management

    Gemstones

    More gemstones for more sparkly bases!

  163. Gene Extractor Tiers
    Stale
    management

    Gene Extractor Tiers

    Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

  164. Gene Trader
    Stale
    management

    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  165. Geological Landforms
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  166. Giant crop
    ↑ Updated
    management

    Giant crop

    Do you have a genuine passion for farming and are you happy to receive abundant food?

  167. Glitterpedia
    No 1.6
    management

    Glitterpedia

    The mod will add an in-game wiki to the game.

  168. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  169. Discontinued - Go the Fork to Sleep
    No 1.6
    management

    Discontinued - Go the Fork to Sleep

    1.6 Version Link: Thanks to Maxhd4321! Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO

  170. Goblin Slayer(continued)
    Stale
    management

    Goblin Slayer(continued)

    Original Author: Vagabond Original Description: This mod adds the armour from the manga/anime Goblin Slayer.

  171. Gold & Silver Ingots
    Stale
    management

    Gold & Silver Ingots

    This is my first mod in Rimworld so let me know what you think, and give it a thumbs-up if you like it :) I started on the mod simply to learn how to mod in Rimworld so i know there are other ingot mods out there.

  172. Graying Hair
    Stale
    management

    Graying Hair

    Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.

  173. Grazing Lands
    Stale
    management

    Grazing Lands

    Animals don't destroy grass and eat according to their size.

  174. Greyscythe Cybergenetics
    No 1.6
    management

    Greyscythe Cybergenetics

    Have you ever wanted colonists who could pick a fight with the best of them, but didn't trivialise the entire game with their massive non-combat capabilities?

  175. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  176. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  177. Harvest When Butchering
    Stale
    management

    Harvest When Butchering

    Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.

  178. Heat Map (Continued)
    management

    Heat Map (Continued)

    INFO: Due to how Steam's workshop functions I cannot update the original mod without being the original author, so I decided to revive my Continued version for pushing updates.

  179. Helixien Gas Boiler
    Stale
    management

    Helixien Gas Boiler

    Requires either Dubs Bad Hygiene AND/OR Dubs Central Heating!

  180. Helixien Gas Production
    Stale
    management

    Helixien Gas Production

    CONTENTS Adds two large workbenches from Vanilla Furniture Expanded - Production that are powered by Vanilla Helixien Gas Expanded.

  181. Hire Empire
    Stale
    management

    Hire Empire

    Use the comms console to hire pawns from the Empire faction just like how you can hire Pirates from Vanilla Factions Expanded - Pirates.

  182. Hospital
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  183. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  184. Hospitality: Casino
    management

    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  185. Hospitality: Spa
    Stale
    management

    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  186. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  187. Hospitality: Vending machines
    Stale
    management

    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  188. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  189. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  190. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  191. Impressionable Children
    Stale
    management

    Impressionable Children

    Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.

  192. Increased Stack
    Stale
    management

    Increased Stack

    Описание: Вместимость стеков увеличена в 10 раз.

  193. Industrial concrete
    Stale
    management

    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  194. Infused
    No 1.6
    management

    Infused

    A unique way to make unique items for your special colonists: Randomly enchants equipment.

  195. Inject Genes
    Stale
    management

    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  196. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  197. Insect Evolution [Obsolete]
    No 1.6
    management

    Insect Evolution [Obsolete]

    This mod will add the ability for insect hives to evolve by changing the properties of newborn insects.

  198. No Psycast Tabs (DEVELOPMENT CEASED)
    management

    No Psycast Tabs (DEVELOPMENT CEASED)

    What is this? This mod merges all tabs from other psycast mods into the main tab. Mod support Any mod that adds psycasts to the 'Misc' tab including VPE - Veincaster VPE - Neurophage VPE - Umbra VPE - Luminis VPE - Blader VPE - Geomancer VPE - Hydromancer VPE - Aeromancer VPE - O

  199. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  200. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  201. Irn Bru And Other Scottish Delights
    Stale
    management

    Irn Bru And Other Scottish Delights

    SCOTTISH GOODS CATEGORY All consumable items within this mod appear in their own 'Scottish Goods' category, so make sure you update your stockpiles after installing it!

  202. Jewelry
    Stale
    management

    Jewelry

    I've always thought gold didn't have enough uses in-game.

  203. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  204. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  205. Less Mechanoids
    Stale
    management

    Less Mechanoids

    The odds for mechanoid raids are reduced, they start arriving later and the amount increases at a slower pace.

  206. Less Stupid Romance Attempt (Continued)
    management

    Less Stupid Romance Attempt (Continued)

    Update of Dazz Aephiex mod - Removed legacy HugsLib requirement I long stopped playing rimworld myself and probably won't update any of these.

  207. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  208. LightsOut
    Stale
    management

    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  209. Locks
    Stale
    management

    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  210. Luciferium craftable
    Stale
    management

    Luciferium craftable

    Luciferium craftable This mod just unlocks Luciferium for crafting.

  211. Machines of War
    Stale
    management

    Machines of War

    The mod is fully compatible with Biotech DLC.

  212. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  213. Map Vehicles
    management

    Map Vehicles

    Overview Add four vehicles with map using the Vehicle Map Framework.

  214. Mark That Pawn
    management

    Mark That Pawn

    You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you lose them in the action.

  215. Mass Graves (Continued)
    No 1.6
    management

    Mass Graves (Continued)

    Mass Graves by NoImageAvailable (Continued) Adds mass graves to allow easier disposing of raider corpses.

  216. Matter Manipulator
    Stale
    management

    Matter Manipulator

    1.5 And Up Only ▼ New function added for anyone using XML Extensions▼ You can now toggle the ranged weapon function if you just want them to be melee tools! If XML Extensions is not present the Matter Manipulators will function as ranged weapons by default! View Change Log for St

  217. Meals On Wheels
    No 1.6
    management

    Meals On Wheels

    Colonists grab meals from animals, or each other, if needed - if there is nothing else available.

  218. Mechanoid+
    No 1.6
    management

    Mechanoid+

    In addition, the mod will add a new storyteller to your game.

  219. Medical IVs 1.5
    No 1.6
    medical

    Medical IVs 1.5

    I AM NOT THE ORIGINAL CREATOR OF THIS MOD.

  220. Mines
    Stale
    management

    Mines

    Description The Mines, a place for your pawns to excavate the treasures of the earth.

  221. Mini Save Our Ship 2
    management

    Mini Save Our Ship 2

    == Updated March 18, needs new thumbnail images == Added bullet CIWS turret, rail rockets, a manned basic-uranium cannon, and the legendary space-fence.

  222. Mining Priority
    No 1.6
    management

    Mining Priority

    Prioritizes mining to the rarest metal first; unskilled miners only work rocks.

  223. Mo'Events (Continued)
    ↑ Updated
    management

    Mo'Events (Continued)

    Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!

  224. Mod Error Checker
    Stale
    management

    Mod Error Checker

    The mod will check other mods for various errors and show them on startup with mod names.

  225. ModularWeapons
    No 1.6
    management

    ModularWeapons

    IMPORTANT NOTICE New version of this mod is available here for 1.

  226. ModularWeapons - AWSAR Addon
    No 1.6
    management

    ModularWeapons - AWSAR Addon

    ──── The All Worlds Standard Assault Rifle, or AWSAR, was developed in a Rimworld colony with the goal of being able to be operated and manufactured by any organization in the entire universe.

  227. ModularWeapons - Expanded
    No 1.6
    management

    ModularWeapons - Expanded

    This mod expands upon Modular Weapons by kaitorisenkou to add a bit more variety to your selections as well as to fill in some gaps in weapons types, including melee weapons It is HIGHLY RECOMMENDED that you toggle the option in the base Modular Weapons that restricts weapon part

  228. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  229. More filters for animals' pen
    Stale
    management

    More filters for animals' pen

    Previous mod name: Animals' age filter You can decide which animal goes to a pen based not only on gender (male/female) but also on: animals' age (baby/juvenile/adult); pregnancy/fertilization status; sterilization status; age greater than life expectancy of animals' race; if a p

  230. More Linkables
    Stale
    management

    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  231. More Planning [1.5]
    No 1.6
    management

    More Planning [1.5]

    For 1.3 ~ 1.5 1.1 / 1.2 Version: WILL NOT WORK ON 1.1/1.2 UNSUBSCRIBE FROM THE 1.1/1.2 VERSION IF RUNNING ON 1.3+ --- This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning. Features: - 10 customizable planning designations; - Sho

  232. More Vanilla Biomes
    ↑ Updated
    management

    More Vanilla Biomes

    More Vanilla Biomes adds more variety to your environment without overhauling the game.

  233. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  234. Move Interaction Cell
    Stale
    management

    Move Interaction Cell

    Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?

  235. Move Your Monolith
    management

    Move Your Monolith

    What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the

  236. NamesGalore (Continued)
    Stale
    management

    NamesGalore (Continued)

    Original mod by AaronCRobinson Continued by Why_is_that MIT License All the same; if the original author requests it, I will remove this update.

  237. Need Bar Overflow
    management

    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  238. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  239. No Missing Gene Icons
    Stale
    management

    No Missing Gene Icons

    Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes.

  240. No Quests Without Comms
    Stale
    management

    No Quests Without Comms

    This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.

  241. No Random Ideologies
    Stale
    management

    No Random Ideologies

    Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?

  242. [SUPERCEDED] No Sympathy for Prisoners
    No 1.6
    management

    [SUPERCEDED] No Sympathy for Prisoners

    THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED Instead of this mod, please use the new version of No Sympathy for Prisoners by @Sk.

  243. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  244. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  245. Offspring Inherit Xenogenes (Continued)
    Stale
    management

    Offspring Inherit Xenogenes (Continued)

    Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.

  246. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  247. Ore Yields (Continued)
    Stale
    management

    Ore Yields (Continued)

    Update of Neceros mod with their approval - Rewrote the mod to use Harmony postfixes instead, hopefully it will not cause any errors with other mods - Now works with all minable things, vanilla and modded Set how much material drops when you mine it from the world (in the mod set

  248. Over-Wall Nutrient Paste Dispenser (Continued)
    Stale
    management

    Over-Wall Nutrient Paste Dispenser (Continued)

    Update of Primus the Conquerers mod - Now shows the hopper as gizmo when Hopper Gizmo for Nutrient Dispenser is loaded I unfortunately don't have the time anymore to play and update my mods.

  249. Packs Are Not Belts
    management

    Packs Are Not Belts

    Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

  250. Pawn Editor
    Stale
    management

    Pawn Editor

    Steer the story in the direction you want it to go.

  251. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  252. Permanent Enemies Never Flee
    Stale
    management

    Permanent Enemies Never Flee

    Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.

  253. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  254. Plant Growth Sync (Continued)
    management

    Plant Growth Sync (Continued)

    Update of Neceros mod - Fixed the Invisible plants issue Synchronize your crop fields over time, so as to eventually force them to mature at the same time.

  255. Plushies
    Stale
    management

    Plushies

    Features Craft cute plushies at the art bench!

  256. Potions (Continued)
    Stale
    management

    Potions (Continued)

    Update of FantasyFans mod Have you ever wanted to be a witch and brew many potions.

  257. Power Logic
    Stale
    management

    Power Logic

    Adds Logic Switches and sensors to your game that switch on or off power based on power input Originally I was going to create a bunch of And Gates, Or Gates, Not Gates, but after the And gate I thought to myself hmm, needs some switches to show it off and after creating one sens

  258. Power Poles
    Stale
    management

    Power Poles

    Adds the Power Poles and nothing else.

  259. Power Poles Extended
    Stale
    management

    Power Poles Extended

    Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!

  260. Power++
    Stale
    management

    Power++

    WORKS WITH SAVES A wireless power mod : Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim.

  261. pphhyy Sanguinary Animals
    No 1.6
    management

    pphhyy Sanguinary Animals

    some recommended mods, and mods that change the utility of the animals like make them nocturnal Giddy Up for nice riding looks For awesome vampire gear and a cool blood vials For the nice medieval look, also all creatures spawn in the dark forest VEF needed for the animals to be

  262. pphhyy's Demigryphs
    No 1.6
    management

    pphhyy's Demigryphs

    Demigryphs. Adds Demigryph war-mounts! Best used with these mods. But you do not NEED any of these mods unless you want their features. Giddy Up for nice riding looks Animal gear for the armor i made VE Achievements for the achievements For any bugs please mention them in the com

  263. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  264. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  265. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  266. Prisoner Arena (Continued)
    management

    Prisoner Arena (Continued)

    Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

  267. Prisoner Harvesting 1.5
    Stale
    management

    Prisoner Harvesting 1.5

    Updated to 1.5 I am not the author of the mod, at the request of the author, the mod will be removed Your colonist no longer will feel bad for harvesting the organs of some tribal guy who was trying to murder you. After all, you could save someone life with that stuff. You can vo

  268. Prisoners Can Read
    management

    Prisoners Can Read

    Allows prisoners to read books that they have access to, if they have a recreation need from another mod.

  269. Prisoners Dont Have Keys
    management

    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  270. Prisoners Need Recruiting
    Stale
    management

    Prisoners Need Recruiting

    "Hey Dave" "Yes Bob?" "How long are we going to keep poor Cindy? She's going crazy there all alone." "Who?" "Cindy, you know, that miner chick we captured 3 seasons ago?" Is this you? Do you wonder why you aren't getting new recruits only to suddenly remember that you do have a p

  271. Prostheses+
    No 1.6
    management

    Prostheses+

    This mod will add dozens of unique prostheses to your game.

  272. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  273. Proximity (Continued)
    Stale
    management

    Proximity (Continued)

    Update of peladors mod - For detailed description, download the PDF - Performance optimizations by Taranchuk Important News Ashnal, another mod developer has taken it upon himself to adopt the functionality from Proximity.

  274. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  275. Raids For Me
    Stale
    management

    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  276. Ready Those Guns
    Stale
    weapons

    Ready Those Guns

    Between shots a manned mortar has a cooldown-time that only ticks down when a shooter is still manning it.

  277. Real Faction Guest (Continued)
    Stale
    management

    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  278. Real-Time Auto Save
    Stale
    management

    Real-Time Auto Save

    Description Allows you to configure auto-saves to happen on a real-time interval rather than an in-game time interval (default is 10 minutes).

  279. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  280. Recluse Likes Banishment
    management

    Recluse Likes Banishment

    Patches the Recluse trait to make them like it when people are banished; after all, it's one less person they have to worry about.

  281. Red's Performance Fixes (aka. Comp EggLayer Fix)
    No 1.6
    management

    Red's Performance Fixes (aka. Comp EggLayer Fix)

    TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and

  282. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  283. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  284. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  285. Remedies (Continued)
    Stale
    management

    Remedies (Continued)

    Original mod by Freefolk MIT License Even so: If the original author requests it, I will remove this update.

  286. Remote Doors (Continued)
    Stale
    management

    Remote Doors (Continued)

    Update of TGPArchers mod - Added a remote power-switch Mod made by TGPArcher This mod adds remote technologies such as: * Remote Controller - an controller which can access other remote objects and acctivate their functionality - section: Misc - research required: Electricity * R

  287. Remove Death Amnesia
    Stale
    management

    Remove Death Amnesia

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  288. Rename Pawns
    Stale
    management

    Rename Pawns

    Overview This is a simple mod that will let you change or randomize your pawn's first and last name.

  289. Replimat
    management

    Replimat

    Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.

  290. Rescuee Joiner Plus
    Stale
    management

    Rescuee Joiner Plus

    Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.

  291. Research Whatever
    Stale
    management

    Research Whatever

    When research subject is not selected, pawns just choose the cheapest one on their own.

  292. Restraints
    Stale
    management

    Restraints

    Adds ability to restrain prisoners and colonists from moving.

  293. ReTend
    No 1.6
    management

    ReTend

    Tired of your colonists being unable to work for days because of a sloppy doctor?

  294. Reunion
    management

    Reunion

    + Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?

  295. Reuse Pods v1.5
    No 1.6
    management

    Reuse Pods v1.5

    Reuse Pods is a simple mod that adds the Pod Funnel, a spacer-tech building that soft-lands inbound pods on nearby pod launchers - thus enabling their reuse.

  296. Rim of Madness - Arachnophobia (Continued)
    Stale
    management

    Rim of Madness - Arachnophobia (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Fixed a few errors connected to spwning webs and cocoons - Added support for Combat Extended - Spiders can now be selected as venerated animals in Ideology - Updated russian tr

  297. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  298. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  299. RimField5042
    No 1.6
    management

    RimField5042

    Added vehicles and aircraft from BATTLEFIELD 2042 thanks:Samael Gray, Anthitel,AOBA,Float,dronecadge CE compatible

  300. Rimframe: Vatgrown Hate
    Stale
    management

    Rimframe: Vatgrown Hate

    The first mod in a series intended to bring elements of the Warframe universe into rimworld, beginning with my personal favorite faction: The Grineer.

  301. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  302. RimNauts 2
    No 1.6
    management

    RimNauts 2

    This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites.

  303. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  304. Rimsential - Spaceports (Continued)
    management

    Rimsential - Spaceports (Continued)

    Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.

  305. RimThunder - Apocalypse
    No 1.6
    management

    RimThunder - Apocalypse

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  306. RimThunder - Ardennes Assault
    No 1.6
    management

    RimThunder - Ardennes Assault

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  307. RimThunder - Breakthrough
    Stale
    management

    RimThunder - Breakthrough

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  308. RimThunder - Cold Front
    Stale
    management

    RimThunder - Cold Front

    in the past, there was a trend which television show producer from midWorld and GlitterWorld using the entire planet as a stage to shoot so-called war shows in rimworld.

  309. RimThunder - Desert Sabre
    No 1.6
    management

    RimThunder - Desert Sabre

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  310. RimThunder - Dragon Ascend
    No 1.6
    management

    RimThunder - Dragon Ascend

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  311. RimThunder - Eastern Skies
    No 1.6
    management

    RimThunder - Eastern Skies

    Credits Preview art made by Bread Mo if you have any issue using the mod please report in if you like my works and are willing to support me via.

  312. RimThunder - Enduring Freedom
    management

    RimThunder - Enduring Freedom

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  313. RimThunder - Flashpoint
    No 1.6
    management

    RimThunder - Flashpoint

    A group of trade fleets arrived at the edge of the world, selling war machines to the stateless people of the world.

  314. RimThunder - Free Marseille
    No 1.6
    management

    RimThunder - Free Marseille

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  315. RimThunder - Lake Ladoga
    No 1.6
    management

    RimThunder - Lake Ladoga

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  316. RimThunder - Liberty of Delivery
    No 1.6
    management

    RimThunder - Liberty of Delivery

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Earth.

  317. RimThunder - Project KV
    No 1.6
    management

    RimThunder - Project KV

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  318. RimThunder - Red Cavalry
    No 1.6
    management

    RimThunder - Red Cavalry

    A group of trader fleets are arrived the sector of rimworld, sellingindustry techs and replicas of those old war machines from theSecond Earth War.

  319. RimThunder - Red Dragon
    No 1.6
    management

    RimThunder - Red Dragon

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  320. RimThunder - Roaring Tiger
    Stale
    management

    RimThunder - Roaring Tiger

    There was once a time when Glitterworld television producers used entire planets as staged battlegrounds to shoot and broadcast "War Drama" for the galactic audience.

  321. RimThunder - Royal Guard
    No 1.6
    management

    RimThunder - Royal Guard

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  322. RimThunder - Talvisota
    No 1.6
    management

    RimThunder - Talvisota

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  323. RimThunder - Time Forward
    Stale
    management

    RimThunder - Time Forward

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  324. RimThunder - Torrent Pioneer
    No 1.6
    management

    RimThunder - Torrent Pioneer

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  325. RimThunder - Warhorse of Reich
    No 1.6
    management

    RimThunder - Warhorse of Reich

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  326. RimThunder - Way to Samurai
    No 1.6
    management

    RimThunder - Way to Samurai

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  327. RimThunder - Way to Victory
    No 1.6
    management

    RimThunder - Way to Victory

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  328. RimThunder - Zarya
    Stale
    management

    RimThunder - Zarya

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  329. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  330. Roo's Birthmarks and Blemishes
    No 1.6
    management

    Roo's Birthmarks and Blemishes

    This mod brings a bit more variety to pawn generation in Rimworld, adding 40+ natural tattoos with a more common spawn rate than standard tattoos.

  331. Roof Support
    No 1.6
    management

    Roof Support

    Updated to 1.5 This mod will allow you to build patios, covered walkways, or massive rooms without collapsing the ceiling. These supports do not impede movement, nor provide cover. Don't forget to use the build roof command. Also, a safe radius will be shown when placing a suppor

  332. Royal Thrumbos (Continued)
    Stale
    management

    Royal Thrumbos (Continued)

    Update of Androsss mod - Will no longer eat Gauranlen Trees - Thrumbos will now drop the horns when butchering.

  333. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  334. RT Power Switch
    Stale
    management

    RT Power Switch

    A new researchable (RT Mods research tab) function for the power switch: when enabled, a new settings tab will become available on the power switch, allowing precise configuration of how should the switch react to changes in stored energy levels in an adjacent power network.

  335. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  336. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  337. Safely Hidden Away
    No 1.6
    management

    Safely Hidden Away

    Bases that are in remote locations don't get raided as often.

  338. Satellite
    No 1.6
    management

    Satellite

    This mod adds satellite building.

  339. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  340. Save Our Ship 2 - Space Gear
    management

    Save Our Ship 2 - Space Gear

    Rework of Antharann Fireblades mod with permission - Reworked the mod as an addon for SOS2 - Also works well with the Odyssey DLC Mod contents Civilian space undersuit Military space undersuit Light EVA gear Light EVA helmet Anti grain charge rifle Original description Small mod

  341. Secret Passage Doors (Continued)
    management

    Secret Passage Doors (Continued)

    Update of Blakes mod - There is now a setting to only let player controlled colonists be able to use the doors Adds doors that look like and blend in with walls, for secret passages, maintenance hatches, etc.

  342. Shit Rimworld Says (Continued)
    Stale
    management

    Shit Rimworld Says (Continued)

    Update of Fluffys mod adds quotes from /r/Sh*tRimWorldSays to RimWorld loading screens Important If you're easily offended, please do not install this mod.

  343. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  344. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  345. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  346. Simple Ivory
    Stale
    management

    Simple Ivory

    Manufacture ivory from tusks and thrumbo horn and use it like jade.

  347. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  348. Simple Utilities: Ceiling
    Stale
    management

    Simple Utilities: Ceiling

    Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.

  349. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  350. Slave Outfit Fix
    Stale
    management

    Slave Outfit Fix

    Slaves can wear slave collars and slave straps and be happily nude.

  351. Smart Medicine
    No 1.6
    management

    Smart Medicine

    Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi

  352. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  353. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  354. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  355. Snow IS Beautiful!
    Stale
    management

    Snow IS Beautiful!

    DETAILS This mod makes snow be recognised as beautiful; just as it should be!

  356. Sparkling Worlds - Full Mod
    Stale
    management

    Sparkling Worlds - Full Mod

    Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v

  357. Spartan Foundry Warcraft (Continued)
    management

    Spartan Foundry Warcraft (Continued)

    Update of Trunkens mod Makes all marine armors by Spartan Foundry craftable: List of Warcraft - Powered Assault Armor + Powered Assault Armor Helmet *present - Engineer Power Armor + Engineer Power Armor Helmet - Explorer Power Armor + Explorer Power Armor Helmet - Grenadier Powe

  358. Star Wars KotOR Droids
    Stale
    management

    Star Wars KotOR Droids

    Adds 22 types of droids from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, as well as a mech hive-like faction, a new starting scenario, and a wide variety of droid-specific equipment.

  359. Star Wars KotOR Factions
    management

    Star Wars KotOR Factions

    Adds 15 factions, along with pawns, titles, ideoligions, and starting scenarios based on factions in Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, and elsewhere in the Star Wars setting.

  360. Star Wars KotOR Weapons and Armor
    weapons

    Star Wars KotOR Weapons and Armor

    Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!

  361. Star Wars Xenotypes
    management

    Star Wars Xenotypes

    ~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.

  362. Starcraft Vulture
    management

    Starcraft Vulture

    CONTENT Adds both Terran Vulture bike from Starcraft and Starcraft 2 but with style of Rimworld.

  363. Starship Troopers - Uniforms (Continued)
    Stale
    management

    Starship Troopers - Uniforms (Continued)

    Update of ✯KStrudel✯™ and Odstrimans mod FEDNET BROADCAST: People of the Federation are signing up in mass to fight the bug menace!

  364. Statue of Animal (Continued)
    Stale
    management

    Statue of Animal (Continued)

    Original mod by 民火 (TammyBee) Sadly the original author was killed in a car accident; in their honor I present this continuation to the community.

  365. Steamworld Uniforms
    Stale
    management

    Steamworld Uniforms

    Warning: This mod now requires Vanilla Expanded Framework Description Steamworld Uniforms is a historically inspired mod that aims to add various uniform parts from the early industrial/Victorian era.

  366. Steamworld Uniforms - Prestige
    Stale
    management

    Steamworld Uniforms - Prestige

    Warning: This mod requires Vanilla Expanded Framework and its parent mod Steamworld Uniforms Description Steamworld Uniforms – Prestige is a companion mod to Steamworld Uniforms, adding the prestige tier to various uniform items; some previously part of the parent mod.

  367. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  368. Stuff Mass Matters
    Stale
    management

    Stuff Mass Matters

    Always found it strange that different "stuff" has different mass but things made with it always has the same mass.

  369. Surrogate Mechanoid
    Stale
    management

    Surrogate Mechanoid

    This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.

  370. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  371. Tech Advancing
    Stale
    management

    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  372. Technical map Vehicles
    Stale
    management

    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  373. TerraPumps
    Stale
    management

    TerraPumps

    Adds a series of new pumps that terraform the land around it over time, in a similar fashion to the vanilla moisture pump.

  374. Terraria (Continued)
    Stale
    management

    Terraria (Continued)

    Original mod by DAKEDAYKI If the original author requests it, I will remove this update.

  375. The Vanity Project - Beards
    Stale
    management

    The Vanity Project - Beards

    Adds 10 beards. Q: Safe to add mid-game? A: Yes. Q: Help, X is not working! A: Report bugs in the comments with an error log. If an error log is not available, try to detail the bug as much as possible. Art by catdoghorse XML by Generic Anime Girl All original content (e.g., art,

  376. Therapy
    No 1.6
    management

    Therapy

    This mod allows you to let skilled colonists perform therapy on others to remove negative memories.

  377. Thrumbo Extension
    Stale
    management

    Thrumbo Extension

    Languages Interface Provider English 简体中文 繁體中文 You may also like this: : Alpha Thrumbo Extension Summary 1.

  378. Thrumbo Horn Weapons (Continued)
    Stale
    weapons

    Thrumbo Horn Weapons (Continued)

    Original mod "Thrumbo Horn Melee Weapons" by Lunard Original mod "Thrumbo Horn Weapons" by Si-Cafe If the original author(s) requests it, I will remove this update.

  379. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  380. Tradable Meals
    Stale
    management

    Tradable Meals

    Allows bulk goods trade ships to buy and sell meals again.

  381. Tradable Stone Blocks
    Stale
    management

    Tradable Stone Blocks

    Allows bulk goods trade ships to buy stone blocks again.

  382. Trade Ships No Matter What
    Stale
    management

    Trade Ships No Matter What

    Doesn't break saves! You can both add this mod mid-save and remove this mod mid-save with zero problems. Tired of trade ships not showing up? Think it's stupid that you've only got 2 orbital traders in the 6 years of your colony's existence? Do you have mods that are breaking tra

  383. Tribbles! (Continued)
    Stale
    management

    Tribbles! (Continued)

    Original mod by skyllianhamster If the original author requests it, I will remove this update.

  384. TVForPrison (Continued)
    Stale
    management

    TVForPrison (Continued)

    Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.

  385. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  386. Ugly Together
    Stale
    management

    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  387. Undraft After Tucking
    Stale
    management

    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  388. Unsterilize Animals
    Stale
    management

    Unsterilize Animals

    A super lightweight mod adding a surgery to reverse sterilization in animals.

  389. Use Bedrolls
    No 1.6
    management

    Use Bedrolls

    Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.

  390. Use This Instead
    Stale
    management

    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  391. Use Your Gun!
    Stale
    weapons

    Use Your Gun!

    Unofficial 1.5 & 1.6 Patch by Dr Death Please let me know if you encounter any errors This mod simply allows pawns to shoot anything in an adjacent tile. It removes the "(too close)" message when right-clicking an enemy. You can configure every gun (including modded) to abide by

  392. Utility Hands
    Stale
    management

    Utility Hands

    This is a fork (!) of the mod Spoon Hands that has not been updated since B19: Adds four new basic hand-prostetics, each with its own properties. Spoon-hand: You can eat better, at least soup. Fork-hand: You can eat better, but not soup. Knife hand: You can eat a little better an

  393. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  394. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  395. Vanilla Anomaly Expanded - Insanity
    Stale
    management

    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  396. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  397. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  398. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  399. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  400. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  401. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  402. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  403. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  404. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  405. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  406. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  407. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  408. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  409. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  410. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  411. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  412. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  413. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  414. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  415. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  416. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  417. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  418. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  419. Vanilla Genetics Expanded - More Lab Stuff
    Stale
    management

    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  420. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  421. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  422. Vanilla Ideology Expanded - Anima Theme
    Stale
    management

    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  423. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  424. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  425. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  426. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  427. Vanilla Ideology Expanded - Sophian Style
    Stale
    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  428. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  429. Vanilla Modular Weapons
    No 1.6
    weapons

    Vanilla Modular Weapons

    NOTE: As of 1.5, this mod is mostly deprecated. I've updated it to 1.5 for those of you who want to use it, but I can't guarantee it'll work as well as it did for 1.4. An addon for the "Modular Weapons" mod by Kaitorisenkou intended to be run alongside "No Vanilla Weapons," so th

  430. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  431. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  432. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  433. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  434. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  435. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  436. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  437. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  438. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  439. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  440. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  441. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  442. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  443. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  444. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  445. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  446. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  447. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  448. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  449. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  450. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  451. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  452. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  453. Vanilla Solar Shield Retexture
    No 1.6
    combat

    Vanilla Solar Shield Retexture

    A Overhauled solar shield re-texture of RT's Solar flare shield Graphics by Sir-Van Harmony Patch by Taranchuk Mod commissioned and put together by Me LOAD AFTER MAIN MOD!

  454. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  455. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  456. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  457. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  458. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  459. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  460. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  461. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  462. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  463. Various Space Ship Chunk (Continued)
    management

    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  464. Vehicle Dubs Needs Fix
    Stale
    management

    Vehicle Dubs Needs Fix

    Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.

  465. Vehicle Map Framework
    management

    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  466. Vehicles Wrecks Expanded
    Stale
    management

    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  467. VFE - Ancients: Vault Technology
    No 1.6
    management

    VFE - Ancients: Vault Technology

    1.6 update At the moment, I am working on other projects and I do not intend to update this mod at least for now, but its functionality is partially transferred to Scorpio's VQE Ancients Craftable. Description This mod adds the ability to build defensive and production structures

  468. VFE Ancients - Vaults are Eternal
    No 1.6
    management

    VFE Ancients - Vaults are Eternal

    Description A modification to the Sealed Vault quests found by hacking the Ancient Broadcast Stations inside vaults added by the Vanilla Factions Expanded Ancients mod.

  469. VFME - Caravan Packs!
    No 1.6
    management

    VFME - Caravan Packs!

    Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!

  470. VRE Android Factions
    Stale
    management

    VRE Android Factions

    This mod do expands Vanilla Races Expanded - Androids a bit, adds two factions of androids, one is nice and one is mean.

  471. VVE - Deconstructable Vehicles Junk
    Stale
    management

    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  472. VVE - Secondary Weapons
    Stale
    weapons

    VVE - Secondary Weapons

    Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.

  473. VVE: Tier 3 Upgrades
    No 1.6
    management

    VVE: Tier 3 Upgrades

    Ever since I learned Oskar Potocki isn't planning on adding upgrades to Tier 3 vehicles, I've been hard at work making an upgrade pack of my own.

  474. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  475. Wander Joiner Plus
    Stale
    management

    Wander Joiner Plus

    Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.

  476. Watergazing Spot
    Stale
    management

    Watergazing Spot

    Adds Watergazing spot where pawns can stand and look at the water as a medative joy activity.

  477. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  478. Westerado (Continued)
    Stale
    management

    Westerado (Continued)

    Update of Soyuz, DanRatherman, SpiderCamp, and dismarzeros mod Also included is the CE-patch made by hringur and Margrave - Update work done by craze - Rye is no longer a valid ingredient for meals, akin to VGP's wheat, sugarcane, etc.

  479. What the Hack?! (Continued)
    ↑ Updated
    management

    What the Hack?! (Continued)

    Original mod by Roolo Updated with permission All the same, if the original author requests it, I will remove this update.

  480. What's for sale?
    Stale
    management

    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  481. While You Are Nearby
    Stale
    management

    While You Are Nearby

    Colonist will now be more likely to do jobs nearby instead of walking long distances.

  482. Wilhelm (Continued)
    Stale
    management

    Wilhelm (Continued)

    Original mod by PapaToph If the original author requests it, I will remove this update.

  483. Woohooer (Continued)
    Stale
    management

    Woohooer (Continued)

    Update of AliceTriess mod Based on Itachi E28s updated version - Added support for humanoid alien races instead of strictly humans - The 1.

  484. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  485. You Drive, I Sleep
    Stale
    management

    You Drive, I Sleep

    Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.

  486. Zone To Schedule
    management

    Zone To Schedule

    If there is an area that matches a pawns current schedule-type they will automatically be confined to that area.

  487. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  488. Vanilla Cooking Expanded - Haute
    ↑ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  489. Giddy-Up 2 - Continued
    ↑ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  490. Ladies Can Flirt Too! (Continued)
    Stale
    management

    Ladies Can Flirt Too! (Continued)

    Update of Seas mod This mod makes women just as likely to initiate a new romance as men and makes bisexual pawns just as likely to initiate romance as straight or gay pawns.

  491. Pass It Through The Window! (Continued)
    management

    Pass It Through The Window! (Continued)

    Update of SilkCircuits mod A two-sided pass-through window for transferring items between rooms without entering or disrupting the other room's climate—perfect for moving raw food directly to the kitchen or cold storage.

  492. Pawn Name Variety (Continued)
    Stale
    management

    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  493. Quality Bionics Remastered
    medical

    Quality Bionics Remastered

    Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?