Rimworld: Imposter
READ ME
My workshop collections require ALL DLC to function. If you don't have the DLC please use RimPy to uncover and remove DLC-specific mods! Please bring any technical issues to my Discord: http://discord.gg/mrsamuelstreamer This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!0: Contents
1. Introduction 2. Necessary Files 3. Installation Guide 4. FAQ1: Introduction
Created for my Youtube series found here: https://youtu.be/IEchhgD03eA Rimworld: Imposter is a modpack designed to make you pay attention to the smallest detail if you want to survive. The inspiration for this was 50% Bloodborne, and 50% Among Us. The world is Ultratech, but designed so that few factions have access to technology, so included is a slew of Medieval and low-industrial mods to force you to make the most of what little you have. Mechanics added to Sanguophage, Metalhorrors, Mimics etc will keep you on your toes and suspicious of all colonists, and when combined with silent raids, hidden warnings, and a heavy fog, you'll have to keep your eyes peeled...2: Necessary Files
I exclusively use RimPy to manage mod lists due to issues arising with the in-game mod manager, and RimPys powerful in-build load order fixing tools. It is HIGHLY recommended that you do too! RimPy Load Order (highly HIGHLY recommended!): https://drive.google.com/file/d/1Pk5kaufueBb2OU4wajtBdIAqZEQDP5Th/view?usp=drive_link In-Game Main Menu Mod Manager (not recommended): https://drive.google.com/file/d/1HUiu6XwmBWs0wu88wpvfou9XtQbLhyho/view?usp=drive_link Configs (Needed!): https://drive.google.com/file/d/1hdr6er6uTo6q1zUti1nUIKG4VqzefjX0/view?usp=drive_link (Open the zip and drag the contents of it to your AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config) Starting Save (Highly Recommended, see the guide below on how to customise the starting experience): https://drive.google.com/file/d/1C7noshPaifbZo3RdmHT2r4rTcd5M5t3a/view?usp=drive_link (Place in AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves) Backup all files link: https://drive.google.com/drive/folders/1ELIAO8oPZip0FIa3HNQ_dWiiTQRIOVZS?usp=dri3: Installation Guide
For any new mod pack you should FULLY reset Rimworld, and all related files, to ensure no outdated or incompatible mods remain. Reinstalling Rimworld or unsubscribing from mods WILL NOT fully reset your installation and old files can still persist! Delete all files in the following folders: Local Mods: Program Files (x86)\Steam\steamapps\common\RimWorld\Mods (Manually installed mods folder) Steam Mods: Program Files (x86)\Steam\steamapps\workshop\content\294100 (Steam mod download folder) User data: AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios (Your user configurations, saves, etc) You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc) Then open Rimworld, reapply your user settings (screen resolution, volume etc), ensure that no mods are still present in your save.RimPy:
DO NOT use RimPy's inbuilt download tool. This has been reported to download wrong/old mods, incomplete modpacks, etc. ONLY use RimPy to SORT the modpacks. ONLY use Steam to download mods!
1. Follow the above steps to clean your installation 2. Subscribe to all with the button on the STEAM WORKSHOP. 3. Click on "Import List" and choose the load order file 4. Press "Sort" 5. Press "Save" 6. Press "Run" 7. Be PATIENT. If it crashes, lags, hangs, etc, then it is still loading. It will take a long time to load with 300+ mods. I personally have to wait 5 - 10 minutes for the game to load, slower systems will take even longer! After this go to the "Configs" step below!Base Game/Non-RimPy Users:
PLEASE consider swapping to RimPy, it is a much more useful tool capable of auto-sorting your mods, cleaning up unneeded files, and optimising textures to save on memory usage! Imgur Picture guide for Steps 6 onward as this can be a bit more confusing for first-time users: https://imgur.com/gallery/0ktDs6N 1. Subscribe to the collection, and allow the download time to complete - might take a while! 2. Download the load order file from the above "Load Order (Base Game)" google drive link. 3. Go to the modlists folder, this will be something like "C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists" folder. You can do this by typing EXACTLY(without quotes) "%appdata%/../LocalLow/Ludeon Studios/RimWorld by Ludeon Studios/ModLists" into Windows Explorer (the bar at the top of windows folders, etc) 4. Paste the .RML file from Google Drive into the modlists folder 5. Restart Rimworld ONCE the file has been copied 6. Be PATIENT. If it crashes, lags, hangs, etc, then it is still loading. It will take a long time to load with 300+ mods. I personally have to wait 5 - 10 minutes for the game to load, slower systems will take even longer! After this go to the "Configs" step below!Configs:
The configs are mod settings which have been adjusted so that your experience matches mine and is working as intended. If you skip this step many things will not work, and a lot of the features will be broken. 1. RUN THE GAME ONCE. Then open the configs zip you downloaded from above and copy all of the files within to the following folder: "AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config" You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc), then click Ludeon Studios -> Rimworld by Ludeon Studios -> Config 2. Replace all files if promptedQuickstart
Included are several powerful mods that let you customise the entire game to your liking. These mods include: - Total Control (powerful, complex faction editior) - Faction Customiser (name, recolour, change ideology, and relations of factions) - Map Reroll (change your starting map, and refresh the save to scratch) - Map Designer (alter all of the terrain and features of generated maps, works with map reroll!) - Character Editor (adjust colonists whenever, however, good for fresh starts) - RIMMSqol (powerful and complex tool, change pretty much everything in game!) Want to change the starting characters? Open character editor by clicking on the button on the bottom right of the bar, next to the main menu button. From there you can remove, add, change, or customise characters. Want to change map? Use the reroll map function (dice in the top right, needs to be enabled in mod settings). Use this with map designer (from the mod settings menu) to customise all the map terrain and features. Want a new biome? Enable dev mode, and god mode. Go to the world, form caravan, select your pawns (only), click "form instantly", move them to where you want them to be, when they're travelling click "teleport to destination". Abandon your base, then settle the new tile. Use the reroll map mod to refresh everything from there.4: FAQ
Q: I have a "Mod mismatch" window trying to load the save game! A: Ignore, occasionally mods are removed if they cause issues, update, disappear from workshop, etc. Q: Is this a virus? (I get this a lot) A: Youtube is my job, I have 220k+ subscribers - if I tried to do anything malicious I would lose my job. Q: Why didn't you include X mod? A: I only had ~48 hours to create the modpack and produce the accompanying video. I'm always up for new suggestions.Load order
417 mods- management
All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
- furniture
哥特式吸血鬼家具--死眠棺材床 Gothicstyle Vampire Furniture--CoffinBedCanBeDeathRest
现在,哥特式吸血鬼家具里面的棺材床可以进行更高效的死眠了! Now,CoffinBedCanBeDeathRest!
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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All Silent Raids Patch
A patch to convert standard vanilla enemy raids and manhunter packs to silent enemy raids and manhunter packs.
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ↁ House Sanguin [Continued]
Update of DevDesigner's mod - ↁ House Sanguin Upon request from the original owner, I will remove it.
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Alpha Books
Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Alpha Mythology
Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.
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Ambiguous Anomaly
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer
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Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
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Amorphous style pack
Contents This mod has added a series of amorphous style weapons and some furniture styles.
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Ancient Armory for Ancients
A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.
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ANDH - Animals Nuzzling Detects Horrors
ANDH - Animals Nuzzling Detects Horrors Give your cats and yorkies a chance!
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Anomaly Portal
The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!
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Ars Mythica - VPE Puppeteer Expansion
Ars Mythica - VPE Puppeteer Expansion is my love letter to Vanilla Psycasts Expanded Puppeteer.
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ATH's Retexture Female Apparel
There are practically no dresses in the base game, which I consider a big loss.
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ATH's style Draconic
The mod consists of: - Lot of dragons - Small altar - Medium altar - Large altar - Grand altar - Ideogram - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Standing Lamp - Torch Lamp - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Slab Me
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ATH's style Gothic and Bloody Gothic
The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and
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Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
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Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
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ATH's Styleable Framework
Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -
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Cybranian - Backstory Constructor
About A handy tool for creating your own backstories inside the game.
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Bad People
Version 1.2.1 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Description This addon will allow pawns becoming depraved or cannibals. This will happen when pawn will participate in some actions like executing prisoners, or eating lot of human flesh. Deprave
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Basic Double Doors
About A lightweight mod that adds double door versions of the vanilla doors using the new 1.
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Basic RimThemes Recolours
READ ME Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!
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Better Children Skill Learning
By default this mod increases the learning speed of children without passion in the given skill to 1.
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Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
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Better Void Touched
Conceptually, I find Void Touched very cool, but some aspects of it's implementation left me a little disappointed.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Big Little Mod Patch
This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.
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Bioferrite Chainsaw
Description This Anomaly-only mod adds a (for now) single industrial melee weapon based on the new material bioferrite.
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Bioferrite Torchlight Belt
dd a utility equipment "Bioferrite Torch Belt" with similar effect to the Disruptor flare pack.
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Block Unwanted Minutiae (Continued)
Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.
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Blood and Stains (Continued)
Original mod by Gouda quiche If the original author requests it, I will remove this update.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
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Caravan Mood Buff
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
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Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Childrens' Traits Affect Learning
This mod causes the too Smart, fast learning, and slow learning traits to affect children's learning rates.
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Choose Your Recipe (Continued)
Original mod by busted_bunny If the original author requests it, I will remove this update.
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Clean Pathfinding 2 Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Common Sense - opportunistic cleaning patch
Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla
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Community Framework
The Community Framework is a framework that gives more power to modders that use XML.
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Compact Work Tab (Continued)
Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Config Applied Check
A tiny mod to check if you've applied configs correctly, mod pack makers can encourage people to use this to have an idea of if they've updated their configs.
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Cosmic Horrors XML Edition Unofficial 1.5 Update
Call of Cthulhu - Cosmic Horrors XML Edition Unofficial 1.
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Cremation smelts apparels
Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.
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Crowns and Regalia
Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod
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Cut plants before building (Continued)
Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned
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Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
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Dark Ages : Medieval Tools
Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.
- furniture
Decorations and dishes at Gorgeous banquet
The luxurious food and decorations at the gorgeous banquet, as well as the evening dress 【Food has an architectural version with plastic models for easy display】 Acknowledgement:tangwan,celestial pole
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Delmain Tweaks - Role Apparel
A relatively simple mod that enables the player to customize which clothing pieces are available to be assigned to any given Ideology role.
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Desperate Hunger(Continued)
Update of Captain Muscles mod, please don't reward this mod, send them to the original instead.
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Destroy Item
#StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?
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Don't burn my cpu Shamblers!
Don't cry cheetah Shamblers' enemy search range reduced targetAcquireRadius 20->10 targetKeepRadius 30->12 and Combat points increased
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Draftable Animals
I cannot fix incompatibilities or add new features or functionality sadly.
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Mint Menus Health Tab Patch
Rimworld 1.6 Compatibility Update Dubs Mint Menus has been updated for Rimworld 1.6. Dubwise's update incorporates this fix, but only for 1.6. If you are running Rimworld 1.5, please continue to use this patch. If you are running Rimworld 1.6, this patch is no longer necessary. I
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Ebon Rise
Ebon Rise is a mod that aims to add unique creatures of my own creation to Rimworld.
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Empiricism and Faith - Mort's Ideologies: Memes and Precepts
Dedicate your society towards finding truth, through either science or religion!
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
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Entosomnia - Medieval Cryptosleep
A sarcophagus filled with insect jelly and lined with intricate arcane conduits allows for indefinite suspension of living beings.
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
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Expanded Incidents (Continued)
Update of Linqs mod - Added settings for the triggerchance of the incidents This mod increases the variety of incidents your colony faces.
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Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
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Faction Raid Cooldown
When a pawn from an enemy faction dies it adds to a cooldown timer for the faction to be able to raid again.
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FirefliesTwo
Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (
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Fix Styled Blueprints
Fixes blueprints for some buildings (notably walls) looking as if already built.
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FSharp.Core
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
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Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
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Global Learning Affects Learning Rate
Makes Biotech's "Learning Rate Factor" stat be affected by the "Global Learning Factor" stat if it isn't already.
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Grimoires
Adds 5 rare Grimoires, one for each of the Creeper Joiner abilities (Psychic Slaughter, Release Deadlife Dust, Shape Flesh, Transmute Steel, Unnatural Healing), that act similarly to psytrainers.
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Grimstone : Beasts
Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.
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Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
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Harrowed Light (Continued)
Update of Hessras mod The current version includes : The Harrow, a faction of religious zealots that aim to purify the existence of all that is unholy within your colony.
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Honest Corpse
Introduction Are you disappointed to drag the corpse this far, throw it into the crematorium and.
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Horaxian Style Patch
Allows other factions (including the player) to use the Horaxian style in their Ideologions.
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I Aint Building That
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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Ideo Column Rescale
*Widens your columns* Makes styled columns slightly wider so your modded columns don't look weird and skinny, but the same width as the default variant.
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Infections Make Sense Now
Ever wondered why Billy, despite the infection only being in his leg, decided to die upon the infection hitting 100%?
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Ideology: More Precepts
This mod provides additional precepts, memes and rituals for ideoligions in the Ideology DLC.
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Integrated Creep Joiners
This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.
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Cybranian - Ideology Virtues
About This mod is an attempt to refine the theme of traits in ideology.
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Idle Work
This is a a very simple mod that adds an idle work type, and an idle spot, this mod is designed for people who have lots of colonist and don't want them checking for work all the time, and slowing down the game.
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Keyz Misc Resources
Keyz' Misc Resources A library mod of various resources (shaders, fonts, etc) that other mods can use.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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Lagless Lamps - C#
Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Letter stack cleaner
This mod allows you to clean up the letter stack by pressing one key, 'Delete' (default).
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Malnutrition Reworked
Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.
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Map Reroll (1.4/1.5)
UPDATED VERSION: This mod allows you to quickly randomize your starting map and steam vents locations.
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Masks with Hats
Allows masks to be worn along with hats that cover (only) the top of the head.
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Medieval drug lab
A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.
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Medieval Fantasy Themed Quest Rewards
This mod changes many of the vanilla quest reward items to have a more medieval fantasy theme.
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Medieval Fantasy Themed Rare Resources
This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.
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Medieval Fantasy Themed Relic Quests
I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.
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Medieval Gene Assembler
Applicable to medieval Gene Assembler —————————————————————————— Research Technology: Soul Alchemy Unlock Transmutation Circle: Combines the functions of Gene Assembler and Gene Extractor.
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Medieval Things: Geysers
In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.
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Meditate As WorkType (Continued)
Original mod (MeditateAsWorkType) description: The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.
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MeditateAsWorkType-Vanilla Psycasts Expanded-Patch
Mod MeditateAsWorkType-Vanilla Psycasts Expanded-Patch update to 1.
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Mineable Bioferrite Ore
Adds 'Compacted Bioferrite' ore, which can be mined for Bioferrite.
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Minify More
Minify More In Rimworld, some of the structures are minifiable and some aren't.
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Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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More Ritual Seats
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
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Morphs Assorted Biotech Retex
What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te
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MorrowRim - Anima Retexture
A continuation of SirMashedPotatoes' mod, now maintained by Theo.
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Museums
Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?
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Name Your Entities
What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!
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Myf's Vanilla Psycast Expanded Tweaks
This mod is a collection of tweaks I use when using Vanilla Psycasts Expanded.
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Never Generate Relations
Forces the basechance for randomly generated relationships to be 0.
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New Limbs Needs Training
When a pawn gets a new limb transplanted they will need some time until they get used to it.
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Nightmare Core
What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b
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No Backstory-Locked Psycast Paths
Removes the backstory requirements for the Vanilla Psycasts Expanded Archotechist, Wildspeaker, and Puppeteer Psycast Paths.
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No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
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No More Lethal Damage Threshold
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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No Random Ideologies
Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?
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NoCaravanAbandon
Mod disables map (caravan, ambush, etc) abandoning when all colonists are down.
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Off-Map Caravan Loading
Changes caravan loading to occur off the map rather than needing to watch pawns gather items before leaving.
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Ominous SFX Collection (AAF)
A collection of various ominous ambient SFX using alt's Ambience Framework (AAF).
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Oracle + Erin's HD Tattoos
Contains both custom tattoos as well as a full set of redesigned vanilla tattoos, now in HD.
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Outfit Builder Redux
Easily create and update your pawn outfits with the click of a button.
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Pawn Badge Fan Fork [Adopted]
An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.
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Pawn Education (Continued)
Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.
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Pawn Name Variety
Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Perishable (and More)
Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.
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Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- weapons
Plasma Weapons Pack
Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.
- weapons
Possessed Weapons
In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.
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Potions! and more.
This mod adds customizable potions, stimpacks and a few ingredients to add more variety.
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pphhyy BoneReapers
BoneReapers. For any bugs, please mention them in the Discord WITH a log, please and thank you. Behold the magnificent BoneReapers! Truly the best rulers a rimworld could ask for; they only demand bones, like the ones inside you. You weren't really using them, were you? Against t
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pphhyy Sanguinary Animals
some recommended mods, and mods that change the utility of the animals like make them nocturnal Giddy Up for nice riding looks For awesome vampire gear and a cool blood vials For the nice medieval look, also all creatures spawn in the dark forest VEF needed for the animals to be
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pphhyy's Lightless Empyrean
Lightless Empyrean. Works for both 1.4 and 1.5 For any bugs please mention them in the Discord WITH a log please and thank you. Lightless Empyrean is a biome fit for the dark gods! Perfect for undead play-through or someone looking for a spooky biome! Like this undead mod The mod
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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Prisoners with jobs (definitely not slaves)
This mod adds new precept to slavery issue - Prisoners with jobs Which is totally different than slavery.
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Projectile Bullet Retexture
****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
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QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
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[Legacy] Realistic Human Sounds (Continued)
Update of LimitedS mod The release of RimWorld 1.
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RBSE Hardcore Edition
Rah's Bionics and Surgery Expansion - Hardcore Edition Main forum thread: Hello fellow rimworlders !
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Recubes Your Cube
Cube this. Cube that. Fella, that's not even a cube. I mean, it's a cuboid, sure, but not a true cube. It has the right amount sides, and corners, but this is an affront to geometry and I'm disappointed that no one has taken a stand until now. What is this? Adds a background to V
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Red's Performance Fixes (aka. Comp EggLayer Fix)
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and
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Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
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ReGrowth: Expanded World Generation (Continued)
Update of Helixien, Taranchuks mod with permission - Added a "Hide preview" button.
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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Replace Stuff Mod Compatibility
A patch for Replace Stuff to introduce compatibility for various mods.
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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Resource Dictionary
Have you suffered any of the following problems while playing a modded Rimworld game?
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RIMMSqol
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Rimsential - Total Control: Continued
Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.
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Rimsential - Homebound: Continued
Homebound - a Rimsential mod An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains.
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
- furniture
Royalty Patch for [MUS]Gothicstyle Vampire Furniture
Royalty Patch for 'Gothicstyle Vampire Furniture', making mod furniture compatible with bedroom and throneroom requirements from 'Royalty' DLC (and 'Vanilla Factions Expanded - Empire' mod optionally).
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RuntimeGC [1.5] fork [Archived for now]
RuntimeGC version 1.5 Warning Please backup your save before using this. - as there's possibly can broke your save - Do not use this mod while in Developer mode buttons inside of menu of this mod!!! I just tried updating this and i didn't change anything, but I'm not sure whether
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Rustic Meal Retexture
After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.
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Sanguophage Faction
"You could play as a colony of vampire loving thralls and their master, or vampire hunters correspondingly.
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Sanguophage Feed Relationship
Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this.
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Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Scenario Searchbars [OUTDATED - SEE DESCRIPTION]
----2025 UPDATE---- I have finally updated to 1.
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Searchable Menus
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).
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Scenario Amender [1.5 - 1.6]
Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible
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Selective Facial Animation
Controls whether Facial Animation is showing or not with traits.
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Sensmageddon
In a caffeine fueled manic episode I thought this was the greatest xenotype mod idea I'd ever had.
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Shard Dagger
Adds a new craftable weapon named the "Shard Dagger" - It can be obtained via crafting, quest rewards and from dead Horaxian Cult High Thralls.
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Shards are Worthless
Replaces wealth value of Shard with 0 Couldn't find a mod to remove a wealth from Shards in my Shambler Apocalypse playthrough, so I made one to patch wealth parameter of shards to prevent the colony wealth from skyrocketing from decaying shamblers dropping shards.
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Signs and Comments Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Shavius's Medieval Flavour Pack
The 1.4 version doesn't rely on HumanoidAlien Framework anymore, but you still need it for 1.3 It is very recommended to be used alongside other compatible mods, for example: Compatibility with Vanilla Faction Expanded Medieval: Otherwise this mod will have almost no effect in th
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Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Simply Equipment for Anomaly
add some equipments for anomaly, all need anomaly research to unlock weapons Noctis Hand Scythe: high attack speed, void terror, BioferriteIgnition to unlock Suffering Staff: unnatural healing, higher DPS, psychic buff, BioferriteIgnition to unlock Returnee rifle: advanced gun, r
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Smaller radius for Anima Trees, Shrines and Animus Stones
Smaller radius for Anima Trees, Shrines and Animus Stones for those compact bases.
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Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
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SlaveBar
Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.
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Space Worms (Continued)
Update of Demeggys mod - Added mod-setting for changing the incident basechance - For a higher quality texture, try Mashed Space Worms Re-texture by SirMashedPotato Now included in the mod, thanks SirMashedPotato for allowing it!
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Spread The Word (Continued)
Update of crazedmonkey231s mod - Opened the strings for translation A couple of simple harmony patches that aims to convert other factions to your ideoligion.
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
- weapons
Steam Knight Armaments
=========================================================================================== THIS MOD IS STILL WIP!
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Steamworld Defenses
Warning: This mod requires Vanilla Expanded Framework Description Steamworld Defenses is a historically inspired mod that aims to add various weapons and defensive structures from the early industrial/Victorian era.
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Stone Conversion Recipes
Adds recipes to cut any stone block from any stone chunk and convert any stone block to any other (mixing ingredients allowed like meals).
- weapons
Supernatural Weapons
This mod adds two weapons from Supernatural, meant to fit in with the Anomaly DLC.
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Tab-sorting
Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t
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Tacticowl Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Taste of Vanilla - The Alpha Mythology
A re-texture for the "Alpha Mythology" By Sarg Bjornson's.
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The Profaned
Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.
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Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Treasure Hunter: The Forbidden Caravan
Rumors throughout The Rim tell about a clan of legendary adventurers who've dedicated their lives to traveling the galaxy in search of rare and exotic riches.
- furniture
UNAGI Decorative Furniture
コロニーツアー動画にした「白亜の城塞」 を作る際に自分用に作成した装飾家具セットです。 ガゼボや薔薇の屋根などはあくまで装飾で、雨を防ぐ機能はありません。 ※一部謎にテクスチャが伸びていますが 直し方がわからないのでそのままです。 This is a set of decorative furniture I created for myself when building the “White Castle” that I made for the colony tour video.
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Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
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Van's Retexture : Hemogen Vials
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
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Van's Retexture : Quarry
That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.
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Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Vanilla Aspirations Expanded Revise (Base on Traits)
Vanilla Aspirations Expanded 中,殖民者经常产生不正常(不符合其特质)的愿望,为了增加游戏的代入感,我添加了对愿望的限制,具体如表中所示。 后续,我会添加更多的愿望,并尝试实现一些新的机制。 In Vanilla Aspirations Expanded, colonists often have abnormal aspirations (not consistent with their traits).
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Ideology Expanded - Splits and Schisms
1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Vanilla Quests Expanded - The Generator
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
- weapons
Vanilla Weapons Expanded - Bioferrite
It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m
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VFE Lightless Empyrean Patch
VFE x Lightless Empyrean Patch My first ever mod: A simple compatibility patch to let pawns fish in the Lightless Empyrean when using Vanilla Fishing Expanded.
- furniture
Victorian decorations
Decorate your room with luxurious and complex furniture from the Victorian era!
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Victorian Era Apparels!
【 ! CAUTION ! 】 Some of the clothing (dresses, etc.) in this mod will have a debuff to the mood when worn by male pawns. The mod will add 23 additional apparels modeled after those of the Victorian era. ・adventure dress ・elegant dress ・maid dress ・walking dress ・riding habit dres
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VPE - Fleshshaper
Github and license here, click on the green code button and download zip: Manipulate the flesh to form a hive and enhance yourself.
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VPE - Horaxian
Github and license here, click on the green code button and download zip: Master the power to manifest the horrors of the void against your foes!
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VPE - Oripathy
Github and license here, click on the green code button and download zip: Wield the power of the originium and the deadly oripathy disease.
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VPE - Ranger
a Psycast path based on ranger class formerly part of RPG Adventure Flavour Pack by Mr.
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VPE - Voidweaver
Github and license here, click on the green code button and download zip: Weave the fabric of the void to manifest different horrific structures and phenomenons.
- management
VSIE - Rational Trait Development
15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of
- management
WealthCorrector
Allow you to adjust the parameters of wealth calculation at any time in MOD settings, with immediate effect.
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
What's Missing?
Original link: Highlighted requirements and tooltips for recipe descriptions.
- management
World Map Beautification : Lightless Empyrean
world beatification project for the Lightless Empyrian.
- management
World Map Beautification Project - for Alpha Biomes
RimPy issues with dependancy Basically it's the Rimpy Mod Manager Database being out of date so to fix it you go to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1847679158\db, open db.
- medical
Xenobionic Patcher
About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.
- management
Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
- combat
Yayo's Combat 3 - Addon
Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.
- management
[1.5] RPG Adventure Flavour Pack
Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!
- combat
[1.5] Huscarl - Power Armor
A first generation power armor set belonging to an ancient faction long lost, it now finds itself in service among mercenaries for its intimidating visage.
- management
[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
- management
[CF] Anomaly Upscaled 4x
Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- furniture
[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.
- management
[LC] Consolidated Traits
Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the
- management
[NL] Custom Portraits
Overview This MOD allows you to customize face sizes within colonist bars.
- management
[Obsolete] Simple Recycling
IMPORTANT Kind Arvkus, created Simple Recycling corresponding to the 1.
- management
[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
- management
[TGH] Soul Gems of Cyrodiil
Adding in Soul Gems, Welkynd Stones, and Varla Stones - as seen in Bethesda Softwork's Elder Scrolls IV: Oblivion!
- management
[WZRD] Carry Capacity (Continued)
Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.