// Steam Workshop ยท by Azazol Validus

Azazol's Rimworld 1.6 QOL Modpack

A mod list full of Quality of Life mods, mods for extended playthroughs, and mods to help keep track of your mods. Based heavily on Mr Samuel Streamer's Quality of Life mod collections with some additions from myself. Please be sure to check out Mr Samuel Streamer's collections and YouTube channel!

RimPy Mod Manager should be the first mod on the list, you do not need to subscribe to this mod, (However I'm sure they would appreciate a like and rating) entering the mod page will bring up a link the GitHub for the mod manager which will allow you to organise your mods with much more efficiency.

After downloading and running your RimPy manager you will need to download the following load order list to ensure the mods run well together. Be sure to download it to your modlist folder.

1. If you go into your file explorer application and in the long bar up top beside the search bar type: %appdata%.
2. The top of the file explorer should then say: Your Name > AppData > Roaming.
3. You must then click on the AppData tab as Roaming is the wrong folder: Your Name > AppData.
4. You must then click on the LocalLow folder and locate the RimPy Mod Manager folder in which you will find the ModLists folder: Your Name > AppData > LocalLow > RimPy Mod Manager > ModLists

This folder is where you must save the following load order list.

RimPy Load Order Google Document: https://drive.google.com/file/d/1JUE4GD0t1u6up5vIttKNeHcBt3IoQQJj/view?usp=drive_link

The next step should be coming back to this collection and pressing the subscribe to all button at the top, you may unsubscribe from the RimPy mod if you like as it is not really a mod.

You must then follow the following instructions in the RimPy Application.

1. Click on "Import List" and choose the load order file in the folder from before.
2. Press "Sort"
3.1. Ignore any errors that might pop-up, press skip if an error box occurs here
4. Press "Save"
5. Press "Run"
6. Please be patient. It may take a long time to load with this many mods as there are so many new things the game must go over.

Load order

561 mods
  1. Harmony
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    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  2. Vanilla Backgrounds Expanded
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  3. HugsLib
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    HugsLib

    This is a library that provides shared functionality for other mods.

  4. Achtung!
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    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  5. Allow Tool
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  6. Vanilla Expanded Framework
    โ†‘ Updated
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    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  7. Vanilla Races Expanded - Android
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    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  8. Alpha Implants
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    Alpha Implants

    Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.

  9. Alpha Memes
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    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  10. Ambient Rim
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    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  11. Auto links
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    Auto links

    Automatically adds hyperlinks to descriptions: Recipe โŸท Result Recipe โŸท Ingredient (excluding optional ingredients) Recipe โŸท Research Recipe โŸท Workbench Recipe โŸท Body part / Body part group Buildable โŸท Research Buildable โŸท Ingredient (excluding optional ingredients) Fertilized eg

  12. Basic Double Doors
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    Basic Double Doors

    About A lightweight mod that adds double door versions of the vanilla doors using the new 1.

  13. Better Explosions
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    Better Explosions

    Makes explosion effects more better!

  14. Better Orbital Traders
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    Better Orbital Traders

    Better Orbital Traders is a massive buff and re-balance to vanilla orbital traders.

  15. Better Traders
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    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  16. Geological Landforms
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    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  17. Biome Transitions
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    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  18. Biosculpter Pod and Neural Supercharger Resize
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    Biosculpter Pod and Neural Supercharger Resize

    Description A mod to resize the Biosculpter Pod and Neural Supercharger to more reasonable sizes, considering how many you need of those to fullfill the needs of a colony.

  19. Block Unwanted Minutiae (Continued)
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    Block Unwanted Minutiae (Continued)

    Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.

  20. Character Editor
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    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES โ€ข editor for pawns on map and for crashlanding โ€ข editable: body, head, hair, skin color, apparel color, gender, name

  21. Character Editor Retextured
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    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  22. ReGrowth 2
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    ReGrowth 2

    You can see all changes in the changelog tab!

  23. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  24. Clean Textures
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    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  25. Cleaning Limbs
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    Cleaning Limbs

    Description: Adds two specialized limbs which speed up cleaning.

  26. Cleaning Priority (Continued)
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    Cleaning Priority (Continued)

    Update of ChippedChaps mod - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pawns that is not allowed in a higher priority cleaning zone should now clean filth in lower priority zones instead of not cleaning

  27. Compact Hediffs
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    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  28. Compact Work Tab (Continued)
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    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  29. Config Applied Check
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    Config Applied Check

    A tiny mod to check if you've applied configs correctly, mod pack makers can encourage people to use this to have an idea of if they've updated their configs.

  30. Cremation smelts apparels
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    Cremation smelts apparels

    Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.

  31. CustomUIScales
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    CustomUIScales

    Rimworld Mod to allow any custom UI Scale you like, over the 9 provided in the base game.

  32. Cut plants before building (Continued)
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    Cut plants before building (Continued)

    Update of ๆฐ‘็ซs mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  33. Defensive Positions
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    Defensive Positions

    Allows your colonists to remember their position during base defense.

  34. Delmain Tweaks - Role Apparel
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    Delmain Tweaks - Role Apparel

    A relatively simple mod that enables the player to customize which clothing pieces are available to be assigned to any given Ideology role.

  35. Designator Shapes
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    Designator Shapes

    Short description: We've got 35 shapes and undo/redo.

  36. Destroy Item
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    Destroy Item

    #StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?

  37. DragSelect
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  38. Dubs Performance Analyzer
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    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  39. Dynamic Trade Interface
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    Dynamic Trade Interface

    A high-performance and customizable trade interface originally inspired by Trade UI Revised.

  40. Electric Stonecutting Table
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    Electric Stonecutting Table

    This mod adds an electrically powered version of the stone cutting table that works at 175% of normal vanilla speed.

  41. Erin's Body Retexture
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    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  42. Extra Explosion Effects
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    Extra Explosion Effects

    I'm here to ask you one question, and one question only: EXPLOSIONS?

  43. Faster Biosculpter Pod
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    Faster Biosculpter Pod

    Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef

  44. Fix Styled Blueprints
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    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  45. Food Poisoning Stack Fix (Continued)
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    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  46. Graphics Settings+
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    Graphics Settings+

    Graphics Settings+ (Updated for 1.

  47. Growing Zone Priorities (Continued)
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    Growing Zone Priorities (Continued)

    Update of Ilyakis mod - Added the possibility to set priority for multiple zones/pods at the same time Allows you to set priorities for which growing zone to sow and harvest first.

  48. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  49. I Aint Building That
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    I Aint Building That

    I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can

  50. Integrated Creep Joiners
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    Integrated Creep Joiners

    This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.

  51. Integrated Implants
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    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  52. Interaction Bubbles
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  53. Letter Permanent Injury
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    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  54. Level Up!
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    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  55. Map Designer
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    Map Designer

    More options for unique, customized maps!

  56. Map Preview
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    Map Preview

    Adds a map preview to the world map.

  57. More Faction Interaction (Continued)
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    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  58. Mod Options Sort
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    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  59. More Pause Events
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    More Pause Events

    Hi everyone, Iโ€™m taking a break from active development and community moderation for the project.

  60. More Trade Ships
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    More Trade Ships

    A small mod that increases the frequency of orbital traders when using vanilla storytellers.

  61. More Vanilla Textures
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    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  62. Morphs Assorted Biotech Retex
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    Morphs Assorted Biotech Retex

    What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te

  63. No Disabled Factions In Quests
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    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  64. No Job Authors
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    No Job Authors

    Item's final Quality is determined by whoever finishes the job!

  65. No Random Apparel on Ideology Edit
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    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  66. No Random Ideologies
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    No Random Ideologies

    Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?

  67. Vanilla Animals Expanded
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    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  68. Architect Icons
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    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  69. Outland - More Floors
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    Outland - More Floors

    While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.

  70. Overloaded Biosculpter
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    Overloaded Biosculpter

    Description Simply adds an ability to overload the biosculpters.

  71. Pawn Badge Fan Fork [Adopted]
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    Pawn Badge Fan Fork [Adopted]

    An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.

  72. CM Color Coded Mood Bar [1.1+]
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    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  73. Pawn Education (Continued)
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    Pawn Education (Continued)

    Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.

  74. Pawn Target Fix
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    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) โ€” pawns shoot the nearest enemy, even if theyโ€™re in heavy cover. Right: Accuracy-first (new option) โ€” pawns prefer enemies theyโ€™re more likely to hit, even if theyโ€™re further away. Switch instantly in Mod Sett

  75. People Can Change
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    People Can Change

    Occasionally, colonists will change their minds about things.

  76. Performance Optimizer
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    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  77. Perishable (and More)
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    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  78. Persistent Precepts
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    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  79. Adaptive Storage Framework
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    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  80. Prisoner Recreation
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    Prisoner Recreation

    Updated to be more compatible, thanks to Triel's awesome work!

  81. Prosthetic No Missing Body Parts (Continued)
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    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  82. RIMMSqol
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    RIMMSqol

    -- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.

  83. Vanilla Furniture Expanded - Art
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    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  84. Recubes Your Cube
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    Recubes Your Cube

    Cube this. Cube that. Fella, that's not even a cube. I mean, it's a cuboid, sure, but not a true cube. It has the right amount sides, and corners, but this is an affront to geometry and I'm disappointed that no one has taken a stand until now. What is this? Adds a background to V

  85. Vanilla Furniture Expanded - Props and Decor
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    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  86. Reel's Expanded Storage
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    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  87. ResearchPowl
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    ResearchPowl

    This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility with VE, VVE and Rimediev

  88. Resource Dictionary
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    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  89. RimSaves
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    RimSaves

    Save menu improvements and quicksaves system.

  90. Trap Disable
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    Trap Disable

    ๅ…ฅๆค่€…ใจใƒšใƒƒใƒˆใ€ใƒˆใƒฌใƒผใƒ€ใƒผใ€ๅ›šไบบใซๅฏพใ—ใฆ็ฝ ใŒไฝœๅ‹•ใ—ใชใใชใ‚Šใพใ™ใ€‚ The trap will not work for your colonist and pets and trader and prisoner.

  91. Vanilla Psycasts Expanded
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    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  92. Scenario Amender [1.5 - 1.6]
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    Scenario Amender [1.5 - 1.6]

    Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible

  93. Float Sub-Menus
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    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  94. Craft with Color
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    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  95. Searchable Menus
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    Searchable Menus

    Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).

  96. Self Dyeing
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    Self Dyeing

    Allow pawns to paint their clothes on their own.

  97. Simple Prosthetics Rebalance
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    Simple Prosthetics Rebalance

    Ever wondered why a wooden peg is only 40% worse than a natural leg, and why a prosthetic arm created by an incomprehensible super-intellegence is merely one and a half times better than it's natural counterpart?

  98. Simple sidearms
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    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  99. Simple Sidearms - Switch Weapon
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    Simple Sidearms - Switch Weapon

    Description: Expands Simple Sidearms to allow easy switching of drafted colonists's weapons.

  100. Simple Utilities: Ceiling
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    Simple Utilities: Ceiling

    Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.

  101. SimpleCameraSetting
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    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  102. Smart Speed
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    Smart Speed

    Updated 12/06/25: Updated to 1.

  103. Snap Out!
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    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  104. Stack gap
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    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  105. Stackable Chunks
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    Stackable Chunks

    Applying this to an existing save will remove all chunks off the map.

  106. Tab-sorting
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    Tab-sorting

    Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t

  107. Toggleable Shields Continued
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    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  108. Trading Control
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    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  109. Undraft After Tucking
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    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  110. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  111. VSIE - Rational Trait Development
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    VSIE - Rational Trait Development

    15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid โ†’ now any raid longer than 6 hours/ half of your pawns downed/ any of

  112. Vanilla Apparel Expanded
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    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  113. Vanilla Chemfuel Expanded
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    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  114. Vanilla Events Expanded
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    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and Iโ€™m honestly shocked itโ€™s holding up so well - itโ€™s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didnโ€™t know much about modding. I just wanted

  115. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  116. Vanilla Hair Retextured
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    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  117. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  118. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  119. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  120. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  121. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  122. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  123. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  124. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  125. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. โ€œPerry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  126. Reel's Facial Animation Textures
    Stale
    management

    Reel's Facial Animation Textures

    Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.

  127. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  128. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  129. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  130. Warcaskets can haul!
    Stale
    management

    Warcaskets can haul!

    This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul).

  131. Warcaskets can work!
    Stale
    management

    Warcaskets can work!

    This is my first mod on steam workshop so don't expect perfection.

  132. We Had a Trader? (Continued)
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    We Had a Trader? (Continued)

    Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: โ„•๐–Ž๐™ฐ๐–“๐•ช๐Ÿ…ธ ฮŒลฟโ… - Spanish language by: Ferchu Creates an alert when

  133. WealthCorrector
    Stale
    management

    WealthCorrector

    Allow you to adjust the parameters of wealth calculation at any time in MOD settings, with immediate effect.

  134. What's Missing?
    management

    What's Missing?

    Original link: Highlighted requirements and tooltips for recipe descriptions.

  135. What's That Mod
    Stale
    management

    What's That Mod

    Do you have too many mods installed?

  136. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  137. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  138. [CF] Anomaly Upscaled 4x
    Stale
    management

    [CF] Anomaly Upscaled 4x

    Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:

  139. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  140. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  141. XML Extensions
    management

    XML Extensions

    Read the wiki at the GitHub page to learn more.

  142. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  143. [NL] Custom Portraits
    Stale
    management

    [NL] Custom Portraits

    Overview This MOD allows you to customize face sizes within colonist bars.

  144. [WZRD] Carry Capacity (Continued)
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    [WZRD] Carry Capacity (Continued)

    Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.

  145. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  146. Alpha Skills
    Stale
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    Alpha Skills

    Features Alpha Skills adds: - 26 new passions.

  147. Bonded Animals RNG
    Stale
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    Bonded Animals RNG

    Discord: steveo.o steam: Scurvyez This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its b

  148. Change map edge limit
    Stale
    management

    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  149. Gene Fabrication
    โ†‘ Updated
    management

    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  150. GiTS Cyberbrains
    Stale
    management

    GiTS Cyberbrains

    This mod adds 23 cyberbrains from the world of Ghost in the Shell!

  151. GiTS Cybernetic Equipment
    Stale
    management

    GiTS Cybernetic Equipment

    Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system.

  152. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  153. More Ritual Rewards
    Stale
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    More Ritual Rewards

    Tired of having only a few possible rewards?

  154. Offspring Inherit Xenogenes (Continued)
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    Offspring Inherit Xenogenes (Continued)

    Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.

  155. Orbital Book Merchants
    Stale
    management

    Orbital Book Merchants

    This mod adds an orbital book merchant who travel all over in search of knowledge to store and sell.

  156. Personal Doors
    Stale
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    Personal Doors

    09/27/2025 I've decided to step away from RimWorld modding indefinitely.

  157. RBSE Hardcore Edition
    Stale
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    RBSE Hardcore Edition

    Rah's Bionics and Surgery Expansion - Hardcore Edition Main forum thread: Hello fellow rimworlders !

  158. Remove All Bodyparts (Continued)
    management

    Remove All Bodyparts (Continued)

    Update of LingLuos mod Updating-work was partially done by user: Markus Does not cause errors with the following mods: EPOE Harvest Organs Post Mortem Questionable Ethics Expanded Harvest Everything Extended Human Body Simulation This mod lets you remove all bodyparts including t

  159. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  160. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  161. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  162. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  163. Uncapped Besties!
    Stale
    management

    Uncapped Besties!

    So, I'm really surprised this mod doesn't already exist?

  164. Vanilla Chemfuel Expanded - Unofficial Expansion
    management

    Vanilla Chemfuel Expanded - Unofficial Expansion

    Do not update to 1.6 without my permission. The mod will be updated by me. feel free to join for mod news and discussion: Vanilla Chemfuel Expanded - Unofficial Expansion was created to utilize the pipelines' framework created by Vanilla Expanded Team. It builds and expands upon

  165. Visible Cybernetics
    management

    Visible Cybernetics

    Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.

  166. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  167. Alpha Genes
    management

    Alpha Genes

    Features - More than 300 new genes.

  168. Alpha Props - Parks and Gardens
    Stale
    furniture

    Alpha Props - Parks and Gardens

    Features Adds more than 150 new props for Vanilla Furniture Expanded - Props and Decorations, with the "Parks and Gardens" theme.

  169. Altered Carbon 2: ReSleeved
    management

    Altered Carbon 2: ReSleeved

    A detailed record of all changes can be found in the โ€œChangelogโ€ tab.

  170. Animal Sarcophagus
    Stale
    management

    Animal Sarcophagus

    A tiny mod that adds a sarcophagus for small animals.

  171. [GTG]Anomaly Orbital Trader
    management

    [GTG]Anomaly Orbital Trader

    This is a simple mod that adds only one orbital trader with no faction affiliation.

  172. Automatic Parking
    management

    Automatic Parking

    Add automatic parking feature to the vehicle.

  173. Big Little Mod Patch
    management

    Big Little Mod Patch

    This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.

  174. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  175. Bionix Automator
    Stale
    management

    Bionix Automator

    Bionix Automator in-game description: "In the advanced Glitterworlds where human technology is at its highest, the Bionix Automator stands as a pinnacle of medical innovation.

  176. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  177. Biotech Expansion - Insectoid
    Stale
    management

    Biotech Expansion - Insectoid

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  178. Biotech Expansion - Mammalia
    Stale
    management

    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  179. Biotech Expansion - Mythic
    Stale
    management

    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  180. Buildable Terrain v1
    Stale
    management

    Buildable Terrain v1

    this mod contains buildable terrains any tile can be replaced and built over all terrain tiles are now found under terraforming tab all terrains can be built currently only costs time to build never managed to get around to add abit more depth and adding more complex needs please

  181. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  182. Death Acidifier Removal
    Stale
    management

    Death Acidifier Removal

    Features Adds an operation to remove death acidifiers from pawns.

  183. Det's Xenotypes - Brawnum
    Stale
    management

    Det's Xenotypes - Brawnum

    Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.

  184. Det's Xenotypes - Keshig
    Stale
    management

    Det's Xenotypes - Keshig

    Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!

  185. Det's Xenotypes - Venators
    Stale
    management

    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  186. Dryads & Gauranlen Trees Reworked
    management

    Dryads & Gauranlen Trees Reworked

    Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.

  187. EBSG - Anomaly Genes
    Stale
    management

    EBSG - Anomaly Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  188. EBSG - Bleeding Genes
    Stale
    management

    EBSG - Bleeding Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  189. EBSG - Carry Capacity Genes
    Stale
    management

    EBSG - Carry Capacity Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  190. EBSG - Expanded Deathrest Genes
    Stale
    management

    EBSG - Expanded Deathrest Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  191. EBSG - Expanded Food Genes
    Stale
    management

    EBSG - Expanded Food Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  192. EBSG - Expanded Hemogenic Genes
    Stale
    management

    EBSG - Expanded Hemogenic Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  193. EBSG - Expanded Lifespan Genes
    Stale
    management

    EBSG - Expanded Lifespan Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  194. EBSG - Expanded Need Genes
    Stale
    management

    EBSG - Expanded Need Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  195. EBSG - Expanded Pain Genes
    Stale
    management

    EBSG - Expanded Pain Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  196. EBSG - Expanded Psychic Genes
    Stale
    management

    EBSG - Expanded Psychic Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  197. EBSG - Expanded Sleep Genes
    Stale
    management

    EBSG - Expanded Sleep Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  198. EBSG - Expanded Social Genes
    Stale
    management

    EBSG - Expanded Social Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  199. EBSG - Health Genes
    Stale
    management

    EBSG - Health Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  200. EBSG - Mechanitor Genes
    Stale
    management

    EBSG - Mechanitor Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  201. EBSG - Mental Fortitude Genes
    Stale
    management

    EBSG - Mental Fortitude Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  202. EBSG - Passion Genes
    Stale
    management

    EBSG - Passion Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  203. EBSG - Productivity Genes
    Stale
    management

    EBSG - Productivity Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  204. EBSG - Slayer Genes
    Stale
    management

    EBSG - Slayer Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  205. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  206. Edges of Acceptance
    Stale
    management

    Edges of Acceptance

    This mod introduces 'Homophobic' and 'Heterophobic' traits to RimWorld, alongside precepts for ideologies reflecting these traits, affecting social interactions between pawns based on their sexual orientation at a basic level.

  207. Enslave wild men
    Stale
    management

    Enslave wild men

    By default wild men need to be tamed before being able to slaves; this changes it so that wild men can be enslaved after being made prisoner.

  208. Expanded Archite Genes
    Stale
    management

    Expanded Archite Genes

    Due to a vanilla bug, this should be loaded after any mods that add darvision genes.

  209. Factories: Re-Examined
    No 1.6
    management

    Factories: Re-Examined

    Ever played VFE - Mechanoids and thought, "These factories are cool, but they just donโ€™t seem worth it?

  210. Gene Extractor Tiers
    Stale
    management

    Gene Extractor Tiers

    Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

  211. Gene Trader
    Stale
    management

    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  212. Laser Weapons: Re-Examined
    Stale
    weapons

    Laser Weapons: Re-Examined

    Laser weapons! Who doesnโ€™t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing. First, I modified and added research projectsโ€”making salvaged laser weapons cost 1500 RP less, and I

  213. Lovin' Is Messy (and fun)
    Stale
    management

    Lovin' Is Messy (and fun)

    Doin lovin is fun and recreational*, but sometimes leaves quite a cleanup to be done.

  214. More Slavery Stuff
    Stale
    management

    More Slavery Stuff

    I don't like slave rebellions, but using a mod that disables them with no downside feels like cheating.

  215. Non-Lethal: Re-Examined
    Stale
    weapons

    Non-Lethal: Re-Examined

    Sometimes, less lethal violence is the answer, however I wish we had some more options.

  216. Packs Are Not Belts
    management

    Packs Are Not Belts

    Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

  217. Plasteel Surgery (Continued)
    medical

    Plasteel Surgery (Continued)

    Update of Neon1028s - Added support for modifying BB-bodys, thanks HR-SP!

  218. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  219. Rah's Vanilla Turrets Expansion
    Stale
    combat

    Rah's Vanilla Turrets Expansion

    Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.

  220. ReGrowth 2: Aspen
    Stale
    management

    ReGrowth 2: Aspen

    You can see all changes in the changelog tab!

  221. ReSplice: Core
    Stale
    management

    ReSplice: Core

    You can see all changes in the changelog tab!

  222. Recruit Slaves
    Stale
    management

    Recruit Slaves

    This mod lets you recruit slaves in a balanced way without having to imprison them first.

  223. Remove Death Amnesia
    Stale
    management

    Remove Death Amnesia

    Hi everyone, Iโ€™m taking a break from active development and community moderation for the project.

  224. Rim-Elves
    Stale
    management

    Rim-Elves

    Do you want to build a elven society that stands for the next millennia?

  225. Security: Re-Examined
    Stale
    management

    Security: Re-Examined

    After the VFE-S 2.0 update, I don't have many complaints left. Great job, VE team. All this mod does now is a few balance tweaks along with adding 4 more concealed turrets. (More balance changes may come later as I have a chance to play more with the mod.) The full list of change

  226. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  227. Simple more slaves
    Stale
    management

    Simple more slaves

    A simple patch mod that uses a bit of code taken from More Slaves to add more slaves to faction settlements.

  228. Smarter Construction
    โ†‘ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  229. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  230. Stylized Slave Collars and Headgears
    Stale
    management

    Stylized Slave Collars and Headgears

    - DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more

  231. Surrogate Mechanoid
    Stale
    management

    Surrogate Mechanoid

    This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.

  232. Tech Tattoos
    Stale
    management

    Tech Tattoos

    This mod adds tattoos with a "tech" theme.

  233. Vampire Thralls
    Stale
    management

    Vampire Thralls

    Adds the Thrall trait, which makes people like vampires.

  234. Vanilla Achievements Expanded
    management

    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  235. Vanilla Animals Expanded โ€” Endangered
    Stale
    management

    Vanilla Animals Expanded โ€” Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  236. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  237. Vanilla Factions Expanded - Deserters
    โ†‘ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  238. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  239. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  240. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series โ€œVanilla Cuisine Expandedโ€ from the Vanilla Expanded team.

  241. Vanilla Fishing Expanded - Fishing Treasures AddOn
    Stale
    management

    Vanilla Fishing Expanded - Fishing Treasures AddOn

    Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.

  242. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  243. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  244. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  245. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  246. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  247. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded โ€“ Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  248. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  249. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  250. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  251. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  252. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  253. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  254. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  255. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakraโ€™s Empire.

  256. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series โ€œVanilla Cuisine Expandedโ€ from the Vanilla Expanded team.

  257. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  258. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  259. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  260. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  261. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  262. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  263. Vanilla Races Expanded - Phytokin
    โ†‘ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  264. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  265. Vanilla Vehicles Expanded
    management

    Vanilla Vehicles Expanded

    Vanilla Vehicles Expanded is a long awaited mod utilising Smash Philโ€™s Vehicles framework.

  266. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  267. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  268. Vehicle Framework
    Stale
    combat

    Vehicle Framework

    I only accept bug reports and feedback on discord and github.

  269. [AP] Slaveholding
    No 1.6
    management

    [AP] Slaveholding

    The Slaveholding mod includes several ideology features, such as a new Meme: Slaveholding, and a new slave interaction called flogging.

  270. [Og] Automatic Power Switch
    Stale
    management

    [Og] Automatic Power Switch

    Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?

  271. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage ยท Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  272. [sbz] Quarry retexture
    Stale
    management

    [sbz] Quarry retexture

    This mod has been integrated into Quarry and is no longer used.

  273. Better Mechanoid Loot (continued)(reuploadedetc)
    Stale
    management

    Better Mechanoid Loot (continued)(reuploadedetc)

    Continued version of the Mechanoid Better Loot mod by Canguro (then continued version of relaxedotter continuination :D) will be removed on demand/when original gets updated (original continued version i mean lol) original (continued) mod link: Gloomlight/Mech node = Free Sun Lam

  274. Better Hemogen Farm (Forked)
    management

    Better Hemogen Farm (Forked)

    The mod conditionally adds a Gizmo to a Player's Colonists/Tribals or their Slaves, which allows you to flag them to automatically extract hemogen or ovum where appropriate.

  275. Blueprints Forked - 1.6
    Stale
    management

    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  276. Cherry Picker
    Stale
    management

    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  277. Pathfinding Avoidance
    Stale
    management

    Pathfinding Avoidance

    Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.

  278. Log Publisher from HugsLib
    Stale
    management

    Log Publisher from HugsLib

    This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).

  279. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  280. Enhanced Vat Learning
    Stale
    management

    Enhanced Vat Learning

    This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.

  281. MinifyEverything
    Stale
    management

    MinifyEverything

    You want to minify every building ?

  282. Pawn Name Variety (Continued)
    Stale
    management

    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  283. Instant Caravan
    Stale
    management

    Instant Caravan

    What does this mod do?

  284. Enhanced Beliefs (Updated)
    Stale
    management

    Enhanced Beliefs (Updated)

    This is an updated version of SmArtKar's Enhanced Beliefs mod ready for use with 1.

  285. QualityBuilder Unofficial 1.6
    โ†‘ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  286. RunAndGun - Continued
    โ†‘ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  287. SRTS Expanded (continued)
    Stale
    management

    SRTS Expanded (continued)

    New update! Odyssey and SRTS Features: SRTS was globaly reworked Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself! Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run Choose loc

  288. Scenario Searchbars [1.6]
    Stale
    management

    Scenario Searchbars [1.6]

    Adds functional search bars for most scenario parts with a lot of items.

  289. Simple Apparel Recycling
    management

    Simple Apparel Recycling

    Content A simple mod that adds: - "Recycle Apparel" research project.

  290. No Version Warning
    โ†‘ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  291. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  292. Odyssey Transport Shuttle
    Stale
    management

    Odyssey Transport Shuttle

    Odyssey Transport Shuttle This mod is an ideological continuation of the Transport Shuttle Standalone mod, but based on flight mechanics from the Odyssey DLC.

  293. Livestock Traders
    Stale
    management

    Livestock Traders

    Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?

  294. VRE highmate ear fur
    Stale
    management

    VRE highmate ear fur

    ========================================================================================================== the mod artwork has furred ears, so why not in game too?

  295. Reinforced Mechanoid 2 (Continued)
    management

    Reinforced Mechanoid 2 (Continued)

    Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod with permission The release of RimWorld 1.

  296. Vanilla Quests Expanded - Deadlife
    Stale
    management

    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  297. Vanilla Races Expanded - Starjack
    management

    Vanilla Races Expanded - Starjack

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  298. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colonyโ€™s journey.

  299. Vanilla Ideology Expanded - Sophian Style
    Stale
    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  300. Vanilla Quests Expanded - Ancients
    management

    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  301. Time As a Slave
    Stale
    management

    Time As a Slave

    This simple mod provides 'Time as a slave' and 'Time as a visitor' records for each pawn.

  302. It's Not Slavery!
    Stale
    management

    It's Not Slavery!

    It just isn't! A simple mod to prevent drop pod gifts from giving the "sold slave" mood/opinion malus. But why? Because RimWorld is a game that allows the player to be cruel, it assumes that the player will be cruel. Many game mechanics are designed with the assumption that the p

  303. Quality Bionics Remastered
    medical

    Quality Bionics Remastered

    Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonistsโ€”those whoโ€™ve unlocked the secrets of the universeโ€”or your master craftersโ€”whose artifacts spread their fame across the landโ€”canโ€™t forge bionics better than โ€œstandardโ€?

  304. Bionic modularity
    Stale
    medical

    Bionic modularity

    Introduction Ever felt that itโ€™s a bit lame that you canโ€™t have a drill arm with the efficiency of a bionic or even an archotech one?

  305. [FSF] Vanilla Bionics Expansion
    medical

    [FSF] Vanilla Bionics Expansion

    Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.

  306. Few More Bionics
    Stale
    medical

    Few More Bionics

    Introduction I've spent a lot of time combing the workshop looking for bionics mods but they were never the exact thing I was after, so the workshop gets yet another bionics mod because I decided to make my own.

  307. Recycle This (Continued)
    Stale
    management

    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  308. Retextured! - Recycle This
    Stale
    management

    Retextured! - Recycle This

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.๐Ÿ‘ This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi

  309. Smart Odyssey
    management

    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  310. Outfit Stands Plus
    Stale
    management

    Outfit Stands Plus

    About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.

  311. Miniaturization (Minify)
    Stale
    management

    Miniaturization (Minify)

    Overview: Enables miniaturization (uninstall/reinstall/minification) for several non-furniture items.

  312. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  313. Vanilla Skills Rexamined
    Stale
    management

    Vanilla Skills Rexamined

    Patch for VSE. Individual expertise have been nerfed, but are merged together. Each skill has 2 expertise to choose between. All values below are per-expertise-level. For most situations this means being either 50% or 100% faster/better. Many of these are multipliers, rather than

  314. Almost There! Fork
    Stale
    management

    Almost There! Fork

    (Mod previous name: Caravan, Don't Rest!

  315. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  316. Visual XML Patches
    management

    Visual XML Patches

    This mod will show the XML patches loaded in the game to help in finding the cause of issues.

  317. Limit Quest Pawns
    Stale
    management

    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  318. SpeakUp Extension
    management

    SpeakUp Extension

    This is an extension mod for SpeakUp, enabling new dialogue with additional conditions.

  319. Turret Performance Tweaks
    Stale
    combat

    Turret Performance Tweaks

    In vanilla Rimworld turrets are always looking for targets, even when no danger is present.

  320. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  321. More Ritual Seats
    management

    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  322. Lagless Lamps - C#
    Stale
    management

    Lagless Lamps - C#

    Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.

  323. Trading Options Continue
    Stale
    management

    Trading Options Continue

    ๆ‰€ๆœ‰็š„ๅŠŸๅŠณ้ƒฝๅฝ’ไบŽJosรฉ รngel Soler Ortizๅ…ˆ็”Ÿ๏ผŒๆˆ‘ๅชๆ˜ฏๅœจๆญคๅŸบ็ก€ไธŠ็จไฝœไฟฎๆ”น๏ผŒ่ฎฉๅฎƒ่ƒฝๅคŸๅœจๆ–ฐ็‰ˆๆœฌไธŠๆญฃๅธธ่ฟ่กŒ, All credit goes to Josรฉ รngel Soler Ortiz, I just made some modifications to make it work with the new version.

  324. Keyz' Allow Utilities
    โ†‘ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  325. Help me build
    Stale
    management

    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  326. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  327. Better Map Sizes
    Stale
    management

    Better Map Sizes

    Enables custom map sizes through the Advanced menu on the world map during map generation.

  328. Bioform Matrix
    Stale
    management

    Bioform Matrix

    Adds a linkable. Locked behind bioregeneration and the vitals monitor research. Credits: Description - Cat Infographic - 'Don't put my name anywhere you will suffer everyone will think its my mod' (he said that) Compatibility: - Biosculpter Pod and Neural Supercharger Variations

  329. Biotech Mechanoid Retexture
    Stale
    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  330. Cargo Holds
    Stale
    management

    Cargo Holds

    Floor storage (in bulk!

  331. Choose Your Outfit
    management

    Choose Your Outfit

    Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.

  332. Vanilla Quests Expanded - Cryptoforge
    management

    Vanilla Quests Expanded - Cryptoforge

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  333. Crypto-Tech : Craftable
    management

    Crypto-Tech : Craftable

    This mod will allow you to build the cryptoforge in your base.

  334. Deep Orbit
    Stale
    management

    Deep Orbit

    This mod only works on new saves as it adds an Orbit Layer to world generation.

  335. Disassemble Mechanoid
    Stale
    management

    Disassemble Mechanoid

    Remember the good old times, when your pawns didn't shred your mechs?

  336. Dismantle Ancient Junk
    management

    Dismantle Ancient Junk

    IMPORTANT : Now it adds compatibility with Biotech DLC.

  337. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  338. Glittertech Expansion
    management

    Glittertech Expansion

    A massive content expansion focused on enhancing the late-game experience.

  339. Grav-Shuttle
    Stale
    management

    Grav-Shuttle

    Hello Everyone! I bring you: The Grav Shuttle! After tinkering around with with gravcores, the colonists understand they cannot replicate a grav-engine. With this said, gravcores produce gravitons, so if you strap it to the top of a shuttle, then surely you can make it work! Thus

  340. Health Display
    Stale
    management

    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  341. Hard Vacuum
    Stale
    management

    Hard Vacuum

    10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.

  342. Ideology symbols as Ideograms
    Stale
    management

    Ideology symbols as Ideograms

    Adds ideology symbols from the base game and VE Ideology Icons and Symbols (If you have it installed) as ideograms/ritual spots for your colonists to use as a normal ideogram.

  343. IV Drug Infuser
    Stale
    management

    IV Drug Infuser

    Adds a facility building that links to beds.

  344. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  345. Landing On Asteroid ็€้™†ๅฐ่กŒๆ˜Ÿ
    Stale
    management

    Landing On Asteroid ็€้™†ๅฐ่กŒๆ˜Ÿ

    In RimWorld 1.6, we are still not able to start our colony on an asteroid. This mod makes it possible to select an asteroid as the starting tile. In the left top corner of the world view, after clicking on generating world, you can see the view orbital button. You can choose an a

  346. Life Support Pack
    Stale
    management

    Life Support Pack

    An advanced pack that interfaces with the user and their armor to provide extra protection against the harshest of conditions.

  347. Linkables Extra Range Patch
    Stale
    management

    Linkables Extra Range Patch

    Gives the linkable buildings from the base game, biotech, and various mods more link range, setting the link radius to 16 tiles.

  348. Mechanoid Cluster Retexture
    Stale
    management

    Mechanoid Cluster Retexture

    I always thought that the mechanoid cluster structures looked weird considering how it doesn't fit the mechanoid style.

  349. Mechanitor Orbital Platform
    Stale
    management

    Mechanitor Orbital Platform

    Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.

  350. MedPod
    management

    MedPod

    MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

  351. More Linkables
    Stale
    management

    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  352. No Automatic Styling Station
    Stale
    management

    No Automatic Styling Station

    Have you ever had an alien race, or even one of the new Xeno types get stuck at a styling station as they're unhappy with their hair, but they have no options so they get stuck forever?

  353. No Limit for Gravship Field Extender/Thrusters
    Stale
    management

    No Limit for Gravship Field Extender/Thrusters

    This mod is just a simple XML patch to increase the limit of the following Gravship components, so you can build bigger Gravships: Grav Field Extender (6 -> 128) Large Thruster (6 -> 128) Small Thruster (4 -> 128) Also supports these from other mods: Grav Field Extender Hull (6 -

  354. Odysseus Vacsuit Set
    Stale
    management

    Odysseus Vacsuit Set

    A more rugged, advanced vacsuit for true explorers.

  355. [GTG]Odyssey Orbital Trader
    management

    [GTG]Odyssey Orbital Trader

    This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.

  356. Prestige Vacsuit Set
    Stale
    management

    Prestige Vacsuit Set

    What kind of noble doesn't have a vacsuit covered with gold?

  357. Primary Generators
    Stale
    management

    Primary Generators

    Rebalanced again Holy moly that commenter GalacticSeal was right, I rebalanced it so the spacer ones beyond the small one should like actually be worth making now lol Updated and rebalanced for 1.

  358. Worldbuilder
    โ†‘ Updated
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  359. Progression: Worlds
    management

    Progression: Worlds

    Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?

  360. Project RimFactory Revived
    management

    Project RimFactory Revived

    INFO I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.

  361. Projectile Bullet Retexture
    Stale
    management

    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  362. Raider Swarm Compression
    Stale
    management

    Raider Swarm Compression

    Features Large raids are fun, but quickly reach a point where the game crawls to a halt.

  363. Recycle 1.6
    Stale
    management

    Recycle 1.6

    Recycle apparel and armor back to 25% of original raw materials.

  364. Repair Station
    Stale
    management

    Repair Station

    Adds a repair station, which uses power to repair buildings in its radius.

  365. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  366. Shield Generators
    combat

    Shield Generators

    Buildings not being detected is not a bug, otherwise you wouldn't be able to use SRTS and similar through shields, which was the whole point of the change.

  367. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  368. Simply More Roofs
    Stale
    management

    Simply More Roofs

    Added several new roof types requiring corresponding research.

  369. Skill Implants
    Stale
    management

    Skill Implants

    Just a simple mod that adds bionics that can increase skill levels.

  370. Stealth Shuttle
    Stale
    management

    Stealth Shuttle

    This mod adds a Stealth Shuttle capable of bypassing orbital defenses with a built in signal jammer.

  371. Trader ships
    Stale
    management

    Trader ships

    Adds trader spaceships to the game.

  372. Unlimited Engines
    Stale
    management

    Unlimited Engines

    โ€œIs there any reason we can't bolt another engine onto our gravship?

  373. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  374. Visible Wealth
    Stale
    management

    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  375. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  376. WVC - Ultra Expansion II
    Stale
    management

    WVC - Ultra Expansion II

    Info Mod "WVC - Ultra Expansion II" aims to expand the endgame by adding a bunch of new bionics, several types of walls, doors, floors, some tables and stools, as well as several new resources, workbenches and others little things.

  377. [sbz] Gravship Storage
    Stale
    storage

    [sbz] Gravship Storage

    Gravship Storage ยท Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  378. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  379. Vanilla Chemfuel Expanded - Odyssey Patch
    Stale
    management

    Vanilla Chemfuel Expanded - Odyssey Patch

    A quick and dirty patch to integrate the gravship engine and vanilla chemfuel tanks into the Vanilla Chemfuel Expanded pipe network.

  380. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  381. Vanilla Cooking Expanded - Haute
    โ†‘ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  382. Trading House
    Stale
    management

    Trading House

    Trading House added a Trading House Interface which let player colony accept notification for upcoming Trading Day and participate in the event.

  383. Trading House Console Retexture
    Stale
    management

    Trading House Console Retexture

    Retexture of the Trading house's auction console to fit perfectly alongside my other console retextures.

  384. Ion Weaponry (Continued)
    Stale
    weapons

    Ion Weaponry (Continued)

    Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.

  385. Better Distress Signal
    Stale
    management

    Better Distress Signal

    This mod expands on the Distress Signal quest from the Anomaly DLC.

  386. Asteroid Mineral Scanner
    Stale
    management

    Asteroid Mineral Scanner

    This adds a Asteroid Mineral Scanner building that allows you to search for rich asteroids in a specific resource in orbit as an alternative to the vanilla long-range mineral scanner on the surface.

  387. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  388. Vanilla Furniture Expanded - Factory
    โ†‘ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  389. Vanilla Landmarks Expanded
    management

    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  390. Vanilla Cooking Expanded - Bakery
    Stale
    management

    Vanilla Cooking Expanded - Bakery

    Vanilla Cooking Expanded โ€“ Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colonyโ€™s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.

  391. Progression: Education
    management

    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  392. SimpleBabyCarry
    management

    SimpleBabyCarry

    SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav

  393. Layered Apparel
    management

    Layered Apparel

    ๐Ÿ“Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.

  394. Shuttle Dock
    โ†‘ Updated
    management

    Shuttle Dock

    Adds buildable shuttle docks with reinforced, retractable roofs.

  395. Animal Traits System
    management

    Animal Traits System

    Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.

  396. Zoology: Realistic Animal Overhaul
    management

    Zoology: Realistic Animal Overhaul

    Overview Zoology is a comprehensive animal overhaul that maps in-game animal performance to real-world biology without breaking gameplay.

  397. Giddy-Up 2 - Continued
    โ†‘ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  398. Better Traders Guild
    management

    Better Traders Guild

    About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.

  399. Odyssey Shuttle Retexture
    Stale
    management

    Odyssey Shuttle Retexture

    Redesigns the passenger shuttle from Odyssey DLC to look like a bulky military helicopter retrofitted to a spacecraft.

  400. Better Children Growth Moments
    Stale
    management

    Better Children Growth Moments

    Mod that gives more traits/passions to improve child growth moments :) ๐Ÿคทโ€โ™‚๏ธ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.

  401. Visual Brutality
    management

    Visual Brutality

    Caution: This mod is still under development, bugs are expected and it's not suggested to add it mid-save.

  402. GTG Trader Core
    management

    GTG Trader Core

    GTG Trader Core is a centralized dependency framework designed to provide shared code, performance optimization, and enhanced stability features for all my trader-related mods.

  403. Undraft After Tending
    Stale
    management

    Undraft After Tending

    Details GitHub Automatically undrafts pawns after they are finished tending and/or being tended to.

  404. Consistent Map Stone (Continued)
    Stale
    management

    Consistent Map Stone (Continued)

    Update of Evelyns mod For Users This mod is compatible with literally anything, do not concern yourself with what it does, it's a framework type mod.

  405. Vanilla Quests Expanded - Drone Factory
    management

    Vanilla Quests Expanded - Drone Factory

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  406. Vanilla Plants Expanded - Flowers
    management

    Vanilla Plants Expanded - Flowers

    See change notes Vanilla Plants Expanded - Flowers adds a variety of new, decorative flora to your colony, enriching your gardens with a dynamic, season-based blooming system.