// Steam Workshop · by Thale

1.6 Medieval

A 1.6 RimWorld Medieval mod pack. Heavily influenced by the Ferny mod pack.

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769 mods
  1. Quarry [Adopted]
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    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  2. FirefliesTwo
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    FirefliesTwo

    Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (

  3. Bonded Animals RNG
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    Bonded Animals RNG

    Discord: steveo.o steam: Scurvyez This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its b

  4. Fabled Cervidae
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    Fabled Cervidae

    Discord: steveo.o steam: Scurvyez A mod focused solely on deer-like creatures. Some of the animals in this mod are taken straight from my other, outdated mod called "Steve's Animals". I am breaking that old mod up into its constituent parts with new and improves code, textures, a

  5. Untitled Goose Mod
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    Untitled Goose Mod

    Discord: steveo.o steam: Scurvyez Geese cannot be trusted. Geese can periodically enter various mental states. They may start stealing items from your storage and taking them anywhere they see fit. They may lock on to one unfortunate child and terrorize them for an unspecified ti

  6. Shoo! (Continued)
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    Shoo! (Continued)

    Update of jamaicancastles mod Update 3/16/24: Now supports version 1.

  7. Beliar Xenotype
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    Beliar Xenotype

    This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.

  8. Geist Xenotype
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    Geist Xenotype

    This mod adds a new xenotype that is inspired by ninjas and samurai.

  9. EBSG Framework
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    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  10. Det's Xenotypes - Stoneborn
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    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  11. Det's Xenotypes for [NL] Facial Animation
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    Det's Xenotypes for [NL] Facial Animation

    If you are experiencing parts being drawn for other xenotypes it probably means steam has not automatically updated Facial Animation, please unsubscribe and subcribe to Facial Animation to get on the latest version.

  12. Land On Anything
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    Land On Anything

    Compatibility with Vanilla Gravship expanded To get rid of damage from obstruction when using VGE install No Landing Damage for Vanilla Gravship Expanded.

  13. RimOfTheFallen
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    RimOfTheFallen

    Rim of the Fallen mod adds content from the game Lords of the Fallen.

  14. Questing Meme
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    Questing Meme

    Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.

  15. Mycohazard - A Biological Mechanitor Mod
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    Mycohazard - A Biological Mechanitor Mod

    I've noticed most mechanitor-like mods on the workshop are focused on providing jobs or combat functions to large, many pawned colonies and are essentially unusable with a solo colonist or generally low amounts of pawns.

  16. Visual XML Patches
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    Visual XML Patches

    This mod will show the XML patches loaded in the game to help in finding the cause of issues.

  17. Rhino's WORKBENCH.
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    Rhino's WORKBENCH.

    A Workbench. That's it, that's the mod Description A Workbench costs 15 steel and 75 stuff, and inherents recipes from the crafting spot, while working twice as fast as it. Also features a Researching spot, which works at 50% the speed of the simple research bench. The Workbench

  18. Medieval Transport
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    Medieval Transport

    This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).

  19. Glowbug Jars
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    Glowbug Jars

    Glowbug Jars About My very first RimWorld mod Place adorable glowbug jars to cozy up bedrooms, hallways, and chill corners.

  20. Progression: Education
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    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  21. Consistent Textures
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    Consistent Textures

    What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run

  22. Consistent Text
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    Consistent Text

    What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to

  23. Loading Screen Repository
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    Loading Screen Repository

    While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since

  24. Progression: Storytellers
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    Progression: Storytellers

    - Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va

  25. Put Linkables With Linked!
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    Put Linkables With Linked!

    Put Linkables With Linked Moves linkables (like the tool cabinet) to the same category as the things they link to (usually Production).

  26. VPE - Lasting Skeletons
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    VPE - Lasting Skeletons

    Makes skeletons permanent by linking them to the caster, reserving 30 of their neural heat.

  27. MO Loft Bed Mod
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    MO Loft Bed Mod

    Description This mod adds loft beds variations to 6 beds in the mod Medieval Overhaul, which are: Rustic bed in colors green, red and blue Fur bed Straw bed Wicker bed Dependencies This mod requires both Medieval Overhaul and Loft Bed (continued) to work properly Medieval Overhau

  28. Loft Bed (Continued)
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    Loft Bed (Continued)

    Mod Info: This is a continuation of Zed's Loft Bed mod which has been updated to work in 1.

  29. Medieval Overhaul : Hornetkeeping
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    Medieval Overhaul : Hornetkeeping

    A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.

  30. 1trickPwnyta's Biotech Patch
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    1trickPwnyta's Biotech Patch

    This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  31. 1trickPwnyta's Odyssey Patch
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    1trickPwnyta's Odyssey Patch

    This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  32. Famine Food
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    Famine Food

    Lacking on food, feeling hungry, or simply being on that naked brutality 40% yield ?

  33. Medieval Fridge
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    storage

    Medieval Fridge

    Since Medieval Overhaul added it's own ice mechanic I've been meaning to ditch Rimedieval's Ice addon but I could never part with it despite the duplicate functions.

  34. Medieval Overhaul: Immersive Storage Patch
    storage

    Medieval Overhaul: Immersive Storage Patch

    Many thanks to (◣_◢) (EvilEyeGuy) for providing us with the basis by making Medieval Overhaul: Adaptive Storage (MOxASF) to make this Immersive Integration and for using inheritance in the XML files more consistently than the base mod uses them, I couldn't keep up anymore , as we

  35. Fixed! - Entity Codex
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    Fixed! - Entity Codex

    Fixed! is a series of small mods that aim to adjust some aspects of mods or vanilla gameplay to better standards. Vanilla quality guaranteed.👍 This installment deals with repositioning the Entity Codex button from the Anomaly DLC to be part of the bottom menu bar and be always a

  36. Auto-Name Animals (Continued)
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    Auto-Name Animals (Continued)

    Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.

  37. [QoL] OpenDatDoor
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    [QoL] OpenDatDoor

    OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.

  38. Auto-Cast Specialist Commands
    ↑ Updated
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    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  39. Realistic Rooms Rewritten
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    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  40. Dark Ages : Beasts and Monsters
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    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  41. Show Known Techprints
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    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  42. Grudges!
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    Grudges!

    Grudges! Someone kill a pawn? Someone kill a pet? Caravan ambushed and your favorite pawn killed without any way to get revenge? Well fear no more for the Grudge system allows you to kill those miscreants and bathe in their blood, while getting a colony wide mood boost for doing

  43. Epochs - Tallow
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    Epochs - Tallow

    Welcome to another installment of my mod series, Epochs!

  44. Cash Register (Continued)
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    Cash Register (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  45. Animal Apparel: Basic Armor
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    Animal Apparel: Basic Armor

    Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!

  46. Hospitality: Storefront
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    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  47. Cherry Picker
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    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  48. Go the Fork to Sleep
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    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  49. Vanilla Furniture Expanded
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    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  50. Biomes! Core
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    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  51. [NL] Facial Animation - Experimentals
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    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  52. Medieval Overhaul Extra Signs
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    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  53. [MFH] No Meme Required
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    [MFH] No Meme Required

    Removes all the meme requirements from any precept in the game.

  54. Smart Firefight
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    Smart Firefight

    Firefighting imrovements: - Extinguish fire around home area automatically when needed.

  55. Corner Construction
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    Corner Construction

    “Why haven't you finished the last section of the chemfuel pipeline?

  56. Outland - Vathun Nobles
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    Outland - Vathun Nobles

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  57. Van's Retexture : Organ jars
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    medical

    Van's Retexture : Organ jars

    I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.

  58. Map Designer
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    Map Designer

    More options for unique, customized maps!

  59. Clouds
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    Clouds

    Clouds adds particle clouds to RimWorld.

  60. Image Opt
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    Image Opt

    This is a mod that attempts to optimize texture image loading times.

  61. Pawn Name Variety (Continued)
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    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  62. MutatorWorldIcons
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    MutatorWorldIcons

    Displays icons for animal habitats, wild plants, and maybe more on each world map tile.

  63. Relevant Stats In Description
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    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  64. Draw From Center
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    Draw From Center

    Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.

  65. RainWorld
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    RainWorld

    Been playing RainWorld, so I wanna add stuff from that into RimWorld If you have any questions, concerns, or otherwise general bugs, let me know in the comments Looking for an alternative download?

  66. More Vanilla Textures
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    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  67. RIMMSqol
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    RIMMSqol

    -- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.

  68. Tradable Stone Blocks
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    Tradable Stone Blocks

    Allows bulk goods trade ships to buy stone blocks again.

  69. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  70. Vanilla Books Expanded
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    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  71. Prosthetic No Missing Body Parts (Continued)
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    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  72. Mod Error Checker
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    Mod Error Checker

    The mod will check other mods for various errors and show them on startup with mod names.

  73. [sbz] Endless Recreation
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    [sbz] Endless Recreation

    Endless Recreation · Safe to add or remove from a save game When idle, colonists spend their time on recreation, not wandering Of course, they'll still work when there's work to do, eat when hungry, and sleep when tired.

  74. ReplaceLib
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    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  75. Pawn Target Fix
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    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  76. Animals Don't Need Lavish Meal To Heal (Continued)
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    Animals Don't Need Lavish Meal To Heal (Continued)

    Update of Sielfyrs mod Description : Your beloved guinea pig is wounded and you want to give it the best care but you are annoyed that your colonists feed your guinea pigs your sweet lavish meals?

  77. More Milkable and Shearable Animals
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    More Milkable and Shearable Animals

    Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool!

  78. Beauty Matters
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    Beauty Matters

    You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?

  79. Medieval Things: Geysers
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    Medieval Things: Geysers

    In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.

  80. Tabula Rasa
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    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  81. RimFantasy - House Doyle
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    RimFantasy - House Doyle

    Mod Version: v1.3.1 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and contains new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  82. Giant crop
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    Giant crop

    Do you have a genuine passion for farming and are you happy to receive abundant food?

  83. Custom Ritual Framework
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    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  84. Vanilla Factions Expanded - Empire
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    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  85. Vanilla Expanded Framework
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    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  86. Persistent Precepts
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    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  87. Nice Bill Tab
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    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  88. Build From Storage
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    storage

    Build From Storage

    Allows colonists to use minified items from storage when constructing buildings, furniture, and other structures.

  89. Medieval Melee Sounds
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    Medieval Melee Sounds

    None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev

  90. RimHUD
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  91. Scattered Stones 1.6
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    Scattered Stones 1.6

    I've updated Owlchemist's original version of Scattered Stones to 1.

  92. [MUS]捕鱼装饰 FishingDecorative
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    furniture

    [MUS]捕鱼装饰 FishingDecorative

    增加了7件和捕鱼有关的渔业文化展品。为玩家的海边生活增添更多色彩 Added 7 fishery cultural exhibits related to fishing.

  93. Prisoners Dont Have Keys
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    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  94. Release The (Boom)Rats! (And Boomalopes)
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    Release The (Boom)Rats! (And Boomalopes)

    I can't believe this mod didn't exist already, but this is a simple mod to set Boomrats and Boomalopes training inteligence to Intermediate, allowing them to be trained in Guard and Release, making them more useful in combat.

  95. Animal Feed Trough (Continued)
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    Animal Feed Trough (Continued)

    Update of BaconBits mod - Included patch for VGP Vegetable Garden Silage - Included patch for Fertile Fields Plant scraps - Included patch for Medieval Overhaul Straw - Included patch for Rim Cuisine 2 Various crops - Included patch for Animal Foods Extended - Added Portuguese tr

  96. Storage Window
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    storage

    Storage Window

    A smart pass-through window system for seamless item transfer between rooms!

  97. Better Pyromania
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    Better Pyromania

    This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.

  98. Better Trees
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    Better Trees

    A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.

  99. Inexact Examine
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    Inexact Examine

    Maybe you want to roleplay as a colony that doesn't have the time to meticulously catalogue the exact state of every single pair of trousers in storage.

  100. Simple Warrants
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    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  101. Sky Islands
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    Sky Islands

    Adds an extra layer to the planet, between the surface and orbit: sky islands.

  102. Biomes! Fossils
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    Biomes! Fossils

    Changelog: Please check the change notes tab Build your own museum with Biomes!

  103. VV - New Harvest: Medicinal Plants
    ↑ Updated
    management

    VV - New Harvest: Medicinal Plants

    Version: 4.0 VV - New Harvest: Medicinal Plants adds 16 new medicinal plant types that expand your colony’s medicinal options. Chamomile, Lemon Balm, Ginseng, St. John’s Wort, Yarrow, Marshmallow, Nettle, Thyme, Echinacea, Lavender, Calendula, Valeriana, Wormwood, Linden, Ginkgo

  104. Vanilla Cooking Expanded - Stews
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    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  105. Van's Retexture : Quarry
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    Van's Retexture : Quarry

    That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.

  106. Vanilla Ideology Expanded - Dryads
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    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  107. Culture Category (DEVELOPMENT CEASED)
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    Culture Category (DEVELOPMENT CEASED)

    What does this do? Renames Ideology category to "Culture" and moves a bunch of relevant stuff in there. Mod Support - Everything in my modpack - Dark Ages : Crypts and Tombs (Moves everything) - Animal Sarcophagus (Moves everything) - Alpha Memes (Moves practically everything) -

  108. Medieval Backstories Patch
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    Medieval Backstories Patch

    A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.

  109. Vanilla Ideology Expanded - Sophian Style
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    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  110. What's for sale?
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    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  111. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  112. Sculpting Bench (DEVELOPMENT CEASED)
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    Sculpting Bench (DEVELOPMENT CEASED)

    THIS MOD HAS BEEN MERGED INTO PROGRESSION: PRODUCTION Unless something drastic happens to Rimworld's internals, this mod will likely continue to work for the rest of the game's lifespan.

  113. Erin's Cat Overhaul
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    Erin's Cat Overhaul

    Why do the links and comments keep disappearing?

  114. Linkables Info Expanded
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    Linkables Info Expanded

    Provides full information of the stats linkable facilities provide in the information window.

  115. Show Mod Updates
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    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  116. Vanilla Fishing Expanded
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    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  117. BetterWeight
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    BetterWeight

    Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?

  118. Geological Landforms
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    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  119. Medieval Overhaul
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    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  120. Smart Farming Continued
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    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  121. Zen Garden (Continued)
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    Zen Garden (Continued)

    Update of cuproPandas mod based on mantrasongs updated version - Reported issues on mantrasongs versions mod-page should be fixed.

  122. RimTraits - Vanilla Trait Colors
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    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  123. Blood Animations
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    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  124. Trees Don't Just Die
    Stale
    management

    Trees Don't Just Die

    Description Simple mod that removes lifespan from all trees, including bonsai trees.

  125. FriendRivalPatch
    Stale
    management

    FriendRivalPatch

    FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'.

  126. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  127. Where's My Bed?
    Stale
    management

    Where's My Bed?

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  128. [NL] Dynamic Portraits
    Stale
    management

    [NL] Dynamic Portraits

    Features This mod displays the following status in the portrait.

  129. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  130. Anomaly Fleshbeasts or Sarg Fleshbeasts?
    Stale
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    Anomaly Fleshbeasts or Sarg Fleshbeasts?

    What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly.

  131. Craft with Color
    Stale
    management

    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  132. Pit Gate Dumping
    management

    Pit Gate Dumping

    Automates the selection of items on the map, such as wastepacks, to dump into pit gates etc.

  133. [AV] Framework
    ↑ Updated
    management

    [AV] Framework

    This is just a framework which is needed by some of my other mods.

  134. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  135. [XND] Profitable Weapons (Continued)
    Stale
    weapons

    [XND] Profitable Weapons (Continued)

    Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.

  136. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  137. Capture Them (Continued)
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    management

    Capture Them (Continued)

    Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?

  138. Resource Dictionary
    Stale
    management

    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  139. Medieval Overhaul: WMBP
    Stale
    management

    Medieval Overhaul: WMBP

    This is a patch for Medieval Overhaul's biome "Dark Forest" in combination with the World Map Beautification Project.

  140. Scattered Flames Continued
    Stale
    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  141. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  142. SF Grim Reality
    No 1.6
    management

    SF Grim Reality

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh

  143. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  144. Roads of the Rim (Continued)
    Stale
    management

    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  145. Colonist Do not Avoid Trap
    Stale
    management

    Colonist Do not Avoid Trap

    Overview There are mods that keep allies out of the trap, but settlers don't like to pass over the trap even if the trap is safe.

  146. [JF] More Floor Icons
    Stale
    management

    [JF] More Floor Icons

    Updated to 1.6 Introduction This mod is intended to add a variety of floor icons that flavour your aesthetic experience in RimWorld. They can be used as decorations or as indicators of room roles. Features Choose from 7 bottom layers and 43 top layers, combine them together to cr

  147. I Know Where You Sleep
    Stale
    management

    I Know Where You Sleep

    A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.

  148. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  149. Statue of Animal (Continued)
    Stale
    management

    Statue of Animal (Continued)

    Original mod by 民火 (TammyBee) Sadly the original author was killed in a car accident; in their honor I present this continuation to the community.

  150. Medieval Fantasy Psycaster Raids
    management

    Medieval Fantasy Psycaster Raids

    As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.

  151. Equal Age Disparity
    Stale
    management

    Equal Age Disparity

    Did you know that in vanilla RimWorld, there is a mechanic that causes male colonists to prefer dating younger people and female colonists to prefer dating older people?

  152. Ugly Together
    Stale
    management

    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  153. Davai's Sorted Categories
    ↑ Updated
    management

    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  154. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  155. Progression: Kitchen
    management

    Progression: Kitchen

    Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie

  156. Real Faction Guest (Continued)
    Stale
    management

    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  157. Tidy Designation
    Stale
    management

    Tidy Designation

    Hide designation window when selected an item, and show back when deselected, so the entire screen is available for placing .

  158. Mines 2.0
    ↑ Updated
    management

    Mines 2.0

    Description This version of Mines mod makes it possible to mine resources added with mods The Mines, a place for your pawns to excavate the treasures of the earth.

  159. Arthur GC's Hunting Grounds: Prey Overpopulation Control
    Stale
    management

    Arthur GC's Hunting Grounds: Prey Overpopulation Control

    🦅 Arthur GC's Hunting Grounds: Prey Overpopulation Control 🦅 Hunting Grounds introduces a more dynamic predator system to RimWorld, ensuring better ecosystem balance by spawning predators when the prey population increases.

  160. Bad Can Be Good (Continued)
    Stale
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    Bad Can Be Good (Continued)

    Update of Neceross mod Those bad traits that everyone skips are now not as bad.

  161. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  162. Automated Work Assignment
    management

    Automated Work Assignment

    This mod helps manage work priorities by intelligently selecting suitable pawns (Skill Level and Passion) for each work type and assigning them your configured priority level, while giving you detailed control through the in-game Mod Settings menu (now Per-Save!

  163. Incident Person Stat (Continued)
    Stale
    management

    Incident Person Stat (Continued)

    Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

  164. Basic Dropdowns
    management

    Basic Dropdowns

    What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just

  165. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  166. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  167. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  168. [FSF] Better Spike Traps
    Stale
    management

    [FSF] Better Spike Traps

    Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.

  169. Tasty Armory - Steppe Warriors
    Stale
    management

    Tasty Armory - Steppe Warriors

    rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  170. Harvest When Butchering
    Stale
    management

    Harvest When Butchering

    Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.

  171. Tasty Armory - High Medieval
    management

    Tasty Armory - High Medieval

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  172. Medieval Coastal Outfits
    Stale
    management

    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  173. Outland - Genetics
    Stale
    management

    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  174. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  175. Tasty Armory - Sengoku
    management

    Tasty Armory - Sengoku

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  176. First In The Queue
    Stale
    management

    First In The Queue

    When queueing a task you can put it at the first position of the queue by holding "ctrl".

  177. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  178. Shortcuts (Continued)
    Stale
    management

    Shortcuts (Continued)

    Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.

  179. Therapy (Continued)
    Stale
    management

    Therapy (Continued)

    Original mod by Orion Creative Commons Share-Alike License All the same; if the original author requests it, I will remove this update.

  180. Argonic Core
    management

    Argonic Core

    : v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t

  181. Animal Apparel: Framework
    Stale
    management

    Animal Apparel: Framework

    Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.

  182. Auto Arm
    management

    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  183. Worldbuilder
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  184. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  185. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  186. Pathfinding Avoidance
    Stale
    management

    Pathfinding Avoidance

    Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.

  187. Face Down
    Stale
    management

    Face Down

    Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.

  188. Graphic Chair Overhaul 2
    management

    Graphic Chair Overhaul 2

    Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.

  189. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  190. Service Hatch
    Stale
    management

    Service Hatch

    Service Hatch Add a dedicated “pass-through” window to any wall—perfect for handing off meals, medicine, or goods between adjacent rooms without opening doors or letting pawns wander through.

  191. Better Hot Springs
    Stale
    management

    Better Hot Springs

    - Adjusts the mood buff granted by hot springs from +2 to +6.

  192. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  193. El's Ilk of the Old Gods
    Stale
    management

    El's Ilk of the Old Gods

    This mods adds a new faction: the old ones, a tribal analogue of the empire.

  194. Personality Plus
    Stale
    management

    Personality Plus

    Personality Plus The point of this mod is to add a little more personality to our colonists.

  195. Grazing Lands
    Stale
    management

    Grazing Lands

    Animals don't destroy grass and eat according to their size.

  196. Encounter Baby Animals
    Stale
    management

    Encounter Baby Animals

    Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.

  197. Battle Log Bubbles
    Stale
    management

    Battle Log Bubbles

    Uses Interaction Bubbles to display the battle log in bubbles.

  198. Job In Bar
    Stale
    management

    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  199. Archean Willow Trees
    Stale
    management

    Archean Willow Trees

    Adds three types of Archean willow trees that spread shallow ocean water, shallow water, and hot springs water.

  200. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  201. Medieval Fantasy Themed Relic Quests
    Stale
    management

    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  202. [Odyssey] Aethric Ship
    Stale
    management

    [Odyssey] Aethric Ship

    ⚠️Here is the link to a version that only includes the retexturing New Feature – Aethric Components Industrial components are now replaced with Aethric components.

  203. [HB] Strawb My Berries!
    Stale
    management

    [HB] Strawb My Berries!

    There used to be a mod on the workshop that made strawberry plants drop actual strawberries instead of Ugly Generic Purplish Berry™, but it's no longer here!

  204. Nightmare Core
    Stale
    management

    Nightmare Core

    What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b

  205. ETRT: Tribal Apparel (continued)
    Stale
    management

    ETRT: Tribal Apparel (continued)

    Original mod by Evil Tactician : I implemented the retextures made by Ogam with his agreement, thanks to him!

  206. Vanilla Ideology Expanded - Anima Theme
    Stale
    management

    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  207. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  208. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  209. Epochs - Pottery
    Stale
    management

    Epochs - Pottery

    Welcome to another installment of my mod series entitled Epochs!

  210. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  211. Autohediffsort
    Stale
    management

    Autohediffsort

    Automatically sorts hediffs alphabetically, effectively fixing the issue where different pawns have different hediff orderings.

  212. VV - New Harvest: Industrial Crops
    ↑ Updated
    management

    VV - New Harvest: Industrial Crops

    Version: 4.0 VV - New Harvest: Industrial Crops adds 12 new industrial plant types that expand your colony’s production and crafting options. Ebony, Mahogany, Rosewood, Cedar and Lacquer Tree - for new wood types. Cork, Rubber, Rattan and Reed - for new universal resources. Jute,

  213. Medieval Madness: Tools of the Trade
    Stale
    management

    Medieval Madness: Tools of the Trade

    My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.

  214. Growing Spot
    Stale
    management

    Growing Spot

    This mod adds a growing spot that lets you grow plants at a spot instead of having to zone things.

  215. Medieval Backstories No HAR
    Stale
    management

    Medieval Backstories No HAR

    Medieval Backstories by Shenanigans without HAR requirement This is an unofficial port of Shenanigans' Medieval Backstories mod for Rimworld v1.

  216. El's Archeology
    Stale
    management

    El's Archeology

    Uncover ancient artifacts with El's Archeology!

  217. Tab-sorting
    management

    Tab-sorting

    Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t

  218. No Psycast Tabs (DEVELOPMENT CEASED)
    management

    No Psycast Tabs (DEVELOPMENT CEASED)

    What is this? This mod merges all tabs from other psycast mods into the main tab. Mod support Any mod that adds psycasts to the 'Misc' tab including VPE - Veincaster VPE - Neurophage VPE - Umbra VPE - Luminis VPE - Blader VPE - Geomancer VPE - Hydromancer VPE - Aeromancer VPE - O

  219. Alpha Animals Patch for Outposts Mines
    Stale
    management

    Alpha Animals Patch for Outposts Mines

    Alpha Animals Patch for Vanilla Outposts Expanded Mines This patch add the sky steel ore from Alpha Animals to Vanilla Outposts Expanded so that they can be an output for the outposts mines.

  220. Transport Category (DEVELOPMENT CEASED)
    Stale
    management

    Transport Category (DEVELOPMENT CEASED)

    What does this do? Renames the Vehicles category to "Transport" and moves transport pods, the pod launcher, and ship landing beacons to it. Mod Support Rimnauts 2 Any vehicle mods using the Vehicle Framework. Architect Icons (adds its own icon) Use Drag-Sorting to move anything e

  221. More Pause Events
    Stale
    management

    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  222. Big Little Mod Patch
    management

    Big Little Mod Patch

    This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.

  223. DeepRim (Continued)
    Stale
    management

    DeepRim (Continued)

    Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr

  224. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  225. Medieval Overhaul Tweaks
    Stale
    management

    Medieval Overhaul Tweaks

    Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.

  226. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  227. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  228. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  229. Outland - Core
    Stale
    management

    Outland - Core

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!

  230. Museums
    Stale
    management

    Museums

    Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?

  231. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  232. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  233. Oracle's Skill Icon Retextures
    Stale
    management

    Oracle's Skill Icon Retextures

    I've had enough people ask about these in screenshots that I figured I'd finally get around to sharing them properly Replaces the passion icons.

  234. 1trickPwnyta's Ideology Patch
    management

    1trickPwnyta's Ideology Patch

    This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  235. Pawn Editor
    Stale
    management

    Pawn Editor

    Steer the story in the direction you want it to go.

  236. Vanilla Beards Retextured
    Stale
    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  237. Move Your Monolith
    management

    Move Your Monolith

    What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the

  238. Settlement Descriptions
    No 1.6
    management

    Settlement Descriptions

    I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual

  239. Impassable Containment Structures
    Stale
    management

    Impassable Containment Structures

    What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.

  240. RimTraits - Medieval Talents
    Stale
    management

    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  241. Caravan Ghouls
    Stale
    management

    Caravan Ghouls

    This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.

  242. UwU
    Stale
    management

    UwU

    1.6 UPDATE NOTES I have rewritten this mod. - I simplified it, so now all individual UwU are treated are alternative types of a base UwU creature, instead a bunch of different creatures. This means that they are all just called "UwU" but they will still come in all the delightful

  243. RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)
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    RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added chinese translation based on the mod by leafzxg - Also checkout the RimWriter Addon by greensniperhat Add tablets, books, scrolls, libraries, and more to your RimWorld pl

  244. Name Your Entities
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    Name Your Entities

    What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!

  245. Stuff Mass Matters
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    Stuff Mass Matters

    Always found it strange that different "stuff" has different mass but things made with it always has the same mass.

  246. VAE-Accessories patch
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    VAE-Accessories patch

    Raiders and visitors will finally spawn with VAE-Accessories.

  247. Animals Category (DEVELOPMENT CEASED)
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    Animals Category (DEVELOPMENT CEASED)

    What does this do? Adds a brand new "Animals" category. Now you have one spot to manage animals in your architect menu. With VE Genetics, it removes the Genetics category and moves all of its stuff there. With Large Animal Beds, it removes its category and moves its stuff there.

  248. [FSF] Pose For Me
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    [FSF] Pose For Me

    Description This is a bit of a hacky xml mod I made to aid in the creation of screenshots, comics, videos, machinima or other such things.

  249. Simple FX: Vapor...Revaporized
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    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  250. All Memories Fade
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    All Memories Fade

    Will force all memories fade out instead of just ending.

  251. [LC] Selectable Sculpture Graphic
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    [LC] Selectable Sculpture Graphic

    Original: Original by: Tammybee Updated by: Luca Now supports changing Texture on Junk / Ancient Items Original Description: You can change sculpture graphic.

  252. RimQuest (Continued)
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    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  253. 1trickPwnyta's Anomaly Patch
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    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  254. Graying Hair
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    Graying Hair

    Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.

  255. Compact Work Tab (Continued)
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    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  256. [XND] Nocturnal Animals (Continued)
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    [XND] Nocturnal Animals (Continued)

    Update of XeoNovaDans mod - Added russian translation by Reiquard - Added support for Legacy Ark - French translation added, thanks qux!

  257. Outreach Category (DEVELOPMENT CEASED)
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    Outreach Category (DEVELOPMENT CEASED)

    What does this do? Adds a fully new category for outreach. No more clogged misc. tab! Has stuff like comms console, trading terminal, mech boss calling devices, and everything of the like. That's it? Yeah. Mod Support - Vanilla Trading Expanded - Vanilla Factions Expanded - Deser

  258. Lighting Category (DEVELOPMENT CEASED)
    Stale
    furniture

    Lighting Category (DEVELOPMENT CEASED)

    What does this do? Adds a brand new category specifically for lighting and moves all lights there. That's it? Yeah. Mod Support - Vanilla Furniture Expanded - Vanilla Furniture Expanded Spacer Module - Vanilla Factions Expanded - Settlers - Save Our Ship 2 - Rebuild: Doors and Co

  259. Environment Category (DEVELOPMENT CEASED)
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    Environment Category (DEVELOPMENT CEASED)

    What does this do? Adds a brand new category specifically for managing the environment and moves all associated buildings there. That's it? Yeah. Mod Support - Vanilla Recycling Expanded - Vanilla Races Expanded - Waster - Quarry - Medieval Overhaul - Vanilla Christmas Expanded -

  260. Common Sense - opportunistic cleaning patch
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    Common Sense - opportunistic cleaning patch

    Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla

  261. Vanilla Pawns Retextured
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    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  262. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  263. Simple FX: Splashes Continued
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    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  264. Prisoner Recreation
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    management

    Prisoner Recreation

    Updated to be more compatible, thanks to Triel's awesome work!

  265. Moonlight Continued
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    Moonlight Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  266. Simple FX: Smoke Continued
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    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  267. Seamless Embrasures
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    Seamless Embrasures

    When they match it's good, when they do it automatically with any mod retexture too?

  268. The Tiny Tweaks Collection
    management

    The Tiny Tweaks Collection

    Tweaks some aspects of the game and various mods, generally removes stuff I personally find to be unbalanced, redundant or not fun to play with.

  269. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  270. Talking Isn't Everything
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    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  271. Ambiguous Anomaly
    management

    Ambiguous Anomaly

    What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer

  272. [AV] Show Utility Apparel
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    management

    [AV] Show Utility Apparel

    A mini-mod which will redraw the icons below the colonist bar to include utility apparel.

  273. Dubs Apparel Tweaks
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    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  274. RimFantasy - Medieval Overhaul Edition
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    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  275. Outland - Motz Coalition
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    management

    Outland - Motz Coalition

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  276. Grimoires
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    Grimoires

    Adds 5 rare Grimoires, one for each of the Creeper Joiner abilities (Psychic Slaughter, Release Deadlife Dust, Shape Flesh, Transmute Steel, Unnatural Healing), that act similarly to psytrainers.

  277. Rimworld: Soundscape Enhanced
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    Rimworld: Soundscape Enhanced

    Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.

  278. Change map edge limit
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    management

    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  279. Outland - Redburn Pact
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    Outland - Redburn Pact

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  280. Block Unwanted Minutiae (Continued)
    ↑ Updated
    management

    Block Unwanted Minutiae (Continued)

    Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.

  281. Perspective: Paths Continued
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    Perspective: Paths Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  282. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  283. Books From Paper
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    Books From Paper

    This mod is an add-on for Vanilla Books Expanded.

  284. Predators Hunt Boom Critters
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    Predators Hunt Boom Critters

    Requested mod. Predators will hunt boom critters. This can and will cause random explosions/fires. Enjoy! For an additional layer of Boom Fun try Boom Mod Expanded Mi Ko-fi page if you feel like contributing:

  285. Food Poisoning Stack Fix (Continued)
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    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  286. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  287. Panels, Frames & Stairs
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    Panels, Frames & Stairs

    Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.

  288. ApplyPressure
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    ApplyPressure

    Add a feature that allows pawns to hold on to their wound to reduce bleeding instead of crawling.

  289. NANAME Floors
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    NANAME Floors

    NANAME is Japanese for diagonal.

  290. Medieval Music
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    Medieval Music

    8 hours and 44 minutes of selected Medieval music (153 Songs) Several songs are edited, so you will not find them elsewhere than here.

  291. Royal Thrumbos (Continued)
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    Royal Thrumbos (Continued)

    Update of Androsss mod - Will no longer eat Gauranlen Trees - Thrumbos will now drop the horns when butchering.

  292. NANAME Doors
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    NANAME Doors

    NANAME is Japanese for diagonal.

  293. Turret Idle Position
    combat

    Turret Idle Position

    A mod I made after I overheard someone who wanted to make their turrets pointed away from their base when idle.

  294. [LTS]Tenants
    management

    [LTS]Tenants

    Tenants are guests that live with you and pay rent to do so.

  295. Adaptive Simple Storage
    Stale
    storage

    Adaptive Simple Storage

    This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.

  296. BoomMod Expanded
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    management

    BoomMod Expanded

    Creatures will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time.

  297. Prisoner No Interaction Alert
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    management

    Prisoner No Interaction Alert

    Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm".

  298. Nice Hands Retexture
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    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  299. Inspired Conversion
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    management

    Inspired Conversion

    Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.

  300. Medieval Overhaul: Increase Storage
    Stale
    storage

    Medieval Overhaul: Increase Storage

    使中世纪大修储藏建筑的储藏容量x5,建造成本x5,建造时间x5。 隐藏部分储藏建筑的物品图像,优化部分储存建筑的堆栈图像。 Multiplies the storage capacity, construction cost and construction time of Medieval Overhaul Storage Buildings by 5.

  301. Snap Out!
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    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  302. [Ling]Move Steam Geyser
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    management

    [Ling]Move Steam Geyser

    It allows you to change the SteamGayer's position This mod needs to work on a new map.

  303. Sand Castles
    management

    Sand Castles

    Colonists can build sandcastles when it's warm out, as a recreation activity.

  304. Rabbit of Caerbannog Incident (Continued)
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    management

    Rabbit of Caerbannog Incident (Continued)

    Update of Fuglypumps mod - Goes well with Grenades Expanded - Added CE-support This mod adds the Rabbit of Caerbannog from the movie titled Monty Python and Holy Grail, published in 1974.

  305. No Ingredient List Limit
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    No Ingredient List Limit

    Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.

  306. Reel's Insector Faction
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    management

    Reel's Insector Faction

    Requires Vanilla Races Expanded - Insector Requires Vanilla Factions Expanded - Insectoids 2 Welcome to Reel's Insector Faction!

  307. Hive Category (DEVELOPMENT CEASED)
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    management

    Hive Category (DEVELOPMENT CEASED)

    What does this do? - Renames "Insectoids" to "Hive" - Moves the category underneath Animals - Adds an architect icon to the category That's it? Yeah. Really not much right now. Mod Support - Vanilla Factions Expanded - Insectoids 2 - Use Drag-Sorting to move anything else I didn'

  308. Pawns Paint! Restored (Continued)
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    Pawns Paint! Restored (Continued)

    Update of Faeldray, original by Willelbinis mod - Added support for Selectable Sculpture Graphic - Added trading-tags - Added wall mountable paintings, slightly smaller - Added rotation-support for the wall mountable paintings To add your own wall-mounted paintings there is a tem

  309. Stonecutting Gives XP
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    Stonecutting Gives XP

    ==THIS MOD IS NOW APART OF All Production Gives XP== Ever wondered why vanilla stonecutting gives pawns zero experience?

  310. UNAGI Vanilla Hairs うなぎのバニラ髪
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    management

    UNAGI Vanilla Hairs うなぎのバニラ髪

    ●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.

  311. Harmony
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    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  312. Use This Instead
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    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  313. Adaptive Primitive Storage
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    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  314. [Royalty] Unlock Working Emperor (Continued)
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    [Royalty] Unlock Working Emperor (Continued)

    Update of YAYOs mod with permission - Replaced the vanilla overwrites with patches instead - Added support for Vanilla Factions Expanded - Empire Allow royalty to do all the work without any class restrictions.

  315. Tending Takes Time
    management

    Tending Takes Time

    Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg?

  316. [NL] Custom Portraits
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    management

    [NL] Custom Portraits

    Overview This MOD allows you to customize face sizes within colonist bars.

  317. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  318. Impressionable Children
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    Impressionable Children

    Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.

  319. Mechs and Animals for NPC Factions
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    management

    Mechs and Animals for NPC Factions

    A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.

  320. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  321. More Ritual Seats
    management

    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  322. Auto-assign Inventories on Caravan arrival
    management

    Auto-assign Inventories on Caravan arrival

    Description: Automatically distributes things carried in the inventory of caravan members to pawn's inventories in accordance to their requirements set by the "Assign"-tab assignments (like medicine) and drug-policies when a caravan arrives on a map.

  323. World Tech Level
    Stale
    management

    World Tech Level

    Control the level of technology available in the world.

  324. Progression: Fantasy
    Stale
    management

    Progression: Fantasy

    Best paired with - Taste of Vanilla - The Alpha Mythology , the vanilla-friendly retexture.

  325. Useful Gems
    management

    Useful Gems

    A mod that adds metallic category to gems, which allows any stuffable item that uses metals use gems (for example, simple helmets or longswords).

  326. Clean Categories: Spots (DEVELOPMENT CEASED)
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    management

    Clean Categories: Spots (DEVELOPMENT CEASED)

    What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend you use this mod alongs

  327. [JPT] Clean My Buttons
    Stale
    management

    [JPT] Clean My Buttons

    This is a micro-mod designed to do one thing only: hide the label text from the game buttons until the mouse is over them.

  328. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  329. Kijin Race 3.0
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    management

    Kijin Race 3.0

    About Good old Kijin Race is now back with 1.

  330. Death-Sentence
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    management

    Death-Sentence

    This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.

  331. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  332. Temporary Patches
    ↑ Updated
    management

    Temporary Patches

    What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To

  333. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  334. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  335. Faunapedia
    Stale
    management

    Faunapedia

    Simple new UI for showing known animals, options allow for animals to be unlocked through various means, from simply being on the map to having to tame them.

  336. Auxiliaries Category (DEVELOPMENT CEASED)
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    management

    Auxiliaries Category (DEVELOPMENT CEASED)

    What does this do? This adds a Auxiliaries category that contains all of the linkables, and any other building that serves only to assist another. Mod Support - Architect Icons, has its own icon - Medieval Overhaul - Roo's Painting Expansion - VE Furniture - VFE Medical - VFE Pro

  337. Auto-repair On
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    management

    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  338. Buried Alive! (Continued)
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    management

    Buried Alive! (Continued)

    Update of 1trickPonytas mod - Pawns will now take a while to die after buried Bury downed pawns alive.

  339. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  340. Van's Retexture : Hemogen Vials
    Stale
    management

    Van's Retexture : Hemogen Vials

    A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.

  341. Progression: Production
    management

    Progression: Production

    Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex

  342. Walls are solid
    Stale
    management

    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  343. Gems (Continued)
    management

    Gems (Continued)

    Update of Agracores mod - Check out the Retexture by son1C - Russian language added, provided by: Паулк - German translation added, thank you son1C!

  344. Smart Work Mode
    management

    Smart Work Mode

    Mechs in Work mode waste a lot of energy wandering around idly when there is no work for them to do.

  345. More Orders
    Stale
    management

    More Orders

    What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P

  346. Animal Flap Speed Fix
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    management

    Animal Flap Speed Fix

    So, animal flaps. I love them but they're slower than wooden doors. In my experience this is not how doors work. They won't be as fast as my door curtains used to be (well, are). In vanilla RimWorld the default is 100% (I know, shocking), which is the speed of a steel door, woode

  347. Medieval Things: Medical
    ↑ Updated
    medical

    Medieval Things: Medical

    This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.

  348. Reverse Commands
    Stale
    management

    Reverse Commands

    Reverse Commands changes the order of right-click commands.

  349. Don't Cook Poison Food
    Stale
    management

    Don't Cook Poison Food

    This mod causes any "Food poison chance" below a certain threshold to be ignored.

  350. Natural Farms
    Stale
    management

    Natural Farms

    A simple mod that adds farming paths and small streams to the game.

  351. Van's Retexture : DeepRim
    Stale
    management

    Van's Retexture : DeepRim

    This is a commissioned retexture for the DeepRim mod, gives it a more medieval feel.

  352. Dust Bunnies
    Stale
    management

    Dust Bunnies

    Adds the Dust Bunny, a small, living cleaning creature that feeds on filth.

  353. Tasty Armory - In Shining Armor
    combat

    Tasty Armory - In Shining Armor

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  354. Toddlers
    Stale
    management

    Toddlers

    New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib

  355. Faster Tree Growth
    management

    Faster Tree Growth

    Does anyone else get a little tired when a toxic fallout/unnatural darkness/boomalope mishap wipes out all the trees on the map?

  356. This Is Mine (Continued)
    Stale
    management

    This Is Mine (Continued)

    Update of El Luchadors mod - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the comments - Updated icons by Soul If the icons look distorted, try to uncheck texture compression in the game settings.

  357. Medieval Signs
    Stale
    management

    Medieval Signs

    Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.

  358. Corpse info
    Stale
    management

    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  359. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  360. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  361. Research Papers
    management

    Research Papers

    Produce research papers from your research projects.

  362. Export and Import Mod Settings
    management

    Export and Import Mod Settings

    Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.

  363. Coinage (Continued)
    Stale
    management

    Coinage (Continued)

    Original mod by hohen If the original author requests it, I will remove this update.

  364. Prisoner Arena (Continued)
    management

    Prisoner Arena (Continued)

    Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

  365. Hospitality: Casino
    management

    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  366. Always Start in Daytime
    management

    Always Start in Daytime

    What does this do? Makes all new runs start at noon. Why? I always thought that a lot of the time new players' first impressions of the game are clouded if they're using darkness mods, so if you want all of your runs to start with the bright clear daytime here ya go. Credits C# b

  367. Vanilla Ideology Expanded - Relics and Artifacts
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    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  368. Tech-appropriate Roof Mote
    Stale
    furniture

    Tech-appropriate Roof Mote

    The default graphics shown when pawns build a roof is a generic steel corrugated roof.

  369. EyeGenes2 |Lore-Patch|
    Stale
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    EyeGenes2 |Lore-Patch|

    This module makes eyegenes a bit more "lore friendly".

  370. Hospitality (Continued)
    management

    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  371. Gastronomy (Continued)
    Stale
    management

    Gastronomy (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  372. Medieval Fantasy Themed Rare Resources
    Stale
    management

    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  373. Gerrymon's Medieval DBH Retexture
    management

    Gerrymon's Medieval DBH Retexture

    Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.

  374. Melee Animation
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  375. Smarter Raider AI
    Stale
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    Smarter Raider AI

    Tynan says Rimworld is a storyteller, not a skill test.

  376. Everyone Hauls - 1.6
    Stale
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    Everyone Hauls - 1.6

    Everyone Hauls - 1.6 Allows any and all colonists to perform Hauling, Cleaning, and Plant cutting jobs even if their backstory disables "Dumb Labor". Pawns are already technically capable of hauling: builders haul the resources to the site, cooks haul the ingredients to the stove

  377. Tribal Medicine
    management

    Tribal Medicine

    : v1.2.2a - Removed broot poisoning contamination mechanic. Broot poisoning can now only happen when consuming raw broots or with a small chance when consuming purifying tea. - Tweaked market value of different tribal medicine qualities. : v1.2.2 - Cleaned and organized ThingCate

  378. Stabilize Bleeding
    Stale
    management

    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  379. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  380. Medieval Repair
    Stale
    management

    Medieval Repair

    Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.

  381. Smart Odyssey
    management

    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  382. [V] Impassable Fortifications
    Stale
    combat

    [V] Impassable Fortifications

    The mod makes low castle walls from 'Vanilla Factions Expanded - Medieval 2' impassable (in effect, they become embrasures/loopholes — that is, what we actually expect from fortress walls).

  383. Livestock Traders
    Stale
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    Livestock Traders

    Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?

  384. Chill the Fork Out
    Stale
    management

    Chill the Fork Out

    Does your pawn need to take a break, but they just keep on working instead?

  385. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  386. TD Enhancement Pack - Continued
    ↑ Updated
    management

    TD Enhancement Pack - Continued

    A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.

  387. Raise specialist limit
    Stale
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    Raise specialist limit

    - Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.

  388. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  389. Dark Ages : Crypts and Tombs
    Stale
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    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  390. SF Cave Life
    Stale
    management

    SF Cave Life

    Original here: Removes the debuff for living underground entirely.

  391. Allow Tool
    Stale
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  392. Mountains Are Beautiful
    management

    Mountains Are Beautiful

    📐 What It Does? This mod changes the Beauty values of natural and smoothed stone walls to satisfy all your cave base needs. 🧱 Natural Stone Walls Beauty Slate: 1 Granite: 1 Sandstone: 1 Marble: 2 Limestone: 1 🧱 Smoothed Stone Walls Beauty Smoothed Slate: 2 Smoothed Granite: 2

  393. Vanilla Mining Outpost Patch
    Stale
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    Vanilla Mining Outpost Patch

    This is a Patch for the Mining Outpost from the Vanilla Outposts Expanded Mod to add Ores, Minerals and other mineable Stuff from other Mods.

  394. Consistent Naming
    Stale
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    Consistent Naming

    I made this because I prefer to see everything in sentence case, as that is how the vanilla content is formatted.

  395. Ancient Armory
    Stale
    management

    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  396. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  397. Possessed Weapons
    Stale
    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  398. Fish Traps
    Stale
    management

    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  399. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  400. GrowingZoneIcons
    Stale
    management

    GrowingZoneIcons

    Losing track of what you're planting and where?

  401. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  402. Hospital
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  403. Medieval Tool Cabinet (Continued)
    Stale
    management

    Medieval Tool Cabinet (Continued)

    Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.

  404. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  405. Unrestricted Ideo Buildings
    Stale
    management

    Unrestricted Ideo Buildings

    A mod that allows buildings exclusive to certain ideologies to be built anyways Supported Mods Vanilla Ideology Expanded - Memes and Structures Alpha Memes From Ashes to Ashes, Dust to Dust The Devil's Bong Biomes!

  406. Positive Connections
    management

    Positive Connections

    Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists?

  407. Comfortable Fishing
    Stale
    management

    Comfortable Fishing

    Transform your colony's fishing experience into a luxurious, skill-building, zen-like activity!

  408. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  409. Functional Room [Continued]
    Stale
    management

    Functional Room [Continued]

    Original Description: This mod prevents the room Space rating from being lowered by furniture occupancy.

  410. Post Office: The Letter Filter
    Stale
    management

    Post Office: The Letter Filter

    Post Office allows you to mute certain types of letters and messages (yes, you can finally disable the "Legendary Work" messages, although you'll have to learn how to write regular expressions first, but hey, it's not that hard, I promise!

  411. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  412. Allies are Helpful
    Stale
    management

    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  413. Better Kibble
    Stale
    management

    Better Kibble

    Better Kibble aims to be an all-in-one improvement to vanilla kibble and aspects relating to its usage, storage, and crafting.

  414. Medieval Overhaul Integration Fixes
    Stale
    management

    Medieval Overhaul Integration Fixes

    Fixes integration issues with Medieval Overhaul, including: - Ensures Medieval Overhaul research shelves properly connect to Simple Research Bench - Adds tall end table as a linkable facility to all Medieval Overhaul beds (straw beds, wicker beds, etc.

  415. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  416. Uncompromising Fires
    Stale
    management

    Uncompromising Fires

    Primary Changes The goal of this mod is to make fires more interesting and dynamic!

  417. Mythic Ages: Megafauna Bestiary
    management

    Mythic Ages: Megafauna Bestiary

    Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.

  418. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  419. [1.6] Odyssey Fishing Is Fun By Nebs
    Stale
    management

    [1.6] Odyssey Fishing Is Fun By Nebs

    Fishing Is Fun!! Have you ever wondered why fishing in RimWorld doesn't count as recreation? How can you go fishing for hours and not feel any joy from it?? This is a mod designed for Rimworld, 1.6 and the Odyssey DLC. This is intended to make the Odyssey DLC’s fishing activity c

  420. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  421. Better Mountains
    Stale
    management

    Better Mountains

    A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.

  422. Safe Related Raiders
    Stale
    management

    Safe Related Raiders

    Prevents raiders who are blood or bonded relations of your colonists from dying outright during raids.

  423. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  424. Better Stacktraces
    Stale
    management

    Better Stacktraces

    Better Stacktraces After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier.

  425. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  426. [FSF] Simply Soil
    management

    [FSF] Simply Soil

    Description With this mod you can collect and layer soil over terrain (Heavy Affordance) such as sand or mountain rock allowing you to build greenhouses in your mountain base.

  427. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  428. Ancient Armory for Ancients
    Stale
    management

    Ancient Armory for Ancients

    A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.

  429. Megafauna
    Stale
    management

    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  430. Initial Motivation
    Stale
    management

    Initial Motivation

    This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!

  431. Unaligned Icon Fix
    Stale
    management

    Unaligned Icon Fix

    Fixes the Anomaly DLC's Codex and Search icons having improper spacing in the bottom-right corner of the screen.

  432. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  433. Gorilla King
    Stale
    management

    Gorilla King

    Gorilla King Have you ever wondered 1 super gorilla VS 100 humans?

  434. ImpassableFurniture (Continued)
    Stale
    furniture

    ImpassableFurniture (Continued)

    Update of erdelfs mod - Added "Add all", "Remove all" and "Reset to default" buttons in the settings You want to make buildings impassable ?

  435. Drafted Auto-Combat
    Stale
    combat

    Drafted Auto-Combat

    Adds drafted auto-combat feature for any draftable player-controlled pawn.

  436. GonDragon's Tech Tree
    Stale
    management

    GonDragon's Tech Tree

    This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod.

  437. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  438. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  439. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  440. Caravan Mood Buff
    Stale
    management

    Caravan Mood Buff

    Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?

  441. Asimov
    Stale
    management

    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  442. RimTalk
    ↑ Updated
    management

    RimTalk

    💬 RimTalk – Bring Your Colonists to Life Give your pawns real conversations with RimTalk.

  443. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  444. [MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
    Stale
    furniture

    [MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture

    增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.

  445. VV - New Harvest: Trees
    ↑ Updated
    management

    VV - New Harvest: Trees

    Version: 4.0 VV - New Harvest: Trees adds 20 new fruit tree types that expand your colony’s food production options. Sour Cherry, Apricot, Quince, Medlar, Mulberry, Papaya, Grapefruit, Pomegranate, Durian, Walnut, Hazelnut, Jabuticaba, Cashew, Chestnut, Pecan, Stone Pine, Lime, P

  446. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  447. VV - New Harvest: Forage Crops
    ↑ Updated
    management

    VV - New Harvest: Forage Crops

    Version: 4.0 VV - New Harvest: Forage Crops adds 6 new forage crop types that expand your colony’s food and animal feed options. Alfalfa, Clover, Timothy Grass, Feed Corn, Feed Wheat, and Feed Beet. Do I need other mods for VV - New Harvest: Forage Crops to work? No! This mod is

  448. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  449. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  450. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  451. Atelier (Continued)
    Stale
    management

    Atelier (Continued)

    Original mod by ggfirst Update and new enhancements courtesy of Bradson, continued with ggfirst's permission.

  452. Reel's Facial Animation Textures
    Stale
    management

    Reel's Facial Animation Textures

    Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.

  453. Medieval Tower
    Stale
    management

    Medieval Tower

    🏰 Medieval Tower – Bunker Rework and Adaptation An immersive reimagining and adaptation of the bunker, tailored for a medieval RimWorld experience.

  454. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  455. Little Critters
    Stale
    management

    Little Critters

    Now CE compatible! Adds several little critters to the game meant to serve as prey animals. This mod supports many biome mods including Alpha Biomes, Advanced Biomes, Biomes! Islands, and more! All critters have stats lower than the Vanilla rats. Species: - Mouse - found in tempe

  456. Snow IS Beautiful!
    Stale
    management

    Snow IS Beautiful!

    DETAILS This mod makes snow be recognised as beautiful; just as it should be!

  457. Trading Control
    management

    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  458. Cozy Fires
    Stale
    management

    Cozy Fires

    Campfires, fireplaces, braziers make furniture in the room more comfortable.

  459. Epochs - Pyrinth
    Stale
    management

    Epochs - Pyrinth

    Welcome to another installment of my mod series, Epochs!

  460. Lurkthrumbos
    Stale
    management

    Lurkthrumbos

    This mini-mod was made as a surprise for lurkqueen_, and adds a single thrumbo alternate appearance based on her avatar.

  461. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  462. Childhood Category (DEVELOPMENT CEASED)
    Stale
    management

    Childhood Category (DEVELOPMENT CEASED)

    What does this do? This adds a childhood category that contains the very few childhood items in Biotech and mods. That's it? Yeah. I'm not gonna lie, I kinda made this one to round out the category list and for the hope that other modders make childhood related mods later on. Mod

  463. Bedroom Category (DEVELOPMENT CEASED)
    Stale
    management

    Bedroom Category (DEVELOPMENT CEASED)

    What does this do? This adds a Bedroom category that contains all of the beds, sleeping spots, dressers, end tables, closets, anything that links to a bed or has relevance with stats in a bedroom. That's it? Yeah. Mod Support - Architect Icons, has its own icon - VE Furniture - V

  464. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  465. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  466. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  467. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  468. Show Detailed Dates
    Stale
    management

    Show Detailed Dates

    A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.

  469. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  470. Perspective: Buildings (Continued)
    Stale
    management

    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  471. UNAGI Royalty Apparel
    Stale
    management

    UNAGI Royalty Apparel

    主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.

  472. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  473. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  474. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  475. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  476. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  477. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  478. Medieval Floodlight
    Stale
    management

    Medieval Floodlight

    A powerful light mounted on a wooden frame, designed to illuminate large areas during the night.