Collection No-dump
Nope... Nothing here.
Load order
705 mods- management
Multiplayer Compatibility
RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Electric Stonecutting Table
This mod adds an electrically powered version of the stone cutting table that works at 175% of normal vanilla speed.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Seamless Embrasures
When they match it's good, when they do it automatically with any mod retexture too?
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
- management
Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
- management
Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Advanced Moisture Pump (Continued)
Disclaimer This is a reupload of a mod created by ISOREX which has been updated.
- management
Archotech Expanded
This is a mod I worked on when Archotech items were first added into the game.
- management
Bad Can Be Good (Continued)
Update of Neceross mod Those bad traits that everyone skips are now not as bad.
- management
Better Traders
Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.
- management
Better Vanilla Masking
This is a small mod which simply enables masking on some vanilla buildings.
- management
Astra Militarum Regimentum - Krieg
In life, war. In death, peace. In life, shame. In death, atonement. Comissioned by WarV Warden adds 512x512 Krieger equipment. Must equip mask first than helmet after Guardsman Grenadier If you are feeling kind, here is my kofi link if you want to throw me a few bucks; I also hav
- management
Brain In a Jar
UPDATED FOR 1.5! Sacrifice people to boost research speed! This mod was created for people with huge mod lists. No longer will researching that mountain of tech be such a monumental feat! Safe to add or remove from existing saves! This mod adds in the ability to harvest brains of
- management
Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
Conduit Deconstruct
THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.
- management
DE Surgeries
=== CAUTION === Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem.
- management
Do Something for Idle
This mod makes colonists to do something instead of wandering when they are idle.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- management
EvolvedOrgansRedux
Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits.
- management
Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
Discontinued - Go the Fork to Sleep
1.6 Version Link: Thanks to Maxhd4321! Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO
- management
Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
- management
Life Support Continued [1.1+]
Life Support Life Support is a mod that adds the Life Support System building.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- management
Mini Cryogenic Generator
Adds a movable ultra-tech cryogenic power generator on any ground.
- management
MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
- management
Misc. Robots
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin
- management
Mines
Description The Mines, a place for your pawns to excavate the treasures of the earth.
- management
More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
- management
No Default Gather Spot
This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled.
- management
More Linkables
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!
- management
No Random Relations
Description This mod disables the creation of random relations during the game.
- management
No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
- management
Primary Generators
Rebalanced again Holy moly that commenter GalacticSeal was right, I rebalanced it so the spacer ones beyond the small one should like actually be worth making now lol Updated and rebalanced for 1.
- management
Prisoner Harvesting 1.5
Updated to 1.5 I am not the author of the mod, at the request of the author, the mod will be removed Your colonist no longer will feel bad for harvesting the organs of some tribal guy who was trying to murder you. After all, you could save someone life with that stuff. You can vo
- management
QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- management
Ranged DPS (Continued)
Update of Pausbraks mod Finally, a way to easily compare ranged weapons and turrets!
- combat
Rah's Vanilla Turrets Expansion
Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.
- management
Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
- management
Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
- management
ResearchPowl
This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility with VE, VVE and Rimediev
- combat
RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
- management
Ruined by temperature filter
A simple QOL mod that allow to filter fertilized eggs based on their status (ruined or not ruined by temperature).
- management
Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
- management
Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
- management
Sparkling Worlds - Full Mod
Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v
- storage
Van's Retexture : Deep storage MeathookHampers
Want more vanilla textures for LWM's Deep storage Meathook and Hampers ?
- management
Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- management
Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- management
Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
- combat
Vanilla Solar Shield Retexture
A Overhauled solar shield re-texture of RT's Solar flare shield Graphics by Sir-Van Harmony Patch by Taranchuk Mod commissioned and put together by Me LOAD AFTER MAIN MOD!
- management
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- management
VGP Garden Medicine
Garden Medicine (Does not require Vegetable Garden) Adds new Medicines and Drugs.
- management
World Map Beautification Project
Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.
- management
Zoological Orbital Traders
This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
[T] MoreFloors 1.6
Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote
- management
Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- management
Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
- management
Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
- management
GiTS Cybernetic Equipment
Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system.
- management
Mod Manager (Continued)
Update of Fluffys mod Added option to skip countdown when publishing Mods can now be tagged as translations when publishing Mods already tagged as translation will have the translation-checkbox pre-filled Added a dialog to set a custom changenote when publishing an update of a mo
- management
PerpetualAnesthesia
A tale as old as time, are you dealing with rowdy prisoners who refuse to stay in bed while you exercise your god given right to harvest their organs?
- management
Bulk Components
Compatible with 1.5. Mod for RimWorld that adds recipes for crafting components and advanced components in bulk at a fabrication bench. Crafting 10 at a time has a reduction in crafting time by 75% per component. Crafting 25 at a time has a reduction in crafting time by 60% per c
- management
Ceiling Mounted Orbital Trade Beacon
Build ceiling-mounted trade beacons for your storage rooms and make some space for more shelves!
- management
Luciferium Expansion
This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.
- management
Tractor: Industrial Age
This iconic symbol of industrial agriculture is one of a kind, capable of plowing, planting, and harvesting.
- combat
[Og] Another Wall Turret Mod
Description: It's a wall turret mod that use new wall-mount mechanism in 1.
- management
Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
- management
Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- management
Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
- management
Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
- management
Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Locks
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a
- management
RimTaser (Continued)
Original mod "RimTaser" by Scuba Steve Continued by Survivalmaster as "RimTaser Reloaded" If the original author requests it, I will remove this update.
- management
Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
- management
Eccentric Extras - Signature Gear
This mini-mod adds four extra gear-layer apparel items based on specific characters from The Eccentric's Angels!
- weapons
Eccentric Extras - Signature Weapons
In the course of surviving on the rimworlds, The Eccentric's research and development team has produced a long list of weapons, apparel, and equipment that are considered standard issue.
- management
Eccentric Tech - Advanced Shields
Adds 3 new advanced Eccentric Tech shield belts with unique barrier visuals and hit effects!
- management
Eccentric Tech - Angel Apparel
Never forget the memory of the hardships of your previous lives nor the feeling of humble, honest labor, for though we have been blessed with His gifts, we cannot truly appreciate them without the context of what we rise above.
- management
Eccentric Tech - Core
This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.
- management
Eccentric Tech - Defense Grid
Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.
- management
Eccentric Tech - Foxy's Armory 2.0
The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.
- management
Eccentric Tech - Fusion Power
Across the breadth of colonized space are high-tech worlds known as "glitterworlds", named so for the vast amounts of artificial light they cast in the void of space.
- furniture
Eccentric Tech - Spacer Furniture
Adds a variety of miscellaneous Eccentric-themed furniture and devices to your colony!
- management
Eccentric Extras - Flares
Adds a number of illumination devices to help light up areas when it gets dark!
- management
Eccentric Extras - Angel Hairs
A simple extras mod that adds several hairstyles from The Eccentric's Angels Comic Series.
- management
Eccentric Tech - Cosmetic Modifications
Across the long history and thousands of cultures of humanity, people have applied a dizzying array of modifications to themselves.
- management
The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
- management
The Dead Man's Switch - Additional Upgrades
1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha
- management
The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
- management
The Dead Man's Switch - Motorized
Info This is an expanded content mod for The Dead man switch mod, so you need DMS core mod for sure.
- management
The Dead Man's Switch - Synthetic
The Synthetics Colonial fleets sometimes sell technology they don't use.
- management
The Dead Man's Switch-高级配件扩展
为失能机关添加几个数值强大的配件,由于每个配件的数值强力,造价会比较高 【mod内还有作者第一次做mod的吉祥物】 (除了本mod自身引发的报错以外,其他因mod之间不兼容所引发的报错不要向我反馈,小米是笨蛋,根本不会做mod之间的兼容喵!)
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
- medical
Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
- management
Milira Cultivated SolarCrystal
Features This mod reduces the difficulty of obtaining Solar Crystals from the Milira race by allowing them to be obtained through planting.
- management
Milira Halo activator
This mod is an expansion for the Milira race, adding a serum with an injection site of the aura.
- management
Milira Tech: Milian Modification
Added modification system for Milian, the mech of Milira race.
- management
Project RimFactory Revived
INFO I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.
- management
Project RimFactory - Drones
Project RimFactory - Drones This is a addon for Project RimFactoy it expands upon drone system in prf - core.
- management
Warhammer 40.000 - Core [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This is the core mod for my Warhammer 40.
- management
Warhammer 40.000 - Cybernetics [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod contains various cybernetics themed around 40k, some found in my dusty rulesbooks, others made up to complement them.
- management
Warhammer 40.000 - Factions [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces a new Imperium Faction containing guardsmen.
- management
Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces all 19 space marine geneseeds organs in the form of genes, 3 primaris geneseed genes, 4 psyker genes, 3 pariah genes, 10 chaos genes, 6 custodes genes and 6 primarch genes.
- management
Warhammer 40.000 - Ideology [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k Structures A total of 6 new structures are added: Imperium of Mankind, Undivided, Khorne, Slaanesh, Nurgle and Tzeentch.
- management
Warhammer 40.000 - Psycasts [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces 5 psycaster paths, centered around sanctioned psycasts and psycasts for the chaos gods that employ psykers.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
- management
Archotech Expanded by Yanzihko
In lazy development Archotech Expanded is a mod that expands end game with archotech technologies and items: -Figure out how to build Archo-analyzer.
- management
Auto Cutter
Language: Simplified Chinese, English(from DeepSeek) The content of this module is released based on CC BY-NC-SA 4.
- management
Better Research Tabs
Better Research Tabs I believe you must have had a situation where there were too many research tabs on the research page due to using too many MODs.
- management
Circuit Breaker
📦 Overview 🕹️ Circuit breakers automatically switch off and stop power surges (⌁Zzzt⌁) from reaching batteries.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
- management
Craftable Deathrest Capacity Serum
How To Use: • Research the "Deathrest Capacity Serum" project • Craft one of the 3 recipes from the drugs lab Too Cheap or Too Expensive: You can alter the values of the recipes in any text editor, by going to: <Steam Dir>\steamapps\workshop\content\294100\2887793593\1.
- management
Craftable Mechtech Chips and Cores
Description: This mod adds recipes for the standard subcore, high subcore, signal chip, powerfocus chip, nano structuring chip and mechlink to the Subcore Encoder.
- management
GeneLibrary
Listen. I know how it is. You’ve got a shiny new game and you’re hyped to build yourself the perfect craft brewery staffed by a legion of go-juice powered cat-girl-winged-vampires. But first, you need to collect all the genes required. You can feel your dreams dying before your e
- management
Hemogen Extractor
This mod adds Hemogen Extractor - building that allows you to extract hemogen packs from poor raiders and other lads!
- management
Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
- management
More Archotech Garbage (Continued)
Original mod by MrKociak If the original author requests it, I will remove this update.
- management
More Archotech Garbage - Craftable Fragments (Continued)
Original mod by MrKociak If the original author requests it, I will remove this update.
- management
No Missing Gene Icons
Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes.
- management
Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
- management
Turn It On and Off - RePowered
Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a real such stove uses between 2000-5000W. This is of course
- management
[1.5] Glitterworld Uprising
Glitterworld Uprising adds 8 new machines, 1 resource, and 7 items, each with unique abilities.
- management
Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
- management
Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
- management
Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- combat
Fortification Industrial -Nuclear Dawn
Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Mechanoid Upgrades - Archotech
This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.
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Titan Vehicles Continued
This is a continuation of Titan Vehicles by Halituis Amaricanous, starting with an update to Rimworld 1.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Even More Linkables Reupload
DO NOT ADD MID-SAVE IF YOU HAVE UNDERGROUND ORE DEPOSITS ON YOUR MAP (if you have discovered any using the scanner.
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Network Category (DEVELOPMENT CEASED)
What does this do? - Renames "Pipe Networks" to "Network" - Moves all chemfuel appliances from Appliances Expanded into there - Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates - Removes Appliances Expanded's deepchem pumpjack for i
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A Rim Reborn - Core
A Rim Reborn brings the tools, resources, and research of Eorzea to the rimworlds!
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A RimWorld of Magic [Fr]
Traduction française du mod : A RimWorld of Magic (Si présent : JecsLite - A RimWorld of Magic ; RoM Genes) Version 2.
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Adaptive Ideology Storage
This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- storage
Adaptive Simple Storage
This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.
- storage
Adaptive Storage Neolithic Module
Adaptive Storage - Neolithic is a mod that brings fancy new ways for players to expand their idea of item storages!
- storage
Adaptive Trash Storage [1.5]
What does this do? This replaces the Small Bin and Large Bin from Vanilla Furniture Expanded with actual storage for trash using the Adaptive Storage Framework. This mod fits in perfectly with Reel's Expanded Storage and works fully with the Vanilla Expanded suite. These storage
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Advanced Battle Cloak
--2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen
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Advancing Player Faction Icon
This mod will not do anything unless you have a mod installed that lets you progress Tech Levels Mods such as VFE Tribals or Tech Advancing (any) will feel like they are representing the colony on a bigger scale anyway, that's it.
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Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
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瓦莱丽的米莉拉扩展包
Introduction A series of new clothing, weapons, a production building, and a plant have been added.
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Ancient Scrap Tents (Continued)
Original mod by OptimusPrimordial, Morphium If the original author(s) requests it, I will remove this update.
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Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
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Amplified Mobility Platform
the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi
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Android Tiers Reforged [Fr]
Traduction française du mod : Android Tiers Reforged Android Tiers Reforged est une refonte totale des travaux d'Atlas et d'ARandomKiwi avec pour objectif final de rendre les colons et les animaux mécaniques aussi étroitement liés aux systèmes centraux de RimWorld que possible to
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Architect Menu Optimizer
Optimizes the architect (building) menu performance when many mods add hundreds of buildings.
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Archotech Expanded [Fr]
Traduction française du mod : Archotech Expanded Développe les Archotechnologies introduites en 1.
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Archotech Genetics
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.
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Android Tiers Reforged [LEGACY]
Android Tiers Reforged - Standalone LEGACY VERSION (Will Not be Updated to 1.
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Argonic Core
: v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t
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AutoBlink
This mod is a small framework that adds an automatic teleportation feature for pawns while they are moving.
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Art Changes - Valerie's Milira Expanded
This mod is an art-style alteration, created based on my personal preference to adjust and modify the original textures.
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Awesome Inventory Forked
AI Fork This is an unofficial update to NotooShabby's great mod Awesome Inventory.
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Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
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Auto Dissector
Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.
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Better autocasting for Vanilla Psycasts Expanded
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts.
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Better Mask (for tree,work in 1.5 and 1.6)
Change the altitude to avoid unreasonable graphics rendering
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Better Pawn Control [Fr]
Traduction française du mod : Better Pawn Control Affectation en masse de colons et d'animaux à des tenues, des zones, des médicaments, de la nourriture, du travail en une seule action.
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Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
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Better Transhumanists
Increases the number of body modder & transhumanist trait levels from 6 to 14.
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Better VPE Skipdoor Pathing
This mod allows pawns to 'use' Skipdoors from Vanilla Psycasts Expanded while moving and doing stuff.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Better Workbench Management [Fr]
Traduction française du mod : Better Workbench Management * Amélioration de l'objectif de travail "Faire jusqu'à ce que vous ayez X" en vous permettant de définir des limites de qualité, de points de vie et de matériaux pour les objets comptés, ainsi que des options pour ignorer
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Biological Warfare
Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- medical
Bionic modularity
Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?
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Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Core [Fr]
Traduction française du mod : Biotech Expansion - Core (Si présent : Biotech Expansion - Insectoid ; Biotech Expansion - Mammalia ; Biotech Expansion - Ear Patch ; Biotech Expansion - Mythic) Liens : Le mod principal de la série Biotech Expansion.
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Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Cargo waste container
a simple mod that makes a building that can hold waste pack and degrade them at a fairly slow rate.
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Choose Your Outfit
Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.
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Clean Categories: Spots (DEVELOPMENT CEASED)
What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend you use this mod alongs
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Clean Command Bar
This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.
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Clean Pathfinding 2 Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Common Sense [Fr]
Traduction française du mod : Common Sense Permet à vos colons de faire des choses plus .
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Compact Hediffs [Fr]
Traduction française du mod : Compact Hediffs Modifie la liste hediff de l'onglet santé pour qu'elle soit légèrement moins moche et légèrement plus personnalisable.
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Craftable 40K Cybernetics (Patch)
The omnissiad needs you to bring the truth of his words to the RIM , so no more will you be obliged to wait for a trader to bring you the great gifts given by the adeptus mechanicus ( and other less savory characters) YOU can now research and craft all the new cybernetics and liv
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Craftable Dirt
Upon researching Stonecutting, adds a crafting process using stone chunks and hay to be able to construct stony and regular soil.
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Crafting Quality Rebalanced
Rebalances item crafting and building quality, for example a skill 20 crafter/builder will not have the chance to make an awful item anymore.
- furniture
Craftable Dirt - VFE Architect Patch
A Patch for Craftable Dirt to allow Lawn and Grass to be placed on top.
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Crafting Quality Rebalanced [Fr]
Traduction française du mod : Quality Rebalanced Rééquilibre la qualité de l'artisanat des objets, par exemple un artisan de compétence 20 n'aura plus la possibilité de fabriquer un objet horrible.
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Crop Rotation
Planting the same crop over and over is fine in Rimworld but in real life this causes issues.
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Crop Rotation [Fr]
Traduction française du mod : Crop Rotation Planter toujours la même chose est acceptable dans Rimworld, mais dans la vraie vie, cela pose problème.
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Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
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Custom Ritual Framework
A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.
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Cybranian - Rim Languages
About This mod adds a language system to the game for all humanoid factions.
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Deep Water Bridges
Adds two new bridges that can be built over deep, impassable water: a Deep Water Reinforced Bridge for stable construction and a Deep Water Garden Bridge that supports crops and plant life, enabling colony expansion and farming in water-covered areas.
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Diseases Overhauled [Adopted]
Reupload of Mythos' Diseases Overhauled General information This is an unofficial update of PhileasFogg's mod which can be found on the Ludeon Forums New drugs Detoxamin, a drug that reduces toxic sensitivity by isolating and incorporating toxins.
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Don't Block Door
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
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Doormats
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
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Deep And Deeper
Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh
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Draw From Center
Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.
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Doors Expanded [Fr]
Traduction française du mod : Doors Expanded (Si présent : Castle Walls) 1.
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- medical
Dubs Bad Hygiene [Fr]
Traduction française du mod : Dubs Bad Hygiene (Si présent : DBH for Medieval) Liens : Ajoute les toilettes, les baignoires, les eaux usées, les besoins et les humeurs liés à l'hygiène, le chauffage central, la gestion de l'eau et de la soif, l'irrigation, les engrais, la climati
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Dubs Rimatomics [Fr]
Traduction française du mod : Dubs Rimatomics Énergie nucléaire | Armes énergétiques | Armes nucléaires
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Dubs Performance Analyzer [Fr]
Traduction française du mod : Dubs Performance Analyzer Il s'agit d'un outil permettant d'analyser l'utilisation du processeur de certaines parties du jeu afin d'aider les joueurs et les moddeurs à résoudre leurs problèmes de performance.
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Echoes of the Rim
Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.
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Dubs Skylights [Fr]
Traduction française du mod : Dubs Skylights Fenêtre simple pour laisser passer la lumière du soleil à travers les toits construits.
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Eldritch's Angel Gene Mod
Adds angel genes for halos, gonna add things like more variation and stuffs later i just threw this together for now (づ ̄ 3 ̄)づ
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Engine Industries for VVE
A patch to make VVE vehicles (Including T3 and upgrades) use Engine Industries parts, using the EI wheels and whatever engine types I feel fit each vehicle.
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Engine Industries
With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.
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Entosomnia - Medieval Cryptosleep
A sarcophagus filled with insect jelly and lined with intricate arcane conduits allows for indefinite suspension of living beings.
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Environment Category (DEVELOPMENT CEASED)
What does this do? Adds a brand new category specifically for managing the environment and moves all associated buildings there. That's it? Yeah. Mod Support - Vanilla Recycling Expanded - Vanilla Races Expanded - Waster - Quarry - Medieval Overhaul - Vanilla Christmas Expanded -
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Even More Linkables Race Patch
Some special workbenchs for races are linkable to buildings in 'even more linkables'.
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Expanded Materials - Metals
: v1.2.0a - Flammability of all metals reduced from 40% to 0%. - VFE - Factory drill now can produce coal. - Adjusted rarity of underground deposits of aluminium. : v1.2.0 - Added French translation by WailWolf. - Updated textures for the alloy furnace and electric alloy furnace.
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Expanded Roofing (Continued)
Update of Why_is_thats mod Uploaded to Steam by CrunchyDuck from the GitHub-repository Later updated to 1.
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
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Fabricors.can.craft.subcore.patch
Allows Fabricors to make Subcores This is a patch for Craftable Mechtech Chips and Cores by Grumpy Gremlin.
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Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
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Factories: Re-Examined
Ever played VFE - Mechanoids and thought, "These factories are cool, but they just don’t seem worth it?
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Family Is Everything
Have you ever been frustrated when someone flirted with a pawn's spouse, and that pawn took no action?
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FemaleBodyVariants
Mod Compatibility It seems my mod has an incompatibility with EBSG Framework But it should work if you load this mod after it.
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Follow Target
Simple mod to order a pawn to follow another pawn, through the right-click context menu.
- combat
Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- combat
Fortifications - Industrial [Fr]
Traduction française du mod : Fortifications - Industrial (Si présent : Fortification Industrial - Citadel ; Fortification Industrial - Frontier ; Fortification Industrial - Nuclear Dawn) Liens : Depuis que l'homme existe, il a toujours été difficile de sécuriser ses établissemen
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Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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Fortifications - Medieval - Material
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- combat
fortifications industrial citadel turret accuracy patch
Fixes turret accuracy by removing ShootingAccuracyTurret from their stats.
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FrameRateControl
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.
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Gene Extractor Tiers
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.
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Gene Fabrication
Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Giddy-Up 2
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.
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Giddy-Up 2 - Continued
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.
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Giddy-Up 2 [Fr]
Traduction française du mod : Giddy-Up 2 Il s'agit d'une version rénovée et remaniée de Giddy-Up, développée avec la permission de l'auteur original, Roolo.
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Gore Upon Dismemberment
This mod is no longer maintained, you can check the new one About This mod adds gore to the base game, whenever your pawn loses large body parts(like limbs), they will be spawned on the ground.
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Grains and Brewing (1.4+)
An agricultural expansion adding new grain crops, alcoholic drinks, and a pre-industrial method of food preservation - pickling.
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Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
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Graphics Settings+ [Fr]
Traduction française du mod : Graphics Settings+ Vous êtes-vous déjà demandé où RimWorld cachait ses paramètres graphiques ?
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GravTech
Gravcores... They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech. This modification allows you to create
- weapons
Grenade Variety for Combat Extended
This mod adds 7 new types of grenades to take advantage of CE mechanics.
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GrimWorld 40,000 - Aspectus Imperialis
“LET THE STRENGTH OF YOUR WILL MATCH THE STONE OF YOUR WALLS.
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Grimworld 40,000 - Scattered Sons
“THEY SHALL BE MY SONS, AND IN THEM WILL LIVE THE HOPES OF A UNIFIED HUMANITY.
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HAR Restriction Unlocker
Removes race restrictions on research, equipment, buildings, performing operations, and plants for many races in the Humanoid Alien Races framework.
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Health Display
About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.
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GrimWorld 40,000 - Core Imperialis
“IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR.
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Hospitality: Spa
Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.
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Hospitality: Storefront
Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.
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Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
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Just Equip It
Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?
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Kraltech Industries (Continued)
As a note, a proper balanced version of this will be in progress soonish.
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Kraltech Industries Rebalanced
Kraltech but heavily re-balanced by ShunTheWolf and JerryTC02 <3 Should be much more balanced around vanilla+ style play Semi untested but should be much smoother Original Mod Link: With permission from original author: BlackMarket420 Please post any bugs you find within the port
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Kraltech Industries [Fr]
Traduction française du mod : Kraltech Industries Ajoute de puissants méchanoïdes que vous pouvez défier et produire, y compris les 3 nouveaux boss méchanoïdes et l'ultra boss, de nouvelles armes et vêtements que vous pouvez rechercher et fabriquer, de nouveaux bâtiments à constr
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Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
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Land On Anything
Compatibility with Vanilla Gravship expanded To get rid of damage from obstruction when using VGE install No Landing Damage for Vanilla Gravship Expanded.
- combat
Layers: Capes and Armor
C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y
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Life Lessons
Have you ever questioned how that tribal you just recruited is suddenly able to build all of the advanced technological marvels that your colony has unlocked?
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Life Lessons Pawn Editor Integration
Adds an extra panel to clearly navigate to the Life Lessons proficiency viewer without having to navigate into the pawn's bio.
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Live With The Pain
Injuries that gets permanent and causes permanent pain will now get less painful over time.
- management
Log After Def Error
Haha, look familiar? Parsed xxx as int are happening all over the rimworld, right now! Unless you make the most import decision in your life.🫰 Prove to yourself that you have the strength of courage to be bugfree. ⛑️ Join... the LADE👍 Print the details of the def if there is er
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Logistics Mechanoid
This mod adds in a new gentle giant to whisk your carry weight issues away.
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Make Anything Craftable
Ever wanted to make something craftable but you know 0 of XML , or the mod author put that item behind some kind of event or RNG that only Tynan would think it was a nice idea?
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Map Mode Framework
Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con
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Mass Graves (Continued)
Mass Graves by NoImageAvailable (Continued) Adds mass graves to allow easier disposing of raider corpses.
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Mechanical Humanlikes Core
Mechanical Humanlikes Core Mechanical Humanlikes Core (MHC) is a framework mod built off of Humanoid Alien Races (HAR) and Harmony to allow pawns of humanlike intelligence to be mechanical in nature and accounting for a number of vanilla issues around that.
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Mechanization - MobileWorker
Added Mobile Worker from Iron Blooded Orphans into Rimworld Announce to you Mechanization, a mod series about Mecha and Mecha-liked Vehicles.
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Mechanoid Upgrades x More Archotech Garbage: Craftable Archotech Upgrades
Allows upgrades from Mechanoid Upgrades - Archotech to be crafted with resources from More Archotech Garbage.
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Medieval Signs
Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.
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MH: Android Tiers Core
Android Tiers Reforged Core The core content and code necessary for making Android Tiers pawns work properly, without any races, based off of Mechanical Humanlikes and Humanoid Alien Races .
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MH: Mechanical Biomimetics
MH: Mechanical Biomimetics Android Tiers Biomimetics is a sub-mod of Android Tiers Reforged Core that implements numerous mechanical animals to fulfill various roles in colonies and add utility to mechanical civilization.
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MH: Android Tiers
MH: Android Tiers Reforged MH: ATR is the modularized and optimized successor to my Android Tiers Reforged mod, which was itself a total rewrite of Atlas’, and later, aRandomKiwi’s Android Tiers mod with the goal to future-proof and separate thematic elements so that players can
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MH: Utility Drones
MH: Utility Drones Mechanical Humanlikes Utility Drones is a related mod to Mechanical Humanlikes and Drones Reprogrammed to bring a new set of mechanical drones into the colony for utilitarian purposes.
- combat
MH: Military Tiers
MH: Military Tiers Android Tiers M-Series is a related mod to Android Tiers Reforged to bring a new set of mechanical pawns into the colony for defense and survivability needs.
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Miho, the celestial fox
Wow! Fluffy Foxes! Miho, the celestial fox Miho, the vagrant of love and the celestial fox, are foxes that were uplifted by the power of Archotech, or something. They have a trait that can adore the entire human species, for some reason. Yes, They love you. Their bodies have a el
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Milira Hostile Patch
Changes the Milira faction from the Milira Mod to no longer be permanently hostile to non-Milira starting scenarios.
- combat
MiningCo. DrillTurret (Continued)
Update of Rikikis mod - Added mod setting to reduce power draw to 25W while idle (no target in range), ramping up to full power while actively drilling - Added gizmo to control power draw and efficiency MiningCo.
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More Beautiful Bodies
In Biotech, ireth92's Beautiful Bodies only affects pawns without skin genes.
- management
Modified World Feature Names
Names of world features will no longer include colors or animals.
- management
More Descriptive Words and Names
Adds a plethora of new words to add variety to the generated names of traders, settlements, map features, conversational topics, art descriptions, etc.
- management
More Gene Information
Adds more information and filtering options when creating xenotypes or xenogerms.
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
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More Ritual Seats
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.
- management
More Useful Materials
A standalone materials mod, but other big mods already add materials, so why should I add a standalone materials mod?
- storage
Multi-Map Linked Storage
Advanced storage shelves that transfer items between different map tiles.
- management
Multiplayer-able Glue
This mod serves as a glue to stick all the mods together into a cohesive experience.
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MultiFloors
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure
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Name Your Entities
What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!
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New Limbs Needs Training
When a pawn gets a new limb transplanted they will need some time until they get used to it.
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Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
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Nice Facial Animation [ALT]
So, this is an alternative version of my original mod that makes this: (colored eyes by default) It uses your pawn genes or your personal settings.
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Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
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Obsidia Expansion
For more information and detailed content overview, visit the Obsidia Expansion Wiki.
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Odessey/Sos2 Eva Patcher
Add spacesuit attributes to your third-party mod clothing (mainly for alien races).
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P–5000 Powered Work Loader
The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects.
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Pandora's Framework
Welcome to Pandora's framework, a mod which contains a collection of codes that will be used to a majority of my mods projects.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Pawn Name Variety
Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Perspective: Buildings
This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Perspective: Eaves (Continued)
Update of Owlchemists mod A small mod to fix roof shadowing.
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Perspective: Paths Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Pick Up And Haul [Fr]
Traduction française du mod : Pick Up And Haul "Le meilleur mod de transport jamais réalisé" - Chicken Plucker v1.
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Power Logic
Adds Logic Switches and sensors to your game that switch on or off power based on power input Originally I was going to create a bunch of And Gates, Or Gates, Not Gates, but after the And gate I thought to myself hmm, needs some switches to show it off and after creating one sens
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Power Poles Extended
Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!
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Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
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Progression: Education
This marks workbenches from mods as valid benches for training specific skills in skill classes.
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Progression: Kitchen
Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie
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Progression: Production
Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex
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Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
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Progression: Verticality
FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well
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Project RimFactory & VFEM Patch
Simple patch for VFEM factory It makes VFEM automation become Project RimFactory machine VFEM automation now have billi tab , and can inherit recipes from workbenches so you don't need to add recipe with xml patch here are the changes for all automation : all automation now don't
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Project RimFactory Revived [Fr]
Traduction française du mod : Project RimFactory Revived <size=24>Mods incompatibles :</size> - Mend and Recycle (uniquement pour les assembleurs) - Technology Blueprints & Reverse Engineering (option mineur t3) Il s'agit de notre refonte de Project RimFactory, une version remani
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Projectile Bullet Retexture
****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.
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Quality Bionics Remastered
Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?
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Quarry [Fr]
Traduction française du mod : Quarry Ajoute une carrière pour l'exploitation minière sur terrain plat.
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Raise The Roof 1.5
Unofficial Update of Machine mod All credit goes to author for the work.
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Raised Platforms
Introduction This mod introduces platforms, raised structures that allow colonists and turrets to fire (and be fired at) over walls.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Red's Performance Fixes (aka. Comp EggLayer Fix)
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and
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Replace Stuff Mod Compatibility
A patch for Replace Stuff to introduce compatibility for various mods.
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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Replimat
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.
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Replimat Meals
Replimat Meals is an optional add-on for the Replimat mod, providing a selection of Old Earth meal recipes for your food replicators.
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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Resource Delivery Helper
In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.
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Respect the Scars
b19: Inspired by the now deleted "Scars Deserve Respect" mod by Speed Demon.
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Rim of Madness - Vampires - Unofficial 1.5 Update
Incoming bugfix -- there are currently many bugs please be patient as I work to fix them.
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Rimefeller [Fr]
Traduction française du mod : Rimefeller Forage du pétrole, transformation en chemfuel, plastacier, composites, napalm.
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Research Reinvented [Fr]
Traduction française du mod : Research Reinvented Pensez à l'invention de la modeste mini-tourelle.
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Rimframe: Vatgrown Hate
The first mod in a series intended to bring elements of the Warframe universe into rimworld, beginning with my personal favorite faction: The Grineer.
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Rimframe: Vatgrown Home!
Just because the Grineer are vat-grown, doesnt mean you shouldn't give them a Vat house, give them a Vat home!
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RimFridge Updated [1.6]
For a 1.6 version that supports shelves: ------------------------------------------------------------------------------------------------------ PLEASE UNINSTALL THE OLD VERSION OR THE SHELVES VERSION OF RIMFRIDGE. Even if you have it disabled, it confuses the Mod Manager and will
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RimIOT - Logistic Matrix
A tribute to the legendary mods: Applied Energistics 2 or Refined Storage.
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Rimpedia
Note : Since we have not played with Rimworld for a while, it is very likely that we will not be able to respond to any anomalies.
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Rimsenal Faction Pack - Feral
Rimsenal: Feral Faction Pack You have to give up a lot when you're pushed to the limit.
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RimThunder - Core
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RimThunder - Lake Ladoga
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
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Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
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RimWorld Together (MULTIPLAYER)
RimWorld Together is an open sourced and community driven mod that allows you to play MULTIPLAYER, with other people, in the same planet, at the same time, while keeping separate colonies and pace!
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RPG Style Inventory Revamped [Fr]
Traduction française du mod : RPG Style Inventory Revamped Représentation en style RPG de l'onglet Matériel du colon.
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Save Our Ship 2
Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.
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Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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SeedsPlease: Lite Redux
I recommend using this mod now: Introducing an Enhanced Edition of SeedsPlease Lite Mod This mod is a refined fork of the beloved SeedsPlease Lite mod, incorporating a suite of enhancements designed to enrich your farming experience in-game.
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Sense Of Depth For Tall Buildings
Description This mod visually adds a sense of depth to tall buildings.
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Set Up Camp
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
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Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
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Simple Utilities: Ceiling [Fr]
Traduction française du mod : Simple Utilities: Ceiling Permet la construction d'appareils d'éclairage montés au plafond, d'appareils à mousse anti-incendie et de lampes solaires.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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SkyMind Network [1.4]
SkyMind Network SkyMind Network is a full mod originally designed and created by ARandomKiwi and others for Android Tiers++, a sub mod for Android Tiers.
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Sleepy's Pharmaceuticals
Sleepy's Pharmaceuticals Modding is easier together, this mod is licensed under CC0 1.
- furniture
Small Furniture
Note: This mod is a work in progress, and can be considered a trial run for the mod options.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smarter Deconstruction and Mining
Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Stack XXL [Fr]
Traduction française du mod : Stack XXL Augmentez la taille des piles comme vous le souhaitez !
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Stencil Text
Features Adds paintable floor text and text plates, label everything Four current styles: edited Rimworld text by Marnador Armalite Rifle text by Vic Fieger (unlocked with research) Top Secret text by Cpr.
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Stonecutting Extended [Fr]
Traduction française du mod : Stonecutting Extended Ce mod ajoute de l'XP d'apprentissage pour la taille de pierre à nouveau, ainsi que des recettes en vrac, permettant de tailler trois morceaux à la fois.
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Sunset Technology 3
"Sunset Technology 3" is a large-scale mod focused on weapons and combat.
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Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
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The Army Of Fetid Corpses 1.5
Greetings fellow rimrims, and welcome to The Army Of Fetid Corpses 1.
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The Dead Man's Switch - MobileDragoon
The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.
- combat
The Dead Man's Switch - Personal Shield Pack
A shield backpack with The Dead Man's Switch style has been added.
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Titan Vehicles Upgrades
After releasing my VVE: Tier 3 Upgrades mod, I wanted to make something similar for the Titan Vehicles mod.
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Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Thick Roof Miner
When a thick roof collapses the roof is actually destroyed, but the collapsed rocks left behind are now much more durable and will take serious effort to remove.
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Trains of the Rim
Trains of the Rim Overview Trains of the Rim revolutionizes your colony's bulk transportation options by introducing a railway vehicle system.
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Trash Mod [1.5]
TRASH MOD This aims to make trash and waste management a more fundamental gameplay element to Rimworld.
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Therapy
This mod allows you to let skilled colonists perform therapy on others to remove negative memories.
- combat
Turret Vanilla Retexture and Industrial theme
Turret Retexture industrial Theme This mod was created to make the turret graphics look more in line with AOBA mod
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Underground Power Conduits
A small mod which simply lets you build power conduits underground.
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Underground Power Conduits [Fr]
Traduction française du mod : Underground Power Conduits Un petit mod qui vous permet simplement de construire des conduits d'alimentation sous terre.
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Universal Lift Structure
Universal Lift Structure (ULS) allows you to temporarily retract any building into the ground.
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Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
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Vanilla Animals Expanded [Fr]
Traduction française du mod : Vanilla Animals Expanded Vanilla Animals Expanded est un gros mod qui contient presque tous les modules précédents de Vanilla Animals Expanded, cette fois fusionnés en un seul gros mod.
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Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Apparel Expanded — Accessories [Fr]
Traduction française du mod : Vanilla Apparel Expanded — Accessories.
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Vanilla Backstories Expanded [Fr]
Traduction française du mod : Vanilla Backstories Expanded Vanilla Backstories Expanded est un mod suggéré par mes mécènes juste après la sortie de Vanilla Backgrounds Expanded et tout le monde pensait que c'était le mod qui ajoutait les histoires.
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Books Expanded [Fr]
Traduction française du mod : Vanilla Books Expanded Lien : Vanilla Books Expanded est un mod permettant à vos colons de transmettre leurs connaissances et leurs compétences aux autres.
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Vanilla Chemfuel Expanded - Unofficial Expansion
Do not update to 1.6 without my permission. The mod will be updated by me. feel free to join for mod news and discussion: Vanilla Chemfuel Expanded - Unofficial Expansion was created to utilize the pipelines' framework created by Vanilla Expanded Team. It builds and expands upon
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Chemfuel Expanded Retexture and Restyle
Yes! Yes! , same reason "Since I wanted my base to look harmonious and stylish, I created this mod." ***** This mod only changes certain buildings. ****** What has changed?
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Vanilla Chemfuel Expanded [Fr]
Traduction française du mod : Vanilla Chemfuel Expanded Vanilla Chemfuel Expanded est un petit mod créé pour montrer ce dont le nouveau code de réseau de tuyaux est capable dans Vanilla Expanded framework.
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Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
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Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
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Vanilla Expanded Framework [Fr]
Traduction française du mod : Vanilla Expanded Framework Vanilla Expanded Framework intègre une multitude de fonctionnalités pour différents mods afin de nous permettre d'améliorer les performances en évitant de dupliquer le code entre plusieurs mods.
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Vanilla Factions Expanded - Ancients
The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded - Architect [Fr]
Traduction française du mod Vanilla Furniture Expanded - Architect.
- furniture
Vanilla Furniture Expanded - Art [Fr]
Traduction française du mod : Vanilla Furniture Expanded - Art.
- furniture
Vanilla Furniture Expanded - Farming [Fr]
Traduction française du mod : Vanilla Furniture Expanded - Farming.
- furniture
Vanilla Furniture Expanded - Medical Module [Fr]
Traduction française du mod : Vanilla Furniture Expanded - Medical Module.
- furniture
Vanilla Furniture Expanded - Power [Fr]
Traduction française du mod : Vanilla Furniture Expanded - Power.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Security [Fr]
Traduction française du mod : Vanilla Furniture Expanded - Security.
- furniture
Vanilla Furniture Expanded - Spacer Module [Fr]
Traduction française du mod : Vanilla Furniture Expanded - Spacer Module.
- furniture
Vanilla Furniture Expanded - Production [Fr]
Traduction française du mod : Vanilla Furniture Expanded - Production.
- furniture
Vanilla Furniture Expanded Pack [Fr]
Traduction française du mod : Vanilla Furniture Expanded Pack Ce mod ajoute un pack de mobilier étendu basé sur d'autres mods de la série Vanilla Expanded.
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Hairs and Beards Retextured
Overview A retexture to the hairs from the base game, and this is intended to be used with Facial Animation heads.
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Vanilla Helixien Gas Expanded [Fr]
Traduction française du mod : Vanilla Helixien Gas Expanded Vanilla Helixien Gas Expanded est un tout nouveau mod pour la sortie de RimWorld 1.
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Ideology Expanded - Splits and Schisms
1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,
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Vanilla Nutrient Paste Expanded [Fr]
Traduction française du mod : Vanilla Nutrient Paste Expanded Vanilla Nutrient Paste Expanded est un petit mod créé pour montrer ce dont le nouveau code de réseau de tuyaux est capable dans le cadre de Vanilla Expanded.
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Vanilla Nutrient Paste Expanded: Deep Vat
Integrated in VNPE Reimagined Progression since Rimworld v1.
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Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
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Vanilla Plants Expanded - More Plants [Fr]
Traduction française du mod : Vanilla Plants Expanded - More Plants Vanilla Plants Expanded - More Plants est un module additionnel pour Vanilla Plants Expanded de l'équipe Vanilla Expanded.
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Vanilla Plants Expanded - Mushrooms [Fr]
Traduction française du mod : Vanilla Plants Expanded - Mushrooms Vanilla Plants Expanded - Mushrooms est un module optionnel pour Vanilla Plants Expanded qui ajoute une variété de nouveaux champignons.
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Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
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Vanilla Plants Expanded - Succulents [Fr]
Traduction française du mod : Vanilla Plants Expanded - Succulents.
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Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Races Expanded - Sanguophage [Fr]
Traduction française du mod : Vanilla Races Expanded - Sanguophage Voici Vanilla Races Expanded - Sanguophage, un mod passionnant qui ajoute une couche de profondeur captivante au monde de Rimworld.
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Vanilla Social Interactions Expanded [Fr]
Traduction française du mod : Vanilla Social Interactions Expanded.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
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Vanilla Trading Expanded [Fr]
Traduction française du mod : Vanilla Trading Expanded Vanilla Trading Expanded est notre vision du système d'échange dans RimWorld, destinée à ajouter un peu d'aléatoire, de planification et de stratégie au système d'échange.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Vanilla Vehicles Expanded [Fr]
Traduction française du mod : Vanilla Vehicles Expanded Vanilla Vehicles Expanded est un mod très attendu qui utilise le framework Vehicles de Smash Phil.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Non-Lethal [Fr]
Traduction française du mod : Vanilla Weapons Expanded - Non-Lethal.
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Vehicle Map Framework
Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.
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Vehicle Dubs Needs Fix
Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.
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VFE - Ancients: Vault Technology
1.6 update At the moment, I am working on other projects and I do not intend to update this mod at least for now, but its functionality is partially transferred to Scorpio's VQE Ancients Craftable. Description This mod adds the ability to build defensive and production structures
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VFE: Mechanoids Assemble Mechanoid Components
Allows you to assemble mech components at the advanced assembler The price is 2 advanced components, 15 uranium, 20 gold and 10 plasteel
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VTE - Proxy Heat Patch
Patch allowing proxy heat to affect furniture surrounding heat sources.
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VVE: Tier 3 Upgrades
Ever since I learned Oskar Potocki isn't planning on adding upgrades to Tier 3 vehicles, I've been hard at work making an upgrade pack of my own.
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Walls are solid
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.
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VV - New Harvest
Version: 10.0 RimWorld has always been one of my favorite games, a place where storytelling, creativity, and chaos come together in the best possible way. For years, I dreamed of creating something for it, something personal. VV - New Harvest is my very first mod, and it’s the re
- weapons
Warhammer 40.000 - Imperium Weaponry
Warhammer 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and
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Warhammer 40.000 - Abhumans [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces some of more known Abhumans of the Warhammer 40.
- weapons
Weapon Upgrade
Use the machining table to combine low-quality weapons into a higher-quality weapon.
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Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
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XVI-MECHFRAME
This mod adds a new kind of manned mechanical combat armor that dominates battlefield with their unique weapon and skillset and protects your colony.
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Yet Another Research Tree (YART)
Yet Another Research Tree (YART) Yet Another Research Tree replaces the vanilla research tree with a cleaner, far more readable version.
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[1.5] Odz Suits
Suits for any occasion Suits must be researched About to negotiate with a hostile faction?
- furniture
[ATW] House Decor
Adds miscellaneous decor items to spruce up your bases visually, including artificial plants, candles, decorative windows, curtains and an aquarium.
- furniture
[ATW] House Decor [Fr]
Traduction française du mod : House Decor Ajoute divers éléments de décor pour embellir visuellement vos bases, notamment des plantes artificielles, des bougies, des fenêtres décoratives, des rideaux et un aquarium.
- furniture
[DEPRECATED] Vanilla Furniture Expanded Pack
==================================================== This mod has been deprecated and splitted into separate modules for 1.
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[DHM]Organized Trade Pod System
Organized Trade Pod System Tired of trade goods scattering chaotically?
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[DHM]Roofvent(for MultiFloors)
Why can't the hot underground air be released to the outside?
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[DHM]Vertical_Lift(for MultiFloors)
2025.03.20 - Tick improvement. - bug fix How long do I have to carry heavy luggage up the stairs? In this age of flying spaceships? The installation cost is burdensome, but the performance is assured! Experience DHM’s logistics system! 2025.01.23 - bug fix - sending and receivi
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[DHM]Vertical_wiring(for MultiFloors)
2025.03.20 - Remove unnecessary effects. - tick improvement - Existing save files can be used Install a vertical wire box connecting the upper and lower batteries. Install vertical wire boxes on the upper and lower floors, and attach batteries to both wire boxes. If it works prop
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[JF] Geometric Floors
Updated to 1.6 Introduction This mod is intended to add a variety of floors that flavour your aesthetic experience in RimWorld. These floors are with geometric patterns, some are even gilded, most suitable for your noble pawns. Features 16 types of floors with geometric patterns.
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[JF] Geometric Floors [Fr]
Traduction française du mod : Geometric Floors Ce mod est destiné à ajouter une variété de sols qui apportent de la saveur à votre expérience esthétique dans Rimworld.
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[KV] More Trait Slots
1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up
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[Legacy] Realistic Human Sounds (Continued)
Update of LimitedS mod The release of RimWorld 1.
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[NL] Facial Animation - Experimentals
Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".
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[Og] Immersive Filter
Description: This mod adds a filter system to vanilla RimWorld that changes with the seasons and weather.
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[Og] Automatic Power Switch
Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?
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[RH2] BCD: First Aid
Save precious time during the golden hour of survival with this first aid mod!
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
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[SYR] Doormats
Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.
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[SYR] Set Up Camp [Fr]
Traduction française du mod : Set Up Camp Installez votre camp, une fois de plus !
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[WH40K]Adeptus Mechanicus: Armoury
This mod adds weapons and apparel from the Warhammer 40k universe.
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[WH40K]Adeptus Mechanicus: Magos Xenobiologis
RimWorld 1.2, 1.3 This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod. Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids) Factions marked as Hidden do not
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[WH40K]Adeptus Xenobiologis: Aeldari
RimWorld 1.2, 1.3 Adds Warhammer 40k Eldar as playable Humanoid Alien Race. Includes native support for Combat Extended. An Eldar is Required to Build and Research Eldar Technologies Contents Races: Eldar - Humanlike Wraithguard - Animal/mechanoid Dark Eldar - Humanlike Talos Pai