// Steam Workshop · by Arataj

Modlist for Ytes.exe

A set of mods for Ytes to use hope it works

Load order

786 mods
  1. 1trickPwnyta's Odyssey Patch
    management

    1trickPwnyta's Odyssey Patch

    This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  2. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  3. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  4. Additional Hero Backgrounds
    management

    Additional Hero Backgrounds

    What does this do? This is a collaboration between me and other talented modders to bring a curated selection of additional modded hero characters as background wallpapers. Do I need the associated mods for the respective background to appear? You need the Charmweaver, Gnoblin, a

  5. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  6. Alien Biome Remover
    Stale
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    Alien Biome Remover

    What is this? This is a fairly opinionated mod designed for modlists with alien planet options installed. The functions of this mod will definitely not be to everyone's taste, hence why it's its own mod and not bundled into an existing patch. Why was this made? I love the new pla

  7. Allies are Helpful
    Stale
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    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  8. Alpha Biomes
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    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  9. Alpha Implants
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    Alpha Implants

    Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.

  10. Always Start in Daytime
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    Always Start in Daytime

    What does this do? Makes all new runs start at noon. Why? I always thought that a lot of the time new players' first impressions of the game are clouded if they're using darkness mods, so if you want all of your runs to start with the bright clear daytime here ya go. Credits C# b

  11. Ancient Armory
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    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  12. Ancient Armory for Ancients
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    Ancient Armory for Ancients

    A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.

  13. Ancot Library
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    Ancot Library

    Framework of Ancot's Races.

  14. Animal Traits System
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    Animal Traits System

    Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.

  15. Any Pawn Can Repair Mechs
    Stale
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    Any Pawn Can Repair Mechs

    Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"?

  16. Appliances Expanded
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    Appliances Expanded

    What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.

  17. Apparel Ownership
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    Apparel Ownership

    Intro I created this mod to give apparel an ownership property since I was too frustrated by pawns stealing each others' stuff.

  18. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  19. Art on Neolithic Weapons
    Stale
    weapons

    Art on Neolithic Weapons

    This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.

  20. Atelier (Continued)
    Stale
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    Atelier (Continued)

    Original mod by ggfirst Update and new enhancements courtesy of Bradson, continued with ggfirst's permission.

  21. Asimov
    Stale
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    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  22. Auto Self-Tend
    ↑ Updated
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    Auto Self-Tend

    Auto Self-Tend Description Auto Self-Tend is a quality-of-life mod that automatically enables the self-tend feature for colonists based on their medical skill level.

  23. Auto-Extract Genes
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    Auto-Extract Genes

    Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.

  24. Auto-repair On
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    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  25. Automatic Night Owl
    Stale
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    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  26. Bad Can Be Good (Continued)
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    Bad Can Be Good (Continued)

    Update of Neceross mod Those bad traits that everyone skips are now not as bad.

  27. Basic Dropdowns
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    Basic Dropdowns

    What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just

  28. Batch Install
    Stale
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    Batch Install

    make you able to batch install and reinstall while selecting multiple buildings.

  29. Beauty Matters
    Stale
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    Beauty Matters

    You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?

  30. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  31. Better Mod Menu
    Stale
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    Better Mod Menu

    Add additional features to the Mod Menu Features Show dlcs and mods counts Allow scrolling modlist while dragging Separate search bars for enabled and disabled mods Choose mod background color Make mod description more readable Known Issues Drag and dropping multiple mods to acti

  32. Better money
    Stale
    management

    Better money

    This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview

  33. Better Pawn Control
    Stale
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    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  34. Better Records Tab (Continued)
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    Better Records Tab (Continued)

    Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quick

  35. Better Pyromania
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    Better Pyromania

    This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.

  36. Better Scroll Bars
    Stale
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    Better Scroll Bars

    The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.

  37. Better Vomit
    ↑ Updated
    management

    Better Vomit

    Makes vomit a bit more realistic looking, no more bright yellow.

  38. Better Traders Guild
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    Better Traders Guild

    About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.

  39. Better Trees
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    Better Trees

    A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.

  40. BetterInfoCard
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    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  41. BetterWeight
    Stale
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    BetterWeight

    Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?

  42. Big and Small - Framework
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    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  43. Big and Small - Genes & More
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    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  44. Big and Small - Weapons
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    weapons

    Big and Small - Weapons

    More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

  45. Big and Small - Yokai
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    Big and Small - Yokai

    Because clearly there isn't enough eastern stuff on the Rimworld Workshop.

  46. Big Bed Buff
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    Big Bed Buff

    If a pawn has a big bed to themselves, they get a +4 mood buff.

  47. Biome Transitions
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    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  48. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  49. Biotech Mechanoid Retexture
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    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  50. Blood Animations
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  51. Blood Color Genes
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    Blood Color Genes

    Do you have an insect-based xenotype that just has lame old human blood?

  52. Blueprints Forked - 1.6
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    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  53. Bodyparts Rot
    No 1.6
    management

    Bodyparts Rot

    Any natural bodyparts/organs left lying around will rot unless frozen, like meat.

  54. Capture Them (Continued)
    Stale
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    Capture Them (Continued)

    Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?

  55. Caravan Mood Buff
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    Caravan Mood Buff

    Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?

  56. Caravan Skill Sort
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    Caravan Skill Sort

    Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.

  57. Cat Hiss
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    Cat Hiss

    Turn every cat into a tactical mastermind!

  58. Character Editor
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    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  59. Children Can Learn Fast
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    Children Can Learn Fast

    Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.

  60. Chill the Fork Out
    Stale
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    Chill the Fork Out

    Does your pawn need to take a break, but they just keep on working instead?

  61. Choose Where To Land
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    Choose Where To Land

    Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.

  62. Chisel Statue
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    Chisel Statue

    This is a simple mod that allows you to chisel off specific bits of apparel from statues.

  63. Choose Your Medicine
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    Choose Your Medicine

    First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg.

  64. ChordedKeybinds
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    ChordedKeybinds

    Chorded Keybinds Chorded Keybinds adds support for key chords (e.

  65. Common Sense
    Stale
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    Common Sense

    Allows your pawns to act smarter.

  66. Comms Console Retexture
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    Comms Console Retexture

    Retexture of the vanilla and VE Variations' Comms Console to make it fit alongside my other console mods with more variants.

  67. Compact Work Tab (Continued)
    Stale
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    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  68. Compatibility On Hover
    No 1.6
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    Compatibility On Hover

    A simple mod that shows pawn "compatibility" when hovering over them in a starting pawn selection menu.

  69. Concerts For All
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    Concerts For All

    Did you know Concerts can only be held by pawns with noble titles?

  70. Configurable Dynamic Weapon Cooldown
    weapons

    Configurable Dynamic Weapon Cooldown

    Update2 I was made aware of a bug that made things like vanilal skills expanded/alpha skills touching weapon cooldown to actualy turn this math into a nerf instead of a buff.

  71. Consistent Text
    ↑ Updated
    management

    Consistent Text

    What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to

  72. Consistent Textures
    management

    Consistent Textures

    What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run

  73. Continue Button
    Stale
    management

    Continue Button

    About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.

  74. Corpse Description Fix
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    Corpse Description Fix

    What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu

  75. Copy Mod-ID to Clipboard
    Stale
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    Copy Mod-ID to Clipboard

    What does this do? This is a tool mainly for developers to allow them to quickly click on a Mod's ID in the modlist and copy it to their clipboard. That's it? Yeah. Credits Taranchuk - C# wizard

  76. Corpse info
    Stale
    management

    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  77. CorpseTab
    No 1.6
    management

    CorpseTab

    Overview Do you have any experience with that scavenge corpses killed by carnivorous when starting game?

  78. Covered Ugly Thought Nullifier
    management

    Covered Ugly Thought Nullifier

    Nullifies the Ugly social thought when the target pawn is fully covered by a single apparel item (burka-like coverage).

  79. Cut plants before building (Continued)
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    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  80. Cultural names: Stellic
    Stale
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    Cultural names: Stellic

    Improves the name generation for Stellic (Imperial) culture: - Female last names are properly feminised on character generation - Overhauled name lists, with roughly 10x more last names It is rather obvious that Stellic culture names (used by the Empire faction in the Royalty DLC

  81. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  82. Dark Ages : Crypts and Tombs
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    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  83. Dark Ages : Medieval Tools
    Stale
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    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  84. Davai's Sorted Categories
    ↑ Updated
    management

    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  85. Deathrest Pauses Biological Age
    Stale
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    Deathrest Pauses Biological Age

    In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.

  86. Death-Sentence
    Stale
    management

    Death-Sentence

    This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.

  87. Declutter UI
    ↑ Updated
    management

    Declutter UI

    A lightweight utility mod designed to declutter Rimworld's UI.

  88. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  89. Dependency Overdose Fix
    Stale
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    Dependency Overdose Fix

    Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.

  90. Dev QOL
    Stale
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    Dev QOL

    🛠️ QOL Dev Features ✅ Adds a convenient window to spawn any item How to use?

  91. Development Keybinds
    Stale
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    Development Keybinds

    What is this? This is a mostly developer/tinkerer focused mod that lets you bind commands from your developer palette to keys on your keyboard. There is also a mod option to let you have the binds work even outside of developer mode. Why was this made? Here are some examples of w

  92. Dire Raids (Continued)
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    Dire Raids (Continued)

    Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.

  93. Discoveries
    management

    Discoveries

    Background Just a few weeks ago, I was watching someone play Breath of the Wild and was reliving the feeling of awe I got from first playing that game.

  94. Divine Order
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    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  95. Dragon Genetics
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    Dragon Genetics

    Adds dragon genetics from Dragons Descent to Vanilla Genetics Expanded, as well as nine hybrids: the dracowolf, dracoraptor, thrumdragon, dragonrat, gastragon, dracharachnid, dracodile, cassodragon, and aviagon.

  96. DragonBond
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    DragonBond

    Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f

  97. Dragons of the Rim
    Stale
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    Dragons of the Rim

    Adds 2 new xenotypes, 2 new factions and several new genes.

  98. DragSelect
    Stale
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  99. Draw It
    Stale
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    Draw It

    «Officer, did you really code a graphic editor inside RimWorld?

  100. Draw From Center
    Stale
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    Draw From Center

    Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.

  101. Dress a Corpse
    Stale
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    Dress a Corpse

    Do you wish to give your recently departed pawns the emotional send off they deserve?

  102. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  103. Drop FX
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    Drop FX

    1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this

  104. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  105. Dubs Bad Hygiene: StallDoorFix
    medical

    Dubs Bad Hygiene: StallDoorFix

    Short Description: Fix the graphic issue (T shape) of stall door when dubs hygiene and rebuild are used together.

  106. Dubs Mint Menus
    Stale
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  107. Dubs Break Mod
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    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  108. Dubs Mint Minimap
    Stale
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    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  109. Easy Upgrades (Continued)
    ↑ Updated
    management

    Easy Upgrades (Continued)

    Update of ToyWalruss mod - Should now update graphics on update or downgrade to better work with mods like Quality Of Building - Added support for the workbenches in VGP Garden Gourmet and VGP Garden Fabrics - Added support for Vanilla Furniture Expanded - Production - Added supp

  110. Dubs Performance Analyzer
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    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  111. EBSG Framework
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    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  112. Echoes of the Rim
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    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  113. EdB Prepare Carefully
    Stale
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    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  114. Elden Rim: Armory
    Stale
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    Elden Rim: Armory

    Welcome to the re-release of my original Elden Rim mod!

  115. Elk Retexture
    Stale
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    Elk Retexture

    Changes the Elk texture from the legless version to be more visually similar to the deer.

  116. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  117. EndlessGrowth
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    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  118. Epitaph
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    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  119. Erin's Baldur's Gate 3 Hairs
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    Erin's Baldur's Gate 3 Hairs

    Inspired by recent mod releases, I've decided to add some hairstyles from Baldur's Gate 3!

  120. Even Storage
    storage

    Even Storage

    Videos: Video 1: Even Storage Video 2: Even Storage + Tidy Storage Even Storage You have two mortar positions at opposite ends of your base, each with its own shell storage.

  121. Explicit Timings
    Stale
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    Explicit Timings

    Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks.

  122. Explosive Radius (Continued)
    Stale
    weapons

    Explosive Radius (Continued)

    Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.

  123. Export and Import Mod Settings
    management

    Export and Import Mod Settings

    Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.

  124. Face Down
    Stale
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    Face Down

    Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.

  125. Faction Display Fix
    Stale
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    Faction Display Fix

    Details Vanilla RimWorld does not account for setups with many modded factions.

  126. Fantasy Factions
    Stale
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    Fantasy Factions

    A simple mod that incorporates Fantasy races Xenotypes and factions using those Xenotypes.

  127. Fantasy Of The Rim
    Stale
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    Fantasy Of The Rim

    Fantasy of the Rim is an expansion of the Biotech DLC, introducing a rich fantasy experience to the game.

  128. Fantasy Psycast Tree Tab Patch
    Stale
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    Fantasy Psycast Tree Tab Patch

    Description A quick mod I made for someone on the Medieval Overhaul discord server to move several Psycast Trees into the new psycast tabs added in JoeOwnage's RPG Adventure Flavour Pack - Fork.

  129. Fast Author Confirm (Continued)
    management

    Fast Author Confirm (Continued)

    This is a continuation of Dazz Aephiex's mod I long stopped playing rimworld myself and probably won't update any of these.

  130. Stale
    management

    FemaleApparelVariants

    This mod provides a way to load, on the fly, a different apparel texture for thin, fat and hulk females if the texture exists (loaded by another mod).

  131. Ferny's Mod Configs
    ↑ Updated
    management

    Ferny's Mod Configs

    What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kin

  132. Fishnets for Nal's Realistic Body
    No 1.6
    management

    Fishnets for Nal's Realistic Body

    1.6| see the wardrobe mod that contains this and others if you cant stand the new version, this should "just work" if you ignore the version error, dont expect it to stay up forever though. ==========================================================================================

  133. Fix Styled Blueprints
    Stale
    management

    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  134. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  135. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  136. Flooring Floors
    Stale
    furniture

    Flooring Floors

    A wide collection of clean looking flooring.

  137. Floors Are (Absolutely) Worthless
    Stale
    management

    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  138. Follow Me 1.6 "port"*
    Stale
    management

    Follow Me 1.6 "port"*

    *IT'S NOT A PORT... SAYING THIS TO MAKE THE USER TRUE WINGER HAPPY I did not made this mod. I DON'T KNOW HOW IT WORKS. I ONLY MADE IT COMPATIBLE BY ADDING "1.5, 1.6" ON THE "ABOUT" FILE. If you came here to say that i didn't port anything, i uploaded someones work without permiss

  139. Follow Target
    management

    Follow Target

    Simple mod to order a pawn to follow another pawn, through the right-click context menu.

  140. Food Alert (Continued)
    management

    Food Alert (Continued)

    Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac

  141. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  142. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  143. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  144. Foxes Aren't Suicidal(continued)
    Stale
    management

    Foxes Aren't Suicidal(continued)

    Original Author: Thundercraft Original Description: This uses an xpath patch to reduce the {maxPreyBodySize} of foxes, preventing them from preying on humans (such as your colonists) or large animals.

  145. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  146. FriendRivalPatch
    Stale
    management

    FriendRivalPatch

    FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'.

  147. FSharp.Core
    Stale
    management

    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  148. Fuck Embrasures
    Stale
    management

    Fuck Embrasures

    What does this do? This removes embrasures. Supported mods - Medieval Overhaul - Combat Extended

  149. Fuck Learning Helper
    Stale
    management

    Fuck Learning Helper

    What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c

  150. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  151. Gene Ledger
    management

    Gene Ledger

    Gene Ledger Gene Ledger is a technical utility for RimWorld (Biotech DLC) that provides a centralized database for tracking and locating genetic material currently present on the map.

  152. Generally More Research
    ↑ Updated
    management

    Generally More Research

    What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel

  153. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  154. Gerrymon's Medieval DBH Retexture
    management

    Gerrymon's Medieval DBH Retexture

    Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.

  155. Gerrymon's Upscaled Vanilla Textures
    management

    Gerrymon's Upscaled Vanilla Textures

    Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.

  156. Giddy-Up 2 - Continued
    ↑ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  157. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  158. Go the Fork to Sleep
    Stale
    management

    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  159. GonDragon's Tech Tree
    Stale
    management

    GonDragon's Tech Tree

    This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod.

  160. Goodwill Preview
    management

    Goodwill Preview

    Features & How to Use Displays faction goodwill changes in the transport pod launch dialog.

  161. Graphic Chair Overhaul 2
    management

    Graphic Chair Overhaul 2

    Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.

  162. Graying Hair
    Stale
    management

    Graying Hair

    Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.

  163. GroundClear
    Stale
    management

    GroundClear

    Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?

  164. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  165. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  166. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  167. Hard Vacuum
    Stale
    management

    Hard Vacuum

    10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.

  168. Haul After Stripping
    Stale
    management

    Haul After Stripping

    Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.

  169. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  170. HEAVY Snow
    Stale
    management

    HEAVY Snow

    Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.

  171. Help me build
    Stale
    management

    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  172. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  173. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  174. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  175. Huscarl Power Armor Vac 1.6
    Stale
    combat

    Huscarl Power Armor Vac 1.6

    Updated for 1.6 + Odyssey - Added vac and toxic resistances to Huscarl Power Armor. Vac values are identical to a vac suit in base Odyssey. - Minor XML fixes Craftable after Huscarl armor research Original Mod *** Mod will be maintained by myself indefinitely until original mod a

  176. I Cant Fix That
    management

    I Cant Fix That

    This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.

  177. I Know Where You Sleep
    Stale
    management

    I Know Where You Sleep

    A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.

  178. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  179. Impassable Containment Structures
    Stale
    management

    Impassable Containment Structures

    What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.

  180. Incident Person Stat (Continued)
    Stale
    management

    Incident Person Stat (Continued)

    Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

  181. Initial Motivation
    Stale
    management

    Initial Motivation

    This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!

  182. Inject Genes
    Stale
    management

    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  183. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  184. Inspired Conversion
    Stale
    management

    Inspired Conversion

    Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.

  185. IVF Equality
    Stale
    management

    IVF Equality

    Adds "extract sperm sample" as a male version of "extract ovum".

  186. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  187. Kijin Race 3.0
    Stale
    management

    Kijin Race 3.0

    About Good old Kijin Race is now back with 1.

  188. KlopKots Target Priority
    Stale
    management

    KlopKots Target Priority

    The mod adds optional designators for hostile pawns and turrets to set them as priority or ignored targets, and optional designator for player's pawns to set them follow or ignore Target Priority rules.

  189. Last Visited (Continued)
    Stale
    management

    Last Visited (Continued)

    Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.

  190. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  191. Leaf Skirt
    Stale
    management

    Leaf Skirt

    A simple leaf skirt. Like, really simple. Doesn't use any materials, but doesn't provide much of anything in the way of protection or insulation. Craftable only at the crafting spot. For naked brutality, single-pawn scenarios! Or just if your pawns need a leaf skirt for reasons,

  192. Less Stupid Romance Attempt (Continued)
    management

    Less Stupid Romance Attempt (Continued)

    Update of Dazz Aephiex mod - Removed legacy HugsLib requirement I long stopped playing rimworld myself and probably won't update any of these.

  193. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  194. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  195. Limit Quest Pawns
    Stale
    management

    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  196. Limitless Deathrest
    Stale
    management

    Limitless Deathrest

    Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked.

  197. Linkable Groups
    ↑ Updated
    management

    Linkable Groups

    Linkable Groups is a universal framework for managing linkable buildings in large modlists.

  198. Linkables Info Expanded
    Stale
    management

    Linkables Info Expanded

    Provides full information of the stats linkable facilities provide in the information window.

  199. Linked Planters
    Stale
    management

    Linked Planters

    Makes it possible to link plant growers (like hydroponics basins) together.

  200. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  201. Loading Screen Repository
    management

    Loading Screen Repository

    While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since

  202. Long Range Mineral Scanner Retexture
    Stale
    management

    Long Range Mineral Scanner Retexture

    Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures.

  203. [LM] LusTech Unique Weapons
    weapons

    [LM] LusTech Unique Weapons

    A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.

  204. Maru Race
    management

    Maru Race

    One day during a blizzard, an explorer who had been walking on the mountain trails of rimworld for a long time returned to his settlement.

  205. Mech Colors
    Stale
    combat

    Mech Colors

    Set individual colors for each mech, for each mech group and/or for each mechanitor.

  206. Mech Work Tab
    Stale
    combat

    Mech Work Tab

    Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.

  207. Mechs can brew
    Stale
    management

    Mechs can brew

    For some reason, Tynan felt the need to specifically disallow mechanoids from operating the brewery or interact with fermenting barrels.

  208. Mechs Don't Die
    Stale
    management

    Mechs Don't Die

    Changes the "Death: " message to "Destroyed: " for mechs.

  209. Medieval Backstories Patch
    Stale
    management

    Medieval Backstories Patch

    A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.

  210. Medieval Coastal Outfits
    Stale
    management

    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  211. Medieval Fantasy Psycaster Raids
    management

    Medieval Fantasy Psycaster Raids

    As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.

  212. Medieval Fantasy Themed Rare Resources
    Stale
    management

    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  213. Medieval Fantasy Themed Relic Quests
    Stale
    management

    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  214. Medieval Fridge
    Stale
    storage

    Medieval Fridge

    Since Medieval Overhaul added it's own ice mechanic I've been meaning to ditch Rimedieval's Ice addon but I could never part with it despite the duplicate functions.

  215. Medieval Overhaul
    management

    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  216. Medieval Signs
    Stale
    management

    Medieval Signs

    Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.

  217. Medieval Transport
    Stale
    management

    Medieval Transport

    This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).

  218. Medieval Undead Hordes
    Stale
    management

    Medieval Undead Hordes

    Patches the Undead Horde Factions from the Vampires, Demons, and the Undead mod to use only medieval technology and pawn-types.

  219. Medieval_fantasy_equipment冠军侯灵能铠甲
    management

    Medieval_fantasy_equipment冠军侯灵能铠甲

    CE yes!!! 兼容中世纪模组,兼容CE,本模组不带任何武器,图中的武器来自战锤精灵mod 装备能与每个符合原版身形的服装战甲搭配,很帅很酷,不建议为肥胖人士穿戴,硬是要穿的话只能穿戴老款带有延展性的装备(你怎么会让你的王牌骑士是一个大肥胖子来呢?!!!) 灵能铠甲有着大量的心熵消散和精神敏感度,专门为各种类型的灵能战士提供正义支持! 1.6版本拥有更加强悍的状态属性加成和回血效果,未来会持续更新中世纪原版ICE风格的中世纪套装 注意:如果出现GJH为关键词的红字,无视即可,它是检测其他模组用来防止断肢的代码 6/22:更新一款气球飞船,载重2500

  220. Medieval Overhaul Integration Fixes
    Stale
    management

    Medieval Overhaul Integration Fixes

    Fixes integration issues with Medieval Overhaul, including: - Ensures Medieval Overhaul research shelves properly connect to Simple Research Bench - Adds tall end table as a linkable facility to all Medieval Overhaul beds (straw beds, wicker beds, etc.

  221. Mid-Save-Saver Continued
    Stale
    management

    Mid-Save-Saver Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  222. Misstall's Armor and Uniforms
    combat

    Misstall's Armor and Uniforms

    ================================================== November 22 Aliaile Race Now fully compatible with the Aliaile body type, allowing characters to wear this mod’s apparel seamlessly.

  223. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  224. Monochrome Impid Hairs
    Stale
    management

    Monochrome Impid Hairs

    Tiny tweak to impids, turning their natural hair color from a yellow-orange to black or white.

  225. Mood Matters
    Stale
    management

    Mood Matters

    Mood Matters Makes various stats scale to the colonist's mood.

  226. More Drug Genes
    Stale
    management

    More Drug Genes

    This mod adds chemical genes for Ambrosia.

  227. More IVF Info
    management

    More IVF Info

    Ever lost track of which race an ovum came from, or what genes it contains?

  228. More Milkable and Shearable Animals
    Stale
    management

    More Milkable and Shearable Animals

    Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool!

  229. More Orders
    Stale
    management

    More Orders

    What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P

  230. More Pause Events
    Stale
    management

    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  231. More Prop Categories
    Stale
    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  232. Morphs Assorted: No Crushed Bodies
    Stale
    management

    Morphs Assorted: No Crushed Bodies

    What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp

  233. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  234. Multi Analyzer Retexture
    Stale
    management

    Multi Analyzer Retexture

    I was so glad to hear that Oskar had finally updated the VE Textures mod to now retexture all the missing textures like the newer DLCs and the multi analyzer.

  235. Multiplayer
    management

    Multiplayer

    This mod allows you to play full games of RimWorld together with your friends.

  236. Music Manager (Continued)
    management

    Music Manager (Continued)

    Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.

  237. Name Your Entities
    Stale
    management

    Name Your Entities

    What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!

  238. Mythic Ages: Megafauna Bestiary
    management

    Mythic Ages: Megafauna Bestiary

    Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.

  239. Nerfed Fecal Sludge
    Stale
    management

    Nerfed Fecal Sludge

    Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience.

  240. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  241. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  242. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  243. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  244. Nightmare Core
    Stale
    management

    Nightmare Core

    What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b

  245. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  246. No Disabled Factions In Quests
    Stale
    management

    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  247. No Factory Floor Requirement
    management

    No Factory Floor Requirement

    What is this? This lets you place factories anywhere. Enjoy! That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the requirement is no longer present.

  248. No Hemogen Farm Medical Alert
    Stale
    medical

    No Hemogen Farm Medical Alert

    Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.

  249. No Ingredient List Limit
    Stale
    management

    No Ingredient List Limit

    Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.

  250. No Max Bills: Redux
    Stale
    management

    No Max Bills: Redux

    Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit.

  251. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  252. No More Lethal Damage Threshold
    Stale
    management

    No More Lethal Damage Threshold

    Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?

  253. No Version In Pause Menu
    Stale
    management

    No Version In Pause Menu

    This mod makes it so the game does not display the version info in top left when game is paused.

  254. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  255. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  256. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  257. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  258. Numbers Trait AddOn
    Stale
    management

    Numbers Trait AddOn

    Add support for showing pawn's traits in the Numbers panel.

  259. Nurse Job
    Stale
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    Nurse Job

    Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.

  260. Offspring Inherit Xenogenes (Continued)
    Stale
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    Offspring Inherit Xenogenes (Continued)

    Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.

  261. Omni Tab
    management

    Omni Tab

    Tired of opening a dozen info cards just to decide which weapon, shirt, floor, crop, animal, or pawn is actually better?

  262. Outland - Genetics
    Stale
    management

    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  263. Outpost Manager
    management

    Outpost Manager

    === MOD DESCRIPTION === This mod creates a menu that lets you manage your outposts.

  264. Oxygen Detector
    Stale
    management

    Oxygen Detector

    This mod adds a new building called the Oxygen Detector.

  265. P-Music
    Stale
    management

    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  266. Pacing Manager
    management

    Pacing Manager

    What is this? This is a fully configurable tool for you as a user/developer to pace your game however you'd like. This is a mod designed for people using large modlists with tech traversal, like my modpack. By default this mod does nothing. Features Multiply research points for a

  267. Parka Retexture
    Stale
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    Parka Retexture

    A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.

  268. Party Your F****** Ass Off (Continued)
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    Party Your F****** Ass Off (Continued)

    Update of Captain Muscles (Nathan Harbour)s mod based on the continued version by Khobs - No longer needs Harmony It's time to party!

  269. Pawn Editor
    Stale
    management

    Pawn Editor

    Steer the story in the direction you want it to go.

  270. Pawn Name Variety (Continued)
    Stale
    management

    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  271. Pawn Notes
    Stale
    management

    Pawn Notes

    Adds a new button in the log tab of your pawn that allows you to take custom notes Commissioned by: Ezfi Credits: Code - Nalzurin Art - Ezfi Want to commission a mod and need a coder?

  272. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  273. Perfect Placement
    management

    Perfect Placement

    Perfect Placement Perfect Placement improves build placement by letting you rotate with the mouse before placing.

  274. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  275. Perishable (and More)
    management

    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  276. Permanent Enemies Never Flee
    Stale
    management

    Permanent Enemies Never Flee

    Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.

  277. Perspective: Paths Continued
    Stale
    management

    Perspective: Paths Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  278. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  279. Pilot Console Retexture
    Stale
    management

    Pilot Console Retexture

    Retexture of the Odyssey's gravship Pilot Console to make it fit alongside my other console mods with more variants.

  280. Pipette Tool
    Stale
    management

    Pipette Tool

    Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.

  281. Pocket Sand
    Stale
    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  282. PocketMap Architect Fix
    Stale
    furniture

    PocketMap Architect Fix

    Changes zone placement logic to allow placing zones within 5 tiles of the edge of a pocket map, and also disables the visible edge-of-map border within pocket maps.

  283. Popup Framework
    Stale
    management

    Popup Framework

    What is this? This adds no content. This is an modding tool for developers to make tutorials or announcements to the player, all without ever needing to write any C#. The system is very easy to use, and is versatile for lots of use cases. New def type: PopupDef This displays a cu

  284. Power Alerts
    Stale
    management

    Power Alerts

    Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc

  285. Power Indicators
    Stale
    management

    Power Indicators

    Enables a little indicator on build designators if power is needed or if it's refuelable.

  286. Power Tab 2 - 1.6 Bug Fixed Version
    management

    Power Tab 2 - 1.6 Bug Fixed Version

    Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu

  287. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  288. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  289. Prisoners Dont Have Keys
    management

    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  290. Proselytizing Never
    Stale
    management

    Proselytizing Never

    Adds a precept level to never attempt to proselytize.

  291. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  292. Quality Bionics Remastered
    medical

    Quality Bionics Remastered

    Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?

  293. Punch Button
    Stale
    management

    Punch Button

    An unarmed prisoner is escaping!

  294. Quality Of Building
    Stale
    management

    Quality Of Building

    Different texture for different Quality to buildings (rimworld 1.

  295. Quality Overlay
    Stale
    management

    Quality Overlay

    A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.

  296. Quick Stockpile Creation
    Stale
    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  297. Raids For Me
    Stale
    management

    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  298. Random Start
    Stale
    management

    Random Start

    Add a Random Colony Button to the Main Menu.

  299. Real Faction Guest (Continued)
    Stale
    management

    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  300. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  301. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  302. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  303. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  304. Rename Pawns
    Stale
    management

    Rename Pawns

    Overview This is a simple mod that will let you change or randomize your pawn's first and last name.

  305. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  306. Rescuee Joiner Plus
    Stale
    management

    Rescuee Joiner Plus

    Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.

  307. Research Icons
    management

    Research Icons

    Adds icons to all research projects.

  308. Research Papers
    management

    Research Papers

    Produce research papers from your research projects.

  309. Research Queue
    Stale
    management

    Research Queue

    Adds a simple research queue, without otherwise changing the vanilla research view.

  310. Research Tab Colors
    Stale
    management

    Research Tab Colors

    This mini-mod adds color coding based on tech level to the vanilla research window!

  311. ReSplice: Core
    Stale
    management

    ReSplice: Core

    You can see all changes in the changelog tab!

  312. Restrict Undrawn Apparel
    Stale
    management

    Restrict Undrawn Apparel

    What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. That's it? Yes! Compatibility - Works with literally everyt

  313. Retextured! - RT Fuse
    Stale
    management

    Retextured! - RT Fuse

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r

  314. Reunion
    management

    Reunion

    + Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?

  315. Reverse Commands
    Stale
    management

    Reverse Commands

    Reverse Commands changes the order of right-click commands.

  316. Rim of Evil: Northern Frontier
    management

    Rim of Evil: Northern Frontier

    The sleepy town of the north whos mistake would lead to the downfall of empires, Nordbergian culture has arrived to the rim due to my immense and deep nostalgia for a dead game series, Overlord Rim of Evil acts as my love letter to the Overlord series, starting with the second ga

  317. RimFantasy - Medieval Overhaul Edition
    Stale
    management

    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  318. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  319. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  320. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  321. RimTraits - Vanilla Trait Colors
    Stale
    management

    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  322. Rimworld: Soundscape Enhanced
    Stale
    management

    Rimworld: Soundscape Enhanced

    Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.

  323. Room Quality Colors
    Stale
    management

    Room Quality Colors

    This mod changes the color of the room characteristics depending on the quality.

  324. RPG Dialog
    Stale
    management

    RPG Dialog

    RPG Dialog Now, enjoy RimWorld events as if you're playing an RPG!

  325. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  326. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  327. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  328. Sanguophage Feed Relationship
    Stale
    management

    Sanguophage Feed Relationship

    Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this.

  329. Save Thing As Image
    management

    Save Thing As Image

    I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted.

  330. SaveWithoutRestart
    Stale
    management

    SaveWithoutRestart

    Do you often encounter this situation: You're playing Rimworld and suddenly want to add a specific mod, but restarting takes too much time?

  331. Say That Again
    Stale
    management

    Say That Again

    Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.

  332. Scattered Stones 1.6
    Stale
    management

    Scattered Stones 1.6

    I've updated Owlchemist's original version of Scattered Stones to 1.

  333. Scrollable Inspect Panes
    Stale
    management

    Scrollable Inspect Panes

    When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible.

  334. SelectPawnByBed
    Stale
    management

    SelectPawnByBed

    A mod which adds gizmos for assignable buildings to select the assigned pawns.

  335. Settlement Descriptions
    No 1.6
    management

    Settlement Descriptions

    I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual

  336. Shoo! (Continued)
    management

    Shoo! (Continued)

    Update of jamaicancastles mod Update 3/16/24: Now supports version 1.

  337. Show Days to Rot in Info Window
    Stale
    management

    Show Days to Rot in Info Window

    This mod shows what a rottable's expected rotting time is, and displays it in the info panel on both items and plants.

  338. Show Detailed Dates
    Stale
    management

    Show Detailed Dates

    A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.

  339. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  340. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  341. Show work site faction relations
    Stale
    management

    Show work site faction relations

    Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.

  342. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  343. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  344. Skipdoor Pathing (Unlimited)
    Stale
    management

    Skipdoor Pathing (Unlimited)

    Lightweight, reliable automatic teleportation for VPE skipdoors Built for stability, compatibility, and large colonies Recent fixes & changes - Performance fix What this mod does This mod makes pawns automatically use VPE skipdoors when it’s clearly faster than walking, without d

  345. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  346. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  347. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  348. Smooth Walls First, then Smooth Floor
    Stale
    management

    Smooth Walls First, then Smooth Floor

    updated to 1.6 Inside the construction Worktab, when it comes down to the smoothing operations, the Pawns will smooth Walls First, then proceed to smooth floors. The other worktab priorities were not changed! This Mod was a request / Check out my other mods : "deconstruct first"

  349. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  350. Soil Contrast
    Stale
    management

    Soil Contrast

    Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no

  351. Stockpile Ranking - Continued
    Stale
    storage

    Stockpile Ranking - Continued

    "Makes stockpiles better" - Mehni Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  352. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  353. Switch Worker
    Stale
    management

    Switch Worker

    Lets you switch the worker for an item in the process of crafting, at the cost of half the work done so far.

  354. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  355. TD Enhancement Pack - Continued
    ↑ Updated
    management

    TD Enhancement Pack - Continued

    A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.

  356. Technology Helps Children Learn Fast
    Stale
    management

    Technology Helps Children Learn Fast

    This mod adds learning rate increases to the learning assistant (if you have Royalty), and the neural supercharge (if you have Ideology).

  357. Temporary Patches
    ↑ Updated
    management

    Temporary Patches

    What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To

  358. Things Explorer
    Stale
    management

    Things Explorer

    Things Explorer adds a bottom-bar button that opens a window to browse all Things from your loaded mods.

  359. Thunderstorm
    ↑ Updated
    management

    Thunderstorm

    Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.

  360. To-do List
    Stale
    management

    To-do List

    This mod adds a button that allows you to create multiple to-do lists, each containing its own tasks.

  361. Toddlers
    Stale
    management

    Toddlers

    New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib

  362. Toggle Harvest
    Stale
    management

    Toggle Harvest

    Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.

  363. Toggleable Readouts Continued
    Stale
    management

    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  364. Too Many Areas (Continued)
    Stale
    management

    Too Many Areas (Continued)

    Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.

  365. Tooltipped Long Names
    Stale
    management

    Tooltipped Long Names

    Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.

  366. Tradable Meals
    Stale
    management

    Tradable Meals

    Allows bulk goods trade ships to buy and sell meals again.

  367. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  368. Triumphant Research
    Stale
    management

    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  369. True Non-Senescence
    Stale
    management

    True Non-Senescence

    Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?

  370. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  371. Ugly Together
    Stale
    management

    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  372. Un-Limited Reborn
    management

    Un-Limited Reborn

    Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?

  373. UNAGI Royalty Apparel
    Stale
    management

    UNAGI Royalty Apparel

    主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.

  374. Uncapped Besties!
    Stale
    management

    Uncapped Besties!

    So, I'm really surprised this mod doesn't already exist?

  375. UnderWhere
    Stale
    management

    UnderWhere

    UnderWhere underwear mod 4 new apparel sets for male, female, tribals, and cold climate.

  376. UnderWhere-HD
    Stale
    management

    UnderWhere-HD

    This is an HD ai-upscaled patch for UnderWhere This makes it so when you zoom in close on pawns with this enabled, it doesn't become blurry.

  377. Undraft After Tucking
    Stale
    management

    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  378. Van's Paintings
    No 1.6
    management

    Van's Paintings

    Those are my first couple of tries at painting some rimworld backgrounds, figured that i'd share it as some people may be interested !

  379. Van's Retexture : Mechanitor
    Stale
    management

    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  380. Van's Retexture : Hemogen Vials
    Stale
    management

    Van's Retexture : Hemogen Vials

    A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.

  381. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  382. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  383. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  384. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  385. Vanilla Beards Retextured
    Stale
    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  386. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  387. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  388. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  389. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  390. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  391. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  392. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  393. Vanilla Expanded: Hero Backgrounds
    management

    Vanilla Expanded: Hero Backgrounds

    What does this do? This adds a curated selection of the highest quality Vanilla Expanded hero characters as additional backgrounds in the pool. Does this replace existing backgrounds? Yes. This replaces the existing character-less versions of the existing wallpapers. Why not all

  394. Vanilla Cooking Expanded - Haute
    ↑ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  395. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  396. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  397. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  398. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  399. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  400. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  401. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  402. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  403. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  404. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  405. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  406. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  407. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  408. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  409. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  410. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  411. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  412. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  413. Vanilla Landmarks Expanded
    management

    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  414. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  415. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  416. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  417. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  418. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  419. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  420. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  421. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  422. Vanilla Quests Expanded - Ancients
    management

    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  423. Vanilla Quests Expanded - Cryptoforge
    management

    Vanilla Quests Expanded - Cryptoforge

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  424. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  425. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  426. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  427. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  428. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  429. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  430. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  431. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  432. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  433. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  434. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  435. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  436. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  437. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  438. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  439. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  440. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  441. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  442. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  443. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  444. Vaults of Vagar
    management

    Vaults of Vagar

    Introduction This is my first mod in the Vaults of Vagar series, which aims to introduce weapons, armor and other equipment heavily inspired by Warhammer 40k and, to some extent, Warhammer Fantasy.

  445. Vaults of Vagar: Melee Armaments
    Stale
    weapons

    Vaults of Vagar: Melee Armaments

    Introduction This mod expands the selection of melee weapons used by the Vagar - a faction of reclusive space-faring smiths and engineers introduced by the Vaults of Vagar series.

  446. Visandars Rocks and Stones
    Stale
    management

    Visandars Rocks and Stones

    Greetings fine ladies and gentlemen of the mod-workshop, This little mod of mine is a simple retexture of the vanilla stone-atlas.

  447. Visible Raid Points
    Stale
    management

    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  448. Visible Wealth
    Stale
    management

    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  449. Visored Headgear
    Stale
    management

    Visored Headgear

    Visored Headgear (HD) This is a continuation of the Recon & Marine Helmet Visor mod by Necrova, now in HD!

  450. Wander Joiner Plus
    Stale
    management

    Wander Joiner Plus

    Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.

  451. Visual XML Patches
    management

    Visual XML Patches

    This mod will show the XML patches loaded in the game to help in finding the cause of issues.

  452. WDI's Vida Venukian Storyteller
    Stale
    management

    WDI's Vida Venukian Storyteller

    Vida Venukian: The Weaver of Destiny English: Vida Venukian is a custom storyteller designed for players who appreciate methodical development and long-term stability, but refuse to compromise on the relentless late-game challenge.

  453. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  454. We Had a Trader? (Continued)
    Stale
    management

    We Had a Trader? (Continued)

    Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when

  455. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  456. What's for sale?
    Stale
    management

    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  457. Where's My Treasure
    Stale
    management

    Where's My Treasure

    Tired of having to check each building one by one after clearing ruins to see if it's a loot chest?

  458. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  459. Who's Next? (Continued)
    Stale
    management

    Who's Next? (Continued)

    Update of Captain Muscles (Nathan Harbour)s mod From the brilliant mind who complained until I made Drop All Inventory and the glorious muscles that would do anything to make that complaining stop comes: Who's Next?

  460. Wolfein Race
    management

    Wolfein Race

    This mod adds content related to the Wolfein race and other related features.

  461. Wolfein Race Facial Animation
    management

    Wolfein Race Facial Animation

    Facial Animation of the Wolfein Race Framework by: Nals 、 Facial Animation - WIP XML-related code:塔洛斯_Talos Wolfein Race Mod: Wolfein Race

  462. Wolfein Royalty Compatibility Patch
    Stale
    management

    Wolfein Royalty Compatibility Patch

    This lightweight patch allows Wolfein furniture and apparel to satisfy Royal Title requirements, preventing mood debuffs for your nobles.

  463. WVC - Work Modes
    management

    WVC - Work Modes

    More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.

  464. Zone To Schedule
    management

    Zone To Schedule

    If there is an area that matches a pawns current schedule-type they will automatically be confined to that area.

  465. [FM] DBH Addon: Expanded Pack
    Stale
    management

    [FM] DBH Addon: Expanded Pack

    This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of ​​giving a second life to junk from Ideology.

  466. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  467. [FSF] Better Pawn Lending Quest
    Stale
    management

    [FSF] Better Pawn Lending Quest

    Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.

  468. [FSF] More Quests
    Stale
    management

    [FSF] More Quests

    Description This is a simple mod that increases the amount of quests the storytellers give you.

  469. [GMT] Trading Spot
    No 1.6
    management

    [GMT] Trading Spot

    This is an update to Trading Spot so that it works with 1.

  470. [LYN] VVE Renamed
    Stale
    management

    [LYN] VVE Renamed

    About This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly.

  471. [NL] Compatible Body 2
    No 1.6
    management

    [NL] Compatible Body 2

    WARNING: This MOD includes nudity textures, then not suitable for children!

  472. [NL] Realistic Body
    Stale
    management

    [NL] Realistic Body

    Description This mod only includes body textures for vanilla Male, Female and Thin body types.

  473. [Og] Automatic Power Switch
    Stale
    management

    [Og] Automatic Power Switch

    Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?

  474. [QoL] OpenDatDoor
    Stale
    management

    [QoL] OpenDatDoor

    OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.

  475. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  476. [sbz] Gravship Storage
    Stale
    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  477. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  478. [sbz] WVC - Work Modes retexture
    Stale
    management

    [sbz] WVC - Work Modes retexture

    WVC - Work Modes retexture · This mod only changes textures · Safe to add or remove from a save game Retextures icons and spots With slight modifications, I thought icons and spots could look more like vanilla.

  479. [SR]Factional War (fork)
    Stale
    management

    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  480. [SYR] Terrain
    No 1.6
    management

    [SYR] Terrain

    Changes texture of gravel, soil and rich soil to include patches of green and be more distinctive.

  481. [XND] Profitable Weapons (Continued)
    Stale
    weapons

    [XND] Profitable Weapons (Continued)

    Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.