Rimworld: Mech Hive
READ ME
This workshop collections require ALL DLC. If you don't have the DLC please use RimSort/RimPy to uncover and remove DLC-specific mods! Please bring any technical issues to my Discord: http://discord.gg/mrsamuelstreamer This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!0: Contents
1. Introduction 2. Necessary Files 3. Installation Guide 4. FAQ1: Introduction
Created for my Youtube series found here: https://youtu.be/U2mrfaqPnhw Starting with just a Cerebrex core and a Warqueen, your task is to rebuild the Mechanoid hive and construct a Mechanoid superweapon to destroy all humans, with the difficulty growing with every research we restore to our databanks!2: Necessary Files
I now use RimSort's sort function to autosort my mod lists. It is HIGHLY recommended that you do too! In-Game Main Menu Mod Manager (not recommended): https://drive.google.com/file/d/1ZowXt2BYFfIQtfbtuWeie4fAmDYxjnbz/view?usp=drive_link Configs: Please use the auto mod config included in the modpack by subscribing and setting up the load order, then opening the game and going to options -> mod options -> auto mod config -> reset to preset -> Rimworld: Mech Hive, then restarting the game. Manually configs are available as a backup from the "Backup all files link" below! Starting Save: https://drive.google.com/file/d/1w33WB_p_3DBtNep3NBrDo9MRfmxOmvPv/view?usp=drive_link Backup all files link: https://drive.google.com/drive/folders/17cSgK7cp0sXhsqyO3pzbBBvtNgo2_NkQ?usp=drive_link3: Installation Guide
For any new mod pack you should FULLY reset Rimworld, and all related files, to ensure no outdated or incompatible mods remain. Reinstalling Rimworld or unsubscribing from mods WILL NOT fully reset your installation and old files can still persist! Delete all files in the following folders: Local Mods: Program Files (x86)\Steam\steamapps\common\RimWorld\Mods (Manually installed mods folder) Steam Mods: Program Files (x86)\Steam\steamapps\workshop\content\294100 (Steam mod download folder) User data: AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios (Your user configurations, saves, etc) You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc) Then open Rimworld, reapply your user settings (screen resolution, volume etc), ensure that no mods are still present in your save.RimSort:
1. Follow the above steps to clean your installation 2. Subscribe to all with the button on the STEAM WORKSHOP. 3. Open RimSort 4. Press the "Sort" button (I only ever use RimSort's autosort function) 5. Save After this go to the "Configs" step below!Base Game/Non-Rimsort Users:
PLEASE consider swapping to Rimsort, it is a powerful program capable of auto-sorting your mods, finding errors, and optimising textures to save on memory usage! Imgur Picture guide for Steps 6 onward as this can be a bit more confusing for first-time users: https://imgur.com/gallery/0ktDs6N 1. Subscribe to the collection, and allow the download time to complete - might take a while! 2. Download the load order file from the above "Load Order (Base Game)" google drive link. 3. Go to the modlists folder, this will be something like "C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists" folder. You can do this by typing EXACTLY(without quotes) "%appdata%/../LocalLow/Ludeon Studios/RimWorld by Ludeon Studios/ModLists" into Windows Explorer (the bar at the top of windows folders, etc) 4. Paste the .RML file from Google Drive into the modlists folder 5. Restart Rimworld ONCE the file has been copied 6. Be PATIENT. If it crashes, lags, hangs, etc, then it is still loading. It will take a long time to load with 300+ mods. I personally have to wait 5 - 10 minutes for the game to load, slower systems will take even longer! After this go to the "Configs" step below!Configs:
The configs are mod settings which have been adjusted so that your experience matches mine and is working as intended. If you skip this step many things will not work, and a lot of the features will be broken. 1. RUN THE GAME ONCE. Then open the configs zip you downloaded from above and copy all of the files within to the following folder: "AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config" You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc), then click Ludeon Studios -> Rimworld by Ludeon Studios -> Config 2. Replace all files if promptedQuickstart
Included are several powerful mods that let you customise the entire game to your liking. These mods include: - Total Control (powerful, complex faction editior) - Faction Customiser (name, recolour, change ideology, and relations of factions) - Map Reroll (change your starting map, and refresh the save to scratch) - Map Designer (alter all of the terrain and features of generated maps, works with map reroll!) - Character Editor (adjust colonists whenever, however, good for fresh starts) - RIMMSqol (powerful and complex tool, change pretty much everything in game!) Want to change the starting characters? Open character editor by clicking on the button on the bottom right of the bar, next to the main menu button. From there you can remove, add, change, or customise characters. Want to change map? Use the reroll map function (dice in the top right, needs to be enabled in mod settings). Use this with map designer (from the mod settings menu) to customise all the map terrain and features. Want a new biome? Enable dev mode, and god mode. Go to the world, form caravan, select your pawns (only), click "form instantly", move them to where you want them to be, when they're travelling click "teleport to destination". Abandon your base, then settle the new tile. Use the reroll map mod to refresh everything from there.4: FAQ
Q: I have a "Mod mismatch" window trying to load the save game! A: Ignore, occasionally mods are removed if they cause issues, update, disappear from workshop, etc. Q: Is this a virus? (I get this a lot) A: Youtube is my job, I have 220k+ subscribers - if I tried to do anything malicious I would lose my job. Q: Why didn't you include X mod? A: I only had ~48 hours to create the modpack and produce the accompanying video. I'm always up for new suggestions.Load order
370 mods- management
ↁ More Mechs
Add Freyja, Sif and Hlín mechanoids to the game, along with a bandwidth sublink implant.
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1trickPwnyta's Ideology Patch
This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Advanced Mechanoids
Adds advanced versions of vanilla mechanoids that have increased stats as well as 2 new sublinks.
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Alien Worlds - Toxic
Worlds destroyed by pollution, chemical or nuclear warfare, but still inhabitable at a low level with sufficient technology.
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All Scenario Hediffs
All Scenario Hediffs A small mod to let you add literally any hediff in the game to the scenario menu.
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Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Antimatter Annihilation (1.6 Temporary Update)
Original Author: Epicguru Temporary Update and Recompilation to 1.
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Antimatter Annihilation Retextured
This mod replaces, "Epicguru's Antimatter Annihilation" with alternate textures for buildings, weapons, terrain, UI and more.
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Any Pawn Can Repair Mechs
Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"?
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Ascension Megacorp
Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.
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ATH's Ideo Colors Pallette
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Auto Cycle Mech Gestation
MOD介绍: 一个简单的小MOD,自动跳过机械体的培育周期的等待阶段。 兼容性:兼容一切使用原版培育仓逻辑的MOD Mod description: A simple small mod that automatically skips the waiting stage of mech gestation cycles.
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Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
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Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
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Auto Mod Config (Continued)
Original mod by Garethp If the original author requests it, I will remove this update.
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Back For Vengeance
What is this? This is a mod that adds a new narrative element to your game. Your colony now has a recurring rageful villain that will come to ruin your day as long as he stands. Swearing vengeance When a raid is generated, it has a 7% chance of the raid being internally marked as
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Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
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Better Scenario Research and Tech Level Options (Continued)
Update of large morons mod - Anomaly research should no longer be unlocked when selecting Industrial or higher Description: This mod gives you better options for selecting your game's starting research and player faction tech level, primarily but not exclusively for use with Semi
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Better Scroll Bars
The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
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Big and Small - Sapient Animals
Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su
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Big and Small - Simply Robots
A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.
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Biohacking
Biohacking Give a colonist a hacking implant and they can reach out and breach a hostile's bionics, a mechanoid's control systems, or an enemy turret's targeting uplink from a distance, no melee required.
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Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
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Biomes! Framework
Biomes! Framework is the new code-only framework mod for the Biomes! mod series (as well as any other series, such as Genetics!). It will be usable by other modders much more easily than Core as it won't contain content, just code! Place this mod BEFORE any other Biomes! mods, in
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BioReactor (Continued)
Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.
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Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Block Unwanted Minutiae (Continued)
Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.
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Blueprints Forked - 1.6
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:
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Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
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Build From Inventory - Continued
Construction will use things in your colonist or pack animal's inventory.
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Buildable Orbital Cannon
This mod takes the model used for the orbital defence cannons and makes them buildable on your gravship in a smaller scale I wanted a turret that was a bit more space gunship looking and thought the Orbital Platform guns looked pretty cool.
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Buildable Mechanoid Structures (Continued)
Original mod by VolksLieBling If the original author requests it, I will remove this update.
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Buildable psychic condition causers
Ever wanted to build your own psychic suppressor or build a bunch of droners so everyone turns insane?
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Bulwarkon Mechanoid
Bulwarkon Mechanoid Adds a craftable support mechanoid to your mechanitor army — the Bulwarkon.
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Cargo waste container
a simple mod that makes a building that can hold waste pack and degrade them at a fairly slow rate.
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Character Development
What is this? This is a large mod that adds brand new mechanics inspired by Tomodachi Life: Living the Dream and Vanilla Aspirations Expanded, encouraging personalization and making characters more dynamic and memorable. Core See an aurora Get lovin' Impressive room Prettier room
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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Choose Your Recipe (Continued)
Original mod by busted_bunny If the original author requests it, I will remove this update.
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Clean Command Bar
This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Cluster Projection
Launch your cluster! Clusters now are not ever a previledge of the mechanoids. You can assemble and launch your clusters to anywhere. To launch the cluster, you should firstly build a cluster assembler. A cluster assembler starts with the cluster projection console, then 2 orthog
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Consistent Textures
What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run
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Config Applied Check
A tiny mod to check if you've applied configs correctly, mod pack makers can encourage people to use this to have an idea of if they've updated their configs.
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Coventech flight and expansion Core
This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.
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Craftable Shield Cores
Adds a late game research which allows you to craft shield cores at fabrication benches The research costs 4000 research and requires the Ship Basics and Shield Belt researches.
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Cremation smelts apparels
Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.
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CustomUIScales
Rimworld Mod to allow any custom UI Scale you like, over the 9 provided in the base game.
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Cut plants before building (Continued)
Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned
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CVN Mechanoid Combined Arms Warfare
Coventech Mechanoid Combined Arms Warfare is the Ground and Air module to Coventech warfare This currently (will grow over the course of the coming weeks) includes The Might heavy assault amphibious mechanoid The Mech-7 Heavy dropship The High Reaver Assault Ship The Supplyline d
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Cybranian - Backstory Constructor
About A handy tool for creating your own backstories inside the game.
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Dawn of a New Day
Mod Version: v1.3.3 Showcase video is outdated :\ Adds a customizable header overlay that displays at the start of the day. PATCH NOTES Mod Update v1.1.0 Re-haul of the Mod options. Added Text font family customization. Added Hour Trigger. Fixed mod conflict with Readable Numbers
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Defensive Positions - Forked
Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.
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Delmain Tweaks - Role Apparel
A relatively simple mod that enables the player to customize which clothing pieces are available to be assigned to any given Ideology role.
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Desolate Moon
Now works with old saves adding itself onto existing saves to let you explore them in older colonies!
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Destroy Item
#StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?
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Disable Animated Marsh | Clean Textures - VTE, Regrowth Compatibility Patch
Disable Animated Marsh | Clean Textures - VTE, Regrowth Compatibility Patch Description Disables the animated marsh from Vanilla Textures Expanded and Regrowth: Core so that the Clean Textures marsh texture works properly.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Dynamic Effects Forge
A high-performance particle engine featuring custom physics, volumetric light effects, dynamic shadows, and much more.
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Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
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Faction Display Fix
Details Vanilla RimWorld does not account for setups with many modded factions.
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Fix Styled Blueprints
Fixes blueprints for some buildings (notably walls) looking as if already built.
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Forgetful Mech Resurrection
Your mechanoid died, but it was resurrected by a different mechanitor, so now you need to find it and take control with the proper mechanitor?
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
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Ghost in the Machine - Brainscans Transfer Skills to Mechs (and More)
Ghost in the Machine Complex mechs can only be made by scanning brains, but turn out completely identical no matter what brain you put in them.
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Giant crop
Do you have a genuine passion for farming and are you happy to receive abundant food?
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Glass+Lights
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.
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Giddy-Up 2 - Continued
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.
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Glitterworld Destroyer 5 - Mechanoid Addon
!!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod. Does the original mechanoids feel completely inadequate to fight? Tired of deali
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Gravship Biofuel Refinery Retexture
Replaces the Refinery texture with one that might look better on your gravship.
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GravTech
Gravcores... They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech. This modification allows you to create
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GravTech - Big cannons
This mod deepens compatibility between GravTech and Vanilla Gravship Expanded.
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GravTech - Big cannons Retextured
This mod replaces, Alsariul's "GravTech - Big cannons" with alternate textures for buildings, Items and more.
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GravTech Retextured
This mod replaces, the GravTech with general alternate textures for the mod.
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Help me build
This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.
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Honest Corpse
Introduction Are you disappointed to drag the corpse this far, throw it into the crematorium and.
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Horsey Game Animal Names
Replaces the animal names set with all the horse names from Horsey Game.
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I Aint Building That
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can
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Ideo Tick Optimization
One line description: Skips Ideologies ticks with no pawns to improve TPS.
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Ideology: More Precepts
This mod provides additional precepts, memes and rituals for ideoligions in the Ideology DLC.
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Intimacy - Friends n' Lovers
Intimacy is the core of a series of mods aiming to expand human behavior in Rimworld.
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Intimacy - Socio Butterfly
It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?
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Keyz Reference Tools
Keyz' Reference Tools A utility mod that adds an in-game reference browser for every Def loaded in your current modlist.
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Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
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Lagless Lamps - C#
Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.
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Leo - Events
This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Letter stack cleaner
This mod allows you to clean up the letter stack by pressing one key, 'Delete' (default).
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Limit Quest Pawns
Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.
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Linkable Groups
Linkable Groups is a universal framework for managing linkable buildings in large modlists.
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
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Mech Charger Booster
Mech Charger Booster - Adds 4 new buildings which can increase the charging speed of the adjacent mech recharger.
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Mech Work Tab
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
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Mechanoid Invaders
Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.
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Mechanoid Devices Expansion
机械族设备扩展 (Mechanoid Devices Expansion) 新人第一次制作的模组,低技术力。 本模组为rimworld添加多种机械族主题内容。 包括全新的武器、机械体变体、一次性炮塔背包以及自动装配建筑,为你的机械师殖民地提供更多战术选择。 六种可培育机械体与专属武器 新增六种基于原版机械体改造的变体型号:机械卫兵、机械压制静螳、机械破甲静螳、机械轰击蜈蚣、机械榴弹蜈蚣、机械暴雨蜈蚣。它们曾在远古战 争中被淘汰,如今其孵化配方重见天日。 每种机械体均装备了对应的专属武器——其中迷你冲击炮、机械散射炮、高能标枪、重型速射机枪、H-7分裂榴弹
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Mechanoid Skins: Kraltech Industries
This adds the textures from Kraltech Industries as skins so that they can be used on all mechanoids.
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Mechanoids Extraordinaire (Continued)
Continued from Spino mod Mechanoid Extraordinaire (Will take this down if the mod author request it or update theirs) Content Added biotech patch Mechanoids are now gestatable (biotech needed) Chimera and Chimera has been fixed For a more modern look: Retextured!
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Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
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Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
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Modern Ideology Menu
⚑ Modern Ideology Menu A complete, modern replacement for the ideology screens — a dark master-detail browser in the Modern X suite style.
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More Descriptive Words and Names
Adds a plethora of new words to add variety to the generated names of traders, settlements, map features, conversational topics, art descriptions, etc.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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More Gravship Workbenches
An unofficial addon for 'VGE - Chapter 1' that adds new compact gravship variants for various workbenches.
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More Informative Ideology
<![CDATA[Improves the ideology menu, giving you more information on how your ideology is structured. Recommended with: - All Ideoligions Are Fluid Precepts now show: - Whether they can't be removed due to meme requirements - Relation to the ideology's memes - If they can be chose
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More Mechanoids (Continued)
Original mod by Orion, JoeysLucky22, Erdelf GNU General Public License 3 Github: 1.
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More Pause Events
Hi everyone, I’m taking a break from active development and community moderation for the project.
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Mr Samuel Streamer Flavour Pack
MSS Tweaks and Fun, formerly the Mr Samuel Streamer Flavour Pack An all-encompassing tweaks mod that adds a ton of thematic content, modding frameworks, and other little features - all of which are fully controllable and toggleable in the mod options menu!
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Morphs Assorted Biotech Retex
What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te
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More Toxplants
Adds tox variants of several vanilla plants, which can be grown in polluted terrain.
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
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No Factory Floor Requirement
What is this? This lets you place factories anywhere. Enjoy! That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the requirement is no longer present.
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No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
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No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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No Random Ideologies
Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?
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Nomad Friendly Quests
Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc
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Odyssey Shuttle Variants
Expands RimWorld's Odyssey transport-shuttle system with a family of buildable, role-distinct craft and a typed-capacity system that tracks colonists, mechs and cargo as independent pools instead of one shared mass limit.
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Odyssey Transport Shuttle
Odyssey Transport Shuttle This mod is an ideological continuation of the Transport Shuttle Standalone mod, but based on flight mechanics from the Odyssey DLC.
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Oharo's Infinite Neutroreactor
This mod adds the new infinite neutroreactor as a potential quest reward.
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Passive Research
GITHUB: Support and discussion forum is now available: EN/RU Adds passive research so your colony won't stagnate.
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Pawn Education (Continued)
Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.
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Pawn Name Variety (Continued)
Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Perishable (and More)
Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Placebo
Welcome to Placebo: For all your mothballing (and other) needs Disclaimer: If you care about immersion and don't want to risk having raiders suddenly die when they raid you, do not use this mod Placebo was originally created as a joke mod that didn't do anything practical as a fo
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Pollution Spread
This mod was commissioned to serve as a sort of replacement for Yayo’s Pollution 2 since they’ve stopped modding.
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Praetor Exosuit
Praetor Exosuit A lore friendly vanilla+ ultratech mechanitor exosuit Researchable after Ultra Mechtech.
- combat
Praise Your Mech!
Allows mechanitors to occasionally praise or insult their mechanoids, granting a short-lived buff or debuff - all automatically and flavorfully!
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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Progression: Education
This marks workbenches from mods as valid benches for training specific skills in skill classes.
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Progenitor Mechanoid (Continued)
Update of SmArtKars mod - Progenitor can now resurrect mechs - Should now work better with the Gestalt Engine, thanks to Wid4er This mod adds a progenitor mechanoid, capable of gestating and repairing other mechs.
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Progression: Robotics
Biotech Mechanoids are now lore-accurate Spacer technology Exostrider no longer spawns on the map.
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
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Projectile Bullet Retexture
****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.
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Quality Mechanoids
]]]]]]]]]] This mod simply adds the Quality modifier that's on Armor and Weapons, but to mechanoids.
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QualityBuilder Unofficial 1.6
I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With
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Quest Generation Tweaks
In the late game with many mods, quest generation can cause heavy stutters.
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Raiders Will Never Be Satisfied
Made this mod as so far I don't think anyone has done this yet.
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RandomGrowthChoices (Continued)
Original mod by Vingy If the original author requests it, I will remove this update.
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Recubes Your Cube
Cube this. Cube that. Fella, that's not even a cube. I mean, it's a cuboid, sure, but not a true cube. It has the right amount sides, and corners, but this is an affront to geometry and I'm disappointed that no one has taken a stand until now. What is this? Adds a background to V
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
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ReGrowth 2 World Map Beautification for Alpha Biomes
This is a compatibiliuty patch for Regrow 2 World Map Beautification module and Alpha Biomes Based on "World Map Beautification Project - for Alpha Biomes" by Sacrificial Goat All credits go to the original authors.
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Reinforced Mechanoid 2 (Continued)
Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod with permission The release of RimWorld 1.
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Recycle This (Continued)
Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Research-Based Raids Difficulty
This mod shifts the storyteller's focus from Wealth to Research.
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Resource Dictionary
Have you suffered any of the following problems while playing a modded Rimworld game?
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Resurrect Enemy Mechanoids
The mod adds new recipes for resurrecting hostile mechanoids and converting them into friendly ones.
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Resurrect Enemy Mechanoids - The Big Three Patch
Adds corpses from Reinforced Mechanoids 2, Mechanoid Invaders and Alpha Mechs to Resurrect Enemy Mechanoids' new resurrection recipes.
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Retextured! - Mechanoids Extraordinaire
Retextured! is a series of retexture mods that aim to bring back old textures from select mods and update them to modern standards. Vanilla-friendly guaranteed. 👍 This installment deals with both retexturing and fully integrating Mechanoids Extraordinaire into Biotech. Q: Is thi
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Retextured! - More Mechanoids
Retextured! is a series of retexture mods that aim to bring back old textures from select mods and update them to modern standards. Vanilla-friendly guaranteed. 👍 This installment deals with both retexturing and fully integrating More Mechanoids into Biotech. Q: Is this compatib
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Retextured! - Recycle This
Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RimIOT - Logistic Matrix
A tribute to the legendary mods: Applied Energistics 2 or Refined Storage.
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Rimsential - Homebound: Continued
Homebound - a Rimsential mod An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains.
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Rimthemes: Sci-Fi Dark Mode
This is a RimTheme loosely based on the "Dark UI" mod from the game Stellaris.
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Scenario Amender [1.5 - 1.6]
Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible
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Scenario Editor UI Overhaul
Improved the UI of several floating buttons in the scenario editor.
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Searchable Menus
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).
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Semi Random Research: Progression Fork
THIS MOD HAS CEASED DEVELOPMENT, IT FUNCTIONS AS EXPECTED AND CAN BE ADOPTED AT ANY POINT BY ANY OTHER AUTHOR.
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Sensible Factions
VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.
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SGG1's Retexture Constrictor Mechanoid
Hey hey people. xXHent--LoverXx here. Elchino "Elseud" Santiago gave me the file, so know that author himself supports this. Unlike surrogate i actually spend 3 hour on this. Q&A Q:What does it do A:It replaces constrictor mechanoid's texture Q:Is it seperate mechaniod? A:No , it
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Shield Generator
RimworldShieldGenerator This mod adds a wall mounted shield generator for Gravships.
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Shuttle Start for Mechanitor
This patch mod changes the Mechanitor start from using a drop pod approach to having the mechanitor standing around with an empty shuttle nearby.
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Simple Leadership
With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.
- storage
Simple Utilities: Fridge
Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.
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SlaveBar
Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Sleek Work Priorities
Sleek Work Priorities Sleek Work Priorities is apart of the Sleek family, a set of mods that clean up some of Rimworld’s busiest screens and bring them into the same dark, consistent style with enhancements.
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Sleek Work Schedule Tab
Sleek Work Schedule Tab Sleek Work Schedule Tab turns RimWorld’s Schedule tab from a cramped block grid into a clean, readable timeline.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
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SpeakUp Extension
This is an extension mod for SpeakUp, enabling new dialogue with additional conditions.
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SpeakUp: Hell's Kitchen edition
Disclaimer: Hell's Kitchen and Gordon Ramsay's behavior are rather an acquired taste.
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
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Stored Research
Description This mod allows colonists to use the research bench with no project selected.
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Style Tooltip Columns
Ever notice how with some modded ideology styles the list of items that have the style affected can literally go off the screen?
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Super Industrial DeepDrill
This mod introduces an efficient industrial drill designed to significantly boost resource extraction efficiency and convenience in the late game.
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Tab-sorting
Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t
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TastyHemo (Continued)
Update of Imojas mod - Added translation strings About: There was something wrong with Hemogenic Pawns requiring food for survival.
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
- management
The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
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The Dead Man's Switch - Expedition
Introduction Odyssey is good, but living in orbit isn't good enough since your moving range limited by Gravship flight range and your food are mostly limited by hydroponics.
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The Dead Man's Switch - MobileDragoon
The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.
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The Dead Man's Switch - Motorized
Info This is an expanded content mod for The Dead man switch mod, so you need DMS core mod for sure.
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Toggleable Shields Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toxlamps
Warning: This mod is dependent from the Biotech DLC Description ToxLamps adds various toxifying light sources enhancing your Waster role-play Contents There are currently five lamps based on a chemical light producing reaction where hazardous and environmentally harmful substance
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Trading Options Continue
所有的功劳都归于José Ángel Soler Ortiz先生,我只是在此基础上稍作修改,让它能够在新版本上正常运行, All credit goes to José Ángel Soler Ortiz, I just made some modifications to make it work with the new version.
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Trauma and Integrity
What is this? This is a mod that adds two foundational new mechanics to pawns that will change the way you engage with your characters. Core Pyromaniac Bloodlust Psychopath Wimp Cannibal Masochist Tortured artist Biotech Recluse Anomaly Void fascination Vanilla Traits Expanded Co
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Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
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ULTRARIM: Blood Fueled Machinery
This mod adds in various buildings used in the production and consumption of hemogen packs.
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Factory
Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production
- management
Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
- management
Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Landmarks Expanded
See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.
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Vanilla Quests Expanded - Drone Factory
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
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Vanilla Skills Rexamined
Patch for VSE. Individual expertise have been nerfed, but are merged together. Each skill has 2 expertise to choose between. All values below are per-expertise-level. For most situations this means being either 50% or 100% faster/better. Many of these are multipliers, rather than
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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VFE: Mechanoids Assemble Mechanoid Chips
Allows you to Assemble Mechanoid Chips from the Biotech DLC at the Advanced Assembler The signal chip costs 50 plasteel, 200 steel, 4 advanced components and 5 uranium.
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Visual XML Patches
This mod will show the XML patches loaded in the game to help in finding the cause of issues.
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VRE Android Factions
This mod do expands Vanilla Races Expanded - Androids a bit, adds two factions of androids, one is nice and one is mean.
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VRE: Android Auto Swap Reactor
Tired of having to manually que to remove the reactor and then que to have a new one installed?
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VSIE - Rational Trait Development
15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of
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What's Missing?
Original link: Highlighted requirements and tooltips for recipe descriptions.
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Work Box Highlight
In the Work Tab, highlights the work type of the colonist's current job.
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Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
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Yet Another Research Tree (YART)
Yet Another Research Tree (YART) Yet Another Research Tree replaces the vanilla research tree with a cleaner, far more readable version.
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[1.3 - 1.6] PublisherPlus FORK
PublisherPlus A multi-version fork from NightmareCorporation of PublisherPlus by jaxe.
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[1.6] Advanced Toxifier Generator
Generates five times the power, at only four times the pollution.
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[AV] Mechanoid Skins
This mod takes over how the game draws mechanoids, allowing you to fully customize their individual color and appearance to pre defined textures.
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[AV] Mechanoid Spots
This mod is about controlling where your mechs guard or chill at, by giving them their own special spots.
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[AV] Mechtech
This is my love letter and content addition for the mechanitor playstyle of the biotech DLC.
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
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[JM]Disable Pseudo Translate 禁用泰南语
禁用开发者模式下翻译接口的乱码(泰南语) Disabled the strange character when enable developer mode.
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[MAP]机械族指挥官 Mechanoid Commander(1.6)
支持的语言:简体中文、English MOD Description: The mechanoid main core relies on countless sub-nodes working in unison to command the entire mechanoid collective.
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[NL] Custom Portraits
Overview This MOD allows you to customize face sizes within colonist bars.
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[sbz] BioReactor retexture
BioReactor retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings I've changed texture to a simpler look.
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[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
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[sbz] Gravship Storage
Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.
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[sbz] Mini Mech Recharger
Mini Mech Recharger · Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.
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[sbz] QEE retexture
Questionable Ethics Enhanced retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings and items QEE is a really awesome mod, but there are three things I personally feel could be better.
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[WZRD] Carry Capacity (Continued)
Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.
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Minimal Light Control
You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen.