// Steam Workshop · by Mr Samuel Streamer

Rimworld: Mech Hive

READ ME

This workshop collections require ALL DLC. If you don't have the DLC please use RimSort/RimPy to uncover and remove DLC-specific mods! Please bring any technical issues to my Discord: http://discord.gg/mrsamuelstreamer This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!

0: Contents

1. Introduction 2. Necessary Files 3. Installation Guide 4. FAQ

1: Introduction

Created for my Youtube series found here: https://youtu.be/U2mrfaqPnhw Starting with just a Cerebrex core and a Warqueen, your task is to rebuild the Mechanoid hive and construct a Mechanoid superweapon to destroy all humans, with the difficulty growing with every research we restore to our databanks!

2: Necessary Files

I now use RimSort's sort function to autosort my mod lists. It is HIGHLY recommended that you do too! In-Game Main Menu Mod Manager (not recommended): https://drive.google.com/file/d/1ZowXt2BYFfIQtfbtuWeie4fAmDYxjnbz/view?usp=drive_link Configs: Please use the auto mod config included in the modpack by subscribing and setting up the load order, then opening the game and going to options -> mod options -> auto mod config -> reset to preset -> Rimworld: Mech Hive, then restarting the game. Manually configs are available as a backup from the "Backup all files link" below! Starting Save: https://drive.google.com/file/d/1w33WB_p_3DBtNep3NBrDo9MRfmxOmvPv/view?usp=drive_link Backup all files link: https://drive.google.com/drive/folders/17cSgK7cp0sXhsqyO3pzbBBvtNgo2_NkQ?usp=drive_link

3: Installation Guide

For any new mod pack you should FULLY reset Rimworld, and all related files, to ensure no outdated or incompatible mods remain. Reinstalling Rimworld or unsubscribing from mods WILL NOT fully reset your installation and old files can still persist! Delete all files in the following folders: Local Mods: Program Files (x86)\Steam\steamapps\common\RimWorld\Mods (Manually installed mods folder) Steam Mods: Program Files (x86)\Steam\steamapps\workshop\content\294100 (Steam mod download folder) User data: AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios (Your user configurations, saves, etc) You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc) Then open Rimworld, reapply your user settings (screen resolution, volume etc), ensure that no mods are still present in your save.

RimSort:

1. Follow the above steps to clean your installation 2. Subscribe to all with the button on the STEAM WORKSHOP. 3. Open RimSort 4. Press the "Sort" button (I only ever use RimSort's autosort function) 5. Save After this go to the "Configs" step below!

Base Game/Non-Rimsort Users:

PLEASE consider swapping to Rimsort, it is a powerful program capable of auto-sorting your mods, finding errors, and optimising textures to save on memory usage! Imgur Picture guide for Steps 6 onward as this can be a bit more confusing for first-time users: https://imgur.com/gallery/0ktDs6N 1. Subscribe to the collection, and allow the download time to complete - might take a while! 2. Download the load order file from the above "Load Order (Base Game)" google drive link. 3. Go to the modlists folder, this will be something like "C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists" folder. You can do this by typing EXACTLY(without quotes) "%appdata%/../LocalLow/Ludeon Studios/RimWorld by Ludeon Studios/ModLists" into Windows Explorer (the bar at the top of windows folders, etc) 4. Paste the .RML file from Google Drive into the modlists folder 5. Restart Rimworld ONCE the file has been copied 6. Be PATIENT. If it crashes, lags, hangs, etc, then it is still loading. It will take a long time to load with 300+ mods. I personally have to wait 5 - 10 minutes for the game to load, slower systems will take even longer! After this go to the "Configs" step below!

Configs:

The configs are mod settings which have been adjusted so that your experience matches mine and is working as intended. If you skip this step many things will not work, and a lot of the features will be broken. 1. RUN THE GAME ONCE. Then open the configs zip you downloaded from above and copy all of the files within to the following folder: "AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config" You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc), then click Ludeon Studios -> Rimworld by Ludeon Studios -> Config 2. Replace all files if prompted

Quickstart

Included are several powerful mods that let you customise the entire game to your liking. These mods include: - Total Control (powerful, complex faction editior) - Faction Customiser (name, recolour, change ideology, and relations of factions) - Map Reroll (change your starting map, and refresh the save to scratch) - Map Designer (alter all of the terrain and features of generated maps, works with map reroll!) - Character Editor (adjust colonists whenever, however, good for fresh starts) - RIMMSqol (powerful and complex tool, change pretty much everything in game!) Want to change the starting characters? Open character editor by clicking on the button on the bottom right of the bar, next to the main menu button. From there you can remove, add, change, or customise characters. Want to change map? Use the reroll map function (dice in the top right, needs to be enabled in mod settings). Use this with map designer (from the mod settings menu) to customise all the map terrain and features. Want a new biome? Enable dev mode, and god mode. Go to the world, form caravan, select your pawns (only), click "form instantly", move them to where you want them to be, when they're travelling click "teleport to destination". Abandon your base, then settle the new tile. Use the reroll map mod to refresh everything from there.

4: FAQ

Q: I have a "Mod mismatch" window trying to load the save game! A: Ignore, occasionally mods are removed if they cause issues, update, disappear from workshop, etc. Q: Is this a virus? (I get this a lot) A: Youtube is my job, I have 220k+ subscribers - if I tried to do anything malicious I would lose my job. Q: Why didn't you include X mod? A: I only had ~48 hours to create the modpack and produce the accompanying video. I'm always up for new suggestions.

Load order

370 mods
  1. ↁ More Mechs
    Stale
    management

    ↁ More Mechs

    Add Freyja, Sif and Hlín mechanoids to the game, along with a bandwidth sublink implant.

  2. 1trickPwnyta's Ideology Patch
    management

    1trickPwnyta's Ideology Patch

    This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  3. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  4. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  5. Advanced Mechanoids
    Stale
    management

    Advanced Mechanoids

    Adds advanced versions of vanilla mechanoids that have increased stats as well as 2 new sublinks.

  6. Alien Worlds - Toxic
    Stale
    management

    Alien Worlds - Toxic

    Worlds destroyed by pollution, chemical or nuclear warfare, but still inhabitable at a low level with sufficient technology.

  7. All Scenario Hediffs
    Stale
    management

    All Scenario Hediffs

    All Scenario Hediffs A small mod to let you add literally any hediff in the game to the scenario menu.

  8. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  9. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  10. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  11. Any Pawn Can Repair Mechs
    Stale
    management

    Any Pawn Can Repair Mechs

    Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"?

  12. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  13. Ascension Megacorp
    ↑ Updated
    management

    Ascension Megacorp

    Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.

  14. Auto Cycle Mech Gestation
    Stale
    combat

    Auto Cycle Mech Gestation

    MOD介绍: 一个简单的小MOD,自动跳过机械体的培育周期的等待阶段。 兼容性:兼容一切使用原版培育仓逻辑的MOD Mod description: A simple small mod that automatically skips the waiting stage of mech gestation cycles.

  15. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  16. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  17. Back For Vengeance
    management

    Back For Vengeance

    What is this? This is a mod that adds a new narrative element to your game. Your colony now has a recurring rageful villain that will come to ruin your day as long as he stands. Swearing vengeance When a raid is generated, it has a 7% chance of the raid being internally marked as

  18. Better Scenario Research and Tech Level Options (Continued)
    management

    Better Scenario Research and Tech Level Options (Continued)

    Update of large morons mod - Anomaly research should no longer be unlocked when selecting Industrial or higher Description: This mod gives you better options for selecting your game's starting research and player faction tech level, primarily but not exclusively for use with Semi

  19. Better Scroll Bars
    Stale
    management

    Better Scroll Bars

    The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.

  20. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  21. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  22. Big and Small - Sapient Animals
    management

    Big and Small - Sapient Animals

    Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su

  23. Big and Small - Simply Robots
    Stale
    management

    Big and Small - Simply Robots

    A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.

  24. Biohacking
    ↑ Updated
    management

    Biohacking

    Biohacking Give a colonist a hacking implant and they can reach out and breach a hostile's bionics, a mechanoid's control systems, or an enemy turret's targeting uplink from a distance, no melee required.

  25. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  26. Biomes! Framework
    management

    Biomes! Framework

    Biomes! Framework is the new code-only framework mod for the Biomes! mod series (as well as any other series, such as Genetics!). It will be usable by other modders much more easily than Core as it won't contain content, just code! Place this mod BEFORE any other Biomes! mods, in

  27. BioReactor (Continued)
    ↑ Updated
    management

    BioReactor (Continued)

    Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.

  28. Biotech Mechanoid Retexture
    Stale
    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  29. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  30. Block Unwanted Minutiae (Continued)
    ↑ Updated
    management

    Block Unwanted Minutiae (Continued)

    Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.

  31. Blueprints Forked - 1.6
    Stale
    management

    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  32. Buildable Orbital Cannon
    Stale
    management

    Buildable Orbital Cannon

    This mod takes the model used for the orbital defence cannons and makes them buildable on your gravship in a smaller scale I wanted a turret that was a bit more space gunship looking and thought the Orbital Platform guns looked pretty cool.

  33. Bulwarkon Mechanoid
    management

    Bulwarkon Mechanoid

    Bulwarkon Mechanoid Adds a craftable support mechanoid to your mechanitor army — the Bulwarkon.

  34. Cargo waste container
    Stale
    management

    Cargo waste container

    a simple mod that makes a building that can hold waste pack and degrade them at a fairly slow rate.

  35. Character Development
    ↑ Updated
    management

    Character Development

    What is this? This is a large mod that adds brand new mechanics inspired by Tomodachi Life: Living the Dream and Vanilla Aspirations Expanded, encouraging personalization and making characters more dynamic and memorable. Core See an aurora Get lovin' Impressive room Prettier room

  36. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  37. Character Editor Retextured
    Stale
    management

    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  38. Chemical Barrels
    Stale
    management

    Chemical Barrels

    Allows you to store chemfuel and toxic waste in barrels.

  39. Cherry Picker
    Stale
    management

    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  40. Clean Command Bar
    management

    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.

  41. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  42. Cluster Projection
    management

    Cluster Projection

    Launch your cluster! Clusters now are not ever a previledge of the mechanoids. You can assemble and launch your clusters to anywhere. To launch the cluster, you should firstly build a cluster assembler. A cluster assembler starts with the cluster projection console, then 2 orthog

  43. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  44. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  45. Consistent Textures
    management

    Consistent Textures

    What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run

  46. Config Applied Check
    Stale
    management

    Config Applied Check

    A tiny mod to check if you've applied configs correctly, mod pack makers can encourage people to use this to have an idea of if they've updated their configs.

  47. Coventech flight and expansion Core
    management

    Coventech flight and expansion Core

    This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.

  48. Craftable Shield Cores
    Stale
    combat

    Craftable Shield Cores

    Adds a late game research which allows you to craft shield cores at fabrication benches The research costs 4000 research and requires the Ship Basics and Shield Belt researches.

  49. Cremation smelts apparels
    Stale
    management

    Cremation smelts apparels

    Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.

  50. CustomUIScales
    Stale
    management

    CustomUIScales

    Rimworld Mod to allow any custom UI Scale you like, over the 9 provided in the base game.

  51. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  52. CVN Mechanoid Combined Arms Warfare
    management

    CVN Mechanoid Combined Arms Warfare

    Coventech Mechanoid Combined Arms Warfare is the Ground and Air module to Coventech warfare This currently (will grow over the course of the coming weeks) includes The Might heavy assault amphibious mechanoid The Mech-7 Heavy dropship The High Reaver Assault Ship The Supplyline d

  53. Dawn of a New Day
    ↑ Updated
    management

    Dawn of a New Day

    Mod Version: v1.3.3 Showcase video is outdated :\ Adds a customizable header overlay that displays at the start of the day. PATCH NOTES Mod Update v1.1.0 Re-haul of the Mod options. Added Text font family customization. Added Hour Trigger. Fixed mod conflict with Readable Numbers

  54. Declutter UI
    ↑ Updated
    management

    Declutter UI

    A lightweight utility mod designed to declutter Rimworld's UI.

  55. Defensive Positions - Forked
    Stale
    management

    Defensive Positions - Forked

    Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.

  56. Delmain Tweaks - Role Apparel
    Stale
    management

    Delmain Tweaks - Role Apparel

    A relatively simple mod that enables the player to customize which clothing pieces are available to be assigned to any given Ideology role.

  57. Desolate Moon
    management

    Desolate Moon

    Now works with old saves adding itself onto existing saves to let you explore them in older colonies!

  58. Destroy Item
    Stale
    management

    Destroy Item

    #StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?

  59. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  60. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  61. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  62. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  63. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  64. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  65. Dynamic Effects Forge
    management

    Dynamic Effects Forge

    A high-performance particle engine featuring custom physics, volumetric light effects, dynamic shadows, and much more.

  66. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  67. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  68. Faction Display Fix
    Stale
    management

    Faction Display Fix

    Details Vanilla RimWorld does not account for setups with many modded factions.

  69. Fix Styled Blueprints
    Stale
    management

    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  70. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  71. Forgetful Mech Resurrection
    ↑ Updated
    combat

    Forgetful Mech Resurrection

    Your mechanoid died, but it was resurrected by a different mechanitor, so now you need to find it and take control with the proper mechanitor?

  72. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  73. Gerrymon's Upscaled Vanilla Textures
    management

    Gerrymon's Upscaled Vanilla Textures

    Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.

  74. Giant crop
    ↑ Updated
    management

    Giant crop

    Do you have a genuine passion for farming and are you happy to receive abundant food?

  75. Glass+Lights
    Stale
    management

    Glass+Lights

    Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.

  76. Giddy-Up 2 - Continued
    ↑ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  77. Glitterworld Destroyer 5 - Mechanoid Addon
    management

    Glitterworld Destroyer 5 - Mechanoid Addon

    !!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod. Does the original mechanoids feel completely inadequate to fight? Tired of deali

  78. Gravship Raids
    management

    Gravship Raids

    Adds gravship raids into the game.

  79. GravTech
    management

    GravTech

    Gravcores... They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech. This modification allows you to create

  80. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  81. Help me build
    Stale
    management

    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  82. Honest Corpse
    Stale
    management

    Honest Corpse

    Introduction Are you disappointed to drag the corpse this far, throw it into the crematorium and.

  83. I Aint Building That
    Stale
    management

    I Aint Building That

    I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can

  84. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  85. Intimacy - Socio Butterfly
    management

    Intimacy - Socio Butterfly

    It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?

  86. Keyz Reference Tools
    management

    Keyz Reference Tools

    Keyz' Reference Tools A utility mod that adds an in-game reference browser for every Def loaded in your current modlist.

  87. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  88. Lagless Lamps - C#
    Stale
    management

    Lagless Lamps - C#

    Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.

  89. Leo - Events
    management

    Leo - Events

    This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.

  90. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  91. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  92. Limit Quest Pawns
    Stale
    management

    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  93. Linkable Groups
    ↑ Updated
    management

    Linkable Groups

    Linkable Groups is a universal framework for managing linkable buildings in large modlists.

  94. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  95. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  96. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  97. Mech Charger Booster
    Stale
    combat

    Mech Charger Booster

    Mech Charger Booster - Adds 4 new buildings which can increase the charging speed of the adjacent mech recharger.

  98. Mech Work Tab
    Stale
    combat

    Mech Work Tab

    Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.

  99. Mechanoid Invaders
    Stale
    management

    Mechanoid Invaders

    Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.

  100. Mechanoid Devices Expansion
    management

    Mechanoid Devices Expansion

    机械族设备扩展 (Mechanoid Devices Expansion) 新人第一次制作的模组,低技术力。 本模组为rimworld添加多种机械族主题内容。 包括全新的武器、机械体变体、一次性炮塔背包以及自动装配建筑,为你的机械师殖民地提供更多战术选择。 六种可培育机械体与专属武器 新增六种基于原版机械体改造的变体型号:机械卫兵、机械压制静螳、机械破甲静螳、机械轰击蜈蚣、机械榴弹蜈蚣、机械暴雨蜈蚣。它们曾在远古战 争中被淘汰,如今其孵化配方重见天日。 每种机械体均装备了对应的专属武器——其中迷你冲击炮、机械散射炮、高能标枪、重型速射机枪、H-7分裂榴弹

  101. Mechanoid Execution
    Stale
    management

    Mechanoid Execution

    Mechanoids have remembered that they are killing machines.

  102. Mechanoids Extraordinaire (Continued)
    Stale
    management

    Mechanoids Extraordinaire (Continued)

    Continued from Spino mod Mechanoid Extraordinaire (Will take this down if the mod author request it or update theirs) Content Added biotech patch Mechanoids are now gestatable (biotech needed) Chimera and Chimera has been fixed For a more modern look: Retextured!

  103. Mine Sight
    management

    Mine Sight

    Highlights mineable ores while the Mine designator is active.

  104. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  105. Modern Ideology Menu
    management

    Modern Ideology Menu

    ⚑ Modern Ideology Menu A complete, modern replacement for the ideology screens — a dark master-detail browser in the Modern X suite style.

  106. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  107. More Gravship Workbenches
    management

    More Gravship Workbenches

    An unofficial addon for 'VGE - Chapter 1' that adds new compact gravship variants for various workbenches.

  108. More Informative Ideology
    ↑ Updated
    management

    More Informative Ideology

    <![CDATA[Improves the ideology menu, giving you more information on how your ideology is structured. Recommended with: - All Ideoligions Are Fluid Precepts now show: - Whether they can't be removed due to meme requirements - Relation to the ideology's memes - If they can be chose

  109. More Pause Events
    Stale
    management

    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  110. Mr Samuel Streamer Flavour Pack
    management

    Mr Samuel Streamer Flavour Pack

    MSS Tweaks and Fun, formerly the Mr Samuel Streamer Flavour Pack An all-encompassing tweaks mod that adds a ton of thematic content, modding frameworks, and other little features - all of which are fully controllable and toggleable in the mod options menu!

  111. Morphs Assorted Biotech Retex
    Stale
    management

    Morphs Assorted Biotech Retex

    What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te

  112. More Toxplants
    Stale
    management

    More Toxplants

    Adds tox variants of several vanilla plants, which can be grown in polluted terrain.

  113. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  114. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  115. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  116. No Factory Floor Requirement
    management

    No Factory Floor Requirement

    What is this? This lets you place factories anywhere. Enjoy! That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the requirement is no longer present.

  117. No Disabled Factions In Quests
    Stale
    management

    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  118. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  119. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  120. No Random Ideologies
    Stale
    management

    No Random Ideologies

    Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?

  121. Nomad Friendly Quests
    Stale
    management

    Nomad Friendly Quests

    Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc

  122. Odyssey Shuttle Variants
    management

    Odyssey Shuttle Variants

    Expands RimWorld's Odyssey transport-shuttle system with a family of buildable, role-distinct craft and a typed-capacity system that tracks colonists, mechs and cargo as independent pools instead of one shared mass limit.

  123. Odyssey Transport Shuttle
    Stale
    management

    Odyssey Transport Shuttle

    Odyssey Transport Shuttle This mod is an ideological continuation of the Transport Shuttle Standalone mod, but based on flight mechanics from the Odyssey DLC.

  124. Passive Research
    Stale
    management

    Passive Research

    GITHUB: Support and discussion forum is now available: EN/RU Adds passive research so your colony won't stagnate.

  125. Pawn Education (Continued)
    management

    Pawn Education (Continued)

    Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.

  126. Pawn Name Variety (Continued)
    Stale
    management

    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  127. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  128. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  129. Perishable (and More)
    management

    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  130. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  131. Perspective: Buildings (Continued)
    Stale
    management

    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  132. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  133. Placebo
    Stale
    management

    Placebo

    Welcome to Placebo: For all your mothballing (and other) needs Disclaimer: If you care about immersion and don't want to risk having raiders suddenly die when they raid you, do not use this mod Placebo was originally created as a joke mod that didn't do anything practical as a fo

  134. Pollution Spread
    management

    Pollution Spread

    This mod was commissioned to serve as a sort of replacement for Yayo’s Pollution 2 since they’ve stopped modding.

  135. Praetor Exosuit
    ↑ Updated
    management

    Praetor Exosuit

    Praetor Exosuit A lore friendly vanilla+ ultratech mechanitor exosuit Researchable after Ultra Mechtech.

  136. Praise Your Mech!
    Stale
    combat

    Praise Your Mech!

    Allows mechanitors to occasionally praise or insult their mechanoids, granting a short-lived buff or debuff - all automatically and flavorfully!

  137. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  138. Progression: Education
    management

    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  139. Progenitor Mechanoid (Continued)
    management

    Progenitor Mechanoid (Continued)

    Update of SmArtKars mod - Progenitor can now resurrect mechs - Should now work better with the Gestalt Engine, thanks to Wid4er This mod adds a progenitor mechanoid, capable of gestating and repairing other mechs.

  140. Progression: Robotics
    management

    Progression: Robotics

    Biotech Mechanoids are now lore-accurate Spacer technology Exostrider no longer spawns on the map.

  141. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  142. Projectile Bullet Retexture
    Stale
    management

    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  143. Quality Mechanoids
    management

    Quality Mechanoids

    ]]]]]]]]]] This mod simply adds the Quality modifier that's on Armor and Weapons, but to mechanoids.

  144. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  145. Recubes Your Cube
    Stale
    management

    Recubes Your Cube

    Cube this. Cube that. Fella, that's not even a cube. I mean, it's a cuboid, sure, but not a true cube. It has the right amount sides, and corners, but this is an affront to geometry and I'm disappointed that no one has taken a stand until now. What is this? Adds a background to V

  146. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  147. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  148. Reinforced Mechanoid 2 (Continued)
    management

    Reinforced Mechanoid 2 (Continued)

    Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod with permission The release of RimWorld 1.

  149. Recycle This (Continued)
    Stale
    management

    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  150. Relevant Stats In Description
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    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  151. Resource Dictionary
    Stale
    management

    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  152. Retextured! - Mechanoids Extraordinaire
    management

    Retextured! - Mechanoids Extraordinaire

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods and update them to modern standards. Vanilla-friendly guaranteed. 👍 This installment deals with both retexturing and fully integrating Mechanoids Extraordinaire into Biotech. Q: Is thi

  153. Retextured! - More Mechanoids
    management

    Retextured! - More Mechanoids

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods and update them to modern standards. Vanilla-friendly guaranteed. 👍 This installment deals with both retexturing and fully integrating More Mechanoids into Biotech. Q: Is this compatib

  154. Retextured! - Recycle This
    Stale
    management

    Retextured! - Recycle This

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi

  155. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  156. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  157. Rimsential - Homebound: Continued
    Stale
    management

    Rimsential - Homebound: Continued

    Homebound - a Rimsential mod An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains.

  158. RPG Dialog
    Stale
    management

    RPG Dialog

    RPG Dialog Now, enjoy RimWorld events as if you're playing an RPG!

  159. Scenario Amender [1.5 - 1.6]
    Stale
    management

    Scenario Amender [1.5 - 1.6]

    Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible

  160. Searchable Menus
    Stale
    management

    Searchable Menus

    Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).

  161. Sensible Factions
    management

    Sensible Factions

    VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.

  162. SGG1's Retexture Constrictor Mechanoid
    Stale
    management

    SGG1's Retexture Constrictor Mechanoid

    Hey hey people. xXHent--LoverXx here. Elchino "Elseud" Santiago gave me the file, so know that author himself supports this. Unlike surrogate i actually spend 3 hour on this. Q&A Q:What does it do A:It replaces constrictor mechanoid's texture Q:Is it seperate mechaniod? A:No , it

  163. Shield Generator
    Stale
    combat

    Shield Generator

    RimworldShieldGenerator This mod adds a wall mounted shield generator for Gravships.

  164. Shuttle Start for Mechanitor
    Stale
    management

    Shuttle Start for Mechanitor

    This patch mod changes the Mechanitor start from using a drop pod approach to having the mechanitor standing around with an empty shuttle nearby.

  165. Simple Leadership
    management

    Simple Leadership

    With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.

  166. Simple Utilities: Fridge
    Stale
    storage

    Simple Utilities: Fridge

    Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.

  167. SlaveBar
    No 1.6
    management

    SlaveBar

    Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.

  168. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  169. Sleek Work Priorities
    ↑ Updated
    management

    Sleek Work Priorities

    Sleek Work Priorities Sleek Work Priorities is apart of the Sleek family, a set of mods that clean up some of Rimworld’s busiest screens and bring them into the same dark, consistent style with enhancements.

  170. Sleek Work Schedule Tab
    management

    Sleek Work Schedule Tab

    Sleek Work Schedule Tab Sleek Work Schedule Tab turns RimWorld’s Schedule tab from a cramped block grid into a clean, readable timeline.

  171. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  172. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  173. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  174. Stored Research
    Stale
    management

    Stored Research

    Description This mod allows colonists to use the research bench with no project selected.

  175. Style Tooltip Columns
    management

    Style Tooltip Columns

    Ever notice how with some modded ideology styles the list of items that have the style affected can literally go off the screen?

  176. Super Industrial DeepDrill
    management

    Super Industrial DeepDrill

    This mod introduces an efficient industrial drill designed to significantly boost resource extraction efficiency and convenience in the late game.

  177. Tab-sorting
    management

    Tab-sorting

    Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t

  178. TastyHemo (Continued)
    Stale
    management

    TastyHemo (Continued)

    Update of Imojas mod - Added translation strings About: There was something wrong with Hemogenic Pawns requiring food for survival.

  179. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  180. The Dead Man's Switch - Expedition
    management

    The Dead Man's Switch - Expedition

    Introduction Odyssey is good, but living in orbit isn't good enough since your moving range limited by Gravship flight range and your food are mostly limited by hydroponics.

  181. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  182. Toggleable Shields Continued
    Stale
    management

    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  183. Toggleable Overlays Continued
    Stale
    management

    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  184. Toggleable Readouts Continued
    Stale
    management

    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  185. Toxlamps
    ↑ Updated
    management

    Toxlamps

    Warning: This mod is dependent from the Biotech DLC Description ToxLamps adds various toxifying light sources enhancing your Waster role-play Contents There are currently five lamps based on a chemical light producing reaction where hazardous and environmentally harmful substance

  186. Trading Options Continue
    Stale
    management

    Trading Options Continue

    所有的功劳都归于José Ángel Soler Ortiz先生,我只是在此基础上稍作修改,让它能够在新版本上正常运行, All credit goes to José Ángel Soler Ortiz, I just made some modifications to make it work with the new version.

  187. Trauma and Integrity
    management

    Trauma and Integrity

    What is this? This is a mod that adds two foundational new mechanics to pawns that will change the way you engage with your characters. Core Pyromaniac Bloodlust Psychopath Wimp Cannibal Masochist Tortured artist Biotech Recluse Anomaly Void fascination Vanilla Traits Expanded Co

  188. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  189. ULTRARIM: Core
    management

    ULTRARIM: Core

    This mod adds in content shared between several of the ULTRARIM mods.

  190. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  191. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  192. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  193. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  194. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  195. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  196. Vanilla Landmarks Expanded
    management

    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  197. Vanilla Quests Expanded - Drone Factory
    management

    Vanilla Quests Expanded - Drone Factory

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  198. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  199. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  200. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  201. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  202. Vanilla Skills Rexamined
    Stale
    management

    Vanilla Skills Rexamined

    Patch for VSE. Individual expertise have been nerfed, but are merged together. Each skill has 2 expertise to choose between. All values below are per-expertise-level. For most situations this means being either 50% or 100% faster/better. Many of these are multipliers, rather than

  203. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  204. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  205. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  206. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  207. VFE: Mechanoids Assemble Mechanoid Chips
    management

    VFE: Mechanoids Assemble Mechanoid Chips

    Allows you to Assemble Mechanoid Chips from the Biotech DLC at the Advanced Assembler The signal chip costs 50 plasteel, 200 steel, 4 advanced components and 5 uranium.

  208. Visual XML Patches
    management

    Visual XML Patches

    This mod will show the XML patches loaded in the game to help in finding the cause of issues.

  209. VRE Android Factions
    Stale
    management

    VRE Android Factions

    This mod do expands Vanilla Races Expanded - Androids a bit, adds two factions of androids, one is nice and one is mean.

  210. VSIE - Rational Trait Development
    Stale
    management

    VSIE - Rational Trait Development

    15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of

  211. What's Missing?
    management

    What's Missing?

    Original link: Highlighted requirements and tooltips for recipe descriptions.

  212. Worldbuilder
    ↑ Updated
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  213. WVC - Work Modes
    management

    WVC - Work Modes

    More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.

  214. Yet Another Research Tree (YART)
    management

    Yet Another Research Tree (YART)

    Yet Another Research Tree (YART) Yet Another Research Tree replaces the vanilla research tree with a cleaner, far more readable version.

  215. [AV] Framework
    ↑ Updated
    management

    [AV] Framework

    This is just a framework which is needed by some of my other mods.

  216. [AV] Mechanoid Skins
    management

    [AV] Mechanoid Skins

    This mod takes over how the game draws mechanoids, allowing you to fully customize their individual color and appearance to pre defined textures.

  217. [AV] Mechanoid Spots
    management

    [AV] Mechanoid Spots

    This mod is about controlling where your mechs guard or chill at, by giving them their own special spots.

  218. [AV] Mechtech
    Stale
    management

    [AV] Mechtech

    This is my love letter and content addition for the mechanitor playstyle of the biotech DLC.

  219. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  220. [FSF] Complex Jobs
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    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  221. [NL] Custom Portraits
    Stale
    management

    [NL] Custom Portraits

    Overview This MOD allows you to customize face sizes within colonist bars.

  222. [sbz] BioReactor retexture
    Stale
    management

    [sbz] BioReactor retexture

    BioReactor retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings I've changed texture to a simpler look.

  223. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  224. [sbz] Gravship Storage
    Stale
    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  225. [sbz] Mini Mech Recharger
    Stale
    combat

    [sbz] Mini Mech Recharger

    Mini Mech Recharger · Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.

  226. [sbz] QEE retexture
    Stale
    management

    [sbz] QEE retexture

    Questionable Ethics Enhanced retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings and items QEE is a really awesome mod, but there are three things I personally feel could be better.

  227. [WZRD] Carry Capacity (Continued)
    Stale
    management

    [WZRD] Carry Capacity (Continued)

    Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.