Fernworld + Compatible bodies + CE (FOLLOW INSTRUCTIONS)
THIS PACK HAS BEEN MOVED AS OF 12/17/2024
https://steamcommunity.com/sharedfiles/filedetails/?id=3386477130
***you can still play this one, new pack above just has an xml file for the load order and extra apparel patching mods, seems to overhauled most apparel to fit the bodies of the pawns.***
********WARNING THIS MOD LIST MAY OR MAY NOT BE COMPATIBLE AS IT EXISTS PLAY AND TEST AT OWN RISK********
This mod is an experimental playlist of mods which i have added and removed from the Fernworld playlist which you can find here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3187121098
If you do not want any hastle or potential issues and just want to play an overhauled RimWorld then just use the pack above as it is not much different from this pack.
**********************************************************************************************************************
Now as the title says, This modpack attempts to add various mods that have not yet been carefully patched and tested by the Ferny community, they are mods that I have thrown in almost willy nilly to fit the playstyle I like. You are free to add or remove mods as you please.
If you don't want the compatible bodies mod then remove all of the following mods:
Thin Bunnysuits for Nal's Realistic Body
Bunnysuits for Nal's Realistic Body
Compatible Body 2
Facial Animation - Experimentals (you can keep this one if you want)
Realistic Body
Default Apparel Retexture (just a retexture, you can keep if you want)
VE Races for Compatible Body 2
WrelicK's Male BodyType Retexture for Compatible Body 2
Anomaly BodyMastery Trait Eyes Patch
Black Tape Project for Nal's Realistic Body
HD Head Attatchments for Nals Facial Animation
Compatible-Like Body | Children (this one is semi-necessary if u want the bodies cause children use adult bodies otherwise)
Apparel Paper Pattern
WRelicK's APP Utilities
THIGAPPE - Automatic Apparel Refitting with Apparel Paper Pattern
THIGAPPE - Masking Patches
Compatible Armor
If you do run into any errors or incompatibilities let me know so I can address that (likely by removing the incompatible mod(s)).
Now this modpack does not by default include EITHER Save our Ship 2 or Combat Extended (yes I know but keep reading).
In order for Combat extended and SOS2 to work together (and also use the latest version of CE and SOS2) you will need to download the newest version of CE on github and the super unstable build of SOS2.
most current CE as of 12/15/2024:
https://github.com/CombatExtended-Continued/CombatExtended/releases/tag/v1.5.6.2.0
super unstable branch of sos2:
https://github.com/Bqr1s/SaveOurShip2/tree/super_unstable
In order to download these and have them work properly you need a zip extractor like winrar. For CE scroll to the very bottom of the page and download the zip file.
Then extract the files to \Steam\steamapps\common\RimWorld\Mods
For SOS2 click the green ' <> Code ' button and download the zip file then, as above, extract to \Steam\steamapps\common\RimWorld\Mods
Let base rimworld autosort handle the mods. Place rocketman at the bottom. You need to unsubscribe from CE and SOS2 from the steam workshop and use the github versions or this will not work at all. Also I made the collection by adding every subscribed item and removing the ones i dont play with in the collection but thats not the correct load order. I dont know if that is important, again if you auto sort in rimworld it should be fine I believe. I asked if load order in collections matter and no one got back to me.
--------------------
if you have questions join the fernworld discord server and @BirdInMotion I'm pretty active as of now (click first link for discord)
--------------------
11/22/24 - had to remove hooman cute reborn, too man incompatibilities.
11/23/24 - consider removing mort's ideology mods if you keep looking at logs and getting errors
11/25/24- added food variety mods, live with pain, kidnapped pawns die less, eat spoiling food first, squad ui tweaks, desperate hunger, apparel ownership, memorable auroras
12/15/2024 - (sorry for not updating, I was waaay too distracted with school) added like 30 mods, no major issues so far. couldnt list them all sorry.
Load order
837 mods- management
(some) Alpha Animals Retextured (discontinued)
I won't be updating this, use this instead: Gallatross and Friends Retextured Retexture of some Alpha Animals stuff - Gallatross - Gallatross Horn - Arctic Lion - Rotting Mound (that Decay Drake thingy) might add more later as I encounter it in game and feel like it idk
- management
[1.6] Lovely Hair Style
DISCLAIMER: This mod was not originally created by me and I have simply updated it to work for 1.
- management
[1001] Unofficial Vanilla Outposts Expanded Expanded: Trading (Continued)
Lets the trading outpost actually trade out things that are there every quadrum Link to original: If Clown Cat updates, I will delete this, as I really didn't do much of anything.
- management
[AP] Nuclear Reactor Goes BOOM - VFE Power Addon
This mod simply changes what happens when a nuclear reactor reaches high temperature for a long period of time, instead of just making "poof!
- management
[CF] Anomaly Upscaled 4x
Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:
- management
[FSF] Better Pawn Lending Quest
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.
- management
[FSF] Encounter Map Resources
Description This mod changes the encounter map spawning settings to enable resources to spawn again.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
[sbz] Human Power Generator retexture
Human Power Generator retexture · This mod only changes textures · Safe to add or remove from a save game Retextures building This is an alternative version with enhanced texture sharpness.
- management
[sbz] WVC - Work Modes retexture
WVC - Work Modes retexture · This mod only changes textures · Safe to add or remove from a save game Retextures icons and spots With slight modifications, I thought icons and spots could look more like vanilla.
- management
[lmgginspace] Force Do Job
WARNING: Important disclaimer This mod's original author is: not me.
- management
[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
- management
[LYN] VRE Highmate Feline Ears Use Hair Color
Makes the Feline Ears gene from Vanilla Races Expanded - Highmate use the color of the pawn's hair instead of skin.
- management
[LYN] VVE Renamed
About This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly.
- furniture
[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.
- furniture
[MUS]捕鱼装饰 FishingDecorative
增加了7件和捕鱼有关的渔业文化展品。为玩家的海边生活增添更多色彩 Added 7 fishery cultural exhibits related to fishing.
- management
[NL] Apparel Paper Pattern
Precautions This mod is a challenging mod and some of the specifications may change.
- management
[NL] Compatible Body 2
WARNING: This MOD includes nudity textures, then not suitable for children!
- management
[NL] Facial Animation - Experimentals
Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".
- management
[NL] Realistic Body
Description This mod only includes body textures for vanilla Male, Female and Thin body types.
- management
[Og] Automatic Power Switch
Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?
- management
[RH2] BCD: CASEVAC
Evacuate casualties out of contact faster with your pawns working as a team with this CASEVAC mod!
- management
[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
- management
[SBV] Recreational Drum Use
NOW VANILLA! The first mod to actually become vanilla! This will be kept up for anyone using past versions, but won't be maintained going forward. Thank you to all that subscribed! Drums are half implemented as musical instruments in vanilla RimWorld - left unable to be used for
- management
[SR]Factional War Continued [Abandoned]
This continued version is abandoned, please use the fork version.
- management
[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
- management
[SYR] Terrain
Changes texture of gravel, soil and rich soil to include patches of green and be more distinctive.
- management
[XND] Memorable Auroras (Continued)
Update of XeoNovaDans mod - Added french translation, thanks qux!
- weapons
[XND] Profitable Weapons (Continued)
Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.
- management
[XND] Visible Pants
A mod that allows you to see everybody's trousers, for that complete feel!
- management
1trickPwnyta's Anomaly Patch
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
- management
Absolute Legends: Hair
Strongly Recommended (but not needed) Hair Modding Plus Continued Mullets, and other legendary styles.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Actually Vanilla Music Expansion
UPDATE: Songs have been remastered a little bit and some thumbnail stuff was slightly changed.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- storage
Adaptive Trash Storage [1.5]
What does this do? This replaces the Small Bin and Large Bin from Vanilla Furniture Expanded with actual storage for trash using the Adaptive Storage Framework. This mod fits in perfectly with Reel's Expanded Storage and works fully with the Vanilla Expanded suite. These storage
- management
Add Extract Skull Designator
A small XML patch to add Skull Extractor Designator to orders tab, for maximum calcium!
- management
All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
- management
Alpha Animals Patch for Outposts Mines
Alpha Animals Patch for Vanilla Outposts Expanded Mines This patch add the sky steel ore from Alpha Animals to Vanilla Outposts Expanded so that they can be an output for the outposts mines.
- management
Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
- management
Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
- management
Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- management
Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
- furniture
Alpha Props - Parks and Gardens
Features Adds more than 150 new props for Vanilla Furniture Expanded - Props and Decorations, with the "Parks and Gardens" theme.
- furniture
Alpha Props - Ship Parts
Features Adds 66 new space ship props for Vanilla Furniture Expanded - Props and Decorations.
- management
Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
- management
Always Start in Daytime
What does this do? Makes all new runs start at noon. Why? I always thought that a lot of the time new players' first impressions of the game are clouded if they're using darkness mods, so if you want all of your runs to start with the bright clear daytime here ya go. Credits C# b
- management
Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
- management
Ambiguous Anomaly
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer
- management
Amnabi's Flags (Continued)
Update of Amnabis mod - Made the pole-icons fit the gui - Russian translation added, thanks Dmitry6!
- management
Ancient Supply Slingshot Patch
Allows you to transport items between vaults with the Supply Slingshot.
- management
Ancient urban ruins
DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
- management
ANDH - Animals Nuzzling Detects Horrors
ANDH - Animals Nuzzling Detects Horrors Give your cats and yorkies a chance!
- management
Animals Category (DEVELOPMENT CEASED)
What does this do? Adds a brand new "Animals" category. Now you have one spot to manage animals in your architect menu. With VE Genetics, it removes the Genetics category and moves all of its stuff there. With Large Animal Beds, it removes its category and moves its stuff there.
- management
Anomaly BodyMastery Trait Eyes Patch
This is a simple patch that removes the Body Mastery Trait eyes added to the Anomaly.
- management
Anomaly Fleshbeasts or Sarg Fleshbeasts?
What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly.
- management
Apparel BodyType Resolver
This mod is for resolving some texture error if apparel doesn't support some bodytype.
- management
Apparel Ownership
Intro I created this mod to give apparel an ownership property since I was too frustrated by pawns stealing each others' stuff.
- management
Appliances Expanded
What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
- management
ApplyPressure
Add a feature that allows pawns to hold on to their wound to reduce bleeding instead of crawling.
- furniture
Architecture of the Rim (incl. corners)
With permission from AOBA, the original creator of Architecture of the Rim, this mod now also includes the regular eaves.
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- weapons
Art on Neolithic Weapons
This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.
- management
Art-Accurate/Doubled Gene Bank
Doubles the capacity of the genebank from 4 to 8, as seen on its art.
- management
ATH's Ideo Colors Pallette
- management
ATH's Retexture Female Apparel
There are practically no dresses in the base game, which I consider a big loss.
- management
ATH's style Draconic
The mod consists of: - Lot of dragons - Small altar - Medium altar - Large altar - Grand altar - Ideogram - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Standing Lamp - Torch Lamp - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Slab Me
- management
ATH's style Gothic and Bloody Gothic
The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and
- management
ATH's Styleable Framework
Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -
- management
ATH's styles Norse
The mod consists of: - Small sculpture x4 - Large sculpture x3 - Grand sculpture x3 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x7 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and Broad x4 - Floors Stony x10 - Floo
- management
Athena Framework
Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.
- management
Auto-Extract Genes
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.
- management
Auto-repair On
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- management
Automation Category (DEVELOPMENT CEASED)
Automation Category Using Vanilla Factions Expanded - Mechanoids, merges all automation content into one category.
- weapons
Aztec Weapon Style Pack
Adds Extravagant Over the top weapon reskins for guns and melee weapons for RIM-WORLDS Ideoligion "STYLES" a more golden Aztec style one might see when playing warhammer or such.
- management
Bad Can Be Good (Continued)
Update of Neceross mod Those bad traits that everyone skips are now not as bad.
- management
Batch Install
make you able to batch install and reinstall while selecting multiple buildings.
- management
Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
- management
Bedroom Category (DEVELOPMENT CEASED)
What does this do? This adds a Bedroom category that contains all of the beds, sleeping spots, dressers, end tables, closets, anything that links to a bed or has relevance with stats in a bedroom. That's it? Yeah. Mod Support - Architect Icons, has its own icon - VE Furniture - V
- management
Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
- management
Berries and Milk: No food poisoning
Description Removes the food poisoning risk for berries and milk.
- management
Better Beggars (Continued)
Update of Fraser Hitchens mod Better Beggars enhances the beggars added in the Ideology DLC.
- management
Better Map Sizes
Enables custom map sizes through the Advanced menu on the world map during map generation.
- management
Better Mask (for tree,work in 1.5 and 1.6)
Change the altitude to avoid unreasonable graphics rendering
- management
Better money
This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview
- management
Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
- management
Better Pyromania
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.
- management
Better Research Tabs
Better Research Tabs I believe you must have had a situation where there were too many research tabs on the research page due to using too many MODs.
- management
Better Transhumanists
Increases the number of body modder & transhumanist trait levels from 6 to 14.
- management
Better VPE Skipdoor Pathing
This mod allows pawns to 'use' Skipdoors from Vanilla Psycasts Expanded while moving and doing stuff.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
- management
BetterWeight
Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?
- management
Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- management
Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
- management
Biomes! Fossils
Changelog: Please check the change notes tab Build your own museum with Biomes!
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Biotech Category Re-examined (DEVELOPMENT CEASED)
Biotech Category Re-Examined While the Biotech tab serves its purpose at categorizing everything from the Biotech DLC into itself, biotechnology is not the purpose of the category itself.
- management
Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
- management
Black Tape Project for Nal's Realistic Body
1.6| see the wardrobe mod that contains this and others if you cant stand the new version, this should "just work" if you ignore the version error, dont expect it to stay up forever though. ==========================================================================================
- management
Blood and Stains (Continued)
Original mod by Gouda quiche If the original author requests it, I will remove this update.
- management
Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- management
Bradson's Main Button Icons for VE Textures
Main button icons for mods that lack them, or otherwise look out of place.
- management
Bramble Blast - Raid Music
Heads up THIS MOD IS NOW INCLUDED IN PROGRESSION: SOUNDTRACK What does this do?
- management
Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
- management
Bulk Stonecutting (Forked)
This is a fork/remake of Bulk Stonecutting, by NECEROS and Fuglypump.
- management
Skimpy Clothes for Nal's Realistic Body
this workshop slot previously held by just the bunny suits.
- management
Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Caravan Ghouls
This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.
- management
Caravan Mood Buff
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
- management
Childhood Category (DEVELOPMENT CEASED)
What does this do? This adds a childhood category that contains the very few childhood items in Biotech and mods. That's it? Yeah. I'm not gonna lie, I kinda made this one to round out the category list and for the hope that other modders make childhood related mods later on. Mod
- management
Discontinued - Chill the Fork Out
1.6 Version Link: Thanks to Maxhd4321! Description Does your pawn need to take a break, but they just keep on working instead? If you don't enjoy having to juggle work assignments and schedules just to get a pawn to chill out for five g**damn minutes, then this mod is for you. Th
- management
Chimera Creation
REQUIRES PREPATCHER (or Harmony, but I recommend Prepatcher for this mod)!
- management
Clean Pathfinding 2 Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Clocks
Adds clocks! Clocks will chime at specific hours, waking up any nearby pawns in the same room. Safe to add mid-game. With Complex Furniture: Grandfather clock - rings noon and midnight Cuckoo clock - rings 6am and 6pm Classic alarm clock - rings 6am With Electricity: Modern grand
- management
Colored deep resources
No more hovering above every deep drill resource to find the right one!
- combat
Combat Extended Armory
CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment.
- management
Common Sense - opportunistic cleaning patch
Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla
- management
Compatibility On Hover
A simple mod that shows pawn "compatibility" when hovering over them in a starting pawn selection menu.
- management
Conduit Deconstruct
THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.
- management
Configurable Deconstruct Percentage
Adds many options to the amount of material returned when a building is deconstructed, failed to construct, cancelled, or destroyed.
- management
Conservationist and Polluter - Mort's Ideologies: Memes and Precepts
Preserve your natural ecosystem!
- management
Consistent Gene Inheritance (1.6 VERSION)
NOTE: You only need this mod, you don't need to have a 1.
- management
Continue Button
About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.
- management
ConveyorBelts
This mod adds conveyor belt like systems to Rimworld, helping you move items efficiently.
- management
Copy Mod-ID to Clipboard
What does this do? This is a tool mainly for developers to allow them to quickly click on a Mod's ID in the modlist and copy it to their clipboard. That's it? Yeah. Credits Taranchuk - C# wizard
- medical
Count Stacked Prosthetics in Recipes
Makes recipes with "Do until X" mode count stacked prosthetics.
- management
Cryptosleep Adaptation Gene
does what it says on the tin, adds a gene that makes pawns unable to get cryptosleep sickness from being in cryptosleep.
- management
Culture Category (DEVELOPMENT CEASED)
What does this do? Renames Ideology category to "Culture" and moves a bunch of relevant stuff in there. Mod Support - Everything in my modpack - Dark Ages : Crypts and Tombs (Moves everything) - Animal Sarcophagus (Moves everything) - Alpha Memes (Moves practically everything) -
- management
CustomUIScales
Rimworld Mod to allow any custom UI Scale you like, over the 9 provided in the base game.
- management
Cut plants before building (Continued)
Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned
- management
Cuter Biotech Cat/Dog Ear Replacer
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color.
- management
Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
- management
DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH.
- management
[FM] DBH Addon: Expanded Pack
This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of giving a second life to junk from Ideology.
- management
Deathrest Pauses Biological Age
In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.
- management
Desperate Hunger(Continued)
Update of Captain Muscles mod, please don't reward this mod, send them to the original instead.
- management
Det's Xenotypes - Avaloi
Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!
- management
Det's Xenotypes - Boglegs
Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.
- management
Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
- management
Det's Xenotypes - Venators
Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
- management
Die for me (Continued)
Update of Huddicles mod - Added the Antigrain-version as it seemed useful - Removed the research tab - Added Achievements Die For Me!
- management
Dire Raids (Continued)
Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.
- management
Disable Automatically Select Travel Supplies
Makes "Automatically Select Travel Supplies" option off by default.
- management
Disco!
Adds a disco floor and a disco event to the game Research Electricity to unlock dance floors and the DJ Stand: you will need both to run a disco.
- management
Discontinued - Do Your F****** Research
1.6 Version Link: Thanks to Maxhd4321! Description Allows the player to prioritize researching. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. Will take it down if requested by the original author. Original mod (1.3 and earlier): Steam Wor
- management
Doormats
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads
Mod may or may not contain actual knuckles.
- management
Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
- management
Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Mint Menus Health Tab Patch
Rimworld 1.6 Compatibility Update Dubs Mint Menus has been updated for Rimworld 1.6. Dubwise's update incorporates this fix, but only for 1.6. If you are running Rimworld 1.5, please continue to use this patch. If you are running Rimworld 1.6, this patch is no longer necessary. I
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
- management
Dynamic Range - Vanilla Edition
DYNAMIC RANGE - the greatest combat mod of all time Now updated to 1.
- weapons
Dynamic Weapon Cooldown
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
- management
Eat Spoiling Food First (Continued)
Update of nath_devs mod Raging at your pawn eating the freshly cooked meal instead of the stack of spoiling in 1 hour meals ?
- management
EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
- management
Environment Category (DEVELOPMENT CEASED)
What does this do? Adds a brand new category specifically for managing the environment and moves all associated buildings there. That's it? Yeah. Mod Support - Vanilla Recycling Expanded - Vanilla Races Expanded - Waster - Quarry - Medieval Overhaul - Vanilla Christmas Expanded -
- management
Epitaph
Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name
- management
Everybody Gets One
Set a bill to craft things until there's one for each member of the colony.
- weapons
Explosive Radius (Continued)
Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.
- management
Export and Import Mod Settings
Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.
- management
Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
- management
Extra Vehicle Patterns
New Patterns for Vehicles I was looking for mods to add more patterns for the Vehicle Framework and was surprised not to find any.
- management
Face Down
Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.
- management
Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
- management
Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
- management
Faction Customizer Icon Fix
The overlay/play settings icon from Karmgahl's Faction Customizer isn't properly sized, making the buttons misaligned And I NEEDED to fix it
- management
Cybranian - Faction Interface
About This mod adds a new button to the factions menu, by clicking on which you will switch to the extended view mode.
- management
Fast Author Confirm (Continued)
This is a continuation of Dazz Aephiex's mod I long stopped playing rimworld myself and probably won't update any of these.
- management
Ferny's Mod Configs
What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kin
- management
FirefliesTwo
Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (
- furniture
Fishing Decorative Retexture
Just a simple retexture I commissioned of the FishingDectorative mod made by 捕鱼装饰 to make it fit the vanilla art style better.
- management
Fix Styled Blueprints
Fixes blueprints for some buildings (notably walls) looking as if already built.
- storage
Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
- management
Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
- management
Food Alert (Continued)
Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac
- management
Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
- management
Food Texture Variety
This is an older, less intrusive version of the Food Texture Variety Mod.
- management
Food Texture Variety - Babies
Are your colony infants tired of eating the same unidentifiable round blob day in and day out?
- management
Food Texture Variety - Beer
Are your colonists tired of drinking the same kind of beer day in and day out?
- management
Food Texture Variety - Cannibalism
Are your colonists tired of eating the same unidentifiable round blob day in and day out?
- management
Food Texture Variety - Children Meals
Our colonists can build spaceships but not batteries that don't explode - I mean - chicken nuggets shaped like dinosaurs?
- management
Food Texture Variety - Nutrient Paste
Are your colonists tired of eating the same unidentifiable round blob day in and day out?
- management
Food Texture Variety - Replacement
This mod updates the base game meals to use the Food Texture Variety Core graphics class!
- management
Food Texture Variety Core
Are your colonists tired of eating the same unidentifiable round blob day in and day out?
- combat
Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
- management
FriendRivalPatch
FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'.
- management
FSharp.Core
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub
- management
Fuck Psytrainers [1.5]
- management
Garbage Truck [1.5]
What does this do? This adds a Garbage Truck to the game, great for moving around VRE Trashpacks or anything else you want. Why make this vehicle? This fills the void of a sort of "large scale transport" vehicle if you aren't interested in hauling around waste. I also love the co
- management
Gene Bank Indicators
Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Gerrymon's Erotic Style
NSFW? Erotic style is more focused on the artistic aspect of love, with a bit of ancient greek influence. This is a vanilla-looking sensual styles, with subtle depictions of human nudity and sexual activity. The NSFW version, Lascivian, is now moved to RJW discord server. Erotic
- management
Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
- management
Ghouls Prefer Twisted Meat
Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.
- management
Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
- management
Give up your building (Continued)
Update of LingLuos mod Give up your buildings so that enemies won't attack them.
- management
Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
- management
Discontinued - Go the Fork to Sleep
1.6 Version Link: Thanks to Maxhd4321! Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO
- management
GonDragon's Tech Tree
This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod.
- management
Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
- management
Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
- management
Ground Targeter
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift.
- management
Growth Moments Make Sense Now
Ever wondered why Billy turned out to be such a drooling moron compared to his cannibalistic parents?
- management
Guarding Pawns
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.
- management
[Legacy] HALO: Rimworld Psychic Pulse Armory (Continued)
Reupload of Helixien and Kikohis mod that has been scrapped and integrated into a new mod.
- management
Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
- management
HD Head Attatchments for Nals Facial Animation
THIS MOD IS FINISHED AND ONLY RECEIVES MAINTENANCE.
- management
HEAVY Snow
Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.
- management
Helixien Gas Brazier
CONTENTS Adds a gas powered brazier for the Royalty DLC that is powered by Vanilla Helixien Gas Expanded.
- management
Helixien Gas Production
CONTENTS Adds two large workbenches from Vanilla Furniture Expanded - Production that are powered by Vanilla Helixien Gas Expanded.
- management
High Life Drug Cooking Speed
Simple patch that makes the High Life precept now also increase drug cooking speed, not just drug synthesis speed.
- management
Highborn Xenotype
This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.
- management
Hive Category (DEVELOPMENT CEASED)
What does this do? - Renames "Insectoids" to "Hive" - Moves the category underneath Animals - Adds an architect icon to the category That's it? Yeah. Really not much right now. Mod Support - Vanilla Factions Expanded - Insectoids 2 - Use Drag-Sorting to move anything else I didn'
- management
PlatformStudyToggle
Adds toggle to holding platforms to prevent pawns from studying contained entities.
- management
Holograms And Projectors
New Version A new version of this mod has been made called "EGI Holograms and Projectors", which includes many new features and orders of magnitude more art.
- management
Hoods and Helmets
Standalone mod of Layers: Capes and Armor for just the ability to wear hoods with armor Features Hoods and collars can be worn over armor and other fitting headwear Slave collars can be worn with headwear Crowns can be worn above apparel Hatty hats can be worn above apparel You a
- management
Hospitality: Spa
Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.
- management
Hospitality: Storefront
Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.
- management
Hospitality: Vending machines
Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.
- storage
Hospitality: Vending Machines (Adaptive Storage Patch)
Adaptive Storage Framework patch for Hospitality: Vending Machines.
- management
I Aint Building That
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can
- management
I Cant Fix That
This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.
- management
I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
- management
Ice Blocks
This mod is an update and enhancement of Sovereign's Simple Ice Blocks mod for Rimworld 1.
- management
Ignore Idle Guests
Makes the warning for idle colonists ignore guests (or any pawn) that cannot do any work.
- weapons
Impact Weaponry
Bring a new world of pain to your heretical foes with this new destructive set of weapons, Impact Weapons!
- management
Impassable Containment Structures
What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.
- management
Impressionable Children
Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.
- management
Improved Need Indicator
What Adds tooltip text to inform the player how long a pawn has until mood debuffs.
- management
Incident Person Stat (Continued)
Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
- management
Initial Motivation
This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!
- management
Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
- management
Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
- management
Inspired Conversion
Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.
- management
No Psycast Tabs (DEVELOPMENT CEASED)
What is this? This mod merges all tabs from other psycast mods into the main tab. Mod support Any mod that adds psycasts to the 'Misc' tab including VPE - Veincaster VPE - Neurophage VPE - Umbra VPE - Luminis VPE - Blader VPE - Geomancer VPE - Hydromancer VPE - Aeromancer VPE - O
- management
Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
- weapons
Ion Weaponry
Adds an assortment of spacer ion weapons, which sacrifice raw damage and stopping power for short cooldowns and armor penetration, along with a special emp explosion passive.
- management
ItemListSelector (Continued)
Original mod by InsertKey If the original author requests it, I will remove this update.
- management
[1.6] JobsLimitsTweak
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter.
- management
Joint Battles (Continued)
Original mod by SalmonToastie, Taranchuk If the original author requests it, I will remove this update.
- management
Just Ignore Me Passing
Just Ignore Me Passing fixes one small but annoying RimWorld behavior.
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Kidnapped Pawns Die Less
Info Ever wonder why you almost never see your kidnapped colonists ever again?
- combat
Koi's Mech-Androids
A cosmetic addon to VRE - Android, This mod just adds two Hardware options to make your androids look like mechanoids.
- management
Ladies Can Flirt Too!
This mod makes women just as likely to initiate a new romance as men and makes bisexual pawns just as likely to initiate romance as straight or gay pawns.
- management
Lanterns (Continued)
Original mod by Erok If the original author requests it, I will remove this update.
- management
Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
- combat
Layers: Capes and Armor
C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y
- weapons
Less Explosive Tantrums
STEVE STOP PUNCHING THE ANTIGRAIN WARHEADS AGAIN BECAUSE RAIDERS TOOK YOUR TABLE I SWEAR TO RANDY I WIL- Stop colonists from punching explosives for stupid reasons!
- management
Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- furniture
Lighting Category (DEVELOPMENT CEASED)
What does this do? Adds a brand new category specifically for lighting and moves all lights there. That's it? Yeah. Mod Support - Vanilla Furniture Expanded - Vanilla Furniture Expanded Spacer Module - Vanilla Factions Expanded - Settlers - Save Our Ship 2 - Rebuild: Doors and Co
- management
Limit Quest Pawns
Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.
- management
Limitless Deathrest
Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked.
- management
Live With The Pain
Injuries that gets permanent and causes permanent pain will now get less painful over time.
- management
Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
- management
Long Range Mineral Scanner Retexture
Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures.
- management
Lovin' Is Messy (and fun)
Doin lovin is fun and recreational*, but sometimes leaves quite a cleanup to be done.
- management
Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
- management
Majestic Foliage - Djeeshka's CMT Retexture (Continued)
Original mod by Djeeshka, hohen If the original author requests it, I will remove this update.
- management
Majestic Foliage Framework[HH] (Continued)
*** THIS MOD IS END-OF-LIFE; I have no interest in further updating it.
- management
Map Mode Framework
Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con
- management
Map Reroll (1.4/1.5)
UPDATED VERSION: This mod allows you to quickly randomize your starting map and steam vents locations.
- management
Map Saver
This mod allows players to be able to store maps into files, so they can be loaded into other saves without any hassle.
- management
Mass Graves (Continued)
Mass Graves by NoImageAvailable (Continued) Adds mass graves to allow easier disposing of raider corpses.
- management
Meals On Wheels
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
- combat
Mech Colors
Set individual colors for each mech, for each mech group and/or for each mechanitor.
- combat
Mech Recharger Standby Mode
In Vanilla, mech rechargers always draw full power - even when not in use.
- management
Medieval Overhaul Sleep Accelerator Patch
Patches Medieval Overhaul's beds to link with sleep accelerators :D By default, Medieval Overhaul's beds only connect with its own modded furniture.
- management
Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
- management
Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:
- management
Minimal Light Control
You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen.
- management
Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
- management
Fishery - Modding Library (Unofficial)
─── Unofficial Github port of Modding library mod ─── Updated to commit 14 (418aad6) I have rss notifications on for new releases, so I will port them asap Feel free to notify me if its out-of-date though Click Me to check the latest commit The name of the author and urls linking
- management
More Pause Events
Hi everyone, I’m taking a break from active development and community moderation for the project.
- management
More Planning [1.5]
For 1.3 ~ 1.5 1.1 / 1.2 Version: WILL NOT WORK ON 1.1/1.2 UNSUBSCRIBE FROM THE 1.1/1.2 VERSION IF RUNNING ON 1.3+ --- This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning. Features: - 10 customizable planning designations; - Sho
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
- management
Morphs Assorted: No Crushed Bodies
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp
- management
[Abandoned]Mortars Auto-Cool
Tired of waiting for your mortars to cool down after each shot?
- management
Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
- management
Multi Analyzer Retexture
I was so glad to hear that Oskar had finally updated the VE Textures mod to now retexture all the missing textures like the newer DLCs and the multi analyzer.
- management
Multi-Reinstall
Overview This mod allows you to reinstall multiple pieces of furniture at once.
- management
Museums
Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?
- management
Music Manager (Continued)
Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.
- management
Name Your Entities
What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!
- management
Nationalist Structures - Mort's Ideologies
Play as an ideology themed around national identity!
- management
Nerfed Fecal Sludge
Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience.
- management
Network Category (DEVELOPMENT CEASED)
What does this do? - Renames "Pipe Networks" to "Network" - Moves all chemfuel appliances from Appliances Expanded into there - Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates - Removes Appliances Expanded's deepchem pumpjack for i
- management
Neural Supercharger Ownership
This is a simple mod that does a single thing — allows you to assign ownership to Neural Superchargers just like you would a bed.
- management
Nice Short Female Hairs
About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod.
- management
Nightmare Core
What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b
- furniture
No Hedge Wall - VFE Architect
What does this do? Removes the hedge wall from the architect menu. This is for the presence of the suite of hedge walls in Alpha Props - Parks and Gardens and to minimize clutter and content overlap in my modpacks. Pairs well with Alpha Props - Parks and Gardens
- medical
No Hemogen Farm Medical Alert
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.
- management
No Ingredient List Limit
Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.
- management
No More Lethal Damage Threshold
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?
- management
No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
- management
No Steel Bridge - Rimnauts 2
What does this do? Removes the steel bridge from the architect menu. There's better steel bridges in other mods. Pairs well with Vanilla Furniture Expanded - Architect
- management
No Time Change Sounds
All this mod does is mute the sound effects of changing the game speed.
- management
No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
- management
Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?
- management
Nudist's Evasion
While there are obvious disadvantages to not having armor or protective clothing, it would be a mistake to underestimate the speed, agility, and footwork of an unhindered warrior.
- management
Offspring Inherit Xenogenes (Continued)
Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.
- management
Open Designator
Description This mod adds a new Designator under the Orders menu to allow the opening of any selected objects.
- management
Opulent Gold
This mod adds two types of flooring to fill your vaults and properly display the honestly unhealthy amounts of wealth you have been hoarding.
- medical
Organ Decay Variety
This mod lets organ decay from duplication and creep join events target more organs.
- management
Outland - More Floors
While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.
- management
Outreach Category (DEVELOPMENT CEASED)
What does this do? Adds a fully new category for outreach. No more clogged misc. tab! Has stuff like comms console, trading terminal, mech boss calling devices, and everything of the like. That's it? Yeah. Mod Support - Vanilla Trading Expanded - Vanilla Factions Expanded - Deser
- management
P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
- management
Paintable Spots & Objects
Its my take on a mod that allows you to change transparency on spots between 100%, 50% and invisible.
- management
Panels, Frames & Stairs
Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.
- management
Parka Retexture
A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.
- management
Discontinued - Party Your F****** Ass Off
It's time to party! But wait, your colonists didn't get the memo... This mod fixes that. Select a colonist and then right-click a party spot to let everyone know its time. Instructions 1. Select a colonist 2. Right-click a party spot 3. ??? 4. Party your f****** ass off! The forc
- management
Pass It Through The Window!
A two-sided pass-through window for transferring items between rooms without entering or disrupting the other room's climate—perfect for moving raw food directly to the kitchen or cold storage.
- management
Pawn Name Variety
Did you know that a large portion of the pawns in your game have predefined names and backstories?
- management
Pawns Use Fire Extinguishers
This mod is no longer maintained and is out of date; please use this mod instead: Allows fire extinguishers to be used for firefighting automatically.
- management
Peer Pressure
With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer.
- management
Performance Fish (Unofficial)
─── Unofficial Github port of Performance Fish ─── Updated to commit 48 (a999720) I have rss notifications on for new releases, so I will port them asap Feel free to notify me if its out-of-date though Click Me to check the latest commit The name of the author and urls
- management
Permanent Enemies Never Flee
Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.
- management
Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
- management
Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
- management
Perspective: Eaves (Continued)
Update of Owlchemists mod A small mod to fix roof shadowing.
- management
Perspective: Paths Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- weapons
Phase Weaponry
Welcome to the another installment of the Weaponry series, this time around, we're exploring the weapons of the good ol' rim.
- weapons
Phase Weaponry - Revert Man in Black Change
This mod reverts the changes to the Man in Black made in the Phase Weaponry mod.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Pipette Tool
Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.
- management
Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
- management
Political Compass - Mort's Ideologies
Adds four Ideological memes representing the four traditional sides of the political compass, and a moderate number of precepts to give these memes a lot of unique mechanics.
- management
Power Alerts
Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc
- management
Power Poles Extended
Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!
- management
Premade Xenotype Floatmenu to Dialog
All this does is change the load premade xenotype button from a float menu to a dialog.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
- management
Prison Commons (Continued)
Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.
- management
Prisoner Arena (Continued)
Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around
- management
Prisoners Are Not Swines
You probably noticed that your prisoners live in filth and hate their life.
- management
Prisoners Dont Have Keys
I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.
- management
Progression: Genetics
Disclaimer As a fair warning, this moves the genetic portion of the game later down the line.
- management
Progression: Robotics [1.5]
Disclaimer As a fair warning, this moves the mechtech portion of the game later down the line.
- storage
Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
- management
Progression: Storytellers
- Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va
- management
Progression: Temperature
Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
- weapons
Pulse Weaponry
Welcome to the another installment of the Weaponry series, this time around, we are going even further beyond.
- management
Questing Meme
Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.
- storage
Quick Stockpile Creation
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.
- management
Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
- management
Raise specialist limit
- Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.
- management
Real Faction Guest (Continued)
Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
- management
Real Flamethrowers
Make flamethrowers from other mods look more realistic, similar to one in Vanilla Factions Expanded - Pirates.
- management
Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- management
Red's Performance Fixes (aka. Comp EggLayer Fix)
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
- management
Reel's Insector Faction
Requires Vanilla Races Expanded - Insector Requires Vanilla Factions Expanded - Insectoids 2 Welcome to Reel's Insector Faction!
- management
Remove Tutorial Button
Removes the tutorial button from the main menu so it never gets accidentally clicked on.
- management
Rename Pawns
Overview This is a simple mod that will let you change or randomize your pawn's first and last name.
- management
RenameColony
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:
- management
Repairing Priority
Perhaps you want to keep a building repaired that is not part of your home area?
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Rescuee Joiner Plus
Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.
- management
Rimatomics Patches
No longer necessary, the bugs mentioned below have been fixed in Rimatomics Fixes a conflicting translation key and error in the machining table inspect string.
- management
RimCities
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
RimNauts 2
This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites.
- management
RimQuest (Continued)
Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.
- management
Rimsenal Style Pack - Murica
"I found some data about America of the old Earth in the Graydale Foundation's data vault.
- management
Rimsenal Style Pack - Urbworld
Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc
- management
RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
- management
Rimworld: Soundscape Enhanced
Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.
- management
RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
- management
Romascita Style pack
This mod is standalone style pack of "Cane Aternitigno" You do not have to subscribe it if you already have Cane Aternitigno mod.
- management
Roo's Birthmarks and Blemishes
This mod brings a bit more variety to pawn generation in Rimworld, adding 40+ natural tattoos with a more common spawn rate than standard tattoos.
- management
Roo's Faun Xenotype
Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.
- management
Roo's HD Dreadlock Hairstyles
This a HD update of the original Roo’s Dreadlock Hairstyles Mod, with each hairstyle having been redesigned and scaled to a higher resolution (512 x 512).
- management
Roo's HD Hairstyles
This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!
- management
Roo's Minotaur Xenotype Expanded
Welcome the minotaur to the Rim with open arms with this expanded module of Roo's Minotaur Xenotype.
- management
Roo's Satyr and Faun Xenotypes Expanded
Out of the mysterious woodland of the Rim rises The Fae Tribe: a mysterious community of native xenotypes that strive to protect their land from the tyranny of invading mechanoids.
- management
Roo's Satyr Xenotype
Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief.
- management
Rottenfood
Food does not disappear immediately after it decays, but produces a "rotten food" that can be eaten by livestock.
- management
Rough Trail Family Jules Cover - Raid Music
Heads up THIS MOD IS NOW INCLUDED IN PROGRESSION: SOUNDTRACK What does this do?
- management
Royal Thrumbos (Continued)
Update of Androsss mod - Will no longer eat Gauranlen Trees - Thrumbos will now drop the horns when butchering.
- management
Retextured! - RT Fuse
Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r
- combat
RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
- management
Run and Hide (Continued)
Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!
- management
Save Thing As Image
I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted.
- management
Say That Again
Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.
- management
Scanning Thoughts
A little flavor mod that adds mood modifiers for boddy modders and purist after getting scanned.
- management
Scattered Stones Continued
Since it seems that Owlchemist is no longer modding Rimworld, decided to update it to version 1.
- management
Scenario Searchbars [OUTDATED - SEE DESCRIPTION]
----2025 UPDATE---- I have finally updated to 1.
- management
Schedule Clock
Adds a vertical line to the schedule tab, indicating the current time of day
- management
Sculpting Bench (DEVELOPMENT CEASED)
THIS MOD HAS BEEN MERGED INTO PROGRESSION: PRODUCTION Unless something drastic happens to Rimworld's internals, this mod will likely continue to work for the rest of the game's lifespan.
- management
Selective Bioregeneration
Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?
- management
Semi Random Research (Unofficial)
Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from.
- management
Sense Of Depth For Tall Buildings
Description This mod visually adds a sense of depth to tall buildings.
- management
Settlement Descriptions
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual
- management
Settlement quests
Have you ever thought about how quests just appear out of the blue in Rimworld?
- management
Show Detailed Dates
A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.
- management
Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
- management
Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
- weapons
Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
- management
Signs and Comments Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Simple FX: Smoke
Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use.
- management
Simple FX: Vapor
This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.
- management
Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
- management
SimpleStairs
Simple Stairs MOD It is a simple MOD that adds a staircase that looks like there is a difference in height.
- management
Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl?
- management
Slave Rebellions Improved (Continued)
Update of busted_bunnys mod Brand new rebellion experience awaits.
- management
Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
- management
Smooth Walls First, then Smooth Floor
updated to 1.6 Inside the construction Worktab, when it comes down to the smoothing operations, the Pawns will smooth Walls First, then proceed to smooth floors. The other worktab priorities were not changed! This Mod was a request / Check out my other mods : "deconstruct first"
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- management
Snow Crawler
This mod adds in a heavy duty snow crawler named the "Wintermute" via Vehicle Framework, it also features a bonus scenario.
- management
Cybranian - Social Interface
About This mod adds a new button to the social menu, by clicking on which you will switch to the extended view mode.
- management
VE Events Space maps Compatibility Patch
This patch fixes two incompatible events from VEE for space maps of SOS2, Rimnauts 2 and Odessy DLC: Psychic Rain will be prevented on space maps.
- management
VE Helixien Gas Space Maps Compatibility Patch
This patch will prevent Vanilla Helixien Gas Expanded (VHGE) from spawning geysers on space maps of SOS2, Rimnaut2 and Odessy DLC, therefore removing the incompatibility between two mods.
- combat
Space Armor patches
This mod adds tags for vacuum sealing to a bunch of armors from alpha mechs, vfe pirates, vfe empire, altered carbon, maybe more in the future.
- management
Spacer Arsenal
Welcome to a new spacer-based weapon mod, this time with a bit of a different name.
- management
Spawn Mod Content
I made this mostly for my own use but perhaps it can be of use for someone else as well.
- management
Squad UI Tweaks (Continued)
Update of drumads mod A few minor tweaks to the UI when selecting groups: shows weapon range when the mouse is over the "Attack" button shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon All of the code is ba
- management
Stoneborn - Delights
My warmest welcome, to a new mod series, the Stoneborn expansion packs!
- management
Stoneborn - Dwarven Style Pack
Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.
- management
[discontinued] Stubbly Facial Hair
🚧 This mod is no longer supported Anyone is free to adopt this mod as their own, no credit required.
- management
Style Change Anytime
Support me on Ko-Fi: This mod allows you to manually select a specific graphic for your buildings, items, production bills, or even plants.
- management
Stylized Slave Collars and Headgears
- DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more
- management
Surrogate Mechanoid
This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.
- management
T's Conversion Staff
A Simple staff that boosts conversion power and chance to spread Ideology.
- management
Talking Isn't Everything
Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?
- management
TDS Bug Fixes
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
- management
Tech Tree Patch Framework
This small framework introduces a PatchOperation to make overwriting Research Projects easier.
- management
Tending Takes Time
Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg?
- management
Terror Avis
Terror Avis. For any bugs, please mention them in the Discord WITH a log, please and thank you. Terror Avis adds NINE terror birds based off of real world birds, except for the Kelenken which is just a normal terror bird. They exist in every vanilla biome, come in herbivore, carn
- management
Thats Not Clothing! MegaPack
About This is a multimod xml patch that makes any hat/accessory that isn't supposed to be heavy (and apparels that shows so much skin your pawns are pratically naked) to be nudist friendly.
- management
The Vanity Project - Beards
Adds 10 beards. Q: Safe to add mid-game? A: Yes. Q: Help, X is not working! A: Report bugs in the comments with an error log. If an error log is not available, try to detail the bug as much as possible. Art by catdoghorse XML by Generic Anime Girl All original content (e.g., art,
- management
Therapy
This mod allows you to let skilled colonists perform therapy on others to remove negative memories.
- management
Thick Roof Miner
When a thick roof collapses the roof is actually destroyed, but the collapsed rocks left behind are now much more durable and will take serious effort to remove.
- management
THIGAPPE - Automatic Apparel Refitting with Apparel Paper Pattern
OVERVIEW THIGAPPE is a graphical enhancement mod.
- management
THIGAPPE - Masking Patches
About Have you ever get hyped by how awesome THIGAPPE is, then proceed to download a lot of apparel mods only to get disappointed that those new and awesome dresses are rendering like a jumpsuit?
- management
Thin Bunnysuits for Nal's Realistic Body [OBSOLETE]
This mod is integrated on Skimpy Clothes for Nal's Realistic Body old description: This mod is an addon for the well made Bunnysuits for Nal's Realistic Body.
- management
Thunderstorm
Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.
- management
Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
- management
Time As a Slave
This simple mod provides 'Time as a slave' and 'Time as a visitor' records for each pawn.
- management
Titles For Me
Spun out from "Guards For Me" by aRandomKiwi If the original author requests it, I will remove this update.
- management
Toggle Harvest
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.
- management
Too Many Areas (Continued)
Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.
- management
Toymaker's Additional Outposts Retextured
This is a simple retexture of : Made to fit the vanilla style.
- management
Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
- medical
Transhumanist Medical Specialist
Allows followers of the Transhumanist Meme to be able to select the Medical Specialist role.
- management
Transport Category (DEVELOPMENT CEASED)
What does this do? Renames the Vehicles category to "Transport" and moves transport pods, the pod launcher, and ship landing beacons to it. Mod Support Rimnauts 2 Any vehicle mods using the Vehicle Framework. Architect Icons (adds its own icon) Use Drag-Sorting to move anything e
- management
Trash Mod [1.5]
TRASH MOD This aims to make trash and waste management a more fundamental gameplay element to Rimworld.
- combat
Turret Idle Position
A mod I made after I overheard someone who wanted to make their turrets pointed away from their base when idle.
- combat
Turrets Shoot Hunting Predators
Something that I feel should always have been vanilla behavior.
- management
Ugly Together
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.
- management
Un-Limited Reborn
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?
- management
Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
- management
Van's Paintings
Those are my first couple of tries at painting some rimworld backgrounds, figured that i'd share it as some people may be interested !
- management
Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
- management
Van's Retexture : Quarry
That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.
- management
Vanilla + Wall Vitals Monitors Retexture
Retexture of the vanilla, wall and VE Variations' Vitals Monitors to make it fit alongside my other console mods with more variants.
- management
Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
- management
Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
- management
Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
- management
Vanilla Animals Expanded — Royal Animals Omega Chicken Patch
Hi this is simple patch to Vanilla Animals Expanded — Royal Animals, that extends mega chicken growth limit, from 18years to 1000 and more!
- management
Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
- management
Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
- management
Vanilla Arsenal
Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.
- management
Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
- management
Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
- management
Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
- management
Vanilla Beards Retextured + Stubbly Facial Hair
About This is a retexture of Stubbly Facial Hair created using the textures from Vanilla Beards Retextured and kitbashing them together.
- management
Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
- management
Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
- management
Vanilla Brewing Expanded - Coffees and Teas
Thanks to Trahspanda for letting me add his lemonade mod to this.
- management
Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
- management
Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- management
Kitchen Sink Fix for Vanilla Cooking Expanded
This mod changes several kitchen props from the Vanilla Expanded series to be linkable to the Kitchen Sink Cabinet (from VFEP) instead of to the Tool Cabinet, because to me it makes no sense that you should have a Tool Cabinet in your kitchen, when the Kitchen Sink Cabinet was li
- management
Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
- management
Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
- management
Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Expanded: Hero Backgrounds
What does this do? This adds a curated selection of the highest quality Vanilla Expanded hero characters as additional backgrounds in the pool. Does this replace existing backgrounds? Yes. This replaces the existing character-less versions of the existing wallpapers. Why not all
- management
Vanilla Factions Expanded - Ancients
The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s
- management
Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
- management
Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
- management
Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
- management
Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
- management
Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
- management
Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
- management
Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
- management
Vanilla Fix: Haul After Slaughter
Colonist will now haul the corpse after slaughtering an tamed animal.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- management
Vanilla Genes Rebalanced
This is a ridiculously light-weight mod that rebalances Vanilla Genes.
- management
Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
- management
Vanilla Genetics Expanded - More Lab Stuff
See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
- management
Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- management
Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
- management
Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
- management
Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
- management
Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
- management
Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
- management
Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
- management
Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
- management
Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
- management
Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
- management
Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
- management
Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
- management
Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans.
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
- management
Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Plants Expanded - Auto Plow Patch
Vanilla Plants Expanded - Auto Plow Patch Version and Dependencies Mod Version: 1.
- management
Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
- management
Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
- management
Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
- management
Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
- management
Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
- management
Vanilla Psycasts Expanded - Runesmith
Overview Adds a brand new Vanilla Psycasts Expanded psycast tree to Rimworld, the Runesmith.
- management
Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
- management
Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
- management
Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
- management
Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
- management
Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
- management
Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
- combat
Vanilla Solar Shield Retexture
A Overhauled solar shield re-texture of RT's Solar flare shield Graphics by Sir-Van Harmony Patch by Taranchuk Mod commissioned and put together by Me LOAD AFTER MAIN MOD!
- management
Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
- management
Vanilla Storytellers Expanded - Winston Waves
See changes notes This is a reuploaded Vanilla Storytellers Expanded - Winston Waves.
- management
Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
- management
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- management
Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
- management
Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
- management
Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- management
Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- management
Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
- management
Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Bioferrite
It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Various Space Ship Chunk (Continued)
Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!
- management
VE Races for [NL] Compatible Body 2
WIP Vanilla Races Expanded Compatible Body 2 Furs and Scales for Compatible Body 2 + Gendered Body Types (some Biotech code)
- management
Vehicle Dubs Needs Fix
Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.
- management
VFE - Ancients : Lost Vaults
LOST VAULTS I wanted more vaults for the "Sealed Vault" Scenario from VFE-Ancients.
- management
VFE - Ancients and Empire at Peace
Super simple mod to enable the ancient colony you start with to not be permanently hostile to the Empire at all times.
- management
VFE Ancients - Vaults are Eternal
Description A modification to the Sealed Vault quests found by hacking the Ancient Broadcast Stations inside vaults added by the Vanilla Factions Expanded Ancients mod.
- management
VFE Mechanoids - No Factory Floor Requirement [1.5]
What does this do? Removes the need for factory floors in VFE Mechanoids factories. That's it? Yeah. Okay wait no, you actually caught me this time. I also nerfed the cost of factory floors from 8 to 2 as they are essentially a cosmetic now. Balance? I'm one of those smelly guys
- management
VFE Mechanoids Quarry Compatibility Patch
Patches Vanilla Factions Expanded - Mechanoids so that autominers can use quarries.
- medical
VFE Production/Farming - Dubs Bad Hygiene Patches (Adopted) (Deprecated)
Packed and tagged version of Oreno's patches: Will be deleted once Oreno asks.
- management
VFE Security Siege Fix
Fixes a small bug with Vanilla Furniture Expanded - Security that causes sieges to break.
- management
VFME - Caravan Packs!
Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!
- management
Visandars Rocks and Stones
Greetings fine ladies and gentlemen of the mod-workshop, This little mod of mine is a simple retexture of the vanilla stone-atlas.
- management
VPE Self-Cast This!
Ever wondered why you can't cast stabilize on yourself in Vanilla Psycasts Expanded?
- management
VRE: Android Auto Swap Reactor
Tired of having to manually que to remove the reactor and then que to have a new one installed?
- management
Wander Joiner Plus
Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.
- management
War Crimes Expanded 2 Core (Updated)
This is a version of Crustypeanut's War Crimes Expanded 2 Core, and credit for the mod goes to him.
- weapons
Warcasket weaponry hyperlinks
adds description hyperlinks to actual weapons for all warcasket weapon boxes.
- management
Warcaskets can haul!
This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul).
- management
Way Better Sexuality Genes
Description This is a fork of Sexuality Genes that adds genes for every sexuality trait added by Way Better Romance.
- management
We Had a Trader? (Continued)
Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when
- management
Western Namer for Western Factions
Adds a namer to Vanilla Factions Expanded - Settlers, Rimworld Westernization Project (Continued), and/or Early Industrial Societies and also a very minor patch that adds the Rimsenal Style Pack - Murica to the settler's culture if you have that mod active.
- management
What Map Is It Anyway?
What does it do: When you hover over an event letter or ticker message (top left) the relevant map section of the colonist bar will highlight to give you context.
- management
What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
- management
Wider Marriage Spot
Enables support for fully-functional marriage spots in larger sizes than the standard 2x1 format.
- management
WRelicK's APP Utilities
OVERVIEW APP Utilities is a set of utilities that extend the capabilities of Apparel Paper Pattern.
- management
WrelicK's Male BodyType Retexture for Compatible Body 2
Male BodyType retexture imitating the style of NALS' Compatible Body 2.
- management
WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
- management
Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
- management
You Drive, I Sleep
Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.
- management
Zone To Schedule
If there is an area that matches a pawns current schedule-type they will automatically be confined to that area.
- furniture
哥特式吸血鬼家具--死眠棺材床 Gothicstyle Vampire Furniture--CoffinBedCanBeDeathRest
现在,哥特式吸血鬼家具里面的棺材床可以进行更高效的死眠了! Now,CoffinBedCanBeDeathRest!