// Steam Workshop · by GILD2006

CE collection

Welcome to the bloat! For those of you who crave it...

A bunch of mods that add combat extended related content.

Cherry picking the mods is recommended. I don't recommend simply subscribing to this collection.

Will keep updating the list as long as there are new CE compatible mods published.

Most 1.5 mods that only add new guns are completely compatible with 1.6, such as the gun nut collection.

Extra info:
-Terra space corps requires changing folders for it to be compatible. See the mod desc.
-Halo Infinite Armory, despite being 1.5 compatible, its CE support is for 1.6 only.
-Some CE Guns2 seems to be causing some issues when loading the game.
-Rimmu-Nation Security only has 1.4 CE compatibility.
-SCP Task Force Weapon Pack only has 1.5 CE compatibility.

Load order

701 mods
  1. The DMS Warframe Expanded
    Stale
    management

    The DMS Warframe Expanded

    请注意!右侧显示的“必需模组”是推荐的搭配MOD,搭配使用能获得更佳体验。不过请放心,本模组自身功能完整,无需安装任何其他模组即可直接运行!!!!! A quick note, please: Those "Required Mods" on the right are just suggested companions for a better experience.

  2. "Guillotine" Heavy Anti-Tank Rifle
    management

    "Guillotine" Heavy Anti-Tank Rifle

    CE compatible!!! 古代猎魔部队所使用的半自动重型狙击炮,夸张的重量和后坐力绝非正常人类可以驾驭,这把武器在许多地方都展现了针对某种大型实体的特化设计 使用20x138mmB超压穿甲弹,配合其夸张的枪管倍径可以爆发出恐怖的穿甲能力,甚至可以媲美小口径加农炮。枪口下端装备了标志性的银质刺刀和战斧,显然在某些情况下,这把武器可以作为戟或长枪来使用,挥舞这把武器也需要相当大的力量 现在这把武器进行了现代化改造,配备火控计算机瞄准镜,重量和人机工效均有所优化,并适配重型机兵使用 A semi-automatic heavy sniper canno

  3. [1.4-1.5] Quasimorph - Church Of Revelation armoury
    No 1.6
    management

    [1.4-1.5] Quasimorph - Church Of Revelation armoury

    Hey hey people . SGG1 here. Whip out your New Testament to passage of 1 Thessalonians 4:16-17 and recite as you pray to his holiness and load your 7.92 because sinners will be catching lead when rapture arrives. We cannot expect god to do all the work now can we?. Also for some r

  4. [1.4-1.5] Quasimorph - Realware™ armoury
    No 1.6
    management

    [1.4-1.5] Quasimorph - Realware™ armoury

    Hey hey people . SGG1 here. Today i bring Carnage pattern series armor from Quasimorph armor into rim rim. Recommended by yours truly as coolest armor in the game. Mod now requires Quasimorph Main. It just localizes sound and CE Ammo. CE patch, and ammo ====Q&A==== -Q: CE? A: Yes

  5. [1.5] Rising Sun: Weapons
    No 1.6
    weapons

    [1.5] Rising Sun: Weapons

    *DISCLAIMER* This mod serves entertainment purposes only and is to be used as so.

  6. [AV] Mechtech
    Stale
    management

    [AV] Mechtech

    This is my love letter and content addition for the mechanitor playstyle of the biotech DLC.

  7. [CE] 20x102mm Armalite Hand Cannon
    Stale
    management

    [CE] 20x102mm Armalite Hand Cannon

    A daring reimagining of firearm design, proving that just because you can mount a 20mm shell to an AR lower doesn’t mean you should.

  8. [CE] Hi-Point Pistols
    Stale
    management

    [CE] Hi-Point Pistols

    "80 Bucks and I'm strapped up now" This is the Combat Extended Version of my Hi-point mod.

  9. [CE] Nerf or Nothin
    Stale
    management

    [CE] Nerf or Nothin

    Adds 3 nerf guns that fire actual ammunition The Nerf Vulcan and Stampede have low firerates because I'd like to imagine that somehow when designing this monstrosity the engineers didnt figure to improve the firearms action and kept it at the original firerate from when they're n

  10. [CE]Protagonist's Pistol
    Stale
    management

    [CE]Protagonist's Pistol

    "My mistake. Four coffins." In every classic western, what is the common underlying factor? Cowboy hats? Tumbleweeds? Spurs? Well, yes, but I've got one more. The six shooter. The wheelgun. An equalizer! In these movies, the revolvers these protagonists wield always seem to strik

  11. [FA] Rim Weapon System - Kalashrimkov Group
    weapons

    [FA] Rim Weapon System - Kalashrimkov Group

    Rim Weapon System is an independent arms distributor with operations spanning the majority of Rimworlds, specializing in the acquisition, standardization, and redistribution of alien firearm platforms.

  12. [Foxhole x Rimworld] Persistent Warfare
    management

    [Foxhole x Rimworld] Persistent Warfare

    You assembled you gears and headed to the front lines to help secure victory in the war, but unfortunately, you were hit and killed on the way by a speeding bus blasting music at max volume.

  13. [JDS] DBH Soldier Apparel
    Stale
    management

    [JDS] DBH Soldier Apparel

    As people dont know how a "Credits" section work or where to find it i am now posting this here.

  14. [JDS] Dusk Armory
    Stale
    management

    [JDS] Dusk Armory

    As people dont know how a "Credits" section work or where to find it i am now posting this here.

  15. [JDS] Exiled Dawn
    Stale
    management

    [JDS] Exiled Dawn

    As people dont know how a "Credits" section work or where to find it i am now posting this here.

  16. [K4G] Empires of Old - The Rising Sun
    Stale
    management

    [K4G] Empires of Old - The Rising Sun

    “For the Child!” The warriors scream as their blades clash against metal and carve into flesh. Blood stains the ground beneath soldiers’ feet as they mercilessly slaughter their adversaries, until they themselves are butchered. The sickening smell of death fills the air. Nothing

  17. [LF] Command And Conquer NOD Combat Armor
    combat

    [LF] Command And Conquer NOD Combat Armor

    This mod adds a set of NOD Brotherhood Combat armor _________________ Contents: - NOD Combat Helmet - NOD Combat Armor Avaliability: - Crafting Only Reseach needed: Fabrication: For both helmet and armor _________________ -Should be compatible with ALMOST everything.

  18. [LFS] Night Shade Mercenaries
    Stale
    management

    [LFS] Night Shade Mercenaries

    This simple faction mod adds 10 weapons, 1 armour set, an extra helmet, 1 Faction, 1 Xeno, and a creature with 6 new genes XML, Creatures, Genes, Items done by me, Lazy Friday Studio Weapons and Armour by IcingWithCheeseCake Plasma Forge by SirVan Plasma Cannon by DetVisor Rimwor

  19. [MR]Military Weapons Contractor
    weapons

    [MR]Military Weapons Contractor

    Military Weapons Contractor ---------javascript:ValidateForm()--------------------------------------------------------------------------------------------- If you like, there are other weapon packs here: Safe house security forces -------------------------------------------------

  20. [MR]Safe house security forces
    Stale
    management

    [MR]Safe house security forces

    Safe house security forces ------------------------------------------------------------------------------------------------------ This is my first time uploading RimWorld mod This module setting is not a military level weapon It's just a simple defense weapon It contains six fire

  21. [RH2] Faction: Bounty Hunters
    Stale
    management

    [RH2] Faction: Bounty Hunters

    Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.

  22. [RH2] Faction: Gruppa Krovi
    Stale
    management

    [RH2] Faction: Gruppa Krovi

    Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to.

  23. [RH2] Faction: The Rangers
    Stale
    management

    [RH2] Faction: The Rangers

    In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.

  24. [RH2] Faction: Utilitarian
    Stale
    management

    [RH2] Faction: Utilitarian

    Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he

  25. [RH2] Helldivers: Super Firearms
    Stale
    management

    [RH2] Helldivers: Super Firearms

    Ready to liberate. Features: - 19 new Helldivers 2 super Firearms - 9 new Helldivers 2 super support weapons - 5 new super support packs - (Jump pack still not added, currently has issues when airborne, sweet liberty) Notes: - Custom categories - Custom workbench - Custom sound e

  26. [SneK] long range slugs
    No 1.6
    management

    [SneK] long range slugs

    REQUIRES CE makes it so using slugs in shotguns doubles their range, and also gives slugs less spread (so they can actually hit stuff at range) it patches the ammo itself so itll work with all shotguns from all mods supports generic ammo requires ce and dynamic range yes i know d

  27. [TMC] EFT Sharpsticks Retooled
    management

    [TMC] EFT Sharpsticks Retooled

    A remaster version of the original EFT Sharpsticks mod, now with (almost) all melee weapons from the game Escape From Tarkov, old weapons from original mod now has updated graphics using new drawing software.

  28. 0w0shebaza's SMG pack
    Stale
    management

    0w0shebaza's SMG pack

    That's my small tribute mod that adds 5 new SMGs to the game: PP-19 Bizon, MP9, MP7, P90 and FMG-9.

  29. 2035 Armories - Arma 3 Weapons
    Stale
    weapons

    2035 Armories - Arma 3 Weapons

    After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.

  30. 30mm Navy Turret
    Stale
    combat

    30mm Navy Turret

    Professional 30mm Shipborne Anti-Aircraft Weapon Systems for RimWorld This mod adds two high-performance CIWS (Close-In Weapon System) turrets to enhance your colony's anti-aircraft defense, designed for the Combat Extended (CE) mod.

  31. 7.92 weapon
    No 1.6
    weapons

    7.92 weapon

    Some weapons using 7.

  32. A Brave New Frontier
    management

    A Brave New Frontier

    A Brave New Frontier is faction, apparel, and weapon mod built on bridging the gap between Industrial and Spacer.

  33. A-Series Firearms
    Stale
    management

    A-Series Firearms

    A collection of firearms from the self-proclaimed 'Glitterworld' charity, the Angel Volunteer Group.

  34. A-specialist:The Swiftest Salvation
    Stale
    management

    A-specialist:The Swiftest Salvation

    ====================================== ANGEL ENGINEERING - WEAPON PACK "The Swiftest Salvation" ====================================== Overview A weapon pack designed by the Engineering Department of "Angel," a self-proclaimed Glitterworld charity organization.

  35. A1TV Helmet
    Stale
    management

    A1TV Helmet

    The A1TV (A1-Tactical Visor) is a remarkably lightweight yet durable helmet equipped with an integrated aiming assistance system.

  36. Advanced Battle Cloak
    Stale
    management

    Advanced Battle Cloak

    --2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen

  37. AK74M
    No 1.6
    management

    AK74M

    ONLY FOR CE Added AK74M rifle and 7N39 armor-piercing rounds.

  38. Alien | Rimworld
    ↑ Updated
    management

    Alien | Rimworld

    Overview Adds the monster and related traits, diseases and other features of the Alien Franchise to Rimworld.

  39. Ammo Stats For CE
    No 1.6
    weapons

    Ammo Stats For CE

    Ammo Stats For CE BD = Base Damage, SP = Sharp Penetration, BP = Blunt Penetration, AA = Calculated Post Damage Againts Sharp Armor RHA Description This mod tries to list all ammo from CE so spoilers!

  40. Ammunition Manufactory
    Stale
    management

    Ammunition Manufactory

    This mod adds a workbench called the "Ammunition Manufactory" which allows you to craft any ammunition at 5x the normal speed.

  41. AN-94 weapon pack
    Stale
    weapons

    AN-94 weapon pack

    Simple mod adding a few AN94s in different configurations: Standard with no mods With a sight With a sight, laser and suppressor With a thermal sight, laser and suppressor.

  42. Ancient Charged Arms
    management

    Ancient Charged Arms

    A companion mod for my other mod , adds 8 mech flavored charge weapons, with CE and Muzzle Flash support Includes Additional ammo for CE, if you don't like the op ammo you can adjust the spawn chance of the op ammo.

  43. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  44. Apex: Rimworld Legends (Continued)
    Stale
    management

    Apex: Rimworld Legends (Continued)

    Update of Oskar Potockis mod with permission - Now includes the CE patches made by Heart Eyes Patches now included in the main CE-mod instead 1.

  45. Archotech Weaponry (Continued)
    Stale
    weapons

    Archotech Weaponry (Continued)

    Original mod by Edern, Sir Van, Ythern, Scorpio If the original author requests it, I will remove this update.

  46. Argentinian Weapons Pack
    Stale
    weapons

    Argentinian Weapons Pack

    This mod adds multiple weapons that were designed and manufactured in Argentina I made this mod with my gf, is the first mod we made so pls rate <3 WEAPONS: -Ballester Molina (Pistol) -Thunder 9 Pro (Pistol) -FARA 83 (Assault Rifle) -Hafdasa C4 (Submachine gun) -Halcon M-1943 (Su

  47. Arknights Endfield Armory
    ↑ Updated
    management

    Arknights Endfield Armory

    Arknights Endfield Armory Arknights Endfield Armory brings factory automation, automated mining, specialized weapons, and tactical elemental combat inspired by Arknights: Endfield into RimWorld.

  48. Armors For Tech Levels Industrial and Above
    ↑ Updated
    management

    Armors For Tech Levels Industrial and Above

    A comprehensive armor suite adding 7 armor sets across 3 tiers of technology: • Armored Suits (Tech Level: Industrial) - Light, Combat and Heavy-duty suits • Advanced Spacer (Tech Level: Spacer) - Flanker, Vanguard and Breacher armors with enhanced protection over vanilla.

  49. Arsenal - The New Republic CE Patch
    Stale
    management

    Arsenal - The New Republic CE Patch

    It's a patch. Most of the weapons and armor have clear vanilla counterparts, so I think its pretty balanced with the vanilla industrial CE experience. That being said, as usual, if I did something stupid or if you think the balance is off and have good reasoning, then I will chan

  50. Artillery Gun
    Stale
    weapons

    Artillery Gun

    Have you ever had a mortar barrage fail to hit even a single target?

  51. ASh-12/ShAK-12
    No 1.6
    management

    ASh-12/ShAK-12

    Adds ASh-12 into the game as Heavy Assault Rifle.

  52. Astrofuel gear
    management

    Astrofuel gear

    A simple mod that adds a few pieces of high-end gear, primarily to give astrofuel more uses than gravship and generator fuel.

  53. Atelier Logic Firearms
    management

    Atelier Logic Firearms

    The mod currently adds the Atelier Logic weapons inspired by the weapons from Project Moon games such as Limbus Company and Library of Ruina.

  54. Backfire Division 2
    Stale
    management

    Backfire Division 2

    Description A small gun mod that adds 1 Exotic weapon from Division 2.

  55. Bean's Turret Pack
    Stale
    combat

    Bean's Turret Pack

    Adds 3 new turrets and 1 new manable turret that can be researched and built from the security tab.

  56. Blue Cat AR15 Weapon Pack
    Stale
    weapons

    Blue Cat AR15 Weapon Pack

    添加了一系列AR15步枪的改造型号 ========================================================================================== Added a series of modified AR15 rifle variants.

  57. Bolt Rifle Arsenal
    Stale
    management

    Bolt Rifle Arsenal

    CE Only, Adds a bolt firearm that fires a very heavy, large but powerful 20x50mm rocket-propelled shell and 18x50mm shell.

  58. BoneReapers ReMarrowed
    Stale
    management

    BoneReapers ReMarrowed

    The 1.6 port/rebalance of the beloved bonereapers mod, alot of changes have been made so be sure to read the changelog in the discussions page the original creator of this mod has asked not to be credited but we DO have permission from him and have been given full ownership of Bo

  59. Carbines
    No 1.6
    management

    Carbines

    The mod Adds two carbines, one semi-automatic and the other burst-firing, with custom graphics and sounds.

  60. CE - Tribal Boomspears
    Stale
    management

    CE - Tribal Boomspears

    CE - Tribal Boomspears by Cyreneen This is a testing release, all feedback, ideas and balance discussion are highly welcome!

  61. CE Accuracy and Firepower Analyzer
    management

    CE Accuracy and Firepower Analyzer

    Introduction: This mod provides an in-game analysis tool for approximately simulating weapon hit chance, ballistics, and firepower output in a CE environment.

  62. CE AdjustBleedRate
    Stale
    management

    CE AdjustBleedRate

    Description This simple mod allows you to tweak the bleed rate of Combat Extended for downed pawns The default bleed rate applied by this mod is 50 % of the original value You can adjust the value via the menu in the mod settings from 1 % to 300 % (see screenshot) I created this

  63. CE Anomaly Buff
    Stale
    management

    CE Anomaly Buff

    Warning: Due to obelisk HP change, if you have any obelisks on the map they may or may not instantly trigger.

  64. CE BFG-50
    Stale
    management

    CE BFG-50

    adds the BFG-50 and the BFG-50A to Combat Extended CE is Required Art by Serina Enjoyer Q Will you make a Vanilla version?

  65. CE Custom Ammo
    Stale
    weapons

    CE Custom Ammo

    Adds the ability to create custom Combat Extended ammo from various materials.

  66. CE Emplacements n Stuff idk
    No 1.6
    management

    CE Emplacements n Stuff idk

    adds some manned turrets and reinforced walls, for now Recommended mods for more stuff: > Kit's Gunpowder Weapons (quite neat muskets and cannons, compact) > Fortifications: Neolithic (palisades, mainly)

  67. CE Explosive Integration: Hellfire Arsenal
    Stale
    weapons

    CE Explosive Integration: Hellfire Arsenal

    PLEASE READ! NOTE: This projectile only mod and must have a supported or manually patched weapon to use this ammo. Recommended! Install Local's CE launchers if you want to fire this ammo. If you wish to use this mod without Local's launchers installed you WILL need to pach your o

  68. CE GrenadesToInventory
    Stale
    weapons

    CE GrenadesToInventory

    Description This mod changes the behavior of grenades in the Combat Extended loadout settings Instead of equipping grenades, they will go to the pawn's inventory This mod is especially good with Throw them that allows you to throw grenades which are not equipped but in your inven

  69. CE Manual Patcher
    management

    CE Manual Patcher

    Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.

  70. CE Piped Flamer Turrets
    combat

    CE Piped Flamer Turrets

    Adds full Combat Extended and Vanilla Chemfuel Expanded support to the flamethrower turret and heavy incinerator complex from Vanilla Furniture Expanded — Security.

  71. CE rebalanced anomaly
    Stale
    management

    CE rebalanced anomaly

    Anomaly balance for CE Since it´s announcement, I wanted Anomaly to basically be a pay-to-lose DLC (like CE + royalty), so I decided to make a patch to try to achieve that.

  72. CE Simple 357
    Stale
    management

    CE Simple 357

    Adds 3 .357 guns to Combat Extended, CE only MR73 Revolver Marlin 1894c Coonan 357 Art by Serina Enjoyer on the CE Discord

  73. CE SkillAffectsCooldown
    Stale
    management

    CE SkillAffectsCooldown

    Description This mod allows you to modify how much the shooting skill affects the cooldown (time between bursts) in Combat Extended You can set concrete percentages from 10% to300% for the shooting skill levels 0, 5, 10, 15 and 20.

  74. CE SkillAffectsReload
    Stale
    management

    CE SkillAffectsReload

    Description This mod allows you to modify how much the shooting skill affects the reload speed in Combat Extended You can set concrete percentages from 10% to 500% for the shooting skill levels 0, 5, 10, 15 and 20.

  75. CE SkillAffectsSway
    Stale
    management

    CE SkillAffectsSway

    Description This mod allows you to modify how much the shooting skill affects the weapon sway (wobbling during a burst) in Combat Extended This allows you to make low level pawns spray bullets during a burst much more and high level pawns much less You can set concrete percentage

  76. CE SKS and Mini-14 Revamp
    Stale
    management

    CE SKS and Mini-14 Revamp

    Attempts to make SKS and Mini from Combat Extended Guns a little more interesting by giving them different gimmicks.

  77. CE StopAfterOneThrow
    Stale
    management

    CE StopAfterOneThrow

    Description This simple mod makes a pawn in Combat Extended only throw one grenade per manual attack command The vanilla behavior is that the pawn spams grenades until out of inventory which I found pointless This mod is especially good with chained commands like throw grenade, m

  78. CE: Armor-Piercing Special
    Stale
    combat

    CE: Armor-Piercing Special

    I always disliked how quickly SMGs and especially pistols fall off in CE once raiders start to get proper armor.

  79. CE: Armors - Extended Cut
    Stale
    management

    CE: Armors - Extended Cut

    MORE STUFF!!! As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them. Also goes very well with my Tastier Vanilla Clothes retexture mod (same art style, outlines

  80. CE: Blast shock
    management

    CE: Blast shock

    Overview Adds extra debuffs to pawns near explosions.

  81. CE+ 7.5mm FK BRNO
    Stale
    management

    CE+ 7.5mm FK BRNO

    Adds two FK BRNO high power pistols, a lightweight PDW, and a lightweight Sniper rifle.

  82. CE+ CZARsenal
    management

    CE+ CZARsenal

    What is this mod? A mod featuring over 100 weapons from the Russian Empire, the Soviet Union, and the new Federation. From simple hunting rifles like the TOZ-55 to advanced assault rifles like the AN-94. Every weapon features unique stats, and many playstyles can be had. Some exa

  83. Combat Extended - Charged Ammo
    ↑ Updated
    weapons

    Combat Extended - Charged Ammo

    This mod is CE-ONLY. If you haven't installed Combat Extended (CE), you'll only get a near-useless pistol from this mod. It's really disheartening to have to abandon a weapon just because it uses small-caliber bullets. Since the issue lies with the bullets, let's solve it with bu

  84. Combat Extended Even More Important Ammo
    Stale
    weapons

    Combat Extended Even More Important Ammo

    Makes you care about ammunition: - Ammo is harder to produce (less output and requires chemfuel) - Traders have less ammo (supply depends on relations) - Traders do not carry explosive ammo - Ammo is almost a currency (trade price is closer to market value) All changes are option

  85. Combat Extended Launchers
    No 1.6
    combat

    Combat Extended Launchers

    A set of five rocket launchers (SMAW, MATADOR, RPG-28, RPG-32 and M141) for Combat Extended!

  86. Combat Extended mechanoid mayhem
    combat

    Combat Extended mechanoid mayhem

    This mod is a complete rebalance of mechanoids (and a little bit of mechanitors) as a whole with the main purpose of: Increase the overall strength of non-centipede combat mechanoid in several ways Small tweaks for non-blaster centipedes to make them shine more Hefty power increa

  87. Combat Extended Realistic Animal Stats
    Stale
    combat

    Combat Extended Realistic Animal Stats

    Long ago, Combat Extended had patches that adjusted the health and body size of each animal to more realistic values, as well as increased the chance of hitting an animal's internal organs.

  88. Contractors Arsenal
    No 1.6
    management

    Contractors Arsenal

    "The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the hunt?

  89. Corpse Cover
    management

    Corpse Cover

    Adds fill percent (height) to corpses so that they count as cover.

  90. Corsenal of Core
    No 1.6
    management

    Corsenal of Core

    ATTENTION: I WILL STOP THE COMBAT EXTENDED SUPPORT.

  91. Crimson - WW2 Mosin Nagant Arsenal
    Stale
    management

    Crimson - WW2 Mosin Nagant Arsenal

    Please rate us! Dive into the heart of World War II with Crimson Corps, a "balance" mod that introduces a diverse array of iconic Mosin-Nagant rifles in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, each painstakingl

  92. Crimson - WW2 Soviet Defense
    Stale
    management

    Crimson - WW2 Soviet Defense

    Please rate us! Dive into the heart of World War 2 with Crimson Corps, a meticulously crafted "balance" mod that introduces a diverse array of iconic Soviet Defense in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, ea

  93. Cross of Iron
    No 1.6
    management

    Cross of Iron

    'Cross of Iron: Men on the front lines of Hell' WW2 German Weapons Mod *This mod serves entertainment purposes only and is to be used as so.

  94. Crypto Arsenal
    Stale
    management

    Crypto Arsenal

    Description: Adds 8 Crypto Weapons and a Shield based on Cryptoaxe and Cryptobolter from Vanilla Quests Expanded - Cryptoforge, and drafting stances for them Balance: These weapons are all balanced around Cryptoaxe and Cryptobolter, some maybe a bit better.

  95. Crypto Weapons: Restored
    Stale
    weapons

    Crypto Weapons: Restored

    I’d been waiting for VQE - Cryptoforge to drop, and when it finally did, I was a little bummed to see it only included 2 of the original crypto weapons from VFE - Vikings.

  96. Cursed Guns
    Stale
    weapons

    Cursed Guns

    Adds a couple of firearms described as 'cursed' within the gun community.

  97. Custom Glock 20
    No 1.6
    management

    Custom Glock 20

    AT THIS POINT I CONSIDER THIS MOD FINISHED.

  98. Cybernetic Warfare and Special Weapons (Continued)
    Stale
    weapons

    Cybernetic Warfare and Special Weapons (Continued)

    Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.

  99. Dead Frontier - V.O.I.D
    No 1.6
    management

    Dead Frontier - V.O.I.D

    This mod adds VOID Armor and Helmet from Dead Frontier Features: - Void Helmet - Void Armor - Void Cowl - Void Cowl Helmet Research Prerequisite - FlakArmor RecipeUsers - ElectricTailoringBench Commissioned for "ParaNautic#7464" from "Rimworld Mod Market" Discord.

  100. Defensive Machine Gun Turret Pack
    Stale
    weapons

    Defensive Machine Gun Turret Pack

    An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.

  101. Diffusing Charge Ammo - CE
    No 1.6
    weapons

    Diffusing Charge Ammo - CE

    Version: 1.3 Added support for generic ammo mode, added 20x105mm diffusing, updated ammo recipes. "If there's concentrated charge, then why isn't there diffusing charge?" -me. Well, ask 'why' no more, me! Diffusing charge to concentrated charge is what hollow-point ammo is to arm

  102. Dune: Fremen Armour & Weapon Pack
    weapons

    Dune: Fremen Armour & Weapon Pack

    A third installment in our mod collection that focuses on the natives of Arrakis and brings in the desert flavour we all deeply desired for our Dune-themed Rimworld runs.

  103. Eastern Army Gear
    Stale
    management

    Eastern Army Gear

    The main idea of the mod is to add uniforms and armor of modern slavic countries.

  104. Eccentric Tech - Defense Grid
    Stale
    management

    Eccentric Tech - Defense Grid

    Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.

  105. Eccentric Tech - Foxy's Armory 2.0
    Stale
    management

    Eccentric Tech - Foxy's Armory 2.0

    The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.

  106. ERW — Weapon Pack
    Stale
    weapons

    ERW — Weapon Pack

    This mod adds a lot of weapons for different nations and also has redesigned ranged mechanics.

  107. ExGT UrbanCombat
    No 1.6
    management

    ExGT UrbanCombat

    This mod adds some special equipment, buildings and weapons for urban combat Details UPDATE Stable Stock:A bidirectional stable gun stock that allows inexperienced shooters to shoot steadily.

  108. Faction - Elves
    ↑ Updated
    management

    Faction - Elves

    This mod adds four Xenotypes, four Factions, gears and a bunch of names from manga and anime that you might recognize.

  109. Faction Militaires Sans Frontieres - CE
    Stale
    management

    Faction Militaires Sans Frontieres - CE

    For the " Faction: Militaires Sans Frontieres" CE patch A small portion of the clothing remains unmodified, as these items inherently have minimal protective capabilities.

  110. Flak Armor: SpecOps Edition
    combat

    Flak Armor: SpecOps Edition

    Full mod conversion! - Remade HD 256x256 Textures - 1.6 compatible - CE compatible. Original mod by SteveZero link: I was not granted permission and will remove if asked. Author has been offline for a long time. Steve if you would like me to remove please reach out. For everyone

  111. Flintek Frontiers Armory
    Stale
    management

    Flintek Frontiers Armory

    Flintek Frontiers presenting the finest pirate arsenal this side of the Rim!

  112. Forgenest
    management

    Forgenest

    "It demands a soul. Offer yours." A failed experiment abandoned by a superintelligence, salvaged and repurposed by humanity from orbital debris, now reduced to the mechanical structure before you — a husk craving a biological mind, a beast stripped of logic yet driven by raw hung

  113. FROG Suit Set
    No 1.6
    management

    FROG Suit Set

    This mod adds FROG suit and helmet from Metal Gear Solid 4 Features: - FROG Helmet - FROG Body Suit - Gewehr 3 ResearchPrerequisite: - Fabrication: Helmet and Suits Commissioned by "JangoD'soul" for "/]rchon" from "Rimworld Mod Market" Discord.

  114. GHJ's Grenade Pack
    Stale
    weapons

    GHJ's Grenade Pack

    Overview A vanilla-friendly pack that adds 8 additional grenade types for more variety and tactical depth, with a focus on specialized advancements of the vanilla frag grenades.

  115. Giant imperial turret
    Stale
    combat

    Giant imperial turret

    Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions.

  116. Glitter Weaponry
    No 1.6
    weapons

    Glitter Weaponry

    This mod expands upon the mysterious lore of the rich and utopian Glitterworlds, adding a set of new deadly laser weapons which cause a new unique hediff and that can only be bought or discovered through quests and rewards.

  117. Goo's Cursed Weapons Pack
    No 1.6
    weapons

    Goo's Cursed Weapons Pack

    Introducing Goo's Cursed Weapons Pack, which is, as the name suggests, a pack full of cursed weapons.

  118. Gravship Captain Set
    management

    Gravship Captain Set

    Adds a nice helmet and coat for your gravship captain to wear and not die from vacuum exposure.

  119. GTFO Armory
    Stale
    management

    GTFO Armory

    Work Together or Die Together A mod that adds 33 firearms and 11 melee weapons from the game GTFO.

  120. Gun Harness
    No 1.6
    weapons

    Gun Harness

    Adds a full-body gunlink that sacrifices even more armour for even more ranged accuracy.

  121. Guns: Luger 45
    No 1.6
    weapons

    Guns: Luger 45

    it's Abso-Lutely legendary pistol right there Any suggestions are highly appreciated.

  122. HALO - UNSC Faction (1.6)
    Stale
    management

    HALO - UNSC Faction (1.6)

    Mod updated to 1.6 and uploaded with permission from original creator! Link to original: If you want Combat Extended functionality in 1.6, the Dev Snapshot is compatible and functional on this end: Optional Mods for extra content - Vanilla Factions Expanded - Pirates: M247 (Jorge

  123. Halo Infinite MJOLNIR MK VII
    management

    Halo Infinite MJOLNIR MK VII

    Adds MJOLNIR MK VII and other power armor variants from Halo Infinite to RimWorld WIP Update January 2026 -RAKSHASA-class Mjolnir added -Shoulders separated from the main armour to allow for some small amount of customisation -ARTAIUS-class Mjolnir Helmet added This is an on goin

  124. Hanged Men Armory CE
    Stale
    management

    Hanged Men Armory CE

    What this adds? - 4 Weapons - 3 Armors - 8 Helmets - 4 BDUs Stats- Standard Armor and helmets = better/Little better than Recon armor Shock Trooper armor and helmet = Should be better or on par as Marine armor Hunter vest / Helmet = More speed and accuracy in-exchange of little p

  125. HE-Cold War US Military
    Stale
    combat

    HE-Cold War US Military

    Report any bugs or issues with the mod in comments so I can know what is wrong with my mod and fix it asap.

  126. hellbombpack
    Stale
    management

    hellbombpack

    Hellbombs. It looks like Hellbombs. They really send a message: liberation is big, loud, and happening all around you. It gets the spirit of democracy soaring, and gets a lot of other things soaring, too, like buildings, Bile Titans, and Automaton industrial sites. Now, imagine y

  127. Hellcannon
    No 1.6
    management

    Hellcannon

    Combat Extended only.

  128. Hellsing ARMS
    Stale
    management

    Hellsing ARMS

    Hellsing ARMS versus Hellsing ARMS Ultimate Hellsing ARMS: Just some weapons and apparel.

  129. Hellsing ARMS Ultimate
    management

    Hellsing ARMS Ultimate

    Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc.

  130. Helmet Hoarder Great War
    Stale
    management

    Helmet Hoarder Great War

    This Mod includes 22 apparel items from ww1: 3 Face Masks, 2 Armors and 17 Helmets.

  131. HF Weapon Series
    Stale
    weapons

    HF Weapon Series

    This mod currently requires Combat Extended Vanilla functionality is currently unlikely This is a small weapon pack, adding 3 experimental high-capacity weapons, as well as their charge upgrades The HFP-7 is a fairly bulky machine pistol firing a specialized caseless cartridge, i

  132. High-Explosive High-Capacity shells for CE
    Stale
    weapons

    High-Explosive High-Capacity shells for CE

    Adds a more powerful ammo type for mortars and artilleries that cost twice the fsx for much better explosion performance, at the cost of less fragmentation.

  133. HK Armory - Revengeance!
    Stale
    management

    HK Armory - Revengeance!

    Some G3-like guns. NEEDS CE, didn't make vanilla defs. Item list in picture Cover art by Bert.

  134. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  135. Impact Weaponry
    No 1.6
    weapons

    Impact Weaponry

    Bring a new world of pain to your heretical foes with this new destructive set of weapons, Impact Weapons!

  136. Imperial armor
    No 1.6
    combat

    Imperial armor

    Armors for imperial special operation agents,make it more difficult to defeat the Empire.

  137. Imperial Hoplites
    No 1.6
    management

    Imperial Hoplites

    Imperial Hoplites is an addon for Vanilla Factions Expanded - Pirates which allows the Empire from the Royalty DLC to utilize warcaskets.

  138. Intellectual Matters
    ↑ Updated
    management

    Intellectual Matters

    Description Your Intellectual skill acts like a brain-stat for that colonist.

  139. Ion Weaponry
    No 1.6
    weapons

    Ion Weaponry

    Adds an assortment of spacer ion weapons, which sacrifice raw damage and stopping power for short cooldowns and armor penetration, along with a special emp explosion passive.

  140. Ion Weaponry (Continued)
    Stale
    weapons

    Ion Weaponry (Continued)

    Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.

  141. Jin-Roh Kerberos Panzer Cop Armor (Continued)
    combat

    Jin-Roh Kerberos Panzer Cop Armor (Continued)

    Update of Poolers mod - Updated the CE-patch and removed the redundant CE-options CE patch is now included in CE itself - Added EVA tags for Save Our Ship 2 Armor set based off of the 1999 japanese animated film Jin-Roh: The Wolf Brigade.

  142. John M. Browning's weapons
    No 1.6
    weapons

    John M. Browning's weapons

    CE ONLY CE ONLY CE ONLY Added a series of weapons designed by Browning.

  143. Killzone Concept Armor Set
    No 1.6
    combat

    Killzone Concept Armor Set

    This mod adds Killzone Concept Armor Art by Kimplate Features: - Heavy Trooper Helmet - Heavy Trooper Armor - StA25 Vlug - StA-3 Light Machine Gun ResearchPrerequisite: - Fabrication: Heavy Trooper Helmet and Armor - PrecisionRifling: StA25 Vlug,StA-3 Light Machine Gun Commission

  144. Kit's VFE Weapons (Continued)
    Stale
    weapons

    Kit's VFE Weapons (Continued)

    Original mod by Covre/Kitsune Continued by Scorpio If the original author requests it, I will remove this update.

  145. Korean Armory Ⅱ - Security
    No 1.6
    management

    Korean Armory Ⅱ - Security

    Korean Armory Get your gear Get your colony supplied with the modernized weapons of Republic of Korea's Armed Forces.

  146. Launchers Tweak
    No 1.6
    management

    Launchers Tweak

    Launchers Tweak Source of inspiration: Grenade tweaks CE Only!

  147. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  148. LB Rifle Series
    Stale
    management

    LB Rifle Series

    Small collection of industrial and spacer weapons, ohwow.

  149. Local's CE Advanced Guns
    ↑ Updated
    weapons

    Local's CE Advanced Guns

    V SUBMODS V Advanced Guns Extra 10 advanced guns of Industrial, Spacer and Ultra tech levels.

  150. Local's CE GAU-19
    Stale
    management

    Local's CE GAU-19

    An overpowered .50cal gatling gun turret. Requires 400 steel, 12 components to build and 250w to power. Combat Extended is required. Compatible with the Muzzle flash mod.

  151. Local's CE Launchers
    Stale
    management

    Local's CE Launchers

    Diverse arsenal of can openers for all uses and wealth levels.

  152. Local's CE REAPR
    ↑ Updated
    management

    Local's CE REAPR

    Back due to popular demand Combat Extended is required.

  153. [LM] LusTech Unique Weapons
    weapons

    [LM] LusTech Unique Weapons

    A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.

  154. M7 and MCXspear
    No 1.6
    management

    M7 and MCXspear

    CE ONLY CE ONLY CE ONLY Added some weapons from the MCX gun family, including the M7 and MCXspear rifles.

  155. MadnessWorld - MERC
    Stale
    management

    MadnessWorld - MERC

    The MERC (Matter and Energy Reclamation Corporation) - is a ragtag group of laborers, engineers, foremen, etc.

  156. Mateba 5R-577
    No 1.6
    management

    Mateba 5R-577

    This mods adds a single heavy hand cannon.

  157. Mechanized Armor Set
    No 1.6
    combat

    Mechanized Armor Set

    This mod adds Mechanized Armor Set Features: - Mechanized Helm - Mechanized Plate Armor - Mechanized_Musket ResearchPrerequisite: - SteamPrototypes: Mechanized Helm,Plate Armor, Musket collaboration project with "/]rchon" and "JangoDsoul" from "Rimworld Mod Market" Discord.

  158. Melee Fitness
    ↑ Updated
    management

    Melee Fitness

    Description Melee Fitness treats Melee as physical fitness: it scales how well a colonist moves, works, and carries, and it turns a hard day of walking and labor into Melee XP overnight.

  159. Melee Weapons For All Tech Levels
    ↑ Updated
    weapons

    Melee Weapons For All Tech Levels

    Update! EMP Maces and less-than-lethal weapons! Melee Weapons For All Tech Levels Bring your melee arsenal into every stage of the colony, from industrial workshops to endgame tech. Adds tiered versions of Gladius, Longsword, Spear, and a heavy side-weapon line (Hammer/Axe), with

  160. MK-19 Quadmount(CE)
    No 1.6
    management

    MK-19 Quadmount(CE)

    One day, shortly after discovering the existence of the M45 gun mount, I was suddenly struck by the possibility of mounting 4 MK-19s to such a carriage.

  161. MLAOCERE4r
    Stale
    management

    MLAOCERE4r

    This mod is a CE patch for my RE4R Guns obviously requires both the guns mod and Combat Extended but also requires one of CE's expansions because of the RPG7

  162. MM14 Uniform
    Stale
    management

    MM14 Uniform

    Ukrainian MM14 uniform, which was invented and adopted in 2014 during the antiterrorist operation in eastern Ukraine This is my first mod.

  163. Modern Combat - Volhvards
    No 1.6
    combat

    Modern Combat - Volhvards

    Note: instructions on how to not use RH2 weapons or apparel are down in the common questions below Within the realm of piercing frost and snow-laden landscapes, the Volhvards stand tall as an elite mercenary faction.

  164. Modified SKS
    No 1.6
    management

    Modified SKS

    Added some modified SKS.

  165. Mono Weapons Pack
    Stale
    weapons

    Mono Weapons Pack

    Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.

  166. More Armory! Midworld Arms Pack 1.6
    Stale
    management

    More Armory! Midworld Arms Pack 1.6

    Hey. You like guns to commit unspeakable atrocities in the name of freedom and liberty? Or perhaps a shiny new set of armor that may reduce the chances of getting instantaneously deleted by a 2 Shooting raider with a autopistol? And once you defeat a raid, do you want your benevo

  167. More Injuries (Continued)
    Stale
    management

    More Injuries (Continued)

    Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.

  168. More Useful Materials
    management

    More Useful Materials

    A standalone materials mod, but other big mods already add materials, so why should I add a standalone materials mod?

  169. Much More Turrets
    Stale
    combat

    Much More Turrets

    让大家久等了,说声抱歉。 依然感谢比师傅。 支持CE,内置中文。 Also contains english version.

  170. Neo Samurai
    management

    Neo Samurai

    First of all: This mod can work on its own, but due to its samurai theme, using the following mods together is recommended.

  171. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  172. Old Knight Weapon
    Stale
    weapons

    Old Knight Weapon

    Modern Yet Classical Arsenal In the waning years of the 40th millennium, a peculiar subculture emerged across Spark Worlds—obsessives who grafted precious metals onto modern firearms and blades, adorning them with baroque filigree and verses of archaic poetry.

  173. PBs New Ammunitions Pack
    ↑ Updated
    management

    PBs New Ammunitions Pack

    Many of these ammunition types are compatible with select vehicles in RimThunder and The Dead Man's Switch - Motorized.

  174. PBs Panzerfaust 3
    No 1.6
    management

    PBs Panzerfaust 3

    This a CE-Only Mod. Compatible with The Dead Man's Switch, DMS-series mechanoids can use PzF3-series weapons. Added three variants of the Panzerfaust 3: the PzF3-T, PzF3-IT, and PzF3-Bunkerfaust (DM32, Bunker Buster). Among them, the PzF3-IT has been modified into an EMP tandem-s

  175. PBs Semi-Active Laser-Guided Ammunition
    weapons

    PBs Semi-Active Laser-Guided Ammunition

    CE-Only Mod Adds several semi-active laser-guided munitions, currently including: 152mm Krasnopol-M 155mm Krasnopol-M2 155mm M712-M "Copperhead" 155mm HVP Series (including Kinetic, HE, EMP, Smoke, Incendiary and Anti-grain variants).

  176. PBs Spike Missile Series
    management

    PBs Spike Missile Series

    CE-Only mod. Add Spike-SR and Spike-LR2. DMS(The Dead Man's Switch) series compatible. This is a lightweight mod that allows players to easily acquire top-attack trajectory guided weapons - the Spike-SR and Spike-LR2. You can get HEAT and Semi-Armor-Piercing High Explosive(SAPHE)

  177. Pikes
    No 1.6
    management

    Pikes

    I was inspired by the Macedonian phalanx and their long pikes which they could use to strike from behind their own shield walls.

  178. Planetside NS/NSX weapons
    Stale
    weapons

    Planetside NS/NSX weapons

    Planetside NS/NSX weaponpack Add weapons from Nanite Systems(a fictional arms and energy corporation) in a PVPVP game PlanetSide 2.

  179. Plasma Weapons Pack
    Stale
    weapons

    Plasma Weapons Pack

    Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.

  180. Plinker Pack
    No 1.6
    management

    Plinker Pack

    A pack of light, low caliber weaponry with slight bonuses to skills.

  181. PP-19-01 “Vityaz”
    No 1.6
    management

    PP-19-01 “Vityaz”

    Adds PP-19-01 “Vityaz” into the game as Light SMG and its modified version.

  182. pphhyy's Tox Weapons
    No 1.6
    weapons

    pphhyy's Tox Weapons

    Have you been thinking "I need more ways to commit war crimes!

  183. Prestige Vacsuit Set
    Stale
    management

    Prestige Vacsuit Set

    What kind of noble doesn't have a vacsuit covered with gold?

  184. Proper Polearms
    Stale
    furniture

    Proper Polearms

    This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.

  185. Pulse Weaponry
    Stale
    weapons

    Pulse Weaponry

    Welcome to the another installment of the Weaponry series, this time around, we are going even further beyond.

  186. QBZ191
    No 1.6
    management

    QBZ191

    CE ONLY CE ONLY A QBZ191 rife and an even better DBP19 armor-piercing cartridge were added.

  187. QSJ's (Another) Weapon Pack (for your modlist)
    Stale
    weapons

    QSJ's (Another) Weapon Pack (for your modlist)

    What is this? Adds some guns. Because you definitely don't have too many weapon mods installed yet. Wanted some weapons to complement Rimsenal - Augmented Vanilla with CE Most of these guns are side-grades to existing weapons or fills a niche I don't think are filled by guns from

  188. Quasimorph - Civil Resistance armoury
    No 1.6
    management

    Quasimorph - Civil Resistance armoury

    Hey hey people. SGG1 here. I am here to ask if you love state sponsored slavery, where at any point of time they can muzzle you and beat you senseless at slightest infraction of offense you may or may not have committed. If you don't, Tough luck buddy because today I declare my a

  189. Quasimorph - Combat Extended Power armor buffs
    Stale
    combat

    Quasimorph - Combat Extended Power armor buffs

    Load after these. So it actually does its thing. Patches for quasimorph armoury. The vanilla armors are rated to stop high velocity rounds but can't fully absorb the rest of the force behind it, despite it being a power armor. And the wearer dies because of the blunt force trauma

  190. Quasimorph - Mercenary contracts
    No 1.6
    management

    Quasimorph - Mercenary contracts

    ====Q&A==== -Q: CE? A: As of 1.5, yes. -Q: What does this mod add? A: It adds custom hirable pawns using Vanilla Expanded Framework's code. --fun fact this mod was supposed to be finished week later when quasimorph realware armoury was released.-- =========== My other mods ======

  191. Quasimorph - Realware™ armoury
    management

    Quasimorph - Realware™ armoury

    Hey hey people. SGG1 here. Industry, we all love industry. And what is the best industry of all? Military industrial complex. Oh who are these heavily armored people in red? They are just friends of mine, very good friends of mine. And I assure you that I am not being held agains

  192. R Corp Armor
    combat

    R Corp Armor

    Armor from the Limbus Company/Library of Ruina appearance of the R corp 4th pack Reindeer, Rabbits and Rhinos.

  193. R Corp Armor - CE Patch
    ↑ Updated
    combat

    R Corp Armor - CE Patch

    Combat Extended Patch for Kilo's R Corp Armor I'm relatively new to CE patching, so if you notice any bugs or massive balance issues, please let me know and I'll tweak/fix them as soon as I get free time to do so.

  194. R Corp Weapons
    ↑ Updated
    weapons

    R Corp Weapons

    Weapons from the Limbus Company/Library of Ruina appearance of the R corp 4th pack Reindeer, Rabbits and Rhinos.

  195. R Corp Weapons - CE Patch
    ↑ Updated
    weapons

    R Corp Weapons - CE Patch

    Combat Extended Patch for Kilo's R Corp Weapons I'm relatively new to CE patching, so if you notice any bugs or massive balance issues, please let me know and I'll tweak/fix them as soon as I get free time to do so.

  196. Rambo Weapons Pack (Continued)
    Stale
    weapons

    Rambo Weapons Pack (Continued)

    Update of Masterjamie9 (AAAAA)s mod - Lowered the Charge Rifles amount of work to build a bit since this caused an issue with weapon-generation for raids.

  197. Rancher's Armory
    management

    Rancher's Armory

    While the ranchers of the rim have new, futuristic tools like space shuttles, mechs, and solar power, these advancements don't scream "Old West".

  198. RangeMaster Combat Care Package All in One (1.5 Update)
    No 1.6
    combat

    RangeMaster Combat Care Package All in One (1.5 Update)

    Version: b1.2 ALL IN ONE VERSION, REQUIRES RANGEMASTER CORE THIS MOD WORKS WITH COMBAT EXTENDED ONLY IT MOST LIKELY WON'T WORK WITHOUT COMBAT EXTENDED, YOU ARE WELCOME TO MAKE A PATCH OR PORT MY MOD TO VANILLA IF YOU LIKE :) THIS IS AN EARLY VERSION OF THIS MOD, PLEASE LET ME KNO

  199. RangeMaster Core
    No 1.6
    management

    RangeMaster Core

    Version: 1.0 All of my RangeMaster mods require Combat Extended and don't work without it. Core mod for my RangeMaster mods, contains audio and audio defs. RangeMaster Firearms An Interplanetary Firearms production company with a long history... RangeMaster is a firearms manufact

  200. Ratnik-3 Prototype Armor
    No 1.6
    combat

    Ratnik-3 Prototype Armor

    This mod adds Ratnik 3 Prototype Armor Features: - Ratnik-3 Helmet - Ratnik-3 Armor - Hexagons-Camo Apparel - 6b47 Helmet Black & Mask - Altyn Helmet Black ResearchPrerequisite: - FlakArmor Created at: - Machining table Commissioned for "Higgs_The_God_Particle#9851" from "Rimworl

  201. Realistic Advanced Weapons: Common Family
    ↑ Updated
    weapons

    Realistic Advanced Weapons: Common Family

    Update v1.1 - Added Vanilla compatibility - Added textures for all weapons for the Rustican, Morbid, Techist, and Totemic Ideology styles. Description Tired of enemies using regular old rifles and pistols? Don’t like so-called “charge” weapons? Want weapons for your advanced colo

  202. Realistic Collision Damage
    ↑ Updated
    management

    Realistic Collision Damage

    Realistic Collision Damage Have the vehicles in your colony become glorified roadkill machines?

  203. Rebound (Continued)
    management

    Rebound (Continued)

    Update of AKreedz mod A brief explanation of the mod as I understand it: - New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee - Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted.

  204. Rebuild: Embrasures
    Stale
    management

    Rebuild: Embrasures

    This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.

  205. Red's Additional Arsenal
    ↑ Updated
    management

    Red's Additional Arsenal

    Some extra guns I thought would be too much for the Reminiscent Arsenal mod, but made specifically for Combat Extended that features weapon calibers missing from RRA.

  206. Reflection Shield Generator
    ↑ Updated
    combat

    Reflection Shield Generator

    Reflection Shield Generator Adds a compact shield generator equipped with a unique reflection function.

  207. RHI Command Gear
    management

    RHI Command Gear

    莱茵重工指挥装备 RHI Command Gear 简介: 为了增强战地机械师的指挥能力,莱茵重工(RHI)将更加先进的机械师战术装备带到了边缘世界。 To enhance the tactical command capabilities of battlefield mechanitors, Rhine Heavy Industries (RHI) has brought advanced mechanitor tactical gear to the RimWorlds.

  208. RIM Enchantment Craft
    ↑ Updated
    management

    RIM Enchantment Craft

    RIM Enchantment Craft is a mod centered on equipment and weapon enhancement enchantments, adding a relatively complete enchantment system to the game, allowing your colonists to possess more powerful weapons and armor, as well as buildings or turrets.

  209. RimFront Armorworks
    Stale
    management

    RimFront Armorworks

    Rimfront Armorworks Upgrade your colony’s defenses with Rimfront Armorworks!

  210. Rimsenal Spacer + CE smart gun tweaks
    Stale
    weapons

    Rimsenal Spacer + CE smart gun tweaks

    In the base Rimsenal Spacer Faction + Combat Extended setup, smart guns have better range, recoil, sights, spread, sway, reload speed, weapon handling, aiming time, and accuracy.

  211. RIMSide NSO Combat Armors
    Stale
    combat

    RIMSide NSO Combat Armors

    Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .

  212. RimWest
    Stale
    management

    RimWest

    Saddle up, partner! RimWest brings the spirit of the Wild West to RimWorld. With the lasso you can capture your bounties alive without spilling blood and secure your fortune with the new bank safe, which earns you 20% interest every quadrum. Set up camp in the wilderness, cook up

  213. Rimzone: Sons and Daughters of Helghan
    management

    Rimzone: Sons and Daughters of Helghan

    The premier killzone rimworld mod that that will hopefully span the entirety of the Helghast armed forces as seen in the Killzone games Having been splintered and broken after the sundering of their home by a remnant empire, the Helghan people are divided in the night- groups of

  214. Riot Armor for CE
    Stale
    combat

    Riot Armor for CE

    Provides an industrial era armor that protects your colonists limbs better than flak wear at the cost of being heavier.

  215. Royal Arsenal
    Stale
    management

    Royal Arsenal

    Description Expands upon the Empire's technology, adding a new type of charge weaponry and 3 new armor variants.

  216. Ruger Mini
    No 1.6
    management

    Ruger Mini

    AT THIS POINT I CONSIDER THIS MOD FINISHED.

  217. School Defense
    No 1.6
    management

    School Defense

    Stuffs for helping your children (and probably their cleaning robot friends) protect themselves.

  218. SCV Ready
    Stale
    management

    SCV Ready

    A mod based on Exosuit Framework, adding SCV from StarCraft 2 Contents 1 new base exoskeleton armor SCV  8 modules including 2 weapons SCV Hatch SCV Thrustor SCV Clamp Warhound Missile Pod Warhound Turret Device (Require Anomaly) Warhound Shield SCV Drill Warhound Railgun 1 new

  219. Setosa's Power Tools
    Stale
    management

    Setosa's Power Tools

    This mod adds several new power tools to the game: Electric Drill Auger Power Saw Jackhammer Chainsaw Nailgun Electric Chisel These are industrial level items and can be unlocked via Machining research and then built at the Machining Table.

  220. SF Faceplate CE Patch
    Stale
    management

    SF Faceplate CE Patch

    It's a patch. Just randomly found this mod, and it looks great and fills a surprising hole in vanilla armor. The relevant CE stuff is all xml, so the autopatcher should work well with everything. This patch mainly goes over some of the extra stats and balances them for CE, as wel

  221. SG’s BA-82 Breaker Autocannon
    Stale
    management

    SG’s BA-82 Breaker Autocannon

    The final instalment in a series of simple mini weapon mods, this one adds the BA-82 Breaker Autocannon based on and inspired by the weapons used by the marines from the great game Starsector, , a high-caliber weapon designed to shred armored threats and fortifications alike.

  222. SG’s Beretta M9
    Stale
    management

    SG’s Beretta M9

    The second to last instalment in a series of simple mini weapon mods, this one adds the dependable and famous M9 pistols in two basic and GTS variants.

  223. SG’s Denel NTW-20
    Stale
    management

    SG’s Denel NTW-20

    The next instalment in a series of simple mini weapon mods, this one adds the Denel NTW-20 anti-materiel rifle in the two 20x82mm and 14.

  224. SG’s Desert Tech HTI
    Stale
    management

    SG’s Desert Tech HTI

    A bonus instalment in a series of simple mini weapon mods, this one adds the Desert Tech HTI bullpup sniper/anti-materiel rifle.

  225. SG’s Handheld XR338
    Stale
    management

    SG’s Handheld XR338

    The fifth instalment in a series of simple mini weapon mods, this one adds the XR338 minigun in handheld configuration.

  226. SG’s HK G3 & G36
    Stale
    management

    SG’s HK G3 & G36

    The fourth instalment in a series of simple mini weapon mods, this one adds the venerable G3 and G36 rifles.

  227. SG’s Mythborne MK18 SA-ASR & MK17 CSASS
    Stale
    management

    SG’s Mythborne MK18 SA-ASR & MK17 CSASS

    The first in a series of simple mini weapon mods, this one adds two semi automatic sniper rifles being the MK18 SA-ASR & MK17 CSASS (formerly called the Mjölnir and Gungnir).

  228. SG’s Neostead 2000
    Stale
    management

    SG’s Neostead 2000

    The seventh instalment in a series of simple mini weapon mods, this one adds the Neostead 2000 bullpup shotgun.

  229. SG’s Ruger Mini-14
    Stale
    management

    SG’s Ruger Mini-14

    The sixth instalment in a series of simple mini weapon mods, this one adding the simple and rugged Mini-14 rifle in two classic and tactical variants.

  230. SG’s True Velocity RM834
    Stale
    management

    SG’s True Velocity RM834

    The second instalment in a series of simple mini weapon mods, this one adds the True Velocity RM834 assault LMG in two normal and more advanced variants mainly for ammo commonality purposes.

  231. Short-range antitank missile collection
    ↑ Updated
    management

    Short-range antitank missile collection

    Introduction This mod adds three distinct types of man-portable short-range anti-tank missile systems to your colony, designed specifically for Combat Extended (CE).

  232. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  233. Sidearms CE Compatibility
    weapons

    Sidearms CE Compatibility

    A simple mod that fixes the incompatibility between Simple Sidearms and Combat Extended.

  234. Signalis - Weapon
    Stale
    weapons

    Signalis - Weapon

    Includes 5 firearms and a cut melee weapon from Signalis.

  235. Skiritai Armor
    Stale
    combat

    Skiritai Armor

    Within a crumpling empire from beyond the rim, there exists an order of warriors, known as the Skiritai.

  236. Skyrim Bow Pack
    Stale
    management

    Skyrim Bow Pack

    All the "Normal" Bows from the Elder Scrolls V: Skyrim.

  237. Skyrim Daedric Weapons Pack
    Stale
    weapons

    Skyrim Daedric Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  238. Skyrim Dragonbone Weapons Pack
    Stale
    weapons

    Skyrim Dragonbone Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  239. Skyrim Dwarven Weapons Pack
    Stale
    weapons

    Skyrim Dwarven Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  240. Skyrim Ebony Weapons Pack
    Stale
    weapons

    Skyrim Ebony Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  241. Skyrim Elven Weapons Pack
    Stale
    weapons

    Skyrim Elven Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  242. Skyrim Glass Weapons Pack
    Stale
    weapons

    Skyrim Glass Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  243. Skyrim Orcish Weapons Pack
    Stale
    weapons

    Skyrim Orcish Weapons Pack

    The orcish weapons from The Elder Scrolls V: Skyrim brought into Rimworld, bringing glory to Malacath.

  244. Skyrim Steel Weapons Pack
    Stale
    weapons

    Skyrim Steel Weapons Pack

    The generic steel weapons from The Elder Scrolls V: Skyrim brought into Rimworld, in-case you ever want that Nord steel feel.

  245. Smart Pistol
    Stale
    management

    Smart Pistol

    The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.

  246. Snek's Borrowed Arms
    ↑ Updated
    management

    Snek's Borrowed Arms

    CE ONLY (i might work on vanilla defs if enough people want it) aboot A gun pack I made to cut down on bloat and improve ammo commonality between guns ("less" calibers that 2 guns use(I like the as val sue me)) Intended to be used with the ce guns and armory aswell as Auggie's bl

  247. Some CE Guns2
    No 1.6
    management

    Some CE Guns2

    v1.5 CombatExtended Adds some guns to utilize CE mechanics.(its just a simple mod,i used CE graphics); Please state if there is a copyright issue. Free to use all resources of this mod Thank you for play this simple mod! Don't give gifts, this mod includes some images designed by

  248. Some CE Guns2 Simple
    No 1.6
    management

    Some CE Guns2 Simple

    v1.5 CombatExtended Adds some guns to utilize CE mechanics.(this just a simple mod,i used CE graphics); Please state if there is a copyright issue. Attention! This module just adds more tactical guns, no new mechanics, and the effect increase is relatively small, It also requires

  249. Spacer Arsenal
    Stale
    management

    Spacer Arsenal

    Welcome to a new spacer-based weapon mod, this time with a bit of a different name.

  250. SS13 Armor
    Stale
    combat

    SS13 Armor

    Adds the Bloodred/Syndicate Hardsuit, Syndicate Agent Hardsuit and the Syndicate Elite Hardsuit from space station 13/14.

  251. Stellic Arsenal
    management

    Stellic Arsenal

    Description: Content: Compatibility: Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.

  252. Strain Tactics - Weapons
    Stale
    weapons

    Strain Tactics - Weapons

    /// THIS MOD WAS ORIGINALLY MADE FOR COMBAT EXTENDED /// Adds Weapons from the game Strain Tactics.

  253. Tacticool Ops
    Stale
    management

    Tacticool Ops

    This mod adds several pieces of apparel/headgear for pawns.

  254. TakeCover
    management

    TakeCover

    Select your drafted pawns, hold Ctrl, then right-drag toward a threat.

  255. Tasty Armory - High Medieval
    management

    Tasty Armory - High Medieval

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  256. Tasty Armory - In Shining Armor
    combat

    Tasty Armory - In Shining Armor

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  257. Tasty Armory - Sengoku
    management

    Tasty Armory - Sengoku

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  258. Tasty Armory - Steppe Warriors
    Stale
    management

    Tasty Armory - Steppe Warriors

    rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  259. Tasty CE Armory Redux
    Stale
    management

    Tasty CE Armory Redux

    Intended as functional replacement/ minor improvement on the weapon selection of CE+CE_Guns+CE_Armory Further modules with clothes and buildings SoonTM Replacements Core: - Ithaca 37 (pump shotgun) - Ishapore Enfield (bolt action rifle) - MR73 (revolver) - Browning HiPower (autop

  260. TF2 Medic item
    ↑ Updated
    management

    TF2 Medic item

    This mod adds the Medic's weapons from TF2 to the game The mod also adds a new research tab to unlock these technologies Items from this mod are crafted on a machining table and a chemical lab Built-in supports Combat Extended

  261. The Cosmic Odyssey - Core
    management

    The Cosmic Odyssey - Core

    Core of The Cosmic Odyssey series, adds an outpost of The Alance Empire as a faction, researches, 21 different kind of weapon (From pistol to ATGM), 5 piece of apparel (combat and non-combat).

  262. The Cosmic Odyssey - Urban Combat
    combat

    The Cosmic Odyssey - Urban Combat

    An urban combat extension for the Cosmic Odyssey series, featuring mostly CQB weapons (7 weapons in total) and 2 piece of apparel.

  263. The Cosmic Odyssey CE Patch
    ↑ Updated
    management

    The Cosmic Odyssey CE Patch

    A CE patch for The Cosmic Odyssey Personal update from Aelflead Wayne - Cosmic Odyssey CE patch : Will remove when requested.

  264. The Dead Man's Switch - Advanced Rifles CE Patch
    management

    The Dead Man's Switch - Advanced Rifles CE Patch

    It's a patch. All simple xml, so should work fine with autopatchers and such if you want to go your own way. Everything is a straight upgrade to its base dms counterpart, except the shotguns kind of. These use the funny 23mm Russian shells though, and I particularly hope you enjo

  265. The Dead Man's Switch - AssemblyMaster
    ↑ Updated
    management

    The Dead Man's Switch - AssemblyMaster

    Compatible with CE!Compatible with CE!Compatible with CE! In the remote mobile armor scrapyard far from the front lines, time seemed to crawl by at an excruciating pace.

  266. The Dead Man's Switch - Dragoon of Liberation
    management

    The Dead Man's Switch - Dragoon of Liberation

    add heavy weapons that only can be used by dragoons and also add more attachments and end game dragoon attachments like enrgized shield and antigrain pod launcher recomended using The Dead Man's Switch - AncientCorps CE compatible?

  267. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  268. The Dead Man's Switch - MobileDragoon - Pirate Exosuits
    management

    The Dead Man's Switch - MobileDragoon - Pirate Exosuits

    Adds the PV4/7 "Reaver" a battle-damaged F47 "Arsenal Angel" and the PV-8R0N "Brawnson" I am not a professional artist, but I tried my best to keep it close to the original artsyle by AOBA (thank god for layers) TODO: Redo Information Cards.

  269. The Dead Man's Switch - Shroud Zone Special Force
    management

    The Dead Man's Switch - Shroud Zone Special Force

    The Dead Man's Switch unofficial expansion - Shroud Zone Special Force ══════════════════════════════════════════════════════ Lore: Thousands of years ago on Earth, the explosion of Bayterek (the Tree of Life) reactor engulfed vast regions into the Shrouded Zone.

  270. The Dead Man's Switch - Sindrian Diktat
    management

    The Dead Man's Switch - Sindrian Diktat

    "---Buy Sindrian! Or Else!" -- Ads playing out lord by Pravda (LG) onboard speaker Background Check it here, since this is not that game. :) And some were reference from a mod related to them. Content Added the LG variant(paintjob) of the pravda and "gigacannon" for it. Didnt inc

  271. The Dead Man's Switch - Tri-Tech
    management

    The Dead Man's Switch - Tri-Tech

    "Due to recent action of hegemony, this unit will now station at your colony to protect you and your place to live as well monitor any suspicious action.

  272. The Dead Man's Switch-MeleeWeapon Series
    management

    The Dead Man's Switch-MeleeWeapon Series

    First Phase Remaster Content of <The Dead Man's Switch_Close Combat Mech> As an independent weapon pack, it currently includes the following weapons: Tomahawk: A massive battle axe, with an additional spear tip giving it more versatile moves, possesses unstoppable, bloody power a

  273. The Empire of Straeax: Armaments
    No 1.6
    weapons

    The Empire of Straeax: Armaments

    The weaponry of The Empire of Straeax Commisioned by YourAbyssalLove Weapons used by the soldiers of the Empire of Straeax, feautring end-game powerful weapons that fire superheated metal slags as ammo.

  274. The M2 Family
    ↑ Updated
    management

    The M2 Family

    Combat Extended: The M2 Family is a turret-focused expansion built around the legendary M2 Browning heavy machine gun and the many weapon systems inspired by it.

  275. The Rimfather
    Stale
    management

    The Rimfather

    A prohibition era mafia overhaul.

  276. Titanfall 2-Ronin
    Stale
    management

    Titanfall 2-Ronin

    A mod based on an Exosuit framework, adding the Ronin Titan from Titanfall 2.

  277. TMC - ModularWeapons Addon - SA58
    No 1.6
    management

    TMC - ModularWeapons Addon - SA58

    Mod Info For CE users: If the mod failed to patched with CE enabled, try have a copy of CE in your Rimworld's mod folder instead of using the workshop file.

  278. Tox Weapons Pack
    Stale
    weapons

    Tox Weapons Pack

    Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better.

  279. TR-7 Ambassador of the Brand
    No 1.6
    management

    TR-7 Ambassador of the Brand

    Adds TR-7 "Ambassador of the Brand" Armor set and AR-23 "Liberator" (Standard and SUMY colors) from the game HELLDIVERS™ 2 This is a bit rushed and I'm too lazy to come up with stats, so I just copy+pasted stats for Recon armor and Assault Rifle.

  280. TST Chemrail
    Stale
    management

    TST Chemrail

    A mod that adds the TST Chemrail from the 2013 dystopian sci-fi action film "Elysium".

  281. Type 05 Police Revolver
    No 1.6
    management

    Type 05 Police Revolver

    Added Type 05 Police Revolver from China, a riot control gun which cause very low damage.

  282. Udjat/LCA Vanguard Equipment
    management

    Udjat/LCA Vanguard Equipment

    Equipment from the Limbus Company appearance of the LCA Vanguard/Grade 1 Fixer office - the Udjat.

  283. Udjat/LCA Vanguard Equipment - CE Patch
    ↑ Updated
    management

    Udjat/LCA Vanguard Equipment - CE Patch

    Combat Extended Patch for Kilo's Udjat/LCA Vanguard Equipment I'm relatively new to CE patching, so if you notice any bugs or massive balance issues, please let me know and I'll tweak/fix them as soon as I get free time to do so.

  284. Uncharted Weapons
    Stale
    weapons

    Uncharted Weapons

    If you would like to support me I made myself a Kofi page, so if you would like to donate so I can continue to publish more mods like this one, it would be very helpful!

  285. Unique Bows Expanded
    management

    Unique Bows Expanded

    RimWorld's pawns can carry an elephant on their shoulders, so bows deserve to be even grander!

  286. Urbworld Weaponry SDS
    Stale
    weapons

    Urbworld Weaponry SDS

    Vanilla-only, "Homing" capabilities are available with Vanilla Expanded Framework!

  287. URMC
    Stale
    management

    URMC

    URMC - United Rimworld Marine Corp.

  288. USMC Faction
    management

    USMC Faction

    Adds a rather simple variant of civil outlander faction; United States Marine Corps as for now the only difference from the base faction is the equipment for fighter pawns.

  289. VacSlipsuit
    Stale
    management

    VacSlipsuit

    A high-tech slipsuit which serves as a sort of "second skin" for spacers and protects the wearer from harsh environments like space.

  290. Vanilla Arsenal
    management

    Vanilla Arsenal

    Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.

  291. Vanilla XCOM Laser Weapons
    Stale
    weapons

    Vanilla XCOM Laser Weapons

    Adds vanilla-style laser weapons from XCOM: Enemy Unknown (Enemy Within), featuring custom gunshot sounds and laser beams.

  292. Vanilla XCOM Magnetic Weapons
    Stale
    weapons

    Vanilla XCOM Magnetic Weapons

    Adds vanilla-style magnetic weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.

  293. Vanilla XCOM Plasma Weapons
    Stale
    weapons

    Vanilla XCOM Plasma Weapons

    Adds vanilla-style plasma weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds, aiming sounds and lots of beams.

  294. Vanilla XCOM Weapons
    Stale
    weapons

    Vanilla XCOM Weapons

    Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds.

  295. Vaults of Vagar
    management

    Vaults of Vagar

    Introduction This is my first mod in the Vaults of Vagar series, which aims to introduce weapons, armor and other equipment heavily inspired by Warhammer 40k and, to some extent, Warhammer Fantasy.

  296. Vaults of Vagar: Melee Armaments
    Stale
    weapons

    Vaults of Vagar: Melee Armaments

    Introduction This mod expands the selection of melee weapons used by the Vagar - a faction of reclusive space-faring smiths and engineers introduced by the Vaults of Vagar series.

  297. Volt Weaponry
    Stale
    weapons

    Volt Weaponry

    The rim is a dangerous, treacherous place, and sometimes, bullets just aren't enough.

  298. VSSK/VKS "Vykhlop"
    No 1.6
    management

    VSSK/VKS "Vykhlop"

    Adds VSSK "Vykhlop" into the game as Heavy Sniper Rifle.

  299. VVE Raid
    ↑ Updated
    management

    VVE Raid

    This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.

  300. VWE Coilguns - Unnoficial Gauss Sniper
    No 1.6
    weapons

    VWE Coilguns - Unnoficial Gauss Sniper

    Attention: 1.6 Will probably not be happening, please do not re-upload or "continue" this mod, leave it be. 1.5: A small addition to Vanilla Weapons Expanded - Coilguns that adds a Gauss sniper. Note: This was primarily a personal mod adding in a weapon concept of mine from 10 ye

  301. W Corp Equipment - CE Patch
    management

    W Corp Equipment - CE Patch

    Combat Extended Patch for Kilo's W Corp Equipment All the weapons have super mega high sharp penetration for their dimensional cut attacks.

  302. W1NG VacSuit Set
    Stale
    management

    W1NG VacSuit Set

    "The XG-01WV Suit, or W1NG Suit, was developed by a bird-brained crackpot known as Dr.

  303. WarCasket Expanded
    Stale
    management

    WarCasket Expanded

    Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a

  304. Warhammer 40.000 - Imperium Weaponry
    No 1.6
    weapons

    Warhammer 40.000 - Imperium Weaponry

    Warhammer 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and

  305. Wild West Weapons: European Imports
    Stale
    weapons

    Wild West Weapons: European Imports

    This mod REQUIRES Combat Extended 2/10/2025 Update: -Tweaked certain visuals -Made stats more consistent between weapons -Decreased research time -Made weapons slightly larger So I made my other mod Wild West Weapons, and CE took forever to update so I decided to make another mod

  306. WS-20 Sniper Cannon
    management

    WS-20 Sniper Cannon

    Description This mod adds the WS-20, a heavy anti-armor rifle platform built specifically for high-caliber armor-piercing ammunition.

  307. XM8
    No 1.6
    management

    XM8

    Added the once-popular XM8 gun family.

  308. ZPU-1/2/4
    Stale
    management

    ZPU-1/2/4

    Combat Extended only "Also, you ever considered making the lighter, 14.

  309. ZU-23-2
    Stale
    management

    ZU-23-2

    Combat Extended only Adds a ZU-23-2 Autocannon.

  310. Ammo Readout
    ↑ Updated
    weapons

    Ammo Readout

    This mod displays a pawns current weapon ammo!

  311. FAL CAMO
    New↑ Updated
    management

    FAL CAMO

    Description A hero-tier FAL CAMO inspired by the iconic rifle from CrossFire.