CE collection
Welcome to the bloat! For those of you who crave it...
A bunch of mods that add combat extended related content.
Cherry picking the mods is recommended. I don't recommend simply subscribing to this collection.
Will keep updating the list as long as there are new CE compatible mods published.
Most 1.5 mods that only add new guns are completely compatible with 1.6, such as the gun nut collection.
Extra info:
-Terra space corps requires changing folders for it to be compatible. See the mod desc.
-Halo Infinite Armory, despite being 1.5 compatible, its CE support is for 1.6 only.
-Some CE Guns2 seems to be causing some issues when loading the game.
-Rimmu-Nation Security only has 1.4 CE compatibility.
-SCP Task Force Weapon Pack only has 1.5 CE compatibility.
Load order
701 mods- management
The DMS Warframe Expanded
请注意!右侧显示的“必需模组”是推荐的搭配MOD,搭配使用能获得更佳体验。不过请放心,本模组自身功能完整,无需安装任何其他模组即可直接运行!!!!! A quick note, please: Those "Required Mods" on the right are just suggested companions for a better experience.
- management
"Guillotine" Heavy Anti-Tank Rifle
CE compatible!!! 古代猎魔部队所使用的半自动重型狙击炮,夸张的重量和后坐力绝非正常人类可以驾驭,这把武器在许多地方都展现了针对某种大型实体的特化设计 使用20x138mmB超压穿甲弹,配合其夸张的枪管倍径可以爆发出恐怖的穿甲能力,甚至可以媲美小口径加农炮。枪口下端装备了标志性的银质刺刀和战斧,显然在某些情况下,这把武器可以作为戟或长枪来使用,挥舞这把武器也需要相当大的力量 现在这把武器进行了现代化改造,配备火控计算机瞄准镜,重量和人机工效均有所优化,并适配重型机兵使用 A semi-automatic heavy sniper canno
- management
[1.4-1.5] Quasimorph - Church Of Revelation armoury
Hey hey people . SGG1 here. Whip out your New Testament to passage of 1 Thessalonians 4:16-17 and recite as you pray to his holiness and load your 7.92 because sinners will be catching lead when rapture arrives. We cannot expect god to do all the work now can we?. Also for some r
- management
[1.4-1.5] Quasimorph - Realware™ armoury
Hey hey people . SGG1 here. Today i bring Carnage pattern series armor from Quasimorph armor into rim rim. Recommended by yours truly as coolest armor in the game. Mod now requires Quasimorph Main. It just localizes sound and CE Ammo. CE patch, and ammo ====Q&A==== -Q: CE? A: Yes
- weapons
[1.5] Rising Sun: Weapons
*DISCLAIMER* This mod serves entertainment purposes only and is to be used as so.
- management
[1.6] CAI 5000 - Advanced AI + Fog Of War (continued)
Now CAI can take control YOUR pawn and mech!
- weapons
[AA] Railguns (CE only)
When chemical propellants reach their theoretical limits, physics offered alternatives.
- management
[AV] Mechtech
This is my love letter and content addition for the mechanitor playstyle of the biotech DLC.
- management
[CE] 20x102mm Armalite Hand Cannon
A daring reimagining of firearm design, proving that just because you can mount a 20mm shell to an AR lower doesn’t mean you should.
- management
[CE] Altor Single Shot 9mm
"An ancient-pattern, single-shot pistol—often mistaken for a power tool.
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[CE] Hi-Point Pistols
"80 Bucks and I'm strapped up now" This is the Combat Extended Version of my Hi-point mod.
- management
[CE] Nerf or Nothin
Adds 3 nerf guns that fire actual ammunition The Nerf Vulcan and Stampede have low firerates because I'd like to imagine that somehow when designing this monstrosity the engineers didnt figure to improve the firearms action and kept it at the original firerate from when they're n
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[CE]Protagonist's Pistol
"My mistake. Four coffins." In every classic western, what is the common underlying factor? Cowboy hats? Tumbleweeds? Spurs? Well, yes, but I've got one more. The six shooter. The wheelgun. An equalizer! In these movies, the revolvers these protagonists wield always seem to strik
- weapons
[FA] Rim Weapon System - Kalashrimkov Group
Rim Weapon System is an independent arms distributor with operations spanning the majority of Rimworlds, specializing in the acquisition, standardization, and redistribution of alien firearm platforms.
- management
[Foxhole x Rimworld] Persistent Warfare
You assembled you gears and headed to the front lines to help secure victory in the war, but unfortunately, you were hit and killed on the way by a speeding bus blasting music at max volume.
- weapons
[HRK] RIM AT WAR - WW1 Winchester M97 "Trench Gun"
RIM AT WAR - WW1 Winchester M97 "Trench Gun"!
- weapons
[hssn] FALLOUT - Weapons
This mod is the first of a series of mods aiming to bring the Fallout game series into Rimworld.
- management
[IDK]Lahti L-39 anit-tank rifle
20mm anti-tank rifle Vanilla: ================ L-39 ================ Damage: 50 Armor Penetration: 150% Range: 50 units Min range: 2.
- management
[JDS] DBH Soldier Apparel
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- management
[JDS] Dusk Armory
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- management
[JDS] Exiled Dawn
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- management
[JDS] Ghost Recon Breakpoint - Wolves Apparel
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- combat
[JDS] Ratnik-3 Prototype Armor
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- management
[JDS] Star Wars - Darth Vader Suit
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- combat
[JDS] Star Wars - Mandalorian Custom Armor Sets
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- management
[JDS] Star Wars - Storm Commando
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- management
[JDS] The Forge - NCR Armory
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- management
[K4G] Empires of Old - The Harbingers of Death
We were supposed to be the invention that would save humanity.
- management
[K4G] Empires of Old - The Red Hammer Union
Every day, we toiled to fill the pockets of our capitalist tyrants.
- management
[K4G] Empires of Old - The Rimworld Authority
Long before the Rimworld became a lawless chunk of rock floating aimlessly through space, there was a brief time of peace and order.
- management
[K4G] Empires of Old - The Rising Sun
“For the Child!” The warriors scream as their blades clash against metal and carve into flesh. Blood stains the ground beneath soldiers’ feet as they mercilessly slaughter their adversaries, until they themselves are butchered. The sickening smell of death fills the air. Nothing
- management
[K4G] Empires of Old - The Starving Vagrants
Again and again, life has taught us a difficult lesson.
- combat
[LF] Command And Conquer NOD Combat Armor
This mod adds a set of NOD Brotherhood Combat armor _________________ Contents: - NOD Combat Helmet - NOD Combat Armor Avaliability: - Crafting Only Reseach needed: Fabrication: For both helmet and armor _________________ -Should be compatible with ALMOST everything.
- management
[LFS] Night Shade Mercenaries
This simple faction mod adds 10 weapons, 1 armour set, an extra helmet, 1 Faction, 1 Xeno, and a creature with 6 new genes XML, Creatures, Genes, Items done by me, Lazy Friday Studio Weapons and Armour by IcingWithCheeseCake Plasma Forge by SirVan Plasma Cannon by DetVisor Rimwor
- weapons
[MR]Military Weapons Contractor
Military Weapons Contractor ---------javascript:ValidateForm()--------------------------------------------------------------------------------------------- If you like, there are other weapon packs here: Safe house security forces -------------------------------------------------
- management
[MR]Safe house security forces
Safe house security forces ------------------------------------------------------------------------------------------------------ This is my first time uploading RimWorld mod This module setting is not a military level weapon It's just a simple defense weapon It contains six fire
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[RH2] Faction: Bounty Hunters
Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.
- management
[RH2] Faction: Gruppa Krovi
Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to.
- management
[RH2] Faction: Task Force 141
Having escaped a mechanoid hive invasion from their home world, its people are left to choose between a brave new rimworld or extinction.
- management
[RH2] Faction: The Rangers
In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.
- management
[RH2] Faction: Utilitarian
Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he
- management
[RH2] Helldivers: Super Firearms
Ready to liberate. Features: - 19 new Helldivers 2 super Firearms - 9 new Helldivers 2 super support weapons - 5 new super support packs - (Jump pack still not added, currently has issues when airborne, sweet liberty) Notes: - Custom categories - Custom workbench - Custom sound e
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[SneK] long range slugs
REQUIRES CE makes it so using slugs in shotguns doubles their range, and also gives slugs less spread (so they can actually hit stuff at range) it patches the ammo itself so itll work with all shotguns from all mods supports generic ammo requires ce and dynamic range yes i know d
- management
[TMC] EFT Sharpsticks Retooled
A remaster version of the original EFT Sharpsticks mod, now with (almost) all melee weapons from the game Escape From Tarkov, old weapons from original mod now has updated graphics using new drawing software.
- management
0w0shebaza's SMG pack
That's my small tribute mod that adds 5 new SMGs to the game: PP-19 Bizon, MP9, MP7, P90 and FMG-9.
- weapons
2035 Armories - Arma 3 CDLC Weapons
An expansion mod for my 2035 Armories series, dedicated to the guns added in the Armaverse Creator DLCs.
- weapons
2035 Armories - Arma 3 Weapons
After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.
- combat
30mm Navy Turret
Professional 30mm Shipborne Anti-Aircraft Weapon Systems for RimWorld This mod adds two high-performance CIWS (Close-In Weapon System) turrets to enhance your colony's anti-aircraft defense, designed for the Combat Extended (CE) mod.
- management
A Brave New Frontier
A Brave New Frontier is faction, apparel, and weapon mod built on bridging the gap between Industrial and Spacer.
- management
A-Series Firearms
A collection of firearms from the self-proclaimed 'Glitterworld' charity, the Angel Volunteer Group.
- management
A-specialist:The Swiftest Salvation
====================================== ANGEL ENGINEERING - WEAPON PACK "The Swiftest Salvation" ====================================== Overview A weapon pack designed by the Engineering Department of "Angel," a self-proclaimed Glitterworld charity organization.
- management
A1TV Helmet
The A1TV (A1-Tactical Visor) is a remarkably lightweight yet durable helmet equipped with an integrated aiming assistance system.
- management
Absolutely More Cannons - CE Version 1.5
Credits: @GeneralLeo— for Menu Declutter Addon, other fixes @Sgiro— fixing the audio @MayanoTopgun— creator of the mod Credits to MayanoTopgun for creating this fine mod.
- management
Advanced Battle Cloak
--2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen
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Alien | Rimworld
Overview Adds the monster and related traits, diseases and other features of the Alien Franchise to Rimworld.
- weapons
Ammo Stats For CE
Ammo Stats For CE BD = Base Damage, SP = Sharp Penetration, BP = Blunt Penetration, AA = Calculated Post Damage Againts Sharp Armor RHA Description This mod tries to list all ammo from CE so spoilers!
- weapons
Ammo Variety - Grenade Launchers
Adds many new auxillary ammo types for grenade launchers of Combat Extended.
- weapons
Ammo Variety - Shotguns
This mod adds 6 new ammo types (and 3 old ones) for shotguns of Combat Extended.
- weapons
Ammo Variety - Shotguns - Bloat Module
Adds even more ammo types for Combat Extended shotguns.
- management
Ammunition Manufactory
This mod adds a workbench called the "Ammunition Manufactory" which allows you to craft any ammunition at 5x the normal speed.
- weapons
AN-94 weapon pack
Simple mod adding a few AN94s in different configurations: Standard with no mods With a sight With a sight, laser and suppressor With a thermal sight, laser and suppressor.
- management
Ancient Charged Arms
A companion mod for my other mod , adds 8 mech flavored charge weapons, with CE and Muzzle Flash support Includes Additional ammo for CE, if you don't like the op ammo you can adjust the spawn chance of the op ammo.
- management
Ancient Fallout Armory (1.4+)
09/27/2025 I've decided to step away from RimWorld modding indefinitely.
- management
Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
- weapons
Anti-Air: CIWS(Close-In Weapons System)
Add two types of CIWS(Close-In Weapons System) that act as anti-aircraft guns.
- management
Apex: Rimworld Legends (Continued)
Update of Oskar Potockis mod with permission - Now includes the CE patches made by Heart Eyes Patches now included in the main CE-mod instead 1.
- weapons
Archotech Weaponry (Continued)
Original mod by Edern, Sir Van, Ythern, Scorpio If the original author requests it, I will remove this update.
- weapons
Argentinian Weapons Pack
This mod adds multiple weapons that were designed and manufactured in Argentina I made this mod with my gf, is the first mod we made so pls rate <3 WEAPONS: -Ballester Molina (Pistol) -Thunder 9 Pro (Pistol) -FARA 83 (Assault Rifle) -Hafdasa C4 (Submachine gun) -Halcon M-1943 (Su
- weapons
Argentinian Weapons Pack (CE Patch)
This mod adds multiple weapons that were designed and manufactured in Argentina.
- management
Arknights Endfield Armory
Arknights Endfield Armory Arknights Endfield Armory brings factory automation, automated mining, specialized weapons, and tactical elemental combat inspired by Arknights: Endfield into RimWorld.
- management
Armors For Tech Levels Industrial and Above
A comprehensive armor suite adding 7 armor sets across 3 tiers of technology: • Armored Suits (Tech Level: Industrial) - Light, Combat and Heavy-duty suits • Advanced Spacer (Tech Level: Spacer) - Flanker, Vanguard and Breacher armors with enhanced protection over vanilla.
- management
Arsenal - The New Republic CE Patch
It's a patch. Most of the weapons and armor have clear vanilla counterparts, so I think its pretty balanced with the vanilla industrial CE experience. That being said, as usual, if I did something stupid or if you think the balance is off and have good reasoning, then I will chan
- management
Astrofuel gear
A simple mod that adds a few pieces of high-end gear, primarily to give astrofuel more uses than gravship and generator fuel.
- management
Atelier Logic Firearms
The mod currently adds the Atelier Logic weapons inspired by the weapons from Project Moon games such as Limbus Company and Library of Ruina.
- management
Augmented Vanilla - Firearms [Continued]
Updated mod with fixed method calls, visual errors resolved, and architecture updated to 1.
- management
Augmented Vanilla - Firearms Community Pack [Continued]
Includes community-suggested weapons.
- management
Autocannon Fragmentation
Adds a high-explosive fragmentation round for most autocannon calibers.
- combat
Bean's Turret Pack
Adds 3 new turrets and 1 new manable turret that can be researched and built from the security tab.
- weapons
Beyond Rimworld: Weapons (Continued)
Original mod by Miathea If the original author requests it, I will remove this update.
- combat
Bill Doors' CIWS turret
An autocannon turret that fires at 10800 RPM, will destroy your enemy and your steel reserve in a single burst.
- weapons
Bill Doors' Glitterworld Weapon Pack: 3HST limited corporation
Note: This mod is CE ONLY, as the bulk of functions are designed and coded for CE.
- management
Bill Doors' Landmines - 1.6 Temporary
Adds rapidly deployable landmines that explode within proximity of enemies.
- combat
Black powder extras for Combat Extended
This is a simple mod that adds a blunderbuss, a hand mortar and a wall gun.
- weapons
Blue Cat AR15 Weapon Pack
添加了一系列AR15步枪的改造型号 ========================================================================================== Added a series of modified AR15 rifle variants.
- management
Bolt Rifle Arsenal
CE Only, Adds a bolt firearm that fires a very heavy, large but powerful 20x50mm rocket-propelled shell and 18x50mm shell.
- management
Bombardment Raid (Continued)
Original mod by TrueBlueSwablu If the original author requests it, I will remove this update.
- management
BoneReapers ReMarrowed
The 1.6 port/rebalance of the beloved bonereapers mod, alot of changes have been made so be sure to read the changelog in the discussions page the original creator of this mod has asked not to be credited but we DO have permission from him and have been given full ownership of Bo
- management
Bulgarian Imperial Uniforms | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
- management
Carbines
The mod Adds two carbines, one semi-automatic and the other burst-firing, with custom graphics and sounds.
- management
Cat's Boots and Gloves
It always frustrated me that there were no armor options that could cover hands or feet.
- management
CE - Tribal Boomspears
CE - Tribal Boomspears by Cyreneen This is a testing release, all feedback, ideas and balance discussion are highly welcome!
- management
CE Accuracy and Firepower Analyzer
Introduction: This mod provides an in-game analysis tool for approximately simulating weapon hit chance, ballistics, and firepower output in a CE environment.
- management
CE AdjustBleedRate
Description This simple mod allows you to tweak the bleed rate of Combat Extended for downed pawns The default bleed rate applied by this mod is 50 % of the original value You can adjust the value via the menu in the mod settings from 1 % to 300 % (see screenshot) I created this
- management
CE Anomaly Buff
Warning: Due to obelisk HP change, if you have any obelisks on the map they may or may not instantly trigger.
- management
CE BFG-50
adds the BFG-50 and the BFG-50A to Combat Extended CE is Required Art by Serina Enjoyer Q Will you make a Vanilla version?
- management
CE Black Powder revolvers
Adds a variety of vintage black powder revolvers to Combat Extended.
- management
CE Black Powder Rifles (Manny edition)
Adds a variety of vintage black powder rifles to CE.
- management
CE Emplacements n Stuff idk
adds some manned turrets and reinforced walls, for now Recommended mods for more stuff: > Kit's Gunpowder Weapons (quite neat muskets and cannons, compact) > Fortifications: Neolithic (palisades, mainly)
- weapons
CE Explosive Integration: Hellfire Arsenal
PLEASE READ! NOTE: This projectile only mod and must have a supported or manually patched weapon to use this ammo. Recommended! Install Local's CE launchers if you want to fire this ammo. If you wish to use this mod without Local's launchers installed you WILL need to pach your o
- weapons
CE GrenadesToInventory
Description This mod changes the behavior of grenades in the Combat Extended loadout settings Instead of equipping grenades, they will go to the pawn's inventory This mod is especially good with Throw them that allows you to throw grenades which are not equipped but in your inven
- weapons
CE Guns But It's (Mostly) AKs but it adds the guns
adds the guns from "CE Guns but its (Mostly) AKs" but doesnt replace the guns vanilla?
- management
CE Manual Patcher
Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.
- weapons
CE Patch [SY4] Vanilla-Friendly Weapon Pack
It's a Combat Extended Compatibility patch for Vanilla-Friendly Weapon Pack.
- weapons
CE Patch for [FA] Rim Weapon System
Combat Extended compatibility patch for Rim Weapon System - Kalashrimkov Group.
- management
CE Patch for Aliens Rimworld [DEPRECATED]
This patch is now obsolete as the latest version of Aliens | Rimworld now contains support for Combat Extended.
- management
CE Patch For Pesky's Archotech Exosuit
Original mod: Pesky's Archotech Exosuit Existing of this CE patch DOESNT mean I fully balanced it, but 1st: I think I balanced it a little.
- combat
CE Piped Flamer Turrets
Adds full Combat Extended and Vanilla Chemfuel Expanded support to the flamethrower turret and heavy incinerator complex from Vanilla Furniture Expanded — Security.
- management
CE rebalanced anomaly
Anomaly balance for CE Since it´s announcement, I wanted Anomaly to basically be a pay-to-lose DLC (like CE + royalty), so I decided to make a patch to try to achieve that.
- management
CE Simple 357
Adds 3 .357 guns to Combat Extended, CE only MR73 Revolver Marlin 1894c Coonan 357 Art by Serina Enjoyer on the CE Discord
- management
CE SkillAffectsCooldown
Description This mod allows you to modify how much the shooting skill affects the cooldown (time between bursts) in Combat Extended You can set concrete percentages from 10% to300% for the shooting skill levels 0, 5, 10, 15 and 20.
- management
CE SkillAffectsReload
Description This mod allows you to modify how much the shooting skill affects the reload speed in Combat Extended You can set concrete percentages from 10% to 500% for the shooting skill levels 0, 5, 10, 15 and 20.
- management
CE SkillAffectsSway
Description This mod allows you to modify how much the shooting skill affects the weapon sway (wobbling during a burst) in Combat Extended This allows you to make low level pawns spray bullets during a burst much more and high level pawns much less You can set concrete percentage
- management
CE SKS and Mini-14 Revamp
Attempts to make SKS and Mini from Combat Extended Guns a little more interesting by giving them different gimmicks.
- management
CE StopAfterOneThrow
Description This simple mod makes a pawn in Combat Extended only throw one grenade per manual attack command The vanilla behavior is that the pawn spams grenades until out of inventory which I found pointless This mod is especially good with chained commands like throw grenade, m
- combat
CE: Armor-Piercing Special
I always disliked how quickly SMGs and especially pistols fall off in CE once raiders start to get proper armor.
- management
CE: Armors - Extended Cut
MORE STUFF!!! As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them. Also goes very well with my Tastier Vanilla Clothes retexture mod (same art style, outlines
- management
CE+ 7.5mm FK BRNO
Adds two FK BRNO high power pistols, a lightweight PDW, and a lightweight Sniper rifle.
- management
CE+ CZARsenal
What is this mod? A mod featuring over 100 weapons from the Russian Empire, the Soviet Union, and the new Federation. From simple hunting rifles like the TOZ-55 to advanced assault rifles like the AN-94. Every weapon features unique stats, and many playstyles can be had. Some exa
- weapons
CE+: Miscellaneous Weapons Updated
Adds a collection of Miscellaneous Weapons to CE, made possible by the CE Discord.
- management
CE+:Pump-Action Rifles
Upload of an older mod by Kriptobaam Adds two Pump-Action rifles to the game.
- management
Chanai Manufactory - Fort-221
Weapon of Independence Ukrainian licensed copy of Israel Tar-21.
- management
Charge FAL Rifle and Modifications
Adds B-8 charge rifle Mod 1 - a charge FAL variant with a T-9 underbarrel launcher.
- combat
CIWS For Fortifications - Industrial
The CE patch included in Fortifications - Industrial for 1.
- combat
CIWS Systems for Combat Extended
This mod adds a dedicated close-in weapons system that can shoot down incoming shells and drop pods.
- management
CMT Murasama CE Patches
Custom CE Patch make for gabrieel1482's murasama by me though CE Manual Patcher by LotusLand
- combat
Combat Extended - BoneReapers Patch
Combat Extended compatibility patch for the Bone Reapers mod.
- weapons
Combat Extended - Charged Ammo
This mod is CE-ONLY. If you haven't installed Combat Extended (CE), you'll only get a near-useless pistol from this mod. It's really disheartening to have to abandon a weapon just because it uses small-caliber bullets. Since the issue lies with the bullets, let's solve it with bu
- combat
Combat Extended Armory
CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment.
- combat
Combat Extended Electric Loading Bench
Why do you need to handcraft ammunition even though you can already launch rockets.
- weapons
Combat Extended Even More Important Ammo
Makes you care about ammunition: - Ammo is harder to produce (less output and requires chemfuel) - Traders have less ammo (supply depends on relations) - Traders do not carry explosive ammo - Ammo is almost a currency (trade price is closer to market value) All changes are option
- combat
Combat Extended Launchers
A set of five rocket launchers (SMAW, MATADOR, RPG-28, RPG-32 and M141) for Combat Extended!
- combat
Combat Extended mechanoid mayhem
This mod is a complete rebalance of mechanoids (and a little bit of mechanitors) as a whole with the main purpose of: Increase the overall strength of non-centipede combat mechanoid in several ways Small tweaks for non-blaster centipedes to make them shine more Hefty power increa
- combat
Combat Extended Realistic Animal Stats
Long ago, Combat Extended had patches that adjusted the health and body size of each animal to more realistic values, as well as increased the chance of hitting an animal's internal organs.
- combat
Composite Combat Exoskeleton
Adds a new industrial armor set, bridging the gap between plate and power armor.
- management
Contractor's Arsenal (Continued)
Original mod by ZeroPhoenix If the original author requests it, I will remove this update.
- management
Contractors Arsenal
"The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the hunt?
- management
Crimson - WW2 Mosin Nagant Arsenal
Please rate us! Dive into the heart of World War II with Crimson Corps, a "balance" mod that introduces a diverse array of iconic Mosin-Nagant rifles in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, each painstakingl
- management
Crimson - WW2 Soviet Defense
Please rate us! Dive into the heart of World War 2 with Crimson Corps, a meticulously crafted "balance" mod that introduces a diverse array of iconic Soviet Defense in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, ea
- management
Cross of Iron
'Cross of Iron: Men on the front lines of Hell' WW2 German Weapons Mod *This mod serves entertainment purposes only and is to be used as so.
- management
Crypto Arsenal
Description: Adds 8 Crypto Weapons and a Shield based on Cryptoaxe and Cryptobolter from Vanilla Quests Expanded - Cryptoforge, and drafting stances for them Balance: These weapons are all balanced around Cryptoaxe and Cryptobolter, some maybe a bit better.
- weapons
Crypto Weapons: Restored
I’d been waiting for VQE - Cryptoforge to drop, and when it finally did, I was a little bummed to see it only included 2 of the original crypto weapons from VFE - Vikings.
- weapons
Cybernetic Warfare and Special Weapons (Continued)
Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.
- management
D-FunctionalAmmunition Library
D-Lib, a core library primarily used to provide functional ammunition(like missile) support.
- management
Dead Frontier - V.O.I.D
This mod adds VOID Armor and Helmet from Dead Frontier Features: - Void Helmet - Void Armor - Void Cowl - Void Cowl Helmet Research Prerequisite - FlakArmor RecipeUsers - ElectricTailoringBench Commissioned for "ParaNautic#7464" from "Rimworld Mod Market" Discord.
- weapons
Defensive Machine Gun Turret Pack
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.
- weapons
Diffusing Charge Ammo - CE
Version: 1.3 Added support for generic ammo mode, added 20x105mm diffusing, updated ammo recipes. "If there's concentrated charge, then why isn't there diffusing charge?" -me. Well, ask 'why' no more, me! Diffusing charge to concentrated charge is what hollow-point ammo is to arm
- management
DMS Apparel Compatibility Patch extra
Enables some modded apparel to use DMS weapons require specific body size.
- weapons
Dune: Atreides Armour & Weapon Pack
A second instalment in our series of mods bringing the world of Dune to our favourite game.
- weapons
Dune: Fremen Armour & Weapon Pack
A third installment in our mod collection that focuses on the natives of Arrakis and brings in the desert flavour we all deeply desired for our Dune-themed Rimworld runs.
- weapons
Dune: Harkonnen Armour & Weapon Pack
The mod began as a necessity and turned out to be a passion project with dozens of people involved.
- management
Eastern Army Gear
The main idea of the mod is to add uniforms and armor of modern slavic countries.
- management
Eastern Army Gear - CE Patch
Added a few patches for Eastern Army Gear by Krasnovsky to hopefully play nicely with CE and its mechanics.
- management
Eccentric Tech - Defense Grid
Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.
- management
Eccentric Tech - Foxy's Armory 2.0
The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.
- management
Enemies Use Apparel Too - EUAT
Enemies Use Apparel Too (EUAT) Ever want to have enemy melee pawns fly at you?
- weapons
ERW — Weapon Pack
This mod adds a lot of weapons for different nations and also has redesigned ranged mechanics.
- management
ExGT UrbanCombat
This mod adds some special equipment, buildings and weapons for urban combat Details UPDATE Stable Stock:A bidirectional stable gun stock that allows inexperienced shooters to shoot steadily.
- management
Faction - Elves
This mod adds four Xenotypes, four Factions, gears and a bunch of names from manga and anime that you might recognize.
- combat
Faction - Elves Combat Extended Patch
Faction - Elves Combat Extended Patch Compatibility patch for Faction - Elves.
- management
Faction Militaires Sans Frontieres - CE
For the " Faction: Militaires Sans Frontieres" CE patch A small portion of the clothing remains unmodified, as these items inherently have minimal protective capabilities.
- weapons
Fancy ammo stacks for Combat Extended
In base Combat Extended, ammo items have just three different sprites that represent their stack sizes.
- management
FCP - Fallout New Vegas - Elite Riot Gear (Continued)
Original mod by ISOREX, 2ScoopsPlz If the original author requests it, I will remove this update.
- management
Firelance - Medieval Flamethrower
The Firelance is a volatile weapon forged by the artificers of House Ignivar, blending alchemy and primitive steamcraft into a spear-like device.
- combat
Flak Armor: SpecOps Edition
Full mod conversion! - Remade HD 256x256 Textures - 1.6 compatible - CE compatible. Original mod by SteveZero link: I was not granted permission and will remove if asked. Author has been offline for a long time. Steve if you would like me to remove please reach out. For everyone
- management
Flintek Frontiers Armory
Flintek Frontiers presenting the finest pirate arsenal this side of the Rim!
- management
Forgenest
"It demands a soul. Offer yours." A failed experiment abandoned by a superintelligence, salvaged and repurposed by humanity from orbital debris, now reduced to the mechanical structure before you — a husk craving a biological mind, a beast stripped of logic yet driven by raw hung
- management
ForgottenWeapons
- management
FROG Suit Set
This mod adds FROG suit and helmet from Metal Gear Solid 4 Features: - FROG Helmet - FROG Body Suit - Gewehr 3 ResearchPrerequisite: - Fabrication: Helmet and Suits Commissioned by "JangoD'soul" for "/]rchon" from "Rimworld Mod Market" Discord.
- management
Generic Factions - Militar CE-ified Experimental
DISCLAIMER This is the EXPERIMENTAL version of the (Currently Non-Existent) Militar Faction 2.
- weapons
GHJ's Grenade Pack
Overview A vanilla-friendly pack that adds 8 additional grenade types for more variety and tactical depth, with a focus on specialized advancements of the vanilla frag grenades.
- combat
Giant imperial turret
Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions.
- management
GiTS Cyberoptic Visors
This mod adds five different types of cyberoptic combat visors inspired by the world of Ghost in the Shell!
- weapons
GiTS Seburo Advanced Weapon Systems
Seburo Advanced Weapons Systems is a Japanese megacorporation tasked with creating modern security equipment.
- weapons
Give Pikeman Back Their Needlegun (for Combat Extended)
In Combat Extended, the Pikeman mechanoid uses a mortar-style "Thermal Bolt Projector" weapon, giving them a way to shoot pass walls to cause trouble behind your defenses.
- management
Glass Bullpup Rifle Continued
Continuation of the mod by Chowder Changed sounds to be how they are in Killzone franchise.
- weapons
Glitter Weaponry
This mod expands upon the mysterious lore of the rich and utopian Glitterworlds, adding a set of new deadly laser weapons which cause a new unique hediff and that can only be bought or discovered through quests and rewards.
- weapons
Goo's Cursed Weapons Pack
Introducing Goo's Cursed Weapons Pack, which is, as the name suggests, a pack full of cursed weapons.
- management
Gravship Captain Set
Adds a nice helmet and coat for your gravship captain to wear and not die from vacuum exposure.
- weapons
Grenade Variety for Combat Extended
This mod adds 7 new types of grenades to take advantage of CE mechanics.
- management
GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
Tired of raiders showing up with the same old autopistol?
- management
GTFO Armory
Work Together or Die Together A mod that adds 33 firearms and 11 melee weapons from the game GTFO.
- weapons
Gun Harness
Adds a full-body gunlink that sacrifices even more armour for even more ranged accuracy.
- weapons
Guns: Luger 45
it's Abso-Lutely legendary pistol right there Any suggestions are highly appreciated.
- management
HALO - UNSC Faction (1.6)
Mod updated to 1.6 and uploaded with permission from original creator! Link to original: If you want Combat Extended functionality in 1.6, the Dev Snapshot is compatible and functional on this end: Optional Mods for extra content - Vanilla Factions Expanded - Pirates: M247 (Jorge
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Halo Infinite MJOLNIR MK VII
Adds MJOLNIR MK VII and other power armor variants from Halo Infinite to RimWorld WIP Update January 2026 -RAKSHASA-class Mjolnir added -Shoulders separated from the main armour to allow for some small amount of customisation -ARTAIUS-class Mjolnir Helmet added This is an on goin
- management
Hanged Men Armory CE
What this adds? - 4 Weapons - 3 Armors - 8 Helmets - 4 BDUs Stats- Standard Armor and helmets = better/Little better than Recon armor Shock Trooper armor and helmet = Should be better or on par as Marine armor Hunter vest / Helmet = More speed and accuracy in-exchange of little p
- combat
HE-Cold War US Military
Report any bugs or issues with the mod in comments so I can know what is wrong with my mod and fix it asap.
- combat
HE-Cold War US Military CE Patch
Adds Combat Extended armor values to the HE-Cold War US Military pack.
- management
hellbombpack
Hellbombs. It looks like Hellbombs. They really send a message: liberation is big, loud, and happening all around you. It gets the spirit of democracy soaring, and gets a lot of other things soaring, too, like buildings, Bile Titans, and Automaton industrial sites. Now, imagine y
- management
Helldivers 2 Super Earth Factions
Overview: Spread managed democracy alongside SEAF and the Helldivers while also repeling the attacks of the dreaded Chaosdivers!
- management
Hellsing ARMS
Hellsing ARMS versus Hellsing ARMS Ultimate Hellsing ARMS: Just some weapons and apparel.
- management
Hellsing ARMS Ultimate
Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc.
- management
Helmet Hoarder Great War
This Mod includes 22 apparel items from ww1: 3 Face Masks, 2 Armors and 17 Helmets.
- weapons
HF Weapon Series
This mod currently requires Combat Extended Vanilla functionality is currently unlikely This is a small weapon pack, adding 3 experimental high-capacity weapons, as well as their charge upgrades The HFP-7 is a fairly bulky machine pistol firing a specialized caseless cartridge, i
- weapons
Hideous Destructor - 4.26mm Weapons
Adds the ZM66 and Vulcanette from Hideous Destructor, a Doom gameplay mod.
- weapons
Hideous Destructor - 7.76mm Weapons
For the ZM66 (and other mods of mine), check out the collection listed above.
- weapons
High-Explosive High-Capacity shells for CE
Adds a more powerful ammo type for mortars and artilleries that cost twice the fsx for much better explosion performance, at the cost of less fragmentation.
- combat
Highfleet Turrets - Autoloaders Fixes
Free range, organic, hand-crafted patch for Highfleet Turrets mod.
- management
HK Armory - Revengeance!
Some G3-like guns. NEEDS CE, didn't make vanilla defs. Item list in picture Cover art by Bert.
- weapons
Impact Weaponry
Bring a new world of pain to your heretical foes with this new destructive set of weapons, Impact Weapons!
- combat
Imperial armor
Armors for imperial special operation agents,make it more difficult to defeat the Empire.
- management
Imperial Hoplites
Imperial Hoplites is an addon for Vanilla Factions Expanded - Pirates which allows the Empire from the Royalty DLC to utilize warcaskets.
- management
Intellectual Matters
Description Your Intellectual skill acts like a brain-stat for that colonist.
- weapons
Ion Weaponry
Adds an assortment of spacer ion weapons, which sacrifice raw damage and stopping power for short cooldowns and armor penetration, along with a special emp explosion passive.
- weapons
Ion Weaponry (Continued)
Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.
- weapons
IrRegular's Big Fucking Gun
"An advanced man-portable coil-driven heavy machine gun firing 14.
- combat
Jin-Roh Kerberos Panzer Cop Armor (Continued)
Update of Poolers mod - Updated the CE-patch and removed the redundant CE-options CE patch is now included in CE itself - Added EVA tags for Save Our Ship 2 Armor set based off of the 1999 japanese animated film Jin-Roh: The Wolf Brigade.
- weapons
John M. Browning's weapons
CE ONLY CE ONLY CE ONLY Added a series of weapons designed by Browning.
- weapons
Just a Cursed Gun From Internet (Custom Ruger 96-44)
Maybe "Just a" is really a new series of mods.
- combat
KC's Dwarven Armour CE Patch
CE Patch for KC's Dwarven Armour Made using CE's patch for Medieval Overhaul as a tempate for stats.
- combat
Killzone Concept Armor Set
This mod adds Killzone Concept Armor Art by Kimplate Features: - Heavy Trooper Helmet - Heavy Trooper Armor - StA25 Vlug - StA-3 Light Machine Gun ResearchPrerequisite: - Fabrication: Heavy Trooper Helmet and Armor - PrecisionRifling: StA25 Vlug,StA-3 Light Machine Gun Commission
- weapons
Kit's Gunpowder Weapons (Continued) - CE Patch
Combat Extended Patch for Kit's Gunpowder Weapons (Continued)
- weapons
Kit's VFE Weapons (Continued)
Original mod by Covre/Kitsune Continued by Scorpio If the original author requests it, I will remove this update.
- management
Korean Armory Ⅱ - Clothing
Korean Armory Get your gear Get your colony supplied with the clothing of Republic of Korea's Armed Forces.
- management
Korean Armory Ⅱ - Clothing: Full Dress Uniform
Korean Armory Get your gear Get your colony supplied with the clothing of Republic of Korea's Armed Forces.
- management
Korean Armory Ⅱ - Security
Korean Armory Get your gear Get your colony supplied with the modernized weapons of Republic of Korea's Armed Forces.
- weapons
Korean Armory Ⅱ - Weapons
Korean Armory Get your gear Get your colony supplied with the modernized weapons of Republic of Korea's Armed Forces.
- management
Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
- management
Legacy of The Rim - Men of the West
Adds a faction of Men inspired by Gondor from Tolkien's Lord of the Rings universe.
- management
Legacy of The Rim - Shadow of the East
This mod adds the Snaga orc xenotype, Mordor faction, equipment, and buildings inspired by the universe of Lord of the Rings.
- weapons
Local's CE Advanced Guns
V SUBMODS V Advanced Guns Extra 10 advanced guns of Industrial, Spacer and Ultra tech levels.
- management
Local's CE antiques III
Collection of classic First World War era guns ranging from handguns to machine guns.
- management
Local's CE GAU-19
An overpowered .50cal gatling gun turret. Requires 400 steel, 12 components to build and 250w to power. Combat Extended is required. Compatible with the Muzzle flash mod.
- weapons
Local's CE Gravship Armaments
5 heavy auto-turrets intended mainly for gravships, but also usable on normal colonies.
- weapons
Local's CE High-tech guns(Discontinued)
A collection of mostly spacer and ultra tech guns, with a few quirky industrial tech extras.
- weapons
[LM] LusTech Unique Weapons
A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.
- management
M7 and MCXspear
CE ONLY CE ONLY CE ONLY Added some weapons from the MCX gun family, including the M7 and MCXspear rifles.
- management
MadnessWorld - MERC
The MERC (Matter and Energy Reclamation Corporation) - is a ragtag group of laborers, engineers, foremen, etc.
- management
MadnessWorld - Nevadean Arms
Nevadean Arms - is a firearms and ammo manufacter from Madness: Project Nexus.
- combat
Mechanized Armor Set
This mod adds Mechanized Armor Set Features: - Mechanized Helm - Mechanized Plate Armor - Mechanized_Musket ResearchPrerequisite: - SteamPrototypes: Mechanized Helm,Plate Armor, Musket collaboration project with "/]rchon" and "JangoDsoul" from "Rimworld Mod Market" Discord.
- management
Melee Fitness
Description Melee Fitness treats Melee as physical fitness: it scales how well a colonist moves, works, and carries, and it turns a hard day of walking and labor into Melee XP overnight.
- weapons
Melee Weapons For All Tech Levels
Update! EMP Maces and less-than-lethal weapons! Melee Weapons For All Tech Levels Bring your melee arsenal into every stage of the colony, from industrial workshops to endgame tech. Adds tiered versions of Gladius, Longsword, Spear, and a heavy side-weapon line (Hammer/Axe), with
- weapons
Milkwater's Pipe Gun Mod (Continued)
Update of Milkwaters mod - Added Translation strings - Added mod-settings to set the jam-chance Welcome to my new mod!
- management
MK-19 Quadmount(CE)
One day, shortly after discovering the existence of the M45 gun mount, I was suddenly struck by the possibility of mounting 4 MK-19s to such a carriage.
- management
MLAOCERE4r
This mod is a CE patch for my RE4R Guns obviously requires both the guns mod and Combat Extended but also requires one of CE's expansions because of the RPG7
- management
MM14 Uniform
Ukrainian MM14 uniform, which was invented and adopted in 2014 during the antiterrorist operation in eastern Ukraine This is my first mod.
- combat
Modern Combat - Volhvards
Note: instructions on how to not use RH2 weapons or apparel are down in the common questions below Within the realm of piercing frost and snow-laden landscapes, the Volhvards stand tall as an elite mercenary faction.
- weapons
Mono Weapons Pack
Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.
- management
More Armory! Midworld Arms Pack 1.6
Hey. You like guns to commit unspeakable atrocities in the name of freedom and liberty? Or perhaps a shiny new set of armor that may reduce the chances of getting instantaneously deleted by a 2 Shooting raider with a autopistol? And once you defeat a raid, do you want your benevo
- management
More Injuries (Continued)
Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.
- management
More Useful Materials
A standalone materials mod, but other big mods already add materials, so why should I add a standalone materials mod?
- management
Munitions Industries for VFE - Factory
This is a simple mod that dynamically generates ammo recipes for the automated ammunition press from Vanilla Furniture Expanded - Factory.
- management
Neo Samurai
First of all: This mod can work on its own, but due to its samurai theme, using the following mods together is recommended.
- management
New Era's Advanced Warfare Arms
New Era's Advanced Warfare Arms: This is my first time trying a mod.
- weapons
New Generation Weapon - Lanius sphenocercus Weapons Pack
Here is the English translation of your mod description: - Added a series of near-future sci-fi weapons.
- weapons
New Generation Weapons — Lanius Sphenocercus — Mobile Squad Standard Weapon
Adds a series of near-future style standard-issue weapons.
- weapons
New Generation Weapons — Lanius Sphenocercus — Rapid-Response Weapon
(CE-ONLY) New Generation Weapons — Lanius Sphenocercus — Rapid-Response Weapon (LSRRW) - Adds a series of near-future style light weapons.
- management
Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
- management
Nice Inventory Tab CE Integration
This is an addon for Combat Extended integration into Nice Inventory Tab Why an addon?
- weapons
Old Knight Weapon
Modern Yet Classical Arsenal In the waning years of the 40th millennium, a peculiar subculture emerged across Spark Worlds—obsessives who grafted precious metals onto modern firearms and blades, adorning them with baroque filigree and verses of archaic poetry.
- management
Operation - Lend Lease
Bring the iron heartbeat of eastern Europe small arms to your frontier.
- management
Operation - Red Ball Express
Bring the iron heartbeat of western European small arms to your frontier.
- weapons
PBs 20x42mm Inkunzi Strike Grenade Machinegun
This mod is compatible with both Combat Extended (CE) and Vanilla environments.
- management
PBs New Ammunitions Pack
Many of these ammunition types are compatible with select vehicles in RimThunder and The Dead Man's Switch - Motorized.
- management
PBs Panzerfaust 3
This a CE-Only Mod. Compatible with The Dead Man's Switch, DMS-series mechanoids can use PzF3-series weapons. Added three variants of the Panzerfaust 3: the PzF3-T, PzF3-IT, and PzF3-Bunkerfaust (DM32, Bunker Buster). Among them, the PzF3-IT has been modified into an EMP tandem-s
- weapons
PBs Semi-Active Laser-Guided Ammunition
CE-Only Mod Adds several semi-active laser-guided munitions, currently including: 152mm Krasnopol-M 155mm Krasnopol-M2 155mm M712-M "Copperhead" 155mm HVP Series (including Kinetic, HE, EMP, Smoke, Incendiary and Anti-grain variants).
- management
PBs Spike Missile Series
CE-Only mod. Add Spike-SR and Spike-LR2. DMS(The Dead Man's Switch) series compatible. This is a lightweight mod that allows players to easily acquire top-attack trajectory guided weapons - the Spike-SR and Spike-LR2. You can get HEAT and Semi-Armor-Piercing High Explosive(SAPHE)
- weapons
PharotekWizard's Regular Arsenal Weapon Pack-Logistics
“Boys, our professor for this military theory can't be here today, so today's lecture is cancelled.
- management
Pikes
I was inspired by the Macedonian phalanx and their long pikes which they could use to strike from behind their own shield walls.
- weapons
PlanetSide Endeavor Weapons
Endeavor weapons some charged guns and 2 melee weapon Art by Lioness131 CE is compatible
- weapons
Planetside NS/NSX weapons
Planetside NS/NSX weaponpack Add weapons from Nanite Systems(a fictional arms and energy corporation) in a PVPVP game PlanetSide 2.
- weapons
Plasma Weapons Pack
Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.
- management
PP-19-01 “Vityaz”
Adds PP-19-01 “Vityaz” into the game as Light SMG and its modified version.
- weapons
pphhyy's Tox Weapons CE Patches
normal tox guns' bullet has lower damage, that advanced tox guns' bullet has higher damage and extra attribute increase.
- furniture
Proper Polearms
This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.
- weapons
Pulse Weaponry
Welcome to the another installment of the Weaponry series, this time around, we are going even further beyond.
- management
QBZ191
CE ONLY CE ONLY A QBZ191 rife and an even better DBP19 armor-piercing cartridge were added.
- weapons
QSJ's (Another) Weapon Pack (for your modlist)
What is this? Adds some guns. Because you definitely don't have too many weapon mods installed yet. Wanted some weapons to complement Rimsenal - Augmented Vanilla with CE Most of these guns are side-grades to existing weapons or fills a niche I don't think are filled by guns from
- management
Quasimorph - Civil Resistance armoury
Hey hey people. SGG1 here. I am here to ask if you love state sponsored slavery, where at any point of time they can muzzle you and beat you senseless at slightest infraction of offense you may or may not have committed. If you don't, Tough luck buddy because today I declare my a
- combat
Quasimorph - Combat Extended Power armor buffs
Load after these. So it actually does its thing. Patches for quasimorph armoury. The vanilla armors are rated to stop high velocity rounds but can't fully absorb the rest of the force behind it, despite it being a power armor. And the wearer dies because of the blunt force trauma
- management
Quasimorph - Mercenary contracts
====Q&A==== -Q: CE? A: As of 1.5, yes. -Q: What does this mod add? A: It adds custom hirable pawns using Vanilla Expanded Framework's code. --fun fact this mod was supposed to be finished week later when quasimorph realware armoury was released.-- =========== My other mods ======
- management
Quasimorph - Realware™ armoury
Hey hey people. SGG1 here. Industry, we all love industry. And what is the best industry of all? Military industrial complex. Oh who are these heavily armored people in red? They are just friends of mine, very good friends of mine. And I assure you that I am not being held agains
- combat
R Corp Armor
Armor from the Limbus Company/Library of Ruina appearance of the R corp 4th pack Reindeer, Rabbits and Rhinos.
- combat
R Corp Armor - CE Patch
Combat Extended Patch for Kilo's R Corp Armor I'm relatively new to CE patching, so if you notice any bugs or massive balance issues, please let me know and I'll tweak/fix them as soon as I get free time to do so.
- weapons
R Corp Weapons
Weapons from the Limbus Company/Library of Ruina appearance of the R corp 4th pack Reindeer, Rabbits and Rhinos.
- weapons
R Corp Weapons - CE Patch
Combat Extended Patch for Kilo's R Corp Weapons I'm relatively new to CE patching, so if you notice any bugs or massive balance issues, please let me know and I'll tweak/fix them as soon as I get free time to do so.
- weapons
Rambo Weapons Pack (Continued)
Update of Masterjamie9 (AAAAA)s mod - Lowered the Charge Rifles amount of work to build a bit since this caused an issue with weapon-generation for raids.
- management
Rancher's Armory
While the ranchers of the rim have new, futuristic tools like space shuttles, mechs, and solar power, these advancements don't scream "Old West".
- combat
RangeMaster Combat Care Package All in One (1.5 Update)
Version: b1.2 ALL IN ONE VERSION, REQUIRES RANGEMASTER CORE THIS MOD WORKS WITH COMBAT EXTENDED ONLY IT MOST LIKELY WON'T WORK WITHOUT COMBAT EXTENDED, YOU ARE WELCOME TO MAKE A PATCH OR PORT MY MOD TO VANILLA IF YOU LIKE :) THIS IS AN EARLY VERSION OF THIS MOD, PLEASE LET ME KNO
- weapons
RangeMaster Combat Care Package Explosives and Specialties
ALL IN ONE VERSION HERE Version: 1.
- combat
RangeMaster Combat Care Package: Bolt/Marksman/Sniper Rifles
ALL IN ONE VERSION HERE Version: 1.
- management
RangeMaster Core
Version: 1.0 All of my RangeMaster mods require Combat Extended and don't work without it. Core mod for my RangeMaster mods, contains audio and audio defs. RangeMaster Firearms An Interplanetary Firearms production company with a long history... RangeMaster is a firearms manufact
- combat
Ratnik-3 Prototype Armor
This mod adds Ratnik 3 Prototype Armor Features: - Ratnik-3 Helmet - Ratnik-3 Armor - Hexagons-Camo Apparel - 6b47 Helmet Black & Mask - Altyn Helmet Black ResearchPrerequisite: - FlakArmor Created at: - Machining table Commissioned for "Higgs_The_God_Particle#9851" from "Rimworl
- weapons
Realistic Advanced Weapons: Common Family
Update v1.1 - Added Vanilla compatibility - Added textures for all weapons for the Rustican, Morbid, Techist, and Totemic Ideology styles. Description Tired of enemies using regular old rifles and pistols? Don’t like so-called “charge” weapons? Want weapons for your advanced colo
- management
Realistic Collision Damage
Realistic Collision Damage Have the vehicles in your colony become glorified roadkill machines?
- management
Rebound (Continued)
Update of AKreedz mod A brief explanation of the mod as I understand it: - New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee - Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted.
- management
Rebuild: Embrasures
This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.
- management
Red's Additional Arsenal
Some extra guns I thought would be too much for the Reminiscent Arsenal mod, but made specifically for Combat Extended that features weapon calibers missing from RRA.
- management
Red's Reminiscent Arsenal
My first mod featuring weapons for Combat Extended that I think are cool or underrated.
- combat
Reflection Shield Generator
Reflection Shield Generator Adds a compact shield generator equipped with a unique reflection function.
- management
RHI Command Gear
莱茵重工指挥装备 RHI Command Gear 简介: 为了增强战地机械师的指挥能力,莱茵重工(RHI)将更加先进的机械师战术装备带到了边缘世界。 To enhance the tactical command capabilities of battlefield mechanitors, Rhine Heavy Industries (RHI) has brought advanced mechanitor tactical gear to the RimWorlds.
- management
Rhine HKWeapons
- management
RIM Enchantment Craft
RIM Enchantment Craft is a mod centered on equipment and weapon enhancement enchantments, adding a relatively complete enchantment system to the game, allowing your colonists to possess more powerful weapons and armor, as well as buildings or turrets.
- management
RimFront Armorworks
Rimfront Armorworks Upgrade your colony’s defenses with Rimfront Armorworks!
- weapons
Rimsenal Spacer + CE smart gun tweaks
In the base Rimsenal Spacer Faction + Combat Extended setup, smart guns have better range, recoil, sights, spread, sway, reload speed, weapon handling, aiming time, and accuracy.
- combat
RIMSide NSO Combat Armors
Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .
- management
RimThunder - Mobile Infantry
add mobile infantry and related weapon from war thunder event.
- management
RimWest
Saddle up, partner! RimWest brings the spirit of the Wild West to RimWorld. With the lasso you can capture your bounties alive without spilling blood and secure your fortune with the new bank safe, which earns you 20% interest every quadrum. Set up camp in the wilderness, cook up
- management
Rimzone: Sons and Daughters of Helghan
The premier killzone rimworld mod that that will hopefully span the entirety of the Helghast armed forces as seen in the Killzone games Having been splintered and broken after the sundering of their home by a remnant empire, the Helghan people are divided in the night- groups of
- management
Rimzone: Sons and Daughters of Helghan (CE patch)
Quick CE patch to serve as a stepping stone for anyone interested on expanding compatibility.
- combat
Riot Armor for CE
Provides an industrial era armor that protects your colonists limbs better than flak wear at the cost of being heavier.
- management
Royal Arsenal
Description Expands upon the Empire's technology, adding a new type of charge weaponry and 3 new armor variants.
- weapons
Royal Arsenal: Specialty Weapons
Description Adds a new line of experimental weapons to the Empire's arsenal.
- management
Automatic Anti Materiel Rifle - AAMR 50
Developed by the Royal Silvaran Armaments Directorate, the AAMR-50 bridges the gap between battle rifle and anti-materiel weapon.
- management
School Defense
Stuffs for helping your children (and probably their cleaning robot friends) protect themselves.
- weapons
SCP Secret Lab Weapon Pack
Description:Adds a series of weapons and SCP-330 base on SCP Secret Lab About: COM-15 COM-18 FSP-9 Crossvec MTF-E11-SR FR-MG-0 .
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SCV Ready
A mod based on Exosuit Framework, adding SCV from StarCraft 2 Contents 1 new base exoskeleton armor SCV 8 modules including 2 weapons SCV Hatch SCV Thrustor SCV Clamp Warhound Missile Pod Warhound Turret Device (Require Anomaly) Warhound Shield SCV Drill Warhound Railgun 1 new
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Setosa's Power Tools
This mod adds several new power tools to the game: Electric Drill Auger Power Saw Jackhammer Chainsaw Nailgun Electric Chisel These are industrial level items and can be unlocked via Machining research and then built at the Machining Table.
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SF Faceplate CE Patch
It's a patch. Just randomly found this mod, and it looks great and fills a surprising hole in vanilla armor. The relevant CE stuff is all xml, so the autopatcher should work well with everything. This patch mainly goes over some of the extra stats and balances them for CE, as wel
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SG’s BA-82 Breaker Autocannon
The final instalment in a series of simple mini weapon mods, this one adds the BA-82 Breaker Autocannon based on and inspired by the weapons used by the marines from the great game Starsector, , a high-caliber weapon designed to shred armored threats and fortifications alike.
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SG’s Beretta M9
The second to last instalment in a series of simple mini weapon mods, this one adds the dependable and famous M9 pistols in two basic and GTS variants.
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SG’s Denel NTW-20
The next instalment in a series of simple mini weapon mods, this one adds the Denel NTW-20 anti-materiel rifle in the two 20x82mm and 14.
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SG’s Desert Tech HTI
A bonus instalment in a series of simple mini weapon mods, this one adds the Desert Tech HTI bullpup sniper/anti-materiel rifle.
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SG’s Handheld XR338
The fifth instalment in a series of simple mini weapon mods, this one adds the XR338 minigun in handheld configuration.
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SG’s HK G3 & G36
The fourth instalment in a series of simple mini weapon mods, this one adds the venerable G3 and G36 rifles.
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SG’s Mythborne MK18 SA-ASR & MK17 CSASS
The first in a series of simple mini weapon mods, this one adds two semi automatic sniper rifles being the MK18 SA-ASR & MK17 CSASS (formerly called the Mjölnir and Gungnir).
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SG’s Neostead 2000
The seventh instalment in a series of simple mini weapon mods, this one adds the Neostead 2000 bullpup shotgun.
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SG’s Ruger Mini-14
The sixth instalment in a series of simple mini weapon mods, this one adding the simple and rugged Mini-14 rifle in two classic and tactical variants.
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SG’s True Velocity RM834
The second instalment in a series of simple mini weapon mods, this one adds the True Velocity RM834 assault LMG in two normal and more advanced variants mainly for ammo commonality purposes.
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Short-range antitank missile collection
Introduction This mod adds three distinct types of man-portable short-range anti-tank missile systems to your colony, designed specifically for Combat Extended (CE).
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Sidearms CE Compatibility
A simple mod that fixes the incompatibility between Simple Sidearms and Combat Extended.
- combat
Skiritai Armor
Within a crumpling empire from beyond the rim, there exists an order of warriors, known as the Skiritai.
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Skyrim Daedric Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
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Skyrim Dragonbone Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
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Skyrim Dwarven Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
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Skyrim Ebony Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
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Skyrim Elven Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
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Skyrim Glass Weapons Pack
All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.
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Skyrim Orcish Weapons Pack
The orcish weapons from The Elder Scrolls V: Skyrim brought into Rimworld, bringing glory to Malacath.
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Skyrim Steel Weapons Pack
The generic steel weapons from The Elder Scrolls V: Skyrim brought into Rimworld, in-case you ever want that Nord steel feel.
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Smart Pistol
The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.
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Smart Pistol CE Patch
The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.
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Sneaky Bastard 2 for Combat Extended
Sneaky Bastard 2 is a mod for Combat Extended that adds a dodge mechanic, inspired by the dodge mechanics of the PAYDAY series!
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Snek's Borrowed Arms
CE ONLY (i might work on vanilla defs if enough people want it) aboot A gun pack I made to cut down on bloat and improve ammo commonality between guns ("less" calibers that 2 guns use(I like the as val sue me)) Intended to be used with the ce guns and armory aswell as Auggie's bl
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Some CE Guns2
v1.5 CombatExtended Adds some guns to utilize CE mechanics.(its just a simple mod,i used CE graphics); Please state if there is a copyright issue. Free to use all resources of this mod Thank you for play this simple mod! Don't give gifts, this mod includes some images designed by
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Some CE Guns2 Simple
v1.5 CombatExtended Adds some guns to utilize CE mechanics.(this just a simple mod,i used CE graphics); Please state if there is a copyright issue. Attention! This module just adds more tactical guns, no new mechanics, and the effect increase is relatively small, It also requires
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Spacer Arsenal
Welcome to a new spacer-based weapon mod, this time with a bit of a different name.
- combat
SS13 Armor
Adds the Bloodred/Syndicate Hardsuit, Syndicate Agent Hardsuit and the Syndicate Elite Hardsuit from space station 13/14.
- weapons
Starship Troopers - Weapons (Continued)
Update of ✯KStrudel✯™ and ChickenPluckers mod - Included the CE-patch FEDERAL NETWORK BROADCAST Attention Citizens!
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Stellic Arsenal
Description: Content: Compatibility: Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.
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Strain Tactics - Weapons
/// THIS MOD WAS ORIGINALLY MADE FOR COMBAT EXTENDED /// Adds Weapons from the game Strain Tactics.
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Survivalist Equipment AIO CE Patch
Patches the mod for CE use -Survivalist Varmint Rifle A .
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Survivalist Equipment All-In-One
Details This mod adds a collection of gritty, practical guns and gear for the hardcore survivalist.
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Tacti-Pack - Hunting BETA
Adds a slew of new civilian grade firearms, mainly meant for hunting and varminting.
- combat
Tactical Non-nonsense for Combat Extended
THIS MOD REQUIRES COMBAT EXTENDED, DOES NOT WORK IN VANILLA.
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Taste of Vanilla - Royal Arsenal
A total re-texture of the "Royal Arsenal, Including Specialty Weapons and Aerodrones" By Bucko's.
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Tasty Armory - Fire and Steel
Huh, this ended up taking a lot more work than i expected, nevertheless, we carried on.
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Tasty Armory - High Medieval
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
- combat
Tasty Armory - In Shining Armor
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Tasty Armory - Sengoku
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Tasty Armory - Steppe Warriors
rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Tasty CE Armory Redux
Intended as functional replacement/ minor improvement on the weapon selection of CE+CE_Guns+CE_Armory Further modules with clothes and buildings SoonTM Replacements Core: - Ithaca 37 (pump shotgun) - Ishapore Enfield (bolt action rifle) - MR73 (revolver) - Browning HiPower (autop
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Tasty CE Armory Redux Guns Addon
Sortof overflow of main mod for stuff I wanted to have but are somewhat functionally redundant.
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TF2 Medic item
This mod adds the Medic's weapons from TF2 to the game The mod also adds a new research tab to unlock these technologies Items from this mod are crafted on a machining table and a chemical lab Built-in supports Combat Extended
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The Cosmic Odyssey - Core
Core of The Cosmic Odyssey series, adds an outpost of The Alance Empire as a faction, researches, 21 different kind of weapon (From pistol to ATGM), 5 piece of apparel (combat and non-combat).
- combat
The Cosmic Odyssey - Urban Combat
An urban combat extension for the Cosmic Odyssey series, featuring mostly CQB weapons (7 weapons in total) and 2 piece of apparel.
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The Cosmic Odyssey CE Patch
A CE patch for The Cosmic Odyssey Personal update from Aelflead Wayne - Cosmic Odyssey CE patch : Will remove when requested.
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The Dead Man's Switch - AXF-12 “Offset” VTOL Fighter
This mod is currently in beta testing.
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The Dead Man's Switch - 14th BattleGroup
Mysterious varient of Krepost with different paintjob along with an emblem that no known record within populated space of Rimworld.
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The Dead Man's Switch - Advanced Rifles CE Patch
It's a patch. All simple xml, so should work fine with autopatchers and such if you want to go your own way. Everything is a straight upgrade to its base dms counterpart, except the shotguns kind of. These use the funny 23mm Russian shells though, and I particularly hope you enjo
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The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
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The Dead Man's Switch - AssemblyMaster
Compatible with CE!Compatible with CE!Compatible with CE! In the remote mobile armor scrapyard far from the front lines, time seemed to crawl by at an excruciating pace.
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The Dead Man's Switch - Dragoon Blunt Melee Weapon Expanded
Bring two brand-new blunt melee weapon modules to Dragoon.
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The Dead Man's Switch - Dragoon of Liberation
add heavy weapons that only can be used by dragoons and also add more attachments and end game dragoon attachments like enrgized shield and antigrain pod launcher recomended using The Dead Man's Switch - AncientCorps CE compatible?
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The Dead Man's Switch - Joint Operations
In the history of RimWorld, war and conflict are eternal themes.
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The Dead Man's Switch - Legion
A new vanguard force of the Colonial Fleet has arrived in the Rim, deploying a next-generation combat system.
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The Dead Man's Switch - MobileDragoon
The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.
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The Dead Man's Switch - MobileDragoon - Pirate Exosuits
Adds the PV4/7 "Reaver" a battle-damaged F47 "Arsenal Angel" and the PV-8R0N "Brawnson" I am not a professional artist, but I tried my best to keep it close to the original artsyle by AOBA (thank god for layers) TODO: Redo Information Cards.
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The Dead Man's Switch - Module MechWeapons
Do you not want to leave the Dawnblade on the ground when taking off the Dragoon?
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The Dead Man's Switch - More Synthetics
This mod is currently in trial mode without any updates in plan.
- combat
The Dead Man's Switch - Personal Shield Pack
A shield backpack with The Dead Man's Switch style has been added.
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The Dead Man's Switch - Shroud Zone Special Force
The Dead Man's Switch unofficial expansion - Shroud Zone Special Force ══════════════════════════════════════════════════════ Lore: Thousands of years ago on Earth, the explosion of Bayterek (the Tree of Life) reactor engulfed vast regions into the Shrouded Zone.
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The Dead Man's Switch - Sindrian Diktat
"---Buy Sindrian! Or Else!" -- Ads playing out lord by Pravda (LG) onboard speaker Background Check it here, since this is not that game. :) And some were reference from a mod related to them. Content Added the LG variant(paintjob) of the pravda and "gigacannon" for it. Didnt inc
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The Dead Man's Switch - Tri-Tech
"Due to recent action of hegemony, this unit will now station at your colony to protect you and your place to live as well monitor any suspicious action.
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The Dead Man's Switch_Assistance Combat Mech
Auxiliary Mech Soldier Series (Unfinished) Mod Content: Adds a series of auxiliary mechs based on Iguana.
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The Dead Man's Switch-AutoCannon Series
All weapons based on DMS that cannot be categorized into any of my existing mod series will be included in this patch.
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The Dead Man's Switch-MeleeWeapon Series
First Phase Remaster Content of <The Dead Man's Switch_Close Combat Mech> As an independent weapon pack, it currently includes the following weapons: Tomahawk: A massive battle axe, with an additional spear tip giving it more versatile moves, possesses unstoppable, bloody power a
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The Dead Man's Switch-more dozer
This was a competitive bidding elimination project for a colonial fleet.
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The Empire of Straeax: Armaments
The weaponry of The Empire of Straeax Commisioned by YourAbyssalLove Weapons used by the soldiers of the Empire of Straeax, feautring end-game powerful weapons that fire superheated metal slags as ammo.
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The Empire of Straeax: Combined Arms
New update with additional weapons added and description changes.
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The M2 Family
Combat Extended: The M2 Family is a turret-focused expansion built around the legendary M2 Browning heavy machine gun and the many weapon systems inspired by it.
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Titanfall 2-Ronin
A mod based on an Exosuit framework, adding the Ronin Titan from Titanfall 2.
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TMC - ModularWeapons Addon - SA58
Mod Info For CE users: If the mod failed to patched with CE enabled, try have a copy of CE in your Rimworld's mod folder instead of using the workshop file.
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Tox Weapons Pack
Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better.
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TR-7 Ambassador of the Brand
Adds TR-7 "Ambassador of the Brand" Armor set and AR-23 "Liberator" (Standard and SUMY colors) from the game HELLDIVERS™ 2 This is a bit rushed and I'm too lazy to come up with stats, so I just copy+pasted stats for Recon armor and Assault Rifle.
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TST Chemrail
A mod that adds the TST Chemrail from the 2013 dystopian sci-fi action film "Elysium".
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Type 05 Police Revolver
Added Type 05 Police Revolver from China, a riot control gun which cause very low damage.
- management
Udjat/LCA Vanguard Equipment
Equipment from the Limbus Company appearance of the LCA Vanguard/Grade 1 Fixer office - the Udjat.
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Udjat/LCA Vanguard Equipment - CE Patch
Combat Extended Patch for Kilo's Udjat/LCA Vanguard Equipment I'm relatively new to CE patching, so if you notice any bugs or massive balance issues, please let me know and I'll tweak/fix them as soon as I get free time to do so.
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Uncharted Weapons
If you would like to support me I made myself a Kofi page, so if you would like to donate so I can continue to publish more mods like this one, it would be very helpful!
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Unique Bows Expanded
RimWorld's pawns can carry an elephant on their shoulders, so bows deserve to be even grander!
- weapons
Urbworld Weaponry SDS
Vanilla-only, "Homing" capabilities are available with Vanilla Expanded Framework!
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USMC Faction
Adds a rather simple variant of civil outlander faction; United States Marine Corps as for now the only difference from the base faction is the equipment for fighter pawns.
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VacSlipsuit
A high-tech slipsuit which serves as a sort of "second skin" for spacers and protects the wearer from harsh environments like space.
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Vanilla Advanced Arsenal CE Patch
Weapon stats were pulled from UNSC Weapons Pack and Vanilla Weapons Expanded and basically improved a little.
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Vanilla Arsenal
Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.
- combat
Vanilla Parity for Combat Extended
Combat Extended breaks some of base Rimworld's difficulty settings.
- weapons
Vanilla XCOM Laser Weapons
Adds vanilla-style laser weapons from XCOM: Enemy Unknown (Enemy Within), featuring custom gunshot sounds and laser beams.
- weapons
Vanilla XCOM Magnetic Weapons
Adds vanilla-style magnetic weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.
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Vanilla XCOM Plasma Weapons
Adds vanilla-style plasma weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds, aiming sounds and lots of beams.
- weapons
Vanilla XCOM Weapons
Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds.
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Vaults of Vagar
Introduction This is my first mod in the Vaults of Vagar series, which aims to introduce weapons, armor and other equipment heavily inspired by Warhammer 40k and, to some extent, Warhammer Fantasy.
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Vaults of Vagar: Emplacements
Introduction This is the second mod in the Vaults of Vagar series and it adds a number of static weapons for both defense and heavy siegework.
- weapons
Vaults of Vagar: Heavy Armaments
Introduction This mod expands the Vagar arsenal with a number of heavy weapons, ranging from missile launchers to meltas with their own unique mechanic!
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Vaults of Vagar: Light Bolters
Introduction This mod expands on the light bolters introduced in the Vaults of Vagar mod.
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Vaults of Vagar: Medium Bolters
Introduction This mod expands on the medium bolters introduced in the core Vaults of Vagar mod.
- weapons
Vaults of Vagar: Melee Armaments
Introduction This mod expands the selection of melee weapons used by the Vagar - a faction of reclusive space-faring smiths and engineers introduced by the Vaults of Vagar series.
- weapons
Vaults of Vagar: Rayguns
Introduction This mod introduces a new type of Vagar weapons: lasers!
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Vaults of Vagar: Wargear Upgrades
Introduction This mod lets you add a variety of upgrades to your armor.
- weapons
Volt Weaponry
The rim is a dangerous, treacherous place, and sometimes, bullets just aren't enough.
- combat
VVE Combat Louie(can fly around the colony)
It's a modified Louie vehicle that can fly around the colony and has four cannons controlled by the pilot.
- combat
VVE Combat mosquito(can fly around the colony)
It's a modified mosquito vehicle that can fly around the colony and has two cannons controlled by the pilot.
- combat
VVE Combat Warbird(can fly around the colony)
It's a modified Warbird vehicle that can fly around the colony and has two cannons controlled by the pilot.
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VVE Raid
This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.
- weapons
VWE Coilguns - Unnoficial Gauss Sniper
Attention: 1.6 Will probably not be happening, please do not re-upload or "continue" this mod, leave it be. 1.5: A small addition to Vanilla Weapons Expanded - Coilguns that adds a Gauss sniper. Note: This was primarily a personal mod adding in a weapon concept of mine from 10 ye
- weapons
VWE Coilguns - Unnoficial Gauss Sniper CE Patch
A CE patch for VWE Coilguns - Unnoficial Gauss Sniper.
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W Corp Equipment - CE Patch
Combat Extended Patch for Kilo's W Corp Equipment All the weapons have super mega high sharp penetration for their dimensional cut attacks.
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W1NG VacSuit Set
"The XG-01WV Suit, or W1NG Suit, was developed by a bird-brained crackpot known as Dr.
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WarCasket Expanded
Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a
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Warhammer 40.000 - Imperium Weaponry
Warhammer 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and
- weapons
Wild West Weapons: European Imports
This mod REQUIRES Combat Extended 2/10/2025 Update: -Tweaked certain visuals -Made stats more consistent between weapons -Decreased research time -Made weapons slightly larger So I made my other mod Wild West Weapons, and CE took forever to update so I decided to make another mod
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Winchester1873/Henry All Weather
Add two lever-action rifles into the game, Winchester 1873 and Henry All Weaher.
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WS-20 Sniper Cannon
Description This mod adds the WS-20, a heavy anti-armor rifle platform built specifically for high-caliber armor-piercing ammunition.
- weapons
The Guns of Task Force DEFY From Girls`Frontline
AK15, AK12, RPK16, and AN94 modified with accessories will have higher accuracy than standard firearms.
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美国海军陆战队派系 USMC Faction 简陋ce补丁
A CE patch made for the USMC Faction mod for the US Marine Corps
- combat
Wall Mounted Turrets Version 2 - Complete CE Patch
Complete Combat Extended compatibility for Wall Mounted Turrets Version 2.