// Steam Workshop · by Magikarp

Meattech

A collection of various mods, to supplement the Flesh and Meat Collection, to create a meat based playthrough. The progression *should* be fleshbeast colony, to meatcore, to Bioship, with smatterings of connective tissue via psycasts and the alpha memes flesh cult stuff. These collections have not be tested much, and I'll likely not be providing tech support, though if someone does find hard conflicts, feel free to post that. Likewise if there are any fleshy/meaty mods I have missed, feel free to post suggestions in the comments.

Load order

536 mods
  1. Adaptive Ideology Storage
    Stale
    storage

    Adaptive Ideology Storage

    This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!

  2. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  3. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  4. Adjustable Genes Regrowing Time
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    management

    Adjustable Genes Regrowing Time

    Ever been annoyed that if you implant your xenohuman colonists with a gene, no matter how small, you become unable to extract genes from them for literal ages (2 years)?

  5. Allies are Helpful
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    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  6. All Ideoligions Are Fluid
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    All Ideoligions Are Fluid

    Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.

  7. Alpha Armoury
    management

    Alpha Armoury

    Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.

  8. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  9. Alpha Prefabs
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    Alpha Prefabs

    Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.

  10. Alpha Vehicles - Neolithic
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    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  11. Always Start in Daytime
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    Always Start in Daytime

    What does this do? Makes all new runs start at noon. Why? I always thought that a lot of the time new players' first impressions of the game are clouded if they're using darkness mods, so if you want all of your runs to start with the bright clear daytime here ya go. Credits C# b

  12. Ancient Arsenal: Warcaskets (Continued)
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    Ancient Arsenal: Warcaskets (Continued)

    "Heyo! I made a small addon to VFE - Pirates that adds 2 warcaskets, + 2 extra helmets and 7 weapons. 3 ranged weapons have multiple fire modes (inspired by Dredd, Robocop, and WH40k). Armors grant substantial buffs to pawns." - ♂Master♂ Updated the legendary work of ♂Master♂ to

  13. Ancient urban ruins
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    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  14. Anima Grass Makes Sense Now
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    Anima Grass Makes Sense Now

    Ever wondered why your Anima Grass kept vanishing despite it being immune to being eaten, burned, exposed to toxic fallout, and so on?

  15. Architect Icons
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    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  16. Asimov
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    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  17. Atelier (Continued)
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    Atelier (Continued)

    Original mod by ggfirst Update and new enhancements courtesy of Bradson, continued with ggfirst's permission.

  18. ATH's Styleable Framework
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    ATH's Styleable Framework

    Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -

  19. Auto Woodcut Beacon
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    Auto Woodcut Beacon

    Auto Woodcut Beacon Tired of pausing the game every time to manually mark trees for chopping?

  20. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  21. Autohediffsort
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    Autohediffsort

    Automatically sorts hediffs alphabetically, effectively fixing the issue where different pawns have different hediff orderings.

  22. Autoshelf
    storage

    Autoshelf

    Suffer annoying trader windows no more!

  23. Basic Dropdowns
    management

    Basic Dropdowns

    What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just

  24. Batch Install
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    Batch Install

    make you able to batch install and reinstall while selecting multiple buildings.

  25. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  26. Better Scroll Bars
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    Better Scroll Bars

    The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.

  27. BetterSliders (fixed)
    ↑ Updated
    management

    BetterSliders (fixed)

    This mod adds direct number input fields next to sliders throughout the game interface.

  28. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  29. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  30. Big and Small - Weapons
    Stale
    weapons

    Big and Small - Weapons

    More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

  31. Big Bed Buff
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    Big Bed Buff

    If a pawn has a big bed to themselves, they get a +4 mood buff.

  32. Big Little Mod Patch
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    Big Little Mod Patch

    This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.

  33. Biome Transitions
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    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  34. BioReactor (Continued)
    ↑ Updated
    management

    BioReactor (Continued)

    Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.

  35. Blindsight - Unified
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    Blindsight - Unified

    A unification of a few mods that improve upon blinded pawns, including BlindsightWorks, Blindsight - Truesight, Spirit Sight.

  36. Blueprint Totals Tooltip Without Hugslib
    management

    Blueprint Totals Tooltip Without Hugslib

    Blueprint Totals Tooltip Without Hugslib 🌟 Credits & Tribute First and foremost, a heartfelt tribute to the "Big Brother" of the RimWorld modding community: Thank you, HugsLib, for your immense contribution to the community over the years.

  37. Butter++ (Smooth FPS)
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    Butter++ (Smooth FPS)

    No more lag. Keeps your FPS high while panning, building, and interacting - even with hundreds of pawns. No tradeoffs. Same game speed, simply more frames. A new and improved version of Butter+. Panning with 1000+ colonists Features Separate settings for Camera, UI, and Idle Work

  38. Call of Cthulhu - Cosmic Horrors (Continued)
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    Call of Cthulhu - Cosmic Horrors (Continued)

    Original mod by Jecrell Continued by anobis This mod contains components from JecsTools (MIT License) AbilityUser AbilityUserAI CompDelayedSpawner CompExtraSounds (and some minor support methods) -- - JecsTools dependency removed (required components are integrated) - Some code c

  39. Caravan Ghouls
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    Caravan Ghouls

    This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.

  40. Cash Register (Continued)
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    Cash Register (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  41. Cherry Picker
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    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  42. Children Can Learn Fast
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    Children Can Learn Fast

    Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.

  43. Childrens Books
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    Childrens Books

    Note: While Biotech isn't required, it is highly recommended as most of the content is locked behind it.

  44. Clean Command Bar
    management

    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.

  45. Cleaning Area Relaunched
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    management

    Cleaning Area Relaunched

    Cleaning Area Relaunched Choose where your colonists clean and never have to watch them sweep the dirt again.

  46. Collective Marriages
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    Collective Marriages

    Have you made a colony of hippies that can marry freely with unlimited partners and now your colonists spend more time marrying than working?

  47. Consciously Malnourished
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    Consciously Malnourished

    Oh no! You're malnourished while just barely on the brink of life with inju- wait, you died? To consciousness reduction caused by- hold on. The jist is in the name: Instead of a reduction to your consciousness, what if you just were hit with a max consciousness malus? That way, M

  48. Consistent Text
    ↑ Updated
    management

    Consistent Text

    What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to

  49. Consistent Textures
    management

    Consistent Textures

    What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run

  50. Custom Ritual Framework
    Stale
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    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  51. Customize Room Role
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    Customize Room Role

    Language: Simplified Chinese, English A new type of building has been added: doorplate(costlist :5 Steel;Category:Misc), which allows you to control the room role of the current room.

  52. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  53. Dark Psychic Rituals: The Following
    management

    Dark Psychic Rituals: The Following

    Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.

  54. Death-Sentence
    Stale
    management

    Death-Sentence

    This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.

  55. Deathless Means Deathless
    Stale
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    Deathless Means Deathless

    Makes the brain/skull/head/neck of Deathless pawns indestructible by normal damage, effectively rendering them completely immortal.

  56. Deathrest Pauses Biological Age
    Stale
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    Deathrest Pauses Biological Age

    In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.

  57. Declutter UI
    ↑ Updated
    management

    Declutter UI

    A lightweight utility mod designed to declutter Rimworld's UI.

  58. Defensive Positions - Forked
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    Defensive Positions - Forked

    Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.

  59. Dependency Overdose Fix
    Stale
    management

    Dependency Overdose Fix

    Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.

  60. Doormats
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    Doormats

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  61. DragSelect
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  62. Draw From Center
    Stale
    management

    Draw From Center

    Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.

  63. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  64. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  65. Enhanced Vat Learning
    Stale
    management

    Enhanced Vat Learning

    This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.

  66. Fix Styled Blueprints
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    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  67. Float Sub-Menus
    Stale
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    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  68. Floors Are (Absolutely) Worthless
    Stale
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    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  69. Food Bowl
    Stale
    management

    Food Bowl

    Adds a Food Bowl - a single-stack storage building specifically designed for pet foods and animal feed.

  70. Food Poisoning Stack Fix (Continued)
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    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  71. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  72. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  73. FPS Stabilizer
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    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  74. FSharp.Core
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    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  75. Gastronomy (Continued)
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    management

    Gastronomy (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  76. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  77. Generally More Research
    ↑ Updated
    management

    Generally More Research

    What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel

  78. Gotta Go Fast
    management

    Gotta Go Fast

    TLDR: Pathfinding in RimWorld has a weird bug: the faster you move, the worse your pathfinding gets.

  79. GroundClear
    Stale
    management

    GroundClear

    Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?

  80. Growth Vats: Overclocked
    management

    Growth Vats: Overclocked

    Updated for 1.6 A mod that adds lore- and (hopefully) balance-friendly features to increase the learning rate of children being grown in growth vats to be nearly as good as growing in the real (Rim)world, and optionally train them in specific skill sets. Now includes fast vat-gro

  81. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  82. Hauts' Added Traits
    ↑ Updated
    management

    Hauts' Added Traits

    What this mod does Adds 50 fun traits for pawns.

  83. Hauts' Framework
    ↑ Updated
    management

    Hauts' Framework

    What this framework does Makes other Hauts' mods work.

  84. Help me build
    Stale
    management

    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  85. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  86. Hospital
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  87. Hospitality (Continued)
    management

    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  88. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  89. I Don't Care
    Stale
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    I Don't Care

    This very simple mod adds the "don't care" precept to Blindness, Scarification and Skullspike issues.

  90. I Aint Building That
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    I Aint Building That

    I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can

  91. I will be back
    Stale
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    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  92. I Know Where You Sleep
    Stale
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    I Know Where You Sleep

    A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.

  93. Impassable Containment Structures
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    Impassable Containment Structures

    What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.

  94. Inject Genes
    Stale
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    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  95. Initial Motivation
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    Initial Motivation

    This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!

  96. Injured Carry
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    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  97. Integrated Creep Joiners
    Stale
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    Integrated Creep Joiners

    This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.

  98. Joe's Tweaks
    ↑ Updated
    management

    Joe's Tweaks

    Joe's Tweaks These are my personal tweaks to several mods (if they are loaded) I use for my playthroughs, which I'm sure will get added to over time.

  99. Just Put It Over There
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    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  100. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  101. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  102. Kid Apparel Expanded
    Stale
    management

    Kid Apparel Expanded

    Kid Apparel Expanded is about giving child pawns more things to wear besides the limited vanilla items.

  103. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  104. Leaf Skirt
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    Leaf Skirt

    A simple leaf skirt. Like, really simple. Doesn't use any materials, but doesn't provide much of anything in the way of protection or insulation. Craftable only at the crafting spot. For naked brutality, single-pawn scenarios! Or just if your pawns need a leaf skirt for reasons,

  105. Limitless Deathrest
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    Limitless Deathrest

    Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked.

  106. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  107. Map Mode Framework
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    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  108. Mass Replant
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    Mass Replant

    Replanting every dug up tree one by one is pain inducing.

  109. Medieval Overhaul
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    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  110. Medieval Overhaul Integration Fixes
    Stale
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    Medieval Overhaul Integration Fixes

    Fixes integration issues with Medieval Overhaul, including: - Ensures Medieval Overhaul research shelves properly connect to Simple Research Bench - Adds tall end table as a linkable facility to all Medieval Overhaul beds (straw beds, wicker beds, etc.

  111. Medieval Overhaul Sleep Accelerator Patch
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    Medieval Overhaul Sleep Accelerator Patch

    Patches Medieval Overhaul's beds to link with sleep accelerators :D By default, Medieval Overhaul's beds only connect with its own modded furniture.

  112. Medieval Things: Medical
    ↑ Updated
    medical

    Medieval Things: Medical

    This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.

  113. Melee Animation
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  114. Mid-Save-Saver Continued
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    Mid-Save-Saver Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  115. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  116. More Orders
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    More Orders

    What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P

  117. More Prop Categories
    Stale
    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  118. Morphs Assorted: No Crushed Bodies
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    Morphs Assorted: No Crushed Bodies

    What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp

  119. Mortar Accuracy
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    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  120. Move Your Monolith
    management

    Move Your Monolith

    What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the

  121. Multi-Doctor Surgery
    Stale
    medical

    Multi-Doctor Surgery

    🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!

  122. MultiConstruction
    Stale
    management

    MultiConstruction

    Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?

  123. MultiHunter
    Stale
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    MultiHunter

    Are you also tired of drafting and micro managing two or more of your pawns to hunt a bigger animal or predator?

  124. MultiTending
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    MultiTending

    Are you also tired of watching a single doctor struggle while your colonist bleeds out?

  125. New Ritual Rewards
    management

    New Ritual Rewards

    What does it do? This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods). Your raider ideology rituals can finally detect innocent miners and lumberjacks. More of a mercenary or hero type? Your rituals will guide you toward enemy

  126. Need Bar Overflow
    management

    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  127. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  128. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  129. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  130. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  131. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  132. No Hemogen Farm Medical Alert
    Stale
    medical

    No Hemogen Farm Medical Alert

    Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.

  133. No Ingredient List Limit
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    No Ingredient List Limit

    Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.

  134. No Max Bills: Redux
    Stale
    management

    No Max Bills: Redux

    Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit.

  135. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  136. No Psycast Tabs (DEVELOPMENT CEASED)
    management

    No Psycast Tabs (DEVELOPMENT CEASED)

    What is this? This mod merges all tabs from other psycast mods into the main tab. Mod support Any mod that adds psycasts to the 'Misc' tab including VPE - Veincaster VPE - Neurophage VPE - Umbra VPE - Luminis VPE - Blader VPE - Geomancer VPE - Hydromancer VPE - Aeromancer VPE - O

  137. No Random Apparel on Ideology Edit
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    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  138. No Quests Without Comms
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    No Quests Without Comms

    This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.

  139. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  140. Non-Lethal: Re-Factored
    weapons

    Non-Lethal: Re-Factored

    About This mod has a focus on game balance and verisimilitude which was missing from other mods on this theme.

  141. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  142. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  143. Outfit Stands Plus
    Stale
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    Outfit Stands Plus

    About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.

  144. Overloaded Biosculpter
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    management

    Overloaded Biosculpter

    Description Simply adds an ability to overload the biosculpters.

  145. Party Hard - Psycast Rituals
    Stale
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    Party Hard - Psycast Rituals

    Adds a psylink ritual and an attachable ritual outcome so common rituals can grant psylink levels.

  146. Pawn Editor
    Stale
    management

    Pawn Editor

    Steer the story in the direction you want it to go.

  147. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  148. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  149. Personal Doors (Continued)
    ↑ Updated
    management

    Personal Doors (Continued)

    Original mod by biowreck Continued at his request -- Original mod notes: This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.

  150. PocketMap Architect Fix
    Stale
    furniture

    PocketMap Architect Fix

    Changes zone placement logic to allow placing zones within 5 tiles of the edge of a pocket map, and also disables the visible edge-of-map border within pocket maps.

  151. Popup Framework
    Stale
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    Popup Framework

    What is this? This adds no content. This is an modding tool for developers to make tutorials or announcements to the player, all without ever needing to write any C#. The system is very easy to use, and is versatile for lots of use cases. New def type: PopupDef This displays a cu

  152. Prepatcher
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    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  153. Progression: Education
    management

    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  154. Progression: Gravship
    ↑ Updated
    management

    Progression: Gravship

    Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.

  155. Progression: Kitchen
    management

    Progression: Kitchen

    Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie

  156. Progression: Production
    management

    Progression: Production

    Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex

  157. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  158. Progression: Soundtrack
    management

    Progression: Soundtrack

    What is this? This is a massive community playlist of music nearly two years in the making of songs we think fits the alternate time periods of Rimworld. This is a very work in progress mod, and will be regularly tweaked to ensure it feels right. This is a serious passion project

  159. Progression: Storage
    storage

    Progression: Storage

    Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from

  160. Progression: Storytellers
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    Progression: Storytellers

    - Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va

  161. Progression: Temperature
    management

    Progression: Temperature

    Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec

  162. Psychic ♛ Implants
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    Psychic ♛ Implants

    Psychic Implants Feeling pity that there's so less psychic-relevant psychic implants?

  163. Progression: Worlds
    management

    Progression: Worlds

    Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?

  164. Psychic Ritual Mechanoids
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    Psychic Ritual Mechanoids

    - Description - Adds a craftable Psychic Ritual Mechanoid called the Ritualist that can which can perform Psychic Rituals, assist with entity research, and carry out entity suppression.

  165. Psyrings Making Psyrings
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    Psyrings Making Psyrings

    A tiny patch that lets the Vanilla Expanded Psycasts Craft Psyring psycast create a psyring that give the Craft Psyring psycast just like it used to.

  166. Quality Bionics Remastered
    medical

    Quality Bionics Remastered

    Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?

  167. Raider Swarm Compression
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    Raider Swarm Compression

    Features Large raids are fun, but quickly reach a point where the game crawls to a halt.

  168. Raise specialist limit
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    Raise specialist limit

    - Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.

  169. Random's Gene Assistant
    Stale
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    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  170. Read to Patients
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    Read to Patients

    Let's doctors read novels to patients so they both get the book's joy bonus.

  171. Realistic Rooms Rewritten
    Stale
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    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  172. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  173. Relevant Stats In Description
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    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  174. Remove Death Amnesia
    Stale
    management

    Remove Death Amnesia

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  175. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  176. Resource Dictionary
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    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  177. Rimsential - Homebound: Continued
    Stale
    management

    Rimsential - Homebound: Continued

    Homebound - a Rimsential mod An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains.

  178. RimFantasy - Medieval Overhaul Edition
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    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  179. Rock and Stone
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    Rock and Stone

    ROCK AND STONE! Use chunks to place down rock walls and floors of every type! Update: Now compatible with 1.6! Update: Stone floors now added! These stone floors are slightly different to regular stone floors, as you can remove them from the ground much like any other tile. Warni

  180. RT Fuse
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    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  181. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  182. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  183. Safe Related Raiders
    Stale
    management

    Safe Related Raiders

    Prevents raiders who are blood or bonded relations of your colonists from dying outright during raids.

  184. Savegame Compressor (Continued)
    Stale
    management

    Savegame Compressor (Continued)

    Update of Revolus mod - Added translation strings Automatically compress savegame files: It's actually quite a bit faster!

  185. Seamless Doors
    management

    Seamless Doors

    Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?

  186. Selective Bioregeneration
    Stale
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    Selective Bioregeneration

    Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?

  187. Sell Trashbricks
    Stale
    management

    Sell Trashbricks

    Allows trashbricks from Vanilla Recycling Expanded to be sold to traders.

  188. Shoo! (Continued)
    management

    Shoo! (Continued)

    Update of jamaicancastles mod Update 3/16/24: Now supports version 1.

  189. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  190. Simple Restraint Belt
    management

    Simple Restraint Belt

    - INTRODUCTION - Have you ever had trouble with these issues when immobilizing an enemy or troublemaker?

  191. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  192. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  193. Skipdoor Delivery
    Stale
    management

    Skipdoor Delivery

    A patch for the skipdoor psycast from the Vanilla Psycasts Expanded mod.

  194. Skipdoor Pathing (Unlimited)
    Stale
    management

    Skipdoor Pathing (Unlimited)

    Lightweight, reliable automatic teleportation for VPE skipdoors Built for stability, compatibility, and large colonies Recent fixes & changes - Performance fix What this mod does This mod makes pawns automatically use VPE skipdoors when it’s clearly faster than walking, without d

  195. Smart Batch Prioritize
    management

    Smart Batch Prioritize

    Right-click once. Your pawns handle everything. Select multiple targets → Right-click → Done. No more assigning jobs one by one. Your pawns will automatically queue and complete them in order. Drag and Prioritize Bulk Jobs Simply drag a selection box over multiple blueprints, tre

  196. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  197. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  198. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  199. Smooth Walls First, then Smooth Floor
    Stale
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    Smooth Walls First, then Smooth Floor

    updated to 1.6 Inside the construction Worktab, when it comes down to the smoothing operations, the Pawns will smooth Walls First, then proceed to smooth floors. The other worktab priorities were not changed! This Mod was a request / Check out my other mods : "deconstruct first"

  200. SpongeBob Music Pack
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    SpongeBob Music Pack

    ENG This mod adds atmospheric music from the iconic cartoon SpongeBob SquarePants to RimWorld.

  201. Stranger in black
    Stale
    management

    Stranger in black

    Replaces the Man in black event with a Stranger in black who does not have a predetermined gender.

  202. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  203. TechBlock
    Stale
    management

    TechBlock

    Added Two new starting player factions with blank research.

  204. Temporary Patches
    ↑ Updated
    management

    Temporary Patches

    What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To

  205. The Build With Anything Mod (Continued)
    Stale
    management

    The Build With Anything Mod (Continued)

    Update of Mr. Mooses mod - Replaced the code with patches instead of overwriting vanilla defs Have you ever wanted a Human Leather house? What about a golden armchair? Well if so, this is the mod for you! You basically can build structures and other types of furniture out of anyt

  206. Thats Not Clothing! MegaPack
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    management

    Thats Not Clothing! MegaPack

    About This is a multimod xml patch that makes any hat/accessory that isn't supposed to be heavy (and apparels that shows so much skin your pawns are pratically naked) to be nudist friendly.

  207. Toddlers
    Stale
    management

    Toddlers

    New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib

  208. Toggle Harvest
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    management

    Toggle Harvest

    Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.

  209. Toggleable Overlays Continued
    Stale
    management

    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  210. Tradable Stone Blocks
    Stale
    management

    Tradable Stone Blocks

    Allows bulk goods trade ships to buy stone blocks again.

  211. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  212. Trading Control
    management

    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  213. Triumphant Research
    Stale
    management

    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  214. True Non-Senescence
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    management

    True Non-Senescence

    Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?

  215. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  216. Ugh You Got Me
    Stale
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    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  217. Undraft After Tucking
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    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  218. Un-Limited Reborn
    management

    Un-Limited Reborn

    Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?

  219. Upgrade Quality
    Stale
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    Upgrade Quality

    Allows to upgrade Quality of everything that has one.

  220. Vanilla Beards Retextured
    Stale
    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  221. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  222. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  223. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  224. Vanilla Factions Expanded - Tribals
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    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  225. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  226. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  227. Vanilla Genetics Expanded - More Lab Stuff
    Stale
    management

    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  228. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  229. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  230. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  231. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  232. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  233. Vanilla Landmarks Expanded
    management

    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  234. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  235. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  236. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  237. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  238. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  239. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  240. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  241. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  242. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  243. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  244. Vehicle Dubs Needs Fix
    Stale
    management

    Vehicle Dubs Needs Fix

    Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.

  245. VPE - Horaxian
    Stale
    management

    VPE - Horaxian

    Github and license here, click on the green code button and download zip: Master the power to manifest the horrors of the void against your foes!

  246. VPE - Lasting Skeletons
    Stale
    management

    VPE - Lasting Skeletons

    Makes skeletons permanent by linking them to the caster, reserving 30 of their neural heat.

  247. VPE - Neurophage
    management

    VPE - Neurophage

    Github and license here, click on the green code button and download zip: Neurophages draw power from other creatures, mainly by mimicking the abilities of enemy Psycasters and by absorbing the mind of those unable to use psychic abilities.

  248. VPE - PhaseShift
    management

    VPE - PhaseShift

    Github and license here, click on the green code button and download zip: Shift in and out of a glitched skip grid subsystem to harness this path’s full potential.

  249. VPE: Revert Some Nerfs (Continued)
    Stale
    management

    VPE: Revert Some Nerfs (Continued)

    Originally forked from: VPE: Revert Some Nerfs (Continued) This mod reverts some nerfs introduced in Vanilla Psycasts Expanded, restoring previous functionality for a few psycasts.

  250. VSIE - Rational Trait Development
    Stale
    management

    VSIE - Rational Trait Development

    15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of

  251. Warcaskets can haul!
    Stale
    management

    Warcaskets can haul!

    This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul).

  252. What's Missing?
    management

    What's Missing?

    Original link: Highlighted requirements and tooltips for recipe descriptions.

  253. Where's My Treasure
    Stale
    management

    Where's My Treasure

    Tired of having to check each building one by one after clearing ruins to see if it's a loot chest?

  254. Wildheart Psycast
    Stale
    management

    Wildheart Psycast

    Wildheart Psycast added two psycast path Druid a path focussing on animals, got various psycast that support animal in several way, can tame or calm down wild animals, and heal their scars/missing limbs.

  255. World Tech Level
    Stale
    management

    World Tech Level

    Control the level of technology available in the world.

  256. Worldbuilder
    ↑ Updated
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  257. WVC - Work Modes
    management

    WVC - Work Modes

    More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.

  258. WVC - Xenotypes and Genes
    ↑ Updated
    management

    WVC - Xenotypes and Genes

    Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.

  259. zone dryads
    Stale
    management

    zone dryads

    this mod makes dryads from the gauranlen tree able to be zoned so they can stop acting like they own the place

  260. [DCS] Addons (Continued)
    Stale
    management

    [DCS] Addons (Continued)

    Update of CaptainSnafus addons for Dead Can Serve Instead of separate mods I bundled them together.

  261. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  262. [NL] Facial Animation - Experimentals
    Stale
    management

    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  263. [RF] Etched Stone Walls (Continued)
    management

    [RF] Etched Stone Walls (Continued)

    Update of Rainbeau Flambes - Added meditation stats, similar to normal walls Since beta 19, vanilla RimWorld has allowed you to smooth natural stone walls.

  264. [Odyssey] Necrotic Ship
    Stale
    management

    [Odyssey] Necrotic Ship

    💀The Necrotic Ship💀 As your necromancer's empire expands its influence, the need to transport its armies becomes increasingly urgent.

  265. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  266. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  267. [TCO] Bottomless Pits
    management

    [TCO] Bottomless Pits

    Bottomless Pits Bottomless Pits introduces a new world map anomaly that can appear after 15 days.

  268. [WYD] Wild Arms Music
    Stale
    management

    [WYD] Wild Arms Music

    This mod adds the main, and character themes from Wild Arms as available background music.

  269. 肉枝桠 / Meat Bough
    management

    肉枝桠 / Meat Bough

    Core building "Meat Bough"Turns pyromaniacs from one-use consumables into sustainable development!

  270. Forgettable Pumps [1.6]
    management

    Forgettable Pumps [1.6]

    Original mod by Topodic Some mini-patches to make using moisture pumps a little more convenient: - Moisture pumps now alert you when they're at max radius.

  271. Nice Bill Tab - Expansion
    management

    Nice Bill Tab - Expansion

    Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!

  272. Manipulator Beam Emitter
    management

    Manipulator Beam Emitter

    Tractor Beam Hauler Introduction Adds a tractor beam manipulator inspired by Cosmoteer, along with an automatic version.

  273. Precept Dropdown Tooltips
    management

    Precept Dropdown Tooltips

    I made this because I got tired of editing ideologies, changing a precept from the dropdown, then having to hunt through the whole precept list again just to see what actually changed.

  274. Better Pawn Control Forked
    management

    Better Pawn Control Forked

    Description of Mod Better Pawn Control Forked is a bulk policy manager for RimWorld.

  275. Traits Give Aptitude
    management

    Traits Give Aptitude

    Auto-patches traits like 'Gourmand', 'Brawler', and 'Sickly' to give aptitude instead of a regular one-and-done skill boost.

  276. GRiNDTerra World Map
    Stale
    management

    GRiNDTerra World Map

    Worldmap Textures for Vanilla, Odyssey, Alpha Biomes and More Vanilla Biomes!

  277. Respect The Skillz
    management

    Respect The Skillz

    Info Pawn opinions are affected by their professional proficiencies.

  278. Stale
    management

    Passive Ideology Shift

    Core Feature Colonists with a mood above 60% will slowly lose certainty in their old ideoligion.

  279. Linkable Groups
    ↑ Updated
    management

    Linkable Groups

    Linkable Groups is a universal framework for managing linkable buildings in large modlists.

  280. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  281. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  282. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  283. Warehouse Storage
    Stale
    storage

    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  284. VPE - Sentinel Framework
    management

    VPE - Sentinel Framework

    Github and license here, click on the green code button and download zip: What does this do?

  285. Kids, go to University
    management

    Kids, go to University

    Available languages: English / German Your children don't have to grow up dodging raids.

  286. Toggleable Readouts Continued
    Stale
    management

    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  287. ResearchTree (Eheieh Version)
    management

    ResearchTree (Eheieh Version)

    This is a fork and further development of Research Tree (Continued), maintained by Mlie: This version is focused on large mod lists.

  288. Big and Small - Alpha Genes Integrated
    management

    Big and Small - Alpha Genes Integrated

    Very small patch. If you're running Alpha Genes Integrated alongside Big and Small there's something i wanted to patch. Neaderthal - Replace Tough Sinews with Giant Weapon Wielder I'll update this as i find more things, but so far thats it.

  289. Bio Reclamation Pod
    management

    Bio Reclamation Pod

    Adds the Bio Reclamation Pod — an industrial-grade machine built for complete biological resource extraction from a living subject.

  290. Features Gap Fix
    management

    Features Gap Fix

    What is this? This mod removes a pet peeve small gap in the features menu present in Smart Odyssey and Alpha Biomes. If you do not have either of those mods present, the mod has no functionality. Why? The original design I always assumed was a mistake, or there was some informati

  291. Remove fade with water
    management

    Remove fade with water

    Removes the soft "fade" blending mesh that gets drawn over man-made floors (edgeType = Hard) whenever they border a higher-precedence terrain such as water, lava, or moving water.

  292. Multi Conversion
    management

    Multi Conversion

    这个mod只做两件事情: 1. 取消了教化仪式的冷却时间。 2. 教化仪式结束时,房间内所有观众都会同时受到教化效果。 现在,举办一场盛大的教化仪式,一次性归化所有不信者吧! ---------------------------------------------------------- This mod does only two things: 1. Remove the cooldown of conversion ritual. 2. When the conversion ritual ends, all spectators in the

  293. Pit Gate Dumping
    management

    Pit Gate Dumping

    Automates the selection of items on the map, such as wastepacks, to dump into pit gates etc.

  294. Humanlike Ghoul
    Stale
    management

    Humanlike Ghoul

    This mod add ghoul setting which allow ghoul to wear gear,use weapon,do work and etc.

  295. Undergrounders: Mortuary Crypts and Catacombs
    Stale
    management

    Undergrounders: Mortuary Crypts and Catacombs

    V1.6 Have so many skulls and corpses you don't know what to do with them? Like making tombs or cemeteries but running out of space? Just wish there were more skull motifs? This mod adds three new buildings: the Grim Visage, Death Masque, and Tomb. The Grim Visage, a skull embedde

  296. Castle Walls Reborn
    Stale
    management

    Castle Walls Reborn

    This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here This is a good expansion pack: Q: Why are the Castle walls all separated building?

  297. Better Void Touched
    Stale
    management

    Better Void Touched

    Conceptually, I find Void Touched very cool, but some aspects of it's implementation left me a little disappointed.

  298. Anomaly+
    management

    Anomaly+

    In the shadowed depths where civilization's memory fadeth, ancient arts—best left untouched—have stirred once more.

  299. Anomaly Landmark
    management

    Anomaly Landmark

    Former Name: Monolith Landmark Features Makes Monolith, Obelisk, and Harbinger tree from Anomaly DLC become landmarks for Odssey DLC, generating in the world.

  300. 1trickPwnyta's Ideology Patch
    management

    1trickPwnyta's Ideology Patch

    This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  301. Mr Samuel Streamer Flavour Pack
    management

    Mr Samuel Streamer Flavour Pack

    MSS Tweaks and Fun, formerly the Mr Samuel Streamer Flavour Pack An all-encompassing tweaks mod that adds a ton of thematic content, modding frameworks, and other little features - all of which are fully controllable and toggleable in the mod options menu!

  302. Landing Site Finder
    management

    Landing Site Finder

    Landing Site Finder So I had this mod locally for a while now.

  303. Medieval Overhaul Great Trees fixed
    management

    Medieval Overhaul Great Trees fixed

    What does this do? - Stops the Great Trees in the Dark Forest from wiggling with and adds a reasonalble level of vanilla plant sway. - The clickable point of the tree is the bottom/roots. Like Vanilla trees. - Scales size based on growth stage so they don't pop into existence at

  304. Unique Melee Weapons
    ↑ Updated
    weapons

    Unique Melee Weapons

    About Odyssey introduced 13 unique weapons: rare one-off variants which roll up to 3 random traits (from 42), colors and names, obtained from quests and world loot.

  305. [WYD] Creepjoiner Revelations
    ↑ Updated
    management

    [WYD] Creepjoiner Revelations

    Give your Creepjoiners a real backstory - remove the "Unknown" origin, by figuring out their personal issues, and providing the right treatment.

  306. Path Avoid (1.6 Rebuild)
    ↑ Updated
    management

    Path Avoid (1.6 Rebuild)

    Ever had a mech cluster or insect hive right smack in the center of your map, and your pawns keep walking right into it, and then having the audacity to complain they got munched?

  307. Raider Approach Lag Fix
    ↑ Updated
    management

    Raider Approach Lag Fix

    Raider Approach Lag Fix Reduces periodic freezes that can occur while hostile raiders are approaching the colony.

  308. VFE Tribals Auto Gathering
    ↑ Updated
    management

    VFE Tribals Auto Gathering

    Adds daily automation for Vanilla Factions Expanded - Tribals' tribal gathering research ritual.

  309. Progression: Hives
    ↑ Updated
    management

    Progression: Hives

    Vanilla Factions Expanded - Insectoids 2 Transformed existing project for "Basic hivetech" into "Insectoid hive" and rethemed around a breeding thing and not bioengineering to better fit early tech eras Basic hivetech/Insectoid hive project is now Neolithic Transformed existing p

  310. Auto Name Babies
    ↑ Updated
    management

    Auto Name Babies

    Auto Name Babies When a baby is born, RimWorld pops a letter and waits for you to name them.

  311. Free UI Scaling
    management

    Free UI Scaling

    What is this? This mod removes the arbitrary limits on UI scale placed by the developers. This allows you to set it to pretty much whatever you'd like. Why? Some users of my modpack with weird screen resolutions can't set their UI scale to anything playable, so with this its left

  312. Remove Bad Hygiene Wiki
    medical

    Remove Bad Hygiene Wiki

    What is this? This is a mod that removes the 'Bad Hygiene Wiki' button from Dubs Bad Hygiene buildings. What's the point of this? This gizmo is out of place with the rest of the modded game, and I feel tutorialization for the mod's buildings can be done better over time. If you t

  313. Motorcycle (Continued)
    ↑ Updated
    management

    Motorcycle (Continued)

    Continued version of the mod "Motorcycle" by Des Will take down if requested.

  314. Spellbook
    ↑ Updated
    management

    Spellbook

    Spellbook Make your command bar feel clean again.

  315. Image Opt
    Stale
    management

    Image Opt

    This is a mod that attempts to optimize texture image loading times.

  316. [LTS] Raiments
    management

    [LTS] Raiments

    Raiments adds a broad collection of new apparel to RimWorld, ranging from simple tribal garments and everyday workwear to noble clothing, harsh-weather outfits, themed armor, and light spacer gear.

  317. Vanilla Quests Expanded - Ancients
    management

    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  318. Capture Expansion
    ↑ Updated
    management

    Capture Expansion

    What is this? This is a content mod that adds lots of new ways of capturing your prisoners, as well as unifying the existing capture system into something more intentionally designed. Best paired with - Better Architect Menu, to put these new buildings in a far more organized pla

  319. Bio Reclamation Trap
    ↑ Updated
    management

    Bio Reclamation Trap

    Bio Reclamation Trap Ever wish there were an efficient way to eliminate raiders, then butcher and process them into something useful — all without lifting a finger?

  320. DBH: Piped Sewage Processing
    ↑ Updated
    management

    DBH: Piped Sewage Processing

    This mod provides Dubs Bad Hygiene with a more complete piped sewage processing system, so your colonists no longer have to repeatedly scoop up and haul around foul-smelling fecal sludge just to produce fertilizer and chemfuel.

  321. Peto Progression - Progression Storytellers
    ↑ Updated
    management

    Peto Progression - Progression Storytellers

    What is this? This is a brand-new storyteller for you, built for a thoughtful, immersive experience through the ages on your own terms, with a satisfying era mastery mechanic. Meet Peto Peto is a caveman who has been thrust into a world of powerful technology. He is hesitant to a

  322. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil