// Steam Workshop · by Mr Samuel Streamer

Rimworld: Gravtasm (Character-driven Gravship Stories)

READ ME

This workshop collections require ALL DLC except for Anomaly. If you don't have the DLC please use RimSort/RimPy to uncover and remove DLC-specific mods! Please bring any technical issues to my Discord: http://discord.gg/mrsamuelstreamer This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!

0: Contents

1. Introduction 2. Necessary Files 3. Installation Guide 4. FAQ

1: Introduction

Created for my Youtube series found here: https://youtu.be/jKFqA4v9VHY This is a character-driven gravship based playthrough build around the debt-repayment scenario and a multitude of mods that deepen character stories, interactions, and gravship based gameplay, with a loosely Futurama based theme, featuring lighthearted comedy mods and sci-fi retrofuturism.

2: Necessary Files

I now use RimSort's sort function to autosort my mod lists. It is HIGHLY recommended that you do too! In-Game Main Menu Mod Manager (not recommended): https://drive.google.com/file/d/1Jum6kr0t2yHWhN-iOB6XjhAb3oryvu_e/view?usp=drive_link Configs: https://drive.google.com/file/d/1WuILur24lAqmLJRnDkpE68P0uOTj55hu/view?usp=drive_link (Open the zip and drag the contents of it to your AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config) Starting Save: https://drive.google.com/file/d/12tprUTomDDOL6ViDcsvnhRZzd-jON3lE/view?usp=drive_link Backup all files link: https://drive.google.com/drive/folders/1JOuwRRiCyIIyXMte0Q2ECGaP7r9flwJ4?usp=drive_link

3: Installation Guide

For any new mod pack you should FULLY reset Rimworld, and all related files, to ensure no outdated or incompatible mods remain. Reinstalling Rimworld or unsubscribing from mods WILL NOT fully reset your installation and old files can still persist! Delete all files in the following folders: Local Mods: Program Files (x86)\Steam\steamapps\common\RimWorld\Mods (Manually installed mods folder) Steam Mods: Program Files (x86)\Steam\steamapps\workshop\content\294100 (Steam mod download folder) User data: AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios (Your user configurations, saves, etc) You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc) Then open Rimworld, reapply your user settings (screen resolution, volume etc), ensure that no mods are still present in your save.

RimSort:

1. Follow the above steps to clean your installation 2. Subscribe to all with the button on the STEAM WORKSHOP. 3. Open RimSort 4. Press the "Sort" button (I only ever use RimSort's autosort function) 5. Save After this go to the "Configs" step below!

Base Game/Non-Rimsort Users:

PLEASE consider swapping to Rimsort, it is a powerful program capable of auto-sorting your mods, finding errors, and optimising textures to save on memory usage! Imgur Picture guide for Steps 6 onward as this can be a bit more confusing for first-time users: https://imgur.com/gallery/0ktDs6N 1. Subscribe to the collection, and allow the download time to complete - might take a while! 2. Download the load order file from the above "Load Order (Base Game)" google drive link. 3. Go to the modlists folder, this will be something like "C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists" folder. You can do this by typing EXACTLY(without quotes) "%appdata%/../LocalLow/Ludeon Studios/RimWorld by Ludeon Studios/ModLists" into Windows Explorer (the bar at the top of windows folders, etc) 4. Paste the .RML file from Google Drive into the modlists folder 5. Restart Rimworld ONCE the file has been copied 6. Be PATIENT. If it crashes, lags, hangs, etc, then it is still loading. It will take a long time to load with 300+ mods. I personally have to wait 5 - 10 minutes for the game to load, slower systems will take even longer! After this go to the "Configs" step below!

Configs:

The configs are mod settings which have been adjusted so that your experience matches mine and is working as intended. If you skip this step many things will not work, and a lot of the features will be broken. 1. RUN THE GAME ONCE. Then open the configs zip you downloaded from above and copy all of the files within to the following folder: "AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config" You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc), then click Ludeon Studios -> Rimworld by Ludeon Studios -> Config 2. Replace all files if prompted

Quickstart

Included are several powerful mods that let you customise the entire game to your liking. These mods include: - Total Control (powerful, complex faction editior) - Faction Customiser (name, recolour, change ideology, and relations of factions) - Map Reroll (change your starting map, and refresh the save to scratch) - Map Designer (alter all of the terrain and features of generated maps, works with map reroll!) - Character Editor (adjust colonists whenever, however, good for fresh starts) - RIMMSqol (powerful and complex tool, change pretty much everything in game!) Want to change the starting characters? Open character editor by clicking on the button on the bottom right of the bar, next to the main menu button. From there you can remove, add, change, or customise characters. Want to change map? Use the reroll map function (dice in the top right, needs to be enabled in mod settings). Use this with map designer (from the mod settings menu) to customise all the map terrain and features. Want a new biome? Enable dev mode, and god mode. Go to the world, form caravan, select your pawns (only), click "form instantly", move them to where you want them to be, when they're travelling click "teleport to destination". Abandon your base, then settle the new tile. Use the reroll map mod to refresh everything from there.

4: FAQ

Q: I have a "Mod mismatch" window trying to load the save game! A: Ignore, occasionally mods are removed if they cause issues, update, disappear from workshop, etc. Q: Is this a virus? (I get this a lot) A: Youtube is my job, I have 220k+ subscribers - if I tried to do anything malicious I would lose my job. Q: Why didn't you include X mod? A: I only had ~48 hours to create the modpack and produce the accompanying video. I'm always up for new suggestions.

Load order

582 mods
  1. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  2. 1trickPwnyta's Ideology Patch
    management

    1trickPwnyta's Ideology Patch

    This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  3. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  4. 新スランボ! (New Thrumbos!)
    management

    新スランボ! (New Thrumbos!)

    特定のバイオームに超低確率で出現する、8種のスランボを追加します。 ■ 出現率について ・バニラのスランボのように専用イベントでは出現しません。通常の「野生動物」としてのみ出現します(トイスランボはトレーダーから購入可能)。 ・非常に出現確率が低いため、どうしても確実に出会いたい方は、他の方が作成されている「動物の出現率を変更するMOD」などを併用してください。 ■ 特徴とバランス ・それぞれ固有のステータスや耐性、戦闘スタイルを持っています。 ・強すぎず弱すぎないバランスを心がけていますが、おかしな部分があれば今後も調整していく予定です。 ・彼らのデザ

  5. [WZRD] Carry Capacity (Continued)
    Stale
    management

    [WZRD] Carry Capacity (Continued)

    Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.

  6. [TW1.6]幻彩林地 Rainbow forest
    Stale
    management

    [TW1.6]幻彩林地 Rainbow forest

    —————————————————————————————————— Introduction: Welcome to the Rainbow Forest!

  7. Air Territories
    management

    Air Territories

    *machine translate* Air Territories Adds “faction airspace” rules and transit control to flying vehicles on the RimWorld world map.

  8. AlcoholIntoxication
    Stale
    management

    AlcoholIntoxication

    What this mod does: adds a new mental state – alcohol intoxication makes parties more realistic – pawns no longer wander aimlessly back and forth changes pawn vomiting behavior – they no longer puke right where they eat And that's not all.

  9. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  10. [SR]Factional War (fork)
    Stale
    management

    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  11. Alien | Rimworld
    ↑ Updated
    management

    Alien | Rimworld

    Overview Adds the monster and related traits, diseases and other features of the Alien Franchise to Rimworld.

  12. [sbz] Gravship Storage
    Stale
    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  13. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  14. [RH2] Rimdeed® - Pawn Recruitment
    Stale
    management

    [RH2] Rimdeed® - Pawn Recruitment

    What is Rimdeed®? Rimdeed is an online comms console service that allows businesses to seek new recruits. Our online CVs offer just enough information about the jobseeker so our clients can hire a new beloved member of their team! In summary: A mod where you can hire pawns How do

  15. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  16. Alpha Armoury
    management

    Alpha Armoury

    Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.

  17. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  18. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  19. [OWL] Mercenary Outposts Expanded
    Stale
    management

    [OWL] Mercenary Outposts Expanded

    Overhauls the Mercenary Camp from Vanilla Outposts Expanded: Additional Outposts, turning it into a meaningful something, not just a place to gather silver with unimportant pawns.

  20. Alpha Prefabs
    management

    Alpha Prefabs

    Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.

  21. Alpha Random
    management

    Alpha Random

    Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.

  22. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  23. [NL] Custom Portraits
    Stale
    management

    [NL] Custom Portraits

    Overview This MOD allows you to customize face sizes within colonist bars.

  24. Animal Apparel: Framework
    Stale
    management

    Animal Apparel: Framework

    Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.

  25. [MUS]太空基地家具Space Base Furniture
    Stale
    furniture

    [MUS]太空基地家具Space Base Furniture

    一款太空科幻风格的家具组合,包含50+的家具和墙体模块等。 A collection of furniture in a space sci-fi style, consisting of over 50 pieces of furniture and wall modules, etc.

  26. Animal Apparel: Vac Belt
    Stale
    management

    Animal Apparel: Vac Belt

    Features This mod introduces a belt that can be equipped to animals to let them survive vacuum exposure.

  27. Aqued Subnautica Fishes
    Stale
    management

    Aqued Subnautica Fishes

    Description Adding some of the peaceful fauna from the game Subnautica to Rimworld Features Adds 6 fishes from Subnautica: Peeper Bladderfish Boomerang Magmarang (only in hot and lava biomes) Hoopfish Garryfish All of them can only be fished in oceans and they're available in mos

  28. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  29. Armored Leotards
    management

    Armored Leotards

    Adds leotard to the game, thin laced fabric that conforms to the skin layer of the users body, Leotards will add a movement & thought boon while not protecting much of the user.

  30. [HMC]Wall Furniture Odyssey
    Stale
    furniture

    [HMC]Wall Furniture Odyssey

    August 1st this mod was changed to the Odyssey expansion pack for wall furniture wall furniture: Wall-Pilot Console:The highly integrated spaceship control console is more difficult to build but saves space.

  31. Astrofuel gear
    management

    Astrofuel gear

    A simple mod that adds a few pieces of high-end gear, primarily to give astrofuel more uses than gravship and generator fuel.

  32. [HMC]Wall Furniture
    Stale
    furniture

    [HMC]Wall Furniture

    Several pieces of furniture have been added and hung on the wall Wall-mounted TV: Wall-mounted TV.

  33. Astronomy Style Pack
    Stale
    management

    Astronomy Style Pack

    Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.

  34. [GTG]Odyssey Orbital Trader
    management

    [GTG]Odyssey Orbital Trader

    This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.

  35. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  36. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  37. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  38. [ETF] Customizable Ritual Chairs
    management

    [ETF] Customizable Ritual Chairs

    ======> 🪑 ABOUT | READ ME FIRST 🪑 <====== Ever felt restricted by the default ritual seating options in vanilla Ideology?

  39. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  40. Auto-Name Animals (Continued)
    management

    Auto-Name Animals (Continued)

    Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.

  41. AutoAddPawnToOutpost
    management

    AutoAddPawnToOutpost

    Description This simple mod adds a gizmo to Outposts from Vanilla Outposts Expanded It is toggled "on" per default.

  42. [1.6] Odyssey Fishing Is Fun By Nebs
    Stale
    management

    [1.6] Odyssey Fishing Is Fun By Nebs

    Fishing Is Fun!! Have you ever wondered why fishing in RimWorld doesn't count as recreation? How can you go fishing for hours and not feel any joy from it?? This is a mod designed for Rimworld, 1.6 and the Odyssey DLC. This is intended to make the Odyssey DLC’s fishing activity c

  43. Bad Can Be Good (Continued)
    Stale
    management

    Bad Can Be Good (Continued)

    Update of Neceross mod Those bad traits that everyone skips are now not as bad.

  44. You Drive, I Sleep
    Stale
    management

    You Drive, I Sleep

    Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.

  45. Belt Extractors - VFE Factory Patch
    management

    Belt Extractors - VFE Factory Patch

    Belt Extractors - VFE Factory Patch Overview Allows conveyor belts to automatically pull items from adjacent storage buildings, such as shelves and chests.

  46. Yayo's Combat 3 - Addon
    combat

    Yayo's Combat 3 - Addon

    Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.

  47. Better Scroll Bars
    Stale
    management

    Better Scroll Bars

    The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.

  48. Better Traders Guild
    management

    Better Traders Guild

    About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.

  49. Better Trees
    Stale
    management

    Better Trees

    A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.

  50. Worldbuilder
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  51. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  52. Big and Small - Sapient Animals
    management

    Big and Small - Sapient Animals

    Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su

  53. Big and Small - Simply Robots
    Stale
    management

    Big and Small - Simply Robots

    A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.

  54. Worksites Expanded
    ↑ Updated
    management

    Worksites Expanded

    You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.

  55. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  56. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  57. Winter Taiga Biome 2
    ↑ Updated
    management

    Winter Taiga Biome 2

    Harmony required. But you should already be using it, anyways. Welcome to the sequel to my first ever biome mod! This adds a unique vanilla-friendly Permanent Winter Forest biome with unique Trees, Bushes, and other flora that changes appearance between Summer to Winter! These tr

  58. Block Unwanted Minutiae (Continued)
    ↑ Updated
    management

    Block Unwanted Minutiae (Continued)

    Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.

  59. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  60. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  61. What's Missing?
    management

    What's Missing?

    Original link: Highlighted requirements and tooltips for recipe descriptions.

  62. Blueprints Forked - 1.6
    Stale
    management

    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  63. Brain In a Jar
    Stale
    management

    Brain In a Jar

    UPDATED FOR 1.5! Sacrifice people to boost research speed! This mod was created for people with huge mod lists. No longer will researching that mountain of tech be such a monumental feat! Safe to add or remove from existing saves! This mod adds in the ability to harvest brains of

  64. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  65. Buildable Orbital Cannon
    Stale
    management

    Buildable Orbital Cannon

    This mod takes the model used for the orbital defence cannons and makes them buildable on your gravship in a smaller scale I wanted a turret that was a bit more space gunship looking and thought the Orbital Platform guns looked pretty cool.

  66. Caravan Skill Sort
    management

    Caravan Skill Sort

    Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.

  67. VSIE - Rational Trait Development
    Stale
    management

    VSIE - Rational Trait Development

    15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of

  68. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  69. Visual XML Patches
    management

    Visual XML Patches

    This mod will show the XML patches loaded in the game to help in finding the cause of issues.

  70. Character Editor Retextured
    Stale
    management

    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  71. Cherry Picker
    Stale
    management

    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  72. ChezhouLib
    ↑ Updated
    management

    ChezhouLib

    此框架为自用开发的组件库,包含一些常用的功能和工具,unity资源导入包,自定义pawn和一些外星人框架扩展功能

  73. Various Space Ship Chunk (Continued)
    management

    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  74. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  75. Circuit Breaker
    Stale
    management

    Circuit Breaker

    📦 Overview 🕹️ Circuit breakers automatically switch off and stop power surges (⌁Zzzt⌁) from reaching batteries.

  76. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  77. Clean Command Bar
    management

    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.

  78. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  79. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  80. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  81. Comfortable Vehicles
    management

    Comfortable Vehicles

    Comfortable Vehicles: This mod adds features which make Pawn eat, drink, read, rest in vehicles.

  82. Vanilla Skills Rexamined
    Stale
    management

    Vanilla Skills Rexamined

    Patch for VSE. Individual expertise have been nerfed, but are merged together. Each skill has 2 expertise to choose between. All values below are per-expertise-level. For most situations this means being either 50% or 100% faster/better. Many of these are multipliers, rather than

  83. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  84. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  85. Vanilla Races Expanded - Starjack
    management

    Vanilla Races Expanded - Starjack

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  86. Compact Work Tab (Continued)
    Stale
    management

    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  87. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  88. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  89. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  90. Concerts For All
    Stale
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    Concerts For All

    Did you know Concerts can only be held by pawns with noble titles?

  91. Config Applied Check
    Stale
    management

    Config Applied Check

    A tiny mod to check if you've applied configs correctly, mod pack makers can encourage people to use this to have an idea of if they've updated their configs.

  92. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  93. Consistent Textures
    management

    Consistent Textures

    What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run

  94. Craft with Color
    Stale
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    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  95. Cremation smelts apparels
    Stale
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    Cremation smelts apparels

    Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.

  96. Crypto Coffins
    Stale
    management

    Crypto Coffins

    Adds a new type of grave, the Crypto Coffin, that preserves any corpse interred within it.

  97. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  98. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  99. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  100. Vanilla Landmarks Expanded
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    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  101. CustomUIScales
    Stale
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    CustomUIScales

    Rimworld Mod to allow any custom UI Scale you like, over the 9 provided in the base game.

  102. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  103. Vanilla Ideology Expanded - Icons and Symbols
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    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  104. Vanilla Hair Retextured
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    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  105. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  106. RetroNova
    management

    RetroNova

    RetroNova is a revamp of the mod, still keeping the mission of bringing the Forgotten future to RimWorld and its inhabitants.

  107. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  108. Dark Ages : Crypts and Tombs
    Stale
    management

    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  109. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  110. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  111. Deep Orbit
    Stale
    management

    Deep Orbit

    This mod only works on new saves as it adds an Orbit Layer to world generation.

  112. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  113. Defensive Positions - Forked
    Stale
    management

    Defensive Positions - Forked

    Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.

  114. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  115. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  116. Vanilla Cooking Expanded - Haute
    ↑ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  117. Delmain Tweaks - Role Apparel
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    Delmain Tweaks - Role Apparel

    A relatively simple mod that enables the player to customize which clothing pieces are available to be assigned to any given Ideology role.

  118. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  119. DermalRegenerator
    Stale
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    DermalRegenerator

    Description Adds a machine with the ability to repair skin damage.

  120. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  121. Desolate Moon
    management

    Desolate Moon

    Now works with old saves adding itself onto existing saves to let you explore them in older colonies!

  122. Despicable 2 - Core
    management

    Despicable 2 - Core

    A character-focused framework for RimWorld with highly compatible facial animations, manual social interactions, hero system for roleplay/mc, and multi-pawn animation framework + studio.

  123. Destroy Item
    Stale
    management

    Destroy Item

    #StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?

  124. Vanilla Backgrounds Expanded
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  125. Det's Battle Meds
    Stale
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    Det's Battle Meds

    This mod introduces 4 new medical items, Herbal Powder, made with herbal medicine, Industrial Stimpacks, which can be crafted at drug labs and Glitter Stimpacks which can be found from quests or can be bought.

  126. Det's Xenotypes - Avaloi
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    Det's Xenotypes - Avaloi

    Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!

  127. Det's Xenotypes - Boglegs
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    Det's Xenotypes - Boglegs

    Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.

  128. Vanilla Apparel Expanded
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    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  129. Det's Xenotypes - Buzzers
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    Det's Xenotypes - Buzzers

    Welcome to another installment of Det's Xenotypes, this time introducing the repulsive yet surprisingly useful Buzzers.

  130. Vac-U-Shields
    Stale
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    Vac-U-Shields

    Description Vac-U-Shield, Protecting the "U" in Vacuum!

  131. Det's Xenotypes - Keshig
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    Det's Xenotypes - Keshig

    Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!

  132. Det's Xenotypes - Venators
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    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  133. Det's Xenotypes for [NL] Facial Animation
    Stale
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    Det's Xenotypes for [NL] Facial Animation

    If you are experiencing parts being drawn for other xenotypes it probably means steam has not automatically updated Facial Animation, please unsubscribe and subcribe to Facial Animation to get on the latest version.

  134. Universal Lift Structure
    management

    Universal Lift Structure

    Universal Lift Structure (ULS) allows you to temporarily retract any building into the ground.

  135. Uncapped Besties!
    Stale
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    Uncapped Besties!

    So, I'm really surprised this mod doesn't already exist?

  136. DragSelect
    Stale
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  137. Ugly Together
    Stale
    management

    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  138. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  139. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  140. Trystan Traveller's Shuttle Schematics
    Stale
    management

    Trystan Traveller's Shuttle Schematics

    You find an old weathered pamphlet at the entrance to your shuttle dated 9th Jugust ██56 that reads: Come down to Trystan’s Travelling Essentials to get yourself our bestselling shuttle design yet, the Cargo Shuttle Mk 4!

  141. Dubs Apparel Tweaks
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    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  142. Dubs Mint Menus
    Stale
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  143. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  144. Traits Give Aptitude
    management

    Traits Give Aptitude

    Auto-patches traits like 'Gourmand', 'Brawler', and 'Sickly' to give aptitude instead of a regular one-and-done skill boost.

  145. Trading Options Continue
    Stale
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    Trading Options Continue

    所有的功劳都归于José Ángel Soler Ortiz先生,我只是在此基础上稍作修改,让它能够在新版本上正常运行, All credit goes to José Ángel Soler Ortiz, I just made some modifications to make it work with the new version.

  146. TP Sea Plants
    management

    TP Sea Plants

    The Odyssey DLC adds water plants mechanics, but there are no sea plants.

  147. Toggleable Shields Continued
    Stale
    management

    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  148. Toggleable Readouts Continued
    Stale
    management

    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  149. Toggleable Overlays Continued
    Stale
    management

    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  150. Therapy (Continued)
    Stale
    management

    Therapy (Continued)

    Original mod by Orion Creative Commons Share-Alike License All the same; if the original author requests it, I will remove this update.

  151. The Sims Traits
    management

    The Sims Traits

    Important notice If you are subscribing to this mod for the first time, please read the trait descriptions at least once to have a rough idea of what you are getting.

  152. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  153. Tech Furniture
    furniture

    Tech Furniture

    Tech Furniture Adds a clean sci-fi furniture set to RimWorld, suitable for laboratories, research bases, high-tech colonies, and spaceship-style buildings.

  154. Tab-sorting
    management

    Tab-sorting

    Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t

  155. Stored Research
    Stale
    management

    Stored Research

    Description This mod allows colonists to use the research bench with no project selected.

  156. Style Merging
    Stale
    management

    Style Merging

    What is this? This is a framework and collection of patches that merge together the style pools for different buildings throughout Rimworld. This allows you to then use these as customizations with mods like Worldbuilder. Current style merges Here is the list of merges. All of th

  157. Et Cetera
    Stale
    management

    Et Cetera

    A spiritual sucessor to Verbose by It's Pheonix, with some DLC integration.

  158. StK VacDoors
    management

    StK VacDoors

    VacDoors With a low cost of 3 gravlite panels you can vacproof any of your powered doors of any size.

  159. Faction - Orbiters
    management

    Faction - Orbiters

    This mod adds two factions to the game: an orbital settler faction that can provide military aid (only on the surface), and a new dangerous enemy mechanoid faction.

  160. Stellaris Ideology Icons
    Stale
    management

    Stellaris Ideology Icons

    This mod is a work in progress, and the remaining icons will be added over time Adds a lot (~90/~300) of ideology icons from Stellaris (have excluded those already included in Vanilla Ideology Expanded Icons and Oracle's Miscellania, although there are one or two that slipped in

  161. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  162. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  163. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  164. Spacer-tech Floor Tiles
    Stale
    management

    Spacer-tech Floor Tiles

    This mini-mod contains five spacer-tech floor tiles in the following materials: steel, silver, gold, plasteel and bioferrite.

  165. Faction Display Fix
    Stale
    management

    Faction Display Fix

    Details Vanilla RimWorld does not account for setups with many modded factions.

  166. Spacer Arsenal
    Stale
    management

    Spacer Arsenal

    Welcome to a new spacer-based weapon mod, this time with a bit of a different name.

  167. Space Worms (Continued)
    Stale
    management

    Space Worms (Continued)

    Update of Demeggys mod - Added mod-setting for changing the incident basechance - For a higher quality texture, try Mashed Space Worms Re-texture by SirMashedPotato Now included in the mod, thanks SirMashedPotato for allowing it!

  168. Space Cowboy Vehicles
    Stale
    management

    Space Cowboy Vehicles

    Space Cowboy: Vehicles This mod aim at enhancing the vanilla "space cowboy" feels of Rimworld by adding two little vehicles.

  169. Small Furniture
    ↑ Updated
    furniture

    Small Furniture

    Note: This mod is a work in progress, and can be considered a trial run for the mod options.

  170. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  171. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  172. Family Relations: Adoption
    management

    Family Relations: Adoption

    Want a more accurate relation designator for the non-bio-parent of your same-sex couple that just had a surrogate baby?

  173. Simple Utilities: Fridge
    Stale
    storage

    Simple Utilities: Fridge

    Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.

  174. Simple Leadership
    management

    Simple Leadership

    With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.

  175. FemaleBodyVariants
    Stale
    management

    FemaleBodyVariants

    Mod Compatibility It seems my mod has an incompatibility with EBSG Framework But it should work if you load this mod after it.

  176. Fix Styled Blueprints
    Stale
    management

    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  177. Shuttle Dock
    ↑ Updated
    management

    Shuttle Dock

    Adds buildable shuttle docks with reinforced, retractable roofs.

  178. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  179. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  180. Shield Generator
    Stale
    combat

    Shield Generator

    RimworldShieldGenerator This mod adds a wall mounted shield generator for Gravships.

  181. Shared Joys
    management

    Shared Joys

    🌟🌟🌟My own enthusiastically written, emoji ridden, sloppy description: 🌟🌟🌟 Shared Joys lets your colonists invite each other to hang out, relax, or get romantic.

  182. Sensible Factions
    management

    Sensible Factions

    VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.

  183. Sensmageddon
    Stale
    management

    Sensmageddon

    In a caffeine fueled manic episode I thought this was the greatest xenotype mod idea I'd ever had.

  184. Geological Landforms
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  185. Gerrymon's Greekcore Style
    management

    Gerrymon's Greekcore Style

    Ancient Greek! This add half-fantasy half-historical Hellenic-themed Greekcore style. The main purpose of this stylepack is for providing more civilian apparel variety for classical era and continuous roleplay throughout industrial and spacer colonies, hence the name being "Greek

  186. Sell Your Base
    management

    Sell Your Base

    Allows you to sell a colony to a non-hostile faction via the comms console, it can be raided later and will remain identical to when you left.

  187. Gerrymon's Upscaled Vanilla Textures
    management

    Gerrymon's Upscaled Vanilla Textures

    Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.

  188. Sense of belonging
    Stale
    management

    Sense of belonging

    Bad English,Sorry.I did my best to do the English translation Introduction & Inspiration A romantic relationship can give colonists a huge mood boost, but the other brothers-in-arms who live with you day and night, fight and bleed alongside you, often provide nothing—not even a m

  189. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  190. Giant crop
    ↑ Updated
    management

    Giant crop

    Do you have a genuine passion for farming and are you happy to receive abundant food?

  191. Searchable Menus
    Stale
    management

    Searchable Menus

    Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).

  192. Gifts and Birthdays
    management

    Gifts and Birthdays

    What the mod adds On a pawn’s birthday (the honoree), a party may be held for them.

  193. Seamless Doors
    management

    Seamless Doors

    Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?

  194. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  195. Go Scout
    management

    Go Scout

    In Rimworld sending a pawn to fetch some resources from nearby tiles is almost everytime a option.

  196. Seal's Backstory Collection
    management

    Seal's Backstory Collection

    v1.3.5 - 137 total backstories / 4 PlaceDefs This mod is a collection of various backstories all written by me. It adds 137 new ones. More will be written and added in future updates as time goes on. The mod also adds new "Places" that will appear in the procedurally generated id

  197. Grateful Refugees
    Stale
    management

    Grateful Refugees

    Tired of refugees from "Refugees / travelers seek shelter" having constant mental breaks?

  198. ScrubDaddy's Bodies
    Stale
    management

    ScrubDaddy's Bodies

    This mod retextures the following body types: - Male - Female - Child (Biotech) - Thin - Fat - Hulk - FurCovered Male (Biotech) - FurCovered Female (Biotech) - FurCovered Child (Biotech) - FurCovered Thin (Biotech) - FurCovered Fat (Biotech) - FurCovered Hulk (Biotech) All retext

  199. Scenario Amender [1.5 - 1.6]
    Stale
    management

    Scenario Amender [1.5 - 1.6]

    Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible

  200. Salvagers Refuel Asteroid
    Stale
    management

    Salvagers Refuel Asteroid

    After investigating your first gravengine you'll also hear about the coordinates of a near by salvager refueling station.

  201. Grav-Shuttle
    Stale
    management

    Grav-Shuttle

    Hello Everyone! I bring you: The Grav Shuttle! After tinkering around with with gravcores, the colonists understand they cannot replicate a grav-engine. With this said, gravcores produce gravitons, so if you strap it to the top of a shuttle, then surely you can make it work! Thus

  202. RPG Dialog
    Stale
    management

    RPG Dialog

    RPG Dialog Now, enjoy RimWorld events as if you're playing an RPG!

  203. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  204. Romance & Intimacy On The Rim
    management

    Romance & Intimacy On The Rim

    Introduction 📜 Romance & Intimacy On The Rim is a RimWorld mod that adds compatibility between two well known liked mods: Romance On The Rim & Intimacy - A Lovin' Expansion.

  205. Grav-Shuttle TakeOffAnimFix
    Stale
    management

    Grav-Shuttle TakeOffAnimFix

    Fixed an issue where the texture would revert to the default shuttle during takeoff when using Grav-Shuttle Retextured.

  206. Rocket's Ranks: UK Army
    management

    Rocket's Ranks: UK Army

    An expansion rank pack for Rocket's Ranks, adding UK army ranks for generals, officers, and other ranks.

  207. Gravship Captain Set
    management

    Gravship Captain Set

    Adds a nice helmet and coat for your gravship captain to wear and not die from vacuum exposure.

  208. Rocket's Medals
    management

    Rocket's Medals

    Allows you to award medals to colonists via award ceremonies.

  209. Gravship Crashes
    Stale
    management

    Gravship Crashes

    GravshipCrashes This mod takes Gravships found in my other mod Gravship Exporter and randomly adds POIs to the map where a crashing ship may be found.

  210. Gravship Crew Manifest Saver
    Stale
    management

    Gravship Crew Manifest Saver

    Saves the crew manifest on a gravship launch and automatically selects the previous crew on the next launch.

  211. Rimworld: Soundscape Enhanced
    Stale
    management

    Rimworld: Soundscape Enhanced

    Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.

  212. Gravship Exporter
    Stale
    management

    Gravship Exporter

    Update/Rewrite of my previous Gravship export mod, much easier now and instead of building a lot of hard to understand XML just click a few buttons and have the game generate it for you !

  213. GravTech
    management

    GravTech

    Gravcores... They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech. This modification allows you to create

  214. Rimsential - Total Control: Continued
    ↑ Updated
    management

    Rimsential - Total Control: Continued

    Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.

  215. Rimsential - Homebound: Continued
    Stale
    management

    Rimsential - Homebound: Continued

    Homebound - a Rimsential mod An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains.

  216. GRiNDTerra World Map
    Stale
    management

    GRiNDTerra World Map

    Worldmap Textures for Vanilla, Odyssey, Alpha Biomes and More Vanilla Biomes!

  217. Rimsenal Xenotype Pack - Harana
    Stale
    management

    Rimsenal Xenotype Pack - Harana

    "So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings

  218. GTG Trader Core
    management

    GTG Trader Core

    GTG Trader Core is a centralized dependency framework designed to provide shared code, performance optimization, and enhanced stability features for all my trader-related mods.

  219. Gulden Biome (Continued)
    Stale
    management

    Gulden Biome (Continued)

    This is a 1.6 version of the Gulden Forest/Gulden Biome mod. Originally uploaded by pphhyy, then continued by Sovereign, additional contributors listed below. Republished under MIT license, same as it's previous versions. But if requested by either, I will take this down. They ca

  220. Halno's Simple Swamp Cooler
    management

    Halno's Simple Swamp Cooler

    A simple, effective and aesthetic solution to keeping your rooms cool year-round without having to worry about keeping wood stocked!

  221. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  222. Rimsenal Faction Pack - Spacer
    Stale
    management

    Rimsenal Faction Pack - Spacer

    The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.

  223. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  224. Help me build
    Stale
    management

    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  225. Holo Dancers
    Stale
    management

    Holo Dancers

    Adds dancing hologram dancers to your game Description for imgur-block afflicted users: A live diorama of an example room, with three holo dancers showcasing their animations The light effect makes it look like you're changing their colors, I recommend using any color at the edge

  226. RIMMSqol
    management

    RIMMSqol

    -- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.

  227. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  228. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  229. Hussar Cloning Platform
    Stale
    management

    Hussar Cloning Platform

    Have the chance to find an overtaken hussar cloning platform after scanning to provide extra Biotech/Odyssey Integration.

  230. I Aint Building That
    Stale
    management

    I Aint Building That

    I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can

  231. Rim-Ark Prologue: Fishes
    Stale
    management

    Rim-Ark Prologue: Fishes

    Description This mod introduces several fishes from the game Ark: survival evolved to Rimworld.

  232. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  233. Reunion
    management

    Reunion

    + Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?

  234. Retextured! - Recycle This
    Stale
    management

    Retextured! - Recycle This

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi

  235. Restrict Undrawn Apparel
    Stale
    management

    Restrict Undrawn Apparel

    What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. That's it? Yes! Compatibility - Works with literally everyt

  236. Immersive Opening
    management

    Immersive Opening

    What is this? This mod makes the start of your run read out the opening scenario dialogue text to you sentence by sentence, while giving you small glimpses of the map. This should make things feel a bit more exciting, force you to slow down a bit and really process what's going o

  237. Inject Genes
    Stale
    management

    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  238. Respect The Skillz
    management

    Respect The Skillz

    Info Pawn opinions are affected by their professional proficiencies.

  239. Resource Dictionary
    Stale
    management

    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  240. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  241. Research Appropriation
    Stale
    furniture

    Research Appropriation

    I found it a bit odd that while Rimworld offers a multitude of solutions to most basic problems in the game, from food production to money making to fighting raids, there is only one way of doing research: Putting a pawn in a room and waiting for him to think real hard.

  242. Replimat
    management

    Replimat

    Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.

  243. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  244. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  245. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  246. Intimacy - Socio Butterfly
    management

    Intimacy - Socio Butterfly

    It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?

  247. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  248. Joywire
    Stale
    management

    Joywire

    Reupload for 1.6 of a minimal theme created by cvar. Original mod located here:

  249. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  250. Reel's Facial Animation Textures
    Stale
    management

    Reel's Facial Animation Textures

    Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.

  251. Keyz Reference Tools
    management

    Keyz Reference Tools

    Keyz' Reference Tools A utility mod that adds an in-game reference browser for every Def loaded in your current modlist.

  252. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  253. Recycle This (Continued)
    Stale
    management

    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  254. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  255. Kid Apparel Expanded
    Stale
    management

    Kid Apparel Expanded

    Kid Apparel Expanded is about giving child pawns more things to wear besides the limited vanilla items.

  256. Recubes Your Cube
    Stale
    management

    Recubes Your Cube

    Cube this. Cube that. Fella, that's not even a cube. I mean, it's a cuboid, sure, but not a true cube. It has the right amount sides, and corners, but this is an affront to geometry and I'm disappointed that no one has taken a stand until now. What is this? Adds a background to V

  257. Kidnapped Pawns Die Less
    Stale
    management

    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  258. Kurzaen's Serious and Silly Backstories
    ↑ Updated
    management

    Kurzaen's Serious and Silly Backstories

    Hello! I'm Kurzaen and this is my first mod for Rimworld! Finally after over 1,500 hours I put some of my own work on here! This mods adds 56 85 backstories for all pawns in your Rimworld! Some are silly and goofy, while others keep in-universe and can be quite dark. I tried to k

  259. Recipes of the Rim
    Stale
    management

    Recipes of the Rim

    A whole bunch of recipes for items that aren't craftable in the base game.

  260. Lagless Lamps - C#
    Stale
    management

    Lagless Lamps - C#

    Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.

  261. Questing Meme
    Stale
    management

    Questing Meme

    Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.

  262. Layered Apparel
    management

    Layered Apparel

    📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.

  263. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  264. Quest for the Lost City
    management

    Quest for the Lost City

    Discover the Lost City of Teocuitlatl and attempt to save the gold obsessed explorer that dedicated her life to finding it.

  265. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  266. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  267. Puritan Names
    management

    Puritan Names

    A very old name list I had lying around that I curated from 'Curiosities of Puritan Nomenclature' (1888).

  268. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  269. Projectile Bullet Retexture
    Stale
    management

    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  270. Limit Quest Pawns
    Stale
    management

    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  271. Linkable Groups
    ↑ Updated
    management

    Linkable Groups

    Linkable Groups is a universal framework for managing linkable buildings in large modlists.

  272. Living Bonds
    management

    Living Bonds

    This mod adds various interactions between pawns who are in family relationships.

  273. Prisoners Can Betray
    management

    Prisoners Can Betray

    Vanilla recruiting has always felt a bit strange to me, so I made this to make it a bit more risky to recruit pawns instead of just guaranteeing a colonist.

  274. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  275. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  276. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  277. Map Mode Framework
    Stale
    management

    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  278. Mass Lovin'
    Stale
    management

    Mass Lovin'

    When you have three or more lovers sleeping in one bed, you start to get involved in lovin'.

  279. Matter Manipulator
    Stale
    management

    Matter Manipulator

    1.5 And Up Only ▼ New function added for anyone using XML Extensions▼ You can now toggle the ranged weapon function if you just want them to be melee tools! If XML Extensions is not present the Matter Manipulators will function as ranged weapons by default! View Change Log for St

  280. Placebo
    Stale
    management

    Placebo

    Welcome to Placebo: For all your mothballing (and other) needs Disclaimer: If you care about immersion and don't want to risk having raiders suddenly die when they raid you, do not use this mod Placebo was originally created as a joke mod that didn't do anything practical as a fo

  281. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  282. Perspective: Buildings (Continued)
    Stale
    management

    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  283. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  284. Perishable (and More)
    management

    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  285. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  286. Meatleaf
    Stale
    management

    Meatleaf

    : v1.0 This little commissioned mod adds a new growable plant that yields a new edible resource that can be used as meat. You need a minimum of 8 growing skill in order to sow it. Yields and growth time are exactly the same as vanilla strawberries. Art and code done by Argón. Mod

  287. Mechanitor Orbital Platform
    Stale
    management

    Mechanitor Orbital Platform

    Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.

  288. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  289. Pawn Name Variety (Continued)
    Stale
    management

    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  290. Pawn Education (Continued)
    management

    Pawn Education (Continued)

    Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.

  291. Passive Research
    Stale
    management

    Passive Research

    GITHUB: Support and discussion forum is now available: EN/RU Adds passive research so your colony won't stagnate.

  292. Stale
    management

    Passive Ideology Shift

    Core Feature Colonists with a mood above 60% will slowly lose certainty in their old ideoligion.

  293. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  294. Outfit Stands Plus
    Stale
    management

    Outfit Stands Plus

    About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.

  295. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  296. More Gravship Workbenches
    management

    More Gravship Workbenches

    An unofficial addon for 'VGE - Chapter 1' that adds new compact gravship variants for various workbenches.

  297. More Pause Events
    Stale
    management

    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  298. More Ritual Seats
    management

    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  299. Morphs Assorted Biotech Retex
    Stale
    management

    Morphs Assorted Biotech Retex

    What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te

  300. Mr Coffee and Mr Radar
    Stale
    management

    Mr Coffee and Mr Radar

    MR. COFFEE and MR. RADAR from Spaceballs by default Mr.Coffee only exist as decoration piece. but if you got mod that add coffee it will dispense coffee with a cost of coffee bean(depend on the mod loaded) Mr.Radar act as a comm console and joy source(watch radar). don't forget t

  301. MutatorWorldIcons
    Stale
    management

    MutatorWorldIcons

    Displays icons for animal habitats, wild plants, and maybe more on each world map tile.

  302. Non-Lethal: Re-Factored
    weapons

    Non-Lethal: Re-Factored

    About This mod has a focus on game balance and verisimilitude which was missing from other mods on this theme.

  303. Never Generate Relations
    Stale
    management

    Never Generate Relations

    Forces the basechance for randomly generated relationships to be 0.

  304. New Ritual Rewards
    management

    New Ritual Rewards

    What does it do? This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods). Your raider ideology rituals can finally detect innocent miners and lumberjacks. More of a mercenary or hero type? Your rituals will guide you toward enemy

  305. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  306. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  307. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  308. Nomad Friendly Quests
    Stale
    management

    Nomad Friendly Quests

    Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc

  309. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  310. No Disabled Factions In Quests
    Stale
    management

    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  311. No vanilla weapons
    Stale
    weapons

    No vanilla weapons

    If you have any suggestion on more properties to sort on, leave a comment here or on the Discord-server!

  312. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  313. No Random Ideologies
    Stale
    management

    No Random Ideologies

    Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?

  314. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  315. Mr Samuel Streamer Flavour Pack
    management

    Mr Samuel Streamer Flavour Pack

    MSS Tweaks and Fun, formerly the Mr Samuel Streamer Flavour Pack An all-encompassing tweaks mod that adds a ton of thematic content, modding frameworks, and other little features - all of which are fully controllable and toggleable in the mod options menu!

  316. Basic RimThemes Recolours
    Stale
    management

    Basic RimThemes Recolours

    READ ME Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!

  317. Ancient Junk Loot
    management

    Ancient Junk Loot

    Ancient Power is included inside this mod because I wanted to implement ancient power cells drops in a different and more compatible way with other mods while not changing Ancient Power mod and adding a dependency to it.

  318. Apprenticeship
    management

    Apprenticeship

    Assign a colonist to be the apprentice of an adult colonist.

  319. Close Settlements
    management

    Close Settlements

    An update of Bar0th's Mod: Close Settlements 🏕️ Close Settlements Control settlement placement, proximity penalties, and gravship behavior.

  320. Bunny Framework
    management

    Bunny Framework

    This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.

  321. Eternal Pawns
    management

    Eternal Pawns

    Eternal Pawns The main goal of the "Eternal Pawns" mod is to transform the endless stream of randomly generated NPCs into a logical, living population.

  322. Leo - Events
    management

    Leo - Events

    This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.

  323. Last Visited (Continued)
    Stale
    management

    Last Visited (Continued)

    Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.

  324. Mrd Bedless Lovin
    Stale
    management

    Mrd Bedless Lovin

    Love without "bed" borders This mod allows your colonists to make love without needing double beds; you just need to place the romantic meeting point.

  325. Pawn Surrender
    Stale
    management

    Pawn Surrender

    About Rimworld raiders always fight until their last breath even when they're hopelessly stuck pounding random doors in your colony.

  326. Recruit Slaves
    Stale
    management

    Recruit Slaves

    This mod lets you recruit slaves in a balanced way without having to imprison them first.

  327. Tribble Trouble
    Stale
    management

    Tribble Trouble

    Tribbles are small, docile, useless creatures that reproduce asexually.

  328. VVE - Deconstructable Vehicles Junk
    Stale
    management

    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  329. Map Wide Orbital Trade Beacon
    Stale
    management

    Map Wide Orbital Trade Beacon

    Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat).

  330. Flak Dusters
    Stale
    management

    Flak Dusters

    This is an updated version of Veronika Holmes Flak Dusters, and I claim NO ownership to it.

  331. Composite Armor Vanilla
    combat

    Composite Armor Vanilla

    A port of Serina's CE:Armors - Extended Cut, bringing the associated composite armors and equipment, into vanilla gameplay.

  332. Misstall's Armor and Uniforms
    combat

    Misstall's Armor and Uniforms

    ================================================== November 22 Aliaile Race Now fully compatible with the Aliaile body type, allowing characters to wear this mod’s apparel seamlessly.

  333. RIMSide NSO Combat Armors
    Stale
    combat

    RIMSide NSO Combat Armors

    Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .

  334. SS13 Armor
    Stale
    combat

    SS13 Armor

    Adds the Bloodred/Syndicate Hardsuit, Syndicate Agent Hardsuit and the Syndicate Elite Hardsuit from space station 13/14.

  335. Triumphant Research
    Stale
    management

    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,