// Steam Workshop · by Potatoo_Cake

multiplayer ribworld ig

(2 mods not in local dataset)

Load order

914 mods
  1. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  2. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  3. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  4. Multiplayer
    management

    Multiplayer

    This mod allows you to play full games of RimWorld together with your friends.

  5. Multiplayer Compatibility
    management

    Multiplayer Compatibility

    RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience.

  6. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  7. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  8. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  9. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  10. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  11. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  12. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  13. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  14. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  15. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  16. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  17. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
    Stale
    management

    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  18. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  19. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  20. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  21. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  22. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  23. Shella Backgrounds
    Stale
    management

    Shella Backgrounds

    New anime-version backgrounds: Royalty Ideology Biotech Anomaly Rabbie & Dragonian Mincho & Moyo Kiiro & Miho Kurin & Ratkin Kurin, Ratkin & Dragonian Milira & MoeLotl Moosesian & Crowju DMS & Cinders Erica & Aquila & Maru Odyssey Setting - Set the background in Game Options - In

  24. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  25. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  26. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  27. 2035 Armories - Arma 3 Weapons
    Stale
    weapons

    2035 Armories - Arma 3 Weapons

    After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.

  28. 联合重工-UF Heavy Industries
    ↑ Updated
    management

    联合重工-UF Heavy Industries

    Kind-hearted UF shipgirl Northern Retreat has once again obtained a brief vacation lasting roughly several million years in Earth time.

  29. 无定型聚合物土豆 AmorphouspolymerPotato
    Stale
    management

    无定型聚合物土豆 AmorphouspolymerPotato

    尊敬的殖民地管理者们,您是否仍在为“小面包”农场的低效而困扰?——安抚情绪、防止逃亡、处理代谢废物,以及那永无止境的、充满怨念的咀嚼声。是时候结束这混乱的篇章了。我们隆重推出无定型聚合土豆。这不是一次迭代,而是一场范式转移。一粒种子,一座静默的工厂。它无需喂养,无需安抚,更不会因心情不好而停产。它将聚合物合成过程,从不可控的生物劳动,升华为纯粹、精准的工业结晶。 解放您的生产力,也解放您的人道主义负担。选择【无定型聚合物土豆】,选择无定型聚合物生产的绝对未来。 需要前置研究项目----無定形聚合物分離 Distinguished Colonial Dir

  30. AA FancyRats
    Stale
    management

    AA FancyRats

    Do you have pet rats at home or just think that rodents are cute?

  31. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  32. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  33. All Memories Fade
    Stale
    management

    All Memories Fade

    Will force all memories fade out instead of just ending.

  34. Almighty Achievement Duck
    Stale
    management

    Almighty Achievement Duck

    Gather oh my delicious meatbags; cast off thought, abdicate reason, and witness the glory of the almighty achievement duck.

  35. Alpha Armoury
    management

    Alpha Armoury

    Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.

  36. Alpha Crafts
    Stale
    management

    Alpha Crafts

    Features This mod answers a very simple question: Stardew Valley?

  37. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  38. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  39. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  40. Amorphous style pack
    Stale
    management

    Amorphous style pack

    Contents This mod has added a series of amorphous style weapons and some furniture styles.

  41. Ancient amorphous threat
    management

    Ancient amorphous threat

    DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.

  42. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  43. Ancient Charged Arms
    management

    Ancient Charged Arms

    A companion mod for my other mod , adds 8 mech flavored charge weapons, with CE and Muzzle Flash support Includes Additional ammo for CE, if you don't like the op ammo you can adjust the spawn chance of the op ammo.

  44. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  45. Ancot Library
    Stale
    management

    Ancot Library

    Framework of Ancot's Races.

  46. Animal Gear
    Stale
    management

    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  47. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  48. Anomaly Research Asteroid
    Stale
    management

    Anomaly Research Asteroid

    Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.

  49. Anti-Air and Anti-Mortar
    Stale
    management

    Anti-Air and Anti-Mortar

    New Update new art has the other one will be re-used on a cryo turret i am working on This mod adds: - an anti-mortar turret, which can intercept mortar shells; - a vanilla texture for AA gun from "Wall Defenses" mod; - a recipe and research to craft persona core Mod made by Kits

  50. AOTC Armor Retexture
    No 1.6
    combat

    AOTC Armor Retexture

    This is a simple retexture for the armor from the AOTC mod.

  51. ApplyPressure
    Stale
    management

    ApplyPressure

    Add a feature that allows pawns to hold on to their wound to reduce bleeding instead of crawling.

  52. Archotech Armament Addon
    Stale
    weapons

    Archotech Armament Addon

    To preface this mod. Yes, this is another addon, yes I was supposed to finish Handwear and Footware, but this was quicker. Current version - 1.1 (NOT related to core game compatibility) Notable changes: - Removed Patch operations, instead, added <thingsetmaker> with rewardstandar

  53. Archotech+ (Continued)
    Stale
    management

    Archotech+ (Continued)

    Update of Biscuits mod - Added option to turn off the De-Aging - Added Harmony to requirements since its needed from 1.

  54. Arknights-Compatibility
    Stale
    management

    Arknights-Compatibility

    The MOD has been renamed Now it is not only compatible with AlienRaces, but also considers providing compatibility support for other mods.

  55. Ascension Megacorp
    ↑ Updated
    management

    Ascension Megacorp

    Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.

  56. Auto Ability
    management

    Auto Ability

    Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)

  57. Auto-Cut Blight
    No 1.6
    management

    Auto-Cut Blight

    Automatically designate blighted plants to be cut.

  58. AutoBlink
    management

    AutoBlink

    This mod is a small framework that adds an automatic teleportation feature for pawns while they are moving.

  59. Autocleaner
    Stale
    management

    Autocleaner

    ABOUT Adds Autocleaner, an autonomous robotic vacuum cleaner to the game.

  60. Bad People
    Stale
    management

    Bad People

    Version 1.2.1 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Description This addon will allow pawns becoming depraved or cannibals. This will happen when pawn will participate in some actions like executing prisoners, or eating lot of human flesh. Deprave

  61. Bean's Turret Pack
    Stale
    combat

    Bean's Turret Pack

    Adds 3 new turrets and 1 new manable turret that can be researched and built from the security tab.

  62. Beauty Matters
    Stale
    management

    Beauty Matters

    You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?

  63. Better Atomizer
    No 1.6
    management

    Better Atomizer

    The Better Atomizer A simple mod that makes the atomizers added in biotech not suck.

  64. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  65. Better Stacktraces
    Stale
    management

    Better Stacktraces

    Better Stacktraces After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier.

  66. Better Traders Guild
    management

    Better Traders Guild

    About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.

  67. Between the Stars
    management

    Between the Stars

    Between the Stars is a new mod that attempts to smoothly mix up and utilize more vanilla and DLC content.

  68. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  69. Bill Doors' Plasma Weapons
    No 1.6
    weapons

    Bill Doors' Plasma Weapons

    1.5 compat for this mod is out, though there're something unexpected turned out broken when I was updating. so be wary of further unnoticed problems This mod added a series of plasma weapons, with emphasis on unique, automated ammo system, available in both vanilla and CE. Trivia

  70. Biological Warfare
    Stale
    management

    Biological Warfare

    Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.

  71. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  72. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  73. Build From Inventory
    No 1.6
    management

    Build From Inventory

    Construction will use things in your colonist or pack animal's inventory.

  74. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  75. Butcher Spoiling First
    Stale
    management

    Butcher Spoiling First

    Butcher Spoiling First This mod ensures your colonists always butcher the corpse that's closest to spoiling, minimizing waste of meat and leather.

  76. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  77. Cash Register (Continued)
    Stale
    management

    Cash Register (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  78. CE Custom Ammo
    Stale
    weapons

    CE Custom Ammo

    Adds the ability to create custom Combat Extended ammo from various materials.

  79. CE Anomaly Buff
    Stale
    management

    CE Anomaly Buff

    Warning: Due to obelisk HP change, if you have any obelisks on the map they may or may not instantly trigger.

  80. CE Manual Patcher
    management

    CE Manual Patcher

    Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.

  81. CE rebalanced anomaly
    Stale
    management

    CE rebalanced anomaly

    Anomaly balance for CE Since it´s announcement, I wanted Anomaly to basically be a pay-to-lose DLC (like CE + royalty), so I decided to make a patch to try to achieve that.

  82. CE: Armor-Piercing Special
    Stale
    combat

    CE: Armor-Piercing Special

    I always disliked how quickly SMGs and especially pistols fall off in CE once raiders start to get proper armor.

  83. Change DevSpeed
    Stale
    management

    Change DevSpeed

    - Enable Game Speed: Ultra fast without developer mode - Add ultra fast speed icon - Can change the multiplier of the Ultra fast speed.

  84. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  85. Choose Where To Land
    management

    Choose Where To Land

    Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.

  86. Choose Your Medicine
    management

    Choose Your Medicine

    First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg.

  87. Cinders Eroded Weapons Extended (Forked)
    ↑ Updated
    weapons

    Cinders Eroded Weapons Extended (Forked)

    Before walker turrets and war machinery officially saw service on the wasteland, the Cinders' fighting was no different from the bloody strife in every corner of this universe—endless cannon fodder was herded onto charred battlefields, either charging in rust-eaten vehicles or co

  88. Circuit Breaker
    Stale
    management

    Circuit Breaker

    📦 Overview 🕹️ Circuit breakers automatically switch off and stop power surges (⌁Zzzt⌁) from reaching batteries.

  89. Cinders of the Embergarden
    Stale
    management

    Cinders of the Embergarden

    Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs

  90. Clean Pathfinding 2 Continued
    No 1.6
    management

    Clean Pathfinding 2 Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  91. Combat Effects for Combat Extended (Continued)
    ↑ Updated
    combat

    Combat Effects for Combat Extended (Continued)

    Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.

  92. Stale
    management

    Colonist Tech Background

    All characters are given one of four technological background traits: pre-industrial, industrial, spacer and transcendent.

  93. Combat Extended Propellant
    Stale
    furniture

    Combat Extended Propellant

    Description This mod makes Combat Extended industrial tech ammunition more time consuming to manufacture, and require propellant to craft.

  94. Combat Extended Realistic Animal Stats
    Stale
    combat

    Combat Extended Realistic Animal Stats

    Long ago, Combat Extended had patches that adjusted the health and body size of each animal to more realistic values, as well as increased the chance of hitting an animal's internal organs.

  95. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  96. Crafting Table
    Stale
    management

    Crafting Table

    On this day full of significance, people in Rimworld have invented something good, an ultimate solution to make everything.

  97. Consistent Textures
    management

    Consistent Textures

    What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run

  98. Crypto Arsenal
    Stale
    management

    Crypto Arsenal

    Description: Adds 8 Crypto Weapons and a Shield based on Cryptoaxe and Cryptobolter from Vanilla Quests Expanded - Cryptoforge, and drafting stances for them Balance: These weapons are all balanced around Cryptoaxe and Cryptobolter, some maybe a bit better.

  99. Cursed Guns
    Stale
    weapons

    Cursed Guns

    Adds a couple of firearms described as 'cursed' within the gun community.

  100. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  101. Customize Weapon
    weapons

    Customize Weapon

    Customizable Weapons Maximize your weapon's potential!

  102. CyberNet
    Stale
    management

    CyberNet

    Body parts that fail when the internet goes out!

  103. Cyanobot's Genes
    Stale
    management

    Cyanobot's Genes

    Mod Content Around 100 new genes, cosmetic and functional.

  104. Cybernetic Warfare and Special Weapons (Continued)
    Stale
    weapons

    Cybernetic Warfare and Special Weapons (Continued)

    Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.

  105. Cybranian - Diseases+
    Stale
    management

    Cybranian - Diseases+

    About This mod will significantly expand the list of diseases and add unique mechanics.

  106. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  107. Defensive Machine Gun Turret Pack
    Stale
    weapons

    Defensive Machine Gun Turret Pack

    An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.

  108. Deep And Deeper
    Stale
    management

    Deep And Deeper

    Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh

  109. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  110. DefLoadCache
    management

    DefLoadCache

    DefLoadCache DefLoadCache caches the result of RimWorld's XML def loading and patch application, so repeat launches with the same mod list skip the two slowest stages of startup.

  111. Desolate Moon
    management

    Desolate Moon

    Now works with old saves adding itself onto existing saves to let you explore them in older colonies!

  112. Die for me (Continued)
    Stale
    management

    Die for me (Continued)

    Update of Huddicles mod - Added the Antigrain-version as it seemed useful - Removed the research tab - Added Achievements Die For Me!

  113. Diplomatic Tariffs
    Stale
    management

    Diplomatic Tariffs

    Sick of trade prices only being dependant on your colonists' charm?

  114. Diner Supplies
    Stale
    management

    Diner Supplies

    ****Diner-Themed Props mod**** - Drinks: Soda, Soda Can, Empty Soda Cups - Meals: Burger, Pancakes and Coffee, Burger Combo - Sides: Side A (Taco and Dogs), Side B (Salad and Pies) - Misc: Burger Box, Menu Papers, Trays (A, B, C) .

  115. Do Something for Idle
    Stale
    management

    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  116. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  117. Door Clearance Continued
    Stale
    management

    Door Clearance Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  118. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  119. Drafted Auto-Combat
    Stale
    combat

    Drafted Auto-Combat

    Adds drafted auto-combat feature for any draftable player-controlled pawn.

  120. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  121. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  122. Dubs Bad Hygiene - Thirst
    Stale
    medical

    Dubs Bad Hygiene - Thirst

    Thirst add-on for Dubs Bad Hygiene Lite This mod adds thirst features and buildings from the full version of Dubs Bad Hygiene into the Lite version of the mod.

  123. Dubs Central Heating
    Stale
    management

    Dubs Central Heating

    Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.

  124. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  125. Ducks' Insane Skills
    No 1.6
    management

    Ducks' Insane Skills

    This mod is not being supported anymore You can check out Endless Growth for later Rimworld versions here: Have you ever thought that the standard 20 level cap limit on skills was too limiting?

  126. Ducks' No Limits - Ideology (Continued)
    Stale
    management

    Ducks' No Limits - Ideology (Continued)

    Update of iwishforduckss mod If you are using Vanilla Ideology Expanded, that mod overrides the limitations so you will have to use their settings to define the limits instead.

  127. Eating without a table is a war crime
    Stale
    management

    Eating without a table is a war crime

    Mood debuffs from eating without a table is increased to -25 in order to add realism to the colonist's reaction to having to suffer through the unimaginable hell of eating on the floor.

  128. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  129. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  130. Empire -100 goodwill in scenarios Fix
    management

    Empire -100 goodwill in scenarios Fix

    Mod Description This mod aims to address a core limitation of the official Royalty DLC: when players start a game using a non-vanilla scenario or race, the Empire defaults to treating the player as a permanent enemy (relations locked at -100 and cannot be improved).

  131. Empire Refactored
    ↑ Updated
    management

    Empire Refactored

    This mod has nothing to do with the Empire faction added by the Royalty DLC.

  132. EndlessGrowth
    Stale
    management

    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  133. Engine Industries
    Stale
    management

    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  134. Epic Siege (Continued)
    management

    Epic Siege (Continued)

    Original mod by Thumb If the original author requests it, I will remove this update.

  135. Eternal Pawns
    management

    Eternal Pawns

    Eternal Pawns The main goal of the "Eternal Pawns" mod is to transform the endless stream of randomly generated NPCs into a logical, living population.

  136. Even More Linkables Reupload
    management

    Even More Linkables Reupload

    DO NOT ADD MID-SAVE IF YOU HAVE UNDERGROUND ORE DEPOSITS ON YOUR MAP (if you have discovered any using the scanner.

  137. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  138. Faces of the Rim - Facial Animation
    No 1.6
    management

    Faces of the Rim - Facial Animation

    Update to support 1.5 version, (mod was compatible before, but now it won't appear as outdated anymore). Added tons of new textures (eyes, mouths and skin textures). About 50 new textures, including eyes, eyebrows, heads, skin imperfections... (Severe scars and wrinkles do not ap

  139. Faction Control (1.4-1.6)
    Stale
    management

    Faction Control (1.4-1.6)

    If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.

  140. Faction Display Fix
    Stale
    management

    Faction Display Fix

    Details Vanilla RimWorld does not account for setups with many modded factions.

  141. Fashion Wardrobe
    Stale
    management

    Fashion Wardrobe

    Add a button in the equipment bar, click to open the clothing wardrobe to customize the clothing display and add fashion; Fashion can overlay the original clothing image;Just support the vanilla humans for now; Support Apparel Paper Pattern Mod; Test for Alien Race is as follows:

  142. Faster Boss Summons
    Stale
    management

    Faster Boss Summons

    After doing some digging, I learned that mech bosses could take up to 3 days before they finally decide to land on your base.

  143. Fissionsalt Generator
    management

    Fissionsalt Generator

    Greetings, Frens! Previously invented long ago by mental shizophreniacs, this mod sends an simple new generator into your rimworlds, the 'Fissionsalt Cell'! Very simply, this piece of accessible technology grants the player energy out of uranium! I admit to find it questionable t

  144. Fixed Pawn Generate
    management

    Fixed Pawn Generate

    This mod provides a way to generate fixed characters by writing an XML configuration file UPDATE Added support to Xenotype.

  145. Fleshmass Regeneration
    Stale
    management

    Fleshmass Regeneration

    - Description - Combine a unique drop from the Dreadmeld and a Fleshmass Nucleus with the research and technology of the Fleshmass Heart to implant your colonists with unmatched regeneration.

  146. Follow Target
    management

    Follow Target

    Simple mod to order a pawn to follow another pawn, through the right-click context menu.

  147. Food Poisoning Investigator
    management

    Food Poisoning Investigator

    This provides the orders and tools to track down contaminated meals, investigate suspicious stacks, and dispose of compromised meals before they take down your entire colony.

  148. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  149. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  150. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  151. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  152. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  153. Gas Traps And Shells
    Stale
    management

    Gas Traps And Shells

    ***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help*** By popular demand I am adding a button for this: Support me on Ko-fi This is an update to a great mod from Distman, he has given me permission to take o

  154. Gastronomy (Continued)
    Stale
    management

    Gastronomy (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  155. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  156. Gene Fabrication
    ↑ Updated
    management

    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  157. Gene Ripper
    Stale
    management

    Gene Ripper

    Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an

  158. Gene Trader
    Stale
    management

    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  159. Geneva Checklist
    Stale
    management

    Geneva Checklist

    Ever wanted a full, detailed tally of every war crime you've commited throughout your playthrough?

  160. Geological Landforms
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  161. GHJ's Grenade Pack
    Stale
    weapons

    GHJ's Grenade Pack

    Overview A vanilla-friendly pack that adds 8 additional grenade types for more variety and tactical depth, with a focus on specialized advancements of the vanilla frag grenades.

  162. Giant imperial turret
    Stale
    combat

    Giant imperial turret

    Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions.

  163. Giant imperial turret reel patch
    Stale
    combat

    Giant imperial turret reel patch

    由于巨型自动加农炮的弹药消耗非常的夸张 联系原作者Mo后表示他不会增加弹药管道系统,因为要平衡火力,有需求自己做.

  164. Glitter Tech
    Stale
    management

    Glitter Tech

    GlitterTech adds a ton of shiny new and futuristic items found on the richer developed Glitter worlds.

  165. GlitterNet
    Stale
    management

    GlitterNet

    Feed the beast, get efficiency gains.

  166. Gloomy Face mk2
    Stale
    management

    Gloomy Face mk2

    Mod update Gloomy Face mk2 I am not a mod author at the request of the author, I will remove this mod mod in test , write if it works or not ;) You can voluntarily support me here:

  167. Gloomy Hair mk2 FORKED
    Stale
    management

    Gloomy Hair mk2 FORKED

    Forked version of Gloomy hair mk2 for Biotech Gene system Version 1.

  168. Gloomy Hair - Upscaled
    No 1.6
    management

    Gloomy Hair - Upscaled

    HD Upscaled and redrawn version of Gloomy Hair MK2 - Four times the texture quality!

  169. GloomyFurniture
    furniture

    GloomyFurniture

    A mod pack that adds old-fashioned furniture and decorations.

  170. Go Away Eye Strain!
    Stale
    management

    Go Away Eye Strain!

    Want to get pretty eyeballs to go alongside this patch?

  171. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  172. Go the Fork to Sleep
    Stale
    management

    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  173. Gore Upon Dismemberment
    Stale
    management

    Gore Upon Dismemberment

    This mod is no longer maintained, you can check the new one About This mod adds gore to the base game, whenever your pawn loses large body parts(like limbs), they will be spawned on the ground.

  174. Goosegun
    No 1.6
    weapons

    Goosegun

    Goosegun adds a gun that shoots geese.

  175. GravTech
    management

    GravTech

    Gravcores... They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech. This modification allows you to create

  176. Grudges!
    Stale
    management

    Grudges!

    Grudges! Someone kill a pawn? Someone kill a pet? Caravan ambushed and your favorite pawn killed without any way to get revenge? Well fear no more for the Grudge system allows you to kill those miscreants and bathe in their blood, while getting a colony wide mood boost for doing

  177. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  178. Hardworking KEMOMIMIHOUSE
    Stale
    management

    Hardworking KEMOMIMIHOUSE

    手なづけた後は調教作業でスタックする場合があります。優先度タブで調教のチェックを外すか、データをロードしてください。 After taming, you may encounter a stack during training.

  179. Health Display
    Stale
    management

    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  180. hellbombpack
    Stale
    management

    hellbombpack

    Hellbombs. It looks like Hellbombs. They really send a message: liberation is big, loud, and happening all around you. It gets the spirit of democracy soaring, and gets a lot of other things soaring, too, like buildings, Bile Titans, and Automaton industrial sites. Now, imagine y

  181. Heavy Autocannon Turret
    Stale
    combat

    Heavy Autocannon Turret

    -Look at this! -What? -A shield core! Maybe we can stuff this thing in the turret. -I guess you're right. Add a Heavy Autocannon with a 3x3 footprint Vanilla: Damage: 80 Direct hit damage +30 Bullet fragmentation damage (split evenly across body parts) +30 Explosion damage Armor

  182. HellDivers Weapon Pack
    Stale
    weapons

    HellDivers Weapon Pack

    While the pawn were resting at dining room, a team of center-airdropped into the colony's bedroom and smashed the bedroom's legendary bed.

  183. Hidden Enemy Bio (Continued)
    management

    Hidden Enemy Bio (Continued)

    Update of cjgunnars mod - Included some more information in the tooltips for hidden attributes - Added the Chinese translation by BUyue and the Russian translation by Osetrokarasek Hides the Bio of enemies and prisoners until their resistance is low enough.

  184. Hospital
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  185. Hospitality (Continued)
    management

    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  186. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  187. Hospitality: Vending machines
    Stale
    management

    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  188. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  189. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  190. Ideology Scavenger Role
    Stale
    management

    Ideology Scavenger Role

    Опачки! Add an IdeoRole named Scavenger. Scavengers are lowly rodents who roam from ruin to ruin, scavenging for relics and corpses. They live by picking and stealing, and they don't craft, sow, or store knowledge. All they can do is walk, burrow, pry, carry, flee, and endure. Fu

  191. Ideology symbols as Ideograms
    Stale
    management

    Ideology symbols as Ideograms

    Adds ideology symbols from the base game and VE Ideology Icons and Symbols (If you have it installed) as ideograms/ritual spots for your colonists to use as a normal ideogram.

  192. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  193. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  194. Ion Weaponry (Continued)
    Stale
    weapons

    Ion Weaponry (Continued)

    Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.

  195. ISEKAI RPG LEVELING
    management

    ISEKAI RPG LEVELING

    New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu

  196. Joint Battles (Continued)
    Stale
    management

    Joint Battles (Continued)

    Original mod by SalmonToastie, Taranchuk If the original author requests it, I will remove this update.

  197. JumpLifter
    Stale
    management

    JumpLifter

    Are 600kg capacity lifters still not enough?

  198. Just Equip It
    Stale
    management

    Just Equip It

    Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?

  199. [CNEIO] Just Help For Me
    management

    [CNEIO] Just Help For Me

    "I need some backup!" you scream into the comms console. Your ally receives the request, takes one look at the several hundred mechanical centipedes surrounding your base, and decides to send their five best warriors armed with five of their finest autopistols. And your relations

  200. kemomimihouse
    Stale
    management

    kemomimihouse

    It is a mod that adds nine animal-ear girls dispatched from a certain self-made game (under construction).

  201. kemomimihouse Kz
    Stale
    management

    kemomimihouse Kz

    综述: 后缀「Kz」就是扩展,意为《兽耳屋 (kemomimihouse)》的扩展,原作者psyche。 反馈可以去贴吧,日志截图更方便。 自带了补全汉化,修改自原版内置,作者Nekoshi,翻译的很棒。 「勤工」负责工作娱乐等「行为 job」,Kz 负责具象内容扩充。 封面是最初版本,内容早已面目全非,更新到哪算哪。 生成与替换: 默认每种一只,管控所有生成渠道,非法生成会在「第二帧」自动删除。 模拟生态野生,会定期在基地地图生成不重复的兽耳娘,并警示位置。 美洲狮,黑豹,山羊、雪兔,红狐狸,北极狼,绵羊,拉布拉多犬,可以手术变为兽耳娘。 替换尸体为魂

  202. Kid-Sized Explosive Belts
    Stale
    weapons

    Kid-Sized Explosive Belts

    Adds a kid-sized version of the explosive belt accessory from Vanilla Apparel Expanded — Accessories.

  203. Land On Anything
    Stale
    management

    Land On Anything

    Compatibility with Vanilla Gravship expanded To get rid of damage from obstruction when using VGE install No Landing Damage for Vanilla Gravship Expanded.

  204. Launch Sites Expire
    Stale
    management

    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  205. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  206. Life Lessons
    Stale
    management

    Life Lessons

    Have you ever questioned how that tribal you just recruited is suddenly able to build all of the advanced technological marvels that your colony has unlocked?

  207. Local's CE Advanced Guns
    weapons

    Local's CE Advanced Guns

    V SUBMODS V Advanced Guns Extra 10 advanced guns of Industrial, Spacer and Ultra tech levels.

  208. Local's CE GAU-19
    Stale
    management

    Local's CE GAU-19

    An overpowered .50cal gatling gun turret. Requires 400 steel, 12 components to build and 250w to power. Combat Extended is required. Compatible with the Muzzle flash mod.

  209. Local's CE Launchers
    Stale
    management

    Local's CE Launchers

    Diverse arsenal of can openers for all uses and wealth levels.

  210. Locks
    Stale
    management

    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  211. Log After Def Error
    No 1.6
    management

    Log After Def Error

    Haha, look familiar? Parsed xxx as int are happening all over the rimworld, right now! Unless you make the most import decision in your life.🫰 Prove to yourself that you have the strength of courage to be bugfree. ⛑️ Join... the LADE👍 Print the details of the def if there is er

  212. Low-Tech Ship pack for SOS2
    Stale
    management

    Low-Tech Ship pack for SOS2

    IT IS RECOMMENDED TO USE THIS SUBMOD WITH THE GITHUB BUILDS OF SOS2, It will work with the steam version, however on steam THE GRAND BATTLESHIP WILL NOT SPAWN CORRECTLY, you have been warned.

  213. M.I.S. - Sponsor Affiliated
    No 1.6
    management

    M.I.S. - Sponsor Affiliated

    本mod性质仅供娱乐不和本体有任何直接关联,仅收录开发组内的自设角色以及赞助者们的定制内容,以感谢各位玩家对本mod的大力支持。 qq1群:752161330 (严禁键政) qq2群:756879005 (比较自由) 如在游玩中遇到困难请加群咨询管理员。 祝各位游戏愉快。 本mod开发时间跨度非常之大,制作组成员也非常的劳累,为mod花费大量精力,如果各位有能力的话可以扫下方二维码赞助一下编程和画师,再次感谢大家对该mod的支持和喜爱,在联系制作人之后赞助一定金额我们会为您定制属于自己的干员加入新的“开发者&赞助者拓展干员包”

  214. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  215. Manipulator Beam Emitter
    management

    Manipulator Beam Emitter

    Tractor Beam Hauler Introduction Adds a tractor beam manipulator inspired by Cosmoteer, along with an automatic version.

  216. Map Mode Framework
    Stale
    management

    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  217. Map Vehicles
    management

    Map Vehicles

    Overview Add four vehicles with map using the Vehicle Map Framework.

  218. Mateba 5R-577
    No 1.6
    management

    Mateba 5R-577

    This mods adds a single heavy hand cannon.

  219. Mech Work Tab
    Stale
    combat

    Mech Work Tab

    Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.

  220. Mechanitor Encounters
    Stale
    management

    Mechanitor Encounters

    This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!

  221. Mechanization - MobileWorker
    No 1.6
    management

    Mechanization - MobileWorker

    Added Mobile Worker from Iron Blooded Orphans into Rimworld Announce to you Mechanization, a mod series about Mecha and Mecha-liked Vehicles.

  222. Mechanoid Upgrades - Archotech
    Stale
    management

    Mechanoid Upgrades - Archotech

    This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.

  223. Mechanoid Waiter
    Stale
    management

    Mechanoid Waiter

    Description Adds a mechanoid that can work as a Waiter for a Restaurant using the Gastronomy mod.

  224. Mechs and Animals for NPC Factions
    Stale
    management

    Mechs and Animals for NPC Factions

    A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.

  225. Medicines+
    Stale
    management

    Medicines+

    From the original 1.2 post (all credits to Atlas): Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire? Medicines+ allows you to do such things at any tech level in game with over: -5 New Medicines For Tri

  226. MedPod
    management

    MedPod

    MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

  227. Melee Animation
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  228. Meme-Superpack
    Stale
    management

    Meme-Superpack

    Mr Samuel Streamer Expanded Universe meme superpack Have you ever wanted all the silly nonsense of a Mr Samuel Streamer series in one pack then oh boy you found the right mod.

  229. Metalhorror Scanner
    Stale
    management

    Metalhorror Scanner

    The Mod adds a simple device capable of detecting a metalhorror carrier.

  230. Mid-Save-Saver Continued
    Stale
    management

    Mid-Save-Saver Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  231. Micro Comms Console
    Stale
    management

    Micro Comms Console

    Simply adds a single new building, a 1x1 comms console, unlocked at the same time as the normal one with the costs being less steel but 2 advanced components instead of 4 components.

  232. MigCorp - Skiptech
    management

    MigCorp - Skiptech

    MigCorp - Skiptech adds buildable skipdoors to the game, allowing your pawns to instantly teleport to other skipdoors on the same map, with more Skiptech coming soon (or whenever)!

  233. Misc. Endgame
    Stale
    management

    Misc. Endgame

    And if thy survive the onslaught by a pair of moon, this will be your price ol' civic right in thee harvest soon.

  234. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  235. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  236. Mod Error Checker
    Stale
    management

    Mod Error Checker

    The mod will check other mods for various errors and show them on startup with mod names.

  237. Mono Weapons Pack
    Stale
    weapons

    Mono Weapons Pack

    Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.

  238. More Archotech Implants
    Stale
    management

    More Archotech Implants

    Adds a new archotech implant and three additional archotech versions of existing implants.

  239. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  240. More Genes
    Stale
    management

    More Genes

    A simple mod that add more genes about vanilla traits, health, and immute.

  241. More Hemogen Genes
    Stale
    management

    More Hemogen Genes

    Adds a few Hemogen related genes that make it more of a "reserve of biological strength" than "Vampire power".

  242. More Hunter Drones
    Stale
    management

    More Hunter Drones

    ⚙️ More Hunter Drones "They don’t wait.

  243. More Linkables
    Stale
    management

    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  244. More Pause Events
    Stale
    management

    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  245. More Prop Categories
    Stale
    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  246. More Ritual Seats
    management

    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  247. More Vanilla Textures
    Stale
    management

    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  248. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  249. Multi-Doctor Surgery
    Stale
    medical

    Multi-Doctor Surgery

    🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!

  250. Much More Turrets
    Stale
    combat

    Much More Turrets

    让大家久等了,说声抱歉。 依然感谢比师傅。 支持CE,内置中文。 Also contains english version.

  251. Multiplayer - Custom Tickrates
    No 1.6
    management

    Multiplayer - Custom Tickrates

    Support me on Ko-Fi: This mod allows for a fine-tune configuration of the tickrate in a Multiplayer game.

  252. MyRoom - I want that (Continued)
    Stale
    management

    MyRoom - I want that (Continued)

    Update of alicetries mod - Added setting for level of impressiveness wanted - Added setting for minimum space wanted - Pawns will not place larger items where they block the doorway - Pawns will try to place items along the wall if possible - Rotatable objects placed along a wall

  253. No Blush - Vanilla Facial Animations
    Stale
    management

    No Blush - Vanilla Facial Animations

    What is this? It makes them not blush. Okay! Okay! okay Supports - Vanilla Textures Expanded - Facial Animation - Reel's Facial Animation Textures

  254. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  255. No Max Bills: Redux
    Stale
    management

    No Max Bills: Redux

    Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit.

  256. No More Lethal Damage Threshold
    Stale
    management

    No More Lethal Damage Threshold

    Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?

  257. No Mouths - Vanilla Facial Animations
    Stale
    management

    No Mouths - Vanilla Facial Animations

    What is this? I made this mod for a friend of mine who loved the presence of eye variation and animations, but thought the mouths were too much. I kinda agree, but also I'm not sure. In any case, the option should exist for those who want it. This mod just retextures every mouth

  258. No Starting Research
    Stale
    management

    No Starting Research

    Allows you to start without research || This mod allows you to choose whether to start with starting research (vanilla start) by leaving everything as is, without playing with any options or without anything already researched by choosing one of the basic scenarios or by going in

  259. No Quests Without Comms
    Stale
    management

    No Quests Without Comms

    This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.

  260. Non-Lethal: Re-Examined
    Stale
    weapons

    Non-Lethal: Re-Examined

    Sometimes, less lethal violence is the answer, however I wish we had some more options.

  261. Not on Purpose!
    Stale
    management

    Not on Purpose!

    "殖民者意外误伤盟友不再影响关系 —— 毕竟子弹比友谊更诚实! 现在你可以毫无顾忌地将盟友当作人肉盾牌,同时发射末日火箭了。 本模组可避免因非故意行为(未直接锁定目标)对友方单位造成伤害时的派系关系惩罚。 适用场景: 流弹波及、范围爆炸误伤 例外情况: 手动选定友军作为攻击目标仍会扣除好感度 兼容性: 兼容Combat Extended和Not My Fault 警告: 本模组存在显著平衡性问题,玩家可通过多种漏洞利用手段无惩罚伤害访客及友军获取利益。" "Colonists accidentally harming allies no longer a

  262. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  263. Nuclear Fire
    Stale
    management

    Nuclear Fire

    Genhellfire's answer to Pirates, Tribals and mechs oh my!

  264. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  265. Orbital_Support(轨道打击支援)
    Stale
    management

    Orbital_Support(轨道打击支援)

    Three new spacecraft buildings have been added:laser strike system, orbital strike center, and engineering port.

  266. Pacing Manager
    management

    Pacing Manager

    What is this? This is a fully configurable tool for you as a user/developer to pace your game however you'd like. This is a mod designed for people using large modlists with tech traversal, like my modpack. By default this mod does nothing. Features Multiply research points for a

  267. PA's God Hands
    management

    PA's God Hands

    Pa's God Hands Version: Wind, Rain, and Sonnets Note: If you experience corruption or texture transparency issues after the update, please resubscribe to the MOD to update to the latest fixed version.

  268. Packmule Gene
    Stale
    management

    Packmule Gene

    A simple mod which adds genes increasing carry capacity both in map and in caravan by +25/+50/+75kg which is 33%/66%/100% more than default.

  269. Pandora's Framework
    management

    Pandora's Framework

    Welcome to Pandora's framework, a mod which contains a collection of codes that will be used to a majority of my mods projects.

  270. Pawn Spawner Box
    Stale
    management

    Pawn Spawner Box

    adds a new building pawn spawner box A spawner box that spawns its corresponding pawn every 6 hours when light levels are below 45%.

  271. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  272. PBs New Ammunitions Pack
    ↑ Updated
    management

    PBs New Ammunitions Pack

    Many of these ammunition types are compatible with select vehicles in RimThunder and The Dead Man's Switch - Motorized.

  273. PBs Spike Missile Series
    management

    PBs Spike Missile Series

    CE-Only mod. Add Spike-SR and Spike-LR2. DMS(The Dead Man's Switch) series compatible. This is a lightweight mod that allows players to easily acquire top-attack trajectory guided weapons - the Spike-SR and Spike-LR2. You can get HEAT and Semi-Armor-Piercing High Explosive(SAPHE)

  274. Persona Mechanoid Pawns 2
    management

    Persona Mechanoid Pawns 2

    Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around?

  275. Plasma Weapons Pack
    Stale
    weapons

    Plasma Weapons Pack

    Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.

  276. Pocket Sand
    Stale
    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  277. Ponpeco Accessories
    management

    Ponpeco Accessories

    This is an accessory mod to dress up your colonists with individuality.

  278. Ponpeco Hair
    management

    Ponpeco Hair

    Anime-style hairstyles for both male and female pawns.

  279. Power++
    Stale
    management

    Power++

    WORKS WITH SAVES A wireless power mod : Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim.

  280. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  281. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  282. Prisoner Arena (Continued)
    management

    Prisoner Arena (Continued)

    Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

  283. Prisoner Recreation
    Stale
    management

    Prisoner Recreation

    Updated to be more compatible, thanks to Triel's awesome work!

  284. PrisonerRansom
    Stale
    management

    PrisonerRansom

    This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.

  285. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  286. Progression: Education
    management

    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  287. Progression: Gravship
    ↑ Updated
    management

    Progression: Gravship

    Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.

  288. Progression: Kitchen
    management

    Progression: Kitchen

    Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie

  289. Progression: Production
    management

    Progression: Production

    Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex

  290. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  291. Progression: Soundtrack
    management

    Progression: Soundtrack

    What is this? This is a massive community playlist of music nearly two years in the making of songs we think fits the alternate time periods of Rimworld. This is a very work in progress mod, and will be regularly tweaked to ensure it feels right. This is a serious passion project

  292. Progression: Storage
    storage

    Progression: Storage

    Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from

  293. Progression: Temperature
    management

    Progression: Temperature

    Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec

  294. Progression: Worlds
    management

    Progression: Worlds

    Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?

  295. Proximity (Continued)
    Stale
    management

    Proximity (Continued)

    Update of peladors mod - For detailed description, download the PDF - Performance optimizations by Taranchuk Important News Ashnal, another mod developer has taken it upon himself to adopt the functionality from Proximity.

  296. Punch Button
    Stale
    management

    Punch Button

    An unarmed prisoner is escaping!

  297. Psychology (unofficial) v1.1-1.6
    Stale
    management

    Psychology (unofficial) v1.1-1.6

    External 1.5 download with source files This is an unofficial update of The Word-Mule's Psychology mod for Rimworld v1.1. It's a complex overhaul to pawns social interactions, which adds psyche system where each pawns is unique (original 1.0 mod and full legacy description here:

  298. Quality Cooldown
    No 1.6
    management

    Quality Cooldown

    Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive.

  299. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  300. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  301. R&D - GodPawn
    Stale
    management

    R&D - GodPawn

    Ever wanted a colonist who's basically the main character?

  302. Rah's Vanilla Turrets Expansion
    Stale
    combat

    Rah's Vanilla Turrets Expansion

    Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.

  303. Raids For Me
    Stale
    management

    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  304. Raise specialist limit
    Stale
    management

    Raise specialist limit

    - Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.

  305. Random Chance
    Stale
    management

    Random Chance

    Discord: steveo.o steam: Scurvyez This mod gives random chances to all sorts of things including but not limited to the possibility of getting jade or gold from stone cutting instead of stone blocks and horribly ineffective cooks burning themselves at the stove. If you have any f

  306. Raise The Roof 1.5
    No 1.6
    management

    Raise The Roof 1.5

    Unofficial Update of Machine mod All credit goes to author for the work.

  307. Random Start
    Stale
    management

    Random Start

    Add a Random Colony Button to the Main Menu.

  308. RandomPlus
    Stale
    management

    RandomPlus

    Allow users to set a minimum specifications for pawn generation when using the randomize button.

  309. Rarr's Manhunting Rat Shells (Continued)
    Stale
    management

    Rarr's Manhunting Rat Shells (Continued)

    Update of TrahsPanda,Rarrs mod This mod adds shells that can be fired from mortars that, upon detonation, release FIVE ANGRY MANHUNTING RATS.

  310. Range Finder
    Stale
    management

    Range Finder

    Range Finder makes weapon range easy to see.

  311. NewRatkinPlus
    management

    NewRatkinPlus

    Ratkin Race Mod Ratkin Race Mod This mod adds a new race called Ratkin.

  312. Ratkin Knights+
    management

    Ratkin Knights+

    注意:新更新导致骑士会默认在发射飞船时作为访客离开,请在发射时取消“强制驱逐访客”选项! 注意:如果你的鼠鼠不睡觉,大概率是因为没吃饱饭,如果饭太远他们是不知道在哪里的! 为鼠族添加了我们精心制作的骑士团机制! 在空旷的房间内放置“骑士团祭坛” 将房间类型转变为“骑士礼堂” 招募各种风格不同,战力高强的骑士团友军! 调令!集结!挑战荣耀的试炼! (殖民者右键祭坛开启) 制作者 画师:ICEorANGE、小町蜂雀、羊羊羊乃乃乃、游荡的金楚糕、 文案:果粒鲜橙多 联动 鼠族异象:解锁“召唤黑暗骑士”研究后,可招募“鼠族圣骑士团” 失能机关:订阅失能机关:机动

  313. Ratkin Weapons+
    weapons

    Ratkin Weapons+

    More ratkin weapons. Added several ranged and melee weapons, including medieval and spacer weapons. It also includes some other content related to combat, such as ratkin candy making and some simple ratkin costumes. There may be occasional updates in the future, please feel free

  314. RBSE Hardcore Edition
    Stale
    management

    RBSE Hardcore Edition

    Rah's Bionics and Surgery Expansion - Hardcore Edition Main forum thread: Hello fellow rimworlders !

  315. RealDeathless
    No 1.6
    management

    RealDeathless

    RealDeathless - Even the brain is destroyed Added a new archite gene to the game, real deathless.

  316. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  317. Reasonable Components
    Stale
    management

    Reasonable Components

    This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.

  318. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  319. Reel's Facial Animation Textures
    Stale
    management

    Reel's Facial Animation Textures

    Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.

  320. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  321. Replimat
    management

    Replimat

    Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.

  322. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  323. Replimat Meals
    Stale
    management

    Replimat Meals

    Replimat Meals is an optional add-on for the Replimat mod, providing a selection of Old Earth meal recipes for your food replicators.

  324. Research Data
    management

    Research Data

    An add-on mod trying to add a bit more player interaction.

  325. Research Papers
    management

    Research Papers

    Produce research papers from your research projects.

  326. Research Whatever
    Stale
    management

    Research Whatever

    When research subject is not selected, pawns just choose the cheapest one on their own.

  327. Resource Delivery Helper
    management

    Resource Delivery Helper

    In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.

  328. RIM Enchantment Craft
    ↑ Updated
    management

    RIM Enchantment Craft

    RIM Enchantment Craft is a mod centered on equipment and weapon enhancement enchantments, adding a relatively complete enchantment system to the game, allowing your colonists to possess more powerful weapons and armor, as well as buildings or turrets.

  329. Rim War
    management

    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  330. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  331. RimCapitalism
    Stale
    management

    RimCapitalism

    RimCapitalism as the saying goes, everything is money, this mod aim to replace the cost of almost everything in the game with silver, item/cost/recipe/refuelable.

  332. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  333. RimField5042
    No 1.6
    management

    RimField5042

    Added vehicles and aircraft from BATTLEFIELD 2042 thanks:Samael Gray, Anthitel,AOBA,Float,dronecadge CE compatible

  334. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  335. RimMonitor
    Stale
    management

    RimMonitor

    Monitor your RimWorld game This mod is work in progress Having a second screen is highly recommended If you like watching your RimWorld game and have a second screen, this mod is for you.

  336. RimOutbreak (Continued)
    Stale
    management

    RimOutbreak (Continued)

    Original mod by DrPeter If the original author requests it, I will remove this update.

  337. RimQuest (Continued)
    Stale
    management

    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  338. RimThunder - Apocalypse
    No 1.6
    management

    RimThunder - Apocalypse

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  339. RimThunder - Ardennes Assault
    No 1.6
    management

    RimThunder - Ardennes Assault

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  340. RimThunder - Breakthrough
    Stale
    management

    RimThunder - Breakthrough

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  341. RimThunder - Cold Front
    Stale
    management

    RimThunder - Cold Front

    in the past, there was a trend which television show producer from midWorld and GlitterWorld using the entire planet as a stage to shoot so-called war shows in rimworld.

  342. RimThunder - Desert Sabre
    No 1.6
    management

    RimThunder - Desert Sabre

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  343. RimThunder - Eastern Skies
    No 1.6
    management

    RimThunder - Eastern Skies

    Credits Preview art made by Bread Mo if you have any issue using the mod please report in if you like my works and are willing to support me via.

  344. RimThunder - Enduring Freedom
    management

    RimThunder - Enduring Freedom

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  345. RimThunder - Flashpoint
    No 1.6
    management

    RimThunder - Flashpoint

    A group of trade fleets arrived at the edge of the world, selling war machines to the stateless people of the world.

  346. RimThunder - Lake Ladoga
    No 1.6
    management

    RimThunder - Lake Ladoga

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  347. RimThunder - Liberty of Delivery
    No 1.6
    management

    RimThunder - Liberty of Delivery

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Earth.

  348. RimThunder - Red Cavalry
    No 1.6
    management

    RimThunder - Red Cavalry

    A group of trader fleets are arrived the sector of rimworld, sellingindustry techs and replicas of those old war machines from theSecond Earth War.

  349. RimThunder - Roaring Tiger
    Stale
    management

    RimThunder - Roaring Tiger

    There was once a time when Glitterworld television producers used entire planets as staged battlegrounds to shoot and broadcast "War Drama" for the galactic audience.

  350. RimThunder - Royal Guard
    No 1.6
    management

    RimThunder - Royal Guard

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  351. RimThunder - Talvisota
    No 1.6
    management

    RimThunder - Talvisota

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  352. RimThunder - Torrent Pioneer
    No 1.6
    management

    RimThunder - Torrent Pioneer

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  353. RimThunder - Warhorse of Reich
    No 1.6
    management

    RimThunder - Warhorse of Reich

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  354. RimThunder - Way to Samurai
    No 1.6
    management

    RimThunder - Way to Samurai

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  355. RimThunder - Zarya
    Stale
    management

    RimThunder - Zarya

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  356. Rimworld QoL Tweaks
    Stale
    management

    Rimworld QoL Tweaks

    English This mod is a comprehensive RimWorld tweak hub, implemented via Harmony patches and fully toggleable at runtime — no restart needed.

  357. RimWorld Together (MULTIPLAYER)
    ↑ Updated
    management

    RimWorld Together (MULTIPLAYER)

    RimWorld Together is an open sourced and community driven mod that allows you to play MULTIPLAYER, with other people, in the same planet, at the same time, while keeping separate colonies and pace!

  358. Rocket's Medals
    management

    Rocket's Medals

    Allows you to award medals to colonists via award ceremonies.

  359. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  360. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  361. Rocky
    Stale
    management

    Rocky

    Introducing: Rocky Ever thought your colony could use some heavy-duty, mobile boulders?

  362. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  363. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  364. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  365. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  366. Scattered Flames Continued
    Stale
    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  367. Seamless Embrasures
    Stale
    management

    Seamless Embrasures

    When they match it's good, when they do it automatically with any mod retexture too?

  368. Security Clearance
    Stale
    management

    Security Clearance

    Yet another door locking mod for all of your needs, heavily inspired by Card Doors.

  369. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  370. Semi Random Research (Unofficial)
    management

    Semi Random Research (Unofficial)

    Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from.

  371. Sensible Factions
    management

    Sensible Factions

    VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.

  372. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  373. Shuttle Dock
    ↑ Updated
    management

    Shuttle Dock

    Adds buildable shuttle docks with reinforced, retractable roofs.

  374. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  375. Simple FX: Splashes Continued
    Stale
    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  376. Simple Leadership
    management

    Simple Leadership

    With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.

  377. Simple FX: Vapor...Revaporized
    Stale
    management

    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  378. Simple Restraint Belt
    management

    Simple Restraint Belt

    - INTRODUCTION - Have you ever had trouble with these issues when immobilizing an enemy or troublemaker?

  379. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  380. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  381. Small Furniture
    ↑ Updated
    furniture

    Small Furniture

    Note: This mod is a work in progress, and can be considered a trial run for the mod options.

  382. management

    Slave Recreation

    Ideology now gives you a second caste of 'unwilling tenants' so heck why not make them feel the need to recreate too?

  383. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  384. Smart Odyssey
    management

    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  385. Smarter Capture Them
    Stale
    management

    Smarter Capture Them

    Smarter Capture Them The original Capture Them: Not feeling like looking for free pawns to capture enemies before they bleed out?

  386. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  387. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  388. Sparkling Worlds - Full Mod
    Stale
    management

    Sparkling Worlds - Full Mod

    Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v

  389. Spread The Word (Continued)
    Stale
    management

    Spread The Word (Continued)

    Update of crazedmonkey231s mod - Opened the strings for translation A couple of simple harmony patches that aims to convert other factions to your ideoligion.

  390. SRALib
    ↑ Updated
    management

    SRALib

    一个主要为地砖的MOD提供支持的C#框架。

  391. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  392. SRTS Expanded (continued)
    Stale
    management

    SRTS Expanded (continued)

    New update! Odyssey and SRTS Features: SRTS was globaly reworked Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself! Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run Choose loc

  393. Stack XXL
    Stale
    management

    Stack XXL

    Stack XXL Increase the stack sizes however you wish!

  394. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  395. Stellic Arsenal
    management

    Stellic Arsenal

    Description: Content: Compatibility: Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.

  396. Storytellers Expanded - Sparkle
    management

    Storytellers Expanded - Sparkle

    Never gonna give you up, Never gonna let you down, Never gonna run around and desert you, Never gonna make you cry, Never gonna say goodbye, Never gonna tell a lie and hurt you.

  397. Talking Isn't Everything
    Stale
    management

    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  398. TD Enhancement Pack - Continued
    ↑ Updated
    management

    TD Enhancement Pack - Continued

    A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.

  399. Tech Advancing
    Stale
    management

    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  400. Tech-appropriate Roof Mote
    Stale
    furniture

    Tech-appropriate Roof Mote

    The default graphics shown when pawns build a roof is a generic steel corrugated roof.

  401. Technical map Vehicles
    Stale
    management

    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  402. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  403. Thick Roof Miner
    No 1.6
    management

    Thick Roof Miner

    When a thick roof collapses the roof is actually destroyed, but the collapsed rocks left behind are now much more durable and will take serious effort to remove.

  404. Tiered Mechs
    Stale
    management

    Tiered Mechs

    Tiered Mechs - Rimworld mod Adds new mech tiers with higher skill levels, speeds, and carry capacity.

  405. Titanfall 2-Ronin
    Stale
    management

    Titanfall 2-Ronin

    A mod based on an Exosuit framework, adding the Ronin Titan from Titanfall 2.

  406. Touhou Fumo
    management

    Touhou Fumo

    Added over 100 types of FumoFumo plushies, which can be crafted at the Fumo tailor bench after researching complex clothing.

  407. Tox Weapons Pack
    Stale
    weapons

    Tox Weapons Pack

    Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better.

  408. Trains of the Rim
    Stale
    management

    Trains of the Rim

    Trains of the Rim Overview Trains of the Rim revolutionizes your colony's bulk transportation options by introducing a railway vehicle system.

  409. Transmog (Fork)
    Stale
    management

    Transmog (Fork)

    Transmog (1.6 Update) This is a update of the original "Transmog" mod for RimWorld, updated to support version 1.6. 📜 Credits Original mod by zeus (Workshop page) 1.6 update by Bounty 🔧 Compatibility Incompatible with the original mod (disable one or the other) 💬 Feedback Issu

  410. Tribal Furniture
    ↑ Updated
    furniture

    Tribal Furniture

    A mod that adds tribal furniture variants as an alternative to modern looking furniture, similar to hoopstone rings and game-of-ur.

  411. Tribal Siege Raids
    management

    Tribal Siege Raids

    Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double

  412. Tribal Signal Fire (Continued)
    ↑ Updated
    management

    Tribal Signal Fire (Continued)

    Update of Cryusakis mod - Removed despawn on fuel empty - Fixed call-menu to just include visible factions - Can now be used during solar flare, since its not electric - Now requires pawn to see and manipulate instead of talking - Added option to limit contacts to Tribal-factions

  413. Triumphant Research
    Stale
    management

    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  414. Tunnelers ARE deep drills
    Stale
    management

    Tunnelers ARE deep drills

    Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.

  415. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  416. Un-Limited Reborn
    management

    Un-Limited Reborn

    Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?

  417. UNAGI Facial Animation
    Stale
    management

    UNAGI Facial Animation

    自分用に作成したFA対応の顔セットです。 (元のテクスチャを変更、追加します。) バニラの丸っこい雰囲気を残しつつ、 アニメっぽい顔で遊びたくて作りました。 元のFAと比べるとシンプルな絵だと思います。 自然生成でも可愛くなるように相互でなるべく違和感の無いように調整しています。 男性用にSETパーツも最近作りました。 ※男女別のパーツもあり 顔の形 5~7種 瞼の形 33~34種 瞳の形 22~28種 口の形 27~28種 眉の形 16種 肌 13種 前後のはずです。 This is a face set compatible with FA that

  418. UnderWhere
    Stale
    management

    UnderWhere

    UnderWhere underwear mod 4 new apparel sets for male, female, tribals, and cold climate.

  419. Universal Mech Charger
    Stale
    combat

    Universal Mech Charger

    Universal Mech Charger - Adds 3 new buildings - No incompatible mod known at the moment Building universal mech recharger All kinds of mechanoids can recharge here.

  420. Unlimited Mechanitor Command Range
    Stale
    management

    Unlimited Mechanitor Command Range

    Makes the mechanitor's command range for mechs unlimited; they can now control drafted mechs from anywhere.

  421. Untitled Goose Mod
    Stale
    management

    Untitled Goose Mod

    Discord: steveo.o steam: Scurvyez Geese cannot be trusted. Geese can periodically enter various mental states. They may start stealing items from your storage and taking them anywhere they see fit. They may lock on to one unfortunate child and terrorize them for an unspecified ti

  422. Use This Instead
    Stale
    management

    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  423. Van's Retexture : Quarry
    Stale
    management

    Van's Retexture : Quarry

    That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.

  424. User Media Props
    Stale
    furniture

    User Media Props

    I am very excited to see what people do with this mod.

  425. Van's Retexture : More Vanilla Turrets
    No 1.6
    combat

    Van's Retexture : More Vanilla Turrets

    That one was sitting on the shelf for a while and decided to finish and publish it, now you can have fresh new textures for MVT with some small offset fixes for the Vulcan cannon and with a new rocket projectile for the Rocket Complex.

  426. Vanilla Anomaly Expanded - Insanity
    Stale
    management

    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  427. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  428. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  429. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  430. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  431. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  432. Vanilla Cooking Expanded - Haute
    ↑ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  433. Vanilla Cooking Expanded - Bakery
    Stale
    management

    Vanilla Cooking Expanded - Bakery

    Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.

  434. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  435. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  436. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  437. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  438. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  439. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  440. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  441. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  442. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  443. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  444. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  445. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  446. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  447. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  448. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  449. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  450. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  451. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  452. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  453. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  454. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  455. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  456. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  457. Vanilla Landmarks Expanded
    management

    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  458. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  459. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  460. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  461. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  462. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  463. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  464. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  465. Vanilla Quests Expanded - Ancients
    management

    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  466. Vanilla Quests Expanded - Cryptoforge
    management

    Vanilla Quests Expanded - Cryptoforge

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  467. Vanilla Quests Expanded - Deadlife
    Stale
    management

    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  468. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  469. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  470. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  471. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  472. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  473. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  474. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  475. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  476. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  477. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  478. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  479. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  480. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  481. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  482. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  483. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  484. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  485. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  486. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  487. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  488. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  489. Variety Matters Stockpile (Continued)
    Stale
    storage

    Variety Matters Stockpile (Continued)

    Update of Cozarkians mod - Chinese translation added, thanks shiuanyue Overview Adds several new features to stockpile filters for added control over what to store, how much to store, and when to fill a stockpile.

  490. Vehicle Map Framework
    management

    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  491. Vehicles - Pelican(Helldivers 2)
    Stale
    management

    Vehicles - Pelican(Helldivers 2)

    This mod add the pelican——a light transport aircraft utilized by HELLDIVERS Pelican shuttles are tiltwing single-stage-to-orbit (SSTO) transport craft, with a medium-caliber (exact round unknown) autocannon mounted underneath the cockpit.

  492. Vehicles - partridge(Helldivers 2)
    Stale
    management

    Vehicles - partridge(Helldivers 2)

    This mod adds Partridge, a heavy vertical take-off and landing transport that can transport vehicles The Partridge shuttle was a single stage into orbit (SSTO) transport with a rotary engine, mounted with a medium-caliber (precision shell unknown) automaton gun under its cockpit.

  493. Visible Raid Points
    Stale
    management

    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  494. Visible Cybernetics
    management

    Visible Cybernetics

    Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.

  495. Visual Brutality
    management

    Visual Brutality

    Caution: This mod is still under development, bugs are expected and it's not suggested to add it mid-save.

  496. Visual XML Patches
    management

    Visual XML Patches

    This mod will show the XML patches loaded in the game to help in finding the cause of issues.

  497. Voice Acted Colonists
    ↑ Updated
    management

    Voice Acted Colonists

    This is a complete rework of the mod Voice-Acted Radio Chatter, by Ouroboros and Taranchuk.

  498. VoiceroidAsAnimal
    management

    VoiceroidAsAnimal

    This Mod was created privately as a celebration of the 6th anniversary of the Kotonoha Sisters.

  499. VVE - Secondary Weapons
    Stale
    weapons

    VVE - Secondary Weapons

    Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.

  500. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  501. Warehouse Storage
    Stale
    storage

    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  502. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  503. Weaponry
    Stale
    weapons

    Weaponry

    last update: 2025-07-19 This mod introduces the weaponry, which can be found under the 'Misc' category.

  504. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  505. While You Are Nearby
    Stale
    management

    While You Are Nearby

    Colonist will now be more likely to do jobs nearby instead of walking long distances.

  506. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  507. Wolfein Race
    management

    Wolfein Race

    This mod adds content related to the Wolfein race and other related features.

  508. Worksites Expanded
    ↑ Updated
    management

    Worksites Expanded

    You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.

  509. World Domination
    management

    World Domination

    Use the World Domination Experimental Branch for the latest features.

  510. World Tech Level
    Stale
    management

    World Tech Level

    Control the level of technology available in the world.

  511. Worldbuilder
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  512. WRelicK's APP Utilities
    management

    WRelicK's APP Utilities

    OVERVIEW APP Utilities is a set of utilities that extend the capabilities of Apparel Paper Pattern.

  513. XVI-MECHFRAME
    No 1.6
    management

    XVI-MECHFRAME

    This mod adds a new kind of manned mechanical combat armor that dominates battlefield with their unique weapon and skillset and protects your colony.

  514. You Drive, I Sleep
    Stale
    management

    You Drive, I Sleep

    Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.

  515. [1.6] Lovely Hair Style
    Stale
    management

    [1.6] Lovely Hair Style

    DISCLAIMER: This mod was not originally created by me and I have simply updated it to work for 1.

  516. [AV] Mechanoid Skins
    management

    [AV] Mechanoid Skins

    This mod takes over how the game draws mechanoids, allowing you to fully customize their individual color and appearance to pre defined textures.

  517. [BT] SpawnThoseGenes!
    Stale
    management

    [BT] SpawnThoseGenes!

    This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exclusive mod but we decided to make it a framework any mod can tie into.

  518. [CF] Anomaly Upscaled 4x
    Stale
    management

    [CF] Anomaly Upscaled 4x

    Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:

  519. [DEPRECATED] Empire (Continued)
    Stale
    management

    [DEPRECATED] Empire (Continued)

    This version is no longer being developed and we no longer offer any support for it, neither here not on the discord.

  520. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  521. [FSF] More Quests
    Stale
    management

    [FSF] More Quests

    Description This is a simple mod that increases the amount of quests the storytellers give you.

  522. [FS] - Live2D Cubism Framework
    Stale
    management

    [FS] - Live2D Cubism Framework

    Use Lite Version instead if encountered memory leak at main menu For users, currently this mod only provides a live2d model displayed in the main menu and side of the merchant tab.

  523. [FS] - Operator Warfarin
    Stale
    management

    [FS] - Operator Warfarin

    增加了可招募的明日方舟系列的华法琳干员,服装是约的私设。可以独立运行也可以和MIS舟主包运行。Added recruitable operator warfarin from Arknights with gothic style apparel.

  524. [GMT] Trading Spot
    No 1.6
    management

    [GMT] Trading Spot

    This is an update to Trading Spot so that it works with 1.

  525. [Meow] Online Shop
    Stale
    management

    [Meow] Online Shop

    Now, you can use the comms tower to do online shopping, and the items you purchase will be air-dropped directly to your home.

  526. [MIS] - BlueArchive
    management

    [MIS] - BlueArchive

    本MOD是M.I.S组的碧蓝档案MOD,MOD中添加了大量碧蓝档案的可爱的学生们。你可以招募他们作为自己的殖民者,每个角色都有独特的技能和属性。本MOD可以和明日方舟MOD搭配使用,日后还将继续更新诸多学生,目前急缺文案,有意愿者可以自行联系制作组。 程序QQ:1610207132 画师QQ:3343672147 粉丝群(和舟混一起的): 一群 939379724 二群 776058549 Added various students from Blue Archive. Students have preset skills and attribute

  527. [MIS] - FacelessHair Patch
    No 1.6
    management

    [MIS] - FacelessHair Patch

    添加了一百多种明日方舟干员的发型,你的殖民者和各个阵营的npc都可以使用这些发型。现在和本体兼容了。 不带本体那就是普通的发型包 Add more than 100 hairstyles from the mobile game Arknights.

  528. [MUS]太空基地家具Space Base Furniture
    Stale
    furniture

    [MUS]太空基地家具Space Base Furniture

    一款太空科幻风格的家具组合,包含50+的家具和墙体模块等。 A collection of furniture in a space sci-fi style, consisting of over 50 pieces of furniture and wall modules, etc.

  529. [NL] Apparel Paper Pattern
    Stale
    management

    [NL] Apparel Paper Pattern

    Precautions This mod is a challenging mod and some of the specifications may change.

  530. [NL] Facial Animation - Experimentals
    Stale
    management

    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  531. [Og] Automatic Power Switch
    Stale
    management

    [Og] Automatic Power Switch

    Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?

  532. [Og] Shield Core Expanded
    Stale
    combat

    [Og] Shield Core Expanded

    Description: Do you think it's a waste for the crystallization of the mech race's technology - the shield core to be made into a consumable low-shield pack?

  533. [PA] SpriteEvo - WIP
    Stale
    management

    [PA] SpriteEvo - WIP

    Version: 1.0.0 SpriteEvo - WIP Mods currently using this framework: MIS.Arknights Integrate Spine-Unity Runtimes functionality into Rimworld to provide powerful 2D animation capabilities. Support for Spine3.8/4.1/4.2 Runtimes

  534. [RH2] Faction: Gruppa Krovi
    Stale
    management

    [RH2] Faction: Gruppa Krovi

    Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to.

  535. [RH2] Faction: Utilitarian
    Stale
    management

    [RH2] Faction: Utilitarian

    Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he

  536. [RH2] Hand-To-Hand
    Stale
    management

    [RH2] Hand-To-Hand

    Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.

  537. [RH2] Helldivers: Super Firearms
    Stale
    management

    [RH2] Helldivers: Super Firearms

    Ready to liberate. Features: - 19 new Helldivers 2 super Firearms - 9 new Helldivers 2 super support weapons - 5 new super support packs - (Jump pack still not added, currently has issues when airborne, sweet liberty) Notes: - Custom categories - Custom workbench - Custom sound e

  538. [RH2] Rimdeed® - Pawn Recruitment
    Stale
    management

    [RH2] Rimdeed® - Pawn Recruitment

    What is Rimdeed®? Rimdeed is an online comms console service that allows businesses to seek new recruits. Our online CVs offer just enough information about the jobseeker so our clients can hire a new beloved member of their team! In summary: A mod where you can hire pawns How do

  539. [RH2] V.O.I.D. Storyteller
    Stale
    management

    [RH2] V.O.I.D. Storyteller

    This is a warning. this is a welcome. This is home. Adds a new storyteller. A representative of V.O.I.D., he has an unmatched record of hospitality, giving all around him a warm and unforgettable stay in the outer Rimworld. Storyteller features: - ??? allows population to be doub

  540. [sbz] Cryogenic Tank
    management

    [sbz] Cryogenic Tank

    Cryogenic Tank · Safe to add to a save game Adds three types of cryogenic tanks for displaying and preserving pawns I've always wanted to preserve enemy leaders, powerful mechanoids, and rare creatures as trophies.

  541. [sbz] Endless Recreation
    Stale
    management

    [sbz] Endless Recreation

    Endless Recreation · Safe to add or remove from a save game When idle, colonists spend their time on recreation, not wandering Of course, they'll still work when there's work to do, eat when hungry, and sleep when tired.

  542. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  543. [sbz] Gravship Storage
    Stale
    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  544. [sbz] Mini Band Node
    Stale
    management

    [sbz] Mini Band Node

    Mini Band Node · Safe to add to a save game Miniaturize the Band Node Reduce the Band Node’s size to 1×1.

  545. [sbz] Mini Mech Booster
    Stale
    combat

    [sbz] Mini Mech Booster

    Mini Mech Booster · Safe to add to a save game Miniaturize the Mech Booster Mech Booster has been miniaturized and modified to be placed on top of a building.

  546. [sbz] Mini Mech Recharger
    Stale
    combat

    [sbz] Mini Mech Recharger

    Mini Mech Recharger · Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.

  547. [sbz] Mini Wastepack Atomizer
    Stale
    management

    [sbz] Mini Wastepack Atomizer

    Mini Wastepack Atomizer · Safe to add to a save game Miniaturize the Wastepack Atomizer Wastepack Atomizer has been resized to 2x1.

  548. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  549. [sbz] Vanilla Stack Patch for Storage
    storage

    [sbz] Vanilla Stack Patch for Storage

    Vanilla Stack Patch for Storage Sometimes, you see players who want to use Neat Storage but hesitate because its storage efficiency is so much higher than vanilla.

  550. [sbz] Workbench Shelf
    Stale
    storage

    [sbz] Workbench Shelf

    Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.

  551. [SRTS Expanded] Planes and Bombs
    Stale
    management

    [SRTS Expanded] Planes and Bombs

    Remember to rate!, this will make the mod reach more people! ***NO SUPPORT FOR 1.5 WILL BE ADDED BY ME SORRY*** Updated for 1.6, JUST UPDATED TO THE NEW SRTS EXPANDED MOD: Mod for 1.5 bby WD-40 (thanks) ***make sure this mod is loaded after SRTS EXPANDED MOD*** DO NOT LAUNCH MORE

  552. [SSR]Solar System Republic Vehicles Part 太阳系共和国载具拓展包
    Stale
    management

    [SSR]Solar System Republic Vehicles Part 太阳系共和国载具拓展包

    背景介绍 Background introduction 除了昂贵而强大的太空军外,装甲力量一直是陆军部队最强有力的矛头,这些轰鸣着向前推进的战争机器为陆军带来了一场又一场的胜利。现在,你可以在边缘世界中建造这些战争机器,而它们将碾碎你的敌人。 In addition to the expensive and powerful space force, the armored force has been the most powerful spearhead of the Army forces, and these thundering forwar

  553. [XND] Profitable Weapons (Continued)
    Stale
    weapons

    [XND] Profitable Weapons (Continued)

    Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.

  554. CeleTech Subsonic Disruptor
    management

    CeleTech Subsonic Disruptor

    LRSD-30 Subsonic Disruptor ■ Required researches: Microelectronics ■ Core functions A geological resonance system that provides early-stage biological countermeasures for frontier colonies.

  555. CeleTech Arsenal MKIII
    management

    CeleTech Arsenal MKIII

    Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.