Narapack
(3 mods not in local dataset)
Load order
997 mods- management
Better Trees
A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.
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Better Trees: More Djeeshka Like Textures
This mod contains recolors and variants for several Trees originally drawn Djeeshka and Comigo, some of which were edited by tzverg's for Majestic Foliage, and then further edited by me.
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Melee Animation Vanilla
Removes the extra features like lassos and duels in Melee Animation.
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Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
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Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Sun & Moon Beams
制作这个模组的初衷是满足我个人的审美需求,我觉得环世界的光影表现不够理想,利用游戏现有资源做美化优化,不知不觉就打磨出了现在的光源效果 —— 虽然细节上还有点粗糙,但整体已经基本完工,现在分享出来给大伙看看吧。 如果出现光束突然不见了或频繁报错,可以下了模组加载一会游戏再上看看,或者把模组排序改一改,比如把本模组的排序往前放一放,本人的存档过了十年才发生了这个问题,不是能很好的修复,抱歉。 The original intention behind creating this mod was to meet my personal aesthetic n
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Outland - More Floors
While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.
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Extra Vehicle Patterns
New Patterns for Vehicles I was looking for mods to add more patterns for the Vehicle Framework and was surprised not to find any.
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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VFE Spacer More Interactive Table Screen Colors
REQUIRES VANILLA FURNITURE EXPANDED - SPACER MODULE AND VE FRAMEWORK LOAD UNDER VFE Spacer AddOn (OPTIONAL) Description Add various screen color choices for the interactive table from Vanilla Furniture Expanded - Spacer Module.
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Genetic Heads Framework for [NL] Facial Animation
Genetic Heads Framework for Facial Animation Expanded gene support for Facial Animation (FA)!
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More and Retextured Head Shapes for VTE for Facial Animation
Adds a pointy head option for males and a square head option for females using the same head shapes in the vanilla game, slightly modified to fit facial animation.
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Adjustments for Vanilla Textures Expanded - [NL] Facial Animation
Adjustments for some items in Vanilla Textures Expanded - Facial Animation.
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Adjustments for Reel's Facial Animation Textures
Just scooting female eyes back and some mouths up.
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No Blush - Vanilla Facial Animations
What is this? It makes them not blush. Okay! Okay! okay Supports - Vanilla Textures Expanded - Facial Animation - Reel's Facial Animation Textures
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Reel's Facial Animation Textures
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.
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Akeron Extras - Facial Animations
•Despite the masks worn by the Akeron's Caretakers, you'll be surprised to find all the fine faces for you.
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Det's Xenotypes for [NL] Facial Animation
If you are experiencing parts being drawn for other xenotypes it probably means steam has not automatically updated Facial Animation, please unsubscribe and subcribe to Facial Animation to get on the latest version.
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Reese's Dirtmole Glowup - VE Facial Animation Support
Adds Facial Animation support for Reese's Dirtmole Glowup!
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Computer Voice Gene
BWEEP BOOP DWOOOOO BEEP BOOP TL:DR Add a gene to make your pawns do beep boop noises.
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Clown Voice Gene
Honk honk pweep pweep pwaaaap pwaaaap pwaap waaaaaap TL:DR This mod add a gene that allow your pawns to do a bunch of funny horn noises.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Nice Short Female Hairs
About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod.
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Absolute Legends: Hair
Strongly Recommended (but not needed) Hair Modding Plus Continued Mullets, and other legendary styles.
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Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
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[discontinued] Stubbly Facial Hair
🚧 This mod is no longer supported Anyone is free to adopt this mod as their own, no credit required.
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Vanilla Beards Retextured + Stubbly Facial Hair
About This is a retexture of Stubbly Facial Hair created using the textures from Vanilla Beards Retextured and kitbashing them together.
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The Vanity Project - Beards
Adds 10 beards. Q: Safe to add mid-game? A: Yes. Q: Help, X is not working! A: Report bugs in the comments with an error log. If an error log is not available, try to detail the bug as much as possible. Art by catdoghorse XML by Generic Anime Girl All original content (e.g., art,
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UNAGI_Hair1
主に女性用のかわいい髪型を21種追加します。 どんな頭でもあまり違和感が無いように、横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is prohibi
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UNAGI_Hair2
主に男性用のショートヘアを21種追加します。 どんな頭でもあまり違和感が無いように、なるべく横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is pro
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Won Hair Men Retextured
Just a simple retexture of Won Hair Men, making them higher resolution for a cleaner result and closer to the vanilla style.
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Won Hair Women Retextured
Just a simple retexture of Won Hair Women, making them higher resolution for a cleaner result and closer to the vanilla style.
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Liya's Hair
Hi! This mod adds 3 female hairstyles. I wanted a simple long straight hairstyle and the 2 other hairstyles were made with my favorite long term Rimworld character in mind. This is my first ever mod! I might make more! Art and xml by me, following an amazing guide made by Rooboid
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Liya's Hair Part 2
Hello! I made more hair. The wavy long hair is marked as usually female as I think it would look very nice on androgynous male pawns as well, but please let me know if this is too much! Art and xml by me :-)
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Liya's Boy Hair
Hellooo! I made male hairstyles this time. The longer one will also show up on girls! If you like these hairstyles, check out my other mods! Enjoy <3
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Useless Hair (Continued)
Original mod by wool If the original author requests it, I will remove this update.
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VA-11 Hall-A Jill Hair
Add Jill Stingray's hair from the hit video game VA-11 Hall-A This is not the end.
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Roo's HD Hairstyles
This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!
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Roo's HD Royalty Hairstyles
I have risen once again out of the crust of the earth to put even more fancy hair onto your pawns heads.
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Roo's HD Dreadlock Hairstyles
This a HD update of the original Roo’s Dreadlock Hairstyles Mod, with each hairstyle having been redesigned and scaled to a higher resolution (512 x 512).
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Roo's Birthmarks and Blemishes
This mod brings a bit more variety to pawn generation in Rimworld, adding 40+ natural tattoos with a more common spawn rate than standard tattoos.
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Croiyaki's Deadlock Hairs
Description A bunch (11) of hairstyles from Valve Software's Deadlock recreated into Rimworld.
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Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
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Rimsenal Style Pack - Murica
"I found some data about America of the old Earth in the Graydale Foundation's data vault.
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Rimsenal Style Pack - Urbworld
Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc
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Amorphous style pack
Contents This mod has added a series of amorphous style weapons and some furniture styles.
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Astronomy Style Pack
Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.
- weapons
Aztec Weapon Style Pack
Adds Extravagant Over the top weapon reskins for guns and melee weapons for RIM-WORLDS Ideoligion "STYLES" a more golden Aztec style one might see when playing warhammer or such.
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Dune Style Pack
Mod adds a Style pack for the Ideology DLC - The dune style pack adds themed weapons, armor, and buildings to help fit the Arrakis experience.
- weapons
Cold Tactical Gun Styles
Ever feel like your pawns need some black rifles ready for a 90s action flick.
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Romascita Style pack
This mod is standalone style pack of "Cane Aternitigno" You do not have to subscribe it if you already have Cane Aternitigno mod.
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ATH's style Gothic and Bloody Gothic
The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and
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Pesky's Arcanist Ideology Style Pack
An ideological style inspired by Tactical Breach Wizards.
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Stoneborn - Dwarven Style Pack
Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.
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Gerrymon's Erotic Style
NSFW? Erotic style is more focused on the artistic aspect of love, with a bit of ancient greek influence. This is a vanilla-looking sensual styles, with subtle depictions of human nudity and sexual activity. The NSFW version, Lascivian, is now moved to RJW discord server. Erotic
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Gerrymon's Greekcore Style
Ancient Greek! This add half-fantasy half-historical Hellenic-themed Greekcore style. The main purpose of this stylepack is for providing more civilian apparel variety for classical era and continuous roleplay throughout industrial and spacer colonies, hence the name being "Greek
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Z.O.N.E.R. style pack
A S.T.A.L.K.E.R. inspired style pack, making changes to firearms and armors. Applied via the ideology style system under "Zoner" This stalker-themed style pack should be appropriate for any sort of adventuring colony with an interest in old-world firearms and prototype armors. We
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Ayaethean Ideology
Adds an ideology style based off Forerunner and Corpus weapons forged in Crimsonite.
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Stylized Slave Collars and Headgears
- DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more
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Cowboy Hats Bloatended (Retexture + Ideology) now with Bowler Hat
Cowboy Hats Bloatended Description A meteor made of cowboy hats has crashed onto your planet, turning peaceful, naked brutality into a bloody Western.
- furniture
Fishing Decorative Retexture
Just a simple retexture I commissioned of the FishingDectorative mod made by 捕鱼装饰 to make it fit the vanilla art style better.
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Gloomy Dress (Unofficial)
If you love this dress style and want to reward STEAM points, please click this link to give those points to Gloomylynx.
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Bread Mo's Valentine's Day apparel
Added a series of Valentine's Day themed apparel, all of which can make the wearer more charming.
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Victorian Era Apparels!
【 ! CAUTION ! 】 Some of the clothing (dresses, etc.) in this mod will have a debuff to the mood when worn by male pawns. The mod will add 23 additional apparels modeled after those of the Victorian era. ・adventure dress ・elegant dress ・maid dress ・walking dress ・riding habit dres
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UNAGI Royalty Apparel
主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.
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UNAGI Apparel MOD Winter clothing
最近ツンドラで遊んでいるので、寒冷地の服装の選択肢を増やすために もこもこあったか服+帽子を2種ずつ作りました。 来客の人が着てるとコロコロしてなかなか面白いです。 Caution Redistribution of this MOD data is prohibited.
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UNAGI Another Duster Coat
ダスターコートとセットで着れるシャツと同じ性能の服を追加します。 バニラのバランスを維持したいけど、オシャレな服を入植者に着せたいので作成しました。 ・ドレス風コート ・ダッフルコート ・セーラーコート ・リボンシャツ が含まれています。性能は全てバニラに合わせてあります。 Caution Redistribution of this MOD data is prohibited.
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Preschooler Clothes
This mod adds 2 new shirts for children, each in several different styles, as well as 2 new hats for children, based on the uniforms of Japanese school children.
- furniture
Alpha Props - Parks and Gardens
Features Adds more than 150 new props for Vanilla Furniture Expanded - Props and Decorations, with the "Parks and Gardens" theme.
- furniture
Alpha Props - Ship Parts
Features Adds 66 new space ship props for Vanilla Furniture Expanded - Props and Decorations.
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Office Supplies
****Vintage Office-Themed Props mod**** - 2 Briefcases - Magnifier - 2 Coffee Mugs - Coffee Can - Clipboard - 2 Envelops - 3 Pens and Papers - Scale Balance - Desk Bell - Desk Telephone - Phonograph - Radio - 2 Typewriters - A Pack of Typewriter Ribbon - 2 Lunch Boxes All in Furn
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Diner Supplies
****Diner-Themed Props mod**** - Drinks: Soda, Soda Can, Empty Soda Cups - Meals: Burger, Pancakes and Coffee, Burger Combo - Sides: Side A (Taco and Dogs), Side B (Salad and Pies) - Misc: Burger Box, Menu Papers, Trays (A, B, C) .
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Stationhouse Supplies
****Law Enforcement / Police Station-Themed Props mod**** - Ashtray - Liquor and Glass Cup - Recorder - Monitor (3 Types) - Disk Drive - Keyboard - Floppy Disk - Id Card - 2 Passports - Magnifier - Handcuffs - 2 Wanted Posters - 2 Open Files - 2 Closed Files - 3 Books .
- furniture
Whaleys Props
A whole lot of decorative objects - Several are grouped together, IE - Electronics, Plushes, etc.
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SimpleStairs (Fork)
SimpleStairs (Fork) This is a fork of the original "SimpleStairs" mod for RimWorld, updated to support version 1.
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Panels, Frames & Stairs
Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.
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Signs and Comments Fixed
Fixed Sign and Comments mod, using rimworld built in colorpicker instead and configured impassible signs to not throw errors You don't need the original mods Original mod by Dark: Editted from Continued version by FerrisCG: Description Summary Adds placeable signs that show ingam
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Amnabi's Flags (Continued)
Update of Amnabis mod - Made the pole-icons fit the gui - Russian translation added, thanks Dmitry6!
- furniture
Architecture of the Rim (incl. corners)
With permission from AOBA, the original creator of Architecture of the Rim, this mod now also includes the regular eaves.
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Medieval Overhaul Extra Signs
If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.
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Holograms And Projectors
New Version A new version of this mod has been made called "EGI Holograms and Projectors", which includes many new features and orders of magnitude more art.
- furniture
Decorations and dishes at Gorgeous banquet
The luxurious food and decorations at the gorgeous banquet, as well as the evening dress 【Food has an architectural version with plastic models for easy display】 Acknowledgement:tangwan,celestial pole
- furniture
Victorian decorations
Decorate your room with luxurious and complex furniture from the Victorian era!
- furniture
[MUS]捕鱼装饰 FishingDecorative
增加了7件和捕鱼有关的渔业文化展品。为玩家的海边生活增添更多色彩 Added 7 fishery cultural exhibits related to fishing.
- furniture
[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.
- furniture
哥特式吸血鬼家具--死眠棺材床 Gothicstyle Vampire Furniture--CoffinBedCanBeDeathRest
现在,哥特式吸血鬼家具里面的棺材床可以进行更高效的死眠了! Now,CoffinBedCanBeDeathRest!
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More Mini-Horns
Adds 12 new mini-horn variations for Impids and mini-horned xenotypes to spawn in with!
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(some) Alpha Animals Retextured (discontinued)
I won't be updating this, use this instead: Gallatross and Friends Retextured Retexture of some Alpha Animals stuff - Gallatross - Gallatross Horn - Arctic Lion - Rotting Mound (that Decay Drake thingy) might add more later as I encounter it in game and feel like it idk
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[discontinued] VFE:C Addon - Double Tents
Anyone is welcome to continue this 📝 About This mod adds a new building into the game, after unlocking Legionary Armaments you will now also be able to build double tents.
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[EN] Unagi Animal Mod Big Pom English Translation
An English translation of UNAGI Animal MOD ビッグポメ.
- furniture
[JF] Royal Carpets
Updated to 1.6 Introduction This mod is intended to add a variety of royal carpets that flavour your aesthetic experience in RimWorld. These carpets are with gilded edges, most suitable for your noble pawns. Features 5 types of royal carpets with gilded edges. Version Compatibili
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[Mk] Mako's Animal Cages Retexture - Doors Closed
A simple retexture for Animal Cages (Continued) MOD.
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[sbz] BioReactor retexture
BioReactor retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings I've changed texture to a simpler look.
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[sbz] Cryogenic Tank
Cryogenic Tank · Safe to add to a save game Adds three types of cryogenic tanks for displaying and preserving pawns I've always wanted to preserve enemy leaders, powerful mechanoids, and rare creatures as trophies.
- medical
[sbz] EPOE retexture
EPOE retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings & items EPOE is one of RimWorld's classic mods.
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[sbz] Human Power Generator retexture
Human Power Generator retexture · This mod only changes textures · Safe to add or remove from a save game Retextures building This is an alternative version with enhanced texture sharpness.
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[TW1.6]幻彩林地 Rainbow forest
—————————————————————————————————— Introduction: Welcome to the Rainbow Forest!
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Advanced Moisture Pump (Continued)
Disclaimer This is a reupload of a mod created by ISOREX which has been updated.
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Alien Worlds - Arctic
Ocean worlds of liquid ammonia, calling these planets "freezing cold" would be an understatement.
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Alien Worlds - Dreamworld
Rumored to have been created by << dead / sleeping / dreaming >> archotechs, these worlds are a marvel to behold.
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Alien Worlds - Hellworld
Molten, volcanic worlds with oceans of lava and heat far beyond what baseline humans can endure.
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Alien Worlds - Nightworld
Planets with dark, extremely thick atmospheres that allow practically no light to reach the surface, but still orbiting at the right distance from their home star to harbor liquid water.
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Alien Worlds - Tidally Locked
Worlds of extremes whose rotational periods perfectly match their orbital periods.
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Alien Worlds - Toxic
Worlds destroyed by pollution, chemical or nuclear warfare, but still inhabitable at a low level with sufficient technology.
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Alpha Animals Patch for Outposts Mines
Alpha Animals Patch for Vanilla Outposts Expanded Mines This patch add the sky steel ore from Alpha Animals to Vanilla Outposts Expanded so that they can be an output for the outposts mines.
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Alpha Armoury
Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.
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Alpha Books
Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.
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Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
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Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
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Ancient urban ruins
DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
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Animal Cages (Continued)
Original mod by ZzZombo If the original author requests it, I will remove this update.
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Anomaly Fleshbeasts or Sarg Fleshbeasts?
What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly.
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Anomaly Research Asteroid
Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.
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Aonyx Cinerea 亚洲小爪水獭
为游戏新增一种聪明的小动物,亚洲小爪水獭,会在温带到热带的地图里成群出没,一但你和这种有趣的生灵成为朋友,会发现他们除了粘人外还很会找吃的! A new intelligent small animal, the Asian small-clawed otter, has been added to the game.
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Aquariums!
Aquariums! allows you to build fish tanks and build large networks to display and show off your aquatic catches! This mod works with Odyssey, Vanilla Fishing Expanded and Fishing Reworked. You will need one (or all if you want) of these DLC/mods, otherwise where would you get you
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Auto Animal Flap
What does it for? A simple auto animal flap & auto fence gate. Powered operation allows people and animal to move through the door without slowing down. the cost is steel x25, industrial component x1, fabric(or leathery) x25 and 25W need it.
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Barn Stall (Continued)
Update of BaconBits mod - Added a 3x3 stall for big animals A simple stall for your barn animals to use.
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Before the Crash: Backstories
You know what I used to love the most about RimWorld back when I still had traces of childhood fascination?
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Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
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Big Graves and Sarcophaguses
What it does: -Adds bigger graves and sarcophaguses to the game.
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Bioform Matrix
Adds a linkable. Locked behind bioregeneration and the vitals monitor research. Credits: Description - Cat Infographic - 'Don't put my name anywhere you will suffer everyone will think its my mod' (he said that) Compatibility: - Biosculpter Pod and Neural Supercharger Variations
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Biological Warfare
Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.
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Biomes! Fossils
Changelog: Please check the change notes tab Build your own museum with Biomes!
- medical
Bionic modularity
Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?
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BioReactor (Continued)
Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.
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Cash Register (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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Clocks
Adds clocks! Clocks will chime at specific hours, waking up any nearby pawns in the same room. Safe to add mid-game. With Complex Furniture: Grandfather clock - rings noon and midnight Cuckoo clock - rings 6am and 6pm Classic alarm clock - rings 6am With Electricity: Modern grand
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Conservationist and Polluter - Mort's Ideologies: Memes and Precepts
Preserve your natural ecosystem!
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Crypto Coffins | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
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Cybranian - Vacworld
About The mod adds a new biome - vacstone wasteland, as well as a custom planet for Worldbuilder.
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Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
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Dark Psychic Rituals: The Following
Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.
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Det's Xenotypes - Avaloi
Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!
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Det's Xenotypes - Boglegs
Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.
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Det's Xenotypes - Brawnum
Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.
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Det's Xenotypes - Half-foot
Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.
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Det's Xenotypes - Keshig
Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!
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Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
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Det's Xenotypes - Venators
Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
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Die for me (Continued)
Update of Huddicles mod - Added the Antigrain-version as it seemed useful - Removed the research tab - Added Achievements Die For Me!
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Disco!
Adds a disco floor and a disco event to the game Research Electricity to unlock dance floors and the DJ Stand: you will need both to run a disco.
- medical
Discontinued - Animal Medical Bed
1.6 version This mod will no longer be updated by myself. I no longer have the time to take care of rimworld modding. iirc this mod is a xml mod, but i think you can use this instead: Thank you all for your messages and feedback, and for using this updated version all this time.
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Electric Igniter
When powered the igniter squirts out chemfuel and ignites a fire every five seconds.
- weapons
Eltex Weaponry (Continued)
Original mod by Sir Van, Elseud Nexus edition - changes to damage code, infinite scaling, etc.
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Enhanced Vat Learning
This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- medical
EPOE-Forked: Royalty DLC expansion
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.
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Erin's Fluffy Fauna
A collection of fluffy, adorable animals to fill out some gaps in the biomes of the Rim, providing cuddles and protection!
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Eventide Warcasket
Adds more spacer-tier warcasket content to supplement Vanilla Factions Expanded - Pirates.
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Ferny Frantic - Progression Storytellers
This mod has been designed to fit a Vanilla feeling pack.
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FirefliesTwo
Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (
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Gastronomy (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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Gene Ripper
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an
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Glittertech Expansion
A massive content expansion focused on enhancing the late-game experience.
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Gravship Captain Set
Adds a nice helmet and coat for your gravship captain to wear and not die from vacuum exposure.
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HALO: Rimworld Psychic Pulse Armory (Continued)
Reupload of Helixien and Kikohis mod that has been scrapped and integrated into a new mod.
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Hamster Wheel Generator (Continued)
Original mod by NukaFrog, Gloomylynx If the original author requests it, I will remove this update.
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Helixien Gas Brazier
CONTENTS Adds a gas powered brazier for the Royalty DLC that is powered by Vanilla Helixien Gas Expanded.
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Helixien Gas Production
CONTENTS Adds two large workbenches from Vanilla Furniture Expanded - Production that are powered by Vanilla Helixien Gas Expanded.
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Highborn Xenotype
This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.
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Holo Dancers
Adds dancing hologram dancers to your game Description for imgur-block afflicted users: A live diorama of an example room, with three holo dancers showcasing their animations The light effect makes it look like you're changing their colors, I recommend using any color at the edge
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Hospitality (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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Hospitality: Spa
Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.
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Hospitality: Storefront
Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.
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Hospitality: Vending machines
Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.
- weapons
Impact Weaponry - Reloaded
Welcome to the new and improved Impact Weaponry, featuring all new textures, balance tweaks, and a bunch of new features and items!
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No Psycast Tabs (DEVELOPMENT CEASED)
What is this? This mod merges all tabs from other psycast mods into the main tab. Mod support Any mod that adds psycasts to the 'Misc' tab including VPE - Veincaster VPE - Neurophage VPE - Umbra VPE - Luminis VPE - Blader VPE - Geomancer VPE - Hydromancer VPE - Aeromancer VPE - O
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Invisible Display Case Continued
Decorate your base! Adds an invisible display case using NightmareCore that can be placed over top of anything. Pawns cannot use items stored inside, so it's only for a cosmetic appeal. In NightmareCore settings enable the "Allow all items to be displayed" option to put all kinds
- weapons
Ion Weaponry (Continued)
Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.
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Kid Apparel Expanded
Kid Apparel Expanded is about giving child pawns more things to wear besides the limited vanilla items.
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Lanterns (Continued)
Original mod by Erok If the original author requests it, I will remove this update.
- weapons
Laser Weapons: Re-Examined
Laser weapons! Who doesn’t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing. First, I modified and added research projects—making salvaged laser weapons cost 1500 RP less, and I
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Lightless Empyrean Reborn
Original mod by pphhyy here: ===== Recommended Companion Mods ===== BoneReapers: The Profaned: Sanguinary Animals: Dusk Wood Biome:
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Little Critters
Now CE compatible! Adds several little critters to the game meant to serve as prey animals. This mod supports many biome mods including Alpha Biomes, Advanced Biomes, Biomes! Islands, and more! All critters have stats lower than the Vanilla rats. Species: - Mouse - found in tempe
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Luciferium Expansion
This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.
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Mechanitor Encounters
This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!
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Mechanoid Invaders
Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.
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Mechanoid Upgrades - Archotech
This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.
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Mechanoid Waiter
Description Adds a mechanoid that can work as a Waiter for a Restaurant using the Gastronomy mod.
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Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
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Memorial Stele
Description This mod adds a Memorial Obelisk building that lists all deceased colonists, their biological age at the time of death and which day they died on.
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More Birds - Doves (now with working messenger pigeons)
FROM THE 'MORE BIRDS' SERIES OF MODS Want more birds?
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More Ritual Seats
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.
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Museums
Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?
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Mythic Ages: Megafauna Bestiary
Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.
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Nationalist Structures - Mort's Ideologies
Play as an ideology themed around national identity!
- weapons
Non-Lethal: Re-Examined
Sometimes, less lethal violence is the answer, however I wish we had some more options.
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Opossum Friends
A small member of the marsupial family, these little fellows have long, hairless, prehensile tails, which can be used to grab branches and carry small objects.
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Opulent Gold
This mod adds two types of flooring to fill your vaults and properly display the honestly unhealthy amounts of wealth you have been hoarding.
- weapons
Phase Weaponry
Welcome to the another installment of the Weaponry series, this time around, we're exploring the weapons of the good ol' rim.
- weapons
Phase Weaponry - Revert Man in Black Change
This mod reverts the changes to the Man in Black made in the Phase Weaponry mod.
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Political Compass - Mort's Ideologies
Adds four Ideological memes representing the four traditional sides of the political compass, and a moderate number of precepts to give these memes a lot of unique mechanics.
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Power Poles Extended
Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!
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Prisoner Arena (Continued)
Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around
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Prisoner Jumpsuits - No Quality
Removes quality from jumpsuits Notes Obviously, i removed the CompQuality.
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Progression: Genetics
Disclaimer As a fair warning, this moves the genetic portion of the game later down the line.
- weapons
Pulse Weaponry
Welcome to the another installment of the Weaponry series, this time around, we are going even further beyond.
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Questing Meme
Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.
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Real Flamethrowers
Make flamethrowers from other mods look more realistic, similar to one in Vanilla Factions Expanded - Pirates.
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Reel's Insector Faction
Requires Vanilla Races Expanded - Insector Requires Vanilla Factions Expanded - Insectoids 2 Welcome to Reel's Insector Faction!
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ReGrowth 2 World Map Beautification for Alpha Biomes
This is a compatibiliuty patch for Regrow 2 World Map Beautification module and Alpha Biomes Based on "World Map Beautification Project - for Alpha Biomes" by Sacrificial Goat All credits go to the original authors.
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Reverse Engineered Region Adjusters
Content: Reverse Engineered Region Adjusters grants the player access to many of the world affecting buildings that are normally used against them.
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Roo's Minotaur Xenotype (1.6)
(Original mod by Rooboid and Zelan) This update ensures the mod works properly on RimWorld 1.
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Roo's Minotaur Xenotype Expanded (1.6)
(Original mod by Rooboid and Zelan) Features: • 35+ minotaur related backstories.
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Roo's Satyr and Faun Xenotypes Expanded (1.6)
(Original mod by Rooboid and Zelan) Features: • A new faction of satyrs and fauns with their own culture and unique settlements.
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Roo's Satyr Xenotype (1.6)
(Original mod by Rooboid and Zelan) Additional features and a unique faction for Satyrs: Roo's Satyr and Faun Xenotypes Expanded Roo's other xenotype mods for 1.
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Royal Thrumbos (Continued)
Update of Androsss mod - Will no longer eat Gauranlen Trees - Thrumbos will now drop the horns when butchering.
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Security Clearance
Yet another door locking mod for all of your needs, heavily inspired by Card Doors.
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Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
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Snow Crawler (Continued)
Original mod by Pal 5k If the original author requests it, I will remove this update.
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Spacer Arsenal
Welcome to a new spacer-based weapon mod, this time with a bit of a different name.
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Statue of Animal (Continued)
Original mod by 民火 (TammyBee) Sadly the original author was killed in a car accident; in their honor I present this continuation to the community.
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Steve's Doors
Discord: steveo.o steam: Scurvyez This mod adds some (9 currently) new doors to the game. Neon, semi-transparent, and glowing, mostly. One step closer to the full cyberpunk city vibe. This mod was made to pair with my other infrastructure mod, Steve's Walls. I heavily disliked ho
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Steve's Walls
Discord: steveo.o steam: Scurvyez This mod adds several new glowing walls to the game. ~ Must be unlocked via research ~ Two types, rounded and squared ~ (Alert) variants for each, a glowing pulse emits while enemies are around ~ Walls let light through ~ Walls require power to g
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Surrogate Mechanoid
This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.
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T's Conversion Staff
A Simple staff that boosts conversion power and chance to spread Ideology.
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Technical map Vehicles
introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.
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Therapy (Continued)
Original mod by Orion Creative Commons Share-Alike License All the same; if the original author requests it, I will remove this update.
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Toymaker's Additional Outposts Retextured
This is a simple retexture of : Made to fit the vanilla style.
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Transparent Substructure
Craft transparent variants of gravship substructure and heavy bridges!
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UNAGI Animal MOD ビッグポメ
遺伝子組み換えして作られた、でかいポメラニアンのような動物を追加します。 ●ビッグポメの概要 遺伝子組み換えで作られたでかいポメラニアンのような犬… 犬?犬かもしれない。 定期的に毛が取れて、人懐っこく高度な調教に少しの荷物の駄載も可能。 過酷な温度環境に耐えるが大人になる速度が遅く、妊娠期間も長め。 ウワサによるとチンチラの派生動物と同じ研究で作られたとか…。 野生では出現せず、トレーダーとの取引のみで入手が可能です。 ●ビッグポメの毛 オレンジの温かさにボーナスがある毛。 でかいポメラニアンがコロニーを練り歩いてるところを見たかったので作りました。
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
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Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
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Vanilla Animals Expanded — Royal Animals Omega Chicken Patch
Hi this is simple patch to Vanilla Animals Expanded — Royal Animals, that extends mega chicken growth limit, from 18years to 1000 and more!
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Arsenal
Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Brewing Expanded - Coffees and Teas
Thanks to Trahspanda for letting me add his lemonade mod to this.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Cooking Expanded - Bakery
Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.
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Vanilla Cooking Expanded - Haute
Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.
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Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
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Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Vanilla Genetics Expanded - More Lab Stuff
See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
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Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Vanilla Psycasts Expanded - Runesmith
Overview Adds a brand new Vanilla Psycasts Expanded psycast tree to Rimworld, the Runesmith.
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Vanilla Quests Expanded - Ancients
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Quests Expanded - Deadlife
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Quests Expanded - The Generator
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Storytellers Expanded - Igor Invader (Continued)
Original mod by Oskar Potocki CC Share-Alike license I am not affiliated with the Vanilla Expanded Team.
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Vanilla Storytellers Expanded - Oskar Obnoxious (Continued)
Original mod by Oskar Potocki, Smash Phil CC-ShareAlike license Received permission from Oskar for the continuation (thanks ferny!
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Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
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Vanilla Storytellers Expanded - Winston Waves
See changes notes This is a reuploaded Vanilla Storytellers Expanded - Winston Waves.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Bioferrite
It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Various Space Ship Chunk (Continued)
Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!
- medical
VFE Production/Farming - Dubs Bad Hygiene Patches (Adopted) (Deprecated)
Packed and tagged version of Oreno's patches: Will be deleted once Oreno asks.
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VFE Spacer AddOn
CONTENTS I managed to find a day free in between assignments/exams, so I decided to whip up something quick.
- weapons
Volt Weaponry
The rim is a dangerous, treacherous place, and sometimes, bullets just aren't enough.
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VRE: Android Auto Swap Reactor
Tired of having to manually que to remove the reactor and then que to have a new one installed?
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Wall Vitals Monitor (Continued)
Original mod by zzz If the original author requests it, I will remove this update.
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War Crimes Expanded 2 Core (Updated)
This is a version of Crustypeanut's War Crimes Expanded 2 Core, and credit for the mod goes to him.
- weapons
Warcasket weaponry hyperlinks
adds description hyperlinks to actual weapons for all warcasket weapon boxes.
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Warcaskets can haul!
This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul).
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Yaoma Storytellers - Deathless Daji
Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.
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Yaoma Storytellers - Farseer Fan
Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.
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Yaoma Storytellers - Jianghu Jin
Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.
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Dumbs' Dachshunds (Continued)
Original mod by Dumbs, Erin If the original author requests it, I will remove this update.
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Cryptosleep Adaptation Gene
does what it says on the tin, adds a gene that makes pawns unable to get cryptosleep sickness from being in cryptosleep.
- combat
Simple Additions: Mech Clusters
Welcome to a brand new mod series I'm starting: Simple Additions.
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[OWL] Mercenary Outposts Expanded
Overhauls the Mercenary Camp from Vanilla Outposts Expanded: Additional Outposts, turning it into a meaningful something, not just a place to gather silver with unimportant pawns.
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
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Worship of Moloch
Glory to Moloch!!! This mod proudly celebrates ancient ritual of sacrificing newborns in the name of Lord Moloch. Kneel, commit, and may Moloch find your offering… acceptable. Tired of your colonists complaining about trivial matters like "ethics" and "the sanctity of human life"
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Vanilla Landmarks Expanded
See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.
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More Fire Resistance Genes
Adds 4 new fire resistance genes, 2 that improve fire resistance and 2 that make the pawn take more fire damage.
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Climate Preference Genes
This mod adds 4 climate preference genes, 2 that shift the comfortable temperature range by 15°C and 2 that shift by 30°C.
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Vanilla Animal Voice Genes
Adds new genes to give your colonists the voices of all the passive animals included in the base game!
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Odyssey Animal Voice Genes
Adds new genes to give your colonists the voices of all the new passive animals included in the Odyssey DLC!
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Forsaken Faction For Alpha Genes
This is a continuation of the Forsaken Biotech Edition mod: adding back all the content that Sarg didn't port to Alpha Genes.
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Temperature Gauge (Continued)
Update of Aeryl mod - Added a wall-mounted gauge, since people asked for it and I liked the idea!
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Hussar Cloning Platform
Have the chance to find an overtaken hussar cloning platform after scanning to provide extra Biotech/Odyssey Integration.
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ReGrowth: Boiling (Temp)
Original mod by Helixien here: Important Note Spoke with Helixien on 11/8/25 and it is official that the original version of this mod will eventually be updated.
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Slaughtering Meme
Adds a slaughtering meme, which allows you freely sacrifice prisoners and/or animals in your rituals, without a need to use vanilla cannibal meme.
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Security: Re-Examined
After the VFE-S 2.0 update, I don't have many complaints left. Great job, VE team. All this mod does now is a few balance tweaks along with adding 4 more concealed turrets. (More balance changes may come later as I have a chance to play more with the mod.) The full list of change
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Alpha Random
Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.
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Simple Immersion - Alpha Random
This mod rethemes Alpha Random such that the content is framed not as a fourth wall breaking meta video-game loot-box mechanic, but as a simple representation of the fact that people in the world are storing and transporting goods in appropriate containers, like we do in real lif
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Nuzzle gene
A mod adding a gene that causes the carrier to nuzzle other colonists at set interval (24 hours).
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VE Androids - Recluse doesn't count Androids addon
An addon for Vanilla Races Expanded - Android.
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Goliann Xenotype
This mod adds a xenotype that excels in melee combat but is solitary and reproduces slowly.
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Winter Taiga Biome 2
Harmony required. But you should already be using it, anyways. Welcome to the sequel to my first ever biome mod! This adds a unique vanilla-friendly Permanent Winter Forest biome with unique Trees, Bushes, and other flora that changes appearance between Summer to Winter! These tr
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Writhing Tree
There are two types of sacrifices: a sacrifice with just a knife via an ability and a sacrifice on a sacrificial table.
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Simple Immersion - VBE Coffees and Teas
If you like the mod, please consider liking and subscribing!
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New Ritual Rewards
What does it do? This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods). Your raider ideology rituals can finally detect innocent miners and lumberjacks. More of a mercenary or hero type? Your rituals will guide you toward enemy
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The Sims Traits
Important notice If you are subscribing to this mod for the first time, please read the trait descriptions at least once to have a rough idea of what you are getting.
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Opulent Gold - Patches
Patches various flooring mods to use the same color as Opulent Gold.
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Alpha Genes - Forsaken Gear Retexture
A comprehensive retexture of all the Forsaken gear added by Alpha Genes, with textures drawn by blackmarket420.
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Rimmessian Fox
The mod adding Rimmessian foxes, a Rimworld twist on the mythological creature of the Teumessian fox.
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Alien Worlds - Gloomworld
This world is enveloped in thick clouds of geothermally produced smoke.
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Biomes! Framework
Biomes! Framework is the new code-only framework mod for the Biomes! mod series (as well as any other series, such as Genetics!). It will be usable by other modders much more easily than Core as it won't contain content, just code! Place this mod BEFORE any other Biomes! mods, in
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Genetics! Mushkin
Changelog: Please check the change notes tab Brought to you by the Biomes!
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Astrofuel gear
A simple mod that adds a few pieces of high-end gear, primarily to give astrofuel more uses than gravship and generator fuel.
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(Retexture) Dark Psychic Rituals: The Following
Retextures of Dark Psychic Rituals: The Following by Sentinel.
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Rim-Elves/Medieval Overhaul patch
Replaces outdated references in RIm-Elves so "Elven cities" faction will properly spawn when medieval overhaul is installed.
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Debt-Bound Gravship
A new scenario where you start with a basic gravship and crippling financial debt.
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Cybranian - Anomaly Lich
About This mod adds a new anomalous entity to your game – the Lich King.
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Leo - Events
This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.
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Cellcycle Acceleration
Aging has always felt like a vestigial mechanic that only affects pawns who are already old or nearing old age.
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[1001] Unofficial Vanilla Outposts Expanded Expanded: Trading (Continued)
Lets the trading outpost actually trade out things that are there every quadrum Link to original: If Clown Cat updates, I will delete this, as I really didn't do much of anything.
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[CF] Anomaly Upscaled 2x
Upscaled crispy textures for just about every Anomaly Texture 4x version here:
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[FM] DBH Addon: Expanded Pack
This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of giving a second life to junk from Ideology.
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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[FSF] Better Pawn Lending Quest
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.
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[lmgginspace] Force Do Job
WARNING: Important disclaimer This mod's original author is: not me.
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[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
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[LYN] HD Corporate and Hedonist Apparel
Requires Vanilla Ideology Expanded - Memes and Strucutures.
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[LYN] VVE Renamed
About This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly.
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[Og] Automatic Power Switch
Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?
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[QoL] OpenDatDoor
OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.
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[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
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[sbz] Gravship Storage
Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.
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[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
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[sbz] WVC - Work Modes retexture
WVC - Work Modes retexture · This mod only changes textures · Safe to add or remove from a save game Retextures icons and spots With slight modifications, I thought icons and spots could look more like vanilla.
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[SR]Factional War (fork)
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
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[SYR] Terrain
Changes texture of gravel, soil and rich soil to include patches of green and be more distinctive.
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[TW1.6]雪人贴图重置 Retexture~Snow man
It's just a simple mod that retexture the vanilla snowman.
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[XND] Memorable Auroras (Continued)
Update of XeoNovaDans mod - Added french translation, thanks qux!
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[XND] Profitable Weapons (Continued)
Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.
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1trickPwnyta's Anomaly Patch
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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1trickPwnyta's Odyssey Patch
This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Actually Vanilla Music Expansion
UPDATE: Songs have been remastered a little bit and some thumbnail stuff was slightly changed.
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Alien Biome Remover
What is this? This is a fairly opinionated mod designed for modlists with alien planet options installed. The functions of this mod will definitely not be to everyone's taste, hence why it's its own mod and not bundled into an existing patch. Why was this made? I love the new pla
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Alien Worlds Sea Caravan Fix
Fixes the inability to (re)form sea-based caravans on planets with non-vanilla water biomes (e.
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All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
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Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
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Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
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Always Start in Daytime
What does this do? Makes all new runs start at noon. Why? I always thought that a lot of the time new players' first impressions of the game are clouded if they're using darkness mods, so if you want all of your runs to start with the bright clear daytime here ya go. Credits C# b
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Ambiguous Anomaly
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer
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ANDH - Animals Nuzzling Detects Horrors
ANDH - Animals Nuzzling Detects Horrors Give your cats and yorkies a chance!
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Animal Biosculpter
This mod patches biosculpter pods to accept your animals as well as your colonists.
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Appliances Expanded
What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
- weapons
Art on Neolithic Weapons
This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.
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Art-Accurate/Doubled Gene Bank
Doubles the capacity of the genebank from 4 to 8, as seen on its art.
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Asimov
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.
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Atelier (Continued)
Original mod by ggfirst Update and new enhancements courtesy of Bradson, continued with ggfirst's permission.
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ATH's Ideo Colors Pallette
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ATH's Retexture Female Apparel
There are practically no dresses in the base game, which I consider a big loss.
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ATH's Styleable Framework
Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -
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Auto Mod Config (Continued)
Original mod by Garethp If the original author requests it, I will remove this update.
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Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
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Auto-Extract Genes
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.
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Auto-repair On
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".
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Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
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Bad Can Be Good (Continued)
Update of Neceross mod Those bad traits that everyone skips are now not as bad.
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Batch Install
make you able to batch install and reinstall while selecting multiple buildings.
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Beauty Matters
You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?
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Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
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Better autocasting for Vanilla Psycasts Expanded
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts.
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Better Beggars (Continued)
Update of Fraser Hitchens mod Better Beggars enhances the beggars added in the Ideology DLC.
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Better Mod Menu
Add additional features to the Mod Menu Features Show dlcs and mods counts Allow scrolling modlist while dragging Separate search bars for enabled and disabled mods Choose mod background color Make mod description more readable Known Issues Drag and dropping multiple mods to acti
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Better money
This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview
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Better Pyromania
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.
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Better Records Tab (Continued)
Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quick
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Better Scroll Bars
The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.
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Better Transhumanists
Increases the number of body modder & transhumanist trait levels from 6 to 14.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
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BetterWeight
Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Blueprint Material Debt (Continued)
Update of Ben Lubars mod Subtracts materials needed for blueprints from your stockpiled material count.
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Blueprints Forked - 1.6
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:
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BodyMastery Mastered DBH
One of the creepjoiners has Body Mastery trait also mastered needs(Thirst, Bladder, Hygiene) from DBH.
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Bodyparts Rot
Any natural bodyparts/organs left lying around will rot unless frozen, like meat.
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Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
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Bulk Stonecutting (Forked)
This is a fork/remake of Bulk Stonecutting, by NECEROS and Fuglypump.
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Caravan Ghouls
This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.
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Caravan Mood Buff
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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Chill the Fork Out
Does your pawn need to take a break, but they just keep on working instead?
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Chimera Creation (Continued)
Original mod by Choosechee MIT License All the same; if the original author requests it, I will remove this update.
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Basic Dropdowns
What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Comms Console Retexture
Retexture of the vanilla and VE Variations' Comms Console to make it fit alongside my other console mods with more variants.
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Compatibility On Hover
A simple mod that shows pawn "compatibility" when hovering over them in a starting pawn selection menu.
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Configurable Deconstruct Percentage
Adds many options to the amount of material returned when a building is deconstructed, failed to construct, cancelled, or destroyed.
- weapons
Configurable Dynamic Weapon Cooldown
Update2 I was made aware of a bug that made things like vanilal skills expanded/alpha skills touching weapon cooldown to actualy turn this math into a nerf instead of a buff.
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Consistent Gene Inheritance (1.6 VERSION)
NOTE: You only need this mod, you don't need to have a 1.
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Consistent Text
What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to
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Consistent Textures
What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run
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Continue Button
About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.
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Copy Mod-ID to Clipboard
What does this do? This is a tool mainly for developers to allow them to quickly click on a Mod's ID in the modlist and copy it to their clipboard. That's it? Yeah. Credits Taranchuk - C# wizard
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Corpse Description Fix
What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu
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Corpse info
Add a link to deceased pawn in order to access their info card even after death.
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CorpseTab
Overview Do you have any experience with that scavenge corpses killed by carnivorous when starting game?
- medical
Count Stacked Prosthetics in Recipes
Makes recipes with "Do until X" mode count stacked prosthetics.
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Covered Ugly Thought Nullifier
Nullifies the Ugly social thought when the target pawn is fully covered by a single apparel item (burka-like coverage).
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Cultural names: Stellic
Improves the name generation for Stellic (Imperial) culture: - Female last names are properly feminised on character generation - Overhauled name lists, with roughly 10x more last names It is rather obvious that Stellic culture names (used by the Empire faction in the Royalty DLC
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Cut plants before building (Continued)
Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned
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Cuter Biotech Cat/Dog Ear Replacer
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color.
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Cybranian - Faction Interface
About This mod adds a new button to the factions menu, by clicking on which you will switch to the extended view mode.
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Cybranian - Social Interface
About This mod adds a new button to the social menu, by clicking on which you will switch to the extended view mode.
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Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
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DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH.
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Death-Sentence
This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.
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Deathrest Pauses Biological Age
In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.
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Dependency Overdose Fix
Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.
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Development Keybinds
What is this? This is a mostly developer/tinkerer focused mod that lets you bind commands from your developer palette to keys on your keyboard. There is also a mod option to let you have the binds work even outside of developer mode. Why was this made? Here are some examples of w
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Dire Raids (Continued)
Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.
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Disable Automatically Select Travel Supplies
Makes "Automatically Select Travel Supplies" option off by default.
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DLG. Mutations behind ][ Mutated limbs grow from the back ][ off the back ][ Anomaly redalgamored
Changes vanilla mutated limbs to be drawn off the back.
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Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
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Don't Mix Cosmetic Genes
Prevents cosmetic genes and non-cosmetic genes from being placed in the same genepack.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Draw From Center
Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.
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Drop FX
1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this
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Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads
Mod may or may not contain actual knuckles.
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Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
- management
Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- medical
Dubs Bad Hygiene: StallDoorFix
Short Description: Fix the graphic issue (T shape) of stall door when dubs hygiene and rebuild are used together.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Mint Menus Recipe Right Click Open InfoCard
2024-04-09 新增右键植物图标打开植物信息页功能。 Add a right click action to the plant icon in the plant dialog to open the info card.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Echoes of the Rim
Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.
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Elk Retexture
Changes the Elk texture from the legless version to be more visually similar to the deer.
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Epitaph
Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name
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Everybody Gets One - Continued
Set a bill to craft things until there's one for each member of the colony.
- weapons
Explosive Radius (Continued)
Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.
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Export and Import Mod Settings
Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.
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Face Down
Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.
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Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
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Faction Display Fix
Details Vanilla RimWorld does not account for setups with many modded factions.
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Fast Author Confirm (Continued)
This is a continuation of Dazz Aephiex's mod I long stopped playing rimworld myself and probably won't update any of these.
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Ferny's Mod Configs
What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kin
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Fix Styled Blueprints
Fixes blueprints for some buildings (notably walls) looking as if already built.
- storage
Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Follow Target
Simple mod to order a pawn to follow another pawn, through the right-click context menu.
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Food Alert (Continued)
Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac
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Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
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Foxes Aren't Suicidal(continued)
Original Author: Thundercraft Original Description: This uses an xpath patch to reduce the {maxPreyBodySize} of foxes, preventing them from preying on humans (such as your colonists) or large animals.
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FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
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Friendly Fire Tweaks (Continued)
Original mod by Alex If the original author requests it, I will remove this update.
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FriendRivalPatch
FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'.
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FSharp.Core
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub
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Fuck Embrasures
What does this do? This removes embrasures. Supported mods - Medieval Overhaul - Combat Extended
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Fuck Learning Helper
What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c
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Genderbending Corrupted Obelisk
8/10/2026 update includes seeded duplicate generation and new interactions!
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Gene Bank Indicators
Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.
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Generally More Research
What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
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Ghouls Prefer Twisted Meat
Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.
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Give up your building (Continued)
Update of LingLuos mod Give up your buildings so that enemies won't attack them.
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Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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GonDragon's Tech Tree
This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod.
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Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
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Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
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GroundClear
Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?
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Guarding Pawns
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.
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Guarding Pawns - Subtle Spots
Makes the spots added by Guarding Pawns more subtle in appearance.
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Hard Vacuum
10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.
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Haul After Stripping
Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
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HEAVY Snow
Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.
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High Life Drug Cooking Speed
Simple patch that makes the High Life precept now also increase drug cooking speed, not just drug synthesis speed.
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I Cant Fix That
This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.
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I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
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I Know Where You Sleep
A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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I'm Off (Continued)
Original mod by CrunchyDuck If the original author requests it, I will remove this update.
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Ignore Idle Guests
Makes the warning for idle colonists ignore guests (or any pawn) that cannot do any work.
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Impassable Containment Structures
What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.
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Impressionable Children
Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.
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Improved Map Search
Groups similar items in the map search view (the magnifying glass icon).
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Improved Need Indicator
What Adds tooltip text to inform the player how long a pawn has until mood debuffs.
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Incident Person Stat (Continued)
Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
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Initial Motivation
This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!
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Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
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Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
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Inspiration Tweaks
Overview Alters the current inspiration system & adds 19 new inspiration types.
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Inspired Conversion
Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.
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Just Ignore Me Passing (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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KlopKots Target Priority
The mod adds optional designators for hostile pawns and turrets to set them as priority or ignored targets, and optional designator for player's pawns to set them follow or ignore Target Priority rules.
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Last Visited (Continued)
Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.
- combat
Layers: Capes and Armor
C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y
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Leaf Skirt
A simple leaf skirt. Like, really simple. Doesn't use any materials, but doesn't provide much of anything in the way of protection or insulation. Craftable only at the crafting spot. For naked brutality, single-pawn scenarios! Or just if your pawns need a leaf skirt for reasons,
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Limit Quest Pawns
Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.
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Limitless Deathrest
Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked.
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Linkables Info Expanded
Provides full information of the stats linkable facilities provide in the information window.
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Loading Screen Repository
While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since
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Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
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Long Range Mineral Scanner Retexture
Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures.
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Lovin' Is Messy (and fun)
Doin lovin is fun and recreational*, but sometimes leaves quite a cleanup to be done.
- weapons
[LM] LusTech Unique Weapons
A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.
- combat
Mech Colors
Set individual colors for each mech, for each mech group and/or for each mechanitor.
- combat
Mech Recharger Standby Mode
In Vanilla, mech rechargers always draw full power - even when not in use.
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Mechanoid Cluster Retexture
I always thought that the mechanoid cluster structures looked weird considering how it doesn't fit the mechanoid style.
- management
Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
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Medieval Overhaul Sleep Accelerator Patch
Patches Medieval Overhaul's beds to link with sleep accelerators :D By default, Medieval Overhaul's beds only connect with its own modded furniture.
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Mid-Save-Saver Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Minimal Light Control
You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen.
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Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
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More Milkable and Shearable Animals
Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool!
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More Orders
What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P
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More Pause Events
Hi everyone, I’m taking a break from active development and community moderation for the project.
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
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Morphs Assorted: No Crushed Bodies
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp
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Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
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Multi Analyzer Retexture
I was so glad to hear that Oskar had finally updated the VE Textures mod to now retexture all the missing textures like the newer DLCs and the multi analyzer.
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Multi-Reinstall
Overview This mod allows you to reinstall multiple pieces of furniture at once.
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MultiFloors
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure
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Music Manager (Continued)
Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.
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Name Your Entities
What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!
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Nerfed Fecal Sludge
Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience.
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Neural Supercharger Ownership
This is a simple mod that does a single thing — allows you to assign ownership to Neural Superchargers just like you would a bed.
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
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Nightmare Core
What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b
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No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
- medical
No Hemogen Farm Medical Alert
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.
- management
No Ingredient List Limit
Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.
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No Max Bills: Redux
Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit.
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No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
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No More Lethal Damage Threshold
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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No Time Change Sounds
All this mod does is mute the sound effects of changing the game speed.
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No Version In Pause Menu
This mod makes it so the game does not display the version info in top left when game is paused.
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No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
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Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?
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Nurse Job
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.
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Offspring Inherit Xenogenes (Continued)
Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.
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Omnivore Chickens but that's it [1.6, 1.5, 1.4]
You ever see a group of chickens eat another chicken?
- medical
Organ Decay Variety
This mod lets organ decay from duplication and creep join events target more organs.
- management
Outpost Manager
=== MOD DESCRIPTION === This mod creates a menu that lets you manage your outposts.
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P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
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Pacing Manager
What is this? This is a fully configurable tool for you as a user/developer to pace your game however you'd like. This is a mod designed for people using large modlists with tech traversal, like my modpack. By default this mod does nothing. Features Multiply research points for a
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Paintable Spots & Objects
Its my take on a mod that allows you to change transparency on spots between 100%, 50% and invisible.
- management
Parka Retexture
A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.
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Pause other settlements simulation
Introduction A simple mod that pauses the simulation of settlements you are not currently viewing.
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Pawn Notes
Adds a new button in the log tab of your pawn that allows you to take custom notes Commissioned by: Ezfi Credits: Code - Nalzurin Art - Ezfi Want to commission a mod and need a coder?
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Perfect Placement
Perfect Placement Perfect Placement improves build placement by letting you rotate with the mouse before placing.
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Perishable (and More)
Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.
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Permanent Enemies Never Flee
Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Perspective: Eaves (Continued)
Update of Owlchemists mod A small mod to fix roof shadowing.
- management
Perspective: Paths Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Pilot Console Retexture
Retexture of the Odyssey's gravship Pilot Console to make it fit alongside my other console mods with more variants.
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Pipette Tool
Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.
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PlatformStudyToggle
Adds toggle to holding platforms to prevent pawns from studying contained entities.
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Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
- furniture
PocketMap Architect Fix
Changes zone placement logic to allow placing zones within 5 tiles of the edge of a pocket map, and also disables the visible edge-of-map border within pocket maps.
- management
Pointed Elf Ears Refined
The pointed ears from biotech looked kind of like horns, so I retextured them to be a bit smaller and more elf-like.
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Popup Alerts for Condition Ending
This mod makes a full alert popup when a game condition such as Toxic Fallout, Cold Snap, Heat Wave, etc ends.
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Power Alerts
Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc
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Power Indicators
Enables a little indicator on build designators if power is needed or if it's refuelable.
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Power Tab 2 - 1.6 Bug Fixed Version
Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu
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Pregnancy Attitude
Short description Pawns' attitudes towards pregnancy now depend on their pregnancy approach.
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Premade Xenotype Floatmenu to Dialog
All this does is change the load premade xenotype button from a float menu to a dialog.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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Prison Commons (Continued)
Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.
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Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
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Progression: Education
This marks workbenches from mods as valid benches for training specific skills in skill classes.
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Progression: Gravship
Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.
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Progression: Kitchen
Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie
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Progression: Production
Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex
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Progression: Soundtrack
What is this? This is a massive community playlist of music nearly two years in the making of songs we think fits the alternate time periods of Rimworld. This is a very work in progress mod, and will be regularly tweaked to ensure it feels right. This is a serious passion project
- storage
Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
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Progression: Storytellers
- Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va
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Progression: Temperature
Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec
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Progression: Verticality
FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well
- management
Progression: Worlds
Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
- management
Quality Overlay
A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.
- management
Quest Generation Tweaks
In the late game with many mods, quest generation can cause heavy stutters.
- management
Quick Accuracy Overlay
When hovering over or selecting a ranged weapon's attack gizmo, you can see accuracy data for all hostile targets.
- storage
Quick Stockpile Creation
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.
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Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
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Raise specialist limit
- Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.
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Real Faction Guest (Continued)
Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
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Realistic Darkness (Light)
Description: This is a lighter version of Realistic Darkness mod.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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ReBuild: Doors and Corners - Cell Door Fix
A patch that fixes the broken cell door animation in ReBuild.
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
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Remove Tutorial Button
Removes the tutorial button from the main menu so it never gets accidentally clicked on.
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Rename Pawns
Overview This is a simple mod that will let you change or randomize your pawn's first and last name.
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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Rescuee Joiner Plus
Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.
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Research Tab Colors
This mini-mod adds color coding based on tech level to the vanilla research window!
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Restrict Undrawn Apparel
What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. That's it? Yes! Compatibility - Works with literally everyt
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Retextured Apparel 1.5 (Apparel Textures only)
This is an alternative to Retextured Apparel by Tenthwit.
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Retextured! - RT Fuse
Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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Rimworld: Soundscape Enhanced
Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.
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Room Quality Colors
This mod changes the color of the room characteristics depending on the quality.
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Run and Hide (Continued)
Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!
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RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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Safe Drug Policy Generator
This mod automatically generates a drug policy that safe from addiction.
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Safely Hidden Away (Continued)
Update of Uuuggggs mod continued in their memory as they sadly passed away.
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Save and Load Ideoligion Hair
No more constantly having to redo hairstyles every time you create a new ideoligion!
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Save Thing As Image
I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted.
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SaveWithoutRestart
Do you often encounter this situation: You're playing Rimworld and suddenly want to add a specific mod, but restarting takes too much time?
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Say That Again
Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.
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Scanning Thoughts
A little flavor mod that adds mood modifiers for boddy modders and purist after getting scanned.
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Scenario Editor UI Overhaul
Improved the UI of several floating buttons in the scenario editor.
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Scenario Searchbars [1.6]
Adds functional search bars for most scenario parts with a lot of items.
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Scrollable Inspect Panes
When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible.
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Selective Bioregeneration
Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?
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Settlement Descriptions
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual
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Show Detailed Dates
A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.
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Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
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Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
- weapons
Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
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Show work site faction relations
Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.
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Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl?
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Skipdoor Pathing (Unlimited)
Lightweight, reliable automatic teleportation for VPE skipdoors Built for stability, compatibility, and large colonies Recent fixes & changes - Performance fix What this mod does This mod makes pawns automatically use VPE skipdoors when it’s clearly faster than walking, without d
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Slave Rebellions Improved (Continued)
Update of busted_bunnys mod Brand new rebellion experience awaits.
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Smaller radius for Anima Trees, Shrines and Animus Stones
Smaller radius for Anima Trees, Shrines and Animus Stones for those compact bases.
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Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
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Smooth Walls First, then Smooth Floor
updated to 1.6 Inside the construction Worktab, when it comes down to the smoothing operations, the Pawns will smooth Walls First, then proceed to smooth floors. The other worktab priorities were not changed! This Mod was a request / Check out my other mods : "deconstruct first"
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Soil Contrast
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no
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Spawn Mod Content
I made this mostly for my own use but perhaps it can be of use for someone else as well.
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Stranger In Black Techlevel
"It's weird to have bro stroll in with a duster and gun when you're in leather rags in your cave.
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Switch Worker
Lets you switch the worker for an item in the process of crafting, at the cost of half the work done so far.
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TD Enhancement Pack - Continued
A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.
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TDS Bug Fixes - Continued
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
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Tech Tree Patch Framework
This small framework introduces a PatchOperation to make overwriting Research Projects easier.
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Temporary Patches
What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To
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Theming for Progression Modpack
What does this do? This is a mod exclusively for use for The Progression Modpack. It rethemes certain elements, sets a few default settings for the optimal experience, and other things as time goes on. Current changes - Lots of modpack-specific tutorials in the menus! - Default p
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Thunderstorm
Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.
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Time As a Slave
This simple mod provides 'Time as a slave' and 'Time as a visitor' records for each pawn.
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Titles For Me
Spun out from "Guards For Me" by aRandomKiwi If the original author requests it, I will remove this update.
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Toddlers
New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib
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Toggle Harvest
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.
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Too Many Areas (Continued)
Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.
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Tooltipped Long Names
Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.
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Tooltips in Dev-mode
Finding things in Dev-mode can sometimes be tricky as the buttons has a fixed text-width.
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Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Transhumanist Medical Specialist
Allows followers of the Transhumanist Meme to be able to select the Medical Specialist role.
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True Non-Senescence
Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?
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Turret exclusion area
Still worried about your turret destroying your own base because of central airdrops?
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Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
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Turrets Shoot Hunting Predators
Something that I feel should always have been vanilla behavior.
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Ugly Together
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.
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Un-Limited Reborn
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?
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Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
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Unlimited Preferred Names
The game normally limits you to only selecting 6 preferred names in game.
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Van's Paintings
Those are my first couple of tries at painting some rimworld backgrounds, figured that i'd share it as some people may be interested !
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Van's Retexture : Hemogen Vials
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
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Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
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Vanilla + Wall Vitals Monitors Retexture
Retexture of the vanilla, wall and VE Variations' Vitals Monitors to make it fit alongside my other console mods with more variants.
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Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Expanded: Hero Backgrounds
What does this do? This adds a curated selection of the highest quality Vanilla Expanded hero characters as additional backgrounds in the pool. Does this replace existing backgrounds? Yes. This replaces the existing character-less versions of the existing wallpapers. Why not all
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m