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950 mods
  1. Radioisotope Thermoelectric Generator
    Stale
    management

    Radioisotope Thermoelectric Generator

    For a long time in the rimworld, colonists always thinking, they can use uranium building cryosleep to save lives or ammunition for Autocannons.

  2. Перевод модификаций MorrowRim и ESCP
    No 1.6
    management

    Перевод модификаций MorrowRim и ESCP

    Перевод модификаций из серии MorrowRim и ESCP, перевод будет работать с любым из перечисленных ниже модов, не обязательно устанавливать их все Переведены: MorrowRim MorrowRim - Bloatspore MorrowRim - Mashed's Lamps Pack 1 MorrowRim - Telvanni Spiders MorrowRim - Colovian Fur Helm

  3. Перевод Bun Race и её аддонов
    No 1.6
    management

    Перевод Bun Race и её аддонов

    Перевод модификации Bun Race и её аддонов в одном файле Загружайте после основного мода и аддонов.

  4. Русификатор Android Tiers Reforged LEGACY
    No 1.6
    management

    Русификатор Android Tiers Reforged LEGACY

    Русификатор Android Tiers Reforged созданный Katana или *Катановский русификатор* (в прошлом Roxy) до сих пор сыроват, мод переведен на 99%, есть смысловые ошибки, если увидите их напишите в комментариях о их местонахождениях и я их исправлю в ближайшем будущем.

  5. Русификатор [RH2] BCD: CASEVAC
    No 1.6
    management

    Русификатор [RH2] BCD: CASEVAC

    Порядок загрузки: ---------------------------- BCD: CASEVAC Русификатор BCD: CASEVAC ---------------------------- О предложениях перевода других модов пишите ниже

  6. ↁ Horse Armor
    No 1.6
    combat

    ↁ Horse Armor

    Adds horse armor. Standalone version from ↁ House Sanguin mod. - caparison (back) - caparison (front) - horse plate armor (back) - horse plate armor (front) - dark caparison (back) - dark caparison (front) - horse bone armor (back) - horse bone armor (front) Requires Owlchemist a

  7. Руcсификатор Surrogate Mechanoid
    Stale
    management

    Руcсификатор Surrogate Mechanoid

    Перевод мода Surrogate Mechanoid (любительский перевод) Этот мод представляет нового механоида - Суррогат, выполняющий обязанности няни для ребёнка.

  8. 公路行者SWB
    No 1.6
    management

    公路行者SWB

    【简中】 添加了一辆跑腿卡车的短轴SUV版 需要载具框架和载具扩展 Added a short axle SUV version of a Roadrunner Need Vehicle Framework and Vanilla Vehicles Expanded

  9. 山地漫游者
    No 1.6
    management

    山地漫游者

    【简中】 添加了一辆适用于远距离跑商和小型游牧玩法的房车 需要载具框架和载具扩展 Added a RV suitable for long-distance business and small nomadic gameplay Need Vehicle Framework and Vanilla Vehicles Expanded

  10. ↁ More Mechs
    Stale
    management

    ↁ More Mechs

    Add Freyja, Sif and Hlín mechanoids to the game, along with a bandwidth sublink implant.

  11. 中式龙娘——冶龍 SMELTED LOONG
    management

    中式龙娘——冶龍 SMELTED LOONG

    种族介绍 冶龙是一种拥有传说中名为龙的生物的生物特征的人类分支,她们在遥远的故乡发展出了冶雕特色的帝制文明与冶炼铸造技术,她们的族群中只有女性,因此需要和其他种族的男性结合来繁衍后代。 冶龍纯种 青角素发琉璃眼,力拔山兮气盖世 身流精粹真龙血,叱咤风云震神州 冶龍中占比最大的种族,自称是血统最纯正的冶龍,特征是绿色的尾巴与眼睛。纯种龙有着相当强壮坚韧的身躯,是天生的战士,性欲旺盛但依然人丁稀少。据记载她们会集群袭击荒野中独立弱小的殖民地,掠走钱财食粮以及年轻男子。 青花瓷种族 靛角银发蔚蓝眼,白瓷塑身气血娇 温婉流转贤妻样,庖厨针线过常人 冶龍中的一支亚

  12. 猎狐犬突击车
    No 1.6
    management

    猎狐犬突击车

    【简中】 添加了一辆警用标准的轻型装甲突击车 需要载具框架和载具扩展 Added a police standard light armored assault vehicle Need Vehicle Framework and Vanilla Vehicles Expanded

  13. 边缘仙路-羽化登仙 RimImmortal-Core[1.6]
    management

    边缘仙路-羽化登仙 RimImmortal-Core[1.6]

    RimImmortal-Core 1.0 official release! Welcome players to subscribe to the official version, remember not to activate the old beta version mod at the same time! Thank you for subscribing our mod - RimImmortal-Core! This is a mod that brings Chinese cultivation system to the Rimwo

  14. 联合重工-UF Heavy Industries
    ↑ Updated
    management

    联合重工-UF Heavy Industries

    Kind-hearted UF shipgirl Northern Retreat has once again obtained a brief vacation lasting roughly several million years in Earth time.

  15. 10x Carrying Capacity (Continued)
    Stale
    management

    10x Carrying Capacity (Continued)

    Update of mpwozs mod This mod has been replaced by Strong Pawns by нїppо Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.

  16. 2nd Generation hydroponics
    Stale
    management

    2nd Generation hydroponics

    Research and build second generation hydroponics basins to rapidly grow crops indoors regardless of the terrain or weather outside.

  17. A Rim Reborn - Core
    Stale
    management

    A Rim Reborn - Core

    A Rim Reborn brings the tools, resources, and research of Eorzea to the rimworlds!

  18. A Rim Reborn - Au Ra Race
    Stale
    management

    A Rim Reborn - Au Ra Race

    Auri creation myth holds that the world was created by the Dawn Father Azim, god of the sun, and the Dusk Mother Nhaama, goddess of the moon.

  19. AA02MobileArmor
    No 1.6
    combat

    AA02MobileArmor

    Kcco's elite mech MOD added a dual-version mech, the The manned version needs to subscribe to AMP dll by ftianf, amp version framework by 旋风

  20. A Rim Reborn - Hyur Race
    Stale
    management

    A Rim Reborn - Hyur Race

    Over the course of some one thousand years and three great migratory waves, the Hyur have come to be the most populous of the civilized races in Eorzea.

  21. Achtung! РУС
    No 1.6
    management

    Achtung! РУС

    IT IS A TRANSLATION Машинное преобразование и последующий Гугл перевод мода Achtung!

  22. ABF: Artificial Beings Framework
    Stale
    management

    ABF: Artificial Beings Framework

    Artificial Beings Framework A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots.

  23. Adaptive Simple Storage
    Stale
    storage

    Adaptive Simple Storage

    This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.

  24. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  25. Adaptive Storage Neolithic Module
    No 1.6
    storage

    Adaptive Storage Neolithic Module

    Adaptive Storage - Neolithic is a mod that brings fancy new ways for players to expand their idea of item storages!

  26. Adaptive Ideology Storage
    Stale
    storage

    Adaptive Ideology Storage

    This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!

  27. Adaptive Trash Storage [1.5]
    No 1.6
    storage

    Adaptive Trash Storage [1.5]

    What does this do? This replaces the Small Bin and Large Bin from Vanilla Furniture Expanded with actual storage for trash using the Adaptive Storage Framework. This mod fits in perfectly with Reel's Expanded Storage and works fully with the Vanilla Expanded suite. These storage

  28. Aerocraft Framework
    No 1.6
    management

    Aerocraft Framework

    This Mod provides an aerocraft and its framework that primarily performs flight operations within a map (the majority of its functions can be achieved through Comp in Xml) Regarding the use of the framework: I have a rar compressed file called "Example" in the Defs folder, which

  29. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  30. Aliens: Xenocide (MKI)
    Stale
    management

    Aliens: Xenocide (MKI)

    Story 22nd century. Many decades since the initial Xenomorph XX121 outbreak, has led humanity to an evergoing effort to purge the so-called "perfect specimen" that plagued spacecrafts, small colonies or even entire planets and turned them into a hive that cannot be stopped other

  31. Alpha Implants
    management

    Alpha Implants

    Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.

  32. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  33. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  34. Alpha Prefabs
    management

    Alpha Prefabs

    Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.

  35. Alpha Vehicles - Neolithic
    Stale
    management

    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  36. Alternate Vents and Coolers
    No 1.6
    management

    Alternate Vents and Coolers

    This purely graphical mod will do the following: If In-wall coolers and vents or Simple Utilities: Wall is active, this changes the graphic of the vanilla vent and cooler.

  37. Amplified Mobility Platform
    Stale
    management

    Amplified Mobility Platform

    the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi

  38. Ancient amorphous threat
    management

    Ancient amorphous threat

    DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.

  39. Ancient Charged Arms
    management

    Ancient Charged Arms

    A companion mod for my other mod , adds 8 mech flavored charge weapons, with CE and Muzzle Flash support Includes Additional ammo for CE, if you don't like the op ammo you can adjust the spawn chance of the op ammo.

  40. Ancient Armory for Ancients
    Stale
    management

    Ancient Armory for Ancients

    A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.

  41. Ancient Armory
    Stale
    management

    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  42. Ancient hydroponic farm facilities
    Stale
    management

    Ancient hydroponic farm facilities

    Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.

  43. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  44. Ancient mining industry rus
    Stale
    management

    Ancient mining industry rus

    Перевод Ancient mining industry Для перевода использовалась программа Text Grabber Буду рад если вы будете использовать ее и сообщать об ошибках в ее поведении или предложениях об улучшении.

  45. Ancient Rim - Core (Continued)
    No 1.6
    management

    Ancient Rim - Core (Continued)

    Update of konis mod - Corrected equipped angle of the Sling - Updated the patches for MedievalTimes, RiceCultivatingCivilization and SimpleCoal - Works well with Remove Industrial Stuff - This battle-music fits well Ancient Greek or Roman Battle Music - Added support for Cupros A

  46. Ancient Rim - SPQRim (Continued)
    No 1.6
    management

    Ancient Rim - SPQRim (Continued)

    Update of konis mod - Added integrations with Dubs Bad Hygiene * The fountains are considered Basins * Aqueduct can carry water as pipes * Added a water-cistern as a water storage (via Hydromancerx) that fills up with rainwater - Added grapes and olives from VGP to recipes - Scen

  47. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  48. Ancot Library
    Stale
    management

    Ancot Library

    Framework of Ancot's Races.

  49. Androids Expanded for RW 1.6
    management

    Androids Expanded for RW 1.6

    ################ 1.6 will be the last updated version for the base androids mod, as i plan to rewrite the mod. Check the pinned discussion in the base mod for more details for the planned rewrite and comment what features you want to see kept or added ################ 1.6 Update

  50. Androids: No Colors
    Stale
    management

    Androids: No Colors

    Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.

  51. Androids: No Factions
    Stale
    management

    Androids: No Factions

    Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.

  52. Animal Equipment
    No 1.6
    management

    Animal Equipment

    This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.

  53. Animal Gear
    Stale
    management

    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  54. Annelitrice 3.0
    management

    Annelitrice 3.0

    Attention! This mod is for users who have a basic understanding of the programming language of Rimworld. If you do not have the required knowledge, please read the Q&A session carefully. Warning! Please turn on your texture compression. This MOD has high-resolution sprites and re

  55. Anomaly Portal
    Stale
    management

    Anomaly Portal

    The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!

  56. Anomaly Portal Russian Language
    No 1.6
    management

    Anomaly Portal Russian Language

    Если хотите помочь с переводами, дабы осуществить мою цель по глобальной русификации модов, обращайтесь в дискорд - ashulyk.

  57. Apeiron Warcasket
    No 1.6
    management

    Apeiron Warcasket

    Adds more options for spacer warcaskets to supplement Vanilla Factions Expanded - Pirates (Hopefully, there will be a reason to use more than just the sarcophagus casket) I will attempt to balance this mod with any feedback I receive.

  58. Appliances Expanded
    Stale
    management

    Appliances Expanded

    What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.

  59. AQW Armor Set
    No 1.6
    combat

    AQW Armor Set

    This mod adds 3 Armor Set from AdventureQuest Worlds Features: - Paragon Helmet - Paragon Armor - Paragon Greatsword - Paragon of Light Helmet - Paragon of Light Armor - Paragon of Light Greatsword - Legion Titan Helmet - Legion Titan Armor - Legion Titan Sword Research Prerequis

  60. Archotech Droids (Continued)
    Stale
    management

    Archotech Droids (Continued)

    "Archotech droids!" - Seti v1.4.0.2 (Not that this number means anything :D) Not going to lie, I really liked the idea of having end stage droids that **** up people's day when they think they can raid my colony. Pity Neceros-dono isn't updating and patching his mod right now and

  61. Archotech Genetics
    management

    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  62. Argonic Core
    management

    Argonic Core

    : v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t

  63. Armor Racks
    Stale
    combat

    Armor Racks

    NOTE: There will be no further updates to this mod.

  64. Artillery Gun
    Stale
    weapons

    Artillery Gun

    Have you ever had a mortar barrage fail to hit even a single target?

  65. Asimov
    Stale
    management

    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  66. Assassin's Armoury - Altair
    No 1.6
    management

    Assassin's Armoury - Altair

    Altaïr's famous Robes and Sword from the Assassins Creed series, including a Toggleable hood!

  67. Astartes Vehicles
    Stale
    management

    Astartes Vehicles

    We are excited to present you with a new mod that brings five distinct Space Marine vehicles from the WARHAMMER 40.

  68. Astartes
    management

    Astartes

    If you enjoy my work, you can support me!

  69. Astra Militarum Regimentum - Krieg
    No 1.6
    management

    Astra Militarum Regimentum - Krieg

    In life, war. In death, peace. In life, shame. In death, atonement. Comissioned by WarV Warden adds 512x512 Krieger equipment. Must equip mask first than helmet after Guardsman Grenadier If you are feeling kind, here is my kofi link if you want to throw me a few bucks; I also hav

  70. Astro Repair Mechanoid
    Stale
    management

    Astro Repair Mechanoid

    An advanced builder mechanoid for intensive EVA work in space or pretty much anywhere else.

  71. Atar Xenotype
    Stale
    management

    Atar Xenotype

    Atar Xenotype? Atar is a race that developed long ago in a borderland made up of volcanic regions, and is a race that worships a monster called Balrog, who lived in the area where they first settled, as their guardian deity. They are a race with devil-like horns and a three-prong

  72. ATH's style Draconic
    Stale
    management

    ATH's style Draconic

    The mod consists of: - Lot of dragons - Small altar - Medium altar - Large altar - Grand altar - Ideogram - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Standing Lamp - Torch Lamp - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Slab Me

  73. ATH's style Gothic and Bloody Gothic
    Stale
    management

    ATH's style Gothic and Bloody Gothic

    The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and

  74. ATH's styles Norse
    Stale
    management

    ATH's styles Norse

    The mod consists of: - Small sculpture x4 - Large sculpture x3 - Grand sculpture x3 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x7 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and Broad x4 - Floors Stony x10 - Floo

  75. ATH's Styleable Framework
    Stale
    management

    ATH's Styleable Framework

    Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -

  76. Athena Framework
    No 1.6
    management

    Athena Framework

    Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.

  77. Authentic Gun Styles
    Stale
    weapons

    Authentic Gun Styles

    Adds ideology style textures for vanilla guns and CE guns, while trying to remain true to original weapons.

  78. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  79. Auto Ability
    management

    Auto Ability

    Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)

  80. AutoCannon from HellDivers2
    No 1.6
    management

    AutoCannon from HellDivers2

    1.6 ->->-> Support Weapon - AutoCannon in HellDivers 2 Description The Auto Cannon is a very versatile support weapon in Hell Divers 2, and I love it so much that I brought it into Rimworld. How to use First you need to research Precision Rifling and Gas Operation technologies, t

  81. Barbarian Style Pack
    Stale
    management

    Barbarian Style Pack

    I wanted my spacer vikings decked out in the amazing armors from pphhyy's Medieval Overhaul: Barbarians , so here we are.

  82. Basic Medicine
    Stale
    management

    Basic Medicine

    Adds Basic Medicine as a weaker version of Industrial Medicine to serve as a middle ground between Herbal and Industrial Medicine.

  83. Beliar Xenotype
    Stale
    management

    Beliar Xenotype

    This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.

  84. Better Humanoid Mechanoid patch
    No 1.6
    management

    Better Humanoid Mechanoid patch

    修改了培育时间,大小 给机械女仆添加了所有工作类型 修改所有机器人全局工作效率500%,技能水平20,移速度20 添加了Allow Tool、Recycle This、Vanilla Fishing Expanded补丁 我知道有点OP,你可以自己打开补丁文件修改 有问题可以反馈,虽然可能咕咕咕

  85. Better Projectile Origin
    management

    Better Projectile Origin

    Okay, so this mod may be a bit unnecessary but the idea got stuck in my head so I made it mostly to see if it was possible.

  86. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  87. BetterInfoCard rus
    Stale
    management

    BetterInfoCard rus

    Перевод BetterInfoCard Этот перевод включен в мой перевод кучи мелких QOL модов: QOL rus patch если поставите сборку переводов, то этот мод не нужен (зайдите посмотрите, там много вкусного)

  88. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  89. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  90. Bill Doors' Plasma Weapons
    No 1.6
    weapons

    Bill Doors' Plasma Weapons

    1.5 compat for this mod is out, though there're something unexpected turned out broken when I was updating. so be wary of further unnoticed problems This mod added a series of plasma weapons, with emphasis on unique, automated ammo system, available in both vanilla and CE. Trivia

  91. Bill Doors' Props
    No 1.6
    furniture

    Bill Doors' Props

    Props, most of them comes with strong personal theme (aka 3HST livery or blue striped.

  92. Bioferrite Chainsaw
    Stale
    management

    Bioferrite Chainsaw

    Description This Anomaly-only mod adds a (for now) single industrial melee weapon based on the new material bioferrite.

  93. Biological Warfare
    Stale
    management

    Biological Warfare

    Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.

  94. Bionix Automator
    Stale
    management

    Bionix Automator

    Bionix Automator in-game description: "In the advanced Glitterworlds where human technology is at its highest, the Bionix Automator stands as a pinnacle of medical innovation.

  95. BioReactor
    No 1.6
    management

    BioReactor

    Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.

  96. Biotech - VFE: Mechanoid Patch
    No 1.6
    management

    Biotech - VFE: Mechanoid Patch

    I LOVE both the new Biotech buildable mechanoid system AND the Vanilla Factions Expanded - Mechanoids system.

  97. Biotech Cloning
    No 1.6
    management

    Biotech Cloning

    Allows you to use Biotech's growth vats to grow clones.

  98. Biotech Cloning (Continued)
    management

    Biotech Cloning (Continued)

    Original mod by DarkFlame7 MIT License; all the same, if the original author requests it, I will remove this update.

  99. Biotech Cloning 1.5
    No 1.6
    management

    Biotech Cloning 1.5

    This is a port of DarkFlame7's Cloning mod for 1.

  100. Biotech Cloning RUS
    Stale
    management

    Biotech Cloning RUS

    Перевод мода Biotech Cloning Позволяет вам использовать чаны для выращивания клонов только от одного родителя-донора независимо от фертильности или возраста, полностью копируя их ксенотип.

  101. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  102. Biotech Expansion - Insectoid
    Stale
    management

    Biotech Expansion - Insectoid

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  103. Biotech Expansion - Mammalia
    Stale
    management

    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  104. Biotech Expansion - Mythic
    Stale
    management

    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  105. Biotech Mechanoid Retexture
    Stale
    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  106. Biotech Russian Translate
    No 1.6
    management

    Biotech Russian Translate

    Русификатор сделан любителями, так что не бейте.

  107. Biotech xenotype expanded - Rotfish
    Stale
    management

    Biotech xenotype expanded - Rotfish

    Introduction: This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new camp of fish people who will follow other attacks and attack you, but have no fear, they are only here to take the rem

  108. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  109. Blood Dries
    No 1.6
    management

    Blood Dries

    About Blood that has splattered on the ground now steadily darkens as it dries up over a few days (providing the temperature is above 0).

  110. BM's Races Collection: Doberkins
    management

    BM's Races Collection: Doberkins

    Greetings y'all! BM's the name and I'm here to present my new hyper-fixation, the "Doberkins", it took literal months of rendering and coding, but finally, I made my favorite xenotype. The Doberkins are inspired by Anu the doberman girl (made by Junk Zero, God bless him), and als

  111. BM's Races: Doberkins Rus
    Stale
    management

    BM's Races: Doberkins Rus

    Добавляет два новых ксенотипа, наполовину состоящих из человека и наполовину из добермана: доберкин и альфа-доберкин.

  112. BoneReapers ReMarrowed
    Stale
    management

    BoneReapers ReMarrowed

    The 1.6 port/rebalance of the beloved bonereapers mod, alot of changes have been made so be sure to read the changelog in the discussions page the original creator of this mod has asked not to be credited but we DO have permission from him and have been given full ownership of Bo

  113. BondageBedTorture Furniture Addon 1.5 - Retexture and More
    No 1.6
    furniture

    BondageBedTorture Furniture Addon 1.5 - Retexture and More

    DISCONTINUED! I won't update this mod anymore. It's full of bugs and errors, even the dependencies are also half abandoned. Go use 豆豆's version instead, since it looks more stable than these buggy messes. Otherwise, anyone is free to use these textures for their own mod, just cre

  114. Bori race
    Stale
    management

    Bori race

    영현대여, 담쟁이 덩굴을 기억하라. 낙원은 이미 사라진지 오래입니다. 그들의 아름답던 행성은 이미 오래전 개미형 외계인의 침공으로 몰락하였고, 이제는 그 흔적만이 남아서 변방계에 지나가는 풍문으로만 전해질뿐입니다. 하지만 그들은 살아남았습니다..! 변방계 난민 재배치 조약에 서명하였던 그들의 선조의 안배 덕택에 소수의 인원들은 살아남을수있었고, 이제 그들은 새 낙원을 만들기 위하여 개와 양을 기르고, 오두막을 새우고, 울타리를 침으로서 그들을 낙원으로부터 몰아냈던 적들로부터 끝까지 항전할것입니다!

  115. Sensible Factions
    management

    Sensible Factions

    VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.

  116. Bun Race
    Stale
    management

    Bun Race

    ************************** So just a heads up for anyone who still uses my little Bunno's, I'm not sure how much longer I'll maintain them.

  117. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  118. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  119. Cables and plumbing
    No 1.6
    management

    Cables and plumbing

    Do you find it weird how pawns directly build power cables out of a single piece of steel on the bare ground in under a second ?

  120. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  121. Cargo waste container
    Stale
    management

    Cargo waste container

    a simple mod that makes a building that can hold waste pack and degrade them at a fairly slow rate.

  122. Cargo container
    Stale
    management

    Cargo container

    A simple mod that add buildings that can hold stuffable resources,and some specific item.

  123. Carryalls | Intercontinental Transport rus
    Stale
    management

    Carryalls | Intercontinental Transport rus

    Перевод Carryalls | Intercontinental Transport Транспортник "Стандарт" Уменьшенная копия стандартного космического челнока из звездной империи, но без возможностей орбитальной навигации.

  124. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  125. Castle Walls Expanded Fix
    No 1.6
    management

    Castle Walls Expanded Fix

    2024/06/17 Update:Now this mod is completely integrated in castle walls Expanded,no longer need to subscribe to this mod Added mapping and classification fixes to the Castle Walls Expanded intro: 1.

  126. Castle Walls Reborn
    Stale
    management

    Castle Walls Reborn

    This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here This is a good expansion pack: Q: Why are the Castle walls all separated building?

  127. CE: Armor-Piercing Special
    Stale
    combat

    CE: Armor-Piercing Special

    I always disliked how quickly SMGs and especially pistols fall off in CE once raiders start to get proper armor.

  128. CeleTech Arsenal MK III rus
    management

    CeleTech Arsenal MK III rus

    ЧТО ЭТОТ МОД ДЕЛАЕТ Добавляет в игру множество высокотехнологичных образцов вооружения, экипировки и полезных построек для середины и конца игры.

  129. CE: Armors - Extended Cut
    Stale
    management

    CE: Armors - Extended Cut

    MORE STUFF!!! As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them. Also goes very well with my Tastier Vanilla Clothes retexture mod (same art style, outlines

  130. CeleTech Arsenal MKIII
    management

    CeleTech Arsenal MKIII

    Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.

  131. Censored Armory
    No 1.6
    management

    Censored Armory

    This is just my Reich Armory mod undercover.

  132. Choose Your Outfit
    management

    Choose Your Outfit

    Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.

  133. Chicken Nests
    No 1.6
    management

    Chicken Nests

    A quick personal mod I made as an improvement of Sulusdacor's chicken nest mod.

  134. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  135. Childrens Drawings
    Stale
    management

    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  136. Cinders of the Embergarden
    Stale
    management

    Cinders of the Embergarden

    Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs

  137. Clean Pathfinding 2
    No 1.6
    management

    Clean Pathfinding 2

    What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?

  138. Clutter Structures
    No 1.6
    management

    Clutter Structures

    I no longer maintain this mod, I haven't used it myself in multiple versions.

  139. Combat Extended Armors - RU
    No 1.6
    combat

    Combat Extended Armors - RU

    Полный русификатор для модификации Combat Extended Armors

  140. Combat Extended Launchers
    No 1.6
    combat

    Combat Extended Launchers

    A set of five rocket launchers (SMAW, MATADOR, RPG-28, RPG-32 and M141) for Combat Extended!

  141. Combat Extended Armory rus рус
    No 1.6
    combat

    Combat Extended Armory rus рус

    Перевод Combat Extended Armory Мод-аддон CE Armory для Rimworld Этот мод добавляет несколько новых видов оружия, одежды, турелей и другого снаряжения, которые не вписываются ни в один из других официальных субмодов Оружие: - АК-12 - АК-74 с гранатометом ГП-25 - АКС-74У - AVB-7,62

  142. Combat Extended rus
    combat

    Combat Extended rus

    Перевод Combat Extended Основные (Которые могут быть не сразу понятны) типы снарядов Патроны: Оболочечные (О) Сердечник из мягкого свинца покрытый более твёрдой металлической оболочкой.

  143. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  144. Commonwealth
    management

    Commonwealth

    This mod adds high quality hand drawn apparels.

  145. Compositable Loadouts
    Stale
    management

    Compositable Loadouts

    A mod designed to make pawn inventory & apparel management modular and extensible.

  146. Compressed Raid(Abandoned)
    No 1.6
    management

    Compressed Raid(Abandoned)

    Compressed Raid 1.4(Abandoned) This mod has been abandoned. We sincerely thank you for your past patronage. We are happy to announce that Vokaerian will continue to upload it. Compressed Raid (Continued) 1.5 by Vokaerian Thank you very much. 2023-01-21 ryouta Update notes 2022-10

  147. Corpse Gear
    management

    Corpse Gear

    Adds in the weapons and armors from the Corpse line from Dead Frontier, they can be researched.

  148. Corsenal of Core
    No 1.6
    management

    Corsenal of Core

    ATTENTION: I WILL STOP THE COMBAT EXTENDED SUPPORT.

  149. Craftable Deathrest Capacity Serum
    No 1.6
    management

    Craftable Deathrest Capacity Serum

    How To Use: • Research the "Deathrest Capacity Serum" project • Craft one of the 3 recipes from the drugs lab Too Cheap or Too Expensive: You can alter the values of the recipes in any text editor, by going to: <Steam Dir>\steamapps\workshop\content\294100\2887793593\1.

  150. Crimson - WW2 Mosin Nagant Arsenal
    Stale
    management

    Crimson - WW2 Mosin Nagant Arsenal

    Please rate us! Dive into the heart of World War II with Crimson Corps, a "balance" mod that introduces a diverse array of iconic Mosin-Nagant rifles in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, each painstakingl

  151. Crimson - WW2 Soviet Defense
    Stale
    management

    Crimson - WW2 Soviet Defense

    Please rate us! Dive into the heart of World War 2 with Crimson Corps, a meticulously crafted "balance" mod that introduces a diverse array of iconic Soviet Defense in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, ea

  152. Cross of Iron
    No 1.6
    management

    Cross of Iron

    'Cross of Iron: Men on the front lines of Hell' WW2 German Weapons Mod *This mod serves entertainment purposes only and is to be used as so.

  153. Crowns and Regalia
    Stale
    management

    Crowns and Regalia

    Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod

  154. Cryo Gas
    No 1.6
    management

    Cryo Gas

    Add mortar rounds and traps combining "Gas Traps And Shells" and "Cryoweapons" technology.

  155. Cryogenic Generator I
    Stale
    management

    Cryogenic Generator I

    Adds a powerful ultra-tech cryogenic power generator on any ground.

  156. Cryogenic Generator II
    Stale
    management

    Cryogenic Generator II

    Adds a powerful ultra-tech cryogenic power generator on any ground.

  157. Cryoweapons
    No 1.6
    management

    Cryoweapons

    Have you ever been in that situation where you need to stop a prison break, but every weapon you have is dangerous or deadly?

  158. Crystalloid
    No 1.6
    management

    Crystalloid

    This mod requires the Alien Races Framework by Erdelf.

  159. Crypto Coffins
    Stale
    management

    Crypto Coffins

    Adds a new type of grave, the Crypto Coffin, that preserves any corpse interred within it.

  160. Custodes
    management

    Custodes

    This mod adds to RimWorld the bodyguards of the Emperor of Mankind - Legio Custodes.

  161. Cyberpunk Nomads' Workshop
    Stale
    management

    Cyberpunk Nomads' Workshop

    This mod adds 4 vehicles from Cyberpunk 2077: Shion 'Coyote', Type-66 'Javelina', Colby 'Little Mule' and Quartz 'Sidewinder'.

  162. Coventech flight and expansion Core
    management

    Coventech flight and expansion Core

    This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.

  163. Dark Ages - Crypts and Tombs ru
    Stale
    management

    Dark Ages - Crypts and Tombs ru

    Перевод на русский язык Dark Ages: Crypts & Tombs стремится дать немного больше «жизни» вашим последним пристанищам пешек.

  164. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  165. Dark Ages : Crypts and Tombs
    Stale
    management

    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  166. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  167. Darkest Dungeon - Commandant and Slayer
    No 1.6
    management

    Darkest Dungeon - Commandant and Slayer

    This mod adds Commandant and Slayer from Darkest Dungeon mods Features: - Commandent Armor Set - Slayer Armor Set Commissioned for "d-d-dave#9840" from "Rimworld Mod Market" Discord.

  168. Darth Vader Suit Set
    No 1.6
    management

    Darth Vader Suit Set

    This mod adds Darth Vader Suit Set from Stars Wars Features: - Darth Vader Helmet - Darth Vader Suit ResearchPrerequisite: - Fabrication: Helmet and Suits Commissioned for "MeatyClackers#6999" from "Rimworld Mod Market" Discord.

  169. DBH for Medieval
    management

    DBH for Medieval

    --------------------------------- About --------------------------------- Sorry for my bad English.

  170. DBH Soldier Apparel
    No 1.6
    management

    DBH Soldier Apparel

    This mod adds Soldier Apparel from Detroit becoming human Features: - DBH Soldier Apparel - DBH Soldier Helmet - DBH Soldier Vest - DBH Soldier Rifle New~ - DBH Black Soldier Apparel - DBH Black Soldier Helmet - DBH Red Soldier Vest ResearchPrerequisite: - FlakArmor: DBH Helmet,A

  171. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  172. Decorations and dishes at Gorgeous banquet
    Stale
    furniture

    Decorations and dishes at Gorgeous banquet

    The luxurious food and decorations at the gorgeous banquet, as well as the evening dress 【Food has an architectural version with plastic models for easy display】 Acknowledgement:tangwan,celestial pole

  173. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  174. Det's Xenotypes - Avaloi
    Stale
    management

    Det's Xenotypes - Avaloi

    Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!

  175. Det's Xenotypes - Avaloi (Russian language)
    Stale
    management

    Det's Xenotypes - Avaloi (Russian language)

    Этот мод добавляет русский перевод модификации «Det's Xenotypes - Avaloi» Я хочу поделиться своим переводом этого замечательного мода.

  176. Det's Xenotypes - Boglegs
    Stale
    management

    Det's Xenotypes - Boglegs

    Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.

  177. Det's Xenotypes - Half-foot
    Stale
    management

    Det's Xenotypes - Half-foot

    Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

  178. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  179. Det's Xenotypes - Keshig
    Stale
    management

    Det's Xenotypes - Keshig

    Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!

  180. Det's Xenotypes - Venators
    Stale
    management

    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  181. Dev In Your Language
    Stale
    management

    Dev In Your Language

    Localizable developer actions and view settings Dev In Your Language is mainly about exposing various dev tools which are untranslatable, like "Spawn Pawn", "Regenerate Map", etc.

  182. Det's Xenotypes - Venators rus
    Stale
    management

    Det's Xenotypes - Venators rus

    Перевод Det's Xenotypes - Venators Для перевода использовалась программа Text Grabber Буду рад если вы будете использовать ее и сообщать об ошибках в ее поведении или предложениях об улучшении.

  183. Dev In Your Language [RUS]
    No 1.6
    management

    Dev In Your Language [RUS]

    Сделан полный перевод режима разработчика: Работает без Dev In Your Language.

  184. Diverse Mechanoid War Procedure
    management

    Diverse Mechanoid War Procedure

    This mod adds variety to old and new mechanoids that add new gameplay mechanics to mechanoid raids and deffences of your now wider in arms mechanitor army list of all mechanoids added with this mod knight: the frontilne tank of a mechanoid, upgraded version of scyther with lower

  185. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  186. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  187. Doors Expanded (Dev)
    No 1.6
    management

    Doors Expanded (Dev)

    IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.

  188. Doors Expanded (Dev) ru
    Stale
    management

    Doors Expanded (Dev) ru

    Перевод на русский язык дада у меня 2 перевода на 2х разных авторов но суть модов одна нечего нового в них.

  189. Doors Expanded ru
    Stale
    management

    Doors Expanded ru

    перевод на Русский язык Добавляет новые типы и размеры дверей в RimWorld и расширяемую структуру для добавления таких дверей другими модами.

  190. Dragon Genetics
    management

    Dragon Genetics

    Adds dragon genetics from Dragons Descent to Vanilla Genetics Expanded, as well as nine hybrids: the dracowolf, dracoraptor, thrumdragon, dragonrat, gastragon, dracharachnid, dracodile, cassodragon, and aviagon.

  191. Dragonian Prime Race
    No 1.6
    management

    Dragonian Prime Race

    New version that's kept updated : Original mod created by Gloomylynx and Nukafrog.

  192. Dragonian Mix
    management

    Dragonian Mix

    All-in-One Faction Patch for Gloomy Dragonian Race Adds Mainly dragonian faction content ⚠ Not compatible with legacy Dragonian mods ⚠ Missing features?

  193. Drakken Laser Drill
    No 1.6
    weapons

    Drakken Laser Drill

    This Mod provides a giant laser turret that can be upgraded infinitely through research technology: Drakken Laser Drill (technology need: Electricity) 1.

  194. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  195. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  196. Dubs Central Heating
    Stale
    management

    Dubs Central Heating

    Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.

  197. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  198. Dune Style Pack
    Stale
    management

    Dune Style Pack

    Mod adds a Style pack for the Ideology DLC - The dune style pack adds themed weapons, armor, and buildings to help fit the Arrakis experience.

  199. Dwarven armory
    Stale
    management

    Dwarven armory

    Dwaven Armory – New Update Major Changes Removed dependency on Medieval Overhaul → The mod is now fully standalone from MO.

  200. Earthsplitter Ordnance
    No 1.6
    management

    Earthsplitter Ordnance

    This Mod provides a long-range anti-aircraft gun for benchmarking Mortar: Earthsplitter Ordnance (Technolog need :Mortar) Characteristic: 1.

  201. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  202. Eccentric Extras - Signature Weapons
    Stale
    weapons

    Eccentric Extras - Signature Weapons

    In the course of surviving on the rimworlds, The Eccentric's research and development team has produced a long list of weapons, apparel, and equipment that are considered standard issue.

  203. Eccentric Tech - Angel Apparel
    Stale
    management

    Eccentric Tech - Angel Apparel

    Never forget the memory of the hardships of your previous lives nor the feeling of humble, honest labor, for though we have been blessed with His gifts, we cannot truly appreciate them without the context of what we rise above.

  204. Eccentric Tech - Core
    Stale
    management

    Eccentric Tech - Core

    This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

  205. Eccentric Tech - Defense Grid
    Stale
    management

    Eccentric Tech - Defense Grid

    Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.

  206. Eccentric Tech - Fusion Power
    Stale
    management

    Eccentric Tech - Fusion Power

    Across the breadth of colonized space are high-tech worlds known as "glitterworlds", named so for the vast amounts of artificial light they cast in the void of space.

  207. Eccentric Tech - Foxy's Armory 2.0
    Stale
    management

    Eccentric Tech - Foxy's Armory 2.0

    The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.

  208. Echo Stone Technology : Basic Architecture - Basic Technology
    No 1.6
    furniture

    Echo Stone Technology : Basic Architecture - Basic Technology

    *这是自由款“回声石科技”系列MOD的前置基础MOD,它仅包含了该系列MOD的基础通用建筑、科技、材料和弹药 *This is the pre foundation MOD of the Free style "EchoStone Technology" series MOD, which only includes the basic general building of this series MOD, almost all technologies of this series MOD, almost all materials of this

  209. Eccentric Tech Russian Language
    Stale
    management

    Eccentric Tech Russian Language

    Русский язык для нескольких модов серии «Eccentric»: Eccentric Extras - Beach Stuff, Eccentric Extras - Signature Gear, Eccentric Extras - Signature Weapons, Eccentric Tech - Advanced Shields, Eccentric Tech - Angel Apparel, Eccentric Tech - Core, Eccentric Tech - Cosmetic Modifi

  210. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  211. EdB Prepare Carefully (Russian)
    Stale
    management

    EdB Prepare Carefully (Russian)

    Локализация мода "EdB Prepare Carefully" оригинальный мод не требуется Описание мода: Мод EdB Prepare Carefully для Rimworld добавляет возможность изменять ваших колонистов к вылету на планету.

  212. Edo Themed Expansion
    ↑ Updated
    management

    Edo Themed Expansion

    Forewords This is the last time I upload this as a separate mod, I promise.

  213. Elden Rim: Armory
    Stale
    management

    Elden Rim: Armory

    Welcome to the re-release of my original Elden Rim mod!

  214. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  215. Engine Industries
    Stale
    management

    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  216. Enhanced Beliefs
    No 1.6
    management

    Enhanced Beliefs

    Enhanced Beliefs will overhaul how ideologies work and affect pawn relationships, bringing more depth into your settlements.

  217. Enhanced Vat Learning
    Stale
    management

    Enhanced Vat Learning

    This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.

  218. Epochs - Pyrinth
    Stale
    management

    Epochs - Pyrinth

    Welcome to another installment of my mod series, Epochs!

  219. Erin's Baldur's Gate 3 Hairs
    Stale
    management

    Erin's Baldur's Gate 3 Hairs

    Inspired by recent mod releases, I've decided to add some hairstyles from Baldur's Gate 3!

  220. Epona Facial Animation
    No 1.6
    management

    Epona Facial Animation

    Adds facial animations for Epona Race, using functions from Nals Facial Animation mod.

  221. Erin's Cottage Collection
    Stale
    management

    Erin's Cottage Collection

    Erin's Cottage Collection is a selection of furniture and more all designed lovingly to make the coziest Rim World Possible!

  222. Erin's Japanese Furniture
    Stale
    furniture

    Erin's Japanese Furniture

    A selection of Japanese themed furniture providing beautiful alternatives to some vanilla structures such as tables, torches and standing lamps, and an additional art piece in the form of an artificial bonsai sculpture.

  223. ESCP - Necromantic Thralls
    No 1.6
    management

    ESCP - Necromantic Thralls

    Also available on GitHub Adds in an updated version of the thrall system from ESCP Sload, except this time without the baggage of giant slug people.

  224. Even More Linkables Reupload
    management

    Even More Linkables Reupload

    DO NOT ADD MID-SAVE IF YOU HAVE UNDERGROUND ORE DEPOSITS ON YOUR MAP (if you have discovered any using the scanner.

  225. ExGT WorldWar
    No 1.6
    management

    ExGT WorldWar

    profileI This mod has added some experimental equipment ,uniforms,mechanoid boss and weapons from World War I Special mechanisms bayonet charge Call of the Dead White phosphorus smoke grenade Adrenaline injection compatibility CE compatibility:float dll by 空曜

  226. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  227. ExGT Bio Mechanoid
    Stale
    management

    ExGT Bio Mechanoid

    Contains Added some bio mechanoids, they are basically humans, but the brain and circulatory system are different from humans.

  228. Expanded Materials - Metals
    management

    Expanded Materials - Metals

    : v1.2.0a - Flammability of all metals reduced from 40% to 0%. - VFE - Factory drill now can produce coal. - Adjusted rarity of underground deposits of aluminium. : v1.2.0 - Added French translation by WailWolf. - Updated textures for the alloy furnace and electric alloy furnace.

  229. Expanded Materials - Metals (old version)
    No 1.6
    management

    Expanded Materials - Metals (old version)

    IMPORTANT!!! This mod has been reworked, and thus, this version is fully unsupported. I give my full consent to anyone willing to update/fork it as long as they credit me as the original author and link to the newest version here : v2.0 (See update notes for full changelog) If yo

  230. Experimental gear Test Force
    No 1.6
    management

    Experimental gear Test Force

    Detials Armored mechanoids: Some basic work mechanoids with strengthened armor have the ability to throw grenades and release warurchins.

  231. Famine Food
    Stale
    management

    Famine Food

    Lacking on food, feeling hungry, or simply being on that naked brutality 40% yield ?

  232. Faster Healing Bed
    Stale
    management

    Faster Healing Bed

    Ever felt that the healing speed of a basic bed is too slow?

  233. Fav Locker
    Stale
    management

    Fav Locker

    Features This mod adds a container where you can register your favorite apparels.

  234. Fences And No Floors
    No 1.6
    management

    Fences And No Floors

    Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.

  235. FFXIV Ancients
    management

    FFXIV Ancients

    Endwalker spoilers! Your pals from a zone in the late-game. *** About - 4 hair add-ons (3♂, 1♀) based on FFXIV characters. - 2 robe types, with and without mask. Requirements and stats similar to parkas. - 3 mask types. Requirements and stats similar to simple helmets. Can be wor

  236. Filox Xenotype
    No 1.6
    management

    Filox Xenotype

    > No bugs as of yet. (Except 1.5, which I'll be testing for soon) Keep me posted in the bug reports discussion if you encounter any! These mods aren't necessary, but are recommended for lore accuracy and cool mod compatibility > Alpha Biomes > Alpha Animals > Vanilla Ideology Exp

  237. Fish Traps
    Stale
    management

    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  238. Fix Styled Blueprints
    Stale
    management

    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  239. Flags and Banners (Continued)
    management

    Flags and Banners (Continued)

    Update of Sadjuuks mod - Added flags in this version Green Badger Snake Gryffon Raven Union Jack - There is also a companion mod Flags and Banners (Canons Expansion) by author Canon with even more flags This is a Haku 10 request : Only the Flags and Banners from UN-Colony mod.

  240. FlakDress
    Stale
    management

    FlakDress

    This mod adds some fkakdress and platearmor Now ce compatible Egg: plate armour of onion knight.

  241. Flexible Xenogerms
    No 1.6
    management

    Flexible Xenogerms

    Makes xenogerms play nicer with Ideology by changing how the "Transhumanist" meme interacts with the new "Preferred Xenotype" precept.

  242. Follow Target
    management

    Follow Target

    Simple mod to order a pawn to follow another pawn, through the right-click context menu.

  243. Food Poisoning Cures
    Stale
    management

    Food Poisoning Cures

    A commissioned mod adding two drugs to deal with food poisoning (if you are not a nutrient paste enjoyer.

  244. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  245. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  246. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  247. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  248. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  249. Fortified Features Framework (Russian language)
    combat

    Fortified Features Framework (Russian language)

    Этот мод добавляет русский перевод модификации «Fortified Features Framework» Я хочу поделиться своим переводом этого замечательного мода.

  250. FROG Suit Set
    No 1.6
    management

    FROG Suit Set

    This mod adds FROG suit and helmet from Metal Gear Solid 4 Features: - FROG Helmet - FROG Body Suit - Gewehr 3 ResearchPrerequisite: - Fabrication: Helmet and Suits Commissioned by "JangoD'soul" for "/]rchon" from "Rimworld Mod Market" Discord.

  251. FSharp.Core
    Stale
    management

    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  252. Functional Room(Abandoned)
    No 1.6
    management

    Functional Room(Abandoned)

    Functional Room 1.4(Abandoned) This mod has been abandoned. We sincerely thank you for your past patronage. This mod will not be updated by me in the future. Also, anyone is free to duplicate, modify, and upload this mod. Thank you very much. 2023-01-21 ryouta One day you came to

  253. Furniture reskin HD
    Stale
    furniture

    Furniture reskin HD

    En(google translate): Many thanks to the creator of the main mod, you're good!

  254. Garbage Truck [1.5]
    No 1.6
    management

    Garbage Truck [1.5]

    What does this do? This adds a Garbage Truck to the game, great for moving around VRE Trashpacks or anything else you want. Why make this vehicle? This fills the void of a sort of "large scale transport" vehicle if you aren't interested in hauling around waste. I also love the co

  255. Gas Traps And Shells
    Stale
    management

    Gas Traps And Shells

    ***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help*** By popular demand I am adding a button for this: Support me on Ko-fi This is an update to a great mod from Distman, he has given me permission to take o

  256. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  257. Gastronomy + Сash Register ru
    Stale
    management

    Gastronomy + Сash Register ru

    Перевод на Русский язык, моды = Gastronomy и Сash Register Всегда хотели построить свой собственный ресторан, таверну или кафе?

  258. Gene Extractor Tiers
    Stale
    management

    Gene Extractor Tiers

    Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

  259. Gene Fabrication
    ↑ Updated
    management

    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  260. Gene Tools
    No 1.6
    management

    Gene Tools

    Modding tools for creating xenos.

  261. GeneLibrary
    Stale
    management

    GeneLibrary

    Listen. I know how it is. You’ve got a shiny new game and you’re hyped to build yourself the perfect craft brewery staffed by a legion of go-juice powered cat-girl-winged-vampires. But first, you need to collect all the genes required. You can feel your dreams dying before your e

  262. Generic Sci-fi Vehicle
    No 1.6
    management

    Generic Sci-fi Vehicle

    G3Ns5V - Cool super-mega-overpowered APC, which balance I did not try at all due to the fact that I have not played the game properly for half a year.

  263. Genes+
    No 1.6
    management

    Genes+

    The mod adds many new xenogenes and several xenotypes.

  264. Geological Landforms [RUS]
    No 1.6
    management

    Geological Landforms [RUS]

    Основной мод добавляет в игру 32 формы рельефа, которые генерируются независимо от биома.

  265. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  266. Gestatable Mechs for DMS Ancient Corps
    Stale
    management

    Gestatable Mechs for DMS Ancient Corps

    This mod allows you to gestate some mechanoids available in Dead Man's Switch Ancient Corps, currently only four mechs are gestatable, the costs of each mirrors some mechanoids in Dead Man's Switch!

  267. Gestalt Engine - Русский Язык
    Stale
    management

    Gestalt Engine - Русский Язык

    Перевод Gestalt Engine на русский язык "Механизм Гештальта" - это улучшенная и автономная версия того, что было в "Reinforced Mechanoids 2".

  268. GHJ's Grenade Pack
    Stale
    weapons

    GHJ's Grenade Pack

    Overview A vanilla-friendly pack that adds 8 additional grenade types for more variety and tactical depth, with a focus on specialized advancements of the vanilla frag grenades.

  269. Ghost Recon Breakpoint Wolves Apparel
    No 1.6
    management

    Ghost Recon Breakpoint Wolves Apparel

    This mod adds Wolves Armor Set from Ghost Recon Breakpoint Features: - Wolves Mask A,B,C,D,E - Wolves_Golem_Vest (OnSkin,Middle) - Wolves Golem Raincoat (Shell) ResearchPrerequisite: - FlakArmor: Wolves Masks and Apparel Commissioned for "Higgs_The_God_Particle#9851" from "Rimwor

  270. Giant imperial turret
    Stale
    combat

    Giant imperial turret

    Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions.

  271. Giant imperial turret reel patch
    Stale
    combat

    Giant imperial turret reel patch

    由于巨型自动加农炮的弹药消耗非常的夸张 联系原作者Mo后表示他不会增加弹药管道系统,因为要平衡火力,有需求自己做.

  272. Giddy-Up 2
    No 1.6
    management

    Giddy-Up 2

    This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.

  273. Giddy-up! Battle Mounts
    No 1.6
    management

    Giddy-up! Battle Mounts

    Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea

  274. Giddy-up! Caravan
    No 1.6
    management

    Giddy-up! Caravan

    Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!

  275. Giddy-up! Core
    No 1.6
    management

    Giddy-up! Core

    The core files for the Giddy-up!

  276. Girls' frontline Apparel Pack (汉化整合版)少女前线人物服装与发型模组
    No 1.6
    management

    Girls' frontline Apparel Pack (汉化整合版)少女前线人物服装与发型模组

    授权声明与致谢:感谢原作者며루치制作了Girls' frontline Apparel Pack这个模组,并授权允许我发布汉化整合版。 !!!此模组除汉化文件与部分MICA-TEAM云母组的图文素材之外的所有素材版权都属于原作者며루치!!! ----------------------------------------------------------------------------------------------------------------------------------------------------------- 原作者

  277. Glitterworld Destroyer 4 - Mechanoid Addon
    No 1.6
    management

    Glitterworld Destroyer 4 - Mechanoid Addon

    !!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod. Does the original mechanoids feel completely inadequate to fight? Tired of deali

  278. Glitterworld Destroyer 4 Expansion
    No 1.6
    management

    Glitterworld Destroyer 4 Expansion

    Added a new mechanical -Ancient -Knight Legionary -Phoenix Tesseron -Grenadier Pikeman -Notircopa -Mole Cricket Currently adding units that can't make unit recipes -scyther in black -lancer in black -legionary in black -tesseron in black Add some HAR rangers' bowler else: -Adds s

  279. Glitterworld Destroyer 5 - Mechanoid Addon
    management

    Glitterworld Destroyer 5 - Mechanoid Addon

    !!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod. Does the original mechanoids feel completely inadequate to fight? Tired of deali

  280. Gloomy Hair mk2 FORKED
    Stale
    management

    Gloomy Hair mk2 FORKED

    Forked version of Gloomy hair mk2 for Biotech Gene system Version 1.

  281. GloomyFurniture
    furniture

    GloomyFurniture

    A mod pack that adds old-fashioned furniture and decorations.

  282. Gravestone necrolog
    No 1.6
    management

    Gravestone necrolog

    This mode allows you to write a necrolog on someone`s gravestone to immortalize this pawn in history.

  283. Graphic Chair Overhaul 2
    management

    Graphic Chair Overhaul 2

    Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.

  284. Grimstone : Beasts
    No 1.6
    management

    Grimstone : Beasts

    Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.

  285. GrimWorld 40,000 - Dead Men
    Stale
    management

    GrimWorld 40,000 - Dead Men

    “IN LIFE, WAR. IN DEATH, PEACE. IN LIFE, SHAME. IN DEATH, ATONEMENT.” Hello all Warhammer 40,000 fans. This is our dedicated Death Korps of Krieg module for the "GrimWorld 40,000" mod series, part of our "Regiments of Renown" subseries. This subseries focus on each regiment on an

  286. Grimworld: Lasguns
    No 1.6
    weapons

    Grimworld: Lasguns

    Need to purge heretics but those pea shooters just aren't hot enough?

  287. Gruppa Krovi | Ru
    Stale
    management

    Gruppa Krovi | Ru

    Машинный перевод мода « Faction: Gruppa Krovi» на русский язык с моими небольшими правками.

  288. Guarding Pawns
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  289. Guarding Pawns ru
    No 1.6
    management

    Guarding Pawns ru

    Русский язык для мода Guarding Pawns Перевод работает только на версии 1.

  290. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  291. Gulden Biome
    No 1.6
    management

    Gulden Biome

    This mod is an updated version of pphhyy's gulden biome.

  292. Guns Galore - AmericanCivilWar-zh
    No 1.6
    weapons

    Guns Galore - AmericanCivilWar-zh

    枪炮世界 - 美国内战 体验从19世纪初到美国内战结束的74种新武器(还有18种变体)和4个炮台。 !!!支持CE(深度定制)!!!

  293. H-47
    Stale
    management

    H-47

    Adds H-47 helicopter(With custom made animations) H-47 is a heavy cargo helicopter, designed to carry lots of cargo.

  294. Hakuro Xenohuman
    No 1.6
    management

    Hakuro Xenohuman

    Hakuro Xenotype? They are a genotype race made up of the genes of arctic wolves that lived in the cold places of the earth a long time ago. Their origins are unknown to anyone, but for some reason, the planet they lived on was destroyed and collapsed, and they were scattered acro

  295. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  296. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  297. Hats Display Selection
    Stale
    management

    Hats Display Selection

    室内表示オプションを追加しました。室内で隠すオプションが有効でも、オプションが有効な帽子は室内で表示されます。 ゲーム途中でMODがアップデートされた場合は、一度MODのオプション画面を開くと、設定ファイルが自動で更新されます。 Added indoor display options.

  298. Hawks Warhammer40K
    management

    Hawks Warhammer40K

    NEWS: 19.07.2025. Updated to 1.6 Did not do too much testing so let me know if something is broken. 08.05.2024. Lots of things were adjusted, like layers, armor and weapon sizes, weapon positions etc... most screenshots you see are outdated but I am just too lazy to make new ones

  299. HE-AM General M35A2 '78
    Stale
    management

    HE-AM General M35A2 '78

    Vehicle Framework mod is needed as this mod is a sub-mod of Vehicle Framework.

  300. HE-Lenco BearCat G3 '13
    Stale
    management

    HE-Lenco BearCat G3 '13

    Vehicle Framework mod is needed as this mod is a sub-mod of Vehicle Framework.

  301. Health Display
    Stale
    management

    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  302. Heavy Truck
    Stale
    management

    Heavy Truck

    Adds a vehicle named Heavy truck.

  303. Hellcannon
    No 1.6
    management

    Hellcannon

    Combat Extended only.

  304. Hellsing ARMS Ultimate
    management

    Hellsing ARMS Ultimate

    Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc.

  305. Hellsing Hairstyles
    Stale
    management

    Hellsing Hairstyles

    About This mod adds various hairstyles as seen in the anime/manga Hellsing.

  306. Heruan, Keepers of Memories
    Stale
    management

    Heruan, Keepers of Memories

    Though most of them will never see their home again, they continue their sacred mission, keeping the memories of others alive until they are released from their duty at memory's end.

  307. Heyra the Horned
    No 1.6
    management

    Heyra the Horned

    WARNING: Before installing the mod, read the section↓↓↓ Update Logs 3/24/2022 Heyra and Rong can now have children You can now remove all apparel restriction in Vanilla Framework Expanded's mod settings.

  308. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  309. Hospital
    ↑ Updated
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  310. Hospitality: Casino
    management

    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  311. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  312. Hospitality: Casino ru
    Stale
    management

    Hospitality: Casino ru

    Перевод на русский язык Хотите выжать еще немного серебра из карманов ваших гостей?

  313. Hospitality: Spa
    Stale
    management

    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  314. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  315. Hospitality: Storefront ru
    Stale
    management

    Hospitality: Storefront ru

    Перевод на русский язык Этот мод добавляет вкладку для создания небольшого магазина.

  316. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  317. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  318. Humanoid Alien Races zh-pack
    Stale
    management

    Humanoid Alien Races zh-pack

    原模组:Humanoid Alien Races 中文名:外星人框架 翻译者:RicoFox233,leafzxg,MZM_GOW 边缘汉化组出品,禁止转载和用于AI训练。 简介:所有非人类种族、派系Mod的必备前置。 漏译反馈:如果遇到翻译缺漏,请一定要反馈给我们! 反馈途径:直接在该Mod汉化包的工坊发布界面留言 反馈内容:反馈时请说明时哪个Mod翻译缺失、缺失条目的英文名 玩家交流:(官方已入驻) QQ群:1056474771;1067096831;571344860;451594623 QQ频道:边缘世界 RimWorld(搜索频道号:4b65y

  319. [1.5] Humvee
    No 1.6
    management

    [1.5] Humvee

    Stats Size 3 x 5 Seats 5 (1 Driver, 1 Gunner, 3 Passengers) Max load 1,100kg Max speed 8 cell/s Requirements (No mods) Research Machining + Biofuel refining + Precision rifling Components x1 x8 x450 Work to make 159 Skill required Construction 6 with Vanilla Vehicles Expanded Res

  320. Hunterphage Xenotype
    No 1.6
    management

    Hunterphage Xenotype

    Adds a new xenotype "The Hunterphage" in your rimworld playthrough, along with new weapons and apparels to use, new buildings to research and build, new items and drugs to abuse, and a faction that you can interact or conquer.

  321. Hyper Roll
    Stale
    management

    Hyper Roll

    Adds a rare loot hyperroll spores to the game that can be planted to make hyperweave.

  322. Iconian Tech
    No 1.6
    management

    Iconian Tech

    A set of Iconian herald equipment designed to bring about their master's vengeance.

  323. Igloo
    No 1.6
    management

    Igloo

    tents mod extension about Igloo and ski.

  324. Illithid Xenotype
    No 1.6
    management

    Illithid Xenotype

    Illithids are a race of psychically gifted, archotech-enhanced xenohumans.

  325. Imperial Hoplites
    No 1.6
    management

    Imperial Hoplites

    Imperial Hoplites is an addon for Vanilla Factions Expanded - Pirates which allows the Empire from the Royalty DLC to utilize warcaskets.

  326. Imphilee Xeno
    No 1.6
    management

    Imphilee Xeno

    更新到1.5 小恶魔异种mod的总体思路是通过这一异种创造一种不同的游玩体验。小恶魔殖民者依靠顽强的生命力不太可能被感染,疾病,以及各种异常环境和生活琐事击垮,但她们糟糕的性格以及忽略玩家指令的特性要求玩家更好地安排工作日程及满足心情需求。小恶魔虽然能不依靠卧床休息恢复生命值,但她们更小的体型带来更少的生命值上限,并且因为懦弱而容易被击倒(虽然在CE及禁用倒地即死环境很可能在地上躺着回了回血又自己站起来跑了),因此玩家需要避免让小恶魔和敌人长期对枪。 另外,小恶魔原始种会以较低的概率生成在小恶魔派系中。这些变异个体独特的燃血基因能解除小恶魔异种的基因锁,

  327. Increased Stack
    Stale
    management

    Increased Stack

    Описание: Вместимость стеков увеличена в 10 раз.

  328. Industrial concrete
    Stale
    management

    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  329. infinity race
    No 1.6
    management

    infinity race

    infinity race The Infinity race is a race in the form of a machine that came from outer space.

  330. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  331. Insectoids 2 - Isopoda geneline
    Stale
    management

    Insectoids 2 - Isopoda geneline

    Added a new geneline for Vanilla Factions Expanded - Insectoids 2 <Genes> If you have used Vanilla Races Expanded - Insector,You can use IsopodaPherocore to obtain them <Buildings> isopoda glow pod spire : A large bioluminescent pod produced by isopoda insects.

  332. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  333. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  334. Interlandian Armory
    Stale
    management

    Interlandian Armory

    Glory to the Partei! Note: The mod description will be updated with more previews soon Hello everyone! This mod adds several mid-industrial weapons, pieces of apparel, buildings and an Ideology style! All the content in this mod comes from and is based on Interlandia - an alt-his

  335. Invader genes
    No 1.6
    management

    Invader genes

    The mod is heavily inspired by the xcom series but not an exact representation of it.

  336. Ion Weaponry
    No 1.6
    weapons

    Ion Weaponry

    Adds an assortment of spacer ion weapons, which sacrifice raw damage and stopping power for short cooldowns and armor penetration, along with a special emp explosion passive.

  337. Jelano retexture - Factional War
    No 1.6
    management

    Jelano retexture - Factional War

    The Jelano retexture series aims to improve textures both from the original game and from community mods.

  338. Jewelry
    Stale
    management

    Jewelry

    I've always thought gold didn't have enough uses in-game.

  339. Jin-Roh Kerberos Panzer Cop Armor (Continued)
    combat

    Jin-Roh Kerberos Panzer Cop Armor (Continued)

    Update of Poolers mod - Updated the CE-patch and removed the redundant CE-options CE patch is now included in CE itself - Added EVA tags for Save Our Ship 2 Armor set based off of the 1999 japanese animated film Jin-Roh: The Wolf Brigade.

  340. Just Another Ammo Pack
    No 1.6
    weapons

    Just Another Ammo Pack

    Hello! I made this mod to add some ammos that's missing in my play through and decided to share to everyone. First time coding in rimworld and making arts for it :) I'll try to add more ammo in the feature. Use with LTS Advanced ammo mod (5.56mm, 9mm, 7.62mm ETC) Require LTS Ammu

  341. Kaiser Armory
    No 1.6
    management

    Kaiser Armory

    Description : This mod is adding to your game various weapons used by Germans during WW1, all with custom tech tree and sounds.

  342. kemomimihouse
    Stale
    management

    kemomimihouse

    It is a mod that adds nine animal-ear girls dispatched from a certain self-made game (under construction).

  343. Kiiro Race
    management

    Kiiro Race

    A humanoid species with cat-like ears and cat-tailed limbs, kiiro race.

  344. Kiiro Race - Русский Язык
    management

    Kiiro Race - Русский Язык

    Перевод Kiiro Race на русский язык В перевод входят русификаторы Kiiro Race Gene Patch, Ancot Library, и Kiiro Story: Events Expanded Они не обязательны, но желательны!

  345. Koi's Mech-Androids
    No 1.6
    combat

    Koi's Mech-Androids

    A cosmetic addon to VRE - Android, This mod just adds two Hardware options to make your androids look like mechanoids.

  346. Korean Armory Ⅱ - Security
    No 1.6
    management

    Korean Armory Ⅱ - Security

    Korean Armory Get your gear Get your colony supplied with the modernized weapons of Republic of Korea's Armed Forces.

  347. Korean War Uniforms
    Stale
    management

    Korean War Uniforms

    Summer and winter unifrom sets of north and south korean armies form the 50's korean war.

  348. Kraltech Industries - Русский Язык
    No 1.6
    management

    Kraltech Industries - Русский Язык

    Перевод Kraltech Industries на русский язык Так же работает и на LITE версии , и на обоих Continued версиях 1.

  349. Kurin HAR Edition
    management

    Kurin HAR Edition

    Kurin! The Three Tailed Fox! (Fan continuation for 1.2/1.3/1.4/1.5) Credits and disclaimers: Original art and code by Gloomy/Dalrae. Original HAR implementation by MaroonToon. Mechanitor and 1.6 content by NinedayLongbow. New code by Seioch. New artwork by Maelorian (Twitter: War

  350. LAW Launcher
    Stale
    management

    LAW Launcher

    Adds a desposble, craftble, anti armor weapon that goes in the utility slot so you don't have to spend 20 minutes kiting two centipedes.

  351. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  352. Lightless Empyrean Reborn
    ↑ Updated
    management

    Lightless Empyrean Reborn

    Original mod by pphhyy here: ===== Recommended Companion Mods ===== BoneReapers: The Profaned: Sanguinary Animals: Dusk Wood Biome:

  353. LightsOut
    Stale
    management

    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  354. LightsOut rus
    Stale
    management

    LightsOut rus

    Перевод LightsOut Этот перевод включен в сборку: QOL rus patch Если поставите сборку, то от этого мода можно отписаться.

  355. Locks
    Stale
    management

    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  356. Locks ru
    management

    Locks ru

    Version 2.6.2 Перевод мода Locks на русский язык. Мод добавляет расширенную систему запирания дверей. Двери можно запирать и отпирать, ограничивать доступ для гостей, животных, рабов, механоидов и отдельных владельцев, а также назначать их дверями загона или дверями для питомцев.

  357. Loft Bed
    Stale
    management

    Loft Bed

    Loft Bed A loft bed is a double level bed similar to a bunk bed, but it only has one mattress.

  358. Low-Tech Ship pack for SOS2
    Stale
    management

    Low-Tech Ship pack for SOS2

    IT IS RECOMMENDED TO USE THIS SUBMOD WITH THE GITHUB BUILDS OF SOS2, It will work with the steam version, however on steam THE GRAND BATTLESHIP WILL NOT SPAWN CORRECTLY, you have been warned.

  359. Luciferium Expansion
    Stale
    management

    Luciferium Expansion

    This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.

  360. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  361. Lupanthropes
    No 1.6
    management

    Lupanthropes

    A race of powerful "Lupanthropes" whose goal is absolute domination.

  362. Machines of War
    Stale
    management

    Machines of War

    The mod is fully compatible with Biotech DLC.

  363. MakaiTech - Psycast
    management

    MakaiTech - Psycast

    Psycast path themed around essence in MakaiTech mod include 9 new class.

  364. Male Maru
    No 1.6
    management

    Male Maru

    Updated to 1.5. Adds male Maru and a custom Maru name generator. Made with permission from VAMV. I have to admit, when I saw the Maru race come out, I was really excited. I thought that it had a really solid aesthetic, I love the black-white-blue color scheme, and it looked like

  365. Male Moyo
    No 1.6
    management

    Male Moyo

    You need either Moyo-From the depth(Legacy) or Moyo - from the depth.

  366. Male Ratkin
    No 1.6
    management

    Male Ratkin

    Updated for 1.5. Adds male Ratkin and fixes some of the English in the base mod. Personally, this was one that I was excited to make. Not only to I love the folksy aesthetic of the Ratkins, but I think that they are just super cute in general. However, I could never really play w

  367. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  368. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  369. Maru Race
    management

    Maru Race

    One day during a blizzard, an explorer who had been walking on the mountain trails of rimworld for a long time returned to his settlement.

  370. Mass Effect - Genophage
    No 1.6
    management

    Mass Effect - Genophage

    Details: The second entry into a series of Mass Effect themed mods that I intend to make, in order to bring that universe into Rimworld bit by bit to the best of my ability.

  371. Mass Effect - Gangs and Mercenaries
    No 1.6
    management

    Mass Effect - Gangs and Mercenaries

    Details: This mod is the first in a series of Mass Effect themed mods that I intend to complete in order to bring as much of that game series into Rimworld as I'm capable of.

  372. Matrix Rimloaded (Continued)
    Stale
    management

    Matrix Rimloaded (Continued)

    Update of Ushankas mod Matrix Rimloaded aims to add the Matrix movie experience to Rimworld.

  373. Maze Runner Wicked Soldier Apparel
    No 1.6
    management

    Maze Runner Wicked Soldier Apparel

    This mod adds Wicked Solder Armor Set from The Maze Runner Features: - Wicked Helemet & Mask - Wicked Apparel - Wicked Vest Commissioned by "JangoD'soul" for "Higgs_The_God_Particle#9851" from "Rimworld Mod Market" Discord.

  374. Mechanical Humanlikes Core
    No 1.6
    management

    Mechanical Humanlikes Core

    Mechanical Humanlikes Core Mechanical Humanlikes Core (MHC) is a framework mod built off of Humanoid Alien Races (HAR) and Harmony to allow pawns of humanlike intelligence to be mechanical in nature and accounting for a number of vanilla issues around that.

  375. Mechanization - MobileWorker
    No 1.6
    management

    Mechanization - MobileWorker

    Added Mobile Worker from Iron Blooded Orphans into Rimworld Announce to you Mechanization, a mod series about Mecha and Mecha-liked Vehicles.

  376. Mechanization - MobileWorker ru
    Stale
    management

    Mechanization - MobileWorker ru

    Перевод на русский язык Мех Гризли, инженерная мечта, исползуется для операций по подъему и транспортировке грузов.

  377. Mechanized Armor Set
    No 1.6
    combat

    Mechanized Armor Set

    This mod adds Mechanized Armor Set Features: - Mechanized Helm - Mechanized Plate Armor - Mechanized_Musket ResearchPrerequisite: - SteamPrototypes: Mechanized Helm,Plate Armor, Musket collaboration project with "/]rchon" and "JangoDsoul" from "Rimworld Mod Market" Discord.

  378. Mechanoid Recon Hive
    management

    Mechanoid Recon Hive

    The urgent rumble of a crier's drum could be heard over the commotion of the outlander market.

  379. Medical IVs
    No 1.6
    medical

    Medical IVs

    Description Medical IV's aims to further improve your healthcare quality by adding IV drips (Intraveneous Therapy).

  380. Medical Supplements (Continued)
    medical

    Medical Supplements (Continued)

    Update of peladors mod - Updated the research-tree to be more readable - Updated the German translation, via Erdnussbrot - Added override for Hot Meals-mod sorting, thanks Lurmey - For a nicer look, take a look at Medical Supplements Retexture by Tec - For detailed description, d

  381. Medicines+
    Stale
    management

    Medicines+

    From the original 1.2 post (all credits to Atlas): Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire? Medicines+ allows you to do such things at any tech level in game with over: -5 New Medicines For Tri

  382. Medieval Backstories Rus
    No 1.6
    management

    Medieval Backstories Rus

    Оцените оригинальный мод: тут - Medieval Backstories Мой первый перевод модов rimworld Если заметите ошибки, пишите в обсуждение.

  383. Medieval Buns
    No 1.6
    management

    Medieval Buns

    Adds a new medieval flavor of buns to the Rimworld!

  384. Medieval Fantasy Themed Rare Resources
    Stale
    management

    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  385. Medieval Fantasy Themed Relic Quests
    Stale
    management

    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  386. Medieval Madness: Tools of the Trade
    Stale
    management

    Medieval Madness: Tools of the Trade

    My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.

  387. Medieval Genepacks
    No 1.6
    management

    Medieval Genepacks

    My good friend sarah donated the commissioned code and I thought of releasing this mod early for her and other people to use early while I plan on making a full medieval version of the biotech dlc SirLalaPyon - yo boi SarahLamber - commissioner LimeTreeSnake - coder for the consu

  388. Medieval Overhaul
    management

    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  389. Medieval Overhaul - Русификатор
    Stale
    management

    Medieval Overhaul - Русификатор

    UPD: Перевод от другого автора: Стол заказов для перевода модификаций Перевод мода Medieval Overhaul на русский язык.

  390. Medieval Overhaul (Deprecated)
    No 1.6
    management

    Medieval Overhaul (Deprecated)

    Click here for 1.5 version until this can be updated Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and b

  391. Medieval Overhaul : Hornetkeeping
    Stale
    management

    Medieval Overhaul : Hornetkeeping

    A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.

  392. Medieval Overhaul Extra Signs
    Stale
    management

    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  393. Medieval Overhaul PTBR
    Stale
    management

    Medieval Overhaul PTBR

    This mod aims to add portuguese translation to some mods :) So if you don't speak portuguese, this mod is useless :/ Deu bastante trabalho para traduzir esses mods, qualquer erro de tradução fique à vontade para comentar que eu arrumo.

  394. Medieval Overhaul Tweaks
    Stale
    management

    Medieval Overhaul Tweaks

    Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.

  395. Medieval Overhaul: House Zahir
    Stale
    management

    Medieval Overhaul: House Zahir

    House Zahir adds two new factions of Islamic/Ottoman inspiration, like all Rimworld or Medieval Overhaul factions they are not based on any specific culture, people or land but is instead my take on an Islamic/ottoman inspired culture that should fit right in with Rimworld's worl

  396. Medieval Overhaul: WMBP
    Stale
    management

    Medieval Overhaul: WMBP

    This is a patch for Medieval Overhaul's biome "Dark Forest" in combination with the World Map Beautification Project.

  397. Medieval Vehicles: War Wagon
    No 1.6
    management

    Medieval Vehicles: War Wagon

    Medieval Vehicles: War Wagon Based on Vehicle Framework, added two types of vehicles for Rimworld Medieval gameplay.

  398. Medievel Bowyer
    No 1.6
    management

    Medievel Bowyer

    The village bowyer has arrived and with them they have brought a plethora of Crossbows and a couple of bows.

  399. MedPod
    management

    MedPod

    MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

  400. Medievel Tailor ru
    Stale
    management

    Medievel Tailor ru

    Перевод на русский язык Дополнение для Medieval Overhaul.

  401. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  402. Medullin Injector
    Stale
    management

    Medullin Injector

    Adds Medullin, a fast-acting healing compound that both heals quickly and dissipates quickly - good for on-the-field healing when professional medicine isn't available.

  403. Melee Psycast简体汉化
    No 1.6
    management

    Melee Psycast简体汉化

    Melee Psycast简体汉化,请于原mod后加载。 增加了一系列专注于近战战斗的强大心灵能力,原作者ThePatchWorkHoax。 工坊ID: 若有任何汉化方面的问题,请联系我或评论。

  404. Melee Psycasts
    No 1.6
    management

    Melee Psycasts

    Updated 1.5 version: !MORE PSYCASTS! Adds an array of powerful psycasts focused on melee combat. Thanks to @Oracle of Thessia for the icons, they are amazing.

  405. Metal Gear Rimworld - DiamondDog
    No 1.6
    management

    Metal Gear Rimworld - DiamondDog

    Info this is a merged mod include these old mods Metal Gear Rimworld - Gekko Metal Gear Rimworld - Walker gears Metal Gear Rimworld - DiamondDog(Apparel) If you find any problems or have any ideas while playing, you can give feedback to the Discord group legal and credits graphic

  406. Metal Gear Rimworld - Gekko
    No 1.6
    management

    Metal Gear Rimworld - Gekko

    add gekko IFV drone from metal gear series as a player buildable heavy mechanoid.

  407. Metalhorror Scanner
    Stale
    management

    Metalhorror Scanner

    The Mod adds a simple device capable of detecting a metalhorror carrier.

  408. MH: Android Tiers Core
    No 1.6
    management

    MH: Android Tiers Core

    Android Tiers Reforged Core The core content and code necessary for making Android Tiers pawns work properly, without any races, based off of Mechanical Humanlikes and Humanoid Alien Races .

  409. MH: Military Tiers
    No 1.6
    combat

    MH: Military Tiers

    MH: Military Tiers Android Tiers M-Series is a related mod to Android Tiers Reforged to bring a new set of mechanical pawns into the colony for defense and survivability needs.

  410. Miho Facial Animation
    management

    Miho Facial Animation

    使用Miho, the celestial fox內的美術文件進行修改為Facial Anime面孔。 因Facial Animation沒辦法指定面孔的生成,建議配合 character editor 進行臉孔的選擇, 例如他有 Arctic 這基因種,需將面孔都選擇為 Arctic 才會是原版的該種族面孔, 另外眼睛跟眼皮若是沒有使用到同一規格的可能會有破圖,這邊告知一下各位 因我只會簡易的改圖,圖片細節上可能會有些問題,請多多包涵。 感謝 PePeTan and Fortified_home 製作 Miho MOD並分享給大家使用。 Use the

  411. Miho, the celestial fox
    management

    Miho, the celestial fox

    Wow! Fluffy Foxes! Miho, the celestial fox Miho, the vagrant of love and the celestial fox, are foxes that were uplifted by the power of Archotech, or something. They have a trait that can adore the entire human species, for some reason. Yes, They love you. Their bodies have a el

  412. Milira Race
    management

    Milira Race

    New Expand Content Released!

  413. MIM - WH40k Chaos Core
    No 1.6
    management

    MIM - WH40k Chaos Core

    Compatibility patch for HAR MIM WH40k HAR Compatibility Patch Summary Core Libraries for Chaos Faction mods from MIM.

  414. MIM - WH40k Core
    management

    MIM - WH40k Core

    What is this mod? This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works. To properly use my mod set, you need to subscribe this mod, Weapons mod and at l

  415. MIM - WH40k Sautekh
    No 1.6
    management

    MIM - WH40k Sautekh

    No huge changes from the previous MIM 40k Factions version, but now the faction only reproduce the same factional design only.

  416. MIM Warhammer 40k Adeptus Astartes Core
    Stale
    management

    MIM Warhammer 40k Adeptus Astartes Core

    Don't need sub faction mod if you don't plan to play as specific faction Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods.

  417. MIM Warhammer 40k Chaos Core
    Stale
    management

    MIM Warhammer 40k Chaos Core

    Don't need sub faction mod if you don't plan to play as specific faction Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods.

  418. MiningCo. Spaceship (Continued)
    management

    MiningCo. Spaceship (Continued)

    Update of Rikikis mod - Opened all strings for translation - If Vanilla Expanded Framework is active this mod can be added to an existing save.

  419. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  420. Misstall's Armory
    ↑ Updated
    management

    Misstall's Armory

    Misstall's Armory Launcher Reloadable Patch Muzzle Flash and Proper Shotguns (Continued) mods are now supported.

  421. Misstall's Foods and Social Drugs
    management

    Misstall's Foods and Social Drugs

    Adds preserved meals that do not cause food poisoning, lavish and fine meals crafted from them, harmless recreational drugs, and canned preserved foods that can be used as raw ingredients.

  422. Misstall's Armor and Uniforms
    combat

    Misstall's Armor and Uniforms

    ================================================== November 22 Aliaile Race Now fully compatible with the Aliaile body type, allowing characters to wear this mod’s apparel seamlessly.

  423. Misstall's Vigil Race
    ↑ Updated
    management

    Misstall's Vigil Race

    Vigil Race Facial Animation ================================= 2025/12/01 Vigil Race Genes and Xenotypes I’ve released my xenotype mod.

  424. Modern Combat - Hadm
    No 1.6
    combat

    Modern Combat - Hadm

    Note: for instructions on how to not use RH2 weapons and apparel are down in the common questions section In the scorching desert sands, a formidable freedom fighter faction known as Hadm has emerged, defying tyranny with their relentless spirit.

  425. Modern Combat - New World Alliance
    No 1.6
    combat

    Modern Combat - New World Alliance

    Note: Instructions on toggle able RH2 patch are in the frequently asked questions The New World Alliance, an influential and controversial faction, prides itself on operating across all environments, acting as the unofficial world police force.

  426. Modern Combat - Volhvards
    No 1.6
    combat

    Modern Combat - Volhvards

    Note: instructions on how to not use RH2 weapons or apparel are down in the common questions below Within the realm of piercing frost and snow-laden landscapes, the Volhvards stand tall as an elite mercenary faction.

  427. Modern Warfare Weapon Pack
    No 1.6
    weapons

    Modern Warfare Weapon Pack

    Adds 55+ Weapons From modern Warfare 2019 (not the old modern warfare) Some guns are not created equal some features powerful, effects and have different fire-rates compared to others some slow the target on hit and some have other nonsense gimmicks.

  428. Modularization Vanilla Weapon
    No 1.6
    weapons

    Modularization Vanilla Weapon

    Alert!: I won't reply any issues unless you publish on GitHub Issues page or "Bug & Error Report" topic!!! Power by "RW - Weapon Modularization", provide some weapon base on Rimworld vanilla weapon Support Combat Extended 😎 Performance Optimizer NOT support for now 😓 Or you can

  429. ModularWeapons
    No 1.6
    management

    ModularWeapons

    IMPORTANT NOTICE New version of this mod is available here for 1.

  430. More Mechanitor Towers
    No 1.6
    management

    More Mechanitor Towers

    Build Mechanitor Towers that can replicate the order signals to mechs.

  431. More Thrumbos (Continued)
    Stale
    management

    More Thrumbos (Continued)

    Update of Cenbess mod with permission - Retexture mod by Maximilian DISCLAIMER (Writen 3.

  432. More Vanilla Turrets 1.1+
    No 1.6
    combat

    More Vanilla Turrets 1.1+

    Version: 1.95 A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style. Original by Marn, updated to 1.1 and 1.2 by legodude17. I only made a couple very small changes to make it function in 1.1, all credit

  433. Morphs Assorted Biotech Retex
    Stale
    management

    Morphs Assorted Biotech Retex

    What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te

  434. MorrowRim
    No 1.6
    management

    MorrowRim

    Also available on GitHub New biomes: Ashlands is based on a combination of regions from Morrowind.

  435. MorrowRim - Bloodmoon
    No 1.6
    management

    MorrowRim - Bloodmoon

    Also available on GitHub New event and world condition: The main addition of this mod lies in the bloodmoon rising event, which causes a bloodmoon world condition.

  436. MorrowRim - Bonewalkers
    No 1.6
    management

    MorrowRim - Bonewalkers

    Also available on GitHub Bonewalkers & Bonelords: Four new combat orientated servants, totally not necromantic abominations.

  437. MorrowRim - Telvanni Technology
    No 1.6
    management

    MorrowRim - Telvanni Technology

    Also available on GitHub Adds in an assortment of Telvanni themed technology, including a variety of medieval alternatives to industrial items and buildings.

  438. Mousekin Race
    Stale
    management

    Mousekin Race

    The Mousekin Race mod adds a race of hobbit-sized anthropomorphic white mice with a late-medieval to pre-industrial theme, inspired by Redwall, Mouse Guard, Brambly Hedge and Sylvanian Families.

  439. Moyo-From the depth - Русский Язык
    No 1.6
    management

    Moyo-From the depth - Русский Язык

    Перевод Moyo-From the depth на русский язык Сверкнув на солнце, странная фигура взобралась на берег, вызывая удивление и трепет у окружающих.

  440. Moyo-Light in the Abyss
    No 1.6
    management

    Moyo-Light in the Abyss

    From the bottom of the abyss, there lives a subspecies of Moyo, called Red Moyo because it emits a red shimmer that is different from ordinary Moyo.

  441. Moyo-The cartel arrives
    No 1.6
    management

    Moyo-The cartel arrives

    Moyo-The Cartel arrives *development temporarily put on halt Another wave of moyos have risen to the surface, but its different this time.

  442. Moyo-Light in the Abyss ru
    Stale
    management

    Moyo-Light in the Abyss ru

    Перевод на русский язык На дне бездны живет подвид Мойо, называемый Красным Мойо, потому что он излучает красное мерцание, которое отличается от обычного Мойо.

  443. Moyo-The cartel arrives - Русский Язык
    No 1.6
    management

    Moyo-The cartel arrives - Русский Язык

    Перевод Moyo-The cartel arrives на русский язык В густой тьме ночи, на океанской поверхности возникла новая волна.

  444. Moyo-The cartel arrives ru
    Stale
    management

    Moyo-The cartel arrives ru

    Перевод на русский язык - перевод не закончен , кривой) обновлять не планирую не актуален .

  445. Multi-Doctor Surgery
    Stale
    medical

    Multi-Doctor Surgery

    🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!

  446. Music Expanded Framework
    No 1.6
    management

    Music Expanded Framework

    Music Expanded Framework This mod adds some extensions to how RimWorld's music works, with the goal of bringing theme support and making the game more immersive, as well as allowing music-modders to add their themes without needing to remove the vanilla theme to hear just their m

  447. MX Rifles From Arma3
    No 1.6
    management

    MX Rifles From Arma3

    This mod includes MX series firearms from ARMA3 Including: MX, MX Khaki, MX Black MXC, MXC Khaki, MXC Black MX SW, MX SW Khaki, MX SW Black MXM, MXM Khaki, MXM Black Features: Vanilla friendly Vanilla style texture Sounds from Arma3 CE not supported Language: 简体中文 繁體中文 English

  448. Necrogene [1.4]
    No 1.6
    management

    Necrogene [1.4]

    The mod adds the ability to extract genes from already dead creatures.

  449. NareisLib
    Stale
    management

    NareisLib

    NareisLib The following introduction utilizes GPT for translation.

  450. Neural Intercept Matrix
    No 1.6
    management

    Neural Intercept Matrix

    "Does your colony suffer from confused workers that attempt to wander recklessly out of the safety of your domain in fits of misplaced contempt?

  451. NeutroamineDistiller
    No 1.6
    management

    NeutroamineDistiller

    Adds a power hungry distiller to distill neutroamine from a chemical blend of chemfuel and concentrated alcohol.

  452. NewRatkinPlus
    management

    NewRatkinPlus

    Ratkin Race Mod Ratkin Race Mod This mod adds a new race called Ratkin.

  453. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  454. Nightmare Core
    Stale
    management

    Nightmare Core

    What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b

  455. No One Left Behind - Continued
    No 1.6
    management

    No One Left Behind - Continued

    1.4 / 1.5 version for Captain Muscles's No One Left Behind Original Description Would you sit idly by and leave your friends to die? Now your enemies won't either (maybe). No One Left Behind enables your enemies to rescue their fallen allies when fleeing a battle.

  456. Nomad Scavenger
    Stale
    management

    Nomad Scavenger

    : v1.1 - Fixed some tags. - Updated for Rimworld version 1.6 A small commissioned mod which adds a series of new clothing items and a weapon with a nomad scavenger theme. Art and code done by Argón. Mod commissioned by Ganymede. Rimworld is owned by Tynan Sylvester.

  457. Noobert Nebulous - Vidtuber
    No 1.6
    management

    Noobert Nebulous - Vidtuber

    See changes notes Noobert Nebulous is a mod created in partnership with Vanilla Expanded team, and allows you to become a famous vidtuber out in the Rim.

  458. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  459. NPDTiers - The Nutrient Paste Expansion Mod (Continued)
    management

    NPDTiers - The Nutrient Paste Expansion Mod (Continued)

    Update of Mistor Love n Smash Phils mod - Should now work with all hoppers that use the isHopper-property, or mods that add such a property like Fridges Are Hoppers NPDTiers is a base mod that adds the framework for creating your own Nutrient Paste Dispenser (NPD).

  460. Obsidia Expansion
    management

    Obsidia Expansion

    For more information and detailed content overview, visit the Obsidia Expansion Wiki.

  461. Obsidia Expansion [HQ]
    management

    Obsidia Expansion [HQ]

    This texture pack includes most textures for Obsidia Expansion, exported into 2x-4x the size of original textures.

  462. [GTG]Odyssey Orbital Trader
    management

    [GTG]Odyssey Orbital Trader

    This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.

  463. Offworlders - The Aberrite
    Stale
    management

    Offworlders - The Aberrite

    This is the third in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.

  464. OgreStack RUS
    Stale
    management

    OgreStack RUS

    Перевод мода OgreStack Автор мода: Ogre Мод для настройки размеров стеков.

  465. Old Simple Storage
    No 1.6
    storage

    Old Simple Storage

    Hate how your stockpiles storage buildings just up and dematerialized for some reason.

  466. Omnitron
    No 1.6
    management

    Omnitron

    Mod Version: 0.2.0 The Omnitron; like having your own multi-talented mechanoid butler that's capable of doing all the normal mechanoid skill jobs, while also being competent in combat. The Omnitron is what you would get if the Agrihand, Constructoid, Lifter, Cleansweeper, Fabrico

  467. Onimods - Cloth Weaving
    Stale
    management

    Onimods - Cloth Weaving

    Description Onimods - Cloth Weaving adds a set of simple recipes for converting Hay or any Wool material into basic cloth.

  468. Orc Xenotype
    No 1.6
    management

    Orc Xenotype

    Orcs are a robust and imposing race, characterized by their strong physique, prominent tusks, and formidable presence.

  469. Ornithopter
    No 1.6
    management

    Ornithopter

    Based on the ornithopters from the recent Dune movies, this mod intends to add a similar ornithopter into the rimworld game, perfect not just for Dune enthusiasts, but those who want a fast and cool vehicle to play around with.

  470. Outer Rim - Core
    Stale
    management

    Outer Rim - Core

    Core module for Outer Rim, which is a modular Star Wars based mod series, contains most of the basics needed for the rest of the modules along with things that don't necessarily fit into any specific one.

  471. Outer Rim - Droid Depot - Русский Язык
    Stale
    management

    Outer Rim - Droid Depot - Русский Язык

    Перевод Outer Rim - Droid Depot на русский язык Об ошибках и недочетах перевода, а так же предложения по нему пишите в комментарии Загружать после оригинала

  472. Outer Rim - Furniture & Decor
    Stale
    furniture

    Outer Rim - Furniture & Decor

    Outer Rim series module containing all the furniture, decals, joy buildings, statues, and anything else that fits more into furniture and decor than another category.

  473. Outer Rim - Galactic Republic
    No 1.6
    management

    Outer Rim - Galactic Republic

    1.6 update is being worked on, delay is due to their armour system being reworked so it's one customizable set you can choose the colour and pattern of instead of the current set for each pattern needing Ideology or another mod. If you don't want to wait you can always use the Gi

  474. Outer Rim - Separatists
    Stale
    management

    Outer Rim - Separatists

    This Outer Rim series module adds the Confederacy of Independent Systems (commonly referred to as Separatists) faction and equipment.

  475. Outland - Core
    Stale
    management

    Outland - Core

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!

  476. Outer Rim - Soundtrack
    Stale
    management

    Outer Rim - Soundtrack

    This mod replaces all Vanilla (and Royalty) music with its own, I will not be making another version that does not do this, you can simply go into the mods folder and delete the Patches folder for your version to prevent it removing the vanilla music.

  477. Outland - Genetics
    Stale
    management

    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  478. Outland - Terrain
    Stale
    management

    Outland - Terrain

    While this is marked as part of the Outland series, it's functionally standalone, it does not require any other Outland modules to be active.

  479. Outreach Category (DEVELOPMENT CEASED)
    Stale
    management

    Outreach Category (DEVELOPMENT CEASED)

    What does this do? Adds a fully new category for outreach. No more clogged misc. tab! Has stuff like comms console, trading terminal, mech boss calling devices, and everything of the like. That's it? Yeah. Mod Support - Vanilla Trading Expanded - Vanilla Factions Expanded - Deser

  480. Outland - Vathun Nobles
    Stale
    management

    Outland - Vathun Nobles

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  481. Outlander Solutions - Continuous Contention
    Stale
    management

    Outlander Solutions - Continuous Contention

    Introduction Warnets are a computerised threat mitigation system unlocked by microelectronics, enabling automatic planning and execution of global, strategic, and tactical operations.

  482. Oversized Apparel Framework
    No 1.6
    management

    Oversized Apparel Framework

    Obsolete with 1.5. To change drawSizes now simply add a <drawData> with <scale>1</scale> inside of <apparel>. Offsets are set nested inside of <defaultData>, <dataNorth>, <dataEast>, etc within <drawData> as <offset>(x,y,z)</offset> nodes now. <pivot>, <rotation>, <rotationOffset

  483. Overwatch Mechanoid
    Stale
    management

    Overwatch Mechanoid

    Overwatch Mechanoid? The technology called Overwatch Mechanoid or Overwatch System is a city defense mechanoid developed long ago on a planet. They were used for maintaining public order, city defense, and even as a kind of helper supporting allies on the battlefield. However, as

  484. P–5000 Powered Work Loader
    Stale
    management

    P–5000 Powered Work Loader

    The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects.

  485. Packable Containers
    Stale
    management

    Packable Containers

    Just pack shelf with all items inside and move it to another place.

  486. Pandora's Framework
    management

    Pandora's Framework

    Welcome to Pandora's framework, a mod which contains a collection of codes that will be used to a majority of my mods projects.

  487. Paniel Facial Animation
    Stale
    management

    Paniel Facial Animation

    2025 7/11 更新1.6 使用了 <enableUnisexTexPath>True</enableUnisexTexPath> 代碼,原本 Male、Female、None紋理都改使用 Unisex 紋理,減少Ram的使用量。 一些紋理細節處理 目前FA支援 Kalo 版本 8/11 目前FA支援 Kalo 版本 11/28 重新優化了貼圖,臉部上的一些黑線條已經消除掉 4/8 寫了一個補丁刪除掉 Paniel the Automata MOD 的 whiteGeneList 中的 SkinColor ,因為基因皮膚顏色會影響到原本HAR設定的皮

  488. Paniel the Automata
    No 1.6
    management

    Paniel the Automata

    Introduction A Paniel is an automaton designed to aid humans by PnL Industry, an interstellar corporation.

  489. Panzerwerfer 42 auf Maultier (Sd.Kfz. 4/1)
    No 1.6
    management

    Panzerwerfer 42 auf Maultier (Sd.Kfz. 4/1)

    -------------------------------------------------------------------------------------------------------------------------------------------------------------- Requirements: Vehicle Framework Engine Industries Will throw an error if you don't own Biotech as the vehicle can use the

  490. Parry Galore
    Stale
    management

    Parry Galore

    a framework mod that introduce the ability to create shield or apparel that can parry melee or projectile.

  491. Pawnmorpher
    Stale
    management

    Pawnmorpher

    Updated for 1.6. Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk? With Pawnmorpher, you can bring an array of mutagenic items

  492. Patty's Backstories
    No 1.6
    management

    Patty's Backstories

    Desciption A collection of over 100 new child and adult backstories to enhance your RimWorld experience.

  493. Pawnmorpher: VAE
    No 1.6
    management

    Pawnmorpher: VAE

    Expand your mutagenic menagerie of morphs and misfits with some exciting new creatures from the VAE submods!

  494. Perspective: Doors
    No 1.6
    management

    Perspective: Doors

    This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.

  495. Perspective: Trees
    No 1.6
    management

    Perspective: Trees

    A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.

  496. phynilla Expanded Mechs Scyther
    No 1.6
    management

    phynilla Expanded Mechs Scyther

    Adds 5 variants of the scyther for the player to make, it is infact balanced, lemme know if its too much or too easy.

  497. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  498. Planetside 2 - Terran Armory
    No 1.6
    management

    Planetside 2 - Terran Armory

    Enjoy this beautiful mod that adds hand crafted Terran Republic Armor from Planetside 2 to your Rimworld experience Currently there are 2 full armor sets, and 9 helmets.

  499. Planetside 2 - Terran Armory ru
    Stale
    management

    Planetside 2 - Terran Armory ru

    Перевод на русский язык Наслаждайтесь этим прекрасным модом, который добавляет в ваш опыт Rimworld изготовленную вручную броню Республики Терран из Planetside 2.

  500. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  501. Police Uniforms
    No 1.6
    management

    Police Uniforms

    Simple mod that adds two types of police uniform and a patrol cap.

  502. Possessed Weapons
    Stale
    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  503. Possessions Plus
    Stale
    management

    Possessions Plus

    Possessions Plus Possessions Plus lets pawns take true ownership of their gear.

  504. pphhyy Sanguinary Animals
    No 1.6
    management

    pphhyy Sanguinary Animals

    some recommended mods, and mods that change the utility of the animals like make them nocturnal Giddy Up for nice riding looks For awesome vampire gear and a cool blood vials For the nice medieval look, also all creatures spawn in the dark forest VEF needed for the animals to be

  505. pphhyy BoneReapers
    No 1.6
    management

    pphhyy BoneReapers

    BoneReapers. For any bugs, please mention them in the Discord WITH a log, please and thank you. Behold the magnificent BoneReapers! Truly the best rulers a rimworld could ask for; they only demand bones, like the ones inside you. You weren't really using them, were you? Against t

  506. Powerful Faction Bases
    No 1.6
    management

    Powerful Faction Bases

    Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.

  507. pphhyy's Lightless Empyrean
    No 1.6
    management

    pphhyy's Lightless Empyrean

    Lightless Empyrean. Works for both 1.4 and 1.5 For any bugs please mention them in the Discord WITH a log please and thank you. Lightless Empyrean is a biome fit for the dark gods! Perfect for undead play-through or someone looking for a spooky biome! Like this undead mod The mod

  508. pphhyy's Demigryphs
    No 1.6
    management

    pphhyy's Demigryphs

    Demigryphs. Adds Demigryph war-mounts! Best used with these mods. But you do not NEED any of these mods unless you want their features. Giddy Up for nice riding looks Animal gear for the armor i made VE Achievements for the achievements For any bugs please mention them in the com

  509. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  510. Praetor Armor
    Stale
    combat

    Praetor Armor

    Adds a stronger variant of the Prestige Cataphract armor and helmet.

  511. Primaris warcasket armour and weaponry
    No 1.6
    weapons

    Primaris warcasket armour and weaponry

    A mod with the premise of adding a bit more of that Warhammer 40k spice into the rim, with a bunch of new devastating weapons, one new spacer warcasket, abilities ect.

  512. Primary Generators
    Stale
    management

    Primary Generators

    Rebalanced again Holy moly that commenter GalacticSeal was right, I rebalanced it so the spacer ones beyond the small one should like actually be worth making now lol Updated and rebalanced for 1.

  513. Primitive Workbenches
    No 1.6
    management

    Primitive Workbenches

    An overhauled Primitive Rimworld Adds neolithic age production benches and resources.

  514. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  515. PrisonerRansom
    Stale
    management

    PrisonerRansom

    This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.

  516. Project Paradeus
    No 1.6
    management

    Project Paradeus

    Paradeus is a German terrorist organization and cult, and is the third antagonistic faction of Girls' Frontline.

  517. Protoss's Psycasts - 星灵灵能能力
    Stale
    management

    Protoss's Psycasts - 星灵灵能能力

    以 Vanilla Expanded Framework 与 Vanilla Psycasts Expanded 框架为基础,依照星际争霸游戏内容,增加了几个星灵 ( Protoss )的灵能能力。需要皇权 DLC (Rimworld DLC - Royalty)和文化 DLC (Rimworld DLC - Ideology)。 根据评论区反馈,已删除英文版本; 兼容性可以参考 Vanilla Psycasts Expanded ,目前没有收到不兼容报告。 这是我第一次制作 MOD。由于本人学业繁忙,本 MOD 的兼容性与具体数值没有进行大范围测试与打

  518. Psychic Emanator Retex + Self Powered
    Stale
    management

    Psychic Emanator Retex + Self Powered

    A small mod that replaces the texture of the Psychic Emanator (because I think it looks dumb), makes it self-powered (because I think the fact it isn't is dumb), and makes it so that it can't break down (which I only found out it could while making this mod and is super dumb).

  519. Psyshrooms
    Stale
    management

    Psyshrooms

    A subterranean solution for the aspiring psychite kingpin This mod adds Psyshrooms, a type of psychedelic fungus that can be refined into psychite and its related drugs!

  520. QOL rus
    management

    QOL rus

    Тут собраны переводы к QOL (Quality of life) модам, которые упрощают микроменеджмент, расширяют, или как-либо дополняют ванильную игру, не сильно или не меняя баланс совсем В том числе моды, после установки которых спрашиваешь себя, почему этого нет в ванилле :) Если у вас нет не

  521. Questing Meme
    Stale
    management

    Questing Meme

    Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.

  522. Quasimorph - Mercenary contracts
    No 1.6
    management

    Quasimorph - Mercenary contracts

    ====Q&A==== -Q: CE? A: As of 1.5, yes. -Q: What does this mod add? A: It adds custom hirable pawns using Vanilla Expanded Framework's code. --fun fact this mod was supposed to be finished week later when quasimorph realware armoury was released.-- =========== My other mods ======

  523. Rabbie The Moonrabbit race. ru
    Stale
    management

    Rabbie The Moonrabbit race. ru

    Перевод на русский язык Как вы можете видеть в ночном небе, луна существует в Краевом мире.