// Steam Workshop · by Furfante

Furfworld

This is the official mod pack streamed by Furfante_.
This pack expands on every aspect of the game, adding tons of content to while attempting to keep performance smooth.

Load order

687 mods
  1. Quest Binder
    management

    Quest Binder

    Quest Binder Replaces the vanilla Quests tab with a fully customizable quest auto-organizer.

  2. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  3. Big And Small VQE Ancients Fix
    Stale
    management

    Big And Small VQE Ancients Fix

    Big and Small has a function which refreshes all genes, but it doesn't play nice with the VQE: Ancients double passion gene.

  4. Tribal Genetics (Continued)
    Stale
    management

    Tribal Genetics (Continued)

    Update of Jangless mod This mod adds new methods of interacting with the Vanilla Genetics Expanded mechanics, allowing tribal societies to create genetic implants.

  5. Discoveries
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    Discoveries

    Background Just a few weeks ago, I was watching someone play Breath of the Wild and was reliving the feeling of awe I got from first playing that game.

  6. Worldbuilder
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    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  7. VPE - Sentinel Framework
    management

    VPE - Sentinel Framework

    Github and license here, click on the green code button and download zip: What does this do?

  8. VPE - Anima
    Stale
    management

    VPE - Anima

    Github and license here, click on the green code button and download zip: Deepen your connection to the Anima tree to grant yourself several buffs!

  9. VPE - Deadlife
    management

    VPE - Deadlife

    Github and license here, click on the green code button and download zip: Control the deadlife dust to create your army of rotting corpses.

  10. VPE - Gravcaster
    management

    VPE - Gravcaster

    Github and license here, click on the green code button and download zip: Use the power of gravity to harm your foes in various ways!

  11. VPE - Aeromancer
    management

    VPE - Aeromancer

    Github and license here, click on the green code button and download zip: Manipulate the power of the wind to affect friend and foe alike.

  12. VPE - Hydromancer
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    VPE - Hydromancer

    Github and license here, click on the green code button and download zip: Turn the tides in your favor.

  13. VPE - Geomancer
    Stale
    management

    VPE - Geomancer

    Github and license here, click on the green code button and download zip: Protect your allies and crush your foes.

  14. Water Is Cold (fork)
    Stale
    management

    Water Is Cold (fork)

    Makes water cold. Useful if the weather is hot, annoying and possibly dangerous if the weather is cold. Description Fork of Water Is Cold by Cozarkian. See the original mod for the full description. This fork includes the following changes: Updated to 1.6 and Odyssey. Changed wat

  15. Animal Foods Extended
    Stale
    management

    Animal Foods Extended

    Your Colonists get some food options, some progression and minor buffs after putting in the effort towards better foods.

  16. MutatorWorldIcons
    Stale
    management

    MutatorWorldIcons

    Displays icons for animal habitats, wild plants, and maybe more on each world map tile.

  17. Dubs Bad Hygiene: Water Pit
    medical

    Dubs Bad Hygiene: Water Pit

    Adds a Water Pit to your Colony from Animal level, allowing colonists to satisfy their thirst and hygiene needs.

  18. Gravship Water Systems
    Stale
    management

    Gravship Water Systems

    Adds a passive water generator and water tank that can be built in gravships.

  19. Gear Stat Optimization
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    Gear Stat Optimization

    Gear Stat Optimization improves game performance (TPS) by optimizing the way RimWorld calculates stat offsets from equipped gear.

  20. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  21. Wildfire Prevention Service
    Stale
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    Wildfire Prevention Service

    Drastically reduces the spread of fires on your map and ensure your map remains free from out of control wildfires.

  22. Vehicles Wrecks Expanded
    Stale
    management

    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  23. Warehouse Storage
    Stale
    storage

    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  24. Adaptive Ideology Storage
    Stale
    storage

    Adaptive Ideology Storage

    This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!

  25. Adaptive Simple Storage
    Stale
    storage

    Adaptive Simple Storage

    This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.

  26. Tribal Toilet
    Stale
    management

    Tribal Toilet

    Description This mod adds a Tribal Toilet (Cathole) for your colonists to use very early on in a playthrough of VFE Tribals (or whenever you want really) Credits XML done by myself Extra C# code made by Turkler Art of the toilet made by Argon Commissioned by Dabeek on the mod mar

  27. Vanilla Plants Expanded - Flowers
    management

    Vanilla Plants Expanded - Flowers

    See change notes Vanilla Plants Expanded - Flowers adds a variety of new, decorative flora to your colony, enriching your gardens with a dynamic, season-based blooming system.

  28. Expanded Materials - Metals
    management

    Expanded Materials - Metals

    : v1.2.0a - Flammability of all metals reduced from 40% to 0%. - VFE - Factory drill now can produce coal. - Adjusted rarity of underground deposits of aluminium. : v1.2.0 - Added French translation by WailWolf. - Updated textures for the alloy furnace and electric alloy furnace.

  29. No Psycast Tabs (DEVELOPMENT CEASED)
    management

    No Psycast Tabs (DEVELOPMENT CEASED)

    What is this? This mod merges all tabs from other psycast mods into the main tab. Mod support Any mod that adds psycasts to the 'Misc' tab including VPE - Veincaster VPE - Neurophage VPE - Umbra VPE - Luminis VPE - Blader VPE - Geomancer VPE - Hydromancer VPE - Aeromancer VPE - O

  30. Space Cowboy Vehicles
    Stale
    management

    Space Cowboy Vehicles

    Space Cowboy: Vehicles This mod aim at enhancing the vanilla "space cowboy" feels of Rimworld by adding two little vehicles.

  31. Alpha Vehicles - Neolithic
    Stale
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    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  32. Beauty Matters - Continued
    management

    Beauty Matters - Continued

    1.6 version of InertialMage's mod. Changelog: Recompiled for 1.6. Original was not, despite claiming the 1.6 tag. Notably, this fixes the red error on opening its mod settings menu, error which made setting settings for this mod impossible. Removed dependency on XML extensions. W

  33. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  34. Keep Burning, Corpse!
    management

    Keep Burning, Corpse!

    Have you ever wondered why the fire goes out when a pawn that is on fire dies?

  35. Pawn Perspective
    management

    Pawn Perspective

    Allows rotating pawns during the pawn generation screen before starting a game.

  36. Load Them Last
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    Load Them Last

    What is this? This is a mod that forces mods that should be loaded last to be loaded last. What's the point of this? This is mainly to streamline modlist building for inexperienced users, and to generally make all of our lives a little easier. If you think this is useless, you ar

  37. Architect Menu Optimizer
    furniture

    Architect Menu Optimizer

    Optimizes the architect (building) menu performance when many mods add hundreds of buildings.

  38. Keyz Reference Tools
    management

    Keyz Reference Tools

    Keyz' Reference Tools A utility mod that adds an in-game reference browser for every Def loaded in your current modlist.

  39. Any Pawn Can Repair Mechs
    Stale
    management

    Any Pawn Can Repair Mechs

    Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"?

  40. Performance Esmolas
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    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  41. WVC - Work Modes
    management

    WVC - Work Modes

    More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.

  42. You Drive, I Sleep
    Stale
    management

    You Drive, I Sleep

    Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.

  43. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  44. Vehicle Dubs Needs Fix
    Stale
    management

    Vehicle Dubs Needs Fix

    Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.

  45. Ugly Together
    Stale
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    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  46. Toggle Harvest
    Stale
    management

    Toggle Harvest

    Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.

  47. Thunderstorm
    ↑ Updated
    management

    Thunderstorm

    Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.

  48. Show work site faction relations
    Stale
    management

    Show work site faction relations

    Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.

  49. Room Quality Colors
    Stale
    management

    Room Quality Colors

    This mod changes the color of the room characteristics depending on the quality.

  50. Restrict Undrawn Apparel
    Stale
    management

    Restrict Undrawn Apparel

    What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. That's it? Yes! Compatibility - Works with literally everyt

  51. Parka Retexture
    Stale
    management

    Parka Retexture

    A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.

  52. Pacing Manager
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    Pacing Manager

    What is this? This is a fully configurable tool for you as a user/developer to pace your game however you'd like. This is a mod designed for people using large modlists with tech traversal, like my modpack. By default this mod does nothing. Features Multiply research points for a

  53. Ghouls Prefer Twisted Meat
    Stale
    management

    Ghouls Prefer Twisted Meat

    Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.

  54. Gerrymon's Upscaled Vanilla Textures
    management

    Gerrymon's Upscaled Vanilla Textures

    Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.

  55. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  56. Fuck Learning Helper
    Stale
    management

    Fuck Learning Helper

    What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c

  57. Epitaph
    Stale
    management

    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  58. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  59. Deathrest Pauses Biological Age
    Stale
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    Deathrest Pauses Biological Age

    In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.

  60. Cultural names: Stellic
    Stale
    management

    Cultural names: Stellic

    Improves the name generation for Stellic (Imperial) culture: - Female last names are properly feminised on character generation - Overhauled name lists, with roughly 10x more last names It is rather obvious that Stellic culture names (used by the Empire faction in the Royalty DLC

  61. Covered Ugly Thought Nullifier
    management

    Covered Ugly Thought Nullifier

    Nullifies the Ugly social thought when the target pawn is fully covered by a single apparel item (burka-like coverage).

  62. Corpse info
    Stale
    management

    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  63. Corpse Description Fix
    Stale
    management

    Corpse Description Fix

    What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu

  64. Consistent Text
    ↑ Updated
    management

    Consistent Text

    What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to

  65. Concerts For All
    Stale
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    Concerts For All

    Did you know Concerts can only be held by pawns with noble titles?

  66. Basic Dropdowns
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    Basic Dropdowns

    What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just

  67. Chill the Fork Out
    Stale
    management

    Chill the Fork Out

    Does your pawn need to take a break, but they just keep on working instead?

  68. Caravan Mood Buff
    Stale
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    Caravan Mood Buff

    Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?

  69. Blood Animations
    Stale
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  70. Boathouse Doors
    Stale
    management

    Boathouse Doors

    Boathouse Doors: Your Boats’ New Best Friend!

  71. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  72. BetterWeight
    Stale
    management

    BetterWeight

    Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?

  73. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  74. Better Vomit
    ↑ Updated
    management

    Better Vomit

    Makes vomit a bit more realistic looking, no more bright yellow.

  75. Better Transhumanists
    Stale
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    Better Transhumanists

    Increases the number of body modder & transhumanist trait levels from 6 to 14.

  76. Better Scroll Bars
    Stale
    management

    Better Scroll Bars

    The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.

  77. Better Pyromania
    management

    Better Pyromania

    This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.

  78. Better money
    Stale
    management

    Better money

    This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview

  79. Auto-repair On
    Stale
    management

    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  80. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  81. Appliances Expanded
    Stale
    management

    Appliances Expanded

    What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.

  82. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  83. 1trickPwnyta's Odyssey Patch
    management

    1trickPwnyta's Odyssey Patch

    This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  84. 1trickPwnyta's Anomaly Patch
    management

    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  85. [FM] DBH Addon: Expanded Pack
    Stale
    management

    [FM] DBH Addon: Expanded Pack

    This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of ​​giving a second life to junk from Ideology.

  86. [CF] Anomaly Upscaled 2x
    Stale
    management

    [CF] Anomaly Upscaled 2x

    Upscaled crispy textures for just about every Anomaly Texture 4x version here:

  87. Giddy-Up 2 - Continued
    ↑ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  88. Progression Education Firearm Fix
    management

    Progression Education Firearm Fix

    Fixes Progression: Education edge cases where pawns can spawn with weapons or apparel that require a higher proficiency tier than they possess.

  89. Storage Stats in Description
    storage

    Storage Stats in Description

    What is this? This mod automatically generates and adds storage stats to the descriptions of all storage buildings. Additionally This mod also interacts with mods/patches that add these stats, such as Reel's Expanded Storage by removing their pre-written ones. So if there are eve

  90. Advancing Player Faction Icon
    management

    Advancing Player Faction Icon

    This mod will not do anything unless you have a mod installed that lets you progress Tech Levels Mods such as VFE Tribals or Tech Advancing (any) will feel like they are representing the colony on a bigger scale anyway, that's it.

  91. Hauler's Dream
    ↑ Updated
    management

    Hauler's Dream

    Colonists use their inventories smartly when moving items, so they finish tasks with fewer round-trips and less walking back and forth — more time actually working.

  92. Contagion
    management

    Contagion

    Preview images show the traces that appear only in dev mode, not during normal play.

  93. Psychic Bond Tweaks
    management

    Psychic Bond Tweaks

    A Highmate walked into a colony… Your prayers have finally been answered with this Psychic Bond Tweaks Mod that allows complete control over those pesky Highmates.

  94. RimRelations
    management

    RimRelations

    RimRelations RimRelations adds a separate Relations tab for reading colony bonds in more detail.

  95. Bunny Framework
    management

    Bunny Framework

    This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.

  96. Always Position Gravship on Landing
    management

    Always Position Gravship on Landing

    What is this? This mod makes it so when you land on a new tile, you position where you want your Gravship without needing to first select the 'move' button. After you click, it goes back to normal. It basically auto-clicks the move button for you on landing. Why? It just felt wei

  97. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  98. Erin's Cat Overhaul
    Stale
    management

    Erin's Cat Overhaul

    Why do the links and comments keep disappearing?

  99. Clean Command Bar
    management

    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.

  100. Progression: Robotics
    management

    Progression: Robotics

    Biotech Mechanoids are now lore-accurate Spacer technology Exostrider no longer spawns on the map.

  101. [Og] Immersive Filter
    management

    [Og] Immersive Filter

    Description: This mod adds a filter system to vanilla RimWorld that changes with the seasons and weather.

  102. Rimbody
    management

    Rimbody

    Announcement version 1.

  103. Rimbody Vanilla-Style Integration Patch
    management

    Rimbody Vanilla-Style Integration Patch

    What is this? This is a modification of the excellent Rimbody, in an attempt to bring it more into the vanilla game. Menu now integrated into the health tab Instead of feeling like its own standalone feature, the mod's UI has been fully integrated as an extension of the vanilla h

  104. Det's Xenotypes - Half-foot
    Stale
    management

    Det's Xenotypes - Half-foot

    Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

  105. VPE - Biotech Integration Patches and Fixes
    Stale
    management

    VPE - Biotech Integration Patches and Fixes

    A lightweight patch for Vanilla Psycasts Expanded - Biotech Integration, adding support for more xenotype mods and fixing an issue with enemy psycasters and letting baseliners spawn with psychic genes.

  106. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  107. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  108. [BT] SpawnThoseGenes!
    Stale
    management

    [BT] SpawnThoseGenes!

    This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exclusive mod but we decided to make it a framework any mod can tie into.

  109. More Animal Products
    management

    More Animal Products

    The 1.4 version of the mod requires Custom Butcher Framework. RimPy may warn you that this mod still requires Custom Butcher Framework. This appears to be an issue on RimPy side, the mod works without any errors if you do not have Custom Butcher Framework and does not require it.

  110. More Plant Products
    management

    More Plant Products

    Glowstool, agarilux and bryolux are made sowable in order to have a reliable source of luciferin.

  111. Merge Similar Injuries
    management

    Merge Similar Injuries

    Before developing this mod, I vaguely remember subscribing to a similar mod, but now I can confirm through search engines that for some reason the author removed or hid it.

  112. Apprenticeship
    management

    Apprenticeship

    Assign a colonist to be the apprentice of an adult colonist.

  113. anthrosonae FacialAnimations
    management

    anthrosonae FacialAnimations

    Supported Mods ⚫Anthrosonae ⚫Anthrosonae:Felines ⚫Oca's Anthrosonae ⚫Anthro Head Retex ⚫Bear & Panda head retex Compatibility ⚫VTE Facial animations, My personal Recommendation, but also works just fine without :) ⚫Eyegenes2 patches ⚫Not fully compatible Experimentals or Nice fac

  114. Vanilla Quests Expanded - Drone Factory
    management

    Vanilla Quests Expanded - Drone Factory

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  115. Alpha Implants
    management

    Alpha Implants

    Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.

  116. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  117. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  118. Sensible Factions
    management

    Sensible Factions

    VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.

  119. Leo - Events
    management

    Leo - Events

    This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.

  120. Spellbook
    ↑ Updated
    management

    Spellbook

    Spellbook Make your command bar feel clean again.

  121. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  122. Animal Apparel: Basic Armor
    Stale
    combat

    Animal Apparel: Basic Armor

    Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!

  123. Animal Apparel: Framework
    Stale
    management

    Animal Apparel: Framework

    Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.

  124. Node Research
    ↑ Updated
    management

    Node Research

    What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod takes all of your research projects, turns them all into nodes and creates an ultra-performant visual chart inspired by the note-taking app Obsidian. Le

  125. Footsteps
    management

    Footsteps

    What is this? This is near direct port of Presence Footsteps, from the Minecraft modding community, built to work inside of Rimworld. Footstep profiling Different materials have different types of sounds. This is based mostly off stuffables, though other detection is used. Terrai

  126. Luciferium Expansion
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    management

    Luciferium Expansion

    This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.

  127. Sourcing Only in Dev Mode
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    Sourcing Only in Dev Mode

    What is this? This is a mod that removes content sourcing from normal gameplay. What's the point of this? This mod is the result of a man who wants to play a game with his friends, after thousands of hours modding it. Sometimes we don't care what mod the pumpkin is from, and want

  128. Undraft After Tucking
    Stale
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    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  129. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  130. Remove Bad Hygiene Wiki
    medical

    Remove Bad Hygiene Wiki

    What is this? This is a mod that removes the 'Bad Hygiene Wiki' button from Dubs Bad Hygiene buildings. What's the point of this? This gizmo is out of place with the rest of the modded game, and I feel tutorialization for the mod's buildings can be done better over time. If you t

  131. CM Color Coded Mood Bar [1.1+]
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  132. SimpleBabyCarry
    management

    SimpleBabyCarry

    SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav

  133. Nice Bill Tab - Expansion
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    Nice Bill Tab - Expansion

    Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!

  134. FirefliesTwo
    Stale
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    FirefliesTwo

    Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (

  135. Little Critters
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    Little Critters

    Now CE compatible! Adds several little critters to the game meant to serve as prey animals. This mod supports many biome mods including Alpha Biomes, Advanced Biomes, Biomes! Islands, and more! All critters have stats lower than the Vanilla rats. Species: - Mouse - found in tempe

  136. Stoneborn - Dwarven Style Pack
    management

    Stoneborn - Dwarven Style Pack

    Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.

  137. No Random Ideologies
    Stale
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    No Random Ideologies

    Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?

  138. No Random Faction Name
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    No Random Faction Name

    ✨ No Random Faction Name A small and practical mod that locks all in-game faction names to their default labels, saying goodbye to the chaos of randomly generated naming.

  139. Gerrymon's Hot Spring Expanded
    management

    Gerrymon's Hot Spring Expanded

    It's expanded, but not more expanded than the vanilla expanded series In odyssey, hot spring spawns irregularly while giving a measly +2 mood buff for a 2-3 hours, so this mod aim to make hot springs an active recreation spot with extra buildables, increase the mood buff, and mak

  140. Anthrosonae Bodies Retextured
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    Anthrosonae Bodies Retextured

    Adds Erin's body textures to Anthrosonae bodies and some edits to the previous textures from Anthrosonae Credit to Erin for the original vanilla body retexture and anthrosonae

  141. Erin's Body Retexture
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    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  142. RimScent
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    RimScent

    RimScent RimScent adds a simple but immersive sense of smell to your colonists.

  143. Oca's Anthrosonae
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    Oca's Anthrosonae

    This mod is an addon for Anthrosonae which aims to expand the existing library of anthrosonae.

  144. Toddlers
    Stale
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    Toddlers

    New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib

  145. Realistic Darkness 1.6
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    management

    Realistic Darkness 1.6

    This is an update of the original mod "Realistic Darkness" to make it compatible with the 1.

  146. Stabilize Bleeding
    Stale
    management

    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  147. Questing Meme
    Stale
    management

    Questing Meme

    Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.

  148. Alpha Crafts
    Stale
    management

    Alpha Crafts

    Features This mod answers a very simple question: Stardew Valley?

  149. headpats
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    headpats

    adds headpats these pawns can get headpats: - pawns under the age of 14 - pawns with fur/animal ear/tail genes mods currently supported: afu cosmetic gene expanded alpha genes anthrosonae atlyss races - biotech big and small - genes & more big and small - yokai bill doors' wolf g

  150. Use Bedrolls - Continued
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    Use Bedrolls - Continued

    Bedrolls are used from the inventory (ie when on a caravan) Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  151. Nightmare Core
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    management

    Nightmare Core

    What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b

  152. Biomes! Fossils
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    Biomes! Fossils

    Changelog: Please check the change notes tab Build your own museum with Biomes!

  153. Museums
    Stale
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    Museums

    Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?

  154. Hospital
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  155. Hospitality (Continued)
    management

    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  156. Hospitality: Vending machines
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    management

    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  157. Food Alert (Continued)
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    Food Alert (Continued)

    Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac

  158. Popup Framework
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    management

    Popup Framework

    What is this? This adds no content. This is an modding tool for developers to make tutorials or announcements to the player, all without ever needing to write any C#. The system is very easy to use, and is versatile for lots of use cases. New def type: PopupDef This displays a cu

  159. Theming for Progression Modpack
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    Theming for Progression Modpack

    What does this do? This is a mod exclusively for use for The Progression Modpack. It rethemes certain elements, sets a few default settings for the optimal experience, and other things as time goes on. Current changes - Lots of modpack-specific tutorials in the menus! - Default p

  160. Scattered Stones 1.6
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    Scattered Stones 1.6

    I've updated Owlchemist's original version of Scattered Stones to 1.

  161. Perfect Placement
    management

    Perfect Placement

    Perfect Placement Perfect Placement improves build placement by letting you rotate with the mouse before placing.

  162. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  163. Not My Fault
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    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  164. Mood Matters
    Stale
    management

    Mood Matters

    Mood Matters Makes various stats scale to the colonist's mood.

  165. KlopKots Target Priority
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    KlopKots Target Priority

    The mod adds optional designators for hostile pawns and turrets to set them as priority or ignored targets, and optional designator for player's pawns to set them follow or ignore Target Priority rules.

  166. Inspired Conversion
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    Inspired Conversion

    Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.

  167. Initial Motivation
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    Initial Motivation

    This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!

  168. HEAVY Snow
    Stale
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    HEAVY Snow

    Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.

  169. Geological Landforms
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  170. Generally More Research
    ↑ Updated
    management

    Generally More Research

    What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel

  171. Dependency Overdose Fix
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    Dependency Overdose Fix

    Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.

  172. Drop FX
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    Drop FX

    1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this

  173. Dubs Bad Hygiene: StallDoorFix
    medical

    Dubs Bad Hygiene: StallDoorFix

    Short Description: Fix the graphic issue (T shape) of stall door when dubs hygiene and rebuild are used together.

  174. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  175. Davai's Sorted Categories
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    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  176. Art on Neolithic Weapons
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    weapons

    Art on Neolithic Weapons

    This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.

  177. Progression: Gravship
    ↑ Updated
    management

    Progression: Gravship

    Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.

  178. Consistent Textures
    management

    Consistent Textures

    What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run

  179. Style Merging
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    management

    Style Merging

    What is this? This is a framework and collection of patches that merge together the style pools for different buildings throughout Rimworld. This allows you to then use these as customizations with mods like Worldbuilder. Current style merges Here is the list of merges. All of th

  180. Load in Background
    management

    Load in Background

    What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i

  181. Resource Delivery Helper
    management

    Resource Delivery Helper

    In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.

  182. VAE-Accessories patch
    Stale
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    VAE-Accessories patch

    Raiders and visitors will finally spawn with VAE-Accessories.

  183. Immersive Opening
    management

    Immersive Opening

    What is this? This mod makes the start of your run read out the opening scenario dialogue text to you sentence by sentence, while giving you small glimpses of the map. This should make things feel a bit more exciting, force you to slow down a bit and really process what's going o

  184. Rapidfyre's Kobolds Xenotype
    Stale
    management

    Rapidfyre's Kobolds Xenotype

    Yipyiyppiyiypiypip!!! A race mod to add (Fyre's) Kobolds in your game!!! Very early, very rough, but kobold! learning how code work, about to graduate colleg... updat e take whiles... support kobol for more kobold!! ----------------------------------------------------------- MOD

  185. Random Genetics Framework
    Stale
    management

    Random Genetics Framework

    Random Genetics Framework is designed to generate random genes for pawns based on your own conditions.

  186. Seamless Doors
    management

    Seamless Doors

    Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?

  187. No Factory Floor Requirement
    management

    No Factory Floor Requirement

    What is this? This lets you place factories anywhere. Enjoy! That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the requirement is no longer present.

  188. Progression: Factories
    management

    Progression: Factories

    Automated farmer Automated loom Automated ammunition press Automated drill platform Automated mincer Automated smelter Automated biofuel refinery Automated heavy-duty saw Conveyor oven Conveyer crematorium Automated alloy forge Automated assembler Automated distillery Automated m

  189. Anthrosonae: Felines
    management

    Anthrosonae: Felines

    Felines are a subcategory of the Anthrosonae xenotypes designed to look like various anthropomorphic feline species.

  190. Worksites Expanded
    ↑ Updated
    management

    Worksites Expanded

    You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.

  191. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  192. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  193. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  194. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  195. Comfortable Vehicles
    management

    Comfortable Vehicles

    Comfortable Vehicles: This mod adds features which make Pawn eat, drink, read, rest in vehicles.

  196. Eternal Pawns
    management

    Eternal Pawns

    Eternal Pawns The main goal of the "Eternal Pawns" mod is to transform the endless stream of randomly generated NPCs into a logical, living population.

  197. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  198. Winter Taiga Biome 2
    ↑ Updated
    management

    Winter Taiga Biome 2

    Harmony required. But you should already be using it, anyways. Welcome to the sequel to my first ever biome mod! This adds a unique vanilla-friendly Permanent Winter Forest biome with unique Trees, Bushes, and other flora that changes appearance between Summer to Winter! These tr

  199. Gerrymon's Greekcore Style
    management

    Gerrymon's Greekcore Style

    Ancient Greek! This add half-fantasy half-historical Hellenic-themed Greekcore style. The main purpose of this stylepack is for providing more civilian apparel variety for classical era and continuous roleplay throughout industrial and spacer colonies, hence the name being "Greek

  200. Argonic Core
    management

    Argonic Core

    : v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t

  201. Expanded Materials - Masonry
    management

    Expanded Materials - Masonry

    : v1.0.3a - Fixed cement with ash recipe not added to kiln. : v1.0.3 - All brick walls flammability reduced to 0. - Coated walls now get automatically rebuilt when destroyed. - Reworked xml of cobblestone special products to fit new code in Argonic Core. Make sure you have the la

  202. Recycle This (Continued)
    Stale
    management

    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  203. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  204. Research Appropriation
    Stale
    furniture

    Research Appropriation

    I found it a bit odd that while Rimworld offers a multitude of solutions to most basic problems in the game, from food production to money making to fighting raids, there is only one way of doing research: Putting a pawn in a room and waiting for him to think real hard.

  205. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  206. Loading Progress
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  207. Simple Mending
    management

    Simple Mending

    This mod adds a simple apparel and weapon mending system with a dynamic cost!

  208. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  209. Vanilla Landmarks Expanded
    management

    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  210. Prisoners Can Betray
    management

    Prisoners Can Betray

    Vanilla recruiting has always felt a bit strange to me, so I made this to make it a bit more risky to recruit pawns instead of just guaranteeing a colonist.

  211. GroundClear
    Stale
    management

    GroundClear

    Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?

  212. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  213. Auto-Name Animals (Continued)
    management

    Auto-Name Animals (Continued)

    Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.

  214. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  215. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  216. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  217. Triumphant Research
    Stale
    management

    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  218. Vanilla Chemfuel Expanded - Unofficial Expansion
    management

    Vanilla Chemfuel Expanded - Unofficial Expansion

    Do not update to 1.6 without my permission. The mod will be updated by me. feel free to join for mod news and discussion: Vanilla Chemfuel Expanded - Unofficial Expansion was created to utilize the pipelines' framework created by Vanilla Expanded Team. It builds and expands upon

  219. Vanilla Animal Voice Genes
    Stale
    management

    Vanilla Animal Voice Genes

    Adds new genes to give your colonists the voices of all the passive animals included in the base game!

  220. Layered Apparel
    management

    Layered Apparel

    📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.

  221. Free-ish Will
    Stale
    management

    Free-ish Will

    This mod is a fork of the excellent Free Will mod made by freemapa You can find the original mod here!

  222. Kurzaen's Serious and Silly Backstories
    ↑ Updated
    management

    Kurzaen's Serious and Silly Backstories

    Hello! I'm Kurzaen and this is my first mod for Rimworld! Finally after over 1,500 hours I put some of my own work on here! This mods adds 56 85 backstories for all pawns in your Rimworld! Some are silly and goofy, while others keep in-universe and can be quite dark. I tried to k

  223. SubcoreInfo
    Stale
    management

    SubcoreInfo

    Track which unfortunate pawn your subcores came from!

  224. Sanguophage Feed Relationship
    Stale
    management

    Sanguophage Feed Relationship

    Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this.

  225. Vanilla Quests Expanded - Deadlife
    Stale
    management

    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  226. Cut It Off
    management

    Cut It Off

    Allows a colonist in the most dire of circumstances to attempt his or her own surgery.

  227. Start Date
    Stale
    management

    Start Date

    This small mod allows you to change the starting year, as well as changing how old mechanoids can spawn as and disabling cryptosleep in newly generated pawn backstories (the cause of differing biological and chronological ages in pawn generation).

  228. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  229. Deep Resource Manager
    Stale
    management

    Deep Resource Manager

    A comprehensive mod that displays all discovered deep resources in an organized table with advanced filtering and drill management.

  230. Kidnapped Pawns Die Less
    Stale
    management

    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  231. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  232. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  233. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  234. Amorphous style pack
    Stale
    management

    Amorphous style pack

    Contents This mod has added a series of amorphous style weapons and some furniture styles.

  235. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  236. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  237. Ambiguous Anomaly
    management

    Ambiguous Anomaly

    What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer

  238. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  239. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  240. Nice-o-sphere
    Stale
    management

    Nice-o-sphere

    For when you love your happy little murder-ball and want to keep it around for longer.

  241. Progression: Production
    management

    Progression: Production

    Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex

  242. No Automatic Styling Station
    Stale
    management

    No Automatic Styling Station

    Have you ever had an alien race, or even one of the new Xeno types get stuck at a styling station as they're unhappy with their hair, but they have no options so they get stuck forever?

  243. Need Bar Overflow
    management

    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  244. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  245. Outfit Stands Plus
    Stale
    management

    Outfit Stands Plus

    About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.

  246. Twitch Chat
    Stale
    management

    Twitch Chat

    Connect the game to the Twitch Chat and get names for animals and raiders.

  247. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  248. Vanilla Psycasts Expanded - Hemosage
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    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  249. Vanilla Furniture Expanded - Production
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    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  250. Trading Control
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    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  251. Rustic Meal Retexture
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    Rustic Meal Retexture

    After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.

  252. Customize Room Role
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    Customize Room Role

    Language: Simplified Chinese, English A new type of building has been added: doorplate(costlist :5 Steel;Category:Misc), which allows you to control the room role of the current room.

  253. Cremation smelts apparels
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    Cremation smelts apparels

    Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.

  254. Better Message Placement (Continued)
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    Better Message Placement (Continued)

    Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.

  255. Faction Customizer
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    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  256. Vanilla Ideology Expanded - Hats and Rags
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    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  257. Dark Psychic Rituals: The Following
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    Dark Psychic Rituals: The Following

    Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.

  258. 【unofficial】殖民地重命名  RenameColony
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    【unofficial】殖民地重命名 RenameColony

    汉化适配。 复活了这个小模组,并未做任何其他更改。 当原作者联系时我会删除。 原作: 能够在局内随时更改殖民地和派系名称(右下角的铅笔图标)。

  259. Random's Gene Assistant
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    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  260. Vanilla Races Expanded - Highmate
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    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  261. Auto links
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    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  262. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  263. Just Equip It
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    Just Equip It

    Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?

  264. Vanilla Anomaly Expanded - Insanity
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    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  265. Change map edge limit
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    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  266. Harmony
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    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  267. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  268. Vanilla Brewing Expanded
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    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  269. Vanilla Chemfuel Expanded
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    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  270. Cybranian - Diseases+
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    Cybranian - Diseases+

    About This mod will significantly expand the list of diseases and add unique mechanics.

  271. Perspective: Buildings (Continued)
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    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  272. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  273. Anthrosonae
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    Anthrosonae

    Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.

  274. Vanilla Quests Expanded - Cryptoforge
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    Vanilla Quests Expanded - Cryptoforge

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  275. Ugh You Got Me
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    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  276. Vanilla Factions Expanded - Tribals
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    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  277. Bad Can Be Good (Continued)
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    Bad Can Be Good (Continued)

    Update of Neceross mod Those bad traits that everyone skips are now not as bad.

  278. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  279. Shamblers Hate Wildlife
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    Shamblers Hate Wildlife

    A simple mod which makes non-colonist shamblers attack wildlife as if it was hostile.

  280. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  281. Bionic icons
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    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  282. Odyssey Animal Voice Genes
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    Odyssey Animal Voice Genes

    Adds new genes to give your colonists the voices of all the new passive animals included in the Odyssey DLC!

  283. Vanilla Cooking Expanded
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    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  284. Wirehead Style
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    Wirehead Style

    Do you seek a techy colony vibe, but hexagon-crazed Techist style disappoints you?

  285. Raise specialist limit
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    Raise specialist limit

    - Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.

  286. Survivalist Meme
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    Survivalist Meme

    Have you ever wanted to have a colonist who is willing to sleep outside without having to be scarified?

  287. Development Keybinds
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    Development Keybinds

    What is this? This is a mostly developer/tinkerer focused mod that lets you bind commands from your developer palette to keys on your keyboard. There is also a mod option to let you have the binds work even outside of developer mode. Why was this made? Here are some examples of w

  288. Vanilla Psycasts Expanded - Death Rattle Compat
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    Vanilla Psycasts Expanded - Death Rattle Compat

    This mod adds some support between Vanilla Psycasts Expanded and Death Rattle Killskip will now chain when the target receives a lethal injury (like missing heart) Deathshield will now remove and prevent hediffs from missing organs Portions of the materials used to create this co

  289. EasyIdeoSwitching
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    EasyIdeoSwitching

    Easy Ideo Switching This mod simply adds a big button on the ideology page to set your primary ideology.

  290. Alpha Armoury
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    Alpha Armoury

    Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.

  291. Vanilla Pawns Retextured
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    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  292. Post Office: The Letter Filter
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    Post Office: The Letter Filter

    Post Office allows you to mute certain types of letters and messages (yes, you can finally disable the "Legendary Work" messages, although you'll have to learn how to write regular expressions first, but hey, it's not that hard, I promise!

  293. Choose Your Outfit
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    Choose Your Outfit

    Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.

  294. Biotech Expansion - Core
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    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  295. Progression: Soundtrack
    management

    Progression: Soundtrack

    What is this? This is a massive community playlist of music nearly two years in the making of songs we think fits the alternate time periods of Rimworld. This is a very work in progress mod, and will be regularly tweaked to ensure it feels right. This is a serious passion project

  296. FriendRivalPatch
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    FriendRivalPatch

    FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'.

  297. Gene Trader
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    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  298. Sense of belonging
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    Sense of belonging

    Bad English,Sorry.I did my best to do the English translation Introduction & Inspiration A romantic relationship can give colonists a huge mood boost, but the other brothers-in-arms who live with you day and night, fight and bleed alongside you, often provide nothing—not even a m

  299. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  300. SimpleCameraSetting
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    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  301. Raids For Me
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    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  302. RT Fuse
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    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  303. Vanilla Quests Expanded - Ancients
    management

    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  304. Golden Cube Retainable
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    Golden Cube Retainable

    Minor adjustments have been made to the anomalous entity "Golden Cube": When neutralizing the Golden Cube, colonists obsessed with cubes will no longer enter a berserk state.

  305. Spaceship Solar Hull
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    Spaceship Solar Hull

    Adds solar-powered hull sections for spaceships in the Odyssey DLC.

  306. Progression: Education
    management

    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  307. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  308. Replant Trees
    Stale
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    Replant Trees

    Simply replant trees like you reinstall buildings, without having to extract them first.

  309. Progression: Temperature
    management

    Progression: Temperature

    Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec

  310. RIMMSqol
    management

    RIMMSqol

    -- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.

  311. Vanilla Cooking Expanded - Stews
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    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  312. I will be back
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    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  313. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  314. Nomad Friendly Quests
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    Nomad Friendly Quests

    Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc

  315. Vanilla Paintables Patch
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    Vanilla Paintables Patch

    Let me walk you through my thought process - I want a very simple, a very clean and overall unintrisive mod that gives me paintable objects in the vanilla game with the DLC.

  316. Bioform Matrix
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    Bioform Matrix

    Adds a linkable. Locked behind bioregeneration and the vitals monitor research. Credits: Description - Cat Infographic - 'Don't put my name anywhere you will suffer everyone will think its my mod' (he said that) Compatibility: - Biosculpter Pod and Neural Supercharger Variations

  317. We Are United
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    We Are United

    Unite with others, together We Are United!

  318. Perishable (and More)
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    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  319. Vanilla Apparel Expanded
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    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  320. More Linkables
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    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  321. Vanilla Plants Expanded
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    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  322. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  323. DragSelect
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  324. Scattered Flames Continued
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    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  325. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  326. ReSplice: Core
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    management

    ReSplice: Core

    You can see all changes in the changelog tab!

  327. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  328. Necroa Archovirus
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    management

    Necroa Archovirus

    A highly configurable mod that adds a single new infectious disease: the Necroa Archovirus.

  329. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  330. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  331. Vanilla Furniture Expanded - Spacer Module
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    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  332. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  333. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  334. Toggleable Readouts Continued
    Stale
    management

    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  335. Gerrymon's Erotic Style
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    management

    Gerrymon's Erotic Style

    NSFW? Erotic style is more focused on the artistic aspect of love, with a bit of ancient greek influence. This is a vanilla-looking sensual styles, with subtle depictions of human nudity and sexual activity. The NSFW version, Lascivian, is now moved to RJW discord server. Erotic

  336. Encounter Baby Animals
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    management

    Encounter Baby Animals

    Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.

  337. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  338. Launch Sites Expire
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    management

    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  339. Rimpedia
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    management

    Rimpedia

    Note : Since we have not played with Rimworld for a while, it is very likely that we will not be able to respond to any anomalies.

  340. Adaptive Storage Framework
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    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  341. User Media Props
    Stale
    furniture

    User Media Props

    I am very excited to see what people do with this mod.

  342. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  343. Yayo's Combat 3 - Unique Weapons Patch
    Stale
    weapons

    Yayo's Combat 3 - Unique Weapons Patch

    Fixes compatibility between Yayo's Combat 3 and odyssey unique weapons by adding support to Yayo's shooting calculations for unique weapon damage types.

  344. Toggleable Shields Continued
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    management

    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  345. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  346. Cherry Picker
    Stale
    management

    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  347. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  348. Yayo's Combat 3 - Addon
    combat

    Yayo's Combat 3 - Addon

    Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.

  349. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  350. No Random Apparel on Ideology Edit
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    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  351. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  352. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  353. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  354. Talking Isn't Everything
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    management

    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  355. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  356. Help me build
    Stale
    management

    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  357. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  358. Hard Vacuum
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    management

    Hard Vacuum

    10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.

  359. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  360. VSIE - Rational Trait Development
    Stale
    management

    VSIE - Rational Trait Development

    15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of

  361. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  362. Age Reversing Mech Serum
    combat

    Age Reversing Mech Serum

    Adds a new valuable mech serum which removes ten years of biological aging (to a minimum of twenty years old.

  363. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  364. Compact Work Tab (Continued)
    Stale
    management

    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  365. Searchable Menus
    Stale
    management

    Searchable Menus

    Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).

  366. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  367. Biocode It!
    Stale
    management

    Biocode It!

    This mod is a port of the BiocodeIt!

  368. Asteroid Mineral Scanner
    Stale
    management

    Asteroid Mineral Scanner

    This adds a Asteroid Mineral Scanner building that allows you to search for rich asteroids in a specific resource in orbit as an alternative to the vanilla long-range mineral scanner on the surface.

  369. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  370. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  371. Tunnelers ARE deep drills
    Stale
    management

    Tunnelers ARE deep drills

    Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.

  372. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  373. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  374. Clothing Sorter
    Stale
    management

    Clothing Sorter

    A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup

  375. Inject Genes
    Stale
    management

    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  376. Rimworld: Soundscape Enhanced
    Stale
    management

    Rimworld: Soundscape Enhanced

    Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.

  377. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  378. Pawn Surrender
    Stale
    management

    Pawn Surrender

    About Rimworld raiders always fight until their last breath even when they're hopelessly stuck pounding random doors in your colony.

  379. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  380. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  381. Personal Doors (Continued)
    ↑ Updated
    management

    Personal Doors (Continued)

    Original mod by biowreck Continued at his request -- Original mod notes: This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.

  382. Medical System Expansion 2
    Stale
    medical

    Medical System Expansion 2

    Features Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses.

  383. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  384. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  385. XD's Khajiit Names
    Stale
    management

    XD's Khajiit Names

    A simple mod that adds new Khajiit-styled names via the cultures.

  386. [NL] Custom Portraits
    Stale
    management

    [NL] Custom Portraits

    Overview This MOD allows you to customize face sizes within colonist bars.

  387. MultiHunter
    Stale
    management

    MultiHunter

    Are you also tired of drafting and micro managing two or more of your pawns to hunt a bigger animal or predator?

  388. Character Editor Retextured
    Stale
    management

    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  389. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  390. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  391. Slaughtering Meme
    Stale
    management

    Slaughtering Meme

    Adds a slaughtering meme, which allows you freely sacrifice prisoners and/or animals in your rituals, without a need to use vanilla cannibal meme.

  392. MultiTending
    Stale
    management

    MultiTending

    Are you also tired of watching a single doctor struggle while your colonist bleeds out?

  393. 1trickPwnyta's Defaults
    management

    1trickPwnyta's Defaults

    Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?

  394. Continue Button
    Stale
    management

    Continue Button

    About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.

  395. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  396. MultiConstruction
    Stale
    management

    MultiConstruction

    Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?

  397. VQE-Generator In Space
    Stale
    management

    VQE-Generator In Space

    I love this mod. It's perfect for Gravship too, so I make a little mod for that. The changes are first stage of ARC can be built anywhere and minified. Even on a Gravship. So technically you can use it without Odyssey. After upgrading the ARC at least once, you can't move it anym

  398. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  399. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  400. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  401. Shoo! (Continued)
    management

    Shoo! (Continued)

    Update of jamaicancastles mod Update 3/16/24: Now supports version 1.

  402. Protogen Bionics
    Stale
    medical

    Protogen Bionics

    This mod adds bionic enhancements based on protogens of the furry fandom.

  403. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  404. More Prop Categories
    Stale
    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  405. Loading Screen Repository
    management

    Loading Screen Repository

    While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since

  406. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  407. Selective Bioregeneration
    Stale
    management

    Selective Bioregeneration

    Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?

  408. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  409. Vanilla Beards Retextured
    Stale
    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  410. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  411. Progression: Kitchen
    management

    Progression: Kitchen

    Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie

  412. Hidden Enemy Bio (Continued)
    management

    Hidden Enemy Bio (Continued)

    Update of cjgunnars mod - Included some more information in the tooltips for hidden attributes - Added the Chinese translation by BUyue and the Russian translation by Osetrokarasek Hides the Bio of enemies and prisoners until their resistance is low enough.

  413. Clean Categories: Spots (DEVELOPMENT CEASED)
    Stale
    management

    Clean Categories: Spots (DEVELOPMENT CEASED)

    What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend you use this mod alongs

  414. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  415. Progression: Storage
    storage

    Progression: Storage

    Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from

  416. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  417. Astronomy Style Pack
    Stale
    management

    Astronomy Style Pack

    Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.

  418. ATH's Styleable Framework
    Stale
    management

    ATH's Styleable Framework

    Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -

  419. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  420. Trader Ships Retexture
    Stale
    management

    Trader Ships Retexture

    Content This mod gives the trader ships from the trader ships mod a new look that closely resembles the Odyssey DLC’s passenger shuttles.

  421. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  422. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  423. Vanilla Ideology Expanded - Sophian Style
    Stale
    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  424. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  425. Inexact Examine
    Stale
    management

    Inexact Examine

    Maybe you want to roleplay as a colony that doesn't have the time to meticulously catalogue the exact state of every single pair of trousers in storage.

  426. TVForPrison (Continued)
    Stale
    management

    TVForPrison (Continued)

    Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.

  427. RimWorld CrowdControl
    management

    RimWorld CrowdControl

    Crowd Control is a tool for streamers on Twitch to allow viewers to interact with their game play.

  428. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  429. Meat on a Stick
    Stale
    management

    Meat on a Stick

    Are your colonists recently crashed into the wilderness and barely surviving on hunted game?

  430. Mr Samuel Streamer Flavour Pack
    management

    Mr Samuel Streamer Flavour Pack

    MSS Tweaks and Fun, formerly the Mr Samuel Streamer Flavour Pack An all-encompassing tweaks mod that adds a ton of thematic content, modding frameworks, and other little features - all of which are fully controllable and toggleable in the mod options menu!