// Steam Workshop · by Halicade

1.6 List of Xenotype mods

This is a list of mods that use Xenotypes in some way.

Excludes most HAR races unless Biotech is a dependency

If I'm missing anything let me know

Load order

410 mods
  1. [1.6] Meru
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    [1.6] Meru

    Adds Meru!! Must use character editor or similar utility to overwrite an existing pawn's xenotype or spawn. This mod relies on NL facial animations to properly render yellow eyes and for horn and hair placement. The tail may require offset adjustment depending on which body mods

  2. [AB] Xenotype: Pillux
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    [AB] Xenotype: Pillux

    ORIGIN Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.

  3. [AP] Lupine Xenotype
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    [AP] Lupine Xenotype

    (KOFI) Well, there's not much to say, this is a Biotech, Xenotype version of my previous mod of the Lupine Race, it's more or less the same thing, but with some minor changes, like the varying hunger rate of the different races due to gene complexity.

  4. [AV] Ancient Spacer Xenos
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    [AV] Ancient Spacer Xenos

    Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.

  5. [CF] Arellian Lite
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    [CF] Arellian Lite

    Arellian Lite is a lightweight version of the Arellian mod, intended for players who only want the xenotype and its genetics without the additional content.

  6. [DDev] Alpha/Outland Gene Xenotypes
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    [DDev] Alpha/Outland Gene Xenotypes

    This mod was made using Custom Xenotype Exporter Tool I love making custom xenotypes using genes from Alpha Genes and Outland - Genetics, and I wanted to make it public so you all can play with them too.

  7. [DF] Gold Xenotype
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    [DF] Gold Xenotype

    The Golds are the closest thing to walking gods, created to shape planets with their unparalleled abilities.

  8. [HB] Corracall Xenotype
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    [HB] Corracall Xenotype

    The goal with Corracall was twofold: see how far one could go to make an animal-based xeno as opposed to a human-based one and to make a custom voice.

  9. [HB] Subbox Xenotype
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    [HB] Subbox Xenotype

    My brother and I learned in one of our multiplayer saves that having a pawn that makes use of Alpha Gene's frog voice is like the funnest thing ever.

  10. [kik] Tenebris Filii
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    [kik] Tenebris Filii

    • "Added a countermeasure weapon that becomes available only when Odyssey is installed.

  11. [LFS] Night Shade Mercenaries
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    [LFS] Night Shade Mercenaries

    This simple faction mod adds 10 weapons, 1 armour set, an extra helmet, 1 Faction, 1 Xeno, and a creature with 6 new genes XML, Creatures, Genes, Items done by me, Lazy Friday Studio Weapons and Armour by IcingWithCheeseCake Plasma Forge by SirVan Plasma Cannon by DetVisor Rimwor

  12. [MAP]机械族虚空引擎 Mechanoid Void Engine(1.6)
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    [MAP]机械族虚空引擎 Mechanoid Void Engine(1.6)

    支持的语言:简体中文、English MOD介绍: 还在为机械族充电的问题而烦恼?这个植入体可以解决你的问题=)机械师植入后虚空引擎将引导管控的机械体自行从虚空泡中汲取能量,从而使机械体能量不再降低,并持续恢复能量。 研究超凡机械科技后解锁制造,造价为2个能量聚焦芯片、5个高级零部件和50个黄金。 本MOD是对我的MOD:机械族反应堆循环控制器 Mechanoid Reactor Recirculation Controller(1.

  13. [SH]Gene Expand
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    [SH]Gene Expand

    Description I often feel restricted when creating my own diverse Xenotypes in the vanilla game.

  14. 【β】Ikquan Race
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    【β】Ikquan Race

    1.6。 支持语言:English,简体中文。 ======================================= fish gene. +鱼类基因+ ======================================= 【材料】 <源作者> ======================================= 【β】《图形调整》 Biotech和Humanoid Alien Races的图形调整数据并不互通。

  15. 【β】Klickmala Race
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    【β】Klickmala Race

    1.6。 支持语言:English,简体中文。 ======================================= Klickmala Race gene. +昆虫基因+ ======================================= 【材料】 <源作者>

  16. 【β】Slither Race
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    【β】Slither Race

    1.6。 支持语言:English,简体中文。 ======================================= Snake gene. +蛇基因+ ======================================= 【材料】 <源作者>

  17. 【β】Zhthy'hl
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    【β】Zhthy'hl

    1.6。 支持语言:English,简体中文。 ======================================= Warhammer Zhthy'hl的Biotech版本 将种族改为了基因种 派系、动物、衣物、物品、文化、兵种,保持不变。 EN:The race has been changed to a gene type. Factions, animals, clothing, items, culture, and pawn remain unchanged. (是的,Biotech版本。抱歉,之前忘记加DLC需求了。)(Yes,

  18. Admarian, People of desert Xenotypes and Faction
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    Admarian, People of desert Xenotypes and Faction

    QnA 1. CE? That's haram. so no. Halal certified. Now available for use. 2. This is racist/politically incorrect! Finally you woke. Now go to /pol/ and jihad for politically correction. 3. Do you support Islam?/(Something racist joke) Finally you woke, Now go to r/communism and cr

  19. Akaname
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    Akaname

    I am working on updating my old mod Monster Girl Encyclopedia Inspired Xenotypes by completing them as per the notes I had for them and by making them standalone.

  20. Alcheest Race
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    Alcheest Race

    To The Moon Cheese! Alcheest is an artificial human race created by The Freak Gourmet, who lived in the busy world, and is a wandering species that travels around the surrounding planets in a spaceship. They enjoy eating cheese and not only make cheese, but also often show them c

  21. Alexander Moonflower - Starbun Xenotype
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    Alexander Moonflower - Starbun Xenotype

    Hi!! Thank you for visiting my mod:D, This is my first ever mod made for this game, I kinda just made it as an excuse to add one of my OC's to the game hahaha As mentioned, this is my first ever mod so of course there's a lot of room for improvement and learning, So feel free to

  22. Ancient amorphous threat
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    Ancient amorphous threat

    DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.

  23. Androids 2.0 [WIP]
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    Androids 2.0 [WIP]

    Please submit all bugs and errors to the github: Includes: -Bugs -Errors -Placeholders A rewrite of the classic androids mod, using biotech and VRE Androids instead of HAR.

  24. Animal Genes
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    Animal Genes

    Animal Genes Recent breakthroughs in gene technologies have revealed that the genes of animals are compatible with baseliners!

  25. Anthrosonae
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    Anthrosonae

    Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.

  26. Anthrosonae: Felines
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    Anthrosonae: Felines

    Felines are a subcategory of the Anthrosonae xenotypes designed to look like various anthropomorphic feline species.

  27. Archeankin - Phytokin
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    Archeankin - Phytokin

    Archeankin are a powerful variant of phytokin that can terraform the ground into rich soil and allow small groups of creatures to temporarily be invulnerable to the vacuum of space by using their unique abilities.

  28. Archotech Genetics
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    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  29. Ashcat Xenotype
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    Ashcat Xenotype

    A Fast animal-like human with great potential Playstyle: Tribal or even animal like.

  30. Atar Xenotype
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    Atar Xenotype

    Atar Xenotype? Atar is a race that developed long ago in a borderland made up of volcanic regions, and is a race that worships a monster called Balrog, who lived in the area where they first settled, as their guardian deity. They are a race with devil-like horns and a three-prong

  31. Atlyss Races | All-In-One
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    Atlyss Races | All-In-One

    As of 07 / 29 / 26 : This mod is being overhauled to be compared with vanilla xenotypes.

  32. Badger Xenotype
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    Badger Xenotype

    This mod adds: Xenotype: a genome of Badger people made for dependability Genome Injector: wipes all genes and replaces them with the Bageard genome, buy it from Outlanders and Exotic Traders (caution: 2 day Coma) Stedvard Shotgun: similar to the Chain Shotgun but with a bayonet!

  33. Bagi Faction 1.6
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    Bagi Faction 1.6

    This is a continuation of Bagi Faction by Rotar: Click Here English Translation: Click Here Traditional Chinese Translation: Click here I am not the original creator, I just ported it to 1.

  34. Beliar Xenotype
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    Beliar Xenotype

    This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.

  35. Between the Stars
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    Between the Stars

    Between the Stars is a new mod that attempts to smoothly mix up and utilize more vanilla and DLC content.

  36. Big and Small - Genes & More
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    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  37. Big and Small - Yokai
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    Big and Small - Yokai

    Because clearly there isn't enough eastern stuff on the Rimworld Workshop.

  38. Biotech Expansion - Insectoid
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    Biotech Expansion - Insectoid

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  39. Biotech Expansion - Mammalia
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    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  40. Biotech Expansion - Mythic
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    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  41. Biotech seahorsebold
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    Biotech seahorsebold

    This mod adds genes, stat modifiers and graphic for seahorse kobold hybrids!

  42. Biotech xenotype expanded - Rotfish
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    Biotech xenotype expanded - Rotfish

    Introduction: This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new camp of fish people who will follow other attacks and attack you, but have no fear, they are only here to take the rem

  43. Blood Caster
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    Blood Caster

    Support English! Inspiration and Introduction Have you ever wondered why Sanguophages—super-soldiers created by Archotechs in the year 5500 with powerful genes—are stuck with "Spine Launch" as their only direct offensive ability, a skill shared with the "Fleshbeasts" from the Ano

  44. BM's Races Collection: Doberkins
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    BM's Races Collection: Doberkins

    Greetings y'all! BM's the name and I'm here to present my new hyper-fixation, the "Doberkins", it took literal months of rendering and coding, but finally, I made my favorite xenotype. The Doberkins are inspired by Anu the doberman girl (made by Junk Zero, God bless him), and als

  45. BoneReapers ReMarrowed
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    BoneReapers ReMarrowed

    The 1.6 port/rebalance of the beloved bonereapers mod, alot of changes have been made so be sure to read the changelog in the discussions page the original creator of this mod has asked not to be credited but we DO have permission from him and have been given full ownership of Bo

  46. Cats of the Rim
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    Cats of the Rim

    Adds a new xenotype, 2 new factions, and several new xenogenes.

  47. Cheech Xenotype
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    Cheech Xenotype

    scradam and leetle ShawShaw's fan club mod for their cats.

  48. Cinders of the Embergarden
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    Cinders of the Embergarden

    Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs

  49. Clown Xenotype
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    Clown Xenotype

    Adds a clown-themed xenotype, that is good at social and crafting but weak with manual tasks and at combat.

  50. Cosmic_Goose's Gene Mod
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    Cosmic_Goose's Gene Mod

    This is my first mod, it adds new genes such as: - Never Bored - Very Delicate - Deadeye - Close Combat Affinity - Purple Eyes - Celestial blue skin - Slower aging - Faster aging - Fade from sight - Healing Surge - Combat Surge - Psychic Confusion - Synaptic Disruption This mod a

  51. Darklings - Biotech
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    Darklings - Biotech

    My own version of DrWalZ’s Darkling mod, from which I borrowed the name, original concept, and textures (the mod was abandoned by its creator).

  52. Det's Xenotypes - Avaloi
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    Det's Xenotypes - Avaloi

    Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!

  53. Det's Xenotypes - Boglegs
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    Det's Xenotypes - Boglegs

    Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.

  54. Det's Xenotypes - Brawnum
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    Det's Xenotypes - Brawnum

    Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.

  55. Det's Xenotypes - Buzzers
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    Det's Xenotypes - Buzzers

    Welcome to another installment of Det's Xenotypes, this time introducing the repulsive yet surprisingly useful Buzzers.

  56. Det's Xenotypes - Half-foot
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    Det's Xenotypes - Half-foot

    Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

  57. Det's Xenotypes - Keshig
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    Det's Xenotypes - Keshig

    Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!

  58. Det's Xenotypes - Stoneborn
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    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  59. Det's Xenotypes - Venators
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    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  60. Dirtmole Races Expanded
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    Dirtmole Races Expanded

    Dirtmole Races Expanded Expands RimWorld with a diverse range of dirtmole offshoots, each adapted or engineered for radically different environments and purposes.

  61. Dragons of the Rim
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    Dragons of the Rim

    Adds 2 new xenotypes, 2 new factions and several new genes.

  62. Drags Race - Biotech (Continued)
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    Drags Race - Biotech (Continued)

    Drags Race - Biotech (Continued) ============================================= This is an update of Drags Race - Biotech for Rimworld 1.

  63. DuelMonsterRimWorld
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    DuelMonsterRimWorld

    遊戯王のモンスター風の髪型などを追加するMODです。 下記のDLCの欄に記載されているものはDLC導入時のみ機能します。 このMODは開発途中(WIP)の公開になります。予告無く仕様が大きく変えられる場合があります language japanese only.

  64. Ecto's Star Trek Genetics
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    Ecto's Star Trek Genetics

    Trek Genetics At its core, this mod aims to add the many races from Star Trek into the game using Biotech's genetics systems.

  65. Elf
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    Elf

    개인적으로 사용하기 위해 만든 이종형입니다 Custom Xenotype Exporter Tool을 이용해서 만들었고 아무런 추가 컨텐츠가 없습니다 엘프 - 장생 (초월입자) - 매우 매력적 - 짧은 머리카락 - 긴 머리카락 - 수염 없음 - 뾰족한 귀 - 표준 체형 - 마른 체형 - 늙지 않는 머리카락 - 끔찍한 채굴 - 끔찍한 제작

  66. Erin's Auronya
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    Erin's Auronya

    An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.

  67. Erin's Fenrisúlfr
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    Erin's Fenrisúlfr

    The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat.

  68. Erin's Rhy'aeth
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    Erin's Rhy'aeth

    Me: I wanna make my own dragon xenotype!

  69. Erin's Shisune
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    Erin's Shisune

    An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature.

  70. Faceless Man Xenotype
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    Faceless Man Xenotype

    Faceless Ones The Faceless Ones' origins are shrouded in mystery, with some claiming they are the byproduct of laboratory experiments in the pursuit of the ultimate human, while others recount that they were selectively bred to serve as stand-ins for dignitaries in public setting

  71. Faction - Elves
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    Faction - Elves

    This mod adds four Xenotypes, four Factions, gears and a bunch of names from manga and anime that you might recognize.

  72. Fantasy Factions
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    Fantasy Factions

    A simple mod that incorporates Fantasy races Xenotypes and factions using those Xenotypes.

  73. Fantasy Goblins Updated
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    Fantasy Goblins Updated

    Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to

  74. Femboy Xenotypes
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    Femboy Xenotypes

    Femboy Xenotypes! Introducing Femboy Xenotypes. Not satisfied with only traits, I have made xenotypes as well. These Xenotypes all have different genes and various unique qualities. Factions are not necessary for the xenotypes. They will also appear in other factions. Additionall

  75. Forsaken Faction For Alpha Genes
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    Forsaken Faction For Alpha Genes

    This is a continuation of the Forsaken Biotech Edition mod: adding back all the content that Sarg didn't port to Alpha Genes.

  76. Foxian League
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    Foxian League

    This mod adds the Foxian and Greater Foxian xenotypes, a race of fox people unique to a specific rimworld (the one you just crashed into).

  77. FRBE Addon - Sionnari
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    FRBE Addon - Sionnari

    An entirely new race, the Sionnari, are fox-like humanoids native to the Feywild.

  78. FrostyDragonRace (BIOTECH)
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    FrostyDragonRace (BIOTECH)

    Original mod by Zayl and V0ID: A port of the cute FrostyDragonRace from Humanoid Alien Races (HAR) to a pure Biotech xenotype.

  79. Gardevoirs evolution
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    Gardevoirs evolution

    We at CVN's workshop are happy to introduce you to the latest Xenotype to make it's way on to the Rim.

  80. Gears of War: Redemption
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    Gears of War: Redemption

    A mod seeking to add content for Gears of War fans new and old, whether you enjoy the Coalitions false promises of peace, or the Locusts complete dedication to conquest, or maybe your a UIR fan (not that we have that yet) we hope to have something for you Q: how do i get more dro

  81. Geist Xenotype
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    Geist Xenotype

    This mod adds a new xenotype that is inspired by ninjas and samurai.

  82. GeneAndFactions
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    GeneAndFactions

    This mod adds new xenotypes from vanilla and genes added by mods, as well as new factions with xenotypes created with this mod, as well as new genes.

  83. Gloria A Las Plagas
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    Gloria A Las Plagas

    Summary This Mod adds the Los Iluminados Cult from Resident Evil 4 alongside its subject of worship to the Rim.

  84. Gnolls of the Rim
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    Gnolls of the Rim

    Adds a new xenotype, a new faction and several new genes.

  85. Gravity Dwarves
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    Gravity Dwarves

    This mod adds in a species of strong, hardy xenohumans engineered to thrive on planets with strong gravity or inhospitable atmospheres.

  86. Hawkia XenoMod
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    Hawkia XenoMod

    *On a winding mountain path, I unexpectedly encountered a pack of wild beasts.

  87. HelixLabor Syndicate
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    HelixLabor Syndicate

    HelixLabor Syndicate : A Vanilla+ Late-Industrial Faction Add a new late-industrial corporate faction to your RimWorld experience: the HelixLabor Syndicate.

  88. Hellhounds Xenotype
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    Hellhounds Xenotype

    A failed supersoldier project, attempting to combine the best traits of both Yttakin and Impids.

  89. Helluva Rimworld
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    Helluva Rimworld

    Recently updated! Helluva Rimworld now has a more modular design, allowing you to pick the features you want while ignoring the features you don't! ************************************************* A mod to add in the species from the Vivziepop web series Helluva Boss. Portals ha

  90. Highborn Xenotype
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    Highborn Xenotype

    This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.

  91. HoN Xenotype
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    HoN Xenotype

    menace in the dark This xenotype is a stealth-capable human.

  92. Icsavians
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    Icsavians

    This mod adds another of my own fictional "xenotype" of almost near-baseliners, known as Icsavians.

  93. Impid Races Expanded
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    Impid Races Expanded

    Impid Races Expanded Expands RimWorld with three distinct impid offshoots adapted to the deadly deserts of deathworlds.

  94. Joe's DnD Xenotypes
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    Joe's DnD Xenotypes

    Description Joe's DnD Xenotypes (formerly 5e Xenos) is a collection of Rimworld Xenotypes loosely based on Dungeons and Dragons Fifth Edition.

  95. Kiiro Race - Ragdoll Xenotype (绮罗布偶异种)
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    Kiiro Race - Ragdoll Xenotype (绮罗布偶异种)

    【模组简介】 为 Kiiro Race (绮罗种) 增加了一个全新的异种分支:布偶种。这是我绮罗异种系列的第四位。也请各位支持支持她的姐姐们——橘猫,缅因和暹罗啦~ 【新增基因】 1.

  96. Kijin Race 3.0
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    Kijin Race 3.0

    About Good old Kijin Race is now back with 1.

  97. Kurin Zero
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    Kurin Zero

    Kurin mod. Biotech. Test mod. Kurin art from the HAR edition. Credit to original artist. I simply did the xml and touched up art/masking for gene based colorization. There is no clothing, weapons, ect in this mod it's only genes. Genes: - 3 Head variations (Normal, Pointy, Wide)

  98. Legion, The Undying Soldiers Race and Faction
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    Legion, The Undying Soldiers Race and Faction

    Update - 2026-08-08 -Attachment system added A little girl living in the Rim prayed that the heavenly angels would come down and save her family from forces of evil.

  99. LK Human Plus XenoType
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    LK Human Plus XenoType

    Sept. 29,2025 update will require you to enable developer mode if you have an existing save with colonists of this xenotype, then go into Bio Tab click on their Xenotype and use the developer mode to reset genes to base (the last option on the list). this will fix the missing gen

  100. Love To Races!
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    Love To Races!

    Welcome to this wonderful mod, full of races made with love for you!

  101. MakaiTech - Xenotype
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    MakaiTech - Xenotype

    added 8 news xenotypes, Adeltia - a race of small people, good at crafting,medicine, and intellectual job.

  102. Mantled Beasts
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    Mantled Beasts

    This mod adds an underappreciated furry species known as Mantled Beasts, created by Honeymoss.

  103. Mauray
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    Mauray

    Adds feline / cat like xenotype with some unique genes and couple neolithic factions associated with them.

  104. ME(b) - Asari
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    ME(b) - Asari

    Vanilla oriented xenotype race based on BioWare's Mass Effect Series.

  105. Meta's Genelines - Vampires
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    Meta's Genelines - Vampires

    This is the first installment of a series of xenotypes, adding content I find interesting to the game.

  106. Mids Xenotypes
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    Mids Xenotypes

    -모드 소개 개인적으로 사용하기 위해 만든 이종형입니다 알비노 임피드, 멜라노 임피드, 네코, 엘프가 포함되어 있습니다 바이오테크의 기본 유전자로 이루어져 있습니다 -이종형 소개 알비노 임피드: 더위에 강하고 발 빠른 친구 멜라노 임피드: 더위에 강하고 몸 튼튼한 친구 네코: 질병에 강하고 밤눈이 밝은 고양이 엘프: 노화에 면역이 있는 귀가 긴 녀석 -함께하면 좋은 모드 cuter biotech cat/dog ear replacer vanilla pawns retextured xenotype sp

  107. Minotaur Xenotype
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    Minotaur Xenotype

    The anthromorphic minotaurs by Snowcraft return as a fully-fledged xenotype!

  108. Minotaur Xenotype Extensions
    Stale
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    Minotaur Xenotype Extensions

    An addon for the Minotaur Xenotype adding additional minotaur-based xenotypes - the Auroch and Wooly Minotaur, and other planned future content.

  109. Monkey Tech
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    Monkey Tech

    Original xenotype idea mod by Олег Невероятный.

  110. Monkey Xenotypes
    Stale
    management

    Monkey Xenotypes

    Original xenotype idea mod by Олег Невероятный.

  111. Moonjelly Xenotype
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    Moonjelly Xenotype

    Original mod by Benji aka Cute Twink Continue mod by Zaljerem lite mod by me If the original author(s) requests it, I will remove this mod.

  112. Moonjelly Xenotype Lite
    management

    Moonjelly Xenotype Lite

    Original mod by Benji aka Cute Twink Continue mod by Zaljerem Expanded mod by me If the original author(s) requests it, I will remove this mod.

  113. More Big and Small Yokai
    Stale
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    More Big and Small Yokai

    I wanted moooooore. Additions Yuki Onna - Yuki-Onna are beautiful yet predatory snow spirits that spend their lives hunting travelers lost in heavy snow storms. despite this, not all yuki onna are evil. some are said to have fallen in love with their prey and allowed them to go f

  114. More Vanilla Xenos
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    More Vanilla Xenos

    Adds three hand-crafted xenotypes that use unused vanilla Biotech genes — no new genes added.

  115. My custom xenos
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    My custom xenos

    Adds two new xenotypes to the game, of course I am going to add more to this Currently adds my custom take on a gene stealer, inspired by the wretch from Alpha Genes.

  116. NaraiXenotype
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    NaraiXenotype

    ATTENTION (update 1.6) i made a new mod like this one. but more refined and balanced. (Ashcat Xenotype) a fast xenotype with great potential. its more like narai 2.0 Gives you genes to make a animal like person. i try to keep it immersive and in pair with vanilla. for now it cont

  117. Neco Arc Genes
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    Neco Arc Genes

    The silly cat made landfall on rimworld.

  118. Nightsiders
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    Nightsiders

    Adds in a xenotype based on Warhammer Nightsiders.

  119. No Longer Human-Challanid Race Pack
    No 1.6
    management

    No Longer Human-Challanid Race Pack

    "RAAAAH!!! MASTERS GIVE GOK MORE BOUNTY IF PREY DIES SCREAMING!!!" -Words of Gok 'Kha, Challanid mercenary ------------------------------------------------------------------------------------------------------ No Longer Human-Challanids is the third installment of No Longer Human

  120. No Longer Human-Warhives Faction Pack
    ↑ Updated
    management

    No Longer Human-Warhives Faction Pack

    It's been months. I have worked myself to the bone, and an absurd amount of caffeine now runs through my veins. All so I can welcome you fine people to the first major installment of No Longer Human: No Longer Human: Warhives. This mod is a testament to how far my ambition surpas

  121. Obsidia Expansion
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    Obsidia Expansion

    For more information and detailed content overview, visit the Obsidia Expansion Wiki.

  122. Oca's Anthrosonae
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    Oca's Anthrosonae

    This mod is an addon for Anthrosonae which aims to expand the existing library of anthrosonae.

  123. Offworlders - The Aberrite
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    Offworlders - The Aberrite

    This is the third in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.

  124. Offworlders - The Biliog
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    Offworlders - The Biliog

    This is the first in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.

  125. Offworlders - The Nekomate
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    Offworlders - The Nekomate

    This is the second entry in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.

  126. Oni Xenotype
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    Oni Xenotype

    This mod adds a oni xenotype and its own faction.

  127. Oompa Loompa Xenotype
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    Oompa Loompa Xenotype

    Inspired by the race of Oompa Loompa, I offer to you the biotech version with some tweaks.

  128. Oops all BUGPARTS 2
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    Oops all BUGPARTS 2

    Bee Update! Added new bee parts that can easily be used for your ants and possibly fly colonies! Also fixed up the masks on a few items, enjoy! **HELLO EVERYONE. Sorry for the long Haitus! Update brought to you by Redmattis's coding! From spikey antennea to large head eyes, fun b

  129. OParts Xenotype
    Stale
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    OParts Xenotype

    This mod adds "OParts," a semi-mechanical race created with Archotech-level technology, along with their faction.

  130. Orc Clan + Xenotype
    ↑ Updated
    management

    Orc Clan + Xenotype

    Adds a new orc clan faction and an orc xenotype.

  131. Outland - Motz Coalition
    Stale
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    Outland - Motz Coalition

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  132. Outland - Redburn Pact
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    Outland - Redburn Pact

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  133. Outland - Vathun Nobles
    Stale
    management

    Outland - Vathun Nobles

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.

  134. Pannelings - Fixed
    management

    Pannelings - Fixed

    This is an updated version of the mod "Pannelings": The original mod stopped being updated after 1.

  135. Stale
    management

    Pax Xenotypes

    A couple of small xenotypes originally for my own personal use.

  136. Persona Mechanoid Pawns 2
    management

    Persona Mechanoid Pawns 2

    Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around?

  137. Pesky's Bulwark Xenotype
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    Pesky's Bulwark Xenotype

    Adds the Bulwark Xenotype, a winged race of people who protect the weak despite their own vulnerabilities.

  138. Pesky's Petrikin Xenotype
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    Pesky's Petrikin Xenotype

    Adds the Petrikin Xenotype, a race that is heavily based on Basilisks and their ability to petrify.

  139. Quartzian Xenotype
    Stale
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    Quartzian Xenotype

    Original mod by Benji aka Cute Twink If the original author requests it, I will remove this mod.

  140. Race - Faifox (patched)
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    Race - Faifox (patched)

    Original mod. Original Author : i_seos Original short description: Adds the Faifox race. The Faifoxs are a race of desert-dwellers, adapted to warm climates and intolerant of cold temperatures. Possessing tanned skin and hair that ranges from light red to orange, though they can

  141. Races Expanded - Lamia
    management

    Races Expanded - Lamia

    Welcome! The Lamia mod adds a new all female race that a myriad of subspecies that each have their own quirks and abilities! Each one will be described below and more general details following that! Misc ======== -Traders may sell lamia eggs. -Erin's hairs are highly recommended.

  142. RaddusX's Demons
    Stale
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    RaddusX's Demons

    Overview/Features - 2 Xenotypes (Incubus & Succubus) - Custom abilities (Polymorph for both, and Draining Kiss for Succubi).

  143. RainWorld
    management

    RainWorld

    Been playing RainWorld, so I wanna add stuff from that into RimWorld If you have any questions, concerns, or otherwise general bugs, let me know in the comments Looking for an alternative download?

  144. Rapidfyre's Kobolds Xenotype
    Stale
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    Rapidfyre's Kobolds Xenotype

    Yipyiyppiyiypiypip!!! A race mod to add (Fyre's) Kobolds in your game!!! Very early, very rough, but kobold! learning how code work, about to graduate colleg... updat e take whiles... support kobol for more kobold!! ----------------------------------------------------------- MOD

  145. Ratkin Xenotype
    Stale
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    Ratkin Xenotype

    Original mod by NewRatkinPlus If the original author requests it, I will remove this mod.

  146. Ratkin Xenotype Forked
    Stale
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    Ratkin Xenotype Forked

    增加异种人鼠族,贴合NewRatkinPlus的鼠族设定 可搭配鼠族文化样式: 鼠族文化样式 启用身材基因: Character Editor 原mod: Ratkin Xenotype NewRatkinPlus 发型原mod: 吱星人-鼠族基因扩展 鼠族扩展:桃花源-无治鼠邦 鼠族发型扩展 Ratkin Hair Plus

  147. Reese's Avali Race [1.6]
    Stale
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    Reese's Avali Race [1.6]

    play the new version instead, i swear it's good I wasn't satisfied with any of the Avali mods that are currently out there, and all the ones that look cool aren't updated for 1.

  148. Reese's Avali Race 2
    Stale
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    Reese's Avali Race 2

    With all kinds of new star-bound expansions thanks to RimWorld Odyssey, and me wanting a better avali experience to go with it, I set out to make a small vanilla-friendly content expansion based on the avali with my previous work as a basis.

  149. Reptilian Gene Pack
    management

    Reptilian Gene Pack

    The successor and logical continuation of my previous mod – Pustotus Combined Digestion Gene .

  150. Rim-Elves
    Stale
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    Rim-Elves

    Do you want to build a elven society that stands for the next millennia?

  151. Rim-Gnoblins
    Stale
    management

    Rim-Gnoblins

    Do you want to build a foul gnob-cave filled to the brim with dirty goblins?

  152. Rim-Hivers! - Biotech
    Stale
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    Rim-Hivers! - Biotech

    Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.

  153. Rimbound - Novakin Xenotype
    Stale
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    Rimbound - Novakin Xenotype

    This mod added the Novakin xenotype that is included within a series called "Rimbound".

  154. RimDark 40k - Mankinds Finest
    management

    RimDark 40k - Mankinds Finest

    TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.

  155. Rimions
    management

    Rimions

    The Rimions are chaotic, mischievous, and surprisingly effective in a fight.

  156. Rimsenal Xenotype Pack - Harana
    Stale
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    Rimsenal Xenotype Pack - Harana

    "So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings

  157. Rimspite Gitz: Loonclans
    management

    Rimspite Gitz: Loonclans

    Devout followers of Da Bad Moon and a blight upon the realms both mortal and divine, Grots have a knack for slipping into just about any crevice or crack in a land to begin spreading their spores from.

  158. Rimwars:Pureblood Xenotype
    Stale
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    Rimwars:Pureblood Xenotype

    This mod is originally by Sovereign and can be found here: They gave me permission to upload this version that's compatible with 1.

  159. Rimworld Extended: Properly
    Stale
    furniture

    Rimworld Extended: Properly

    Okay, I, CTH2004, have finally written the description, after being reminded by verruxlunox So, here's the Description v2 (version 3 coming eventually!

  160. Roo's Minotaur Xenotype (1.6)
    Stale
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    Roo's Minotaur Xenotype (1.6)

    (Original mod by Rooboid and Zelan) This update ensures the mod works properly on RimWorld 1.

  161. Roo's Satyr Xenotype (1.6)
    Stale
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    Roo's Satyr Xenotype (1.6)

    (Original mod by Rooboid and Zelan) Additional features and a unique faction for Satyrs: Roo's Satyr and Faun Xenotypes Expanded Roo's other xenotype mods for 1.

  162. Scorchlanders
    Stale
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    Scorchlanders

    This mod adds a scorchlander xenotype based on the race from Lo-Fi games' Kenshi.

  163. Sensmageddon
    Stale
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    Sensmageddon

    In a caffeine fueled manic episode I thought this was the greatest xenotype mod idea I'd ever had.

  164. Simple Nekomimi Xenotype
    management

    Simple Nekomimi Xenotype

    Pigskin? Oh, that's a cute little piggy.......... Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan! - CONTENT - This is a lightweight mod that simply generates humans with cat ears and tails naturally in various locations. It is very lightweig

  165. Simply Extra Xenotypes - Hundin
    management

    Simply Extra Xenotypes - Hundin

    A simple dog-like xenotype, loosely inspired by yttakin and highmates, combining the dog-ness of the former, and the social-ness of the latter.

  166. Skeletal Efflorescence
    management

    Skeletal Efflorescence

    In the mythology of a certain tribe, the obsessions carried by the remains devoured by the Harbinger tree converge under the gods' will to give birth to new life.

  167. Skulil xenotype
    Stale
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    Skulil xenotype

    On opaque, fungi-driven dustballs, pre-medieval rimworlds, and low-terraformed paleo-faunals, long, efficient hands carve kingdoms with deft agility.

  168. Soap's Dryads
    Stale
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    Soap's Dryads

    Adds a xenotype of ascended dryads, combining human and plant genes.

  169. Spirits
    Stale
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    Spirits

    Introduction Content Spirit Mutant A person who has been turned into a spirit.

  170. Spite the Sky: Fer'Liebor Xenotype
    Stale
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    Spite the Sky: Fer'Liebor Xenotype

    SPITE THE SKY. IT IS WARMER BELOW. Far beneath the scorching sun, amidst the chittering of insects and the glow of cave fungi, little digger-claw scrape away marrow from bones. The Fer'Liebor are... A xenotype? Probably? A pest, a vermin, a cave-dwelling menace that haunts the da

  171. Star Wars Xenotypes
    management

    Star Wars Xenotypes

    ~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.

  172. Starei's Florian Xenotype
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    Starei's Florian Xenotype

    Hey there! After a few weeks of development, I'm glad to introduce you to Starei's Florian Xenotype. This mod introduces a new xenotype with chlorophyll-green skin, named the Florian. Intended to be simple, lightweight, and as vanilla-style as possible. With a genetic complexity

  173. steel's Playable Slugcats
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    steel's Playable Slugcats

    "Wawa." - Slugcat Ever wanted to play as a slugcat? Well then this mod is for you! Rimworld is now finally playable! Slugcats are great at hunting but not at plants, cooking, crafting, and social, but who needs any of that anyway? Now comes in downpour colors woohoo!! Please repo

  174. Superhero Genes - Hero Organization
    management

    Superhero Genes - Hero Organization

    This requires Villains and Stereotypes because it needs to reference multiple parts of that mod, most notably the League of Villains is a target of many quests, Some of the backstories are used for both factions, and the xenotypes are used by all of the pawns.

  175. Superhero Genes - Villains and Stereotypes
    management

    Superhero Genes - Villains and Stereotypes

    Villains and Stereotypes gives an enemy faction that uses the genes provided by Superhero Genes, and some xenotypes and gene randomizers that make it easier to quickly make a super.

  176. The Borg Collective
    management

    The Borg Collective

    Introduction Welcome to my first ever mod, the mod is still under heavy development but I have enough to do a test run myself.

  177. The Cosmic Odyssey - Godwokens
    Stale
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    The Cosmic Odyssey - Godwokens

    The Faction mod: This mod includes 3 different Xenotypes: Godwoken Elf (regular Alanians), Godwoken Prime (Elite psykers), and Forsakens (Artificially created elf-weapon) They have arcane circuits that will allow them to gain PsyFocus without meditation (10/25/50% per day), this

  178. The Human Hive (Continued)
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    The Human Hive (Continued)

    Original mod by Robfal2 MIT License; however, if the original author requests it, I will remove this update.

  179. The Profaned
    Stale
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    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  180. Totzi Xenotype Race
    management

    Totzi Xenotype Race

    (Translation quality is not good, sorry) Adding a xenotype called Totzi, and their genes.

  181. Umbra Vitae
    management

    Umbra Vitae

    Umbra Vitae Umbra Vitae is a deep vampire system for RimWorld, built around a strict hierarchical caste structure ranging from mindless Ferals to godlike Vampire Kings.

  182. Unfortunate Xenotypes - Minua
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    Unfortunate Xenotypes - Minua

    The minua are a short-lived spark but ready to meet the world as quick as they can, with a knack for taking out foes at range from the dark.

  183. UwU 2.0
    management

    UwU 2.0

    If you must: UwU 1.0 Recommended mods: Facial Animations Facial Animations Experimental ABC Body 2

  184. Vanilla Races Expanded - Android
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    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  185. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  186. Vanilla Races Expanded - Fungoid
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    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  187. Vanilla Races Expanded - Highmate
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    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  188. Vanilla Races Expanded - Hussar
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    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  189. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  190. Vanilla Races Expanded - Lycanthrope
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    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  191. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  192. Vanilla Races Expanded - Saurid
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    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  193. Vanilla Races Expanded - Starjack
    management

    Vanilla Races Expanded - Starjack

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  194. Varan Xenotype
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    Varan Xenotype

    Description This mod simply adds two new xenotypes, a hostile faction, a new scenario and three new genes.

  195. Viltrumite Xenotype
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    Viltrumite Xenotype

    Adds a new xenotype - viltrumites, a race of warriors and planetary conquerors from the planet Viltrum.

  196. Viltrumites in Rimworld
    ↑ Updated
    management

    Viltrumites in Rimworld

    ⚔️ Viltrumites in RimWorld brings the Viltrumite Empire from Invincible into RimWorld 1.

  197. Vivi Race
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    Vivi Race

    Introduction Vivi, the honey bee fairy Vivi is a bee fairy who has lived on a faraway planet for a long time.

  198. Voices of The Rim: Ariral Xenotype and Factions
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    Voices of The Rim: Ariral Xenotype and Factions

    YOU! Do YOU like shrimp? Do YOU like catgirls? Do YOU like aliens? DO YOU LIKE ALL OF THE ABOVE AND *ALSO* INVISIBILITY? Then take this mod! Your favorite invisible shrimp-stealing alien catgirls, NOW in Rimworld. This is a very WIP mod and will be added to as I find the time. Cu

  199. W40K: Thunder Warriors
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    W40K: Thunder Warriors

    ◹🗲◸ 2.1 Faction update is out!◹🗲◸ This mod adds Thunder Warrior equipment from the Warhammer 40K Universe. It also adds in the Thunder Warriors as a faction in the world. They are extremely difficult to fight so I recommend keeping them neutral or allied until you are ready to

  200. Waste Insect
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    Waste Insect

    This mod added a quest "Waste cave" ,five waste insects and a new xenotype "Waste insecter".

  201. World of Naruto
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    World of Naruto

    Naruto Mod Huge Update Changelog TBA (Be patient) or Just head to my discord or YT channel and look through #Naruto-Mod-Updates •Adds a Chakra trait to pawns along with Ninjutsu, Taijutsu and Genjutsu trees.

  202. WVC - Xenotypes and Genes
    ↑ Updated
    management

    WVC - Xenotypes and Genes

    Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.

  203. Xenotype Extractor
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    Xenotype Extractor

    Adds a 'Xenotype Extractor' which can be used to create Xenogerms with the Endogenes of a colonist.

  204. Xenotype: Arcn
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    Xenotype: Arcn

    ⚜ Xenotype: Arcn ⚜ "In the cold void between stars, the Arcn were bred for one purpose: to be the perfect blade of an Empire that no longer exists.

  205. Xenotype: Biodrone
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    Xenotype: Biodrone

    Marketed as emotionless killing machines, biodrones are engineered soldiers -- a more disciplined alternative to the volatile Hussar.

  206. Xenotype: Changeling
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    Xenotype: Changeling

    Xenotype: Changeling Hunger rate: x175% These beautiful, long-eared children always seem to be found without parents.

  207. Xenotype: Glimmer
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    Xenotype: Glimmer

    Cosmetic genes shown in preview image are from the fantastic Outland - Genetics Glimmers are the descendents of glitterworld utopists who redesigned themselves to better fit their moral (and aesthetic) ideals.

  208. Xenotype: Kitlin
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    Xenotype: Kitlin

    The carnivorous kitlin xenotype originated among cat-loving glitterworld bodymodders.

  209. Xenotype: Psycrux
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    Xenotype: Psycrux

    The first Psycrux were a cabal of powerful psycasters who sought to further enhance their abilities with gene-editing.

  210. Xenotype: Shulk
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    Xenotype: Shulk

    Rarely seen outside of the deepest cave systems, shulks are often seen as more animal than human due to their bestial aspect and lack of spoken language.

  211. Xenotype: Wist
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    Xenotype: Wist

    Wisteria Corporation's purpose-engineered battlefield medics possess an array of bio-abilities for rapid treatment of even the most greivous injuries, and come preloaded with an encyclopedic knowledge of medicine and anatomy.

  212. Xeva Faction
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    Xeva Faction

    Xeva Faction 1.573 MOD的平衡接近原版,增加了五個額外的派別,他們對裝備和戰鬥風格有自己的偏好,原版海盜也會有自己的新裝備。 The balance of the MOD is close to vanilla, adding five additional factions with their own preferences for equipment and fighting styles, and vanilla pirates will have their own new equipment. 擊殺敵人獲得的軍用裝備耐久性

  213. Xoa Biotech Race
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    Xoa Biotech Race

    Adds a biotech race of tiny poisonous hagfish/lamprey girls and an associated rough outlander faction type.

  214. Zenith Race
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    Zenith Race

    Zenith: the Twilight The Zeniths represent the absolute biological limit of the primate order.

  215. 까마구 종족 (Kamargu Xenotype) 1.6버전
    management

    까마구 종족 (Kamargu Xenotype) 1.6버전

    치지직 방송인 까마구 의 종족 모드! 밸런스 대폭 패치 했습니다 황혼 원거리 폭발 추가 제작:똘트 🐦‍⬛ 까마구 종족 🐦‍⬛ 밤 10시를 사랑하는 까마귀 닮은 야행성 종족, 까마구. 파란 피부와 날카로운 눈을 가진 이들은 총을 잘 다루고 의학에 뛰어나다. 그러나 한 가지 비밀이 있다. 주기적으로 폐, 신장, 심장을 적출하지 않으면 온몸이 근질근질해진다. ━━━━━━━━━━━━━━━━━━━━━━ ✦ 종족 특성 ━━━━━━━━━━━━━━━━━━━━━━ - 파란 피부 / 대머리 / 전용 부리 - 야

  216. 中式龙娘——冶龍 SMELTED LOONG
    management

    中式龙娘——冶龍 SMELTED LOONG

    种族介绍 冶龙是一种拥有传说中名为龙的生物的生物特征的人类分支,她们在遥远的故乡发展出了冶雕特色的帝制文明与冶炼铸造技术,她们的族群中只有女性,因此需要和其他种族的男性结合来繁衍后代。 冶龍纯种 青角素发琉璃眼,力拔山兮气盖世 身流精粹真龙血,叱咤风云震神州 冶龍中占比最大的种族,自称是血统最纯正的冶龍,特征是绿色的尾巴与眼睛。纯种龙有着相当强壮坚韧的身躯,是天生的战士,性欲旺盛但依然人丁稀少。据记载她们会集群袭击荒野中独立弱小的殖民地,掠走钱财食粮以及年轻男子。 青花瓷种族 靛角银发蔚蓝眼,白瓷塑身气血娇 温婉流转贤妻样,庖厨针线过常人 冶龍中的一支亚

  217. 占星师 Astrologer
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    占星师 Astrologer

    Introduction FacialAnimation: Astrologer FacialAnimation Astrologers hail from the stars.

  218. 松鼠基因
    management

    松鼠基因

    鼠族松鼠基因拓展,添加了一个松鼠基因,改变就耳朵,尾巴的外观,也添加的两个特殊基因。 松鼠更适合种植作物,屠宰动物与医疗,战斗方面则不太行。 封面图:米高(感谢!)

  219. Quarian Race
    management

    Quarian Race

    Simple Quarian Faction and Xenotype Read first: I made this mod for myself, wanted to share it ThIS IS NOT COMPATIBLE WITH MY QUARIAN SUITS MOD, that mod is alredy inlcuded in this mod It is not compatible with Humanoid Alien Races It add Quarian Xenotype and a Faction, i know th

  220. [AV] Kosmian Xenotype
    ↑ Updated
    management

    [AV] Kosmian Xenotype

    This mod adds the kosmian xenotype, a psyonic molluscoid necrophage with a unique appearance.

  221. Gexies milkies
    management

    Gexies milkies

    A basic cosmetic mod that aims to add milkies from the game "casualties: unknown" (by Orsoniks) into rimworld in my own personal interpretation of the design and artstyle.

  222. Orc Xenotype (Continued)
    ↑ Updated
    management

    Orc Xenotype (Continued)

    Original mod by Sovereign If the original author requests it, I will remove this update.

  223. Poro Xenotype
    ↑ Updated
    management

    Poro Xenotype

    Adds poros xenotypes from the universe of Runeterra.

  224. Clown Xenotype (1.6)
    ↑ Updated
    management

    Clown Xenotype (1.6)

    Updated by JQ. Original mod by Stokeling9701: Description: Ever felt like you were running a circus with Randy random ruining your runs? With the clown xenotype, now you have all the clowns youll ever need to fill your colonies! Includes: 1 Clown xenotype using mostly vanilla ass

  225. Little Green Men - Xenotype (1.6)
    ↑ Updated
    management

    Little Green Men - Xenotype (1.6)

    Updated by JQ. Original mod by evil yaoi wizard (formerly GHOST): Adds the iconic green aliens to Rimworld!

  226. Tyrant Faction
    ↑ Updated
    management

    Tyrant Faction

    Adds the Tyrannical Vanguard Faction which prefers Quality over Quantity in its Soldiers.

  227. Hellyr Races Zombies
    ↑ Updated
    management

    Hellyr Races Zombies

    Hellyr Races Zombies adds the Zomboid xenotype for RimWorld 1.

  228. Pig Adventure
    ↑ Updated
    management

    Pig Adventure

    Description Adds a pig player faction and Swinekin xenotype.

  229. Molong Xenotype
    ↑ Updated
    management

    Molong Xenotype

    This mod adds a xenotype that is good at killing but hates doing it.

  230. Bandit xenotype
    ↑ Updated
    management

    Bandit xenotype

    This mod was commissioned by OneOfTheHomies, all writing was handled by them as in tradition here unless requested when working with commissions (including the description) Coventech's Discord server come here for more stupidity!

  231. RimWorld Viltrumite Hybrids
    New↑ Updated
    management

    RimWorld Viltrumite Hybrids

    RimWorld Viltrumite Hybrids RimWorld Viltrumite Hybrids is built for players who want the entire Viltrumite ecosystem, not a stripped-down version of it.

  232. Korg Xenotype
    New↑ Updated
    management

    Korg Xenotype

    This mod adds a new xenotype specifically engineered for combat.

  233. Kabouter Xenotype
    New↑ Updated
    management

    Kabouter Xenotype

    This mod adds a new xenotype inspired by gnomish cultures from around the world.