1.6 List of Xenotype mods
This is a list of mods that use Xenotypes in some way.
Excludes most HAR races unless Biotech is a dependency
If I'm missing anything let me know
Load order
410 mods- management
Yet another neko xenotype - Nekotech Xenotype
So you thought that this mod would just add another catgirl with maybe some interesting features, but what you got is a xenotype with expertise in the technology and some catlike features.
- management
[1.6] Meru
Adds Meru!! Must use character editor or similar utility to overwrite an existing pawn's xenotype or spawn. This mod relies on NL facial animations to properly render yellow eyes and for horn and hair placement. The tail may require offset adjustment depending on which body mods
- management
[AB] Xenotype: Pillux
ORIGIN Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.
- management
[AB] Xenotype: Pillux (Stand alone)
View the original mod here This is a version of the Pillux xenotype mod that does not require alpha genes.
- management
[AP] Lupine Xenotype
(KOFI) Well, there's not much to say, this is a Biotech, Xenotype version of my previous mod of the Lupine Race, it's more or less the same thing, but with some minor changes, like the varying hunger rate of the different races due to gene complexity.
- management
[AV] Ancient Spacer Xenos
Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.
- management
[CF] Arellian Lite
Arellian Lite is a lightweight version of the Arellian mod, intended for players who only want the xenotype and its genetics without the additional content.
- management
[DDev] Alpha/Outland Gene Xenotypes
This mod was made using Custom Xenotype Exporter Tool I love making custom xenotypes using genes from Alpha Genes and Outland - Genetics, and I wanted to make it public so you all can play with them too.
- management
[DF] Gold Xenotype
The Golds are the closest thing to walking gods, created to shape planets with their unparalleled abilities.
- management
[HB] Corracall Xenotype
The goal with Corracall was twofold: see how far one could go to make an animal-based xeno as opposed to a human-based one and to make a custom voice.
- management
[HB] Subbox Xenotype
My brother and I learned in one of our multiplayer saves that having a pawn that makes use of Alpha Gene's frog voice is like the funnest thing ever.
- management
[kik] Tenebris Filii
• "Added a countermeasure weapon that becomes available only when Odyssey is installed.
- management
[LFS] Night Shade Mercenaries
This simple faction mod adds 10 weapons, 1 armour set, an extra helmet, 1 Faction, 1 Xeno, and a creature with 6 new genes XML, Creatures, Genes, Items done by me, Lazy Friday Studio Weapons and Armour by IcingWithCheeseCake Plasma Forge by SirVan Plasma Cannon by DetVisor Rimwor
- management
[LFS] Xenos Expanded
This is a very straightforward mod that currently adds in 6 Xeno Races and 4 Faction.
- management
[MAP]机械族虚空引擎 Mechanoid Void Engine(1.6)
支持的语言:简体中文、English MOD介绍: 还在为机械族充电的问题而烦恼?这个植入体可以解决你的问题=)机械师植入后虚空引擎将引导管控的机械体自行从虚空泡中汲取能量,从而使机械体能量不再降低,并持续恢复能量。 研究超凡机械科技后解锁制造,造价为2个能量聚焦芯片、5个高级零部件和50个黄金。 本MOD是对我的MOD:机械族反应堆循环控制器 Mechanoid Reactor Recirculation Controller(1.
- management
[MLP] My Little RimPony
Join the Steam Group to make suggestions, provide feedback on development, or get access to unstable builds!
- management
[SH]Gene Expand
Description I often feel restricted when creating my own diverse Xenotypes in the vanilla game.
- management
【β】Ikquan Race
1.6。 支持语言:English,简体中文。 ======================================= fish gene. +鱼类基因+ ======================================= 【材料】 <源作者> ======================================= 【β】《图形调整》 Biotech和Humanoid Alien Races的图形调整数据并不互通。
- management
【β】Klickmala Race
1.6。 支持语言:English,简体中文。 ======================================= Klickmala Race gene. +昆虫基因+ ======================================= 【材料】 <源作者>
- management
【β】Slither Race
1.6。 支持语言:English,简体中文。 ======================================= Snake gene. +蛇基因+ ======================================= 【材料】 <源作者>
- management
【β】Zhthy'hl
1.6。 支持语言:English,简体中文。 ======================================= Warhammer Zhthy'hl的Biotech版本 将种族改为了基因种 派系、动物、衣物、物品、文化、兵种,保持不变。 EN:The race has been changed to a gene type. Factions, animals, clothing, items, culture, and pawn remain unchanged. (是的,Biotech版本。抱歉,之前忘记加DLC需求了。)(Yes,
- management
Addie's Frost Fey
FROST FEY XENOTYPE Chilly humanoids with a supernatural affinity for all things cold.
- management
Admarian, People of desert Xenotypes and Faction
QnA 1. CE? That's haram. so no. Halal certified. Now available for use. 2. This is racist/politically incorrect! Finally you woke. Now go to /pol/ and jihad for politically correction. 3. Do you support Islam?/(Something racist joke) Finally you woke, Now go to r/communism and cr
- management
AerialGroundBeefSpreader's Eyes of Doce
Aerial Ground Beef Spreader's Immersive Eyes of Doce Behold, the Eye of Doce: A three-eyed, ink-skinned xenotype prone to stoicism and introspection.
- management
Akaname
I am working on updating my old mod Monster Girl Encyclopedia Inspired Xenotypes by completing them as per the notes I had for them and by making them standalone.
- management
Alcheest Race
To The Moon Cheese! Alcheest is an artificial human race created by The Freak Gourmet, who lived in the busy world, and is a wandering species that travels around the surrounding planets in a spaceship. They enjoy eating cheese and not only make cheese, but also often show them c
- management
Alexander Moonflower - Starbun Xenotype
Hi!! Thank you for visiting my mod:D, This is my first ever mod made for this game, I kinda just made it as an excuse to add one of my OC's to the game hahaha As mentioned, this is my first ever mod so of course there's a lot of room for improvement and learning, So feel free to
- management
Ancient amorphous threat
DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.
- management
Androids 2.0 [WIP]
Please submit all bugs and errors to the github: Includes: -Bugs -Errors -Placeholders A rewrite of the classic androids mod, using biotech and VRE Androids instead of HAR.
- management
Animal Genes
Animal Genes Recent breakthroughs in gene technologies have revealed that the genes of animals are compatible with baseliners!
- management
Anthrosonae
Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.
- management
Anthrosonae: Felines
Felines are a subcategory of the Anthrosonae xenotypes designed to look like various anthropomorphic feline species.
- management
Archeankin - Phytokin
Archeankin are a powerful variant of phytokin that can terraform the ground into rich soil and allow small groups of creatures to temporarily be invulnerable to the vacuum of space by using their unique abilities.
- management
Archotech Genetics
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.
- management
Ashcat Xenotype
A Fast animal-like human with great potential Playstyle: Tribal or even animal like.
- management
Atar Xenotype
Atar Xenotype? Atar is a race that developed long ago in a borderland made up of volcanic regions, and is a race that worships a monster called Balrog, who lived in the area where they first settled, as their guardian deity. They are a race with devil-like horns and a three-prong
- management
Atlyss Races | All-In-One
As of 07 / 29 / 26 : This mod is being overhauled to be compared with vanilla xenotypes.
- management
Badger Xenotype
This mod adds: Xenotype: a genome of Badger people made for dependability Genome Injector: wipes all genes and replaces them with the Bageard genome, buy it from Outlanders and Exotic Traders (caution: 2 day Coma) Stedvard Shotgun: similar to the Chain Shotgun but with a bayonet!
- management
Bagi Faction 1.6
This is a continuation of Bagi Faction by Rotar: Click Here English Translation: Click Here Traditional Chinese Translation: Click here I am not the original creator, I just ported it to 1.
- management
Bara Characters Xenotypes
Ever wanted to see your favorite characters from other games survive on the Rim?
- management
Base game style plants xenotype
Firstly, this obviously relies on Biotech, for literally everything.
- management
Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
- management
Between the Stars
Between the Stars is a new mod that attempts to smoothly mix up and utilize more vanilla and DLC content.
- management
Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
- management
Big and Small - Lamias and other Snake-People
Adds snake-like xenotypes, related genes, and optional factions for them.
- management
Big and Small - Vampires and the Undead
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead.
- management
Big and Small - Yokai
Because clearly there isn't enough eastern stuff on the Rimworld Workshop.
- management
Biotech Expansion - Insectoid
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Biotech Expansion - Mammalia
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Biotech seahorsebold
This mod adds genes, stat modifiers and graphic for seahorse kobold hybrids!
- management
Biotech xenotype expanded - Rotfish
Introduction: This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new camp of fish people who will follow other attacks and attack you, but have no fear, they are only here to take the rem
- management
Blood Caster
Support English! Inspiration and Introduction Have you ever wondered why Sanguophages—super-soldiers created by Archotechs in the year 5500 with powerful genes—are stuck with "Spine Launch" as their only direct offensive ability, a skill shared with the "Fleshbeasts" from the Ano
- management
BM's Races Collection: Doberkins
Greetings y'all! BM's the name and I'm here to present my new hyper-fixation, the "Doberkins", it took literal months of rendering and coding, but finally, I made my favorite xenotype. The Doberkins are inspired by Anu the doberman girl (made by Junk Zero, God bless him), and als
- management
BoneReapers ReMarrowed
The 1.6 port/rebalance of the beloved bonereapers mod, alot of changes have been made so be sure to read the changelog in the discussions page the original creator of this mod has asked not to be credited but we DO have permission from him and have been given full ownership of Bo
- management
Bugish's Warlocks Xenotype
This mod adds a new xenotype of natural psycasters to your game.
- management
Cane Aternitigno, The war dogs of battlefield Xenotypes and Faction
Full-translated in English I change all mod file's texts to English.
- management
Carnarodian, the two Mustelids Xenotypes and Factions
Full-translated in English I change all mod file's texts to English.
- management
Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
- management
Clown Xenotype
Adds a clown-themed xenotype, that is good at social and crafting but weak with manual tasks and at combat.
- management
Cosmic_Goose's Gene Mod
This is my first mod, it adds new genes such as: - Never Bored - Very Delicate - Deadeye - Close Combat Affinity - Purple Eyes - Celestial blue skin - Slower aging - Faster aging - Fade from sight - Healing Surge - Combat Surge - Psychic Confusion - Synaptic Disruption This mod a
- management
Cybranian - Genes Astartes
About This mod adds the genes of the emperor's greatest creation - Angels of Death.
- management
Darklings - Biotech
My own version of DrWalZ’s Darkling mod, from which I borrowed the name, original concept, and textures (the mod was abandoned by its creator).
- management
Det's Xenotypes - Avaloi
Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!
- management
Det's Xenotypes - Boglegs
Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.
- management
Det's Xenotypes - Brawnum
Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.
- management
Det's Xenotypes - Buzzers
Welcome to another installment of Det's Xenotypes, this time introducing the repulsive yet surprisingly useful Buzzers.
- management
Det's Xenotypes - Half-foot
Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.
- management
Det's Xenotypes - Keshig
Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!
- management
Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
- management
Det's Xenotypes - Venators
Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
- management
Dirtmole Races Expanded
Dirtmole Races Expanded Expands RimWorld with a diverse range of dirtmole offshoots, each adapted or engineered for radically different environments and purposes.
- management
Drags Race - Biotech (Continued)
Drags Race - Biotech (Continued) ============================================= This is an update of Drags Race - Biotech for Rimworld 1.
- management
DuelMonsterRimWorld
遊戯王のモンスター風の髪型などを追加するMODです。 下記のDLCの欄に記載されているものはDLC導入時のみ機能します。 このMODは開発途中(WIP)の公開になります。予告無く仕様が大きく変えられる場合があります language japanese only.
- management
Ecto's Star Trek Genetics
Trek Genetics At its core, this mod aims to add the many races from Star Trek into the game using Biotech's genetics systems.
- management
Elf
개인적으로 사용하기 위해 만든 이종형입니다 Custom Xenotype Exporter Tool을 이용해서 만들었고 아무런 추가 컨텐츠가 없습니다 엘프 - 장생 (초월입자) - 매우 매력적 - 짧은 머리카락 - 긴 머리카락 - 수염 없음 - 뾰족한 귀 - 표준 체형 - 마른 체형 - 늙지 않는 머리카락 - 끔찍한 채굴 - 끔찍한 제작
- management
Elves of the Rim
Adds 2 new xenotypes, 3 new factions, new weapons, apparel and several new genes.
- management
Entity-36572-B's assorted xenotypes
A collection of custom xenotypes I created and frequently play with.
- management
Erin's Auronya
An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.
- management
Erin's Azaphrae - Biotech Ver.
Finally, the Azaphrae are almost fully converted for Biotech!
- management
Erin's Fenrisúlfr
The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat.
- management
Erin's Shisune
An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature.
- management
Faceless Man Xenotype
Faceless Ones The Faceless Ones' origins are shrouded in mystery, with some claiming they are the byproduct of laboratory experiments in the pursuit of the ultimate human, while others recount that they were selectively bred to serve as stand-ins for dignitaries in public setting
- management
Faction - Elves
This mod adds four Xenotypes, four Factions, gears and a bunch of names from manga and anime that you might recognize.
- management
Fantasy Factions
A simple mod that incorporates Fantasy races Xenotypes and factions using those Xenotypes.
- management
Fantasy Goblins Updated
Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to
- management
Fantasy Races and Factions (Now for 1.6!)
A collection of fantasy based xenotypes and factions I made with the help of Alpha Genes!
- management
Far Easterner, Ama the Three Raijus of the Far East Xenotypes and Factions
Full-translated in English I change all mod file's texts to English.
- management
Femboy Xenotypes
Femboy Xenotypes! Introducing Femboy Xenotypes. Not satisfied with only traits, I have made xenotypes as well. These Xenotypes all have different genes and various unique qualities. Factions are not necessary for the xenotypes. They will also appear in other factions. Additionall
- management
Ferian Race - Biotech
Ferian Race - Biotech ver original mode : It can only run on version 1.
- management
Forgotten Realms - Biotech Edition
Forgotten Realms inspired races, implemented as Biotech Xenotypes.
- management
Forsaken Faction For Alpha Genes
This is a continuation of the Forsaken Biotech Edition mod: adding back all the content that Sarg didn't port to Alpha Genes.
- management
Foxian League
This mod adds the Foxian and Greater Foxian xenotypes, a race of fox people unique to a specific rimworld (the one you just crashed into).
- management
FRBE Addon - Sionnari
An entirely new race, the Sionnari, are fox-like humanoids native to the Feywild.
- management
FrostyDragonRace (BIOTECH)
Original mod by Zayl and V0ID: A port of the cute FrostyDragonRace from Humanoid Alien Races (HAR) to a pure Biotech xenotype.
- management
Gardevoirs evolution
We at CVN's workshop are happy to introduce you to the latest Xenotype to make it's way on to the Rim.
- management
Gears of War: Redemption
A mod seeking to add content for Gears of War fans new and old, whether you enjoy the Coalitions false promises of peace, or the Locusts complete dedication to conquest, or maybe your a UIR fan (not that we have that yet) we hope to have something for you Q: how do i get more dro
- management
GeneAndFactions
This mod adds new xenotypes from vanilla and genes added by mods, as well as new factions with xenotypes created with this mod, as well as new genes.
- management
Gloria A Las Plagas
Summary This Mod adds the Los Iluminados Cult from Resident Evil 4 alongside its subject of worship to the Rim.
- management
Goliann Xenotype
This mod adds a xenotype that excels in melee combat but is solitary and reproduces slowly.
- management
Gravity Dwarves
This mod adds in a species of strong, hardy xenohumans engineered to thrive on planets with strong gravity or inhospitable atmospheres.
- management
Hawkia XenoMod
*On a winding mountain path, I unexpectedly encountered a pack of wild beasts.
- management
HelixLabor Syndicate
HelixLabor Syndicate : A Vanilla+ Late-Industrial Faction Add a new late-industrial corporate faction to your RimWorld experience: the HelixLabor Syndicate.
- management
Hellhounds Xenotype
A failed supersoldier project, attempting to combine the best traits of both Yttakin and Impids.
- management
Helluva Rimworld
Recently updated! Helluva Rimworld now has a more modular design, allowing you to pick the features you want while ignoring the features you don't! ************************************************* A mod to add in the species from the Vivziepop web series Helluva Boss. Portals ha
- management
Highborn Xenotype
This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.
- management
Hunterphage Xenotype (Continued)
Update of BlackMarket420s mod - Several bug-fixes included by SypherRed The release of RimWorld 1.
- management
Icsavians
This mod adds another of my own fictional "xenotype" of almost near-baseliners, known as Icsavians.
- management
Impid Races Expanded
Impid Races Expanded Expands RimWorld with three distinct impid offshoots adapted to the deadly deserts of deathworlds.
- management
Joe's DnD Xenotypes
Description Joe's DnD Xenotypes (formerly 5e Xenos) is a collection of Rimworld Xenotypes loosely based on Dungeons and Dragons Fifth Edition.
- management
Kiiro Race - Orange Cat Xenotype (绮罗橘猫异种)
【模组简介】 为 Kiiro Race (绮罗种) 增加了一个全新的异种分支:橘猫种。 【新增基因】 1.
- management
Kiiro Race - Ragdoll Xenotype (绮罗布偶异种)
【模组简介】 为 Kiiro Race (绮罗种) 增加了一个全新的异种分支:布偶种。这是我绮罗异种系列的第四位。也请各位支持支持她的姐姐们——橘猫,缅因和暹罗啦~ 【新增基因】 1.
- management
Kiiro Race - Siamese Xenotype (绮罗暹罗异种)
【模组简介】 为 Kiiro Race (绮罗种) 增加了一个全新的异种分支:暹罗种。这是我绮罗异种系列的第三位。也请各位支持支持她的姐姐们——橘猫和缅因啦~ 【新增基因】 1.
- management
Kurin Zero
Kurin mod. Biotech. Test mod. Kurin art from the HAR edition. Credit to original artist. I simply did the xml and touched up art/masking for gene based colorization. There is no clothing, weapons, ect in this mod it's only genes. Genes: - 3 Head variations (Normal, Pointy, Wide)
- management
Lapelli Race - Biotech
Lapelli Race - Biotech ver original mode : It can only run on version 1.
- management
Legion, The Undying Soldiers Race and Faction
Update - 2026-08-08 -Attachment system added A little girl living in the Rim prayed that the heavenly angels would come down and save her family from forces of evil.
- management
LK Human Plus XenoType
Sept. 29,2025 update will require you to enable developer mode if you have an existing save with colonists of this xenotype, then go into Bio Tab click on their Xenotype and use the developer mode to reset genes to base (the last option on the list). this will fix the missing gen
- management
LK Human Plus XenoType Lite
Adds Evolved Human XenoType , a custom xenotype i made in character editor that i wanted to translate to a mod.
- management
Lup3rcal's xenotypes - Pigdaemons
Genetically modified grey-skinned pigs called Pigdaemons were bred for dangerous military operations.
- management
MakaiTech - Xenotype
added 8 news xenotypes, Adeltia - a race of small people, good at crafting,medicine, and intellectual job.
- management
Mantled Beasts
This mod adds an underappreciated furry species known as Mantled Beasts, created by Honeymoss.
- management
Mauray
Adds feline / cat like xenotype with some unique genes and couple neolithic factions associated with them.
- management
Meta's Genelines - Anomaloids
Adds 5 new xenotypes linked to specific entities, +1 if playing with New Anomaly Threats.
- management
Meta's Genelines - Pandur
For this second installment in my geneline series, a combat-oriented xenotype!
- management
Meta's Genelines - Vampires
This is the first installment of a series of xenotypes, adding content I find interesting to the game.
- management
Mids Xenotypes
-모드 소개 개인적으로 사용하기 위해 만든 이종형입니다 알비노 임피드, 멜라노 임피드, 네코, 엘프가 포함되어 있습니다 바이오테크의 기본 유전자로 이루어져 있습니다 -이종형 소개 알비노 임피드: 더위에 강하고 발 빠른 친구 멜라노 임피드: 더위에 강하고 몸 튼튼한 친구 네코: 질병에 강하고 밤눈이 밝은 고양이 엘프: 노화에 면역이 있는 귀가 긴 녀석 -함께하면 좋은 모드 cuter biotech cat/dog ear replacer vanilla pawns retextured xenotype sp
- management
Minotaur Xenotype
The anthromorphic minotaurs by Snowcraft return as a fully-fledged xenotype!
- management
Minotaur Xenotype Extensions
An addon for the Minotaur Xenotype adding additional minotaur-based xenotypes - the Auroch and Wooly Minotaur, and other planned future content.
- management
Moonjelly Xenotype
Original mod by Benji aka Cute Twink Continue mod by Zaljerem lite mod by me If the original author(s) requests it, I will remove this mod.
- management
Moonjelly Xenotype Lite
Original mod by Benji aka Cute Twink Continue mod by Zaljerem Expanded mod by me If the original author(s) requests it, I will remove this mod.
- management
More Big and Small Yokai
I wanted moooooore. Additions Yuki Onna - Yuki-Onna are beautiful yet predatory snow spirits that spend their lives hunting travelers lost in heavy snow storms. despite this, not all yuki onna are evil. some are said to have fallen in love with their prey and allowed them to go f
- management
More Biotech Style Xenotypes
This mod adds a bunch of xenotypes that use the base genes provided by Biotech.
- management
More Vanilla Xenos
Adds three hand-crafted xenotypes that use unused vanilla Biotech genes — no new genes added.
- management
My custom xenos
Adds two new xenotypes to the game, of course I am going to add more to this Currently adds my custom take on a gene stealer, inspired by the wretch from Alpha Genes.
- management
NaraiXenotype
ATTENTION (update 1.6) i made a new mod like this one. but more refined and balanced. (Ashcat Xenotype) a fast xenotype with great potential. its more like narai 2.0 Gives you genes to make a animal like person. i try to keep it immersive and in pair with vanilla. for now it cont
- management
Nephilim Xenotype Reborn
This mod adds a new xenotype that serves as the counterpart to the sanguophage.
- management
No Longer Human-Challanid Race Pack
"RAAAAH!!! MASTERS GIVE GOK MORE BOUNTY IF PREY DIES SCREAMING!!!" -Words of Gok 'Kha, Challanid mercenary ------------------------------------------------------------------------------------------------------ No Longer Human-Challanids is the third installment of No Longer Human
- management
No Longer Human-Consortium Faction Pack
- management
No Longer Human-Vodyan Race Pack
- management
No Longer Human-Warhives Faction Pack
It's been months. I have worked myself to the bone, and an absurd amount of caffeine now runs through my veins. All so I can welcome you fine people to the first major installment of No Longer Human: No Longer Human: Warhives. This mod is a testament to how far my ambition surpas
- management
Obsidia Expansion
For more information and detailed content overview, visit the Obsidia Expansion Wiki.
- management
Obsidia Expansion - Amalgams Xenotype
The main innovation of the mod is the Amalgama xenotypes, from the planet Obsidia.
- management
Obsidia Expansion - Arachnas Xenotype
The main innovation of the mod is the Arachna(Spider like) xenotypes, from the planet Obsidia.
- management
Obsidia Expansion - Axotl Xenotype
The main innovation of the mod is the Axotl xenotype, from the planet Obsidia.
- management
Obsidia Expansion - Ceratons Xenotype
The main innovation of the mod is the Ceratons xenotypes, from the planet Obsidia.
- management
Obsidia Expansion - Drakonids Xenotype
The main innovation of the mod is the Drakonids xenotypes, from the planet Obsidia.
- management
Obsidia Expansion - Liches Xenotype
The main innovation of the mod is the Liches xenotypes, from the planet Obsidia.
- management
Obsidia Expansion - Mothoids Xenotype
The main innovation of the mod is the Mothoids(Moth like) xenotypes, from the planet Obsidia.
- management
Obsidia Expansion - Nanomorph Xenotype
The main innovation of the mod is the Nanomorph xenotype, from the planet Obsidia.
- management
Obsidia Expansion - Slimes Xenotype
The main innovation of the mod is the Slimes xenotypes, from the planet Obsidia.
- management
Obsidia Expansion - Spiderfolk Xenotype
The main innovation of the mod is the Spiderfolk xenotype, from the planet Obsidia.
- management
Obsidia Expansion - Tailborne Xenotype
The main innovation of the mod is the Tailborne xenotypes, from the planet Obsidia.
- management
Obsidia Expansion - Tortle Xenotype
The main innovation of the mod is the Tortle xenotype, from the planet Obsidia.
- management
Oca's Anthrosonae
This mod is an addon for Anthrosonae which aims to expand the existing library of anthrosonae.
- management
Offworlders - The Aberrite
This is the third in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
- management
Offworlders - The Biliog
This is the first in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
- management
Offworlders - The Nekomate
This is the second entry in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
- management
Oompa Loompa Xenotype
Inspired by the race of Oompa Loompa, I offer to you the biotech version with some tweaks.
- management
Oops all BUGPARTS 2
Bee Update! Added new bee parts that can easily be used for your ants and possibly fly colonies! Also fixed up the masks on a few items, enjoy! **HELLO EVERYONE. Sorry for the long Haitus! Update brought to you by Redmattis's coding! From spikey antennea to large head eyes, fun b
- management
OParts Xenotype
This mod adds "OParts," a semi-mechanical race created with Archotech-level technology, along with their faction.
- management
Orostonian, the Frontiers Xenotypes and Factions
This mod introduces four Xenotypes, brave pioneers from the planet Orostonia.
- management
Outer Rim - Galactic Diversity
Outer Rim standalone module adding a vast array of new races to the game through Biotech's xenotype system.
- management
Outland - Eastborn Empire
The description is out of date and is in the process of being redone.
- management
Outland - Motz Coalition
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.
- management
Outland - Redburn Pact
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.
- management
Outland - Vathun Nobles
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game.
- management
Pandora Expansion - NA'VI
The first in my new set of expansions for a set of AVATAR themed mods.
- management
Pannelings - Fixed
This is an updated version of the mod "Pannelings": The original mod stopped being updated after 1.
- management
Papou Xenotype: Emotional Birds (Continued)
Original mod "Papou Race : emotional birds" by YAYO If the original author requests it, I will remove this update.
- management
Persona Mechanoid Pawns 2
Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around?
- management
Pesky's Bulwark Xenotype
Adds the Bulwark Xenotype, a winged race of people who protect the weak despite their own vulnerabilities.
- management
Pesky's Petrikin Xenotype
Adds the Petrikin Xenotype, a race that is heavily based on Basilisks and their ability to petrify.
- management
Quartzian Xenotype
Original mod by Benji aka Cute Twink If the original author requests it, I will remove this mod.
- management
Qucumbers Xenotypes
This mod adds multiple "Vanilla-esque" xenotypes, (mostly) only using base game genes.
- management
Quivscor's WoW Draenei
Mod based on World of Warcraft's alien race called Eredar, also known as the Draenei.
- management
Race - Faifox (patched)
Original mod. Original Author : i_seos Original short description: Adds the Faifox race. The Faifoxs are a race of desert-dwellers, adapted to warm climates and intolerant of cold temperatures. Possessing tanned skin and hair that ranges from light red to orange, though they can
- management
Races Expanded - Lamia
Welcome! The Lamia mod adds a new all female race that a myriad of subspecies that each have their own quirks and abilities! Each one will be described below and more general details following that! Misc ======== -Traders may sell lamia eggs. -Erin's hairs are highly recommended.
- management
RaddusX's Demons
Overview/Features - 2 Xenotypes (Incubus & Succubus) - Custom abilities (Polymorph for both, and Draining Kiss for Succubi).
- management
RainWorld
Been playing RainWorld, so I wanna add stuff from that into RimWorld If you have any questions, concerns, or otherwise general bugs, let me know in the comments Looking for an alternative download?
- management
Rapidfyre's Kobolds Xenotype
Yipyiyppiyiypiypip!!! A race mod to add (Fyre's) Kobolds in your game!!! Very early, very rough, but kobold! learning how code work, about to graduate colleg... updat e take whiles... support kobol for more kobold!! ----------------------------------------------------------- MOD
- management
Ratkin Xenotype
Original mod by NewRatkinPlus If the original author requests it, I will remove this mod.
- management
Ratkin Xenotype Forked
增加异种人鼠族,贴合NewRatkinPlus的鼠族设定 可搭配鼠族文化样式: 鼠族文化样式 启用身材基因: Character Editor 原mod: Ratkin Xenotype NewRatkinPlus 发型原mod: 吱星人-鼠族基因扩展 鼠族扩展:桃花源-无治鼠邦 鼠族发型扩展 Ratkin Hair Plus
- management
Red Rising Xenotypes Conversion Mod
This mod replaces the regular RimWorld xenotypes with the colors from the book series Red Rising by Pierce Brown.
- management
Reese's Avali Race [1.6]
play the new version instead, i swear it's good I wasn't satisfied with any of the Avali mods that are currently out there, and all the ones that look cool aren't updated for 1.
- management
Reese's Avali Race 2
With all kinds of new star-bound expansions thanks to RimWorld Odyssey, and me wanting a better avali experience to go with it, I set out to make a small vanilla-friendly content expansion based on the avali with my previous work as a basis.
- management
Reptilian Gene Pack
The successor and logical continuation of my previous mod – Pustotus Combined Digestion Gene .
- management
Rim-Hivers! - Biotech
Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.
- management
Rim-Shek - Biotech
Adds a new xenotype, the shek - a race from the game Kenshi by Lowfi Studios.
- management
Rim-Sirens [Biotech Fork]
INFO This is a fork of the Siren Race, i did my best to make it happen effectively.
- management
Rimbound - Novakin Xenotype
This mod added the Novakin xenotype that is included within a series called "Rimbound".
- management
RimDark 40k - Mankinds Finest
TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.
- management
RimDark 40k - SUBMOD: Specific Primarch Xenotypes
This mod adds 18 xenotypes, one for each primarch, so that you can start the game easily with your favourite guy!
- management
Rimsenal Xenotype Pack - Harana
"So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings
- management
Rimspite Gitz: Loonclans
Devout followers of Da Bad Moon and a blight upon the realms both mortal and divine, Grots have a knack for slipping into just about any crevice or crack in a land to begin spreading their spores from.
- management
RIMWAAAGH — Orks of RimWorld [1.6] — WIP
RIMWAAAGH — Orks of RimWorld — WIP "We'z green, we'z mean, an' we'z growin' outta da mud.
- management
Rimwars - Sand People Xenotype (Continued)
Original mod by Sovereign If the original author requests it, I will remove this update.
- management
Rimwars:Pureblood Xenotype
This mod is originally by Sovereign and can be found here: They gave me permission to upload this version that's compatible with 1.
- furniture
Rimworld Extended: Properly
Okay, I, CTH2004, have finally written the description, after being reminded by verruxlunox So, here's the Description v2 (version 3 coming eventually!
- management
RimZone Zero: Ellen Joe [EN/CN/RU/ES/JA]
Bring Ellen Joe from Zenless Zone Zero, a unique character, to your Rimworld.
- management
Roo's Minotaur Xenotype (1.6)
(Original mod by Rooboid and Zelan) This update ensures the mod works properly on RimWorld 1.
- management
Roo's Satyr Xenotype (1.6)
(Original mod by Rooboid and Zelan) Additional features and a unique faction for Satyrs: Roo's Satyr and Faun Xenotypes Expanded Roo's other xenotype mods for 1.
- management
Scorchlanders
This mod adds a scorchlander xenotype based on the race from Lo-Fi games' Kenshi.
- management
Sensmageddon
In a caffeine fueled manic episode I thought this was the greatest xenotype mod idea I'd ever had.
- management
Seren, from Stardust [Biotech Fork]
i just want to start by saying if you expect this to be 1:1 with the original HAR mod, I'm sorry to get your hopes up.
- management
SFIR's Liberated Highmate Factions (1.6)
Freemates are former Highmates who have cast off their chains of sexual slavery and forced marriages.
- management
SFIR's Vfarran Xenotype and Factions
Vfarrans are people who were genetically engineered to colonize new planets quickly, with high fertility, tolerance of the elements, and innate knowledge of how to make the land productive.
- management
Simple Nekomimi Xenotype
Pigskin? Oh, that's a cute little piggy.......... Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan! - CONTENT - This is a lightweight mod that simply generates humans with cat ears and tails naturally in various locations. It is very lightweig
- management
Simply Extra Xenotypes - Hundin
A simple dog-like xenotype, loosely inspired by yttakin and highmates, combining the dog-ness of the former, and the social-ness of the latter.
- management
Skeletal Efflorescence
In the mythology of a certain tribe, the obsessions carried by the remains devoured by the Harbinger tree converge under the gods' will to give birth to new life.
- management
Skulil xenotype
On opaque, fungi-driven dustballs, pre-medieval rimworlds, and low-terraformed paleo-faunals, long, efficient hands carve kingdoms with deft agility.
- management
Spite the Sky: Fer'Liebor Xenotype
SPITE THE SKY. IT IS WARMER BELOW. Far beneath the scorching sun, amidst the chittering of insects and the glow of cave fungi, little digger-claw scrape away marrow from bones. The Fer'Liebor are... A xenotype? Probably? A pest, a vermin, a cave-dwelling menace that haunts the da
- management
Spriggans, Vina, and Rats
A mod that adds three new xenotypes and their factions into Rimworld.
- management
Star Wars Xenotypes
~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.
- management
Starei's Florian Xenotype
Hey there! After a few weeks of development, I'm glad to introduce you to Starei's Florian Xenotype. This mod introduces a new xenotype with chlorophyll-green skin, named the Florian. Intended to be simple, lightweight, and as vanilla-style as possible. With a genetic complexity
- management
steel's Playable Slugcats
"Wawa." - Slugcat Ever wanted to play as a slugcat? Well then this mod is for you! Rimworld is now finally playable! Slugcats are great at hunting but not at plants, cooking, crafting, and social, but who needs any of that anyway? Now comes in downpour colors woohoo!! Please repo
- management
Superhero Genes - Hero Organization
This requires Villains and Stereotypes because it needs to reference multiple parts of that mod, most notably the League of Villains is a target of many quests, Some of the backstories are used for both factions, and the xenotypes are used by all of the pawns.
- management
Superhero Genes - Villains and Stereotypes
Villains and Stereotypes gives an enemy faction that uses the genes provided by Superhero Genes, and some xenotypes and gene randomizers that make it easier to quickly make a super.
- management
The Borg Collective
Introduction Welcome to my first ever mod, the mod is still under heavy development but I have enough to do a test run myself.
- management
The Cosmic Odyssey - Godwokens
The Faction mod: This mod includes 3 different Xenotypes: Godwoken Elf (regular Alanians), Godwoken Prime (Elite psykers), and Forsakens (Artificially created elf-weapon) They have arcane circuits that will allow them to gain PsyFocus without meditation (10/25/50% per day), this
- management
The Drow - Biotech Edition (Continued)
Original mod by Kekvit Irae If the original author requests it, I will remove this update.
- management
The Gilded Spiral - Spiralborn Xenotype
THE GILDED SPIRAL - SPIRALBORN XENOTYPE ANOMALY INTEGRATION Radiant Musician: A Spiralborn creepjoiner with an archotech saxophone.
- management
The Human Hive (Continued)
Original mod by Robfal2 MIT License; however, if the original author requests it, I will remove this update.
- management
The Profaned
Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.
- management
Toad Folk - Xenotype
Toad Folk - a hardy, swamp-dwelling amphibian xenotype for RimWorld 1.
- management
Totzi Xenotype Race
(Translation quality is not good, sorry) Adding a xenotype called Totzi, and their genes.
- management
Umbra Vitae
Umbra Vitae Umbra Vitae is a deep vampire system for RimWorld, built around a strict hierarchical caste structure ranging from mindless Ferals to godlike Vampire Kings.
- management
Unfortunate Xenotypes - Minua
The minua are a short-lived spark but ready to meet the world as quick as they can, with a knack for taking out foes at range from the dark.
- management
UwU 2.0
If you must: UwU 1.0 Recommended mods: Facial Animations Facial Animations Experimental ABC Body 2
- management
Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
- management
Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
- management
Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
- management
Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
- management
Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
- management
Varan Xenotype
Description This mod simply adds two new xenotypes, a hostile faction, a new scenario and three new genes.
- management
Vigil Race Genes and Xenotypes
Installing Vanilla Races Expanded - Highmate unlocks an additional xenotype.
- management
Viltrumite Xenotype
Adds a new xenotype - viltrumites, a race of warriors and planetary conquerors from the planet Viltrum.
- management
Viltrumites in Rimworld
⚔️ Viltrumites in RimWorld brings the Viltrumite Empire from Invincible into RimWorld 1.
- management
Vivi Race
Introduction Vivi, the honey bee fairy Vivi is a bee fairy who has lived on a faraway planet for a long time.
- management
Voices of The Rim: Ariral Xenotype and Factions
YOU! Do YOU like shrimp? Do YOU like catgirls? Do YOU like aliens? DO YOU LIKE ALL OF THE ABOVE AND *ALSO* INVISIBILITY? Then take this mod! Your favorite invisible shrimp-stealing alien catgirls, NOW in Rimworld. This is a very WIP mod and will be added to as I find the time. Cu
- management
Void born Xenotype
Summary A warhammer 40k themed xenotype for Save our ships 2 playthrough.
- management
W40K: Thunder Warriors
◹🗲◸ 2.1 Faction update is out!◹🗲◸ This mod adds Thunder Warrior equipment from the Warhammer 40K Universe. It also adds in the Thunder Warriors as a faction in the world. They are extremely difficult to fight so I recommend keeping them neutral or allied until you are ready to
- management
Waste Insect
This mod added a quest "Waste cave" ,five waste insects and a new xenotype "Waste insecter".
- management
World of Naruto
Naruto Mod Huge Update Changelog TBA (Be patient) or Just head to my discord or YT channel and look through #Naruto-Mod-Updates •Adds a Chakra trait to pawns along with Ninjutsu, Taijutsu and Genjutsu trees.
- management
WVC - Xenotypes and Genes
Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.
- management
XenoReplacer - A xenotype that turns into another random xenotype
A mod that added xeno transformer xenotype, transform into other random xenotype upon spawn.
- management
Xenotype Extractor
Adds a 'Xenotype Extractor' which can be used to create Xenogerms with the Endogenes of a colonist.
- management
Xenotype: Arcn
⚜ Xenotype: Arcn ⚜ "In the cold void between stars, the Arcn were bred for one purpose: to be the perfect blade of an Empire that no longer exists.
- management
Xenotype: Biodrone
Marketed as emotionless killing machines, biodrones are engineered soldiers -- a more disciplined alternative to the volatile Hussar.
- management
Xenotype: Changeling
Xenotype: Changeling Hunger rate: x175% These beautiful, long-eared children always seem to be found without parents.
- management
Xenotype: Glimmer
Cosmetic genes shown in preview image are from the fantastic Outland - Genetics Glimmers are the descendents of glitterworld utopists who redesigned themselves to better fit their moral (and aesthetic) ideals.
- management
Xenotype: Kitlin
The carnivorous kitlin xenotype originated among cat-loving glitterworld bodymodders.
- management
Xenotype: Psycrux
The first Psycrux were a cabal of powerful psycasters who sought to further enhance their abilities with gene-editing.
- management
Xenotype: Shulk
Rarely seen outside of the deepest cave systems, shulks are often seen as more animal than human due to their bestial aspect and lack of spoken language.
- management
Xenotype: Wist
Wisteria Corporation's purpose-engineered battlefield medics possess an array of bio-abilities for rapid treatment of even the most greivous injuries, and come preloaded with an encyclopedic knowledge of medicine and anatomy.
- management
Xeva Faction
Xeva Faction 1.573 MOD的平衡接近原版,增加了五個額外的派別,他們對裝備和戰鬥風格有自己的偏好,原版海盜也會有自己的新裝備。 The balance of the MOD is close to vanilla, adding five additional factions with their own preferences for equipment and fighting styles, and vanilla pirates will have their own new equipment. 擊殺敵人獲得的軍用裝備耐久性
- management
Xoa Biotech Race
Adds a biotech race of tiny poisonous hagfish/lamprey girls and an associated rough outlander faction type.
- management
Yanzhiko Xenotype Collection
## NOTE: Soft dependencies: - Vanilla Expanded Framework: Custom fur or leather from butchering xenohumans.
- management
Yttaliner xenotype and factions
The yttaliner is basically a crossing of a baseliner and an yttakin.
- management
Zenith Race
Zenith: the Twilight The Zeniths represent the absolute biological limit of the primate order.
- management
ZOR Primogenitor Xenotype
Primogenitors from Zeniths Outer Reach in the form of a xenotype.
- management
ZOR Protogen Xenotypes
Multiple protogen from Zeniths Outer Reach in the form of xenotypes.
- management
까마구 종족 (Kamargu Xenotype) 1.6버전
치지직 방송인 까마구 의 종족 모드! 밸런스 대폭 패치 했습니다 황혼 원거리 폭발 추가 제작:똘트 🐦⬛ 까마구 종족 🐦⬛ 밤 10시를 사랑하는 까마귀 닮은 야행성 종족, 까마구. 파란 피부와 날카로운 눈을 가진 이들은 총을 잘 다루고 의학에 뛰어나다. 그러나 한 가지 비밀이 있다. 주기적으로 폐, 신장, 심장을 적출하지 않으면 온몸이 근질근질해진다. ━━━━━━━━━━━━━━━━━━━━━━ ✦ 종족 특성 ━━━━━━━━━━━━━━━━━━━━━━ - 파란 피부 / 대머리 / 전용 부리 - 야
- management
中式龙娘——冶龍 SMELTED LOONG
种族介绍 冶龙是一种拥有传说中名为龙的生物的生物特征的人类分支,她们在遥远的故乡发展出了冶雕特色的帝制文明与冶炼铸造技术,她们的族群中只有女性,因此需要和其他种族的男性结合来繁衍后代。 冶龍纯种 青角素发琉璃眼,力拔山兮气盖世 身流精粹真龙血,叱咤风云震神州 冶龍中占比最大的种族,自称是血统最纯正的冶龍,特征是绿色的尾巴与眼睛。纯种龙有着相当强壮坚韧的身躯,是天生的战士,性欲旺盛但依然人丁稀少。据记载她们会集群袭击荒野中独立弱小的殖民地,掠走钱财食粮以及年轻男子。 青花瓷种族 靛角银发蔚蓝眼,白瓷塑身气血娇 温婉流转贤妻样,庖厨针线过常人 冶龍中的一支亚
- management
占星师 Astrologer
Introduction FacialAnimation: Astrologer FacialAnimation Astrologers hail from the stars.
- management
Quarian Race
Simple Quarian Faction and Xenotype Read first: I made this mod for myself, wanted to share it ThIS IS NOT COMPATIBLE WITH MY QUARIAN SUITS MOD, that mod is alredy inlcuded in this mod It is not compatible with Humanoid Alien Races It add Quarian Xenotype and a Faction, i know th
- management
[AV] Kosmian Xenotype
This mod adds the kosmian xenotype, a psyonic molluscoid necrophage with a unique appearance.
- management
Gexies milkies
A basic cosmetic mod that aims to add milkies from the game "casualties: unknown" (by Orsoniks) into rimworld in my own personal interpretation of the design and artstyle.
- management
Orc Xenotype (Continued)
Original mod by Sovereign If the original author requests it, I will remove this update.
- management
Rusty's Xenotypes - Deltott
This mod adds the deltott xenotypes, a blue otter-like xenotype with an affinity for water.
- management
No Longer Human-Regellan Race Pack
Of course, I couldn't violently upend my portfolio without adding a little to it as compliments.
- management
Clown Xenotype (1.6)
Updated by JQ. Original mod by Stokeling9701: Description: Ever felt like you were running a circus with Randy random ruining your runs? With the clown xenotype, now you have all the clowns youll ever need to fill your colonies! Includes: 1 Clown xenotype using mostly vanilla ass
- management
Little Green Men - Xenotype (1.6)
Updated by JQ. Original mod by evil yaoi wizard (formerly GHOST): Adds the iconic green aliens to Rimworld!
- management
Tyrant Faction
Adds the Tyrannical Vanguard Faction which prefers Quality over Quantity in its Soldiers.
- management
Bandit xenotype
This mod was commissioned by OneOfTheHomies, all writing was handled by them as in tradition here unless requested when working with commissions (including the description) Coventech's Discord server come here for more stupidity!
- management
RimWorld Viltrumite Hybrids
RimWorld Viltrumite Hybrids RimWorld Viltrumite Hybrids is built for players who want the entire Viltrumite ecosystem, not a stripped-down version of it.
- management
Kabouter Xenotype
This mod adds a new xenotype inspired by gnomish cultures from around the world.