// Steam Workshop · by Urios

Dead Man's Switch CE compatible modlist: 1.6



◈ DEAD MAN'S SWITCH // BLACKSITE ◈



COMBAT EXTENDED • SCI-FI • MILITARY • 40K




BUILD: RIMWORLD 1.6
COLLECTION: 641 MODS
CORE: DEAD MAN'S SWITCH
COMBAT: COMBAT EXTENDED
STATUS: ACTIVE


The Rim was never meant to be peaceful.

A heavily expanded RimWorld 1.6 experience built around Dead Man's Switch, Combat Extended, advanced weaponry, mechanized warfare, vehicles, 40K content, industrial technology, new factions and extensive quality-of-life improvements.

This is not vanilla+.

This is the Rim after someone gave the colony a military-industrial complex, and a few to many steroids...


REQUIRED DLCS:
-BIOTECH-
-ROYALTY-
-IDEOLOGY-
-ODYSSEY-
Screw Anomaly tho





+++ MISSION PROFILE +++



  • Dead Man's Switch & extensive expansions
  • Combat Extended & compatibility patches
  • Advanced firearms, ammunition & armor
  • Vehicles, mechs & heavy weaponry
  • GravTech & spacer technology
  • GrimWorld 40K / RimDark 40K
  • New factions, xenotypes & enemies
  • Industrial & colony expansions
  • Modern UI & quality-of-life systems
  • Visual improvements & retextures
  • Performance & diagnostic tools


641 MODS.

Expect long loading times, significant RAM usage and increasingly violent arguments with your CPU, which you will lose ggs






+++ CORE SYSTEMS // DEAD MAN'S SWITCH +++



Dead Man's Switch is one of the primary pillars of this collection.

The list contains a large ecosystem of DMS expansions, weapons, automatons, mechanoids, factions and compatibility patches.

Expect:

  • Advanced rifles & firearms
  • Automatons & mechanoids
  • Heavy weapons
  • Specialized military equipment
  • Dragoon-related content
  • Additional factions & units
  • Mech customization
  • CE compatibility


DO NOT RANDOMLY REMOVE FRAMEWORK MODS.

Many systems depend on shared libraries and patches. If something breaks, check dependencies before removing anything.






+++ COMBAT EXTENDED // WAR MACHINES +++



Combat Extended forms the main combat framework.

  • Real ammunition & calibers
  • Ballistic penetration
  • Armor protection
  • Reloading
  • Advanced weapon handling
  • CE-specific equipment
  • Vehicles & heavy weapons
  • Turrets & artillery


The collection also expands warfare through:

  • Vehicles
  • Mechanoids
  • Mobile armor
  • Artillery
  • Heavy autocannons
  • Exosuits
  • Gravships
  • Advanced military equipment


The Rim has become a combined-arms battlefield, aka get your dirtbike (maybe there is a mod i'll check).






+++ 40,000 // RIMDARK +++



The collection incorporates a substantial grimdark ecosystem.

  • GrimWorld 40,000
  • RimDark 40K
  • Death Korps of Krieg
  • Regiments of Renown
  • Space Marine content
  • Power armor
  • Horus Heresy equipment
  • Dark Angels equipment
  • Additional chapters & factions


Some of this stuff is quite a bit stronger than vanilla RimWorld.

If your colony eventually looks like a heavily fortified Imperial military installation, it's probably not enough.






+++ COLONY // TECHNOLOGY // UI +++



The collection isn't only about guns.

Large portions focus on making huge colonies more interesting and manageable.

  • Advanced storage & logistics
  • Industrial infrastructure
  • Spacer & GravTech systems
  • Advanced power & machinery
  • Bionics & genetics
  • Psycasts
  • Expanded skills & inventories
  • Additional factions & xenotypes
  • Modernized pawn & colony interfaces
  • Additional furniture & architecture
  • Visual equipment & retextures


The objective:

Make it look cool AND useful.






+++ PERFORMANCE // DEPLOYMENT +++



This collection is large.

Performance depends heavily on your CPU, RAM, colony size, pawn count, animals, factions, map size and mod interactions.

Performance-oriented tools are included, including:

  • Faster Game Loading
  • Dubs Performance Analyzer
  • Optimization tools
  • Missile Girl


IMPORTANT:

MISSILE GIRL MUST BE THE LAST MOD IN YOUR LOAD ORDER.

Do not place another mod beneath it.

MISSILE GIRL = LAST (don't mind Readable Numbers, this one gets a pass).




+++ LOAD ORDER +++



For 641 mods, use RimSort rather than manually sorting the entire collection.

RIMSORT

Current load order:

LOAD ORDER // RENTRY

RimSort → File → Import → Rentry.co → paste the load-order link.

DO NOT MANUALLY REORDER THE COLLECTION UNLESS YOU KNOW WHAT YOU ARE DOING.




+++ HIGH-POWER CONTENT +++



Several major content groups can introduce extremely powerful equipment:

  • Kraltech Industries
  • CeleTech
  • UF Heavy Industries
  • GrimWorld 40K
  • RimDark 40K


These may significantly exceed vanilla power levels.

If you want grounded progression, disable the relevant packs.

If you want a colony capable of making the Empire reconsider its life choices...

Leave them enabled.




+++ SAVE GAME WARNING +++




START A NEW SAVE WHEN THE COLLECTION CHANGES SIGNIFICANTLY.

Major additions or removals can break existing saves.

The current 1.2 build is NOT SAVE-GAME COMPATIBLE with previous versions.

Do not sacrifice 80 hours of colony progress for one more cool gun.





+++ CURRENT BUILD // 1.2 +++



28 AUGUST, 2026

  • Expanded GrimWorld / RimDark integration
  • Additional Dead Man's Switch content
  • Combat Extended adjustments
  • UI changes & swaps
  • Additional vehicles & military systems
  • Additional mechanoid content
  • Additional xenotypes
  • Additional GravTech content
  • Performance & compatibility adjustments
  • Removed Economics & Demography
  • Removed Search and Destroy





+++ DEVELOPMENT PHILOSOPHY +++



This collection exists to create a massive, heavily customizable RimWorld sandbox.

More guns.

More armor.

More machines.

More factions.

More stories.

More problems.

And inevitably...

Less TPS.




+++ CREDITS +++



This collection contains hundreds of mods created by many different authors.

All credit belongs to the respective mod authors.

Please support the original creators.





╔══════════════════════════════════════╗
║ ║
║ FINAL TRANSMISSION ║
║ ║
╚══════════════════════════════════════╝


COLONY NETWORK // ARCHIVE ENTRY



STATUS: ONLINE
SIGNAL: STABLE
CLEARANCE: AUTHORIZED

END OF TRANSMISSION

RimWorld 1.6 // BLACKSITE ACTIVE

Load order

636 mods
  1. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  2. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  3. Shuttle Dock
    ↑ Updated
    management

    Shuttle Dock

    Adds buildable shuttle docks with reinforced, retractable roofs.

  4. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  5. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  6. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  7. Det's Xenotypes - Venators
    Stale
    management

    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  8. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  9. Spacer Arsenal
    Stale
    management

    Spacer Arsenal

    Welcome to a new spacer-based weapon mod, this time with a bit of a different name.

  10. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  11. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  12. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  13. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  14. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  15. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  16. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  17. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  18. [AV] Framework
    ↑ Updated
    management

    [AV] Framework

    This is just a framework which is needed by some of my other mods.

  19. [LBY]鱼塘
    management

    [LBY]鱼塘

    Construct a fish pond where villagers can engage in fishing activities, yielding an unlimited supply of fish.

  20. Trading Spot
    Stale
    management

    Trading Spot

    Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.

  21. [RH2] Faction: Bounty Hunters
    Stale
    management

    [RH2] Faction: Bounty Hunters

    Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.

  22. [RH2] Faction: The Rangers
    Stale
    management

    [RH2] Faction: The Rangers

    In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.

  23. [RH2] Faction: Utilitarian
    Stale
    management

    [RH2] Faction: Utilitarian

    Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he

  24. [RH2] Rimdeed® - Pawn Recruitment
    Stale
    management

    [RH2] Rimdeed® - Pawn Recruitment

    What is Rimdeed®? Rimdeed is an online comms console service that allows businesses to seek new recruits. Our online CVs offer just enough information about the jobseeker so our clients can hire a new beloved member of their team! In summary: A mod where you can hire pawns How do

  25. [sbz] Endless Recreation
    Stale
    management

    [sbz] Endless Recreation

    Endless Recreation · Safe to add or remove from a save game When idle, colonists spend their time on recreation, not wandering Of course, they'll still work when there's work to do, eat when hungry, and sleep when tired.

  26. [sbz] Gravship Storage
    Stale
    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  27. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  28. [sbz] Workbench Shelf
    Stale
    storage

    [sbz] Workbench Shelf

    Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.

  29. A Brave New Frontier
    management

    A Brave New Frontier

    A Brave New Frontier is faction, apparel, and weapon mod built on bridging the gap between Industrial and Spacer.

  30. Additional Traits (Heroes + Gods Optional)
    Stale
    management

    Additional Traits (Heroes + Gods Optional)

    v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you wit

  31. Advanced Battle Cloak
    Stale
    management

    Advanced Battle Cloak

    --2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen

  32. Allies are Helpful
    Stale
    management

    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  33. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  34. Angled Hull Expansion
    Stale
    management

    Angled Hull Expansion

    Angled Hull Expansion Angled Hull Expansion provides the ability for any ThingDef (walls, hulls, etc.

  35. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  36. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  37. Area Unlocker (Continued)
    management

    Area Unlocker (Continued)

    Update of Fluffys mod with the reordering fix by lisanhu included Not needed if using TD Enhancement Pack - Added expand/contract area buttons, thanks to philiplamscript Removes the (arbitrary) limit to the number of areas you can create, change area colours.

  38. Armor Racks
    Stale
    combat

    Armor Racks

    NOTE: There will be no further updates to this mod.

  39. Armory Tab
    Stale
    management

    Armory Tab

    Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.

  40. Ascension Megacorp
    ↑ Updated
    management

    Ascension Megacorp

    Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.

  41. Asimov
    Stale
    management

    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  42. Astronomy Style Pack
    Stale
    management

    Astronomy Style Pack

    Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.

  43. Augment Gene
    management

    Augment Gene

    Adds a single Biotech gene: Augment — a complete genetically modified human package for custom xenotypes and rare trader genepacks.

  44. Auto Dissector
    Stale
    management

    Auto Dissector

    Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.

  45. Autoshelf
    storage

    Autoshelf

    Suffer annoying trader windows no more!

  46. Beliar Xenotype
    Stale
    management

    Beliar Xenotype

    This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.

  47. Better Children Growth Moments
    Stale
    management

    Better Children Growth Moments

    Mod that gives more traits/passions to improve child growth moments :) 🤷‍♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.

  48. Better Traders Guild
    management

    Better Traders Guild

    About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.

  49. Buildable Terrain v1
    Stale
    management

    Buildable Terrain v1

    this mod contains buildable terrains any tile can be replaced and built over all terrain tiles are now found under terraforming tab all terrains can be built currently only costs time to build never managed to get around to add abit more depth and adding more complex needs please

  50. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  51. Call for a Trader
    management

    Call for a Trader

    • Orbital & Caravan Requests Adds dedicated options to the comms console allowing your colony to actively call down orbital trade ships or summon land-based caravans to your map.

  52. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  53. CE Manual Patcher
    management

    CE Manual Patcher

    Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.

  54. CE SkillAffectsCooldown
    Stale
    management

    CE SkillAffectsCooldown

    Description This mod allows you to modify how much the shooting skill affects the cooldown (time between bursts) in Combat Extended You can set concrete percentages from 10% to300% for the shooting skill levels 0, 5, 10, 15 and 20.

  55. CE SkillAffectsReload
    Stale
    management

    CE SkillAffectsReload

    Description This mod allows you to modify how much the shooting skill affects the reload speed in Combat Extended You can set concrete percentages from 10% to 500% for the shooting skill levels 0, 5, 10, 15 and 20.

  56. CE SkillAffectsSway
    Stale
    management

    CE SkillAffectsSway

    Description This mod allows you to modify how much the shooting skill affects the weapon sway (wobbling during a burst) in Combat Extended This allows you to make low level pawns spray bullets during a burst much more and high level pawns much less You can set concrete percentage

  57. CeleTech Arsenal MKIII
    management

    CeleTech Arsenal MKIII

    Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.

  58. Change map edge limit
    Stale
    management

    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  59. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  60. Choose your enemy base
    Stale
    management

    Choose your enemy base

    This mod was created for compatibility of two mods: - Large Faction Bases - Misc.

  61. Clean Command Bar
    management

    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.

  62. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  63. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  64. Compact Work Tab (Continued)
    Stale
    management

    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  65. Configurable Bionic Distribution
    Stale
    medical

    Configurable Bionic Distribution

    Description I always wanted to see more bionics appear on world pawns, especially when playing with mods that add large amounts of super interesting prosthetics and implants.

  66. Coventech flight and expansion Core
    management

    Coventech flight and expansion Core

    This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.

  67. Cremation smelts apparels
    Stale
    management

    Cremation smelts apparels

    Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.

  68. Custom Chemfuel Expanded
    Stale
    management

    Custom Chemfuel Expanded

    In VCE, a single deepchem deposit yields a colony 18000–36000 chemfuel, which is enough fuel to power 66–132 chemfuel generators (66000W–132000W of power) for a year.

  69. Dawn of a New Day
    ↑ Updated
    management

    Dawn of a New Day

    Mod Version: v1.3.3 Showcase video is outdated :\ Adds a customizable header overlay that displays at the start of the day. PATCH NOTES Mod Update v1.1.0 Re-haul of the Mod options. Added Text font family customization. Added Hour Trigger. Fixed mod conflict with Readable Numbers

  70. [JDS] DBH Soldier Apparel
    Stale
    management

    [JDS] DBH Soldier Apparel

    As people dont know how a "Credits" section work or where to find it i am now posting this here.

  71. Deep Pills
    management

    Deep Pills

    Deep Pills A retexture of vanilla tablets and a complete retexture of some mods.

  72. Det's Xenotypes - Brawnum
    Stale
    management

    Det's Xenotypes - Brawnum

    Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.

  73. Det's Xenotypes - Half-foot
    Stale
    management

    Det's Xenotypes - Half-foot

    Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

  74. Det's Xenotypes - Keshig
    Stale
    management

    Det's Xenotypes - Keshig

    Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!

  75. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  76. Do Something for Idle
    Stale
    management

    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  77. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  78. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  79. Dune: Fremen Armour & Weapon Pack
    weapons

    Dune: Fremen Armour & Weapon Pack

    A third installment in our mod collection that focuses on the natives of Arrakis and brings in the desert flavour we all deeply desired for our Dune-themed Rimworld runs.

  80. Eating without a table is... Okay
    Stale
    management

    Eating without a table is... Okay

    The constant amount of sadness that brought chaos in the world finally taught the population of Rimworld that Eating without a table.

  81. Eccentric Tech - Core
    Stale
    management

    Eccentric Tech - Core

    This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

  82. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  83. EnchantQualityPlus
    management

    EnchantQualityPlus

    //-------------------------------------------------------------------------------------------------// Unofficially updated to 1.

  84. EndlessGrowth
    Stale
    management

    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  85. Unlimited Engines
    Stale
    management

    Unlimited Engines

    “Is there any reason we can't bolt another engine onto our gravship?

  86. Enhanced Carrying Capacity
    Stale
    management

    Enhanced Carrying Capacity

    Version 1.0.3: recompiled for Rimworld v1.6. This mod allows you to scale and increase a pawn's carrying capacity, in that order. Supports Combat Extended's weight and mass capacities. Inspired by Bulk Carrier, which I used until recently. Description This mod allows you to chang

  87. Eventide Warcasket
    Stale
    management

    Eventide Warcasket

    Adds more spacer-tier warcasket content to supplement Vanilla Factions Expanded - Pirates.

  88. Expanded Roofing (Continued)
    management

    Expanded Roofing (Continued)

    Update of Why_is_thats mod Uploaded to Steam by CrunchyDuck from the GitHub-repository Later updated to 1.

  89. Fast Decompose
    Stale
    management

    Fast Decompose

    Fast Decompose 1.6 Update: Simply let the game know we still support it and work as intended! V2.5.1 Big update for those clever commenters, thanks for your patience! - Added a new system to deal bonus damage to corpses, helping you get rid of them even faster. - Mechanoid corpse

  90. Faster Boss Summons
    Stale
    management

    Faster Boss Summons

    After doing some digging, I learned that mech bosses could take up to 3 days before they finally decide to land on your base.

  91. Faster Caravan Speed
    Stale
    management

    Faster Caravan Speed

    Tired of waiting for your caravan to reach the neighboring settlement and it's still far away from your shuttle?

  92. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  93. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  94. Geist Xenotype
    Stale
    management

    Geist Xenotype

    This mod adds a new xenotype that is inspired by ninjas and samurai.

  95. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  96. Gene Fabrication
    ↑ Updated
    management

    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  97. Gene Ledger
    management

    Gene Ledger

    Gene Ledger Gene Ledger is a technical utility for RimWorld (Biotech DLC) that provides a centralized database for tracking and locating genetic material currently present on the map.

  98. Gene Trader
    Stale
    management

    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  99. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  100. Gestalt Engine (Continued)
    management

    Gestalt Engine (Continued)

    Update of Helixiens mod with permission since they had no time to support it - All features of this mod is now included in Reinforced Mechanoid 2 A detailed record of all changes can be found in the “Changelog” tab.

  101. Gravship Captain Set
    management

    Gravship Captain Set

    Adds a nice helmet and coat for your gravship captain to wear and not die from vacuum exposure.

  102. Hanged Men Armory CE
    Stale
    management

    Hanged Men Armory CE

    What this adds? - 4 Weapons - 3 Armors - 8 Helmets - 4 BDUs Stats- Standard Armor and helmets = better/Little better than Recon armor Shock Trooper armor and helmet = Should be better or on par as Marine armor Hunter vest / Helmet = More speed and accuracy in-exchange of little p

  103. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  104. Healer Mech Serum Regrows Genes
    No 1.6
    combat

    Healer Mech Serum Regrows Genes

    Allows the Healer Mech Serum to cure the "genes regrowing" hediff, because apparently regrowing cells to remake an entire limb is ok but regrowing cells to be extracted is too hard.

  105. Heavy Autocannon Turret
    Stale
    combat

    Heavy Autocannon Turret

    -Look at this! -What? -A shield core! Maybe we can stuff this thing in the turret. -I guess you're right. Add a Heavy Autocannon with a 3x3 footprint Vanilla: Damage: 80 Direct hit damage +30 Bullet fragmentation damage (split evenly across body parts) +30 Explosion damage Armor

  106. Highborn Xenotype
    Stale
    management

    Highborn Xenotype

    This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.

  107. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  108. Inject Genes
    Stale
    management

    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  109. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  110. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  111. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  112. Ion Weaponry (Continued)
    Stale
    weapons

    Ion Weaponry (Continued)

    Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.

  113. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  114. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  115. Ketaros Veterans
    Stale
    management

    Ketaros Veterans

    Ever wished your best colonists could live on across multiple playthroughs?

  116. Launch Sites Expire
    Stale
    management

    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  117. Layered Apparel
    management

    Layered Apparel

    📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.

  118. Leo - Events
    management

    Leo - Events

    This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.

  119. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  120. Life Support Pack
    Stale
    management

    Life Support Pack

    An advanced pack that interfaces with the user and their armor to provide extra protection against the harshest of conditions.

  121. Manipulator Beam Emitter
    management

    Manipulator Beam Emitter

    Tractor Beam Hauler Introduction Adds a tractor beam manipulator inspired by Cosmoteer, along with an automatic version.

  122. Map Mode Framework
    Stale
    management

    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  123. Mech Work Tab
    Stale
    combat

    Mech Work Tab

    Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.

  124. Mechanoid Custom System
    Stale
    management

    Mechanoid Custom System

    Mechanoid Custom System Overview A mod that allows you to install various custom sockets on mechanoids to enhance their performance.

  125. Mechanoid Invaders
    Stale
    management

    Mechanoid Invaders

    Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.

  126. Mechs Don't Create Wastepacks
    Stale
    management

    Mechs Don't Create Wastepacks

    update to 1.5 at the request of the author the mod will be removed original mod here Charging Mechs no long produce toxic wastepacks. You can voluntarily support me here:

  127. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
    Stale
    management

    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  128. MigCorp - Skiptech
    management

    MigCorp - Skiptech

    MigCorp - Skiptech adds buildable skipdoors to the game, allowing your pawns to instantly teleport to other skipdoors on the same map, with more Skiptech coming soon (or whenever)!

  129. Mine Sight
    management

    Mine Sight

    Highlights mineable ores while the Mine designator is active.

  130. Mines 2.0
    ↑ Updated
    management

    Mines 2.0

    Description This version of Mines mod makes it possible to mine resources added with mods The Mines, a place for your pawns to excavate the treasures of the earth.

  131. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  132. Mo'Events (Continued)
    ↑ Updated
    management

    Mo'Events (Continued)

    Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!

  133. Modern Character Creator
    ↑ Updated
    management

    Modern Character Creator

    ◆ Modern CC ◆ Modern CC is a complete character creator and editor for your pawns, dressed in the flat, dark Modern UI style.

  134. Modern Dev Tools
    ↑ Updated
    management

    Modern Dev Tools

    ◆ Modern Dev Tools ◆ A modern overhaul of RimWorld's developer tools, dressed in the flat, dark Modern UI style.

  135. Modern Empire Tab
    management

    Modern Empire Tab

    ◆ Modern Empire Tab ◆ The Empire screen from Vanilla Factions Expanded – Empire, rebuilt as a floating, resizable, dark-flat window in the style of the Modern / Nice tab suite.

  136. Modern Pawn Tabs
    management

    Modern Pawn Tabs

    Tired of hunting for the Health tab because every pawn's inspect pane is laid out the way someone else decided?

  137. Modern Warrants
    management

    Modern Warrants

    ⚖ Modern Warrants A complete UI reskin for Simple Warrants, rebuilt in the Modern suite style — flat dark panels, clean iconography, and a true pop-out window.

  138. More Archotech Implants
    Stale
    management

    More Archotech Implants

    Adds a new archotech implant and three additional archotech versions of existing implants.

  139. More Armory! Midworld Arms Pack 1.6
    Stale
    management

    More Armory! Midworld Arms Pack 1.6

    Hey. You like guns to commit unspeakable atrocities in the name of freedom and liberty? Or perhaps a shiny new set of armor that may reduce the chances of getting instantaneously deleted by a 2 Shooting raider with a autopistol? And once you defeat a raid, do you want your benevo

  140. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  141. More Injuries (Continued)
    Stale
    management

    More Injuries (Continued)

    Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.

  142. More Persona Traits
    Stale
    management

    More Persona Traits

    A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.

  143. Need Bar Overflow
    management

    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  144. New Game Plus
    Stale
    management

    New Game Plus

    Description This mod is meant to cut off some of the setup for every new colony you start.

  145. No Gravship Launch Cooldown
    Stale
    management

    No Gravship Launch Cooldown

    Fully removes the gravship launch cooldown mechanic, additionally prevents the gravship thrusters from overheating.

  146. No Natural Psyfocus Decrease
    Stale
    management

    No Natural Psyfocus Decrease

    A simple patch to prevent natural dissipation of psyfocus Psyfocus will never dissipates over time.

  147. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  148. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  149. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  150. Ore Yields (Continued)
    Stale
    management

    Ore Yields (Continued)

    Update of Neceros mod with their approval - Rewrote the mod to use Harmony postfixes instead, hopefully it will not cause any errors with other mods - Now works with all minable things, vanilla and modded Set how much material drops when you mine it from the world (in the mod set

  151. Packs Are Not Belts
    management

    Packs Are Not Belts

    Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

  152. Parry Galore
    Stale
    management

    Parry Galore

    a framework mod that introduce the ability to create shield or apparel that can parry melee or projectile.

  153. Pawn Adjuster
    Stale
    management

    Pawn Adjuster

    Super lightweight inspector tab for handling pawn head type, body type, hair, beard, tattoos and apparel colours.

  154. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  155. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  156. Pilot's Legacy
    Stale
    management

    Pilot's Legacy

    Pilot's Legacy This mod adds weapons and armor from the Titanfall universe (well, not entirely canonical armor).

  157. Planetside NS/NSX weapons
    Stale
    weapons

    Planetside NS/NSX weapons

    Planetside NS/NSX weaponpack Add weapons from Nanite Systems(a fictional arms and energy corporation) in a PVPVP game PlanetSide 2.

  158. Practical Powercells
    Stale
    management

    Practical Powercells

    You need Odyssey for this mod to work This mod adds a 3x3 Powercell and makes powercells buildable in you normal base and not only on the gravship.

  159. Prestige Vacsuit Set
    Stale
    management

    Prestige Vacsuit Set

    What kind of noble doesn't have a vacsuit covered with gold?

  160. Primary Generators
    Stale
    management

    Primary Generators

    Rebalanced again Holy moly that commenter GalacticSeal was right, I rebalanced it so the spacer ones beyond the small one should like actually be worth making now lol Updated and rebalanced for 1.

  161. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  162. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  163. Radius UI - Mission Control
    ↑ Updated
    management

    Radius UI - Mission Control

    ◆ Radius UI - Mission Control ◆ RimWorld scatters everything that wants your attention across three corners in three different styles.

  164. Radius UI Framework
    ↑ Updated
    management

    Radius UI Framework

    ◆ Radius UI Framework ◆ The shared foundation for the Radius UI suite.

  165. Range Finder
    Stale
    management

    Range Finder

    Range Finder makes weapon range easy to see.

  166. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  167. Reaper Unit
    Stale
    management

    Reaper Unit

    The Reaper Unit is First seen during the colony wars fighting along side Terra Space Corps and used by Terra High Command as the go to Unit to handle Classified Operations and Guarding Black-sites vanished after the war was over now has made appearance as a Merc Force working wit

  168. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  169. Repair hubs
    Stale
    management

    Repair hubs

    Adds a variety of structures that repair nearby walls and a couple of items that slowly repair equipment, all unlocked by a new research: - Small repair hub: restores 10 HP to structures in a radius of 6 tiles once every 5 seconds.

  170. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  171. Resource Delivery Helper
    management

    Resource Delivery Helper

    In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.

  172. Rimbound - Core
    Stale
    management

    Rimbound - Core

    Introduction A mod framework that is required for the Rimbound series mods.

  173. RimDark 40k - Framework
    management

    RimDark 40k - Framework

    This mod is purely a framework, it contains resources that are shared between our mods (mostly Warhammer 40k), and features that other modders can user for their mods should they so wish.

  174. RimFront Armorworks
    Stale
    management

    RimFront Armorworks

    Rimfront Armorworks Upgrade your colony’s defenses with Rimfront Armorworks!

  175. RimMercenaries
    Stale
    management

    RimMercenaries

    Do your colonists die too often during the battle, or do you just need an army capable of destroying your enemies?

  176. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  177. Rimsenal Faction Pack - Spacer
    Stale
    management

    Rimsenal Faction Pack - Spacer

    The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.

  178. RimServers
    Stale
    management

    RimServers

    Description With RimServers research and commercial servers, Turn power into progress!

  179. RIMSide NSO Combat Armors
    Stale
    combat

    RIMSide NSO Combat Armors

    Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .

  180. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  181. RimTraits - Medieval Talents
    Stale
    management

    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  182. RimTraits - Vanilla Trait Colors
    Stale
    management

    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  183. Royal Arsenal
    Stale
    management

    Royal Arsenal

    Description Expands upon the Empire's technology, adding a new type of charge weaponry and 3 new armor variants.

  184. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  185. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  186. Scenario Amender [1.5 - 1.6]
    Stale
    management

    Scenario Amender [1.5 - 1.6]

    Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible

  187. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  188. Show work site faction relations
    Stale
    management

    Show work site faction relations

    Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.

  189. Simple Leadership
    management

    Simple Leadership

    With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.

  190. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  191. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  192. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  193. Simply Hyperweave
    Stale
    management

    Simply Hyperweave

    Version: 1.0-1.6 (Will most likely work if not updated to latest version). This mod adds craftable Hyperweave as recipes for the machining work tables. New research requirements (1500/spacer) to develop methods of crafting Hyperweave, prerequisites machining. Once researched, the

  194. Skill Graph
    Stale
    management

    Skill Graph

    Skill Graph Adds a graph of skill level changes over time in the pawn's inspect pane.

  195. Skiritai Armor
    Stale
    combat

    Skiritai Armor

    Within a crumpling empire from beyond the rim, there exists an order of warriors, known as the Skiritai.

  196. Sky Islands
    Stale
    management

    Sky Islands

    Adds an extra layer to the planet, between the surface and orbit: sky islands.

  197. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  198. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  199. SRALib
    ↑ Updated
    management

    SRALib

    一个主要为地砖的MOD提供支持的C#框架。

  200. Stabilize Bleeding
    Stale
    management

    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  201. Stealth Shuttle
    Stale
    management

    Stealth Shuttle

    This mod adds a Stealth Shuttle capable of bypassing orbital defenses with a built in signal jammer.

  202. Stellic Arsenal
    management

    Stellic Arsenal

    Description: Content: Compatibility: Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.

  203. Stored Research
    Stale
    management

    Stored Research

    Description This mod allows colonists to use the research bench with no project selected.

  204. Strain Tactics - Weapons
    Stale
    weapons

    Strain Tactics - Weapons

    /// THIS MOD WAS ORIGINALLY MADE FOR COMBAT EXTENDED /// Adds Weapons from the game Strain Tactics.

  205. Super Soil
    Stale
    management

    Super Soil

    Grow things very fast with the help of this bioengineered mycelium network which fertilizes your plants.

  206. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  207. The Sims Traits
    management

    The Sims Traits

    Important notice If you are subscribing to this mod for the first time, please read the trait descriptions at least once to have a rough idea of what you are getting.

  208. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  209. TradeHelper
    Stale
    management

    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  210. Trauma Team Complete
    ↑ Updated
    management

    Trauma Team Complete

    Trauma Team Complete NOW FEATURING CUSTOM TRAUMA TEAM SHUTTLE Become a medical contractor or insure your pawns against injury.

  211. Triumphant Research
    Stale
    management

    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  212. Un-Limited Reborn
    management

    Un-Limited Reborn

    Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?

  213. UnLimitedArmor
    Stale
    combat

    UnLimitedArmor

    Mod Introduce This mod remove Armor rating limit( vanilla's limit is 200%p ) from Apparel.

  214. URMC
    Stale
    management

    URMC

    URMC - United Rimworld Marine Corp.

  215. Utility Columns
    Stale
    management

    Utility Columns

    To improve your halls and rooms!

  216. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  217. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  218. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  219. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  220. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  221. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  222. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  223. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  224. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  225. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  226. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  227. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  228. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  229. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  230. Vanilla Ideology Expanded - Hats and Rags
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    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  231. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  232. Vanilla Ideology Expanded - Relics and Artifacts
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    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  233. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  234. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  235. Vanilla Plants Expanded
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    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  236. Vanilla Psycasts Expanded - Hemosage
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    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  237. Vanilla Psycasts Expanded - Puppeteer
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    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  238. Vanilla Quests Expanded - Ancients
    management

    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  239. Vanilla Quests Expanded - Cryptoforge
    management

    Vanilla Quests Expanded - Cryptoforge

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  240. Vanilla Quests Expanded - Drone Factory
    management

    Vanilla Quests Expanded - Drone Factory

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  241. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  242. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  243. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  244. Vanilla Races Expanded - Highmate
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    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  245. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  246. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  247. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  248. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  249. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  250. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  251. Vanilla Races Expanded - Starjack
    management

    Vanilla Races Expanded - Starjack

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  252. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  253. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  254. Vanilla Textures Expanded
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    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  255. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  256. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  257. Vanilla XCOM Laser Weapons
    Stale
    weapons

    Vanilla XCOM Laser Weapons

    Adds vanilla-style laser weapons from XCOM: Enemy Unknown (Enemy Within), featuring custom gunshot sounds and laser beams.

  258. Vanilla XCOM Magnetic Weapons
    Stale
    weapons

    Vanilla XCOM Magnetic Weapons

    Adds vanilla-style magnetic weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.

  259. Vanilla XCOM Weapons
    Stale
    weapons

    Vanilla XCOM Weapons

    Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds.

  260. Veggie Mix
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    Veggie Mix

    Updated for 1.6! A new recipe for mixing all your veggies into one compact pile. Produced at the butchering table by your chef. 5 vegetarian products = 5 Veggie Mix - 250 work 20 vegetarian products = 20 Veggie Mix - 900 work (10% faster) 50 vegetarian products = 50 Veggie Mix -

  261. VFE empire no more room requirements
    Stale
    management

    VFE empire no more room requirements

    removes the room requirements from vfe empire titles also yay for low effort thumbnails should now work, but it will cause log errors that can be safely ignored

  262. Visible Raid Points
    Stale
    management

    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  263. Walls are solid
    Stale
    management

    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  264. WarCasket Expanded
    Stale
    management

    WarCasket Expanded

    Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a

  265. Warehouse Storage
    Stale
    storage

    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  266. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  267. Weapon Racks
    Stale
    weapons

    Weapon Racks

    Show off your colony's weapons arsenal with these presentation-oriented storage racks!

  268. World Tech Level
    Stale
    management

    World Tech Level

    Control the level of technology available in the world.

  269. Yet Another Research Tree (YART)
    management

    Yet Another Research Tree (YART)

    Yet Another Research Tree (YART) Yet Another Research Tree replaces the vanilla research tree with a cleaner, far more readable version.

  270. 女武神星际运输机-Valkyrie Interstellar Transporter
    Stale
    management

    女武神星际运输机-Valkyrie Interstellar Transporter

    这应该是rimworld mod社区最大的运输机,贴图尺寸为25X13,实际占地面积9X5,载重500吨。 This is likely the largest transport in the RimWorld mod community, texture size 25X13, true size 25x13 with a payload capacity of 500 tonnes.

  271. "Guillotine" Heavy Anti-Tank Rifle
    management

    "Guillotine" Heavy Anti-Tank Rifle

    CE compatible!!! 古代猎魔部队所使用的半自动重型狙击炮,夸张的重量和后坐力绝非正常人类可以驾驭,这把武器在许多地方都展现了针对某种大型实体的特化设计 使用20x138mmB超压穿甲弹,配合其夸张的枪管倍径可以爆发出恐怖的穿甲能力,甚至可以媲美小口径加农炮。枪口下端装备了标志性的银质刺刀和战斧,显然在某些情况下,这把武器可以作为戟或长枪来使用,挥舞这把武器也需要相当大的力量 现在这把武器进行了现代化改造,配备火控计算机瞄准镜,重量和人机工效均有所优化,并适配重型机兵使用 A semi-automatic heavy sniper canno

  272. [AV] Mechanoid orbital traders
    management

    [AV] Mechanoid orbital traders

    This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.

  273. [AV] Mechanoid Spots 1.6
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    management

    [AV] Mechanoid Spots 1.6

    This is an updated version of Mechanoid Spots by Veltaris, updated to work with RimWorld 1.

  274. Ancient Charged Arms
    management

    Ancient Charged Arms

    A companion mod for my other mod , adds 8 mech flavored charge weapons, with CE and Muzzle Flash support Includes Additional ammo for CE, if you don't like the op ammo you can adjust the spawn chance of the op ammo.

  275. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  276. Biotech Mechanoid Retexture
    Stale
    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  277. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  278. Craft with Color
    Stale
    management

    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  279. Cyberware 2077
    management

    Cyberware 2077

    Adds a variety of different cyberware implants from Cyberpunk 2077 (2.

  280. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  281. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  282. Eccentric Tech - Foxy's Armory 2.0
    Stale
    management

    Eccentric Tech - Foxy's Armory 2.0

    The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.

  283. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  284. Faction - Orbiters
    management

    Faction - Orbiters

    This mod adds two factions to the game: an orbital settler faction that can provide military aid (only on the surface), and a new dangerous enemy mechanoid faction.

  285. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  286. GERZockers Armory
    ↑ Updated
    management

    GERZockers Armory

    Weapons: NEW --> Weapons are compatible with the Odyssey Unique Weapons System!

  287. GravTech
    management

    GravTech

    Gravcores... They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech. This modification allows you to create

  288. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  289. Japester's Upscaled Textures
    ↑ Updated
    management

    Japester's Upscaled Textures

    All textures in this pack were recreated by hand as vector files for smooth upscaling to 4x the original vanilla texture resolution (e.

  290. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  291. MedPod
    management

    MedPod

    MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

  292. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  293. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  294. No Limit for Gravship Field Extender/Thrusters
    Stale
    management

    No Limit for Gravship Field Extender/Thrusters

    This mod is just a simple XML patch to increase the limit of the following Gravship components, so you can build bigger Gravships: Grav Field Extender (6 -> 128) Large Thruster (6 -> 128) Small Thruster (4 -> 128) Also supports these from other mods: Grav Field Extender Hull (6 -

  295. Odyssey Shuttle Retexture
    Stale
    management

    Odyssey Shuttle Retexture

    Redesigns the passenger shuttle from Odyssey DLC to look like a bulky military helicopter retrofitted to a spacecraft.

  296. Quality Bionics Remastered
    medical

    Quality Bionics Remastered

    Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?

  297. Quasimorph - Realware™ armoury
    management

    Quasimorph - Realware™ armoury

    Hey hey people. SGG1 here. Industry, we all love industry. And what is the best industry of all? Military industrial complex. Oh who are these heavily armored people in red? They are just friends of mine, very good friends of mine. And I assure you that I am not being held agains

  298. Radius UI - Faction Menu
    ↑ Updated
    management

    Radius UI - Faction Menu

    A colour-forward redesign of the Factions tab, rebuilt on the Radius UI framework.

  299. Radius UI - Health Tab
    ↑ Updated
    management

    Radius UI - Health Tab

    ◆ Radius UI - Health Tab ◆ RimWorld tells you what is wrong with a colonist.

  300. Radius UI - Ideology
    ↑ Updated
    management

    Radius UI - Ideology

    ◆ Radius UI - Ideology ◆ The vanilla Ideoligions tab is a single long scroll, and nothing on it tells you the thing you actually want to know: where your faith is, and whether it is winning.

  301. Radius UI - Inspector
    ↑ Updated
    management

    Radius UI - Inspector

    ◆ Radius UI - Inspector ◆ The inspect pane in the bottom left is the panel you look at more than any other, and vanilla gives it a tan box, a wall of grey text, and tabs that drop a window over your colony every time you open one.

  302. Radius UI - Needs Tab
    ↑ Updated
    management

    Radius UI - Needs Tab

    RimWorld's needs tab tells you a colonist is at 23% recreation.

  303. Radius UI - Quest Menu
    ↑ Updated
    management

    Radius UI - Quest Menu

    A floating, resizable rebuild of the quests tab, part of the Radius UI suite.

  304. Radius UI - Xenotypes
    ↑ Updated
    management

    Radius UI - Xenotypes

    ◆ Radius UI - Xenotypes ◆ The vanilla genes tab is a wall of squares.

  305. Rimbound - Novakin Xenotype
    Stale
    management

    Rimbound - Novakin Xenotype

    This mod added the Novakin xenotype that is included within a series called "Rimbound".

  306. RimDark 40k - Mankinds Finest
    management

    RimDark 40k - Mankinds Finest

    TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.

  307. Rimsential - Spaceports (Continued)
    management

    Rimsential - Spaceports (Continued)

    Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.

  308. The Dead Man's Switch - Additional Upgrades
    Stale
    management

    The Dead Man's Switch - Additional Upgrades

    1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha

  309. The Dead Man's Switch - Expedition
    management

    The Dead Man's Switch - Expedition

    Introduction Odyssey is good, but living in orbit isn't good enough since your moving range limited by Gravship flight range and your food are mostly limited by hydroponics.

  310. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  311. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  312. Trauma and Integrity
    management

    Trauma and Integrity

    What is this? This is a mod that adds two foundational new mechanics to pawns that will change the way you engage with your characters. Core Pyromaniac Bloodlust Psychopath Wimp Cannibal Masochist Tortured artist Biotech Recluse Anomaly Void fascination Vanilla Traits Expanded Co

  313. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  314. Van's Retexture : Camping tents
    Stale
    management

    Van's Retexture : Camping tents

    A commissioned retexture for camping tent by AOBA, to make them smoother and more inline with my other mods/Medieval Overhaul.

  315. Van's Retexture : Mechanitor
    Stale
    management

    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  316. Van's Retexture : Quarry
    Stale
    management

    Van's Retexture : Quarry

    That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.

  317. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  318. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  319. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  320. Vehicles - partridge(Helldivers 2)
    Stale
    management

    Vehicles - partridge(Helldivers 2)

    This mod adds Partridge, a heavy vertical take-off and landing transport that can transport vehicles The Partridge shuttle was a single stage into orbit (SSTO) transport with a rotary engine, mounted with a medium-caliber (precision shell unknown) automaton gun under its cockpit.

  321. Vehicles - Pelican(Helldivers 2)
    Stale
    management

    Vehicles - Pelican(Helldivers 2)

    This mod add the pelican——a light transport aircraft utilized by HELLDIVERS Pelican shuttles are tiltwing single-stage-to-orbit (SSTO) transport craft, with a medium-caliber (exact round unknown) autocannon mounted underneath the cockpit.

  322. VTE - Reasonable Bank Fees
    Stale
    management

    VTE - Reasonable Bank Fees

    Adjusts the bank fees in Vanilla Trading Expanded to be more 'reasonable' based on goodwill for the OutlanderCivil and Empire (if you have Royalty) factions.

  323. 联合轻工家具拓展-UF Light Industries Furniture
    ↑ Updated
    furniture

    联合轻工家具拓展-UF Light Industries Furniture

    联合轻工业家具拓展以UFHI的画风为基础,提供了一系列近未来风格的家具,家具的设计参考了诸多Rimworld社区的优秀作品。 United Light Industrial Furniture upon UFHI's art style, offering a range of near-futuristic furniture designs that draw inspiration from numerous outstanding works in the Rimworld community.

  324. 联合重工-UF Heavy Industries
    ↑ Updated
    management

    联合重工-UF Heavy Industries

    Kind-hearted UF shipgirl Northern Retreat has once again obtained a brief vacation lasting roughly several million years in Earth time.

  325. [FSF] Advanced Bionics Expansion
    medical

    [FSF] Advanced Bionics Expansion

    Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.

  326. ABF: Artificial Beings Framework
    Stale
    management

    ABF: Artificial Beings Framework

    Artificial Beings Framework A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots.

  327. Amplified Mobility Platform
    Stale
    management

    Amplified Mobility Platform

    the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi

  328. Archotech Race
    Stale
    management

    Archotech Race

    This mod adds an Archotech race to the game and some backstories for them They don't need to eat nor sleep and are stronger but are more sensitive to psychic influences Change if they have hair or not on the Vanilla Expanded Framework's settings Did you find a bug?

  329. Enemy Mobile Dragoon Restored
    management

    Enemy Mobile Dragoon Restored

    Enemy Mobile Dragoon Restored Have you ever worked hard to build your own Mobile Dragoon, only to realize that enemy Dragoons are as fragile as cardboard and get destroyed after just a few hits, never giving you the mech-on-mech battles you expected?

  330. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  331. Gestatable Mechs for DMS Ancient Corps
    Stale
    management

    Gestatable Mechs for DMS Ancient Corps

    This mod allows you to gestate some mechanoids available in Dead Man's Switch Ancient Corps, currently only four mechs are gestatable, the costs of each mirrors some mechanoids in Dead Man's Switch!

  332. GTG Trader Core
    management

    GTG Trader Core

    GTG Trader Core is a centralized dependency framework designed to provide shared code, performance optimization, and enhanced stability features for all my trader-related mods.

  333. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  334. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  335. Melee Animation
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  336. Modern Learning Menu
    management

    Modern Learning Menu

    ◆ Modern Learning Menu ◆ RimWorld scatters "learning" across a dozen places — the skills tab, growth-moment letters, the children's learning need, and whatever education mods you've stacked on top.

  337. Mono Weapons Pack
    Stale
    weapons

    Mono Weapons Pack

    Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.

  338. Nice Bill Tab - Expansion
    management

    Nice Bill Tab - Expansion

    Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!

  339. Plasma Weapons Pack
    Stale
    weapons

    Plasma Weapons Pack

    Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.

  340. P–5000 Powered Work Loader
    Stale
    management

    P–5000 Powered Work Loader

    The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects.

  341. Quasimorph - Combat Extended Power armor buffs
    Stale
    combat

    Quasimorph - Combat Extended Power armor buffs

    Load after these. So it actually does its thing. Patches for quasimorph armoury. The vanilla armors are rated to stop high velocity rounds but can't fully absorb the rest of the force behind it, despite it being a power armor. And the wearer dies because of the blunt force trauma

  342. Radius UI - Colonist Bar
    ↑ Updated
    management

    Radius UI - Colonist Bar

    ◆ Radius UI - Colonist Bar ◆ The vanilla colonist bar shows you a face and a mood square.

  343. Rim-Robots_
    Stale
    management

    Rim-Robots_

    Do you want a robot race that is centered around being balanced, lightweight, & based on vanilla aesthetics?

  344. RimDark 40k - Black Templars
    management

    RimDark 40k - Black Templars

    This mod is an Addon to RimDark 40k - Mankind's Finest and serves as a template of sorts for other modders, demonstrating how you could add other/your own custom chapters to the RimDark 40k - Mankind's Finest chapter repertoire.

  345. RimDark 40k - Cataphractii terminator armor
    combat

    RimDark 40k - Cataphractii terminator armor

    Hi everyone! In this RimDark add-on, I added Cataphract pattern Terminator armor. Added: Cataphractii pattern terminator armor The Cataphractii Pattern Tactical Dreadnought Armour represents the pinnacle of protective technologies from the Great Crusade and stands as a true relic

  346. RimDark 40k - Howl's Insignias and Decorations
    furniture

    RimDark 40k - Howl's Insignias and Decorations

    Hello! Going to come out and say this mod is still very much a work in progress! Every texture was made by me, with coding done by Ferpo11, Arlene and the Rimdark team. Please check out Shadow's Chapters mod that co-exists with my mod and Ferpo11's badges! Chapter Insignias added

  347. RimDark 40k - MorePowerArmor
    combat

    RimDark 40k - MorePowerArmor

    Add three new armors set: MkX Phobos, MkX Gravis and Terminator Indomitus MkX Phobos: 20% less resistance than a MkX Tacticus, add 0.

  348. Rimdark 40K - Ranks of the Custodes
    Stale
    management

    Rimdark 40K - Ranks of the Custodes

    This is an unofficial Rimdark addon that adds Adeptus Custodes ranks The mod is mid-save compatible (maybe) planned updates: -New ranks -Some abilities -Sisters of silence As you can see the description is quite unfinished, because i have no idea how to do those, if you wanna hel

  349. Rimdark 40K - Ranks of the imperium
    Stale
    management

    Rimdark 40K - Ranks of the imperium

    This is an unofficial addon for the RimDark 40K framework that add 30+ new ranks based on the hierarchy of the Astra Militarum (the tree was modified on the last version, i can't update the graph for the moment) My goal was to ship a basic version as fast as possible—for the peop

  350. RimDark 40k - Sons of the Phoenix
    Stale
    management

    RimDark 40k - Sons of the Phoenix

    Add the Sons of the Phoenix, Ultima Founding Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.

  351. RimDark 40k - Star Phantoms
    Stale
    management

    RimDark 40k - Star Phantoms

    Add Star Phantoms, 23rd Founding Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.

  352. RimDark 40k - Steel Confessors
    Stale
    management

    RimDark 40k - Steel Confessors

    Add Steel Confessors, Mechanicus created Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.

  353. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  354. The Dead Man's Switch - Dragoon of Liberation
    management

    The Dead Man's Switch - Dragoon of Liberation

    add heavy weapons that only can be used by dragoons and also add more attachments and end game dragoon attachments like enrgized shield and antigrain pod launcher recomended using The Dead Man's Switch - AncientCorps CE compatible?

  355. The Dead Man's Switch - MobileDragoon - Pirate Exosuits
    management

    The Dead Man's Switch - MobileDragoon - Pirate Exosuits

    Adds the PV4/7 "Reaver" a battle-damaged F47 "Arsenal Angel" and the PV-8R0N "Brawnson" I am not a professional artist, but I tried my best to keep it close to the original artsyle by AOBA (thank god for layers) TODO: Redo Information Cards.

  356. The Dead Man's Switch - Shroud Zone Special Force
    management

    The Dead Man's Switch - Shroud Zone Special Force

    The Dead Man's Switch unofficial expansion - Shroud Zone Special Force ══════════════════════════════════════════════════════ Lore: Thousands of years ago on Earth, the explosion of Bayterek (the Tree of Life) reactor engulfed vast regions into the Shrouded Zone.

  357. The Dead Man's Switch - Tri-Tech
    management

    The Dead Man's Switch - Tri-Tech

    "Due to recent action of hegemony, this unit will now station at your colony to protect you and your place to live as well monitor any suspicious action.

  358. The Dead Man's Switch-MeleeWeapon Series
    management

    The Dead Man's Switch-MeleeWeapon Series

    First Phase Remaster Content of <The Dead Man's Switch_Close Combat Mech> As an independent weapon pack, it currently includes the following weapons: Tomahawk: A massive battle axe, with an additional spear tip giving it more versatile moves, possesses unstoppable, bloody power a

  359. The Dead Man's Switch-Tower of Babel
    ↑ Updated
    management

    The Dead Man's Switch-Tower of Babel

    本模组是失能机关的拓展模组,部分功能的实现依赖于失能机关 - 古代军团。强度略高于失能机关本体。 This mod is an expansion mod for The Dead Man's Switch, and some features depend on The Dead Man's Switch - AncientCorps.

  360. Vanilla Chemfuel Expanded Retexture and Restyle
    Stale
    management

    Vanilla Chemfuel Expanded Retexture and Restyle

    Yes! Yes! , same reason "Since I wanted my base to look harmonious and stylish, I created this mod." ***** This mod only changes certain buildings. ****** What has changed?

  361. WVC - Work Modes
    management

    WVC - Work Modes

    More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.

  362. Xenotype: Arcn
    management

    Xenotype: Arcn

    ⚜ Xenotype: Arcn ⚜ "In the cold void between stars, the Arcn were bred for one purpose: to be the perfect blade of an Empire that no longer exists.

  363. 联合重工-龙骑兵拓展 UFHI-MobileDragoon
    Stale
    management

    联合重工-龙骑兵拓展 UFHI-MobileDragoon

    本MOD为联合重工的MobileDragoon拓展,本MOD提供了一种新的EXO机甲-「军阀」PE-2龙骑兵。MobileDragoon expansion of UF Heavy Industries, this MOD provides a new EXO mecha - "Warlord" PE-2 Dragoon 本体MOD: 联合重工UFHI

  364. 联合重工派系拓展-UFPC
    management

    联合重工派系拓展-UFPC

    "这个PAD记载了一个叫边缘世界九门的MOD测评:联合水果优品公司是联合重工的农业拓展MOD,添加了数种新作物且都拥有逆天的效果,更别说提供的多尺寸水培了。除此之外,MOD还附赠了一个相关派系,但哪怕惹怒派系,老农们也只会使用简陋的农具来袭击。这样看来,联合水果优品公司是一款休闲娱乐,田园牧歌的休闲向MOD" "尼玛的什么叫做老农会空降炮塔集群" 负正义警告!! 1.

  365. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  366. [GTG]Odyssey Orbital Trader
    management

    [GTG]Odyssey Orbital Trader

    This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.

  367. [MUS]太空基地家具Space Base Furniture
    Stale
    furniture

    [MUS]太空基地家具Space Base Furniture

    一款太空科幻风格的家具组合,包含50+的家具和墙体模块等。 A collection of furniture in a space sci-fi style, consisting of over 50 pieces of furniture and wall modules, etc.

  368. Archotech Genetics
    management

    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  369. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  370. GrimWorld 40,000 - Dead Men
    Stale
    management

    GrimWorld 40,000 - Dead Men

    “IN LIFE, WAR. IN DEATH, PEACE. IN LIFE, SHAME. IN DEATH, ATONEMENT.” Hello all Warhammer 40,000 fans. This is our dedicated Death Korps of Krieg module for the "GrimWorld 40,000" mod series, part of our "Regiments of Renown" subseries. This subseries focus on each regiment on an

  371. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  372. Modern Social Tab
    ↑ Updated
    management

    Modern Social Tab

    ◆ Modern Social Tab ◆ The vanilla Social tab is a wall of grey text.

  373. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  374. Rim Control
    ↑ Updated
    management

    Rim Control

    Rim Control Rim Control is an in-game editor for items, buildings, plants, weapons, genes, ammunition, and psycasts.

  375. Silvaran Order
    ↑ Updated
    management

    Silvaran Order

    House Silvara and House Ashenhall were once a single noble dynasty.

  376. Skill Graph - Expanded
    management

    Skill Graph - Expanded

    Skill Graph Expanded An addon for Skill Graph that makes it play nicely with the rest of your skill mods.

  377. The Dead Man's Switch - AssemblyMaster
    ↑ Updated
    management

    The Dead Man's Switch - AssemblyMaster

    Compatible with CE!Compatible with CE!Compatible with CE! In the remote mobile armor scrapyard far from the front lines, time seemed to crawl by at an excruciating pace.

  378. VVE - Deconstructable Vehicles Junk
    Stale
    management

    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  379. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  380. DMS: Mech Auto-Equip
    combat

    DMS: Mech Auto-Equip

    The Dead Man's Switch: DMS — Mech Auto-Equip Overview To make The Dead Man’s Switch more enjoyable, this patch focuses on balance and QoL while preserving the original style.

  381. The Dead Man's Switch - Advanced Rifles CE Patch
    management

    The Dead Man's Switch - Advanced Rifles CE Patch

    It's a patch. All simple xml, so should work fine with autopatchers and such if you want to go your own way. Everything is a straight upgrade to its base dms counterpart, except the shotguns kind of. These use the funny 23mm Russian shells though, and I particularly hope you enjo

  382. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  383. combat

    DMS Multi Mech Stats Patch

    Patch externe DMS: ajuste des stats sur plusieurs mechas (dont QianJi medic et Engineer du DMS Legion).