Dead Man's Switch CE compatible modlist: 1.6
◈ DEAD MAN'S SWITCH // BLACKSITE ◈
COMBAT EXTENDED • SCI-FI • MILITARY • 40K
BUILD: RIMWORLD 1.6
COLLECTION: 641 MODS
CORE: DEAD MAN'S SWITCH
COMBAT: COMBAT EXTENDED
STATUS: ACTIVE
The Rim was never meant to be peaceful.
A heavily expanded RimWorld 1.6 experience built around Dead Man's Switch, Combat Extended, advanced weaponry, mechanized warfare, vehicles, 40K content, industrial technology, new factions and extensive quality-of-life improvements.
This is not vanilla+.
This is the Rim after someone gave the colony a military-industrial complex, and a few to many steroids...
REQUIRED DLCS:
-BIOTECH-
-ROYALTY-
-IDEOLOGY-
-ODYSSEY-
Screw Anomaly tho
+++ MISSION PROFILE +++
- Dead Man's Switch & extensive expansions
- Combat Extended & compatibility patches
- Advanced firearms, ammunition & armor
- Vehicles, mechs & heavy weaponry
- GravTech & spacer technology
- GrimWorld 40K / RimDark 40K
- New factions, xenotypes & enemies
- Industrial & colony expansions
- Modern UI & quality-of-life systems
- Visual improvements & retextures
- Performance & diagnostic tools
641 MODS.
Expect long loading times, significant RAM usage and increasingly violent arguments with your CPU, which you will lose ggs
+++ CORE SYSTEMS // DEAD MAN'S SWITCH +++
Dead Man's Switch is one of the primary pillars of this collection.
The list contains a large ecosystem of DMS expansions, weapons, automatons, mechanoids, factions and compatibility patches.
Expect:
- Advanced rifles & firearms
- Automatons & mechanoids
- Heavy weapons
- Specialized military equipment
- Dragoon-related content
- Additional factions & units
- Mech customization
- CE compatibility
DO NOT RANDOMLY REMOVE FRAMEWORK MODS.
Many systems depend on shared libraries and patches. If something breaks, check dependencies before removing anything.
+++ COMBAT EXTENDED // WAR MACHINES +++
Combat Extended forms the main combat framework.
- Real ammunition & calibers
- Ballistic penetration
- Armor protection
- Reloading
- Advanced weapon handling
- CE-specific equipment
- Vehicles & heavy weapons
- Turrets & artillery
The collection also expands warfare through:
- Vehicles
- Mechanoids
- Mobile armor
- Artillery
- Heavy autocannons
- Exosuits
- Gravships
- Advanced military equipment
The Rim has become a combined-arms battlefield, aka get your dirtbike (maybe there is a mod i'll check).
+++ 40,000 // RIMDARK +++
The collection incorporates a substantial grimdark ecosystem.
- GrimWorld 40,000
- RimDark 40K
- Death Korps of Krieg
- Regiments of Renown
- Space Marine content
- Power armor
- Horus Heresy equipment
- Dark Angels equipment
- Additional chapters & factions
Some of this stuff is quite a bit stronger than vanilla RimWorld.
If your colony eventually looks like a heavily fortified Imperial military installation, it's probably not enough.
+++ COLONY // TECHNOLOGY // UI +++
The collection isn't only about guns.
Large portions focus on making huge colonies more interesting and manageable.
- Advanced storage & logistics
- Industrial infrastructure
- Spacer & GravTech systems
- Advanced power & machinery
- Bionics & genetics
- Psycasts
- Expanded skills & inventories
- Additional factions & xenotypes
- Modernized pawn & colony interfaces
- Additional furniture & architecture
- Visual equipment & retextures
The objective:
Make it look cool AND useful.
+++ PERFORMANCE // DEPLOYMENT +++
This collection is large.
Performance depends heavily on your CPU, RAM, colony size, pawn count, animals, factions, map size and mod interactions.
Performance-oriented tools are included, including:
- Faster Game Loading
- Dubs Performance Analyzer
- Optimization tools
- Missile Girl
IMPORTANT:
MISSILE GIRL MUST BE THE LAST MOD IN YOUR LOAD ORDER.
Do not place another mod beneath it.
MISSILE GIRL = LAST (don't mind Readable Numbers, this one gets a pass).
+++ LOAD ORDER +++
For 641 mods, use RimSort rather than manually sorting the entire collection.
RIMSORT
Current load order:
LOAD ORDER // RENTRY
RimSort → File → Import → Rentry.co → paste the load-order link.
DO NOT MANUALLY REORDER THE COLLECTION UNLESS YOU KNOW WHAT YOU ARE DOING.
+++ HIGH-POWER CONTENT +++
Several major content groups can introduce extremely powerful equipment:
- Kraltech Industries
- CeleTech
- UF Heavy Industries
- GrimWorld 40K
- RimDark 40K
These may significantly exceed vanilla power levels.
If you want grounded progression, disable the relevant packs.
If you want a colony capable of making the Empire reconsider its life choices...
Leave them enabled.
+++ SAVE GAME WARNING +++
START A NEW SAVE WHEN THE COLLECTION CHANGES SIGNIFICANTLY.
Major additions or removals can break existing saves.
The current 1.2 build is NOT SAVE-GAME COMPATIBLE with previous versions.
Do not sacrifice 80 hours of colony progress for one more cool gun.
+++ CURRENT BUILD // 1.2 +++
28 AUGUST, 2026
- Expanded GrimWorld / RimDark integration
- Additional Dead Man's Switch content
- Combat Extended adjustments
- UI changes & swaps
- Additional vehicles & military systems
- Additional mechanoid content
- Additional xenotypes
- Additional GravTech content
- Performance & compatibility adjustments
- Removed Economics & Demography
- Removed Search and Destroy
+++ DEVELOPMENT PHILOSOPHY +++
This collection exists to create a massive, heavily customizable RimWorld sandbox.
More guns.
More armor.
More machines.
More factions.
More stories.
More problems.
And inevitably...
Less TPS.
+++ CREDITS +++
This collection contains hundreds of mods created by many different authors.
All credit belongs to the respective mod authors.
Please support the original creators.
╔══════════════════════════════════════╗
║ ║
║ FINAL TRANSMISSION ║
║ ║
╚══════════════════════════════════════╝
COLONY NETWORK // ARCHIVE ENTRY
STATUS: ONLINE
SIGNAL: STABLE
CLEARANCE: AUTHORIZED
END OF TRANSMISSION
RimWorld 1.6 // BLACKSITE ACTIVE
Load order
636 mods- management
Faster Game Loading - Continued
This mod:GitHub Original(Taranchuk):GitHub === Does RimWorld take forever to load?
- management
Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
- management
Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Det's Xenotypes - Venators
Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
- management
EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
- management
Spacer Arsenal
Welcome to a new spacer-based weapon mod, this time with a bit of a different name.
- management
Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
- management
Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
- management
Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Storytellers Expanded - Winston Waves
See changes notes This is a reuploaded Vanilla Storytellers Expanded - Winston Waves.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
- management
Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
- management
Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
- management
Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
- management
Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
- management
[LBY]鱼塘
Construct a fish pond where villagers can engage in fishing activities, yielding an unlimited supply of fish.
- management
[JDS] Ghost Recon Breakpoint - Wolves Apparel
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- management
[JDS] Maze Runner Wicked Soldier Apparel
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- combat
[JDS] Ratnik-3 Prototype Armor
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- combat
[LYN] Military Ideology
About Adds a proper military-themed ideology if you want to roleplay as an army.
- management
Trading Spot
Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.
- management
[RH2] Faction: Bounty Hunters
Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.
- management
[RH2] Faction: The Rangers
In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves.
- management
[RH2] Faction: Utilitarian
Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he
- management
[RH2] Rimdeed® - Pawn Recruitment
What is Rimdeed®? Rimdeed is an online comms console service that allows businesses to seek new recruits. Our online CVs offer just enough information about the jobseeker so our clients can hire a new beloved member of their team! In summary: A mod where you can hire pawns How do
- management
[sbz] Endless Recreation
Endless Recreation · Safe to add or remove from a save game When idle, colonists spend their time on recreation, not wandering Of course, they'll still work when there's work to do, eat when hungry, and sleep when tired.
- storage
[sbz] Gravship Storage
Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
- storage
[sbz] Workbench Shelf
Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.
- management
[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
- management
A Brave New Frontier
A Brave New Frontier is faction, apparel, and weapon mod built on bridging the gap between Industrial and Spacer.
- management
Additional Traits (Heroes + Gods Optional)
v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you wit
- management
Advanced Battle Cloak
--2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen
- management
Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
- management
Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
- management
Ancient Fallout Armory (1.4+)
09/27/2025 I've decided to step away from RimWorld modding indefinitely.
- management
Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
- management
Angled Hull Expansion
Angled Hull Expansion Angled Hull Expansion provides the ability for any ThingDef (walls, hulls, etc.
- management
Area Unlocker (Continued)
Update of Fluffys mod with the reordering fix by lisanhu included Not needed if using TD Enhancement Pack - Added expand/contract area buttons, thanks to philiplamscript Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Armory Tab
Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.
- management
Ascension Megacorp
Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.
- management
Asimov
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.
- management
Astronomy Style Pack
Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.
- management
Augment Gene
Adds a single Biotech gene: Augment — a complete genetically modified human package for custom xenotypes and rare trader genepacks.
- management
Auto Dissector
Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.
- management
Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
- management
Better Children Growth Moments
Mod that gives more traits/passions to improve child growth moments :) 🤷♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.
- management
Better Traders Guild
About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.
- management
Bigger Gravships (and other Odyssey spaceship related settings)
Configurable Gravship Size.
- management
Buildable Grav Engine
Buildable Grav Engine Makes the Grav Engine from RimWorld's Odyssey DLC constructible.
- management
Buildable Terrain v1
this mod contains buildable terrains any tile can be replaced and built over all terrain tiles are now found under terraforming tab all terrains can be built currently only costs time to build never managed to get around to add abit more depth and adding more complex needs please
- management
Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
- management
Call for a Trader
• Orbital & Caravan Requests Adds dedicated options to the comms console allowing your colony to actively call down orbital trade ships or summon land-based caravans to your map.
- management
Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
CE Manual Patcher
Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.
- management
CE Reload Magazine at 80 %
Description This simple mod hooks into the Opportunistic Reload functionality of Combat Extended.
- management
CE SkillAffectsCooldown
Description This mod allows you to modify how much the shooting skill affects the cooldown (time between bursts) in Combat Extended You can set concrete percentages from 10% to300% for the shooting skill levels 0, 5, 10, 15 and 20.
- management
CE SkillAffectsReload
Description This mod allows you to modify how much the shooting skill affects the reload speed in Combat Extended You can set concrete percentages from 10% to 500% for the shooting skill levels 0, 5, 10, 15 and 20.
- management
CE SkillAffectsSway
Description This mod allows you to modify how much the shooting skill affects the weapon sway (wobbling during a burst) in Combat Extended This allows you to make low level pawns spray bullets during a burst much more and high level pawns much less You can set concrete percentage
- management
CeleTech Arsenal MKIII
Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.
- management
Change map edge limit
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Choose your enemy base
This mod was created for compatibility of two mods: - Large Faction Bases - Misc.
- management
Clean Command Bar
This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.
- weapons
Combat Extended - Infinite Ammo
Combat Extended - Infinite Ammo Expanded Why would you want this?
- combat
Combat Extended Armory
CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment.
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
- management
Compact Work Tab (Continued)
Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.
- medical
Configurable Bionic Distribution
Description I always wanted to see more bionics appear on world pawns, especially when playing with mods that add large amounts of super interesting prosthetics and implants.
- management
Coventech flight and expansion Core
This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.
- management
Cremation smelts apparels
Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.
- management
Custom Chemfuel Expanded
In VCE, a single deepchem deposit yields a colony 18000–36000 chemfuel, which is enough fuel to power 66–132 chemfuel generators (66000W–132000W of power) for a year.
- management
D-FunctionalAmmunition Library
D-Lib, a core library primarily used to provide functional ammunition(like missile) support.
- management
Dawn of a New Day
Mod Version: v1.3.3 Showcase video is outdated :\ Adds a customizable header overlay that displays at the start of the day. PATCH NOTES Mod Update v1.1.0 Re-haul of the Mod options. Added Text font family customization. Added Hour Trigger. Fixed mod conflict with Readable Numbers
- management
[JDS] DBH Soldier Apparel
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- management
DDI - Deep Drill Indicator
Tired of hovering above every deep drill resource till you find right one?
- management
Deep Pills
Deep Pills A retexture of vanilla tablets and a complete retexture of some mods.
- management
Det's Xenotypes - Brawnum
Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.
- management
Det's Xenotypes - Half-foot
Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.
- management
Det's Xenotypes - Keshig
Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!
- management
Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
- management
Do Something for Idle
This mod makes colonists to do something instead of wandering when they are idle.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Drug Policy Fix (Continued)
Update of peladors mod - German translation added, thanks Dimos!
- weapons
Dune: Atreides Armour & Weapon Pack
A second instalment in our series of mods bringing the world of Dune to our favourite game.
- weapons
Dune: Fremen Armour & Weapon Pack
A third installment in our mod collection that focuses on the natives of Arrakis and brings in the desert flavour we all deeply desired for our Dune-themed Rimworld runs.
- weapons
Dune: Harkonnen Armour & Weapon Pack
The mod began as a necessity and turned out to be a passion project with dozens of people involved.
- management
Eating without a table is... Okay
The constant amount of sadness that brought chaos in the world finally taught the population of Rimworld that Eating without a table.
- management
Eccentric Tech - Core
This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- medical
Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
- management
EnchantQualityPlus
//-------------------------------------------------------------------------------------------------// Unofficially updated to 1.
- management
EndlessGrowth
This mod removes the skill cap of 20, making it possible to scale way higher.
- management
Enhanced Carrying Capacity
Version 1.0.3: recompiled for Rimworld v1.6. This mod allows you to scale and increase a pawn's carrying capacity, in that order. Supports Combat Extended's weight and mass capacities. Inspired by Bulk Carrier, which I used until recently. Description This mod allows you to chang
- management
Eventide Warcasket
Adds more spacer-tier warcasket content to supplement Vanilla Factions Expanded - Pirates.
- management
Expanded Roofing (Continued)
Update of Why_is_thats mod Uploaded to Steam by CrunchyDuck from the GitHub-repository Later updated to 1.
- management
Fallout New Vegas - Elite Riot Gear
(Updated with proper vector art fat and tough textures by me.
- management
Fast Decompose
Fast Decompose 1.6 Update: Simply let the game know we still support it and work as intended! V2.5.1 Big update for those clever commenters, thanks for your patience! - Added a new system to deal bonus damage to corpses, helping you get rid of them even faster. - Mechanoid corpse
- management
Faster Boss Summons
After doing some digging, I learned that mech bosses could take up to 3 days before they finally decide to land on your base.
- management
Faster Caravan Speed
Tired of waiting for your caravan to reach the neighboring settlement and it's still far away from your shuttle?
- management
FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
- management
Gene Bank Indicators
Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.
- management
Gene Fabrication
Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?
- management
Gene Ledger
Gene Ledger Gene Ledger is a technical utility for RimWorld (Biotech DLC) that provides a centralized database for tracking and locating genetic material currently present on the map.
- management
Gene Trader
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Gestalt Engine (Continued)
Update of Helixiens mod with permission since they had no time to support it - All features of this mod is now included in Reinforced Mechanoid 2 A detailed record of all changes can be found in the “Changelog” tab.
- combat
Get in the van! - Vehicle Framework patch
Adds the option to load carried downed allied/neutral pawns into vehicles you own.
- management
GravEngine Transmits Power
=XML Extensions is only required for mod options, you can play without it= A small patch that makes the GravEngine give off 350W of power.
- management
Gravship Captain Set
Adds a nice helmet and coat for your gravship captain to wear and not die from vacuum exposure.
- management
Hanged Men Armory CE
What this adds? - 4 Weapons - 3 Armors - 8 Helmets - 4 BDUs Stats- Standard Armor and helmets = better/Little better than Recon armor Shock Trooper armor and helmet = Should be better or on par as Marine armor Hunter vest / Helmet = More speed and accuracy in-exchange of little p
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
- combat
Healer Mech Serum Regrows Genes
Allows the Healer Mech Serum to cure the "genes regrowing" hediff, because apparently regrowing cells to remake an entire limb is ok but regrowing cells to be extracted is too hard.
- combat
Heavy Autocannon Turret
-Look at this! -What? -A shield core! Maybe we can stuff this thing in the turret. -I guess you're right. Add a Heavy Autocannon with a 3x3 footprint Vanilla: Damage: 80 Direct hit damage +30 Bullet fragmentation damage (split evenly across body parts) +30 Explosion damage Armor
- weapons
Hideous Destructor - 4.26mm Weapons
Adds the ZM66 and Vulcanette from Hideous Destructor, a Doom gameplay mod.
- weapons
Hideous Destructor - 7.76mm Weapons
For the ZM66 (and other mods of mine), check out the collection listed above.
- management
Highborn Xenotype
This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.
- management
Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
- management
Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
- management
Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
- weapons
Ion Weaponry (Continued)
Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.
- management
Just Ignore Me Passing (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
- management
Ketaros Veterans
Ever wished your best colonists could live on across multiple playthroughs?
- management
Launch Sites Expire
Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.
- management
Layered Apparel
📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.
- management
Layered Atmosphere and Orbit
If you ever wanted to have more planet layers to explore with Gravship.
- management
Leo - Events
This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.
- management
Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
- management
Life Support Pack
An advanced pack that interfaces with the user and their armor to provide extra protection against the harshest of conditions.
- storage
LWM's Fuel Filter (Continued)
Original mod by Little White Mouse If the original author requests it, I will remove this update.
- management
Manipulator Beam Emitter
Tractor Beam Hauler Introduction Adds a tractor beam manipulator inspired by Cosmoteer, along with an automatic version.
- management
Map Mode Framework
Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con
- combat
Mech Work Tab
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
- management
Mechanoid Custom System
Mechanoid Custom System Overview A mod that allows you to install various custom sockets on mechanoids to enhance their performance.
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Mechanoid Invaders
Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.
- management
Mechs Don't Create Wastepacks
update to 1.5 at the request of the author the mod will be removed original mod here Charging Mechs no long produce toxic wastepacks. You can voluntarily support me here:
- weapons
Melee Weapons: Speed and Damage
In this mod, the pawns "Melee skill" and "Manipulation" now affect melee weapon damage and cooldown.
- management
Metabolic Adjusters (LEGACY)
This mod includes basic Xenogene traits that don't do anything besides add or subtract from the Metabolic Efficiency.
- management
Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:
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MigCorp - Skiptech
MigCorp - Skiptech adds buildable skipdoors to the game, allowing your pawns to instantly teleport to other skipdoors on the same map, with more Skiptech coming soon (or whenever)!
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Mines 2.0
Description This version of Mines mod makes it possible to mine resources added with mods The Mines, a place for your pawns to excavate the treasures of the earth.
- management
Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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Mo'Events (Continued)
Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!
- management
Modern Character Creator
◆ Modern CC ◆ Modern CC is a complete character creator and editor for your pawns, dressed in the flat, dark Modern UI style.
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Modern Dev Tools
◆ Modern Dev Tools ◆ A modern overhaul of RimWorld's developer tools, dressed in the flat, dark Modern UI style.
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Modern Empire Tab
◆ Modern Empire Tab ◆ The Empire screen from Vanilla Factions Expanded – Empire, rebuilt as a floating, resizable, dark-flat window in the style of the Modern / Nice tab suite.
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Modern History Menu
⌛ Modern History Menu ⌛ The vanilla History tab is three grey pages you open twice a year.
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Modern Pawn Tabs
Tired of hunting for the Health tab because every pawn's inspect pane is laid out the way someone else decided?
- management
Modern Psycasts UI
Modern Psycasts UI A clean, single-page reskin of the Vanilla Psycasts Expanded psycast tab.
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Modern Warrants
⚖ Modern Warrants A complete UI reskin for Simple Warrants, rebuilt in the Modern suite style — flat dark panels, clean iconography, and a true pop-out window.
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More Archotech Implants
Adds a new archotech implant and three additional archotech versions of existing implants.
- management
More Armory! Midworld Arms Pack 1.6
Hey. You like guns to commit unspeakable atrocities in the name of freedom and liberty? Or perhaps a shiny new set of armor that may reduce the chances of getting instantaneously deleted by a 2 Shooting raider with a autopistol? And once you defeat a raid, do you want your benevo
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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More Injuries (Continued)
Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.
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More Persona Traits
A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.
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New Game Plus
Description This mod is meant to cut off some of the setup for every new colony you start.
- weapons
New Generation Weapon - Lanius sphenocercus Weapons Pack
Here is the English translation of your mod description: - Added a series of near-future sci-fi weapons.
- management
No Center Drop Raids
The odds of raiders dropping into the center of your colony are reduced to 0.
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No Gravship Launch Cooldown
Fully removes the gravship launch cooldown mechanic, additionally prevents the gravship thrusters from overheating.
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No Natural Psyfocus Decrease
A simple patch to prevent natural dissipation of psyfocus Psyfocus will never dissipates over time.
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
- management
Orca Shuttle
Ops~ We find a locally-used shuttles on a mining world filled with green crystals.
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Ore Yields (Continued)
Update of Neceros mod with their approval - Rewrote the mod to use Harmony postfixes instead, hopefully it will not cause any errors with other mods - Now works with all minable things, vanilla and modded Set how much material drops when you mine it from the world (in the mod set
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Packs Are Not Belts
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.
- management
Parry Galore
a framework mod that introduce the ability to create shield or apparel that can parry melee or projectile.
- management
Pawn Adjuster
Super lightweight inspector tab for handling pawn head type, body type, hair, beard, tattoos and apparel colours.
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Pilot's Legacy
Pilot's Legacy This mod adds weapons and armor from the Titanfall universe (well, not entirely canonical armor).
- weapons
PlanetSide Endeavor Weapons
Endeavor weapons some charged guns and 2 melee weapon Art by Lioness131 CE is compatible
- weapons
Planetside NS/NSX weapons
Planetside NS/NSX weaponpack Add weapons from Nanite Systems(a fictional arms and energy corporation) in a PVPVP game PlanetSide 2.
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Practical Powercells
You need Odyssey for this mod to work This mod adds a 3x3 Powercell and makes powercells buildable in you normal base and not only on the gravship.
- management
Primary Generators
Rebalanced again Holy moly that commenter GalacticSeal was right, I rebalanced it so the spacer ones beyond the small one should like actually be worth making now lol Updated and rebalanced for 1.
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Process Neutroamine from Chemfuel
Adds recipes for 4x and 10x neutroamine using 12 and 25 Chemfuel respectively.
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
- management
Quest Expiration Critical Alert
Notifies the player with a critical alert when the quest is about to expire.
- management
Quick Accuracy Overlay
When hovering over or selecting a ranged weapon's attack gizmo, you can see accuracy data for all hostile targets.
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Radius UI - Mission Control
◆ Radius UI - Mission Control ◆ RimWorld scatters everything that wants your attention across three corners in three different styles.
- management
Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Reaper Unit
The Reaper Unit is First seen during the colony wars fighting along side Terra Space Corps and used by Terra High Command as the go to Unit to handle Classified Operations and Guarding Black-sites vanished after the war was over now has made appearance as a Merc Force working wit
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
- management
Remove Gradual Relations Decay - Patchy
Removes daily goodwill gains and losses through an XML patch or Harmony patch (1.
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Repair hubs
Adds a variety of structures that repair nearby walls and a couple of items that slowly repair equipment, all unlocked by a new research: - Small repair hub: restores 10 HP to structures in a radius of 6 tiles once every 5 seconds.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
- management
Resource Delivery Helper
In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.
- management
Rimbound - Core
Introduction A mod framework that is required for the Rimbound series mods.
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RimDark 40k - Framework
This mod is purely a framework, it contains resources that are shared between our mods (mostly Warhammer 40k), and features that other modders can user for their mods should they so wish.
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RimDark 40k系列和GrimWorld 40,000系列 ce兼容mod
RimDark 40k系列和GrimWorld 40,000系列 ce兼容mod 代传,倒霉蛋作者上传不了创意工坊了。我只做了mankinds finest的Gene和Hediff,其他红字我不清楚。
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RimFront Armorworks
Rimfront Armorworks Upgrade your colony’s defenses with Rimfront Armorworks!
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RimMercenaries
Do your colonists die too often during the battle, or do you just need an army capable of destroying your enemies?
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Rimsenal Faction Pack - Spacer
The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.
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Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
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RimServers
Description With RimServers research and commercial servers, Turn power into progress!
- combat
RIMSide NSO Combat Armors
Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .
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RimThunder - Core
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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Royal Arsenal
Description Expands upon the Empire's technology, adding a new type of charge weaponry and 3 new armor variants.
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Run and Hide (Continued)
Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
- management
Scenario Amender [1.5 - 1.6]
Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible
- management
Sensible Aiming (Continued)
Original mod by UdderlyEvelyn If the original author requests it, I will remove this update.
- management
Show work site faction relations
Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.
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Simple Leadership
With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.
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Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
- management
Simply Hyperweave
Version: 1.0-1.6 (Will most likely work if not updated to latest version). This mod adds craftable Hyperweave as recipes for the machining work tables. New research requirements (1500/spacer) to develop methods of crafting Hyperweave, prerequisites machining. Once researched, the
- management
Skill Graph
Skill Graph Adds a graph of skill level changes over time in the pawn's inspect pane.
- combat
Skiritai Armor
Within a crumpling empire from beyond the rim, there exists an order of warriors, known as the Skiritai.
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Stabilize Bleeding
Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.
- management
Stealth Shuttle
This mod adds a Stealth Shuttle capable of bypassing orbital defenses with a built in signal jammer.
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Stellic Arsenal
Description: Content: Compatibility: Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.
- management
Stored Research
Description This mod allows colonists to use the research bench with no project selected.
- weapons
Strain Tactics - Weapons
/// THIS MOD WAS ORIGINALLY MADE FOR COMBAT EXTENDED /// Adds Weapons from the game Strain Tactics.
- management
Super Soil
Grow things very fast with the help of this bioengineered mycelium network which fertilizes your plants.
- management
The Brotherhood Compendium 1.6
Hi, this is my first work with updating the "The Brotherhood Compendium" Kurtus_mob mod to version 1.
- management
Taste of Vanilla - The Brotherhood Compendium
A total re-texture of the "The Brotherhood Compendium" By kurtus_mob.
- management
The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
- combat
The Dead Man's Switch - Personal Shield Pack
A shield backpack with The Dead Man's Switch style has been added.
- management
The Sims Traits
Important notice If you are subscribing to this mod for the first time, please read the trait descriptions at least once to have a rough idea of what you are getting.
- management
Toxic Wastepack Generator Plus
This is a much better version of my toxic wastepack generator mod.
- management
Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
- management
TradeHelper
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.
- management
Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
- management
Trauma Team Complete
Trauma Team Complete NOW FEATURING CUSTOM TRAUMA TEAM SHUTTLE Become a medical contractor or insure your pawns against injury.
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Trauma Team Missions
Trauma Team Missions NOW FEATURING CUSTOM TRAUMA TEAM SHUTTLE Become a medical contractor.
- management
Triumphant Research
What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,
- combat
Turret Vanilla Retexture and Industrial theme
Turret Retexture industrial Theme This mod was created to make the turret graphics look more in line with AOBA mod
- management
Un-Limited Reborn
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?
- combat
UnLimitedArmor
Mod Introduce This mod remove Armor rating limit( vanilla's limit is 200%p ) from Apparel.
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
- management
Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
- management
Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
- management
Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- management
Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- management
Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
- management
Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
- management
Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
- management
Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
- management
Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
- management
Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
- management
Vanilla Psycasts Expanded - Runesmith
Overview Adds a brand new Vanilla Psycasts Expanded psycast tree to Rimworld, the Runesmith.
- management
Vanilla Quests Expanded - Ancients
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
- management
Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
- management
Vanilla Quests Expanded - Drone Factory
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
- management
Vanilla Quests Expanded - The Generator
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
- management
Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
- management
Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
- management
Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
- management
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla XCOM Laser Weapons
Adds vanilla-style laser weapons from XCOM: Enemy Unknown (Enemy Within), featuring custom gunshot sounds and laser beams.
- weapons
Vanilla XCOM Magnetic Weapons
Adds vanilla-style magnetic weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.
- weapons
Vanilla XCOM Weapons
Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds.
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ReBuild: Vanometric Generator
A detailed record of all changes can be found in the “Changelog” tab.
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Veggie Mix
Updated for 1.6! A new recipe for mixing all your veggies into one compact pile. Produced at the butchering table by your chef. 5 vegetarian products = 5 Veggie Mix - 250 work 20 vegetarian products = 20 Veggie Mix - 900 work (10% faster) 50 vegetarian products = 50 Veggie Mix -
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VFE empire no more room requirements
removes the room requirements from vfe empire titles also yay for low effort thumbnails should now work, but it will cause log errors that can be safely ignored
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VFE Pirates Custom Retexture
Just my own personal retexture for the warcaskets in Vanilla Factions Expanded - Pirates.
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Visible Raid Points
Description Ever wondered just how many points the game used to generate a raid?
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Walls are solid
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.
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WarCasket Expanded
Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a
- storage
Warehouse Storage
This mod fully implements bulk storage solutions for all of your uorganized needs.
- weapons
Weapon Mastery (Continued)
Update of Sks mod Adds a new simple weapon mastery mechanic into the game.
- weapons
Weapon Racks
Show off your colony's weapons arsenal with these presentation-oriented storage racks!
- management
World Map Beautification Project (Continued)
Original mod by Odeum If the original author requests it, I will remove this update.
- weapons
XCOM ADVENT Weapons (Continued)
Adds ADVENT magnetic weaponry from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.
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Yet Another Research Tree (YART)
Yet Another Research Tree (YART) Yet Another Research Tree replaces the vanilla research tree with a cleaner, far more readable version.
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女武神星际运输机-Valkyrie Interstellar Transporter
这应该是rimworld mod社区最大的运输机,贴图尺寸为25X13,实际占地面积9X5,载重500吨。 This is likely the largest transport in the RimWorld mod community, texture size 25X13, true size 25x13 with a payload capacity of 500 tonnes.
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"Guillotine" Heavy Anti-Tank Rifle
CE compatible!!! 古代猎魔部队所使用的半自动重型狙击炮,夸张的重量和后坐力绝非正常人类可以驾驭,这把武器在许多地方都展现了针对某种大型实体的特化设计 使用20x138mmB超压穿甲弹,配合其夸张的枪管倍径可以爆发出恐怖的穿甲能力,甚至可以媲美小口径加农炮。枪口下端装备了标志性的银质刺刀和战斧,显然在某些情况下,这把武器可以作为戟或长枪来使用,挥舞这把武器也需要相当大的力量 现在这把武器进行了现代化改造,配备火控计算机瞄准镜,重量和人机工效均有所优化,并适配重型机兵使用 A semi-automatic heavy sniper canno
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[AV] Mechanoid orbital traders
This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.
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[AV] Mechanoid Spots 1.6
This is an updated version of Mechanoid Spots by Veltaris, updated to work with RimWorld 1.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- combat
Addie's Power Armor Retextures
Addie's Power Armor Retextures Vanilla+ style retexture of vanilla and royalty power armor.
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Ancient Charged Arms
A companion mod for my other mod , adds 8 mech flavored charge weapons, with CE and Muzzle Flash support Includes Additional ammo for CE, if you don't like the op ammo you can adjust the spawn chance of the op ammo.
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Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
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Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
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Cat's Boots and Gloves
It always frustrated me that there were no armor options that could cover hands or feet.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
- management
Det's Xenotypes - Stoneborn (Medieval Faction Patch)
Overview This mod is a simple XML patch to change the Stoneborn Clan faction techlevel from Ultra to Medieval.
- medical
DMS Bionics Compatibility Patch
Enables some modded bionics to use DMS weapons require maximum 1.
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Eccentric Tech - Advanced Shields
Adds 3 new advanced Eccentric Tech shield belts with unique barrier visuals and hit effects!
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Eccentric Tech - Foxy's Armory 2.0
The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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Faction - Orbiters
This mod adds two factions to the game: an orbital settler faction that can provide military aid (only on the surface), and a new dangerous enemy mechanoid faction.
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Faction Territories and Vassalage
Commissioned by HeyoTeo Adds a mode that draws territory regions around settlements for each faction.
- management
FEB's Medicine Retexture
A simple retexture for the Herbal, Industrial and Glitterworld medicine.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
GERZockers Armory
Weapons: NEW --> Weapons are compatible with the Odyssey Unique Weapons System!
- weapons
GiTS Seburo Advanced Weapon Systems
Seburo Advanced Weapons Systems is a Japanese megacorporation tasked with creating modern security equipment.
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GravTech
Gravcores... They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech. This modification allows you to create
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GrimWorld 40,000 - Core Imperialis
“IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR.
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Japester's Upscaled Textures
All textures in this pack were recreated by hand as vector files for smooth upscaling to 4x the original vanilla texture resolution (e.
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Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
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Majestic Foliage - Comigo's Original (Continued)
Original mod by Comigo Games, hohen If the original author requests it, I will remove this update.
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Majestic Foliage Framework[HH] (Continued)
*** THIS MOD IS END-OF-LIFE; I have no interest in further updating it.
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MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
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More Utility Packs (Continued)
Original mod by SGC If the original author requests it, I will remove this update.
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
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No Limit for Gravship Field Extender/Thrusters
This mod is just a simple XML patch to increase the limit of the following Gravship components, so you can build bigger Gravships: Grav Field Extender (6 -> 128) Large Thruster (6 -> 128) Small Thruster (4 -> 128) Also supports these from other mods: Grav Field Extender Hull (6 -
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Odyssey Shuttle Retexture
Redesigns the passenger shuttle from Odyssey DLC to look like a bulky military helicopter retrofitted to a spacecraft.
- medical
Quality Bionics Remastered
Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?
- combat
Quarry Mech Patch
A simple patch that adds quarry job for all mechs with mining skill, compatible with mod mechs.
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Quasimorph - Realware™ armoury
Hey hey people. SGG1 here. Industry, we all love industry. And what is the best industry of all? Military industrial complex. Oh who are these heavily armored people in red? They are just friends of mine, very good friends of mine. And I assure you that I am not being held agains
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Radius UI - Faction Menu
A colour-forward redesign of the Factions tab, rebuilt on the Radius UI framework.
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Radius UI - Health Tab
◆ Radius UI - Health Tab ◆ RimWorld tells you what is wrong with a colonist.
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Radius UI - Ideology
◆ Radius UI - Ideology ◆ The vanilla Ideoligions tab is a single long scroll, and nothing on it tells you the thing you actually want to know: where your faith is, and whether it is winning.
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Radius UI - Inspector
◆ Radius UI - Inspector ◆ The inspect pane in the bottom left is the panel you look at more than any other, and vanilla gives it a tan box, a wall of grey text, and tabs that drop a window over your colony every time you open one.
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Radius UI - Quest Menu
A floating, resizable rebuild of the quests tab, part of the Radius UI suite.
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Radius UI - Xenotypes
◆ Radius UI - Xenotypes ◆ The vanilla genes tab is a wall of squares.
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Research Reinvented: Stepping Stones
A companion mod for Research Reinvented that modifies the vanilla research tree to one with a more discreet, logical progression.
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Rimbound - Novakin Xenotype
This mod added the Novakin xenotype that is included within a series called "Rimbound".
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RimDark 40k - Mankinds Finest
TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.
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Rimsential - Spaceports (Continued)
Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.
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Automatic Anti Materiel Rifle - AAMR 50
Developed by the Royal Silvaran Armaments Directorate, the AAMR-50 bridges the gap between battle rifle and anti-materiel weapon.
- management
Stealth Shuttle Retextured
This mod replaces, the Stealth Shuttle with alternate 320x textures for the vehicle A re-texture of the Stealth Shuttle By Mr.
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Taste of Vanilla - Royal Arsenal
A total re-texture of the "Royal Arsenal, Including Specialty Weapons and Aerodrones" By Bucko's.
- management
The Dead Man's Switch - Additional Upgrades
1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha
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The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
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The Dead Man's Switch - Annihilator Walker(湮灭机兵)
A super-heavy mech design from the Automatons, equipped with substantial and devastating firepower.
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The Dead Man's Switch - Expedition
Introduction Odyssey is good, but living in orbit isn't good enough since your moving range limited by Gravship flight range and your food are mostly limited by hydroponics.
- weapons
The Dead Man's Switch - Experimental Caseless Weapon(G11 Series - Modified Version)
This is a CE-Only unofficial expansion mod for DMS.
- management
The Dead Man's Switch - MobileDragoon
The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.
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The Dead Man's Switch - Motorized
Info This is an expanded content mod for The Dead man switch mod, so you need DMS core mod for sure.
- combat
The Dead Man's Switch - Power Armor Expanded
The Dead Man's Switch - Power Armor Expansion Adds 3 sets of power armor to The Dead Man's Switch series.
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The Dead Man's Switch - Synthetic
The Synthetics Colonial fleets sometimes sell technology they don't use.
- management
The Dead Man's Switch-more dozer
This was a competitive bidding elimination project for a colonial fleet.
- combat
The Dead Man's Switch_Assistance Combat Mech
Auxiliary Mech Soldier Series (Unfinished) Mod Content: Adds a series of auxiliary mechs based on Iguana.
- management
Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
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Trauma and Integrity
What is this? This is a mod that adds two foundational new mechanics to pawns that will change the way you engage with your characters. Core Pyromaniac Bloodlust Psychopath Wimp Cannibal Masochist Tortured artist Biotech Recluse Anomaly Void fascination Vanilla Traits Expanded Co
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Van's Retexture : Camping tents
A commissioned retexture for camping tent by AOBA, to make them smoother and more inline with my other mods/Medieval Overhaul.
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Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
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Van's Retexture : Quarry
That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.
- management
Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
- management
Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
- management
Vehicles - partridge(Helldivers 2)
This mod adds Partridge, a heavy vertical take-off and landing transport that can transport vehicles The Partridge shuttle was a single stage into orbit (SSTO) transport with a rotary engine, mounted with a medium-caliber (precision shell unknown) automaton gun under its cockpit.
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Vehicles - Pelican(Helldivers 2)
This mod add the pelican——a light transport aircraft utilized by HELLDIVERS Pelican shuttles are tiltwing single-stage-to-orbit (SSTO) transport craft, with a medium-caliber (exact round unknown) autocannon mounted underneath the cockpit.
- management
VTE - Reasonable Bank Fees
Adjusts the bank fees in Vanilla Trading Expanded to be more 'reasonable' based on goodwill for the OutlanderCivil and Empire (if you have Royalty) factions.
- furniture
联合轻工家具拓展-UF Light Industries Furniture
联合轻工业家具拓展以UFHI的画风为基础,提供了一系列近未来风格的家具,家具的设计参考了诸多Rimworld社区的优秀作品。 United Light Industrial Furniture upon UFHI's art style, offering a range of near-futuristic furniture designs that draw inspiration from numerous outstanding works in the Rimworld community.
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联合重工-UF Heavy Industries
Kind-hearted UF shipgirl Northern Retreat has once again obtained a brief vacation lasting roughly several million years in Earth time.
- medical
[FSF] Advanced Bionics Expansion
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.
- management
ABF: Artificial Beings Framework
Artificial Beings Framework A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots.
- management
Amplified Mobility Platform
the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi
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Archotech Race
This mod adds an Archotech race to the game and some backstories for them They don't need to eat nor sleep and are stronger but are more sensitive to psychic influences Change if they have hair or not on the Vanilla Expanded Framework's settings Did you find a bug?
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Clean Textures - Less Grass
Patch for the Clean Textures mod, reducing the amount of grass.
- management
Enemy Mobile Dragoon Restored
Enemy Mobile Dragoon Restored Have you ever worked hard to build your own Mobile Dragoon, only to realize that enemy Dragoons are as fragile as cardboard and get destroyed after just a few hits, never giving you the mech-on-mech battles you expected?
- management
Exosuit Dedicated Layer
-Even when wearing the exosuit, I'll make sure not to take off my jacket or anything.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- combat
Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- combat
Fortification Industrial -Nuclear Dawn
Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.
- management
Gestatable Mechs for DMS Ancient Corps
This mod allows you to gestate some mechanoids available in Dead Man's Switch Ancient Corps, currently only four mechs are gestatable, the costs of each mirrors some mechanoids in Dead Man's Switch!
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GravTech - Big cannons
This mod deepens compatibility between GravTech and Vanilla Gravship Expanded.
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GrimWorld 40,000 - Aspectus Imperialis
“LET THE STRENGTH OF YOUR WILL MATCH THE STONE OF YOUR WALLS.
- management
GTG Trader Core
GTG Trader Core is a centralized dependency framework designed to provide shared code, performance optimization, and enhanced stability features for all my trader-related mods.
- management
Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
- management
Majestic Foliage - Djeeshka's CMT Retexture (Continued)
Original mod by Djeeshka, hohen If the original author requests it, I will remove this update.
- management
Modern Learning Menu
◆ Modern Learning Menu ◆ RimWorld scatters "learning" across a dozen places — the skills tab, growth-moment letters, the children's learning need, and whatever education mods you've stacked on top.
- weapons
Mono Weapons Pack
Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.
- management
Nice Bill Tab - Expansion
Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!
- weapons
Plasma Weapons Pack
Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.
- management
P–5000 Powered Work Loader
The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects.
- combat
Quasimorph - Combat Extended Power armor buffs
Load after these. So it actually does its thing. Patches for quasimorph armoury. The vanilla armors are rated to stop high velocity rounds but can't fully absorb the rest of the force behind it, despite it being a power armor. And the wearer dies because of the blunt force trauma
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Radius UI - Colonist Bar
◆ Radius UI - Colonist Bar ◆ The vanilla colonist bar shows you a face and a mood square.
- management
Retextured Interaction Spots Project (Continued)
Original mod by Poet If the original author requests it, I will remove this update.
- management
Rim-Robots_
Do you want a robot race that is centered around being balanced, lightweight, & based on vanilla aesthetics?
- management
RimDark 40k - Black Templars
This mod is an Addon to RimDark 40k - Mankind's Finest and serves as a template of sorts for other modders, demonstrating how you could add other/your own custom chapters to the RimDark 40k - Mankind's Finest chapter repertoire.
- combat
RimDark 40k - Cataphractii terminator armor
Hi everyone! In this RimDark add-on, I added Cataphract pattern Terminator armor. Added: Cataphractii pattern terminator armor The Cataphractii Pattern Tactical Dreadnought Armour represents the pinnacle of protective technologies from the Great Crusade and stands as a true relic
- furniture
RimDark 40k - Extra Decorations
Unofficial Decorations mod for RimDark 40k - Mankinds Finest.
- furniture
RimDark 40k - Howl's Insignias and Decorations
Hello! Going to come out and say this mod is still very much a work in progress! Every texture was made by me, with coding done by Ferpo11, Arlene and the Rimdark team. Please check out Shadow's Chapters mod that co-exists with my mod and Ferpo11's badges! Chapter Insignias added
- combat
RimDark 40k - MorePowerArmor
Add three new armors set: MkX Phobos, MkX Gravis and Terminator Indomitus MkX Phobos: 20% less resistance than a MkX Tacticus, add 0.
- combat
RimDark 40k - qwezxc's Power Armor and Emperor's Children (OLD)
NEW VERSION FROM ORIGINAL AUTHOR !
- management
Rimdark 40K - Ranks of the Custodes
This is an unofficial Rimdark addon that adds Adeptus Custodes ranks The mod is mid-save compatible (maybe) planned updates: -New ranks -Some abilities -Sisters of silence As you can see the description is quite unfinished, because i have no idea how to do those, if you wanna hel
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Rimdark 40K - Ranks of the imperium
This is an unofficial addon for the RimDark 40K framework that add 30+ new ranks based on the hierarchy of the Astra Militarum (the tree was modified on the last version, i can't update the graph for the moment) My goal was to ship a basic version as fast as possible—for the peop
- furniture
RimDark 40k - Shadow's Backpack Decorations
Hello fellow Brothers and Sisters of the Imperium!
- management
RimDark 40k - Sons of the Phoenix
Add the Sons of the Phoenix, Ultima Founding Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.
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RimDark 40k - Star Phantoms
Add Star Phantoms, 23rd Founding Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.
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RimDark 40k - Steel Confessors
Add Steel Confessors, Mechanicus created Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.
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RimDark 40k - SUBMOD: Additional Pauldron Insignias
This is the compilaton of my 'completed' chapter shoulder insignias for RimDark 40k.
- management
RimDark 40k - VILGRIM's Techmarine
Vilgrim's Techmarine Pack (UNOFFICIAL) Equip your pawns with the tools of the Omnissiah.
- management
RimDark 40k - Zhilsir's Minotaurs Customization
Hello there, i made a few customization for the Minotaurs, a good few items will probably be able to be used by other chapters / legions.
- management
The Dead Man's Switch - 14th BattleGroup
Mysterious varient of Krepost with different paintjob along with an emblem that no known record within populated space of Rimworld.
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The Dead Man's Switch - Armored Trooper Votoms 失能机关:装甲骑兵
An Armored Trooper expansion made for The Dead Man's Switch - MobileDragoon.
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The Dead Man's Switch - Dragoon of Liberation
add heavy weapons that only can be used by dragoons and also add more attachments and end game dragoon attachments like enrgized shield and antigrain pod launcher recomended using The Dead Man's Switch - AncientCorps CE compatible?
- management
The Dead Man's Switch - Legion
A new vanguard force of the Colonial Fleet has arrived in the Rim, deploying a next-generation combat system.
- management
The Dead Man's Switch - Medium Caliber Multi-Purpose AutoCannon Program
This mod is an expansion for DMS.
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The Dead Man's Switch - MobileDragoon - Pirate Exosuits
Adds the PV4/7 "Reaver" a battle-damaged F47 "Arsenal Angel" and the PV-8R0N "Brawnson" I am not a professional artist, but I tried my best to keep it close to the original artsyle by AOBA (thank god for layers) TODO: Redo Information Cards.
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The Dead Man's Switch - Module MechWeapons
Do you not want to leave the Dawnblade on the ground when taking off the Dragoon?
- management
The Dead Man's Switch - Shroud Zone Special Force
The Dead Man's Switch unofficial expansion - Shroud Zone Special Force ══════════════════════════════════════════════════════ Lore: Thousands of years ago on Earth, the explosion of Bayterek (the Tree of Life) reactor engulfed vast regions into the Shrouded Zone.
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The Dead Man's Switch - Tri-Tech
"Due to recent action of hegemony, this unit will now station at your colony to protect you and your place to live as well monitor any suspicious action.
- management
The Dead Man's Switch-AutoCannon Series
All weapons based on DMS that cannot be categorized into any of my existing mod series will be included in this patch.
- management
The Dead Man's Switch-MeleeWeapon Series
First Phase Remaster Content of <The Dead Man's Switch_Close Combat Mech> As an independent weapon pack, it currently includes the following weapons: Tomahawk: A massive battle axe, with an additional spear tip giving it more versatile moves, possesses unstoppable, bloody power a
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The Dead Man's Switch-Tower of Babel
本模组是失能机关的拓展模组,部分功能的实现依赖于失能机关 - 古代军团。强度略高于失能机关本体。 This mod is an expansion mod for The Dead Man's Switch, and some features depend on The Dead Man's Switch - AncientCorps.
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Vanilla Chemfuel Expanded Retexture and Restyle
Yes! Yes! , same reason "Since I wanted my base to look harmonious and stylish, I created this mod." ***** This mod only changes certain buildings. ****** What has changed?
- management
Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
- management
Xenotype: Arcn
⚜ Xenotype: Arcn ⚜ "In the cold void between stars, the Arcn were bred for one purpose: to be the perfect blade of an Empire that no longer exists.
- management
联合重工-龙骑兵拓展 UFHI-MobileDragoon
本MOD为联合重工的MobileDragoon拓展,本MOD提供了一种新的EXO机甲-「军阀」PE-2龙骑兵。MobileDragoon expansion of UF Heavy Industries, this MOD provides a new EXO mecha - "Warlord" PE-2 Dragoon 本体MOD: 联合重工UFHI
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联合重工派系拓展-UFPC
"这个PAD记载了一个叫边缘世界九门的MOD测评:联合水果优品公司是联合重工的农业拓展MOD,添加了数种新作物且都拥有逆天的效果,更别说提供的多尺寸水培了。除此之外,MOD还附赠了一个相关派系,但哪怕惹怒派系,老农们也只会使用简陋的农具来袭击。这样看来,联合水果优品公司是一款休闲娱乐,田园牧歌的休闲向MOD" "尼玛的什么叫做老农会空降炮塔集群" 负正义警告!! 1.
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[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[GTG]Odyssey Orbital Trader
This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.
- furniture
[MUS]太空基地家具Space Base Furniture
一款太空科幻风格的家具组合,包含50+的家具和墙体模块等。 A collection of furniture in a space sci-fi style, consisting of over 50 pieces of furniture and wall modules, etc.
- management
Archotech Genetics
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
GravTech - Big cannons Retextured
This mod replaces, Alsariul's "GravTech - Big cannons" with alternate textures for buildings, Items and more.
- management
GrimWorld 40,000 - Dead Men
“IN LIFE, WAR. IN DEATH, PEACE. IN LIFE, SHAME. IN DEATH, ATONEMENT.” Hello all Warhammer 40,000 fans. This is our dedicated Death Korps of Krieg module for the "GrimWorld 40,000" mod series, part of our "Regiments of Renown" subseries. This subseries focus on each regiment on an
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GrimWorld 40,000 - Regiments of Renown
“FOR EVERY ONE OF US WHO FALLS, TEN MORE WILL TAKE HIS PLACE!
- management
Grimworld 40,000 - Scattered Sons
“THEY SHALL BE MY SONS, AND IN THEM WILL LIVE THE HOPES OF A UNIFIED HUMANITY.
- combat
Layers: Capes and Armor
C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y
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More Archotech Garbage (Continued)
Original mod by MrKociak If the original author requests it, I will remove this update.
- management
Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
- management
Rim Control
Rim Control Rim Control is an in-game editor for items, buildings, plants, weapons, genes, ammunition, and psycasts.
- management
RimDark 40k - Shadow's Full-On Chapters
Hello once again Brothers and Sisters of the Imperium!
- combat
RimDark 40k -VILGRIM's Heresy Power Armor
RimDark 40k - Legiones Astartes Armory Adds Horus Heresy era power armor and Praetor variants to RimDark.
- management
Skill Graph - Expanded
Skill Graph Expanded An addon for Skill Graph that makes it play nicely with the rest of your skill mods.
- management
The Dead Man's Switch - AssemblyMaster
Compatible with CE!Compatible with CE!Compatible with CE! In the remote mobile armor scrapyard far from the front lines, time seemed to crawl by at an excruciating pace.
- management
VVE - Deconstructable Vehicles Junk
Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?
- combat
联合重工系列 - Combat Extended Patch
Combat Extended compatibility patch for 联合重工-UF Heavy Industries and UFHI-MobileDragoon.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
- combat
DMS: Mech Auto-Equip
The Dead Man's Switch: DMS — Mech Auto-Equip Overview To make The Dead Man’s Switch more enjoyable, this patch focuses on balance and QoL while preserving the original style.
- management
RimDark 40k - VILGRIM's Dark Angels
Vilgrim's Dark Angel Pack Equip your marines with the heraldry of the Unforgiven.
- management
The Dead Man's Switch - Advanced Rifles CE Patch
It's a patch. All simple xml, so should work fine with autopatchers and such if you want to go your own way. Everything is a straight upgrade to its base dms counterpart, except the shotguns kind of. These use the funny 23mm Russian shells though, and I particularly hope you enjo
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True RPG Inventory
⚔ True RPG Inventory ⚔ A Diablo-style RPG inventory and gear tab for RimWorld.
- management
True RPG Backpacks
⚔ True RPG Backpacks ⚔ A craftable, lootable backpack for True RPG Inventory.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
- combat
DMS Multi Mech Stats Patch
Patch externe DMS: ajuste des stats sur plusieurs mechas (dont QianJi medic et Engineer du DMS Legion).