warhammer funcionando 2026
(10 mods not in local dataset)
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942 mods- management
Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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Misc. Robots
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin
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Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
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Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
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Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
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Rimsenal - Storytellers Pack
This mod adds three new storytellers, Accipiter Accidental, Sereniz Sadistic, and Hildegarde Heroic.
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The RimWorld Expedition (Easy Start)
______________________________________________________________________________ I'm also working on some tutorial videos.
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Warhammer 40k - The Stranded Marines
The Imperial ship Invictus has been dispatched to the fringes of known space to investigate rumors of a long forgotten Necrontyr weapon.
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[iM7] The Last Hope
### SUMMARY ### Someone attacked your home planet, where you were a very respectable soldier.
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Unlikely Grannies
Appalled by the planet administration plans of porting all the senior citizens to a "unintented" mislabel paradise to resolve their overpopulation problem, a squad of mostly seniors dissidents revolted and tookover a military craft only to have their craft destroy by the planetar
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RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
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High school trip gone wrong
✰✰✰Over 1300 subs! Give this scenario a little rate loving!✰✰✰ - THERE IS NO POINT IN DOWNLOADING THIS SCENARIO BECAUSE IT'S OLD LIKE ME. JUST USE IT AS INSPIRATION WHEN SETTING UP YOUR GAME USING EDB PREPARE CAREFULLY YOU DAMNED MORON. - I've also put together a few other scenar
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Military Plane Crash
You and your platoon were on board a large jet traveling to a combat zone when the plane's engine was struck by a missle and was grounded.
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EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
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Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
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Rimsenal Faction Pack - Federation
Rimsenal: Federation Faction Pack Adds a new hostile faction: the Federation Peacekeeper Corps.
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Rimsenal Faction Pack - Feral
Rimsenal: Feral Faction Pack You have to give up a lot when you're pushed to the limit.
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Lost Refugees
Over six hundred years ago, you lived peacefully on the midworld of Sanmasalia Primus, alternatively called "Sanmasalia" by Sanmasalians and inhabitants of the other worlds in the system, but in 4876, a philosophically motivated interplanetary war broke out between Sanmasalia Pri
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A mining expedition
A mining expedition being pushed by your superior to seek for a new ore vein.
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Drugs
Being wanted by numerous systems of the core worlds for various drug distributions had landed you and your "extend family" on hard time escape.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Rimworld Trading Company
Two business partners try to make their way in the rough and tumble world of Rimworld Caravanning.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
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RIMMSqol
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.
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More Linkables
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!
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Sparkling Worlds - Full Mod
Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v
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Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
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Sparkling Worlds - Modular Core - Reduced features
The main features of this mod is to increase the ability to craft advanced items and introduce some new advanced items without breaking the game or deviating to much from the vanilla version.
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Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
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Zombieland Scenario
Zombieland by 'Brrainz' - Zombieland Storyteller by 'AndrewDev' - Everything is gone.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
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Archotech Expanded
This is a mod I worked on when Archotech items were first added into the game.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Psychopathways
The escort fleet containing the prison transport ship you are on has been engaged by an enemy fleet and an enemy beam weapon has severed the section of the ship containing the prisoners.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
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[Ling]Move Steam Geyser
It allows you to change the SteamGayer's position This mod needs to work on a new map.
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FrameRateControl
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.
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Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
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Hello, Good Evening and Remain Indoors
An interplanetary mining corporation set up a site on your planet which inevitably produced copius amounts of toxic waste.
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Craft Orbital Power Beam Targeter
Adds Research and Recipes for Orbital Power Beam Targeter.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Godlike Trait
Godlike Trait By: Phunky, Jvella94, and nalroff This is very much a cheat mod, as a pawn with this trait can do everything a regular pawn can almost instantly.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
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Quick Stockpile Creation
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.
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RimCities
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.
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TITAN DOWN By Vertigo Hunter
Your mission was to take the maintenance corvette Industrious to gather enough raw materials to repair the dreadnought Solar Titan before it is discovered by its enemies.
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Military Expedition
Your glitterworld sponsor is researching planetary energy systems and wants you to investigate a rimworld with a strange orbit that suffers a cataclysmic event every 100 years during a solar eclipse.
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Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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The Four Heirs
The Four Heirs Modpack collection link: Your faction will be a New Arrivals.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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SZ_Atmospheric Events
last update: 2025-07-19 This mod adds castable atmosperic effects (splitted from pandoras box mod).
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NO ONE WANTS YOUR OIL
The 5 of you were on a mission to search for oil and build a new oil empire on an nabouring planet, your team were led to believe by the CEO Sir BS Smitherrings of (Gallaxy OIL RIM Drilling Ltd) that the natives were all up for your arrival and diplomacy was good, even though he
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Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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More Vanilla Biomes
More Vanilla Biomes adds more variety to your environment without overhauling the game.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
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[FSF] Simply Soil
Description With this mod you can collect and layer soil over terrain (Heavy Affordance) such as sand or mountain rock allowing you to build greenhouses in your mountain base.
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More Trade Ships
A small mod that increases the frequency of orbital traders when using vanilla storytellers.
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VGP Garden Medicine
Garden Medicine (Does not require Vegetable Garden) Adds new Medicines and Drugs.
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Rimhammer - The End Times
NOTE: AS OF 1.4: THIS MOD NO LONGER AFFECTS GAME TECHNOLOGY LEVEL. IT IS RECOMMENDED THAT YOU USE THE RIMEDIEVAL MOD TO ACCOMPLISH THAT EFFECT. This mod is intended to add Warhammer Fantasy themed goodness into your RimWorld experience. This mod, and the extensions that come afte
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Rimhammer - The End Times - Magic
If you use this mod without the Rimhammer - The End Times mod series, then make sure you also load my Any One Can Magic mod after it.
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Rimhammer - The End Times - Dwarfs
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Dwarfs into Rimworld.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Imperial Relocation Redux
Being one of the many ultra distant decent desendant of the Stellar Imperica, You and your close confidants had been recently "forcefully relocate" to the outer rim world, to escape the "often laser warming relationship" of your blood related, however all is not lost if your can
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Rimhammer - The End Times - Empire
This mod adds Warhammer themed The Empire into Rimworld.
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Rimhammer - The End Times - Beastmen
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Beastmen into Rimworld.
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Dead World Recon - Crashlanded
Three crashlanded military personnel find themselves on the husk of an ex-urbworld - a dimmer RimWorld experience.
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Climate Cycle++ (Continued)
Update of Mehnis mod A run away climate cycle, seeking EXTREEEEEME weather.
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Recon And Discovery (Continued)
Update of SeveralPuffins mod - Almost all of the update-work done by Taranchuk - The deflector was thrown out of mod due to performance issues RT Solar Flare Shield can do the same thing - Mote for the negotiator has been replaced by a permanent question mark - Workgivers have be
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
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Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
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Time Lord Genetics
Formerly known as Rimmortality, this mod introduces the Time Lord regeneration genetics from Doctor Who.
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Hi-tech GravShip crew
You ready to explore this ice desert and survive not matter of odds, Your faction will be a New Arrivals.
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Better Map Sizes
Enables custom map sizes through the Advanced menu on the world map during map generation.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
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Coming of Age
After you had seen enough winters to be called an adult, your father called the spirits of sun and moon to bear witness to your trials.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
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Add Changenote
Adds the possibility to add a changenote on publish/update of mod to the workshop instead of the autogenerated text.
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Wander Joiner Plus
Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.
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Rescuee Joiner Plus
Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.
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More Descriptive Words and Names
Adds a plethora of new words to add variety to the generated names of traders, settlements, map features, conversational topics, art descriptions, etc.
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Unlucky Explorers
Working 100% in 1.1+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Leaveing to explore space on your own seemed like a good idea to you and a few others agreed, although that asteroid said otherwise. and just your Luck, you landed on a insect nest, and they are not
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Simple Stockpile Presets (Continued)
Update of Lanilors mod - If you want a version where the presets can be edited try the forked version: - Added french translation, thanks Imprécation.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
- medical
Medical Supplements (Continued)
Update of peladors mod - Updated the research-tree to be more readable - Updated the German translation, via Erdnussbrot - Added override for Hot Meals-mod sorting, thanks Lurmey - For a nicer look, take a look at Medical Supplements Retexture by Tec - For detailed description, d
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Social Supplements (Continued)
Update of peladors mod - For detailed description, download the PDF Overview V1.
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Drug Response (Continued)
Update of peladors mod - Added support for Medicines+ Thanks Sky!
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[O21] WikiRim (Continued)
Update of Neronix17s mod - Added search-limit to 200 hits, thanks qwerty19106 - Races with no leatheramount defined should now show properly, thanks Bbansjkl - Added more detailed info about weapons - Added all Stuff-types - Added info-i icon to the in-game information on all rel
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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Faction to Empires (Continued)
Update of YAYOs mod Incompatible with - hospitality - ferian faction - lapelli faction You can make any faction or race to empire.
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BetterSliders
Hi everyone, I’m taking a break from active development and community moderation for the project.
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Cybranian - Diseases+
About This mod will significantly expand the list of diseases and add unique mechanics.
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RimQuest (Continued)
Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.
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Archotech+ (Continued)
Update of Biscuits mod - Added option to turn off the De-Aging - Added Harmony to requirements since its needed from 1.
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Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
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Craft Neutroamine (continued)
Original Author: Talvoz Original Description: This mod adds 3 recipes to allow you to craft neutroamine from herbal medicine at the drug lab.
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Vanilla Achievements Expanded
Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
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Cybranian - Backstories+
About The mod will add over 400 backstories of your characters and special names to the game.
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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More Tillable Terrain
This patch contains a few tweaks to make tilling more viable according to my personal tastes.
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Misc. MapGen FactionBase
Blueprint MapGenerator for Faction Bases This will sometimes create faction bases from the available blueprints.
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Choose your enemy base
This mod was created for compatibility of two mods: - Large Faction Bases - Misc.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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Holy Washer [QFE]
Holy Washer adds the ability for pawns to wash off tainted effect from clothes the "pragmatic" way.
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Fill backstories
Makes multiple custom backstories to avoid the "Cant find random backstory" error thats often caused by not having enough to choose from.
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Just Better Pawn Generation (Continued)
Update of The13thRonins mod - No longer have any specific dependencies since backstories can be patched like any other def - The option of having pawn capable of any work is better implemented in More Than Capable by Charlotte - If you would like to change the commonality of the
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Secret Passage Doors (Continued)
Update of Blakes mod - There is now a setting to only let player controlled colonists be able to use the doors Adds doors that look like and blend in with walls, for secret passages, maintenance hatches, etc.
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Craft Orbital Bombardment Targeter
Adds Research and recipes for Orbital bombardment Targeter.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Space Criuse Crash into a Mad Max World
A space cruise ship from the glitterworld Courisan encountered what turned out to be some catastrophic failure while travelling through some remote territory.
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Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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Fortifications - Medieval - Material
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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Anti-Air and Anti-Mortar
New Update new art has the other one will be re-used on a cryo turret i am working on This mod adds: - an anti-mortar turret, which can intercept mortar shells; - a vanilla texture for AA gun from "Wall Defenses" mod; - a recipe and research to craft persona core Mod made by Kits
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Dual Wield [Dev]
1.4/1.5 Tweaks Compatability Tweaks, should no longer conflict with other mods that patch PawnRenderer.DrawEquipmentAiming now transpiles DrawEquipment instead of destructively prefixing it. Original Mod <----LINK You need to unsub from the original to use this Pistols are boring
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
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Research Whatever
When research subject is not selected, pawns just choose the cheapest one on their own.
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Custom Ritual Framework
A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.
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Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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Choose Wild Animal Spawns
This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection.
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Traits Plus
Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
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Vanilla Ideology Expanded - Splits and Schisms
1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,
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Sample Rituals
These are example and sample rituals, intended to showcase (and in some cases test) new features of the Custom Ritual Framework.
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Bulk Stonecutting (Forked)
This is a fork/remake of Bulk Stonecutting, by NECEROS and Fuglypump.
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No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
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Planetary Drill (Continued)
Update of Squirting Elephants mod with permission - starlyn vertighost made a retexture Ever wanted to drill ALL items that exist in the game, including items added by other mods?
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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More Archotech Implants
Adds a new archotech implant and three additional archotech versions of existing implants.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Better Quest Rewards
Modifies quest rewards to focus heavily on items that cannot be crafted.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Two against the world - RimWorld 1.6
In this adventure, you begin after your ship has crashed with 2 survivors, completely naked and with no resources, so good luck !
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Fortification Industrial -Nuclear Dawn
Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.
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RimHammer40k -Dreadnought
added dreadnought as a type of warcasket,it is expensive but with a colossus body and armour.
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Rimsenal Hair Retextured
Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places.
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Cold Fusion Reactor (Continued)
Original mod by Lashaer If the original author requests it, I will remove this update.
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Misc. Training (no Task)
This adds some training facilities: - Shooting Target Train up your shooting ability.
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Call A Trader [<=v1.5]
Discontinue note This mod (apparently) only works reliably until Rimworld v1.
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Rimputers (No Dubs Bad Hygiene)
This is a fork of OptimusPrimordial's 'Rimputers' to remove the dependency on Dubs Bad Hygiene.
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Make Anything Craftable
Ever wanted to make something craftable but you know 0 of XML , or the mod author put that item behind some kind of event or RNG that only Tynan would think it was a nice idea?
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NUCLEAR | Handheld Mortars
This is a small unofficial add-on combining the Handheld Mortar from Vanilla Weapons Expanded - Heavy Weapons and the Nukes mod.
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Vanilla Genetics Expanded - More Lab Stuff
See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
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Xml Patch Helper
This tool allows you to validate or generate XPath based PatchOperations in-game so you can see exactly what your PatchOperation will look like and/or what the result will be.
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Filter Manager
Manage your filters anywhere Got a list of things you want for your freezer?
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
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[SS]King's Slaves (Continued)
Original mod by BJInternetSupervision If the original author requests it, I will remove this update.
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Rimsenal Style Pack - French
"Je n'en peux plus! The fact that my ancestors surrendered once, thousands of years ago, doesn't give you the right to insult my culture!" "Once? But what about the Atlantic war?" "Hey, that was not-" "And what about the outer-sol liberation war?" "You can't d-" "And what about t
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Rimsenal Style Pack - Murica
"I found some data about America of the old Earth in the Graydale Foundation's data vault.
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The Abyss (Continued)
Original mod by LjeDaemos If the original author requests it, I will remove this update.
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Rimhammer - The End Times - Skaven
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This is the the fourth extension mod for the 'Rimhammer - The End Times' mod series, and is intended to be used with the base Rimhammer - The End Times mod; however, that isn't
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SeedFinder
Automatically find good, 100% vanilla compatible, seeds by searching for maps that meet a wide range of customizable criteria!
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Warhammer 40k Omnissiah and Noosphere Ritual Music
A personal mod that I made a while ago that I decided to upload to Workshop.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Ultrasteel
A lightweight mod that adds a new metal, ultrasteel, that is better than plasteel.
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Cybranian - Social Interface
About This mod adds a new button to the social menu, by clicking on which you will switch to the extended view mode.
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Cybranian - Faction Interface
About This mod adds a new button to the factions menu, by clicking on which you will switch to the extended view mode.
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All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Floral Five
Five individuals of a cannibalistic tribe upon discovering curious seeds decide to venture fore into the unknown Your faction will be a New Tribe.
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[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
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Goblin Gang
In another universe, you and your gang were out on a mission scouting Barbarian towns.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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AutoDrillRemastered
I am not the original developer of the mod, The credit goes to, Honshitsu, RedFrog and Pagan.
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Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
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Industrial concrete
a standalone version of Fortification Industrial Concrete with a new concrete mixer.
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Cruise Missiles (Continued)
Original mod by Gravius If the original author requests it, I will remove this update.
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[KV] Configurable Maps (Continued)
Update of Rainbeau Flambe (original), Kiame Vivacitys mod - Added compatibility with Random Goodwill 1.
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No Missing Gene Icons
Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes.
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BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
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Yayo's Meteor (Continued)
Update of YAYOs mod Update: In the options you can adjust the delay time before the Meteor drops.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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EndlessGrowth
This mod removes the skill cap of 20, making it possible to scale way higher.
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More Slavery Stuff
I don't like slave rebellions, but using a mod that disables them with no downside feels like cheating.
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Traders Have Money
Support on Ko-fi The mod has been re-worked so the prices are no more just higher.
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Cybranian - Backstory Constructor
About A handy tool for creating your own backstories inside the game.
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Rimsenal Style Pack - Urbworld
Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc
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Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
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Vanilla Outposts Expanded: Power Grid
If you ever wanted to build a power plant outside of a colony, then this mod can help you with that.
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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No Minimum Range
A simple mod that removes the minimum range for Autocannon and Uranium Turrets.
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No Barrack Penalty (Continued)
Original mod by Mitz If the original author requests it, I will remove this update.
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War Crimes Expanded 2 Core (Updated)
This is a version of Crustypeanut's War Crimes Expanded 2 Core, and credit for the mod goes to him.
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Absolutely More Cannons (Continued)
Original mod by Faryzal2020 If the original author requests it, I will remove this update.
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Absolutely More Cannons - No Need Ammo (Continued)
Original mod by Faryzal2020 If the original author requests it, I will remove this update.
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SRTS Expanded (continued)
New update! Odyssey and SRTS Features: SRTS was globaly reworked Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself! Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run Choose loc
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Plasma Shield Implant
This mod adds an implantable shield generator to both humans and animals.
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Micro Comms Console
Simply adds a single new building, a 1x1 comms console, unlocked at the same time as the normal one with the costs being less steel but 2 advanced components instead of 4 components.
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W40K: Thunder Warriors
◹🗲◸ 2.1 Faction update is out!◹🗲◸ This mod adds Thunder Warrior equipment from the Warhammer 40K Universe. It also adds in the Thunder Warriors as a faction in the world. They are extremely difficult to fight so I recommend keeping them neutral or allied until you are ready to
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Misc. Craftable Robots Addon (Continued)
Update of Shadows mod - Removed the redundant assemblies - Fixed so all misc-robots have the 20 skill even if using Biotech DISCLAIMER I'm not a professional modder, so please report any bugs you find and I'll try my best to fix it!
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Absolutely More Cannons - Easy Research
Requires "Absolutely More Cannons (Continued)": This mod simplifies the research for "Absolutely More Cannons (Continued)" - one research item only.
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Children Can Learn Fast
Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.
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More Biotech Style Xenotypes
This mod adds a bunch of xenotypes that use the base genes provided by Biotech.
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Cell Stability Genes
This mod adds 12 genes that alter cell stability because sometimes you want more than 2 options on lifespans.
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Hawks Warhammer40K
NEWS: 19.07.2025. Updated to 1.6 Did not do too much testing so let me know if something is broken. 08.05.2024. Lots of things were adjusted, like layers, armor and weapon sizes, weapon positions etc... most screenshots you see are outdated but I am just too lazy to make new ones
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Cybranian - Genes Astartes
About This mod adds the genes of the emperor's greatest creation - Angels of Death.
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Reload mods
Tired of having to close and re-open your game when testing/tweaking/troubleshooting mods?
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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More Study Genes
Adds 6 more study genes, a 25%, a 75%, a 117%, a 133%, a 175%, and a 200%.
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More Biotech Style Genes - All in One
This mod is the All in One for the More X Genes series.
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Increased Max Gods in Theist Religions
Changes the maximum number of gods you can add to abstract and embodied theistic religions from 4 to 20.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Archotech Genetics
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.
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More Vision Genes
Adds 5 new genes related to the Nearsighted gene, 3 Farsighted genes and 2 Nearsighted genes.
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EBSG - Expanded Resistance Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Expanded Lifespan Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Carry Capacity Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Capacity Genes (Sight, Hearing, etc)
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Toggleable Deep Resource Map
Adds a hotkey and button to always show the Deep Resource Map.
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[T] ExpandedCrops (Continued)
Original mod by Telkir If the original author requests it, I will remove this update.
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Looser Xenogerm Reimplantation
Looser Xenogerm Reimplantation This mod just makes it so that you can implant Xenogerms into temporary colonists so you can spread your sanguophage or similar genes across the rim.
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Better Orbital Traders
Better Orbital Traders is a massive buff and re-balance to vanilla orbital traders.
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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GrimWorld 40,000 - Core Imperialis
“IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR.
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EBSG - Productivity Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Simple Buildable Terrain
Description: This mod patches the vanilla terrain to be buildable.
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EBSG - Expanded Social Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Expanded Biotech Style Genes - All in One
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Castle Walls Reborn
This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here This is a good expansion pack: Q: Why are the Castle walls all separated building?
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Castle Walls Expanded
Adds configurable features, add-ons, tweaks and fixes to the great Castle Walls mod.
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Layered Wall Destruction - Additional Patches
Layered Wall Destruction patches for ReBuild: Doors and Corners, Vanilla Expanded Extra Embrasures, Reinforced Walls and many more!
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Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Expanded Archite Genes
Due to a vanilla bug, this should be loaded after any mods that add darvision genes.
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SRTS Submod - Valkyrie Gunship (Continued)
Update of Col.Rices mod The Astra Militarum's greatest air support asset are now in your hand. Guardsman, serve the Emperor wells. This submod of SRTS Expanded adds in the Valkyrie Gunship from the Universe of Warhammer 40K. The Valkyrie Gunship are equivalent to the SRTS Tier II
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Stylized Slave Collars and Headgears
- DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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Crashlanded (4 Colonists)
The Four of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal.
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
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Rimsenal Faction Pack - Spacer
The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.
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MIM - WH40k Core
What is this mod? This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works. To properly use my mod set, you need to subscribe this mod, Weapons mod and at l
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Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
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Zalcore Prefabs
Requires Alpha Prefabs Zalcore LLC presents a set of prefabs for use with "Alpha Prefabs.
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Vanilla Psycast Expanded - Biotech Integration
VPE - Psycaster Genes Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough?
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Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
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Guarding Pawns
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
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[TP]1x1 Research Facilites (Continued)
Original mod by TrahsPanda If the original author requests it, I will remove this update.
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Astartes Vehicles
We are excited to present you with a new mod that brings five distinct Space Marine vehicles from the WARHAMMER 40.
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Simple Utilities: Ceiling
Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.
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Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
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MIM - WH40k Psycast
Some abilities need to be completely rebuilt for CE, but since I don't play CE very actively, I can't assure by when could I deliver it to you.
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
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Vanilla Storytellers Expanded - Winston Waves
See changes notes This is a reuploaded Vanilla Storytellers Expanded - Winston Waves.
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[WYD] Reinforced Walls Reworked
A continuation of the Reinforced Walls mod, formerly by Kinetictail.
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Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
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Scenario Pawns and Corpses - Resumed
Original author Kayesh, I kept the Package ID for old save compatibility.
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Orbital Book Merchants
This mod adds an orbital book merchant who travel all over in search of knowledge to store and sell.
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Fertile Fields 1.6
Fertile Fields (Continued) Unofficial continuation of the Fertile Fields mod.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Ian's Naked and Afraid
Few colonists, short shupplies, low technology - the classic Blake Connors experience.
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Rimsenal Xenotype Pack - Harana
"So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings
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Map Edit Tools
Continued from Github link is Adds new tools that make editing the map easier.
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Better Research Tabs
Better Research Tabs I believe you must have had a situation where there were too many research tabs on the research page due to using too many MODs.
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Ultratech Vendor
Adds in a orbital trader which sells you mech serums, orbital targeters, and other valuable goodies.
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Small Sleeping Spot
Note: This mod is being replaced as a toggleable option in Small Furniture.
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Doormats
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
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Hemonic Doings
The shadows had forseen more dark workings to come, you had been bless with both sufficient knowledge and opportunity to see greater doings.
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Custom Climate Cycle (Continued)
Original mod by dninemfive MIT License Even so, if the original author requests it, I will remove this update.
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Visible Error Logs
A handy mini-mod to pop up the error log when an error is printed, regardless of dev-mode settings, for better situational awareness, just as our predecessors have experienced.
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Misstall's Armory
Misstall's Armory Launcher Reloadable Patch Muzzle Flash and Proper Shotguns (Continued) mods are now supported.
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Sustainable Toxic Environment
What's this mod? A pollution environmental expansion that gives more variety to living in toxic land. The idea came out of my local testing colony in polluted biome where I have only two to three choice at maximum for the plant. So, this mod add four additional, ground only, envi
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Oath of the Exiles
You and your four trusted companions have fled the oppressive authoritarian regime of your home planet, determined to forge a new society and resurrect the forgotten civilization obliterated by your former rulers.
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Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Toggleable Shields Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Void born Xenotype
Summary A warhammer 40k themed xenotype for Save our ships 2 playthrough.
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MIM - WH40k Augmetics
Summary A Warhammer 40,000: Wrath and Glory themed bonics and implant mod, including some items from its earlier / later version of Warhammer 40,000 Role Playing Game (Dark Heresy 1st / 2nd and supplements, Black Crusade, Only War, Rogue Trader, Death Watch, Imperium Maledictum)
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RimDark 40k - Framework
This mod is purely a framework, it contains resources that are shared between our mods (mostly Warhammer 40k), and features that other modders can user for their mods should they so wish.
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MIM - WH40k Drugs and Consumables
Summary A standalone expansion for WH40k themed drugs and consumables.
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Oddities: Deployables Module (Continued)
Original mod by Chairheir If the original author requests it, I will remove this update.
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Bean's Turret Pack
Adds 3 new turrets and 1 new manable turret that can be researched and built from the security tab.
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Standalone Orbital Strike
为飞船电脑核心添加了3个按钮,让你可进行一系列轨道打击操作(轰炸、能量束、龙卷风),打击可跨地图(袖珍地图除外,比如,巨坑),实质就是个可跨地图打击的轨道轰炸靶向器、轨道能量束靶向器和龙卷风靶向器。 用法:建造了飞船电脑核心之后(需要人格核心的那个),左键点击在当前地图进行轨道打击,右键点击选择地图进行轨道打击(地图要已生成)。 本人在游玩SOS2时,想着都上天了,怎么能没有任何对地的交互手段,工坊左等右等就是没有人做,遂自制此mod,原版也能用。冷却时间设置为21600ticks,即360秒,无消耗。同一时间只能进行一项轨道打击。当然,你可以建造多个核
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Powerful Faction Bases (Continued)
Update of NilchEis mod Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.
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Powerful Psycast AI (Continued)
Update of NilchEis mod Empire has attained interplanetary power through their access of advanced technology and psycast, but ironically only players are capable of casting psycasts in the vanilla game.
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Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
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Auto Translation
This mod automatically machine-translates untranslated strings in RimWorld.
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Too Many Areas (Continued)
Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.
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Perspective: Paths Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Faith Framework
Summary This mod is a framework for Faith and Corruption for my own mod sets.
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MIM - WH40k Adeptus Ministorum
Summary Core Libraries for Warhammer 40k themed Belief and powers of faith & corruption for MIM WH40k mod sets.
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ilyvion's Laboratory
ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.
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Map Mode Framework
Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con
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Vehicles Wrecks Expanded
This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).
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New and Improved XML comps
This is a mod that will mostly be a collection of new comps (as well as improvements to vanilla comps) that will let modders do things with XML only that would normally require C# coding.
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Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
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Mod Manager (Continued)
Update of Fluffys mod Added option to skip countdown when publishing Mods can now be tagged as translations when publishing Mods already tagged as translation will have the translation-checkbox pre-filled Added a dialog to set a custom changenote when publishing an update of a mo
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BioReactor (Continued)
Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Colony Manager Redux
Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager.
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Ancient urban ruins
DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
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EBSG - Expanded Need Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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W40K: Tyranids
Very much a WIP mod but given some of the great 40K content i'm seeing on the workshop i'm going to make this publicly listed now Version 0.
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Infinite Trader (Continued)
Original mod by Beto If the original author requests it, I will remove this update.
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Misstall's Armor and Uniforms
================================================== November 22 Aliaile Race Now fully compatible with the Aliaile body type, allowing characters to wear this mod’s apparel seamlessly.
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Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
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Large Prison Camp (Continued)
Original mod by newcolonist If the original author requests it, I will remove this update.
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Geneva Checklist
Ever wanted a full, detailed tally of every war crime you've commited throughout your playthrough?
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[K4G] Empires of Old - The Red Hammer Union
Every day, we toiled to fill the pockets of our capitalist tyrants.
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Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
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Simple Clones (Continued)
Original mod by Yume If the original author requests it, I will remove this update.
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No Metabolic Efficiency
Sets all genes metabolic efficiency to zero (including genes from mods).
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Disasters (Continued)
Original mod by Marvin Kosh Continued by YAYO If the original author requests it, I will remove this update.
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GrimWorld 40,000 - Aspectus Imperialis
“LET THE STRENGTH OF YOUR WILL MATCH THE STONE OF YOUR WALLS.
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Robotic Servitude
Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline?
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Expanded Biotech Style Abilities
This mod requires the EBSG Framework for the ability comps and the think tree stuff.
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Vanilla Storytellers Expanded - Oskar Obnoxious (Continued)
Original mod by Oskar Potocki, Smash Phil CC-ShareAlike license Received permission from Oskar for the continuation (thanks ferny!
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Do Recreation When Idle
Many people are commenting about the recreation loop issue and/or incompatibility.
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Resized Multi-Analyzer
Note: This mod is being replaced as a toggleable option in Small Furniture.
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Resized Hi-Tech Research Bench
Note: This mod is being replaced as a toggleable option in Small Furniture.
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Resized Fabrication Bench
Note: This mod is being replaced as a toggleable option in Small Furniture.
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Small Biofuel Refinery
Note: This mod is being replaced as a toggleable option in Small Furniture.
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What the Hack?! (Continued)
Original mod by Roolo Updated with permission All the same, if the original author requests it, I will remove this update.
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Small Hydroponics Basins
Note: This mod is being replaced as a toggleable option in Small Furniture.
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Vanilla Christmas Expanded
See change notes, or even better, check Github because updating change notes is boring.
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Grimworld 40,000 - Scattered Sons
“THEY SHALL BE MY SONS, AND IN THEM WILL LIVE THE HOPES OF A UNIFIED HUMANITY.
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Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
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Better Policies
Better Policies Description Ever wanted to change the order of your policies, make a policy your default policy or save them for other playthroughs?
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Replace Context Menu
This mod implements a menu replacement similar to Vanilla UI Expanded Please forgive my terrible English.
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Giant imperial turret
Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions.
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Vanilla Quests Expanded - The Generator
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Bombardment Raid (Continued)
Original mod by TrueBlueSwablu If the original author requests it, I will remove this update.
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Auto Conduits
Select conduit. Hold Shift. Click on walls. Flood fill. Options: Door Behavior: • Default: Doors are treated as walls and the selected conduits are placed. • Skip Doors: Doors are treated as walls, but no conduits are placed on door cells. • Hidden Conduits Under Doors: Hidden co
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Vehicle Map Framework
Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.
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Stranger In Black Techlevel
"It's weird to have bro stroll in with a duster and gun when you're in leather rags in your cave.
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site 52
05-1: you six was personally selected by the overseers to due to your skills, you are tasked to build a site named site 52, you are to take over the planet after you are done with your originally task, we are most likely to lose contact with you after you are on the new world, se
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Deathless Means Deathless
Makes the brain/skull/head/neck of Deathless pawns indestructible by normal damage, effectively rendering them completely immortal.
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Obsidia Expansion - Drakonids Xenotype
The main innovation of the mod is the Drakonids xenotypes, from the planet Obsidia.
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One with Death
Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.
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Before the Crash: Backstories
You know what I used to love the most about RimWorld back when I still had traces of childhood fascination?
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Pawn Sanitizer Framework
To Non-modders Just ignore this unless your modder asked you to add this into the list.
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Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
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Cybranian - Elderhood Backstory
About This mod will add a new backstory slot to the game for each human or humanlike race if they have reached old age.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Tooltips in Dev-mode
Finding things in Dev-mode can sometimes be tricky as the buttons has a fixed text-width.
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Misstall's Vigil Race
Vigil Race Facial Animation ================================= 2025/12/01 Vigil Race Genes and Xenotypes I’ve released my xenotype mod.
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Vigil Race Facial Animation
This is a compatibility patch for the following two mods: Facial Animation - WIP Misstall's Vigil Race The following mod is optional.
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Xenotype Patch Utils
Xenotype Patch Utils (XPU) allows modders to define rules that change xenotype genes based on the presence of other mods, and edit genes to attain a desired metabolic efficiency value.
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Misstall's Foods and Social Drugs
Adds preserved meals that do not cause food poisoning, lavish and fine meals crafted from them, harmless recreational drugs, and canned preserved foods that can be used as raw ingredients.
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13✖13 Cell Prefabs 预制房间
Mod Description: While using the Alpha Prefab, I found its building layouts were mostly irregular and difficult to use.
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The Normal Field Trip
On a field trip to the rim, the magic school bus was shot down by a stray rocket from a space battle.
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[KRT]40K Boltgun and Chainsword
The Rogue Trader's merchant vessel has arrived at the RimWorld, carrying some weapon unlike any seen before.
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Vanilla Quests Expanded - Deadlife
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Ultimate Colonist Name Generator
This mod is a work in progress, more languages will be added and weights changed over time.
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Yellow-Dusters
On their way to their next match of Competitive Horseshoes against a rival team, a malfunction in their ship's navigation leaves the Yellow-Dusters stranded in the Outer-Rim.
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Rebuild: Embrasures
This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.
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RimDark 40k - Mankinds Finest
TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.
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R&D - Simple Things
Just some basic stuff, nothing too fancy(except for the brain implant).
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Deep And Deeper
Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh
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Humble Xenotypes
My personal edit of Biotech's original xenotypes because they are too sci-fi for my medieval runs.
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Crashlanded - Easy Mode
The three of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal.
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Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
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QualityBuilder Unofficial 1.6
I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With
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Odz Face Replacer: More Faces
Converts the rest of the head types and head attachments for Odz Face Replacer mod.
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MIM Warhammer 40k Necron Core
This is 1.6 compatible version of MIM Warhammer 40k Necron core library. Summary Core Libraries for Necron Faction mods from MIM. The mod itself doesn't give you any new functions, but it is necessary if you want to play Necron sub factions. By adding this mod to your mod list, y
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MIM Warhammer 40k Sautekh
This is 1.6 compatible version of Sautekh Dynasty sub faction mod from MIM Warhammer 40k mod sets. No huge changes from the 1.5 version, but to keep mod consistency with other factions I decided to make this mod relaunch for 1.6 Optional Mods Buy me a coffee if you wish
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MIM Warhammer 40k Szarekhan
This is 1.6 compatible version of Szarekhan Dynasty sub faction mod from MIM Warhammer 40k mod sets. No huge changes from the 1.5 version, but to keep mod consistency with other factions I decided to make this mod relaunch for 1.6 Optional Mods Buy me a coffee if you wish
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MIM Warhammer 40k Orks Core
Summary Core library for Orks Faction mods from MIM Warhammer 40k mod set.
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MIM Warhammer 40k Genestealer Cult Core
Starting Scenario pawn may looks odd However, save and reload game will magically fix the issue for both w/ or w/o Biotech.
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MIM Warhammer 40k The Hivecult
Summary Standalone The Hive Cult mod from MIM Warhammer 40k mod sets.
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MIM Warhammer 40k Adepta Sororitas Core
Summary Core Libraries for Adepta Sororitas Faction mods from MIM Warhammer 40k mod sets.
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MIM Warhammer 40k Order of Our Martyred Lady
Summary Standalone Order of Our Martyred Lady sub faction mod from MIM Warhammer 40k mod sets.
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MIM Warhammer 40k Order of the Bloody Rose
Summary Standalone Order of the Bloody Rose sub faction mod from MIM Warhammer 40k mod sets.
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MIM Warhammer 40k Armors of the Imperium
Summary Core library for the rest of Imperium armies from MIM Warhammer 40k mod sets.
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MIM Warhammer 40k Holy Orders of the Emperor's Inquisition
Summary Standalone the Inquisition sub faction mod from MIM Warhammer 40k mod sets.
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Tilt the Planet! - Realism Overhaul
支持简体中文 This mod brings the challenges and meaning of real life into Rimworld - without losing the fun.
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MIM Warhammer 40k Adeptus Astartes Core
Don't need sub faction mod if you don't plan to play as specific faction Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods.
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Stabilize Bleeding
Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.
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MIM Warhammer 40k White Scars
Summary Standalone White Scars sub faction mod from MIM Warhammer 40k mod sets.
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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MIM Warhammer 40k Chaos Core
Don't need sub faction mod if you don't plan to play as specific faction Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods.
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MIM Warhammer 40k Chaos Cult
Summary Standalone Chaos Cult sub faction mod from MIM Warhammer 40k mod sets.
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MIM Warhammer 40k Fallen Angels
Summary Standalone Fallen Angels Faction mod from MIM - WH40k Factions.
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Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
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Smart Odyssey
Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.
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[GTG]Odyssey Orbital Trader
This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.
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MIM Warhammer 40k Dark Angels
Summary Standalone Dark Angels sub faction mod from MIM Warhammer 40k mod sets.
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Crashlanded - Manky's Grav Edition
Four veteran researchers jolt awake to the shriek of rending metal.
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MIM Warhammer 40k Night Lords
Summary Standalone Night Lords sub faction mod from MIM Warhammer 40k mod sets.
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Practical Powercells
You need Odyssey for this mod to work This mod adds a 3x3 Powercell and makes powercells buildable in you normal base and not only on the gravship.
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Hunters Adrift -- Gravship / Low Food / 3 Crew
Your FTL drive was disabled by a nano-mechanoid infestation, just as you arrived at this remote planet.
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The Gravship + Mechanitor Solo Start
NOTICE: You'll have a mechlink on your starting ship to install, press the Z key and search for it if you can't spot it.
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MIM Warhammer 40k Raven Guard
Summary Standalone Raven Guard sub faction mod from MIM Warhammer 40k mod sets.
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[1.6 Fork] Xenotype And Ideology Buttons TitleScreen
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor.
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TD Enhancement Pack - Continued
A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.
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Smart Medicine - Continued
Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Colony ship
You the the other mechanitors knew you could only achieve greatness with help, but in order to have enough balance between man and machine, you bought a gravship and crammed 20 hired workers into it, what matters is how many bodies you can put to work, man or mech.
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Down, Not Out
You awake to the bitter taste of iron in your mouth, you are covered in dirt and laying in a pool of your own blood.
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Orca Shuttle
Ops~ We find a locally-used shuttles on a mining world filled with green crystals.
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MIM Warhammer 40k Thousand Sons
Summary Standalone Thousand Sons sub faction mod from MIM Warhammer 40k mod sets.
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MIM Warhammer 40k Space Wolves
Summary Standalone Space Wolves sub faction mod from MIM Warhammer 40k mod sets.
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TDS Bug Fixes - Continued
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
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Naked Brutality - Semi-Comfortable
A very minor edit of a naked brutality scenario, with ship chunks scattered around the map like in normal crash land scenario, with the added bonus of herbal medicine to (possibly) not die to Randy's sudden wish to hit your only starting pawn with plague, as well as fishing alrea
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Smaller Planet
Hi. This mod decreases the size of the planet, so that it would generate faster. I am playing on a old laptop and it takes a while to generate a 100% globe coverage planet. This mod makes the planet smaller and as a result faster to generate. Before 1.6 I used "My Little Planet"
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Full Armor - Hands and Feet [1.6]
Tired of your pawns in full marine armor losing fingers constantly but modded gloves are not your thing?
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The Space Travellers
*This scenario is the basic "The Gravship" scenario, except for the fact you're not hunted down!
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RimDark 40k - Black Templars
This mod is an Addon to RimDark 40k - Mankind's Finest and serves as a template of sorts for other modders, demonstrating how you could add other/your own custom chapters to the RimDark 40k - Mankind's Finest chapter repertoire.
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Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Echos of the Outpost
You awaken alone amidst the decaying husk of an outpost long since forgotten by the galaxy.
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Misstall's Shuttle
This shuttle features a slightly larger cargo hold and fuel tank, at the cost of slightly reduced fuel efficiency.
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Crashlanded with Gravship
The three of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal.
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Angels of Death - Grenade Arsenal
Astartes Grenade Belts This mod currently adds two grenade belts from the Warhammer 40k universe: the Astartes Frag Grenade Belt and the Astartes Krak Grenade Belt, both specially crafted for the Adeptus Astartes.
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Realistic Planets 1.6 [DISCONTINUED]
DISCONTINUED -- REPLACED BY REALISTIC PLANETS 2 This is the legacy version of RP.
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[HYE] Nanotech Overpower
Nanotech Overpower – Adds a ton of overpowered content Full mod description Materials & Resources Nanobots, a ridiculously strong building material.
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Angels of Death - Sidearms Arsenal [Abandoned]
Astartes Sidearms This mod adds iconic sidearm weapons for your Emperor’s warriors — 2 pistols and 2 knives, designed to enhance your Astartes combat experience.
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Build From Inventory - Continued
Construction will use things in your colonist or pack animal's inventory.
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R&D - MEGATECH
Megatech represents the ultimate evolution of transhumanist technology, far surpassing even the legendary capabilities of archotech.
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MIM Warhammer 40k World Eaters
Summary Standalone World Eaters sub faction mod from MIM Warhammer 40k mod sets.
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Infusion 2 - Continued
Original Mod: The author of one of my favorite mods has decided to stop working on it.
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Between the Stars
Between the Stars is a new mod that attempts to smoothly mix up and utilize more vanilla and DLC content.
- furniture
RimDark 40k - Extra Decorations
Unofficial Decorations mod for RimDark 40k - Mankinds Finest.
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Custom Alerts - Continued
Set up alerts using custom filters so you know when something shows up on the map.
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RimDark 40k - SUBMOD: Additional Pauldron Insignias
This is the compilaton of my 'completed' chapter shoulder insignias for RimDark 40k.
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Astartes Crash
The three of you are ordered to abandon ship to the sound of sirens and ripping metal.
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Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
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Cheat Reactor
This powerful reactor generates five times the electricity of regular generators, making it an invaluable asset for any colony that needs a massive power boost.
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Rimworld Trading Company Updated and Fixed
Hey yo, I just wanted to tweak one of my favorite workshop scenarios because for some reason the original scenario trade price improvement stat was 20% unfortunately that’s not how rimworld calculates it It actually nerfs your pawn’s trade power by like 80%.
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MIM Warhammer 40k Aeldari Core
Summary Core library for all Aeldari Faction mods from MIM Warhammer 40k mod sets.
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MIM Warhammer 40k Exodite Eldars
Summary Standalone Exodite Eldars sub faction mod from MIM Warhammer 40k mod sets.
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MIM Warhammer 40k Imperial Fists
Summary Standalone Imperial Fists sub faction mod from MIM Warhammer 40k mod sets.
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Stellaris Ideology Icons
This mod is a work in progress, and the remaining icons will be added over time Adds a lot (~90/~300) of ideology icons from Stellaris (have excluded those already included in Vanilla Ideology Expanded Icons and Oracle's Miscellania, although there are one or two that slipped in
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Better Stacktraces
Better Stacktraces After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier.
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Buildable/Removable Orbital Structures
Allows you to build and deconstruct fortified walls, life support units, ancient tile, ancient lights and ancient blast doors.
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RimDark 40k - SUBMOD: Specific Primarch Xenotypes
This mod adds 18 xenotypes, one for each primarch, so that you can start the game easily with your favourite guy!
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调查真相的米莉拉们
在日复一日地表征战下,三名米莉拉逐渐对其产生了厌恶。为什么我们要袭击善良的那些部落?为什么我们的米莉安连孩子也不放过?现实与入伍时的保家卫国的憧憬热血格格不入。我们,真的只是在自卫吗?那为何连曾经对我们视若神明的天羽教会都举起了武器?有关那年的历史,现在看起来简直是漏洞百出,也只有一直活在爱国主义与理想主义熏陶下的人们才意识不到问题。 在一次针对温和部落的袭击中,我们终究是无法在承受心中不断升腾的罪恶感,于是主动摧毁了前哨站,伪造成海盗袭击,带着米莉安脱离了卡利多。 纸终究保不住火,在事发一个月后,卡利多调查出了事情原委,震怒之下对我们三位叛徒下达了通缉
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RimDark 40k - Howl's Insignias and Decorations
Hello! Going to come out and say this mod is still very much a work in progress! Every texture was made by me, with coding done by Ferpo11, Arlene and the Rimdark team. Please check out Shadow's Chapters mod that co-exists with my mod and Ferpo11's badges! Chapter Insignias added
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Shuttle Start for Rich Explorer
This patch mod exchanges the Rich Explorer scenario's drop pod approach with a start that has the explorer standing expectantly near their shuttle after exhausting its fuel to reach the location.
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VPE - Originium
Github and license here, click on the green code button and download zip: Embrace the power of the Originium to wield it in different powerful ways.
- furniture
RimDark 40k - Shadow's Backpack Decorations
Hello fellow Brothers and Sisters of the Imperium!
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The Gravship - Mechanized Duo
You did it! You traced the signal of the lifter you made to the location of a mechlink. Your gravship sits docked at the orbital relay. As you begin to salvage the equipment, you realize that this isn't ancient human tech - it's a mechanoid beacon. The relay crackles to life and
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The Stoneworld Experiment
Reawoken from your slumber a millennia after the fall of the modern world, you have been jettisoned back to the planets surface.
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Save modlist as collection
I've previously made a terminal-application for updating mod-collections on Steam for keeping my "Current play-through"-list updated.
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[KRT]40K Ideology Origin and Style
Add 40K Ideology style and new type of Prestige Recon Helmet.
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RimDark 40k - SUBMOD: Specific Marine Xenotypes
This mod adds a Firstborn and Primaris Xenotype for each legion.
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Faction Raid Cooldown (Continued)
Update of Murmurs mod When a pawn from an enemy faction dies it adds to a cooldown timer for the faction to be able to raid again.
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Primarch Drop - Base
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - The Lion
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Fulgrim
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Perturabo
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Jaghatai Khan
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Leman Russ
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Rogal Dorn
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Konrad Curze
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Sanguinius
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Ferrus Manus
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Angron
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Robute Guilliman
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Mortarion
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Magnus the Red
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Horus Lupercal
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Lorgar Aurelian
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Vulkan
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Corvus Corax
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Alpharius Omegon x1
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Primarch Drop - Alpharius Omegon x2
Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.
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Astartes Drop - Blood Angels
Your transport has been destroyed, and you plummet to the ground on a random rimworld.
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VPE - Aeromancer
Github and license here, click on the green code button and download zip: Manipulate the power of the wind to affect friend and foe alike.
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VPE - Hydromancer
Github and license here, click on the green code button and download zip: Turn the tides in your favor.
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[1.6 ] MoreTraits Remake
This is a mod based on my first work,rewrite completely for those who still need it in 1.
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Better Gene Processor UI
Sick of constantly closing the Gene processor UI to check what genes your colonist currently has?
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Astartes Drop - Black Templars
Your transport has been destroyed, and you plummet to the ground on a random rimworld.
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Grav Reactor
Grav Reactor Based on the ancient grav reactor this power-plant features the ball.
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GrimWorld 40,000 - Dead Men
“IN LIFE, WAR. IN DEATH, PEACE. IN LIFE, SHAME. IN DEATH, ATONEMENT.” Hello all Warhammer 40,000 fans. This is our dedicated Death Korps of Krieg module for the "GrimWorld 40,000" mod series, part of our "Regiments of Renown" subseries. This subseries focus on each regiment on an
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GrimWorld 40,000 - Regiments of Renown
“FOR EVERY ONE OF US WHO FALLS, TEN MORE WILL TAKE HIS PLACE!
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Area Unlocker (Continued)
Update of Fluffys mod with the reordering fix by lisanhu included Not needed if using TD Enhancement Pack - Added expand/contract area buttons, thanks to philiplamscript Removes the (arbitrary) limit to the number of areas you can create, change area colours.
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Big Slurp
(Requires Odyssey DLC) Upon waking from the rusty haze, you found yourself on a gravship sits docked at the orbital relay.
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Terraforming Devices (1.6)
(Original mod by SilkCircuit) Take control of your map's terrain with Terraforming Devices—reshape soil, water, and landscapes to bend nature to your will.
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The God of All Rims - 1.6
The God of All Rims – Ever wanted your colonists to be literal gods among men (and women… and spiders)?
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RimDark 40k - Shadow's Full-On Chapters
Hello once again Brothers and Sisters of the Imperium!
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RimDark 40k - SUBMOD: Specific Marine Xenotypes II
This mod adds a Firstborn and Primaris Xenotype of each geneline in 'Shadow's Full on Chapters' mod.
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RimDark 40k - Sons of the Phoenix
Add the Sons of the Phoenix, Ultima Founding Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.
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VPE - Geomancer
Github and license here, click on the green code button and download zip: Protect your allies and crush your foes.
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MutatorWorldIcons
Displays icons for animal habitats, wild plants, and maybe more on each world map tile.
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RimDark 40k - Steel Confessors
Add Steel Confessors, Mechanicus created Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.
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RimDark 40k - SUBMOD: Emperor's Spears Druids and Ranks
This mod adds a new rank structure for Space Marines of the Emperor's Spears chapter.
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RimDark 40k - Star Phantoms
Add Star Phantoms, 23rd Founding Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.
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VPE - Blader
Github and license here, click on the green code button and download zip: Wield the power of the spell frame in different ways.
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Astartes Drop - Generic
The three of you awake from your stasis vaults to the sound of sirens and ripping metal.
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Derelict Vessel - Astartes (Generic)
The three of you awake from your sus-an slumber, stirred from by the triggered awakening rite.
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Derelict Vessel - Dark Angels
The three of you awake from your sus-an slumber, stirred from by the triggered awakening rite.
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VPE - Luminis
Github and license here, click on the green code button and download zip: Weave the light in the world to manifest various psychic phenomena.
- weapons
Custom Weapons Expanded
Custom Weapons Expanded Expand the Customize Weapon framework with new modules, ammo types, and built-in compatibility patches for popular weapon packs and exploration mods.
- management
Gravship Adventurers
You're crew "split off" of a larger corporation with the intent of building up their own Gravship, they start with some knowledge gained from their prior employ as well as some tech they lifted on their swift and savy exit, leaving their prior employer scratching their heads as t
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Astartes Drop - Emperor's Children
The three of you awake from your stasis vaults to the sound of sirens and ripping metal.
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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LK Stuffable RimDark Gear
Patch that makes all Power Armor in RimDark stuffable (ie can build it for original cost plus 100 of metals from any mod you have installed as well) If Vanilla Expanded Framework is installed all Power Armors get a shield bubble similar to VAE's ranged shield belt but made to fit
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The Rich Couple
There are some rich explorers who want to explore the universe, beyond their glitterworld technology, their near limitless riches, and their holo-simulations.
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Astartes Drop - Raven Guard
The three of you awake from your stasis vaults to the sound of sirens and ripping metal.
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VPE - Umbra
Github and license here, click on the green code button and download zip: Weave the shadows and overwhelm your foes with vicious psychic phenomena.
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RimDark 40k - SUBMOD: Primarch Ranks
This mod replaces the new RimDark default Chapter Master primarch rank with 20+ individual primarch-exclusive ranks!
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Corpse Starch
Add the building "corpse starch dispenser", similar to nutrient paste dispenser, that process corpses into "edible" corpse starch meals, with the same 300% nutrient ratio advantage.
- combat
RimDark 40k - MorePowerArmor
Add three new armors set: MkX Phobos, MkX Gravis and Terminator Indomitus MkX Phobos: 20% less resistance than a MkX Tacticus, add 0.
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Warhammer 40,000: Imperium Names
Adds a basic Imperium culture plus namelists for pawns, factions, and settlements taken from Warhammer 40k sourcebooks and fiction.
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Layered Atmosphere and Orbit
If you ever wanted to have more planet layers to explore with Gravship.
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Visual XML Patches
This mod will show the XML patches loaded in the game to help in finding the cause of issues.
- management
Research Queue
Adds a simple research queue, without otherwise changing the vanilla research view.
- weapons
R&D - Antimatter Grenades
An ultra-tech antimatter grenade, the quintessential handheld doomsday device.
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Echoes of the Rim
Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.
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Indestructible and Non-deterioration Booty
补丁功能: 1、将易损毁的战利品设置为不可损毁(Indestructible),防止其毁于战斗余波; 2、将易风化的物品设置为不可风化(Non-deterioration),防止其因露天堆放受损。 联动模组: 1.
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Universal Blueprints Alpha Pack
Universal Blueprints Alpha Pack - Alpha Prefabs Blueprint Collection I.
- furniture
Solar wall lamp (with heating)
🌍 Промышленная солнечная настенная лампа с обогревателем 🌞🔥 ✨ Описание: Лампа промышленного типа с встроенным скрытым обогревателем — идеальное решение для выращивания растений в помещении и обогрева комнаты.
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[BTD] Gravship Blueprints
Gravship Blueprints Save, share, and spawn custom gravships Easily swap between active gravships on the same map with activate/deactivate gizmo on grav engines Allows for managing multiple gravships on the same map more easily Allows for building multiple grav engines on the same
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Rimdark 40K - Ranks of the imperium
This is an unofficial addon for the RimDark 40K framework that add 30+ new ranks based on the hierarchy of the Astra Militarum (the tree was modified on the last version, i can't update the graph for the moment) My goal was to ship a basic version as fast as possible—for the peop
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Auto Ability
Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)
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Disgraced Royalty
For years, you stood by and protected your Archduke as his personal guard, and secret lover.
- management
Better Scroll Bars
The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.
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Scenario Searchbars [1.6]
Adds functional search bars for most scenario parts with a lot of items.
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Escape from Experimentation
When the alarm bells screamed, they had no idea what they meant — only that they’d been ripped from their Deathrest.
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The Solara Island
...until night falls. Though the ecosystem thrives, strange electrical storms hint at deep geothermal instability beneath the island chain, and long-abandoned mechanoids occasionally stir to life when thunder rolls. Your goal: Build a peaceful, self-sustaining island settlement t
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VPE - Ragnarok Online
Github and license here, click on the green code button and download zip: Due to steam's characters limit, the searchable list of abilities will be available on github.
- management
Auto Mod Config (Continued)
Original mod by Garethp If the original author requests it, I will remove this update.
- management
Dlc collaboration - Void universe
Content Update #2025/1/4 We've expanded the rewards for assisting the Mechanoid Hive Mind!
- medical
Crypto Bionics | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
- management
Gravship Water Systems
Adds a passive water generator and water tank that can be built in gravships.
- management
The Asteroid
Starting in space. You must find a way to survive the vaccum of space. Your faction will be a gravship crew. Start with 3 people. Start with research: Basic gravtech Start with research: Biofuel refining Start with research: Hydroponics Start with research: Orbital tech Start wit
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LK Stuffable Grimworld 40k HOI Gear
Patches that make all Metal type Armor in GrimDark 40k Hammer of the Imperium stuffable.
- management
LK Stuffable Grimworld Gear
Patches that make all metal or power armor type armor in Grimworld 40k mods Stuffable.
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MIM Warhammer 40k Death Guard
Summary Standalone Death Guard sub faction mod from MIM Warhammer 40k mod sets.
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The Victims of a Failed Experiment
For years, you were prisoners of the GeneLab, a Megacorp Exploitation Division's biotech facility that sought to “perfect” humanity.
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Single Survivor On An Asteroid
You wake up having found youself crash landed on an asteroid.
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MIM Warhammer 40k Ultramarines
Summary Standalone Ultramarines sub faction mod from MIM Warhammer 40k mod sets.
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MIM Warhammer 40k Blood Angels
Summary Standalone Blood Angels sub faction mod from MIM Warhammer 40k mod sets.
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MIM Warhammer 40k Salamanders
Summary Standalone Salamanders sub faction mod from MIM Warhammer 40k mod sets.
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Odyssey Ice Expansion
A simple mod that allows you to get ice chunks from solid ice and turn them into blocks.
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Haul After Stripping
Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.
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MIM Warhammer 40k Iron Hands
Summary Standalone Iron Hands sub faction mod from MIM Warhammer 40k mod sets.
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Dark Psychic Rituals: The Following
Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.
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MIM Warhammer 40k Black Templars
Summary Standalone Black Templars sub faction mod from MIM Warhammer 40k mod sets.
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The Army Of Fetid Corpses (Continued)
Original mod by BlackMarket420 Continued by FerrisCG If the original author requests it, I will remove this update.
- management
MIM Warhammer 40k Crimson Fists
Summary Standalone Crimson Fists sub faction mod from MIM Warhammer 40k mod sets.
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Replant Trees
Simply replant trees like you reinstall buildings, without having to extract them first.
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MIM Warhammer 40k Minotaurs
Summary Standalone Minotaurs sub faction mod from MIM Warhammer 40k mod sets.
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Chronal Dislocation
A research expedition discovers a captured moon suspended at the starward Lagrange point of RZ-9147, its shadow forever veiling the sun — creating a world born in eternal eclipse, and forever stranded within the ages of the medieval.
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Epic Siege (Continued)
Original mod by Thumb If the original author requests it, I will remove this update.
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World Map Enhanced (Continued)
Original mod by Laast If the original author requests it, I will remove this update.
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[BTD] Ship Pack: Star Trek
Star Trek Ships Designs for Gravship Blueprints This is a Ship Pack for my other mod Gravship Blueprints that adds 9 Star Trek inspired ship designs.
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The Last Descent Before Annihilation: Planet Torn Apart -A brutally naked like scenario
Rimworld Scenario The Last Descent Before Annihilation: Planet Torn Apart Overview You awaken in freefall naked, alone, and utterly unprepared.
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PrisonerResearchPod
Are you tired of prisoners being worthless after they've donated their organs as compensation for inconveniencing your colony?
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VPE - Psycast Mentorship (Learn Psycasts from Others)
Allows a psycaster of sufficient level to mentor a colonist, awakening their psylink, teaching them their path and sharing their insights into psycasts they know.
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The Gravship Explorers
Your gravship sits docked at the orbital relay and below you is a Rimworld ripe for exploration.
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Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
- management
Immortal Regenerant Gene
My first mod, please don't judge too harshly :) My new mod: download here ☑️ Adds the “Immortal Regenerator” gene 🧬 LIMB REGENERATION • The gene carrier gradually regrows missing body parts (up to and including the head).
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VPE - Neurophage
Github and license here, click on the green code button and download zip: Neurophages draw power from other creatures, mainly by mimicking the abilities of enemy Psycasters and by absorbing the mind of those unable to use psychic abilities.
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The Trader
You, a trader looking to start their own empire, have set out on your own away from the humble life you've lived so far.
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Vigil Race Genes and Xenotypes
Installing Vanilla Races Expanded - Highmate unlocks an additional xenotype.
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Use Faction Leader Titles
Overrides the random ideology leader titles with that of the one defined in the faction, as if Ideology was not enabled.
- management
Evolutionary Gene
My second RimWorld mod 🙂 First mod: download here Adds the “Evolutionary Gene” — a gene that lets pawns gradually improve their biological stats through their actions.
- weapons
Misstall's Armory Beam Weapons
This mod adds a large selection of beam weapons designed to match the tone and style of the Misstall’s Armory series: ・Misstall's Armory ・Misstall's Armory Charge Weapons ・Misstall's Armor and Uniforms The beam weapons included in this mod deal heat-based damage that passes throu
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Call of Cthulhu - Cosmic Horrors (Continued)
Original mod by Jecrell Continued by anobis This mod contains components from JecsTools (MIT License) AbilityUser AbilityUserAI CompDelayedSpawner CompExtraSounds (and some minor support methods) -- - JecsTools dependency removed (required components are integrated) - Some code c
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Re-armable Traps
I've been waiting for a while for the re-armable bear traps from the vanilla expanded security mod to be 1.
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Nomad Friendly Quests
Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc
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Mod Icon Filter
Details A simple mod that prevents the specified mod icons from being loaded in the loading screen and the mod option menu.
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Faction Display Fix
Details Vanilla RimWorld does not account for setups with many modded factions.
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Work Priority Auto-Optimiser (WPO)
Automatically assigns the best work priorities for every colonist based on their skills, traits, passions, and limitations.
- management
Vanilla Quests Expanded - Ancients
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
- management
Death of the Sun Scenario
"The five of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal.
- combat
Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
- management
Regenerational Deathrest
Are you frustrated with Deathrest because it claims to "restore the body's resources" but can't even repair scars?
- management
More shooting walls
本mod添加了3种机制的射击墙,和一个特殊地板 This mod has added three shooting wall mechanisms and a special floor 单向射击墙(可以在ce使用) 一个单向的射击墙,黄色为玩家防御方向,即炮台部署和兵力部署方向。紫色为敌人方向,即袭击方向。紫色方向看不见墙后黄色方向的生物,机械体,炮台等,机制是视野遮蔽。 one-way shooting wall(Compatible CE) A one-way shooting wall, with yellow indicating the di
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R&D - Helmeted Gasmask
A fully sealed combat helmet with integrated gasmask designed for frontline siege operations.
- management
Comigo's Grim Traders (Continued)
Original mod by Comigo Games If the original author requests it, I will remove this update.
- weapons
Faction Weapons and Apparel Set
Have you ever thought about tribal warriors raiding you while wearing power armor?
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Better Mod Menu
Add additional features to the Mod Menu Features Show dlcs and mods counts Allow scrolling modlist while dragging Separate search bars for enabled and disabled mods Choose mod background color Make mod description more readable Known Issues Drag and dropping multiple mods to acti
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Vanilla Rifle Bayonets
Description Adds bayoneted versions of the bolt-action, assault and charge rifles.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Cybranian - Name Bank
About This mod provides the ability to add new names to the game and assign them to certain categories.
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Warhammer 40,000: Backstories
Adds 132 backstories for childhood and adulthood, currently focusing on the regular humans of the Imperium.
- management
Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Vanilla Ideology Expanded - Anima Theme
1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex
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Vanilla Chemfuel Expanded - Odyssey Patch
A quick and dirty patch to integrate the gravship engine and vanilla chemfuel tanks into the Vanilla Chemfuel Expanded pipe network.
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
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Additional Traits (Heroes + Gods Optional)
v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you wit
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RimThemes Warhammer 40k
Unleash the unyielding might of the Imperium upon your RimWorld colony!
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Godlike Metabolism Gene
Description: A genetic mutation, that gives god like Metabolic Efficiency.
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[DF] Gold Xenotype
The Golds are the closest thing to walking gods, created to shape planets with their unparalleled abilities.
- management
ZeroTech-Trait (Continued)
Update of LingLuos mod Zero Tech-Trait Expansion Pack People who have been abandoned by the gods, please live stronger Introduction Immune deficiency: very low immunity Mental mania Worthless: very low value Cold physique: afraid of cold Heat fear physique: fear of heat Leverage:
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ZeroTech-LoopTech
Zero tech - loop tech Added several looping technologies for repeated research, each study will add a small amount of all your colonists' attributes
- management
Auto Dissector
Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.
- management
ZeroTech-Power
Zero Tech - Power Expansion Pack The addition of several kinds of power equipment suitable for the pre-and post-operation of the base can help the colony better manage power.
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ZeroTech-Binoic
Zero Tech - Bionic Expansion Pack Bionic bodies/implants with multiple themes added 1.
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ZeroTech-History(WIP)
ZeroTech-Story Expansion Pack The records left over from the past, will anyone remember it again Introduction Alice Lai: A narrator who travels between various worlds.
- combat
ZeroTech-Shield
ZeroTech - Shield Expansion Pack A type of shield developed based on mental technology.
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Cooler
A cooler designed for indoor use that can lower room temperature without requiring external connections.
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ZeroTech-Defence
ZeroTech - Defence Expansion Pack Adds a series of unconventional defensive installations to help protect your base more effectively during different stages.
- management
ZeroTech-Ability
ZeroTech - ability expansion pack Language: Simplified Chinese English There is so much potential in human mental capacity, so why not try to use it to improve our lives Synopsis: Durability recovery:Repair the equipment worn by the target.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Cheat Tweaks
Just some cheat-y tweaks I use for "quality of life", or to relieve my boredom.
- management
More Gene Information
Adds more information and filtering options when creating xenotypes or xenogerms.
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Warhammer themed Mechanoids
Summary Standalone mechanoids contents pack - better not to be used with MIM Warhammer 40k mod set, since it messes you up with redundant contents.
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Warhammer 40k Darktide Music
Adds some Warhammer 40k Dark Tide music to RimWorld, music composed by Jesper Kyd, mainly music to make the battles and daily work more intense.
- weapons
[S16] Warhammer 40K Autoguns
Adds 13 autoguns from Warhammer 40 000 universe, styled and balanced to be vanilla-friendy Can spawn on raiders and can be bought from traders Makeshift, standard types and modifications are craftable on machining table Camo and broken are not craftable Ancient only can be found
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Warhammer: Gor 1.6
1.4→1.6,种族/派系/武器/装备 内含边缘汉化组简体中文。 =========================== Adds the Gors, Ungors and the Bullgors of the Beastmen. The beastmen herd arrives at Rimworld. The big violent gors comes to raid your base. Favouring close combat they charge you while their lesser kind; the ungors joi
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Warhammer:Skaven [HAR]
1.6。 支持语言:English,简体中文。 ======================================= +斯卡文鼠人+ Add the skaven. The ratkin of the under-empire comes to Rimworld. The vile and diabolical skaven will stage attacks against your colony with slave rats, clan rats, engineer and seers. Wielding weapons like sl
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RimHammer40k - GreyKnights
Added War hammer 40k Grey Knights related weapon and apparel Powerful for sure as an Ultra tech, but expensive if you have any issue using the mod please report in
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MIMIM - 40k Biotech - Geneseed Integration ru
перевод на русский язык Патч для применения генов из генов и пси-кастов warhammer 40k к фракциям MIM.
- weapons
[MST]Ratkin Weapons - WarpStoneWeapons
Skaven Weapon Expansion Adds a variety of weapons inspired by the Skaven from Warhammer–From the common Warpstone rifle to the advanced Warplaser emitter — and, of course, the legendary Ratling.
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Apocalypse-class Battleship
Adds the Apocalypse-class Battleship from Warhammer 40k as an enemy encounter, trade ship encounter, or starting ship in Save Our Ship 2.
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GrimWorld 40,000 - Regiments of Renown Rus
«Остров ненужных игрушек» Привет всем поклонникам Warhammer 40,000.
- management
Primarch Liquors
This mod adds alcoholic beverages dedicated to the primarchs from the Warhammer 40k universe: Lion El'Jonson Liquor - a noble liquor with herbal notes that calms the mind and increases melee accuracy Sanguinius Cider - divine fruit cider that inspires great deeds and awakens ange
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Grimworld 40,000 - Angels of Death Balance Fixes
This patch restores the original armor and weapon stats from the previous version of the Grimworld 40,000 - Angels of Death mod.
- management
Grimworld 40,000 - Hammer Of The Imperium Balance Fixes
This patch restores the original armor and weapon stats from the previous version of the GrimWorld 40,000 - Hammer of the Imperium mod.
- management
Grimworld 40,000 - Scattered Sons Balance Fixes
This patch restores the original armor and weapon stats from the previous version of the Grimworld 40,000 - Scattered Sons mod.
- management
Grimworld 40,000 - Talons of the Emperor Fixes
This patch restores the original armor and weapon stats from the previous version of the GrimWorld 40,000 - Talons of the Emperor mod.
- management
Empire -100 goodwill in scenarios Fix
Mod Description This mod aims to address a core limitation of the official Royalty DLC: when players start a game using a non-vanilla scenario or race, the Empire defaults to treating the player as a permanent enemy (relations locked at -100 and cannot be improved).
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[WH40K]Adeptus Mechanicus: Armoury
This mod adds weapons and apparel from the Warhammer 40k universe.
- management
Legiones Astartes: Primarch
About Mod This mod add some equipment from Horus Heresy, Warhammer 40,000 sub-franchise from Game's Workshop.
- management
RIMWAAAGH — Orks of RimWorld [1.6] — WIP
RIMWAAAGH — Orks of RimWorld — WIP "We'z green, we'z mean, an' we'z growin' outta da mud.
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ATH's style Gothic and Bloody Gothic
The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and
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Engraved Walls [1.4 Fork]
(Last update: 23/12/2022) An update of Karthas077's Engraved Walls mod for RimWorld 1.
- management
Wandering Caravans [Adopted]
Update of general223's Wandering Caravans mod, supported versions of rimworld are listed by the top right hand corner of the image above.
- management
[WarHammer 40k] GeneSeed
1.1, 1.2, 1.3 Update Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by AliceTries Gene-Seed the cure for rejection of the additional 19 organ implants on the path to becoming a super human. Mutates your pawns gene
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[WH40K]Adeptus Mechanicus: Magos Xenobiologis
RimWorld 1.2, 1.3 This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod. Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids) Factions marked as Hidden do not
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[WH40K]Adeptus Xenobiologis: Aeldari
RimWorld 1.2, 1.3 Adds Warhammer 40k Eldar as playable Humanoid Alien Race. Includes native support for Combat Extended. An Eldar is Required to Build and Research Eldar Technologies Contents Races: Eldar - Humanlike Wraithguard - Animal/mechanoid Dark Eldar - Humanlike Talos Pai
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[WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid
RimWorld 1.2, 1.3 Adds Warhammer 40k Tau, Kroot and Vespid as playable Humanoid Alien Races. Includes native support for Combat Extended. A Tau is Required to Build and Research Tau Technologies Contents Races: Tau - Humanlike Vespid- Humanlike Kroot - Humanlike Kroothound - Anim
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[WH40K]Adeptus Xenobiologis: Orkoids
RimWorld 1.2, 1.3 Adds Warhammer 40k Orkz and Grotz as playable Humanoid Alien Races Includes native support for Combat Extended. An Ork or Grot is Required to Build and research Ork Teknologies Contents Races: Orks - Humanlike Grots - Humanlike Snotlings - Advanced Animal Squigs
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Rimperial Technologies
Rimperial Technologies, formerly known as Rimperial Attire, is an armour, clothing, and weapon mod for Rimworld with an attempt to fit within the vanilla world of Rimworld itself.
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Custodes
This mod adds to RimWorld the bodyguards of the Emperor of Mankind - Legio Custodes.
- management
Smart Minify
Smart Minify Minify only logically applicable buildings and apply calculated weights to their minified forms according to the combined weight of resources used to build them Does not apply to anything in the structure category and applies some logic to prevent the minification of
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Toggle Harvest
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.
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Hive Protection
This mod gives you a simple toggle allowing you to stop your colonists targeting and attacking bug hives, letting you safely harvest insect jelly without accidentally destroying the hive itself.
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Collapser
Remove overhead mountains on collapse as long as there is non-overhead mountain roof next to the collapse.
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Replimat
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.
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Pathfinding Avoidance
Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.
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[BTD] Incident Control
Incident Control Have you ever wanted to roleplay having a safe haven while you send a group of adventurers off to quest and/or settle new tiles without having to worry about juggling incidents at that safe haven?