// Steam Workshop · by DeadPixel

warhammer funcionando 2026

(10 mods not in local dataset)

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942 mods
  1. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  2. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  3. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  4. [iM7] The Last Hope
    Stale
    management

    [iM7] The Last Hope

    ### SUMMARY ### Someone attacked your home planet, where you were a very respectable soldier.

  5. Unlikely Grannies
    Stale
    management

    Unlikely Grannies

    Appalled by the planet administration plans of porting all the senior citizens to a "unintented" mislabel paradise to resolve their overpopulation problem, a squad of mostly seniors dissidents revolted and tookover a military craft only to have their craft destroy by the planetar

  6. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  7. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  8. High school trip gone wrong
    Stale
    management

    High school trip gone wrong

    ✰✰✰Over 1300 subs! Give this scenario a little rate loving!✰✰✰ - THERE IS NO POINT IN DOWNLOADING THIS SCENARIO BECAUSE IT'S OLD LIKE ME. JUST USE IT AS INSPIRATION WHEN SETTING UP YOUR GAME USING EDB PREPARE CAREFULLY YOU DAMNED MORON. - I've also put together a few other scenar

  9. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  10. Military Plane Crash
    Stale
    combat

    Military Plane Crash

    You and your platoon were on board a large jet traveling to a combat zone when the plane's engine was struck by a missle and was grounded.

  11. Fallen Marines
    Stale
    management

    Fallen Marines

    In this scenario, you help 3 UNSC ODST marines survive on a planet.

  12. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  13. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  14. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  15. Lost Refugees
    Stale
    management

    Lost Refugees

    Over six hundred years ago, you lived peacefully on the midworld of Sanmasalia Primus, alternatively called "Sanmasalia" by Sanmasalians and inhabitants of the other worlds in the system, but in 4876, a philosophically motivated interplanetary war broke out between Sanmasalia Pri

  16. Increased Stack
    Stale
    management

    Increased Stack

    Описание: Вместимость стеков увеличена в 10 раз.

  17. A mining expedition
    Stale
    management

    A mining expedition

    A mining expedition being pushed by your superior to seek for a new ore vein.

  18. Drugs
    Stale
    management

    Drugs

    Being wanted by numerous systems of the core worlds for various drug distributions had landed you and your "extend family" on hard time escape.

  19. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  20. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  21. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  22. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  23. Rimworld Trading Company
    Stale
    management

    Rimworld Trading Company

    Two business partners try to make their way in the rough and tumble world of Rimworld Caravanning.

  24. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  25. RIMMSqol
    management

    RIMMSqol

    -- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.

  26. More Linkables
    Stale
    management

    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  27. Sea Ice Challenge
    Stale
    management

    Sea Ice Challenge

    This is an update of the original Sea Ice Challenge by Rhadamant to B18.

  28. Sparkling Worlds - Full Mod
    Stale
    management

    Sparkling Worlds - Full Mod

    Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v

  29. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  30. Sparkling Worlds - Modular Core - Reduced features
    Stale
    management

    Sparkling Worlds - Modular Core - Reduced features

    The main features of this mod is to increase the ability to craft advanced items and introduce some new advanced items without breaking the game or deviating to much from the vanilla version.

  31. Zombieland Scenario
    Stale
    management

    Zombieland Scenario

    Zombieland by 'Brrainz' - Zombieland Storyteller by 'AndrewDev' - Everything is gone.

  32. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  33. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  34. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  35. Higher Power
    Stale
    management

    Higher Power

    Adds leveled up power sources for power hog bases.

  36. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  37. Archotech Expanded
    Stale
    management

    Archotech Expanded

    This is a mod I worked on when Archotech items were first added into the game.

  38. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  39. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  40. Psychopathways
    Stale
    management

    Psychopathways

    The escort fleet containing the prison transport ship you are on has been engaged by an enemy fleet and an enemy beam weapon has severed the section of the ship containing the prisoners.

  41. More Random Seeds
    Stale
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    More Random Seeds

    Alters the Randomize seed button when creating a new world.

  42. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  43. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  44. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  45. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  46. [Ling]Move Steam Geyser
    Stale
    management

    [Ling]Move Steam Geyser

    It allows you to change the SteamGayer's position This mod needs to work on a new map.

  47. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  48. FrameRateControl
    Stale
    management

    FrameRateControl

    Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.

  49. Raids For Me
    Stale
    management

    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  50. Nuclear Fire
    Stale
    management

    Nuclear Fire

    Genhellfire's answer to Pirates, Tribals and mechs oh my!

  51. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  52. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  53. Godlike Trait
    Stale
    management

    Godlike Trait

    Godlike Trait By: Phunky, Jvella94, and nalroff This is very much a cheat mod, as a pawn with this trait can do everything a regular pawn can almost instantly.

  54. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  55. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  56. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  57. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  58. Quick Stockpile Creation
    Stale
    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  59. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  60. TITAN DOWN By Vertigo Hunter
    Stale
    management

    TITAN DOWN By Vertigo Hunter

    Your mission was to take the maintenance corvette Industrious to gather enough raw materials to repair the dreadnought Solar Titan before it is discovered by its enemies.

  61. Military Expedition
    Stale
    combat

    Military Expedition

    Your glitterworld sponsor is researching planetary energy systems and wants you to investigate a rimworld with a strange orbit that suffers a cataclysmic event every 100 years during a solar eclipse.

  62. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  63. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  64. The Four Heirs
    Stale
    management

    The Four Heirs

    The Four Heirs Modpack collection link: Your faction will be a New Arrivals.

  65. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  66. SZ_Atmospheric Events
    Stale
    management

    SZ_Atmospheric Events

    last update: 2025-07-19 This mod adds castable atmosperic effects (splitted from pandoras box mod).

  67. NO ONE WANTS YOUR OIL
    Stale
    management

    NO ONE WANTS YOUR OIL

    The 5 of you were on a mission to search for oil and build a new oil empire on an nabouring planet, your team were led to believe by the CEO Sir BS Smitherrings of (Gallaxy OIL RIM Drilling Ltd) that the natives were all up for your arrival and diplomacy was good, even though he

  68. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  69. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  70. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  71. More Vanilla Biomes
    ↑ Updated
    management

    More Vanilla Biomes

    More Vanilla Biomes adds more variety to your environment without overhauling the game.

  72. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  73. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  74. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  75. CM Color Coded Mood Bar [1.1+]
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  76. [FSF] Simply Soil
    management

    [FSF] Simply Soil

    Description With this mod you can collect and layer soil over terrain (Heavy Affordance) such as sand or mountain rock allowing you to build greenhouses in your mountain base.

  77. Rimhammer - The End Times
    Stale
    management

    Rimhammer - The End Times

    NOTE: AS OF 1.4: THIS MOD NO LONGER AFFECTS GAME TECHNOLOGY LEVEL. IT IS RECOMMENDED THAT YOU USE THE RIMEDIEVAL MOD TO ACCOMPLISH THAT EFFECT. This mod is intended to add Warhammer Fantasy themed goodness into your RimWorld experience. This mod, and the extensions that come afte

  78. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  79. Natural Lakes
    Stale
    management

    Natural Lakes

    A simple mod that adds buildable lakes to the game.

  80. Utility Columns
    Stale
    management

    Utility Columns

    To improve your halls and rooms!

  81. SickTools
    Stale
    management

    SickTools

    This mod is a pared down version of what was once called JecsTools.

  82. Rimhammer - The End Times - Magic
    Stale
    management

    Rimhammer - The End Times - Magic

    If you use this mod without the Rimhammer - The End Times mod series, then make sure you also load my Any One Can Magic mod after it.

  83. Rimhammer - The End Times - Dwarfs
    Stale
    management

    Rimhammer - The End Times - Dwarfs

    IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Dwarfs into Rimworld.

  84. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  85. Imperial Relocation Redux
    Stale
    management

    Imperial Relocation Redux

    Being one of the many ultra distant decent desendant of the Stellar Imperica, You and your close confidants had been recently "forcefully relocate" to the outer rim world, to escape the "often laser warming relationship" of your blood related, however all is not lost if your can

  86. Rimhammer - The End Times - Beastmen
    Stale
    management

    Rimhammer - The End Times - Beastmen

    IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Beastmen into Rimworld.

  87. Dead World Recon - Crashlanded
    Stale
    management

    Dead World Recon - Crashlanded

    Three crashlanded military personnel find themselves on the husk of an ex-urbworld - a dimmer RimWorld experience.

  88. Dirt Paths
    Stale
    management

    Dirt Paths

    Updated 7H28J/mins Dirt Paths to 1.

  89. Climate Cycle++ (Continued)
    ↑ Updated
    management

    Climate Cycle++ (Continued)

    Update of Mehnis mod A run away climate cycle, seeking EXTREEEEEME weather.

  90. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  91. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  92. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  93. Recon And Discovery (Continued)
    Stale
    management

    Recon And Discovery (Continued)

    Update of SeveralPuffins mod - Almost all of the update-work done by Taranchuk - The deflector was thrown out of mod due to performance issues RT Solar Flare Shield can do the same thing - Mote for the negotiator has been replaced by a permanent question mark - Workgivers have be

  94. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  95. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  96. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  97. Auto links
    Stale
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    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  98. Time Lord Genetics
    Stale
    management

    Time Lord Genetics

    Formerly known as Rimmortality, this mod introduces the Time Lord regeneration genetics from Doctor Who.

  99. Hi-tech GravShip crew
    Stale
    management

    Hi-tech GravShip crew

    You ready to explore this ice desert and survive not matter of odds, Your faction will be a New Arrivals.

  100. Better Map Sizes
    Stale
    management

    Better Map Sizes

    Enables custom map sizes through the Advanced menu on the world map during map generation.

  101. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  102. Coming of Age
    Stale
    management

    Coming of Age

    After you had seen enough winters to be called an adult, your father called the spirits of sun and moon to bear witness to your trials.

  103. Map Designer
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    management

    Map Designer

    More options for unique, customized maps!

  104. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  105. Vanilla Plants Expanded
    Stale
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    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  106. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  107. Add Changenote
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    Add Changenote

    Adds the possibility to add a changenote on publish/update of mod to the workshop instead of the autogenerated text.

  108. Wander Joiner Plus
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    Wander Joiner Plus

    Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.

  109. Rescuee Joiner Plus
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    management

    Rescuee Joiner Plus

    Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.

  110. Unlucky Explorers
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    Unlucky Explorers

    Working 100% in 1.1+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Leaveing to explore space on your own seemed like a good idea to you and a few others agreed, although that asteroid said otherwise. and just your Luck, you landed on a insect nest, and they are not

  111. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  112. Simple Stockpile Presets (Continued)
    Stale
    storage

    Simple Stockpile Presets (Continued)

    Update of Lanilors mod - If you want a version where the presets can be edited try the forked version: - Added french translation, thanks Imprécation.

  113. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  114. Medical Supplements (Continued)
    medical

    Medical Supplements (Continued)

    Update of peladors mod - Updated the research-tree to be more readable - Updated the German translation, via Erdnussbrot - Added override for Hot Meals-mod sorting, thanks Lurmey - For a nicer look, take a look at Medical Supplements Retexture by Tec - For detailed description, d

  115. [O21] WikiRim (Continued)
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    [O21] WikiRim (Continued)

    Update of Neronix17s mod - Added search-limit to 200 hits, thanks qwerty19106 - Races with no leatheramount defined should now show properly, thanks Bbansjkl - Added more detailed info about weapons - Added all Stuff-types - Added info-i icon to the in-game information on all rel

  116. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  117. Faction to Empires (Continued)
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    management

    Faction to Empires (Continued)

    Update of YAYOs mod Incompatible with - hospitality - ferian faction - lapelli faction You can make any faction or race to empire.

  118. BetterSliders
    Stale
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    BetterSliders

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  119. Cybranian - Diseases+
    Stale
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    Cybranian - Diseases+

    About This mod will significantly expand the list of diseases and add unique mechanics.

  120. RimQuest (Continued)
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    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  121. Archotech+ (Continued)
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    management

    Archotech+ (Continued)

    Update of Biscuits mod - Added option to turn off the De-Aging - Added Harmony to requirements since its needed from 1.

  122. Vanilla Pawns Retextured
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    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  123. Craft Neutroamine (continued)
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    management

    Craft Neutroamine (continued)

    Original Author: Talvoz Original Description: This mod adds 3 recipes to allow you to craft neutroamine from herbal medicine at the drug lab.

  124. Vanilla Achievements Expanded
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    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  125. Cybranian - Backstories+
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    management

    Cybranian - Backstories+

    About The mod will add over 400 backstories of your characters and special names to the game.

  126. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  127. Dubs Apparel Tweaks
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    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  128. More Tillable Terrain
    Stale
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    More Tillable Terrain

    This patch contains a few tweaks to make tilling more viable according to my personal tastes.

  129. Misc. MapGen FactionBase
    No 1.6
    management

    Misc. MapGen FactionBase

    Blueprint MapGenerator for Faction Bases This will sometimes create faction bases from the available blueprints.

  130. Choose your enemy base
    Stale
    management

    Choose your enemy base

    This mod was created for compatibility of two mods: - Large Faction Bases - Misc.

  131. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  132. Fortifications - Neolithic
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    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  133. Holy Washer [QFE]
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    Holy Washer [QFE]

    Holy Washer adds the ability for pawns to wash off tainted effect from clothes the "pragmatic" way.

  134. Fill backstories
    Stale
    management

    Fill backstories

    Makes multiple custom backstories to avoid the "Cant find random backstory" error thats often caused by not having enough to choose from.

  135. Just Better Pawn Generation (Continued)
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    Just Better Pawn Generation (Continued)

    Update of The13thRonins mod - No longer have any specific dependencies since backstories can be patched like any other def - The option of having pawn capable of any work is better implemented in More Than Capable by Charlotte - If you would like to change the commonality of the

  136. Secret Passage Doors (Continued)
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    Secret Passage Doors (Continued)

    Update of Blakes mod - There is now a setting to only let player controlled colonists be able to use the doors Adds doors that look like and blend in with walls, for secret passages, maintenance hatches, etc.

  137. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  138. Space Criuse Crash into a Mad Max World
    Stale
    management

    Space Criuse Crash into a Mad Max World

    A space cruise ship from the glitterworld Courisan encountered what turned out to be some catastrophic failure while travelling through some remote territory.

  139. Artillery Gun
    Stale
    weapons

    Artillery Gun

    Have you ever had a mortar barrage fail to hit even a single target?

  140. Celestials
    Stale
    management

    Celestials

    Lightweight Regeneration / Immortality mod.

  141. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  142. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  143. Anti-Air and Anti-Mortar
    Stale
    management

    Anti-Air and Anti-Mortar

    New Update new art has the other one will be re-used on a cryo turret i am working on This mod adds: - an anti-mortar turret, which can intercept mortar shells; - a vanilla texture for AA gun from "Wall Defenses" mod; - a recipe and research to craft persona core Mod made by Kits

  144. Dual Wield [Dev]
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    management

    Dual Wield [Dev]

    1.4/1.5 Tweaks Compatability Tweaks, should no longer conflict with other mods that patch PawnRenderer.DrawEquipmentAiming now transpiles DrawEquipment instead of destructively prefixing it. Original Mod <----LINK You need to unsub from the original to use this Pistols are boring

  145. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  146. Research Whatever
    Stale
    management

    Research Whatever

    When research subject is not selected, pawns just choose the cheapest one on their own.

  147. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  148. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  149. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  150. Choose Wild Animal Spawns
    Stale
    management

    Choose Wild Animal Spawns

    This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection.

  151. Traits Plus
    Stale
    management

    Traits Plus

    Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.

  152. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  153. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  154. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  155. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  156. Sample Rituals
    Stale
    management

    Sample Rituals

    These are example and sample rituals, intended to showcase (and in some cases test) new features of the Custom Ritual Framework.

  157. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  158. Planetary Drill (Continued)
    Stale
    management

    Planetary Drill (Continued)

    Update of Squirting Elephants mod with permission - starlyn vertighost made a retexture Ever wanted to drill ALL items that exist in the game, including items added by other mods?

  159. Niilo's QoL
    management

    Niilo's QoL

    A collection of patches for different mods.

  160. More Archotech Implants
    Stale
    management

    More Archotech Implants

    Adds a new archotech implant and three additional archotech versions of existing implants.

  161. Brrrt
    Stale
    management

    Brrrt

    Adds the GAU-8 Avenger as a turret, the infamous weapon used by the A-10 Warthog.

  162. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  163. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  164. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  165. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  166. More Vanilla Textures
    Stale
    management

    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  167. Two against the world - RimWorld 1.6
    Stale
    management

    Two against the world - RimWorld 1.6

    In this adventure, you begin after your ship has crashed with 2 survivors, completely naked and with no resources, so good luck !

  168. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  169. RimHammer40k -Dreadnought
    Stale
    management

    RimHammer40k -Dreadnought

    added dreadnought as a type of warcasket,it is expensive but with a colossus body and armour.

  170. Rimsenal Hair Retextured
    Stale
    management

    Rimsenal Hair Retextured

    Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places.

  171. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  172. Geological Landforms
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  173. Vanilla Beards Retextured
    Stale
    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  174. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  175. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  176. Make Anything Craftable
    Stale
    management

    Make Anything Craftable

    Ever wanted to make something craftable but you know 0 of XML , or the mod author put that item behind some kind of event or RNG that only Tynan would think it was a nice idea?

  177. NUCLEAR | Handheld Mortars
    Stale
    management

    NUCLEAR | Handheld Mortars

    This is a small unofficial add-on combining the Handheld Mortar from Vanilla Weapons Expanded - Heavy Weapons and the Nukes mod.

  178. Vanilla Genetics Expanded - More Lab Stuff
    Stale
    management

    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  179. Xml Patch Helper
    Stale
    management

    Xml Patch Helper

    This tool allows you to validate or generate XPath based PatchOperations in-game so you can see exactly what your PatchOperation will look like and/or what the result will be.

  180. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  181. Rimsenal Style Pack - French
    Stale
    management

    Rimsenal Style Pack - French

    "Je n'en peux plus! The fact that my ancestors surrendered once, thousands of years ago, doesn't give you the right to insult my culture!" "Once? But what about the Atlantic war?" "Hey, that was not-" "And what about the outer-sol liberation war?" "You can't d-" "And what about t

  182. The Abyss (Continued)
    Stale
    management

    The Abyss (Continued)

    Original mod by LjeDaemos If the original author requests it, I will remove this update.

  183. Rimhammer - The End Times - Skaven
    Stale
    management

    Rimhammer - The End Times - Skaven

    IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This is the the fourth extension mod for the 'Rimhammer - The End Times' mod series, and is intended to be used with the base Rimhammer - The End Times mod; however, that isn't

  184. SeedFinder
    Stale
    management

    SeedFinder

    Automatically find good, 100% vanilla compatible, seeds by searching for maps that meet a wide range of customizable criteria!

  185. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  186. Astartes
    management

    Astartes

    If you enjoy my work, you can support me!

  187. Ultrasteel
    Stale
    management

    Ultrasteel

    A lightweight mod that adds a new metal, ultrasteel, that is better than plasteel.

  188. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  189. All Ideoligions Are Fluid
    management

    All Ideoligions Are Fluid

    Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.

  190. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  191. Floral Five
    Stale
    management

    Floral Five

    Five individuals of a cannibalistic tribe upon discovering curious seeds decide to venture fore into the unknown Your faction will be a New Tribe.

  192. Goblin Gang
    Stale
    management

    Goblin Gang

    In another universe, you and your gang were out on a mission scouting Barbarian towns.

  193. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  194. AutoDrillRemastered
    Stale
    management

    AutoDrillRemastered

    I am not the original developer of the mod, The credit goes to, Honshitsu, RedFrog and Pagan.

  195. Industrial concrete
    Stale
    management

    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  196. No Missing Gene Icons
    Stale
    management

    No Missing Gene Icons

    Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes.

  197. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  198. Yayo's Meteor (Continued)
    Stale
    management

    Yayo's Meteor (Continued)

    Update of YAYOs mod Update: In the options you can adjust the delay time before the Meteor drops.

  199. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  200. EndlessGrowth
    Stale
    management

    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  201. More Slavery Stuff
    Stale
    management

    More Slavery Stuff

    I don't like slave rebellions, but using a mod that disables them with no downside feels like cheating.

  202. ...the Exile.
    Stale
    management

    ...the Exile.

    This is almost always how I start my runs: -- You wake.

  203. Rimsenal Style Pack - Urbworld
    Stale
    management

    Rimsenal Style Pack - Urbworld

    Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc

  204. Outland - Genetics
    Stale
    management

    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  205. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  206. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  207. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  208. No Minimum Range
    Stale
    management

    No Minimum Range

    A simple mod that removes the minimum range for Autocannon and Uranium Turrets.

  209. Skin Alive
    Stale
    management

    Skin Alive

    Allows you to harvest human skin from human patients.

  210. SRTS Expanded (continued)
    Stale
    management

    SRTS Expanded (continued)

    New update! Odyssey and SRTS Features: SRTS was globaly reworked Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself! Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run Choose loc

  211. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  212. Micro Comms Console
    Stale
    management

    Micro Comms Console

    Simply adds a single new building, a 1x1 comms console, unlocked at the same time as the normal one with the costs being less steel but 2 advanced components instead of 4 components.

  213. W40K: Thunder Warriors
    Stale
    management

    W40K: Thunder Warriors

    ◹🗲◸ 2.1 Faction update is out!◹🗲◸ This mod adds Thunder Warrior equipment from the Warhammer 40K Universe. It also adds in the Thunder Warriors as a faction in the world. They are extremely difficult to fight so I recommend keeping them neutral or allied until you are ready to

  214. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  215. Misc. Craftable Robots Addon (Continued)
    Stale
    management

    Misc. Craftable Robots Addon (Continued)

    Update of Shadows mod - Removed the redundant assemblies - Fixed so all misc-robots have the 20 skill even if using Biotech DISCLAIMER I'm not a professional modder, so please report any bugs you find and I'll try my best to fix it!

  216. Absolutely More Cannons - Easy Research
    Stale
    management

    Absolutely More Cannons - Easy Research

    Requires "Absolutely More Cannons (Continued)": This mod simplifies the research for "Absolutely More Cannons (Continued)" - one research item only.

  217. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  218. Children Can Learn Fast
    Stale
    management

    Children Can Learn Fast

    Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.

  219. Cell Stability Genes
    management

    Cell Stability Genes

    This mod adds 12 genes that alter cell stability because sometimes you want more than 2 options on lifespans.

  220. Hawks Warhammer40K
    management

    Hawks Warhammer40K

    NEWS: 19.07.2025. Updated to 1.6 Did not do too much testing so let me know if something is broken. 08.05.2024. Lots of things were adjusted, like layers, armor and weapon sizes, weapon positions etc... most screenshots you see are outdated but I am just too lazy to make new ones

  221. Reload mods
    Stale
    management

    Reload mods

    Tired of having to close and re-open your game when testing/tweaking/troubleshooting mods?

  222. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  223. More Study Genes
    Stale
    management

    More Study Genes

    Adds 6 more study genes, a 25%, a 75%, a 117%, a 133%, a 175%, and a 200%.

  224. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  225. Archotech Genetics
    management

    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  226. More Vision Genes
    Stale
    management

    More Vision Genes

    Adds 5 new genes related to the Nearsighted gene, 3 Farsighted genes and 2 Nearsighted genes.

  227. Looser Xenogerm Reimplantation
    Stale
    management

    Looser Xenogerm Reimplantation

    Looser Xenogerm Reimplantation This mod just makes it so that you can implant Xenogerms into temporary colonists so you can spread your sanguophage or similar genes across the rim.

  228. Better Orbital Traders
    Stale
    management

    Better Orbital Traders

    Better Orbital Traders is a massive buff and re-balance to vanilla orbital traders.

  229. More Drug Genes
    Stale
    management

    More Drug Genes

    This mod adds chemical genes for Ambrosia.

  230. EBSG - Productivity Genes
    Stale
    management

    EBSG - Productivity Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  231. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  232. Castle Walls Reborn
    Stale
    management

    Castle Walls Reborn

    This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here This is a good expansion pack: Q: Why are the Castle walls all separated building?

  233. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  234. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  235. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  236. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  237. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  238. Expanded Archite Genes
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    management

    Expanded Archite Genes

    Due to a vanilla bug, this should be loaded after any mods that add darvision genes.

  239. SRTS Submod - Valkyrie Gunship (Continued)
    Stale
    management

    SRTS Submod - Valkyrie Gunship (Continued)

    Update of Col.Rices mod The Astra Militarum's greatest air support asset are now in your hand. Guardsman, serve the Emperor wells. This submod of SRTS Expanded adds in the Valkyrie Gunship from the Universe of Warhammer 40K. The Valkyrie Gunship are equivalent to the SRTS Tier II

  240. Stylized Slave Collars and Headgears
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    management

    Stylized Slave Collars and Headgears

    - DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more

  241. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  242. Crashlanded (4 Colonists)
    Stale
    management

    Crashlanded (4 Colonists)

    The Four of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal.

  243. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  244. Alpha Prefabs
    management

    Alpha Prefabs

    Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.

  245. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  246. Rimsenal Faction Pack - Spacer
    Stale
    management

    Rimsenal Faction Pack - Spacer

    The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.

  247. MIM - WH40k Core
    management

    MIM - WH40k Core

    What is this mod? This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works. To properly use my mod set, you need to subscribe this mod, Weapons mod and at l

  248. Zalcore Prefabs
    Stale
    management

    Zalcore Prefabs

    Requires Alpha Prefabs Zalcore LLC presents a set of prefabs for use with "Alpha Prefabs.

  249. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  250. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  251. EDF Rim
    Stale
    management

    EDF Rim

    This mod is a remake.

  252. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  253. Astartes Vehicles
    Stale
    management

    Astartes Vehicles

    We are excited to present you with a new mod that brings five distinct Space Marine vehicles from the WARHAMMER 40.

  254. Simple Utilities: Ceiling
    Stale
    management

    Simple Utilities: Ceiling

    Simple Utilities: Ceiling A continuation of Simple Utilities: Ceiling by Owlchemist.

  255. Vanilla Ideology Expanded - Sophian Style
    Stale
    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  256. MIM - WH40k Psycast
    Stale
    management

    MIM - WH40k Psycast

    Some abilities need to be completely rebuilt for CE, but since I don't play CE very actively, I can't assure by when could I deliver it to you.

  257. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  258. Primitive Odyssey
    Stale
    management

    Primitive Odyssey

    Six lost tribespeople attempt to rebuild.

  259. Pawn Editor
    Stale
    management

    Pawn Editor

    Steer the story in the direction you want it to go.

  260. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  261. Orbital Book Merchants
    Stale
    management

    Orbital Book Merchants

    This mod adds an orbital book merchant who travel all over in search of knowledge to store and sell.

  262. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  263. Rimsenal Xenotype Pack - Harana
    Stale
    management

    Rimsenal Xenotype Pack - Harana

    "So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings

  264. Map Edit Tools
    Stale
    management

    Map Edit Tools

    Continued from Github link is Adds new tools that make editing the map easier.

  265. Better Research Tabs
    Stale
    management

    Better Research Tabs

    Better Research Tabs I believe you must have had a situation where there were too many research tabs on the research page due to using too many MODs.

  266. Ultratech Vendor
    Stale
    management

    Ultratech Vendor

    Adds in a orbital trader which sells you mech serums, orbital targeters, and other valuable goodies.

  267. Small Sleeping Spot
    Stale
    management

    Small Sleeping Spot

    Note: This mod is being replaced as a toggleable option in Small Furniture.

  268. Small Table
    Stale
    management

    Small Table

    Note: This mod is included as a toggleable option in Small Furniture.

  269. Doormats
    Stale
    management

    Doormats

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  270. Hemonic Doings
    Stale
    management

    Hemonic Doings

    The shadows had forseen more dark workings to come, you had been bless with both sufficient knowledge and opportunity to see greater doings.

  271. Lost Nomads
    Stale
    management

    Lost Nomads

    Your tribe was destroyed by the great blood machines sent by the gods.

  272. Visible Error Logs
    Stale
    management

    Visible Error Logs

    A handy mini-mod to pop up the error log when an error is printed, regardless of dev-mode settings, for better situational awareness, just as our predecessors have experienced.

  273. Misstall's Armory
    ↑ Updated
    management

    Misstall's Armory

    Misstall's Armory Launcher Reloadable Patch Muzzle Flash and Proper Shotguns (Continued) mods are now supported.

  274. Sustainable Toxic Environment
    Stale
    management

    Sustainable Toxic Environment

    What's this mod? A pollution environmental expansion that gives more variety to living in toxic land. The idea came out of my local testing colony in polluted biome where I have only two to three choice at maximum for the plant. So, this mod add four additional, ground only, envi

  275. Oath of the Exiles
    management

    Oath of the Exiles

    You and your four trusted companions have fled the oppressive authoritarian regime of your home planet, determined to forge a new society and resurrect the forgotten civilization obliterated by your former rulers.

  276. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  277. Toggleable Shields Continued
    Stale
    management

    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  278. MIM - WH40k Augmetics
    management

    MIM - WH40k Augmetics

    Summary A Warhammer 40,000: Wrath and Glory themed bonics and implant mod, including some items from its earlier / later version of Warhammer 40,000 Role Playing Game (Dark Heresy 1st / 2nd and supplements, Black Crusade, Only War, Rogue Trader, Death Watch, Imperium Maledictum)

  279. RimDark 40k - Framework
    management

    RimDark 40k - Framework

    This mod is purely a framework, it contains resources that are shared between our mods (mostly Warhammer 40k), and features that other modders can user for their mods should they so wish.

  280. Bean's Turret Pack
    Stale
    combat

    Bean's Turret Pack

    Adds 3 new turrets and 1 new manable turret that can be researched and built from the security tab.

  281. Standalone Orbital Strike
    Stale
    management

    Standalone Orbital Strike

    为飞船电脑核心添加了3个按钮,让你可进行一系列轨道打击操作(轰炸、能量束、龙卷风),打击可跨地图(袖珍地图除外,比如,巨坑),实质就是个可跨地图打击的轨道轰炸靶向器、轨道能量束靶向器和龙卷风靶向器。 用法:建造了飞船电脑核心之后(需要人格核心的那个),左键点击在当前地图进行轨道打击,右键点击选择地图进行轨道打击(地图要已生成)。 本人在游玩SOS2时,想着都上天了,怎么能没有任何对地的交互手段,工坊左等右等就是没有人做,遂自制此mod,原版也能用。冷却时间设置为21600ticks,即360秒,无消耗。同一时间只能进行一项轨道打击。当然,你可以建造多个核

  282. Powerful Faction Bases (Continued)
    management

    Powerful Faction Bases (Continued)

    Update of NilchEis mod Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.

  283. Powerful Psycast AI (Continued)
    Stale
    management

    Powerful Psycast AI (Continued)

    Update of NilchEis mod Empire has attained interplanetary power through their access of advanced technology and psycast, but ironically only players are capable of casting psycasts in the vanilla game.

  284. Gerrymon's Upscaled Vanilla Textures
    management

    Gerrymon's Upscaled Vanilla Textures

    Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.

  285. Auto Translation
    management

    Auto Translation

    This mod automatically machine-translates untranslated strings in RimWorld.

  286. Too Many Areas (Continued)
    Stale
    management

    Too Many Areas (Continued)

    Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.

  287. Perspective: Paths Continued
    Stale
    management

    Perspective: Paths Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  288. ilyvion's Laboratory
    ↑ Updated
    management

    ilyvion's Laboratory

    ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.

  289. Map Mode Framework
    Stale
    management

    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  290. Vehicles Wrecks Expanded
    Stale
    management

    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  291. New and Improved XML comps
    Stale
    management

    New and Improved XML comps

    This is a mod that will mostly be a collection of new comps (as well as improvements to vanilla comps) that will let modders do things with XML only that would normally require C# coding.

  292. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  293. Mod Manager (Continued)
    management

    Mod Manager (Continued)

    Update of Fluffys mod Added option to skip countdown when publishing Mods can now be tagged as translations when publishing Mods already tagged as translation will have the translation-checkbox pre-filled Added a dialog to set a custom changenote when publishing an update of a mo

  294. BioReactor (Continued)
    ↑ Updated
    management

    BioReactor (Continued)

    Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.

  295. Colony Manager Redux
    ↑ Updated
    management

    Colony Manager Redux

    Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager.

  296. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  297. EBSG - Expanded Need Genes
    Stale
    management

    EBSG - Expanded Need Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  298. W40K: Tyranids
    Stale
    management

    W40K: Tyranids

    Very much a WIP mod but given some of the great 40K content i'm seeing on the workshop i'm going to make this publicly listed now Version 0.

  299. Misstall's Armor and Uniforms
    combat

    Misstall's Armor and Uniforms

    ================================================== November 22 Aliaile Race Now fully compatible with the Aliaile body type, allowing characters to wear this mod’s apparel seamlessly.

  300. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  301. Geneva Checklist
    Stale
    management

    Geneva Checklist

    Ever wanted a full, detailed tally of every war crime you've commited throughout your playthrough?

  302. Shields
    Stale
    management

    Shields

    A mod that adds medieval shields and one modern shield.

  303. Vanilla Anomaly Expanded - Insanity
    Stale
    management

    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  304. Disasters (Continued)
    Stale
    management

    Disasters (Continued)

    Original mod by Marvin Kosh Continued by YAYO If the original author requests it, I will remove this update.

  305. Robotic Servitude
    Stale
    management

    Robotic Servitude

    Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline?

  306. Do Recreation When Idle
    Stale
    management

    Do Recreation When Idle

    Many people are commenting about the recreation loop issue and/or incompatibility.

  307. Resized Multi-Analyzer
    Stale
    management

    Resized Multi-Analyzer

    Note: This mod is being replaced as a toggleable option in Small Furniture.

  308. Resized Mortar
    Stale
    management

    Resized Mortar

    Note: This mod is being replaced as a toggleable option in Small Furniture.

  309. Small Stoves
    Stale
    management

    Small Stoves

    Note: This mod is being replaced as a toggleable option in Small Furniture.

  310. What the Hack?! (Continued)
    ↑ Updated
    management

    What the Hack?! (Continued)

    Original mod by Roolo Updated with permission All the same, if the original author requests it, I will remove this update.

  311. Use This Instead
    Stale
    management

    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  312. Better Policies
    Stale
    management

    Better Policies

    Better Policies Description Ever wanted to change the order of your policies, make a policy your default policy or save them for other playthroughs?

  313. Replace Context Menu
    management

    Replace Context Menu

    This mod implements a menu replacement similar to Vanilla UI Expanded Please forgive my terrible English.

  314. Giant imperial turret
    Stale
    combat

    Giant imperial turret

    Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions.

  315. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  316. Auto Conduits
    Stale
    management

    Auto Conduits

    Select conduit. Hold Shift. Click on walls. Flood fill. Options: Door Behavior: • Default: Doors are treated as walls and the selected conduits are placed. • Skip Doors: Doors are treated as walls, but no conduits are placed on door cells. • Hidden Conduits Under Doors: Hidden co

  317. Vehicle Map Framework
    management

    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  318. site 52
    Stale
    management

    site 52

    05-1: you six was personally selected by the overseers to due to your skills, you are tasked to build a site named site 52, you are to take over the planet after you are done with your originally task, we are most likely to lose contact with you after you are on the new world, se

  319. Deathless Means Deathless
    Stale
    management

    Deathless Means Deathless

    Makes the brain/skull/head/neck of Deathless pawns indestructible by normal damage, effectively rendering them completely immortal.

  320. One with Death
    management

    One with Death

    Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.

  321. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  322. [DF] Omni Bot
    Stale
    management

    [DF] Omni Bot

    I've always wanted to have a late-game mech that is finally useful.

  323. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  324. Vanilla Quests Expanded - Cryptoforge
    management

    Vanilla Quests Expanded - Cryptoforge

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  325. Misstall's Vigil Race
    ↑ Updated
    management

    Misstall's Vigil Race

    Vigil Race Facial Animation ================================= 2025/12/01 Vigil Race Genes and Xenotypes I’ve released my xenotype mod.

  326. Vigil Race Facial Animation
    management

    Vigil Race Facial Animation

    This is a compatibility patch for the following two mods: Facial Animation - WIP Misstall's Vigil Race The following mod is optional.

  327. Xenotype Patch Utils
    Stale
    management

    Xenotype Patch Utils

    Xenotype Patch Utils (XPU) allows modders to define rules that change xenotype genes based on the presence of other mods, and edit genes to attain a desired metabolic efficiency value.

  328. Misstall's Foods and Social Drugs
    management

    Misstall's Foods and Social Drugs

    Adds preserved meals that do not cause food poisoning, lavish and fine meals crafted from them, harmless recreational drugs, and canned preserved foods that can be used as raw ingredients.

  329. The Normal Field Trip
    management

    The Normal Field Trip

    On a field trip to the rim, the magic school bus was shot down by a stray rocket from a space battle.

  330. [KRT]40K Boltgun and Chainsword
    Stale
    weapons

    [KRT]40K Boltgun and Chainsword

    The Rogue Trader's merchant vessel has arrived at the RimWorld, carrying some weapon unlike any seen before.

  331. Research Papers
    management

    Research Papers

    Produce research papers from your research projects.

  332. Vanilla Quests Expanded - Deadlife
    Stale
    management

    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  333. Yellow-Dusters
    Stale
    management

    Yellow-Dusters

    On their way to their next match of Competitive Horseshoes against a rival team, a malfunction in their ship's navigation leaves the Yellow-Dusters stranded in the Outer-Rim.

  334. Rebuild: Embrasures
    Stale
    management

    Rebuild: Embrasures

    This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.

  335. RimDark 40k - Mankinds Finest
    management

    RimDark 40k - Mankinds Finest

    TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.

  336. R&D - Simple Things
    Stale
    management

    R&D - Simple Things

    Just some basic stuff, nothing too fancy(except for the brain implant).

  337. Deep And Deeper
    Stale
    management

    Deep And Deeper

    Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh

  338. Humble Xenotypes
    Stale
    management

    Humble Xenotypes

    My personal edit of Biotech's original xenotypes because they are too sci-fi for my medieval runs.

  339. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  340. MIM Warhammer 40k Necron Core
    Stale
    management

    MIM Warhammer 40k Necron Core

    This is 1.6 compatible version of MIM Warhammer 40k Necron core library. Summary Core Libraries for Necron Faction mods from MIM. The mod itself doesn't give you any new functions, but it is necessary if you want to play Necron sub factions. By adding this mod to your mod list, y

  341. MIM Warhammer 40k Sautekh
    Stale
    management

    MIM Warhammer 40k Sautekh

    This is 1.6 compatible version of Sautekh Dynasty sub faction mod from MIM Warhammer 40k mod sets. No huge changes from the 1.5 version, but to keep mod consistency with other factions I decided to make this mod relaunch for 1.6 Optional Mods Buy me a coffee if you wish

  342. MIM Warhammer 40k Szarekhan
    Stale
    management

    MIM Warhammer 40k Szarekhan

    This is 1.6 compatible version of Szarekhan Dynasty sub faction mod from MIM Warhammer 40k mod sets. No huge changes from the 1.5 version, but to keep mod consistency with other factions I decided to make this mod relaunch for 1.6 Optional Mods Buy me a coffee if you wish

  343. Nuke-Town
    Stale
    management

    Nuke-Town

    Crashlanding on a radioactive planet was not apart of the plan.

  344. MIM Warhammer 40k Adeptus Astartes Core
    Stale
    management

    MIM Warhammer 40k Adeptus Astartes Core

    Don't need sub faction mod if you don't plan to play as specific faction Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods.

  345. Stabilize Bleeding
    Stale
    management

    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  346. Cherry Picker
    Stale
    management

    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  347. MIM Warhammer 40k Chaos Core
    Stale
    management

    MIM Warhammer 40k Chaos Core

    Don't need sub faction mod if you don't plan to play as specific faction Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods.

  348. Worldbuilder
    ↑ Updated
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  349. Smart Odyssey
    management

    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  350. [GTG]Odyssey Orbital Trader
    management

    [GTG]Odyssey Orbital Trader

    This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.

  351. Practical Powercells
    Stale
    management

    Practical Powercells

    You need Odyssey for this mod to work This mod adds a 3x3 Powercell and makes powercells buildable in you normal base and not only on the gravship.

  352. Roofed Scanning 1.6
    Stale
    management

    Roofed Scanning 1.6

    Updated from TheElm's mod: And an unknown member who made it for 1.

  353. Chase the Sun
    Stale
    management

    Chase the Sun

    When life goes to Hell, you don't always have time to pick your companions.

  354. TD Enhancement Pack - Continued
    ↑ Updated
    management

    TD Enhancement Pack - Continued

    A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.

  355. Joy ride
    Stale
    management

    Joy ride

    This grav ship is harder to fly then your dad's little shuttle.

  356. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  357. Colony ship
    Stale
    management

    Colony ship

    You the the other mechanitors knew you could only achieve greatness with help, but in order to have enough balance between man and machine, you bought a gravship and crammed 20 hired workers into it, what matters is how many bodies you can put to work, man or mech.

  358. Down, Not Out
    Stale
    management

    Down, Not Out

    You awake to the bitter taste of iron in your mouth, you are covered in dirt and laying in a pool of your own blood.

  359. Naked Brutality - Semi-Comfortable
    Stale
    management

    Naked Brutality - Semi-Comfortable

    A very minor edit of a naked brutality scenario, with ship chunks scattered around the map like in normal crash land scenario, with the added bonus of herbal medicine to (possibly) not die to Randy's sudden wish to hit your only starting pawn with plague, as well as fishing alrea

  360. The Gravship
    Stale
    management

    The Gravship

    Your gravship sits docked at the orbital relay.

  361. Smaller Planet
    Stale
    management

    Smaller Planet

    Hi. This mod decreases the size of the planet, so that it would generate faster. I am playing on a old laptop and it takes a while to generate a 100% globe coverage planet. This mod makes the planet smaller and as a result faster to generate. Before 1.6 I used "My Little Planet"

  362. The Space Travellers
    Stale
    management

    The Space Travellers

    *This scenario is the basic "The Gravship" scenario, except for the fact you're not hunted down!

  363. RimDark 40k - Black Templars
    management

    RimDark 40k - Black Templars

    This mod is an Addon to RimDark 40k - Mankind's Finest and serves as a template of sorts for other modders, demonstrating how you could add other/your own custom chapters to the RimDark 40k - Mankind's Finest chapter repertoire.

  364. Vanilla Races Expanded - Starjack
    management

    Vanilla Races Expanded - Starjack

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  365. Echos of the Outpost
    Stale
    management

    Echos of the Outpost

    You awaken alone amidst the decaying husk of an outpost long since forgotten by the galaxy.

  366. Misstall's Shuttle
    Stale
    management

    Misstall's Shuttle

    This shuttle features a slightly larger cargo hold and fuel tank, at the cost of slightly reduced fuel efficiency.

  367. Angels of Death - Grenade Arsenal
    Stale
    weapons

    Angels of Death - Grenade Arsenal

    Astartes Grenade Belts This mod currently adds two grenade belts from the Warhammer 40k universe: the Astartes Frag Grenade Belt and the Astartes Krak Grenade Belt, both specially crafted for the Adeptus Astartes.

  368. [HYE] Nanotech Overpower
    management

    [HYE] Nanotech Overpower

    Nanotech Overpower – Adds a ton of overpowered content Full mod description Materials & Resources Nanobots, a ridiculously strong building material.

  369. Deep Orbit
    Stale
    management

    Deep Orbit

    This mod only works on new saves as it adds an Orbit Layer to world generation.

  370. R&D - MEGATECH
    Stale
    management

    R&D - MEGATECH

    Megatech represents the ultimate evolution of transhumanist technology, far surpassing even the legendary capabilities of archotech.

  371. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  372. Infusion 2 - Continued
    management

    Infusion 2 - Continued

    Original Mod: The author of one of my favorite mods has decided to stop working on it.

  373. Between the Stars
    management

    Between the Stars

    Between the Stars is a new mod that attempts to smoothly mix up and utilize more vanilla and DLC content.

  374. Useful Ancient Junk
    Stale
    management

    Useful Ancient Junk

    Did you ever find yourself wanting a reason (and the ability!

  375. Astartes Crash
    Stale
    management

    Astartes Crash

    The three of you are ordered to abandon ship to the sound of sirens and ripping metal.

  376. Cheat Reactor
    Stale
    management

    Cheat Reactor

    This powerful reactor generates five times the electricity of regular generators, making it an invaluable asset for any colony that needs a massive power boost.

  377. Rimworld Trading Company Updated and Fixed
    Stale
    management

    Rimworld Trading Company Updated and Fixed

    Hey yo, I just wanted to tweak one of my favorite workshop scenarios because for some reason the original scenario trade price improvement stat was 20% unfortunately that’s not how rimworld calculates it It actually nerfs your pawn’s trade power by like 80%.

  378. Stellaris Ideology Icons
    Stale
    management

    Stellaris Ideology Icons

    This mod is a work in progress, and the remaining icons will be added over time Adds a lot (~90/~300) of ideology icons from Stellaris (have excluded those already included in Vanilla Ideology Expanded Icons and Oracle's Miscellania, although there are one or two that slipped in

  379. Better Stacktraces
    Stale
    management

    Better Stacktraces

    Better Stacktraces After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier.

  380. 调查真相的米莉拉们
    Stale
    management

    调查真相的米莉拉们

    在日复一日地表征战下,三名米莉拉逐渐对其产生了厌恶。为什么我们要袭击善良的那些部落?为什么我们的米莉安连孩子也不放过?现实与入伍时的保家卫国的憧憬热血格格不入。我们,真的只是在自卫吗?那为何连曾经对我们视若神明的天羽教会都举起了武器?有关那年的历史,现在看起来简直是漏洞百出,也只有一直活在爱国主义与理想主义熏陶下的人们才意识不到问题。 在一次针对温和部落的袭击中,我们终究是无法在承受心中不断升腾的罪恶感,于是主动摧毁了前哨站,伪造成海盗袭击,带着米莉安脱离了卡利多。 纸终究保不住火,在事发一个月后,卡利多调查出了事情原委,震怒之下对我们三位叛徒下达了通缉

  381. RimDark 40k - Howl's Insignias and Decorations
    furniture

    RimDark 40k - Howl's Insignias and Decorations

    Hello! Going to come out and say this mod is still very much a work in progress! Every texture was made by me, with coding done by Ferpo11, Arlene and the Rimdark team. Please check out Shadow's Chapters mod that co-exists with my mod and Ferpo11's badges! Chapter Insignias added

  382. Shuttle Start for Rich Explorer
    Stale
    management

    Shuttle Start for Rich Explorer

    This patch mod exchanges the Rich Explorer scenario's drop pod approach with a start that has the explorer standing expectantly near their shuttle after exhausting its fuel to reach the location.

  383. VPE - Originium
    Stale
    management

    VPE - Originium

    Github and license here, click on the green code button and download zip: Embrace the power of the Originium to wield it in different powerful ways.

  384. The Gravship - Mechanized Duo
    Stale
    management

    The Gravship - Mechanized Duo

    You did it! You traced the signal of the lifter you made to the location of a mechlink. Your gravship sits docked at the orbital relay. As you begin to salvage the equipment, you realize that this isn't ancient human tech - it's a mechanoid beacon. The relay crackles to life and

  385. The Stoneworld Experiment
    Stale
    management

    The Stoneworld Experiment

    Reawoken from your slumber a millennia after the fall of the modern world, you have been jettisoned back to the planets surface.

  386. Save modlist as collection
    Stale
    management

    Save modlist as collection

    I've previously made a terminal-application for updating mod-collections on Steam for keeping my "Current play-through"-list updated.

  387. Mass Graves 1.6
    Stale
    management

    Mass Graves 1.6

    Adds two mass graves 3x3 and 2x5 to allow easier disposing of corpses.

  388. Primarch Drop - Base
    Stale
    management

    Primarch Drop - Base

    Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.

  389. Primarch Drop - The Lion
    Stale
    management

    Primarch Drop - The Lion

    Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.

  390. Primarch Drop - Fulgrim
    Stale
    management

    Primarch Drop - Fulgrim

    Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.

  391. Primarch Drop - Perturabo
    Stale
    management

    Primarch Drop - Perturabo

    Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.

  392. Primarch Drop - Leman Russ
    Stale
    management

    Primarch Drop - Leman Russ

    Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.

  393. Primarch Drop - Rogal Dorn
    Stale
    management

    Primarch Drop - Rogal Dorn

    Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.

  394. Primarch Drop - Sanguinius
    Stale
    management

    Primarch Drop - Sanguinius

    Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.

  395. Primarch Drop - Angron
    Stale
    management

    Primarch Drop - Angron

    Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.

  396. Primarch Drop - Mortarion
    Stale
    management

    Primarch Drop - Mortarion

    Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.

  397. Primarch Drop - Vulkan
    Stale
    management

    Primarch Drop - Vulkan

    Your flagship is destroyed, your sons lost, and you plummet to the ground of a random rimworld.

  398. VPE - Aeromancer
    management

    VPE - Aeromancer

    Github and license here, click on the green code button and download zip: Manipulate the power of the wind to affect friend and foe alike.

  399. VPE - Hydromancer
    management

    VPE - Hydromancer

    Github and license here, click on the green code button and download zip: Turn the tides in your favor.

  400. Grav Reactor
    Stale
    management

    Grav Reactor

    Grav Reactor Based on the ancient grav reactor this power-plant features the ball.

  401. Sky Islands
    Stale
    management

    Sky Islands

    Adds an extra layer to the planet, between the surface and orbit: sky islands.

  402. GrimWorld 40,000 - Dead Men
    Stale
    management

    GrimWorld 40,000 - Dead Men

    “IN LIFE, WAR. IN DEATH, PEACE. IN LIFE, SHAME. IN DEATH, ATONEMENT.” Hello all Warhammer 40,000 fans. This is our dedicated Death Korps of Krieg module for the "GrimWorld 40,000" mod series, part of our "Regiments of Renown" subseries. This subseries focus on each regiment on an

  403. Area Unlocker (Continued)
    management

    Area Unlocker (Continued)

    Update of Fluffys mod with the reordering fix by lisanhu included Not needed if using TD Enhancement Pack - Added expand/contract area buttons, thanks to philiplamscript Removes the (arbitrary) limit to the number of areas you can create, change area colours.

  404. Big Slurp
    Stale
    management

    Big Slurp

    (Requires Odyssey DLC) Upon waking from the rusty haze, you found yourself on a gravship sits docked at the orbital relay.

  405. Terraforming Devices (1.6)
    Stale
    management

    Terraforming Devices (1.6)

    (Original mod by SilkCircuit) Take control of your map's terrain with Terraforming Devices—reshape soil, water, and landscapes to bend nature to your will.

  406. RimDark 40k - Sons of the Phoenix
    Stale
    management

    RimDark 40k - Sons of the Phoenix

    Add the Sons of the Phoenix, Ultima Founding Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.

  407. VPE - Geomancer
    Stale
    management

    VPE - Geomancer

    Github and license here, click on the green code button and download zip: Protect your allies and crush your foes.

  408. MutatorWorldIcons
    Stale
    management

    MutatorWorldIcons

    Displays icons for animal habitats, wild plants, and maybe more on each world map tile.

  409. RimDark 40k - Steel Confessors
    Stale
    management

    RimDark 40k - Steel Confessors

    Add Steel Confessors, Mechanicus created Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.

  410. RimDark 40k - Star Phantoms
    Stale
    management

    RimDark 40k - Star Phantoms

    Add Star Phantoms, 23rd Founding Chapter for RimDark 40k - Mankind's Finest made by Phonicmas, Mewn Goddess and Grim Cheese.

  411. VPE - Blader
    management

    VPE - Blader

    Github and license here, click on the green code button and download zip: Wield the power of the spell frame in different ways.

  412. Astartes Drop - Generic
    Stale
    management

    Astartes Drop - Generic

    The three of you awake from your stasis vaults to the sound of sirens and ripping metal.

  413. VPE - Luminis
    management

    VPE - Luminis

    Github and license here, click on the green code button and download zip: Weave the light in the world to manifest various psychic phenomena.

  414. Custom Weapons Expanded
    ↑ Updated
    weapons

    Custom Weapons Expanded

    Custom Weapons Expanded Expand the Customize Weapon framework with new modules, ammo types, and built-in compatibility patches for popular weapon packs and exploration mods.

  415. Gravship Adventurers
    Stale
    management

    Gravship Adventurers

    You're crew "split off" of a larger corporation with the intent of building up their own Gravship, they start with some knowledge gained from their prior employ as well as some tech they lifted on their swift and savy exit, leaving their prior employer scratching their heads as t

  416. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  417. LK Stuffable RimDark Gear
    Stale
    management

    LK Stuffable RimDark Gear

    Patch that makes all Power Armor in RimDark stuffable (ie can build it for original cost plus 100 of metals from any mod you have installed as well) If Vanilla Expanded Framework is installed all Power Armors get a shield bubble similar to VAE's ranged shield belt but made to fit

  418. The Rich Couple
    Stale
    management

    The Rich Couple

    There are some rich explorers who want to explore the universe, beyond their glitterworld technology, their near limitless riches, and their holo-simulations.

  419. VPE - Umbra
    management

    VPE - Umbra

    Github and license here, click on the green code button and download zip: Weave the shadows and overwhelm your foes with vicious psychic phenomena.

  420. Corpse Starch
    Stale
    management

    Corpse Starch

    Add the building "corpse starch dispenser", similar to nutrient paste dispenser, that process corpses into "edible" corpse starch meals, with the same 300% nutrient ratio advantage.

  421. RimDark 40k - MorePowerArmor
    combat

    RimDark 40k - MorePowerArmor

    Add three new armors set: MkX Phobos, MkX Gravis and Terminator Indomitus MkX Phobos: 20% less resistance than a MkX Tacticus, add 0.

  422. Warhammer 40,000: Imperium Names
    Stale
    management

    Warhammer 40,000: Imperium Names

    Adds a basic Imperium culture plus namelists for pawns, factions, and settlements taken from Warhammer 40k sourcebooks and fiction.

  423. Visual XML Patches
    management

    Visual XML Patches

    This mod will show the XML patches loaded in the game to help in finding the cause of issues.

  424. Research Queue
    Stale
    management

    Research Queue

    Adds a simple research queue, without otherwise changing the vanilla research view.

  425. Torture Pod
    Stale
    management

    Torture Pod

    Description This mod adds a Torture Pod building.

  426. Echoes of the Rim
    Stale
    management

    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  427. Indestructible and Non-deterioration Booty
    Stale
    management

    Indestructible and Non-deterioration Booty

    补丁功能: 1、将易损毁的战利品设置为不可损毁(Indestructible),防止其毁于战斗余波; 2、将易风化的物品设置为不可风化(Non-deterioration),防止其因露天堆放受损。 联动模组: 1.

  428. Solar wall lamp (with heating)
    Stale
    furniture

    Solar wall lamp (with heating)

    🌍 Промышленная солнечная настенная лампа с обогревателем 🌞🔥 ✨ Описание: Лампа промышленного типа с встроенным скрытым обогревателем — идеальное решение для выращивания растений в помещении и обогрева комнаты.

  429. [BTD] Gravship Blueprints
    management

    [BTD] Gravship Blueprints

    Gravship Blueprints Save, share, and spawn custom gravships Easily swap between active gravships on the same map with activate/deactivate gizmo on grav engines Allows for managing multiple gravships on the same map more easily Allows for building multiple grav engines on the same

  430. Rimdark 40K - Ranks of the imperium
    Stale
    management

    Rimdark 40K - Ranks of the imperium

    This is an unofficial addon for the RimDark 40K framework that add 30+ new ranks based on the hierarchy of the Astra Militarum (the tree was modified on the last version, i can't update the graph for the moment) My goal was to ship a basic version as fast as possible—for the peop

  431. Auto Ability
    management

    Auto Ability

    Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)

  432. Disgraced Royalty
    management

    Disgraced Royalty

    For years, you stood by and protected your Archduke as his personal guard, and secret lover.

  433. Better Scroll Bars
    Stale
    management

    Better Scroll Bars

    The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.

  434. R&D - GodPawn
    Stale
    management

    R&D - GodPawn

    Ever wanted a colonist who's basically the main character?

  435. The Solara Island
    Stale
    management

    The Solara Island

    ...until night falls. Though the ecosystem thrives, strange electrical storms hint at deep geothermal instability beneath the island chain, and long-abandoned mechanoids occasionally stir to life when thunder rolls. Your goal: Build a peaceful, self-sustaining island settlement t

  436. VPE - Ragnarok Online
    Stale
    management

    VPE - Ragnarok Online

    Github and license here, click on the green code button and download zip: Due to steam's characters limit, the searchable list of abilities will be available on github.

  437. Gravship Water Systems
    Stale
    management

    Gravship Water Systems

    Adds a passive water generator and water tank that can be built in gravships.

  438. The Asteroid
    Stale
    management

    The Asteroid

    Starting in space. You must find a way to survive the vaccum of space. Your faction will be a gravship crew. Start with 3 people. Start with research: Basic gravtech Start with research: Biofuel refining Start with research: Hydroponics Start with research: Orbital tech Start wit

  439. The Victims of a Failed Experiment
    Stale
    management

    The Victims of a Failed Experiment

    For years, you were prisoners of the GeneLab, a Megacorp Exploitation Division's biotech facility that sought to “perfect” humanity.

  440. Odyssey Ice Expansion
    Stale
    management

    Odyssey Ice Expansion

    A simple mod that allows you to get ice chunks from solid ice and turn them into blocks.

  441. Haul After Stripping
    Stale
    management

    Haul After Stripping

    Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.

  442. Dark Psychic Rituals: The Following
    management

    Dark Psychic Rituals: The Following

    Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.

  443. Gene-Ripper Gene
    Stale
    management

    Gene-Ripper Gene

    A mod I commissioned Thekiborg to make and now maintain myself.

  444. Replant Trees
    Stale
    management

    Replant Trees

    Simply replant trees like you reinstall buildings, without having to extract them first.

  445. Chronal Dislocation
    Stale
    management

    Chronal Dislocation

    A research expedition discovers a captured moon suspended at the starward Lagrange point of RZ-9147, its shadow forever veiling the sun — creating a world born in eternal eclipse, and forever stranded within the ages of the medieval.

  446. Epic Siege (Continued)
    management

    Epic Siege (Continued)

    Original mod by Thumb If the original author requests it, I will remove this update.

  447. [BTD] Ship Pack: Star Trek
    Stale
    management

    [BTD] Ship Pack: Star Trek

    Star Trek Ships Designs for Gravship Blueprints This is a Ship Pack for my other mod Gravship Blueprints that adds 9 Star Trek inspired ship designs.

  448. management

    PrisonerResearchPod

    Are you tired of prisoners being worthless after they've donated their organs as compensation for inconveniencing your colony?

  449. The Gravship Explorers
    Stale
    management

    The Gravship Explorers

    Your gravship sits docked at the orbital relay and below you is a Rimworld ripe for exploration.

  450. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  451. Immortal Regenerant Gene
    management

    Immortal Regenerant Gene

    My first mod, please don't judge too harshly :) My new mod: download here ☑️ Adds the “Immortal Regenerator” gene 🧬 LIMB REGENERATION • The gene carrier gradually regrows missing body parts (up to and including the head).

  452. VPE - Neurophage
    management

    VPE - Neurophage

    Github and license here, click on the green code button and download zip: Neurophages draw power from other creatures, mainly by mimicking the abilities of enemy Psycasters and by absorbing the mind of those unable to use psychic abilities.

  453. The Trader
    Stale
    management

    The Trader

    You, a trader looking to start their own empire, have set out on your own away from the humble life you've lived so far.

  454. Evolutionary Gene
    management

    Evolutionary Gene

    My second RimWorld mod 🙂 First mod: download here Adds the “Evolutionary Gene” — a gene that lets pawns gradually improve their biological stats through their actions.

  455. Misstall's Armory Beam Weapons
    weapons

    Misstall's Armory Beam Weapons

    This mod adds a large selection of beam weapons designed to match the tone and style of the Misstall’s Armory series: ・Misstall's Armory ・Misstall's Armory Charge Weapons ・Misstall's Armor and Uniforms The beam weapons included in this mod deal heat-based damage that passes throu

  456. Call of Cthulhu - Cosmic Horrors (Continued)
    Stale
    management

    Call of Cthulhu - Cosmic Horrors (Continued)

    Original mod by Jecrell Continued by anobis This mod contains components from JecsTools (MIT License) AbilityUser AbilityUserAI CompDelayedSpawner CompExtraSounds (and some minor support methods) -- - JecsTools dependency removed (required components are integrated) - Some code c

  457. Re-armable Traps
    Stale
    management

    Re-armable Traps

    I've been waiting for a while for the re-armable bear traps from the vanilla expanded security mod to be 1.

  458. Nomad Friendly Quests
    Stale
    management

    Nomad Friendly Quests

    Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc

  459. Mod Icon Filter
    Stale
    management

    Mod Icon Filter

    Details A simple mod that prevents the specified mod icons from being loaded in the loading screen and the mod option menu.

  460. Faction Display Fix
    Stale
    management

    Faction Display Fix

    Details Vanilla RimWorld does not account for setups with many modded factions.

  461. Work Priority Auto-Optimiser (WPO)
    Stale
    management

    Work Priority Auto-Optimiser (WPO)

    Automatically assigns the best work priorities for every colonist based on their skills, traits, passions, and limitations.

  462. Vanilla Quests Expanded - Ancients
    management

    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  463. Regenerational Deathrest
    Stale
    management

    Regenerational Deathrest

    Are you frustrated with Deathrest because it claims to "restore the body's resources" but can't even repair scars?

  464. Simple Wall
    management

    Simple Wall

    A mod that adds a simple wall, good for tribal tents or shacks.

  465. Palisade
    management

    Palisade

    A mod that adds a palisade wall.

  466. More shooting walls
    Stale
    management

    More shooting walls

    本mod添加了3种机制的射击墙,和一个特殊地板 This mod has added three shooting wall mechanisms and a special floor 单向射击墙(可以在ce使用) 一个单向的射击墙,黄色为玩家防御方向,即炮台部署和兵力部署方向。紫色为敌人方向,即袭击方向。紫色方向看不见墙后黄色方向的生物,机械体,炮台等,机制是视野遮蔽。 one-way shooting wall(Compatible CE) A one-way shooting wall, with yellow indicating the di

  467. Utility Vehicle
    Stale
    management

    Utility Vehicle

    Adds a vehicle named Utility Vehicle.

  468. R&D - Helmeted Gasmask
    management

    R&D - Helmeted Gasmask

    A fully sealed combat helmet with integrated gasmask designed for frontline siege operations.

  469. Better Mod Menu
    Stale
    management

    Better Mod Menu

    Add additional features to the Mod Menu Features Show dlcs and mods counts Allow scrolling modlist while dragging Separate search bars for enabled and disabled mods Choose mod background color Make mod description more readable Known Issues Drag and dropping multiple mods to acti

  470. Vanilla Rifle Bayonets
    Stale
    management

    Vanilla Rifle Bayonets

    Description Adds bayoneted versions of the bolt-action, assault and charge rifles.

  471. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  472. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  473. Warhammer 40,000: Backstories
    management

    Warhammer 40,000: Backstories

    Adds 132 backstories for childhood and adulthood, currently focusing on the regular humans of the Imperium.

  474. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  475. Vanilla Ideology Expanded - Anima Theme
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    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  476. Vanilla Apparel Expanded
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    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  477. Vanilla Backgrounds Expanded
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  478. Vanilla Persona Weapons Expanded
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    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  479. Additional Traits (Heroes + Gods Optional)
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    Additional Traits (Heroes + Gods Optional)

    v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you wit

  480. RimThemes Warhammer 40k
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    RimThemes Warhammer 40k

    Unleash the unyielding might of the Imperium upon your RimWorld colony!

  481. Godlike Metabolism Gene
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    Godlike Metabolism Gene

    Description: A genetic mutation, that gives god like Metabolic Efficiency.

  482. [DF] Gold Xenotype
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    [DF] Gold Xenotype

    The Golds are the closest thing to walking gods, created to shape planets with their unparalleled abilities.

  483. ZeroTech-Trait (Continued)
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    ZeroTech-Trait (Continued)

    Update of LingLuos mod Zero Tech-Trait Expansion Pack People who have been abandoned by the gods, please live stronger Introduction Immune deficiency: very low immunity Mental mania Worthless: very low value Cold physique: afraid of cold Heat fear physique: fear of heat Leverage:

  484. ZeroTech-LoopTech
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    ZeroTech-LoopTech

    Zero tech - loop tech Added several looping technologies for repeated research, each study will add a small amount of all your colonists' attributes

  485. Auto Dissector
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    Auto Dissector

    Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.

  486. ZeroTech-Power
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    ZeroTech-Power

    Zero Tech - Power Expansion Pack The addition of several kinds of power equipment suitable for the pre-and post-operation of the base can help the colony better manage power.

  487. ZeroTech-Binoic
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    ZeroTech-Binoic

    Zero Tech - Bionic Expansion Pack Bionic bodies/implants with multiple themes added 1.

  488. ZeroTech-History(WIP)
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    ZeroTech-History(WIP)

    ZeroTech-Story Expansion Pack The records left over from the past, will anyone remember it again Introduction Alice Lai: A narrator who travels between various worlds.

  489. ZeroTech-Shield
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    ZeroTech-Shield

    ZeroTech - Shield Expansion Pack A type of shield developed based on mental technology.

  490. ZeroTech-Drug
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    ZeroTech-Drug

    ZeroTech-meal and drug expansion package what are you doing?

  491. Cooler
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    Cooler

    A cooler designed for indoor use that can lower room temperature without requiring external connections.

  492. ZeroTech-Defence
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    ZeroTech-Defence

    ZeroTech - Defence Expansion Pack Adds a series of unconventional defensive installations to help protect your base more effectively during different stages.

  493. ZeroTech-Ability
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    ZeroTech-Ability

    ZeroTech - ability expansion pack Language: Simplified Chinese English There is so much potential in human mental capacity, so why not try to use it to improve our lives Synopsis: Durability recovery:Repair the equipment worn by the target.

  494. Realistic Rooms Rewritten
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    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  495. Cheat Tweaks
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    Cheat Tweaks

    Just some cheat-y tweaks I use for "quality of life", or to relieve my boredom.

  496. More Gene Information
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    More Gene Information

    Adds more information and filtering options when creating xenotypes or xenogerms.

  497. Warhammer themed Mechanoids
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    Warhammer themed Mechanoids

    Summary Standalone mechanoids contents pack - better not to be used with MIM Warhammer 40k mod set, since it messes you up with redundant contents.

  498. Warhammer 40k Darktide Music
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    Warhammer 40k Darktide Music

    Adds some Warhammer 40k Dark Tide music to RimWorld, music composed by Jesper Kyd, mainly music to make the battles and daily work more intense.

  499. [S16] Warhammer 40K Autoguns
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    [S16] Warhammer 40K Autoguns

    Adds 13 autoguns from Warhammer 40 000 universe, styled and balanced to be vanilla-friendy Can spawn on raiders and can be bought from traders Makeshift, standard types and modifications are craftable on machining table Camo and broken are not craftable Ancient only can be found

  500. Warhammer: Gor 1.6
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    Warhammer: Gor 1.6

    1.4→1.6,种族/派系/武器/装备 内含边缘汉化组简体中文。 =========================== Adds the Gors, Ungors and the Bullgors of the Beastmen. The beastmen herd arrives at Rimworld. The big violent gors comes to raid your base. Favouring close combat they charge you while their lesser kind; the ungors joi

  501. Warhammer:Skaven [HAR]
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    Warhammer:Skaven [HAR]

    1.6。 支持语言:English,简体中文。 ======================================= +斯卡文鼠人+ Add the skaven. The ratkin of the under-empire comes to Rimworld. The vile and diabolical skaven will stage attacks against your colony with slave rats, clan rats, engineer and seers. Wielding weapons like sl

  502. RimHammer40k - GreyKnights
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    RimHammer40k - GreyKnights

    Added War hammer 40k Grey Knights related weapon and apparel Powerful for sure as an Ultra tech, but expensive if you have any issue using the mod please report in

  503. [MST]Ratkin Weapons - WarpStoneWeapons
    weapons

    [MST]Ratkin Weapons - WarpStoneWeapons

    Skaven Weapon Expansion Adds a variety of weapons inspired by the Skaven from Warhammer–From the common Warpstone rifle to the advanced Warplaser emitter — and, of course, the legendary Ratling.

  504. Apocalypse-class Battleship
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    Apocalypse-class Battleship

    Adds the Apocalypse-class Battleship from Warhammer 40k as an enemy encounter, trade ship encounter, or starting ship in Save Our Ship 2.

  505. Primarch Liquors
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    Primarch Liquors

    This mod adds alcoholic beverages dedicated to the primarchs from the Warhammer 40k universe: Lion El'Jonson Liquor - a noble liquor with herbal notes that calms the mind and increases melee accuracy Sanguinius Cider - divine fruit cider that inspires great deeds and awakens ange

  506. Empire -100 goodwill in scenarios Fix
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    Empire -100 goodwill in scenarios Fix

    Mod Description This mod aims to address a core limitation of the official Royalty DLC: when players start a game using a non-vanilla scenario or race, the Empire defaults to treating the player as a permanent enemy (relations locked at -100 and cannot be improved).

  507. Legiones Astartes: Primarch
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    Legiones Astartes: Primarch

    About Mod This mod add some equipment from Horus Heresy, Warhammer 40,000 sub-franchise from Game's Workshop.

  508. ATH's style Gothic and Bloody Gothic
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    ATH's style Gothic and Bloody Gothic

    The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and

  509. Engraved Walls [1.4 Fork]
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    Engraved Walls [1.4 Fork]

    (Last update: 23/12/2022) An update of Karthas077's Engraved Walls mod for RimWorld 1.

  510. Wandering Caravans [Adopted]
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    Wandering Caravans [Adopted]

    Update of general223's Wandering Caravans mod, supported versions of rimworld are listed by the top right hand corner of the image above.

  511. [WarHammer 40k] GeneSeed
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    [WarHammer 40k] GeneSeed

    1.1, 1.2, 1.3 Update Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by AliceTries Gene-Seed the cure for rejection of the additional 19 organ implants on the path to becoming a super human. Mutates your pawns gene

  512. [WH40K]Adeptus Mechanicus: Magos Xenobiologis
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    [WH40K]Adeptus Mechanicus: Magos Xenobiologis

    RimWorld 1.2, 1.3 This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod. Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids) Factions marked as Hidden do not

  513. [WH40K]Adeptus Xenobiologis: Aeldari
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    [WH40K]Adeptus Xenobiologis: Aeldari

    RimWorld 1.2, 1.3 Adds Warhammer 40k Eldar as playable Humanoid Alien Race. Includes native support for Combat Extended. An Eldar is Required to Build and Research Eldar Technologies Contents Races: Eldar - Humanlike Wraithguard - Animal/mechanoid Dark Eldar - Humanlike Talos Pai

  514. [WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid
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    [WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid

    RimWorld 1.2, 1.3 Adds Warhammer 40k Tau, Kroot and Vespid as playable Humanoid Alien Races. Includes native support for Combat Extended. A Tau is Required to Build and Research Tau Technologies Contents Races: Tau - Humanlike Vespid- Humanlike Kroot - Humanlike Kroothound - Anim

  515. [WH40K]Adeptus Xenobiologis: Orkoids
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    [WH40K]Adeptus Xenobiologis: Orkoids

    RimWorld 1.2, 1.3 Adds Warhammer 40k Orkz and Grotz as playable Humanoid Alien Races Includes native support for Combat Extended. An Ork or Grot is Required to Build and research Ork Teknologies Contents Races: Orks - Humanlike Grots - Humanlike Snotlings - Advanced Animal Squigs

  516. Rimperial Technologies
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    Rimperial Technologies

    Rimperial Technologies, formerly known as Rimperial Attire, is an armour, clothing, and weapon mod for Rimworld with an attempt to fit within the vanilla world of Rimworld itself.

  517. Custodes
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    Custodes

    This mod adds to RimWorld the bodyguards of the Emperor of Mankind - Legio Custodes.

  518. Smart Minify
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    Smart Minify

    Smart Minify Minify only logically applicable buildings and apply calculated weights to their minified forms according to the combined weight of resources used to build them Does not apply to anything in the structure category and applies some logic to prevent the minification of

  519. Toggle Harvest
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    Toggle Harvest

    Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.

  520. Hive Protection
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    Hive Protection

    This mod gives you a simple toggle allowing you to stop your colonists targeting and attacking bug hives, letting you safely harvest insect jelly without accidentally destroying the hive itself.

  521. Collapser
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    Collapser

    Remove overhead mountains on collapse as long as there is non-overhead mountain roof next to the collapse.

  522. Replimat
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    Replimat

    Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.

  523. Pathfinding Avoidance
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    Pathfinding Avoidance

    Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.

  524. World Domination
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    World Domination

    Use the World Domination Experimental Branch for the latest features.

  525. [BTD] Incident Control
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    [BTD] Incident Control

    Incident Control Have you ever wanted to roleplay having a safe haven while you send a group of adventurers off to quest and/or settle new tiles without having to worry about juggling incidents at that safe haven?