Rimworld: Backrooms
READ ME
My workshop collections require ALL DLC to function. If you don't have the DLC please use RimSort/RimPy to uncover and remove DLC-specific mods! Please bring any technical issues to my Discord: http://discord.gg/mrsamuelstreamer This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!0: Contents
1. Introduction 2. Necessary Files 3. Installation Guide 4. FAQ1: Introduction
Created for my Youtube series found here: https://youtu.be/Sqs0pT_kBHk This is a no-theme Kitchen sink modpack consisting of mods that I have very little experience playing, suggested by my incompetent and frankly, dangerous community. Old characters from my previous playthroughs that have been consigned to the void are coming back in various forms to explore a metaphorical backrooms for both colonist and mod alike.2: Necessary Files
I now use RimSort's sort function to autosort my mod lists. It is HIGHLY recommended that you do too! In-Game Main Menu Mod Manager (not recommended): https://drive.google.com/file/d/1fHtvFF5GTgLo6XX_wWrgb2g78-7hBtI-/view?usp=drive_link Configs: https://drive.google.com/file/d/1lRoQ5dcxt5S4QqL5P5_OTsU_jEyrPPOF/view?usp=drive_link (Open the zip and drag the contents of it to your AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config) Starting Save: https://drive.google.com/file/d/1O2b0hpkfCT-ZfFN2nruUQPjK37SYN98E/view?usp=drive_link Backup all files link: https://drive.google.com/drive/folders/1KGivV_XZuJ2dEJLaaog8UrxFMpu8vtGL?usp=drive_link3: Installation Guide
For any new mod pack you should FULLY reset Rimworld, and all related files, to ensure no outdated or incompatible mods remain. Reinstalling Rimworld or unsubscribing from mods WILL NOT fully reset your installation and old files can still persist! Delete all files in the following folders: Local Mods: Program Files (x86)\Steam\steamapps\common\RimWorld\Mods (Manually installed mods folder) Steam Mods: Program Files (x86)\Steam\steamapps\workshop\content\294100 (Steam mod download folder) User data: AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios (Your user configurations, saves, etc) You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc) Then open Rimworld, reapply your user settings (screen resolution, volume etc), ensure that no mods are still present in your save.RimSort:
1. Follow the above steps to clean your installation 2. Subscribe to all with the button on the STEAM WORKSHOP. 3. Open RimSort 4. Press the "Sort" button (I only ever use RimSort's autosort function) 5. Save After this go to the "Configs" step below!Base Game/Non-Rimsort Users:
PLEASE consider swapping to Rimsort, it is a powerful program capable of auto-sorting your mods, finding errors, and optimising textures to save on memory usage! Imgur Picture guide for Steps 6 onward as this can be a bit more confusing for first-time users: https://imgur.com/gallery/0ktDs6N 1. Subscribe to the collection, and allow the download time to complete - might take a while! 2. Download the load order file from the above "Load Order (Base Game)" google drive link. 3. Go to the modlists folder, this will be something like "C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists" folder. You can do this by typing EXACTLY(without quotes) "%appdata%/../LocalLow/Ludeon Studios/RimWorld by Ludeon Studios/ModLists" into Windows Explorer (the bar at the top of windows folders, etc) 4. Paste the .RML file from Google Drive into the modlists folder 5. Restart Rimworld ONCE the file has been copied 6. Be PATIENT. If it crashes, lags, hangs, etc, then it is still loading. It will take a long time to load with 300+ mods. I personally have to wait 5 - 10 minutes for the game to load, slower systems will take even longer! After this go to the "Configs" step below!Configs:
The configs are mod settings which have been adjusted so that your experience matches mine and is working as intended. If you skip this step many things will not work, and a lot of the features will be broken. 1. RUN THE GAME ONCE. Then open the configs zip you downloaded from above and copy all of the files within to the following folder: "AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config" You can get to this folder by typing EXACTLY(without quotes) "%appdata%/../LocalLow" into the Windows Explorer (the bar at the top of windows folders, etc), then click Ludeon Studios -> Rimworld by Ludeon Studios -> Config 2. Replace all files if promptedQuickstart
Included are several powerful mods that let you customise the entire game to your liking. These mods include: - Total Control (powerful, complex faction editior) - Faction Customiser (name, recolour, change ideology, and relations of factions) - Map Reroll (change your starting map, and refresh the save to scratch) - Map Designer (alter all of the terrain and features of generated maps, works with map reroll!) - Character Editor (adjust colonists whenever, however, good for fresh starts) - RIMMSqol (powerful and complex tool, change pretty much everything in game!) Want to change the starting characters? Open character editor by clicking on the button on the bottom right of the bar, next to the main menu button. From there you can remove, add, change, or customise characters. Want to change map? Use the reroll map function (dice in the top right, needs to be enabled in mod settings). Use this with map designer (from the mod settings menu) to customise all the map terrain and features. Want a new biome? Enable dev mode, and god mode. Go to the world, form caravan, select your pawns (only), click "form instantly", move them to where you want them to be, when they're travelling click "teleport to destination". Abandon your base, then settle the new tile. Use the reroll map mod to refresh everything from there.4: FAQ
Q: I have a "Mod mismatch" window trying to load the save game! A: Ignore, occasionally mods are removed if they cause issues, update, disappear from workshop, etc. Q: Is this a virus? (I get this a lot) A: Youtube is my job, I have 220k+ subscribers - if I tried to do anything malicious I would lose my job. Q: Why didn't you include X mod? A: I only had ~48 hours to create the modpack and produce the accompanying video. I'm always up for new suggestions.Load order
676 mods- management
中式龙娘——冶龍 SMELTED LOONG
种族介绍 冶龙是一种拥有传说中名为龙的生物的生物特征的人类分支,她们在遥远的故乡发展出了冶雕特色的帝制文明与冶炼铸造技术,她们的族群中只有女性,因此需要和其他种族的男性结合来繁衍后代。 冶龍纯种 青角素发琉璃眼,力拔山兮气盖世 身流精粹真龙血,叱咤风云震神州 冶龍中占比最大的种族,自称是血统最纯正的冶龍,特征是绿色的尾巴与眼睛。纯种龙有着相当强壮坚韧的身躯,是天生的战士,性欲旺盛但依然人丁稀少。据记载她们会集群袭击荒野中独立弱小的殖民地,掠走钱财食粮以及年轻男子。 青花瓷种族 靛角银发蔚蓝眼,白瓷塑身气血娇 温婉流转贤妻样,庖厨针线过常人 冶龍中的一支亚
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联合轻工家具拓展-UF Light Industries Furniture
联合轻工业家具拓展以UFHI的画风为基础,提供了一系列近未来风格的家具,家具的设计参考了诸多Rimworld社区的优秀作品。 United Light Industrial Furniture upon UFHI's art style, offering a range of near-futuristic furniture designs that draw inspiration from numerous outstanding works in the Rimworld community.
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帝龙觉醒-虚空
JIn the initial map, the extinct imperial dragon is sealed, and you are her loyal relative.
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边缘仙路-五行流转 RimImmortal-FiveElements[1.6]
Intro: Thank you for subscribing to RimImmortal-FiveElements!
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边缘仙路-羽化登仙 RimImmortal-Core[1.6]
RimImmortal-Core 1.0 official release! Welcome players to subscribe to the official version, remember not to activate the old beta version mod at the same time! Thank you for subscribing our mod - RimImmortal-Core! This is a mod that brings Chinese cultivation system to the Rimwo
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边缘仙路-道诡异仙 RimImmortal-Bizarre
RimImmortal-Bizarre summary RimImmortal-Core - RimImmortal-Bizarre Expansion is a mod based on "dao of the bizarre immortal" that adds new content including several new sects and some new spells.
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边缘仙路-雾鬓风鬟 RimImmortal-Hairstyle[1.6]
This is a mod that adds Chinese-style hairstyle and beards.
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AA Vampire Squirrels
Adds a most horrible foe to stalk the land and terrorize the peasantry.
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Absolute Legends: Hair
Strongly Recommended (but not needed) Hair Modding Plus Continued Mullets, and other legendary styles.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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AA Fuzzy Furrets
Adorable Furrets! Adds an animal based on the Pokemon, Furret. There are a few variants of the animal, mainly because I always liked the "Pokemon Variant" pictures on DA.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Addie's Frost Fey
FROST FEY XENOTYPE Chilly humanoids with a supernatural affinity for all things cold.
- combat
Addie's Power Armor Retextures
Addie's Power Armor Retextures Vanilla+ style retexture of vanilla and royalty power armor.
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Adjustable Ability Cooldowns
This mod adds sliders in the mod setting menu to adjust the abilities cooldowns and rituals cooldowns.
- management
Advanced Battle Cloak
--2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen
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Alien Worlds - Nightworld
Planets with dark, extremely thick atmospheres that allow practically no light to reach the surface, but still orbiting at the right distance from their home star to harbor liquid water.
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Alien Worlds - Tidally Locked
Worlds of extremes whose rotational periods perfectly match their orbital periods.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Alternative pawn textures - Vanilla Hair Expanded
If you want to support me, please donate here!
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Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
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Anomaly Backrooms
Mod contents This is a retexture mod which changes the labyrinth from Anomaly DLC to look more like the backrooms Some things were left untouched such as statues and boxes because they kinda fit the aesthetics, but everything else such as walls, floor, doors and pits were given a
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Anomaly Extraction Upgrade
Adds a surgery to begin the process of extracting an advanced anomaly from the victim, the surgery costs medicine and bioferrite.
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[GTG]Anomaly Orbital Trader
This is a simple mod that adds only one orbital trader with no faction affiliation.
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Anomaly Risk Upgrade
This modification causes anomalies to become stronger over time on your map.
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Anomaly Skill Trainer
Update 6.7.2026: -- Fixed a bug where the psytrainer can't be hauled to a stockpile, please check your stockpile filter after you update the mode in mid-game. 2026.6.7 更新: -- 修复了训练器无法被搬进储藏区的BUG,在游戏中途更新Mod后建议检查一下储藏区的物品过滤。 ===========================================================
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AnomalyPsyTweaks
Aren't you tired of revenants hypnotizing your hussar super soldiers with impunity?
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Anomaly: Cascade
Adds two tiers of entity escapes/containment failures to Anomaly, these are very SCP esque and function separately of the “escape interval” acting as entirely independent storyteller events.
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Anthrosonae: Felines
Felines are a subcategory of the Anthrosonae xenotypes designed to look like various anthropomorphic feline species.
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Anthrosonae
Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.
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Apparel Container Core
Apparel Container Core A framework library based on ThingComp that allows apparel to host independent storage containers.
- furniture
Architect Menu Optimizer
Optimizes the architect (building) menu performance when many mods add hundreds of buildings.
- weapons
Archotech Armament Addon
To preface this mod. Yes, this is another addon, yes I was supposed to finish Handwear and Footware, but this was quicker. Current version - 1.1 (NOT related to core game compatibility) Notable changes: - Removed Patch operations, instead, added <thingsetmaker> with rewardstandar
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Archotech Genetics
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.
- weapons
Archotech Weaponry (Continued)
Original mod by Edern, Sir Van, Ythern, Scorpio If the original author requests it, I will remove this update.
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Archotech+ (Continued)
Update of Biscuits mod - Added option to turn off the De-Aging - Added Harmony to requirements since its needed from 1.
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Arxian's Total Apparel Retexture
Credits: * Espio Idsavant for writing the XML patch for extra visual variants.
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Ashe Anomaly Storyteller
Ashe Anomaly likes investigation of the unknown, and scientific curiosity.
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Ascension Megacorp
Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.
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Ask To Join
Ever wished your colonist could just ask a visiting friend or family member to stay?
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ATH's Ideo Colors Pallette
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Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
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Auto Translation
This mod automatically machine-translates untranslated strings in RimWorld.
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Auto-Name Animals (Continued)
Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.
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AutoAddPawnToOutpost
Description This simple mod adds a gizmo to Outposts from Vanilla Outposts Expanded It is toggled "on" per default.
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Basic RimThemes Recolours
READ ME Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!
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Basic Traits
A mod that adds carefully balanced personality and skill-focused traits to RimWorld.
- combat
Bean's Turret Pack
Adds 3 new turrets and 1 new manable turret that can be researched and built from the security tab.
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Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
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Better Mountains
A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.
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Better Scroll Bars
The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.
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Better Trees
A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.
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Better Traders Guild
About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
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Big and Small - Sapient Animals
Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su
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Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
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Biomes! Framework
Biomes! Framework is the new code-only framework mod for the Biomes! mod series (as well as any other series, such as Genetics!). It will be usable by other modders much more easily than Core as it won't contain content, just code! Place this mod BEFORE any other Biomes! mods, in
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Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Biotech Cosmetic Kit - Horns Halos and More
Adds more cosmetic Biotech xenogenes done in a simple style.
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Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Insectoid
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Blacklight Virus
Introduces the Blacklight Virus: a hyper-adaptive infection that grants regeneration, enhanced combat ability, and the power to convert slain enemies into usable biomass.
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Blessed by Horax
This mod introduces many blessings Horax's cultists can receive, making them stronger and their raids more interesting.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Blueprints Forked - 1.6
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:
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Block Unwanted Minutiae (Continued)
Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.
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Bonded Animals RNG
Discord: steveo.o steam: Scurvyez This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its b
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Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
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Build From Inventory - Continued
Construction will use things in your colonist or pack animal's inventory.
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Buildable Terrain v1
this mod contains buildable terrains any tile can be replaced and built over all terrain tiles are now found under terraforming tab all terrains can be built currently only costs time to build never managed to get around to add abit more depth and adding more complex needs please
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Caravan Mood Buff
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Caravan Skill Sort
Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.
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Cerebrex Node Unleashed
Github and license here, click on the green code button and download zip: ODYSSEY SPOILERS!
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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Choose Your Recipe (Continued)
Original mod by busted_bunny If the original author requests it, I will remove this update.
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Clean Command Bar
This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Compact Work Tab (Continued)
Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.
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Config Applied Check
A tiny mod to check if you've applied configs correctly, mod pack makers can encourage people to use this to have an idea of if they've updated their configs.
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Corpse Gear
Adds in the weapons and armors from the Corpse line from Dead Frontier, they can be researched.
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Cowboy Hats Bloatended (Retexture + Ideology) now with Bowler Hat
Cowboy Hats Bloatended Description A meteor made of cowboy hats has crashed onto your planet, turning peaceful, naked brutality into a bloody Western.
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Craftable and Improved Sentience Catalysts
Craft sentience catalysts at the drug lab or machining table, and apply multiple catalysts to the same animal to improve the effect.
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Croiyaki's Deadlock Hairs
Description A bunch (11) of hairstyles from Valve Software's Deadlock recreated into Rimworld.
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Cremation smelts apparels
Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.
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CustomUIScales
Rimworld Mod to allow any custom UI Scale you like, over the 9 provided in the base game.
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Cut plants before building (Continued)
Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned
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CVN Horse Obliteration Statue
A statue that periodically obliterates horses Thats it it's cheap and if you cause enough horses to be obliterated you'll be rewarded with some silver.
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Cybernetic Organism and Neural Network
Continued from Github link is Elite Bionics Framework ( ) is optional
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Cybranian - Ideology Virtues
About This mod is an attempt to refine the theme of traits in ideology.
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D12 Dungeon and Night Hairs HD
This is a reupload of a mod by D12caEdro over on Nexus mods, this has been reuploaded WITH PERMISSION!
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Dark Psychic Rituals: The Following
Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.
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Darklings - Biotech
My own version of DrWalZ’s Darkling mod, from which I borrowed the name, original concept, and textures (the mod was abandoned by its creator).
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Dawn Gear
Adds in the weapons and armors from the Dawn line from Dead Frontier, they can be researched.
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Deadeye Targeting (Continued)
Original mod by Nixson If the original author requests it, I will remove this update.
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Defensive Positions - Forked
Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.
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Distant Monolith
Distant Monolith - Generate the Void Monolith on a distant tile Now, with Odyssey released, and the nomadic playstyle actually being fun, it makes no sense to have a Monolith on the starting map.
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Destroy Item
#StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?
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DLG. Mutations behind ][ Mutated limbs grow from the back ][ off the back ][ Anomaly redalgamored
Changes vanilla mutated limbs to be drawn off the back.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Eccentric Extras - Angel Hairs
A simple extras mod that adds several hairstyles from The Eccentric's Angels Comic Series.
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Eccentric Extras - Signature Gear
This mini-mod adds four extra gear-layer apparel items based on specific characters from The Eccentric's Angels!
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Eccentric Extras - Flares
Adds a number of illumination devices to help light up areas when it gets dark!
- weapons
Eccentric Extras - Signature Weapons
In the course of surviving on the rimworlds, The Eccentric's research and development team has produced a long list of weapons, apparel, and equipment that are considered standard issue.
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Eccentric Tech - Advanced Shields
Adds 3 new advanced Eccentric Tech shield belts with unique barrier visuals and hit effects!
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Eccentric Tech - Angel Apparel
Never forget the memory of the hardships of your previous lives nor the feeling of humble, honest labor, for though we have been blessed with His gifts, we cannot truly appreciate them without the context of what we rise above.
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Eccentric Tech - Core
This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.
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Eccentric Tech - Cosmetic Modifications
Across the long history and thousands of cultures of humanity, people have applied a dizzying array of modifications to themselves.
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Eccentric Tech - Defense Grid
Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.
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Eccentric Tech - Foxy's Armory 2.0
The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.
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Eccentric Tech - Fusion Power
Across the breadth of colonized space are high-tech worlds known as "glitterworlds", named so for the vast amounts of artificial light they cast in the void of space.
- furniture
Eccentric Tech - Spacer Furniture
Adds a variety of miscellaneous Eccentric-themed furniture and devices to your colony!
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El's Ilk of the Old Gods
This mods adds a new faction: the old ones, a tribal analogue of the empire.
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El's Ilk Of The Old Gods Retextured
Retextures all the stuff added by Ilk of the Old Gods, the incredible mod by El.
- medical
Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
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EndlessGrowth
This mod removes the skill cap of 20, making it possible to scale way higher.
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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Erin's Cosmetic Genes
A large pack of purely cosmetic genes for you to mix and match to your hearts content!
- furniture
Erin's Japanese Furniture
A selection of Japanese themed furniture providing beautiful alternatives to some vanilla structures such as tables, torches and standing lamps, and an additional art piece in the form of an artificial bonsai sculpture.
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Eternal Pawns
Eternal Pawns The main goal of the "Eternal Pawns" mod is to transform the endless stream of randomly generated NPCs into a logical, living population.
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Evolutionary Gene
My second RimWorld mod 🙂 First mod: download here Adds the “Evolutionary Gene” — a gene that lets pawns gradually improve their biological stats through their actions.
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Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
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Expanded Archite Genes
Due to a vanilla bug, this should be loaded after any mods that add darvision genes.
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Expanded Biotech Style Genes - All in One
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Expanded Biotech Style Abilities
This mod requires the EBSG Framework for the ability comps and the think tree stuff.
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Expert Stairs
- Mod Introduction - This is a decorative mod that adds 8 types of wallpapers, 8 types of windows, 9 types of fences, and 14 types of stairs.
- weapons
Explosive Vests
Adds several types of vests that can be worn by pawns and able to be detonated on command.
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Extinct Fauna Pack - Cenozoic
v1.1.3 This mod adds new prehistoric animals to the game, all from the Cenozoic Era. These have been either cloned from preserved DNA or artificially created to resemble their past relatives. They now blend into the landscape and became part of the terraformed ecosystems. More an
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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Extinct Fauna Pack - Fictional
v1.0.1 This mod adds fictional prehistoric animals to the game. This module will contain silly or very badly reconstructed animals. While these animals may be stupid and strange, I aim for the same quality as the other EFP modules. As such, they should integrate well into the gam
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Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
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ExtraWeapon2
ExtraWeapon2! Description: Colonists can equip up to 6 extra weapons. When summoned, they will float around the body and automatically attack enemies. This is a new version remade from ExtraWeapon! Thanks to HaiLuan! How to use: Right-click a weapon to add it to an extra weapon s
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Faction Display Fix
Details Vanilla RimWorld does not account for setups with many modded factions.
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Faction Raid Cooldown (Continued)
Update of Murmurs mod When a pawn from an enemy faction dies it adds to a cooldown timer for the faction to be able to raid again.
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Family Relations: Adoption
Want a more accurate relation designator for the non-bio-parent of your same-sex couple that just had a surrogate baby?
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Fast recruitment prisoner
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Fix Styled Blueprints
Fixes blueprints for some buildings (notably walls) looking as if already built.
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Fog Color Changer
Simple mod allowing you to change the fog of war color using HSV sliders in the mod settings.
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Food Texture Variety Core
Are your colonists tired of eating the same unidentifiable round blob day in and day out?
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Fray of the Fog
Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.
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FruitsHornAnimal
FruitsHornAnimal “They say that on a certain candy-like planet, there are animals that can grow fruit.
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Gain Skill Passions
Colonists have chance (configurable in settings) to gain/lose skill passion upon level up/down.
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Gears of War: Redemption
A mod seeking to add content for Gears of War fans new and old, whether you enjoy the Coalitions false promises of peace, or the Locusts complete dedication to conquest, or maybe your a UIR fan (not that we have that yet) we hope to have something for you Q: how do i get more dro
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Gene Fabrication
Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?
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Gene Trader
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from
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Genetic Heads Framework for [NL] Facial Animation
Genetic Heads Framework for Facial Animation Expanded gene support for Facial Animation (FA)!
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Genetics! Mushkin
Changelog: Please check the change notes tab Brought to you by the Biomes!
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Giddy-Up 2 - Continued
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.
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Glitter Tech Classic
About The original Glitter Tech mod, now with new art and features bringing it up to 1.
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Gloria A Las Plagas
Summary This Mod adds the Los Iluminados Cult from Resident Evil 4 alongside its subject of worship to the Rim.
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Gotta Go Fast
TLDR: Pathfinding in RimWorld has a weird bug: the faster you move, the worse your pathfinding gets.
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Go Scout
In Rimworld sending a pawn to fetch some resources from nearby tiles is almost everytime a option.
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Grignr Happens By
Replaces the Stranger in Black event with Grignr from the Mr Samuel Streamer extended universe.
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GTG Trader Core
GTG Trader Core is a centralized dependency framework designed to provide shared code, performance optimization, and enhanced stability features for all my trader-related mods.
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难道我是什么粪怪吗?
Adding to your edge world some harmless mechanical elephants, a BBQ master, cute little animals that can be pressed for oil—definitely not a swarm of Cyberstan super weapons, a headshot master, or the evil Bugs created by Super Earth.
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Health Display
About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.
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Help me build
This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.
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I Aint Building That
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can
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I Miss My Limbs (Continued)
Original mod by Lewkah0 If the original author requests it, I will remove this update.
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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Immersive Opening
What is this? This mod makes the start of your run read out the opening scenario dialogue text to you sentence by sentence, while giving you small glimpses of the map. This should make things feel a bit more exciting, force you to slow down a bit and really process what's going o
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Industrialisation (Continued)
Update of TrashedDTs mod that was based on duduluus mod - Removed redundant base definitions for better compatibility Adds some heavy industries to the game.
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Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
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Integrated Creep Joiners
This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.
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Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
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Integrated Lovin' and Fertility Genes
This mod adds my fertility and libido genes to many of the xenotypes that Biotech has by default.
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ISEKAI RPG LEVELING
New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu
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Item Teleporter
NOTICE IN 1.4 YOU DO NOT NEED TO HAVE DEEP STORAGE 08/10/2023 Update -Hauling interception should be safe to enable now -Bug fixes Special thanks to immortalObject Tired of Hauling items to craft or cook? base planing went wrong and stockpiles are far away? Salvation has arrived.
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Just an Ordinary Pie
Introduction This mod added 1 new item, an ordinary pie that may blow up your hunger, literally.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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Keyz Reference Tools
Keyz' Reference Tools A utility mod that adds an in-game reference browser for every Def loaded in your current modlist.
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Kidnapped Pawns Die Less
Info Ever wonder why you almost never see your kidnapped colonists ever again?
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Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
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Lagless Lamps - C#
Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.
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Landmark Density Scaler
Adds a configurable multiplier for Odyssey landmark generation during world generation.
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Layered Apparel
📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.
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Letter stack cleaner
This mod allows you to clean up the letter stack by pressing one key, 'Delete' (default).
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Lightless Empyrean Reborn
Original mod by pphhyy here: ===== Recommended Companion Mods ===== BoneReapers: The Profaned: Sanguinary Animals: Dusk Wood Biome:
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Linkable Groups
Linkable Groups is a universal framework for managing linkable buildings in large modlists.
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Load in Background
What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
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Lost Factory Mechanoids Retexture
A lazy retexture of mechanoids and their weapons featured in the Lost Factory Mechanoids.
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Majestic Foliage - Djeeshka's CMT Retexture (Continued)
Original mod by Djeeshka, hohen If the original author requests it, I will remove this update.
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Majestic Foliage Framework[HH] (Continued)
*** THIS MOD IS END-OF-LIFE; I have no interest in further updating it.
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Manipulator Beam Emitter
Tractor Beam Hauler Introduction Adds a tractor beam manipulator inspired by Cosmoteer, along with an automatic version.
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Max's Abakinars
Adds a unique new animal to Rimworld with 6 forms- Crimson abakinars, Skeleton abakinars, Spotted abakinars, mudpuppy abakinars, Blacklight abakinars and the recently added Peacock abakinars.
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MeatCore 血肉重铸 Bio-Anomaly Flesh Reforged
An mod based on the Anomaly DLC that may contain elements of biopunk, meatcore, body modification, SCP, and other group weirdness creations.
- combat
Mech-Accord Psycaster
Adds a path to VPE that lets the caster summon, control, and empower drones.
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Meditate As WorkType (Continued)
Original mod (MeditateAsWorkType) description: The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.
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Meme-Superpack
Mr Samuel Streamer Expanded Universe meme superpack Have you ever wanted all the silly nonsense of a Mr Samuel Streamer series in one pack then oh boy you found the right mod.
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MeditateAsWorkType-Vanilla Psycasts Expanded-Patch
Mod MeditateAsWorkType-Vanilla Psycasts Expanded-Patch update to 1.
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Metal Pipe
Adds metal pipes. They make the funny noise. Made at smithies. Also check out the Metal Pipe horseshoe replacement!
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Mewgenics Animal Names
Replaces the animal names set with all the cat names from Mewgenics.
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Mid-Save-Saver Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Mineable Bioferrite Ore
Adds 'Compacted Bioferrite' ore, which can be mined for Bioferrite.
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Mighty Persona Bond Forge Patch Mod
Mighty Persona Bond Forge Patch Mod Persona Bond Forge mod is no longer required But it is still required to craft persona weapons.
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Miniaturization (Minify)
Overview: Enables miniaturization (uninstall/reinstall/minification) for several non-furniture items.
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Minimal Light Control
You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen.
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MiningCo. Spaceship (Continued)
Update of Rikikis mod - Opened all strings for translation - If Vanilla Expanded Framework is active this mod can be added to an existing save.
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Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
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Mission Board
Adds a simple Mission Board which lets you manually select and activate quests and events.
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Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
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Moloy Traits (Continued)
Update of Moloy559s mod Also check out the Trait and Backstory Icons by superniqui10 Have you ever thought that most traits seem a bit boring?
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More Archotech Garbage (Continued)
Original mod by MrKociak If the original author requests it, I will remove this update.
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More Archotech Garbage - Craftable Fragments (Continued)
Original mod by MrKociak If the original author requests it, I will remove this update.
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More Biotech Style Genes - All in One
This mod is the All in One for the More X Genes series.
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More Biotech Style Xenotypes
This mod adds a bunch of xenotypes that use the base genes provided by Biotech.
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More Descriptive Words and Names
Adds a plethora of new words to add variety to the generated names of traders, settlements, map features, conversational topics, art descriptions, etc.
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More Injuries (Continued)
Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.
- furniture
More Furniture (Continued)
Update of Anonemous2, wofls mod and the Royalty patch - Included the royalty patch, loaded if needed - Rewrote the core and the royalty patches - The mods dressers and endtables will link to any bed that the vanilla dresser and endtable links to - The mods dressers and endtables
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More Pause Events
Hi everyone, I’m taking a break from active development and community moderation for the project.
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More than Ashes V2
About this mod - TLDR This mod will not be for everyone, and if it wasn't for a dear friend of mine, it wouldn't ever have made it onto the workshop, nor would it have grown into what it is today.
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More Vanilla Biomes
More Vanilla Biomes adds more variety to your environment without overhauling the game.
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Morphs Assorted Biotech Retex
What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te
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Mr Samuel Streamer Flavour Pack
MSS Tweaks and Fun, formerly the Mr Samuel Streamer Flavour Pack An all-encompassing tweaks mod that adds a ton of thematic content, modding frameworks, and other little features - all of which are fully controllable and toggleable in the mod options menu!
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Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
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Mrd Anomaly generation Upgrade
Random Anomalies: Procedural Horrors Bring the chaos of Lobotomy Corporation and the SCP Foundation to the Rim.
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MrdDeliberto Framework
Face the Fear, build the hydroponics For now it's used in my mods, i'm going to polish it later for public use.
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Muffalo Drives Centipede
This mod is inspired by the artwork Anatomy of a Centipede by the artist BlackPanzerDragon.
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Mrd Living Wire 1.6
Added an advanced entity inspired by Pax Britannica(a mod of Hearts of Iron IV).
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Multi Conversion
这个mod只做两件事情: 1. 取消了教化仪式的冷却时间。 2. 教化仪式结束时,房间内所有观众都会同时受到教化效果。 现在,举办一场盛大的教化仪式,一次性归化所有不信者吧! ---------------------------------------------------------- This mod does only two things: 1. Remove the cooldown of conversion ritual. 2. When the conversion ritual ends, all spectators in the
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Mycohazard - A Biological Mechanitor Mod
I've noticed most mechanitor-like mods on the workshop are focused on providing jobs or combat functions to large, many pawned colonies and are essentially unusable with a solo colonist or generally low amounts of pawns.
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Mythic Ages: Megafauna Bestiary
Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.
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New Ritual Rewards
What does it do? This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods). Your raider ideology rituals can finally detect innocent miners and lumberjacks. More of a mercenary or hero type? Your rituals will guide you toward enemy
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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Nice Facial Animation
A little bit nicer people's faces never hurt This mod keeps the balance between simple dots and anime eyes in favor of authenticity to vanilla game.
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Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
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No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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Nomad Friendly Quests
Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc
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Odyssey Shuttle Retexture
Redesigns the passenger shuttle from Odyssey DLC to look like a bulky military helicopter retrofitted to a spacecraft.
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Offworlders - The Aberrite
This is the third in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
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Oharo's Infinite Neutroreactor
This mod adds the new infinite neutroreactor as a potential quest reward.
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One with Death
Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.
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Oracle + Erin's HD Tattoos
Contains both custom tattoos as well as a full set of redesigned vanilla tattoos, now in HD.
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Oracle's Skill Icon Retextures
I've had enough people ask about these in screenshots that I figured I'd finally get around to sharing them properly Replaces the passion icons.
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Oriental Storyteller Expanded -Songstress Of Anicent Orient
About this mod: Adds an Oriental-style storyteller to RimWorld — Xue Tao, a renowned and talented woman from ancient Oriental civilization.
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Orphanage and Daycare (Continued)
Original mod by Nalzurin MIT License All the same, if the original author requests it, I will remove this update.
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Outfit Stands Plus
About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.
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Outland - Core
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!
- furniture
Outland - Furniture & Decor
Expansion module for Outland, adding sets of furniture and decor.
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Outland - More Floors
While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.
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Outland - Terrain
While this is marked as part of the Outland series, it's functionally standalone, it does not require any other Outland modules to be active.
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Outland - Toxic Forest
Standalone module for Outland, adding the Toxic Forest biome, a deadly place with a very low chance of surviving if you don't go prepared.
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Pawn Education (Continued)
Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.
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Pawn Name Variety (Continued)
Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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People Mover
You ever been walking through the airport and reveled in how fast you can get from place to place on the moving walkways?
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Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Perishable (and More)
Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Persona Bond Forge
This mod adds a new workbench equipped with advanced tools for bonding and fusing weapons with persona cores in order to create your own Persona Weapons.
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Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Perspective: Doors (continued)
Update of Owlchemist's mod: A mini-mod which simply retextures east-west facing doors to fit the perspective better.
- weapons
PI's Ascendant Weapon pack
This mod introduces a brand-new high-tech weapon research path, featuring four distinct tiers of advanced firearms — from improved versions of classic charge weapons to godlike artifacts linked to Archotech capable of distorting reality.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Placebo
Welcome to Placebo: For all your mothballing (and other) needs Disclaimer: If you care about immersion and don't want to risk having raiders suddenly die when they raid you, do not use this mod Placebo was originally created as a joke mod that didn't do anything practical as a fo
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Polarisbloc - Core LAB tmp port
Please don't load this mod and the original mod at the same time, there are already two people doing this, I'm now emphasizing: Please don't load this mod and the original mod at the same time!
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Polarisbloc - Mechenemy
Maintenance is done with the consent of the original author:Vaniat Original mod: Only Factions: Advanced Mechanoids:A Mechanoid interstellar marine with highly advanced technology.
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Polarisbloc - Security Force tmp port
Please don't load this mod and the original mod at the same time, there are already two people doing this, I'm now emphasizing: Please don't load this mod and the original mod at the same time!
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Premade Xenotype Floatmenu to Dialog
All this does is change the load premade xenotype button from a float menu to a dialog.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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Prisoner Interrogation Ritual
Prisoner Interrogation A prisoner in RimWorld is a commodity: blood, genes, organs, a potential recruit, or a welcome training opportunity for the skills of your sadi-- ahem, your medics.
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Prisoners Can Betray
Vanilla recruiting has always felt a bit strange to me, so I made this to make it a bit more risky to recruit pawns instead of just guaranteeing a colonist.
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Projectile Bullet Retexture
****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
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Protocol Anomaly: Syndicate
The Shattered Syndicate once was an oppressive ultratech corporation that ruled Morsian Prime, now scattered across the rim after their war with Darkotech.
- medical
Quality Bionics Remastered
Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?
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QualityBuilder Unofficial 1.6
I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With
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Quest for the Lost City
Discover the Lost City of Teocuitlatl and attempt to save the gold obsessed explorer that dedicated her life to finding it.
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Quest Generation Tweaks
In the late game with many mods, quest generation can cause heavy stutters.
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RandomGrowthChoices (Continued)
Original mod by Vingy If the original author requests it, I will remove this update.
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RareTraits (Continued)
原模组链接: 感谢原作者创作的RareTraits 今后该模组由我接手更新,这是RareTraits的持续更新版本。 如果你有任何兼容性问题,报错问题请报告给我。 将来会更新更多的特性,如果你有好的想法和灵感,可以告诉我,说不定会出现在游戏中 ---------------------------------------------------- 9.
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Real Faction Guest (Forked)
This is a forked version of Real Faction Guest (Continued) , I rewrite almost all of its code and expand the features.
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Recubes Your Cube
Cube this. Cube that. Fella, that's not even a cube. I mean, it's a cuboid, sure, but not a true cube. It has the right amount sides, and corners, but this is an affront to geometry and I'm disappointed that no one has taken a stand until now. What is this? Adds a background to V
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
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ReGrowth 2 World Map Beautification for Advanced Biomes (Continued)
This is a compatibiliuty patch for Regrow 2 World Map Beautification module and Advanced Biomes (Continued) Based on "World Map Beautification Project - for Advanced Biomes (Continued)" by Sacrificial Goat All credits go to the original authors.
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Reinforcing Tattoo
This mod adds a special tattoo that is treated as a scar, enhancing the efficiency of a body part.
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Remove Death Amnesia
Hi everyone, I’m taking a break from active development and community moderation for the project.
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Replace Mountain roof to Normal roof
Haven't test on 1.6 and It's look like it doesn't work with gravship related mod. look at the comment section. So you don't want infestations? this mod can fix this. This mod allows you to replace Overhead mountain (thick) roof to normal roof (Constructed roof). How to use it? Cr
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Replicator
Replicator a mod that add Replicator, a building that capable of converting anything into raw matter.
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
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Research Whatever
When research subject is not selected, pawns just choose the cheapest one on their own.
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Resource Dictionary
Have you suffered any of the following problems while playing a modded Rimworld game?
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Reunion
+ Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?
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Rim of Evil: Northern Frontier
The sleepy town of the north whos mistake would lead to the downfall of empires, Nordbergian culture has arrived to the rim due to my immense and deep nostalgia for a dead game series, Overlord Rim of Evil acts as my love letter to the Overlord series, starting with the second ga
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Rimframe: Vatgrown Hate
The first mod in a series intended to bring elements of the Warframe universe into rimworld, beginning with my personal favorite faction: The Grineer.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
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Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
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Rimsenal Faction Pack - Feral
Rimsenal: Feral Faction Pack You have to give up a lot when you're pushed to the limit.
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Rimsenal Faction Pack - Federation
Rimsenal: Federation Faction Pack Adds a new hostile faction: the Federation Peacekeeper Corps.
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Rimsenal Faction Pack - Spacer
The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.
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Rimsenal Style Pack - Urbworld
Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc
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Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
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Rimsential - Homebound: Continued
Homebound - a Rimsential mod An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains.
- combat
RIMSide NSO Combat Armors
Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .
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Rimtroid: Universal
In celebration of Metroid Prime 4 FINALLY releasing, Rimtroid has been resurrected as a lightweight mod, coming back for 1.
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RimZone Anomalies and Artifacts
Anomalies — “S.T.A.L.K.E.R.-style” hazardous zones: Burner, Jelly, Burnt Fuzz, Vortex, Electra, Psi-field. Anomalies — spawn only on maps with radiation and via the “Zone Emission” event. Artifacts — rare finds with bonuses and drawbacks: Flame, Mommy’s Beads, Moonlight, Bubble,
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RimZone Core
RimZone Core Framework — shared classes/defs/utilities so other RimZone modules don’t duplicate code or clash with each other.
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RimZone Items
New RimZone items — medkits, antiradin, consumables, and other tools for surviving in “S.
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RimZone Zero: Ellen Joe [EN/CN/RU/ES/JA]
Bring Ellen Joe from Zenless Zone Zero, a unique character, to your Rimworld.
- furniture
RR's Furniture pack-Collection Longyun
"The winds of spring once again breathe in the Shanhai Gate.
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Rustspark Crisis
Rustspark Crisis: The Biometal Plague When your power grid starts breeding monsters— Colony structures are being consumed by Biometal.
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Scenario Amender [1.5 - 1.6]
Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible
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Seamless Doors
Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?
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Searchable Menus
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).
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Sensible Factions
VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.
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Simple Learning (Continued)
This is just a straight up re-upload of Simple Learning because the Rimsort error is driving me nuts.
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Simple Learning Retexture
As the title says, this is a retexture of the Simple Learning mod.
- storage
Simple Utilities: Fridge
Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Skeletal Efflorescence
In the mythology of a certain tribe, the obsessions carried by the remains devoured by the Harbinger tree converge under the gods' will to give birth to new life.
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SlaveBar
Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.
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Sleep Meditation
update to 1.6 !!!warning: the mod may have bugs, use at your own risk original mod here Psyfocus gain while sleeping. You can voluntarily support me here:
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Social Magnetism (和朋友一起玩)
Social Magnetism (和朋友一起玩) 让你的殖民者不再孤单,朋友就该待在一起! Make your colonists stick together!
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Spacer Pack - Repackaged
Adds a variety of backpacks to further expand upon Vanilla Apparel Expanded — Accessories.
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SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
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SpeakUp Extension
This is an extension mod for SpeakUp, enabling new dialogue with additional conditions.
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SpeakUp: Hell's Kitchen edition
Disclaimer: Hell's Kitchen and Gordon Ramsay's behavior are rather an acquired taste.
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Spite the Sky: Fer'Liebor Xenotype
SPITE THE SKY. IT IS WARMER BELOW. Far beneath the scorching sun, amidst the chittering of insects and the glow of cave fungi, little digger-claw scrape away marrow from bones. The Fer'Liebor are... A xenotype? Probably? A pest, a vermin, a cave-dwelling menace that haunts the da
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Spore Bean
What is Bean? Bean is a creature from the 2008 video game spore it is posably the one of the first creatures you may find in the game.
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
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Stellic Defender Exosuit
Stellic Defender Exosuit A lore friendly vanilla+ ultratech royalty exosuit.
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Steve's Doors
Discord: steveo.o steam: Scurvyez This mod adds some (9 currently) new doors to the game. Neon, semi-transparent, and glowing, mostly. One step closer to the full cyberpunk city vibe. This mod was made to pair with my other infrastructure mod, Steve's Walls. I heavily disliked ho
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Steve's Walls
Discord: steveo.o steam: Scurvyez This mod adds several new glowing walls to the game. ~ Must be unlocked via research ~ Two types, rounded and squared ~ (Alert) variants for each, a glowing pulse emits while enemies are around ~ Walls let light through ~ Walls require power to g
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Storyteller - Major Madness
ABOUT Major Madness is a storyteller second and an antagonist first.
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Sunny's Dr Stone Scars (Tattoos)
This mod adds 11 scars (tattoos) to the game, all inspired by the anime/manga Dr Stone.
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Tab-sorting
Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t
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Sunset Technology 3
"Sunset Technology 3" is a large-scale mod focused on weapons and combat.
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Tactical Rigs and Pouches
Tactical Rigs and Pouches This mod adds a collection of tactical rigs and pouches spanning all tech levels.
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Thaumaphagy Ritual
Adds an Anomaly ritual to steal a psycast from a victim, unlocked with the Psychophagy ritual.
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Arcade World
Tetrismancer — Tetromino Psycaster A full content mod for Vanilla Psycasts Expanded.
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The Army Of Fetid Corpses (Continued)
Original mod by BlackMarket420 Continued by FerrisCG If the original author requests it, I will remove this update.
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The Dead Man's Switch - Worker Drones
Some DMS style worker drones for early game using Fortified Features Framework.
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The Gilded Spiral - Spiralborn Xenotype
THE GILDED SPIRAL - SPIRALBORN XENOTYPE ANOMALY INTEGRATION Radiant Musician: A Spiralborn creepjoiner with an archotech saxophone.
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Thriller Night
The Celts believed that on October 31st each year, the souls of the deceased would return to their former homes in search of a substitute, in order to be reborn.
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Tidy Designation
Hide designation window when selected an item, and show back when deselected, so the entire screen is available for placing .
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Tile Mutators to More Biomes
Allows some Tile Mutators and map features to be spawned in more biomes.
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Tinkering Bench and Biohacking Station
Summary: Adds a workbench that can reroll the quality of equipment, and another that can remove biocoding.
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Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toggleable Shields Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Trading Options Continue
所有的功劳都归于José Ángel Soler Ortiz先生,我只是在此基础上稍作修改,让它能够在新版本上正常运行, All credit goes to José Ángel Soler Ortiz, I just made some modifications to make it work with the new version.
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Traits Plus
Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.
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Triumphant Research
What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,
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TSIND Power Armor QA
TSIND Power Armor QA is a tweak-collection for power armor type apparel and related gear.
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Tribal Siege Raids
Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double
- combat
Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
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Udjat/LCA Vanguard Equipment
Equipment from the Limbus Company appearance of the LCA Vanguard/Grade 1 Fixer office - the Udjat.
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Ultimate Colonist Name Generator
This mod is a work in progress, more languages will be added and weights changed over time.
- furniture
UNAGI Decorative Furniture
コロニーツアー動画にした「白亜の城塞」 を作る際に自分用に作成した装飾家具セットです。 ガゼボや薔薇の屋根などはあくまで装飾で、雨を防ぐ機能はありません。 ※一部謎にテクスチャが伸びていますが 直し方がわからないのでそのままです。 This is a set of decorative furniture I created for myself when building the “White Castle” that I made for the colony tour video.
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UNAGI EYE Parts Retexture
自分用に制作した強化視覚センサーとアルコテック眼のオリジナルのテクスチャです。 These are the original textures of the enhanced visual sensor and alcotech eye that I created for myself.
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Untitled Goose Mod
Discord: steveo.o steam: Scurvyez Geese cannot be trusted. Geese can periodically enter various mental states. They may start stealing items from your storage and taking them anywhere they see fit. They may lock on to one unfortunate child and terrorize them for an unspecified ti
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Useful Gems
A mod that adds metallic category to gems, which allows any stuffable item that uses metals use gems (for example, simple helmets or longswords).
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Vanilla Expanded: Hero Backgrounds
What does this do? This adds a curated selection of the highest quality Vanilla Expanded hero characters as additional backgrounds in the pool. Does this replace existing backgrounds? Yes. This replaces the existing character-less versions of the existing wallpapers. Why not all
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Landmarks Expanded
See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.
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Vanilla Melee Modes
Adds Parrying, Counterattacks, and Selectable Melee Modes to Vanilla Melee This mod introduces the following features to the vanilla melee system: - Manually switchable melee modes - Independent parry check mechanism - Counterattack system after parrying Parrying Mechanism Parryi
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Vanilla Mining Outpost Patch
This is a Patch for the Mining Outpost from the Vanilla Outposts Expanded Mod to add Ores, Minerals and other mineable Stuff from other Mods.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Outposts Expanded - Factory Add-On
A small addon that adds several new outposts that can produce useful items and weapons.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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VE Outpost Addiction Fix 1.6
Genetic and regular dependencies won't be ticking when in outposts.
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VGP Garden Resources
Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.
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Visual XML Patches
This mod will show the XML patches loaded in the game to help in finding the cause of issues.
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VPE - Aeromancer
Github and license here, click on the green code button and download zip: Manipulate the power of the wind to affect friend and foe alike.
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VPE - Anima
Github and license here, click on the green code button and download zip: Deepen your connection to the Anima tree to grant yourself several buffs!
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VPE - Biohazard | Biosoother
Github and license here, click on the green code button and download zip: Fight or spread the pollution of the Rim!
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VPE - Blader
Github and license here, click on the green code button and download zip: Wield the power of the spell frame in different ways.
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VPE - Bugmancer
Github and license here, click on the green code button and download zip: Unleash your swarm of vicious Insectoids on your foes!
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VPE - Fleshshaper
Github and license here, click on the green code button and download zip: Manipulate the flesh to form a hive and enhance yourself.
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VPE - Deadlife
Github and license here, click on the green code button and download zip: Control the deadlife dust to create your army of rotting corpses.
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VPE - Geomancer
Github and license here, click on the green code button and download zip: Protect your allies and crush your foes.
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VPE - Gravcaster
Github and license here, click on the green code button and download zip: Use the power of gravity to harm your foes in various ways!
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VPE - Horaxian
Github and license here, click on the green code button and download zip: Master the power to manifest the horrors of the void against your foes!
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VPE - Hydromancer
Github and license here, click on the green code button and download zip: Turn the tides in your favor.
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VPE - More Settings
This mod adds settings I wanted to have for my own VPE runs, notably the ability to restrict certain factions/xenotypes to certain paths.
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VPE - Luminis
Github and license here, click on the green code button and download zip: Weave the light in the world to manifest various psychic phenomena.
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VPE - Neurophage
Github and license here, click on the green code button and download zip: Neurophages draw power from other creatures, mainly by mimicking the abilities of enemy Psycasters and by absorbing the mind of those unable to use psychic abilities.
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VPE - Originium
Github and license here, click on the green code button and download zip: Embrace the power of the Originium to wield it in different powerful ways.
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VPE - PhaseShift
Github and license here, click on the green code button and download zip: Shift in and out of a glitched skip grid subsystem to harness this path’s full potential.
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VPE - Ragnarok Online
Github and license here, click on the green code button and download zip: Due to steam's characters limit, the searchable list of abilities will be available on github.
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VPE - Umbra
Github and license here, click on the green code button and download zip: Weave the shadows and overwhelm your foes with vicious psychic phenomena.
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VPE - Veincaster
Github and license here, click on the green code button and download zip: Psycasts: T1 Blood-Link Links the caster to another creature capable of bleeding.
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VPE - Voidweaver
Github and license here, click on the green code button and download zip: Weave the fabric of the void to manifest different horrific structures and phenomenons.
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WarCasket Barbatos Gundam Addon (Continued)
original mod: Added Barbatos-type Warcasket armor, mace, tachi, and 300mm smoothbore cannon.
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Warcaskets can haul!
This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul).
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WDI's Vida Venukian Storyteller
Vida Venukian: The Weaver of Destiny English: Vida Venukian is a custom storyteller designed for players who appreciate methodical development and long-term stability, but refuse to compromise on the relentless late-game challenge.
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
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Weirdcaskets
-------------------------------------------------------------New Descriprion--------------------------------------------------------------------------- Weirdcaskets!
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What's Missing?
Original link: Highlighted requirements and tooltips for recipe descriptions.
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WNA - Whelingnorther Alliance
Dark cracks appear in the sky, the faction named Whelingnorther Alliance has already landed on this small rimworld.
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
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Work Box Highlight
In the Work Tab, highlights the work type of the colonist's current job.
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Worksites Expanded
You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.
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Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
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Writhing Tree
There are two types of sacrifices: a sacrifice with just a knife via an ability and a sacrifice on a sacrificial table.
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Xenotype Summary
Xenotype Summary So, you’ve spent four hours crafting the perfect genetic abomination, or met a xenotype from a new mod.
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Yaoma Storytellers - Deathless Daji
Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.
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Yaoma Storytellers - Farseer Fan
Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.
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Yaoma Storytellers - Jianghu Jin
Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.
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Z.O.N.E.R. style pack
A S.T.A.L.K.E.R. inspired style pack, making changes to firearms and armors. Applied via the ideology style system under "Zoner" This stalker-themed style pack should be appropriate for any sort of adventuring colony with an interest in old-world firearms and prototype armors. We
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[1.6 Fork] Xenotype And Ideology Buttons TitleScreen
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor.
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[1.5-1.6] Custom Xenotype Exporter Tool
I decompiled the original mod's code, opened it in Visual Studio, and right-clicked errors until it compiled.
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[1.6]淬炼国魂——传统派系和文化扩展 [continued] Chinese culture and faction and equipment expansion [continued]
该mod是国魂1.5/1.6版本,去除了对神洲mod的前置要求,已获得原作者授权 【派系部分】 一个中立派系:唐 一个开局敌对派系:秦 一个永久敌对派系:白莲教团 【装备和物品部分】 (1):各种国魂——中国风装备。 (2):派系战利品,如简牍等,价值较高。 (3):独特的锻造建筑。 【其他】: (1):新增神州派系开局剧本。 (2):新增神州风格叙述者:郑光祖。(以作战和发展文化为主旋律的叙述者) (3):新增了国魂武器商队。 Refining the Soul of the Country-Shenzhou Equipment Faction and
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[AV] Sparkling jade
This mod is about making jade more useful by giving it a fictional electric property as the main resource for tribals to maintain mechs which they might acquire.
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[Aya]Idea Storyteller
このMODは新しいストーリーテラーを追加するMODです。 【================================================================】 【追加されるストーリーテラー】 『イデア・C・コラクス』 人工種族を自称する謎の女性。 永住かつ大所帯プレイを推薦しており、入植者が多くいても襲撃が辛くないよう心掛けてくれる(普段は)。 ただし星を去る者たちには容赦をしない(地獄を味わいたい人向け)。 【========================================================
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[CF] Anomaly Upscaled 4x
Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:
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[BJD] Meat Wolf
1.0.0 (05/15/21): Initial release. 1.1.1 (05/27/21): Adjusted spawn - meat wolves should now spawn in the same biomes as timber wolves, but more rarely. Increased meat amount to 75. Updated preview images. 1.2.0 (10/26/22): 1.14 release. Adjusted meatskin.* 1.3.0 (12/11/25): 1.6
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[ETF] Butchering Now Yields Hemogen!
======> 🩸 ABOUT | READ ME FIRST 🩸 <====== This mod lets you pull out or produce Hemogen when butchering corpses, a practical way to make the most of every resource at hand.
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
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[JDS] Ghost Recon Breakpoint - Wolves Apparel
As people dont know how a "Credits" section work or where to find it i am now posting this here.
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[JM]Disable Pseudo Translate 禁用泰南语
禁用开发者模式下翻译接口的乱码(泰南语) Disabled the strange character when enable developer mode.
- combat
[MF]肉盾 HumanShield
Human Shield: Outsource Your Morality to Someone Else Are you tired of high-risk “frontal combat”?
- management
[NL] Custom Portraits
Overview This MOD allows you to customize face sizes within colonist bars.
- management
[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
- management
[Og] Automatic Power Switch
Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?
- management
[sbz] Archotech Brain
Archotech Brain · Safe to add to a save game Add Archotech brain, Bionic brain, Prosthetic brain, and Natural brain.
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- management
[SS]GhostArmy (Continued)
Original mod by LingLuo If the original author requests it, I will remove this update.
- management
[TCO] Homunculus
Homunculus Homunculus adds a new psychic ritual to create pawns to be used for general labor or combat.
- weapons
[TW1.6]中式武器包 Chinese Weapon Pack
Q: CE? A: No, if someone does compatibility for me, I'll be happy.
- management
[TW1.6]堂丸贴图重置~体型 Tang's~Retexture~Body
———————————————————————————— Intro: --This is TangW's Retexture-- This mod retexture the Human body texture, include Skeleton.
- management
[TW1.6]堂丸贴图重置~制成品 Tang's_Retexture_Manufactured
———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了制成品和块堆的贴图,会在以后更新中添加dlc物品。 This mod resets Manufactured and Chunk texture and will add dlc items in a future update.
- management
[TW1.6]堂丸贴图重置~原材料 Tang's~Retexture~Resource
———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了原材料的贴图。 This mod retexture the resource texture.
- management
[TW1.6]堂丸贴图重置~服饰 Tang's~Retexture~Apparel
———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了服饰的贴图。 This mod retexture the Apparel texture.
- management
[TW1.6]堂丸贴图重置~植物 Tang's~Retexture~Plants
About: * This mod modifies the level and size of the tree so that the little man is covered by the tree.
- management
[TW1.6]堂丸贴图重置~结构 Tang's~Retexture~Structure
简介: *此mod会将墙体替换成完全区别于原版的风格! 这是我的一点个人尝试,如果不喜欢,可以把mod放到本地后删除其中的贴图! 这里是堂丸的贴图重置系列。 此mod重置了结构(也包括沙袋和掩体)。 等待更新的:沙袋贴图重新设计,文化dlc的结构重置。 目标是重置大部分看不顺眼的贴图! ——————————————————————————— 更新: 2024/02/26 mod发布。 ——————————————————————————— 如果你喜欢并且有能力支持,可以上爱发电搜索堂丸,请我一瓶可乐。 也欢迎加入QQ群一起吹水:946658839。 ——
- management
[TW1.6]堂丸贴图重置~脸型~伤疤 Tang's~Retexture~Face~Scar
———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了脸型的贴图,也包括头骨,仿生眼,伤疤! This mod retexture the face texture, include skull, bio-eyes, scars!
- management
[TW1.6]堂丸贴图重置~食物 Tang's~Retexture~Foods
———————————————————————————— Description: --This is TangW's Retexture-- This mod resets the textures of foods.
- management
[TW1.6]堂丸贴图重置~UI Tang's~Retexture~UI
———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了一部分UI的贴图。 This mod retexture some UI textures, 因为找不到泰南把一些ui的路径放哪了,所以替换起来很麻烦,但我会持续更新的。 Can't find some ui paths, so it's a bother to retexture, but I'll keep updating.
- management
[TW1.6]幻彩林地 Rainbow forest
—————————————————————————————————— Introduction: Welcome to the Rainbow Forest!
- weapons
[TW1.6]TangW's~Retexture~Weapons
———————————————————————————— Intro: --This is TangW 's Retexture-- This mod retexture the Weapon texture.
- management
[WZRD] Carry Capacity (Continued)
Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.
- management
[YH]Misc - Training Outpost
This is a Vanilla Outposts Expanded's accessory mod, adds a outpost for training pawns' skills.