// Steam Workshop · by Nevik The Storyteller

NevikTheStoryteller's RimWorld 1.5 Mod Repository (Idealized) 3

A place where I may store the interesting and often obscure mods I find so that I might find them later and integrate them into new modlists. Continued from the second repository, all hail the perpetual creation!

Load order

815 mods
  1. VAE-Accessories patch
    Stale
    management

    VAE-Accessories patch

    Raiders and visitors will finally spawn with VAE-Accessories.

  2. Giant imperial turret
    Stale
    combat

    Giant imperial turret

    Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions.

  3. CE rebalanced anomaly
    Stale
    management

    CE rebalanced anomaly

    Anomaly balance for CE Since it´s announcement, I wanted Anomaly to basically be a pay-to-lose DLC (like CE + royalty), so I decided to make a patch to try to achieve that.

  4. CE Anomaly Buff
    Stale
    management

    CE Anomaly Buff

    Warning: Due to obelisk HP change, if you have any obelisks on the map they may or may not instantly trigger.

  5. Local's CE Launchers
    Stale
    management

    Local's CE Launchers

    Diverse arsenal of can openers for all uses and wealth levels.

  6. Mechanoid Nerf for Combat Extended
    combat

    Mechanoid Nerf for Combat Extended

    This optional patch/submod rebalances the Mechanoid faction—Centipedes in particular—to make them less formidable for players who choose to disable Combat Extended’s ammo system or simply don’t enjoy the challenge posed by Mechanoid raids as they currently stand in Combat Extende

  7. Combat Extended Realistic Animal Stats
    Stale
    combat

    Combat Extended Realistic Animal Stats

    Long ago, Combat Extended had patches that adjusted the health and body size of each animal to more realistic values, as well as increased the chance of hitting an animal's internal organs.

  8. Combat Effects for Combat Extended (Continued)
    ↑ Updated
    combat

    Combat Effects for Combat Extended (Continued)

    Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.

  9. Combat Extended Propellant
    Stale
    furniture

    Combat Extended Propellant

    Description This mod makes Combat Extended industrial tech ammunition more time consuming to manufacture, and require propellant to craft.

  10. Set Up Camp
    ↑ UpdatedNo 1.6
    management

    Set Up Camp

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  11. Gun Research Overhaul
    weapons

    Gun Research Overhaul

    finnaly updated yipe no more vanilla support (ce only) for now till i have time to do vanilla patches about do u play with 100+ guns in ur game and hate how 4 researches unlock all of those guns?

  12. CE_TacRigging
    No 1.6
    management

    CE_TacRigging

    CE携行具战术背心贴图高清重绘 CE portable equipment texture high-definition redrawing.

  13. Pollution weapon or CE
    No 1.6
    weapons

    Pollution weapon or CE

    如标题所示,这是Pollution weapon的CE补丁 (当作者说自己没时间兼容的时候我就知道要坏事,于是一晃半年过去了,八号的早上,我坐不住了,并尝试着自己做了补丁) (原mod曾提到要略强于原版属性,在CE补丁这里也要差不多,所以这些武器均略强于CE原版以及拓展的大部分武器)(心虚) —————————————————————————————————— 主要简略内容: 为原模组七把远程武器(存疑)做了CE适配,删除了因本人技术力不足而未能实现的四把武器的特殊效果并以加入新弹药作为弥补 新增了三种不同口径的弹药和两种不同规模的破片 彻底删除了污染喷

  14. CE: Mechanitor Special
    No 1.6
    management

    CE: Mechanitor Special

    I always found it weird that in CE you couldn't produce the ammo for the mechs you can gestate, so I created, CE: Mechanitor Special!

  15. Butcher First
    Stale
    management

    Butcher First

    Updated to 1.6 Inside the Cooking Worktab the Pawns will Butcher First, then proceed to cook the meals This Mod was a request Check out my other mods "deconstruct first" "smooth first" Repair Last updated to work on 1.2, 1.1 and 1.0 / royalty and vanilla

  16. RepairLast
    Stale
    management

    RepairLast

    Updated to 1.6 "Repairing is not as important than Building new stuff." sets the inworktypepriority on 55 - meaning reparing walls and furniture comes last but before smoothing walls and floors. Ur Pawns will construct and deconstruct before repairing. Inside the Construction Wor

  17. Combat Extended Launchers
    No 1.6
    combat

    Combat Extended Launchers

    A set of five rocket launchers (SMAW, MATADOR, RPG-28, RPG-32 and M141) for Combat Extended!

  18. Coal Expanded (Continued)
    Stale
    management

    Coal Expanded (Continued)

    Update of Neceross mod - Replaced the specific fuel patches with a generic, thanks Kayedon!

  19. Simple Chains: Lumber (Continued)
    Stale
    management

    Simple Chains: Lumber (Continued)

    Update of Owlchemists mod This is a pro-difficulty mod designed for people looking for a bit more challenge in their RimWorld experience.

  20. Refine the silver!
    management

    Refine the silver!

    Instead of just getting usable silver/gold out of the wall, you have to refine them into pretty little coins!

  21. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  22. Grass Is Still Hay
    Stale
    management

    Grass Is Still Hay

    Mod update Grass Is Still Hay Cutting grass or bushes gives you resources: Grass and High grass - 2xHay Bushes - 2xWood At the request of the author, this mod will be removed.

  23. Roads of the Rim (Continued)
    Stale
    management

    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  24. [sbz] Simple Terrain Change
    Stale
    management

    [sbz] Simple Terrain Change

    Simple Terrain Change · Safe to add or remove from a save game Create spots, gather soil and water, and then change the terrain All terrain changes start with Soil, and as shown in the image above, they can be changed in a set order.

  25. Stale
    management

    Butcher Rotten Corpse

    ---NEWS--- I'm not very interested in RimWorld anymore so from 2025/05/17 I'm no longer "officially" maintaining my mods.

  26. Mono Weapons Pack
    Stale
    weapons

    Mono Weapons Pack

    Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.

  27. Plasma Weapons Pack
    Stale
    weapons

    Plasma Weapons Pack

    Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.

  28. Tox Weapons Pack
    Stale
    weapons

    Tox Weapons Pack

    Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better.

  29. Printing Press
    Stale
    management

    Printing Press

    Spun out from "Vanilla Books Expanded Expanded" by Ben Lubar and Efi (1.

  30. Mechanoid Invaders
    Stale
    management

    Mechanoid Invaders

    Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.

  31. [WH40K]Adeptus Mechanicus: Magos Xenobiologis
    Stale
    management

    [WH40K]Adeptus Mechanicus: Magos Xenobiologis

    RimWorld 1.2, 1.3 This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod. Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids) Factions marked as Hidden do not

  32. Enslave wild men
    Stale
    management

    Enslave wild men

    By default wild men need to be tamed before being able to slaves; this changes it so that wild men can be enslaved after being made prisoner.

  33. ThisRimOfMine (Continued)
    Stale
    management

    ThisRimOfMine (Continued)

    Update of Asterions mod - Storages will now spawn with no items allowed in cities ALPHA VERSION - USE WITH CAUTION As my hardware is utter dogshit and i spend more time loading and crasing than actually coding and testing stuff, i regret to inform you that active development is p

  34. Zalcore Prefabs
    Stale
    management

    Zalcore Prefabs

    Requires Alpha Prefabs Zalcore LLC presents a set of prefabs for use with "Alpha Prefabs.

  35. [ETF] Paws To Rest
    Stale
    management

    [ETF] Paws To Rest

    ======> ABOUT <====== This RimWorld mod makes it so animals can have funerals just like humanoid pawns.

  36. Pikes
    No 1.6
    management

    Pikes

    I was inspired by the Macedonian phalanx and their long pikes which they could use to strike from behind their own shield walls.

  37. VWE Coilguns - Unnoficial Gauss Sniper
    No 1.6
    weapons

    VWE Coilguns - Unnoficial Gauss Sniper

    Attention: 1.6 Will probably not be happening, please do not re-upload or "continue" this mod, leave it be. 1.5: A small addition to Vanilla Weapons Expanded - Coilguns that adds a Gauss sniper. Note: This was primarily a personal mod adding in a weapon concept of mine from 10 ye

  38. Silent Raids
    ↑ Updated
    management

    Silent Raids

    For those players who want a challenge try this mod.

  39. All Silent Raids Patch
    Stale
    management

    All Silent Raids Patch

    A patch to convert standard vanilla enemy raids and manhunter packs to silent enemy raids and manhunter packs.

  40. Better VFE Mechanoids Loot
    No 1.6
    management

    Better VFE Mechanoids Loot

    Better Vanilla Factions Expanded - Mechanoids Loot Welcome, Inspired by "Better Loot Mechanoids" this mod changes the loot of "Vanilla Mechanoids" and "Vanilla Faction Expanded - Mechanoids".

  41. SOS2 Stuffed
    management

    SOS2 Stuffed

    Allows you to choose what material to build you Save our Ship 2 ship out of.

  42. Ask Before Enter
    Stale
    management

    Ask Before Enter

    Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.

  43. VCE - Carnivore/Vegetarian Meals Patch
    Stale
    management

    VCE - Carnivore/Vegetarian Meals Patch

    : v1.0 A small commissioned mod that patches most of the meals added by Vanilla Cooking Expanded by adding carnivore and vegetarian variants, the only exception are grills, that have been left untouched and bakes, that only have a vegetarian variant. We have done some testing and

  44. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  45. Compositable Loadouts
    Stale
    management

    Compositable Loadouts

    A mod designed to make pawn inventory & apparel management modular and extensible.

  46. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  47. Undergrounders: Plantable Timbershroom
    management

    Undergrounders: Plantable Timbershroom

    V1.6 This mod changes the already present timbershroom so it is plantable, instead of just spawning naturally. Requires no light to grow. Finally a source of wood underground! Changelog 1.6: Ideology is no longer required for V1.6 onwards! Will still be required for previous vers

  48. Tastier Vanilla Ranged... AKs
    No 1.6
    management

    Tastier Vanilla Ranged... AKs

    retextures most vanilla ranged weapons to (mostly) stuff from my "CE Guns But It's (Mostly) AK-s" mod

  49. CE: Armors - Extended Cut
    Stale
    management

    CE: Armors - Extended Cut

    MORE STUFF!!! As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them. Also goes very well with my Tastier Vanilla Clothes retexture mod (same art style, outlines

  50. In the Dark
    management

    In the Dark

    Three crashlander have to emergency drop down to an unknown, sunless world.

  51. Modularization Vanilla Weapon
    No 1.6
    weapons

    Modularization Vanilla Weapon

    Alert!: I won't reply any issues unless you publish on GitHub Issues page or "Bug & Error Report" topic!!! Power by "RW - Weapon Modularization", provide some weapon base on Rimworld vanilla weapon Support Combat Extended 😎 Performance Optimizer NOT support for now 😓 Or you can

  52. RW - Planet Atmosphere
    management

    RW - Planet Atmosphere

    RW - Planetary Atmosphere Adds an atmospheric scattering effect to the game's planetary maps, making the atmosphere look more realistic.

  53. Pollution Tweaks
    Stale
    management

    Pollution Tweaks

    Gives more control over how pollution is generated in the world.

  54. Allow Adjacent Settlements
    No 1.6
    management

    Allow Adjacent Settlements

    Removes the restriction forbidding the placement of settlements adjacent to each other, and now also comes with the option to disable the relationship penalty from settling close to another faction's settlement.

  55. Full Armor - Hands and Feet
    No 1.6
    combat

    Full Armor - Hands and Feet

    Tired of pawns easily losing hands, feet, fingers, and toes without you being able to do anything about it?

  56. Epitaph
    Stale
    management

    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  57. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  58. VFE - Ancients: Dragon's Vaults
    No 1.6
    management

    VFE - Ancients: Dragon's Vaults

    Features This mod adds 19 additional vaults to the Vanilla Factions Expanded - Ancients sealed vault starting scenario, inspired by the original vaults from the same mod.

  59. Tidy Designation
    Stale
    management

    Tidy Designation

    Hide designation window when selected an item, and show back when deselected, so the entire screen is available for placing .

  60. MTGVehicles CE Patch
    No 1.6
    management

    MTGVehicles CE Patch

    MTGVehicles Combat Extended Patch I've confirmed that it works, but it's not balanced.

  61. Smarter Capture Them
    Stale
    management

    Smarter Capture Them

    Smarter Capture Them The original Capture Them: Not feeling like looking for free pawns to capture enemies before they bleed out?

  62. Yehoria's VRE sanguophage tweaks
    Stale
    management

    Yehoria's VRE sanguophage tweaks

    I felt like Vanilla Races Expanded - Sanguophage just has kinda dumb categorization, so i made these changes: All abilities, that cost or reward hemogen(ecstasy, filter infection, hemosmosis) have been moved to hemogen category(resurrect is an archite gene and so is an exception

  63. Sanguophage Faction
    ↑ Updated
    management

    Sanguophage Faction

    "You could play as a colony of vampire loving thralls and their master, or vampire hunters correspondingly.

  64. Go-juice is medical
    Stale
    medical

    Go-juice is medical

    Makes Go juice a medical drug instead of a hard drug.

  65. Hemogen Makes Sense Now
    No 1.6
    management

    Hemogen Makes Sense Now

    Ever wondered why your newly turned Sanguophage Billy is complaining of starving when there's a good slab of pirate on his table?

  66. Ideology symbols as Ideograms
    Stale
    management

    Ideology symbols as Ideograms

    Adds ideology symbols from the base game and VE Ideology Icons and Symbols (If you have it installed) as ideograms/ritual spots for your colonists to use as a normal ideogram.

  67. Bodies Matter More Now
    Stale
    management

    Bodies Matter More Now

    Ever wondered why Billy, despite eating mounds of kitkats, is still able to sprint themselves towards the enemy?

  68. Sky High On Go-Juice
    No 1.6
    management

    Sky High On Go-Juice

    Ever wondered why Billy, despite snorting 50 tons of Yayo and not dying of overdose somehow, isn't sent into a quadrum long high and is instead sent into a day long high as usual?

  69. UnCap TradePriceImprovement
    No 1.6
    management

    UnCap TradePriceImprovement

    Allow your silver-tongued pawns to actually reach their potential and talk circles around traders!

  70. Trade Price Improvement Makes Sense Now
    Stale
    management

    Trade Price Improvement Makes Sense Now

    Ever wondered why in uncapped trading mods, 100% trade price improvement doubles the selling price of your items, but buying price goes down to $0?

  71. Spines Matter More Now
    Stale
    management

    Spines Matter More Now

    Ever wondered why Billy despite having his spine screwed up from a charge lance is still able to do his work fine despite having barely any movement speed?

  72. Consciousness Affects Learning Speed
    Stale
    management

    Consciousness Affects Learning Speed

    Ever wondered why Billy just took a charge lance to the brain and despite his survival already being a miracle, he decides that getting to Level 20 construction in a year is doable?

  73. VPE Self-Cast This! Plus
    No 1.6
    management

    VPE Self-Cast This! Plus

    1.6 update: If you use this mod you won't need the original one Original Mod Link: Original description: Ever wondered why you can't cast stabilize on yourself in Vanilla Psycasts Expanded? This mod patches it so you can along with a few other abilities! This mod patches the foll

  74. No One Left Behind - Continued
    No 1.6
    management

    No One Left Behind - Continued

    1.4 / 1.5 version for Captain Muscles's No One Left Behind Original Description Would you sit idly by and leave your friends to die? Now your enemies won't either (maybe). No One Left Behind enables your enemies to rescue their fallen allies when fleeing a battle.

  75. Destroy Fur Skin Overrides
    No 1.6
    management

    Destroy Fur Skin Overrides

    Based on original "Furskin Furry Fix" by johnsoncool676 Removes Furskin and Pig Nose gene romance chance debuff.

  76. VRE-Insector Gore Pack
    Stale
    management

    VRE-Insector Gore Pack

    Gore texture pack for Insector xenotype from VRE-Insector mod, includes insect-like limbs and guts, requires gore upon dismemberment mod and VRE-Insector mod to run.

  77. Warcasket Jobs
    No 1.6
    management

    Warcasket Jobs

    Warcasket can work with animals, interact with prisoners, construct, mine and dumb labor They can't cook, work with plants, craft, science and doctoring Make your big boys more productive

  78. Imperial Hoplites
    No 1.6
    management

    Imperial Hoplites

    Imperial Hoplites is an addon for Vanilla Factions Expanded - Pirates which allows the Empire from the Royalty DLC to utilize warcaskets.

  79. FloraReskinPatchOnly
    Stale
    management

    FloraReskinPatchOnly

    This is just the xml patch for the original cattleya Flora Reskin mod.

  80. Flora reskin HD
    Stale
    management

    Flora reskin HD

    En(google translate): Original mod: here Many thanks to the creator of the main mod, you're good!

  81. Humanoid Dryad
    No 1.6
    management

    Humanoid Dryad

    Description: This MOD is intended to be Just a bit upgrade for Dryad.

  82. [SK] ICC Humanoid Dryads
    Stale
    management

    [SK] ICC Humanoid Dryads

    This mod retextures the dryads from Ideology to appear more humanoid, but keep their themes Wasn't quite happy with any of the existing ideology dryad retextures for my more rimworld-style playthrough.

  83. [RF]Lanai Dryad - 小懒癌树精造型包
    Stale
    management

    [RF]Lanai Dryad - 小懒癌树精造型包

    孙渣创作的吉祥物“小懒癌”为原型的树精造型替换包,仅替换了【文化】DLC中树精相关的贴图。 Lanai Style Dryad Pack - Replaces Dryad-related textures in DLC-Ideology.

  84. Justice For Dryads
    Stale
    management

    Justice For Dryads

    Justice For Dryads One of the most underutilized features of Ideology are Dryads.

  85. Perspective: Ores Continued
    Stale
    management

    Perspective: Ores Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  86. [sbz] EPOE retexture
    Stale
    medical

    [sbz] EPOE retexture

    EPOE retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings & items EPOE is one of RimWorld's classic mods.

  87. Medieval Overhaul: WMBP
    Stale
    management

    Medieval Overhaul: WMBP

    This is a patch for Medieval Overhaul's biome "Dark Forest" in combination with the World Map Beautification Project.

  88. Visandars Rocks and Stones
    Stale
    management

    Visandars Rocks and Stones

    Greetings fine ladies and gentlemen of the mod-workshop, This little mod of mine is a simple retexture of the vanilla stone-atlas.

  89. [Dizzy] Flower Equality (Regrowth)
    Stale
    management

    [Dizzy] Flower Equality (Regrowth)

    This mod patches ReGrowth wilflowers to be on a par with the flower beauty equality mod beauty, and extends their life appropriately (they still die in adverse conditions).

  90. ReGrowth: Volcanic Ice Sheet (Continued)
    No 1.6
    management

    ReGrowth: Volcanic Ice Sheet (Continued)

    Update of Helixien, Taranchuk, Odeums mod with permission - Added compatibility with the World Map Beautification Project This mod has been discontinued, update for 1.

  91. RG Bigger Trees
    Stale
    management

    RG Bigger Trees

    I AM GOING TO SAY THIS AGAIN, USE BETTER TREES SINCE IT DOES EVERYTHING AND MORE.

  92. Neutro-nope!
    No 1.6
    management

    Neutro-nope!

    I dislike the neutralope from ReGrowth: Core, so I've made a mod that properly removes it (Cherry Picker wasn't enough, I kept seeing neutralope meat various modded dialongs) and decided to share.

  93. Power Poles
    Stale
    management

    Power Poles

    Adds the Power Poles and nothing else.

  94. Power Poles Extended
    Stale
    management

    Power Poles Extended

    Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!

  95. Expandable Plants (Continued)
    Stale
    management

    Expandable Plants (Continued)

    Update of Eagle0600s mod with permission This mod exposes hardcoded plant stats to xml for modder use.

  96. Workshop and Construction Sounds
    No 1.6
    management

    Workshop and Construction Sounds

    - What Do Replaces the vanilla machining and some other workshops, metal type construction and repair sounds with the ones used in Rimatomics by Dubwise.

  97. [RH2] Hand-To-Hand
    Stale
    management

    [RH2] Hand-To-Hand

    Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.

  98. [RH2] Faction: Bounty Hunters
    Stale
    management

    [RH2] Faction: Bounty Hunters

    Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.

  99. [RH2] Faction: Utilitarian
    Stale
    management

    [RH2] Faction: Utilitarian

    Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he

  100. [RH2] Faction: Gruppa Krovi
    Stale
    management

    [RH2] Faction: Gruppa Krovi

    Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to.

  101. Overclocked Inhibitor
    Stale
    management

    Overclocked Inhibitor

    This mod adds an improved electric inhibitor that can increase containment strength through overclocking.

  102. Vanilla XCOM Weapons
    Stale
    weapons

    Vanilla XCOM Weapons

    Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds.

  103. Simple Utilities: Fridge
    Stale
    storage

    Simple Utilities: Fridge

    Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.

  104. Ashes
    management

    Ashes

    Ash urns will display the name of the person's ashes.

  105. Vehicle Tab Patch
    Stale
    management

    Vehicle Tab Patch

    This mod ensures that any vehicles from mods using the Vehicle Framework that are not already in the "Vehicles" tab are properly moved there, even if they originally appear in other tabs.

  106. Mental Break: Hyper Focus
    No 1.6
    management

    Mental Break: Hyper Focus

    Pawns now have a chance to become hyper focused, making them unable to do anything other than research.

  107. VFE Pirates - Captains Can Work
    Stale
    management

    VFE Pirates - Captains Can Work

    Removes the disabled work tags from the Captain role found in: Vanilla Factions Expanded - Pirates Best used in conjunction with: VIE MaS - Specialists Can Work If you want captains to be able to use melee weapons, check this out: VFE - Captains Can Melee

  108. Crypto Coffins
    Stale
    management

    Crypto Coffins

    Adds a new type of grave, the Crypto Coffin, that preserves any corpse interred within it.

  109. Reloadable Rockets (Continued)
    Stale
    management

    Reloadable Rockets (Continued)

    Original mod by legodude17 MIT License; all the same, if the original author requests it, I will remove this update.

  110. Primitive Workbenches
    No 1.6
    management

    Primitive Workbenches

    An overhauled Primitive Rimworld Adds neolithic age production benches and resources.

  111. No Flint Campfires
    Stale
    management

    No Flint Campfires

    This patch removes the flint ingredient requirement from campfires that's added by the Primitive Workbenches mod, and restores their cost to the vanilla default of 20 wood logs.

  112. T's Wild Child Rags
    Stale
    management

    T's Wild Child Rags

    Adds Kid Rags, a simple neolithic clothing that is easy to make.

  113. Weapon and Apparel Quality Indicators
    Stale
    weapons

    Weapon and Apparel Quality Indicators

    Makes weapons and apparel have that glowing indicator above them like in Borderlands 2 and changes the color of the quality label on ground, in the description card and in the weapon/apparel label.

  114. Map Vehicles 2x Patch
    No 1.6
    management

    Map Vehicles 2x Patch

    Since the author cannot afford to add new vehicles now, I created a patch to double the size of the vehicles in Map Vehicles.

  115. True Random Raids
    Stale
    management

    True Random Raids

    Support me If this mod helped enhance your Rimworld gameplay, consider supporting me and I will make more stuff and faster.

  116. Faunapedia
    Stale
    management

    Faunapedia

    Simple new UI for showing known animals, options allow for animals to be unlocked through various means, from simply being on the map to having to tame them.

  117. Life Lessons VBE patch
    No 1.6
    management

    Life Lessons VBE patch

    When a pawn masters a course and learns to read and write, he can craft textbooks at the Vanilla Books Expanded workbench, and the bookcase can store the books in Vanilla Books Expanded.

  118. Life Lessons Pawn Editor Integration
    No 1.6
    management

    Life Lessons Pawn Editor Integration

    Adds an extra panel to clearly navigate to the Life Lessons proficiency viewer without having to navigate into the pawn's bio.

  119. Full Time Pioneering
    No 1.6
    management

    Full Time Pioneering

    Moves Pioneering from Life Lessons into its own job, so that your pawn can finally get done with researching engineering.

  120. Cleanie
    Stale
    management

    Cleanie

    Tired of your pawns cleaning anything but your hospital?

  121. Hemogen Grinder Continued
    No 1.6
    management

    Hemogen Grinder Continued

    Updated to 1.5, if your the original author let me know if you want this removed! Original mod: Hemogen Grinder Adds 3 variants of grinders that can process varius source products into hemogen and push it to VRE-S hemogen network. Amount of hemogen produced is tied to nutrition v

  122. Hemogen Extractor
    Stale
    management

    Hemogen Extractor

    This mod adds Hemogen Extractor - building that allows you to extract hemogen packs from poor raiders and other lads!

  123. BetterHemogenFarmContinued
    No 1.6
    management

    BetterHemogenFarmContinued

    The mod adds a Gizmo to any Pawn (be they Colonist, Slave, or Prisoner), which allows you to flag them to automatically extract hemogen.

  124. Craftable Deathrest Capacity Serum
    No 1.6
    management

    Craftable Deathrest Capacity Serum

    How To Use: • Research the "Deathrest Capacity Serum" project • Craft one of the 3 recipes from the drugs lab Too Cheap or Too Expensive: You can alter the values of the recipes in any text editor, by going to: <Steam Dir>\steamapps\workshop\content\294100\2887793593\1.

  125. Trap Retexture
    Stale
    management

    Trap Retexture

    This mod gives your traps a more realistic and immersive look!

  126. [QoL] OpenDatDoor
    Stale
    management

    [QoL] OpenDatDoor

    OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.

  127. More Gizmos
    Stale
    management

    More Gizmos

    Adds more useful gizmos to buildings: * Stools, Chairs and Arm Chairs have been added to tables, production benches, the ground penetrating scanner and the long range mineral scanner.

  128. Auto Dissector
    Stale
    management

    Auto Dissector

    Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.

  129. Better Mood Descriptions (1.5)
    No 1.6
    management

    Better Mood Descriptions (1.5)

    V1.5 Changes the Optimist, Depressive, etc. thought descriptions, to an in-character sentence, instead of 'Natural penalty from X Trait'. Finally updated! Code entirely by Meltup. Apparently I can only add friends as contributors. Bruh.

  130. Technical map Vehicles
    Stale
    management

    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  131. Ebon Rise
    No 1.6
    management

    Ebon Rise

    Ebon Rise is a mod that aims to add unique creatures of my own creation to Rimworld.

  132. Colonist Merger
    No 1.6
    management

    Colonist Merger

    Why waste food on two good pawns when you can waste food on one great pawn?

  133. Drag-Sorting
    Stale
    management

    Drag-Sorting

    Development on this mod has ceased.

  134. Auxiliaries Category (DEVELOPMENT CEASED)
    Stale
    management

    Auxiliaries Category (DEVELOPMENT CEASED)

    What does this do? This adds a Auxiliaries category that contains all of the linkables, and any other building that serves only to assist another. Mod Support - Architect Icons, has its own icon - Medieval Overhaul - Roo's Painting Expansion - VE Furniture - VFE Medical - VFE Pro

  135. Deathless Means Deathless
    Stale
    management

    Deathless Means Deathless

    Makes the brain/skull/head/neck of Deathless pawns indestructible by normal damage, effectively rendering them completely immortal.

  136. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  137. Cybernetic Warfare and Special Weapons (Continued)
    Stale
    weapons

    Cybernetic Warfare and Special Weapons (Continued)

    Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.

  138. Fortification Industrial - Patches
    No 1.6
    combat

    Fortification Industrial - Patches

    Non-Steam Version Adds Deconstruct Floor Designator for Fortification Industrial - Citadel (Addon) alongside multiple integrations with other mods and a few other miscellaneous changes.

  139. Windows Use ReBuild Glass
    No 1.6
    management

    Windows Use ReBuild Glass

    A patch for Window to use "Glass" from Rebuild: Doors and Corners mod instead of "Glass Pane"

  140. Linkables Info Expanded
    Stale
    management

    Linkables Info Expanded

    Provides full information of the stats linkable facilities provide in the information window.

  141. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  142. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  143. Auto-Extract Genes
    Stale
    management

    Auto-Extract Genes

    Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.

  144. Gene Fabrication
    ↑ Updated
    management

    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  145. [AV] Mechanoid orbital traders
    management

    [AV] Mechanoid orbital traders

    This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.

  146. Quality Factors
    No 1.6
    management

    Quality Factors

    3/17/25 - this was a side project into coding, and as such I'm not very experienced.

  147. Aliens Dark Descent Soundtrack
    No 1.6
    management

    Aliens Dark Descent Soundtrack

    Description Aliens Dark Descent Soundtrack I did not make this music, it was composed by those involved in the Aliens Dark Descent team.

  148. Alien Isolation Soundtrack
    No 1.6
    management

    Alien Isolation Soundtrack

    Description Alien Isolation Soundtrack I did not make this music, it was composed by those involved in the Alien Isolation team.

  149. Wood's Muzzle Flash for Ancient urban ruins
    Stale
    management

    Wood's Muzzle Flash for Ancient urban ruins

    Add Muzzle Flash for Ancient urban ruins weapons 增加枪口焰效果到远古城市废墟武器 If you need any other compatibility patches, please leave a message and I will try my best to make them, for example, increase the chance of other mod weapons in the weapon box of 如果你需要其他兼容类的模组,请留言,我会尽可能快的完成它们,例如提升

  150. Stale
    management

    Volunteer For Tribute

    Makes the Tribute Collector requestable at the Comm Console This is a fork of the original mod but flagged as compatible with 1.

  151. Igloo
    No 1.6
    management

    Igloo

    tents mod extension about Igloo and ski.

  152. Pollution Overhaul
    Stale
    management

    Pollution Overhaul

    Anyone else think the pollution mechanics of biotech were somewhat lacking?

  153. Toxlamps
    ↑ Updated
    management

    Toxlamps

    Warning: This mod is dependent from the Biotech DLC Description ToxLamps adds various toxifying light sources enhancing your Waster role-play Contents There are currently five lamps based on a chemical light producing reaction where hazardous and environmentally harmful substance

  154. Vanilla Terrain
    No 1.6
    management

    Vanilla Terrain

    Buildable Vanilla Terrain!

  155. Prisoner Fight Club
    No 1.6
    management

    Prisoner Fight Club

    This mod adds a sparring mat where two prisoners fight until only one is left standing.

  156. Reequip Weapon Upon Recovery
    No 1.6
    weapons

    Reequip Weapon Upon Recovery

    Keep weapon and/or inventory Keep weapon and/or inventory items when a pawn is downed instead of throwing everything on the ground.

  157. Quality Bionics (Continued)
    No 1.6
    medical

    Quality Bionics (Continued)

    ⚠️ ABANDONED MOD ⚠️ This mod isn't very good in its current form as the way it achieves its goals is rather crude and heavy handed, making it somewhat incompatible with other mods by easily breaking various things.

  158. Anima Animals Retexture
    management

    Anima Animals Retexture

    Это подмена текстур для модификации Anima Animals Combined (Continued).

  159. [AV] Toxic Waste Disposer
    Stale
    management

    [AV] Toxic Waste Disposer

    This mod is adding a new event which allows the player to dispose toxic waste for a fee.

  160. Factories: Re-Examined
    No 1.6
    management

    Factories: Re-Examined

    Ever played VFE - Mechanoids and thought, "These factories are cool, but they just don’t seem worth it?

  161. Dilrafil (MiguelFium)
    No 1.6
    management

    Dilrafil (MiguelFium)

    Dilrafil (MiguelFium) Adds Dilrafil, which allows you to take existing drugs without the risk of tolerance or addiction.

  162. Arthur GC's Hunting Grounds: Prey Overpopulation Control
    Stale
    management

    Arthur GC's Hunting Grounds: Prey Overpopulation Control

    🦅 Arthur GC's Hunting Grounds: Prey Overpopulation Control 🦅 Hunting Grounds introduces a more dynamic predator system to RimWorld, ensuring better ecosystem balance by spawning predators when the prey population increases.

  163. Buried Alive! (Continued)
    Stale
    management

    Buried Alive! (Continued)

    Update of 1trickPonytas mod - Pawns will now take a while to die after buried Bury downed pawns alive.

  164. Organ Incubation
    No 1.6
    medical

    Organ Incubation

    Grow fully functional, lab-cultivated organs using the Organ Incubator—a high-tech vat capable of producing synthetic hearts, lungs, kidneys, and livers for transplants or trade.

  165. Vanilla Psycasts Expanded - Death Rattle Compat
    Stale
    management

    Vanilla Psycasts Expanded - Death Rattle Compat

    This mod adds some support between Vanilla Psycasts Expanded and Death Rattle Killskip will now chain when the target receives a lethal injury (like missing heart) Deathshield will now remove and prevent hediffs from missing organs Portions of the materials used to create this co

  166. No 1.6
    management

    you should not hit dogs

    makes your pawns be nicer to the animals they are trying to tame (Changes taming dialogue, e.

  167. Celtic Cape Retexture
    No 1.6
    management

    Celtic Cape Retexture

    Not Compatible with Layers: Capes and Armor as it uses it's own textures for the different capes.

  168. Less Addiction
    No 1.6
    management

    Less Addiction

    1.0.0 (18/3/2025): Release • Balanced Drug Use – Less Addiction, More Survival! Are you tired of your colonists getting addicted too easily in RimWorld? Do you feel like the vanilla addiction mechanics are too punishing and unfair? My mod rebalances drug addiction chances, making

  169. Goblins are not human. A MONSTER - More More Monstish!
    Stale
    management

    Goblins are not human. A MONSTER - More More Monstish!

    !!This mod only works with the great goblin mod, Rim-Gnoblins!! After turning a gnoblin into a goblin ( ), I still felt like it wasn't quite a goblin. So I took away their hair, their technology, and gave them a fear of fire. As a result, they reverted to being small, stupid, pat

  170. Supersoldiers Unleashed (VFE - Ancients Patch)1.5
    No 1.6
    management

    Supersoldiers Unleashed (VFE - Ancients Patch)1.5

    Original Description: "I always hated how there's no way to avoid gambling my pawn lives, especially when playing an unbalanced modpack, so I decided to tweak some values myself!

  171. WorkProfiles
    Stale
    management

    WorkProfiles

    "Work Profiles" is a handy RimWorld mod that lets you create, save, and switch between work priority profiles for your colonists, simplifying colony management.

  172. Golden Cube Retainable
    Stale
    management

    Golden Cube Retainable

    Minor adjustments have been made to the anomalous entity "Golden Cube": When neutralizing the Golden Cube, colonists obsessed with cubes will no longer enter a berserk state.

  173. Shape-Shifting Skill Reliquary
    No 1.6
    management

    Shape-Shifting Skill Reliquary

    The Skill Reliquary introduces a horrifyingly alluring shape-shifting effigy, manifesting an ancestral deity in animal appearance.

  174. Furskin Fluff Retextured
    No 1.6
    management

    Furskin Fluff Retextured

    Add a new, fluffier texture for Furskin fluff, fixing the fivehead issue - see original mod for details on the mod.

  175. Lightless Empyrean CMT
    No 1.6
    management

    Lightless Empyrean CMT

    Simply pphhyy's Lightless Empyrean Biome Patch for use with Majestic Foliage Framework .

  176. Boiling CMT
    No 1.6
    management

    Boiling CMT

    Simply ReGrowth: Boiling Biome Patch for use with Majestic Foliage Framework .

  177. VV - New Harvest
    ↑ Updated
    management

    VV - New Harvest

    Version: 10.0 RimWorld has always been one of my favorite games, a place where storytelling, creativity, and chaos come together in the best possible way. For years, I dreamed of creating something for it, something personal. VV - New Harvest is my very first mod, and it’s the re

  178. RimCalendar
    No 1.6
    management

    RimCalendar

    📅 RimCalendar – Visually Track Your RimWorld Life!

  179. Toughness Skill
    Stale
    management

    Toughness Skill

    Adds a Toughness skill heavily inspired by Kenshi Starting out, Toughness actually increases the bleed rate and damage taken by your pawns.

  180. One with Death
    management

    One with Death

    Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.

  181. Sacrificial Ritual
    No 1.6
    management

    Sacrificial Ritual

    A new ritual! People die, people live, the Gods give gifts. Basically everything about the ritual can be customized in settings. If there is something you want to change but can't, let me know and I'll add it in. ----------------------- Modstate Notes ----------------------- Seem

  182. Bunker Machine Gun Tower
    No 1.6
    weapons

    Bunker Machine Gun Tower

    After countless wars, the colonists learned to build fortifications using the technology they had.

  183. No Water, No Life. Forked
    No 1.6
    management

    No Water, No Life. Forked

    ===================================================================== Description of original mod "No Water, No Life" This mod adds "Need Water" to pawns.

  184. [AV] Dynamic Combat Mode For Mechs
    Stale
    combat

    [AV] Dynamic Combat Mode For Mechs

    This mod adds a toggle button for each individual work mech to change their behavior to that of a combat mech (and also back again).

  185. Turret for Fun
    Stale
    combat

    Turret for Fun

    Turret for fun! This mod adds turrets/cannons that are non-lethal and "fun to use". Some are joyable and allows your colonists to entertain with the joyable turrets. Features 1. Water Cannon Raids are kind of annoying, but after your colony grows, raids provide precious human res

  186. Sell Trashbricks
    Stale
    management

    Sell Trashbricks

    Allows trashbricks from Vanilla Recycling Expanded to be sold to traders.

  187. Combat Skills Matter More
    Stale
    combat

    Combat Skills Matter More

    Mod Options! This is a simple patch to give melee/shooting skill more weight in Rimworld. Things this mod does: 1. The post-process curve for melee dodge chance has been reworked. A level 0 melee pawn will start with 15% dodge chance instead of 0%, making them feel less like punc

  188. Dombie's Gene Balance Changes
    Stale
    management

    Dombie's Gene Balance Changes

    Mod Options!!!! These are my patches for the vanilla game. This includes several balance changes to genes. The main goal is to create a more balanced experience that removes some frustrating/underwhelming aspects whilest nerfing overtuned ones. I tried to not make any metabolism

  189. Laser Weapons: Re-Examined
    Stale
    weapons

    Laser Weapons: Re-Examined

    Laser weapons! Who doesn’t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing. First, I modified and added research projects—making salvaged laser weapons cost 1500 RP less, and I

  190. Helpful Pals
    Stale
    management

    Helpful Pals

    Housekeeping! (8/3/25: Update to 1.6, Please Read!) - As of 1.6, Cattiva and other future mining pals will require Odyssey to mine. Why? Because from what I heard, the devs don't like features in mods that are pretty much identitcal to DLC features, so just in case, I changed the

  191. Dubs Bad Hygiene: StallDoorFix
    medical

    Dubs Bad Hygiene: StallDoorFix

    Short Description: Fix the graphic issue (T shape) of stall door when dubs hygiene and rebuild are used together.

  192. Ferret's Just Stone
    No 1.6
    management

    Ferret's Just Stone

    Limestone? Marble? Granite? What are you on about? Stone is Stone. (This mod just makes all stone types turn into one "Stone" based on Limestone and by based on I mean the exact same defs but with ReplaceLib making them all limestone. Doesn't affect floors because I forgor, shoul

  193. Ocular Biome CMT
    No 1.6
    management

    Ocular Biome CMT

    Simply Ocular Biome Patch (Alpha Biomes) for use with Majestic Foliage Framework .

  194. Superorganism CMT
    No 1.6
    management

    Superorganism CMT

    Simply Gelatinous Superorganism Biome Patch (Alpha Biomes) for use with Majestic Foliage Framework .

  195. Van's Retexture : Hemogen Vials
    Stale
    management

    Van's Retexture : Hemogen Vials

    A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.

  196. [Depricated] Scrollable Genelist
    No 1.6
    management

    [Depricated] Scrollable Genelist

    When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason.

  197. Rustic Meal Retexture
    Stale
    management

    Rustic Meal Retexture

    After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.

  198. Progression: Production
    management

    Progression: Production

    Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex

  199. Automated Work Assignment
    management

    Automated Work Assignment

    This mod helps manage work priorities by intelligently selecting suitable pawns (Skill Level and Passion) for each work type and assigning them your configured priority level, while giving you detailed control through the in-game Mod Settings menu (now Per-Save!

  200. Duty Tally
    No 1.6
    management

    Duty Tally

    DutyTally Keep your colony running smoothly with DutyTally!

  201. Addie's Sanguine Arsenal
    Stale
    management

    Addie's Sanguine Arsenal

    Addie's Sanguine Arsenal Additions: Five new industrial tier bloodfeeder focused weapons available after researching "hemo-channeling armaments" which requires gunsmithing and deathrest.

  202. RimWest
    Stale
    management

    RimWest

    Saddle up, partner! RimWest brings the spirit of the Wild West to RimWorld. With the lasso you can capture your bounties alive without spilling blood and secure your fortune with the new bank safe, which earns you 20% interest every quadrum. Set up camp in the wilderness, cook up

  203. Security: Re-Examined
    Stale
    management

    Security: Re-Examined

    After the VFE-S 2.0 update, I don't have many complaints left. Great job, VE team. All this mod does now is a few balance tweaks along with adding 4 more concealed turrets. (More balance changes may come later as I have a chance to play more with the mod.) The full list of change

  204. Mechanoid Engage Mode
    Stale
    management

    Mechanoid Engage Mode

    Have you ever wanted your mechs to just go and fight, without having to micromanage their actions?

  205. Terrain Zone Selections (Continued)
    Stale
    management

    Terrain Zone Selections (Continued)

    Forked 1.5 version of pyrce's Terrain Zone Selections mod. IMPORTANT This is an updated version of an existing mod, I claim no ownership of the original code. This version may be taken down by request from the original author. The original author is free to use this mod to update

  206. Turret Pipeline Patch For Many Mod
    No 1.6
    combat

    Turret Pipeline Patch For Many Mod

    A Reel's Turret Pipeline compatible patch, adapted CeleTech Arsenal MKIII Paramount Combat Armaments Siguret-Security armory Fortifications - Industrial Fortification Industrial - Citadel Fortification Industrial - Frontier Values are simply balanced, feel free to modify There we

  207. Vanilla Cooking Expanded - Haute
    ↑ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  208. Non-Lethal: Re-Examined
    weapons

    Non-Lethal: Re-Examined

    Sometimes, less lethal violence is the answer, however I wish we had some more options.

  209. Combat Skills Matter More (Nerfed Version)
    combat

    Combat Skills Matter More (Nerfed Version)

    Mod Options! This is a nerfed version of my Combat Skills Matter More mod. It still focuses moreso on the Melee skill. -Anything with less than 10 Melee will hardly, if ever, dodge. No more fat-rolling! At level 15, you will reach 50%, which is a lot. After that, the skill quickl

  210. FishIndustry (Continued)
    Stale
    management

    FishIndustry (Continued)

    Update of Rikikis mod - Removed the overwriting of defs and the custom patchoperation - If Odyssey is installed, only the fishing pier will be loaded as the DLCs fishing conflicts with the fishes in this mod.

  211. Cuddles
    Stale
    management

    Cuddles

    Cuddles! What if a colonist is in a relationship, but the loved one is far away, and they're committed to the relationship? They can cuddle! You can designate any* double bed to be specifically for cuddles. Make sure it's super nice there! Cuddling has base 2% chance of causing a

  212. Crafted Locally Filter
    Stale
    management

    Crafted Locally Filter

    A tiny little mod that adds special "locally crafted" and "not locally crafted" thing filters.

  213. Pawns Have Mouths
    Stale
    management

    Pawns Have Mouths

    An 1.5 update and reupload of "Pawns Have Mouths" mod. 1.5-compatible version is mostly identical to the previous one, but some mouths were resized to better fit on the heads. For those who want a Vanilla Textures Expanded - Facial Animation look for their pawns without a perform

  214. Joe's Tweaks
    ↑ Updated
    management

    Joe's Tweaks

    Joe's Tweaks These are my personal tweaks to several mods (if they are loaded) I use for my playthroughs, which I'm sure will get added to over time.

  215. VPE - Horaxian
    Stale
    management

    VPE - Horaxian

    Github and license here, click on the green code button and download zip: Master the power to manifest the horrors of the void against your foes!

  216. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  217. Leaf Apparel
    Stale
    management

    Leaf Apparel

    Is leather clothing truly essential for survival in the wild?

  218. VVE - Secondary Weapons
    Stale
    weapons

    VVE - Secondary Weapons

    Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.

  219. Armored Up
    No 1.6
    management

    Armored Up

    11/29 Big Update! Fixed errors from not having B&S or Vehicles Framework; Added vehicles support! Fixed some mod behaviors to work better! Fixed a bug causing most weapons to inherit both damage and AP bonuses to their AP due to most vanilla weapons using the default AP value (1.

  220. VWE Research Cleanup
    Stale
    management

    VWE Research Cleanup

    Originally intended to be a simple patch for VWE Quickdraw that would make the bullpup DMR available without the base Vanilla Weapons Expanded mod, this quickly spiralled out of control into a comprehensive patch for the entire VWE series.

  221. Watchtowers ce fix
    Stale
    management

    Watchtowers ce fix

    Watchtowers ce修复。 修改瞭望塔掩体高度为 3.

  222. Visible Wealth
    Stale
    management

    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  223. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  224. Vanilla Quests Expanded - Cryptoforge
    management

    Vanilla Quests Expanded - Cryptoforge

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  225. Gotobarn
    No 1.6
    management

    Gotobarn

    English : The GotoBarn mod is a RimWorld modification that improves animal temperature management behavior.

  226. Steppe Themed Expansion
    management

    Steppe Themed Expansion

    "This mod is coming along nicely, I will finish it up soon and release it!

  227. Fleshmass Regeneration
    Stale
    management

    Fleshmass Regeneration

    - Description - Combine a unique drop from the Dreadmeld and a Fleshmass Nucleus with the research and technology of the Fleshmass Heart to implant your colonists with unmatched regeneration.

  228. No 1.6
    management

    Birth Status Handler

    📌 Birth Status Handler Ever wondered what happens when a new life enters the world.

  229. Mechanitor Burden
    management

    Mechanitor Burden

    About: This mod focuses on various things that provide powerful bonuses to mechanoids in exchange for the strength of the mechanitor, to the extent that they will not be able to live independently.

  230. EchoColony
    management

    EchoColony

    Have you ever wondered what your colonists think about their daily lives?

  231. RimKnights - Oripathy
    Stale
    management

    RimKnights - Oripathy

    Updated 6/30/25 Rimknights - Oripathy has been split between Oripathy and Core for better modularity.

  232. Crypto Weapons: Restored
    Stale
    weapons

    Crypto Weapons: Restored

    I’d been waiting for VQE - Cryptoforge to drop, and when it finally did, I was a little bummed to see it only included 2 of the original crypto weapons from VFE - Vikings.

  233. Automatic Work Assignment
    management

    Automatic Work Assignment

    Why hello there! Are you someone just like me who hates doing manual work, but love spending significantly longer automating the same work? Then this might just be the mod for you! This mod adds a new Work Manager tab, that allows you to specify a number of work specifications to

  234. Medieval Things: Geysers
    ↑ Updated
    management

    Medieval Things: Geysers

    In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.

  235. Hot Bunks
    No 1.6
    management

    Hot Bunks

    For beds marked as a "Hot Bunk", When a pawn exits the bed, the bed will be unassigned.

  236. [RH2] Helldivers: Super Firearms
    Stale
    management

    [RH2] Helldivers: Super Firearms

    Ready to liberate. Features: - 19 new Helldivers 2 super Firearms - 9 new Helldivers 2 super support weapons - 5 new super support packs - (Jump pack still not added, currently has issues when airborne, sweet liberty) Notes: - Custom categories - Custom workbench - Custom sound e

  237. Fray of the Fog
    management

    Fray of the Fog

    Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.

  238. LRAD Weapons
    Stale
    weapons

    LRAD Weapons

    LRAD Weapons - Non-Lethal Crowd Control for RimWorld Tired of lethal force being your only option?

  239. Campfire Stews
    Stale
    management

    Campfire Stews

    Stewing is one of the oldest, simplest ways of cooking raw ingredients into something edible.

  240. CE Extensive Animal Balance Tweaks
    Stale
    management

    CE Extensive Animal Balance Tweaks

    Intro Have you ever found it strange (and imbalanced) that platemail can make your pawn practically invulnerable to Bears/Rhinos?

  241. Lagless Lamps - C#
    Stale
    management

    Lagless Lamps - C#

    Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.

  242. Dwarven Overhaul
    No 1.6
    management

    Dwarven Overhaul

    Dwarven overhaul changes some aspects of the game to be more dwarf-like, adding a race, some alloys and a system of grudges to exact vengeance on all who wronged you in any perceived way.

  243. 2035 Armories - Arma 3 Weapons
    Stale
    weapons

    2035 Armories - Arma 3 Weapons

    After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.

  244. RimPikmin
    Stale
    management

    RimPikmin

    Bring the charm and strategy of Pikmin into RimWorld!

  245. RimPikmin Style
    Stale
    management

    RimPikmin Style

    Add a splash of Pikmin charm to your colony with RimPikmin Style — Pikmin-themed style set.

  246. VVE: Tier 3 Upgrades
    No 1.6
    management

    VVE: Tier 3 Upgrades

    Ever since I learned Oskar Potocki isn't planning on adding upgrades to Tier 3 vehicles, I've been hard at work making an upgrade pack of my own.

  247. Craftable Pherocores!
    No 1.6
    management

    Craftable Pherocores!

    This mod allows you to create pherocores from the Vanilla Factions Expanded - Insectoids 2 mod.

  248. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  249. Quality And Durability (Continued)
    Stale
    management

    Quality And Durability (Continued)

    Update of Amnabis mod - Added mod-settings for the quality multipliers Quality affects max hit points for weapons and armour.

  250. Greatbow Rebalanced
    Stale
    management

    Greatbow Rebalanced

    The greatbow is now more accurate at long range, the arrows travel faster, and it penetrates armor very well.

  251. [XGG]RawHealroot Patches
    Stale
    management

    [XGG]RawHealroot Patches

    Adapts to SeedsPlease: Lite Redux and should also adapt to any other SeedPlease branch version that supports 1.

  252. Pitch black nights
    Stale
    management

    Pitch black nights

    It just makes all nights so dark you can only see with a light source.

  253. VAE Gas Mask with Hats
    No 1.6
    management

    VAE Gas Mask with Hats

    adds a patch to include the vanilla expanded content restoration gas mask for masks with hats made for myself and i have no idea what im doing so if somethings wrong my bad masks with hats: vae: ve content restoration:

  254. remove drops HP
    Stale
    management

    remove drops HP

    remove HP of some important drops - mech chips (Biotech) - Artifuscle/Component Control Chip/Component Fire Control/Component Transmitter/Neurocomputer (The Dead Man's Switch) - Facility Intel/Site Intel (The Dead Man's Switch - AncientCorps) - Solar Crystal/Starship Battery (Mil

  255. WASDed Pawn
    Stale
    management

    WASDed Pawn

    UPD: Mod is discontinued While having a WASDed was a lovely experience for me, my skills and time were very limited for such a big project.

  256. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  257. Mechs Nuzzle
    No 1.6
    management

    Mechs Nuzzle

    This is a simple mod that allows mechanoids to nuzzle colonists.

  258. Spirits
    Stale
    management

    Spirits

    Introduction Content Spirit Mutant A person who has been turned into a spirit.

  259. Tempo De Recreação
    No 1.6
    management

    Tempo De Recreação

    🛠️ Recreation Time – Smart Auto Draft A simple and smart mod that improves colonist behavior during recreation time.

  260. Emancipate
    No 1.6
    management

    Emancipate

    Props to Nepenthe for building a proper version of this: I wanted the ability to free slaves when I "liberate" an enemy village.

  261. Junkyards for VVE - Tier 3
    No 1.6
    management

    Junkyards for VVE - Tier 3

    A problem I had with Vanilla Vehicles Expanded - Tier 3 was how finding wrecks was so incredibly inconvenient.

  262. Medieval Things: Medical
    ↑ Updated
    medical

    Medieval Things: Medical

    This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.

  263. EchoTales
    Stale
    management

    EchoTales

    📖 EchoTales — Your personal AI chronicler for RimWorld Ever wished someone would write your colony’s story like a novel, documentary, news report, or Greek tragedy?

  264. Don't burn my cpu Shamblers!
    Stale
    management

    Don't burn my cpu Shamblers!

    Don't cry cheetah Shamblers' enemy search range reduced targetAcquireRadius 20->10 targetKeepRadius 30->12 and Combat points increased

  265. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  266. Vanilla Factions Expanded Medieval™ 2 Melee animation Patch
    No 1.6
    management

    Vanilla Factions Expanded Medieval™ 2 Melee animation Patch

    Patches the weapons from the hit mod Vanilla Factions Expanded Medieval™ 2 to work flawlessly with the Melee animation mod (Patent Pending) Do note that I tried my best with the flail FACT This mod needs both Vanilla Factions Expanded Medieval™ 2 and Melee animation mod to work F

  267. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  268. Turret Hunt (Continued)
    combat

    Turret Hunt (Continued)

    Update of BaalEvans mod NOTE: The turret needs to be powered to show the extra gizmos - Removed HugsLib dependency, added russian translation, thanks An-on-im Version: 1.

  269. Auto-assign Inventories on Caravan arrival
    management

    Auto-assign Inventories on Caravan arrival

    Description: Automatically distributes things carried in the inventory of caravan members to pawn's inventories in accordance to their requirements set by the "Assign"-tab assignments (like medicine) and drug-policies when a caravan arrives on a map.

  270. 8bit Faces Facial Animation ver.
    No 1.6
    management

    8bit Faces Facial Animation ver.

    自分用に作成。8bitFacesのFacial Animation対応版です。 前提としてFacial Animation - WIPとFacial Animation - Experimentalsが必要です。 2つのModより後に配置してください。 このModのパッチにより元のFacial Animationの顔パーツなどは削除されます。 2024/5/9のアップデートにより、目の色を変えられるようになりました。 Credits: Facial Animation by Nals

  271. Xenotypes for 8bit Faces
    No 1.6
    management

    Xenotypes for 8bit Faces

    Textures for xenotype heads and face parts from vanilla and various mods, reworked to fit on 8bit faces Currently supported xenotypes: Pigskins Phytokins VRE Sangouphages (Strigoi) Wasters Neanderthals Genies VRE Fungoids (I think) Roo's Fauns Xenotypes I use that just werk (no s

  272. Perfect Pathfinding (1.5 Update)
    No 1.6
    management

    Perfect Pathfinding (1.5 Update)

    !!WARNING: NOT COMPATIBLE WITH 1.6 OR HIGHER!! Updated version of Perfect Pathfinding mod made by JisPichi It has all the same features as the original version did. This is what I would consider a "temp-fix" version - I just fixed one method and recompiled it for version 1.5, lea

  273. Voice Acted Colonists
    ↑ Updated
    management

    Voice Acted Colonists

    This is a complete rework of the mod Voice-Acted Radio Chatter, by Ouroboros and Taranchuk.

  274. VAC: Titanfall 2: Mecha
    No 1.6
    management

    VAC: Titanfall 2: Mecha

    This is a Voice-Pack for the mod Voice Acted Colonists created by AlexisPopcorn which was commissioned by me.

  275. Computer Voice Gene
    Stale
    management

    Computer Voice Gene

    BWEEP BOOP DWOOOOO BEEP BOOP TL:DR Add a gene to make your pawns do beep boop noises.

  276. Clown Voice Gene
    Stale
    management

    Clown Voice Gene

    Honk honk pweep pweep pwaaaap pwaaaap pwaap waaaaaap TL:DR This mod add a gene that allow your pawns to do a bunch of funny horn noises.

  277. Off-Map Caravan Loading
    No 1.6
    management

    Off-Map Caravan Loading

    Changes caravan loading to occur off the map rather than needing to watch pawns gather items before leaving.

  278. YeetBlades (Continued)
    Stale
    management

    YeetBlades (Continued)

    Original mod by DanDMan68 If the original author requests it, I will remove this update.

  279. T's Cohoot Nopower Comms Replace
    Stale
    management

    T's Cohoot Nopower Comms Replace

    This mod replaces the bird cage item into a cohoot perch from Monster Hunter Rise Requires Nopower Comms Simplified.

  280. No Power Ransom Demand (Continued)
    Stale
    management

    No Power Ransom Demand (Continued)

    Update of newcolonists mod - Replaced the logic with harmony-patches of the vanilla incident instead - Needs either Nopower Comms Simplified Tribal Signal Fire (Continued) Medieval Overhaul to work.

  281. No Quests Without Comms
    Stale
    management

    No Quests Without Comms

    This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.

  282. No Power Wires
    Stale
    management

    No Power Wires

    A simple mod to hide the little power connection wires (the wires that go from conduit to each individual object that uses electricity).

  283. [JPT] Human Resources
    No 1.6
    management

    [JPT] Human Resources

    So, the brainiac in your colony spent a whole week locked up in his lab and discovered solar power.

  284. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  285. TVForPrison (Continued)
    Stale
    management

    TVForPrison (Continued)

    Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.

  286. Simple Restraint Belt
    management

    Simple Restraint Belt

    - INTRODUCTION - Have you ever had trouble with these issues when immobilizing an enemy or troublemaker?

  287. Untitled Goose Mod
    Stale
    management

    Untitled Goose Mod

    Discord: steveo.o steam: Scurvyez Geese cannot be trusted. Geese can periodically enter various mental states. They may start stealing items from your storage and taking them anywhere they see fit. They may lock on to one unfortunate child and terrorize them for an unspecified ti

  288. Insects tab
    No 1.6
    management

    Insects tab

    Personally created patch for Vanilla Factions Expanded - Insectoids 2 by VE team.

  289. Sensible Warcasket progresion
    No 1.6
    management

    Sensible Warcasket progresion

    A large number of balance changes to warcaskets intended to smooth the progression between generations and ensure war caskets each have their niches.

  290. Remove Vanilla Combat OST
    No 1.6
    combat

    Remove Vanilla Combat OST

    A simple mod that should remove all the base game combat related soundtracks from the Base game, Royalty and Anomaly.

  291. negative traits
    management

    negative traits

    read title͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏

  292. Wildfire Prevention Service
    Stale
    management

    Wildfire Prevention Service

    Drastically reduces the spread of fires on your map and ensure your map remains free from out of control wildfires.

  293. Mood Bar Color
    No 1.6
    management

    Mood Bar Color

    Add a colorful background to the colonists' bar according to their mood.

  294. BattIePatch: Ghoul Mood Bar Shows Their Hunger
    Stale
    management

    BattIePatch: Ghoul Mood Bar Shows Their Hunger

    V1.6 The mood bar being part of vanilla portraits is a massive improvement, however it is completely useless for the new type of pawn included in Anomaly: Ghouls. This mod simply makes Ghouls' mood bar display their hunger instead, as this is more useful and saves you the time of

  295. Medieval Prosthetics
    Stale
    medical

    Medieval Prosthetics

    A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.

  296. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  297. Asimov
    Stale
    management

    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  298. Geothermal Coolers
    Stale
    management

    Geothermal Coolers

    Adds a new way of cooling that doesn't require power, plus a larger option for over geothermal vents, don't ask how it works, it doesn't matter.

  299. Psysight
    No 1.6
    management

    Psysight

    Simple mod adding a hediff for Psysight, which any blind Psycaster can have, the main goal of this was to be compatible with Vanilla Psycasts Expanded so it can handle whatever level range you want for the growth of this ability and whatever buff you want per level in that range.

  300. Mechadroids
    Stale
    management

    Mechadroids

    Mechanoid pawns, also known as Mechadroids.

  301. Rim-Effect Renegade: Core
    Stale
    management

    Rim-Effect Renegade: Core

    Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld.

  302. Rim-Effect Renegade: N7
    Stale
    management

    Rim-Effect Renegade: N7

    Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld.

  303. CVN Mechanoid Combined Arms Warfare
    management

    CVN Mechanoid Combined Arms Warfare

    Coventech Mechanoid Combined Arms Warfare is the Ground and Air module to Coventech warfare This currently (will grow over the course of the coming weeks) includes The Might heavy assault amphibious mechanoid The Mech-7 Heavy dropship The High Reaver Assault Ship The Supplyline d

  304. No Resource Readout
    Stale
    management

    No Resource Readout

    A little mod that completely removes the resource readout from the GUI (not just hided, FPS-friendly).

  305. DBHGenes in xenotypes
    Stale
    management

    DBHGenes in xenotypes

    Add some fitting DBH genes to some existing xenotypes and then some more to keep their metabolic balance the same Impid: require less water (they live in deserts).

  306. DBHGenes
    Stale
    management

    DBHGenes

    Add some genes related to Dubs Bad Hygiene to your game.

  307. Cooler Psycasts
    management

    Cooler Psycasts

    43 cool psycasts to spice up your game, trying to stick to the mind-magic/teleportation theme of vanilla, level 10 psycasters, and Empire retaliation!

  308. Graying Hair
    Stale
    management

    Graying Hair

    Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.

  309. Sane Skills - Realistic Skill Rarity
    management

    Sane Skills - Realistic Skill Rarity

    Sane Skills aims to provide a more challenging and thoughtful gameplay experience, where skill development and expertise truly matter.

  310. Trait Extractor is a valuable item
    Stale
    management

    Trait Extractor is a valuable item

    - INTRODUCTION - The Trait Extraction and Injection MOD's Trait Extractor is great, but in the early stages you can't get it at all, but in the late stages you can suddenly mass produce it, so the balance seems extreme.

  311. Rogue Work
    Stale
    management

    Rogue Work

    Medieval Things: Rogue Work adds a collection of morally questionable, socially manipulative professions to your colony.

  312. ArkRim - Infected Union
    Stale
    management

    ArkRim - Infected Union

    A late industrial early spacer faction that fights the oppression placed on the people struck by the Oripathy disease.

  313. Faded Catharsis
    Stale
    management

    Faded Catharsis

    Play like the OGs! Catharsis thought now only provides +5 mood instead of +40 mood. Safe to add to existing saves Also safe to remove from existing saves Has no problems with any other mods Place anywhere after Core in load order Non-Steam downloads please scroll further down Pac

  314. Aquariums!
    management

    Aquariums!

    Aquariums! allows you to build fish tanks and build large networks to display and show off your aquatic catches! This mod works with Odyssey, Vanilla Fishing Expanded and Fishing Reworked. You will need one (or all if you want) of these DLC/mods, otherwise where would you get you

  315. Varied Tribes
    Stale
    management

    Varied Tribes

    I never liked that the vanilla tribes did not have any xenotype variety.

  316. Recruit Slaves
    Stale
    management

    Recruit Slaves

    This mod lets you recruit slaves in a balanced way without having to imprison them first.

  317. Sculpting Bench (DEVELOPMENT CEASED)
    Stale
    management

    Sculpting Bench (DEVELOPMENT CEASED)

    THIS MOD HAS BEEN MERGED INTO PROGRESSION: PRODUCTION Unless something drastic happens to Rimworld's internals, this mod will likely continue to work for the rest of the game's lifespan.

  318. CORPSEPIT
    Stale
    management

    CORPSEPIT

    Corpse Pit It puts the corpses in the pit or else it gets the deadlife dust again.

  319. GHJ's Grenade Pack
    Stale
    weapons

    GHJ's Grenade Pack

    Overview A vanilla-friendly pack that adds 8 additional grenade types for more variety and tactical depth, with a focus on specialized advancements of the vanilla frag grenades.

  320. Questing Meme
    Stale
    management

    Questing Meme

    Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.

  321. Yaoma Storytellers - Farseer Fan
    Stale
    management

    Yaoma Storytellers - Farseer Fan

    Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.

  322. Recoil
    Stale
    management

    Recoil

    Enhanced recoil animation during shooting Compatibility: Combat Extended – will override this mod Yayo Animation – will override this mod, but if Yayo Animation conflicts with other mods (such as Miho, Paniel, etc.

  323. Outlander Solutions - Continuous Contention
    Stale
    management

    Outlander Solutions - Continuous Contention

    Introduction Warnets are a computerised threat mitigation system unlocked by microelectronics, enabling automatic planning and execution of global, strategic, and tactical operations.

  324. LED Lights Strip
    Stale
    management

    LED Lights Strip

    This mod adds simple LED light strips to RimWorld, including standard and hidden variants.

  325. 1trickPwnyta's Ideology Patch
    management

    1trickPwnyta's Ideology Patch

    This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  326. 1trickPwnyta's Biotech Patch
    management

    1trickPwnyta's Biotech Patch

    This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  327. More Unyque Names
    Stale
    management

    More Unyque Names

    Have you ever wished the game was more inclusive of names that white millenials give their kids?

  328. Always Unique Ideologies
    Stale
    management

    Always Unique Ideologies

    Each independent faction, including work sites and beggars, has its own unique ideology.

  329. Replantable Special Trees
    Stale
    management

    Replantable Special Trees

    Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.

  330. Grenade tweaks
    Stale
    weapons

    Grenade tweaks

    Allows throwing grenades over walls and tweaks their range depending on user strength.

  331. Dust Bunnies
    Stale
    management

    Dust Bunnies

    Adds the Dust Bunny, a small, living cleaning creature that feeds on filth.

  332. Vanilla Textures Expanded - Ambrosia Texture FIX
    No 1.6
    management

    Vanilla Textures Expanded - Ambrosia Texture FIX

    - adds the fruitless ambrosia plant texture - fixes pathing of the original vtexe withered ambrosia plant You can ignore the requirements and use it as a standalone retexture at the cost of the fruitless plant texture.

  333. CAS: Vanilla Armour Expanded
    Stale
    combat

    CAS: Vanilla Armour Expanded

    Camouflage and Stealth for Vanilla Armour Expanded Mod details This mod combines the functionality of Camouflage and Stealth with the fantastic armor designs of Vanilla Armour Expanded.

  334. Sprouts
    Stale
    management

    Sprouts

    Added a new crop: Sprouts Sprouts can grow in any light environment, including complete darkness.

  335. Giddy-Up Faction Restrictions
    No 1.6
    management

    Giddy-Up Faction Restrictions

    Basic patch for Giddy-Up 2 Forked allowing you to select exactly which animals will be used as mounts.

  336. Adaptive TPS
    Stale
    management

    Adaptive TPS

    Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation

  337. Anomaly - Chimera Variants
    Stale
    management

    Anomaly - Chimera Variants

    Adds some variation to chimera stats by adding random hediffs based on animal attributes.

  338. Smart Pistol
    Stale
    management

    Smart Pistol

    The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.

  339. Ponpeco Pajamas
    Stale
    management

    Ponpeco Pajamas

    This mod adds pajamas that promote healing and better rest.

  340. Titan Vehicles Upgrades
    No 1.6
    management

    Titan Vehicles Upgrades

    After releasing my VVE: Tier 3 Upgrades mod, I wanted to make something similar for the Titan Vehicles mod.

  341. Visitor Spot
    Stale
    management

    Visitor Spot

    Have you ever encountered a situation where, after installing the Hospitality, other visitors don't belong to Hospitality stopped at the perimeter of your defensive position and died one by one under the fierce fire line.

  342. Mod Beards Only
    Stale
    management

    Mod Beards Only

    This mod removes all vanilla and Biotech beards.

  343. Just Originium
    No 1.6
    management

    Just Originium

    As the title says, but with added compatibility with Rimknights - Oripathy if both that and Vanilla Expanded Framework are downloaded.

  344. Tolerable Bioferrite Plate
    management

    Tolerable Bioferrite Plate

    For everyone else who played a silent hill game, or for any colonists who enjoy the look of rusted metal without the danger of tetanus, this is for you!

  345. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  346. Entities texture replacement :实体娘特供版
    Stale
    management

    Entities texture replacement :实体娘特供版

    将异象dlc的实体改造成实体娘,原mod: 与之前的版本没有区别,后续更新将会同步进行。 It's not much different from the other version, this is for some people in restricted areas to re upload.

  347. [sbz] Workbench Shelf
    Stale
    storage

    [sbz] Workbench Shelf

    Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.

  348. Medieval Coastal Outfits
    Stale
    management

    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  349. Rats With Gats
    Stale
    management

    Rats With Gats

    Causes rats with pistols to spawn naturally Thats it they'll shoot anything nearby at random This was made because JerryTheCultist thought they taped a gun to a rat when we were all watching Appleseed art by Gerrymon C# by Sandwish For details about other mods in the work, commis

  350. IV Drug Infuser
    Stale
    management

    IV Drug Infuser

    Adds a facility building that links to beds.

  351. Entities texture replacement :实体娘
    Stale
    management

    Entities texture replacement :实体娘

    为异象DLC的几乎全部实体添加了可爱的娘化贴图(画师:戈蕾gray) 已完成娘化: 血肉兽一家 隐形魔 血棘巨人 嵌合兽 吞噬兽 夜魇 幽魂 金属怪形 厄兆噬树 苦痛之球 三个方尖碑 doro化已移至: 后续更新计划: 巨石、巨坑、隐形魔巨人等亚种差分

  352. RimMercenaries
    Stale
    management

    RimMercenaries

    Do your colonists die too often during the battle, or do you just need an army capable of destroying your enemies?

  353. [WYD] Better Visitor Trades
    Stale
    management

    [WYD] Better Visitor Trades

    A simple mod that fixes the trade offers of visitors based on their cultural tech level, and has a chance of specific additional offers.

  354. Later Cooler
    No 1.6
    management

    Later Cooler

    For Rimworld V1.5 My favorite part about Rimworld is the initial early struggle for survival. I felt that this was cut too short as food was too easy to stockpile since you normally start a game with enough tech and resources to get a freezer up and running within days, making it

  355. Giant crop
    ↑ Updated
    management

    Giant crop

    Do you have a genuine passion for farming and are you happy to receive abundant food?

  356. Young and Old Hairs
    No 1.6
    management

    Young and Old Hairs

    Ever have an infant age up into a child and they're already balding?

  357. Pandora's Framework
    management

    Pandora's Framework

    Welcome to Pandora's framework, a mod which contains a collection of codes that will be used to a majority of my mods projects.

  358. Medieval Signs
    Stale
    management

    Medieval Signs

    Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.

  359. Better Nerve Spiker
    Stale
    management

    Better Nerve Spiker

    Better Nerve Spiker The Nerve Spiker from the Anomaly DLC is modified as follows: It gets the Greatbow's cooldown of 1.

  360. Titanfall 2-Ronin
    Stale
    management

    Titanfall 2-Ronin

    A mod based on an Exosuit framework, adding the Ronin Titan from Titanfall 2.

  361. Dryad Patch MegaMix
    Stale
    management

    Dryad Patch MegaMix

    Straight up doubles the armor, attack damage and speed of all dryads(and gives 50% armor to dryads without).

  362. Lactation Expansion
    ↑ Updated
    management

    Lactation Expansion

    This mod is a vanilla-friendly expansion of the lactation feature from Biotech.

  363. Modular Research Lab
    Stale
    management

    Modular Research Lab

    Description Modular Research Lab replaces the vanilla hi-tech research bench with a fully modular and upgradeable alternative.

  364. ExtraHairLayer
    Stale
    management

    ExtraHairLayer

    Add 2 hairstyles. Adds the system to use two or more layers for hairstyles. Asymmetry Pony( + FavoritColor mesh) Large Pony and etc... This is just a personal mod and is not one that I intend to support.

  365. Spray Transfer
    Stale
    management

    Spray Transfer

    Allow pawn or turret to transfer target during burst shooting, such as original target downs or dies.

  366. Uncapped Melee Dodge
    No 1.6
    management

    Uncapped Melee Dodge

    Pawns can now dodge bullets based on their Melee skill Works with vanilla projectiles and Combat Extended.

  367. Cyberware 2077 Multi-OS Patch
    Stale
    management

    Cyberware 2077 Multi-OS Patch

    Patch for Cyberware 2077 or its Limited Slots version, allowing you to install multiple OS cyberware on your pawns, much like Cyberpunk 2077's own mod, Cyberware-EX.

  368. Rimframe: Vatgrown Home!
    Stale
    management

    Rimframe: Vatgrown Home!

    Just because the Grineer are vat-grown, doesnt mean you shouldn't give them a Vat house, give them a Vat home!

  369. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  370. Grudges!
    Stale
    management

    Grudges!

    Grudges! Someone kill a pawn? Someone kill a pet? Caravan ambushed and your favorite pawn killed without any way to get revenge? Well fear no more for the Grudge system allows you to kill those miscreants and bathe in their blood, while getting a colony wide mood boost for doing

  371. Frieren OST
    Stale
    management

    Frieren OST

    Adds music and soundtracks from anime "Sousou no Frieren".

  372. TastyHemo (Continued)
    Stale
    management

    TastyHemo (Continued)

    Update of Imojas mod - Added translation strings About: There was something wrong with Hemogenic Pawns requiring food for survival.

  373. Fire At Will Icon - Bow
    No 1.6
    management

    Fire At Will Icon - Bow

    This mod replaces the "Fire at Will" gizmo icon with a bow for better medieval immersion.

  374. Fog Color Changer
    Stale
    management

    Fog Color Changer

    Simple mod allowing you to change the fog of war color using HSV sliders in the mod settings.

  375. Research Papers
    management

    Research Papers

    Produce research papers from your research projects.

  376. Theming for Progression Modpack
    management

    Theming for Progression Modpack

    What does this do? This is a mod exclusively for use for The Progression Modpack. It rethemes certain elements, sets a few default settings for the optimal experience, and other things as time goes on. Current changes - Lots of modpack-specific tutorials in the menus! - Default p

  377. Deconstruct Return Fix
    Stale
    management

    Deconstruct Return Fix

    Deconstructing things will drop all the materials used in the construction.

  378. Dee's Anomalies
    Stale
    management

    Dee's Anomalies

    Adds new anomalies to the game to increase gameplay variety.

  379. Alpha Mechs: Re-Examined
    Stale
    management

    Alpha Mechs: Re-Examined

    NOTE: This is derived from my patch in Progression: Robotics, so it does NOT work with that mod.

  380. VFE - Ancients: Mega Vault
    No 1.6
    management

    VFE - Ancients: Mega Vault

    Mega Vault This mod adds additional vault for VFEA - Ancient More mega vault will be added Military Site List: The following is a compiled list of known military installations and vault complexes established by the Government prior to total network collapse.

  381. Forien's Naturalize Genome
    No 1.6
    management

    Forien's Naturalize Genome

    Introduction This mod allows the use of the Ideology Biosculpter Pods in order to "naturalize" Biotech genes.

  382. Xenogerms Remove Endogenes
    Stale
    management

    Xenogerms Remove Endogenes

    In vanilla Rimworld, injecting an xenogerm into a pawn wipes all their xenogenes and replaces them with new ones.

  383. Corpse Desiccation Timer
    Stale
    management

    Corpse Desiccation Timer

    Introduction Carrying your dead, beloved wife across the wastelands in search of a cryptosleep casket?

  384. Zal's Big Trees
    Stale
    management

    Zal's Big Trees

    "Better Trees" - apparently does all this and more, and has transparency .

  385. Combat Extended - Charged Ammo
    ↑ Updated
    weapons

    Combat Extended - Charged Ammo

    This mod is CE-ONLY. If you haven't installed Combat Extended (CE), you'll only get a near-useless pistol from this mod. It's really disheartening to have to abandon a weapon just because it uses small-caliber bullets. Since the issue lies with the bullets, let's solve it with bu

  386. Djeeshka's CMT Retexture
    Stale
    management

    Djeeshka's CMT Retexture

    Based on the original mod by Djeeshka If the original author requests it, I will remove this update.

  387. Vanilla Quests Expanded - Deadlife
    Stale
    management

    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  388. [Patch] No Mech Serum – Repair Shelf (VEF2)
    No 1.6
    combat

    [Patch] No Mech Serum – Repair Shelf (VEF2)

    Changes of this mod : Base was Plasteel : 20 Advanced Component : 3 Mech Healer Serum : 1 it is now : Plasteel :150 Advanced Component: 10 Its a Terribly Simple XML patch and wont conflict with anything likely except mods which change the same stuff.

  389. Malang Faces: Anomaly
    Stale
    management

    Malang Faces: Anomaly

    Description This mod adjusts some of the faces appearing in the Anomaly DLC to better match the Malang Series style.

  390. ModularWeapons 2
    management

    ModularWeapons 2

    This mod is the successor to ModularWeapons, that compatible with Rimworld version 1.

  391. Memorial Stele
    Stale
    management

    Memorial Stele

    Description This mod adds a Memorial Obelisk building that lists all deceased colonists, their biological age at the time of death and which day they died on.

  392. First In The Queue
    Stale
    management

    First In The Queue

    When queueing a task you can put it at the first position of the queue by holding "ctrl".

  393. Arthur GC's - No Disliked Xenotypes
    Stale
    management

    Arthur GC's - No Disliked Xenotypes

    ⠀⠀⠀⠀⠀⠀⠀⠀ 🧬 Arthur GC's No Disliked Xenotypes 🤝 Just because your preferred food is hamburgers, that shouldn't mean you hate yourself and every other food in the world!

  394. Utility Columns (Continued)
    Stale
    management

    Utility Columns (Continued)

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Continuation of Made by; NEPH.

  395. Feline Ears Uses Hair Colour
    Stale
    management

    Feline Ears Uses Hair Colour

    The goal of this mod is to simply have the Feline Ears gene introduced by the mod Vanilla Races Expanded - Highmate be rendered using the same colour as the character's hair, rather than their skin.

  396. Helldivers 2 Music
    Stale
    management

    Helldivers 2 Music

    "LEGAL NOTICE OF SUPER-EARTH" *AUDIO-LICENSE-227 protocol* This unofficial mod contains tracks from Helldivers2, owned by Sony Interactive Entertainment.

  397. Industrial Auto Dissector
    Stale
    management

    Industrial Auto Dissector

    A patch. Makes it so the Auto Dissector gets unlocked after researching Machining instead of Bionic replacements. Harvest those organs early on. Tested this on my 400+ mods modpack, it should work fine since it's a XML patch. Original mod author: LingLuo.

  398. Rebuild: Embrasures
    Stale
    management

    Rebuild: Embrasures

    This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.

  399. Smelt Bioferrite
    Stale
    management

    Smelt Bioferrite

    Tiny little mod made in about an hour because I couldn't find something similar on the workshop.

  400. Coinage (Continued)
    Stale
    management

    Coinage (Continued)

    Original mod by hohen If the original author requests it, I will remove this update.

  401. Diner Supplies
    Stale
    management

    Diner Supplies

    ****Diner-Themed Props mod**** - Drinks: Soda, Soda Can, Empty Soda Cups - Meals: Burger, Pancakes and Coffee, Burger Combo - Sides: Side A (Taco and Dogs), Side B (Salad and Pies) - Misc: Burger Box, Menu Papers, Trays (A, B, C) .

  402. Solar Flares Disable Mechanoids
    Stale
    management

    Solar Flares Disable Mechanoids

    Makes Solar flares and EMI fields disable mechnaoids with configurable max consciousness for colony mechs and hostile mechs CE compatible!

  403. True Vampires
    Stale
    management

    True Vampires

    An updated version of Seti's True Vampires mod.

  404. Anime Mech Retexture WIP (Continued)
    Stale
    combat

    Anime Mech Retexture WIP (Continued)

    :Continued Mod. 终极☆ (摆出很中二的姿势) 帝王☆~业火炮~!———— (开始吟唱) 舞步☆~(变成活靶子) (旁边的女皇尬的扣出了三室一厅) Original Mod:

  405. Shortcuts (Continued)
    Stale
    management

    Shortcuts (Continued)

    Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.

  406. RimGames - Framework
    No 1.6
    management

    RimGames - Framework

    🎮 RimGames Framework Ever wondered what your colonists do during those precious 15 minutes between mechanoid clusters?

  407. Bicycles and more!
    Stale
    management

    Bicycles and more!

    Adds bikes, wheelchairs and high-tech hoverboards and spider legs!

  408. Home and Host
    management

    Home and Host

    Automatically check whether the occupants of all beds in the room are relatives.

  409. Greater Dye Yield
    Stale
    management

    Greater Dye Yield

    I'm always running out of dye, and the low yield of tinctoria was bugging me.

  410. Last Visited (Continued)
    Stale
    management

    Last Visited (Continued)

    Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.

  411. Dangerous fires
    No 1.6
    management

    Dangerous fires

    Have you ever felt like Rimworld fires are too little of a threat?

  412. Stale
    management

    LongJumpTogether

    When multiple pawns are selected, they will all be able to perform the Sanguophage's long jump in unison, similar to a jump pack or Locust Armor.

  413. Undergrounders: Deep Fabrics - Vanilla Memes Expanded Vegan Patch
    Stale
    management

    Undergrounders: Deep Fabrics - Vanilla Memes Expanded Vegan Patch

    V1.6 This mod patches the Vegan meme in Vanilla Ideology Expanded - Memes and Structures so that fungus leather no longer counts as animal leather. This patch is kept separate so Harmony is not needed for the main mod, and for compatibility while mods update to new versions. Impo

  414. Hematogen
    Stale
    management

    Hematogen

    Adds hematogen which is an analogue of chocolate and can be used to restore hemogen or heal bloodloss Supported languages: English (duh) Estonian Ukrainian Russian Compatibility: Vanilla Races Expanded - Sanguophage - full compatibility, hematogen can be made from animal blood Re

  415. [COG] Corvus Production UI
    management

    [COG] Corvus Production UI

    Overview A comprehensive production management mod for RimWorld that provides an advanced interface for planning, filtering, and managing your colony's production needs.

  416. Faster Projectiles
    No 1.6
    management

    Faster Projectiles

    This relatively simple mod allows you to set a separate speed multiplier for bullets and arrows.

  417. Thick Armor
    No 1.6
    combat

    Thick Armor

    Multi-layer armor applies its armor value for each layer it occupies.

  418. Wild Plants Give Hay
    Stale
    management

    Wild Plants Give Hay

    Have you ever cleared a field of grass, ready for planting, and thought "man, what a waste!

  419. Reese's Anomaly Accessibility
    Stale
    management

    Reese's Anomaly Accessibility

    I made this mod to put a little bit more sense into the Anomaly research progression without doing any reordering or stuff like that.

  420. Realistic Darkness 1.6
    Stale
    management

    Realistic Darkness 1.6

    This is an update of the original mod "Realistic Darkness" to make it compatible with the 1.

  421. Deep And Deeper
    Stale
    management

    Deep And Deeper

    Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh

  422. Tech-appropriate Roof Mote
    Stale
    furniture

    Tech-appropriate Roof Mote

    The default graphics shown when pawns build a roof is a generic steel corrugated roof.

  423. Gerrymon's Medieval DBH Retexture
    management

    Gerrymon's Medieval DBH Retexture

    Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.

  424. Simple Propaganda
    Stale
    furniture

    Simple Propaganda

    Ever felt like your proselytizer ideoligion didn't do enough?

  425. BattIePatch: Lockdown!
    management

    BattIePatch: Lockdown!

    V1.6 Security doors can now be locked down, preventing all pawns from passing through them, including during prison breaks or an anomaly being released. This doesn't break anything, all pawns will just treat it as a wall until unsealed. Prisoners trying to break out will try to a

  426. Food Texture Variety - Snacks
    Stale
    management

    Food Texture Variety - Snacks

    We all know that life on the Rim can be difficult, with a stick in the ground and a couple of horseshoes as the only reprieve from the constant, oppressive fear of death hanging over our colonist's little potato heads.

  427. Medieval Overhaul: House Zahir
    Stale
    management

    Medieval Overhaul: House Zahir

    House Zahir adds two new factions of Islamic/Ottoman inspiration, like all Rimworld or Medieval Overhaul factions they are not based on any specific culture, people or land but is instead my take on an Islamic/ottoman inspired culture that should fit right in with Rimworld's worl

  428. UNAGI Face Lite
    Stale
    management

    UNAGI Face Lite

    自分用に作成したUNAGIフェイシャルアニメーションの簡易版です。 UNAGIフェイスのグラフィックを使用した静止画バージョンです。 This is a simplified version of the UNAGI facial animation I created for myself.

  429. BattIePatch: Psychic Silence Is Golden
    ↑ Updated
    management

    BattIePatch: Psychic Silence Is Golden

    V1.6 This mod integrates Psychically Deaf pawns a bit better in the Anomaly DLC by making them immune to the Golden Cube's fascination and immune to being targeted by the Unnatural Corpse. There is a choice to have Psychically Deaf pawns be ignored by Revenants, or have them stil

  430. NydusLink
    Stale
    management

    NydusLink

    Unleash the power of the Swarm with the Nydus Network, a planet-wide biological transportation system inspired by StarCraft II.

  431. PnzrMods Xeno Gene Romance Edits
    Stale
    management

    PnzrMods Xeno Gene Romance Edits

    This mod adds a number of changes and tweaks to how romance chances work with various genes, and adds some new traits for gene-based romance calculations: The romance multiplier against those with Furskin or Pig Nose is overall reduced from 20% to only 80% - so much bias against

  432. [MF]Faction Vending Machine
    management

    [MF]Faction Vending Machine

    This is a vending machine mod with the following features: It will be sold in various places, such as caravans, base, and orbit.

  433. Reese's Yttakin Overhaul
    Stale
    management

    Reese's Yttakin Overhaul

    A set of personal edits to the Yttakin xenotype to make them more enjoyable for me, and in the case that our interests overlap, you too.

  434. [kik] Hotspring Retexture Japanese Style
    Stale
    management

    [kik] Hotspring Retexture Japanese Style

    🔸 紹介文(多言語版) 🇯🇵 日本語 Standalone Hot SpringのリテクスチャMOD 質実剛健、中世日本の武士のお風呂をイメージしてみました。 なにもないだがそれがいい。知らんけど。 ※このMODは「Standalone Hot Spring」が導入されている環境でのみ動作します。 あらかじめ元MODをサブスクライブしてください。 🇺🇸 English Standalone Hot Spring Retexture MOD Modeled after the stoic and robust bathhouses of medi

  435. Cyberpunk 2020 Traits and Backstories
    Stale
    management

    Cyberpunk 2020 Traits and Backstories

    Cyberpunk 2020 Roles for RimWorld 🌆 Welcome to the Dark Future Step into the neon-soaked streets of Night City with this comprehensive mod that brings the iconic character roles from Cyberpunk 2020 to RimWorld!

  436. No Sleep Disturbed - 1.6 [OBSOLETE]
    Stale
    management

    No Sleep Disturbed - 1.6 [OBSOLETE]

    Patched the About.xml file for 1.6 compatibility. If the original mod is updated to 1.6, I'll remove this one. Prevents the Sleep Disturbed mood debuff. This is nice for having multiple colonists sleep together in one room and for various compact base-designs. It also prevents th

  437. Bowel Disruptor
    Stale
    management

    Bowel Disruptor

    Adds the Bowel Disruptor from Transmetropolitan to the game.

  438. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  439. Warehouse Storage
    Stale
    storage

    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  440. Pigeon
    management

    Pigeon

    🐦 Pigeon "Truly, the noblest of birds.

  441. [Og] Do Not Hit Me
    Stale
    management

    [Og] Do Not Hit Me

    Description Your colonists automatically acquire targets, which is great.

  442. Auto Arm
    management

    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  443. Astronomy Style Pack
    Stale
    management

    Astronomy Style Pack

    Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.

  444. VFE Classical Water Cooled Large Passive Cooler
    Stale
    management

    VFE Classical Water Cooled Large Passive Cooler

    💧 VFE Classical Water Cooled Large Passive Cooler Compatibility patch for Vanilla Factions Expanded - Classical & Dubs Bad Hygiene 📋 REQUIREMENTS REQUIRED: Dubs Bad Hygiene Vanilla Factions Expanded - Classical Harmony (brrainz.

  445. Mech Spider girl:Vesperach
    Stale
    combat

    Mech Spider girl:Vesperach

    This mod adds a new spider-like mechanoid: Vesperach Unlike our previous ranged spider mechanoid "Weaver" Vesperach is a melee-focused frontline fighter that delivers deadly toxin attacks to enemies.

  446. Nal's Eye Compatibility Patch
    ↑ Updated
    management

    Nal's Eye Compatibility Patch

    Description A simple texture patch that replaces wounded, bionic, bandaged, and xenotype eye textures with nothing, improving compatibility with Nal's Facial Animation Textures.

  447. Health Display
    Stale
    management

    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  448. Psychic Anchor
    Stale
    management

    Psychic Anchor

    - Description - Psychic Anchor adds a new psychic ritual that prevents pawns from being downed due to low consciousness, anesthesia, or psychic effects.

  449. [Mk] Mako's MyDogsHouse Retexture - Deprecated
    Stale
    management

    [Mk] Mako's MyDogsHouse Retexture - Deprecated

    Author is now using my textures making this mod deprecated, thank you everyone I will leave this mode here by now, maybe I'll find another use or transform it in some patch to make compatibility for another mods while I'm learning to create mods.

  450. No Plant's Land
    Stale
    management

    No Plant's Land

    (Mod made by Autumn Dawn, uploaded by me because she owns the game on Gog) Mod that alters how the game handles biome spawning at extremely high temperature tiles.

  451. Squad Behaviours
    Stale
    management

    Squad Behaviours

    Squad Behaviours Squad Behaviours is a RimWorld mod that lets players group pawns into squads for tactical combat and coordination.

  452. More Orders
    Stale
    management

    More Orders

    What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P

  453. Age Up Genes
    Stale
    management

    Age Up Genes

    Age Up Genes Gain random genes on growth moments Disclaimer Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc.

  454. Learning Desk
    management

    Learning Desk

    A simple mod that adds a desk in the Production tab and the Learning work type to use it.

  455. ReTend 1.2+
    Stale
    management

    ReTend 1.2+

    Tired of your colonists being unable to work for days because of a sloppy doctor?