NevikTheStoryteller's RimWorld 1.5 Mod Repository (Idealized) 3
A place where I may store the interesting and often obscure mods I find so that I might find them later and integrate them into new modlists. Continued from the second repository, all hail the perpetual creation!
Load order
815 mods- combat
Giant imperial turret
Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions.
- management
Slight CE tweaks for Research Reinvented
Moderately decreases the level of annoyance while you research new and wornderful ways to smite that one raider.
- management
CE rebalanced anomaly
Anomaly balance for CE Since it´s announcement, I wanted Anomaly to basically be a pay-to-lose DLC (like CE + royalty), so I decided to make a patch to try to achieve that.
- management
CE Hat render fix
Fix CE 1.5 modded hat render in chest. Code is done by the amazing eth0net.
- management
CE Anomaly Buff
Warning: Due to obelisk HP change, if you have any obelisks on the map they may or may not instantly trigger.
- combat
Local's CE Turrets and Sentries
A large collection of manned turrets and sentry guns to defend your bases with.
- weapons
Fancy ammo stacks for Combat Extended
In base Combat Extended, ammo items have just three different sprites that represent their stack sizes.
- weapons
Weapon Range Rebalance for Combat Extended
A problem I've always had with Combat Extended was the absurd ranges that firearms had.
- combat
Mechanoid Nerf for Combat Extended
This optional patch/submod rebalances the Mechanoid faction—Centipedes in particular—to make them less formidable for players who choose to disable Combat Extended’s ammo system or simply don’t enjoy the challenge posed by Mechanoid raids as they currently stand in Combat Extende
- weapons
Grenade Variety for Combat Extended
This mod adds 7 new types of grenades to take advantage of CE mechanics.
- combat
Combat Extended Realistic Animal Stats
Long ago, Combat Extended had patches that adjusted the health and body size of each animal to more realistic values, as well as increased the chance of hitting an animal's internal organs.
- combat
Combat Effects for Combat Extended (Continued)
Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.
- furniture
Combat Extended Propellant
Description This mod makes Combat Extended industrial tech ammunition more time consuming to manufacture, and require propellant to craft.
- management
Set Up Camp
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
- weapons
Gun Research Overhaul
finnaly updated yipe no more vanilla support (ce only) for now till i have time to do vanilla patches about do u play with 100+ guns in ur game and hate how 4 researches unlock all of those guns?
- weapons
The Generic Ammo Experience for Combat Extended
This mod aims to deliver a cohesive experience built around generic ammo.
- combat
Vibrant Tracers for Combat Extended
This is a simple addon for Combat Extended that adds colored tracers to bullet projectiles based on their type.
- weapons
Pollution weapon[Abandoned]
Do you find the task of dealing with toxic wastepack to be too mundane, with seemingly few uses for them?
- weapons
Pollution weapon or CE
如标题所示,这是Pollution weapon的CE补丁 (当作者说自己没时间兼容的时候我就知道要坏事,于是一晃半年过去了,八号的早上,我坐不住了,并尝试着自己做了补丁) (原mod曾提到要略强于原版属性,在CE补丁这里也要差不多,所以这些武器均略强于CE原版以及拓展的大部分武器)(心虚) —————————————————————————————————— 主要简略内容: 为原模组七把远程武器(存疑)做了CE适配,删除了因本人技术力不足而未能实现的四把武器的特殊效果并以加入新弹药作为弥补 新增了三种不同口径的弹药和两种不同规模的破片 彻底删除了污染喷
- management
CE: Mechanitor Special
I always found it weird that in CE you couldn't produce the ammo for the mechs you can gestate, so I created, CE: Mechanitor Special!
- combat
Black powder extras for Combat Extended
This is a simple mod that adds a blunderbuss, a hand mortar and a wall gun.
- management
Butcher First
Updated to 1.6 Inside the Cooking Worktab the Pawns will Butcher First, then proceed to cook the meals This Mod was a request Check out my other mods "deconstruct first" "smooth first" Repair Last updated to work on 1.2, 1.1 and 1.0 / royalty and vanilla
- management
RepairLast
Updated to 1.6 "Repairing is not as important than Building new stuff." sets the inworktypepriority on 55 - meaning reparing walls and furniture comes last but before smoothing walls and floors. Ur Pawns will construct and deconstruct before repairing. Inside the Construction Wor
- combat
Combat Extended Launchers
A set of five rocket launchers (SMAW, MATADOR, RPG-28, RPG-32 and M141) for Combat Extended!
- combat
[CP] Jarhead - Military Sounds
Replaces a few vanilla sound effects with new military themed sound effects.
- management
Coal Expanded (Continued)
Update of Neceross mod - Replaced the specific fuel patches with a generic, thanks Kayedon!
- management
Vanilla Iron and Steel (Continued)
Update of Neceross mod Introduces iron ore while staying true to the vanilla Rimworld core values.
- management
Better Wool Production - C# Edition
Another continuation of Better Wool Production, but using C# to automagically make fleece for all wools.
- management
Simple Chains: Lumber (Continued)
Update of Owlchemists mod This is a pro-difficulty mod designed for people looking for a bit more challenge in their RimWorld experience.
- management
[WYD] Synthetic Polymers
Please Note: This mod is designed to work with 6's Cloth Production Expanded.
- management
Refine the silver!
Instead of just getting usable silver/gold out of the wall, you have to refine them into pretty little coins!
- management
Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Grass Is Still Hay
Mod update Grass Is Still Hay Cutting grass or bushes gives you resources: Grass and High grass - 2xHay Bushes - 2xWood At the request of the author, this mod will be removed.
- management
Roads of the Rim (Continued)
Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!
- management
[sbz] Simple Terrain Change
Simple Terrain Change · Safe to add or remove from a save game Create spots, gather soil and water, and then change the terrain All terrain changes start with Soil, and as shown in the image above, they can be changed in a set order.
- management
Butcher Rotten Corpse
---NEWS--- I'm not very interested in RimWorld anymore so from 2025/05/17 I'm no longer "officially" maintaining my mods.
- management
Vanilla Outpost Expanded Medieval Overhaul Patch
This mod replaces Vanilla Outpost Expanded with medieval ones made from Medieval Overhaul Assets!
- weapons
Mono Weapons Pack
Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.
- weapons
Plasma Weapons Pack
Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.
- weapons
Tox Weapons Pack
Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better.
- management
Rimworld: Soundscape Enhanced - Lite
This a numbed down version of RSE that keeps only the combat and most interaction sounds.
- management
CE Patch For GD MK4 Addon (Paused)
Most features are now integrated into the prerequisite module.
- management
Mechanoid Invaders
Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.
- management
[WH40K]Adeptus Mechanicus: Magos Xenobiologis
RimWorld 1.2, 1.3 This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod. Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids) Factions marked as Hidden do not
- management
Enslave wild men
By default wild men need to be tamed before being able to slaves; this changes it so that wild men can be enslaved after being made prisoner.
- management
ThisRimOfMine (Continued)
Update of Asterions mod - Storages will now spawn with no items allowed in cities ALPHA VERSION - USE WITH CAUTION As my hardware is utter dogshit and i spend more time loading and crasing than actually coding and testing stuff, i regret to inform you that active development is p
- management
Zalcore Prefabs
Requires Alpha Prefabs Zalcore LLC presents a set of prefabs for use with "Alpha Prefabs.
- management
[ETF] Paws To Rest
======> ABOUT <====== This RimWorld mod makes it so animals can have funerals just like humanoid pawns.
- management
Pikes
I was inspired by the Macedonian phalanx and their long pikes which they could use to strike from behind their own shield walls.
- weapons
VWE Coilguns - Unnoficial Gauss Sniper
Attention: 1.6 Will probably not be happening, please do not re-upload or "continue" this mod, leave it be. 1.5: A small addition to Vanilla Weapons Expanded - Coilguns that adds a Gauss sniper. Note: This was primarily a personal mod adding in a weapon concept of mine from 10 ye
- weapons
VWE Coilguns - Unnoficial Gauss Sniper CE Patch
A CE patch for VWE Coilguns - Unnoficial Gauss Sniper.
- management
All Silent Raids Patch
A patch to convert standard vanilla enemy raids and manhunter packs to silent enemy raids and manhunter packs.
- management
Better VFE Mechanoids Loot
Better Vanilla Factions Expanded - Mechanoids Loot Welcome, Inspired by "Better Loot Mechanoids" this mod changes the loot of "Vanilla Mechanoids" and "Vanilla Faction Expanded - Mechanoids".
- management
Fuel Pipenet for SOS2
Use pipe system of Vanilla Expanded Framework to handle resources from Save Our Ship 2 mod.
- management
Ask Before Enter
Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
VCE - Carnivore/Vegetarian Meals Patch
: v1.0 A small commissioned mod that patches most of the meals added by Vanilla Cooking Expanded by adding carnivore and vegetarian variants, the only exception are grills, that have been left untouched and bakes, that only have a vegetarian variant. We have done some testing and
- management
[Dizzy] Beds Need Bedding
This simple mod makes any bed you build require Bedding, such as pillows, blankets, sheets.
- management
Repairable Gear Bench Retexture
About Retextures the bench in the Repairable Gear mod and gives the unpowered bench a separate texture.
- management
No More Catatonic Breakdowns (1.6)
Let me explain to you the reasoning behind this mod by telling a story.
- management
Steel slag breakdown
On Ice Sheet or Ice Sea maps, getting steel from slag can be really hard, especially early on.
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- management
Compositable Loadouts
A mod designed to make pawn inventory & apparel management modular and extensible.
- management
SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
- management
Undergrounders: Plantable Timbershroom
V1.6 This mod changes the already present timbershroom so it is plantable, instead of just spawning naturally. Requires no light to grow. Finally a source of wood underground! Changelog 1.6: Ideology is no longer required for V1.6 onwards! Will still be required for previous vers
- management
Tastier Vanilla Ranged... AKs
retextures most vanilla ranged weapons to (mostly) stuff from my "CE Guns But It's (Mostly) AK-s" mod
- management
CE: Armors - Extended Cut
MORE STUFF!!! As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them. Also goes very well with my Tastier Vanilla Clothes retexture mod (same art style, outlines
- management
Rimsenal Faction Pack - Feral
Rimsenal: Feral Faction Pack You have to give up a lot when you're pushed to the limit.
- management
Medieval Glass Patch for Rebuild
Now included in Joe's Tweaks: DESCRIPTION This mod is no longer required for Medieval Overhaul as of 1.
- management
Gallatross and Friends Retextured
Retextures of the Gallatross, Arctic lion, Sandlion, Decay Drake, Radyak and their associated items from the mod Alpha Animals by Sarg Bjornson.
- management
Corpse Ghoulification Serum
Adds a serum that resurrects human corpses and turns them into allied ghouls.
- weapons
Modularization Vanilla Weapon
Alert!: I won't reply any issues unless you publish on GitHub Issues page or "Bug & Error Report" topic!!! Power by "RW - Weapon Modularization", provide some weapon base on Rimworld vanilla weapon Support Combat Extended 😎 Performance Optimizer NOT support for now 😓 Or you can
- weapons
Modular Weapons Reskin
A reskin of all the weapons included in the "Modular Weapons" mod by Kaitorisenkou.
- management
RW - Planet Atmosphere
RW - Planetary Atmosphere Adds an atmospheric scattering effect to the game's planetary maps, making the atmosphere look more realistic.
- management
Allow Adjacent Settlements
Removes the restriction forbidding the placement of settlements adjacent to each other, and now also comes with the option to disable the relationship penalty from settling close to another faction's settlement.
- combat
Full Armor - Hands and Feet
Tired of pawns easily losing hands, feet, fingers, and toes without you being able to do anything about it?
- management
Epitaph
Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name
- management
Small Graves and Sarcophaguses
What it does: -Adds smaller graves and sarcophaguses to the game.
- management
Big Graves and Sarcophaguses
What it does: -Adds bigger graves and sarcophaguses to the game.
- management
Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
- management
Arknights death sound replacer
Replaces death sound of colonists with Arknights operator death sound.
- management
VFE - Ancients: Dragon's Vaults
Features This mod adds 19 additional vaults to the Vanilla Factions Expanded - Ancients sealed vault starting scenario, inspired by the original vaults from the same mod.
- management
Tidy Designation
Hide designation window when selected an item, and show back when deselected, so the entire screen is available for placing .
- management
MTGVehicles CE Patch
MTGVehicles Combat Extended Patch I've confirmed that it works, but it's not balanced.
- management
Smarter Capture Them
Smarter Capture Them The original Capture Them: Not feeling like looking for free pawns to capture enemies before they bleed out?
- management
[AB] No Golden Sanguophage Buildings
When I played with Vanilla Races Expanded - Sanguophages for the first time i thought that it was weird some of the buildings required gold.
- management
Yehoria's VRE sanguophage tweaks
I felt like Vanilla Races Expanded - Sanguophage just has kinda dumb categorization, so i made these changes: All abilities, that cost or reward hemogen(ecstasy, filter infection, hemosmosis) have been moved to hemogen category(resurrect is an archite gene and so is an exception
- management
Sanguophage Faction
"You could play as a colony of vampire loving thralls and their master, or vampire hunters correspondingly.
- management
Growth Speed Makes Sense Now
Ever wondered why your child takes their slow ass time climbing up growth tiers despite having 150% Global Learning Factor?
- management
Hemogen Makes Sense Now
Ever wondered why your newly turned Sanguophage Billy is complaining of starving when there's a good slab of pirate on his table?
- management
Infections Make Sense Now
Ever wondered why Billy, despite the infection only being in his leg, decided to die upon the infection hitting 100%?
- management
Ideology symbols as Ideograms
Adds ideology symbols from the base game and VE Ideology Icons and Symbols (If you have it installed) as ideograms/ritual spots for your colonists to use as a normal ideogram.
- management
Bodies Matter More Now
Ever wondered why Billy, despite eating mounds of kitkats, is still able to sprint themselves towards the enemy?
- management
Sky High On Go-Juice
Ever wondered why Billy, despite snorting 50 tons of Yayo and not dying of overdose somehow, isn't sent into a quadrum long high and is instead sent into a day long high as usual?
- management
UnCap TradePriceImprovement
Allow your silver-tongued pawns to actually reach their potential and talk circles around traders!
- management
Trade Price Improvement Makes Sense Now
Ever wondered why in uncapped trading mods, 100% trade price improvement doubles the selling price of your items, but buying price goes down to $0?
- management
Spines Matter More Now
Ever wondered why Billy despite having his spine screwed up from a charge lance is still able to do his work fine despite having barely any movement speed?
- management
Consciousness Affects Learning Speed
Ever wondered why Billy just took a charge lance to the brain and despite his survival already being a miracle, he decides that getting to Level 20 construction in a year is doable?
- management
VPE Self-Cast This! Plus
1.6 update: If you use this mod you won't need the original one Original Mod Link: Original description: Ever wondered why you can't cast stabilize on yourself in Vanilla Psycasts Expanded? This mod patches it so you can along with a few other abilities! This mod patches the foll
- management
No One Left Behind - Continued
1.4 / 1.5 version for Captain Muscles's No One Left Behind Original Description Would you sit idly by and leave your friends to die? Now your enemies won't either (maybe). No One Left Behind enables your enemies to rescue their fallen allies when fleeing a battle.
- management
Enemy Self Preservation
BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY.
- management
Destroy Fur Skin Overrides
Based on original "Furskin Furry Fix" by johnsoncool676 Removes Furskin and Pig Nose gene romance chance debuff.
- management
VRE-Insector Gore Pack
Gore texture pack for Insector xenotype from VRE-Insector mod, includes insect-like limbs and guts, requires gore upon dismemberment mod and VRE-Insector mod to run.
- management
VFE Pirates - Captains Can Melee
Captains can now use melee weapons, like pirates do, yo ho ho Seriously, who decided that a pirate captain can't have a sword?
- management
Warcasket Jobs
Warcasket can work with animals, interact with prisoners, construct, mine and dumb labor They can't cook, work with plants, craft, science and doctoring Make your big boys more productive
- management
Imperial Hoplites
Imperial Hoplites is an addon for Vanilla Factions Expanded - Pirates which allows the Empire from the Royalty DLC to utilize warcaskets.
- management
FloraReskinPatchOnly
This is just the xml patch for the original cattleya Flora Reskin mod.
- management
Flora reskin HD
En(google translate): Original mod: here Many thanks to the creator of the main mod, you're good!
- management
Flora Reskin Addon for Other Mods HD
En(google translate, sorry): Many thanks to the creator of the main mod, you're good!
- management
[SK] ICC Humanoid Dryads
This mod retextures the dryads from Ideology to appear more humanoid, but keep their themes Wasn't quite happy with any of the existing ideology dryad retextures for my more rimworld-style playthrough.
- management
[RF]Lanai Dryad - 小懒癌树精造型包
孙渣创作的吉祥物“小懒癌”为原型的树精造型替换包,仅替换了【文化】DLC中树精相关的贴图。 Lanai Style Dryad Pack - Replaces Dryad-related textures in DLC-Ideology.
- management
Justice For Dryads
Justice For Dryads One of the most underutilized features of Ideology are Dryads.
- management
Perspective: Ores Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- medical
[sbz] EPOE retexture
EPOE retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings & items EPOE is one of RimWorld's classic mods.
- management
Medieval Overhaul: WMBP
This is a patch for Medieval Overhaul's biome "Dark Forest" in combination with the World Map Beautification Project.
- management
Visandars Rocks and Stones
Greetings fine ladies and gentlemen of the mod-workshop, This little mod of mine is a simple retexture of the vanilla stone-atlas.
- management
World Map Beautification : Lightless Empyrean
world beatification project for the Lightless Empyrian.
- management
Campfires Can Cremate Corpses Re-Revived
ABOUT Allows you to cremate corpses at campfires, though it takes three times longer than using an electric crematorium.
- management
SF Flowers Beauty Equality
------ All the plant-pot plantable flowers have the same beauty.
- management
[Dizzy] Flower Equality (Regrowth)
This mod patches ReGrowth wilflowers to be on a par with the flower beauty equality mod beauty, and extends their life appropriately (they still die in adverse conditions).
- management
ReGrowth: Volcanic Ice Sheet (Continued)
Update of Helixien, Taranchuk, Odeums mod with permission - Added compatibility with the World Map Beautification Project This mod has been discontinued, update for 1.
- management
RG Bigger Trees
I AM GOING TO SAY THIS AGAIN, USE BETTER TREES SINCE IT DOES EVERYTHING AND MORE.
- management
Neutro-nope!
I dislike the neutralope from ReGrowth: Core, so I've made a mod that properly removes it (Cherry Picker wasn't enough, I kept seeing neutralope meat various modded dialongs) and decided to share.
- management
Power Poles Extended
Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!
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Expandable Plants (Continued)
Update of Eagle0600s mod with permission This mod exposes hardcoded plant stats to xml for modder use.
- management
Alpha Biomes: Mycotic Jungle vegetation patch
Adds some more plants to the mycotic jungle for alpha biomes.
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Normal Stone for Alpha Biomes
Changes obsidian in pyroclastic conflagration and cragstone in forsaken crags to look like vanilla stone.
- management
Workshop and Construction Sounds
- What Do Replaces the vanilla machining and some other workshops, metal type construction and repair sounds with the ones used in Rimatomics by Dubwise.
- combat
Binoculars Revamp for Combat Extended
Adds a new texture to binoculars, new artillery marker texture and radio chatter sounds when they are used.
- management
[RH2] Faction: Militaires Sans Frontieres
In an era of regional conflicts and terrorism, an age where armies aren't tied to states and wars have become a business.
- management
[RH2] Hand-To-Hand
Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.
- management
[RH2] Faction: Task Force 141
Having escaped a mechanoid hive invasion from their home world, its people are left to choose between a brave new rimworld or extinction.
- management
[RH2] Faction: Bounty Hunters
Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide.
- management
[RH2] Faction: Utilitarian
Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their services in order to he
- management
[RH2] Faction: Gruppa Krovi
Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to.
- management
Vanilla Temperature Expanded - Cheaper AC Patch
Reduces the cost for AC Units in the mod that connect to the central AC unit to 30 steel.
- management
Edge of Descension - Stuncaster 2.0
Descend into madness, crave violence and avenge yourself from your past mistakes.
- management
Overclocked Inhibitor
This mod adds an improved electric inhibitor that can increase containment strength through overclocking.
- weapons
Vanilla XCOM Weapons
Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds.
- storage
Simple Utilities: Fridge
Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.
- management
Vehicle Tab Patch
This mod ensures that any vehicles from mods using the Vehicle Framework that are not already in the "Vehicles" tab are properly moved there, even if they originally appear in other tabs.
- management
Mental Break: Hyper Focus
Pawns now have a chance to become hyper focused, making them unable to do anything other than research.
- management
VFE Pirates - Captains Can Work
Removes the disabled work tags from the Captain role found in: Vanilla Factions Expanded - Pirates Best used in conjunction with: VIE MaS - Specialists Can Work If you want captains to be able to use melee weapons, check this out: VFE - Captains Can Melee
- management
Crypto Coffins
Adds a new type of grave, the Crypto Coffin, that preserves any corpse interred within it.
- management
Reloadable Rockets (Continued)
Original mod by legodude17 MIT License; all the same, if the original author requests it, I will remove this update.
- management
Assign Tab Reducer
Modifies the 'Assign' tab to only list pawns on the current map, or those in caravans.
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Primitive Workbenches
An overhauled Primitive Rimworld Adds neolithic age production benches and resources.
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No Flint Campfires
This patch removes the flint ingredient requirement from campfires that's added by the Primitive Workbenches mod, and restores their cost to the vanilla default of 20 wood logs.
- management
Primitive Workbenches Retexture
This is a retexture of the mod Primitive Workbenches in a more vanilla-ish style.
- management
Condition Matters
A mod that makes you actually care about the condition of your equipment (i.
- weapons
Weapon and Apparel Quality Indicators
Makes weapons and apparel have that glowing indicator above them like in Borderlands 2 and changes the color of the quality label on ground, in the description card and in the weapon/apparel label.
- management
Map Vehicles 2x Patch
Since the author cannot afford to add new vehicles now, I created a patch to double the size of the vehicles in Map Vehicles.
- management
True Random Raids
Support me If this mod helped enhance your Rimworld gameplay, consider supporting me and I will make more stuff and faster.
- management
Faunapedia
Simple new UI for showing known animals, options allow for animals to be unlocked through various means, from simply being on the map to having to tame them.
- management
Isopoda Geneline Fixes and Balances
I like electrical isopods, but Isopoda Geneline has its problems, so I made it to my liking, and I hope it'll match yours too.
- management
Life Lessons for Everything
- management
Life Lessons VBE patch
When a pawn masters a course and learns to read and write, he can craft textbooks at the Vanilla Books Expanded workbench, and the bookcase can store the books in Vanilla Books Expanded.
- management
Life Lessons - Biology and Chemistry Patch
Change knowledge tree, so biology and chemistry doesn't requires advanced since any more
- management
Life Lessons Pawn Editor Integration
Adds an extra panel to clearly navigate to the Life Lessons proficiency viewer without having to navigate into the pawn's bio.
- management
Full Time Pioneering
Moves Pioneering from Life Lessons into its own job, so that your pawn can finally get done with researching engineering.
- management
Hemogen Grinder Continued
Updated to 1.5, if your the original author let me know if you want this removed! Original mod: Hemogen Grinder Adds 3 variants of grinders that can process varius source products into hemogen and push it to VRE-S hemogen network. Amount of hemogen produced is tied to nutrition v
- management
Hemogen Extractor
This mod adds Hemogen Extractor - building that allows you to extract hemogen packs from poor raiders and other lads!
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BetterHemogenFarmContinued
The mod adds a Gizmo to any Pawn (be they Colonist, Slave, or Prisoner), which allows you to flag them to automatically extract hemogen.
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Craftable Deathrest Capacity Serum
How To Use: • Research the "Deathrest Capacity Serum" project • Craft one of the 3 recipes from the drugs lab Too Cheap or Too Expensive: You can alter the values of the recipes in any text editor, by going to: <Steam Dir>\steamapps\workshop\content\294100\2887793593\1.
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Children Don't Need Deathrest
I got tired of them not getting enough learning because they needed to deathrest.
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Vanilla Chemfuel Expanded - Unofficial Expansion - lower research cost patch
Lowers research costs for Vanilla Chemfuel Expanded - Unofficial Expansion
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Unisex Royalty Apparel
Makes Royalty apparel unisex, removing the "wearing male/female apparel" debuff.
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[QoL] OpenDatDoor
OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.
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VCE - Electric/Chemfuel Stew Pot
Add other versions of stew pot in 'Vanilla Cooking Expanded - Stews'.
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VFE - Ancients: Dragon's Micro Vaults
Features This mod adds 10 additional "micro" vaults to the Vanilla Factions Expanded - Ancients sealed vault quest pool, inspired by the original vaults from the same mod.
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VFE - Ancients: Dragon's Playable Micro Vaults
Features This mod consists of patches that add the vaults from VFE - Ancients: Dragon's Micro Vaults, as playable starting scenario vaults.
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Little Anomalies - Little Nightmares Anomaly Music Replacer
Replaces RimWorld's Anomaly soundtrack with the beautiful and haunting music of the Little Nightmares universe.
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More Gizmos
Adds more useful gizmos to buildings: * Stools, Chairs and Arm Chairs have been added to tables, production benches, the ground penetrating scanner and the long range mineral scanner.
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Little Nightmares Main Menu and Credits Music Replacer
Replaces RimWorld's Main Menu entry song, Core's credits song, and Ideology's Archonexus victory song with the beautiful and haunting music of the Little Nightmares universe.
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Darkest Dungeon Incident Sounds
Replaces RimWorld's Incident Sounds with the cosmically horrific and cathartically eminating auditory expressions of the Darkest Dungeon.
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Auto Dissector
Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.
- management
Better Mood Descriptions (1.5)
V1.5 Changes the Optimist, Depressive, etc. thought descriptions, to an in-character sentence, instead of 'Natural penalty from X Trait'. Finally updated! Code entirely by Meltup. Apparently I can only add friends as contributors. Bruh.
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Technical map Vehicles
introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.
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Ebon Rise
Ebon Rise is a mod that aims to add unique creatures of my own creation to Rimworld.
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Autocannon from Helldivers 2 - Backpack Slot Edit
Small patch which moves backpack slot from waist to torso, also allows childs to wear it.
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VTE - Proxy Heat Patch
Patch allowing proxy heat to affect furniture surrounding heat sources.
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Simple FX: Smoke Patches
A collection of patches to add Simple FX: Smoke support for mods not already supported.
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Colonist Merger
Why waste food on two good pawns when you can waste food on one great pawn?
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Rhythm of Raid [Epic Soundtrack Expansion]
Immerse yourself in the atmosphere of real chaos and grandeur with this mod, which completely rethinks the musical accompaniment of settlement raids!
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Auxiliaries Category (DEVELOPMENT CEASED)
What does this do? This adds a Auxiliaries category that contains all of the linkables, and any other building that serves only to assist another. Mod Support - Architect Icons, has its own icon - Medieval Overhaul - Roo's Painting Expansion - VE Furniture - VFE Medical - VFE Pro
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Darkest Dungeon UI Audio Overhaul
Replaces RimWorld's UI sound effects with the cosmically horrific and cathartically eminating auditory expressions of the Darkest Dungeon.
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Deathless Means Deathless
Makes the brain/skull/head/neck of Deathless pawns indestructible by normal damage, effectively rendering them completely immortal.
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Plants and Things Materials Only Hydroponics Enabled
A materials only version of Plants and Things.
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More anomaly crafting recipes
This mod adds several crafting recipes to items related or present to anomaly, the list is: Entities!
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- weapons
Cybernetic Warfare and Special Weapons (Continued)
Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.
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Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- management
Simple Slavery Collars (+Tweaks)
Add collars from Simple Slavery Mod and some tweaks related to slavery in Ideology DLC.
- combat
Fortification Industrial - Patches
Non-Steam Version Adds Deconstruct Floor Designator for Fortification Industrial - Citadel (Addon) alongside multiple integrations with other mods and a few other miscellaneous changes.
- management
Outfit Builder Redux
Easily create and update your pawn outfits with the click of a button.
- management
Windows Use ReBuild Glass
A patch for Window to use "Glass" from Rebuild: Doors and Corners mod instead of "Glass Pane"
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[JPT] Open The Windows
Introducing a revolutionary device to illuminate, ventilate and defend your base: the WINDOW!
- management
Linkables Info Expanded
Provides full information of the stats linkable facilities provide in the information window.
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
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Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
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Auto-Extract Genes
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.
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Gene Fabrication
Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?
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[AV] Mechanoid orbital traders
This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.
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Quality Factors
3/17/25 - this was a side project into coding, and as such I'm not very experienced.
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Aliens Fireteam Elite Soundtrack
Description Aliens Fireteam Elite Soundtrack I did not make this music, it was composed by those involved in the Aliens Fireteam Elite team.
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Aliens Dark Descent Soundtrack
Description Aliens Dark Descent Soundtrack I did not make this music, it was composed by those involved in the Aliens Dark Descent team.
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Aliens Colonial Marines Soundtrack
Description Aliens Colonial Marines Soundtrack I did not make this music, it was composed by those involved in the Aliens Colonial Marines team.
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Alien Isolation Soundtrack
Description Alien Isolation Soundtrack I did not make this music, it was composed by those involved in the Alien Isolation team.
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VFE - Ancients: Dragon's Overhauled Vaults
Features This mod overhauls the original vaults from Vanilla Factions Expanded - Ancients, by reworking each vault design, but sticking close to the original concepts.
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AnimalHarvestingSpot ReTexture
Description Just replaces textures in Animal Harvesting Spot.
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Techprint Codex: SoS2
Adds techprint requirements to a variety of Save our Ship 2 research to slow down and balance progression.
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Wood's Muzzle Flash for Ancient urban ruins
Add Muzzle Flash for Ancient urban ruins weapons 增加枪口焰效果到远古城市废墟武器 If you need any other compatibility patches, please leave a message and I will try my best to make them, for example, increase the chance of other mod weapons in the weapon box of 如果你需要其他兼容类的模组,请留言,我会尽可能快的完成它们,例如提升
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Volunteer For Tribute
Makes the Tribute Collector requestable at the Comm Console This is a fork of the original mod but flagged as compatible with 1.
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Pollution Overhaul
Anyone else think the pollution mechanics of biotech were somewhat lacking?
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Toxlamps
Warning: This mod is dependent from the Biotech DLC Description ToxLamps adds various toxifying light sources enhancing your Waster role-play Contents There are currently five lamps based on a chemical light producing reaction where hazardous and environmentally harmful substance
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Prisoner Fight Club
This mod adds a sparring mat where two prisoners fight until only one is left standing.
- weapons
Reequip Weapon Upon Recovery
Keep weapon and/or inventory Keep weapon and/or inventory items when a pawn is downed instead of throwing everything on the ground.
- medical
Quality Bionics (Continued)
⚠️ ABANDONED MOD ⚠️ This mod isn't very good in its current form as the way it achieves its goals is rather crude and heavy handed, making it somewhat incompatible with other mods by easily breaking various things.
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Anima Animals Retexture
Это подмена текстур для модификации Anima Animals Combined (Continued).
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[AV] Toxic Waste Disposer
This mod is adding a new event which allows the player to dispose toxic waste for a fee.
- medical
Prosthetics Trade Ship (OBT Rebalanced)
This is a rebalanced version of Apathetic Slug's mod 'Orbital Bionics Trader' Original: In this version there is a 1.
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Factories: Re-Examined
Ever played VFE - Mechanoids and thought, "These factories are cool, but they just don’t seem worth it?
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Dilrafil (MiguelFium)
Dilrafil (MiguelFium) Adds Dilrafil, which allows you to take existing drugs without the risk of tolerance or addiction.
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Arthur GC's Hunting Grounds: Prey Overpopulation Control
🦅 Arthur GC's Hunting Grounds: Prey Overpopulation Control 🦅 Hunting Grounds introduces a more dynamic predator system to RimWorld, ensuring better ecosystem balance by spawning predators when the prey population increases.
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Buried Alive! (Continued)
Update of 1trickPonytas mod - Pawns will now take a while to die after buried Bury downed pawns alive.
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Vanilla Nutrient Paste Expanded: Sleeping Spot Fix
Fixes the nutrient paste dripper from vanilla nutrient paste expanded not working for sleeping spots.
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RX97 Simple Raft
The peak of caveman engineering it a adds a raft that works as a 5X7 platform
- medical
Organ Incubation
Grow fully functional, lab-cultivated organs using the Organ Incubator—a high-tech vat capable of producing synthetic hearts, lungs, kidneys, and livers for transplants or trade.
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Vanilla Psycasts Expanded - Death Rattle Compat
This mod adds some support between Vanilla Psycasts Expanded and Death Rattle Killskip will now chain when the target receives a lethal injury (like missing heart) Deathshield will now remove and prevent hediffs from missing organs Portions of the materials used to create this co
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you should not hit dogs
makes your pawns be nicer to the animals they are trying to tame (Changes taming dialogue, e.
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Celtic Cape Retexture
Not Compatible with Layers: Capes and Armor as it uses it's own textures for the different capes.
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Less Addiction
1.0.0 (18/3/2025): Release • Balanced Drug Use – Less Addiction, More Survival! Are you tired of your colonists getting addicted too easily in RimWorld? Do you feel like the vanilla addiction mechanics are too punishing and unfair? My mod rebalances drug addiction chances, making
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Goblins are not human. A MONSTER - More More Monstish!
!!This mod only works with the great goblin mod, Rim-Gnoblins!! After turning a gnoblin into a goblin ( ), I still felt like it wasn't quite a goblin. So I took away their hair, their technology, and gave them a fear of fire. As a result, they reverted to being small, stupid, pat
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Supersoldiers Unleashed (VFE - Ancients Patch)1.5
Original Description: "I always hated how there's no way to avoid gambling my pawn lives, especially when playing an unbalanced modpack, so I decided to tweak some values myself!
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WorkProfiles
"Work Profiles" is a handy RimWorld mod that lets you create, save, and switch between work priority profiles for your colonists, simplifying colony management.
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Golden Cube Retainable
Minor adjustments have been made to the anomalous entity "Golden Cube": When neutralizing the Golden Cube, colonists obsessed with cubes will no longer enter a berserk state.
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End It – A Darker RimWorld Choice
End It – A Darker RimWorld Choice ⚠️Warning: This mod adds dark, sensitive content.
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Shape-Shifting Skill Reliquary
The Skill Reliquary introduces a horrifyingly alluring shape-shifting effigy, manifesting an ancestral deity in animal appearance.
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Furskin Fluff Retextured
Add a new, fluffier texture for Furskin fluff, fixing the fivehead issue - see original mod for details on the mod.
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Lightless Empyrean CMT
Simply pphhyy's Lightless Empyrean Biome Patch for use with Majestic Foliage Framework .
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VV - New Harvest
Version: 10.0 RimWorld has always been one of my favorite games, a place where storytelling, creativity, and chaos come together in the best possible way. For years, I dreamed of creating something for it, something personal. VV - New Harvest is my very first mod, and it’s the re
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Aurelian Stone spawns in Gulden Forest
I love Gulden Biome, but it always seemed to me like its special Aurelian Stone was on every map I settled except for Gulden Forest.
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Toughness Skill
Adds a Toughness skill heavily inspired by Kenshi Starting out, Toughness actually increases the bleed rate and damage taken by your pawns.
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One with Death
Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.
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The Army Of Fetid Corpses 1.5
Greetings fellow rimrims, and welcome to The Army Of Fetid Corpses 1.
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Soft Warm Primitive Beds
Adds compatibility for Soft Warm Beds to the Primitive Workbenches hay beds.
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Sacrificial Ritual
A new ritual! People die, people live, the Gods give gifts. Basically everything about the ritual can be customized in settings. If there is something you want to change but can't, let me know and I'll add it in. ----------------------- Modstate Notes ----------------------- Seem
- weapons
Bunker Machine Gun Tower
After countless wars, the colonists learned to build fortifications using the technology they had.
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No Water, No Life. Forked
===================================================================== Description of original mod "No Water, No Life" This mod adds "Need Water" to pawns.
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[AV] Dynamic Combat Mode For Mechs
This mod adds a toggle button for each individual work mech to change their behavior to that of a combat mech (and also back again).
- combat
Turret for Fun
Turret for fun! This mod adds turrets/cannons that are non-lethal and "fun to use". Some are joyable and allows your colonists to entertain with the joyable turrets. Features 1. Water Cannon Raids are kind of annoying, but after your colony grows, raids provide precious human res
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Stellic Crown is Royal Apparel!
A small patch that makes the Stellic Crown count as Royal Apparel for any Royal Title.
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Medieval Trader Airships (Legacy)
This is a legacy version of Medieval Trader Airships that I am leaving as-is so as to preserve existing saves.
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[Abandoned] VFEEA - Extract Super-Nanites (Continued)
Update of SFLegions mod with permission from Oscar Potocki to republish.
- combat
Combat Skills Matter More
Mod Options! This is a simple patch to give melee/shooting skill more weight in Rimworld. Things this mod does: 1. The post-process curve for melee dodge chance has been reworked. A level 0 melee pawn will start with 15% dodge chance instead of 0%, making them feel less like punc
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Dombie's Gene Balance Changes
Mod Options!!!! These are my patches for the vanilla game. This includes several balance changes to genes. The main goal is to create a more balanced experience that removes some frustrating/underwhelming aspects whilest nerfing overtuned ones. I tried to not make any metabolism
- weapons
Laser Weapons: Re-Examined
Laser weapons! Who doesn’t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing. First, I modified and added research projects—making salvaged laser weapons cost 1500 RP less, and I
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Helpful Pals
Housekeeping! (8/3/25: Update to 1.6, Please Read!) - As of 1.6, Cattiva and other future mining pals will require Odyssey to mine. Why? Because from what I heard, the devs don't like features in mods that are pretty much identitcal to DLC features, so just in case, I changed the
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RimCalendar Vanilla-ified
Be warned that most of the code had originally been AI-generated using ChatGPT.
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Cybranian - Rim Languages
About This mod adds a language system to the game for all humanoid factions.
- medical
Dubs Bad Hygiene: StallDoorFix
Short Description: Fix the graphic issue (T shape) of stall door when dubs hygiene and rebuild are used together.
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RimCalendar Vanilla-ish Retexture
A retexture I put together using photoshop and vanilla assets since I don't like the look of the original.
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Ferret's Just Stone
Limestone? Marble? Granite? What are you on about? Stone is Stone. (This mod just makes all stone types turn into one "Stone" based on Limestone and by based on I mean the exact same defs but with ReplaceLib making them all limestone. Doesn't affect floors because I forgor, shoul
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Ocular Biome CMT
Simply Ocular Biome Patch (Alpha Biomes) for use with Majestic Foliage Framework .
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Superorganism CMT
Simply Gelatinous Superorganism Biome Patch (Alpha Biomes) for use with Majestic Foliage Framework .
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Van's Retexture : Hemogen Vials
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
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[Depricated] Scrollable Genelist
When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason.
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Rustic Meal Retexture
After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.
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Progression: Production
Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex
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Automated Work Assignment
This mod helps manage work priorities by intelligently selecting suitable pawns (Skill Level and Passion) for each work type and assigning them your configured priority level, while giving you detailed control through the in-game Mod Settings menu (now Per-Save!
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Addie's Sanguine Arsenal
Addie's Sanguine Arsenal Additions: Five new industrial tier bloodfeeder focused weapons available after researching "hemo-channeling armaments" which requires gunsmithing and deathrest.
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ReGrowth: Boreal CMT (Patch)
Simply ReGrowth: Boreal Forest Biome Patch for use with Majestic Foliage Framework .
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RimWest
Saddle up, partner! RimWest brings the spirit of the Wild West to RimWorld. With the lasso you can capture your bounties alive without spilling blood and secure your fortune with the new bank safe, which earns you 20% interest every quadrum. Set up camp in the wilderness, cook up
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Security: Re-Examined
After the VFE-S 2.0 update, I don't have many complaints left. Great job, VE team. All this mod does now is a few balance tweaks along with adding 4 more concealed turrets. (More balance changes may come later as I have a chance to play more with the mod.) The full list of change
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Mechanoid Engage Mode
Have you ever wanted your mechs to just go and fight, without having to micromanage their actions?
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Terrain Zone Selections (Continued)
Forked 1.5 version of pyrce's Terrain Zone Selections mod. IMPORTANT This is an updated version of an existing mod, I claim no ownership of the original code. This version may be taken down by request from the original author. The original author is free to use this mod to update
- combat
Turret Pipeline Patch For Many Mod
A Reel's Turret Pipeline compatible patch, adapted CeleTech Arsenal MKIII Paramount Combat Armaments Siguret-Security armory Fortifications - Industrial Fortification Industrial - Citadel Fortification Industrial - Frontier Values are simply balanced, feel free to modify There we
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Vanilla Cooking Expanded - Haute
Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.
- combat
Quarry Mech Patch
A simple patch that adds quarry job for all mechs with mining skill, compatible with mod mechs.
- weapons
Non-Lethal: Re-Examined
Sometimes, less lethal violence is the answer, however I wish we had some more options.
- combat
Combat Skills Matter More (Nerfed Version)
Mod Options! This is a nerfed version of my Combat Skills Matter More mod. It still focuses moreso on the Melee skill. -Anything with less than 10 Melee will hardly, if ever, dodge. No more fat-rolling! At level 15, you will reach 50%, which is a lot. After that, the skill quickl
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FishIndustry (Continued)
Update of Rikikis mod - Removed the overwriting of defs and the custom patchoperation - If Odyssey is installed, only the fishing pier will be loaded as the DLCs fishing conflicts with the fishes in this mod.
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Cuddles
Cuddles! What if a colonist is in a relationship, but the loved one is far away, and they're committed to the relationship? They can cuddle! You can designate any* double bed to be specifically for cuddles. Make sure it's super nice there! Cuddling has base 2% chance of causing a
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Crafted Locally Filter
A tiny little mod that adds special "locally crafted" and "not locally crafted" thing filters.
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Helpful Raccoons | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
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Pawns Have Mouths
An 1.5 update and reupload of "Pawns Have Mouths" mod. 1.5-compatible version is mostly identical to the previous one, but some mouths were resized to better fit on the heads. For those who want a Vanilla Textures Expanded - Facial Animation look for their pawns without a perform
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Joe's Tweaks
Joe's Tweaks These are my personal tweaks to several mods (if they are loaded) I use for my playthroughs, which I'm sure will get added to over time.
- management
VPE - Horaxian
Github and license here, click on the green code button and download zip: Master the power to manifest the horrors of the void against your foes!
- weapons
Vanilla Weapons Expanded: Sound Overhaul
Vanilla Weapons Expanded: Sound Overhaul is a complete rework of the weapon sounds within VWE, bringing them up to par with the rest of the sounds in my other mod.
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Cybranian - Ideology Virtues
About This mod is an attempt to refine the theme of traits in ideology.
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Addie's Mantles and Cloaks
Addie's Mantles and Cloaks Additions: 6 Mantles and Cloaks under the complex clothing research.
- management
Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
- weapons
VVE - Secondary Weapons
Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.
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Armored Up
11/29 Big Update! Fixed errors from not having B&S or Vehicles Framework; Added vehicles support! Fixed some mod behaviors to work better! Fixed a bug causing most weapons to inherit both damage and AP bonuses to their AP due to most vanilla weapons using the default AP value (1.
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Rim War + Vanilla Base Generation Expanded Patch
Ever wanted to have a better base generation than the base game while having dynamic strength bases?
- management
VWE Research Cleanup
Originally intended to be a simple patch for VWE Quickdraw that would make the bullpup DMR available without the base Vanilla Weapons Expanded mod, this quickly spiralled out of control into a comprehensive patch for the entire VWE series.
- combat
VE accessories Ranged shield belt - nerf
A small mod that nerfs The ranged shield belt from VE accessories.
- management
Cybranian - Elderhood Backstory
About This mod will add a new backstory slot to the game for each human or humanlike race if they have reached old age.
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Cybranian - Name Bank
About This mod provides the ability to add new names to the game and assign them to certain categories.
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Visible Wealth
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
- management
Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Gotobarn
English : The GotoBarn mod is a RimWorld modification that improves animal temperature management behavior.
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Steppe Themed Expansion
"This mod is coming along nicely, I will finish it up soon and release it!
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Fleshmass Regeneration
- Description - Combine a unique drop from the Dreadmeld and a Fleshmass Nucleus with the research and technology of the Fleshmass Heart to implant your colonists with unmatched regeneration.
- management
Birth Status Handler
📌 Birth Status Handler Ever wondered what happens when a new life enters the world.
- management
Mechanitor Burden
About: This mod focuses on various things that provide powerful bonuses to mechanoids in exchange for the strength of the mechanitor, to the extent that they will not be able to live independently.
- management
RimKnights - Oripathy
Updated 6/30/25 Rimknights - Oripathy has been split between Oripathy and Core for better modularity.
- weapons
Crypto Weapons: Restored
I’d been waiting for VQE - Cryptoforge to drop, and when it finally did, I was a little bummed to see it only included 2 of the original crypto weapons from VFE - Vikings.
- management
Automatic Work Assignment
Why hello there! Are you someone just like me who hates doing manual work, but love spending significantly longer automating the same work? Then this might just be the mod for you! This mod adds a new Work Manager tab, that allows you to specify a number of work specifications to
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Medieval Things: Geysers
In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.
- management
[SVMF] Mass Effect Armory
This mod adds various Weapons, Armor, and Apparel from the Mass Effect Universe.
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Hot Bunks
For beds marked as a "Hot Bunk", When a pawn exits the bed, the bed will be unassigned.
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[RH2] Helldivers: Super Firearms
Ready to liberate. Features: - 19 new Helldivers 2 super Firearms - 9 new Helldivers 2 super support weapons - 5 new super support packs - (Jump pack still not added, currently has issues when airborne, sweet liberty) Notes: - Custom categories - Custom workbench - Custom sound e
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Fray of the Fog
Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.
- management
Non-humanlike Pawn Control
Simple Pawn Control Framework Custom control system for non-humanlike pawns.
- weapons
LRAD Weapons
LRAD Weapons - Non-Lethal Crowd Control for RimWorld Tired of lethal force being your only option?
- management
Campfire Stews
Stewing is one of the oldest, simplest ways of cooking raw ingredients into something edible.
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CE Extensive Animal Balance Tweaks
Intro Have you ever found it strange (and imbalanced) that platemail can make your pawn practically invulnerable to Bears/Rhinos?
- weapons
CE Melee weapons armor penetration buffs and tweaks
A set of small xml patch that update the armor penetration values of many pre-spacer melee weapons.
- management
Lagless Lamps - C#
Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.
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Dwarven Overhaul
Dwarven overhaul changes some aspects of the game to be more dwarf-like, adding a race, some alloys and a system of grudges to exact vengeance on all who wronged you in any perceived way.
- management
GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
Tired of raiders showing up with the same old autopistol?
- weapons
2035 Armories - Arma 3 Weapons
After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.
- weapons
Hideous Destructor - 4.26mm Weapons
Adds the ZM66 and Vulcanette from Hideous Destructor, a Doom gameplay mod.
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GTek's Arsenal Ancient Urban Ruins Loot Replacement
I originally made this for my personal use, but after frequent requests to release it I finally have done so.
- management
More High Loots For AUR 1.5
Tired of underwhelming loot rates in other games (cough Delta Action cough)?
- management
RimPikmin Style
Add a splash of Pikmin charm to your colony with RimPikmin Style — Pikmin-themed style set.
- management
VVE: Tier 3 Upgrades
Ever since I learned Oskar Potocki isn't planning on adding upgrades to Tier 3 vehicles, I've been hard at work making an upgrade pack of my own.
- management
Craftable Pherocores!
This mod allows you to create pherocores from the Vanilla Factions Expanded - Insectoids 2 mod.
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
- management
Quality And Durability (Continued)
Update of Amnabis mod - Added mod-settings for the quality multipliers Quality affects max hit points for weapons and armour.
- management
[VK]ToukenRanbuHairVanilla
This mod adds hairstyles of the Tachi characters from Touken Ranbu.
- management
The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
- management
Greatbow Rebalanced
The greatbow is now more accurate at long range, the arrows travel faster, and it penetrates armor very well.
- management
[XGG]RawHealroot Patches
Adapts to SeedsPlease: Lite Redux and should also adapt to any other SeedPlease branch version that supports 1.
- management
VAE Gas Mask with Hats
adds a patch to include the vanilla expanded content restoration gas mask for masks with hats made for myself and i have no idea what im doing so if somethings wrong my bad masks with hats: vae: ve content restoration:
- management
remove drops HP
remove HP of some important drops - mech chips (Biotech) - Artifuscle/Component Control Chip/Component Fire Control/Component Transmitter/Neurocomputer (The Dead Man's Switch) - Facility Intel/Site Intel (The Dead Man's Switch - AncientCorps) - Solar Crystal/Starship Battery (Mil
- management
WASDed Pawn
UPD: Mod is discontinued While having a WASDed was a lovely experience for me, my skills and time were very limited for such a big project.
- management
Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
- management
Tempo De Recreação
🛠️ Recreation Time – Smart Auto Draft A simple and smart mod that improves colonist behavior during recreation time.
- management
Emancipate
Props to Nepenthe for building a proper version of this: I wanted the ability to free slaves when I "liberate" an enemy village.
- management
Junkyards for VVE - Tier 3
A problem I had with Vanilla Vehicles Expanded - Tier 3 was how finding wrecks was so incredibly inconvenient.
- medical
Medieval Things: Medical
This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.
- management
EchoTales
📖 EchoTales — Your personal AI chronicler for RimWorld Ever wished someone would write your colony’s story like a novel, documentary, news report, or Greek tragedy?
- management
Don't burn my cpu Shamblers!
Don't cry cheetah Shamblers' enemy search range reduced targetAcquireRadius 20->10 targetKeepRadius 30->12 and Combat points increased
- management
Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- management
VIE MaS - Specialists Can Work
A simple patch to allow work to roles from Vanilla Ideology Expanded Memes and Structures.
- management
Vanilla Factions Expanded Medieval™ 2 Melee animation Patch
Patches the weapons from the hit mod Vanilla Factions Expanded Medieval™ 2 to work flawlessly with the Melee animation mod (Patent Pending) Do note that I tried my best with the flail FACT This mod needs both Vanilla Factions Expanded Medieval™ 2 and Melee animation mod to work F
- combat
Turret Hunt (Continued)
Update of BaalEvans mod NOTE: The turret needs to be powered to show the extra gizmos - Removed HugsLib dependency, added russian translation, thanks An-on-im Version: 1.
- management
Auto-assign Inventories on Caravan arrival
Description: Automatically distributes things carried in the inventory of caravan members to pawn's inventories in accordance to their requirements set by the "Assign"-tab assignments (like medicine) and drug-policies when a caravan arrives on a map.
- management
8bit Faces Facial Animation ver.
自分用に作成。8bitFacesのFacial Animation対応版です。 前提としてFacial Animation - WIPとFacial Animation - Experimentalsが必要です。 2つのModより後に配置してください。 このModのパッチにより元のFacial Animationの顔パーツなどは削除されます。 2024/5/9のアップデートにより、目の色を変えられるようになりました。 Credits: Facial Animation by Nals
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Xenotypes for 8bit Faces
Textures for xenotype heads and face parts from vanilla and various mods, reworked to fit on 8bit faces Currently supported xenotypes: Pigskins Phytokins VRE Sangouphages (Strigoi) Wasters Neanderthals Genies VRE Fungoids (I think) Roo's Fauns Xenotypes I use that just werk (no s
- management
Perfect Pathfinding (1.5 Update)
!!WARNING: NOT COMPATIBLE WITH 1.6 OR HIGHER!! Updated version of Perfect Pathfinding mod made by JisPichi It has all the same features as the original version did. This is what I would consider a "temp-fix" version - I just fixed one method and recompiled it for version 1.5, lea
- management
AA Animal Gear for Fancy Rats
Using the Animal Gear framework, this mod allows you to craft equipment for the Fancy Rats.
- management
Voice Acted Colonists
This is a complete rework of the mod Voice-Acted Radio Chatter, by Ouroboros and Taranchuk.
- management
VAC: Titanfall 2: Mecha
This is a Voice-Pack for the mod Voice Acted Colonists created by AlexisPopcorn which was commissioned by me.
- management
Voice Acted Colonists: Apex Legends
This is a Voice-Pack for the mod Voice Acted Colonists created by AlexisPopcorn which was commissioned by me.
- management
Computer Voice Gene
BWEEP BOOP DWOOOOO BEEP BOOP TL:DR Add a gene to make your pawns do beep boop noises.
- management
Clown Voice Gene
Honk honk pweep pweep pwaaaap pwaaaap pwaap waaaaaap TL:DR This mod add a gene that allow your pawns to do a bunch of funny horn noises.
- management
Off-Map Caravan Loading
Changes caravan loading to occur off the map rather than needing to watch pawns gather items before leaving.
- management
YeetBlades (Continued)
Original mod by DanDMan68 If the original author requests it, I will remove this update.
- management
T's Cohoot Nopower Comms Replace
This mod replaces the bird cage item into a cohoot perch from Monster Hunter Rise Requires Nopower Comms Simplified.
- management
No Power Ransom Demand (Continued)
Update of newcolonists mod - Replaced the logic with harmony-patches of the vanilla incident instead - Needs either Nopower Comms Simplified Tribal Signal Fire (Continued) Medieval Overhaul to work.
- management
No Quests Without Comms
This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.
- management
No Power Wires
A simple mod to hide the little power connection wires (the wires that go from conduit to each individual object that uses electricity).
- management
[JPT] Human Resources
So, the brainiac in your colony spent a whole week locked up in his lab and discovered solar power.
- management
Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
- management
TVForPrison (Continued)
Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.
- management
Simple Restraint Belt
- INTRODUCTION - Have you ever had trouble with these issues when immobilizing an enemy or troublemaker?
- management
Untitled Goose Mod
Discord: steveo.o steam: Scurvyez Geese cannot be trusted. Geese can periodically enter various mental states. They may start stealing items from your storage and taking them anywhere they see fit. They may lock on to one unfortunate child and terrorize them for an unspecified ti
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Sailpunk Airships - Vanilla Vehicles Expanded Rework
Using Vehicle Framework and Vanilla Vehicles Expanded, adds 5 new airships for medieval+ tech air transport.
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Insects tab
Personally created patch for Vanilla Factions Expanded - Insectoids 2 by VE team.
- management
Sensible Warcasket progresion
A large number of balance changes to warcaskets intended to smooth the progression between generations and ensure war caskets each have their niches.
- combat
Remove Vanilla Combat OST
A simple mod that should remove all the base game combat related soundtracks from the Base game, Royalty and Anomaly.
- management
negative traits
read title͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏͏
- management
Wildfire Prevention Service
Drastically reduces the spread of fires on your map and ensure your map remains free from out of control wildfires.
- management
BattIePatch: Ghoul Mood Bar Shows Their Hunger
V1.6 The mood bar being part of vanilla portraits is a massive improvement, however it is completely useless for the new type of pawn included in Anomaly: Ghouls. This mod simply makes Ghouls' mood bar display their hunger instead, as this is more useful and saves you the time of
- medical
Medieval Prosthetics
A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.
- management
Milira Event Story Expand: The Tale of Milira
"You seem perplexed, with many questions unanswered.
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Asimov
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.
- management
Geothermal Coolers
Adds a new way of cooling that doesn't require power, plus a larger option for over geothermal vents, don't ask how it works, it doesn't matter.
- management
Psysight
Simple mod adding a hediff for Psysight, which any blind Psycaster can have, the main goal of this was to be compatible with Vanilla Psycasts Expanded so it can handle whatever level range you want for the growth of this ability and whatever buff you want per level in that range.
- management
Rim-Effect Renegade: Core
Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld.
- management
Rim-Effect Renegade: Asari and Reapers
Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld.
- management
Rim-Effect Renegade: N7
Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld.
- management
Rim-Effect Renegade: Extended Cut
Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld.
- management
CVN Mechanoid Combined Arms Warfare
Coventech Mechanoid Combined Arms Warfare is the Ground and Air module to Coventech warfare This currently (will grow over the course of the coming weeks) includes The Might heavy assault amphibious mechanoid The Mech-7 Heavy dropship The High Reaver Assault Ship The Supplyline d
- management
No Resource Readout
A little mod that completely removes the resource readout from the GUI (not just hided, FPS-friendly).
- management
DBHGenes in xenotypes
Add some fitting DBH genes to some existing xenotypes and then some more to keep their metabolic balance the same Impid: require less water (they live in deserts).
- management
Cooler Psycasts
43 cool psycasts to spice up your game, trying to stick to the mind-magic/teleportation theme of vanilla, level 10 psycasters, and Empire retaliation!
- management
Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
- management
Ideology Development+
#StandWithUkraine Ideology Development+ overhauls reforming of fluid ideoligions.
- management
Sane Skills - Realistic Skill Rarity
Sane Skills aims to provide a more challenging and thoughtful gameplay experience, where skill development and expertise truly matter.
- management
Before the Crash: Backstories
You know what I used to love the most about RimWorld back when I still had traces of childhood fascination?
- management
Trait Extractor is a valuable item
- INTRODUCTION - The Trait Extraction and Injection MOD's Trait Extractor is great, but in the early stages you can't get it at all, but in the late stages you can suddenly mass produce it, so the balance seems extreme.
- management
Instruments play Touhou Music
About This mod replaces the music your colonists play on instruments with Touhou tracks of my choice.
- management
Rogue Work
Medieval Things: Rogue Work adds a collection of morally questionable, socially manipulative professions to your colony.
- management
ArkRim - Infected Union
A late industrial early spacer faction that fights the oppression placed on the people struck by the Oripathy disease.
- management
[KRT]Socks and Stockings for NL Realistic Body
Try to add several type socks for NL Realistic Body, basic five body types.
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Faded Catharsis
Play like the OGs! Catharsis thought now only provides +5 mood instead of +40 mood. Safe to add to existing saves Also safe to remove from existing saves Has no problems with any other mods Place anywhere after Core in load order Non-Steam downloads please scroll further down Pac
- management
Aquariums!
Aquariums! allows you to build fish tanks and build large networks to display and show off your aquatic catches! This mod works with Odyssey, Vanilla Fishing Expanded and Fishing Reworked. You will need one (or all if you want) of these DLC/mods, otherwise where would you get you
- management
VCEF & ROOF texture replacement
Takes the beautiful assets from Roo's Fishing spot and overrides the Vanilla Fishing Expanded assets.
- management
Recruit Slaves
This mod lets you recruit slaves in a balanced way without having to imprison them first.
- management
Sculpting Bench (DEVELOPMENT CEASED)
THIS MOD HAS BEEN MERGED INTO PROGRESSION: PRODUCTION Unless something drastic happens to Rimworld's internals, this mod will likely continue to work for the rest of the game's lifespan.
- management
T's Conversion Staff
A Simple staff that boosts conversion power and chance to spread Ideology.
- management
[LYN] Magical Conversion Staff
About This mod simply adds a ranged attack to the conversion staff and renames it to "magic staff".
- management
CORPSEPIT
Corpse Pit It puts the corpses in the pit or else it gets the deadlife dust again.
- weapons
GHJ's Grenade Pack
Overview A vanilla-friendly pack that adds 8 additional grenade types for more variety and tactical depth, with a focus on specialized advancements of the vanilla frag grenades.
- management
Questing Meme
Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.
- management
Yaoma Storytellers - Farseer Fan
Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.
- management
Medieval Overhaul Balance Patch
Balance patch for gear and materials in the Medieval Overhaul mod.
- management
Recoil
Enhanced recoil animation during shooting Compatibility: Combat Extended – will override this mod Yayo Animation – will override this mod, but if Yayo Animation conflicts with other mods (such as Miho, Paniel, etc.
- combat
Reel's Turret Pipeline - Rimsenal Security Patch
Re-Apreciated - Sorry for the misunderstanding!
- management
Outlander Solutions - Continuous Contention
Introduction Warnets are a computerised threat mitigation system unlocked by microelectronics, enabling automatic planning and execution of global, strategic, and tactical operations.
- management
LED Lights Strip
This mod adds simple LED light strips to RimWorld, including standard and hidden variants.
- management
1trickPwnyta's Ideology Patch
This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
- management
1trickPwnyta's Biotech Patch
This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
- management
More Unyque Names
Have you ever wished the game was more inclusive of names that white millenials give their kids?
- management
Always Unique Ideologies
Each independent faction, including work sites and beggars, has its own unique ideology.
- management
Anima and Gauranlen Tree Retexture
Retextures for Anima and Gauranlen Trees, making then as imposing as theys should be.
- management
Replantable Special Trees
Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.
- weapons
Grenade tweaks
Allows throwing grenades over walls and tweaks their range depending on user strength.
- management
Vanilla Textures Expanded - Ambrosia Texture FIX
- adds the fruitless ambrosia plant texture - fixes pathing of the original vtexe withered ambrosia plant You can ignore the requirements and use it as a standalone retexture at the cost of the fruitless plant texture.
- combat
CAS: Vanilla Armour Expanded
Camouflage and Stealth for Vanilla Armour Expanded Mod details This mod combines the functionality of Camouflage and Stealth with the fantastic armor designs of Vanilla Armour Expanded.
- management
Vehicles Wrecks Expanded - Disassemble for Spare Parts
This patch gives you ability to disassemble vehicle wreck form Vehicles Wrecks Expanded for a spare parts.
- management
Vehicles Wrecks Expanded - Part Two
This mod is for those who want to make the vehicle obtaining process more challenging and exciting.
- management
Sprouts
Added a new crop: Sprouts Sprouts can grow in any light environment, including complete darkness.
- management
Vehicles Wrecks Expanded - Turn off Spawn
This mod simply disable natural spawn for Vehicles Wrecks Expanded and Vanilla Vehicles Expanded - Tier 3.
- management
Giddy-Up Faction Restrictions
Basic patch for Giddy-Up 2 Forked allowing you to select exactly which animals will be used as mounts.
- combat
Vehicle Framework - Local Flight Systems
"Give Your Vehicles the Ability to Reposition Anywhere on the Map – No World Travel Required!
- management
Adaptive TPS
Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation
- management
Anomaly - Chimera Variants
Adds some variation to chimera stats by adding random hediffs based on animal attributes.
- management
Smart Pistol
The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.
- management
[TW1.6]雪人贴图重置 Retexture~Snow man
It's just a simple mod that retexture the vanilla snowman.
- management
[VAE] Boots and Gloves for sale!
This simple patch add boots, shoes and gloves from Vanilla Apparel Expanded for sale to settlements and caravans.
- management
Imperial Arsenal: Royal Warcasket (Continued)
Continuation of ♂Master♂'s epic mod which adds "a dripped out warcasket and silly weapon.
- management
Titan Vehicles Upgrades
After releasing my VVE: Tier 3 Upgrades mod, I wanted to make something similar for the Titan Vehicles mod.
- management
Visitor Spot
Have you ever encountered a situation where, after installing the Hospitality, other visitors don't belong to Hospitality stopped at the perimeter of your defensive position and died one by one under the fierce fire line.
- management
Just Originium
As the title says, but with added compatibility with Rimknights - Oripathy if both that and Vanilla Expanded Framework are downloaded.
- management
Tolerable Bioferrite Plate
For everyone else who played a silent hill game, or for any colonists who enjoy the look of rusted metal without the danger of tetanus, this is for you!
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- management
Entities texture replacement :实体娘特供版
将异象dlc的实体改造成实体娘,原mod: 与之前的版本没有区别,后续更新将会同步进行。 It's not much different from the other version, this is for some people in restricted areas to re upload.
- storage
[sbz] Workbench Shelf
Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.
- management
Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
- management
Rats With Gats
Causes rats with pistols to spawn naturally Thats it they'll shoot anything nearby at random This was made because JerryTheCultist thought they taped a gun to a rat when we were all watching Appleseed art by Gerrymon C# by Sandwish For details about other mods in the work, commis
- management
Entities texture replacement :实体娘
为异象DLC的几乎全部实体添加了可爱的娘化贴图(画师:戈蕾gray) 已完成娘化: 血肉兽一家 隐形魔 血棘巨人 嵌合兽 吞噬兽 夜魇 幽魂 金属怪形 厄兆噬树 苦痛之球 三个方尖碑 doro化已移至: 后续更新计划: 巨石、巨坑、隐形魔巨人等亚种差分
- management
Ponpeco Kids' Clothes Sin's Bodies Patch (Removed by request)
No longer makes the clothes fit the Sin's Bodies textures for kids.
- management
Monastic Ideology Style
A Custom Style I made featuring Celtic crosses and some nice music.
- management
RimMercenaries
Do your colonists die too often during the battle, or do you just need an army capable of destroying your enemies?
- management
Smart Pistol CE Patch
The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.
- management
[WYD] Better Visitor Trades
A simple mod that fixes the trade offers of visitors based on their cultural tech level, and has a chance of specific additional offers.
- management
Tractor Wreck Restoration
This simple mod add restorable wreck of Tractor by TheRealCaptRex.
- management
Tractor Wreck Restoration - Pickable Wrecks Patch
This simple patch allow you pick and move tractor wreck to restore it on your base.
- management
Tractor Wreck Restoration - Disassemble for Spare Parts
This patch gives you ability to disassemble tractor wreck for a spare parts from Vanilla Vehicles Expanded.
- management
Tractor Wreck Restoration - Patch for Vehicles Wrecks Expanded - Part Two
Addon for Vehicles Wrecks Expanded - Part Two.
- management
[WYD] Better Jade Knife
A simple mod that changes the Jade Knife in Lost Tribe scenario into a legendary quality weapon.
- combat
Almost There 1.5's capability for Vehicle Frameworks
There is no reason to subscribe to this mod now, because my Almost There!
- management
The Sovereignty - A Faction Expansion
I've always wanted a somewhat-established industrial faction in Rimworld.
- management
Later Cooler
For Rimworld V1.5 My favorite part about Rimworld is the initial early struggle for survival. I felt that this was cut too short as food was too easy to stockpile since you normally start a game with enough tech and resources to get a freezer up and running within days, making it
- management
Giant crop
Do you have a genuine passion for farming and are you happy to receive abundant food?
- management
Pandora's Framework
Welcome to Pandora's framework, a mod which contains a collection of codes that will be used to a majority of my mods projects.
- management
Medieval Signs
Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.
- management
Better Nerve Spiker
Better Nerve Spiker The Nerve Spiker from the Anomaly DLC is modified as follows: It gets the Greatbow's cooldown of 1.
- management
Titanfall 2-Ronin
A mod based on an Exosuit framework, adding the Ronin Titan from Titanfall 2.
- management
Rimworld of Magic & Vehicles Framework Targeting fix
UPDATE: This fix has been incorporated into A RimWorld of Magic for RimWorld 1.
- management
Dryad Patch MegaMix
Straight up doubles the armor, attack damage and speed of all dryads(and gives 50% armor to dryads without).
- management
Lactation Expansion
This mod is a vanilla-friendly expansion of the lactation feature from Biotech.
- management
Modular Research Lab
Description Modular Research Lab replaces the vanilla hi-tech research bench with a fully modular and upgradeable alternative.
- management
ExtraHairLayer
Add 2 hairstyles. Adds the system to use two or more layers for hairstyles. Asymmetry Pony( + FavoritColor mesh) Large Pony and etc... This is just a personal mod and is not one that I intend to support.
- management
Spray Transfer
Allow pawn or turret to transfer target during burst shooting, such as original target downs or dies.
- management
Uncapped Melee Dodge
Pawns can now dodge bullets based on their Melee skill Works with vanilla projectiles and Combat Extended.
- management
Cyberware 2077 Multi-OS Patch
Patch for Cyberware 2077 or its Limited Slots version, allowing you to install multiple OS cyberware on your pawns, much like Cyberpunk 2077's own mod, Cyberware-EX.
- management
Rimframe: Vatgrown Home!
Just because the Grineer are vat-grown, doesnt mean you shouldn't give them a Vat house, give them a Vat home!
- management
Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
- management
Grudges!
Grudges! Someone kill a pawn? Someone kill a pet? Caravan ambushed and your favorite pawn killed without any way to get revenge? Well fear no more for the Grudge system allows you to kill those miscreants and bathe in their blood, while getting a colony wide mood boost for doing
- weapons
Weapon Personify And Modify
Just simply allow you make any weapon personal with a persona core.
- management
M-102 Fast Reconnaissance Vehicle(helldivers2)
A lightly-armored reconnaissance vehicle mounted with a heavy machinegun.
- management
TastyHemo (Continued)
Update of Imojas mod - Added translation strings About: There was something wrong with Hemogenic Pawns requiring food for survival.
- management
Fire At Will Icon - Bow
This mod replaces the "Fire at Will" gizmo icon with a bow for better medieval immersion.
- management
Fog Color Changer
Simple mod allowing you to change the fog of war color using HSV sliders in the mod settings.
- management
[LYN] Add-On for Vanilla Traits Expanded (Unoffical Update)
Vanilla Traits Expanded added five character Classes: Academian (Intellectual/Medicine), Ecologist (Animals/Plants), Gastronomist (Cooking/Artistic), Groundbreaker (Construction/Mining) and Tycoon (Social/Crafting).
- management
Theming for Progression Modpack
What does this do? This is a mod exclusively for use for The Progression Modpack. It rethemes certain elements, sets a few default settings for the optimal experience, and other things as time goes on. Current changes - Lots of modpack-specific tutorials in the menus! - Default p
- management
Deconstruct Return Fix
Deconstructing things will drop all the materials used in the construction.
- management
Alpha Mechs: Re-Examined
NOTE: This is derived from my patch in Progression: Robotics, so it does NOT work with that mod.
- management
CE VE Genetics infinite damage bug fix
Mechaspider's projectiles are missing AP values, which cause them to insta-kill any armored target.
- management
VFE - Ancients: Mega Vault
Mega Vault This mod adds additional vault for VFEA - Ancient More mega vault will be added Military Site List: The following is a compiled list of known military installations and vault complexes established by the Government prior to total network collapse.
- management
Forien's Naturalize Genome
Introduction This mod allows the use of the Ideology Biosculpter Pods in order to "naturalize" Biotech genes.
- management
Xenogerms Remove Endogenes
In vanilla Rimworld, injecting an xenogerm into a pawn wipes all their xenogenes and replaces them with new ones.
- management
Corpse Desiccation Timer
Introduction Carrying your dead, beloved wife across the wastelands in search of a cryptosleep casket?
- weapons
Combat Extended - Charged Ammo
This mod is CE-ONLY. If you haven't installed Combat Extended (CE), you'll only get a near-useless pistol from this mod. It's really disheartening to have to abandon a weapon just because it uses small-caliber bullets. Since the issue lies with the bullets, let's solve it with bu
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Djeeshka's CMT Retexture
Based on the original mod by Djeeshka If the original author requests it, I will remove this update.
- management
Vanilla Quests Expanded - Deadlife
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
- combat
[Patch] No Mech Serum – Repair Shelf (VEF2)
Changes of this mod : Base was Plasteel : 20 Advanced Component : 3 Mech Healer Serum : 1 it is now : Plasteel :150 Advanced Component: 10 Its a Terribly Simple XML patch and wont conflict with anything likely except mods which change the same stuff.
- management
Malang Faces: Anomaly
Description This mod adjusts some of the faces appearing in the Anomaly DLC to better match the Malang Series style.
- management
ModularWeapons 2
This mod is the successor to ModularWeapons, that compatible with Rimworld version 1.
- management
Memorial Stele
Description This mod adds a Memorial Obelisk building that lists all deceased colonists, their biological age at the time of death and which day they died on.
- management
First In The Queue
When queueing a task you can put it at the first position of the queue by holding "ctrl".
- management
Intimacy - Friends n' Lovers
Intimacy is the core of a series of mods aiming to expand human behavior in Rimworld.
- management
Fertility Procedures Medieval Patch
Allow Fertility procedures to be researched in Medieval.
- management
[WYD] Worthless Junk (Adjusted)
This is an adjusted version to Bickley's Worthless Junk Mod.
- management
Arthur GC's - No Disliked Xenotypes
⠀⠀⠀⠀⠀⠀⠀⠀ 🧬 Arthur GC's No Disliked Xenotypes 🤝 Just because your preferred food is hamburgers, that shouldn't mean you hate yourself and every other food in the world!
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Guaranteed Damage Reduction
My attempt to make vanilla combat slightly better by improving armor consistency.
- management
Less Sad Night Owls
Night owls won't complain about being awake during the day if their current scheduled activity is anything, recreation, or sleep.
- management
Android Subroutine Extension
Unofficial mod based on Vanilla Races Expanded Androids (BETA 1.
- management
Drop Nothing When Settling
Ever wanted to explode like a pinata to celebrate settling on a new tile, after fleeing the burning ruins of your old life?
- management
Utility Columns (Continued)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Continuation of Made by; NEPH.
- management
More Reasonable Room Space
Description Room space only counts the size, doesn't that makes no sense?
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Feline Ears Uses Hair Colour
The goal of this mod is to simply have the Feline Ears gene introduced by the mod Vanilla Races Expanded - Highmate be rendered using the same colour as the character's hair, rather than their skin.
- management
Helldivers 2 Music
"LEGAL NOTICE OF SUPER-EARTH" *AUDIO-LICENSE-227 protocol* This unofficial mod contains tracks from Helldivers2, owned by Sony Interactive Entertainment.
- management
Bluelibra's Resource Crates
Adds 13 resource crates to store specific materials, unlocked with complex furniture research.
- management
Industrial Auto Dissector
A patch. Makes it so the Auto Dissector gets unlocked after researching Machining instead of Bionic replacements. Harvest those organs early on. Tested this on my 400+ mods modpack, it should work fine since it's a XML patch. Original mod author: LingLuo.
- management
Rebuild: Embrasures
This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.
- management
Smelt Bioferrite
Tiny little mod made in about an hour because I couldn't find something similar on the workshop.
- management
Colony Needs Ammunition! (Continued)
Original mod "ColonyNeedAmmunitionMod" by -210 If the original author requests it, I will remove this update.
- management
Coinage (Continued)
Original mod by hohen If the original author requests it, I will remove this update.
- management
CE Patch For Glitterworld Destroyer 4
GD4 mechanical, our servants。 Scouts, Navy, Royal Guards。 But combat.
- management
ModularWeapons2 - VWE Modularize Patch
This mod allows weapons from Vanilla Expanded series to customized at gunsmith workbenches.
- management
Diner Supplies
****Diner-Themed Props mod**** - Drinks: Soda, Soda Can, Empty Soda Cups - Meals: Burger, Pancakes and Coffee, Burger Combo - Sides: Side A (Taco and Dogs), Side B (Salad and Pies) - Misc: Burger Box, Menu Papers, Trays (A, B, C) .
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Solar Flares Disable Mechanoids
Makes Solar flares and EMI fields disable mechnaoids with configurable max consciousness for colony mechs and hostile mechs CE compatible!
- combat
Anime Mech Retexture WIP (Continued)
:Continued Mod. 终极☆ (摆出很中二的姿势) 帝王☆~业火炮~!———— (开始吟唱) 舞步☆~(变成活靶子) (旁边的女皇尬的扣出了三室一厅) Original Mod:
- management
Shortcuts (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
- management
Just Ignore Me Passing (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
- management
Replantable Anima Trees (Continued)
1.6 Continued Version of "Dark Passerida"'s mod. Origional Mod:
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Range Finder (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
- management
RimGames - Framework
🎮 RimGames Framework Ever wondered what your colonists do during those precious 15 minutes between mechanoid clusters?
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[KB] Aquacrops in Hydroponics - Vanilla Plants Expanded More Plants
Mod for Vanilla Plants Expanded - More Plants by Sarg Bjornson and Oskar Potocki.
- management
MeatCore to Anomaly Category
Moving all the MeatCore stuff to the Anomaly Category to reduce Category bloat.
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Reese's Simplified Stone Types
It's a little bit weird how there's such overcomplication when it comes to stone types.
- management
Home and Host
Automatically check whether the occupants of all beds in the room are relatives.
- management
Semi Random Research: Progression Fork
THIS MOD HAS CEASED DEVELOPMENT, IT FUNCTIONS AS EXPECTED AND CAN BE ADOPTED AT ANY POINT BY ANY OTHER AUTHOR.
- management
Neutroamine NOT op recipe
Makes neutroamine craftable with a really expensive recipe for people who need to be self-sufficient but also wanna suffer.
- management
Allow Prisoners To Eat Corpses
Prisoners should be able to be feed corpses and other food items at normal hunger levels (~20%).
- management
Greater Dye Yield
I'm always running out of dye, and the low yield of tinctoria was bugging me.
- management
Last Visited (Continued)
Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.
- management
LongJumpTogether
When multiple pawns are selected, they will all be able to perform the Sanguophage's long jump in unison, similar to a jump pack or Locust Armor.
- management
Project Neutrolope Alternate Textures
A Neutrolope is like a Boomalope, but it produces Neutroamine instead of Chemfuel.
- management
Undergrounders: Deep Fabrics - Vanilla Memes Expanded Vegan Patch
V1.6 This mod patches the Vegan meme in Vanilla Ideology Expanded - Memes and Structures so that fungus leather no longer counts as animal leather. This patch is kept separate so Harmony is not needed for the main mod, and for compatibility while mods update to new versions. Impo
- management
Hematogen
Adds hematogen which is an analogue of chocolate and can be used to restore hemogen or heal bloodloss Supported languages: English (duh) Estonian Ukrainian Russian Compatibility: Vanilla Races Expanded - Sanguophage - full compatibility, hematogen can be made from animal blood Re
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Wastepacks are Waste
Moves toxic wastepacks into the "Waste" category added by dubs bad hygiene.
- management
[COG] Corvus Production UI
Overview A comprehensive production management mod for RimWorld that provides an advanced interface for planning, filtering, and managing your colony's production needs.
- management
Faster Projectiles
This relatively simple mod allows you to set a separate speed multiplier for bullets and arrows.
- management
Wild Plants Give Hay
Have you ever cleared a field of grass, ready for planting, and thought "man, what a waste!
- management
Reese's Anomaly Accessibility
I made this mod to put a little bit more sense into the Anomaly research progression without doing any reordering or stuff like that.
- management
Realistic Darkness 1.6
This is an update of the original mod "Realistic Darkness" to make it compatible with the 1.
- management
Deep And Deeper
Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh
- furniture
Tech-appropriate Roof Mote
The default graphics shown when pawns build a roof is a generic steel corrugated roof.
- management
Gerrymon's Medieval DBH Retexture
Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.
- management
Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
- management
Deep And Deeper - Ladder retexture
A texture patch for Deep and Deeper that replaces rope with a ladder per user request.
- management
BattIePatch: Lockdown!
V1.6 Security doors can now be locked down, preventing all pawns from passing through them, including during prison breaks or an anomaly being released. This doesn't break anything, all pawns will just treat it as a wall until unsealed. Prisoners trying to break out will try to a
- management
Food Texture Variety - Snacks
We all know that life on the Rim can be difficult, with a stick in the ground and a couple of horseshoes as the only reprieve from the constant, oppressive fear of death hanging over our colonist's little potato heads.
- management
Medieval Overhaul: House Zahir
House Zahir adds two new factions of Islamic/Ottoman inspiration, like all Rimworld or Medieval Overhaul factions they are not based on any specific culture, people or land but is instead my take on an Islamic/ottoman inspired culture that should fit right in with Rimworld's worl
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UNAGI Face Lite
自分用に作成したUNAGIフェイシャルアニメーションの簡易版です。 UNAGIフェイスのグラフィックを使用した静止画バージョンです。 This is a simplified version of the UNAGI facial animation I created for myself.
- management
"I Already Know What a Fingerspike is!!"
I'm so sick of Anomaly pretending like I don't know what an entity is.
- management
BattIePatch: Psychic Silence Is Golden
V1.6 This mod integrates Psychically Deaf pawns a bit better in the Anomaly DLC by making them immune to the Golden Cube's fascination and immune to being targeted by the Unnatural Corpse. There is a choice to have Psychically Deaf pawns be ignored by Revenants, or have them stil
- management
NydusLink
Unleash the power of the Swarm with the Nydus Network, a planet-wide biological transportation system inspired by StarCraft II.
- management
PnzrMods Xeno Gene Romance Edits
This mod adds a number of changes and tweaks to how romance chances work with various genes, and adds some new traits for gene-based romance calculations: The romance multiplier against those with Furskin or Pig Nose is overall reduced from 20% to only 80% - so much bias against
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Gentle Big and Small Factions
Yet another mod to add gentle variants of factions that I was annoyed with the lack of.
- management
[MF]Faction Vending Machine
This is a vending machine mod with the following features: It will be sold in various places, such as caravans, base, and orbit.
- management
Animal Are Kin - Ideology Meme
An Animal focused Meme providing a mix of ranching and Animal Personhood.
- management
Reese's Yttakin Overhaul
A set of personal edits to the Yttakin xenotype to make them more enjoyable for me, and in the case that our interests overlap, you too.
- management
[kik] Hotspring Retexture Japanese Style
🔸 紹介文(多言語版) 🇯🇵 日本語 Standalone Hot SpringのリテクスチャMOD 質実剛健、中世日本の武士のお風呂をイメージしてみました。 なにもないだがそれがいい。知らんけど。 ※このMODは「Standalone Hot Spring」が導入されている環境でのみ動作します。 あらかじめ元MODをサブスクライブしてください。 🇺🇸 English Standalone Hot Spring Retexture MOD Modeled after the stoic and robust bathhouses of medi
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Cyberpunk 2020 Traits and Backstories
Cyberpunk 2020 Roles for RimWorld 🌆 Welcome to the Dark Future Step into the neon-soaked streets of Night City with this comprehensive mod that brings the iconic character roles from Cyberpunk 2020 to RimWorld!
- management
No Sleep Disturbed - 1.6 [OBSOLETE]
Patched the About.xml file for 1.6 compatibility. If the original mod is updated to 1.6, I'll remove this one. Prevents the Sleep Disturbed mood debuff. This is nice for having multiple colonists sleep together in one room and for various compact base-designs. It also prevents th
- management
Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
- management
Electromagnetic Pulse Scanner
Electromagnetic Pulse Scanner Overview Add a new building to RimWorld: the Electromagnetic Pulse Scanner!
- storage
Warehouse Storage
This mod fully implements bulk storage solutions for all of your uorganized needs.
- management
[Og] Do Not Hit Me
Description Your colonists automatically acquire targets, which is great.
- management
Astronomy Style Pack
Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.
- management
VFE Classical Water Cooled Large Passive Cooler
💧 VFE Classical Water Cooled Large Passive Cooler Compatibility patch for Vanilla Factions Expanded - Classical & Dubs Bad Hygiene 📋 REQUIREMENTS REQUIRED: Dubs Bad Hygiene Vanilla Factions Expanded - Classical Harmony (brrainz.
- combat
Mech Spider girl:Vesperach
This mod adds a new spider-like mechanoid: Vesperach Unlike our previous ranged spider mechanoid "Weaver" Vesperach is a melee-focused frontline fighter that delivers deadly toxin attacks to enemies.
- management
Malang More Faces : New Face Packs
Mode description This mode adds a few new faces based on the face shape of the 'Malang Face' mode.
- management
Glittertech Expansion
A massive content expansion focused on enhancing the late-game experience.
- management
Nal's Eye Compatibility Patch
Description A simple texture patch that replaces wounded, bionic, bandaged, and xenotype eye textures with nothing, improving compatibility with Nal's Facial Animation Textures.
- management
Health Display
About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.
- management
Psychic Anchor
- Description - Psychic Anchor adds a new psychic ritual that prevents pawns from being downed due to low consciousness, anesthesia, or psychic effects.
- management
Manual Lovin Unofficial
This mod adds the ability to manually order colonists to get some lovin'.
- management
[Mk] Mako's Animal Cages Retexture - Doors Closed
A simple retexture for Animal Cages (Continued) MOD.
- management
[Mk] Mako's MyDogsHouse Retexture - Deprecated
Author is now using my textures making this mod deprecated, thank you everyone I will leave this mode here by now, maybe I'll find another use or transform it in some patch to make compatibility for another mods while I'm learning to create mods.
- management
No Plant's Land
(Mod made by Autumn Dawn, uploaded by me because she owns the game on Gog) Mod that alters how the game handles biome spawning at extremely high temperature tiles.
- management
Squad Behaviours
Squad Behaviours Squad Behaviours is a RimWorld mod that lets players group pawns into squads for tactical combat and coordination.
- management
Advanced Polyamory Beds
Requires Vanilla Furniture Expanded - Spacer Recommended to use with Polyamory Beds An updated version of Advanced Poly Beds.
- management
More Orders
What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P
- management
Age Up Genes
Age Up Genes Gain random genes on growth moments Disclaimer Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc.
- management
Learning Desk
A simple mod that adds a desk in the Production tab and the Learning work type to use it.
- management
ReTend 1.2+
Tired of your colonists being unable to work for days because of a sloppy doctor?
- management
Vanilla-Friendly Cathuman faction
About This mod introduces new vanilla-style Pushok factions: Civil and Hostile, integrated just like vanilla factions.
- management
[DN] Custom Mote Maker
When you select a colonist this mod spawns a mote over the selected colonist depending on their current mood.