// Steam Workshop · by moo

Mega Moo-Pack [1.6] (updated 19 Sept)

⏳ The BIGGEST 1.6 mega moo-pack collection on the workshop (it's over 900!)

⚖️ I'm aiming to strike a balance with a diverse range of mods that make your games *both* easier and harder. You'll find essential QOL mods, epic weapons to counter epic threats, new production chains and materials, and absolutely colony crushing disasters and events!

🌟 I hope to surprise you with the diversity of talent the Rimworld modding community has to offer, and to introduce content that will have you on the edge of your gaming chair's seat every time you notice that silent raid! If you have to alt-tab out to research something new, we've done our job.

😇 You won't find cheat or auto-win mods here. Every mod will require actual work on your colony's part to realize the benefits.

⚠️ This is a LIVE modlist, and compatibility is a primary goal. Mods are added and removed constantly as incompatibilities are discovered and with new releases obsoleting other mods. The latest RimPy modlist XML is available on the discord (link below). Please favourite the mod pack and check back in routinely.

Discord - https://discord.gg/qRDVVbQcu7

Load order

969 mods
  1. 1trickPwnyta's Anomaly Patch
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    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  2. 1trickPwnyta's Defaults
    management

    1trickPwnyta's Defaults

    Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?

  3. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  4. Adaptive Ideology Storage
    Stale
    storage

    Adaptive Ideology Storage

    This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!

  5. A Cornucopia of Unicorns
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    A Cornucopia of Unicorns

    Unicorns? These magical beings will occasionally appear in the world. Treat them kindly and gain the benefits of befriending them, harm them and the universe will punish you. Are the unicorns a bit OP? Abso-bloody-lutely. They are like ACP horses but better. The downside? They're

  6. Achtung!
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    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  7. 2035 Armories - Arma 3 Weapons
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    weapons

    2035 Armories - Arma 3 Weapons

    After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.

  8. Adaptive Space Music
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    Adaptive Space Music

    A simple mod that alters the default space music behavior.

  9. A Brave New Frontier
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    A Brave New Frontier

    A Brave New Frontier is faction, apparel, and weapon mod built on bridging the gap between Industrial and Spacer.

  10. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  11. Adaptive Storage Framework
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    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  12. Bean's Steel Safe
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    Bean's Steel Safe

    Requires: Adaptive Storage Framework Simple mod that adds a safe to the game for storing your money and gold.

  13. Better Survival Meals (Continued)
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    Better Survival Meals (Continued)

    Update of Agracores mod - Added 4x recipies for fine and lavish survival meal - Replaced the old xml-defs with patching to avoid overwrite vanilla definitions for meal and stoves - Added stack-version of the meal-icon, the same as vanilla behaviour - Removed the extra thought-def

  14. BetterSliders
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    BetterSliders

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  15. Big Little Mod Patch
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    Big Little Mod Patch

    This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.

  16. Compact Hediffs
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    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  17. Corpse info
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    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  18. Drafted Auto-Combat
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    combat

    Drafted Auto-Combat

    Adds drafted auto-combat feature for any draftable player-controlled pawn.

  19. Hide Raid Strategy
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    Hide Raid Strategy

    This mod prevents the game from giving away details about how a raid will proceed, such as whether raiders will breach walls, attack immediately or avoid traps.

  20. Lotta Bills
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    Lotta Bills

    Changes bill max from 15 to 100 Should work for all things that have the add bill tab on them.

  21. More Prop Categories
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    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  22. LWM's Adaptive Deep Storage
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    LWM's Adaptive Deep Storage

    An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.

  23. [XND] Visible Pants
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    [XND] Visible Pants

    A mod that allows you to see everybody's trousers, for that complete feel!

  24. Vanilla Races Expanded - Saurid
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    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  25. [XND] Nocturnal Animals (Continued)
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    [XND] Nocturnal Animals (Continued)

    Update of XeoNovaDans mod - Added russian translation by Reiquard - Added support for Legacy Ark - French translation added, thanks qux!

  26. [WYD] Seperate Deconstruction
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    [WYD] Seperate Deconstruction

    Important! Please unsub and resub for 1.6 latest update. This will clean out old files that will otherwise probably cause an issue. I was looking for a mod that does for Construction what Separate Tree Chopping does for Plants. Only I couldn't fond one...so I made one! D: This mo

  27. Vanilla Races Expanded - Waster
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    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  28. Vanilla Races Expanded - Sanguophage
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    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  29. Vanilla Races Expanded - Pigskin
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    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  30. Vanilla Races Expanded - Insector
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    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  31. Vanilla Races Expanded - Hussar
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    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  32. [WYD] Scenario: Mining Ship
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    [WYD] Scenario: Mining Ship

    This is mod-based version of my Mining Ship Disaster scenario, which will be the way forward with scenarios from this point on.

  33. [WYD] Laser Technology
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    [WYD] Laser Technology

    There is a lot of turret mods in the Workshop, and most of them introduce a ton of different types, some of which have niche uses at best, and others are often upgraded versions of the vanilla turrets to some degree or another.

  34. Vanilla Races Expanded - Highmate
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    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  35. [WYD] Scenario: It Fell From The Sky
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    [WYD] Scenario: It Fell From The Sky

    This is mod-based version of my It Fell From the Sky scenario, following suit with the update to Mining Ship Disaster, making it compatible with mids that add layers.

  36. Vanilla Races Expanded - Fungoid
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    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  37. Vanilla Races Expanded - Custom Icons
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    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  38. Vanilla Races Expanded - Archon
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    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  39. [T] MoreFloors 1.6
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    [T] MoreFloors 1.6

    Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote

  40. [WYD] Bone
    management

    [WYD] Bone

    This mod adds long bones, and skulls that can be extracted from desiccated corpses at the stonecutting bench.

  41. Vanilla Quests Expanded - The Generator
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    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  42. [SYR] Light Radius (Continued)
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    [SYR] Light Radius (Continued)

    Update of Syrchaliss mod Adds dynamic light radii to light sources When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".

  43. Vanilla Quests Expanded - Deadlife
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    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  44. [SR]Factional War (fork)
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    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  45. Vanilla Quests Expanded - Cryptoforge
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    Vanilla Quests Expanded - Cryptoforge

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  46. Vanilla Psycasts Expanded
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    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  47. [sbz] WVC - Work Modes retexture
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    [sbz] WVC - Work Modes retexture

    WVC - Work Modes retexture · This mod only changes textures · Safe to add or remove from a save game Retextures icons and spots With slight modifications, I thought icons and spots could look more like vanilla.

  48. Vanilla Psycasts Expanded - Hemosage
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    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  49. [sbz] Workbench Shelf
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    storage

    [sbz] Workbench Shelf

    Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.

  50. Vanilla Plants Expanded - Succulents
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    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  51. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  52. [sbz] Gravship Storage
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    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  53. Vanilla Plants Expanded
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    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  54. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  55. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  56. [sbz] EPOE retexture
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    medical

    [sbz] EPOE retexture

    EPOE retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings & items EPOE is one of RimWorld's classic mods.

  57. Vanilla Nutrient Paste Expanded
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    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  58. [RF] Backstories
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    [RF] Backstories

    Spun out from " Editable Backstories and Names" -- This mod reconstitutes the backstories from " Editable Backstories and Names" for use with Rimworld 1.

  59. Vanilla Ideology Expanded - Splits and Schisms
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    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  60. Vanilla Ideology Expanded - Sophian Style
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    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  61. [LTO] Colony Groups
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    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  62. Vanilla Ideology Expanded - Relics and Artifacts
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    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  63. [LTS]Maintenance
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    [LTS]Maintenance

    Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits.

  64. Vanilla Ideology Expanded - Icons and Symbols
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    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  65. [K]Extra Stone
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    [K]Extra Stone

    ATTENTION If all your stones have disappeared, you're getting crashes, or you play a version older than 1.

  66. Vanilla Helixien Gas Expanded
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    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  67. Vanilla Ideology Expanded - Hats and Rags
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    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  68. [KK] Gasmask (Continued)
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    [KK] Gasmask (Continued)

    Update of Kilian Kilmisters mod - Added ToxicEnvironmentResistance if Biotech is active This Mod adds protective apparel to lessen the effects of toxic fallout.

  69. Vanilla Hair Retextured
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    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  70. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  71. Vanilla Genetics Expanded - More Lab Stuff
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    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  72. Vanilla Genetics Expanded
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    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  73. Vanilla Furniture Expanded - Spacer Module
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    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  74. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  75. [K4G] Empires of Old - The Rising Sun
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    [K4G] Empires of Old - The Rising Sun

    “For the Child!” The warriors scream as their blades clash against metal and carve into flesh. Blood stains the ground beneath soldiers’ feet as they mercilessly slaughter their adversaries, until they themselves are butchered. The sickening smell of death fills the air. Nothing

  76. Vanilla Furniture Expanded - Production
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    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  77. Vanilla Furniture Expanded - Medical Module
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    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  78. Vanilla Furniture Expanded
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    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  79. [JACKLE] Textile Variety Patch
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    [JACKLE] Textile Variety Patch

    A patch mod to make core factions (player and ancients) use more and appropriate textile variety (No more only synthread outfits for your crashlanded scenario).

  80. Vanilla Fishing Expanded
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    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  81. [FSF] Better Pawn Lending Quest
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    [FSF] Better Pawn Lending Quest

    Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.

  82. Vanilla Factions Expanded - Settlers
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    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  83. [FSF] Better Exploration Loot
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    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  84. Vanilla Factions Expanded - Empire
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    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  85. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  86. [Dizzy] Poor Sight Matters More
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    [Dizzy] Poor Sight Matters More

    This mod changes how much Sight and light levels affect most pawn stats: *Prefer darkness* and *blind* pawns are not affected by light levels like those who are used to being *sighted.

  87. Vanilla Events Expanded
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    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  88. [FM] Apparels and Weapons Fixes
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    weapons

    [FM] Apparels and Weapons Fixes

    Description This mod adds many changes and fixes (according to the author of the mod) to the clothing and weapon system etc.

  89. Vanilla Cooking Expanded - Stews
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    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  90. Vanilla Cooking Expanded - Haute
    ↑ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  91. Vanilla Cooking Expanded
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    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  92. [BT] SpawnThoseGenes!
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    [BT] SpawnThoseGenes!

    This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exclusive mod but we decided to make it a framework any mod can tie into.

  93. Vanilla Brewing Expanded
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    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  94. Vanilla Books Expanded
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    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  95. [ARY] Automatic Stump Chopping [1.5 - 1.6]
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    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  96. Vanilla Beards Retextured
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    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  97. Vanilla Backgrounds Expanded
    Stale
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  98. Vanilla Animals Expanded — Endangered
    Stale
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    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  99. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  100. Zone Combinations
    Stale
    management

    Zone Combinations

    Set up allowed areas that are combinations of other zones, dynamically updated whenever any of the parts change.

  101. Vanilla Achievements Expanded
    management

    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  102. Vanilla Achievement Expanded: Wander Joiner Reward
    Stale
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    Vanilla Achievement Expanded: Wander Joiner Reward

    Summary: A simple xml mod that adds Wander Joiner incident as VAE reward, and little tweaks (decreases costs of Trade Caravan and Random Event, increases points of Show Must Go On achievement) .

  103. UwU: Mechs
    Stale
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    UwU: Mechs

    Bringing the adorable UwU style to the friendly Mechs added by Biotech!

  104. UwU: Materials
    Stale
    management

    UwU: Materials

    Mad science turned the adorable UwU creatures into resource generators!

  105. Yayo's Combat 3 - Unique Weapons Patch
    Stale
    weapons

    Yayo's Combat 3 - Unique Weapons Patch

    Fixes compatibility between Yayo's Combat 3 and odyssey unique weapons by adding support to Yayo's shooting calculations for unique weapon damage types.

  106. UwU: Dryads
    Stale
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    UwU: Dryads

    Bringing the adorable UwU style to the Ideology Dryads!

  107. UwU
    Stale
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    UwU

    1.6 UPDATE NOTES I have rewritten this mod. - I simplified it, so now all individual UwU are treated are alternative types of a base UwU creature, instead a bunch of different creatures. This means that they are all just called "UwU" but they will still come in all the delightful

  108. Yayo's Combat 3 - Addon
    combat

    Yayo's Combat 3 - Addon

    Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.

  109. Useful Terror
    Stale
    management

    Useful Terror

    Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.

  110. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  111. Use Your Gun!
    Stale
    weapons

    Use Your Gun!

    Unofficial 1.5 & 1.6 Patch by Dr Death Please let me know if you encounter any errors This mod simply allows pawns to shoot anything in an adjacent tile. It removes the "(too close)" message when right-clicking an enemy. You can configure every gun (including modded) to abide by

  112. Use This Instead
    Stale
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    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  113. Yaoma Storytellers - Deathless Daji
    Stale
    management

    Yaoma Storytellers - Deathless Daji

    Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.

  114. Xml Patch Helper
    Stale
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    Xml Patch Helper

    This tool allows you to validate or generate XPath based PatchOperations in-game so you can see exactly what your PatchOperation will look like and/or what the result will be.

  115. Unique Apparel & Armor
    Stale
    combat

    Unique Apparel & Armor

    - Description - Introduces a unique trait system for apparel & armor, inspired by the Persona and Unique Weapons systems.

  116. Undraft After Tending
    Stale
    management

    Undraft After Tending

    Details GitHub Automatically undrafts pawns after they are finished tending and/or being tended to.

  117. WVC - Work Modes
    management

    WVC - Work Modes

    More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.

  118. Undraft After Repairing
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    Undraft After Repairing

    Details GitHub Automatically undrafts pawns after they are finished repairing something.

  119. Uncompromising Fires
    Stale
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    Uncompromising Fires

    Primary Changes The goal of this mod is to make fires more interesting and dynamic!

  120. Unaligned Icon Fix
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    Unaligned Icon Fix

    Fixes the Anomaly DLC's Codex and Search icons having improper spacing in the bottom-right corner of the screen.

  121. UNAGI Vanilla Hairs うなぎのバニラ髪
    Stale
    management

    UNAGI Vanilla Hairs うなぎのバニラ髪

    ●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.

  122. UI Scale Tweaker
    management

    UI Scale Tweaker

    Resize the RimWorld UI instantly using Ctrl + Mouse Wheel, just like zooming in a browser.

  123. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  124. Turtles
    Stale
    management

    Turtles

    Diversify your Turtles!

  125. Won hair_women
    Stale
    management

    Won hair_women

    add 40 female hairs 2024.

  126. Won Hair Women Retextured
    Stale
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    Won Hair Women Retextured

    Just a simple retexture of Won Hair Women, making them higher resolution for a cleaner result and closer to the vanilla style.

  127. Won hair_men
    Stale
    management

    Won hair_men

    37 male hairstyles 2024.

  128. Won Hair Men Retextured
    Stale
    management

    Won Hair Men Retextured

    Just a simple retexture of Won Hair Men, making them higher resolution for a cleaner result and closer to the vanilla style.

  129. Trees Don't Just Die
    Stale
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    Trees Don't Just Die

    Description Simple mod that removes lifespan from all trees, including bonsai trees.

  130. Transport Category (DEVELOPMENT CEASED)
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    Transport Category (DEVELOPMENT CEASED)

    What does this do? Renames the Vehicles category to "Transport" and moves transport pods, the pod launcher, and ship landing beacons to it. Mod Support Rimnauts 2 Any vehicle mods using the Vehicle Framework. Architect Icons (adds its own icon) Use Drag-Sorting to move anything e

  131. Traits Plus
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    Traits Plus

    Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.

  132. Who shot my leg off?
    Stale
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  133. Trading Expanded Console Retexture
    Stale
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    Trading Expanded Console Retexture

    Retexture of VE Trading console to fit perfectly alongside my other console retextures, due to some slight design changes.

  134. Trading Control
    management

    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  135. What's Missing?
    management

    What's Missing?

    Original link: Highlighted requirements and tooltips for recipe descriptions.

  136. Weather Duration
    Stale
    management

    Weather Duration

    Adds how long a weather effect has been active to its tooltip, in the same format as for events like volcanic winter.

  137. Tox Weapons Pack
    Stale
    weapons

    Tox Weapons Pack

    Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better.

  138. Tooltipped Long Names
    Stale
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    Tooltipped Long Names

    Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.

  139. Time Kills
    Stale
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    Time Kills

    Adds "Old Age", a condition organic pawns and animals can receive on a birthday event after reaching their life expectancy (80 for humans).

  140. Water Is Cold (fork)
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    Water Is Cold (fork)

    Makes water cold. Useful if the weather is hot, annoying and possibly dangerous if the weather is cold. Description Fork of Water Is Cold by Cozarkian. See the original mod for the full description. This fork includes the following changes: Updated to 1.6 and Odyssey. Changed wat

  141. Tidy Designation
    Stale
    management

    Tidy Designation

    Hide designation window when selected an item, and show back when deselected, so the entire screen is available for placing .

  142. Thunderstorm
    ↑ Updated
    management

    Thunderstorm

    Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.

  143. WASDed Pawn
    Stale
    management

    WASDed Pawn

    UPD: Mod is discontinued While having a WASDed was a lovely experience for me, my skills and time were very limited for such a big project.

  144. Wastepack Cremating
    Stale
    management

    Wastepack Cremating

    Description This mod will allow Biotech Wastepacks and recycled wastepacks from Vanilla Recycling Expanded to be destroyed in the cremator.

  145. Warehouse Storage
    Stale
    storage

    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  146. They're in the Trees! (Continued)
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    They're in the Trees! (Continued)

    Update of ChickenBites84s mod - Migrated from old HugsLib settings Want a forest to really feel like a forest?

  147. VV - New Harvest
    ↑ Updated
    management

    VV - New Harvest

    Version: 10.0 RimWorld has always been one of my favorite games, a place where storytelling, creativity, and chaos come together in the best possible way. For years, I dreamed of creating something for it, something personal. VV - New Harvest is my very first mod, and it’s the re

  148. The Vanity Project - Beards
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    The Vanity Project - Beards

    Adds 10 beards. Q: Safe to add mid-game? A: Yes. Q: Help, X is not working! A: Report bugs in the comments with an error log. If an error log is not available, try to detail the bug as much as possible. Art by catdoghorse XML by Generic Anime Girl All original content (e.g., art,

  149. The Profaned
    Stale
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    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  150. VPE - Fruit Category Fix
    Stale
    management

    VPE - Fruit Category Fix

    Have your heart ever skipped a bit when you saw your food stockpiles dangerously low only after to realize that you had 241 apples this entire time?

  151. The Everything Symbols Pack
    Stale
    management

    The Everything Symbols Pack

    The Everything Symbols Pack focuses on expanding the symbols of Rimworld's Ideology DLC with the use of Vanilla Ideology Expanded.

  152. Violent Takeoff
    Stale
    management

    Violent Takeoff

    When I launched my gravship for the first time, I was so eager to see how exactly does it destroy the map during takeoff, but I saw.

  153. Visible Wealth
    Stale
    management

    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  154. VFEArchitect Addon and Patches
    Stale
    furniture

    VFEArchitect Addon and Patches

    Description This mod consists of XML patches to tie my most used floor mods together using the amazing Vanilla Furniture Expanded - Architect by Oskar Potocki as inspiration.

  155. Victorian Era Apparels!
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    management

    Victorian Era Apparels!

    【 ! CAUTION ! 】 Some of the clothing (dresses, etc.) in this mod will have a debuff to the mood when worn by male pawns. The mod will add 23 additional apparels modeled after those of the Victorian era. ・adventure dress ・elegant dress ・maid dress ・walking dress ・riding habit dres

  156. Technology Blueprints & Reverse Engineering
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    Technology Blueprints & Reverse Engineering

    Features: 1. You can build an R&D Bench and use it to reverse engineer things 2. You can reverse engineer buildings If successful in reverse engineering, your research progress toward related technology will be boosted. To be able to reverse engineer a particular thing or buildin

  157. Tending Takes Time
    management

    Tending Takes Time

    Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg?

  158. VFE Spacer More Interactive Table Screen Colors
    management

    VFE Spacer More Interactive Table Screen Colors

    REQUIRES VANILLA FURNITURE EXPANDED - SPACER MODULE AND VE FRAMEWORK LOAD UNDER VFE Spacer AddOn (OPTIONAL) Description Add various screen color choices for the interactive table from Vanilla Furniture Expanded - Spacer Module.

  159. Tech-appropriate Roof Mote
    Stale
    furniture

    Tech-appropriate Roof Mote

    The default graphics shown when pawns build a roof is a generic steel corrugated roof.

  160. Technology Helps Children Learn Fast
    Stale
    management

    Technology Helps Children Learn Fast

    This mod adds learning rate increases to the learning assistant (if you have Royalty), and the neural supercharge (if you have Ideology).

  161. VFE Insectoids Equipment
    Stale
    management

    VFE Insectoids Equipment

    Spun out from "Vanilla Expanded Factions - Insectoids" Big props to the Vanilla Expanded Team for changing the license on the mods they are not updating further to Share-Alike.

  162. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  163. Vehicles Wrecks Expanded
    Stale
    management

    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  164. Varied Tribes
    Stale
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    Varied Tribes

    I never liked that the vanilla tribes did not have any xenotype variety.

  165. Stuff List (Continued)
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    management

    Stuff List (Continued)

    Update of Pretzalcohuatls mod - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-window now dynamically uses 95% of screen width and 70% of screen height - Added tooltips on all item and stats - Added mass

  166. Stray Dogs (rescued)
    Stale
    management

    Stray Dogs (rescued)

    A continuation of the following mods: - Berner from @Hyou, Berner's texture from @Erin - Japanese dogs from @PoetikDragon - Spidercamp's Dog Pack from @SpiderCamp - Spidercamp's Dog Pack Retextured from @Halituis Amaricanous - Swedish Vallhunds from @The Scrungler If any of the a

  167. Vanilla XCOM Plasma Weapons
    Stale
    weapons

    Vanilla XCOM Plasma Weapons

    Adds vanilla-style plasma weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds, aiming sounds and lots of beams.

  168. Storyteller Enhanced (Continued)
    management

    Storyteller Enhanced (Continued)

    Update of Lanilors mod based on Neptimus7s update New difficulties with a bunch of custom attributes to create new challenges and unique gameplay experiences!

  169. Vanilla XCOM Magnetic Weapons
    Stale
    weapons

    Vanilla XCOM Magnetic Weapons

    Adds vanilla-style magnetic weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.

  170. Vanilla XCOM Laser Weapons
    Stale
    weapons

    Vanilla XCOM Laser Weapons

    Adds vanilla-style laser weapons from XCOM: Enemy Unknown (Enemy Within), featuring custom gunshot sounds and laser beams.

  171. Stellic Arsenal
    management

    Stellic Arsenal

    Description: Content: Compatibility: Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.

  172. Stats
    Stale
    management

    Stats

    Satisfy your minmaxing needs!

  173. Staggered Raids
    Stale
    management

    Staggered Raids

    Mod Release This mod optimises raids to prevent performance issues by allowing you to configure raid size and the time between waves.

  174. Squad UI Tweaks (Continued)
    Stale
    management

    Squad UI Tweaks (Continued)

    Update of drumads mod A few minor tweaks to the UI when selecting groups: shows weapon range when the mouse is over the "Attack" button shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon All of the code is ba

  175. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  176. Spidercamp's Horses (Continued)
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    management

    Spidercamp's Horses (Continued)

    Update of Spidercamps mod - Included an updated version of the CE-patch by rebelscum CE-patches now included in the main CE-mod instead 1.

  177. Stabilize Bleeding
    Stale
    management

    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  178. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  179. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  180. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  181. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  182. Solar Flares Disable Mechanoids
    Stale
    management

    Solar Flares Disable Mechanoids

    Makes Solar flares and EMI fields disable mechnaoids with configurable max consciousness for colony mechs and hostile mechs CE compatible!

  183. Vanilla Textures Expanded
    Stale
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  184. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  185. Snow Covers All
    Stale
    management

    Snow Covers All

    After hours of snowfall your pawn can somehow still see the revolver and five silver dropped by the raider the night before?

  186. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  187. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  188. Smarter Raider AI
    Stale
    management

    Smarter Raider AI

    Tynan says Rimworld is a storyteller, not a skill test.

  189. More Vanilla Fences - Fence Tab
    Stale
    management

    More Vanilla Fences - Fence Tab

    By popular request, this mod adds an architect menu tab specifically for the vanilla fences and the fences in More Vanilla Fences, so as to keep the Structure architect menu relatively uncluttered.

  190. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  191. Smart Odyssey
    management

    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  192. Small Stoves
    Stale
    management

    Small Stoves

    Note: This mod is being replaced as a toggleable option in Small Furniture.

  193. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  194. More Space Factions
    Stale
    management

    More Space Factions

    Generates more than one faction in the Traders Guild so you have more options for orbital platforms and space traders.

  195. More Ritual Seats
    management

    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  196. More Random Seeds
    Stale
    management

    More Random Seeds

    Alters the Randomize seed button when creating a new world.

  197. Hidden Enemy Bio (Continued)
    management

    Hidden Enemy Bio (Continued)

    Update of cjgunnars mod - Included some more information in the tooltips for hidden attributes - Added the Chinese translation by BUyue and the Russian translation by Osetrokarasek Hides the Bio of enemies and prisoners until their resistance is low enough.

  198. Simply More Implants
    Stale
    management

    Simply More Implants

    Adds a variety of new, stackable implants that serve as straight upgrades.

  199. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  200. HEAVY Snow
    Stale
    management

    HEAVY Snow

    Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.

  201. Herd Migration Revival(revived)
    Stale
    management

    Herd Migration Revival(revived)

    1.1 update: Returns the Herd Migration event back to all biomes. Original Author: CrunchyDuck Original Description:If you too find it strange that only the worst possible living spots can have migrations, then you've found the solution - a super high tech mod that I've spent most

  202. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  203. Simple Stockpile Presets (Continued)
    Stale
    storage

    Simple Stockpile Presets (Continued)

    Update of Lanilors mod - If you want a version where the presets can be edited try the forked version: - Added french translation, thanks Imprécation.

  204. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  205. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  206. HandyButchering
    Stale
    management

    HandyButchering

    This mod adds 4 new recipes to butcher table: "butcher human corpse", "butcher animal corpse", "butcher insect corpse", "butcher monster corpse".

  207. Simple Improve [1.6]
    Stale
    management

    Simple Improve [1.6]

    Simple Improve Transform your colony's infrastructure over time!

  208. Simple FX: Vapor...Revaporized
    Stale
    management

    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  209. Handy Lantern
    management

    Handy Lantern

    Overview A lightweight handy lantern that illuminates the surroundings that can be equipped in the utility slot, and a rare eternal lantern as a quest reward frame will be added to the game.

  210. Simple FX: Splashes Continued
    Stale
    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  211. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  212. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  213. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  214. Group Hunt
    Stale
    management

    Group Hunt

    Automate hunting animals as a drafted group!

  215. Silts Radio (Continued)
    Stale
    management

    Silts Radio (Continued)

    Update of Silts mod Adds some simple Radios for your colonists to listen to.

  216. GREG
    Stale
    management

    GREG

    This mod adds GREG and their 4 colorful friends to the game.

  217. Silent Raids
    ↑ Updated
    management

    Silent Raids

    For those players who want a challenge try this mod.

  218. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  219. Graphic Chair Overhaul 2
    management

    Graphic Chair Overhaul 2

    Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.

  220. Grand Rivers Reborn
    Stale
    management

    Grand Rivers Reborn

    Expanding the might of Rimword's waterways once again.

  221. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  222. Show Days to Rot in Info Window
    Stale
    management

    Show Days to Rot in Info Window

    This mod shows what a rottable's expected rotting time is, and displays it in the info panel on both items and plants.

  223. Shit Rimworld Says (Continued)
    Stale
    management

    Shit Rimworld Says (Continued)

    Update of Fluffys mod adds quotes from /r/Sh*tRimWorldSays to RimWorld loading screens Important If you're easily offended, please do not install this mod.

  224. Shield Generators
    combat

    Shield Generators

    Buildings not being detected is not a bug, otherwise you wouldn't be able to use SRTS and similar through shields, which was the whole point of the change.

  225. Gloomy Hair
    Stale
    management

    Gloomy Hair

    Partially updated mod Gloomy Hair mk2 I am not the author of the textures If the author wishes, the mod will be immediately deleted Textures taken from here You can voluntarily support me here:

  226. SF Simple Oil Lantern (Continued)
    Stale
    management

    SF Simple Oil Lantern (Continued)

    Update of Shotgunfrenzys mod - Added support for Simple FX: Smoke Adds a simple oil lantern that runs on chemfuel, helps during blackouts Basically an alternative to the vanilla torch, except uses chemfuel instead of wood and you can also place this anywhere, such as a table, dre

  227. Shamblers Hate Wildlife
    Stale
    management

    Shamblers Hate Wildlife

    A simple mod which makes non-colonist shamblers attack wildlife as if it was hostile.

  228. GiTS Cybernetic Equipment
    Stale
    management

    GiTS Cybernetic Equipment

    Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system.

  229. GHJ's Grenade Pack
    Stale
    weapons

    GHJ's Grenade Pack

    Overview A vanilla-friendly pack that adds 8 additional grenade types for more variety and tactical depth, with a focus on specialized advancements of the vanilla frag grenades.

  230. Geyser activity
    Stale
    management

    Geyser activity

    I present to you the mod “Geyser Activity”, which adds a new event to the game.

  231. Gerrymon's Upscaled Vanilla Textures
    management

    Gerrymon's Upscaled Vanilla Textures

    Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.

  232. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  233. Geothermal Coolers
    Stale
    management

    Geothermal Coolers

    Adds a new way of cooling that doesn't require power, plus a larger option for over geothermal vents, don't ask how it works, it doesn't matter.

  234. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  235. Seasonal Weather (Continued)
    Stale
    management

    Seasonal Weather (Continued)

    Update of AaronCRobinsons mod SeasonalWeather Extends weather to change based on season.

  236. Selected Reconnector
    Stale
    management

    Selected Reconnector

    Description This mod allows you to choose where you want to reconnect a wire.

  237. Searchable Menus
    Stale
    management

    Searchable Menus

    Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).

  238. Gems (Continued)
    management

    Gems (Continued)

    Update of Agracores mod - Check out the Retexture by son1C - Russian language added, provided by: Паулк - German translation added, thank you son1C!

  239. Seal's Backstory Collection
    management

    Seal's Backstory Collection

    v1.3.5 - 137 total backstories / 4 PlaceDefs This mod is a collection of various backstories all written by me. It adds 137 new ones. More will be written and added in future updates as time goes on. The mod also adds new "Places" that will appear in the procedurally generated id

  240. GaussWeapons (Continued)
    Stale
    management

    GaussWeapons (Continued)

    Original mod by Skullywag If the original author requests it, I will remove this update.

  241. Seamless Embrasures
    Stale
    management

    Seamless Embrasures

    When they match it's good, when they do it automatically with any mod retexture too?

  242. Scrollable Gizmos
    Stale
    management

    Scrollable Gizmos

    What does this mod do ------------------------------- Puts gizmos in a scroll view so they won't take up the entire screen.

  243. Scattered Flames Continued
    Stale
    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  244. Save Thing As Image
    management

    Save Thing As Image

    I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted.

  245. Fragile Armor
    combat

    Fragile Armor

    Just die already! Sometimes, in large modpacks, you encounter the frustrating situation where your target is simply immune to any damage. And no, the problem isn’t that youre some tribal with a “Short Bow 47% (Poor)”, but that your target has an absurd 8912348218937512931% armor

  246. FriendFlyTogether
    Stale
    management

    FriendFlyTogether

    Update 2025/8/29 Tynan has added 3 vanilla options in taking-off UI to control visitors, animals and mechs.

  247. Sand Castles
    management

    Sand Castles

    Colonists can build sandcastles when it's warm out, as a recreation activity.

  248. Fuel Economy (Continued)
    Stale
    management

    Fuel Economy (Continued)

    Update of Uuuggggs mod continued in their memory as they sadly passed away.

  249. Saito's Backstories (Continued)
    Stale
    management

    Saito's Backstories (Continued)

    Original mod by Saito Yui MIT License, CC-SA All the same; if the original author requests it, I will remove this update.

  250. Rustspark Crisis
    management

    Rustspark Crisis

    Rustspark Crisis: The Biometal Plague When your power grid starts breeding monsters— Colony structures are being consumed by Biometal.

  251. FootstepGenerator
    Stale
    management

    FootstepGenerator

    This mod adds footstep generators, that converts pressure of walking into electricity.

  252. Rust: Handmade Weapons
    Stale
    weapons

    Rust: Handmade Weapons

    *compatible with CE. Adds smithy bench 5.56 & 9x19* Rust has perfected the transfer of power from bows to gunpowder weapons. This mod adds the unique weapons from the video game, Rust, that create a tier between muskets and modern firearms. These weapons can be crafted at the smi

  253. Run away, Stupid!
    Stale
    management

    Run away, Stupid!

    TL;DR: 1. Kids will try to avoid tox gas when not drafted by either running away (like if an enemy came too close) or running to their bedrooms/other colonists. 2. Kids will try to avoid floordrawing and skydreaming in dangerous temperatures. Nature-running already has a temperat

  254. For the Birds
    Stale
    management

    For the Birds

    Adds unique graphics for ducklings, chicks and roosters.

  255. Dormant Auto-mortars
    Stale
    management

    Dormant Auto-mortars

    Have you ever spent hours on a colony just to have it destroyed by one auto-mortar guarded by a whole legion of sleeping centipedes?

  256. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  257. Dire Raids (Continued)
    Stale
    management

    Dire Raids (Continued)

    Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.

  258. RPG Dialog
    Stale
    management

    RPG Dialog

    RPG Dialog Now, enjoy RimWorld events as if you're playing an RPG!

  259. Rotten Meat (Continued)
    Stale
    management

    Rotten Meat (Continued)

    Original mod by Carnagion If the original author requests it, I will remove this update.

  260. Room Quality Colors
    Stale
    management

    Room Quality Colors

    This mod changes the color of the room characteristics depending on the quality.

  261. Deteriorable Filter
    Stale
    management

    Deteriorable Filter

    Allows quick sorting of perishable and non-perishable items early in the game, preserving indoor space for valuable deteriorating items.

  262. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  263. Desert Grass
    Stale
    management

    Desert Grass

    I was frustrated with my alien desert planet nomad runs going poorly due to my inability to feed my animals with a lack of crops that grew in arid biomes at high temperatures, so I made this.

  264. Rimworld: Soundscape Enhanced
    Stale
    management

    Rimworld: Soundscape Enhanced

    Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.

  265. RimTraits - Vanilla Trait Colors
    Stale
    management

    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  266. RimTraits - Medieval Talents
    Stale
    management

    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  267. Denim
    Stale
    management

    Denim

    This mod adds the ability to create denim, a lightweight yet sturdy textile most commonly used for making clothing.

  268. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  269. Rimsential - Spaceports (Continued)
    management

    Rimsential - Spaceports (Continued)

    Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.

  270. Degrading Weapons
    Stale
    weapons

    Degrading Weapons

    About Ever feel strange about your weapons not loosing hp in a battle?

  271. Deer Extension
    Stale
    management

    Deer Extension

    Support 1.0 & 1.1 & 1.2 & 1.3 ! Languages Interface Provider 한국 번역하다 Polish English 简体中文 正體中文 Summary 1.Butcher juvenile male deer can get pilose antler. 2.Butcher adult male caribou can get caribou horn. 3.Caribou horn can be made into caribou horn artware. 4.Elk and Caribou bec

  272. RimTerra
    Stale
    management

    RimTerra

    Transform various terrains into usable soil for expanding your colony's farmland and development.

  273. Dee's Anomalies
    Stale
    management

    Dee's Anomalies

    Adds new anomalies to the game to increase gameplay variety.

  274. Cooler
    Stale
    management

    Cooler

    A cooler designed for indoor use that can lower room temperature without requiring external connections.

  275. Rimsenal Faction Pack - Spacer
    Stale
    management

    Rimsenal Faction Pack - Spacer

    The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.

  276. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  277. Rimperion (Continued)
    Stale
    management

    Rimperion (Continued)

    Update of NukaFrogs mod - Included the RimBuff-prerequisite since it was not used for any other mod This mod need RimBuff "Bringing perfection to the field.

  278. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  279. Rimbody
    management

    Rimbody

    Announcement version 1.

  280. Continue Button
    Stale
    management

    Continue Button

    About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.

  281. Rimball
    Stale
    management

    Rimball

    Adds a football pitch to the game, the pitch is a Joy type that allows your pawns to practice playing football !

  282. BIRD UP!+
    Stale
    management

    BIRD UP!+

    Revamps the graphics of kestrel and Mlie's BIRD UP!

  283. BIRD UP! Continued
    Stale
    management

    BIRD UP! Continued

    I am NOT the original author and will remove this update if requested to by the original author.

  284. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  285. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  286. BioSynthetic: Diablitech
    management

    BioSynthetic: Diablitech

    V1.6 Adds several new implants which all require the signal chip (dropped by Diaboli in the Biotech DLC) to be crafted, collectively called "diablitech". These implants are designed to be more slightly powerful than their bionic counterparts, but having too many installed will pu

  287. Research Broker
    Stale
    management

    Research Broker

    Research Broker A research broker event will occasionally appear, offering research data in exchange for silver.

  288. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  289. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  290. Research Data
    management

    Research Data

    An add-on mod trying to add a bit more player interaction.

  291. Better Stacktraces
    Stale
    management

    Better Stacktraces

    Better Stacktraces After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier.

  292. Better Mountains
    Stale
    management

    Better Mountains

    A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.

  293. Reel's Insector Faction
    Stale
    management

    Reel's Insector Faction

    Requires Vanilla Races Expanded - Insector Requires Vanilla Factions Expanded - Insectoids 2 Welcome to Reel's Insector Faction!

  294. Better Mechanoid Loot (重写)
    Stale
    management

    Better Mechanoid Loot (重写)

    便用补丁方式重写,提高兼容性,防止报错 Gloomlight/Mech node需要Royalty DLC LightMechanoid,HeavyMechanoid,SuperHeavyMechanoid需要Biotech DLC 原MOD: Gloomlight/Mech node = Free Sun Lamp Light Mechs = 15 Steel Medium Mechs = 25 Steel, 10 Plasteel, 5 Gold Heavy Mech = 50 Steel, 20 Plasteel, 15 Gold, 1 compo

  295. Reel's Frieren Hairs
    Stale
    management

    Reel's Frieren Hairs

    Just another good ol' hair mod, this time adding (hopefully) lore-friendly hairstyles inspired from the show Frieren: Beyond Journey's End!

  296. Reel's Facial Animation Textures
    Stale
    management

    Reel's Facial Animation Textures

    Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.

  297. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  298. Recoil
    Stale
    management

    Recoil

    Enhanced recoil animation during shooting Compatibility: Combat Extended – will override this mod Yayo Animation – will override this mod, but if Yayo Animation conflicts with other mods (such as Miho, Paniel, etc.

  299. Rebalanced Walls
    Stale
    management

    Rebalanced Walls

    I always felt that walls were very cheap for what they are.

  300. Rebalanced Doors
    Stale
    management

    Rebalanced Doors

    Doors usually have HINGES, KNOBS and other hardware, so this mod reflects this reality.

  301. Realistic Orbital Trade
    Stale
    management

    Realistic Orbital Trade

    Has it ever bothered you how the orbital traders can just magically teleport items right out of your stockpiles?

  302. Beauty Matters
    Stale
    management

    Beauty Matters

    You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?

  303. Beautiful Water (Fork)
    Stale
    management

    Beautiful Water (Fork)

    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Forked from CrunchyDuck Git Repo: Github What does this mod actually do?

  304. BallGames
    Stale
    management

    BallGames

    Add new 3 recreations; basketball, volleyball, and soccor.

  305. Razor Rain
    Stale
    management

    Razor Rain

    Spun out from "OmniEvents" by Skullywag If the original author requests it, I will remove this update.

  306. Readouts+
    Stale
    management

    Readouts+

    This small QOL mod makes resource readouts more useful.

  307. Auto Strip on Haul
    Stale
    management

    Auto Strip on Haul

    Your colonists will automatically strip corpses of their weapons, equipment, inventory, and apparel upon (or after) hauling them.

  308. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  309. RandomizedItemsPlus
    Stale
    management

    RandomizedItemsPlus

    This is one piece of the puzzle for a series of mods I'm making with one goal in mind: making each story or campaign at little more personal.

  310. Atmospheric Water Collection (Continued)
    Stale
    management

    Atmospheric Water Collection (Continued)

    Update of joeyjoejoeshabidoos mod While it's true most societies rely on ground water, regional communities and households around the world look to the sky to fill their glass.

  311. Astronomy Style Pack
    Stale
    management

    Astronomy Style Pack

    Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.

  312. Random Cooldowns (Continued)
    Stale
    management

    Random Cooldowns (Continued)

    Update of Iron Xidess mod Since it was requested in the comments the randomness of cooldowns is now weighted depending on the shooting-skill of the pawn.

  313. Assorted Arms
    Stale
    management

    Assorted Arms

    I updated this mod a while ago for myself and I can't find the original publisher to give credit to.

  314. Rah's Vanilla Turrets Expansion
    Stale
    combat

    Rah's Vanilla Turrets Expansion

    Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.

  315. Artisan Touch
    Stale
    management

    Artisan Touch

    Enhance your RimWorld gear with the Artisan's Touch!

  316. Quest Target Info
    management

    Quest Target Info

    Quest Target Info adds compact travel information for world-map targets in RimWorld.

  317. Quick Area
    Stale
    management

    Quick Area

    Double click to fill room, triple click to fill room includes walls and door.

  318. Quality Of Building
    Stale
    management

    Quality Of Building

    Different texture for different Quality to buildings (rimworld 1.

  319. Quality Expanded [1.4+ Fork]
    Stale
    management

    Quality Expanded [1.4+ Fork]

    Original mod description Provides various configurable options for increasing the impact of quality.

  320. Arthur GC's Hunting Grounds: Prey Overpopulation Control
    Stale
    management

    Arthur GC's Hunting Grounds: Prey Overpopulation Control

    🦅 Arthur GC's Hunting Grounds: Prey Overpopulation Control 🦅 Hunting Grounds introduces a more dynamic predator system to RimWorld, ensuring better ecosystem balance by spawning predators when the prey population increases.

  321. Arrow Please (Continued)
    Stale
    management

    Arrow Please (Continued)

    Update of ianchen31s mod - Added CE support Patches now included in the main CE-mod instead - The user Tec has made a temporary CE patch until CE updates Other CE Patches This mod adds several ranged weapons to Rimworld, including 4 neolithic weapons, 4 medieval weapons(all cross

  322. Psychic ♛ Implants
    Stale
    management

    Psychic ♛ Implants

    Psychic Implants Feeling pity that there's so less psychic-relevant psychic implants?

  323. Arrest and Release
    Stale
    management

    Arrest and Release

    Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.

  324. Armored Floors (Continued)
    Stale
    management

    Armored Floors (Continued)

    Update of the_codewarriors mod Based on the update by dhl219 Also includes the armored foundation added in the version by dhl219 allowing you to have armored floor effect for all floors.

  325. Projectile Bullet Retexture
    Stale
    management

    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  326. PsyBlasters
    Stale
    management

    PsyBlasters

    A mod that adds new guns that deal enhanced damage when fueled with psychic energies supplied by a wielding psycaster.

  327. Argonic Core
    management

    Argonic Core

    : v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t

  328. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  329. Aqued Subnautica Fishes
    Stale
    management

    Aqued Subnautica Fishes

    Description Adding some of the peaceful fauna from the game Subnautica to Rimworld Features Adds 6 fishes from Subnautica: Peeper Bladderfish Boomerang Magmarang (only in hot and lava biomes) Hoopfish Garryfish All of them can only be fished in oceans and they're available in mos

  330. Progression: Temperature
    management

    Progression: Temperature

    Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec

  331. Apparel Tab+ (Continued)
    Stale
    management

    Apparel Tab+ (Continued)

    Update of DimonSever000s mod Look for this feature in the bottom menu of the game!

  332. Progression: Storage
    storage

    Progression: Storage

    Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from

  333. Anomaly Research Asteroid
    Stale
    management

    Anomaly Research Asteroid

    Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.

  334. Progression: Production
    management

    Progression: Production

    Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex

  335. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  336. Progression: Kitchen
    management

    Progression: Kitchen

    Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie

  337. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  338. Prisoners Need Recruiting
    Stale
    management

    Prisoners Need Recruiting

    "Hey Dave" "Yes Bob?" "How long are we going to keep poor Cindy? She's going crazy there all alone." "Who?" "Cindy, you know, that miner chick we captured 3 seasons ago?" Is this you? Do you wonder why you aren't getting new recruits only to suddenly remember that you do have a p

  339. Animal trap
    Stale
    management

    Animal trap

    I present to you the “Animal Trap” mod, which adds a new kind of trap to the game.

  340. Animal Flap Speed Fix
    Stale
    management

    Animal Flap Speed Fix

    So, animal flaps. I love them but they're slower than wooden doors. In my experience this is not how doors work. They won't be as fast as my door curtains used to be (well, are). In vanilla RimWorld the default is 100% (I know, shocking), which is the speed of a steel door, woode

  341. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  342. Possessed Weapons
    Stale
    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  343. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  344. Poncho's Spears
    Stale
    management

    Poncho's Spears

    A mod that adds two new spears that apply hediffs and a throwable spear.

  345. Positive Connections
    management

    Positive Connections

    Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists?

  346. Political Compass - Mort's Ideologies
    Stale
    management

    Political Compass - Mort's Ideologies

    Adds four Ideological memes representing the four traditional sides of the political compass, and a moderate number of precepts to give these memes a lot of unique mechanics.

  347. Ambiguous Anomaly
    management

    Ambiguous Anomaly

    What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer

  348. Pigeon
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    Pigeon

    🐦 Pigeon "Truly, the noblest of birds.

  349. PI's Ascendant Weapon pack
    Stale
    weapons

    PI's Ascendant Weapon pack

    This mod introduces a brand-new high-tech weapon research path, featuring four distinct tiers of advanced firearms — from improved versions of classic charge weapons to godlike artifacts linked to Archotech capable of distorting reality.

  350. Alpha Muffalo (Continued)
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    Alpha Muffalo (Continued)

    Update of BaconBits mod that was based on a Muffalo overhaul by Skullywag that in turn took inspiration from the original Alpha Muffalo by Kirid Overrides the core textures and gives a more masculine look to the male muffalo.

  351. Permanent Enemies Never Flee
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    Permanent Enemies Never Flee

    Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.

  352. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  353. Alpha Mechs: Re-Examined
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    Alpha Mechs: Re-Examined

    NOTE: This is derived from my patch in Progression: Robotics, so it does NOT work with that mod.

  354. Performance Optimizer
    Stale
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    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  355. Alpha Mechs
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    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  356. Perishable (and More)
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    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  357. Alpha Crafts
    Stale
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    Alpha Crafts

    Features This mod answers a very simple question: Stardew Valley?

  358. Pemmican Reborn
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    Pemmican Reborn

    Pemmican out of anything (Food-like)!

  359. Pawns Have Mouths
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    Pawns Have Mouths

    An 1.5 update and reupload of "Pawns Have Mouths" mod. 1.5-compatible version is mostly identical to the previous one, but some mouths were resized to better fit on the heads. For those who want a Vanilla Textures Expanded - Facial Animation look for their pawns without a perform

  360. Pawns Carry Money
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    Pawns Carry Money

    This mod adds a small amount of silver to the inventory of every humanlike pawn when they spawn, based on their faction’s tech level.

  361. Alpha Books
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    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  362. All Memories Fade
    Stale
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    All Memories Fade

    Will force all memories fade out instead of just ending.

  363. All Production Gives XP
    management

    All Production Gives XP

    Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s

  364. Parrots
    Stale
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    Parrots

    Diversify your parrots!

  365. Air Generator
    Stale
    management

    Air Generator

    Ever wanted to generate power from the air itself without worrying about chopping down half the forest for a wind turbine?

  366. Outland - More Floors
    Stale
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    Outland - More Floors

    While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.

  367. Advanced Chemfuel Generator
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    Advanced Chemfuel Generator

    This mod is an update of Chemfuel Generator that adds an advanced chemfuel powered generator with it's own research after 'Biofuel refining'.

  368. Orbital Book Merchants
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    Orbital Book Merchants

    This mod adds an orbital book merchant who travel all over in search of knowledge to store and sell.

  369. Adoptive Relationships
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    Adoptive Relationships

    I absolutely love having random children join my colony, I love taking them in and roleplay that one or two pawns adopt the child as it moves into their home and lives with them and their family.

  370. Auto-Mortars(Unofficial)
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    Auto-Mortars(Unofficial)

    Unofficial 1.1 update about I only cleaned up the data that I thought was unnecessary and modified it to work in 1.1. I will not be further involved in such things as maintenance in the future or content addition. Original author: blake =====================Original description==

  371. Opossum Friends
    Stale
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    Opossum Friends

    A small member of the marsupial family, these little fellows have long, hairless, prehensile tails, which can be used to grab branches and carry small objects.

  372. Adaptive TPS
    Stale
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    Adaptive TPS

    Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation

  373. Obsidian Rebalance
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    Obsidian Rebalance

    This mod enhances the usefulness of obsidian by altering its characteristics.

  374. AutoBlink
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    AutoBlink

    This mod is a small framework that adds an automatic teleportation feature for pawns while they are moving.

  375. Bad Can Be Good (Continued)
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    Bad Can Be Good (Continued)

    Update of Neceross mod Those bad traits that everyone skips are now not as bad.

  376. Bad Leather Category
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    Bad Leather Category

    Puts all leather that is defined as coming from a Humanlike race and would cause bad thoughts from wearing in its own category Russian translation by Tkhakiro Idea by: ldvhl Since modding is just a hobby for me I expect no donations to keep modding.

  377. Bad Meat Category
    management

    Bad Meat Category

    Puts all meat that is defined as coming from a Humanlike race and would cause bad thoughts from eating in its own category Also Meat from Insectoids Rotten meat from Rotten Meat Chaomeat from Pawnmorpher Rotten Meat from Biotech xenotype expanded - Rotfish Synthmeat from Replimat

  378. Battle Log Bubbles
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    Battle Log Bubbles

    Uses Interaction Bubbles to display the battle log in bubbles.

  379. Not Overhead Meal
    Stale
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    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  380. Basic Mirrors (Continued)
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    Basic Mirrors (Continued)

    Update of lime_time (trublucaribou)s mod - Added the wall-mirror as it was almost finished - Removed the extra research tab This mod contains a basic mirror item that allows colonists to slowly train their social skill.

  381. Better Trees
    Stale
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    Better Trees

    A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.

  382. Not Created Equally Plus
    Stale
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    Not Created Equally Plus

    Not Created Equally Plus 'Not Created Equally Plus' give you the option to randomize certain stats for all pawns in the game.

  383. Bleu's Horse Colors
    Stale
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    Bleu's Horse Colors

    Upgrade your horses so they don't look so goofy, and enjoy over 300 different color variations!

  384. Blood Animations
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  385. Non-Lethal: Re-Examined
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    weapons

    Non-Lethal: Re-Examined

    Sometimes, less lethal violence is the answer, however I wish we had some more options.

  386. Non-Lethal Extra for Vanilla Expanded (Continued)
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    weapons

    Non-Lethal Extra for Vanilla Expanded (Continued)

    Continuation of VWE-Non Lethal Extra Made by; Revolver for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github New weapons and turrets for 'Vanilla Weapon Expanded - Non-Lethal' mod.

  387. Blood Dries (Continued)
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    Blood Dries (Continued)

    Blood that has splattered on the ground now steadily darkens as it dries up over a few days if the temperature is above 0, and faster if it is hot (customizable in mod settings).

  388. Blueprint Totals Tooltip
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    Blueprint Totals Tooltip

    A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more.

  389. Boathouse Doors
    Stale
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    Boathouse Doors

    Boathouse Doors: Your Boats’ New Best Friend!

  390. Body Type Matters Redux
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    Body Type Matters Redux

    Body Type Matters Redux is designed to enhance gameplay by adding nuanced and balanced stat modifications based on a pawn's body type.

  391. BoneReapers ReMarrowed
    Stale
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    BoneReapers ReMarrowed

    The 1.6 port/rebalance of the beloved bonereapers mod, alot of changes have been made so be sure to read the changelog in the discussions page the original creator of this mod has asked not to be credited but we DO have permission from him and have been given full ownership of Bo

  392. Books+
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    Books+

    Version 3.2 For any other modders that may want to use this, the PackageId is SwiftSpectral.BooksPlus Simple mod that adds new book descriptions so you don't have 7 books that were written by people who were blind. This mod works really well with Vanilla Books Expanded, a mod tha

  393. No Quests Without Comms
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    No Quests Without Comms

    This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.

  394. Stale
    management

    Butcher Rotten Corpse

    ---NEWS--- I'm not very interested in RimWorld anymore so from 2025/05/17 I'm no longer "officially" maintaining my mods.

  395. Nice Short Female Hairs
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    Nice Short Female Hairs

    About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod.

  396. Campfire Stews
    Stale
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    Campfire Stews

    Stewing is one of the oldest, simplest ways of cooking raw ingredients into something edible.

  397. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  398. Capture Them (Continued)
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    Capture Them (Continued)

    Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?

  399. Caravan Letters Home
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    Caravan Letters Home

    Colonists sometimes send letters (via carrier pigeon) back home to the base while on a caravan.

  400. CaveworldFlora (Continued)
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    CaveworldFlora (Continued)

    Update of Rikikis mod Works well with the CaveBiome (continued) There is also an updated version by Flyffysminion with new graphics here: Into the Wild: Caveworld Flora Unleashed This mod adds some caveworld flora.

  401. Nerfed Fecal Sludge
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    Nerfed Fecal Sludge

    Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience.

  402. Charred Corpses
    Stale
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    Charred Corpses

    Features Corpses that burn for long enough will visually char, turning dark and ashen.

  403. Need Bar Overflow
    management

    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  404. Cherry Picker
    Stale
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    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  405. Name Your Entities
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    Name Your Entities

    What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!

  406. Mythic Ages: Megafauna Bestiary
    management

    Mythic Ages: Megafauna Bestiary

    Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.

  407. Children Can Learn Fast
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    Children Can Learn Fast

    Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.

  408. MutatorWorldIcons
    Stale
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    MutatorWorldIcons

    Displays icons for animal habitats, wild plants, and maybe more on each world map tile.

  409. Childrens Drawings
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    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  410. Childrens Books
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    Childrens Books

    Note: While Biotech isn't required, it is highly recommended as most of the content is locked behind it.

  411. MultipleRaids (Continued)
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    MultipleRaids (Continued)

    Update of MemeTurtles mod - Migrated from old HugsLib settings, opened the settings for translations If you feel that fighting one raid at a time is too easy and want some real challenge then this mod is for you.

  412. Choose Your Medicine
    management

    Choose Your Medicine

    First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg.

  413. Multi Analyzer Retexture
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    Multi Analyzer Retexture

    I was so glad to hear that Oskar had finally updated the VE Textures mod to now retexture all the missing textures like the newer DLCs and the multi analyzer.

  414. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  415. Chop Wood with Other Skills
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    Chop Wood with Other Skills

    Overview Wouldn't it be strange for only a master of plants to chop wood quickly, and a master of melee, construction, and mining are as slow as an amateur?

  416. Circuit Breaker
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    Circuit Breaker

    📦 Overview 🕹️ Circuit breakers automatically switch off and stop power surges (⌁Zzzt⌁) from reaching batteries.

  417. Morphs Assorted: No Crushed Bodies
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    Morphs Assorted: No Crushed Bodies

    What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp

  418. Clean Categories: Spots (DEVELOPMENT CEASED)
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    Clean Categories: Spots (DEVELOPMENT CEASED)

    What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend you use this mod alongs

  419. More Persona Traits
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    More Persona Traits

    A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.

  420. Clean Textures
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    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  421. More Melee Weapons!
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    weapons

    More Melee Weapons!

    ---------------------------------------------------------------------------------------------------- 6/21/2020 Flame Edge added.

  422. More Linkables
    Stale
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    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  423. Coinage (Continued)
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    Coinage (Continued)

    Original mod by hohen If the original author requests it, I will remove this update.

  424. More Foxes
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    More Foxes

    This mod adds 6 new fox species.

  425. More Injuries (Continued)
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    More Injuries (Continued)

    Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.

  426. Comms Console Retexture
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    Comms Console Retexture

    Retexture of the vanilla and VE Variations' Comms Console to make it fit alongside my other console mods with more variants.

  427. Crash Landing
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    Crash Landing

    This is a reupload of the mod by Katavrik with some additions and fixes Changes and fixes compared to the original version: Added: Rimworld 1.

  428. More Armory! Midworld Arms Pack 1.6
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    More Armory! Midworld Arms Pack 1.6

    Hey. You like guns to commit unspeakable atrocities in the name of freedom and liberty? Or perhaps a shiny new set of armor that may reduce the chances of getting instantaneously deleted by a 2 Shooting raider with a autopistol? And once you defeat a raid, do you want your benevo

  429. Crop Stats
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    Crop Stats

    Original: This mod adds a few new useful bits of information for every plant in rimworld, this information includes: True growing time - the actual number of days the plant requires to grow, factoring in it's time spent sleeping.

  430. More Archotech Implants
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    More Archotech Implants

    Adds a new archotech implant and three additional archotech versions of existing implants.

  431. Crypto Arsenal
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    Crypto Arsenal

    Description: Adds 8 Crypto Weapons and a Shield based on Cryptoaxe and Cryptobolter from Vanilla Quests Expanded - Cryptoforge, and drafting stances for them Balance: These weapons are all balanced around Cryptoaxe and Cryptobolter, some maybe a bit better.

  432. Crossbows
    Stale
    management

    Crossbows

    RimWorld's weaponry is a bit lacking in some areas.

  433. Mood Matters
    Stale
    management

    Mood Matters

    Mood Matters Makes various stats scale to the colonist's mood.

  434. Mono Weapons Pack
    Stale
    weapons

    Mono Weapons Pack

    Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.

  435. Misstall's Foods and Social Drugs
    management

    Misstall's Foods and Social Drugs

    Adds preserved meals that do not cause food poisoning, lavish and fine meals crafted from them, harmless recreational drugs, and canned preserved foods that can be used as raw ingredients.

  436. D-Music
    ↑ Updated
    management

    D-Music

    Adds 30+ new fan made songs to RimWorld created by Dysphorid.

  437. Misstall's Armory
    ↑ Updated
    management

    Misstall's Armory

    Misstall's Armory Launcher Reloadable Patch Muzzle Flash and Proper Shotguns (Continued) mods are now supported.

  438. Mid-Save-Saver Continued
    Stale
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    Mid-Save-Saver Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  439. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  440. Meteor Shower
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    Meteor Shower

    I present to your attention mod “Meteor Shower”.

  441. Davai's Sorted Categories
    ↑ Updated
    management

    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  442. Dark Ages : Crypts and Tombs
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    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  443. Mercer's Backpacks (Continued)
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    Mercer's Backpacks (Continued)

    Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful type of backpack that shows the color of the stuff its made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity. This version does

  444. Dark Ages : Medieval Tools
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    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  445. De-generalize Work
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    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  446. Medieval Tool Cabinet (Continued)
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    Medieval Tool Cabinet (Continued)

    Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.

  447. DragSelect
    Stale
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  448. Draw From Center
    Stale
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    Draw From Center

    Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.

  449. Megafauna
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    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  450. Drop All Inventory (Continued)
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    Drop All Inventory (Continued)

    Continuation of Drop All Inventory Made by; Captain Muscles for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github Adds a button to selected pawns that causes them to drop all carried, non-equipped items.

  451. Drop FX
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    Drop FX

    1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this

  452. Medieval Backstories Patch
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    Medieval Backstories Patch

    A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.

  453. Dropdown Production Buildings
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    Dropdown Production Buildings

    Continued mod A good mod that helps clean a bit up in your menu, if you have a lot of production buildings added by mods.

  454. Mechanoid Serial Numbers
    Stale
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    Mechanoid Serial Numbers

    Changes the randomize button when naming a mech to generate Serial Numbers instead of names.

  455. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  456. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  457. Ducks
    Stale
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    Ducks

    Diversify your ducks!

  458. Mechanite Diseases
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    Mechanite Diseases

    Adds difficult operations, requiring Glitterworld medicine, that turn their respective mechanite diseases into a permanent versions that don't cause pain or increased rest rate, as well as three new wild mechanite diseases.

  459. Dubs Performance Analyzer
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    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  460. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  461. Marv's Item Stash
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    Marv's Item Stash

    Spun out from "Disasters" by Marvin Kosh Special thanks to DukeWinchester for providing the 1.

  462. Massivity
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    Massivity

    External download Have you ever wondered why one thing of lightweight material has the same mass as the same thing, but made of heavy material?

  463. Malnutrition Reworked
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    Malnutrition Reworked

    Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.

  464. Eat Spoiling Food First (Continued)
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    Eat Spoiling Food First (Continued)

    Update of nath_devs mod Raging at your pawn eating the freshly cooked meal instead of the stack of spoiling in 1 hour meals ?

  465. EBSG Framework
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    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  466. Machete Madness
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    Machete Madness

    Knives are cool. Why not have too many of them? REALLY spice up your melee fighters with a wide range of bladed weapons! Questionably balanced, but definitely fun! Each weapon can be crafted at a smithy after acquiring the smithing research. This is our first mod, so we'll be upd

  467. Encounter Baby Animals
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    management

    Encounter Baby Animals

    Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.

  468. Epitaph
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    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  469. Losing The Faith
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    Losing The Faith

    This changes the the daily rate of a pawn's ideology certainty change to be negative when they are in a bad mood.

  470. Long Range Mineral Scanner Retexture
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    management

    Long Range Mineral Scanner Retexture

    Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures.

  471. Little Critters
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    Little Critters

    Now CE compatible! Adds several little critters to the game meant to serve as prey animals. This mod supports many biome mods including Alpha Biomes, Advanced Biomes, Biomes! Islands, and more! All critters have stats lower than the Vanilla rats. Species: - Mouse - found in tempe

  472. Erin's Cat Overhaul
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    Erin's Cat Overhaul

    Why do the links and comments keep disappearing?

  473. Linked Planters
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    Linked Planters

    Makes it possible to link plant growers (like hydroponics basins) together.

  474. Linkables Info Expanded
    Stale
    management

    Linkables Info Expanded

    Provides full information of the stats linkable facilities provide in the information window.

  475. Erin's Fluffy Fauna
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    Erin's Fluffy Fauna

    A collection of fluffy, adorable animals to fill out some gaps in the biomes of the Rim, providing cuddles and protection!

  476. Legacy Ark (Continued)
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    Legacy Ark (Continued)

    Update of lindseyries mod The animals saved from that version is - Merino Sheep - Highland Cow The rest is found in the AnimalCollabProj-mod For a full description see the Wiki Deep in rimspace, a science vessel was recently discovered.

  477. Erin's Hairstyles 2
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    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  478. Layered Wall Destruction
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    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  479. Erin's Lizard Doggo
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    Erin's Lizard Doggo

    A cute little lizard doggo from space to snuggle your colonists and dig up random treasures.

  480. Launch Sites Expire
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    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  481. Last Visited (Continued)
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    Last Visited (Continued)

    Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.

  482. Laser Weapons: Re-Examined
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    weapons

    Laser Weapons: Re-Examined

    Laser weapons! Who doesn’t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing. First, I modified and added research projects—making salvaged laser weapons cost 1500 RP less, and I

  483. escapees drop loots
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    escapees drop loots

    There's a chance that NPC soldiers who fled during the battle will drop their weapons, clothes or items to help their escapes.

  484. Erin's Palamutes
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    Erin's Palamutes

    Nights on the Rim can get mighty lonely, especially when you're surrounded by alien monstrosities and hostile factions, and sometimes you just need a good pal to have your back.

  485. Even More Linkables Reupload
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    Even More Linkables Reupload

    DO NOT ADD MID-SAVE IF YOU HAVE UNDERGROUND ORE DEPOSITS ON YOUR MAP (if you have discovered any using the scanner.

  486. Expandable Plants (Continued)
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    Expandable Plants (Continued)

    Update of Eagle0600s mod with permission This mod exposes hardcoded plant stats to xml for modder use.

  487. Lagless Lamps - C#
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    Lagless Lamps - C#

    Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.

  488. Kitchen Sink Fix for Vanilla Cooking Expanded
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    Kitchen Sink Fix for Vanilla Cooking Expanded

    This mod changes several kitchen props from the Vanilla Expanded series to be linkable to the Kitchen Sink Cabinet (from VFEP) instead of to the Tool Cabinet, because to me it makes no sense that you should have a Tool Cabinet in your kitchen, when the Kitchen Sink Cabinet was li

  489. Expanded Materials - Metals
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    Expanded Materials - Metals

    : v1.2.0a - Flammability of all metals reduced from 40% to 0%. - VFE - Factory drill now can produce coal. - Adjusted rarity of underground deposits of aluminium. : v1.2.0 - Added French translation by WailWolf. - Updated textures for the alloy furnace and electric alloy furnace.

  490. Killfeed
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    Killfeed

    A merely cosmetical mod which adds a killfeed showing who killed whom.

  491. Kit's VFE Weapons (Continued)
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    Kit's VFE Weapons (Continued)

    Original mod by Covre/Kitsune Continued by Scorpio If the original author requests it, I will remove this update.

  492. Keyz' Allow Utilities
    ↑ Updated
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    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  493. Fabled Cervidae
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    Fabled Cervidae

    Discord: steveo.o steam: Scurvyez A mod focused solely on deer-like creatures. Some of the animals in this mod are taken straight from my other, outdated mod called "Steve's Animals". I am breaking that old mod up into its constituent parts with new and improves code, textures, a

  494. Keep Mortars Ready
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    Keep Mortars Ready

    Description Colonists will keep mortars ready to fire at a moment's notice so you don't have to micro-manage them.

  495. Keep Converting
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    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  496. Face Down
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    Face Down

    Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.

  497. Justice For Dryads
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    Justice For Dryads

    Justice For Dryads One of the most underutilized features of Ideology are Dryads.

  498. Keep Aim N' Shoot
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    Keep Aim N' Shoot

    사격 유지 및 재조준 모드 - 사격 대상 사망/이탈 시 다음 타겟을 탐색하여 사격 지속 : 즉시 - 스왑 직후 일시적 명중률 패널티 적용 : 명중률 -25%, 지속 1초 - 조준 중 대상 사망/이탈 시 조준수치 다음 대상으로 이월 : 조준량 60% - 시체/무파벌/분노동물 등도 적대 판정에 포함 - 아군 림 뿐만이 아니라 적군 림, 심지어 메카도 적용 됨!

  499. Fallout: Retro Weapon Pack - Extra Retro Edition
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    Fallout: Retro Weapon Pack - Extra Retro Edition

    This mod is a new/old graphical replacement mod for the original version available here: Fallout: Retro Weapon Pack I have updated the original mod's textures but of course they won't please everyone so this mod is being uploaded for people who hate change.

  500. Just Put It Over There
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    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  501. Fast Spreading Grass
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    Fast Spreading Grass

    Makes grass spread seeds faster and grow quicker, helping recover barren areas after fires or winter.

  502. Just Drop it on the Floor
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    Just Drop it on the Floor

    I like throwing stuff on the floor; it lets my crafters continue to craft instead of wasting their valuable time hauling things to a stockpile.

  503. Faster Tree Growth
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    Faster Tree Growth

    Does anyone else get a little tired when a toxic fallout/unnatural darkness/boomalope mishap wipes out all the trees on the map?

  504. FemaleBodyVariants
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    FemaleBodyVariants

    Mod Compatibility It seems my mod has an incompatibility with EBSG Framework But it should work if you load this mod after it.

  505. Joint Battles (Continued)
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    Joint Battles (Continued)

    Original mod by SalmonToastie, Taranchuk If the original author requests it, I will remove this update.

  506. Jewelry
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    Jewelry

    I've always thought gold didn't have enough uses in-game.

  507. Filth Creates Trash
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    Filth Creates Trash

    Support me on Ko-Fi: Add-on to Vanilla Recycling Expanded - you need to have it installed and enabled!

  508. Ion Weaponry (Continued)
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    Ion Weaponry (Continued)

    Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.

  509. FirefliesTwo
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    FirefliesTwo

    Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (

  510. Integrated Implants: Vanilla-ish balence
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    Integrated Implants: Vanilla-ish balence

    some Nerfs for integrated implants attempting to bring it closer to a vanilla+ balance level Changes below: Subdermal armor (prestige) - No longer compatible with Tough or Armor Skin Gland - Reduced armor values to sit between Tough and Armor Skin Gland Shoulder turrets - Decreas

  511. Fish Traps
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    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  512. Fix Missing Apparel
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    Fix Missing Apparel

    Fix Missing Apparel in filter and assign by patching them to have a default "Misc" categories For apparel from other mod that previously didn't have categories

  513. Interaction Bubbles
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  514. Flavor Text
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    Flavor Text

    Want something that adds the flair of food mods without the overload of tons of specific recipes?

  515. Integrated Implants
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    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  516. Float Sub-Menus
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    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  517. No Psycast Tabs (DEVELOPMENT CEASED)
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    No Psycast Tabs (DEVELOPMENT CEASED)

    What is this? This mod merges all tabs from other psycast mods into the main tab. Mod support Any mod that adds psycasts to the 'Misc' tab including VPE - Veincaster VPE - Neurophage VPE - Umbra VPE - Luminis VPE - Blader VPE - Geomancer VPE - Hydromancer VPE - Aeromancer VPE - O

  518. Infinite Reinforce
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    Infinite Reinforce

    Adds a machine that consumes tons of resources and additionally can improve your equipment.

  519. Floordrawings
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    Floordrawings

    Adds 19 more Floordrawings for your children to draw.

  520. Floors Are (Absolutely) Worthless
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    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  521. Inexact Examine
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    Inexact Examine

    Maybe you want to roleplay as a colony that doesn't have the time to meticulously catalogue the exact state of every single pair of trousers in storage.

  522. Improved Auto Slaughter
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    Improved Auto Slaughter

    This mod improves how the auto slaughter feature selects animals to slaughter.

  523. Impassable Containment Structures
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    Impassable Containment Structures

    What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.

  524. Impact Weaponry - Reloaded
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    Impact Weaponry - Reloaded

    Welcome to the new and improved Impact Weaponry, featuring all new textures, balance tweaks, and a bunch of new features and items!

  525. ilyvion's Laboratory
    ↑ Updated
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    ilyvion's Laboratory

    ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.

  526. IceWorld: Igloo Bricks
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    IceWorld: Igloo Bricks

    Igloo Bricks Adds a new order to make igloo bricks from ice and snow, which can be used to construct frozen igloo walls.

  527. Food Texture Variety - Snacks
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    Food Texture Variety - Snacks

    We all know that life on the Rim can be difficult, with a stick in the ground and a couple of horseshoes as the only reprieve from the constant, oppressive fear of death hanging over our colonist's little potato heads.

  528. IceWorld: Ice Fishing
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    IceWorld: Ice Fishing

    Ice Fishing Pawns will make fishing holes when attempting to fish on ice-covered bodies of water.

  529. I will be back
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    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  530. High Tech Laboratory Facilities (Continued)
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    High Tech Laboratory Facilities (Continued)

    Update of Pravus mod - Added an option to hide the apparel added by the mod - Fixed the coloring of the benches added by the mod - For those who want the old color of the benches they will now have the old color when made of Plasteel - Russian translation added, thanks Dmitry6!

  531. I Cant Fix That
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    I Cant Fix That

    This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.

  532. Higher Apparel is Fine, too
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    Higher Apparel is Fine, too

    Have you made a roleplay heavy colony where your self-insert character was the god-emperor, and you wanted to give him a crown, but oops, you made him a noble?

  533. HoldFireIndicator
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    HoldFireIndicator

    Want a visual reminder that someone or something isn't going to help you defend?

  534. Hospitality (Continued)
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    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  535. VV - New Harvest: Compatibility Patches
    ↑ Updated
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    VV - New Harvest: Compatibility Patches

    Attempts to integrate the base game, DLCs, and other mods with VV – New Harvest (or its standalone modules), aiming for seamless compatibility.