(Almost) All Biotech Genes and Xenotypes
Come get your genes and xenotypes, you lot of mad geneticists.
If it adds or changes genes, you'll likely find it here somewhere. Make sure you don't forget their dependencies and any other patches they may need to play nice with other mods.
Load order
579 mods- management
Spirits - Elysian Xenotype
Introduction This is the first main mod release of a series of "spirit" xenotypes.
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WVC - Xenotypes and Genes
Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.
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Monkey expanded english
This mod adds advanced functionality to bananas in addition to eating them.
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Moonjelly Xenotype
Original mod by Benji aka Cute Twink Continue mod by Zaljerem lite mod by me If the original author(s) requests it, I will remove this mod.
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Anthrosonae
Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.
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Hakuro Xenohuman
Hakuro Xenotype? They are a genotype race made up of the genes of arctic wolves that lived in the cold places of the earth a long time ago. Their origins are unknown to anyone, but for some reason, the planet they lived on was destroyed and collapsed, and they were scattered acro
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Big and Small - Yokai
Because clearly there isn't enough eastern stuff on the Rimworld Workshop.
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Superhero Genes - Base
Ever wanted your pawns to be able to lift extreme weights or research things at frankly ridiculous speeds?
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Big and Small - Lamias and other Snake-People
Adds snake-like xenotypes, related genes, and optional factions for them.
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Star Wars Xenotypes
~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.
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Roo's Faun Xenotype
Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.
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Far Easterner, Ama the Three Raijus of the Far East Xenotypes and Factions
Full-translated in English I change all mod file's texts to English.
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Roo's Satyr Xenotype
Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief.
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Roo's Minotaur Xenotype Expanded
Welcome the minotaur to the Rim with open arms with this expanded module of Roo's Minotaur Xenotype.
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Defang Bodytype Genes
A simple xml patch that removes the forced bodytypes attached to the biotech bodytype genes.
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Oops all BUGPARTS 2
Bee Update! Added new bee parts that can easily be used for your ants and possibly fly colonies! Also fixed up the masks on a few items, enjoy! **HELLO EVERYONE. Sorry for the long Haitus! Update brought to you by Redmattis's coding! From spikey antennea to large head eyes, fun b
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Obsidia Expansion - Arachnas Xenotype
The main innovation of the mod is the Arachna(Spider like) xenotypes, from the planet Obsidia.
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Obsidia Expansion - Tortle Xenotype
The main innovation of the mod is the Tortle xenotype, from the planet Obsidia.
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Obsidia Expansion - Mothoids Xenotype
The main innovation of the mod is the Mothoids(Moth like) xenotypes, from the planet Obsidia.
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Meditation Focus Traits and Genes
Allows for meditation focus types to be gained by traits and genes.
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[B.E.P Race]B.E.P Race Core
*Updates for this MOD and any MODs that rely on it have been discontinued.
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[LittleFairy Addon]B.E.P Fairy Tech Revival
*outline This is an add-on mod for LittleFairy the Those Who Seek Flesh and Blood Race Add the following elements.
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明日方舟-泰拉血脉
简介: 本mod在游戏中还原了多种明日方舟中的种族并添加了一些与各种族对应的派系、物品、专属开局等拓展内容。 明日方舟-泰拉血脉(Arknight-Ties of blood)已整合边缘世界的萨科塔们(SectatorInRimworld)。 已制作种族: 萨科塔 ——身体上链接着由未知技术制造的发光构造体的特殊人类,他们与自己的同胞之间存在某种原理不明的思想交流能力并且普遍在远程武器的使用上有着相当高的天赋。 ——萨科塔们在边缘世界建起了一座新的圣城并自称新拉特兰,他们欢迎所有人成为拉特兰教的信徒。 ——富有创造力的萨科塔为各位准备了一些小惊喜,欢迎体
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Fantasy Of The Rim
Fantasy of the Rim is an expansion of the Biotech DLC, introducing a rich fantasy experience to the game.
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Invader genes
The mod is heavily inspired by the xcom series but not an exact representation of it.
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More Biotech Style Xenotypes
This mod adds a bunch of xenotypes that use the base genes provided by Biotech.
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Expanded Biotech Style Genes - All in One
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Superhero Genes - Villains and Stereotypes
Villains and Stereotypes gives an enemy faction that uses the genes provided by Superhero Genes, and some xenotypes and gene randomizers that make it easier to quickly make a super.
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[OBSOLETE] The Drow Race - Genes Fix
Mod is obsolete now that the genes were removed from the original mod.
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[Legacy Version] Nephilim Xenotype
1.6 Nephilim mod HERE This mod adds a new Xenotype that is the counterpart to the sanguophage. They are quite rare and are most commonly found in the empire. This mod comes with careful balancing,custom sounds and a lot of effort. Enjoy This mod does not add any apparel,weapons o
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EBSG - Productivity Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Mental Fortitude Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Mechanitor Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Expanded Social Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Expanded Sleep Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Expanded Pain Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Expanded Lifespan Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Expanded Hemogenic Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Expanded Food Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Carry Capacity Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Capacity Genes (Sight, Hearing, etc)
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Second Army of the World
Adds a new factions to world generation or an existing save, and a new xenogene.
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Biotech: Reptilian Humanoids Mod
1.6 update: Koblods! Fixes! My little mod that adds different types of reptilian humanoids through the new Biotech DLC genes framework. Genes: Tough skin: owner takes only 87% of incoming damage. Winter Hibernation: owner is more active in the summer and more sleepy in the winter
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Way Better Sexuality Genes
Description This is a fork of Sexuality Genes that adds genes for every sexuality trait added by Way Better Romance.
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EBSG - Bleeding Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Mass Effect Xenotypes
Do not update to 1.6 without my permission. The mod will be updated by me. Feel free to join my discord if you want to drop some thoughts: Introducing the Mass Effect Xenotypes Mod for Rimworld! Immerse yourself in the captivating universe of Mass Effect by adding four iconic xen
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DuelMonsterRimWorld
遊戯王のモンスター風の髪型などを追加するMODです。 下記のDLCの欄に記載されているものはDLC導入時のみ機能します。 このMODは開発途中(WIP)の公開になります。予告無く仕様が大きく変えられる場合があります language japanese only.
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EBSG - Expanded Psychic Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Midichlorians
Español/Spanish (English below) ------------------------------------------------------------------------------------------ Buenas, no tengo idea de modding (por ahora) asi que esto probablemente sea mi primer y ultimo mod de rimworld, pues realmente no entiendo como diablos funci
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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More Biotech Style Genes - All in One
This mod is the All in One for the More X Genes series.
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Ecto's Star Trek Genetics
Trek Genetics At its core, this mod aims to add the many races from Star Trek into the game using Biotech's genetics systems.
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Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces all 19 space marine geneseeds organs in the form of genes, 3 primaris geneseed genes, 4 psyker genes, 3 pariah genes, 10 chaos genes, 6 custodes genes and 6 primarch genes.
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More xenotypes and multicultural factions
This mod has been superseded by Vanilla Xenotypes Improved.
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Scorchlanders
This mod adds a scorchlander xenotype based on the race from Lo-Fi games' Kenshi.
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Erin's Fenrisúlfr
The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat.
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Imphilee Xeno
更新到1.5 小恶魔异种mod的总体思路是通过这一异种创造一种不同的游玩体验。小恶魔殖民者依靠顽强的生命力不太可能被感染,疾病,以及各种异常环境和生活琐事击垮,但她们糟糕的性格以及忽略玩家指令的特性要求玩家更好地安排工作日程及满足心情需求。小恶魔虽然能不依靠卧床休息恢复生命值,但她们更小的体型带来更少的生命值上限,并且因为懦弱而容易被击倒(虽然在CE及禁用倒地即死环境很可能在地上躺着回了回血又自己站起来跑了),因此玩家需要避免让小恶魔和敌人长期对枪。 另外,小恶魔原始种会以较低的概率生成在小恶魔派系中。这些变异个体独特的燃血基因能解除小恶魔异种的基因锁,
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Rakkle Gene (BioTech)
This is a adapted alien race Rakkle for vanilla genes without alien race.
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Mofu Mofu Yttakin
Inspired by by the mod Wolfgirl Yttakin by 桑琳Kuwa I decided to turn my Yttakin into foxes as I already have wolves covered with Bill Doors' Wolf Girl Gene.
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Rim-Shek - Biotech
Adds a new xenotype, the shek - a race from the game Kenshi by Lowfi Studios.
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Simple Nekomimi Xenotype
Pigskin? Oh, that's a cute little piggy.......... Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan! - CONTENT - This is a lightweight mod that simply generates humans with cat ears and tails naturally in various locations. It is very lightweig
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Tox dependency genes
Add some genes adding a pollution dependency to their carriers based on the genes from VRE Wasters They reduce the carriers' breathing if they spend too much time outside of polluted area These genes do not confer any protection against pollution and toxic buildup Genes: - Pollut
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Forgotten Realms - Biotech Edition
Forgotten Realms inspired races, implemented as Biotech Xenotypes.
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Anime Gene
【お知らせ/Notice】 近日中にAnomalyの追加要素も含め修正を行う予定です。 I will be making modifications to support Anomaly MOD in the near future.
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Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
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Custodes
This mod adds to RimWorld the bodyguards of the Emperor of Mankind - Legio Custodes.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Biotech xenotype expanded - Rotfish
Introduction: This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new camp of fish people who will follow other attacks and attack you, but have no fear, they are only here to take the rem
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Cryptosleep Adaptation Gene
does what it says on the tin, adds a gene that makes pawns unable to get cryptosleep sickness from being in cryptosleep.
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[AB] Xenotype: Pillux (Stand alone)
View the original mod here This is a version of the Pillux xenotype mod that does not require alpha genes.
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[AB] Xenotype: Pillux
ORIGIN Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.
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Metabolic Adjusters (LEGACY)
This mod includes basic Xenogene traits that don't do anything besides add or subtract from the Metabolic Efficiency.
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NaraiXenotype
ATTENTION (update 1.6) i made a new mod like this one. but more refined and balanced. (Ashcat Xenotype) a fast xenotype with great potential. its more like narai 2.0 Gives you genes to make a animal like person. i try to keep it immersive and in pair with vanilla. for now it cont
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AnthroGenes
Cosmetic anthro xenotypes and genes for your game I created this as a personal project and may or may not continue improving it.
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United weird Unimals (Legacy)
Go to UwU 2.0 Xenotypes: - Fibricorn - Cotton sheep-people, who are good with plants. - Hathr - Mysterious psychic people, who can levitate. - Coldent - Jumping rat-people, from an ice world. - Mycoling - Psychic, shroom-people, who can share emotions. - Gelatoid - Slime-girls, w
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Random's Gene Assistant
While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.
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[HB] Corracall Xenotype
The goal with Corracall was twofold: see how far one could go to make an animal-based xeno as opposed to a human-based one and to make a custom voice.
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Cybranian - Genes Astartes
About This mod adds the genes of the emperor's greatest creation - Angels of Death.
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Biotech Monke
Features This mod adds the Monke xenotype, faction, and the banana tree tech.
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Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
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[BT] EyeGenes2Lite
EyeGenes2Lite is a mod that brings eye color patches to rimworld, it is an official fork of EyeGenes2 With most of the bells and whistles removed.
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[BT] EyeGenes2 | Base - [NL] Facial Animation |
Want just the color patches & slight UI changes?
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Moka's Afrotexture gene and Roo's Dreadlocks Tag Fix
On its own, it adds a new gene and patches a new style tag into specific hairstyles in the game so you can generate pawns with only the black hair options.
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Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Archotech Genetics
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.
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Better Corpsefeeder Gene
Uncaps capacity of manipulation, metabolism, sight, talking and instead gives them x80% factor Changes the effect of consuming corpse hemogen, now instead of capping stats at 80%, it now applies the x80% factor so there is actually a reason to give your pawns bionics.
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Less Blood Color Genes
Couldn't figure out how to reduce the blood spawn rate for gene packs, so I just reduced the count the mod adds -DO NOT USE BOTH- If you want more blood colors use this instead:
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Godlike Metabolism Gene
Description: A genetic mutation, that gives god like Metabolic Efficiency.
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Biotech Capacitor Genes - Extra OP
Feature: Adds aditional genes in the stile of: Biotech Capacitor Genes - OP Tier 6: Complexity: +30 Metabolic Efficiency: +30 Originally named Nanite Capacitor, was changed to match the theme.
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Biotech Capacitor Genes - OP
Description: With the help of Nano-robotics pawns of the rim have achieved a new era.
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Biotech Capacitor Genes - Balanced
Description: With the help of Nano-robotics pawns of the rim have achieved a new era.
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Biotech Robust Gene Expansion
This mod contains Robust category genes that i found missing in this game.
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Clown Nose Gene
Ever wished you could make a race of weird clown people to make a colony out of?
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Horns & Ears & Things
I wanted some more cosmetic genes to distinguish my pawns, so I made it!
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Biotech Cosmetic Kit - Horns Halos and More
Adds more cosmetic Biotech xenogenes done in a simple style.
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[LFS] Xenos Expanded
This is a very straightforward mod that currently adds in 6 Xeno Races and 4 Faction.
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[HB] Subbox Xenotype
My brother and I learned in one of our multiplayer saves that having a pawn that makes use of Alpha Gene's frog voice is like the funnest thing ever.
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Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
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Lapelli Race - Biotech
Lapelli Race - Biotech ver original mode : It can only run on version 1.
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Ferian Race - Biotech
Ferian Race - Biotech ver original mode : It can only run on version 1.
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Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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[LYN] Cookie Genes (Skin and Hair Colors)
About Adds a few more color genes for skin and hair.
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Biotech Expansion - Mammalia
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Erin's Shisune
An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature.
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Erin's Azaphrae - Biotech Ver.
Finally, the Azaphrae are almost fully converted for Biotech!
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Erin's Auronya
An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.
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AFU Cosmetic Gene Expanded
1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change according to the age of
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Packmule Gene
A simple mod which adds genes increasing carry capacity both in map and in caravan by +25/+50/+75kg which is 33%/66%/100% more than default.
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Outer Rim - Chiss Ascendancy
Outer Rim module adding the Chiss race and their faction, the Chiss Ascendancy, fully equipped with their own weapons and armour.
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Outer Rim - Galactic Diversity
Outer Rim standalone module adding a vast array of new races to the game through Biotech's xenotype system.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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[LFS] Night Shade Mercenaries
This simple faction mod adds 10 weapons, 1 armour set, an extra helmet, 1 Faction, 1 Xeno, and a creature with 6 new genes XML, Creatures, Genes, Items done by me, Lazy Friday Studio Weapons and Armour by IcingWithCheeseCake Plasma Forge by SirVan Plasma Cannon by DetVisor Rimwor
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Sanguophage: The Overhaul
Description Adjusts Sanguophage genome, changes the way deathrest capacity is increasesed and makes hemogenpacks spoil.
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Computer Voice Gene
BWEEP BOOP DWOOOOO BEEP BOOP TL:DR Add a gene to make your pawns do beep boop noises.
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Clown Voice Gene
Honk honk pweep pweep pwaaaap pwaaaap pwaap waaaaaap TL:DR This mod add a gene that allow your pawns to do a bunch of funny horn noises.
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Wingless Flight Gene
Requested mod that adds a new option to the flight section of Alpha Genes, a winged gene that doesn't cause visual changes.
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Genes Rebalanced
This is a ridiculously light-weight mod that rebalances Vanilla Genes.
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RimElsen
I (and this mod) are in no way affiliated with Mortis Ghost or Unproductive Fun Time.
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Moka's Modular Mods, More Melanin
Finally done and feel comfortabe sharing this first real goal of mine in rimworld modding.
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Gene Variety - Less Complex Gene Names
Changes the names of Gene Variety genes to be more explanatory and readable.
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EBSG - Expanded Resistance Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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More Gene Complexity
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!
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Klawtherian
This mod was created in response to a request to add Klawtherian to the game, a xenotype full of polytheistic warriors who trive in colder climates.
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More Vision Genes
Adds 5 new genes related to the Nearsighted gene, 3 Farsighted genes and 2 Nearsighted genes.
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More Violence Genes
This mod adds 7 new genes, 4 melee damage genes and 3 aggression genes.
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More UV Sensitivity Genes
This mod adds 12 new UV related genes, 5 that increase the penalties received while under sunlight, and 7 that give the pawn a bonus while under sunlight that are the reverse of the penalty equivalent.
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More Toughness Genes
Makes the Delicate gene use numbers instead of a trait, and adds 5 new traits, which change incoming damage by 110%, 105%, 83%, 63%, and 50%.
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More Study Genes
Adds 6 more study genes, a 25%, a 75%, a 117%, a 133%, a 175%, and a 200%.
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More Sleepy Genes
Another "I want more middle ground" gene mod that adds 4 low sleep and 4 high sleep need genes to the list.
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More Pain Genes
This mod replaces the Extra Pain Gene's wimp trait with a pain factor of 150%.
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More Miscellaneous Genes
Adds 3 stoppable genes(stagger time 200%, 150%, and 50%), and a Hairless gene that acts similar to furskin, but creates a preference for warmer climates instead of colder.
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More Immunity Genes
This mod adds 4 new immunity genes, super weak, very weak, below average, and hyper immunity.
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More Fire Resistance Genes
Adds 4 new fire resistance genes, 2 that improve fire resistance and 2 that make the pawn take more fire damage.
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More Digestion Genes
Adds 3 new Digestion Genes, 2 that decrease raw food digestion to 20% and 60%, and 1 that increases efficiency(140%) and removes the ate raw food debuff.
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Cell Stability Genes
This mod adds 12 genes that alter cell stability because sometimes you want more than 2 options on lifespans.
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More Beauty Genes
Adds 6 new beauty genes to the list, each of which affect beauty by the same amount as the metabolic cost(-3 met efficiency = 3 beauty).
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More Antitoxic Genes
This mod adds both new antitoxic lung genes, and general toxic resistance genes.
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The Healing Touch
A while ago, I played through the Trauma Center series, and it thoroughly pulled my attention.
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Filox Xenotype
> No bugs as of yet. (Except 1.5, which I'll be testing for soon) Keep me posted in the bug reports discussion if you encounter any! These mods aren't necessary, but are recommended for lore accuracy and cool mod compatibility > Alpha Biomes > Alpha Animals > Vanilla Ideology Exp
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JDsmeleexenotype
This mod adds 2 custom xenotypes these xenotypes are made to be some of the best and is mostly made for people who want to exterminate their enemies with a ruthless melee weapon.
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Clown and Mime Xenotypes
Adds two xenotypes, a Robust Clown xenotype packaged with a Delicate Mime xenotype as well.
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Gender Ratio Genes
The following mod adds: Several genes that change the ratio of males and females in a genotype.
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SpawnThoseGenes! - Biotech Gene Variety Patch
Patch to have Biotech Gene Variety Genes to spawn on Baseliners.
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Hidden Xenotype Eyes
Descriprion This small mod removes eyes added by xenotypes from Biotech DLC.
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Longevity Gene
This mod adds a gene which is the inverse of the cell instability genes, halving the chance of old-age related problems.
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Just About: Lions And Tigers Xenotype
This mod adds 2 new Xenotype races and 14 Genes and 1 Enemy Faction for rimworld Biotech.
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Skibidi Rimworld - for VRE Android
Good news everyone! Cringe Culture is DEAD! Now you can enjoy your little skibidi meowmeows guilt free. I know I am! This mod contains various object-head themed cosmetic heads for your VRE Androids. The TV head has multiple expression types! I also recommend Big and Small Genes
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Illithid Xenotype
Illithids are a race of psychically gifted, archotech-enhanced xenohumans.
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Hunterphage Xenotype
Adds a new xenotype "The Hunterphage" in your rimworld playthrough, along with new weapons and apparels to use, new buildings to research and build, new items and drugs to abuse, and a faction that you can interact or conquer.
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More Horn Colors
Adds more horn colors with a bit of added spice, feel free to fork and change, the code can be found at: Added colors: - Red - Blue - Green - Yellow - Purple - Sky(blue) - Mint - Orange - White - Black - Nautic (deep blue) - Pink - Rose - Lava (red) - Ender (purple) - Gold - Hayg
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Ferret's High Fantasy Races: Standard
The first mod in the Ferret's High Fantasy Races series, Standard provides all the classic races you need for a medieval fantasy playthrough.
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Warhammer 40k - Genes and Psycasts (ABANDONED - USE NEWER VERSION IN DESCRIPTION)
Most recent change: THIS MOD WILL NO LONGER BE RECIEVING UPDATES AND I WILL NOT PROVIDE SUPPORT FOR IT.
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Modern Combat - Volhvards
Note: instructions on how to not use RH2 weapons or apparel are down in the common questions below Within the realm of piercing frost and snow-laden landscapes, the Volhvards stand tall as an elite mercenary faction.
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Orc Xenotype
Orcs are a robust and imposing race, characterized by their strong physique, prominent tusks, and formidable presence.
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[OCTO] Sakoku Stratokratia
GREETINGS RIMWORLDERS Before I get into my mod, big thanks to BeepBoop and Oskar for letting me use their lovely mods in all of my preview images, and I highly recommend them anyway so go grab them if you haven't already :D BB Facial Animations Vanilla Textures Expanded Sakoku St
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Catgirl Nation
Catgirls. And boys. Adds a new xenotype of catpeople, and a faction made up entirely of them. Highly recommended to use Cuter Biotech Cat/Dog Ear Replacer by Chris_ to make the ears look better, linked below.
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Archotech Xenotype
Adds an Archotech Inspired Xenotype with their own gene Archoskin: Increases healing rate, toxic resistance, temperature resistance and psychic sensitivity.
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[AP] Lupine Xenotype
(KOFI) Well, there's not much to say, this is a Biotech, Xenotype version of my previous mod of the Lupine Race, it's more or less the same thing, but with some minor changes, like the varying hunger rate of the different races due to gene complexity.
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Rimwars - Sand People Xenotype
This mod adds a new xenotype with several other additions,which were inspired by the tusken raiders.
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KTTFDE [Ears and Tails Genepack]
~ This mod is for 1.4 only. In 1.5 it was integrated to original mod. ~ ⚑ This mod adds genes of kurin ears and tails, also this mod replaces kurins' HAR body addons of the tails and ears with these genes of the tails and ears (with all the consequences that this entails). Suppor
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Gene Courier Gene
Gene Courier Gene Allows you to carry all your precious carefully collected genes to the next Archonexus map by implanting them into a pawn.
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Races expansion-Kheshig
Add a new combat-oriented race inspired by the infamous Mongolian calvary; Kheshig.
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Mental Fortitude Genetics
Simply adds 2 new genes that affect the mental break threshold: Mental fortitude - Mental break threshold x50% Mental immunity - Mental break threshold x0%
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Rapid Aging Genes
Adds 8 genes that increase aging rate, at 110%, 150%, 2x, 3x, 8x, 20x, 1 year per day and 2 years per day.
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Fantasy Races and Factions (Now for 1.6!)
A collection of fantasy based xenotypes and factions I made with the help of Alpha Genes!
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Race - Faifox
25.01.23 Replaced Unhappy gene with Rejection sensitive. 21.01.23 The pirate faction has been eliminated. Now they can appear in any faction. The bow was also removed. Genes: Fire resistant, Weak melee damage Replaced with: Cold sensitivity, Agility, Сlaws. 22.12.22 Genes: Furry
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Drags Race - Biotech (READ DESCRIPTION)
If you wish to continue playing with the mod, go to this link right here for a 1.
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Medieval Fantasy Xenotypes
Medieval Fantasy Xenotypes and Factions This mod adds a collection of new xenotypes and factions for fantasy races including: High Elves- Adds a high elf kingdom of dexterous Elves which live for a long time and have bonuses with pycasting.
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BodyTypeMatters
This mod will make the currently cosmetic-only bodyTypes (standard, thin, fat, hulk) in Rimworld have functional in-game effects, and always show up in the pawn's genes just like Hair Color and Skin Color by default.
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Xenotype Pack - Sins of Gene City
Dr. Plantabyte's Xenotype Packs Dr. Plantabyte's Xenotype Packs are a collection of mods that contain new xenotypes for Rim World based on various fields of science (req. Biotech DLC): * Xenotype Pack - Spacers * Xenotype Pack - Exoplanet Adaptation * Xenotype Pack - Sins of Gene
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Xenotype Pack - Spacers
Dr. Plantabyte's Xenotype Packs Dr. Plantabyte's Xenotype Packs are a collection of mods that contain new xenotypes for Rim World based on various fields of science (req. Biotech DLC): * Xenotype Pack - Spacers * Xenotype Pack - Exoplanet Adaptation * Xenotype Pack - Sins of Gene
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Xenotype Pack - Exoplanet Adaptation
Dr. Plantabyte's Xenotype Packs Dr. Plantabyte's Xenotype Packs are a collection of mods that contain new xenotypes for Rim World based on various fields of science (req. Biotech DLC): * Xenotype Pack - Spacers * Xenotype Pack - Exoplanet Adaptation * Xenotype Pack - Sins of Gene
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[DEPRECATED] Alpha Genes - Insectoid Mutations
ALL THE CONTENT IN THIS MOD IS PART OF ALPHA GENES FROM 1.
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Biotech - Avali
Avali are a race of small, feathered raptor-like creatures with four ears, large eyes, bad temper and affinity for low temperatures.
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Caprini Xenotype
This mod introduces a custom xenotype, the Caprini, which has three subtypes- each Caprini you encounter is randomly given a subtype.
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Everything Is A Gene
Includes: - Adds skill passions and nonpassions as genes - Adds all base game traits as genes - Pawns that spawn naturally with a trait will have it in their germline (inheritable gene) - Passion and Trait genes will spawn very rarely in genepacks Future Plans: - Add traits from
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HOPL Races Dwarves
I had to stop updating this to focus on other things, but anyone who wants to build on this has my full permission to reupload and even take credit as long as they add additional features from the existing stuff.
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Godspeed Gene
TLDR: - Adds a gene.... called Godspeed - Pawns with the gene get an ability.... called Godspeed - Using the ability gives you a hediff... called Godspeed - It lets you go fast Adds the Godspeed Gene. Carriers of this gene possess an Archite-enhanced nervous system. They are able
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Doctor Floorpills (Unofficial 1.4 Update)
1.0.0: Initial release. 1.1.0: Added Biotech gene icons.* * See change notes for more details. Unofficial 1.4 fan update to Pootis' Doctor Floorpills mod. I always used this mod and it hasn't been updated yet, so I thought I would do it until the official mod is updated. All cred
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Stoneborn Size Patch [OBSOLETE]
!!! You don't need this patch if you have VE Framework installed !!! ༼ ºل͜º ༽ºل͜º ༽ºل͜º ༽ EVERYONE,GET IN HERE ༼ ºل͜º༼ ºل͜º༼ ºل͜º ༽ Look at this patch that I made, laddie. It turns Stoneborn boys into proper dwarves utilizing Body Size Genes. Q: Safe to add mid save? A: Aye. But
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Identity
A 1.5 version of this mod is unlikely at the moment. For the core content (dysphoria/trans pawns), check out this 1.5 version of Identity:Dysphoria (NOT MAINTAINED BY ME): DO NOT USE WITH THE IDENTITY:DYSPHORIA MOD! THIS INCLUDES ALL CONTENT FROM THERE. Identity's main feature in
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Offspring Inherit Xenogenes
In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.
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Consistent Gene Inheritance
Gene inheritance between pawns of different xenotypes for genes which have a metabolism cost is inconsistent.
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Wild Factions - Damar
Wild factions is a bit of a project that I have been dreaming up over a work trip which intends to add a few more animal esque factions to the game.
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Shadows Gene Soup
Adds genes that were orignally for Humanoid Alien Races, but I was lazy ¯\_(ツ)_/¯
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Papou Race : emotional birds
* Papou, who have lived in the humid jungle for a long time, have evolved like parrots.
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Biotech Gene Variety
This is my first attempt at modding Rimworld, the Gene Variety Mod, adding 160 total genes (6 of which are just inheritable archite versions).
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[DW] Simple Dwarves - Xenotype + Dwarf Faction
You should be looking at Stoneborn REQUIRED: Biotech Vanilla friendly!
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Eldritch's Angel Gene Mod
Adds angel genes for halos, gonna add things like more variation and stuffs later i just threw this together for now (づ ̄ 3 ̄)づ
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Forien's Naturalize Genome
Introduction This mod allows the use of the Ideology Biosculpter Pods in order to "naturalize" Biotech genes.
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Biotech - Insectoid Genes
Insectoid Genes Adds cosmetic and functional insectoid genes for you to use for your colonists!
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Little Green Men - Xenotype
NOTE: HUMANOID ALIEN RACE FRAMEWORK IS INCOMPATIBLE WITH BIOTECH RACES.
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Catgirls - Furless
This mod adds the Neko Xenotype including a new Gene for it that increases restrate.
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More Hemogen Genes
Adds a few Hemogen related genes that make it more of a "reserve of biological strength" than "Vampire power".
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Catgirls
This mod adds the Catgirl Xenotype including a new Gene for it that increases restrate.
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No Forced Traits With Genes [DEPRECATED]
In vanilla, Half the genes are direct stat modifiers, and half force certain traits upon pawns.
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Ducks' Avian Xenos
Adds three new xeno avians using the new xenohumanoids feature from Biotech.
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More Catgirl Genes
The fools in the halls of science said I was crazy, but who's laughing now.
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Sickly Gene
Adds a gene that forces the pawn to have the Sickly trait, in exchange for a small metabolic efficiency bonus - Sickly can be fairly expensive in terms of labor and medicine and pawn mood to cope with, especially if every pawn in your colony has it, so the amount of the bonus (+2
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No Metabolic Efficiency
Sets all genes metabolic efficiency to zero (including genes from mods).
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Obsidia Expansion - Slimes Xenotype
The main innovation of the mod is the Slimes xenotypes, from the planet Obsidia.
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Quartzian Xenotype
Original mod by Benji aka Cute Twink If the original author requests it, I will remove this mod.
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Viltrumite Xenotype
Adds a new xenotype - viltrumites, a race of warriors and planetary conquerors from the planet Viltrum.
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[CF] Arellian 1.5 (Depreciated)
Arellian, the Militant Cat Xenotype Important: This mod will gradually add new contents.
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Simple Extended Gene
添加了几种常规和超凡基因,属性比较强力。 超凡: 神化 —— 承伤×25%,抑制时间×25%,所有器官效率×150% 超凡愈合 —— 愈合速度×800%,伤口凝结更快 天生神力 —— 近战伤害×300%,攻击间隔×75%,携带能力×200%。 常规: 铜筋铁骨 —— 承伤×50% 精力充沛 —— 休息下降效率×20%, 恢复速度×200%。 --------------------------------------------------------------------------------------------------- 会陆续更新更多基
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EBSG - Expanded Need Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Obsidia Expansion - Liches Xenotype
The main innovation of the mod is the Liches xenotypes, from the planet Obsidia.
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Celestials Gene
You know the drill. No more bothering with opening up god mode to make celestial pawns. With this mod, you just slap on the gene, and you get your Celestial. Or you can make a faction of Celestial antagonists with the help of other mods. Have fun!
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Starei's Florian Xenotype
Hey there! After a few weeks of development, I'm glad to introduce you to Starei's Florian Xenotype. This mod introduces a new xenotype with chlorophyll-green skin, named the Florian. Intended to be simple, lightweight, and as vanilla-style as possible. With a genetic complexity
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Seraphim Xenotype
This mod adds a Xenotype that is able to convert other pawns into Nephilims.
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Obsidia Expansion - Axotl Xenotype
The main innovation of the mod is the Axotl xenotype, from the planet Obsidia.
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Odongh Xenotype
This mod adds The Worms, alternatively known as "Odonghs" from pathologic 1 and 2 as a xenotype.
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Natural Gifts
Remember the melancholy of human existence; even ghosts stray from the path of righteousness Natural Gifts adds extremely powerful genes or "gifts" based on the Asian energies of Qi/Ki/Chi.
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Rimbound - Novakin Xenotype
This mod added the Novakin xenotype that is included within a series called "Rimbound".
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Faceless Man Xenotype
Faceless Ones The Faceless Ones' origins are shrouded in mystery, with some claiming they are the byproduct of laboratory experiments in the pursuit of the ultimate human, while others recount that they were selectively bred to serve as stand-ins for dignitaries in public setting
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Vanilla Android Genes Unofficially Expanded
VAGUE (Vanilla Android Genes Unofficially Expanded) This mod adds more subroutines to the Vanilla Races Expanded androids!
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Random Genetics Genes
Contains an assortment of random genes using the random genetics framework.
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EBSG - Anomaly Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Archotech Stack Gene Updated
Unofficial update of Archotech Stack Gene made by Rince I will remove this update if the original author wishes for me to do so.
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Real Goblin Patches
Here's mod patch for "Rim-Gnoblins" by vex and "Goblin Xenontype" by Sovereign, and rjw.
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MakaiTech - Xenotype
added 8 news xenotypes, Adeltia - a race of small people, good at crafting,medicine, and intellectual job.
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Thrundan Xenotype and Factions
Adds the Thrundan xenotype and Thrundan Tribe factions to the game.
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Void born Xenotype
Summary A warhammer 40k themed xenotype for Save our ships 2 playthrough.
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Vivi Race
Introduction Vivi, the honey bee fairy Vivi is a bee fairy who has lived on a faraway planet for a long time.
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Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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[ZAV] Wolf Girl + Lycanthrope Fix
Description This was originally a continuation of “Bill Doors' Wolf Girl Gene”, but after the original mod updated to version 1.
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Race - Faifox (patched)
Original mod. Original Author : i_seos Original short description: Adds the Faifox race. The Faifoxs are a race of desert-dwellers, adapted to warm climates and intolerant of cold temperatures. Possessing tanned skin and hair that ranges from light red to orange, though they can
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freegene
A gene has been added, which can only be added through the developer mode or mods such as Character Editor.
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freeHediff
A health states have been added, which can only be added through developer mode or mods such as the Character Editor.
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Atar Xenotype
Atar Xenotype? Atar is a race that developed long ago in a borderland made up of volcanic regions, and is a race that worships a monster called Balrog, who lived in the area where they first settled, as their guardian deity. They are a race with devil-like horns and a three-prong
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Leporidae Neanderthals (Rabbits)
Adds AFU's long rabbit ear and lovely rabbit tail to Neanderthals.
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Gender Ratio Genes: 1.5+
Simple Summary This mod is a direct, 1-1 port of Gender Ratio Genes by Tuarre IMPORTANT NOTICE: IS WITHIN Rimworld Extended: Properly All major changes (besides maybe simple patches) will be there!
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[CAP]Biotech Nyaron HAR Addition
Biotech Nyaron HAR Addition This mod fully integrates RimWorld's Biotech gene system with the Nyaron race from Humanoid Alien Races, transforming them from a cosmetic race into a fully-featured genetic xenotype with unique traits, abilities, and visual customization.
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FRBE Addon - Sionnari
An entirely new race, the Sionnari, are fox-like humanoids native to the Feywild.
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Fantasy Goblins Updated
Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to
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[AV] Ancient Spacer Xenos
Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.
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【1.6】Ferian Story Forked Biotech
Updated version of AmliFurx's Ferian Story mod This mod required Biotech DLC.
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MoreGenes
Disclaimer! A mod that adds more genes to use with Biotech! Currently, there aren't many, but as time goes on, I'm sure I'll add more. This is my first mod too, so please be merciful with criticism and do give suggestions. Content Adds several new genes for you to use. Ever wante
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EBSG - Slayer Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
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Genes Expanded
About Genes Expanded expands upon body-related genes, including body size/shape and new height genes.
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More Factions and Xenotypes - Dreadfleet
Adds an ultratech pirate faction which has very compact but dangerous raids and an increased chance of being chosen the higher your colony wealth (the same chance as mechanoid raids).
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Minotaur Xenotype
The anthromorphic minotaurs by Snowcraft return as a fully-fledged xenotype!
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[LFS] Genes Expanded - Blood
This mod introduces an expansive palette of 75 new blood colours to RimWorld.
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Rimsenal Xenotype Pack - Harana
"So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings
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Offworlders - The Aberrite
This is the third in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
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Red Consuming Hemogenics
Adds a special gene that lets hemogenic pawns fill their hemogen by consuming the color of red items.
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山海志怪-华夏凶兽和基因扩展 Ancient Chinese Beast And Gene Expanded
Shanhaizhi Monster - Huaxia Fierce Beast and Gene Expansion.
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MSG - More Shooting Genes
More Shooting Genes (MSG) is a mod I made for personal use when I wanted to make a shooting only colony and xenotype but found that the only shooting related genes in Biotech are the shooting skill genes that give +8 and a passion, +4, -4, and -8.
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Ancient Genes
OUT NOW: THE DEATH AND (UN)BALANCE UPDATE (Check "Change Notes") Adds enhanced and inheritable versions of archite genes (minus Deathless and Gene Implanter).
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Meme-Superpack
Mr Samuel Streamer Expanded Universe meme superpack Have you ever wanted all the silly nonsense of a Mr Samuel Streamer series in one pack then oh boy you found the right mod.
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Integrated Lovin' and Fertility Genes
This mod adds my fertility and libido genes to many of the xenotypes that Biotech has by default.
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simplemorearchotechgenes
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Children Can Learn Fast
Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.
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True cold (heat) immunity
I was a little bit frustrated, when I noticed that my pawns with cold immunity gene complain about sleeping in low temperature room or cold water when taking shower from Dubs Bad Hygiene.
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Offworlders - The Nekomate
This is the second entry in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
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MIM - WH40k Thousand Sons
Summary Standalone Thousand Sons Faction mod from MIM - WH40k Factions.
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MIM - WH40k Death Guard
Summary Standalone Death Guard Faction mod from MIM - WH40k Factions.
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MIM - WH40k Crimson Fists
Summary Standalone Crimson Fists Faction mod from MIM - WH40k Factions.
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MIM - WH40k White Scars
Summary Standalone White Scars Faction mod from MIM - WH40k Factions.
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MIM - WH40k Ultramarines
Summary Standalone Ultramarines Faction mod from MIM - WH40k Factions.
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MIM - WH40k Genestealer Cult Core
Starting Scenario pawn may looks odd However, save and reload game will magically fix the issue for both w/ and w/o Biotech.
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MIM - WH40k Space Wolves
Summary Standalone Space Wolves Faction mod from MIM - WH40k Factions.
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MIM - WH40k Salamanders
Summary Standalone Salamanders Faction mod from MIM - WH40k Factions.
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MIM - WH40k Raven Guard
Summary Standalone Raven Guard Faction mod from MIM - WH40k Factions.
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MIM - WH40k Iron Hands
Summary Standalone Iron Hands Faction mod from MIM - WH40k Factions.
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MIM - WH40k Imperial Fists
Summary Standalone Imperial Fists Faction mod from MIM - WH40k Factions.
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MIM - WH40k Dark Angels
Summary Standalone Dark Angels Faction mod from MIM - WH40k Factions.
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MIM - WH40k Blood Angels
Summary Standalone Blood Angels Faction mod from MIM - WH40k Factions.
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MIM - WH40k Black Templars
Summary Standalone Black Templars Faction mod from MIM - WH40k Factions.
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MIM - WH40k Adeptus Astartes Core
Summary Core Libraries for Adeptus Astartes Faction mods from MIM.
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MIM - WH40k Core
What is this mod? This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works. To properly use my mod set, you need to subscribe this mod, Weapons mod and at l
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Offworlders - The Biliog
This is the first in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.
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Warhammer 40.000 - Abhumans [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces some of more known Abhumans of the Warhammer 40.
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MIM - WH40k Emperors Children
Summary Standalone Emperor's Children Faction mod from MIM - WH40k Factions.
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EBSG - Health Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Goblin Xenotype
Wretched creatures of unknown origin, goblins are pests that can found a colony in any underground area.
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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EBSG - Environmental Preference Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Expanded Reproduction Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Expanded Deathrest Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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MIM - WH40k World Eaters
Summary Standalone World Eaters Faction mod from MIM - WH40k Factions.
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Vanilla Psycast Expanded - Biotech Integration
VPE - Psycaster Genes Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough?
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MIM - WH40k Fallen Angels
Summary Standalone Fallen Angels Faction mod from MIM - WH40k Factions.
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Carnarodian, the two Mustelids Xenotypes and Factions
Full-translated in English I change all mod file's texts to English.
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[1.4/1.5] Gendered Genes
New version for 1.6 here: Features Adds some sexual dimorphism to xenotypes by making it possible to have a gene only apply to one gender, or leave it at the default vanilla way of applying the gene to everyone of that xenotype. If a gene (or another gene that has it as a prerequ
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Forsakens Biotech Edition
Important Announcement: Sarg Bjornson has graciously agreed to merged this mod into alpha genes, with slight alterations.
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Det's Xenotypes - Venators
Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
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EBSG - Passion Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Expanded Dependency Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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SHG - Just the Psionist
This mod has all of the psionist stuff from Superhero Genes Base without all the other stuff.
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SHG - Just the Hemomancer
This mod has all of the hemomancer stuff from Superhero Genes Base without all the other stuff.
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VPE - Biotech Integration for Alpha Animals and More!
"Vanilla Psycast Expanded - Biotech Integration" mod patches for the psycaster paths in Alpha Animals.
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帝龙觉醒-虚空
JIn the initial map, the extinct imperial dragon is sealed, and you are her loyal relative.
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Psychopath Gene
this mod adds a gene that forces the psychopath trait incase anyone needs it.
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ET Homunculus
This MOD is an expansion content for "Humanoid Dryad" == CAUTION == This MOD requires "Animal Gear" "VanillaExpandedFramework" "Humanoid Dryad" version.
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Vaxed Ressurected Ressurect Gene
ARE YOU SERIOUS?!?!?!! It ALREADY in game data, why nobody did this?! Why you should play with vanilla sanguophage expanded for THIS?! So, no more. This mods just enable ressurect gene and ability. Yep.
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SWR's Thrumbonian Xenotype
SWR's THRUMBONIAN XENOTYPE This is my first mod on a good old Thrumbo-like human, Mostly made with vanilla genes I added a cool little one gene, and i'm planning on adding a couple more!
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Vaxed Non-Hemogenic Coagulate
I was REALLY surprised when I don't find mod like that, so I quickly made it.
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Medieval Vanilla Xenotype Tweaks
Some minor tweaks to the vanilla xenotypes to bring them in line with a medieval setting.
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Nuzzle gene
A mod adding a gene that causes the carrier to nuzzle other colonists at set interval (24 hours).
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Det's Xenotypes - Boglegs
Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.
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Monster Girl Encyclopedia Inspired Xenotypes
Adds xenotype variety based on the monster girl encyclopedia.
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[LFS] Genes Expanded - Wings
This mod adds eight new Wing genes to RimWorld, enabling players to genetically modify their colonists with abilities ranging from swift flight to stealthy gliding, introducing a fresh dimension of aerial strategy and survival tactics to the game's expansive universe.
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The Profaned
Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.
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Det's Xenotypes - Avaloi
Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!
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Obsidia Expansion - Ceratons Xenotype
The main innovation of the mod is the Ceratons xenotypes, from the planet Obsidia.
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Heart Eyes Gene
Non-Steam Version Camera+ highly recommended Adds multiple Heart-Shaped Pupils/Eyes Genes: - Pink - Purple - Yellow - Red - Light Blue - Green As of now unfortunately its incompatible with Facial Animations but i do want to add support to it eventually.
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Pustotus Combined Digestion Gene
Add a gene, which is a combination of robust digestion and strong stomach.
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Demorbidentor
Combat gene "Demorbidentor" The purpose of this experiment was to obtain funding, and the creation of super soldiers was an accident.
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SHG - Just the Radiomancer
This mod has all of the radiomancy stuff from Superhero Genes Base without all the other stuff.
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More Psycaster Genes
Supports paths added by MakaiTech - Psycast Lost Psycasts - LightSeeker Lost Psycasts - Skyrunner VPE - Ranger Edge of Descension - Stuncaster 2.
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Rim of Madness - Cosmic Horrors - Alpha Genes - Blood Patch
Adds Rim of Madness' Cosmic Horrors' blood in the blood type gene category.
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[LFS] Genes Expanded - Hair
This mod introduces an expansive palette of 75 new hair colours to RimWorld.
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Karmi's Mods - Genes
A small genes mod i made for the purpose of suplying missing genes for my xenotype factions mods.
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Biotech Expansion - Insectoid
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Reptilian Gene Pack
The successor and logical continuation of my previous mod – Pustotus Combined Digestion Gene .
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[LFS] Genes Expanded - Skin Colors
This mod introduces an expansive palette of 75 new skin colors to RimWorld.
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Always Super Duper Reproductive
In celebration of it being one year since I released my first mod to Steam, I have provided a gift for everyone.
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GuerillaSphere - The Goanna Clade
GuerillaSphere aims to adapt RimWorld into a "green hell" sci-fi war setting.
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[Abandoned] AskosFantasy - Orc Xenotype
Orcs: Savage, relentless, and fueled by primal fury, these hulking warriors strike fear into the hearts of their enemies with every thunderous step and ferocious roar.
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Big and Small - Sample Race Mod (Harpy-Neko Race)
This is a sample race mod for the Big and Small Framework race creation guide.
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Big and Small - Simply Robots
A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.
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Elves of the Rim
Adds 2 new xenotypes, 3 new factions, new weapons, apparel and several new genes.
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Sanity Genes for VAE - Insanity
Adds 4 genes that add modifiers affecting how much sanity is lost in Vanilla Anomaly Expanded - Insanity Void Vulnerable causes you to lose 25% more sanity (for example Shard Psylink Neuroformers with VAE - Insanity cause loss of 5% on use.
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Sensmageddon
In a caffeine fueled manic episode I thought this was the greatest xenotype mod idea I'd ever had.
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Expanded Biotech Style Abilities
This mod requires the EBSG Framework for the ability comps and the think tree stuff.
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Ratkin Xenotype
Original mod by NewRatkinPlus If the original author requests it, I will remove this mod.
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Whiteglove's Hemokomori Xenotype
-------------------------- Hemokomori are bloodsucking, batlike xenohumans.
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Genetics! Mushkin
Changelog: Please check the change notes tab Brought to you by the Biomes!
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Xenotype Summary
Xenotype Summary So, you’ve spent four hours crafting the perfect genetic abomination, or met a xenotype from a new mod.
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Papou Xenotype: Emotional Birds (Continued)
Original mod "Papou Race : emotional birds" by YAYO If the original author requests it, I will remove this update.
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Kiiro Race - Ragdoll Xenotype (绮罗布偶异种)
【模组简介】 为 Kiiro Race (绮罗种) 增加了一个全新的异种分支:布偶种。这是我绮罗异种系列的第四位。也请各位支持支持她的姐姐们——橘猫,缅因和暹罗啦~ 【新增基因】 1.
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Hawkia XenoMod
*On a winding mountain path, I unexpectedly encountered a pack of wild beasts.
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Addie's Frost Fey
FROST FEY XENOTYPE Chilly humanoids with a supernatural affinity for all things cold.
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Reese's Avali Race [1.6]
play the new version instead, i swear it's good I wasn't satisfied with any of the Avali mods that are currently out there, and all the ones that look cool aren't updated for 1.
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Reese's Avali Race 2
With all kinds of new star-bound expansions thanks to RimWorld Odyssey, and me wanting a better avali experience to go with it, I set out to make a small vanilla-friendly content expansion based on the avali with my previous work as a basis.
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The Luckymoon Archite tech
The Luckymoon Archite tech Tired of pawns that dont fight enough ?
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Scarless Passive Regeneration
Scarless Passive Regeneration adds configurable passive wound regeneration to Biotech's scarless gene while keeping its original scar and chronic illness healing.
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Sxcher's Framework
包含以下功能。 一個當基因鎖的基因(不可調整)。 新增一個傷害類型能夠將武器傷害量轉為暈眩。 新增防止永遠暈眩的機制(可開關)。 新增一個會撞牆的擊退機制for能力用。 新增一個接觸動畫for能力用。 新增可用於機械族的增益/減益光環(類似射手指揮但可以辨別更多條件)。 加入機械體的變更貼圖功能(在模組設定可挑選,會一次改變所有同型號的貼圖,目前有所屬色塊破圖問題)。 加入個別機械體的變更貼圖功能(請在xml加入組件已啟用,差分規則為原路徑後加入後輟01、02.
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Modern Xenotype Tab
◆ Modern Xenotype Tab ◆ The vanilla Genes tab shows you a list and nothing more.
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Archon Genes
Archon Genes A powerful, high-end genetic modification mod that introduces a set of 7 highly interdependent "Base Modules" and several devastating abilities.
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Simply Extra Xenotypes - Hundin
A simple dog-like xenotype, loosely inspired by yttakin and highmates, combining the dog-ness of the former, and the social-ness of the latter.
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Miho, the celestial fox
Wow! Fluffy Foxes! Miho, the celestial fox Miho, the vagrant of love and the celestial fox, are foxes that were uplifted by the power of Archotech, or something. They have a trait that can adore the entire human species, for some reason. Yes, They love you. Their bodies have a el
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Yet another neko xenotype - Nekotech Xenotype
So you thought that this mod would just add another catgirl with maybe some interesting features, but what you got is a xenotype with expertise in the technology and some catlike features.
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Pandora Expansion - NA'VI
The first in my new set of expansions for a set of AVATAR themed mods.
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Rimspite Gitz: Loonclans
Devout followers of Da Bad Moon and a blight upon the realms both mortal and divine, Grots have a knack for slipping into just about any crevice or crack in a land to begin spreading their spores from.
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Base game style plants xenotype
Firstly, this obviously relies on Biotech, for literally everything.
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Toad Folk - Xenotype
Toad Folk - a hardy, swamp-dwelling amphibian xenotype for RimWorld 1.
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[AKT] Ranged Damage Factor Genes
Adds genes that offset the Stat (ranged damage factor) provided by Ranged Damage Factor.
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Wolfein Race Extra Genes - By Mega Corp Edition
Introduction This mod is an extension of the Wolfein Race mod dev by MelonDove, Ancot, and others.
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Laser Eye Gene
Adds a xenogene that grants the ability to emit high-energy beams from the eyes.
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Seren, from Stardust [Biotech Fork]
i just want to start by saying if you expect this to be 1:1 with the original HAR mod, I'm sorry to get your hopes up.
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BioSynthetic: Vanilla Impid Reimagined
V1.6 A mod that reimagines impids as extremely mobile raiders, with a focus on hit-and-run tactics and their innate fire resistance. This mod adds a new fierce impid faction, staying true to their image as raiders while allowing for alliances down the road. Impid attacks will oft
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[AKT] Critical Hit Genes
Adds genes that offset the three stats provided by Critical Hit (critical hit chance / critical hit dodge / critical hit damage factor).
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Shooting Specialist Gene 射击专家基因
Mod群:1076604141 添加了一个“擅长瞄准”基因,复杂度3,代谢率-5。 提供与“射击专家职位+射手命令能力”相同的“射击精度+11,瞄准时间-90%”增益,此外还带有“崩溃临界值+6%,全局工作速度-200%(不会低于30%)”的负面效果,此基因的效果不能与射击专家的效果叠加。 Adds a "Good Aiming" gene with complexity 3 and metabolism -5.
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Oca's Anthrosonae
This mod is an addon for Anthrosonae which aims to expand the existing library of anthrosonae.
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Pesky's Petrikin Xenotype
Adds the Petrikin Xenotype, a race that is heavily based on Basilisks and their ability to petrify.