// Steam Workshop · by Voyager

(Almost) All Biotech Genes and Xenotypes

Come get your genes and xenotypes, you lot of mad geneticists.

If it adds or changes genes, you'll likely find it here somewhere. Make sure you don't forget their dependencies and any other patches they may need to play nice with other mods.

Load order

579 mods
  1. Cyanobot's Genes
    Stale
    management

    Cyanobot's Genes

    Mod Content Around 100 new genes, cosmetic and functional.

  2. WVC - Xenotypes and Genes
    ↑ Updated
    management

    WVC - Xenotypes and Genes

    Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.

  3. Moonjelly Xenotype
    management

    Moonjelly Xenotype

    Original mod by Benji aka Cute Twink Continue mod by Zaljerem lite mod by me If the original author(s) requests it, I will remove this mod.

  4. Anthrosonae
    Stale
    management

    Anthrosonae

    Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.

  5. Hakuro Xenohuman
    No 1.6
    management

    Hakuro Xenohuman

    Hakuro Xenotype? They are a genotype race made up of the genes of arctic wolves that lived in the cold places of the earth a long time ago. Their origins are unknown to anyone, but for some reason, the planet they lived on was destroyed and collapsed, and they were scattered acro

  6. Big and Small - Yokai
    Stale
    management

    Big and Small - Yokai

    Because clearly there isn't enough eastern stuff on the Rimworld Workshop.

  7. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  8. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  9. Superhero Genes - Base
    management

    Superhero Genes - Base

    Ever wanted your pawns to be able to lift extreme weights or research things at frankly ridiculous speeds?

  10. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  11. Star Wars Xenotypes
    management

    Star Wars Xenotypes

    ~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.

  12. Roo's Faun Xenotype
    No 1.6
    management

    Roo's Faun Xenotype

    Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee.

  13. Roo's Satyr Xenotype
    No 1.6
    management

    Roo's Satyr Xenotype

    Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief.

  14. Defang Bodytype Genes
    Stale
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    Defang Bodytype Genes

    A simple xml patch that removes the forced bodytypes attached to the biotech bodytype genes.

  15. Oops all BUGPARTS 2
    Stale
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    Oops all BUGPARTS 2

    Bee Update! Added new bee parts that can easily be used for your ants and possibly fly colonies! Also fixed up the masks on a few items, enjoy! **HELLO EVERYONE. Sorry for the long Haitus! Update brought to you by Redmattis's coding! From spikey antennea to large head eyes, fun b

  16. [LTS]Xenotech
    Stale
    management

    [LTS]Xenotech

    Xenotech brings more genes, factions and xenotypes for the Biotech dlc.

  17. 明日方舟-泰拉血脉
    Stale
    management

    明日方舟-泰拉血脉

    简介: 本mod在游戏中还原了多种明日方舟中的种族并添加了一些与各种族对应的派系、物品、专属开局等拓展内容。 明日方舟-泰拉血脉(Arknight-Ties of blood)已整合边缘世界的萨科塔们(SectatorInRimworld)。 已制作种族: 萨科塔 ——身体上链接着由未知技术制造的发光构造体的特殊人类,他们与自己的同胞之间存在某种原理不明的思想交流能力并且普遍在远程武器的使用上有着相当高的天赋。 ——萨科塔们在边缘世界建起了一座新的圣城并自称新拉特兰,他们欢迎所有人成为拉特兰教的信徒。 ——富有创造力的萨科塔为各位准备了一些小惊喜,欢迎体

  18. Fantasy Of The Rim
    Stale
    management

    Fantasy Of The Rim

    Fantasy of the Rim is an expansion of the Biotech DLC, introducing a rich fantasy experience to the game.

  19. Invader genes
    No 1.6
    management

    Invader genes

    The mod is heavily inspired by the xcom series but not an exact representation of it.

  20. Superhero Genes - Villains and Stereotypes
    management

    Superhero Genes - Villains and Stereotypes

    Villains and Stereotypes gives an enemy faction that uses the genes provided by Superhero Genes, and some xenotypes and gene randomizers that make it easier to quickly make a super.

  21. [Legacy Version] Nephilim Xenotype
    No 1.6
    management

    [Legacy Version] Nephilim Xenotype

    1.6 Nephilim mod HERE This mod adds a new Xenotype that is the counterpart to the sanguophage. They are quite rare and are most commonly found in the empire. This mod comes with careful balancing,custom sounds and a lot of effort. Enjoy This mod does not add any apparel,weapons o

  22. EBSG - Productivity Genes
    Stale
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    EBSG - Productivity Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  23. EBSG - Mechanitor Genes
    Stale
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    EBSG - Mechanitor Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  24. EBSG - Expanded Pain Genes
    Stale
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    EBSG - Expanded Pain Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  25. EBSG - Expanded Food Genes
    Stale
    management

    EBSG - Expanded Food Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  26. Biotech: Reptilian Humanoids Mod
    management

    Biotech: Reptilian Humanoids Mod

    1.6 update: Koblods! Fixes! My little mod that adds different types of reptilian humanoids through the new Biotech DLC genes framework. Genes: Tough skin: owner takes only 87% of incoming damage. Winter Hibernation: owner is more active in the summer and more sleepy in the winter

  27. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  28. Way Better Sexuality Genes
    Stale
    management

    Way Better Sexuality Genes

    Description This is a fork of Sexuality Genes that adds genes for every sexuality trait added by Way Better Romance.

  29. EBSG - Bleeding Genes
    Stale
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    EBSG - Bleeding Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  30. Mass Effect Xenotypes
    Stale
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    Mass Effect Xenotypes

    Do not update to 1.6 without my permission. The mod will be updated by me. Feel free to join my discord if you want to drop some thoughts: Introducing the Mass Effect Xenotypes Mod for Rimworld! Immerse yourself in the captivating universe of Mass Effect by adding four iconic xen

  31. DuelMonsterRimWorld
    Stale
    management

    DuelMonsterRimWorld

    遊戯王のモンスター風の髪型などを追加するMODです。 下記のDLCの欄に記載されているものはDLC導入時のみ機能します。 このMODは開発途中(WIP)の公開になります。予告無く仕様が大きく変えられる場合があります language japanese only.

  32. Genes+
    No 1.6
    management

    Genes+

    The mod adds many new xenogenes and several xenotypes.

  33. Midichlorians
    Stale
    management

    Midichlorians

    Español/Spanish (English below) ------------------------------------------------------------------------------------------ Buenas, no tengo idea de modding (por ahora) asi que esto probablemente sea mi primer y ultimo mod de rimworld, pues realmente no entiendo como diablos funci

  34. Blood Color Genes
    Stale
    management

    Blood Color Genes

    Do you have an insect-based xenotype that just has lame old human blood?

  35. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  36. Ecto's Star Trek Genetics
    Stale
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    Ecto's Star Trek Genetics

    Trek Genetics At its core, this mod aims to add the many races from Star Trek into the game using Biotech's genetics systems.

  37. Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]
    No 1.6
    management

    Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]

    This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces all 19 space marine geneseeds organs in the form of genes, 3 primaris geneseed genes, 4 psyker genes, 3 pariah genes, 10 chaos genes, 6 custodes genes and 6 primarch genes.

  38. Nose Sponge Plus+
    Stale
    management

    Nose Sponge Plus+

    A collection of a few simple genes for role-playing purposes.

  39. Scorchlanders
    Stale
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    Scorchlanders

    This mod adds a scorchlander xenotype based on the race from Lo-Fi games' Kenshi.

  40. Erin's Fenrisúlfr
    Stale
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    Erin's Fenrisúlfr

    The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat.

  41. More Genes
    Stale
    management

    More Genes

    A simple mod that add more genes about vanilla traits, health, and immute.

  42. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  43. Imphilee Xeno
    No 1.6
    management

    Imphilee Xeno

    更新到1.5 小恶魔异种mod的总体思路是通过这一异种创造一种不同的游玩体验。小恶魔殖民者依靠顽强的生命力不太可能被感染,疾病,以及各种异常环境和生活琐事击垮,但她们糟糕的性格以及忽略玩家指令的特性要求玩家更好地安排工作日程及满足心情需求。小恶魔虽然能不依靠卧床休息恢复生命值,但她们更小的体型带来更少的生命值上限,并且因为懦弱而容易被击倒(虽然在CE及禁用倒地即死环境很可能在地上躺着回了回血又自己站起来跑了),因此玩家需要避免让小恶魔和敌人长期对枪。 另外,小恶魔原始种会以较低的概率生成在小恶魔派系中。这些变异个体独特的燃血基因能解除小恶魔异种的基因锁,

  44. Rakkle Gene (BioTech)
    No 1.6
    management

    Rakkle Gene (BioTech)

    This is a adapted alien race Rakkle for vanilla genes without alien race.

  45. Terrors of the Rim
    Stale
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    Terrors of the Rim

    Adds a new xenotype, a new faction, and several new weapons.

  46. Mofu Mofu Yttakin
    Stale
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    Mofu Mofu Yttakin

    Inspired by by the mod Wolfgirl Yttakin by 桑琳Kuwa I decided to turn my Yttakin into foxes as I already have wolves covered with Bill Doors' Wolf Girl Gene.

  47. Rim-Elves
    Stale
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    Rim-Elves

    Do you want to build a elven society that stands for the next millennia?

  48. Rim-Gnoblins
    Stale
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    Rim-Gnoblins

    Do you want to build a foul gnob-cave filled to the brim with dirty goblins?

  49. Simple Nekomimi Xenotype
    management

    Simple Nekomimi Xenotype

    Pigskin? Oh, that's a cute little piggy.......... Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan! - CONTENT - This is a lightweight mod that simply generates humans with cat ears and tails naturally in various locations. It is very lightweig

  50. Tox dependency genes
    Stale
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    Tox dependency genes

    Add some genes adding a pollution dependency to their carriers based on the genes from VRE Wasters They reduce the carriers' breathing if they spend too much time outside of polluted area These genes do not confer any protection against pollution and toxic buildup Genes: - Pollut

  51. Anime Gene
    No 1.6
    management

    Anime Gene

    【お知らせ/Notice】 近日中にAnomalyの追加要素も含め修正を行う予定です。 I will be making modifications to support Anomaly MOD in the near future.

  52. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  53. Custodes
    management

    Custodes

    This mod adds to RimWorld the bodyguards of the Emperor of Mankind - Legio Custodes.

  54. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  55. Biotech xenotype expanded - Rotfish
    Stale
    management

    Biotech xenotype expanded - Rotfish

    Introduction: This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new camp of fish people who will follow other attacks and attack you, but have no fear, they are only here to take the rem

  56. Cryptosleep Adaptation Gene
    No 1.6
    management

    Cryptosleep Adaptation Gene

    does what it says on the tin, adds a gene that makes pawns unable to get cryptosleep sickness from being in cryptosleep.

  57. [AB] Xenotype: Pillux
    Stale
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    [AB] Xenotype: Pillux

    ORIGIN Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.

  58. Kijin Race 3.0
    Stale
    management

    Kijin Race 3.0

    About Good old Kijin Race is now back with 1.

  59. NaraiXenotype
    Stale
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    NaraiXenotype

    ATTENTION (update 1.6) i made a new mod like this one. but more refined and balanced. (Ashcat Xenotype) a fast xenotype with great potential. its more like narai 2.0 Gives you genes to make a animal like person. i try to keep it immersive and in pair with vanilla. for now it cont

  60. Outland - Genetics
    Stale
    management

    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  61. AnthroGenes
    Stale
    management

    AnthroGenes

    Cosmetic anthro xenotypes and genes for your game I created this as a personal project and may or may not continue improving it.

  62. United weird Unimals (Legacy)
    No 1.6
    management

    United weird Unimals (Legacy)

    Go to UwU 2.0 Xenotypes: - Fibricorn - Cotton sheep-people, who are good with plants. - Hathr - Mysterious psychic people, who can levitate. - Coldent - Jumping rat-people, from an ice world. - Mycoling - Psychic, shroom-people, who can share emotions. - Gelatoid - Slime-girls, w

  63. Random's Gene Assistant
    Stale
    management

    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  64. [HB] Corracall Xenotype
    Stale
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    [HB] Corracall Xenotype

    The goal with Corracall was twofold: see how far one could go to make an animal-based xeno as opposed to a human-based one and to make a custom voice.

  65. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  66. Biotech Monke
    Stale
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    Biotech Monke

    Features This mod adds the Monke xenotype, faction, and the banana tree tech.

  67. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  68. [BT] EyeGenes2Lite
    Stale
    management

    [BT] EyeGenes2Lite

    EyeGenes2Lite is a mod that brings eye color patches to rimworld, it is an official fork of EyeGenes2 With most of the bells and whistles removed.

  69. Biotech Expansion - Mythic
    Stale
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    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  70. Archotech Genetics
    management

    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  71. Better Corpsefeeder Gene
    Stale
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    Better Corpsefeeder Gene

    Uncaps capacity of manipulation, metabolism, sight, talking and instead gives them x80% factor Changes the effect of consuming corpse hemogen, now instead of capping stats at 80%, it now applies the x80% factor so there is actually a reason to give your pawns bionics.

  72. Less Blood Color Genes
    Stale
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    Less Blood Color Genes

    Couldn't figure out how to reduce the blood spawn rate for gene packs, so I just reduced the count the mod adds -DO NOT USE BOTH- If you want more blood colors use this instead:

  73. Godlike Metabolism Gene
    Stale
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    Godlike Metabolism Gene

    Description: A genetic mutation, that gives god like Metabolic Efficiency.

  74. Biotech Capacitor Genes - Extra OP
    Stale
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    Biotech Capacitor Genes - Extra OP

    Feature: Adds aditional genes in the stile of: Biotech Capacitor Genes - OP Tier 6: Complexity: +30 Metabolic Efficiency: +30 Originally named Nanite Capacitor, was changed to match the theme.

  75. Immortals Gene
    Stale
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    Immortals Gene

    New and cool analog of the Deathless gene.

  76. Some Xenotypes
    Stale
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    Some Xenotypes

    I thought of some new xenotypes so I made some new xenotypes.

  77. Clown Nose Gene
    Stale
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    Clown Nose Gene

    Ever wished you could make a race of weird clown people to make a colony out of?

  78. Horns & Ears & Things
    Stale
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    Horns & Ears & Things

    I wanted some more cosmetic genes to distinguish my pawns, so I made it!

  79. Roxborn
    Stale
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    Roxborn

    The secrets of the Rox are known, but will they be shared?

  80. [HB] Subbox Xenotype
    Stale
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    [HB] Subbox Xenotype

    My brother and I learned in one of our multiplayer saves that having a pawn that makes use of Alpha Gene's frog voice is like the funnest thing ever.

  81. Inject Genes
    Stale
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    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  82. PigskinYttakin
    Stale
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    PigskinYttakin

    A simple mod that allows Pigskin and Yttakin to have more diversity.

  83. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  84. Neco Arc Genes
    Stale
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    Neco Arc Genes

    The silly cat made landfall on rimworld.

  85. Biotech Expansion - Mammalia
    Stale
    management

    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  86. Erin's Shisune
    Stale
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    Erin's Shisune

    An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature.

  87. Erin's Auronya
    Stale
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    Erin's Auronya

    An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.

  88. AFU Cosmetic Gene Expanded
    Stale
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    AFU Cosmetic Gene Expanded

    1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change according to the age of

  89. Packmule Gene
    Stale
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    Packmule Gene

    A simple mod which adds genes increasing carry capacity both in map and in caravan by +25/+50/+75kg which is 33%/66%/100% more than default.

  90. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  91. [LFS] Night Shade Mercenaries
    Stale
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    [LFS] Night Shade Mercenaries

    This simple faction mod adds 10 weapons, 1 armour set, an extra helmet, 1 Faction, 1 Xeno, and a creature with 6 new genes XML, Creatures, Genes, Items done by me, Lazy Friday Studio Weapons and Armour by IcingWithCheeseCake Plasma Forge by SirVan Plasma Cannon by DetVisor Rimwor

  92. Vanilla Races Expanded - Fungoid
    Stale
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    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  93. Sanguophage: The Overhaul
    Stale
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    Sanguophage: The Overhaul

    Description Adjusts Sanguophage genome, changes the way deathrest capacity is increasesed and makes hemogenpacks spoil.

  94. Computer Voice Gene
    Stale
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    Computer Voice Gene

    BWEEP BOOP DWOOOOO BEEP BOOP TL:DR Add a gene to make your pawns do beep boop noises.

  95. Clown Voice Gene
    Stale
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    Clown Voice Gene

    Honk honk pweep pweep pwaaaap pwaaaap pwaap waaaaaap TL:DR This mod add a gene that allow your pawns to do a bunch of funny horn noises.

  96. Wingless Flight Gene
    Stale
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    Wingless Flight Gene

    Requested mod that adds a new option to the flight section of Alpha Genes, a winged gene that doesn't cause visual changes.

  97. Vanilla Races Expanded - Custom Icons
    Stale
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    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  98. Glowing eyes genes
    Stale
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    Glowing eyes genes

    Adds a variety of genes that give their pawns glowing eyes.

  99. RimElsen
    No 1.6
    management

    RimElsen

    I (and this mod) are in no way affiliated with Mortis Ghost or Unproductive Fun Time.

  100. More Gene Complexity
    Stale
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    More Gene Complexity

    A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!

  101. Naruto Gene
    management

    Naruto Gene

    Naruto Gene adds Naruto-inspired bloodline limit genes for RimWorld Biotech.

  102. Klawtherian
    Stale
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    Klawtherian

    This mod was created in response to a request to add Klawtherian to the game, a xenotype full of polytheistic warriors who trive in colder climates.

  103. More Vision Genes
    Stale
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    More Vision Genes

    Adds 5 new genes related to the Nearsighted gene, 3 Farsighted genes and 2 Nearsighted genes.

  104. More Violence Genes
    Stale
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    More Violence Genes

    This mod adds 7 new genes, 4 melee damage genes and 3 aggression genes.

  105. More UV Sensitivity Genes
    Stale
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    More UV Sensitivity Genes

    This mod adds 12 new UV related genes, 5 that increase the penalties received while under sunlight, and 7 that give the pawn a bonus while under sunlight that are the reverse of the penalty equivalent.

  106. More Toughness Genes
    Stale
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    More Toughness Genes

    Makes the Delicate gene use numbers instead of a trait, and adds 5 new traits, which change incoming damage by 110%, 105%, 83%, 63%, and 50%.

  107. More Study Genes
    Stale
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    More Study Genes

    Adds 6 more study genes, a 25%, a 75%, a 117%, a 133%, a 175%, and a 200%.

  108. More Sleepy Genes
    Stale
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    More Sleepy Genes

    Another "I want more middle ground" gene mod that adds 4 low sleep and 4 high sleep need genes to the list.

  109. More Pain Genes
    Stale
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    More Pain Genes

    This mod replaces the Extra Pain Gene's wimp trait with a pain factor of 150%.

  110. More Miscellaneous Genes
    Stale
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    More Miscellaneous Genes

    Adds 3 stoppable genes(stagger time 200%, 150%, and 50%), and a Hairless gene that acts similar to furskin, but creates a preference for warmer climates instead of colder.

  111. More Immunity Genes
    Stale
    management

    More Immunity Genes

    This mod adds 4 new immunity genes, super weak, very weak, below average, and hyper immunity.

  112. More Fire Resistance Genes
    Stale
    management

    More Fire Resistance Genes

    Adds 4 new fire resistance genes, 2 that improve fire resistance and 2 that make the pawn take more fire damage.

  113. More Drug Genes
    Stale
    management

    More Drug Genes

    This mod adds chemical genes for Ambrosia.

  114. More Digestion Genes
    Stale
    management

    More Digestion Genes

    Adds 3 new Digestion Genes, 2 that decrease raw food digestion to 20% and 60%, and 1 that increases efficiency(140%) and removes the ate raw food debuff.

  115. Cell Stability Genes
    management

    Cell Stability Genes

    This mod adds 12 genes that alter cell stability because sometimes you want more than 2 options on lifespans.

  116. More Beauty Genes
    Stale
    management

    More Beauty Genes

    Adds 6 new beauty genes to the list, each of which affect beauty by the same amount as the metabolic cost(-3 met efficiency = 3 beauty).

  117. More Antitoxic Genes
    Stale
    management

    More Antitoxic Genes

    This mod adds both new antitoxic lung genes, and general toxic resistance genes.

  118. The Healing Touch
    Stale
    management

    The Healing Touch

    A while ago, I played through the Trauma Center series, and it thoroughly pulled my attention.

  119. Filox Xenotype
    No 1.6
    management

    Filox Xenotype

    > No bugs as of yet. (Except 1.5, which I'll be testing for soon) Keep me posted in the bug reports discussion if you encounter any! These mods aren't necessary, but are recommended for lore accuracy and cool mod compatibility > Alpha Biomes > Alpha Animals > Vanilla Ideology Exp

  120. No 1.6
    management

    JDsmeleexenotype

    This mod adds 2 custom xenotypes these xenotypes are made to be some of the best and is mostly made for people who want to exterminate their enemies with a ruthless melee weapon.

  121. Gender Ratio Genes
    No 1.6
    management

    Gender Ratio Genes

    The following mod adds: Several genes that change the ratio of males and females in a genotype.

  122. Longevity Gene
    No 1.6
    management

    Longevity Gene

    This mod adds a gene which is the inverse of the cell instability genes, halving the chance of old-age related problems.

  123. Skibidi Rimworld - for VRE Android
    No 1.6
    management

    Skibidi Rimworld - for VRE Android

    Good news everyone! Cringe Culture is DEAD! Now you can enjoy your little skibidi meowmeows guilt free. I know I am! This mod contains various object-head themed cosmetic heads for your VRE Androids. The TV head has multiple expression types! I also recommend Big and Small Genes

  124. Illithid Xenotype
    No 1.6
    management

    Illithid Xenotype

    Illithids are a race of psychically gifted, archotech-enhanced xenohumans.

  125. Teressa Extend
    No 1.6
    management

    Teressa Extend

    This mod extends Teressa Mod.

  126. Hunterphage Xenotype
    No 1.6
    management

    Hunterphage Xenotype

    Adds a new xenotype "The Hunterphage" in your rimworld playthrough, along with new weapons and apparels to use, new buildings to research and build, new items and drugs to abuse, and a faction that you can interact or conquer.

  127. More Horn Colors
    No 1.6
    management

    More Horn Colors

    Adds more horn colors with a bit of added spice, feel free to fork and change, the code can be found at: Added colors: - Red - Blue - Green - Yellow - Purple - Sky(blue) - Mint - Orange - White - Black - Nautic (deep blue) - Pink - Rose - Lava (red) - Ender (purple) - Gold - Hayg

  128. Rulzea Xenotype
    No 1.6
    management

    Rulzea Xenotype

    "I think I killed Big Chungus" - Friedrich Wilhelm Nietzsche.

  129. Modern Combat - Volhvards
    No 1.6
    combat

    Modern Combat - Volhvards

    Note: instructions on how to not use RH2 weapons or apparel are down in the common questions below Within the realm of piercing frost and snow-laden landscapes, the Volhvards stand tall as an elite mercenary faction.

  130. Orc Xenotype
    No 1.6
    management

    Orc Xenotype

    Orcs are a robust and imposing race, characterized by their strong physique, prominent tusks, and formidable presence.

  131. [OCTO] Sakoku Stratokratia
    No 1.6
    management

    [OCTO] Sakoku Stratokratia

    GREETINGS RIMWORLDERS Before I get into my mod, big thanks to BeepBoop and Oskar for letting me use their lovely mods in all of my preview images, and I highly recommend them anyway so go grab them if you haven't already :D BB Facial Animations Vanilla Textures Expanded Sakoku St

  132. Xenotype Implanters
    No 1.6
    management

    Xenotype Implanters

    About: Adds xenotype implanters for all vanilla and modded xenotypes.

  133. Catgirl Nation
    No 1.6
    management

    Catgirl Nation

    Catgirls. And boys. Adds a new xenotype of catpeople, and a faction made up entirely of them. Highly recommended to use Cuter Biotech Cat/Dog Ear Replacer by Chris_ to make the ears look better, linked below.

  134. Archotech Xenotype
    No 1.6
    management

    Archotech Xenotype

    Adds an Archotech Inspired Xenotype with their own gene Archoskin: Increases healing rate, toxic resistance, temperature resistance and psychic sensitivity.

  135. [AP] Lupine Xenotype
    management

    [AP] Lupine Xenotype

    (KOFI) Well, there's not much to say, this is a Biotech, Xenotype version of my previous mod of the Lupine Race, it's more or less the same thing, but with some minor changes, like the varying hunger rate of the different races due to gene complexity.

  136. KTTFDE [Ears and Tails Genepack]
    No 1.6
    management

    KTTFDE [Ears and Tails Genepack]

    ~ This mod is for 1.4 only. In 1.5 it was integrated to original mod. ~ ⚑ This mod adds genes of kurin ears and tails, also this mod replaces kurins' HAR body addons of the tails and ears with these genes of the tails and ears (with all the consequences that this entails). Suppor

  137. Necrogene [1.4]
    No 1.6
    management

    Necrogene [1.4]

    The mod adds the ability to extract genes from already dead creatures.

  138. Gene Courier Gene
    Stale
    management

    Gene Courier Gene

    Gene Courier Gene Allows you to carry all your precious carefully collected genes to the next Archonexus map by implanting them into a pawn.

  139. Mental Fortitude Genetics
    No 1.6
    management

    Mental Fortitude Genetics

    Simply adds 2 new genes that affect the mental break threshold: Mental fortitude - Mental break threshold x50% Mental immunity - Mental break threshold x0%

  140. Rapid Aging Genes
    Stale
    management

    Rapid Aging Genes

    Adds 8 genes that increase aging rate, at 110%, 150%, 2x, 3x, 8x, 20x, 1 year per day and 2 years per day.

  141. Race - Faifox
    No 1.6
    management

    Race - Faifox

    25.01.23 Replaced Unhappy gene with Rejection sensitive. 21.01.23 The pirate faction has been eliminated. Now they can appear in any faction. The bow was also removed. Genes: Fire resistant, Weak melee damage Replaced with: Cold sensitivity, Agility, Сlaws. 22.12.22 Genes: Furry

  142. Medieval Fantasy Xenotypes
    No 1.6
    management

    Medieval Fantasy Xenotypes

    Medieval Fantasy Xenotypes and Factions This mod adds a collection of new xenotypes and factions for fantasy races including: High Elves- Adds a high elf kingdom of dexterous Elves which live for a long time and have bonuses with pycasting.

  143. BodyTypeMatters
    No 1.6
    management

    BodyTypeMatters

    This mod will make the currently cosmetic-only bodyTypes (standard, thin, fat, hulk) in Rimworld have functional in-game effects, and always show up in the pawn's genes just like Hair Color and Skin Color by default.

  144. Xenotype Pack - Sins of Gene City
    No 1.6
    management

    Xenotype Pack - Sins of Gene City

    Dr. Plantabyte's Xenotype Packs Dr. Plantabyte's Xenotype Packs are a collection of mods that contain new xenotypes for Rim World based on various fields of science (req. Biotech DLC): * Xenotype Pack - Spacers * Xenotype Pack - Exoplanet Adaptation * Xenotype Pack - Sins of Gene

  145. Xenotype Pack - Spacers
    No 1.6
    management

    Xenotype Pack - Spacers

    Dr. Plantabyte's Xenotype Packs Dr. Plantabyte's Xenotype Packs are a collection of mods that contain new xenotypes for Rim World based on various fields of science (req. Biotech DLC): * Xenotype Pack - Spacers * Xenotype Pack - Exoplanet Adaptation * Xenotype Pack - Sins of Gene

  146. Xenotype Pack - Exoplanet Adaptation
    No 1.6
    management

    Xenotype Pack - Exoplanet Adaptation

    Dr. Plantabyte's Xenotype Packs Dr. Plantabyte's Xenotype Packs are a collection of mods that contain new xenotypes for Rim World based on various fields of science (req. Biotech DLC): * Xenotype Pack - Spacers * Xenotype Pack - Exoplanet Adaptation * Xenotype Pack - Sins of Gene

  147. DBHGenes
    Stale
    management

    DBHGenes

    Add some genes related to Dubs Bad Hygiene to your game.

  148. Biotech - Avali
    No 1.6
    management

    Biotech - Avali

    Avali are a race of small, feathered raptor-like creatures with four ears, large eyes, bad temper and affinity for low temperatures.

  149. Caprini Xenotype
    No 1.6
    management

    Caprini Xenotype

    This mod introduces a custom xenotype, the Caprini, which has three subtypes- each Caprini you encounter is randomly given a subtype.

  150. Everything Is A Gene
    No 1.6
    management

    Everything Is A Gene

    Includes: - Adds skill passions and nonpassions as genes - Adds all base game traits as genes - Pawns that spawn naturally with a trait will have it in their germline (inheritable gene) - Passion and Trait genes will spawn very rarely in genepacks Future Plans: - Add traits from

  151. HOPL Races Dwarves
    No 1.6
    management

    HOPL Races Dwarves

    I had to stop updating this to focus on other things, but anyone who wants to build on this has my full permission to reupload and even take credit as long as they add additional features from the existing stuff.

  152. Godspeed Gene
    No 1.6
    management

    Godspeed Gene

    TLDR: - Adds a gene.... called Godspeed - Pawns with the gene get an ability.... called Godspeed - Using the ability gives you a hediff... called Godspeed - It lets you go fast Adds the Godspeed Gene. Carriers of this gene possess an Archite-enhanced nervous system. They are able

  153. Doctor Floorpills (Unofficial 1.4 Update)
    No 1.6
    management

    Doctor Floorpills (Unofficial 1.4 Update)

    1.0.0: Initial release. 1.1.0: Added Biotech gene icons.* * See change notes for more details. Unofficial 1.4 fan update to Pootis' Doctor Floorpills mod. I always used this mod and it hasn't been updated yet, so I thought I would do it until the official mod is updated. All cred

  154. Mona The Moon Bear
    No 1.6
    management

    Mona The Moon Bear

    Description This mod introduces a new xenotype race known as Mona.

  155. Stoneborn Size Patch [OBSOLETE]
    No 1.6
    management

    Stoneborn Size Patch [OBSOLETE]

    !!! You don't need this patch if you have VE Framework installed !!! ༼ ºل͜º ༽ºل͜º ༽ºل͜º ༽ EVERYONE,GET IN HERE ༼ ºل͜º༼ ºل͜º༼ ºل͜º ༽ Look at this patch that I made, laddie. It turns Stoneborn boys into proper dwarves utilizing Body Size Genes. Q: Safe to add mid save? A: Aye. But

  156. Identity
    No 1.6
    management

    Identity

    A 1.5 version of this mod is unlikely at the moment. For the core content (dysphoria/trans pawns), check out this 1.5 version of Identity:Dysphoria (NOT MAINTAINED BY ME): DO NOT USE WITH THE IDENTITY:DYSPHORIA MOD! THIS INCLUDES ALL CONTENT FROM THERE. Identity's main feature in

  157. Wild Factions - Damar
    No 1.6
    management

    Wild Factions - Damar

    Wild factions is a bit of a project that I have been dreaming up over a work trip which intends to add a few more animal esque factions to the game.

  158. Shadows Gene Soup
    No 1.6
    management

    Shadows Gene Soup

    Adds genes that were orignally for Humanoid Alien Races, but I was lazy ¯\_(ツ)_/¯

  159. Papou Race : emotional birds
    No 1.6
    management

    Papou Race : emotional birds

    * Papou, who have lived in the humid jungle for a long time, have evolved like parrots.

  160. Biotech Gene Variety
    No 1.6
    management

    Biotech Gene Variety

    This is my first attempt at modding Rimworld, the Gene Variety Mod, adding 160 total genes (6 of which are just inheritable archite versions).

  161. Eldritch's Angel Gene Mod
    No 1.6
    management

    Eldritch's Angel Gene Mod

    Adds angel genes for halos, gonna add things like more variation and stuffs later i just threw this together for now (づ ̄ 3 ̄)づ

  162. Forien's Naturalize Genome
    No 1.6
    management

    Forien's Naturalize Genome

    Introduction This mod allows the use of the Ideology Biosculpter Pods in order to "naturalize" Biotech genes.

  163. Biotech - Insectoid Genes
    No 1.6
    management

    Biotech - Insectoid Genes

    Insectoid Genes Adds cosmetic and functional insectoid genes for you to use for your colonists!

  164. Catgirls - Furless
    No 1.6
    management

    Catgirls - Furless

    This mod adds the Neko Xenotype including a new Gene for it that increases restrate.

  165. More Hemogen Genes
    Stale
    management

    More Hemogen Genes

    Adds a few Hemogen related genes that make it more of a "reserve of biological strength" than "Vampire power".

  166. Catgirls
    No 1.6
    management

    Catgirls

    This mod adds the Catgirl Xenotype including a new Gene for it that increases restrate.

  167. Better Fur Skin Genes
    No 1.6
    management

    Better Fur Skin Genes

    Doubles the temperature offset of Furskin and Furry Tail genes.

  168. Gay Gene
    No 1.6
    management

    Gay Gene

    This adds a gene with the forced trait "gay".

  169. More Catgirl Genes
    ↑ Updated
    management

    More Catgirl Genes

    The fools in the halls of science said I was crazy, but who's laughing now.

  170. Sickly Gene
    Stale
    management

    Sickly Gene

    Adds a gene that forces the pawn to have the Sickly trait, in exchange for a small metabolic efficiency bonus - Sickly can be fairly expensive in terms of labor and medicine and pawn mood to cope with, especially if every pawn in your colony has it, so the amount of the bonus (+2

  171. Quartzian Xenotype
    Stale
    management

    Quartzian Xenotype

    Original mod by Benji aka Cute Twink If the original author requests it, I will remove this mod.

  172. Viltrumite Xenotype
    Stale
    management

    Viltrumite Xenotype

    Adds a new xenotype - viltrumites, a race of warriors and planetary conquerors from the planet Viltrum.

  173. Simple Extended Gene
    Stale
    management

    Simple Extended Gene

    添加了几种常规和超凡基因,属性比较强力。 超凡: 神化 —— 承伤×25%,抑制时间×25%,所有器官效率×150% 超凡愈合 —— 愈合速度×800%,伤口凝结更快 天生神力 —— 近战伤害×300%,攻击间隔×75%,携带能力×200%。 常规: 铜筋铁骨 —— 承伤×50% 精力充沛 —— 休息下降效率×20%, 恢复速度×200%。 --------------------------------------------------------------------------------------------------- 会陆续更新更多基

  174. EBSG - Expanded Need Genes
    Stale
    management

    EBSG - Expanded Need Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  175. Celestials Gene
    Stale
    management

    Celestials Gene

    You know the drill. No more bothering with opening up god mode to make celestial pawns. With this mod, you just slap on the gene, and you get your Celestial. Or you can make a faction of Celestial antagonists with the help of other mods. Have fun!

  176. Starei's Florian Xenotype
    Stale
    management

    Starei's Florian Xenotype

    Hey there! After a few weeks of development, I'm glad to introduce you to Starei's Florian Xenotype. This mod introduces a new xenotype with chlorophyll-green skin, named the Florian. Intended to be simple, lightweight, and as vanilla-style as possible. With a genetic complexity

  177. Seraphim Xenotype
    No 1.6
    management

    Seraphim Xenotype

    This mod adds a Xenotype that is able to convert other pawns into Nephilims.

  178. Odongh Xenotype
    No 1.6
    management

    Odongh Xenotype

    This mod adds The Worms, alternatively known as "Odonghs" from pathologic 1 and 2 as a xenotype.

  179. Natural Gifts
    Stale
    management

    Natural Gifts

    Remember the melancholy of human existence; even ghosts stray from the path of righteousness Natural Gifts adds extremely powerful genes or "gifts" based on the Asian energies of Qi/Ki/Chi.

  180. Rimbound - Novakin Xenotype
    Stale
    management

    Rimbound - Novakin Xenotype

    This mod added the Novakin xenotype that is included within a series called "Rimbound".

  181. Faceless Man Xenotype
    Stale
    management

    Faceless Man Xenotype

    Faceless Ones The Faceless Ones' origins are shrouded in mystery, with some claiming they are the byproduct of laboratory experiments in the pursuit of the ultimate human, while others recount that they were selectively bred to serve as stand-ins for dignitaries in public setting

  182. Smart Genes
    management

    Smart Genes

    Ever wanted your tortured artists to always be very neurotic and too smart?

  183. Random Genetics Genes
    Stale
    management

    Random Genetics Genes

    Contains an assortment of random genes using the random genetics framework.

  184. EBSG - Anomaly Genes
    Stale
    management

    EBSG - Anomaly Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  185. Archotech Stack Gene Updated
    No 1.6
    management

    Archotech Stack Gene Updated

    Unofficial update of Archotech Stack Gene made by Rince I will remove this update if the original author wishes for me to do so.

  186. Real Goblin Patches
    Stale
    management

    Real Goblin Patches

    Here's mod patch for "Rim-Gnoblins" by vex and "Goblin Xenontype" by Sovereign, and rjw.

  187. MakaiTech - Xenotype
    management

    MakaiTech - Xenotype

    added 8 news xenotypes, Adeltia - a race of small people, good at crafting,medicine, and intellectual job.

  188. Vivi Race
    management

    Vivi Race

    Introduction Vivi, the honey bee fairy Vivi is a bee fairy who has lived on a faraway planet for a long time.

  189. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  190. Race - Faifox (patched)
    Stale
    management

    Race - Faifox (patched)

    Original mod. Original Author : i_seos Original short description: Adds the Faifox race. The Faifoxs are a race of desert-dwellers, adapted to warm climates and intolerant of cold temperatures. Possessing tanned skin and hair that ranges from light red to orange, though they can

  191. freegene
    Stale
    management

    freegene

    A gene has been added, which can only be added through the developer mode or mods such as Character Editor.

  192. freeHediff
    Stale
    management

    freeHediff

    A health states have been added, which can only be added through developer mode or mods such as the Character Editor.

  193. Atar Xenotype
    Stale
    management

    Atar Xenotype

    Atar Xenotype? Atar is a race that developed long ago in a borderland made up of volcanic regions, and is a race that worships a monster called Balrog, who lived in the area where they first settled, as their guardian deity. They are a race with devil-like horns and a three-prong

  194. Gender Ratio Genes: 1.5+
    Stale
    management

    Gender Ratio Genes: 1.5+

    Simple Summary This mod is a direct, 1-1 port of Gender Ratio Genes by Tuarre IMPORTANT NOTICE: IS WITHIN Rimworld Extended: Properly All major changes (besides maybe simple patches) will be there!

  195. [CAP]Biotech Nyaron HAR Addition
    management

    [CAP]Biotech Nyaron HAR Addition

    Biotech Nyaron HAR Addition This mod fully integrates RimWorld's Biotech gene system with the Nyaron race from Humanoid Alien Races, transforming them from a cosmetic race into a fully-featured genetic xenotype with unique traits, abilities, and visual customization.

  196. FRBE Addon - Sionnari
    Stale
    management

    FRBE Addon - Sionnari

    An entirely new race, the Sionnari, are fox-like humanoids native to the Feywild.

  197. Fantasy Goblins Updated
    Stale
    management

    Fantasy Goblins Updated

    Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to

  198. [AV] Ancient Spacer Xenos
    management

    [AV] Ancient Spacer Xenos

    Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.

  199. MoreGenes
    No 1.6
    management

    MoreGenes

    Disclaimer! A mod that adds more genes to use with Biotech! Currently, there aren't many, but as time goes on, I'm sure I'll add more. This is my first mod too, so please be merciful with criticism and do give suggestions. Content Adds several new genes for you to use. Ever wante

  200. EBSG - Slayer Genes
    Stale
    management

    EBSG - Slayer Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  201. Beliar Xenotype
    Stale
    management

    Beliar Xenotype

    This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.

  202. ReSplice: Core
    Stale
    management

    ReSplice: Core

    You can see all changes in the changelog tab!

  203. Genes Expanded
    No 1.6
    management

    Genes Expanded

    About Genes Expanded expands upon body-related genes, including body size/shape and new height genes.

  204. More Factions and Xenotypes - Dreadfleet
    Stale
    management

    More Factions and Xenotypes - Dreadfleet

    Adds an ultratech pirate faction which has very compact but dangerous raids and an increased chance of being chosen the higher your colony wealth (the same chance as mechanoid raids).

  205. Minotaur Xenotype
    management

    Minotaur Xenotype

    The anthromorphic minotaurs by Snowcraft return as a fully-fledged xenotype!

  206. 御坂的超凡基因
    Stale
    management

    御坂的超凡基因

    补充代谢点数的还有不用血原质的技能。唔,就是几个稍微有点作弊的特性。还有一个加强版的再生状态

  207. Rimsenal Xenotype Pack - Harana
    Stale
    management

    Rimsenal Xenotype Pack - Harana

    "So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings

  208. Offworlders - The Aberrite
    Stale
    management

    Offworlders - The Aberrite

    This is the third in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.

  209. Allergies
    management

    Allergies

    This mod adds a new health module - Allergies!

  210. Ood
    No 1.6
    management

    Ood

    This is an old mod for 0.

  211. Red Consuming Hemogenics
    management

    Red Consuming Hemogenics

    Adds a special gene that lets hemogenic pawns fill their hemogen by consuming the color of red items.

  212. Oni Xenotype
    Stale
    management

    Oni Xenotype

    This mod adds a oni xenotype and its own faction.

  213. MSG - More Shooting Genes
    No 1.6
    management

    MSG - More Shooting Genes

    More Shooting Genes (MSG) is a mod I made for personal use when I wanted to make a shooting only colony and xenotype but found that the only shooting related genes in Biotech are the shooting skill genes that give +8 and a passion, +4, -4, and -8.

  214. Ancient Genes
    Stale
    management

    Ancient Genes

    OUT NOW: THE DEATH AND (UN)BALANCE UPDATE (Check "Change Notes") Adds enhanced and inheritable versions of archite genes (minus Deathless and Gene Implanter).

  215. Genes Boomolite
    No 1.6
    management

    Genes Boomolite

    When creating Boomolite, genetic engineers were inspired by boomalope.

  216. Meme-Superpack
    Stale
    management

    Meme-Superpack

    Mr Samuel Streamer Expanded Universe meme superpack Have you ever wanted all the silly nonsense of a Mr Samuel Streamer series in one pack then oh boy you found the right mod.

  217. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  218. Children Can Learn Fast
    Stale
    management

    Children Can Learn Fast

    Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.

  219. True cold (heat) immunity
    No 1.6
    management

    True cold (heat) immunity

    I was a little bit frustrated, when I noticed that my pawns with cold immunity gene complain about sleeping in low temperature room or cold water when taking shower from Dubs Bad Hygiene.

  220. Offworlders - The Nekomate
    Stale
    management

    Offworlders - The Nekomate

    This is the second entry in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.

  221. MIM - WH40k Core
    management

    MIM - WH40k Core

    What is this mod? This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works. To properly use my mod set, you need to subscribe this mod, Weapons mod and at l

  222. Offworlders - The Biliog
    Stale
    management

    Offworlders - The Biliog

    This is the first in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes.

  223. EBSG - Health Genes
    Stale
    management

    EBSG - Health Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  224. Goblin Xenotype
    No 1.6
    management

    Goblin Xenotype

    Wretched creatures of unknown origin, goblins are pests that can found a colony in any underground area.

  225. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  226. Bio Skip
    Stale
    management

    Bio Skip

    Adds a gene ability that allows you to skip without psycasting.

  227. [1.4/1.5] Gendered Genes
    No 1.6
    management

    [1.4/1.5] Gendered Genes

    New version for 1.6 here: Features Adds some sexual dimorphism to xenotypes by making it possible to have a gene only apply to one gender, or leave it at the default vanilla way of applying the gene to everyone of that xenotype. If a gene (or another gene that has it as a prerequ

  228. Forsakens Biotech Edition
    No 1.6
    management

    Forsakens Biotech Edition

    Important Announcement: Sarg Bjornson has graciously agreed to merged this mod into alpha genes, with slight alterations.

  229. Det's Xenotypes - Venators
    Stale
    management

    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  230. EBSG - Passion Genes
    Stale
    management

    EBSG - Passion Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  231. SHG - Just the Psionist
    Stale
    management

    SHG - Just the Psionist

    This mod has all of the psionist stuff from Superhero Genes Base without all the other stuff.

  232. SHG - Just the Hemomancer
    Stale
    management

    SHG - Just the Hemomancer

    This mod has all of the hemomancer stuff from Superhero Genes Base without all the other stuff.

  233. 帝龙觉醒-虚空
    Stale
    management

    帝龙觉醒-虚空

    JIn the initial map, the extinct imperial dragon is sealed, and you are her loyal relative.

  234. Psychopath Gene
    No 1.6
    management

    Psychopath Gene

    this mod adds a gene that forces the psychopath trait incase anyone needs it.

  235. ET Homunculus
    No 1.6
    management

    ET Homunculus

    This MOD is an expansion content for "Humanoid Dryad" == CAUTION == This MOD requires "Animal Gear" "VanillaExpandedFramework" "Humanoid Dryad" version.

  236. No 1.6
    management

    Vaxed Ressurected Ressurect Gene

    ARE YOU SERIOUS?!?!?!! It ALREADY in game data, why nobody did this?! Why you should play with vanilla sanguophage expanded for THIS?! So, no more. This mods just enable ressurect gene and ability. Yep.

  237. Ascetic Gene
    No 1.6
    management

    Ascetic Gene

    adds a gene that forces the "ascetic" trait

  238. SWR's Thrumbonian Xenotype
    No 1.6
    management

    SWR's Thrumbonian Xenotype

    SWR's THRUMBONIAN XENOTYPE This is my first mod on a good old Thrumbo-like human, Mostly made with vanilla genes I added a cool little one gene, and i'm planning on adding a couple more!

  239. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  240. Boobs!
    Stale
    management

    Boobs!

    This mod is a complete ripoff of おっぱい追加.

  241. Nuzzle gene
    Stale
    management

    Nuzzle gene

    A mod adding a gene that causes the carrier to nuzzle other colonists at set interval (24 hours).

  242. Det's Xenotypes - Boglegs
    Stale
    management

    Det's Xenotypes - Boglegs

    Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.

  243. Change Size Gene
    Stale
    management

    Change Size Gene

    Adds a gene that allows your pawns with it to change their own size.

  244. [LFS] Genes Expanded - Wings
    Stale
    management

    [LFS] Genes Expanded - Wings

    This mod adds eight new Wing genes to RimWorld, enabling players to genetically modify their colonists with abilities ranging from swift flight to stealthy gliding, introducing a fresh dimension of aerial strategy and survival tactics to the game's expansive universe.

  245. The Profaned
    Stale
    management

    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  246. Det's Xenotypes - Avaloi
    Stale
    management

    Det's Xenotypes - Avaloi

    Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!

  247. Heart Eyes Gene
    No 1.6
    management

    Heart Eyes Gene

    Non-Steam Version Camera+ highly recommended Adds multiple Heart-Shaped Pupils/Eyes Genes: - Pink - Purple - Yellow - Red - Light Blue - Green As of now unfortunately its incompatible with Facial Animations but i do want to add support to it eventually.

  248. Demorbidentor
    No 1.6
    management

    Demorbidentor

    Combat gene "Demorbidentor" The purpose of this experiment was to obtain funding, and the creation of super soldiers was an accident.

  249. Hop Blood
    No 1.6
    management

    Hop Blood

    Adds the gene for using beer as the meaning of life.

  250. SHG - Just the Radiomancer
    Stale
    management

    SHG - Just the Radiomancer

    This mod has all of the radiomancy stuff from Superhero Genes Base without all the other stuff.

  251. More Psycaster Genes
    No 1.6
    management

    More Psycaster Genes

    Supports paths added by MakaiTech - Psycast Lost Psycasts - LightSeeker Lost Psycasts - Skyrunner VPE - Ranger Edge of Descension - Stuncaster 2.

  252. Beautiful Gene
    No 1.6
    management

    Beautiful Gene

    Add Beautiful Gene that add Beautiful trait to pawn.

  253. Karmi's Mods - Genes
    No 1.6
    management

    Karmi's Mods - Genes

    A small genes mod i made for the purpose of suplying missing genes for my xenotype factions mods.

  254. Biotech Expansion - Insectoid
    Stale
    management

    Biotech Expansion - Insectoid

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  255. Reptilian Gene Pack
    management

    Reptilian Gene Pack

    The successor and logical continuation of my previous mod – Pustotus Combined Digestion Gene .

  256. Always Super Duper Reproductive
    Stale
    management

    Always Super Duper Reproductive

    In celebration of it being one year since I released my first mod to Steam, I have provided a gift for everyone.

  257. Big and Small - Simply Robots
    Stale
    management

    Big and Small - Simply Robots

    A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.

  258. Dragons of the Rim
    Stale
    management

    Dragons of the Rim

    Adds 2 new xenotypes, 2 new factions and several new genes.

  259. Cats of the Rim
    Stale
    management

    Cats of the Rim

    Adds a new xenotype, 2 new factions, and several new xenogenes.

  260. Sanity Genes for VAE - Insanity
    Stale
    management

    Sanity Genes for VAE - Insanity

    Adds 4 genes that add modifiers affecting how much sanity is lost in Vanilla Anomaly Expanded - Insanity Void Vulnerable causes you to lose 25% more sanity (for example Shard Psylink Neuroformers with VAE - Insanity cause loss of 5% on use.

  261. Sensmageddon
    Stale
    management

    Sensmageddon

    In a caffeine fueled manic episode I thought this was the greatest xenotype mod idea I'd ever had.

  262. Ratkin Xenotype
    Stale
    management

    Ratkin Xenotype

    Original mod by NewRatkinPlus If the original author requests it, I will remove this mod.

  263. Genetics! Mushkin
    management

    Genetics! Mushkin

    Changelog: Please check the change notes tab Brought to you by the Biomes!

  264. Monolyn Race
    management

    Monolyn Race

    Monolyn The Monolyns are beings whose origins are unknown.

  265. Kiiro Race - Ragdoll Xenotype (绮罗布偶异种)
    management

    Kiiro Race - Ragdoll Xenotype (绮罗布偶异种)

    【模组简介】 为 Kiiro Race (绮罗种) 增加了一个全新的异种分支:布偶种。这是我绮罗异种系列的第四位。也请各位支持支持她的姐姐们——橘猫,缅因和暹罗啦~ 【新增基因】 1.

  266. Hawkia XenoMod
    management

    Hawkia XenoMod

    *On a winding mountain path, I unexpectedly encountered a pack of wild beasts.

  267. Reese's Avali Race [1.6]
    Stale
    management

    Reese's Avali Race [1.6]

    play the new version instead, i swear it's good I wasn't satisfied with any of the Avali mods that are currently out there, and all the ones that look cool aren't updated for 1.

  268. Reese's Avali Race 2
    Stale
    management

    Reese's Avali Race 2

    With all kinds of new star-bound expansions thanks to RimWorld Odyssey, and me wanting a better avali experience to go with it, I set out to make a small vanilla-friendly content expansion based on the avali with my previous work as a basis.

  269. Scarless Passive Regeneration
    management

    Scarless Passive Regeneration

    Scarless Passive Regeneration adds configurable passive wound regeneration to Biotech's scarless gene while keeping its original scar and chronic illness healing.

  270. Sxcher's Framework
    management

    Sxcher's Framework

    包含以下功能。 一個當基因鎖的基因(不可調整)。 新增一個傷害類型能夠將武器傷害量轉為暈眩。 新增防止永遠暈眩的機制(可開關)。 新增一個會撞牆的擊退機制for能力用。 新增一個接觸動畫for能力用。 新增可用於機械族的增益/減益光環(類似射手指揮但可以辨別更多條件)。 加入機械體的變更貼圖功能(在模組設定可挑選,會一次改變所有同型號的貼圖,目前有所屬色塊破圖問題)。 加入個別機械體的變更貼圖功能(請在xml加入組件已啟用,差分規則為原路徑後加入後輟01、02.

  271. Modern Xenotype Tab
    management

    Modern Xenotype Tab

    ◆ Modern Xenotype Tab ◆ The vanilla Genes tab shows you a list and nothing more.

  272. Archon Genes
    ↑ Updated
    management

    Archon Genes

    Archon Genes A powerful, high-end genetic modification mod that introduces a set of 7 highly interdependent "Base Modules" and several devastating abilities.

  273. Simply Extra Xenotypes - Hundin
    management

    Simply Extra Xenotypes - Hundin

    A simple dog-like xenotype, loosely inspired by yttakin and highmates, combining the dog-ness of the former, and the social-ness of the latter.

  274. Miho, the celestial fox
    management

    Miho, the celestial fox

    Wow! Fluffy Foxes! Miho, the celestial fox Miho, the vagrant of love and the celestial fox, are foxes that were uplifted by the power of Archotech, or something. They have a trait that can adore the entire human species, for some reason. Yes, They love you. Their bodies have a el

  275. Rimspite Gitz: Loonclans
    management

    Rimspite Gitz: Loonclans

    Devout followers of Da Bad Moon and a blight upon the realms both mortal and divine, Grots have a knack for slipping into just about any crevice or crack in a land to begin spreading their spores from.

  276. Nivarian Race
    ↑ Updated
    management

    Nivarian Race

    Nivarian Race We drifted from the cold.

  277. management

    血族基因拓展

    Add the genes Bloodthirst Instinct, Blood Tide, and Thermal Vision.

  278. Laser Eye Gene
    weapons

    Laser Eye Gene

    Adds a xenogene that grants the ability to emit high-energy beams from the eyes.

  279. BioSynthetic: Vanilla Impid Reimagined
    management

    BioSynthetic: Vanilla Impid Reimagined

    V1.6 A mod that reimagines impids as extremely mobile raiders, with a focus on hit-and-run tactics and their innate fire resistance. This mod adds a new fierce impid faction, staying true to their image as raiders while allowing for alliances down the road. Impid attacks will oft

  280. [AKT] Critical Hit Genes
    management

    [AKT] Critical Hit Genes

    Adds genes that offset the three stats provided by Critical Hit (critical hit chance / critical hit dodge / critical hit damage factor).

  281. Cheech Xenotype
    management

    Cheech Xenotype

    scradam and leetle ShawShaw's fan club mod for their cats.

  282. Shooting Specialist Gene 射击专家基因
    management

    Shooting Specialist Gene 射击专家基因

    Mod群:1076604141 添加了一个“擅长瞄准”基因,复杂度3,代谢率-5。 提供与“射击专家职位+射手命令能力”相同的“射击精度+11,瞄准时间-90%”增益,此外还带有“崩溃临界值+6%,全局工作速度-200%(不会低于30%)”的负面效果,此基因的效果不能与射击专家的效果叠加。 Adds a "Good Aiming" gene with complexity 3 and metabolism -5.

  283. Oca's Anthrosonae
    management

    Oca's Anthrosonae

    This mod is an addon for Anthrosonae which aims to expand the existing library of anthrosonae.

  284. Yttakin Unlocked
    management

    Yttakin Unlocked

    A quick patch I threw together because I found Yttakin kinda ugly.

  285. Grazing Gene
    management

    Grazing Gene

    It is a functional mode that adds a "grass-eating gene.

  286. Anomaly Ability Genes 异象能力基因
    management

    Anomaly Ability Genes 异象能力基因

    添加一些异象能力基因,包含古怪同伴的5种能力以及拥抱虚空结局中获得的虚空之拥和虚空之惧,这些基因的出现频率为正常基因的0.

  287. Pesky's Petrikin Xenotype
    management

    Pesky's Petrikin Xenotype

    Adds the Petrikin Xenotype, a race that is heavily based on Basilisks and their ability to petrify.