// Steam Workshop · by BeatleSanders

The_Whole_Load

(5 mods not in local dataset)

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995 mods
  1. Invisible Display Case Continued
    Stale
    management

    Invisible Display Case Continued

    Decorate your base! Adds an invisible display case using NightmareCore that can be placed over top of anything. Pawns cannot use items stored inside, so it's only for a cosmetic appeal. In NightmareCore settings enable the "Allow all items to be displayed" option to put all kinds

  2. Drafted Auto-Combat
    Stale
    combat

    Drafted Auto-Combat

    Adds drafted auto-combat feature for any draftable player-controlled pawn.

  3. Collective Marriages
    management

    Collective Marriages

    Have you made a colony of hippies that can marry freely with unlimited partners and now your colonists spend more time marrying than working?

  4. Steal Passion Ritual
    management

    Steal Passion Ritual

    Adds a psychic ritual to transfer the passions from a victim to the invoker.

  5. More Rodents
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    More Rodents

    Adds 10 more rodent species: - Mouse - Woolly Mouse - Striped Mouse - Harvest Mouse - Maned Rat - Cloud Rat - Mole-Rat - Jerboa - Kangaroo Rat - Hamster Maned rats are naturally toxic and their toxin-lined claws can cause toxic buildup on opponents.

  6. VV - New Harvest: Mushrooms
    ↑ Updated
    management

    VV - New Harvest: Mushrooms

    Version: 1.1 VV - New Harvest: Mushrooms adds 10 new mushroom types that expand your colony’s food production options, though some are better left off the dinner table. King Bolete, Chanterelle, Morel, Parasol Mushroom, Oyster Mushroom, Shiitake Mushroom, Black Truffle, Fly Agari

  7. TurretAutomatorController
    ↑ Updated
    combat

    TurretAutomatorController

    Function Place it next to a manually operated turret to take control of the turret system, enabling unmanned automatic target acquisition and firing.

  8. Expert Stairs
    management

    Expert Stairs

    - Mod Introduction - This is a decorative mod that adds 8 types of wallpapers, 8 types of windows, 9 types of fences, and 14 types of stairs.

  9. Misstall's Furniture
    ↑ Updated
    furniture

    Misstall's Furniture

    This mod adds a wide variety of furniture with a consistent design theme.

  10. Bunny Framework
    management

    Bunny Framework

    This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.

  11. Anima Gear - Continued
    management

    Anima Gear - Continued

    Original: General information This mod allows you to domesticate anima grass through appropriate research, plant it and harvest anima fibers which can be used to craft eltex-like neolithic anima gear which includes tribalwear, war mask, war veil, crown and staff!

  12. RPG Dialog
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    RPG Dialog

    RPG Dialog Now, enjoy RimWorld events as if you're playing an RPG!

  13. RPG Style Inventory
    management

    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  14. Det's Xenotypes - Buzzers
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    Det's Xenotypes - Buzzers

    Welcome to another installment of Det's Xenotypes, this time introducing the repulsive yet surprisingly useful Buzzers.

  15. Worksites Expanded
    ↑ Updated
    management

    Worksites Expanded

    You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.

  16. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  17. Panzer
    management

    Panzer

    Unofficial continuation of Panzer 1.

  18. Progression: Fantasy
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    management

    Progression: Fantasy

    Best paired with - Taste of Vanilla - The Alpha Mythology , the vanilla-friendly retexture.

  19. Progression: Temperature
    management

    Progression: Temperature

    Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec

  20. Progression: Kitchen
    management

    Progression: Kitchen

    Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie

  21. Progression: Production
    management

    Progression: Production

    Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex

  22. Progression: Storytellers
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    Progression: Storytellers

    - Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va

  23. Progression: Storage
    storage

    Progression: Storage

    Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from

  24. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  25. Progression: Worlds
    management

    Progression: Worlds

    Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?

  26. juc - Ancient Buildings
    Stale
    management

    juc - Ancient Buildings

    Ancient Buildings Scattered across the rim are remnants of a bygone era — rusted, broken, but not beyond repair.

  27. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  28. Manipulator Beam Emitter
    management

    Manipulator Beam Emitter

    Tractor Beam Hauler Introduction Adds a tractor beam manipulator inspired by Cosmoteer, along with an automatic version.

  29. Last Words
    management

    Last Words

    A speech bubble appears above the dying pawn with their final words.

  30. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  31. Floordrawings
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    Floordrawings

    Adds 19 more Floordrawings for your children to draw.

  32. Victorian Era Apparels!
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    Victorian Era Apparels!

    【 ! CAUTION ! 】 Some of the clothing (dresses, etc.) in this mod will have a debuff to the mood when worn by male pawns. The mod will add 23 additional apparels modeled after those of the Victorian era. ・adventure dress ・elegant dress ・maid dress ・walking dress ・riding habit dres

  33. Outland - Genetics
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    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  34. [MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
    Stale
    furniture

    [MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture

    增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.

  35. [RH2] V.O.I.D. Storyteller
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    [RH2] V.O.I.D. Storyteller

    This is a warning. this is a welcome. This is home. Adds a new storyteller. A representative of V.O.I.D., he has an unmatched record of hospitality, giving all around him a warm and unforgettable stay in the outer Rimworld. Storyteller features: - ??? allows population to be doub

  36. Persistent Precepts
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    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  37. Reverse Commands
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    Reverse Commands

    Reverse Commands changes the order of right-click commands.

  38. Outland - More Floors
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    Outland - More Floors

    While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.

  39. Quality Of Building
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    Quality Of Building

    Different texture for different Quality to buildings (rimworld 1.

  40. Not Overhead Meal
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    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  41. Real Faction Guest (Continued)
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    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  42. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  43. Medieval Melee Sounds
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    Medieval Melee Sounds

    None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev

  44. Ancient Armory
    Stale
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    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  45. Defensive Machine Gun Turret Pack
    Stale
    weapons

    Defensive Machine Gun Turret Pack

    An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.

  46. [XND] Visible Pants
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    [XND] Visible Pants

    A mod that allows you to see everybody's trousers, for that complete feel!

  47. Move Your Monolith
    management

    Move Your Monolith

    What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the

  48. Vanilla Races Expanded - Starjack
    management

    Vanilla Races Expanded - Starjack

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  49. Undraft After Tucking
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    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  50. Medieval Fantasy Themed Rare Resources
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    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  51. All Memories Fade
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    All Memories Fade

    Will force all memories fade out instead of just ending.

  52. Rimsenal Style Pack - Urbworld
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    Rimsenal Style Pack - Urbworld

    Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc

  53. Medieval Fantasy Themed Relic Quests
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    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  54. Medieval Madness: Tools of the Trade
    Stale
    management

    Medieval Madness: Tools of the Trade

    My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.

  55. Packs Are Not Belts
    management

    Packs Are Not Belts

    Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

  56. Weapon Racks
    Stale
    weapons

    Weapon Racks

    Show off your colony's weapons arsenal with these presentation-oriented storage racks!

  57. Buildable Terrain v1
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    Buildable Terrain v1

    this mod contains buildable terrains any tile can be replaced and built over all terrain tiles are now found under terraforming tab all terrains can be built currently only costs time to build never managed to get around to add abit more depth and adding more complex needs please

  58. Expanded Floors
    Stale
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    Expanded Floors

    Description: Expanded Floors is a big cosmetic mod with some new little features.

  59. Prisoner Arena (Continued)
    management

    Prisoner Arena (Continued)

    Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

  60. Hard Times: Hair and Beards
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    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  61. Centralized Climate Control (Continued)
    management

    Centralized Climate Control (Continued)

    Update of ColdToads mod - Chinese translation by YangHgRi - Added hidden air-pipes on request and grouped the build-buttons - Improved graphics by spoden - Removed climate-category and put the items in temperature instead - Removed legacy dependencies - Fixed the issue with the g

  62. Medieval Overhaul Extra Signs
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    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  63. Fish Traps
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    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  64. Vanilla Quests Expanded - Deadlife
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    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  65. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  66. Vanilla Cooking Expanded - Haute
    ↑ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  67. Trading Control
    management

    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  68. Industrial concrete
    Stale
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    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  69. Thrumbo Extension
    Stale
    management

    Thrumbo Extension

    Languages Interface Provider English 简体中文 繁體中文 You may also like this: : Alpha Thrumbo Extension Summary 1.

  70. Kill For Me
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    Kill For Me

    Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and c

  71. Animal Variety Coats
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    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  72. Hospitality: Spa
    Stale
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    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  73. Hospitality: Vending machines
    Stale
    management

    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  74. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  75. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
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    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  76. Vanilla Anomaly Expanded - Insanity
    Stale
    management

    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  77. Autocleaner
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    Autocleaner

    ABOUT Adds Autocleaner, an autonomous robotic vacuum cleaner to the game.

  78. Hospital
    ↑ Updated
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  79. Basic Double Doors
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    Basic Double Doors

    About A lightweight mod that adds double door versions of the vanilla doors using the new 1.

  80. Automatic Night Owl
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    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  81. Glass+Lights
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    Glass+Lights

    Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.

  82. Grazing Lands
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    Grazing Lands

    Animals don't destroy grass and eat according to their size.

  83. Layered Wall Destruction
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    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  84. Pocket Sand
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    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  85. Vanilla Genetics Expanded - More Lab Stuff
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    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  86. Do Something for Idle
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    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  87. Dubs Central Heating
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    Dubs Central Heating

    Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.

  88. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  89. More Vanilla Textures
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    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  90. Killfeed
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    Killfeed

    A merely cosmetical mod which adds a killfeed showing who killed whom.

  91. Hospitality: Casino
    management

    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  92. De-generalize Work
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    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  93. Guards For Me
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    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  94. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  95. Various Space Ship Chunk (Continued)
    management

    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  96. Holsters
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    Holsters

    Ever wondered what happens to all equipment pawns use?

  97. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  98. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  99. Vanilla Ideology Expanded - Sophian Style
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    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  100. Dubs Apparel Tweaks
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    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  101. Food Poisoning Stack Fix (Continued)
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    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  102. Vanilla Races Expanded - Pigskin
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    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  103. Vanilla Races Expanded - Lycanthrope
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    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  104. Vanilla Races Expanded - Fungoid
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    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  105. Vanilla Factions Expanded - Tribals
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    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  106. Raids For Me
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    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  107. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  108. Cash Register
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    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  109. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  110. Animal Gear
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    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  111. Vanilla Psycasts Expanded - Puppeteer
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    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  112. Locks
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    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  113. Vanilla Vehicles Expanded - Upgrades
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    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  114. Vanilla Races Expanded - Custom Icons
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    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  115. Vanilla Helixien Gas Expanded
    Stale
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    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  116. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  117. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  118. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  119. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  120. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  121. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  122. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  123. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  124. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  125. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  126. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  127. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  128. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  129. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  130. Tech Advancing
    Stale
    management

    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  131. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  132. Vanilla Ideology Expanded - Anima Theme
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    management

    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  133. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  134. Vanilla Backgrounds Expanded
    Stale
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  135. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  136. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  137. Vanilla Ideology Expanded - Dryads
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    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  138. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  139. Vanilla Storytellers Expanded - Perry Persistent
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    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  140. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  141. P-Music
    Stale
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    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  142. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  143. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  144. Vanilla Ideology Expanded - Relics and Artifacts
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    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  145. Dubs Rimatomics
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    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  146. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  147. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  148. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  149. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  150. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  151. Vanilla Cooking Expanded - Stews
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    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  152. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  153. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  154. Snap Out!
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    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  155. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  156. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  157. Tilled Soil
    Stale
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    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  158. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  159. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  160. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  161. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  162. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  163. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  164. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  165. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  166. Map Mode Framework
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    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  167. Smokin Outside
    management

    Smokin Outside

    A mod that makes people smoke outside And a new trait called "Inside Smoking" which makes people smoke inside.

  168. RimScent
    management

    RimScent

    RimScent RimScent adds a simple but immersive sense of smell to your colonists.

  169. Drug Lab Uses Research
    management

    Drug Lab Uses Research

    Just a simple mod that makes the following changes to the Drug Lab: Changes the required work type from Crafting to Research.

  170. Crawl To Get Food
    management

    Crawl To Get Food

    Lightweight mod that allows downed pawns to crawl to food (within their food policy) when starving.

  171. [RH2] Helldivers: Super Firearms
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    management

    [RH2] Helldivers: Super Firearms

    Ready to liberate. Features: - 19 new Helldivers 2 super Firearms - 9 new Helldivers 2 super support weapons - 5 new super support packs - (Jump pack still not added, currently has issues when airborne, sweet liberty) Notes: - Custom categories - Custom workbench - Custom sound e

  172. Settlement Quests (Continued)
    management

    Settlement Quests (Continued)

    Original mod by IslandPotato I received permission, but all the same - if the original author requests it, I will remove this update.

  173. Animal Apparel: Framework
    Stale
    management

    Animal Apparel: Framework

    Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.

  174. Full Metal Rat
    management

    Full Metal Rat

    WHAT THE HELL Have you ever been playing your medieval run and then suddenly thought WHAT THE HELLY why can’t I make a steel plate armor for my rat?

  175. Universal Weapon Tweaker-通用武器调整
    Stale
    weapons

    Universal Weapon Tweaker-通用武器调整

    模组简介: 针对原版的武器渲染系统进行了较为通用的补丁,使得玩家和模组制作者可以实时调整武器的各项参数,包括xy方向的缩放和位置偏移,旋转,层级偏移等等。和我另一个模组Universal Apparel Tweaker-通用服饰调整作用类似,只不过这次是专门针对于武器。 特别强调: 本模组与著名的动作模组Melee Animation达成了兼容!无论是征召动画,还是在各种由该模组接管的决斗、处决动画中,我们设置的武器缩放、旋转和偏移设置都能完美生效。(PS:目前不支持在动画播放中进行实时修改,但你可以在播放前先修改,这样能在动画中正常生效) 主要功能:

  176. VPE - Veincaster
    management

    VPE - Veincaster

    Github and license here, click on the green code button and download zip: Psycasts: T1 Blood-Link Links the caster to another creature capable of bleeding.

  177. Writhing Tree
    ↑ Updated
    management

    Writhing Tree

    There are two types of sacrifices: a sacrifice with just a knife via an ability and a sacrifice on a sacrificial table.

  178. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  179. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  180. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  181. Alarm Clock
    Stale
    management

    Alarm Clock

    Adds interface to set alarm clocks / timers based on the ingame time and date.

  182. Gene Extractor Tiers
    Stale
    management

    Gene Extractor Tiers

    Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

  183. Garden Light
    Stale
    management

    Garden Light

    Description * Garden light * -A soft light illuminates your feet.

  184. Underground Vault
    Stale
    management

    Underground Vault

    If you have giant colony and have a lot of items, that not needed at that moment or any time soon, but might be needed later, while normal and deep storage is not enough for you, then this mod will help you by storing things safely deep underground.

  185. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  186. Decorations and dishes at Gorgeous banquet
    Stale
    furniture

    Decorations and dishes at Gorgeous banquet

    The luxurious food and decorations at the gorgeous banquet, as well as the evening dress 【Food has an architectural version with plastic models for easy display】 Acknowledgement:tangwan,celestial pole

  187. Alpha Vehicles - Neolithic
    Stale
    management

    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  188. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  189. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  190. DeCore 1.6
    Stale
    furniture

    DeCore 1.6

    DeCore brings in a lot of changes in game mechanics, so the player have to think differently and use new colony development strtegy.

  191. Nightmare Core
    Stale
    management

    Nightmare Core

    What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b

  192. Research Whatever
    Stale
    management

    Research Whatever

    When research subject is not selected, pawns just choose the cheapest one on their own.

  193. Coventech flight and expansion Core
    management

    Coventech flight and expansion Core

    This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.

  194. Dirt Walls And Floors
    Stale
    management

    Dirt Walls And Floors

    Adds Dirt Walls,Floors,Doorways,Mounds =========================== Dirt Wall: Beauty :0 Flammability :0% Hitpoints :33 WorkToBuild : 5 ================ Dirt Floor: Beauty :0 Flammability :0% WorkToBuild : 300 ================ Dirt Door: Beauty :0 Flammability :0% Hitpoints :33 Wo

  195. Ancient hydroponic farm facilities
    Stale
    management

    Ancient hydroponic farm facilities

    Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.

  196. [RH2] Hand-To-Hand
    Stale
    management

    [RH2] Hand-To-Hand

    Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.

  197. Epochs - Pottery
    Stale
    management

    Epochs - Pottery

    Welcome to another installment of my mod series entitled Epochs!

  198. Vaults of Vagar: Melee Armaments
    Stale
    weapons

    Vaults of Vagar: Melee Armaments

    Introduction This mod expands the selection of melee weapons used by the Vagar - a faction of reclusive space-faring smiths and engineers introduced by the Vaults of Vagar series.

  199. Megafauna
    Stale
    management

    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  200. Cyber Fauna 1.6
    Stale
    management

    Cyber Fauna 1.6

    Cyber ​​Fauna - adds a lot of prostheses, improvements and operations for animals.

  201. Asimov
    Stale
    management

    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  202. More filters for animals' pen
    Stale
    management

    More filters for animals' pen

    Previous mod name: Animals' age filter You can decide which animal goes to a pen based not only on gender (male/female) but also on: animals' age (baby/juvenile/adult); pregnancy/fertilization status; sterilization status; age greater than life expectancy of animals' race; if a p

  203. Biomes! Fossils
    Stale
    management

    Biomes! Fossils

    Changelog: Please check the change notes tab Build your own museum with Biomes!

  204. VVE - Deconstructable Vehicles Junk
    Stale
    management

    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  205. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  206. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  207. I Aint Building That
    Stale
    management

    I Aint Building That

    I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can

  208. RIMMSqol
    management

    RIMMSqol

    -- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.

  209. Too Many Props (Continued)
    Stale
    furniture

    Too Many Props (Continued)

    Original mod by messianicgaming If the original author requests it, I will remove this update.

  210. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  211. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  212. Utility Hands
    Stale
    management

    Utility Hands

    This is a fork (!) of the mod Spoon Hands that has not been updated since B19: Adds four new basic hand-prostetics, each with its own properties. Spoon-hand: You can eat better, at least soup. Fork-hand: You can eat better, but not soup. Knife hand: You can eat a little better an

  213. Van's Retexture : Quarry
    Stale
    management

    Van's Retexture : Quarry

    That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.

  214. Biotech Mechanoid Retexture
    Stale
    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  215. Dig and Fill
    Stale
    management

    Dig and Fill

    This simple mod add the ability to dig and fill.

  216. Primary Generators
    Stale
    management

    Primary Generators

    Rebalanced again Holy moly that commenter GalacticSeal was right, I rebalanced it so the spacer ones beyond the small one should like actually be worth making now lol Updated and rebalanced for 1.

  217. More Prop Categories
    Stale
    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  218. Astartes Vehicles
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    management

    Astartes Vehicles

    We are excited to present you with a new mod that brings five distinct Space Marine vehicles from the WARHAMMER 40.

  219. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  220. Det's Xenotypes - Avaloi
    Stale
    management

    Det's Xenotypes - Avaloi

    Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!

  221. The Profaned
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    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  222. Stack Stuff First
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    Stack Stuff First

    Does it bother you having multiple random incomplete stacks of the same items laying around?

  223. Jewelry
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    Jewelry

    I've always thought gold didn't have enough uses in-game.

  224. RimHammer40k - GreyKnights
    Stale
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    RimHammer40k - GreyKnights

    Added War hammer 40k Grey Knights related weapon and apparel Powerful for sure as an Ultra tech, but expensive if you have any issue using the mod please report in

  225. Medieval Overhaul
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    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  226. Smart Farming Continued
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    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  227. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  228. No Random Relations
    Stale
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    No Random Relations

    Description This mod disables the creation of random relations during the game.

  229. Biological Warfare
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    Biological Warfare

    Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.

  230. Fallout 3 Soundtrack
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    Fallout 3 Soundtrack

    Adds 29 songs from the Fallout 3 music Soundtrack, including 10 battle songs, 5 nighttime songs, 6 daytime songs, and 8 anytime songs.

  231. Integrated Implants
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    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  232. [RF] Tribal Pawn Names (Continued)
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    [RF] Tribal Pawn Names (Continued)

    Update Rainbeau Flambes mod Regarding the view from RF about the vanilla tribal names can be questioned like this (from user Ric): The tribal names in the base game RimWorld are from Galicians (Spanish Gaul tribes) during the Roman times.

  233. Hold the Grenades
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    weapons

    Hold the Grenades

    "Fire at will" defaults to disabled when pawns are drafted if they are equipped with grenades or launchers.

  234. Replantable Special Trees
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    Replantable Special Trees

    Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.

  235. Shamblers Hate Wildlife
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    Shamblers Hate Wildlife

    A simple mod which makes non-colonist shamblers attack wildlife as if it was hostile.

  236. Rimhammer - The End Times - Magic
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    Rimhammer - The End Times - Magic

    If you use this mod without the Rimhammer - The End Times mod series, then make sure you also load my Any One Can Magic mod after it.

  237. Arrest and Release
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    Arrest and Release

    Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.

  238. Caravan Ghouls
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    Caravan Ghouls

    This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.

  239. Rimhammer - The End Times - Beastmen
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    Rimhammer - The End Times - Beastmen

    IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Beastmen into Rimworld.

  240. Fallout 76 Soundtrack
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    Fallout 76 Soundtrack

    Adds 40 songs from the Fallout 76 music Soundtrack and the trailer song Take Me Home, Country Roads by the band Spank.

  241. 1trickPwnyta's Anomaly Patch
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    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  242. Surrogate Mechanoid
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    Surrogate Mechanoid

    This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.

  243. Consistent Map Stone (Continued)
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    Consistent Map Stone (Continued)

    Update of Evelyns mod For Users This mod is compatible with literally anything, do not concern yourself with what it does, it's a framework type mod.

  244. True Unnatural Darkness
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    True Unnatural Darkness

    !!!REQUIRES ANOMALY DLC!! Changes the 'Unnatural Darkness' Anomaly event to be really dark. Like, REALLY dark. OPPRESSIVELY dark. You won't see a single thing outside your light radius. This can be inconvenient and somewhat discomforting at times. But that's what Unnatural Darkne

  245. FenceGate Patch
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    FenceGate Patch

    It's only a small patch to make the fence gate open much faster.

  246. Castle Walls Reborn
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    Castle Walls Reborn

    This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here This is a good expansion pack: Q: Why are the Castle walls all separated building?

  247. Dire Raids (Continued)
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    Dire Raids (Continued)

    Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.

  248. Scattered Flames Continued
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    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  249. Better Pyromania
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    Better Pyromania

    This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.

  250. Mid-Save-Saver Continued
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    Mid-Save-Saver Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  251. Toggleable Overlays Continued
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    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  252. Undergrounders: Mortuary Crypts and Catacombs
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    Undergrounders: Mortuary Crypts and Catacombs

    V1.6 Have so many skulls and corpses you don't know what to do with them? Like making tombs or cemeteries but running out of space? Just wish there were more skull motifs? This mod adds three new buildings: the Grim Visage, Death Masque, and Tomb. The Grim Visage, a skull embedde

  253. Music Expanded Core (Continued)
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    Music Expanded Core (Continued)

    Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle I sought and received permission from Caaz, but as always: If the original author(s) request it, I will remove this update.

  254. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  255. Music Expanded Wasteland (Continued)
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    Music Expanded Wasteland (Continued)

    Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle I sought and received permission from Caaz, but as always: If the original author(s) request it, I will remove this update.

  256. Talking Isn't Everything
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    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  257. HugsLib
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    HugsLib

    This is a library that provides shared functionality for other mods.

  258. Dubs Performance Analyzer
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    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  259. Performance Optimizer
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    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  260. RimDark 40k - Framework
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    RimDark 40k - Framework

    This mod is purely a framework, it contains resources that are shared between our mods (mostly Warhammer 40k), and features that other modders can user for their mods should they so wish.

  261. Bean's Turret Pack
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    combat

    Bean's Turret Pack

    Adds 3 new turrets and 1 new manable turret that can be researched and built from the security tab.

  262. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  263. Alpha Implants
    management

    Alpha Implants

    Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.

  264. 1trickPwnyta's Defaults
    management

    1trickPwnyta's Defaults

    Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?

  265. Cut plants before building (Continued)
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    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  266. Dubs Mint Minimap
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    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  267. RimHammer40k -Dreadnought
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    RimHammer40k -Dreadnought

    added dreadnought as a type of warcasket,it is expensive but with a colossus body and armour.

  268. ApplyPressure
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    ApplyPressure

    Add a feature that allows pawns to hold on to their wound to reduce bleeding instead of crawling.

  269. NANAME Floors
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    NANAME Floors

    NANAME is Japanese for diagonal.

  270. Outland - Core
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    Outland - Core

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!

  271. [lmgginspace] Storage decals
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    storage

    [lmgginspace] Storage decals

    (You may want to check/test my new mod: Dynamic decals, as it may render this one obsolete) What is this mod about?

  272. Adaptive Simple Storage
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    storage

    Adaptive Simple Storage

    This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.

  273. Adaptable Mechanoids
    ↑ Updated
    management

    Adaptable Mechanoids

    Ever grown bored of how predictable and easy mechanoids get late game?

  274. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  275. Adaptive Ideology Storage
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    storage

    Adaptive Ideology Storage

    This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!

  276. RT Solar Flare Shield
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    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  277. Factorio Music
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    Factorio Music

    Does what it says on the tin.

  278. Nice Hands Retexture
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    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  279. Rimhammer - Story Tellers
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    Rimhammer - Story Tellers

    This mod adds Warhammer themed story tellers from the Warhammer - The End Times lore period.

  280. Mod Manager (Continued)
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    Mod Manager (Continued)

    Update of Fluffys mod Added option to skip countdown when publishing Mods can now be tagged as translations when publishing Mods already tagged as translation will have the translation-checkbox pre-filled Added a dialog to set a custom changenote when publishing an update of a mo

  281. Zen Garden (Continued)
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    Zen Garden (Continued)

    Update of cuproPandas mod based on mantrasongs updated version - Reported issues on mantrasongs versions mod-page should be fixed.

  282. Van's Retexture : DeepRim
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    Van's Retexture : DeepRim

    This is a commissioned retexture for the DeepRim mod, gives it a more medieval feel.

  283. Auto links
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    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  284. Epochs - Pyrinth
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    management

    Epochs - Pyrinth

    Welcome to another installment of my mod series, Epochs!

  285. Fallout 2 Soundtrack
    management

    Fallout 2 Soundtrack

    Adds 19 songs from the Fallout music Soundtrack: 5 nighttime songs, 13 ambient songs that can play at anytime when not in combat and the song A Kiss to Build a Dream On by Louis Armstrong.

  286. Decorative Terrain Elevation
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    furniture

    Decorative Terrain Elevation

    Description This mod adds several types of decorative elevation in the floors tab to make your colonies really stand above the rest.

  287. Geneva Checklist
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    Geneva Checklist

    Ever wanted a full, detailed tally of every war crime you've commited throughout your playthrough?

  288. Prisoners Need Recruiting
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    management

    Prisoners Need Recruiting

    "Hey Dave" "Yes Bob?" "How long are we going to keep poor Cindy? She's going crazy there all alone." "Who?" "Cindy, you know, that miner chick we captured 3 seasons ago?" Is this you? Do you wonder why you aren't getting new recruits only to suddenly remember that you do have a p

  289. Power Poles Extended
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    management

    Power Poles Extended

    Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!

  290. Job In Bar
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    management

    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  291. Perspective: Buildings (Continued)
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    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  292. Better Map Sizes
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    Better Map Sizes

    Enables custom map sizes through the Advanced menu on the world map during map generation.

  293. [sbz] Mechanoid Bench 3
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    [sbz] Mechanoid Bench 3

    Mechanoid Bench3 · Safe to add to a save game Disassemble mechanoids through the mechanoid bench, Get the mecha components needed to craft advanced equipment and bionics Currently, defeating mechanoids only gives you a few raw materials at best.

  294. More Injuries (Continued)
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    More Injuries (Continued)

    Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.

  295. Gene Fabrication
    ↑ Updated
    management

    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  296. Rimbody
    management

    Rimbody

    Announcement version 1.

  297. Multi-Doctor Surgery
    Stale
    medical

    Multi-Doctor Surgery

    🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!

  298. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  299. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  300. [ARY] Automatic Stump Chopping [1.5 - 1.6]
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    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  301. User Media Props
    Stale
    furniture

    User Media Props

    I am very excited to see what people do with this mod.

  302. Warhammer 40k Darktide Music
    Stale
    management

    Warhammer 40k Darktide Music

    Adds some Warhammer 40k Dark Tide music to RimWorld, music composed by Jesper Kyd, mainly music to make the battles and daily work more intense.

  303. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  304. escapees drop loots
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    management

    escapees drop loots

    There's a chance that NPC soldiers who fled during the battle will drop their weapons, clothes or items to help their escapes.

  305. Undergrounders: Plantable Timbershroom
    management

    Undergrounders: Plantable Timbershroom

    V1.6 This mod changes the already present timbershroom so it is plantable, instead of just spawning naturally. Requires no light to grow. Finally a source of wood underground! Changelog 1.6: Ideology is no longer required for V1.6 onwards! Will still be required for previous vers

  306. Circuit Breaker
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    management

    Circuit Breaker

    📦 Overview 🕹️ Circuit breakers automatically switch off and stop power surges (⌁Zzzt⌁) from reaching batteries.

  307. LWM's Adaptive Deep Storage
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    storage

    LWM's Adaptive Deep Storage

    An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.

  308. URMC
    Stale
    management

    URMC

    URMC - United Rimworld Marine Corp.

  309. Range Finder
    Stale
    management

    Range Finder

    Range Finder makes weapon range easy to see.

  310. Undergrounders: Ghostwort and Glowstool
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    management

    Undergrounders: Ghostwort and Glowstool

    V1.6 This mod adds a new decorative plant, ghostwort. While it grows quickly and is quite beautiful, it does not live long and requires complete darkness to grow. Changelog 1.5: Added a domestic variant of glowstool that provides a dim, pleasant light, which even counts as darkli

  311. You Can Harvest! (Continued)
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    You Can Harvest! (Continued)

    Update of 民火s mod - Fixed up the mod-settings with icons and list-sorting - Added option to ignore plants that have already been designated for harvest Notify alert when plants(*1) are ready for harvest.

  312. UNAGI Decorative Furniture
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    furniture

    UNAGI Decorative Furniture

    コロニーツアー動画にした「白亜の城塞」 を作る際に自分用に作成した装飾家具セットです。 ガゼボや薔薇の屋根などはあくまで装飾で、雨を防ぐ機能はありません。 ※一部謎にテクスチャが伸びていますが 直し方がわからないのでそのままです。 This is a set of decorative furniture I created for myself when building the “White Castle” that I made for the colony tour video.

  313. Alpha Crafts
    Stale
    management

    Alpha Crafts

    Features This mod answers a very simple question: Stardew Valley?

  314. Playlist
    management

    Playlist

    Playlist This mod lets you manage all the music from various sources in your game.

  315. Office Supplies
    Stale
    management

    Office Supplies

    ****Vintage Office-Themed Props mod**** - 2 Briefcases - Magnifier - 2 Coffee Mugs - Coffee Can - Clipboard - 2 Envelops - 3 Pens and Papers - Scale Balance - Desk Bell - Desk Telephone - Phonograph - Radio - 2 Typewriters - A Pack of Typewriter Ribbon - 2 Lunch Boxes All in Furn

  316. Rimhammer - The End Times - Skaven
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    management

    Rimhammer - The End Times - Skaven

    IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This is the the fourth extension mod for the 'Rimhammer - The End Times' mod series, and is intended to be used with the base Rimhammer - The End Times mod; however, that isn't

  317. Mechanoid Upgrades - Archotech
    Stale
    management

    Mechanoid Upgrades - Archotech

    This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.

  318. Adaptive Primitive Storage
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    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  319. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  320. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  321. Night Lights
    Stale
    management

    Night Lights

    Decorate your base with colorful sculptures that light up at night!

  322. Vanilla XCOM Weapons
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    weapons

    Vanilla XCOM Weapons

    Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds.

  323. Pawn Notes
    Stale
    management

    Pawn Notes

    Adds a new button in the log tab of your pawn that allows you to take custom notes Commissioned by: Ezfi Credits: Code - Nalzurin Art - Ezfi Want to commission a mod and need a coder?

  324. Medieval Music
    Stale
    management

    Medieval Music

    8 hours and 44 minutes of selected Medieval music (153 Songs) Several songs are edited, so you will not find them elsewhere than here.

  325. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  326. Dual Wield [Dev]
    Stale
    management

    Dual Wield [Dev]

    1.4/1.5 Tweaks Compatability Tweaks, should no longer conflict with other mods that patch PawnRenderer.DrawEquipmentAiming now transpiles DrawEquipment instead of destructively prefixing it. Original Mod <----LINK You need to unsub from the original to use this Pistols are boring

  327. Extract Any Plant
    management

    Extract Any Plant

    A mod that allows to extract and replant any plant, including plants from any DLC and mods.

  328. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  329. Concerts For All
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    Concerts For All

    Did you know Concerts can only be held by pawns with noble titles?

  330. Prisoners Can Read
    management

    Prisoners Can Read

    Allows prisoners to read books that they have access to, if they have a recreation need from another mod.

  331. Vanilla XCOM Magnetic Weapons
    Stale
    weapons

    Vanilla XCOM Magnetic Weapons

    Adds vanilla-style magnetic weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.

  332. Plants vs. Zombies Music Pack Anomaly
    Stale
    management

    Plants vs. Zombies Music Pack Anomaly

    ENG Plants vs. Zombies Music Pack mod adds music from the legendary game Plants vs. Zombies to your DLC Anomaly, making defending against shamblers even more fun! For added variety, jazz versions of the original tracks, created by Ruscel Torres, have also been included. You can l

  333. Rimhammer - Steam Tank
    Stale
    management

    Rimhammer - Steam Tank

    This mod adds Warhammer Empire Themed steam tanks to RimWorld, using the Vehicle Framework.

  334. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  335. More Ritual Seats
    management

    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  336. Vanilla XCOM Chosen Weapons
    Stale
    weapons

    Vanilla XCOM Chosen Weapons

    Adds vanilla-style Chosen weapons from XCOM 2: War of the Chosen, featuring custom gunshot sounds and (de)buffs.

  337. Tree Seeds Category
    Stale
    management

    Tree Seeds Category

    This mod is a small add-on for SeedsPlease: Lite or SeedsPlease: Lite Redux.

  338. Real-Time Auto Save
    Stale
    management

    Real-Time Auto Save

    Description Allows you to configure auto-saves to happen on a real-time interval rather than an in-game time interval (default is 10 minutes).

  339. World Tech Level
    Stale
    management

    World Tech Level

    Control the level of technology available in the world.

  340. Rimhammer - The End Times
    Stale
    management

    Rimhammer - The End Times

    NOTE: AS OF 1.4: THIS MOD NO LONGER AFFECTS GAME TECHNOLOGY LEVEL. IT IS RECOMMENDED THAT YOU USE THE RIMEDIEVAL MOD TO ACCOMPLISH THAT EFFECT. This mod is intended to add Warhammer Fantasy themed goodness into your RimWorld experience. This mod, and the extensions that come afte

  341. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  342. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  343. Explosive Implant (Continued)
    Stale
    weapons

    Explosive Implant (Continued)

    Update of ma1tas mod - Lowered the value of the implant as 800 was a bit high - The explosion should now always remove the pawns head since the implant is in the brain - Added an advanced implant with twice the blast-radius - Added a knockout implant that instantly sedates the pa

  344. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  345. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  346. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  347. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  348. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  349. Mechanoid Invaders
    Stale
    management

    Mechanoid Invaders

    Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.

  350. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  351. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  352. Visible Raid Points
    Stale
    management

    Visible Raid Points

    Description Ever wondered just how many points the game used to generate a raid?

  353. Det's Xenotypes - Venators
    Stale
    management

    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  354. Technology Blueprints & Reverse Engineering
    Stale
    management

    Technology Blueprints & Reverse Engineering

    Features: 1. You can build an R&D Bench and use it to reverse engineer things 2. You can reverse engineer buildings If successful in reverse engineering, your research progress toward related technology will be boosted. To be able to reverse engineer a particular thing or buildin

  355. Auto Conduits
    Stale
    management

    Auto Conduits

    Select conduit. Hold Shift. Click on walls. Flood fill. Options: Door Behavior: • Default: Doors are treated as walls and the selected conduits are placed. • Skip Doors: Doors are treated as walls, but no conduits are placed on door cells. • Hidden Conduits Under Doors: Hidden co

  356. Det's Xenotypes - Boglegs
    Stale
    management

    Det's Xenotypes - Boglegs

    Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.

  357. Panels, Frames & Stairs
    Stale
    management

    Panels, Frames & Stairs

    Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.

  358. Sundial Core
    Stale
    management

    Sundial Core

    Hello everyone, The original Sundial is now transitioning into a foundation mod that will support a new, expanded module.

  359. Map Vehicles
    management

    Map Vehicles

    Overview Add four vehicles with map using the Vehicle Map Framework.

  360. Alpha Bees
    Stale
    management

    Alpha Bees

    Breed bees to generate all kinds of resources!

  361. Pawn Name Variety (Continued)
    Stale
    management

    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  362. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  363. Holograms And Projectors
    Stale
    management

    Holograms And Projectors

    New Version A new version of this mod has been made called "EGI Holograms and Projectors", which includes many new features and orders of magnitude more art.

  364. Det's Xenotypes - Brawnum
    Stale
    management

    Det's Xenotypes - Brawnum

    Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.

  365. Stationhouse Supplies
    Stale
    management

    Stationhouse Supplies

    ****Law Enforcement / Police Station-Themed Props mod**** - Ashtray - Liquor and Glass Cup - Recorder - Monitor (3 Types) - Disk Drive - Keyboard - Floppy Disk - Id Card - 2 Passports - Magnifier - Handcuffs - 2 Wanted Posters - 2 Open Files - 2 Closed Files - 3 Books .

  366. Vanilla XCOM Laser Weapons
    Stale
    weapons

    Vanilla XCOM Laser Weapons

    Adds vanilla-style laser weapons from XCOM: Enemy Unknown (Enemy Within), featuring custom gunshot sounds and laser beams.

  367. Undraft After Tending
    Stale
    management

    Undraft After Tending

    Details GitHub Automatically undrafts pawns after they are finished tending and/or being tended to.

  368. Utility Columns
    Stale
    management

    Utility Columns

    To improve your halls and rooms!

  369. Museums
    Stale
    management

    Museums

    Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?

  370. Faunapedia
    Stale
    management

    Faunapedia

    Simple new UI for showing known animals, options allow for animals to be unlocked through various means, from simply being on the map to having to tame them.

  371. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  372. Pawn Editor
    Stale
    management

    Pawn Editor

    Steer the story in the direction you want it to go.

  373. SickTools
    Stale
    management

    SickTools

    This mod is a pared down version of what was once called JecsTools.

  374. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  375. Auto Dissector
    Stale
    management

    Auto Dissector

    Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.

  376. LightsOut
    Stale
    management

    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  377. Rimhammer - The End Times - Dwarfs
    Stale
    management

    Rimhammer - The End Times - Dwarfs

    IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Dwarfs into Rimworld.

  378. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  379. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  380. Van's Retexture : Hemogen Vials
    Stale
    management

    Van's Retexture : Hemogen Vials

    A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.

  381. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  382. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  383. Tribal Essentials Reborn
    management

    Tribal Essentials Reborn

    Original mod by RimRue - previous version by dracoix (dracoix kindly gave permission for me to continue this mod) Compatible with "Vanilla Factions Expanded - Tribals" -- Tribal Essentials Reborn!

  384. No Limit Raid Points
    Stale
    management

    No Limit Raid Points

    You can set the maximum raid point limit up to 1,000,000 pts.

  385. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  386. Smart Work Mode
    management

    Smart Work Mode

    Mechs in Work mode waste a lot of energy wandering around idly when there is no work for them to do.

  387. All Ideoligions Are Fluid
    management

    All Ideoligions Are Fluid

    Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.

  388. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  389. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  390. Fray of the Fog
    management

    Fray of the Fog

    Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.

  391. Rimlaser
    Stale
    weapons

    Rimlaser

    Adds laser weapons to the game.

  392. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  393. 2nd Generation hydroponics
    Stale
    management

    2nd Generation hydroponics

    Research and build second generation hydroponics basins to rapidly grow crops indoors regardless of the terrain or weather outside.

  394. The Rimfather
    Stale
    management

    The Rimfather

    A prohibition era mafia overhaul.

  395. Campfire Stews
    Stale
    management

    Campfire Stews

    Stewing is one of the oldest, simplest ways of cooking raw ingredients into something edible.

  396. [sbz] Doors Expanded retexture
    Stale
    management

    [sbz] Doors Expanded retexture

    Doors Expanded retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings and icons I think textures for the doors are fine, but I feel that the buttons, levers, and icons could be a bit cleaner.

  397. Pitch black nights
    Stale
    management

    Pitch black nights

    It just makes all nights so dark you can only see with a light source.

  398. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  399. MIM - WH40k Augmetics
    management

    MIM - WH40k Augmetics

    Summary A Warhammer 40,000: Wrath and Glory themed bonics and implant mod, including some items from its earlier / later version of Warhammer 40,000 Role Playing Game (Dark Heresy 1st / 2nd and supplements, Black Crusade, Only War, Rogue Trader, Death Watch, Imperium Maledictum)

  400. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  401. FancyRats+
    Stale
    management

    FancyRats+

    This mod does the following: - Revamps the graphics of rats from FancyRats, Advanced Biomes, and Vanilla - Adds new variants to rats from FancyRats and Advanced Biomes - Renames the Vanilla rat to brown rat and AB rat to poison rat - Minor tweaks to balancing/etc.

  402. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  403. Land Ship On Any Tile
    Stale
    management

    Land Ship On Any Tile

    Overrides events denying your entry to the tile--you will land any damn where you please.

  404. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  405. MultipleRaids (Continued)
    Stale
    management

    MultipleRaids (Continued)

    Update of MemeTurtles mod - Migrated from old HugsLib settings, opened the settings for translations If you feel that fighting one raid at a time is too easy and want some real challenge then this mod is for you.

  406. Rim of Madness - Arachnophobia (Continued)
    Stale
    management

    Rim of Madness - Arachnophobia (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Fixed a few errors connected to spwning webs and cocoons - Added support for Combat Extended - Spiders can now be selected as venerated animals in Ideology - Updated russian tr

  407. Advanced Mechanoids
    Stale
    management

    Advanced Mechanoids

    Adds advanced versions of vanilla mechanoids that have increased stats as well as 2 new sublinks.

  408. [sbz] Workbench Shelf
    Stale
    storage

    [sbz] Workbench Shelf

    Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.

  409. Mechanoid Upgrades - Extended
    Stale
    management

    Mechanoid Upgrades - Extended

    6.21 update Added An blink skip module and Archotech version, need AutoBlink Framework.(optional item) Added an comprehensive work chip, comprehensively improve the mechanoid all work ability —————— 6.16 update Added Remote Control Chip recipes . Added Auto Repair Module and Arch

  410. Impressionable Children
    Stale
    management

    Impressionable Children

    Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.

  411. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  412. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  413. More Mechanitor Mechs 2.0
    Stale
    management

    More Mechanitor Mechs 2.0

    New and Resurrected This mod adds more mechanoids to fill in the missing skill areas and further flesh out your mechanoid army.

  414. Fog Color Changer
    Stale
    management

    Fog Color Changer

    Simple mod allowing you to change the fog of war color using HSV sliders in the mod settings.

  415. Research Papers
    management

    Research Papers

    Produce research papers from your research projects.

  416. Corpse Settings
    Stale
    management

    Corpse Settings

    The mod settings allow for simple adjustments to the max hit points of corpses and their deterioration rate.

  417. 1trickPwnyta's Ideology Patch
    management

    1trickPwnyta's Ideology Patch

    This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  418. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  419. I'm Proud of it!
    Stale
    management

    I'm Proud of it!

    Ever wished your pawns had a deeper emotional response after pouring their sweat into crafting a masterpiece?

  420. Kingdom Music
    Stale
    management

    Kingdom Music

    Adds a selection of music from the Kingdom series Not the full OSTs, just a selection of songs that I thought fit in alright.

  421. Diner Supplies
    Stale
    management

    Diner Supplies

    ****Diner-Themed Props mod**** - Drinks: Soda, Soda Can, Empty Soda Cups - Meals: Burger, Pancakes and Coffee, Burger Combo - Sides: Side A (Taco and Dogs), Side B (Salad and Pies) - Misc: Burger Box, Menu Papers, Trays (A, B, C) .

  422. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  423. Long-Range Mining Finished
    Stale
    management

    Long-Range Mining Finished

    How many times have you noticed that your miners are idle after finishing mining at a remote mining site discovered by the long-range mineral scanner and wondered how long they had been idle for?

  424. Fallout Soundtrack
    management

    Fallout Soundtrack

    Adds 17 songs from the Fallout music Soundtrack: 1 track for combat, 6 nighttime tracks, 9 ambient songs that can play at anytime when not in combat and the song Maybe by The Ink Spots.

  425. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  426. Smooth Terrain
    management

    Smooth Terrain

    Smoothens naturally generated terrain using diagonals.

  427. Weapon Policies
    weapons

    Weapon Policies

    This mod adds a new category to the assign tab: weapon policies Works pretty much the same as for apparels.

  428. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  429. Toggle Harvest
    Stale
    management

    Toggle Harvest

    Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.

  430. RimDark 40k - Mankinds Finest
    management

    RimDark 40k - Mankinds Finest

    TL;DR This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe.

  431. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  432. Modern Bed (1.4+)
    Stale
    management

    Modern Bed (1.4+)

    This is a 1.4 fork for Modern Bed. What is Modern Bed? - Adds a new type of 'modern bed', which differs from basic beds in that it uses fabric or leather stuff instead of wood/metal - this allows for true coloured beds. The stuff colour affects the duvet colour if not painted; th

  433. Biotech Cloning (Continued)
    management

    Biotech Cloning (Continued)

    Original mod by DarkFlame7 MIT License; all the same, if the original author requests it, I will remove this update.

  434. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  435. Mud's Tribal Apparel
    Stale
    management

    Mud's Tribal Apparel

    1.6 compatible with minutes to spare for the official Odyssey update! Kidswear and Russian localisation have been added thanks to the amazing work of Kelord Artego! I have slightly tweaked a couple of values, tweaking down the armour values on the apparel, increasing the cost and

  436. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  437. Robotic Servitude
    Stale
    management

    Robotic Servitude

    Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline?

  438. Survivalist Meme
    Stale
    management

    Survivalist Meme

    Have you ever wanted to have a colonist who is willing to sleep outside without having to be scarified?

  439. Wild Plants Give Hay
    Stale
    management

    Wild Plants Give Hay

    Have you ever cleared a field of grass, ready for planting, and thought "man, what a waste!

  440. Vanilla Achievements Expanded
    management

    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  441. Road Bridge
    Stale
    management

    Road Bridge

    Replace the wooden bridge by stony version for road generation.

  442. Hospitality (Continued)
    management

    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  443. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  444. Gastronomy (Continued)
    Stale
    management

    Gastronomy (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  445. Animal Genes
    Stale
    management

    Animal Genes

    Animal Genes Recent breakthroughs in gene technologies have revealed that the genes of animals are compatible with baseliners!

  446. AA FancyRats
    Stale
    management

    AA FancyRats

    Do you have pet rats at home or just think that rodents are cute?

  447. Ask Before Enter
    Stale
    management

    Ask Before Enter

    Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.

  448. Brawler-Friendly
    Stale
    management

    Brawler-Friendly

    This mod allows you to add a modExtension to a ranged weapon so brawlers can use it without penalty.

  449. Days Played
    management

    Days Played

    I was annoyed by having to manually add days in to the top corner of videos, so I ended up making something to show wealth, days and hours on the screen.

  450. Realistic Darkness 1.6
    Stale
    management

    Realistic Darkness 1.6

    This is an update of the original mod "Realistic Darkness" to make it compatible with the 1.

  451. Det's Xenotypes - Keshig
    Stale
    management

    Det's Xenotypes - Keshig

    Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!

  452. Undergrounders: Anticillin
    Stale
    management

    Undergrounders: Anticillin

    V1.6 This mod adds a new drug, anticillin, which is produced from anticillum mold. Anticillin is an impressive antibiotic, and has proven effective at fighting all kinds of infections. Anticillum mold must be grown in a hydroponics basin and requires medicine production to be res

  453. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  454. Amorphous style pack
    Stale
    management

    Amorphous style pack

    Contents This mod has added a series of amorphous style weapons and some furniture styles.

  455. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  456. [Og] Repair Your Gear
    management

    [Og] Repair Your Gear

    Introduction This mod allows your colonists to automatically repair their worn-out gear.

  457. EndlessGrowth
    Stale
    management

    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  458. Use This Instead
    Stale
    management

    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  459. Walls are solid
    Stale
    management

    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  460. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  461. [Og] Do Not Hit Me
    Stale
    management

    [Og] Do Not Hit Me

    Description Your colonists automatically acquire targets, which is great.

  462. Mechs and Animals for NPC Factions
    Stale
    management

    Mechs and Animals for NPC Factions

    A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.

  463. Vanilla XCOM Plasma Weapons
    Stale
    weapons

    Vanilla XCOM Plasma Weapons

    Adds vanilla-style plasma weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds, aiming sounds and lots of beams.

  464. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  465. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  466. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  467. RimFantasy - Medieval Overhaul Edition
    Stale
    management

    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  468. Stabilize Bleeding
    Stale
    management

    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  469. More Pause Events
    Stale
    management

    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  470. Tunnelers ARE deep drills
    Stale
    management

    Tunnelers ARE deep drills

    Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.

  471. Cherry Picker
    Stale
    management

    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  472. Music from games
    management

    Music from games

    This mod add 77 soundtracks to Rimworld from mostly old games, dating back to the 90's.

  473. Rimworld QoL Tweaks
    Stale
    management

    Rimworld QoL Tweaks

    English This mod is a comprehensive RimWorld tweak hub, implemented via Harmony patches and fully toggleable at runtime — no restart needed.

  474. DeepRim (Continued)
    Stale
    management

    DeepRim (Continued)

    Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr

  475. [SR]Factional War (fork)
    Stale
    management

    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  476. Worldbuilder
    ↑ Updated
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  477. Astronomy Style Pack
    Stale
    management

    Astronomy Style Pack

    Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.

  478. Leaf Skirt
    Stale
    management

    Leaf Skirt

    A simple leaf skirt. Like, really simple. Doesn't use any materials, but doesn't provide much of anything in the way of protection or insulation. Craftable only at the crafting spot. For naked brutality, single-pawn scenarios! Or just if your pawns need a leaf skirt for reasons,

  479. Styles Unleashed
    Stale
    management

    Styles Unleashed

    Unlocks all ideology-restricted buildings and floors.

  480. Vehicle Map Framework
    management

    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  481. Stand Your Ground
    Stale
    management

    Stand Your Ground

    Allows setting the default response of pawns to hostile behavior; changes the initial value from flee to attack.

  482. Just Equip It
    Stale
    management

    Just Equip It

    Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?

  483. Vanilla XCOM Chimera Squad Weapons
    Stale
    weapons

    Vanilla XCOM Chimera Squad Weapons

    Adds vanilla-style magnetic weapons from XCOM Chimera Squad with specialized versions of them, 2 new melee weapons and 3 special turrets.

  484. IdeoRole Inspired Associations
    Stale
    management

    IdeoRole Inspired Associations

    Make Ideo Role influence the corresponding Inspiration generation type with 5 times of weight factor.

  485. Technical map Vehicles
    Stale
    management

    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  486. Prisoner No Interaction Alert
    Stale
    management

    Prisoner No Interaction Alert

    Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm".

  487. Progression: Gravship
    ↑ Updated
    management

    Progression: Gravship

    Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.

  488. One with Death
    management

    One with Death

    Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.

  489. Paramedics Feed Prisoners
    Stale
    management

    Paramedics Feed Prisoners

    Description This mod tweaks the Paramedics to allow them to feed prisoners in the same manner as the way they do for colonists.

  490. Build From Storage
    Stale
    storage

    Build From Storage

    Allows colonists to use minified items from storage when constructing buildings, furniture, and other structures.

  491. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  492. Whaleys Props
    Stale
    furniture

    Whaleys Props

    A whole lot of decorative objects - Several are grouped together, IE - Electronics, Plushes, etc.

  493. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  494. Psychic Anchor
    Stale
    management

    Psychic Anchor

    - Description - Psychic Anchor adds a new psychic ritual that prevents pawns from being downed due to low consciousness, anesthesia, or psychic effects.

  495. VPE - Fruit Category Fix
    Stale
    management

    VPE - Fruit Category Fix

    Have your heart ever skipped a bit when you saw your food stockpiles dangerously low only after to realize that you had 241 apples this entire time?

  496. Non-Lethal: Re-Examined
    weapons

    Non-Lethal: Re-Examined

    Sometimes, less lethal violence is the answer, however I wish we had some more options.

  497. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  498. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  499. 1trickPwnyta's Biotech Patch
    management

    1trickPwnyta's Biotech Patch

    This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  500. Visible Wealth
    Stale
    management

    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  501. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  502. VPE - Anima
    Stale
    management

    VPE - Anima

    Github and license here, click on the green code button and download zip: Deepen your connection to the Anima tree to grant yourself several buffs!

  503. Medieval Things: Geysers
    ↑ Updated
    management

    Medieval Things: Geysers

    In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.

  504. Rim War
    management

    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  505. [MUS]太空基地家具Space Base Furniture
    Stale
    furniture

    [MUS]太空基地家具Space Base Furniture

    一款太空科幻风格的家具组合,包含50+的家具和墙体模块等。 A collection of furniture in a space sci-fi style, consisting of over 50 pieces of furniture and wall modules, etc.

  506. JecsTools Unofficial 1.6
    Stale
    management

    JecsTools Unofficial 1.6

    Ported to 1.6 by me for my other jecrell mod ports. Will be further updated for optimization later. Note for Mod Devs: HumanlikeOrdersUtility is replaced and uses this now, anything that used it needs to be updated. JecsTools.FloatMenuOptionProvider_HumanlikeOrders.Register( myCo

  507. Roofed Scanning 1.6
    Stale
    management

    Roofed Scanning 1.6

    Updated from TheElm's mod: And an unknown member who made it for 1.

  508. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  509. Medieval Things: Medical
    ↑ Updated
    medical

    Medieval Things: Medical

    This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.

  510. Spirits
    Stale
    management

    Spirits

    Introduction Content Spirit Mutant A person who has been turned into a spirit.

  511. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  512. Aquariums!
    management

    Aquariums!

    Aquariums! allows you to build fish tanks and build large networks to display and show off your aquatic catches! This mod works with Odyssey, Vanilla Fishing Expanded and Fishing Reworked. You will need one (or all if you want) of these DLC/mods, otherwise where would you get you

  513. Gene Ripper
    Stale
    management

    Gene Ripper

    Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an

  514. Medieval Coastal Outfits
    Stale
    management

    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  515. RimTraits - Vanilla Trait Colors
    Stale
    management

    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  516. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  517. Anima Bionics - Forked
    medical

    Anima Bionics - Forked

    A fork, made with permission, of Seti's Anima Bionics that overhauls pretty much all stats, replacing the efficiency bonus with psycasting related buffs.

  518. Export Agency
    Stale
    management

    Export Agency

    You ever get tired of setting up bills, outfits, storage settings etc.

  519. Outer Rim - Furniture & Decor
    Stale
    furniture

    Outer Rim - Furniture & Decor

    Outer Rim series module containing all the furniture, decals, joy buildings, statues, and anything else that fits more into furniture and decor than another category.

  520. Grudges!
    Stale
    management

    Grudges!

    Grudges! Someone kill a pawn? Someone kill a pet? Caravan ambushed and your favorite pawn killed without any way to get revenge? Well fear no more for the Grudge system allows you to kill those miscreants and bathe in their blood, while getting a colony wide mood boost for doing

  521. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  522. Enhanced Development-Embrasures
    Stale
    management

    Enhanced Development-Embrasures

    Version: 5.0.0 Links to all my mods including non steam versions available at: Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat. Enemies will still be able to fire back but your troops will be in cover similar to s

  523. Setosa's Power Tools
    Stale
    management

    Setosa's Power Tools

    This mod adds several new power tools to the game: Electric Drill Auger Power Saw Jackhammer Chainsaw Nailgun Electric Chisel These are industrial level items and can be unlocked via Machining research and then built at the Machining Table.

  524. Epochs - Tallow
    Stale
    management

    Epochs - Tallow

    Welcome to another installment of my mod series, Epochs!

  525. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  526. Big and Small - Sapient Animals
    management

    Big and Small - Sapient Animals

    Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su

  527. Deep And Deeper
    Stale
    management

    Deep And Deeper

    Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh

  528. Cash Register (Continued)
    Stale
    management

    Cash Register (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  529. Androids Expanded for RW 1.6
    management

    Androids Expanded for RW 1.6

    ################ 1.6 will be the last updated version for the base androids mod, as i plan to rewrite the mod. Check the pinned discussion in the base mod for more details for the planned rewrite and comment what features you want to see kept or added ################ 1.6 Update

  530. Overwatch Mechanoid
    Stale
    management

    Overwatch Mechanoid

    Overwatch Mechanoid? The technology called Overwatch Mechanoid or Overwatch System is a city defense mechanoid developed long ago on a planet. They were used for maintaining public order, city defense, and even as a kind of helper supporting allies on the battlefield. However, as

  531. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  532. Anomaly Research Asteroid
    Stale
    management

    Anomaly Research Asteroid

    Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.

  533. Cozy Fires
    Stale
    management

    Cozy Fires

    Campfires, fireplaces, braziers make furniture in the room more comfortable.

  534. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  535. BananaBread ThreatMeter
    Stale
    management

    BananaBread ThreatMeter

    Hello again, TL;DR Adds a display that estimates based on the amount of threat points your colony is worth, converted to amount of raiders you should roughly expect if i raid were to happen right now.

  536. Pigeon
    management

    Pigeon

    🐦 Pigeon "Truly, the noblest of birds.

  537. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  538. [sbz] Cryogenic Tank
    management

    [sbz] Cryogenic Tank

    Cryogenic Tank · Safe to add to a save game Adds three types of cryogenic tanks for displaying and preserving pawns I've always wanted to preserve enemy leaders, powerful mechanoids, and rare creatures as trophies.

  539. Warehouse Storage
    Stale
    storage

    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  540. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  541. FriendClever
    Stale
    management

    FriendClever

    Update 2025.8.29 Tynan has updated some animal AI. Now this mod can: --Sentience catalyst now can stack, only the intelligence effect though. --Allow you to remove the body size limit of training in mod setting. --Allow you to make animals that are implanted with sentience cataly

  542. Grav-Shuttle
    Stale
    management

    Grav-Shuttle

    Hello Everyone! I bring you: The Grav Shuttle! After tinkering around with with gravcores, the colonists understand they cannot replicate a grav-engine. With this said, gravcores produce gravitons, so if you strap it to the top of a shuttle, then surely you can make it work! Thus

  543. Categorized Cleaning - Combo
    Stale
    management

    Categorized Cleaning - Combo

    Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods.

  544. Uniform Growing Zone Tool
    Stale
    management

    Uniform Growing Zone Tool

    This mod adds a new growing zone tool that lets you click and drag to select only tiles of the same fertility based on starting tile.

  545. Salvage Rubble
    Stale
    management

    Salvage Rubble

    This mod allows the deconstruction of Rubble Piles (added in RimWorld 1.

  546. Buildable Orbital Cannon
    Stale
    management

    Buildable Orbital Cannon

    This mod takes the model used for the orbital defence cannons and makes them buildable on your gravship in a smaller scale I wanted a turret that was a bit more space gunship looking and thought the Orbital Platform guns looked pretty cool.

  547. Erin's Japanese Furniture
    Stale
    furniture

    Erin's Japanese Furniture

    A selection of Japanese themed furniture providing beautiful alternatives to some vanilla structures such as tables, torches and standing lamps, and an additional art piece in the form of an artificial bonsai sculpture.

  548. Persona Mechanoid Pawns 2
    management

    Persona Mechanoid Pawns 2

    Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around?

  549. Non-Destructive Gravlaunch
    Stale
    management

    Non-Destructive Gravlaunch

    Non-Destructive Gravlaunch is exactly as it says on the tin, it removes the sections of Rimworlds code that causes auto-abandonment of a tile when a gravship launches from it, no more shall the CrapBuckle v327 obliterate your permanent eleven year colony after flying three tiles

  550. Won hair_men
    Stale
    management

    Won hair_men

    37 male hairstyles 2024.

  551. RimFantasy - House Doyle
    Stale
    management

    RimFantasy - House Doyle

    Mod Version: v1.3.1 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and contains new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  552. Mashed's Bloodmoon
    management

    Mashed's Bloodmoon

    A completely remade version of the original MorrowRim - Bloodmoon mod, made to a much higher standard, and with significantly more experience under my belt.

  553. DeconstructOrbit
    Stale
    management

    DeconstructOrbit

    Makes walls and doors on orbital platforms deconstructable!

  554. IceWorld: Igloo Bricks
    management

    IceWorld: Igloo Bricks

    Igloo Bricks Adds a new order to make igloo bricks from ice and snow, which can be used to construct frozen igloo walls.

  555. GGerom framework
    Stale
    management

    GGerom framework

    Technical mod. Contains shared components and classes used by other GGerom mods. Does not add gameplay content. Required only as a dependency. Includes components: – gas generation based on specified parameters; – debris generation with visual effects. Enjoy your game! If you enc

  556. Vacsuits are sealed!
    Stale
    management

    Vacsuits are sealed!

    Makes vacsuits and kid vacsuits actually protect against toxic environments when combined with a helmet.

  557. Simple Work Drone
    Stale
    management

    Simple Work Drone

    Add two work drones (freight unit & cleaning unit) that do not require mechanitor.

  558. Blueprints Forked - 1.6
    Stale
    management

    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  559. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  560. Launch Sites Expire
    Stale
    management

    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  561. [RF] Fishing-ReWork (Continued)
    Stale
    management

    [RF] Fishing-ReWork (Continued)

    Update of Si-Cafes mod - If Odyssey is loaded, only the shellfish trap is included, as fishing is already in the DLC This mod is a rework of the Rainbeau's fishing mod.

  562. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  563. [HMC]Wall Furniture Odyssey
    Stale
    furniture

    [HMC]Wall Furniture Odyssey

    August 1st this mod was changed to the Odyssey expansion pack for wall furniture wall furniture: Wall-Pilot Console:The highly integrated spaceship control console is more difficult to build but saves space.

  564. Fishing Work Type
    Stale
    management

    Fishing Work Type

    As of Patch 1.6.4566 this mod is obsolete as fishing as a work tab has now been added to the base game Patch 1.6.4566 notes Thanks for all the support, and glad this is now directly in the game! Description Simple mod to add a Fishing work type in addition to Hunting that can be

  565. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  566. TaranMagicFramework
    Stale
    management

    TaranMagicFramework

    This mod contains all the necessary code for creating new ability systems.

  567. Medical Cabinet
    medical

    Medical Cabinet

    A mod that adds a two wall mounted medical cabinets, one powered and thermally regulated and the other a simple box.

  568. Animal Sapience: Anima Root
    Stale
    management

    Animal Sapience: Anima Root

    Ever wanted to befriend an animal but were afraid of technology and poking weird devices into your friend's brain?

  569. Recraft Unique Weapon
    Stale
    weapons

    Recraft Unique Weapon

    This is a mod that allows you to craft unique weapons obtainable in Odyssey.

  570. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  571. Psychic Ritual Mechanoids
    Stale
    management

    Psychic Ritual Mechanoids

    - Description - Adds a craftable Psychic Ritual Mechanoid called the Ritualist that can which can perform Psychic Rituals, assist with entity research, and carry out entity suppression.

  572. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  573. Die for me (Continued)
    Stale
    management

    Die for me (Continued)

    Update of Huddicles mod - Added the Antigrain-version as it seemed useful - Removed the research tab - Added Achievements Die For Me!

  574. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  575. Work On This
    Stale
    management

    Work On This

    Work On This Instantly start a job using the right-clicked things.

  576. Wood Deck
    Stale
    management

    Wood Deck

    The wood deck is a good place to put a table and chair and eat outdoors, which may be a good place to look at the sky.

  577. Vaults of Vagar
    management

    Vaults of Vagar

    Introduction This is my first mod in the Vaults of Vagar series, which aims to introduce weapons, armor and other equipment heavily inspired by Warhammer 40k and, to some extent, Warhammer Fantasy.

  578. Det's Xenotypes - Half-foot
    Stale
    management

    Det's Xenotypes - Half-foot

    Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

  579. Trains of the Rim
    Stale
    management

    Trains of the Rim

    Trains of the Rim Overview Trains of the Rim revolutionizes your colony's bulk transportation options by introducing a railway vehicle system.

  580. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  581. Buildable Ancient Stockpiles
    Stale
    storage

    Buildable Ancient Stockpiles

    Beta version of Buildable Ancient Stockpiles, a simple mod that allow you to build ancient stockpiles wherever you want.

  582. Flooring Floors
    Stale
    furniture

    Flooring Floors

    A wide collection of clean looking flooring.

  583. Loft Bed (Continued)
    Stale
    management

    Loft Bed (Continued)

    Mod Info: This is a continuation of Zed's Loft Bed mod which has been updated to work in 1.

  584. Van's Retexture : Mechanitor
    Stale
    management

    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  585. RimDark 40k - Black Templars
    management

    RimDark 40k - Black Templars

    This mod is an Addon to RimDark 40k - Mankind's Finest and serves as a template of sorts for other modders, demonstrating how you could add other/your own custom chapters to the RimDark 40k - Mankind's Finest chapter repertoire.

  586. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  587. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  588. Argonic Core
    management

    Argonic Core

    : v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t

  589. IceWorld: Ice Fishing
    Stale
    management

    IceWorld: Ice Fishing

    Ice Fishing Pawns will make fishing holes when attempting to fish on ice-covered bodies of water.

  590. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  591. More Hunter Drones
    Stale
    management

    More Hunter Drones

    ⚙️ More Hunter Drones "They don’t wait.

  592. Angels of Death - Grenade Arsenal
    Stale
    weapons

    Angels of Death - Grenade Arsenal

    Astartes Grenade Belts This mod currently adds two grenade belts from the Warhammer 40k universe: the Astartes Frag Grenade Belt and the Astartes Krak Grenade Belt, both specially crafted for the Adeptus Astartes.

  593. Tribal Medicine
    management

    Tribal Medicine

    : v1.2.2a - Removed broot poisoning contamination mechanic. Broot poisoning can now only happen when consuming raw broots or with a small chance when consuming purifying tea. - Tweaked market value of different tribal medicine qualities. : v1.2.2 - Cleaned and organized ThingCate

  594. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  595. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  596. Rock and Stone
    Stale
    management

    Rock and Stone

    ROCK AND STONE! Use chunks to place down rock walls and floors of every type! Update: Now compatible with 1.6! Update: Stone floors now added! These stone floors are slightly different to regular stone floors, as you can remove them from the ground much like any other tile. Warni

  597. [HMC]Wall Furniture
    Stale
    furniture

    [HMC]Wall Furniture

    Several pieces of furniture have been added and hung on the wall Wall-mounted TV: Wall-mounted TV.

  598. Deep Orbit
    Stale
    management

    Deep Orbit

    This mod only works on new saves as it adds an Orbit Layer to world generation.

  599. Combine Overwatch - Rim Sector
    Stale
    management

    Combine Overwatch - Rim Sector

    The influence of the Combine spreads to the outer rim planets in a attempt to subjugate and exploit every resource and life to their ever expanding empire.

  600. RimTraits - Medieval Talents
    Stale
    management

    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  601. Pawns Paint! Restored (Continued)
    Stale
    management

    Pawns Paint! Restored (Continued)

    Update of Faeldray, original by Willelbinis mod - Added support for Selectable Sculpture Graphic - Added trading-tags - Added wall mountable paintings, slightly smaller - Added rotation-support for the wall mountable paintings To add your own wall-mounted paintings there is a tem

  602. Allies are Helpful
    Stale
    management

    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  603. Nuclear power
    Stale
    management

    Nuclear power

    The mod adds two powerful reactors running on uranium.

  604. [ATW] House Decor 1.6 (Temp)
    Stale
    furniture

    [ATW] House Decor 1.6 (Temp)

    Temp update for 1.6 tag. Tested with 1.6 + Odessey. Will remove once main file is updated or if original author requests for file to be taken down. Original Mod - Adds miscellaneous decor items to spruce up your bases visually, including artificial plants, candles, decorative win

  605. Rimpsyche - Personality Core
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    Rimpsyche - Personality Core

    Version 1.0.41 - PsycheData saving will now save the latent sexuality for pawns whose sexuality is not expressed. See detailed patch note in the update log. Older versions are available on Github Rimpsyche supports Prepatcher. Use prepatcher to make Rimpsyche even more performanc

  606. Floors Are (Absolutely) Worthless
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    management

    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  607. MoreSecurityDoor
    Stale
    management

    MoreSecurityDoor

    添加了几个安全门的变种 1X1 1X3 1X4 2X2 2X3 2X4 2X5 为安全门添加了不同的金属材质

  608. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  609. Children, school and learning
    Stale
    management

    Children, school and learning

    Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye

  610. No Burn Metal
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    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  611. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  612. Possessions Plus
    Stale
    management

    Possessions Plus

    Possessions Plus Possessions Plus lets pawns take true ownership of their gear.

  613. Even More Linkables Reupload
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    Even More Linkables Reupload

    DO NOT ADD MID-SAVE IF YOU HAVE UNDERGROUND ORE DEPOSITS ON YOUR MAP (if you have discovered any using the scanner.

  614. FriendFlyTogether
    Stale
    management

    FriendFlyTogether

    Update 2025/8/29 Tynan has added 3 vanilla options in taking-off UI to control visitors, animals and mechs.

  615. Useful Ancient Junk
    Stale
    management

    Useful Ancient Junk

    Did you ever find yourself wanting a reason (and the ability!

  616. Dark Ages : Crypts and Tombs
    Stale
    management

    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  617. [sbz] Gravship Storage
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    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  618. Choose Where To Land
    management

    Choose Where To Land

    Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.

  619. Impact Weaponry - Reloaded
    Stale
    weapons

    Impact Weaponry - Reloaded

    Welcome to the new and improved Impact Weaponry, featuring all new textures, balance tweaks, and a bunch of new features and items!

  620. MoreGravShipThings
    Stale
    management

    MoreGravShipThings

    Adds some more vanilla-like things for your grav ship.

  621. Floor-Mounted Aquarium
    Stale
    management

    Floor-Mounted Aquarium

    (Use either Vanilla Fishing Expanded or Odyssey DLC, but both for optimal results.

  622. StK Outfit Stand Bodytypes
    management

    StK Outfit Stand Bodytypes

    This mod adds gizmo to the outfit stands that allows you to dynamically select from different body types.

  623. All Production Gives XP
    management

    All Production Gives XP

    Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s

  624. Wall mounted Switch
    Stale
    management

    Wall mounted Switch

    Very simple, just a powerswitch that can go on walls Forked from my Gravship conduit mod so if you have that you already have this switch.

  625. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.