// Steam Workshop · by traplordballi1

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(5 mods not in local dataset)

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994 mods
  1. Leo - Events
    management

    Leo - Events

    This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.

  2. Raid Warning
    management

    Raid Warning

    Incoming (vanilla) threats are detected, sending you an advance warning with a time of arrival.

  3. Rimsonable
    management

    Rimsonable

    Rimsonable A growing collection of "this should be more reasonable" fixes for RimWorld 1.

  4. Fallout 76 Soundtrack
    management

    Fallout 76 Soundtrack

    Adds 40 songs from the Fallout 76 music Soundtrack and the trailer song Take Me Home, Country Roads by the band Spank.

  5. Node Research
    ↑ Updated
    management

    Node Research

    What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod takes all of your research projects, turns them all into nodes and creates an ultra-performant visual chart inspired by the note-taking app Obsidian. Le

  6. SimpleBabyCarry
    management

    SimpleBabyCarry

    SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav

  7. Enhanced Work Tab
    management

    Enhanced Work Tab

    Enhanced Work Tab Enhanced Work Tab is a comprehensive embedded Work tab overhaul for RimWorld.

  8. Customize Weapon
    weapons

    Customize Weapon

    Customizable Weapons Maximize your weapon's potential!

  9. Legion, The Undying Soldiers Race and Faction
    ↑ Updated
    management

    Legion, The Undying Soldiers Race and Faction

    Update - 2026-08-08 -Attachment system added A little girl living in the Rim prayed that the heavenly angels would come down and save her family from forces of evil.

  10. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  11. ResearchTree (Eheieh Version)
    management

    ResearchTree (Eheieh Version)

    This is a fork and further development of Research Tree (Continued), maintained by Mlie: This version is focused on large mod lists.

  12. Aliaile Race Launcher Reloadable Patch
    management

    Aliaile Race Launcher Reloadable Patch

    This mod is a patch that converts the two weapons added by Aliaile Race — “AR Recoilless Rifle” and “AR Anti-Tank Grenade Launcher” — into reloadable weapons that use mortar shells.

  13. Empire Refactored
    ↑ Updated
    management

    Empire Refactored

    This mod has nothing to do with the Empire faction added by the Royalty DLC.

  14. Living Bonds
    management

    Living Bonds

    This mod adds various interactions between pawns who are in family relationships.

  15. Memory album
    management

    Memory album

    Memory album is an immersive colony photo album mod.

  16. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  17. Rim Colosseum
    management

    Rim Colosseum

    Settle it with the ultimate contest Whether you want to organize a colonist kumite, a prisoner fight club, or even set up firing squads or Old West gun duels at high noon, Rim Colosseum will allow you to live out your organized hostility dreams.

  18. Research Icons
    management

    Research Icons

    Adds icons to all research projects.

  19. Hauts' Added Traits
    ↑ Updated
    management

    Hauts' Added Traits

    What this mod does Adds 50 fun traits for pawns.

  20. Hauts' Framework
    ↑ Updated
    management

    Hauts' Framework

    What this framework does Makes other Hauts' mods work.

  21. [JDS] Destiny - Cabal Armor
    combat

    [JDS] Destiny - Cabal Armor

    As people dont know how a "Credits" section work or where to find it i am now posting this here.

  22. Ascension Megacorp
    ↑ Updated
    management

    Ascension Megacorp

    Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.

  23. HostageTaker
    management

    HostageTaker

    Allows your drafted colonists to take enemies hostage during combat.

  24. VVE Raid
    ↑ Updated
    management

    VVE Raid

    This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.

  25. [Z]40k Props and Decor
    furniture

    [Z]40k Props and Decor

    +++ Z40K: Decorative Props & Decals +++ Bring the grimdark of the 41st millennium to your colony.

  26. Melee Weapons For All Tech Levels
    ↑ Updated
    weapons

    Melee Weapons For All Tech Levels

    Update! EMP Maces and less-than-lethal weapons! Melee Weapons For All Tech Levels Bring your melee arsenal into every stage of the colony, from industrial workshops to endgame tech. Adds tiered versions of Gladius, Longsword, Spear, and a heavy side-weapon line (Hammer/Axe), with

  27. Ratkin Knights+
    management

    Ratkin Knights+

    注意:新更新导致骑士会默认在发射飞船时作为访客离开,请在发射时取消“强制驱逐访客”选项! 注意:如果你的鼠鼠不睡觉,大概率是因为没吃饱饭,如果饭太远他们是不知道在哪里的! 为鼠族添加了我们精心制作的骑士团机制! 在空旷的房间内放置“骑士团祭坛” 将房间类型转变为“骑士礼堂” 招募各种风格不同,战力高强的骑士团友军! 调令!集结!挑战荣耀的试炼! (殖民者右键祭坛开启) 制作者 画师:ICEorANGE、小町蜂雀、羊羊羊乃乃乃、游荡的金楚糕、 文案:果粒鲜橙多 联动 鼠族异象:解锁“召唤黑暗骑士”研究后,可招募“鼠族圣骑士团” 失能机关:订阅失能机关:机动

  28. [AKT] Critical Hit Traits
    management

    [AKT] Critical Hit Traits

    Adds traits that offset the three Stats provided by Critical Hit (critical hit chance / critical hit dodge / critical hit damage factor).

  29. Discoveries
    management

    Discoveries

    Background Just a few weeks ago, I was watching someone play Breath of the Wild and was reliving the feeling of awe I got from first playing that game.

  30. RimMerit - 邊緣軍功
    management

    RimMerit - 邊緣軍功

    Whether it's tribal raids, mechanoids, or infestations—late-game raids can become a repetitive chore.

  31. Footsteps
    management

    Footsteps

    What is this? This is near direct port of Presence Footsteps, from the Minecraft modding community, built to work inside of Rimworld. Footstep profiling Different materials have different types of sounds. This is based mostly off stuffables, though other detection is used. Terrai

  32. GloomyFurniture
    furniture

    GloomyFurniture

    A mod pack that adds old-fashioned furniture and decorations.

  33. Rimbody
    management

    Rimbody

    Announcement version 1.

  34. Coventech Mechsuit Framework
    management

    Coventech Mechsuit Framework

    The Mechsuit framework which has taken quite some time to get running, This contains the core components to making modular mechsuits and other varieties of interesting designs Coventech's Discord server come here for talk of related mods, and other news.

  35. Auto Arm
    management

    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  36. NewRatkinPlus
    management

    NewRatkinPlus

    Ratkin Race Mod Ratkin Race Mod This mod adds a new race called Ratkin.

  37. Halo Infinite MJOLNIR MK VII
    management

    Halo Infinite MJOLNIR MK VII

    Adds MJOLNIR MK VII and other power armor variants from Halo Infinite to RimWorld WIP Update January 2026 -RAKSHASA-class Mjolnir added -Shoulders separated from the main armour to allow for some small amount of customisation -ARTAIUS-class Mjolnir Helmet added This is an on goin

  38. Rim Prison
    management

    Rim Prison

    RimPrison · Rebuilt RimPrison provides a complete prisoner management system for your colony.

  39. Generally More Research
    ↑ Updated
    management

    Generally More Research

    What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel

  40. Air Territories
    management

    Air Territories

    *machine translate* Air Territories Adds “faction airspace” rules and transit control to flying vehicles on the RimWorld world map.

  41. Auto Doc (Continued)
    management

    Auto Doc (Continued)

    Update of Ordos mod - Improved the texture to distinguish it from the vanilla cryopod - Added save-support, it will now save any current progress - Ingredients and the actual surgery will now be done at the end of the count, not at the start Auto Doc This mod is intended for solo

  42. Art AI Colonist Avatars
    management

    Art AI Colonist Avatars

    Art AI Colonist Avatars Generate unique AI-powered portrait avatars for your colonists based on their actual appearance, traits, skills, mood and xenotype — or import your own images.

  43. Rocket's Medals
    management

    Rocket's Medals

    Allows you to award medals to colonists via award ceremonies.

  44. Bad Meat Category
    management

    Bad Meat Category

    Puts all meat that is defined as coming from a Humanlike race and would cause bad thoughts from eating in its own category Also Meat from Insectoids Rotten meat from Rotten Meat Chaomeat from Pawnmorpher Rotten Meat from Biotech xenotype expanded - Rotfish Synthmeat from Replimat

  45. Work History
    management

    Work History

    Adds a History tab to the colonist inspect pane showing where their time has gone.

  46. Creatures of the Vael
    management

    Creatures of the Vael

    CREATURES OF THE VAEL is a heavily work-in-progress, dark-medieval pack adding custom fantasy creatures made for a more grounded kind of setting, fitting well with existing mods such as Dark Ages: Beasts and Monsters and Medieval Overhaul.

  47. Clean Command Bar
    management

    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.

  48. Rocket's Ranks: UK Army
    management

    Rocket's Ranks: UK Army

    An expansion rank pack for Rocket's Ranks, adding UK army ranks for generals, officers, and other ranks.

  49. Vehicle Raid Ardennes Assault
    management

    Vehicle Raid Ardennes Assault

    EN: This mod expands the vehicle combat system, allowing eligible factions to conduct armored assaults and enabling tanks (from the Ardennes Assault Mod or compatible ones) to engage enemy forces.

  50. Worksites Expanded
    ↑ Updated
    management

    Worksites Expanded

    You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.

  51. Seal's Backstory Collection
    management

    Seal's Backstory Collection

    v1.3.5 - 137 total backstories / 4 PlaceDefs This mod is a collection of various backstories all written by me. It adds 137 new ones. More will be written and added in future updates as time goes on. The mod also adds new "Places" that will appear in the procedurally generated id

  52. WRelicK's APP Utilities
    management

    WRelicK's APP Utilities

    OVERVIEW APP Utilities is a set of utilities that extend the capabilities of Apparel Paper Pattern.

  53. Valyrian Steel
    management

    Valyrian Steel

    A simple mod that adds Valyrian steel, a high-grade material meant to make the highest-tier weapons and armor.

  54. Cluster Projection
    management

    Cluster Projection

    Launch your cluster! Clusters now are not ever a previledge of the mechanoids. You can assemble and launch your clusters to anywhere. To launch the cluster, you should firstly build a cluster assembler. A cluster assembler starts with the cluster projection console, then 2 orthog

  55. RE Black Storm Guard
    management

    RE Black Storm Guard

    This mod adds Black Storm Guard From Resident Evil(NO CE) Features: - Black Storm Helmet - Black Storm GasMask - Black Storm Vest - Black Storm Apparel - Black Storm Pants - Tavor-21 (Weapon) - USP Pistol (Weapon) Its not Official 1,6 version I will take it down if original autho

  56. I Cant Fix That
    management

    I Cant Fix That

    This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.

  57. [TMC] EFT Sharpsticks Retooled
    management

    [TMC] EFT Sharpsticks Retooled

    A remaster version of the original EFT Sharpsticks mod, now with (almost) all melee weapons from the game Escape From Tarkov, old weapons from original mod now has updated graphics using new drawing software.

  58. Go Scout
    management

    Go Scout

    In Rimworld sending a pawn to fetch some resources from nearby tiles is almost everytime a option.

  59. RPG Health Bar
    management

    RPG Health Bar

    ⚠️ Caution: This mod is currently undergoing a reset.

  60. Simple Wall
    management

    Simple Wall

    A mod that adds a simple wall, good for tribal tents or shacks.

  61. Palisade
    management

    Palisade

    A mod that adds a palisade wall.

  62. Custom Woods - Vanilla
    ↑ Updated
    management

    Custom Woods - Vanilla

    === Custom Woods - Vanilla === Adds 23 new types of wood to RimWorld, complete with unique stats, colors, and a massive quality-of-life UI update for your architect menu.

  63. Daily Login Rewards
    management

    Daily Login Rewards

    Grants your colony a supply drop once per real-world calendar day whenever you load your save file.

  64. Progression: Gravship
    ↑ Updated
    management

    Progression: Gravship

    Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.

  65. Log Wall
    management

    Log Wall

    A mod that adds a log wall.

  66. Nice Bill Tab - Expansion
    management

    Nice Bill Tab - Expansion

    Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!

  67. Hospital
    ↑ Updated
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  68. Jet
    management

    Jet

    Add a new drug:jet aiming speed, melee speed, +50% cooldown -50% researchPrerequisite: PsychiteRefining 添加了辐射中的药物:捷特 增加瞄准速度、近战攻击速度 减少瞄准冷却 还有活力水的一些效果 需要精神药物提炼科技

  69. Record Timeline Logger
    management

    Record Timeline Logger

    Record Timeline Logger Record Timeline Logger is a RimWorld mod for streams and recordings.

  70. Simple Hostile Empire
    management

    Simple Hostile Empire

    Adds a permanently hostile pirate faction equipped with the forces and technology of the Shattered Empire.

  71. Resource Delivery Helper
    management

    Resource Delivery Helper

    In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.

  72. Intercontinental Ballistic Cargo Pods
    management

    Intercontinental Ballistic Cargo Pods

    Vanilla transport pods have been outclassed by the shuttles added in Odyssey so I didn't think the balance of their miniscule cost outweighed the tedium of having to daisy chain drop pod trips over long distance so I have added an upgraded version.

  73. Roman Ranks
    management

    Roman Ranks

    A Roman themed rankpack for the mod Rocket's Ranks.

  74. Medieval Ranks
    management

    Medieval Ranks

    A Medieval Rankpack for the mod Rocket's Ranks.

  75. [Foxhole x Rimworld] Persistent Warfare
    management

    [Foxhole x Rimworld] Persistent Warfare

    You assembled you gears and headed to the front lines to help secure victory in the war, but unfortunately, you were hit and killed on the way by a speeding bus blasting music at max volume.

  76. R&D - Corpse Bombs
    management

    R&D - Corpse Bombs

    Rig any corpse with explosives and let raiders set them off for you.

  77. Automatic Eaves
    management

    Automatic Eaves

    Update Added support for steel/uranium walls The logic is now added to walls via simple XML patch.

  78. Tribal Siege Raids
    management

    Tribal Siege Raids

    Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double

  79. AntiAirWeapon[forked]
    management

    AntiAirWeapon[forked]

    【中文说明】 AntiAirWeapon 是基于 AKreedz 原版 Anti-Air Weapon 的 RimWorld 1.

  80. Gloria A Las Plagas
    management

    Gloria A Las Plagas

    Summary This Mod adds the Los Iluminados Cult from Resident Evil 4 alongside its subject of worship to the Rim.

  81. Gerrymon's Greekcore Style
    management

    Gerrymon's Greekcore Style

    Ancient Greek! This add half-fantasy half-historical Hellenic-themed Greekcore style. The main purpose of this stylepack is for providing more civilian apparel variety for classical era and continuous roleplay throughout industrial and spacer colonies, hence the name being "Greek

  82. Long-Range Pod Launcher
    management

    Long-Range Pod Launcher

    This mod's transport pod launcher features **higher durability and compound fuel capacity**, while still using the vanilla transport pod assets.

  83. Varan Xenotype
    management

    Varan Xenotype

    Description This mod simply adds two new xenotypes, a hostile faction, a new scenario and three new genes.

  84. RimShips
    ↑ Updated
    management

    RimShips

    Sea ships, air ships, land ships, special underwater biome.

  85. Superhero Genes - Hero Organization
    management

    Superhero Genes - Hero Organization

    This requires Villains and Stereotypes because it needs to reference multiple parts of that mod, most notably the League of Villains is a target of many quests, Some of the backstories are used for both factions, and the xenotypes are used by all of the pawns.

  86. (NWN) Real Fog of War (Continued)
    ↑ Updated
    management

    (NWN) Real Fog of War (Continued)

    Update of Luca De Petrillos mod - Reported to be compatible with CAI 5000 - Advanced AI + Fog Of War as long as the fog of war in that mod is turned off - Wall and ceiling cameras can now be placed over other items, using the same mechanic as wall-mounted lights.

  87. Superhero Genes - Villains and Stereotypes
    management

    Superhero Genes - Villains and Stereotypes

    Villains and Stereotypes gives an enemy faction that uses the genes provided by Superhero Genes, and some xenotypes and gene randomizers that make it easier to quickly make a super.

  88. Totem of Undying
    management

    Totem of Undying

    Adds a new item! The Totem of Undying from Minecraft. When equipped by a colonist, it will be consumed upon death, heal all wounds, and resurrect your pawn. 【Mod Options】 - Auto-resurrect (belt trigger): can be toggled on/off. When off, the totem can only be used via rituals - Re

  89. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  90. Eat them alive
    management

    Eat them alive

    A simple mod with basic functionality that allows you to bite and eat the living.

  91. Research: Inflation
    management

    Research: Inflation

    27th April 2026 Update Added additional options, the extra Research cost per era can now be additive or replacement.

  92. Ratkin Weapons+
    weapons

    Ratkin Weapons+

    More ratkin weapons. Added several ranged and melee weapons, including medieval and spacer weapons. It also includes some other content related to combat, such as ratkin candy making and some simple ratkin costumes. There may be occasional updates in the future, please feel free

  93. Biomes! Framework
    management

    Biomes! Framework

    Biomes! Framework is the new code-only framework mod for the Biomes! mod series (as well as any other series, such as Genetics!). It will be usable by other modders much more easily than Core as it won't contain content, just code! Place this mod BEFORE any other Biomes! mods, in

  94. Prisoners Can Betray
    management

    Prisoners Can Betray

    Vanilla recruiting has always felt a bit strange to me, so I made this to make it a bit more risky to recruit pawns instead of just guaranteeing a colonist.

  95. No Factory Floor Requirement
    management

    No Factory Floor Requirement

    What is this? This lets you place factories anywhere. Enjoy! That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the requirement is no longer present.

  96. Last Words
    management

    Last Words

    A speech bubble appears above the dying pawn with their final words.

  97. Kingfisher
    management

    Kingfisher

    Kingfisher By tracing and measuring the vanilla source code and identifying performance bottlenecks, Kingfisher replaces them with more efficient implementations.

  98. Adaptive Storage Buildings
    storage

    Adaptive Storage Buildings

    Adaptive Storage Buildings allows you to turn almost any building in the game into storage, powered by Adaptive Storage Framework.

  99. Custom Weapons Expanded
    ↑ Updated
    weapons

    Custom Weapons Expanded

    Custom Weapons Expanded Expand the Customize Weapon framework with new modules, ammo types, and built-in compatibility patches for popular weapon packs and exploration mods.

  100. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  101. Empire: Landmark Bonuses
    management

    Empire: Landmark Bonuses

    This mod implements support for the Landmarks system that was introduced with Odyssey to apply unique stat boosts to any settlement that's placed on a landmark.

  102. Immersive Opening
    management

    Immersive Opening

    What is this? This mod makes the start of your run read out the opening scenario dialogue text to you sentence by sentence, while giving you small glimpses of the map. This should make things feel a bit more exciting, force you to slow down a bit and really process what's going o

  103. Explosive Vests
    weapons

    Explosive Vests

    Adds several types of vests that can be worn by pawns and able to be detonated on command.

  104. Desolate Moon
    management

    Desolate Moon

    Now works with old saves adding itself onto existing saves to let you explore them in older colonies!

  105. 射击动画_Shooting Animation
    management

    射击动画_Shooting Animation

    具有射击动画的弓箭(后续还会更新更多动画形式的弓箭和栓动步枪,你想不想看小人拉栓射击呢~) 尽量让模组排在最上面,最上面,最上面!

  106. Gerrymon's Medieval DBH Retexture
    management

    Gerrymon's Medieval DBH Retexture

    Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.

  107. Empire:Warfare Expanded
    management

    Empire:Warfare Expanded

    Empire:Warfare Expanded This mod expands the combat system of Empire by introducing prolonged battles and command mechanics, transforming warfare into a more strategic and immersive experience.

  108. Hellsing ARMS Ultimate
    management

    Hellsing ARMS Ultimate

    Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc.

  109. Rebound (Continued)
    management

    Rebound (Continued)

    Update of AKreedz mod A brief explanation of the mod as I understand it: - New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee - Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted.

  110. Colony Radio
    management

    Colony Radio

    Build a colony radio and use its gizmos to play, pause, switch stations, skip tracks, and refresh the station list.

  111. Family Relations: Adoption
    management

    Family Relations: Adoption

    Want a more accurate relation designator for the non-bio-parent of your same-sex couple that just had a surrogate baby?

  112. The Dead Man's Switch - Expedition
    management

    The Dead Man's Switch - Expedition

    Introduction Odyssey is good, but living in orbit isn't good enough since your moving range limited by Gravship flight range and your food are mostly limited by hydroponics.

  113. Bridgello
    management

    Bridgello

    Bridgello - It's a bridge mod, it adds bridges railings.

  114. Lisa's Western Apparel
    management

    Lisa's Western Apparel

    Lisa's Mousekin and Human Western Apparel Accessories Shaman Necklace A Shaman Necklace B Sheriff Star Badge Gold Sheriff Star Badge Silver Apparel Apron Buck Skin Dress Buck Skin Dress Child Buck Skin Pants Buck Skin Pants Child Buck Skin Shirt Buck Skin Shirt Child Cowboy's Ban

  115. Vaults n' Finance (Continued)
    management

    Vaults n' Finance (Continued)

    Original mod by Starfoth + DimonSever000 + Nelson If the original author requests it, I will remove this update.

  116. Architect Menu Optimizer
    furniture

    Architect Menu Optimizer

    Optimizes the architect (building) menu performance when many mods add hundreds of buildings.

  117. Apex's ArcStar And Thermite
    management

    Apex's ArcStar And Thermite

    Throwing Arc Stars! Throwing Thermite Grenades! This mod adds two throwables from Apex Legends: the Arc Star and the Thermite Grenade. Keep in mind that both occupy the belt slot, meaning you cannot equip a shield belt or jump pack at the same time. They also have limited charges

  118. Conquest Fist - Invincible
    management

    Conquest Fist - Invincible

    Description This mod is pretty simple, there is one new weapon "Conquest Fist" inspired by the same character from the show "Invincible".

  119. [SH]Gene Expand
    management

    [SH]Gene Expand

    Description I often feel restricted when creating my own diverse Xenotypes in the vanilla game.

  120. EFT-Faction-Scavs
    management

    EFT-Faction-Scavs

    Faction Scav in escape from tarkov 一個加入塔科夫SCAV派系的簡單模組 使用RH系列武裝〈盡可能貼合派系風格〉 測試中.

  121. Powerful Faction Bases (Continued)
    management

    Powerful Faction Bases (Continued)

    Update of NilchEis mod Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.

  122. Mark of Manhood
    management

    Mark of Manhood

    Mark of Manhood Features Limits beards on teenage male pawns Optional setting to allow beards to grow on the birthday when pawns become fully adult Introduction "Gosh, did you see that majestic full beard on that 13-year-old boy?

  123. Replace Context Menu
    management

    Replace Context Menu

    This mod implements a menu replacement similar to Vanilla UI Expanded Please forgive my terrible English.

  124. Empire Extra Buildings
    management

    Empire Extra Buildings

    Empire Routes and Resources compatible: Legacy version for older RimWorld Versions: Just download the legacy version Zip File This mod contains 59 unique buildings which can be builtjavascript:ValidateForm() If you want to see a stats breakdown for each building you can look here

  125. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  126. DefLoadCache
    management

    DefLoadCache

    DefLoadCache DefLoadCache caches the result of RimWorld's XML def loading and patch application, so repeat launches with the same mod list skip the two slowest stages of startup.

  127. VPE - Luminis
    management

    VPE - Luminis

    Github and license here, click on the green code button and download zip: Weave the light in the world to manifest various psychic phenomena.

  128. Hidden Enemy Bio (Continued)
    management

    Hidden Enemy Bio (Continued)

    Update of cjgunnars mod - Included some more information in the tooltips for hidden attributes - Added the Chinese translation by BUyue and the Russian translation by Osetrokarasek Hides the Bio of enemies and prisoners until their resistance is low enough.

  129. Jin-Roh Kerberos Panzer Cop Armor (Continued)
    combat

    Jin-Roh Kerberos Panzer Cop Armor (Continued)

    Update of Poolers mod - Updated the CE-patch and removed the redundant CE-options CE patch is now included in CE itself - Added EVA tags for Save Our Ship 2 Armor set based off of the 1999 japanese animated film Jin-Roh: The Wolf Brigade.

  130. Trait Manager
    management

    Trait Manager

    自用 MOD。 主要功能:Trait 启用/禁用管理、分组与颜色编辑、标记与 tooltip 显示。 与 Trait Rarity Colors 不兼容。 Personal-use mod only.

  131. Inventory Management
    management

    Inventory Management

    I’ll admit, item management in the vanilla game never quite sat right with me.

  132. [MR]Military Weapons Contractor
    weapons

    [MR]Military Weapons Contractor

    Military Weapons Contractor ---------javascript:ValidateForm()--------------------------------------------------------------------------------------------- If you like, there are other weapon packs here: Safe house security forces -------------------------------------------------

  133. Economics & Demography
    management

    Economics & Demography

    Economics and Demography (World Simulation) Economics and Demography transforms the empty planet map into a living, active environment.

  134. RimThunder - Ardennes Assault 1.6 Continued
    management

    RimThunder - Ardennes Assault 1.6 Continued

    Unofficial continuation of RimThunder – Warhorse of Reich Original mod by Cannon Mutton Original Workshop page: About this mod This is an unofficial continuation and update of RimThunder - Ardennes Assault for RimWorld 1.

  135. Anti-Aliasing
    management

    Anti-Aliasing

    Anti-Aliasing Adds modern anti-aliasing and sharpening to RimWorld.

  136. Panzer
    management

    Panzer

    Unofficial continuation of Panzer 1.

  137. Skin Duster
    management

    Skin Duster

    This mod adds a magnificent human-skin duster lined with cotton for added comfort.

  138. Prisoners Dont Have Keys
    management

    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  139. Goodwill Preview
    management

    Goodwill Preview

    Features & How to Use Displays faction goodwill changes in the transport pod launch dialog.

  140. AutoAddPawnToOutpost
    management

    AutoAddPawnToOutpost

    Description This simple mod adds a gizmo to Outposts from Vanilla Outposts Expanded It is toggled "on" per default.

  141. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  142. FIP - RobCo
    management

    FIP - RobCo

    Fallout Immersion Project - RobCo "Automation for a brighter tomorrow - even if there's no one left to see it.

  143. FIP - Arktos
    management

    FIP - Arktos

    Fallout Immersion Project - Arktos "Reclaim the wasteland, one biome at a time.

  144. Combination Raids
    management

    Combination Raids

    Features Adds a chance for raids to use multiple strategies.

  145. Wave Raids
    management

    Wave Raids

    Features Adds a raid type that spawns in delayed waves.

  146. Loading Screen Repository
    management

    Loading Screen Repository

    While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since

  147. Darklings - Biotech
    management

    Darklings - Biotech

    My own version of DrWalZ’s Darkling mod, from which I borrowed the name, original concept, and textures (the mod was abandoned by its creator).

  148. Load in Background
    management

    Load in Background

    What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i

  149. Dawn Gear
    management

    Dawn Gear

    Adds in the weapons and armors from the Dawn line from Dead Frontier, they can be researched.

  150. Void Armor Set
    combat

    Void Armor Set

    Adds in the armors from the Void line from Dead Frontier, they can be researched.

  151. Pawn Compatibility Editor
    management

    Pawn Compatibility Editor

    Pawn Compatibility Editor Have you ever wanted two pawns to like each other more, but can't 'cause of their negative compatibility?

  152. Supply Box
    management

    Supply Box

    Supply Box Instant cross-map item transfer with smart on-demand resupply!

  153. RHI Command Gear
    management

    RHI Command Gear

    莱茵重工指挥装备 RHI Command Gear 简介: 为了增强战地机械师的指挥能力,莱茵重工(RHI)将更加先进的机械师战术装备带到了边缘世界。 To enhance the tactical command capabilities of battlefield mechanitors, Rhine Heavy Industries (RHI) has brought advanced mechanitor tactical gear to the RimWorlds.

  154. Multi Conversion
    management

    Multi Conversion

    这个mod只做两件事情: 1. 取消了教化仪式的冷却时间。 2. 教化仪式结束时,房间内所有观众都会同时受到教化效果。 现在,举办一场盛大的教化仪式,一次性归化所有不信者吧! ---------------------------------------------------------- This mod does only two things: 1. Remove the cooldown of conversion ritual. 2. When the conversion ritual ends, all spectators in the

  155. Ancient Arsenal: Warcaskets (Continued)
    management

    Ancient Arsenal: Warcaskets (Continued)

    "Heyo! I made a small addon to VFE - Pirates that adds 2 warcaskets, + 2 extra helmets and 7 weapons. 3 ranged weapons have multiple fire modes (inspired by Dredd, Robocop, and WH40k). Armors grant substantial buffs to pawns." - ♂Master♂ Updated the legendary work of ♂Master♂ to

  156. Vanilla Races Expanded - Starjack
    management

    Vanilla Races Expanded - Starjack

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  157. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  158. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  159. Steamworld Defenses
    management

    Steamworld Defenses

    Warning: This mod requires Vanilla Expanded Framework Description Steamworld Defenses is a historically inspired mod that aims to add various weapons and defensive structures from the early industrial/Victorian era.

  160. Comfortable Vehicles
    management

    Comfortable Vehicles

    Comfortable Vehicles: This mod adds features which make Pawn eat, drink, read, rest in vehicles.

  161. Linkable Groups
    ↑ Updated
    management

    Linkable Groups

    Linkable Groups is a universal framework for managing linkable buildings in large modlists.

  162. Choose Your Outfit
    management

    Choose Your Outfit

    Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.

  163. 770K Continued
    management

    770K Continued

    Unofficial continuation of 770K Original mod by Nix² Original Workshop page: About this mod This is an unofficial continuation and update of 770K for RimWorld 1.

  164. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  165. New Ritual Rewards
    management

    New Ritual Rewards

    What does it do? This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods). Your raider ideology rituals can finally detect innocent miners and lumberjacks. More of a mercenary or hero type? Your rituals will guide you toward enemy

  166. Animal Traits System Expanded
    management

    Animal Traits System Expanded

    📐 What It Does? This mod adds 28 more Unique, Vanilla-Friendly traits for the Animal Traits System mod for you to discover! (And more to come!) ❓ FAQ Q: Is it safe to add to an existing save? A: Yes, if you already have Animal Traits System installed. Q: Is it safe to remove fro

  167. RW - Planet Atmosphere
    management

    RW - Planet Atmosphere

    RW - Planetary Atmosphere Adds an atmospheric scattering effect to the game's planetary maps, making the atmosphere look more realistic.

  168. RimThunder - Warhorse of Reich 1.6 Continued
    management

    RimThunder - Warhorse of Reich 1.6 Continued

    Unofficial continuation of RimThunder – Warhorse of Reich Original mod by Cannon Mutton Original Workshop page: About this mod This is an unofficial continuation and update of RimThunder – Warhorse of Reich for RimWorld 1.

  169. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  170. Universal Blueprints DMS Pack
    management

    Universal Blueprints DMS Pack

    Universal Blueprints The Dead Man's Switch Pack 12 new blueprints for The Dead Man's Switch-related structures and one Odyssey spaceship blueprint have been added.

  171. Medieval_fantasy_equipment冠军侯灵能铠甲
    management

    Medieval_fantasy_equipment冠军侯灵能铠甲

    CE yes!!! 兼容中世纪模组,兼容CE,本模组不带任何武器,图中的武器来自战锤精灵mod 装备能与每个符合原版身形的服装战甲搭配,很帅很酷,不建议为肥胖人士穿戴,硬是要穿的话只能穿戴老款带有延展性的装备(你怎么会让你的王牌骑士是一个大肥胖子来呢?!!!) 灵能铠甲有着大量的心熵消散和精神敏感度,专门为各种类型的灵能战士提供正义支持! 1.6版本拥有更加强悍的状态属性加成和回血效果,未来会持续更新中世纪原版ICE风格的中世纪套装 注意:如果出现GJH为关键词的红字,无视即可,它是检测其他模组用来防止断肢的代码 6/22:更新一款气球飞船,载重2500

  172. Non-Lethal: Re-Factored
    weapons

    Non-Lethal: Re-Factored

    About This mod has a focus on game balance and verisimilitude which was missing from other mods on this theme.

  173. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  174. management

    PrisonerResearchPod

    Are you tired of prisoners being worthless after they've donated their organs as compensation for inconveniencing your colony?

  175. Surgical Strike
    management

    Surgical Strike

    Surgical Strike Allows drafted pawns to perform precise melee attacks targeting specific body parts of downed humanoids, strike enemy structures with a focused attack, and hunt downed animals with melee weapons.

  176. Grass
    management

    Grass

    A mod that adds grass as a resource item, and making grass harvestable.

  177. Visual Brutality
    management

    Visual Brutality

    Caution: This mod is still under development, bugs are expected and it's not suggested to add it mid-save.

  178. Days Played
    management

    Days Played

    I was annoyed by having to manually add days in to the top corner of videos, so I ended up making something to show wealth, days and hours on the screen.

  179. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  180. RimThunder - Kon'
    management

    RimThunder - Kon'

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  181. Nice RPG Inventory Compat
    Stale
    management

    Nice RPG Inventory Compat

    Nice RPG Inventory Compat No more conflicts, seamless switching — Make Nice Inventory and RPG Style Inventory coexist perfectly.

  182. Steamworld Uniforms
    Stale
    management

    Steamworld Uniforms

    Warning: This mod now requires Vanilla Expanded Framework Description Steamworld Uniforms is a historically inspired mod that aims to add various uniform parts from the early industrial/Victorian era.

  183. Cavalry Raids
    Stale
    management

    Cavalry Raids

    Adds cavalry raids to the game using Giddy-Up.

  184. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  185. More Prop Categories
    Stale
    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  186. Big and Small - Simply Robots
    Stale
    management

    Big and Small - Simply Robots

    A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.

  187. RimThunder - Breakthrough
    Stale
    management

    RimThunder - Breakthrough

    A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.

  188. I will be back [EN patch]
    Stale
    management

    I will be back [EN patch]

    Since «I will be back» is made by the Chinese (who I respect a lot and wish all the best to) the language presented is REALLY subpar and immersion-breaking when it hits.

  189. Stuff List (Continued)
    Stale
    management

    Stuff List (Continued)

    Update of Pretzalcohuatls mod - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-window now dynamically uses 95% of screen width and 70% of screen height - Added tooltips on all item and stats - Added mass

  190. Callouts (Continued)
    Stale
    management

    Callouts (Continued)

    Update of Captain Muscles (Nathan Harbour)s mod Based on Profligates continued version - Added setting for using non-offensive language in callouts Profilgates addition I tried contacting CaptainMuscles and even pushing the 1.

  191. Shuttle Dock
    ↑ Updated
    management

    Shuttle Dock

    Adds buildable shuttle docks with reinforced, retractable roofs.

  192. Rim Fortress Apparel Expansion
    Stale
    management

    Rim Fortress Apparel Expansion

    New Fashion! Wear a collection of team fortress themed clothing! Mod includes around 36 outfits, hats and accessories. Compatibility (The mod doesn't require another mod to function and it should not interfere with others to my knowledge.) Updates and Balance Fixes Recent Changes

  193. Grateful Refugees
    Stale
    management

    Grateful Refugees

    Tired of refugees from "Refugees / travelers seek shelter" having constant mental breaks?

  194. Mechanoid Execution
    Stale
    management

    Mechanoid Execution

    Mechanoids have remembered that they are killing machines.

  195. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  196. BetterSliders (fixed)
    ↑ Updated
    management

    BetterSliders (fixed)

    This mod adds direct number input fields next to sliders throughout the game interface.

  197. More Trait Slots
    Stale
    management

    More Trait Slots

    Mod that lets pawns have more traits :) 🤷‍♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.

  198. Alpha Random
    management

    Alpha Random

    Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.

  199. Gerrymon's Upscaled Vanilla Textures
    management

    Gerrymon's Upscaled Vanilla Textures

    Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.

  200. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  201. Flooring Floors
    Stale
    furniture

    Flooring Floors

    A wide collection of clean looking flooring.

  202. UN-Furniture (Continued)
    furniture

    UN-Furniture (Continued)

    Update of Sadjuuks mod - Added support for Soft Warm Beds Version that uses vanilla resources, by OutboundLegend: This mod adds more furniture to UN-Colony mod.

  203. Artillery Gun
    Stale
    weapons

    Artillery Gun

    Have you ever had a mortar barrage fail to hit even a single target?

  204. [KCB] Malang Face Upscale
    Stale
    management

    [KCB] Malang Face Upscale

    Original Mod: 본 모드의 모든 권리는 원작자에게 있으며, 원작자의 요청으로 삭제될 수 있습니다.

  205. Animal Traits System
    management

    Animal Traits System

    Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.

  206. Progression: Production
    management

    Progression: Production

    Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex

  207. Camping Tent - Remove Tech Restriction
    Stale
    management

    Camping Tent - Remove Tech Restriction

    This patch removes the tech level restriction for the Teepee and Viking Tent from Camping Tent by Aoba, so that they can be built by anyone as long as the research has been unlocked.

  208. Gore Upon Dismemberment
    Stale
    management

    Gore Upon Dismemberment

    This mod is no longer maintained, you can check the new one About This mod adds gore to the base game, whenever your pawn loses large body parts(like limbs), they will be spawned on the ground.

  209. Rimdark 40K - Ranks of the Custodes
    Stale
    management

    Rimdark 40K - Ranks of the Custodes

    This is an unofficial Rimdark addon that adds Adeptus Custodes ranks The mod is mid-save compatible (maybe) planned updates: -New ranks -Some abilities -Sisters of silence As you can see the description is quite unfinished, because i have no idea how to do those, if you wanna hel

  210. Absolute Legends: Hair
    Stale
    management

    Absolute Legends: Hair

    Strongly Recommended (but not needed) Hair Modding Plus Continued Mullets, and other legendary styles.

  211. RimForge
    Stale
    management

    RimForge

    RimForge adds new materials, weapons, defences, mechanics themed around metal alloys This is a content mod, adding many new materials, weapons, and mechanics to spice up the Rim.

  212. Corpse Description Fix
    Stale
    management

    Corpse Description Fix

    What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu

  213. Fireplace
    Stale
    management

    Fireplace

    A mod that adds a cozy fireplace for heating and cooking food.

  214. Draft Anything 2.0
    Stale
    management

    Draft Anything 2.0

    Draft Anything 2.0 squashes most of the bugs that have been around since 1.2. This mod allows the player to control all the pawns (Humans, Instectoids, Mechanoids, Anomalies, Drones) in the game and should work for almost all modded pawns as well. This mod also adds a mod menu fu

  215. Utility Vehicle
    Stale
    management

    Utility Vehicle

    Adds a vehicle named Utility Vehicle.

  216. URMC
    Stale
    management

    URMC

    URMC - United Rimworld Marine Corp.

  217. Heavy Truck
    Stale
    management

    Heavy Truck

    Adds a vehicle named Heavy truck.

  218. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  219. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  220. Practical Pemmican
    Stale
    management

    Practical Pemmican

    This is just a straight up re-upload of Practical Pemmican because the Rimsort error is driving me nuts.

  221. Faction Display Fix
    Stale
    management

    Faction Display Fix

    Details Vanilla RimWorld does not account for setups with many modded factions.

  222. Ratkin GreatWar Medals
    management

    Ratkin GreatWar Medals

    Military-Style Medals for Ratkin Thanks to browncofe’s amazing mod for inspiring me!

  223. Aide Ideology Role 副官文化职位
    Stale
    management

    Aide Ideology Role 副官文化职位

    概述: 为你的殖民地意识形态系统添加了领袖和传道者的总共5个副官职位,提供战斗优势和增强的管理能力。 能力拆分自领袖和传道者,以弥补过长的技能冷却。 职位: • 作战官员 - 具有战斗加成和战术能力的军事领袖 - 可以使用战斗命令 • 生产官员 - 提升工作效率和生产力的监督者 - 可以使用工作激励 • 传道教士 - 富有魅力的传教者,用于转化他人信仰你的意识形态 - 可以使用教化 • 心理教士 - 心理健康顾问,帮助维持殖民者的稳定状态 - 可以使用劝慰 • 医疗教士 - 结合医疗专业知识与信仰的精神治疗师 - 可以使用健康宣讲 语言: 简体中文 英语

  224. Matrix Rimloaded (Continued)
    Stale
    management

    Matrix Rimloaded (Continued)

    Update of Ushankas mod Matrix Rimloaded aims to add the Matrix movie experience to Rimworld.

  225. Fuck Learning Helper
    Stale
    management

    Fuck Learning Helper

    What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c

  226. PriorityMaster
    Stale
    management

    PriorityMaster

    Just a simple priority modifying mod All features can be configured ingame using the settings menu of the mod Features: - Customizable colors -> Supports gradients between two colors (gradients can also be reversed) -> Supports to change the color for each priority individually -

  227. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  228. Personal Work Categories
    Stale
    management

    Personal Work Categories

    Description When setting up work priorities, each column, in fact, may include a whole group of different tasks.

  229. GHJ's Grenade Pack
    Stale
    weapons

    GHJ's Grenade Pack

    Overview A vanilla-friendly pack that adds 8 additional grenade types for more variety and tactical depth, with a focus on specialized advancements of the vanilla frag grenades.

  230. Steamworld Uniforms - Prestige
    Stale
    management

    Steamworld Uniforms - Prestige

    Warning: This mod requires Vanilla Expanded Framework and its parent mod Steamworld Uniforms Description Steamworld Uniforms – Prestige is a companion mod to Steamworld Uniforms, adding the prestige tier to various uniform items; some previously part of the parent mod.

  231. Haul After Stripping
    Stale
    management

    Haul After Stripping

    Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.

  232. Shift Info
    Stale
    management

    Shift Info

    Keep track of what your pawns are doing The mod adds a separate low-prio alert for each of the possible time assignment types, even those added by mods.

  233. Pawnmorpher
    Stale
    management

    Pawnmorpher

    Updated for 1.6. Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk? With Pawnmorpher, you can bring an array of mutagenic items

  234. Phil Tribal Pack
    management

    Phil Tribal Pack

    This pack is intended to be a buff to tribal/neolithic and to just increase variety and make tribal more interesting.

  235. RIMSide NSO Combat Armors
    Stale
    combat

    RIMSide NSO Combat Armors

    Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .

  236. Landkreuzer P1000 Ratte
    Stale
    management

    Landkreuzer P1000 Ratte

    This mod add a massive 15 x 9 vehicle, the LandKreuzer p1000 rattle have many armamenets and capable of housing 50 crews.

  237. Vanilla Races Expanded - Waster
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    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  238. Halo Reach Soundtrack
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    Halo Reach Soundtrack

    Halo Reach soundtrack | Soundtrack is by Stephen Rippy Label: Sumthing Else Music Works Content Usage Rules

  239. FemaleBodyVariants
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    FemaleBodyVariants

    Mod Compatibility It seems my mod has an incompatibility with EBSG Framework But it should work if you load this mod after it.

  240. Red Steel: Mi-8 Helicopter
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    Red Steel: Mi-8 Helicopter

    This mod contains all of the information your Colony requires to produce the ancient Mil Mi-8T transport helicopter, a relic of the Cold War and an icon of Russian aviation that is used by almost a hundred different countries in our modern world.

  241. VeteranColonist(仮)
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    VeteranColonist(仮)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ★元Mod作者 様による「VeteranColonist」をRimWorld 1.

  242. Better Scroll Bars
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    Better Scroll Bars

    The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.

  243. Vanilla Races Expanded - Lycanthrope
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    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  244. Vanilla Races Expanded - Highmate
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    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  245. Pawn Badge - Helldivers 2 Ranks
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    Pawn Badge - Helldivers 2 Ranks

    Adds all the ranks from the game HELLDIVERS 2, including purchaseable ones like Viper Commando, into the Pawn Badge mod Ranks taken from the wiki: helldivers.

  246. Teleportation Trap (Continued)
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    Teleportation Trap (Continued)

    Update of SilkCircuits mod A marvel of frontier ingenuity and sadism, this security device teleports enemies to or from a linked teleportation trap.

  247. Takala Race
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    Takala Race

    SUMMARY Adds a small, intelligent, and violent alien race.

  248. RimRecruit
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    RimRecruit

    —————— Thanks for reminding me the language problem .

  249. RimOfTheFallen
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    RimOfTheFallen

    Rim of the Fallen mod adds content from the game Lords of the Fallen.

  250. Darkest Dungeon Traits
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    Darkest Dungeon Traits

    Added 15 traits from the Darkest Dungeon 1 Yellow Quirks Luminous 2 Red Quirks Risk, Frenzy 4 Regular Quirks Skinned, NaturalEyes, Natural, Slugger 3 Corvid Quirks CorvidsEyes, CorvidsGrace, CorvidsResilience 5 Prismatic Quirks AlienForce, AlienSpeed, AlienCalm, AlienPrecision, A

  251. Relations Tab (Continued)
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    Relations Tab (Continued)

    This is a continuation of Relations Tab by Fluffy Replaces the faction tab with a relations tab.

  252. SRTS Expanded - Battlestar Galactica (continued)
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    SRTS Expanded - Battlestar Galactica (continued)

    Updated for 1.6 by me, will be removed at the original author's request. Original mod : Original description : This mod adds ships from the Battlestar Galactica universe to SRTS Expanded. All ships have their own characteristics, size, speed, fuel capacity, power supply, and so o

  253. Preemptive Strike 1.6
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    Preemptive Strike 1.6

    This is WIP adaptation of the mod Previous version: There are a lot of open questions and issues (yeah, the original mod is from previous life basically :) ).

  254. Medieval Prosthetics
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    Medieval Prosthetics

    A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.

  255. Pathfinding Avoidance
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    Pathfinding Avoidance

    Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.

  256. Det's Xenotypes - Boglegs
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    Det's Xenotypes - Boglegs

    Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.

  257. Room Quality Colors
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    Room Quality Colors

    This mod changes the color of the room characteristics depending on the quality.

  258. Spread The Word (Continued)
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    Spread The Word (Continued)

    Update of crazedmonkey231s mod - Opened the strings for translation A couple of simple harmony patches that aims to convert other factions to your ideoligion.

  259. Det's Xenotypes for [NL] Facial Animation
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    Det's Xenotypes for [NL] Facial Animation

    If you are experiencing parts being drawn for other xenotypes it probably means steam has not automatically updated Facial Animation, please unsubscribe and subcribe to Facial Animation to get on the latest version.

  260. Too Many Areas (Continued)
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    Too Many Areas (Continued)

    Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.

  261. Dusk Wood Biome
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    Dusk Wood Biome

    💀Welcome to the Dusk Wood💀 This unsettling biome has been designed to offer a dark and macabre experience.

  262. ResearchPowl
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    ResearchPowl

    This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility with VE, VVE and Rimediev

  263. Move Interaction Cell
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    Move Interaction Cell

    Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?

  264. More Slavery Stuff
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    More Slavery Stuff

    I don't like slave rebellions, but using a mod that disables them with no downside feels like cheating.

  265. Stray Dogs (rescued)
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    Stray Dogs (rescued)

    A continuation of the following mods: - Berner from @Hyou, Berner's texture from @Erin - Japanese dogs from @PoetikDragon - Spidercamp's Dog Pack from @SpiderCamp - Spidercamp's Dog Pack Retextured from @Halituis Amaricanous - Swedish Vallhunds from @The Scrungler If any of the a

  266. Steam World (Continued)
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    Steam World (Continued)

    Update of Tamias mod - Some errors can show when accepting quests since the quests mostly uses shuttles - Empire faction is also removed - Added support for Simple FX: Smoke "Steam Worlds: Similar to Earth in the 19th century.

  267. [MR]Safe house security forces
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    [MR]Safe house security forces

    Safe house security forces ------------------------------------------------------------------------------------------------------ This is my first time uploading RimWorld mod This module setting is not a military level weapon It's just a simple defense weapon It contains six fire

  268. Wander Joiner Plus
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    Wander Joiner Plus

    Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.

  269. BetterInfoCard
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    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  270. Wall Heater/Cooler
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    Wall Heater/Cooler

    Details This mod lets you use a wall-mounted solution for heaters and coolers.

  271. Skyrim Dragonbone Weapons Pack
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    Skyrim Dragonbone Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  272. Skyrim Steel Weapons Pack
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    Skyrim Steel Weapons Pack

    The generic steel weapons from The Elder Scrolls V: Skyrim brought into Rimworld, in-case you ever want that Nord steel feel.

  273. Skyrim Elven Weapons Pack
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    Skyrim Elven Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  274. Skyrim Dwarven Weapons Pack
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    Skyrim Dwarven Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  275. Skyrim Daedric Weapons Pack
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    weapons

    Skyrim Daedric Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  276. Survivalist's Additions (Continued)
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    Survivalist's Additions (Continued)

    Update of cuproPandas mod based on the update by mantrasong - Replaced Universal Fermenter with Processor Framework.

  277. Dressers Hold Clothing (Continued)
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    Dressers Hold Clothing (Continued)

    Update of Cozars mod ***Destroy Any Dressers and End Tables Before Adding To An Existing Game*** Key Features Dressers and end tables are now storage.

  278. Det's Xenotypes - Half-foot
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    Det's Xenotypes - Half-foot

    Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

  279. Smart Pistol
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    Smart Pistol

    The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.

  280. [JDS] StarWars - Shore Trooper
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    [JDS] StarWars - Shore Trooper

    As people dont know how a "Credits" section work or where to find it i am now posting this here.

  281. Dead Cryptosleep (Continued)
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    Dead Cryptosleep (Continued)

    Update of JohnnyNovas mod - Added ancient cryptocaskets as valid storages - Blocks rotting of corpses in crypto caskets Frontier Developments Dead Cryptosleep Features Allows hauling corpses to cryptosleep caskets.

  282. No More Lethal Damage Threshold
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    No More Lethal Damage Threshold

    Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?

  283. Amplified Mobility Platform
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    Amplified Mobility Platform

    the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi

  284. Rim-Hivers! - Biotech
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    Rim-Hivers! - Biotech

    Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.

  285. Roo's Minotaur Xenotype (1.6)
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    Roo's Minotaur Xenotype (1.6)

    (Original mod by Rooboid and Zelan) This update ensures the mod works properly on RimWorld 1.

  286. Terraforming Devices (1.6)
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    Terraforming Devices (1.6)

    (Original mod by SilkCircuit) Take control of your map's terrain with Terraforming Devices—reshape soil, water, and landscapes to bend nature to your will.

  287. Outfit Stands Plus
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    Outfit Stands Plus

    About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.

  288. Repair Items
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    Repair Items

    Allow pawns to repair weapons and apparel like they do buildings.

  289. Dubs Rimatomics
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    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  290. Gene Ripper
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    Gene Ripper

    Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an

  291. Last Visited (Continued)
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    Last Visited (Continued)

    Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.

  292. [ARY] Automatic Stump Chopping [1.5 - 1.6]
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    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  293. HD Faces(Nonvanilla-Earless)
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    HD Faces(Nonvanilla-Earless)

    Attention! There will be a new Mod out at somepoint in the close future, which will contain these textures and replacement textures for the other head attachements. it will obviously be dependant on Biotech and 1.4 but there will be no further Updates on this mod What is this? Th

  294. [sbz] Gravship Storage
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    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  295. Medieval Overhaul: WMBP
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    Medieval Overhaul: WMBP

    This is a patch for Medieval Overhaul's biome "Dark Forest" in combination with the World Map Beautification Project.

  296. Mass Graves 1.6
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    Mass Graves 1.6

    Adds two mass graves 3x3 and 2x5 to allow easier disposing of corpses.

  297. Titanfall 2-Ronin
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    Titanfall 2-Ronin

    A mod based on an Exosuit framework, adding the Ronin Titan from Titanfall 2.

  298. Nice Bill Tab
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    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  299. [sbz] Cryogenic Tank
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    [sbz] Cryogenic Tank

    Cryogenic Tank · Safe to add to a save game Adds three types of cryogenic tanks for displaying and preserving pawns I've always wanted to preserve enemy leaders, powerful mechanoids, and rare creatures as trophies.

  300. Nice Health Tab
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    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  301. Cannon
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    Cannon

    A mod that adds a medieval cannon as a manned turret.

  302. Catapult
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    Catapult

    A mod that adds a medieval catapult as an artillery that fires chunks.

  303. Det's Xenotypes - Keshig
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    Det's Xenotypes - Keshig

    Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!

  304. Technical map Vehicles
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    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  305. Gene Menu
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    Gene Menu

    Description: This mod allows you to customize biostats of any gene with precise control - set custom values for metabolism, complexity, and archite costs, or make genes completely free!

  306. Industrialisation (Continued)
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    Industrialisation (Continued)

    Update of TrashedDTs mod that was based on duduluus mod - Removed redundant base definitions for better compatibility Adds some heavy industries to the game.

  307. Improvised Firearms (Continued)
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    Improvised Firearms (Continued)

    Original mod by SomeRandomDude, updated by volkania, Guyver If the original author requests it, I will remove this update.

  308. Morphs Assorted: Tattoos
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    Morphs Assorted: Tattoos

    What is this? This is a mod which adds a few tattoos into Rimworld which are specifically made for the animelike faces you can also find in my workshop or the link below. There are 6 different tattos with 2 inverted versions (the two heads looking to the sides.) which sums up to

  309. RimUniverse - Biomes (Continued)
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    RimUniverse - Biomes (Continued)

    Update of Balthorazs mod TEMPORALY NOT MAINTAINED As I'm working on another project, I don't have time to dedicate to this mod, also there are other mods outside doing what I wanted to do with this mod.

  310. Shields
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    Shields

    A mod that adds medieval shields and one modern shield.

  311. EdB Prepare Carefully
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    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  312. HE-Law Enforcement Pack
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    HE-Law Enforcement Pack

    Report any bugs or issues with the mod in comments so I can know what is wrong with my mod and fix it asap.

  313. CaveworldFlora (Continued)
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    CaveworldFlora (Continued)

    Update of Rikikis mod Works well with the CaveBiome (continued) There is also an updated version by Flyffysminion with new graphics here: Into the Wild: Caveworld Flora Unleashed This mod adds some caveworld flora.

  314. Ultima Core
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    Ultima Core

    Ultima Core is as the name suggests, a core mod.

  315. Huscarl Power Armor Vac 1.6
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    combat

    Huscarl Power Armor Vac 1.6

    Updated for 1.6 + Odyssey - Added vac and toxic resistances to Huscarl Power Armor. Vac values are identical to a vac suit in base Odyssey. - Minor XML fixes Craftable after Huscarl armor research Original Mod *** Mod will be maintained by myself indefinitely until original mod a

  316. Titan Vehicles Continued
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    Titan Vehicles Continued

    This is a continuation of Titan Vehicles by Halituis Amaricanous, starting with an update to Rimworld 1.

  317. [RH2] Faction: Gruppa Krovi
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    [RH2] Faction: Gruppa Krovi

    Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to.

  318. HE-Cold War US Military
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    combat

    HE-Cold War US Military

    Report any bugs or issues with the mod in comments so I can know what is wrong with my mod and fix it asap.

  319. Biotech Expansion - Insectoid
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    Biotech Expansion - Insectoid

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  320. Mo'Events (Continued)
    ↑ Updated
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    Mo'Events (Continued)

    Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!

  321. RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)
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    RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added chinese translation based on the mod by leafzxg - Also checkout the RimWriter Addon by greensniperhat Add tablets, books, scrolls, libraries, and more to your RimWorld pl

  322. Yayo's Combat 3 - Unique Weapons Patch
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    Yayo's Combat 3 - Unique Weapons Patch

    Fixes compatibility between Yayo's Combat 3 and odyssey unique weapons by adding support to Yayo's shooting calculations for unique weapon damage types.

  323. Det's Xenotypes - Avaloi
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    Det's Xenotypes - Avaloi

    Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!

  324. Kill Counter (Continued)
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    Kill Counter (Continued)

    Original mod by Sincere If the original author requests it, I will remove this update.

  325. Medieval Backstories No HAR
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    Medieval Backstories No HAR

    Medieval Backstories by Shenanigans without HAR requirement This is an unofficial port of Shenanigans' Medieval Backstories mod for Rimworld v1.

  326. GiTS Cybernetic Equipment
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    GiTS Cybernetic Equipment

    Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system.

  327. Explosive Slave Collar
    ↑ Updated
    weapons

    Explosive Slave Collar

    Explosive Slave Collar Three ways to discourage unauthorized career changes.

  328. Defensive Positions
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    Defensive Positions

    Allows your colonists to remember their position during base defense.

  329. Morphs Assorted: Hairs
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    Morphs Assorted: Hairs

    What is this? This is a mod which adds a few hairs into Rimworld which are specifically made for the animelike faces you can also find in my workshop or the link below. (Some hairs dont cover the ears and will look a bit off on the Earless version, you've been notified) This shou

  330. UNSC Vehicles Halo (Continued)
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    UNSC Vehicles Halo (Continued)

    Update of Mr Scoots mod Stats UNSC Pelican 700 kg capacity 1-13 passengers For over a century, Pelican dropships have been the UNSC’s best and most prominent method of troop and materiel transportation in its various military endeavors.

  331. AirtightGarageDoors
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    AirtightGarageDoors

    Makes garage doors from Vanilla Vehicles Expanded airtight so you can create hanger rooms or whatever on your gravship.

  332. HE-Lenco BearCat G3 '13
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    HE-Lenco BearCat G3 '13

    Vehicle Framework mod is needed as this mod is a sub-mod of Vehicle Framework.

  333. HE-Ford Explorer '19
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    HE-Ford Explorer '19

    Vehicle Framework mod is needed as this mod is a sub-mod of Vehicle Framework.

  334. HE-Chevrolet Tahoe '07
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    HE-Chevrolet Tahoe '07

    Vehicle Framework mod is needed as this mod is a sub-mod of Vehicle Framework.

  335. HE-AM General M998 '92
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    HE-AM General M998 '92

    Vehicle Framework mod is needed as this mod is a sub-mod of Vehicle Framework.

  336. HE-AM General M35A2 '78
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    HE-AM General M35A2 '78

    Vehicle Framework mod is needed as this mod is a sub-mod of Vehicle Framework.

  337. Medieval Melee Sounds
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    Medieval Melee Sounds

    None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev

  338. What's Missing?
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    What's Missing?

    Original link: Highlighted requirements and tooltips for recipe descriptions.

  339. Scrollable Inspect Panes
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    Scrollable Inspect Panes

    When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible.

  340. Gain Skill Passions
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    Gain Skill Passions

    Colonists have chance (configurable in settings) to gain/lose skill passion upon level up/down.

  341. Call of Cthulhu - Factions - Items Only (Continued)
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    Call of Cthulhu - Factions - Items Only (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added support for Combat Extended - Replaced Jecs Tools for Enable Oversized Weapons.

  342. Razorcrest (Continued)
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    Razorcrest (Continued)

    Update of Topkeks mod This adds to Rimworld the famous Razorcrest, from the star wars TV Series "The Mandolorian" Take flight across the Rim on your bounty hunter adventures in the Razor Crest!

  343. SRTS Submod - Valkyrie Gunship (Continued)
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    SRTS Submod - Valkyrie Gunship (Continued)

    Update of Col.Rices mod The Astra Militarum's greatest air support asset are now in your hand. Guardsman, serve the Emperor wells. This submod of SRTS Expanded adds in the Valkyrie Gunship from the Universe of Warhammer 40K. The Valkyrie Gunship are equivalent to the SRTS Tier II

  344. More Realistic Traits
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    More Realistic Traits

    (Desc. Updated on 7/22/25) tag has been updated to 1.6! so you wont get any more issues with the wrong version in game! (still need to update the thumbnail but thats the next step! P.S. I removed the donation banner since i myself am inconsistent in the modding scene so it did no

  345. LWM's Adaptive Deep Storage
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    storage

    LWM's Adaptive Deep Storage

    An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.

  346. BitCards (Continued)
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    BitCards (Continued)

    Original mod by Bidibits If the original author requests it, I will remove this update.

  347. Life Support Pack
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    Life Support Pack

    An advanced pack that interfaces with the user and their armor to provide extra protection against the harshest of conditions.

  348. Oops all BUGPARTS 2
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    Oops all BUGPARTS 2

    Bee Update! Added new bee parts that can easily be used for your ants and possibly fly colonies! Also fixed up the masks on a few items, enjoy! **HELLO EVERYONE. Sorry for the long Haitus! Update brought to you by Redmattis's coding! From spikey antennea to large head eyes, fun b

  349. Traps Plus (Continued)
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    Traps Plus (Continued)

    Update of shites mod - Higher quality textures, thanks to Jabbamonkey - You can select the new or old texture by rotating the trap before placing This is a mod that plans on adding more traps to the Rimworld universe.

  350. Tradeable Trinkets (Continued)
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    Tradeable Trinkets (Continued)

    Update of Captain Muscles (Nathan Harbour) mod - Added russian translation by Tkhakiro Tradeable Trinkets adds four types of craftable trinket items to the game.

  351. Unrestricted Ideo Buildings
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    Unrestricted Ideo Buildings

    A mod that allows buildings exclusive to certain ideologies to be built anyways Supported Mods Vanilla Ideology Expanded - Memes and Structures Alpha Memes From Ashes to Ashes, Dust to Dust The Devil's Bong Biomes!

  352. Early Industrial Prosthetics
    Stale
    medical

    Early Industrial Prosthetics

    BACKGROUND This started out as a patch for Nuno's mod, "Medieval Prosthetics", applying rebalancing to work amounts, materials, etc to align with values from "Medieval Medicines - Medieval Overhaul Edition", with the fantasy elements removed.

  353. Snowy Trees
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    management

    Snowy Trees

    Original mod by Nandonalt, updated to Harmony/a17 by Tejko _______________________________________________________________ Description: Makes plants snowy when they are covered by snow.

  354. [RF] Tribal Pawn Names (Continued)
    management

    [RF] Tribal Pawn Names (Continued)

    Update Rainbeau Flambes mod Regarding the view from RF about the vanilla tribal names can be questioned like this (from user Ric): The tribal names in the base game RimWorld are from Galicians (Spanish Gaul tribes) during the Roman times.

  355. Weapons Sorter
    weapons

    Weapons Sorter

    A mod that sorts weapons based on various properties Option to sort by tech-level Option to sort by mod-name Option to sort by weapon-tag Option to sort by CE ammo-set Option for grenades subcategory Option for ranged subcategory Option for melee subcategory Works with all weapon

  356. SCP (Only Clothing)
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    management

    SCP (Only Clothing)

    Works best with RN² - Weapons Original Description Comes with a crap ton of clothing you can find all in the regular workbench.

  357. Real Faction Guest (Continued)
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    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  358. [RH2] Deathstroke Armor
    Stale
    combat

    [RH2] Deathstroke Armor

    The Promethium Armor, also known as the Deathstroke Armor, is the embodiment of ruthless efficiency, where excellence always demands a high price.

  359. Job In Bar
    Stale
    management

    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  360. Numbers Trait AddOn
    Stale
    management

    Numbers Trait AddOn

    Add support for showing pawn's traits in the Numbers panel.

  361. Stabilize Bleeding
    Stale
    management

    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  362. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  363. Research Papers
    management

    Research Papers

    Produce research papers from your research projects.

  364. Repairable Gear (1.6 TEMP)
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    management

    Repairable Gear (1.6 TEMP)

    This is a temporary port of Repairable Gear by SteveZero Will be deleted when the official version gets an update or original author request deletion.

  365. UNAGI Vanilla Apparel うなぎのバニラ服
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    management

    UNAGI Vanilla Apparel うなぎのバニラ服

    作者がゲーム内で頻繁に使う服のリテクスチャです。 バニラのグラフィックを大きく変えるというより 雰囲気を残して調整をする方向で、 バニラの背景や家具に馴染むくらいの描きこみを意識してます。 基本的に自分用なのでHulkとFatの体型が無いものもあります。 (ダスターコートやパーカーなど無いと目立つものには実装済です) ・ケープ ・カウボーイハット ・ダスターコート ・防弾ジャケット ・パーカー ・襟付きシャツ ・一枚布 ・ニット帽 ・Tシャツ ・ヘルメット ・フロップハット などが含まれています。 ※追加 ウォーマスク(動物) 真空ヘルメット 真空スーツ

  366. Go the Fork to Sleep
    Stale
    management

    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  367. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  368. [RH2] Helldivers: Super Firearms
    Stale
    management

    [RH2] Helldivers: Super Firearms

    Ready to liberate. Features: - 19 new Helldivers 2 super Firearms - 9 new Helldivers 2 super support weapons - 5 new super support packs - (Jump pack still not added, currently has issues when airborne, sweet liberty) Notes: - Custom categories - Custom workbench - Custom sound e

  369. Det's Xenotypes - Brawnum
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    management

    Det's Xenotypes - Brawnum

    Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.

  370. Start Date
    Stale
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    Start Date

    This small mod allows you to change the starting year, as well as changing how old mechanoids can spawn as and disabling cryptosleep in newly generated pawn backstories (the cause of differing biological and chronological ages in pawn generation).

  371. Auto Dissector
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    Auto Dissector

    Language: Simplified Chinese, English(from DeepSeek) An automated surgical device has been added, which can help you precisely remove diseased organs or detach any bionic implants you deem unnecessary.

  372. Launch Sites Expire
    Stale
    management

    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  373. Dark Ages : Medieval Tools
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    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  374. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  375. Cyberpunk 2020 Traits and Backstories
    Stale
    management

    Cyberpunk 2020 Traits and Backstories

    Cyberpunk 2020 Roles for RimWorld 🌆 Welcome to the Dark Future Step into the neon-soaked streets of Night City with this comprehensive mod that brings the iconic character roles from Cyberpunk 2020 to RimWorld!

  376. Weapon Racks
    Stale
    weapons

    Weapon Racks

    Show off your colony's weapons arsenal with these presentation-oriented storage racks!

  377. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  378. Simple FX: Vapor...Revaporized
    Stale
    management

    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  379. Clothing Sorter
    Stale
    management

    Clothing Sorter

    A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup

  380. The Wild Fields - apparel and weapons
    Stale
    weapons

    The Wild Fields - apparel and weapons

    Hello guys. Welcome to my first mod ever. One of my favourite ways of playing Rimworld is turning it into completely medieval experience using lots of overhaul mods. There are many amazing ones on the workshop, but there is something you can never get enough of - mods that add mo

  381. H-47
    Stale
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    H-47

    Adds H-47 helicopter(With custom made animations) H-47 is a heavy cargo helicopter, designed to carry lots of cargo.

  382. SimpleStairs (Fork)
    Stale
    management

    SimpleStairs (Fork)

    SimpleStairs (Fork) This is a fork of the original "SimpleStairs" mod for RimWorld, updated to support version 1.

  383. BetaTraps
    Stale
    management

    BetaTraps

    This will add back in the rearmable deadfall traps that were removed a few versions back.

  384. Cupro's Alloys (Continued)
    management

    Cupro's Alloys (Continued)

    Update of The White Crayons mod - Sorted the floors into four groups since that was requested in the original mod.

  385. Medieval Overhaul Extra Signs
    Stale
    management

    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  386. No Random Apparel on Ideology Edit
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    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  387. Floors Are (Absolutely) Worthless
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    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  388. Dubs Apparel Tweaks
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    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  389. [DF] Gold Xenotype
    Stale
    management

    [DF] Gold Xenotype

    The Golds are the closest thing to walking gods, created to shape planets with their unparalleled abilities.

  390. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  391. Blueprints Forked - 1.6
    Stale
    management

    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  392. Ultima Factions: Britannia
    Stale
    management

    Ultima Factions: Britannia

    This is the first iteration of the RimWorlds of Ultima faction: Britannia based on the Ultima series by Richard Garriott aka Lord British.

  393. Ultima Factions: Buccaneer's Den
    Stale
    management

    Ultima Factions: Buccaneer's Den

    v1.6.1.1 'Twould be easy to say that such a place as this is one best avoided by followers of Virtue. However, the headquarters of pirates and other assorted thugs called Buccaneer's Den is also a place of great resource, where shoppes sell exotic wares such as mystic gems and ma

  394. Ultima Storage
    Stale
    storage

    Ultima Storage

    A small collection of Ultima inspired storage items for your medieval pawns.

  395. Ultima Armoury
    Stale
    management

    Ultima Armoury

    Weapons and armour from the Ultima series.

  396. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  397. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  398. Jewelry
    Stale
    management

    Jewelry

    I've always thought gold didn't have enough uses in-game.

  399. Korean War Uniforms
    Stale
    management

    Korean War Uniforms

    Summer and winter unifrom sets of north and south korean armies form the 50's korean war.

  400. Cossack WW1 kit
    Stale
    management

    Cossack WW1 kit

    Adaptation of uniform worn by Russian Imperial Cossack cavalry around World War 1.

  401. Redcoats!
    Stale
    management

    Redcoats!

    Adaptation of uniforms worn by The 10th British Regiment Of Foot and Von Hyun Hessian Regiment during the War for American Independence.

  402. HE-Fire Service Clothes
    Stale
    management

    HE-Fire Service Clothes

    Report any bugs or issues with the mod in comments so I can know what is wrong with my mod and fix it asap.

  403. Reunion
    management

    Reunion

    + Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?

  404. Medieval Shelling 1.3-1.6
    Stale
    management

    Medieval Shelling 1.3-1.6

    Quick update to 1.6. If the author requests I'll take this down. Original mod by pdxthehunted Original Description: Adds three medieval-tech shells to be used in conjunction with the SRTS Medieval Expanded Tweaks and Translation military dirigible. Technically can also be used wi

  405. Classical Airships (1.3-1.6)
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    management

    Classical Airships (1.3-1.6)

    Quick update to 1.6! Should be compatible with 1.3-1.5. If the original author comes back I'll take this down. ORIGINAL DESCRIPTION: An Srts extension adding airships. Not mine, created by Chiklidy

  406. JecsTools Unofficial 1.6
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    management

    JecsTools Unofficial 1.6

    Ported to 1.6 by me for my other jecrell mod ports. Will be further updated for optimization later. Note for Mod Devs: HumanlikeOrdersUtility is replaced and uses this now, anything that used it needs to be updated. JecsTools.FloatMenuOptionProvider_HumanlikeOrders.Register( myCo

  407. WarCasket Expanded
    Stale
    management

    WarCasket Expanded

    Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a

  408. RimHammer40k -Dreadnought
    Stale
    management

    RimHammer40k -Dreadnought

    added dreadnought as a type of warcasket,it is expensive but with a colossus body and armour.

  409. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  410. Avatar
    Stale
    management

    Avatar

    Show a pixel-art style avatar for pawns Currently covers most vanilla and DLC contents: hair styles tattoos cosmetic genes life stages: newborn, child, adult, corpse gear (clicking on the avatar toggles the visibility of the headgear worn) Supported mods Modded hair styles are re

  411. Gas Traps And Shells
    Stale
    management

    Gas Traps And Shells

    ***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help*** By popular demand I am adding a button for this: Support me on Ko-fi This is an update to a great mod from Distman, he has given me permission to take o

  412. More Jackets!
    Stale
    management

    More Jackets!

    ---------------------------------------------------------------------------------------------------- 6/2/2020 Pelt Poncho added.

  413. Livestock Traders
    Stale
    management

    Livestock Traders

    Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?

  414. Armor Racks
    Stale
    combat

    Armor Racks

    NOTE: There will be no further updates to this mod.

  415. More Vanilla Textures
    Stale
    management

    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  416. Star Wars Slave Bikini Outfit
    Stale
    management

    Star Wars Slave Bikini Outfit

    A bikini-style costume consisting of a gold brassiere fastened over the neck and behind the back with string, a gold thong g-string panty and red flowing veils attached to the front and back of the panty.

  417. Furnace
    Stale
    management

    Furnace

    About A simple mod that adds a furnace building to heat up rooms to extreme temperatures.

  418. The Vanity Project - Beards
    Stale
    management

    The Vanity Project - Beards

    Adds 10 beards. Q: Safe to add mid-game? A: Yes. Q: Help, X is not working! A: Report bugs in the comments with an error log. If an error log is not available, try to detail the bug as much as possible. Art by catdoghorse XML by Generic Anime Girl All original content (e.g., art,

  419. God of War Weapons
    Stale
    weapons

    God of War Weapons

    Description Have you ever wanted to wield the legendary weapons you've seen in God of War?

  420. Pawn Editor
    Stale
    management

    Pawn Editor

    Steer the story in the direction you want it to go.

  421. Shield Generators
    combat

    Shield Generators

    Buildings not being detected is not a bug, otherwise you wouldn't be able to use SRTS and similar through shields, which was the whole point of the change.

  422. Seamless Embrasures
    Stale
    management

    Seamless Embrasures

    When they match it's good, when they do it automatically with any mod retexture too?

  423. Raids For Me
    Stale
    management

    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  424. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  425. Additional Traits (Heroes + Gods Optional)
    Stale
    management

    Additional Traits (Heroes + Gods Optional)

    v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you wit

  426. Rebuild: Embrasures
    Stale
    management

    Rebuild: Embrasures

    This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended.

  427. WASDed Pawn
    Stale
    management

    WASDed Pawn

    UPD: Mod is discontinued While having a WASDed was a lovely experience for me, my skills and time were very limited for such a big project.

  428. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  429. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  430. Epitaph
    Stale
    management

    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  431. Castle Walls Reborn
    Stale
    management

    Castle Walls Reborn

    This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here This is a good expansion pack: Q: Why are the Castle walls all separated building?

  432. Adaptive Ideology Storage
    Stale
    storage

    Adaptive Ideology Storage

    This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!

  433. UNAGI Facial Animation.biotech
    Stale
    management

    UNAGI Facial Animation.biotech

    うなぎフェイスのバイオテック用アドオンです。 バイオテックが無ければ機能しません。 Facial Animation - WIPと Facial Animation - Experimentals、 うなぎフェイスの後にロードしてください。 豚鼻やとがり耳のテクスチャを反映させたい場合は 他のリテクスチャMODの下に配置してください。 This is an add-on for Biotech for UNAGI Face.

  434. UNAGI Facial Animation
    Stale
    management

    UNAGI Facial Animation

    自分用に作成したFA対応の顔セットです。 (元のテクスチャを変更、追加します。) バニラの丸っこい雰囲気を残しつつ、 アニメっぽい顔で遊びたくて作りました。 元のFAと比べるとシンプルな絵だと思います。 自然生成でも可愛くなるように相互でなるべく違和感の無いように調整しています。 男性用にSETパーツも最近作りました。 ※男女別のパーツもあり 顔の形 5~7種 瞼の形 33~34種 瞳の形 22~28種 口の形 27~28種 眉の形 16種 肌 13種 前後のはずです。 This is a face set compatible with FA that

  435. Buried Alive! (Continued)
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    management

    Buried Alive! (Continued)

    Update of 1trickPonytas mod - Pawns will now take a while to die after buried Bury downed pawns alive.

  436. Remove Industrial Stuff
    Stale
    management

    Remove Industrial Stuff

    - Options to remove industrial (and greater) items, research, factions and pawnkinds - Based heavily on the mod Lord of the Rims - The Third Age Since modding is just a hobby for me I expect no donations to keep modding.

  437. All Memories Fade
    Stale
    management

    All Memories Fade

    Will force all memories fade out instead of just ending.

  438. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  439. [NL] Apparel Paper Pattern
    Stale
    management

    [NL] Apparel Paper Pattern

    Precautions This mod is a challenging mod and some of the specifications may change.

  440. Halowars2soundtrack
    Stale
    management

    Halowars2soundtrack

    (Shout out to LilScoot for the nice thumbnails) Summary: Adds halo wars 2 soundtrack (151 mb so yeah) 01.

  441. The Corporation - Mort's Factions
    Stale
    management

    The Corporation - Mort's Factions

    Towering above the Urbworld megacities are the Executive Spires - lavish office superstructures where the rich and powerful of the corporate world wheel and deal.

  442. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  443. [SYR] Individuality (Continued)
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    [SYR] Individuality (Continued)

    Update of Syrchaliss mod - Romance option should now respect the replacement sexuality methods of the mod Adds new traits, rebalances vanilla traits and shifts boring traits.

  444. Tooltipped Long Names
    Stale
    management

    Tooltipped Long Names

    Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.

  445. Hellsing ARMS
    Stale
    management

    Hellsing ARMS

    Hellsing ARMS versus Hellsing ARMS Ultimate Hellsing ARMS: Just some weapons and apparel.

  446. Biotech Expansion - Mythic
    Stale
    management

    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  447. Plague Doctor's Suit (Continued)
    management

    Plague Doctor's Suit (Continued)

    Update of Fierydrakens mod Brings the iconic plague doctor's suit into Rimworld The Suit: Gives a tiny bit of armour and adds better tending quality, tending speed, improves surgerory chance, improves surgerory speed, and makes the wearer gain immunity quicker.

  448. Remove Spacer Stuff (Continued)
    management

    Remove Spacer Stuff (Continued)

    Rewrite of DarthBoers mod - Rewrote the whole mod to C# instead - Shield belts are Industrial tech so they will not get removed - Added options to remove spacer items, research, factions and pawnkinds - Based heavily on the mod Lord of the Rims - The Third Age Do you ever wish Ri

  449. JustWalls
    Stale
    management

    JustWalls

    --- Retexture for walls, changed type of Gold, Silver to Shiny (a new type this mods creates) and a Metal texture atlas so Steel, Plasteel and Uranium won't use the Smooth texture so only Jade uses it now.

  450. Adaptive Simple Storage
    Stale
    storage

    Adaptive Simple Storage

    This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.

  451. SF Simple Oil Lantern (Continued)
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    management

    SF Simple Oil Lantern (Continued)

    Update of Shotgunfrenzys mod - Added support for Simple FX: Smoke Adds a simple oil lantern that runs on chemfuel, helps during blackouts Basically an alternative to the vanilla torch, except uses chemfuel instead of wood and you can also place this anywhere, such as a table, dre

  452. More Graphs (Continued)
    Stale
    management

    More Graphs (Continued)

    Update of natbob1s mod - Added spanish translation, via Ferchu - Added research-graph, points researched per tech-level - Added weather graphs, based on the main player map - Added separate social and hard drugs data - Updated spanish translation, thanks Ferchu Adds more graphs t

  453. Explosive Implant (Continued)
    Stale
    weapons

    Explosive Implant (Continued)

    Update of ma1tas mod - Lowered the value of the implant as 800 was a bit high - The explosion should now always remove the pawns head since the implant is in the brain - Added an advanced implant with twice the blast-radius - Added a knockout implant that instantly sedates the pa

  454. Realistic Darkness 1.6
    Stale
    management

    Realistic Darkness 1.6

    This is an update of the original mod "Realistic Darkness" to make it compatible with the 1.

  455. Tribal Signal Fire (Continued)
    ↑ Updated
    management

    Tribal Signal Fire (Continued)

    Update of Cryusakis mod - Removed despawn on fuel empty - Fixed call-menu to just include visible factions - Can now be used during solar flare, since its not electric - Now requires pawn to see and manipulate instead of talking - Added option to limit contacts to Tribal-factions

  456. Quality And Durability (Continued)
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    management

    Quality And Durability (Continued)

    Update of Amnabis mod - Added mod-settings for the quality multipliers Quality affects max hit points for weapons and armour.

  457. RimGacha (Continued)
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    management

    RimGacha (Continued)

    Update of Lanilors mod Bring gacha games to the Rim!

  458. No Missing Gene Icons
    Stale
    management

    No Missing Gene Icons

    Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes.

  459. All Ideoligions Are Fluid
    management

    All Ideoligions Are Fluid

    Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.

  460. Net Gun (Continued)
    Stale
    weapons

    Net Gun (Continued)

    Update of yiuaaas mod - Added the Net Belt from Net Belt 抓捕網腰帶 - Added a net turret A net gun is a non-lethal weapon designed to fire a net which entangles the target.

  461. Ancient Armory
    Stale
    management

    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  462. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  463. Prisoner Arena (Continued)
    management

    Prisoner Arena (Continued)

    Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

  464. Simple Stockpile Presets (Continued)
    Stale
    storage

    Simple Stockpile Presets (Continued)

    Update of Lanilors mod - If you want a version where the presets can be edited try the forked version: - Added french translation, thanks Imprécation.

  465. No vanilla weapons
    Stale
    weapons

    No vanilla weapons

    If you have any suggestion on more properties to sort on, leave a comment here or on the Discord-server!

  466. MultipleRaids (Continued)
    Stale
    management

    MultipleRaids (Continued)

    Update of MemeTurtles mod - Migrated from old HugsLib settings, opened the settings for translations If you feel that fighting one raid at a time is too easy and want some real challenge then this mod is for you.

  467. Better Records Tab (Continued)
    Stale
    management

    Better Records Tab (Continued)

    Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quick

  468. Follow Me 1.6 "port"*
    Stale
    management

    Follow Me 1.6 "port"*

    *IT'S NOT A PORT... SAYING THIS TO MAKE THE USER TRUE WINGER HAPPY I did not made this mod. I DON'T KNOW HOW IT WORKS. I ONLY MADE IT COMPATIBLE BY ADDING "1.5, 1.6" ON THE "ABOUT" FILE. If you came here to say that i didn't port anything, i uploaded someones work without permiss

  469. Legacy Ark (Continued)
    management

    Legacy Ark (Continued)

    Update of lindseyries mod The animals saved from that version is - Merino Sheep - Highland Cow The rest is found in the AnimalCollabProj-mod For a full description see the Wiki Deep in rimspace, a science vessel was recently discovered.

  470. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  471. TVForPrison (Continued)
    Stale
    management

    TVForPrison (Continued)

    Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.

  472. Explosive Radius (Continued)
    Stale
    weapons

    Explosive Radius (Continued)

    Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.

  473. Export and Import Mod Settings
    management

    Export and Import Mod Settings

    Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.

  474. Nahuatl Tribal Names
    Stale
    management

    Nahuatl Tribal Names

    Replaces the Galician tribal names in vanilla with authentic names from the Nahuatl language of Mesoamerica (best known for being the language of the Aztecs).

  475. Dire Raids (Continued)
    Stale
    management

    Dire Raids (Continued)

    Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.

  476. Capture Them (Continued)
    Stale
    management

    Capture Them (Continued)

    Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?

  477. Ugly Together
    Stale
    management

    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  478. Power Poles
    Stale
    management

    Power Poles

    Adds the Power Poles and nothing else.

  479. Delmain Tweaks - Role Apparel
    Stale
    management

    Delmain Tweaks - Role Apparel

    A relatively simple mod that enables the player to customize which clothing pieces are available to be assigned to any given Ideology role.

  480. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  481. Apex: Rimworld Legends (Continued)
    Stale
    management

    Apex: Rimworld Legends (Continued)

    Update of Oskar Potockis mod with permission - Now includes the CE patches made by Heart Eyes Patches now included in the main CE-mod instead 1.

  482. Yayo's Meteor (Continued)
    Stale
    management

    Yayo's Meteor (Continued)

    Update of YAYOs mod Update: In the options you can adjust the delay time before the Meteor drops.

  483. Savegame Compressor (Continued)
    Stale
    management

    Savegame Compressor (Continued)

    Update of Revolus mod - Added translation strings Automatically compress savegame files: It's actually quite a bit faster!

  484. SRTS Expanded Medieval
    Stale
    management

    SRTS Expanded Medieval

    Mod adds medieval transport hot air balloon To work you need SRTS Expanded or SRTS Expanded (continued) You can voluntarily support me here:

  485. Gloomy Face mk2
    Stale
    management

    Gloomy Face mk2

    Mod update Gloomy Face mk2 I am not a mod author at the request of the author, I will remove this mod mod in test , write if it works or not ;) You can voluntarily support me here:

  486. Gloomy Hair
    Stale
    management

    Gloomy Hair

    Partially updated mod Gloomy Hair mk2 I am not the author of the textures If the author wishes, the mod will be immediately deleted Textures taken from here You can voluntarily support me here:

  487. Pawn Notes
    Stale
    management

    Pawn Notes

    Adds a new button in the log tab of your pawn that allows you to take custom notes Commissioned by: Ezfi Credits: Code - Nalzurin Art - Ezfi Want to commission a mod and need a coder?

  488. Better Projectile Origin
    management

    Better Projectile Origin

    Okay, so this mod may be a bit unnecessary but the idea got stuck in my head so I made it mostly to see if it was possible.

  489. DeepRim (Continued)
    Stale
    management

    DeepRim (Continued)

    Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr

  490. Bad Leather Category
    Stale
    management

    Bad Leather Category

    Puts all leather that is defined as coming from a Humanlike race and would cause bad thoughts from wearing in its own category Russian translation by Tkhakiro Idea by: ldvhl Since modding is just a hobby for me I expect no donations to keep modding.

  491. Ready Those Guns
    Stale
    weapons

    Ready Those Guns

    Between shots a manned mortar has a cooldown-time that only ticks down when a shooter is still manning it.

  492. Multi-Bed Royalty Patch (Continued)
    Stale
    management

    Multi-Bed Royalty Patch (Continued)

    Update of Oldkings mod - Multibeds should now only count if all pawns assigned to it have some romantic relation with any of the other pawns assigned.

  493. JustBodies
    Stale
    management

    JustBodies

    --- --- A retexture of female pawns body types.

  494. Toggleable Shields Continued
    Stale
    management

    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  495. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  496. Mid-Save-Saver Continued
    Stale
    management

    Mid-Save-Saver Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  497. Simple FX: Splashes Continued
    Stale
    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  498. Scattered Flames Continued
    Stale
    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  499. Melee Please (Continued)
    Stale
    management

    Melee Please (Continued)

    Update of ianchen31s mod - Replaced Jecs Tools dependency with Enable Oversized Weapons No longer needed in 1.

  500. Moloy Traits (Continued)
    Stale
    management

    Moloy Traits (Continued)

    Update of Moloy559s mod Also check out the Trait and Backstory Icons by superniqui10 Have you ever thought that most traits seem a bit boring?

  501. Westerado (Continued)
    Stale
    management

    Westerado (Continued)

    Update of Soyuz, DanRatherman, SpiderCamp, and dismarzeros mod Also included is the CE-patch made by hringur and Margrave - Update work done by craze - Rye is no longer a valid ingredient for meals, akin to VGP's wheat, sugarcane, etc.

  502. Glowing eyes genes
    Stale
    management

    Glowing eyes genes

    Adds a variety of genes that give their pawns glowing eyes.

  503. Spidercamp's Horses (Continued)
    Stale
    management

    Spidercamp's Horses (Continued)

    Update of Spidercamps mod - Included an updated version of the CE-patch by rebelscum CE-patches now included in the main CE-mod instead 1.

  504. Custom Badges Bloat Edition
    Stale
    management

    Custom Badges Bloat Edition

    This version is a all-in-one version with 900+ Badges for all jobs from Rimworld and almost all of popular mods on workshop.

  505. Fog Color Changer
    Stale
    management

    Fog Color Changer

    Simple mod allowing you to change the fog of war color using HSV sliders in the mod settings.

  506. UNAGI_Hair2
    Stale
    management

    UNAGI_Hair2

    主に男性用のショートヘアを21種追加します。 どんな頭でもあまり違和感が無いように、なるべく横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is pro

  507. UNAGI_Hair1
    Stale
    management

    UNAGI_Hair1

    主に女性用のかわいい髪型を21種追加します。 どんな頭でもあまり違和感が無いように、横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is prohibi

  508. UNAGI Vanilla Hairs うなぎのバニラ髪
    Stale
    management

    UNAGI Vanilla Hairs うなぎのバニラ髪

    ●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.

  509. UNAGI Decorative Furniture
    Stale
    furniture

    UNAGI Decorative Furniture

    コロニーツアー動画にした「白亜の城塞」 を作る際に自分用に作成した装飾家具セットです。 ガゼボや薔薇の屋根などはあくまで装飾で、雨を防ぐ機能はありません。 ※一部謎にテクスチャが伸びていますが 直し方がわからないのでそのままです。 This is a set of decorative furniture I created for myself when building the “White Castle” that I made for the colony tour video.

  510. UNAGI Another Duster Coat
    Stale
    management

    UNAGI Another Duster Coat

    ダスターコートとセットで着れるシャツと同じ性能の服を追加します。 バニラのバランスを維持したいけど、オシャレな服を入植者に着せたいので作成しました。 ・ドレス風コート ・ダッフルコート ・セーラーコート ・リボンシャツ が含まれています。性能は全てバニラに合わせてあります。 Caution Redistribution of this MOD data is prohibited.

  511. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  512. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  513. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  514. RimBeast (Continued)
    Stale
    management

    RimBeast (Continued)

    Update of rooki1s mod Used the A17 update by The-Eroks This mod adds various species.

  515. No Ranged Cooldown (Continued)
    Stale
    management

    No Ranged Cooldown (Continued)

    Update of Squidds mod - Replaced the overwrites with a patch instead, now targets all weapons with cooldown defined, not just vanilla v0.

  516. [LTS]Tenants
    management

    [LTS]Tenants

    Tenants are guests that live with you and pay rent to do so.

  517. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  518. Fallout Stimpak (Continued)
    Stale
    management

    Fallout Stimpak (Continued)

    Update of RamRods mod with permission - Added stack-graphics - Chinese Translation This is a mod that adds in simple stimpaks with HD textures and no C#.

  519. Napoleonic Age (Continued)
    Stale
    management

    Napoleonic Age (Continued)

    Update of beans mod - Fixed the Cannon-definition - Added Royalty goodwill patch - Added faction leaders Updated.

  520. Royal Apparel (Continued)
    management

    Royal Apparel (Continued)

    Update of tomis mod - Added Royalty and Ideology properties based on the existing crowns in Royalty This mod adds three types of crowns and a throne at the moment.

  521. RimCards (Continued)
    Stale
    management

    RimCards (Continued)

    Update of Stokovskis mod Mechanoid Expansion here : RIMCARDS TO COLLECT !

  522. Red Army (Continued)
    Stale
    management

    Red Army (Continued)

    Update of beans mod - Included an updated CE-patch for 1.

  523. Pirates! (Continued)
    Stale
    management

    Pirates! (Continued)

    Update of Shinzys mod - Adds nautical-inspired medieval pirate faction.

  524. Norbal Viking Program (Continued)
    Stale
    management

    Norbal Viking Program (Continued)

    Update of Shinzys mod - Adds a Viking faction with Medival weapons, plus some more advanced that they stole Behold the Norbals of the Rim, Fearless and hairy!

  525. Flags and Banners (Continued)
    management

    Flags and Banners (Continued)

    Update of Sadjuuks mod - Added flags in this version Green Badger Snake Gryffon Raven Union Jack - There is also a companion mod Flags and Banners (Canons Expansion) by author Canon with even more flags This is a Haku 10 request : Only the Flags and Banners from UN-Colony mod.

  526. Arrow Please (Continued)
    Stale
    management

    Arrow Please (Continued)

    Update of ianchen31s mod - Added CE support Patches now included in the main CE-mod instead - The user Tec has made a temporary CE patch until CE updates Other CE Patches This mod adds several ranged weapons to Rimworld, including 4 neolithic weapons, 4 medieval weapons(all cross

  527. Industrial concrete
    Stale
    management

    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  528. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  529. Medicines+
    Stale
    management

    Medicines+

    From the original 1.2 post (all credits to Atlas): Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire? Medicines+ allows you to do such things at any tech level in game with over: -5 New Medicines For Tri

  530. [LC] Consolidated Traits
    Stale
    management

    [LC] Consolidated Traits

    Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the

  531. Cobblestone Floors (Continued)
    management

    Cobblestone Floors (Continued)

    Update of BaconBits mod Adds a cobblestone floor that is built from loose stones on the ground at no cost.

  532. Repair Work Type (Continued)
    Stale
    management

    Repair Work Type (Continued)

    Update of Lytalms mod - Added a check for Fluffys Breakdowns mod as to not cause issues when its not used Adds the Repair work type in the Work tab.

  533. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  534. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  535. Bug Bombs
    Stale
    management

    Bug Bombs

    Adds a new insecticide gas that is relatively harmless to most living organisms but very lethal to insectoids.

  536. Planetside Politics
    Stale
    management

    Planetside Politics

    “There are some ideas so absurd that only an intellectual could believe them.

  537. Titles For Me
    Stale
    management

    Titles For Me

    Spun out from "Guards For Me" by aRandomKiwi If the original author requests it, I will remove this update.

  538. [sd] round tables (Continued)
    Stale
    management

    [sd] round tables (Continued)

    Update of sulusdacors mod - Now inherits vanilla baseDefs instead of creating its own, should make it more compatible not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

  539. Permanent Enemies Never Flee
    Stale
    management

    Permanent Enemies Never Flee

    Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.

  540. Hide Raid Strategy
    Stale
    management

    Hide Raid Strategy

    This mod prevents the game from giving away details about how a raid will proceed, such as whether raiders will breach walls, attack immediately or avoid traps.

  541. Time As a Slave
    Stale
    management

    Time As a Slave

    This simple mod provides 'Time as a slave' and 'Time as a visitor' records for each pawn.

  542. Malang Face
    Stale
    management

    Malang Face

    replace faces. In this mode, there are 'Average' faces with sparkling eyes and 'Narrow' faces with dark black eyes. Notice 10.29.22) I found that the head type based on average and narrow brings a more abrupt change to the hair in version 1.4 than in version 1.3. The patch added

  543. Gloomy Hair mk2 FORKED
    Stale
    management

    Gloomy Hair mk2 FORKED

    Forked version of Gloomy hair mk2 for Biotech Gene system Version 1.

  544. Animal Feed Trough (Continued)
    management

    Animal Feed Trough (Continued)

    Update of BaconBits mod - Included patch for VGP Vegetable Garden Silage - Included patch for Fertile Fields Plant scraps - Included patch for Medieval Overhaul Straw - Included patch for Rim Cuisine 2 Various crops - Included patch for Animal Foods Extended - Added Portuguese tr

  545. Biotech Expansion - Mammalia
    Stale
    management

    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  546. Corpse info
    Stale
    management

    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  547. PrisonerRansom
    Stale
    management

    PrisonerRansom

    This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.

  548. VAE-Accessories patch
    Stale
    management

    VAE-Accessories patch

    Raiders and visitors will finally spawn with VAE-Accessories.

  549. Faces of the Rim - Facial Animation
    No 1.6
    management

    Faces of the Rim - Facial Animation

    Update to support 1.5 version, (mod was compatible before, but now it won't appear as outdated anymore). Added tons of new textures (eyes, mouths and skin textures). About 50 new textures, including eyes, eyebrows, heads, skin imperfections... (Severe scars and wrinkles do not ap

  550. Duty Tally
    No 1.6
    management

    Duty Tally

    DutyTally Keep your colony running smoothly with DutyTally!

  551. Pawn Badge - Soviet Aviation
    No 1.6
    management

    Pawn Badge - Soviet Aviation

    Adds Soviet military rank badges from "Soldat" to "Chief Marshal of Aviation of the Soviet Union" Make sure to place this mod below Pawn Badge as it depends on it to to function.

  552. Pawn Badge - Soviet Navy
    No 1.6
    management

    Pawn Badge - Soviet Navy

    Adds Soviet military rank badges from "Matrose" to "Admiral of the Fleet of the Soviet Union" Make sure to place this mod below Pawn Badge 1.

  553. Pawn Badge - Soviet Army
    No 1.6
    management

    Pawn Badge - Soviet Army

    Adds Soviet military rank badges from "Soldat" to "Marshal of the Soviet Union" o Make sure to place this mod below Pawn Badge as it depends on it to to function.

  554. Van's Retexture : Mechanitor
    Stale
    management

    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  555. Roo's Satyr Xenotype
    No 1.6
    management

    Roo's Satyr Xenotype

    Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief.

  556. Kaiserreich: Warring China
    No 1.6
    management

    Kaiserreich: Warring China

    "WAR!! The Qing falter in the new century, factionalism, and foreign actors have pushed their positions to the forefront. Zhang Zuolin's National Pacification Army converges on the Northeastern frontier. Mongolian separatism rises, breaking from under the yolk of Qing rule, and t

  557. Kaiserreich: American Civil War
    No 1.6
    management

    Kaiserreich: American Civil War

    This mod adds an infantryman’s uniform and a marine addition to each of the several factions seen in Kaiserreich.

  558. Roo's HD Royalty Hairstyles
    No 1.6
    management

    Roo's HD Royalty Hairstyles

    I have risen once again out of the crust of the earth to put even more fancy hair onto your pawns heads.

  559. Roo's HD Dreadlock Hairstyles
    No 1.6
    management

    Roo's HD Dreadlock Hairstyles

    This a HD update of the original Roo’s Dreadlock Hairstyles Mod, with each hairstyle having been redesigned and scaled to a higher resolution (512 x 512).

  560. Automatic Job Titles
    No 1.6
    management

    Automatic Job Titles

    About Your colonists come from all walks of life, with different backstories.

  561. Black Widows (Continued)
    No 1.6
    management

    Black Widows (Continued)

    Update of Zamnaths mod - Added support for Trait Value - Removed legacy HugsLib dependency Description: Introducing the Black Widows, a new unique playable race for Rimworld!

  562. Honorbound
    No 1.6
    management

    Honorbound

    Adds a meme that finally lets you be more of a goody two-shoes but also promoting military growth, essentially a more advanced Supremacist meme.

  563. Beautiful Bodies
    Stale
    management

    Beautiful Bodies

    Replaces the body textures with highly detailed body shapes.

  564. Careful Raids
    No 1.6
    management

    Careful Raids

    Careful Raids makes raiders a little less eager to walk straight into obvious death.

  565. American Civil War Hats
    No 1.6
    management

    American Civil War Hats

    Hats from the American Civil War (1861-1865) This mod includes two kepis and two cavalry general hats, in Union blue and Confederate grey.

  566. RG Eye Color Genes for [NL] Facial Animation
    No 1.6
    management

    RG Eye Color Genes for [NL] Facial Animation

    Simply, why not. Who doesn't want more variety. This adds 52 eye color gene choices for Facial Animaition. I simply chose the colors from the quick picker in Character Editor since most people just pick off that square. I did not add the alternate colors from the bottom for each

  567. Settlement Descriptions
    No 1.6
    management

    Settlement Descriptions

    I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual

  568. [SYR] Terrain
    No 1.6
    management

    [SYR] Terrain

    Changes texture of gravel, soil and rich soil to include patches of green and be more distinctive.

  569. TY Female Body - Upscaled
    No 1.6
    management

    TY Female Body - Upscaled

    HD Upscaled and redrawn version of TY Female Body - Four times the texture quality for apparel!

  570. Medieval Shelling
    No 1.6
    management

    Medieval Shelling

    Adds three medieval-tech shells to be used in conjunction with the SRTS Medieval Expanded Tweaks and Translation military dirigible.

  571. Pawn Badge - Halo MCC Rank Badges
    No 1.6
    management

    Pawn Badge - Halo MCC Rank Badges

    Season rank icons from Halo - The Master Chief Collection, for PawnBadge-FanFork by Ogliss If you have a badge request hit me up.

  572. BitCards
    Stale
    management

    BitCards

    Do you like the mod RimCards, well this is just like that but, with lower quality.