Anomaly Corporation(Youtube Series) Mr Deliberto
(17 mods not in local dataset)
Load order
629 mods- management
FactionColors
Faction Colors Have you ever wanted your ragtag colony to look more professional?
- management
Goldminermac's Empire: Dastardly Machinations
So, you have taken the high road and maybe made a small profit, now what?
- management
Goldminermac's Empire: Expanded Resource Buildings (unofficial)
A small addon mod built to introduce new resource buildings into the already excellent empire mod.
- management
Goldminermac's Empire: Security And Defense
Defense Failed: Defense Failed: Defense Failed: Defense Failed: Defense Failed: Defense Failed: As a budding emperor you must know this message all too well.
- combat
Combat Training - Forked
This mod is currently unmaintained (I don't have time for modding anymore).
- management
Feed The Colonists
Check out my blog for a recap on this mod and my future projects: This mod got absorbed into the core game, lol.
- management
BondageBed Torture1.2
This mod contains two types of bondage bed which can be used to punish prisoners or help colonists through the withdrawal, four types of bed , and six types of torture.
- management
Dead Can Serve [Adopted]
Mod description: This mod adds several ways to utilize the corpses.
- management
Buffed Bedrooms
## NOTICE: I have a patch for this mod which removes the problematic rec and dining room debuffs, but it has been known to break saves when replacing the old mod.
- management
DocWorld
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
- medical
KEP:Toolbox Bionics
Version 1.2: Massive bug fixes, hopefully there is no "nocategory" problems happening, not uploaded to steam yet, find it here. Due to some problems, some bionics have been removed. . Version 1.1: Bug fixes, thumbnail changed. A couple of balanced bionics for Rimworld, this mod a
- combat
Fortifications - Medieval - Miscellaneous
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- management
Dampening Belts
Add three tiers of Dampening Belts, energy-based belts that reduce incoming damage and can be used with ranged weapons.
- management
Double Population
If you want to focus on the management side of RimWorld, then this mod will help.
- management
Artifacts Expanded
It's rare to come across an artifact or powerful item in RimWorld, and even then, there's not much variety, severely limiting strategies and situations when they could be used.
- management
More Components
Set how many components you'd like to drop when you mine compact machinery.
- management
Additional Verb Mod
Enables Muliple verbs When creating a mod, it allows to create multiple verbs to your gun or weapon.
- combat
Armor & UI Uncapper
Features Armor & UI Uncapper removes sharp/blunt/heat armor's 200% limit on apparel AND most importantly: allows RimWorld's Pawn UI to show overall armor values higher than 200%.
- combat
Midworld Expanded: Flak Armor
First of my Midworld Expanded series, this mod adds a bunch of midworld themed armor!
- management
Map Reroll
This mod allows you to quickly randomize your starting map and steam vents locations.
- management
Colony Manager
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.
- medical
Medical Tab
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
- management
Better Infestations 1.4
***UNSUPPORTED*** This mod changes almost everything about infestations, the way they produce and insect behavior.
- management
More Utility Packs
About Underwhelmed by the absurdly overspecialized utility items in RimWorld?
- management
Quest Reward Rebalance
About Ever wonder why your heavily-modded 16-year colony never sees any of those rare archotech rewards?
- management
Doors Expanded (Dev)
IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.
- management
Linkables Patch
Adds linkability between Rim-Effect different stations and their respective linkables - so you can have more research in your research and more cooking in your cooking!
- medical
Medical Training
Updated for 1.6 Should also work for earlier versions. Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As much as I agree the balancing of this mo
- medical
Medical IVs
Description Medical IV's aims to further improve your healthcare quality by adding IV drips (Intraveneous Therapy).
- management
Lobotomy Corporation Standalone Hairs
NEWER VERSIONS BY Thaumoking Lobotomy Corporation Standalone Hairs Only now the Hairs from Lobotomy Corporation.
- management
Mountainous Cave System
Mountainous map with caves, so tiles that have both 'mountainous' and 'caves' tag exactly, generate extensive cave system that are filled with thick roof, with exception of a lake and two small open areas on the edge which were added to prevent drop pod events from crashing the g
- management
BioReactor
Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.
- management
Caution Tiles [1.0+]
Safety is the key to a happy, healthy and efficient settlement, and nothing guarantees* safety better than striped flooring!
- management
1.4 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds) - NO LONGER UPDATED
As I have moved on to game development, I will no longer be supporting this mod for version 1.
- management
Giddy-up! Battle Mounts
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea
- management
Giddy-up! Caravan
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
- management
Giddy-up! Ride and Roll
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do
- management
Mercenaries For Me
WORKS WITH SAVES (Need Faction discovery mod) Hire and rent mercenaries (in modern/futurist or medieval way).
- management
Chatting on Comms
A simple mod that does what the title says, lets your colonists use the Comms Console as a joy object and chat on it with other people, works as social rec type.
- management
Quality Cooldown
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive.
- management
Evil Tactician's RimWorld Tweaks
A set of toggable tweaks which enhance the vanilla experience.
- management
[Outdated] Call of Cthulhu - Cosmic Horrors [Deprecated]
***This mod is no longer being updated.
- management
More Archotech Garbage [Discontinued, maybe still functional, wouldn't bet on that tho]
This mod is not being worked on anymore, but feel free to share any feedback as it might be useful in the sequel/remake/whatever.
- management
Lobotomy Corporation
Lobotomy Corporation Lobotomy Corporation x Rimworld Mod Art by Клятва#1768, NetImmerse#3223 and Danaeri the Sweeper (aka Prim)#6436 Coding by Thaumoking#8831 and yrtwof#2335 All Weapons from Lobotomy Corporation This mod is a Reupload as the original author wanted to leave the p
- management
LBE's A Dog Said Easy Patcher
Normal users need only load this mod after A Dog Said (Regular, Lite, Or No Crafting) - N.
- management
Plant Anything in Hydroponics [works in 1.5 and 1.6]
This mod makes plantable plants plantable(lol) in hydroponics Supported mods: • Vanilla Plants Expanded • Vanilla Plants Expanded - More Plants • Vanilla Plants Expanded - Succulents • Vanilla Factions Expanded - Medieval • Vanilla Factions Expanded - Settlers • Toxic Plants Expa
- management
Growth Vats: Overclocked
Updated for 1.6 A mod that adds lore- and (hopefully) balance-friendly features to increase the learning rate of children being grown in growth vats to be nearly as good as growing in the real (Rim)world, and optionally train them in specific skill sets. Now includes fast vat-gro
- furniture
Medieval Lighting and Heat
A collection of various lighting and heating implements to help diversify a medieval playthrough.
- management
[AP] Slaveholding
The Slaveholding mod includes several ideology features, such as a new Meme: Slaveholding, and a new slave interaction called flogging.
- combat
Biotech Mech Stuff Elongated - Mechanoid Upgrades V2
Content This mod adds two buildings that let the player install a variety of upgrades onto their mechanoids.
- management
MeditateAsWorkType
The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.
- management
Gas Vents
Create gas vents that can be loaded with gases and slowly disperse them over time when powered.
- management
Mustard Gas
Create mustard gas, which is extremely toxic and causes a variety of effects such as chemical burns and cancer.
- management
Knockout Gas
Create knockout gas, which causes biological lifeforms to slowly become unconscious.
- management
CleaningArea
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.
- management
Empire 1_4 (Continued)
I am not the Original Author of the mod, but I have decided to work on it and just uploaded the first new update which adds 2 new building.
- management
QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- management
Resurrect Enemy Mechanoids
The mod adds new recipes for resurrecting hostile mechanoids and converting them into friendly ones.
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
Better Children Skill Learning
By default this mod increases the learning speed of children without passion in the given skill to 1.
- management
Eccentric Tech - Core
This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.
- management
Eccentric Tech - Advanced Shields
Adds 3 new advanced Eccentric Tech shield belts with unique barrier visuals and hit effects!
- management
Eccentric Tech - Fusion Power
Across the breadth of colonized space are high-tech worlds known as "glitterworlds", named so for the vast amounts of artificial light they cast in the void of space.
- management
[FSF] Better Spike Traps
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.
- management
[FSF] Growable Grass
Description This is a simple mod that enables you to plant grass and tall grass in growing zones.
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
No Random Relations
Description This mod disables the creation of random relations during the game.
- management
More Gene Complexity
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!
- management
Community Framework
The Community Framework is a framework that gives more power to modders that use XML.
- management
Peer Pressure
With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer.
- management
Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
- management
Craftable Deathrest Capacity Serum
How To Use: • Research the "Deathrest Capacity Serum" project • Craft one of the 3 recipes from the drugs lab Too Cheap or Too Expensive: You can alter the values of the recipes in any text editor, by going to: <Steam Dir>\steamapps\workshop\content\294100\2887793593\1.
- combat
Out of Combat Move Speed Boost
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance?
- management
Walls are solid
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.
- management
Gore Upon Dismemberment Retexture
Alters the textures from Gore Upon Dismemberment to look more like Vanilla's Human Meat.
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
- management
MultipleRaids (Continued)
Update of MemeTurtles mod - Migrated from old HugsLib settings, opened the settings for translations If you feel that fighting one raid at a time is too easy and want some real challenge then this mod is for you.
- management
Researchable Stat Upgrades Rewritten
Announcement: 1.6 and the future of my projects As y'all know, I haven't had a ton of time or motivation to work on my mods. Math is a mess of my fixes on top of Duck's old code, RSU:R has always been pretty janky, and No Caves... well NC is fine, actually. No real complaints the
- management
[WZRD] Carry Capacity (Continued)
Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.
- management
Auto Tamer (Continued)
Update of Halituis Amaricanouss mod Adds a machine that keeps animals tame and trains them automatically.
- management
Convert Then Enslave
Adds a prisoner-interaction to first convert prisoner and then enslave them.
- management
Convert Then Recruit
Adds a prisoner-interaction to first convert prisoner and then recruit them.
- management
Tradeable Trinkets (Continued)
Update of Captain Muscles (Nathan Harbour) mod - Added russian translation by Tkhakiro Tradeable Trinkets adds four types of craftable trinket items to the game.
- management
Blood Pact Ritual (Continued)
Update of Oopahs mod - Removed dependency to HugsLib Adds the ability to make blood pacts, a powerfull double-edged bond for your colonists.
- management
High Tech Laboratory Facilities (Continued)
Update of Pravus mod - Added an option to hide the apparel added by the mod - Fixed the coloring of the benches added by the mod - For those who want the old color of the benches they will now have the old color when made of Plasteel - Russian translation added, thanks Dmitry6!
- management
Cuter Biotech Cat/Dog Ear Replacer
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color.
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[Legacy] Realistic Human Sounds (Continued)
Update of LimitedS mod The release of RimWorld 1.
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Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
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Five Second Rule
Deteriorated food/items that don't become worse with low HP also don't sell for less.
- management
Gear Up And Go
Adds a button to draft, swap gear, then go to the target location --- "A Raid!
- management
Meals On Wheels
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
- management
TDS Bug Fixes
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
- management
The Price Is Right
Your Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant.
- management
Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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Bandwidth Enhancer
If you're like me, then you'll have wanted to make a mechanoid army when this game came out.
- furniture
Alpha Props - Parks and Gardens
Features Adds more than 150 new props for Vanilla Furniture Expanded - Props and Decorations, with the "Parks and Gardens" theme.
- management
Buildable Terrain v1
this mod contains buildable terrains any tile can be replaced and built over all terrain tiles are now found under terraforming tab all terrains can be built currently only costs time to build never managed to get around to add abit more depth and adding more complex needs please
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Crypto Coffins
Adds a new type of grave, the Crypto Coffin, that preserves any corpse interred within it.
- management
What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
- management
Better ground-penetrating scanner
This mod allows to tune the ground-penetrating scanner to scan for a specific resource.
- management
Hire Empire
Use the comms console to hire pawns from the Empire faction just like how you can hire Pirates from Vanilla Factions Expanded - Pirates.
- management
Seamless Embrasures
When they match it's good, when they do it automatically with any mod retexture too?
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
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Mines
Description The Mines, a place for your pawns to excavate the treasures of the earth.
- management
Milkable Colonists (Continued)
Update of Ziehns mod - Removed legacy HugsLib requirement Added races Moyos RimPonk Little faires Paniel the Automata Mofy the WhiteFox in a Cold Land Race Resurreviewy the nxious about immortality race Sweety the MilkChocolate Soul Race Glassy the Earth Running Race LegacyFairy
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Harvest When Butchering
Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.
- management
[RH2] BCD: First Aid
Save precious time during the golden hour of survival with this first aid mod!
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
- management
Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
- management
Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
- management
Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
- management
PrisonerRansom
This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.
- management
Blood to Hemogen
Requires Biotech, Blood (Continued) Allows conversion of 12 blood to 1 hemogen pack (and vice versa) at butcher spot/table.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
Cremation smelts apparels
Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.
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[RH2] BCD: CASEVAC
Evacuate casualties out of contact faster with your pawns working as a team with this CASEVAC mod!
- management
Better Mechanoid Loot (continued)
Continued version of the Mechanoid Better Loot mod by Canguro Gloomlight/Mech node = Free Sun Lamp Light Mechs = 15 Steel Medium Mechs = 25 Steel, 10 Plasteel, 5 Gold Heavy Mech = 50 Steel, 20 Plasteel, 15 Gold, 1 component Centipedes = 50 Steel, 20 Plasteel, 15 Gold, 1 component
- weapons
Frontline - Additional Guns for Bunkers (Continued)
Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here: - All guns should now show range when placed - 1.
- weapons
Frontline - Additional Guns for Trenches (Continued)
Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here: - All guns should now show range when placed - Fixed some icon and blueprint size-differences - 1.
- weapons
Misc. Weapon Repair
Are your best weapons always in an awful condition, with no way to repair them?
- management
VFE Spacer AddOn
CONTENTS I managed to find a day free in between assignments/exams, so I decided to whip up something quick.
- management
Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Better VPE Skipdoor Pathing
This mod allows pawns to 'use' Skipdoors from Vanilla Psycasts Expanded while moving and doing stuff.
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Matrix Rimloaded (Continued)
Update of Ushankas mod Matrix Rimloaded aims to add the Matrix movie experience to Rimworld.
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Breachable Embrasures - An AI-Behaviour Change
Breachable Embrasures - an AI-behaviour change This does not add embrasures, this changes AI-behaviour related to fortifications build from embrasures of compatible mods Tired of enemy melee pawns running around like headless chickens in front of your embrasures?
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Trading Control
What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a
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Infestations Spawn in Darkness
Infestations will no longer pop up on tiles that are considered Lit (30% light).
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Brain In a Jar
UPDATED FOR 1.5! Sacrifice people to boost research speed! This mod was created for people with huge mod lists. No longer will researching that mountain of tech be such a monumental feat! Safe to add or remove from existing saves! This mod adds in the ability to harvest brains of
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
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Empiricism and Faith - Mort's Ideologies: Memes and Precepts
Dedicate your society towards finding truth, through either science or religion!
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Fallout: Vault 111 Starter Pack
This is a small, fallout-themed mod that adds two new items to the game – a Vault 111 Vault Suit and a Pip-Boy.
- management
[LYN] Vanilla Expanded Content Restoration
About Restores some items from the Vanilla Expanded mod series, that were removed on the 1.
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Selected Reconnector
Description This mod allows you to choose where you want to reconnect a wire.
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Parallel Power Grid (Parallel Conduits)
Parallel Power Grid (Parallel Conduits) Description: This allows you to use multiple layer of conduits on the same tile.
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Auto Seller
This Rimworld mod adds the ability to Auto Sell items from the trade window using a set of editable rules.
- management
Everybody Gets One
Set a bill to craft things until there's one for each member of the colony.
- weapons
Dynamic Weapon Cooldown
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
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Consciousness Patch
Breathing, Bloodpumping and Blood filtration change consciousness above 100% Mods like QEE add a lot of ways to increase Blood pumping, Breathing, and Blood Filtration, yet these do nothing over 100%.
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Craftable Mechtech Chips and Cores
Description: This mod adds recipes for the standard subcore, high subcore, signal chip, powerfocus chip, nano structuring chip and mechlink to the Subcore Encoder.
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Dubs Central Heating
Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
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EndlessGrowth
This mod removes the skill cap of 20, making it possible to scale way higher.
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Mechanitor Command Relays
This mod adds relays which project a command radius around them, allowing a mechanitor to command mechanoids within that range.
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FrameRateControl
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.
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Easy Conversions
Original mod : So you got a new colonist and want to convert them to your Ideology.
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Everyone can Work
Description Put those damn toddlers to work, removes all age work restrictions.
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Gain Skill Passions
Colonists have chance (configurable in settings) to gain/lose skill passion upon level up/down.
- combat
Combat Training (Continued)
Update of Kriils mod - Added the QOL features from the unupdated Combat Training - Forked by Eltech - For a version without the training-weapon mechanic, please use Combat Training - Forked (Lite) by jastro - Fixed pawns trying to train ranged combat with shield-belt equipped Thi
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Psychic Sensitivity Affects Bandwidth
The psychic sensitivity of a mechinator should result in an increase in mech bandwidth, no?
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More Vanilla Mechanoids - Legacy version
This release is now considered the legacy version of More Vanilla Mechanoids (MVM).
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[1.6] Advanced Toxifier Generator
Generates five times the power, at only four times the pollution.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Guards For Me
WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).
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Mechanitor Psy-Sensitive Control Range
This mod makes the control range of Mechanitors scale based on their psychic sensitivity, up to the maximum range Rimworld is able to draw (~56 tiles with ~224% psychic sensitivity).
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Medullin Injector
Adds Medullin, a fast-acting healing compound that both heals quickly and dissipates quickly - good for on-the-field healing when professional medicine isn't available.
- management
Butcher Rotten
Description: This mod makes butchering rotting corpses possible, yielding adjustable/reduced amounts of leather, meat and other products, like elephant tusks and thrumbo horns, if desired.
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
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Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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No Laggy Bed
(1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workbenchs. All my fix is no
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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ArchoGacha
A mod that implements in-world gacha mechanics as seen in games like Genshin Impact into the game.
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More Linkables
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!
- weapons
Drakken Laser Drill
This Mod provides a giant laser turret that can be upgraded infinitely through research technology: Drakken Laser Drill (technology need: Electricity) 1.
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Biotech Capacitor Genes - Balanced
Description: With the help of Nano-robotics pawns of the rim have achieved a new era.
- management
Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
- management
Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
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BoomMod
With this mod Boomalopes and Boomrats will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time.
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Holograms And Projectors
New Version A new version of this mod has been made called "EGI Holograms and Projectors", which includes many new features and orders of magnitude more art.
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Lobotomy Corporation Music
Small mod that adds some of the tracks from the Lobotomy Corporation OST.
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Plant Human
Start a human farm to trade with passing cannibals or pirates, feed your cannibal colony, feed your carnivores, harvest organs, create an army of expendable soldiers, or just increase the size of your colony quickly.
- management
Furnace
About A simple mod that adds a furnace building to heat up rooms to extreme temperatures.
- management
Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
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Archotech Genetics
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Cake, Tea, and War Crimes
Rationale for Making this Mod I recently started my first cannibal only play-through of RimWorld and came to an epiphany: RimWorld needs more mods that add food that can be cooked with human meat.
- management
Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
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No Gray Eyes
Hides the weird gray eyes texture (This is useful for all similar situations because the texture is directly hidden from the game).
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Power++
WORKS WITH SAVES A wireless power mod : Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim.
- combat
Stuffed & Buffed Mini-Turret
This is my first mod, designed for players who prefer defense the base with turrets.
- management
Lobotomy Corporation escape music
Eng: When anomalies escape, music from Lobotomy Corporation is played Selecting ost in the mod settings Rus: Когда сбегают аномалии, то проигрывается музыка из Lobotomy Corporation Выбор мелодии в настройках мода
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Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
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[GTG]Anomaly Orbital Trader
This is a simple mod that adds only one orbital trader with no faction affiliation.
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Metal Horror Detector
A very simple mod - add Metal Horror Detector, exactly same as Proximity Detector but only detect any pawn who has Metal Horror Implantation as a hediff.
- management
Mechenic God / 机械神教
After a few times of being crushed by thirty Tribe Melee guy and slaughtered my minions at the first 30 days.
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Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
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Det's Xenotypes - Boglegs
Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.
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Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
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Infinite Reinforce
Adds a machine that consumes tons of resources and additionally can improve your equipment.
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Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
- management
[GTG]MultiRole Orbital Traders
Note: This mod was formerly known as GTG Orbital Traders This is a simple mod that only adds 4 orbital traders and no new factions spawn, you can buy almost everything from it, including items from vanilla and other mods.
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RT Power Switch
A new researchable (RT Mods research tab) function for the power switch: when enabled, a new settings tab will become available on the power switch, allowing precise configuration of how should the switch react to changes in stored energy levels in an adjacent power network.
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Limitless Deathrest
Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked.
- management
Glass+Lights
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.
- management
[RH2] Rimdeed® - Pawn Recruitment
What is Rimdeed®? Rimdeed is an online comms console service that allows businesses to seek new recruits. Our online CVs offer just enough information about the jobseeker so our clients can hire a new beloved member of their team! In summary: A mod where you can hire pawns How do
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Kill For Me
Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and c
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Glitter Tech Classic
About The original Glitter Tech mod, now with new art and features bringing it up to 1.
- medical
Glitter Tech Classic (No Surgery)
About The original Glitter Tech mod, now with new art and features bringing it up to 1.
- management
RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
- management
Appliances Expanded
What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
- management
Basic Double Doors
About A lightweight mod that adds double door versions of the vanilla doors using the new 1.
- storage
KanbanStockpile
RimWorld mod adding stack `Refill Threshold` and `Similar Stacks` limit to stockpiles and deep storage inspired by kanban logistic control systems.
- management
Medicines+
From the original 1.2 post (all credits to Atlas): Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire? Medicines+ allows you to do such things at any tech level in game with over: -5 New Medicines For Tri
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Ovums For Prisoners
A mod that allows you to fertilize ovums using prisoners rather than only allowing colonists and slaves.
- management
Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Ghouls:Decrumbed
A quick patch that adds Crumbling Mind to the list of Hediffs cured by Ghoulification.
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Just Ignore Me Passing
Just Ignore Me Passing fixes one small but annoying RimWorld behavior.
- management
Illusive Man Storyteller
Dedicated to the memory of the last defender of humanity from Mass Effect.
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Insect Evolution [Obsolete]
This mod will add the ability for insect hives to evolve by changing the properties of newborn insects.
- management
Hidden Eyes
Hides the bionic eye and archotech eye graphics from pawn's faces so they don't interfere with modded face textures (or if you just don't want to see them).
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Bad People
Version 1.2.1 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Description This addon will allow pawns becoming depraved or cannibals. This will happen when pawn will participate in some actions like executing prisoners, or eating lot of human flesh. Deprave
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ExGT WorldWar
profileI This mod has added some experimental equipment ,uniforms,mechanoid boss and weapons from World War I Special mechanisms bayonet charge Call of the Dead White phosphorus smoke grenade Adrenaline injection compatibility CE compatibility:float dll by 空曜
- management
Short Duplicator Obelisk Timer
A really small patch that shortens the cooldown timer for interacting with the Duplicator Obelisk from 30 days to 1 day.
- management
Epiphany - chemically assisted ideological conversion
Religious conversions can be such a hassle.
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Det's Battle Meds
This mod introduces 4 new medical items, Herbal Powder, made with herbal medicine, Industrial Stimpacks, which can be crafted at drug labs and Glitter Stimpacks which can be found from quests or can be bought.
- management
Short Mutator Obelisk Timer
Shortens the cooldown timer for interacting with the Mutator Obelisk from 5 days to 12 hours.
- management
Misc. Endgame
And if thy survive the onslaught by a pair of moon, this will be your price ol' civic right in thee harvest soon.
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Craftable Reinforced Barrel
This mod is an edit for BBBBilly's Simple Make Reinforced Barrel mod, with tweaks to suit my own tastes.
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Artful Inhumization
Removes the skill penalty of inhumanization I mostly just made this because I accidentally got my best Artist/social pawn inhumanized, and I'd really prefer if they didn't sudden start sucking.
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ACS - Advanced Commercial Server
Advanced Commercial Servers (ACS) Generate resources with data-center flair.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Biomes! Caverns
Changelog: Please check the change notes tab Say hello to the new and improved Biomes!
- management
Cybernetic Organism and Neural Network
Continued from Github link is Elite Bionics Framework ( ) is optional
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Scenario Amender [1.5 - 1.6]
Scenario Amender 1.5, 1.6 NO LONGER MAINTAINED Other modders may take over this mod. PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS Prior incarnations: krafs: (workshop page removed?) mlie: (1.1 - 1.3) AngryHornet: (1.4) Source code available @ github: Notes Believed incompatible
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Scranton Reality Anchor
Adds a 1×1 entity-inhibiting device called Scranton Reality Anchor.
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More Factions and Xenotypes - Dreadfleet
Adds an ultratech pirate faction which has very compact but dangerous raids and an increased chance of being chosen the higher your colony wealth (the same chance as mechanoid raids).
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Pit Gate Dumping
Automates the selection of items on the map, such as wastepacks, to dump into pit gates etc.
- management
More Dryads 1.4-1.5
Modifies base Gauralen Trees and increases the amount of Dryads for any a single tree.
- management
More Drug Stats
About So, you've started a new game with your 250+ mods and you're stuck on the Drug Policy screen again.
- management
Bioferrite Torchlight Belt
dd a utility equipment "Bioferrite Torch Belt" with similar effect to the Disruptor flare pack.
- management
FSharp.Core
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub
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Luciferium Expansion
This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.
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[1.5] Glitterworld Uprising
Glitterworld Uprising adds 8 new machines, 1 resource, and 7 items, each with unique abilities.
- management
Cryogenic Generator III
Adds a legendary glitter-tech cryogenic power generator on any ground.
- management
[Legacy] Frontline - Trenches (Continued)
Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here The release of RimWorld 1.
- management
Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
- weapons
RunAndGun [1.5]
Inital 1.5 Test Original Mod <----LINK Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists to shoot while moving at the cost of an accuracy and movement penalty.These pena
- management
EvolvedOrgansRedux
Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits.
- weapons
Ion Weaponry
Adds an assortment of spacer ion weapons, which sacrifice raw damage and stopping power for short cooldowns and armor penetration, along with a special emp explosion passive.
- management
Cybernetic Storm
Cybernetic Storm: Cybernetic Storm is a mod that adds late game depth and adaptability to your colony.
- management
Kai's Vending Machine
This mod adds a magically appearing vending machine and matching tokens.
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Vanilla Genetics Expanded - More Lab Stuff
See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- management
Athena Framework
Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.
- management
Misc. MapGen FactionBase
Blueprint MapGenerator for Faction Bases This will sometimes create faction bases from the available blueprints.
- management
COF's Execute -R18G
Added: +With English translation +Several additional instruments of torture: meat grinder, iron virgin, triangle horse, noose, spike ++Each torture building can be used as entertainment supplies and chairs (only for masochistic pawn), beds (you should manually avoid non masochist
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
- management
Idle Dungeon Looting
--- Introduction --- We have discovered that there was once an underground civilization living deep below the surface, in a complex series of interconnected dungeons.
- management
Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
- management
Anomaly Corporation
Small mod that swaps the logos and Anomaly background in the main menu for ones in the style of Lobotomy Corporation.
- management
Mechanite Plague
Overview A mod that introduce the Mechanite Plague to your local Rimworld!
- management
Det's Xenotypes - Venators
Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
- management
GeneLibrary
Listen. I know how it is. You’ve got a shiny new game and you’re hyped to build yourself the perfect craft brewery staffed by a legion of go-juice powered cat-girl-winged-vampires. But first, you need to collect all the genes required. You can feel your dreams dying before your e
- management
Orbital Book Merchants
This mod adds an orbital book merchant who travel all over in search of knowledge to store and sell.
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Imphilee Xeno
更新到1.5 小恶魔异种mod的总体思路是通过这一异种创造一种不同的游玩体验。小恶魔殖民者依靠顽强的生命力不太可能被感染,疾病,以及各种异常环境和生活琐事击垮,但她们糟糕的性格以及忽略玩家指令的特性要求玩家更好地安排工作日程及满足心情需求。小恶魔虽然能不依靠卧床休息恢复生命值,但她们更小的体型带来更少的生命值上限,并且因为懦弱而容易被击倒(虽然在CE及禁用倒地即死环境很可能在地上躺着回了回血又自己站起来跑了),因此玩家需要避免让小恶魔和敌人长期对枪。 另外,小恶魔原始种会以较低的概率生成在小恶魔派系中。这些变异个体独特的燃血基因能解除小恶魔异种的基因锁,
- management
Biological Warfare
Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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[sbz] Mechanoid Bench 3
Mechanoid Bench3 · Safe to add to a save game Disassemble mechanoids through the mechanoid bench, Get the mecha components needed to craft advanced equipment and bionics Currently, defeating mechanoids only gives you a few raw materials at best.
- management
Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Better Orbital Traders
Better Orbital Traders is a massive buff and re-balance to vanilla orbital traders.
- management
Visible Raid Points
Description Ever wondered just how many points the game used to generate a raid?
- management
Miscellaneous 'CORE'
*** This mod contains various core functions for other Miscellaneous parts.
- management
CustomDeathRandomness
1.0-1.5 In vanilla RimWorld, human-like pawns that are not part of your colony have a chance to instantly die when downed. Animals have a 50% chance to die when downed. This chance changes depending on the storyteller, current colony population, and difficulty. This mod gives you
- management
Humanlike Ghoul
This mod add ghoul setting which allow ghoul to wear gear,use weapon,do work and etc.
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[1.6] JobsLimitsTweak
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter.
- management
[SYR] Harvest Yield (Continued)
Update of Syrchaliss mod Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.
- management
Empire 1_5 (Continued)
Hi folks, fixed this wonderful mod up enough to at least get it loaded into 1.
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Fences And Floors (Continued)
Update of Captain Stakys mod - Chinese translation: 神殇丶听聆 - Updated Chinese translation: 地上的苦难是吾等的食粮丶 - Fixed the Sensor Panels not giving speedup.
- management
Hospitality: Storefront
Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.
- management
[T] MoreFloors 1.6
Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote
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Children, school and learning
Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye
- medical
Medical System Expansion 2
Features Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses.
- management
Greyscythe Cybergenetics
Have you ever wanted colonists who could pick a fight with the best of them, but didn't trivialise the entire game with their massive non-combat capabilities?
- management
Life Support Continued [1.1+]
Life Support Life Support is a mod that adds the Life Support System building.
- management
Locks
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a
- management
Dire Raids (Continued)
Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.
- management
Slave Rebellions Improved (Continued)
Update of busted_bunnys mod Brand new rebellion experience awaits.
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Conduit Deconstruct
THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.
- management
Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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[FSF] Simple Education
Description Simple Education provides you with a simple and easy way to educate your people in any skill.
- management
Fire Control Computers (Continued)
Original mod by legodude17, komandor bobek, bill doors If the original author(s) requests it, I will remove this update.
- management
Anomaly Power Improved
This is a simple mod that allows you to generate more energy using "Anomaly" content.
- medical
Xenobionic Patcher
About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- medical
EPOE-Forked: Royalty DLC expansion
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.
- management
RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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Integrated Creep Joiners
This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.
- management
Eccentric Tech - Angel Apparel
Never forget the memory of the hardships of your previous lives nor the feeling of humble, honest labor, for though we have been blessed with His gifts, we cannot truly appreciate them without the context of what we rise above.
- management
Better Research Tabs
Better Research Tabs I believe you must have had a situation where there were too many research tabs on the research page due to using too many MODs.
- management
Medieval Medicines
New medicines intended to create tiered alternatives to herbal medicine.
- management
Hospitality: Vending machines
Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.
- management
Hemogen Extractor
This mod adds Hemogen Extractor - building that allows you to extract hemogen packs from poor raiders and other lads!
- weapons
Defensive Machine Gun Turret Pack
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.
- management
Anomaly Portal
The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!
- management
Useful Terror
Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.
- management
Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
- management
Improve This
Mark buildings to have their quality improved: - Marked buildings will be improved as a construction task, priority just below all other construction tasks (has its own tab) - The existing building is NOT deconstructed, the task is an in-place quality improvement attempt -- Note:
- management
Bioferrite Chainsaw
Description This Anomaly-only mod adds a (for now) single industrial melee weapon based on the new material bioferrite.
- furniture
More Furniture (Continued)
Update of Anonemous2, wofls mod and the Royalty patch - Included the royalty patch, loaded if needed - Rewrote the core and the royalty patches - The mods dressers and endtables will link to any bed that the vanilla dresser and endtable links to - The mods dressers and endtables
- management
Anomaly Extraction Upgrade
Adds a surgery to begin the process of extracting an advanced anomaly from the victim, the surgery costs medicine and bioferrite.
- management
Justice For Pila
Justice For Pila The pilum (plural: pila), aka the weapon you replace as soon as possible with a recurve or great bow on tribal starts.
- management
Grimdark Recycling
Introduction For all your scrapyard-mad scientist - or tech ruin tribal needs, inspired by oldschool sci fi and postapocalyptic media.
- management
Lifters Haul Urgently
Description This mod tweaks the Lifters added by Biotech to let them haul any objects marked to haul urgently.
- combat
Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
- combat
Fortifications - Medieval - Material
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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Fortification Industrial -Nuclear Dawn
Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.
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The Everything Symbols Pack
The Everything Symbols Pack focuses on expanding the symbols of Rimworld's Ideology DLC with the use of Vanilla Ideology Expanded.
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Level This! (Continued)
Original mod by Jdalt40 Previous forked version by ♫LP Continuation by garfu If the original author requests it, I will remove this update.
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Dual Wield [Dev]
1.4/1.5 Tweaks Compatability Tweaks, should no longer conflict with other mods that patch PawnRenderer.DrawEquipmentAiming now transpiles DrawEquipment instead of destructively prefixing it. Original Mod <----LINK You need to unsub from the original to use this Pistols are boring
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Vanilla Spacer Weapons - Beam Gun (Continued)
Original mod by Halituis Amaricanous If the original author requests it, I will remove this update.
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Ashe Anomaly Storyteller
Ashe Anomaly likes investigation of the unknown, and scientific curiosity.
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Better Humanoid Mechanoid
OVERVIEW This mod adds a series of humanoid mechanoids at the Ultra Mechtech tier.
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Balthazar Biotech Storyteller
Balthazar Biotech favors genetic diversity, family, and gene modding.
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Anomalies Expected
If you want more anomalies to explore and experiment with, then you might like this mod.
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Anomaly Risk Upgrade
This modification causes anomalies to become stronger over time on your map.
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Infused
A unique way to make unique items for your special colonists: Randomly enchants equipment.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Mechanitor's Orbital Trader
About this Mod -add a new orbital trader "Mechanitor's Orbital Trader" -add mechlink -add biotech chips Change Log v1.
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ExGT Bio Mechanoid
Contains Added some bio mechanoids, they are basically humans, but the brain and circulatory system are different from humans.
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Glitter Tech
GlitterTech adds a ton of shiny new and futuristic items found on the richer developed Glitter worlds.
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Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
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Custom Ritual Framework
A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Buyable Quest Rewards
V1.1 Update to be compatible with Rimworld 1.1 should still be compatible with 1.0 as well. Due to changes to some of the defs the Vanometric Power Cell, Infinite Chemreactor, and Psychic Emanator now occupy their own slot on the trader inventories with a chance at 0-2 of them sh
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Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
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BK's Babies can eat Nutrient Paste
What is the difference between baby food and nutrient paste?
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Conservationist and Polluter - Mort's Ideologies: Memes and Precepts
Preserve your natural ecosystem!
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Paintable Spots & Objects
Its my take on a mod that allows you to change transparency on spots between 100%, 50% and invisible.
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LightsOut
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?
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Project RimFactory Revived
INFO I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.
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Misc. Robots
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin
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Vanilla Weapons Expanded - Bioferrite
It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m
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[AV] Mechanoid orbital traders
This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.
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LC WhiteNight Mod (1.6 update)
This mod adds Plague Doctor and WhiteNight from Lobotomy Corporation.
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New and Improved XML comps
This is a mod that will mostly be a collection of new comps (as well as improvements to vanilla comps) that will let modders do things with XML only that would normally require C# coding.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Luci heals more!
Mod version v 2.1.8 This mod changes how healing of the permanent wounds by luciferium and by scarless gene works. In vanilla it takes 1 to 2 seasons to heal a permanent injury, whether it is a 1/10 permanent brain injury or 29/30 permanent leg gunshot injury. This mod makes the
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Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Bill Doors' Plasma Weapons
1.5 compat for this mod is out, though there're something unexpected turned out broken when I was updating. so be wary of further unnoticed problems This mod added a series of plasma weapons, with emphasis on unique, automated ammo system, available in both vanilla and CE. Trivia
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Food Alert (Continued)
Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac
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Cybernetic Warfare and Special Weapons (Continued)
Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.
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Imperial Functionality
Adds functionality to various items from VFE Empire and Deserters mods When I first installed the Deserters mod, I was able to see some untapped potential from many of the static buildings seen in the missions done.
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Better Quest Rewards
Modifies quest rewards to focus heavily on items that cannot be crafted.
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EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
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LC Anomaly Library [REWRITE IN PROGRESS]
Description This is a framework mod based on the Lobotomy Corp, providing base function for abnormality mods.
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LC Anomaly Core [REWRITE IN PROGRESS]
Introduction This is a core mod based on LCAnomaly Library Mod, including misc things of production and containment from the game named Lobotomy Corporation.
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Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
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Forest Gods
The old stories say that something powerful lurks in the darkest depths of the forest.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
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Rabbit Protocol
Adds Weapons and Armor sets based on the "Rabbit Team" from Lobotomy Corporation.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Gas Traps And Shells
***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help*** By popular demand I am adding a button for this: Support me on Ko-fi This is an update to a great mod from Distman, he has given me permission to take o
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Eccentric Tech - Defense Grid
Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.
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Guarding Pawns
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.
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BioReactor (Continued)
Update of NukaFrogs mod - Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon - Added mod-settings for selecting what is dropped when a pawn enters a reactor Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.
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Stored Research
Description This mod allows colonists to use the research bench with no project selected.
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ExGT UrbanCombat
This mod adds some special equipment, buildings and weapons for urban combat Details UPDATE Stable Stock:A bidirectional stable gun stock that allows inexperienced shooters to shoot steadily.
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Mechanoid Girls (Abadoned, new version available)
New version here: Biofactor: Mechanoid Girls This mod adds a new mechanoids with girls appearance that may be created only by player.
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[Legacy Version] Nephilim Xenotype
1.6 Nephilim mod HERE This mod adds a new Xenotype that is the counterpart to the sanguophage. They are quite rare and are most commonly found in the empire. This mod comes with careful balancing,custom sounds and a lot of effort. Enjoy This mod does not add any apparel,weapons o
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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New Limbs Needs Training
When a pawn gets a new limb transplanted they will need some time until they get used to it.
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DeepRim (Continued)
Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr
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Growth Accelerator
Adds a growth vat accelerator, that increases growth speed at the cost of electricity and nutrition.
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Gore Upon Dismemberment
This mod is no longer maintained, you can check the new one About This mod adds gore to the base game, whenever your pawn loses large body parts(like limbs), they will be spawned on the ground.
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Asimov
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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MIM - WH40k Core
What is this mod? This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works. To properly use my mod set, you need to subscribe this mod, Weapons mod and at l
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Eccentric Tech - Spacer Furniture
Adds a variety of miscellaneous Eccentric-themed furniture and devices to your colony!
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Dynamic's Traits
This mod is a collection of (currently) 34 traits made by me, although this number is likely to increase in the future.
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Automatons (Continued)
Original mod by Veronika Holmes If the original author requests it, I will remove this update.
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Facial Animations Xenotype Compatibility
THIS WILL NO LONGER BE UPDATED As I stopped using the Facial Animations mod myself in 1.
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Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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Big and Small - Yokai
Because clearly there isn't enough eastern stuff on the Rimworld Workshop.
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Mines 2.0
Description This version of Mines mod makes it possible to mine resources added with mods The Mines, a place for your pawns to excavate the treasures of the earth.
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Plant genetics (Discontinued)
Hi there! Just a heads-up — I'm no longer maintaining this mod. I've decided to focus my time on developing my hospitality mods and my own game,which you can wishlist here: Fortunately, JamEstHamEst, who previously worked on an addon for this mod, is taking over development from
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[Deprecated][LTS]Systems
My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne
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Bioferrite napalm
Have you ever thought that since Bioferrite can be made into powerful flamethrowers, it can even be used to heat the atmosphere!
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Bill Doors' Framework
A collection of code that I uses so I don't have to copy them all around.
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Argonic Core
: v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t
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Freezer of the Damned
The Freezer of the Damned is a chilling apparatus designed for the darkest purposes.
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Initial Motivation
This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!
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Big Little Mod Patch
This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.
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Empire -100 goodwill in scenarios Fix
Mod Description This mod aims to address a core limitation of the official Royalty DLC: when players start a game using a non-vanilla scenario or race, the Empire defaults to treating the player as a permanent enemy (relations locked at -100 and cannot be improved).
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
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Nanomachines, Son!
Adds the nanomachine heart that Senator Armstrong had in MGR, so that your colonists too, can have nanomachines that harden in response to physical trauma!
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Glitterworld Destroyer 4 - Mechanoid Addon
!!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod. Does the original mechanoids feel completely inadequate to fight? Tired of deali
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
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Gene Trader
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from
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异象实体
目前已添加的实体: 尸骸之球、破裂盔甲、血肉怪形 目前已添加的特效: 尸骸之球的护甲,激活后会使5格范围内的尸体腐烂加速60倍,范围内的腐烂尸体会被消化并恢复其25点耐久度。 血肉怪形的武器会治疗造成伤害10%的伤口。