The Progression Modpack [ 1.6 ]
A hand-crafted total overhaul of Rimworld, and a trusted vision of an entire community, all manually patched to work as one user-friendly world. Beginner friendly, designed for newcomers. Content packed, comprehensive, integrated, and clean.
If you appreciate the work being done by this community and want more eyes on it, consider rating! Thank you folks.
[img=https://images.steamusercontent.com/ugc/1821137827139859506/5ACAE692FDFE57A7544740BE2E2113E9C72C4E3E/]
New to modding? Our community can help you get started, come talk to us!
The community, direct all questions there >> https://discord.gg/XVjk8fDajJ
A modular new Rimworld
This is a 7 years in the making, total conversion of Rimworld into a content rich new standalone narrative of traversing through all of human history. It is also my earnest attempt at making my dream video game. Your journey starts as a caveman, and takes you into godhood all within one authored and tailored game.
- Animal tech, the birth of consciousness among men and a hardcore survival simulation.
- Neolithic tech, the formation of civilization and diplomacy.
- Medieval tech, the great filter. Fight for your honor among a world keeping you down.
- Industrial tech, the birth of electricity. Prepare your colony for the expanse of the future.
- Spacer tech, the birth of space flight. Traverse the stars and achieve deluxe comforts.
- Ultratech, the post human era. Androids, consciousness transfers, and megacorps.
- Archotech, the vast unknown ahead.
We developed over 100 mods to improve the modpack
My team and I have built over 100 mods designed to make the modpack feel cohesive. This includes
- Custom overhauls of all major menus
- Full planet editor and narrative tools
- Thousands of text patches
- Thousands of research patches
Playtested daily by 20,000 modpack users
The community tracks active bugs, writes patches, and fixes ongoing issues. When you boot your game, you will have 20,000 others playtesting your same list to ensure there are no bugs. Progression has its own independent culture, along with its own meta.
A handcrafted research overhaul
Don't you find it odd that in Vanilla Rimworld, you are given the ability to fly a spaceship and command an army of robots in the first five minutes of the game? What if you had to work through the ages to achieve each of those things, so they feel truly earned?
Adaptive community soundtrack of over 1500 songs
The game now features full soundtrack for each era of the game. Each song has been handpicked and tested for each era, and is another personal passion project telling a thematic narrative through the evolution of music.
Optional total conversion into a solo RPG
As a side project for this community, we have also introduced a brand new optional way to play the game. This is meant to be a slower, and more immersive way of playing for those who enjoy doing manual tasks or roleplaying.
- Control your character with WASD
- Embody a character and manage your team
An open-minded ideology of play
This is an intentional rejection of existing Rimworld culture, aiming to be a slower, more emotionally in-depth project. This is not a modpack about "space cowboys doing slavery and organ harvesting" and does not romantisize any one particular way of being. This is a project about expressing yourself. You can play it like an easy cosy animal-crossing simslike, or treat this modpack as the most hardcore experience Rimworld has to offer. There are themes of intense violence and torture, and also cozy cute decorations and erotic themes. There are no wrong ways of thinking, all ways of life and methodology are valid in the eyes of narrative.
We meticulously filter out the workshop for you
See if that describes you.
- Coming back to the game after a while?
- Worried about the mountains of untested vibe-coded mods?
- Or perhaps you want a nice starting point to build your own modlist.
Large amounts of content, patched to feel easy
The user interfaces of Rimworld were designed to handle a very small amount of content. This modpack fills the game with enough content to warrant overhauls of practically every form of presentation of the content to the player. The architect menu has been redone to have easy to navigate subcategories, the research tree is a modular node system for guilt free additions.
Significantly raised standards
This is not just a better Rimworld, but an overhaul on some of its fundamental philosophies
- No more "bloat", nearly all menus redone to promote healthy content expansion
- Thousands of lines of text rewritten to be more player friendly
- All arbitrary in-game limits removed
- All available bugfixes included
- All possible performance improvements added
- The best possible internal development tools available
- Quality of life for all functions, without trivializing gameplay
- No meta restraints on design, DLC is just more content and not a product
- All additional modded content is treated as offiical content, and must conform to that standard
- The best versions of each texture chosen
Requires all major content expansions
The DLCs are required to run this modpack, as this experience significantly expands on each of their offerings.
High standard of presentation
This modpack is designed to feel clean and classy, with no typos, references to external modification or tools, or inconsistencies. This is meant to feel as if you had opened the game directly from Steam, not like you downloaded a bunch of mods. We have patched hundreds of lines of text to fit the standard, as well as remaking the majority of the base user interfaces of the game.
Primary target audience: new players
Seven years ago, this modpack was initially conceived as my way of getting friends into the game, and that philosophy has been carried out as the project has increased in scope. There is no expectation of prior game knowledge, and nothing that makes modded content feel anything different than base game. Everything is inherently tutorialized by their slow and careful introductions. The design respects the new player first, and not the veteran.
Maintained daily
The community scans the workshop every day for new additions that would further the pack, and all issues or updates pertaining to mods are often dealt with the day of due to how active the community is.

Load order
783 mods- management
[1001] Unofficial Vanilla Outposts Expanded Expanded: Trading (Continued)
Lets the trading outpost actually trade out things that are there every quadrum Link to original: If Clown Cat updates, I will delete this, as I really didn't do much of anything.
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[CF] Anomaly Upscaled 2x
Upscaled crispy textures for just about every Anomaly Texture 4x version here:
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[FM] DBH Addon: Expanded Pack
This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of giving a second life to junk from Ideology.
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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[FSF] Better Pawn Lending Quest
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.
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[lmgginspace] Force Do Job
WARNING: Important disclaimer This mod's original author is: not me.
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[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
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[LYN] HD Corporate and Hedonist Apparel
Requires Vanilla Ideology Expanded - Memes and Strucutures.
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[LYN] VVE Renamed
About This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly.
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[Og] Automatic Power Switch
Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?
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[QoL] OpenDatDoor
OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.
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[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- storage
[sbz] Gravship Storage
Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
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[sbz] WVC - Work Modes retexture
WVC - Work Modes retexture · This mod only changes textures · Safe to add or remove from a save game Retextures icons and spots With slight modifications, I thought icons and spots could look more like vanilla.
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[SR]Factional War (fork)
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
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[SYR] Terrain
Changes texture of gravel, soil and rich soil to include patches of green and be more distinctive.
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[TW1.6]雪人贴图重置 Retexture~Snow man
It's just a simple mod that retexture the vanilla snowman.
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[XND] Memorable Auroras (Continued)
Update of XeoNovaDans mod - Added french translation, thanks qux!
- weapons
[XND] Profitable Weapons (Continued)
Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.
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1trickPwnyta's Anomaly Patch
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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1trickPwnyta's Odyssey Patch
This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Actually Vanilla Music Expansion
UPDATE: Songs have been remastered a little bit and some thumbnail stuff was slightly changed.
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Alien Biome Remover
What is this? This is a fairly opinionated mod designed for modlists with alien planet options installed. The functions of this mod will definitely not be to everyone's taste, hence why it's its own mod and not bundled into an existing patch. Why was this made? I love the new pla
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Alien Worlds Sea Caravan Fix
Fixes the inability to (re)form sea-based caravans on planets with non-vanilla water biomes (e.
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All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
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Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
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Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
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Always Start in Daytime
What does this do? Makes all new runs start at noon. Why? I always thought that a lot of the time new players' first impressions of the game are clouded if they're using darkness mods, so if you want all of your runs to start with the bright clear daytime here ya go. Credits C# b
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Ambiguous Anomaly
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer
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ANDH - Animals Nuzzling Detects Horrors
ANDH - Animals Nuzzling Detects Horrors Give your cats and yorkies a chance!
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Animal Biosculpter
This mod patches biosculpter pods to accept your animals as well as your colonists.
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Appliances Expanded
What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
- weapons
Art on Neolithic Weapons
This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.
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Art-Accurate/Doubled Gene Bank
Doubles the capacity of the genebank from 4 to 8, as seen on its art.
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Asimov
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.
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Atelier (Continued)
Original mod by ggfirst Update and new enhancements courtesy of Bradson, continued with ggfirst's permission.
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ATH's Ideo Colors Pallette
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ATH's Retexture Female Apparel
There are practically no dresses in the base game, which I consider a big loss.
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ATH's Styleable Framework
Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -
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Auto Mod Config (Continued)
Original mod by Garethp If the original author requests it, I will remove this update.
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Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
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Auto-Extract Genes
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.
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Auto-repair On
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".
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Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
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Bad Can Be Good (Continued)
Update of Neceross mod Those bad traits that everyone skips are now not as bad.
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Batch Install
make you able to batch install and reinstall while selecting multiple buildings.
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Beauty Matters
You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?
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Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
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Better autocasting for Vanilla Psycasts Expanded
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts.
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Better Beggars (Continued)
Update of Fraser Hitchens mod Better Beggars enhances the beggars added in the Ideology DLC.
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Better Mod Menu
Add additional features to the Mod Menu Features Show dlcs and mods counts Allow scrolling modlist while dragging Separate search bars for enabled and disabled mods Choose mod background color Make mod description more readable Known Issues Drag and dropping multiple mods to acti
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Better money
This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview
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Better Pyromania
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.
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Better Records Tab (Continued)
Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quick
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Better Scroll Bars
The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.
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Better Transhumanists
Increases the number of body modder & transhumanist trait levels from 6 to 14.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
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BetterWeight
Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Blueprint Material Debt (Continued)
Update of Ben Lubars mod Subtracts materials needed for blueprints from your stockpiled material count.
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Blueprints Forked - 1.6
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:
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BodyMastery Mastered DBH
One of the creepjoiners has Body Mastery trait also mastered needs(Thirst, Bladder, Hygiene) from DBH.
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Bodyparts Rot
Any natural bodyparts/organs left lying around will rot unless frozen, like meat.
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Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
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Bulk Stonecutting (Forked)
This is a fork/remake of Bulk Stonecutting, by NECEROS and Fuglypump.
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Caravan Ghouls
This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.
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Caravan Mood Buff
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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Chill the Fork Out
Does your pawn need to take a break, but they just keep on working instead?
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Chimera Creation (Continued)
Original mod by Choosechee MIT License All the same; if the original author requests it, I will remove this update.
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Basic Dropdowns
What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Comms Console Retexture
Retexture of the vanilla and VE Variations' Comms Console to make it fit alongside my other console mods with more variants.
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Compatibility On Hover
A simple mod that shows pawn "compatibility" when hovering over them in a starting pawn selection menu.
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Configurable Deconstruct Percentage
Adds many options to the amount of material returned when a building is deconstructed, failed to construct, cancelled, or destroyed.
- weapons
Configurable Dynamic Weapon Cooldown
Update2 I was made aware of a bug that made things like vanilal skills expanded/alpha skills touching weapon cooldown to actualy turn this math into a nerf instead of a buff.
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Consistent Gene Inheritance (1.6 VERSION)
NOTE: You only need this mod, you don't need to have a 1.
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Consistent Text
What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to
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Consistent Textures
What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run
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Continue Button
About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.
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Copy Mod-ID to Clipboard
What does this do? This is a tool mainly for developers to allow them to quickly click on a Mod's ID in the modlist and copy it to their clipboard. That's it? Yeah. Credits Taranchuk - C# wizard
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Corpse Description Fix
What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu
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Corpse info
Add a link to deceased pawn in order to access their info card even after death.
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CorpseTab
Overview Do you have any experience with that scavenge corpses killed by carnivorous when starting game?
- medical
Count Stacked Prosthetics in Recipes
Makes recipes with "Do until X" mode count stacked prosthetics.
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Covered Ugly Thought Nullifier
Nullifies the Ugly social thought when the target pawn is fully covered by a single apparel item (burka-like coverage).
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Cultural names: Stellic
Improves the name generation for Stellic (Imperial) culture: - Female last names are properly feminised on character generation - Overhauled name lists, with roughly 10x more last names It is rather obvious that Stellic culture names (used by the Empire faction in the Royalty DLC
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Cut plants before building (Continued)
Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned
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Cuter Biotech Cat/Dog Ear Replacer
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color.
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Cybranian - Faction Interface
About This mod adds a new button to the factions menu, by clicking on which you will switch to the extended view mode.
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Cybranian - Social Interface
About This mod adds a new button to the social menu, by clicking on which you will switch to the extended view mode.
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Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
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DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH.
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Death-Sentence
This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.
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Deathrest Pauses Biological Age
In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.
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Dependency Overdose Fix
Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.
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Development Keybinds
What is this? This is a mostly developer/tinkerer focused mod that lets you bind commands from your developer palette to keys on your keyboard. There is also a mod option to let you have the binds work even outside of developer mode. Why was this made? Here are some examples of w
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Dire Raids (Continued)
Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.
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Disable Automatically Select Travel Supplies
Makes "Automatically Select Travel Supplies" option off by default.
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DLG. Mutations behind ][ Mutated limbs grow from the back ][ off the back ][ Anomaly redalgamored
Changes vanilla mutated limbs to be drawn off the back.
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Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
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Don't Mix Cosmetic Genes
Prevents cosmetic genes and non-cosmetic genes from being placed in the same genepack.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Draw From Center
Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.
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Drop FX
1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this
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Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads
Mod may or may not contain actual knuckles.
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Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- medical
Dubs Bad Hygiene: StallDoorFix
Short Description: Fix the graphic issue (T shape) of stall door when dubs hygiene and rebuild are used together.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Mint Menus Recipe Right Click Open InfoCard
2024-04-09 新增右键植物图标打开植物信息页功能。 Add a right click action to the plant icon in the plant dialog to open the info card.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Echoes of the Rim
Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.
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Elk Retexture
Changes the Elk texture from the legless version to be more visually similar to the deer.
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Epitaph
Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name
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Everybody Gets One - Continued
Set a bill to craft things until there's one for each member of the colony.
- weapons
Explosive Radius (Continued)
Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.
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Export and Import Mod Settings
Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.
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Face Down
Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.
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Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
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Faction Display Fix
Details Vanilla RimWorld does not account for setups with many modded factions.
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Fast Author Confirm (Continued)
This is a continuation of Dazz Aephiex's mod I long stopped playing rimworld myself and probably won't update any of these.
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Ferny's Mod Configs
What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kin
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Fix Styled Blueprints
Fixes blueprints for some buildings (notably walls) looking as if already built.
- storage
Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Follow Target
Simple mod to order a pawn to follow another pawn, through the right-click context menu.
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Food Alert (Continued)
Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac
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Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
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Foxes Aren't Suicidal(continued)
Original Author: Thundercraft Original Description: This uses an xpath patch to reduce the {maxPreyBodySize} of foxes, preventing them from preying on humans (such as your colonists) or large animals.
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FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
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Friendly Fire Tweaks (Continued)
Original mod by Alex If the original author requests it, I will remove this update.
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FriendRivalPatch
FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'.
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FSharp.Core
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub
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Fuck Embrasures
What does this do? This removes embrasures. Supported mods - Medieval Overhaul - Combat Extended
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Fuck Learning Helper
What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c
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Genderbending Corrupted Obelisk
8/10/2026 update includes seeded duplicate generation and new interactions!
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Gene Bank Indicators
Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.
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Generally More Research
What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
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Ghouls Prefer Twisted Meat
Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.
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Give up your building (Continued)
Update of LingLuos mod Give up your buildings so that enemies won't attack them.
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Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
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Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
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GroundClear
Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?
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Guarding Pawns
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.
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Guarding Pawns - Subtle Spots
Makes the spots added by Guarding Pawns more subtle in appearance.
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Hard Vacuum
10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.
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Haul After Stripping
Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
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HEAVY Snow
Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.
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High Life Drug Cooking Speed
Simple patch that makes the High Life precept now also increase drug cooking speed, not just drug synthesis speed.
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I Cant Fix That
This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.
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I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
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I Know Where You Sleep
A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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I'm Off (Continued)
Original mod by CrunchyDuck If the original author requests it, I will remove this update.
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Ignore Idle Guests
Makes the warning for idle colonists ignore guests (or any pawn) that cannot do any work.
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Impassable Containment Structures
What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.
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Impressionable Children
Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.
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Improved Map Search
Groups similar items in the map search view (the magnifying glass icon).
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Improved Need Indicator
What Adds tooltip text to inform the player how long a pawn has until mood debuffs.
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Incident Person Stat (Continued)
Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
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Initial Motivation
This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!
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Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
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Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
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Inspiration Tweaks
Overview Alters the current inspiration system & adds 19 new inspiration types.
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Inspired Conversion
Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.
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Just Ignore Me Passing (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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KlopKots Target Priority
The mod adds optional designators for hostile pawns and turrets to set them as priority or ignored targets, and optional designator for player's pawns to set them follow or ignore Target Priority rules.
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Last Visited (Continued)
Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.
- combat
Layers: Capes and Armor
C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y
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Leaf Skirt
A simple leaf skirt. Like, really simple. Doesn't use any materials, but doesn't provide much of anything in the way of protection or insulation. Craftable only at the crafting spot. For naked brutality, single-pawn scenarios! Or just if your pawns need a leaf skirt for reasons,
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Limit Quest Pawns
Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.
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Limitless Deathrest
Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked.
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Linkables Info Expanded
Provides full information of the stats linkable facilities provide in the information window.
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Loading Screen Repository
While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since
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Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
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Long Range Mineral Scanner Retexture
Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures.
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Lovin' Is Messy (and fun)
Doin lovin is fun and recreational*, but sometimes leaves quite a cleanup to be done.
- weapons
[LM] LusTech Unique Weapons
A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.
- combat
Mech Recharger Standby Mode
In Vanilla, mech rechargers always draw full power - even when not in use.
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Mechanoid Cluster Retexture
I always thought that the mechanoid cluster structures looked weird considering how it doesn't fit the mechanoid style.
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Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
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Medieval Overhaul Sleep Accelerator Patch
Patches Medieval Overhaul's beds to link with sleep accelerators :D By default, Medieval Overhaul's beds only connect with its own modded furniture.
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Mid-Save-Saver Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Minimal Light Control
You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen.
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Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
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More Milkable and Shearable Animals
Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool!
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More Orders
What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P
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More Pause Events
Hi everyone, I’m taking a break from active development and community moderation for the project.
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
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Morphs Assorted: No Crushed Bodies
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp
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Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
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Multi Analyzer Retexture
I was so glad to hear that Oskar had finally updated the VE Textures mod to now retexture all the missing textures like the newer DLCs and the multi analyzer.
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Multi-Reinstall
Overview This mod allows you to reinstall multiple pieces of furniture at once.
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MultiFloors
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure
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Music Manager (Continued)
Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.
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Name Your Entities
What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!
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Nerfed Fecal Sludge
Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience.
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Neural Supercharger Ownership
This is a simple mod that does a single thing — allows you to assign ownership to Neural Superchargers just like you would a bed.
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
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Nightmare Core
What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b
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No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
- medical
No Hemogen Farm Medical Alert
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.
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No Ingredient List Limit
Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.
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No Max Bills: Redux
Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit.
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No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
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No More Lethal Damage Threshold
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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No Time Change Sounds
All this mod does is mute the sound effects of changing the game speed.
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No Version In Pause Menu
This mod makes it so the game does not display the version info in top left when game is paused.
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No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
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Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?
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Nurse Job
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.
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Offspring Inherit Xenogenes (Continued)
Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.
- medical
Organ Decay Variety
This mod lets organ decay from duplication and creep join events target more organs.
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Outpost Manager
=== MOD DESCRIPTION === This mod creates a menu that lets you manage your outposts.
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P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
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Pacing Manager
What is this? This is a fully configurable tool for you as a user/developer to pace your game however you'd like. This is a mod designed for people using large modlists with tech traversal, like my modpack. By default this mod does nothing. Features Multiply research points for a
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Paintable Spots & Objects
Its my take on a mod that allows you to change transparency on spots between 100%, 50% and invisible.
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Parka Retexture
A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.
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Pause other settlements simulation
Introduction A simple mod that pauses the simulation of settlements you are not currently viewing.
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Pawn Notes
Adds a new button in the log tab of your pawn that allows you to take custom notes Commissioned by: Ezfi Credits: Code - Nalzurin Art - Ezfi Want to commission a mod and need a coder?
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Perfect Placement
Perfect Placement Perfect Placement improves build placement by letting you rotate with the mouse before placing.
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Perishable (and More)
Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.
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Permanent Enemies Never Flee
Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Perspective: Eaves (Continued)
Update of Owlchemists mod A small mod to fix roof shadowing.
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Perspective: Paths Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Pilot Console Retexture
Retexture of the Odyssey's gravship Pilot Console to make it fit alongside my other console mods with more variants.
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Pipette Tool
Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.
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PlatformStudyToggle
Adds toggle to holding platforms to prevent pawns from studying contained entities.
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Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
- furniture
PocketMap Architect Fix
Changes zone placement logic to allow placing zones within 5 tiles of the edge of a pocket map, and also disables the visible edge-of-map border within pocket maps.
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Pointed Elf Ears Refined
The pointed ears from biotech looked kind of like horns, so I retextured them to be a bit smaller and more elf-like.
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Popup Alerts for Condition Ending
This mod makes a full alert popup when a game condition such as Toxic Fallout, Cold Snap, Heat Wave, etc ends.
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Power Alerts
Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc
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Power Indicators
Enables a little indicator on build designators if power is needed or if it's refuelable.
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Power Tab 2 - 1.6 Bug Fixed Version
Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu
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Pregnancy Attitude
Short description Pawns' attitudes towards pregnancy now depend on their pregnancy approach.
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Premade Xenotype Floatmenu to Dialog
All this does is change the load premade xenotype button from a float menu to a dialog.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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Prison Commons (Continued)
Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.
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Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
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Progression: Education
This marks workbenches from mods as valid benches for training specific skills in skill classes.
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Progression: Gravship
Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.
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Progression: Kitchen
Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie
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Progression: Production
Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex
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Progression: Soundtrack
What is this? This is a massive community playlist of music nearly two years in the making of songs we think fits the alternate time periods of Rimworld. This is a very work in progress mod, and will be regularly tweaked to ensure it feels right. This is a serious passion project
- storage
Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
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Progression: Storytellers
- Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va
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Progression: Temperature
Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec
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Progression: Verticality
FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well
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Progression: Worlds
Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
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Quality Overlay
A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.
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Quest Generation Tweaks
In the late game with many mods, quest generation can cause heavy stutters.
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Quick Accuracy Overlay
When hovering over or selecting a ranged weapon's attack gizmo, you can see accuracy data for all hostile targets.
- storage
Quick Stockpile Creation
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.
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Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
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Raise specialist limit
- Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.
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Real Faction Guest (Continued)
Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
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Realistic Darkness (Light)
Description: This is a lighter version of Realistic Darkness mod.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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ReBuild: Doors and Corners - Cell Door Fix
A patch that fixes the broken cell door animation in ReBuild.
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
- management
Remove Tutorial Button
Removes the tutorial button from the main menu so it never gets accidentally clicked on.
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Rename Pawns
Overview This is a simple mod that will let you change or randomize your pawn's first and last name.
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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Rescuee Joiner Plus
Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.
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Restrict Undrawn Apparel
What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. That's it? Yes! Compatibility - Works with literally everyt
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Retextured Apparel 1.5 (Apparel Textures only)
This is an alternative to Retextured Apparel by Tenthwit.
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Retextured! - RT Fuse
Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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Rimworld: Soundscape Enhanced
Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.
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Room Quality Colors
This mod changes the color of the room characteristics depending on the quality.
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Run and Hide (Continued)
Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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Safe Drug Policy Generator
This mod automatically generates a drug policy that safe from addiction.
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Safely Hidden Away (Continued)
Update of Uuuggggs mod continued in their memory as they sadly passed away.
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Save and Load Ideoligion Hair
No more constantly having to redo hairstyles every time you create a new ideoligion!
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Save Thing As Image
I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted.
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SaveWithoutRestart
Do you often encounter this situation: You're playing Rimworld and suddenly want to add a specific mod, but restarting takes too much time?
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Say That Again
Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.
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Scanning Thoughts
A little flavor mod that adds mood modifiers for boddy modders and purist after getting scanned.
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Scenario Editor UI Overhaul
Improved the UI of several floating buttons in the scenario editor.
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Scenario Searchbars [1.6]
Adds functional search bars for most scenario parts with a lot of items.
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Scrollable Inspect Panes
When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible.
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Selective Bioregeneration
Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?
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Settlement Descriptions
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual
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Show Detailed Dates
A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.
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Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
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Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
- weapons
Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
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Show work site faction relations
Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.
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Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl?
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Skipdoor Pathing (Unlimited)
Lightweight, reliable automatic teleportation for VPE skipdoors Built for stability, compatibility, and large colonies Recent fixes & changes - Performance fix What this mod does This mod makes pawns automatically use VPE skipdoors when it’s clearly faster than walking, without d
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Slave Rebellions Improved (Continued)
Update of busted_bunnys mod Brand new rebellion experience awaits.
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Smaller radius for Anima Trees, Shrines and Animus Stones
Smaller radius for Anima Trees, Shrines and Animus Stones for those compact bases.
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Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
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Smooth Walls First, then Smooth Floor
updated to 1.6 Inside the construction Worktab, when it comes down to the smoothing operations, the Pawns will smooth Walls First, then proceed to smooth floors. The other worktab priorities were not changed! This Mod was a request / Check out my other mods : "deconstruct first"
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Soil Contrast
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no
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Spawn Mod Content
I made this mostly for my own use but perhaps it can be of use for someone else as well.
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Stranger In Black Techlevel
"It's weird to have bro stroll in with a duster and gun when you're in leather rags in your cave.
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Switch Worker
Lets you switch the worker for an item in the process of crafting, at the cost of half the work done so far.
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TD Enhancement Pack - Continued
A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.
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TDS Bug Fixes - Continued
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
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Temporary Patches
What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To
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Theming for Progression Modpack
What does this do? This is a mod exclusively for use for The Progression Modpack. It rethemes certain elements, sets a few default settings for the optimal experience, and other things as time goes on. Current changes - Lots of modpack-specific tutorials in the menus! - Default p
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Thunderstorm
Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.
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Time As a Slave
This simple mod provides 'Time as a slave' and 'Time as a visitor' records for each pawn.
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Titles For Me
Spun out from "Guards For Me" by aRandomKiwi If the original author requests it, I will remove this update.
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Toddlers
New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib
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Toggle Harvest
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.
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Too Many Areas (Continued)
Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.
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Tooltipped Long Names
Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.
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Tooltips in Dev-mode
Finding things in Dev-mode can sometimes be tricky as the buttons has a fixed text-width.
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Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
- medical
Transhumanist Medical Specialist
Allows followers of the Transhumanist Meme to be able to select the Medical Specialist role.
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True Non-Senescence
Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?
- combat
Turret exclusion area
Still worried about your turret destroying your own base because of central airdrops?
- combat
Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
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Turrets Shoot Hunting Predators
Something that I feel should always have been vanilla behavior.
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Ugly Together
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.
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Un-Limited Reborn
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?
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Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
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Unlimited Preferred Names
The game normally limits you to only selecting 6 preferred names in game.
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Van's Paintings
Those are my first couple of tries at painting some rimworld backgrounds, figured that i'd share it as some people may be interested !
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Van's Retexture : Hemogen Vials
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
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Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
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Vanilla + Wall Vitals Monitors Retexture
Retexture of the vanilla, wall and VE Variations' Vitals Monitors to make it fit alongside my other console mods with more variants.
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Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Expanded: Hero Backgrounds
What does this do? This adds a curated selection of the highest quality Vanilla Expanded hero characters as additional backgrounds in the pool. Does this replace existing backgrounds? Yes. This replaces the existing character-less versions of the existing wallpapers. Why not all
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Fix: Haul After Slaughter
Colonist will now haul the corpse after slaughtering an tamed animal.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
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Vanilla Genes Rebalanced
This is a ridiculously light-weight mod that rebalances Vanilla Genes.
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Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Vehicle Dubs Needs Fix
Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.
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Vehicle Map Framework
Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.
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Visandars Rocks and Stones
Greetings fine ladies and gentlemen of the mod-workshop, This little mod of mine is a simple retexture of the vanilla stone-atlas.
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Visit Settlements
This is an update of alt4s mod: Allows caravans to visit friendly settlements.
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Visored Headgear
Visored Headgear (HD) This is a continuation of the Recon & Marine Helmet Visor mod by Necrova, now in HD!
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Visual XML Patches
This mod will show the XML patches loaded in the game to help in finding the cause of issues.
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VOE - Progression Mining Patch
Patches Vanilla Outposts Expanded mining to use resource targets friendlier to large modpacks, and adds a Deep Mining Outpost type with a minimum skill of 50.
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Wander Joiner Plus
Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.
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We Had a Trader? (Continued)
Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when
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What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
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Where's My Treasure
Tired of having to check each building one by one after clearing ruins to see if it's a loot chest?
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
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Wider Marriage Spot
Enables support for fully-functional marriage spots in larger sizes than the standard 2x1 format.
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Wild Crops, a fork of Wild Spawn
This mod is now unlisted, and I recommend using the newer fork instead:
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World Map Enhanced (Continued)
Original mod by Laast If the original author requests it, I will remove this update.
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Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
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You Drive, I Sleep
Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.
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Zone To Schedule
If there is an area that matches a pawns current schedule-type they will automatically be confined to that area.
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Vanilla Mechanoid Slag Chunks Retextured
Thank god, now that the name has been fixed, this mod is finally usable again.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Pawns Use Fire Extinguishers (Continued)
Update of pointfeevs mod Allows fire extinguishers to be used for firefighting automatically.
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Music Blocker (屏蔽音乐)
Music Blocker - Music Manager Extension This is a specialized extension for Music Manager (Continued).
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VFME - Caravan Packs!
Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!
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Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
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Pawn Name Variety (Continued)
Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Triumphant Research
What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,
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Medieval Overhaul ReGrowth 2 Patch
DESCRIPTION A simple patch fixing some incompatibilities between MO and RG2!
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Show Days to Rot in Info Window
This mod shows what a rottable's expected rotting time is, and displays it in the info panel on both items and plants.
- combat
Vehicle Framework - Local Flight Systems
"Give Your Vehicles the Ability to Reposition Anywhere on the Map – No World Travel Required!
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Medieval Overhaul Integration Fixes
Fixes integration issues with Medieval Overhaul, including: - Ensures Medieval Overhaul research shelves properly connect to Simple Research Bench - Adds tall end table as a linkable facility to all Medieval Overhaul beds (straw beds, wicker beds, etc.
- medical
Dubs Bad Hygiene - Stop pathing through pools
Patches dubs bad hygiene so pawns stop pathing into pools.
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Necroa Archovirus
A highly configurable mod that adds a single new infectious disease: the Necroa Archovirus.
- storage
Stockpile Ranking - Continued
"Makes stockpiles better" - Mehni Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.
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Popup Framework
What is this? This adds no content. This is an modding tool for developers to make tutorials or announcements to the player, all without ever needing to write any C#. The system is very easy to use, and is versatile for lots of use cases. New def type: PopupDef This displays a cu
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Birth Quality Lifespan Fix
Fixes unfair birth quality penalties for modded races with non-human lifespans.
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Discoveries
Background Just a few weeks ago, I was watching someone play Breath of the Wild and was reliving the feeling of awe I got from first playing that game.
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Animal Traits System
Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.
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Cat's Boots and Gloves
It always frustrated me that there were no armor options that could cover hands or feet.
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Party Your F****** Ass Off (Continued)
Update of Captain Muscles (Nathan Harbour)s mod based on the continued version by Khobs - No longer needs Harmony It's time to party!
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Fluffy Breakdowns 1.6 (fork with VGrE support)
************************* About this fork by Linnun ************************* This is a fork of The Eye of Brows' 1.
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Reese's Dirtmole Glowup
This bad boy right here is a pack of two new cosmetic genes, and a patch to give them to Dirtmoles!
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Technology Helps Children Learn Fast
This mod adds learning rate increases to the learning assistant (if you have Royalty), and the neural supercharge (if you have Ideology).
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Children Can Learn Fast
Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.
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Childrens' Traits Affect Learning
This mod causes the too Smart, fast learning, and slow learning traits to affect children's learning rates.
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Increased Max Gods in Theist Religions
Changes the maximum number of gods you can add to abstract and embodied theistic religions from 4 to 20.
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To-do List
This mod adds a button that allows you to create multiple to-do lists, each containing its own tasks.
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Work Box Highlight
In the Work Tab, highlights the work type of the colonist's current job.
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Choose Where To Land
Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.
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Linkable Groups
Linkable Groups is a universal framework for managing linkable buildings in large modlists.
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Who's Next? (Continued)
Update of Captain Muscles (Nathan Harbour)s mod From the brilliant mind who complained until I made Drop All Inventory and the glorious muscles that would do anything to make that complaining stop comes: Who's Next?
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Noobert's Event Scheduler (Continued)
Original mod by Noobert, DimonSever000 If the original author(s) request it, I will remove this update.
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Dress a Corpse
Do you wish to give your recently departed pawns the emotional send off they deserve?
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Chisel Statue
This is a simple mod that allows you to chisel off specific bits of apparel from statues.
- medical
Medical Tab - Continued
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
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zone dryads
this mod makes dryads from the gauranlen tree able to be zoned so they can stop acting like they own the place
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Linked Planters
Makes it possible to link plant growers (like hydroponics basins) together.
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I'm Trying To Save You! (Pawn Dressing Rework)
Details GitHub Removes faction penalty when forcing a pawn to wear something.
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[1.5-1.6] Custom Xenotype Exporter Tool
I decompiled the original mod's code, opened it in Visual Studio, and right-clicked errors until it compiled.
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I Don't Care
This very simple mod adds the "don't care" precept to Blindness, Scarification and Skullspike issues.
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Cybranian - Ideology Virtues
About This mod is an attempt to refine the theme of traits in ideology.
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Release The Rats! (Trainable Rats)
This mod increases the rat's Trainable Intelligence from 'None' to 'Intermediate', allowing Rats to be trained to guard their master and attack enemies.
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Nudge Me - Melee Pathfinding Fix
Nudge Me Nudge Me is a targeted bug-fix mod for melee combat pathing.
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
- combat
Mech Work Tab
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
- management
Omni Tab
Tired of opening a dozen info cards just to decide which weapon, shirt, floor, crop, animal, or pawn is actually better?
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Thick Roof Miner Temp
Copyright & Disclaimer This is a temporary update for Thick Roof Miner.
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Style Merging
What is this? This is a framework and collection of patches that merge together the style pools for different buildings throughout Rimworld. This allows you to then use these as customizations with mods like Worldbuilder. Current style merges Here is the list of merges. All of th
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Gene Ledger
Gene Ledger Gene Ledger is a technical utility for RimWorld (Biotech DLC) that provides a centralized database for tracking and locating genetic material currently present on the map.
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Mechs can brew
For some reason, Tynan felt the need to specifically disallow mechanoids from operating the brewery or interact with fermenting barrels.
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Giddy-Up 2 - Continued
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.
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[1.6] CAI 5000 - Advanced AI + Fog Of War (continued)
Now CAI can take control YOUR pawn and mech!
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Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
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Any Pawn Can Repair Mechs
Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"?
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I Miss My Limbs (Continued)
Original mod by Lewkah0 If the original author requests it, I will remove this update.
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Helpful Raccoons | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
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Caravan Skill Sort
Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.
- furniture
Vanilla Furniture Expanded - Factory
Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production
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No Factory Floor Requirement
What is this? This lets you place factories anywhere. Enjoy! That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the requirement is no longer present.
- storage
Even Storage
Videos: Video 1: Even Storage Video 2: Even Storage + Tidy Storage Even Storage You have two mortar positions at opposite ends of your base, each with its own shell storage.
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Progression: Factories
Automated farmer Automated loom Automated ammunition press Automated drill platform Automated mincer Automated smelter Automated biofuel refinery Automated heavy-duty saw Conveyor oven Conveyer crematorium Automated alloy forge Automated assembler Automated distillery Automated m
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SelectPawnByBed
A mod which adds gizmos for assignable buildings to select the assigned pawns.
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Better Traders Guild
About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.
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Worksites Expanded
You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
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Vanilla Outposts Expanded: Land On Outposts
Allows aerial vehicles from Vehicle Framework to land on Vanilla Outposts Expanded outposts, forming a caravan to collect resources.
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Additional Hero Backgrounds
What does this do? This is a collaboration between me and other talented modders to bring a curated selection of additional modded hero characters as background wallpapers. Do I need the associated mods for the respective background to appear? You need the Charmweaver, Gnoblin, a
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Belt Extractors - VFE Factory Patch
Belt Extractors - VFE Factory Patch Overview Allows conveyor belts to automatically pull items from adjacent storage buildings, such as shelves and chests.
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Goodwill Preview
Features & How to Use Displays faction goodwill changes in the transport pod launch dialog.
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Monochrome Impid Hairs
Tiny tweak to impids, turning their natural hair color from a yellow-orange to black or white.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Load in Background
What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i
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Resource Delivery Helper
In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.
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Immersive Opening
What is this? This mod makes the start of your run read out the opening scenario dialogue text to you sentence by sentence, while giving you small glimpses of the map. This should make things feel a bit more exciting, force you to slow down a bit and really process what's going o
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Keyz Reference Tools
Keyz' Reference Tools A utility mod that adds an in-game reference browser for every Def loaded in your current modlist.
- furniture
Architect Menu Optimizer
Optimizes the architect (building) menu performance when many mods add hundreds of buildings.
- management
IceWorld: Ice Fishing
Ice Fishing Pawns will make fishing holes when attempting to fish on ice-covered bodies of water.
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Pen Audit
Pen Audit Description Pen Audit is a quality-of-life mod for diagnosing animal pens quickly and clearly.
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Floor Pipette Tool
What is this? This adds a new architect gizmo that lets you pick a floor on the ground to identify and place more of it quickly. This is useful in instances where you have lots of floors. Credits - Taranchuk - C# - Oskar Potocki - Art
- furniture
VFE Props and Decor Search Bar Addon
Adds a search bar to the categories props and decor menu.
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Xenotype Summary
Xenotype Summary So, you’ve spent four hours crafting the perfect genetic abomination, or met a xenotype from a new mod.
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Load Them Last
What is this? This is a mod that forces mods that should be loaded last to be loaded last. What's the point of this? This is mainly to streamline modlist building for inexperienced users, and to generally make all of our lives a little easier. If you think this is useless, you ar
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Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
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Psycaster Colonists Tab
Adds a bottom main-tab button that lists psycaster colonists, shows psyfocus, and lets you open each pawn's psychic character interface by clicking the name.
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More Gravship Workbenches
An unofficial addon for 'VGE - Chapter 1' that adds new compact gravship variants for various workbenches.
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Keep Burning, Corpse!
Have you ever wondered why the fire goes out when a pawn that is on fire dies?
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Pawn Perspective
Allows rotating pawns during the pawn generation screen before starting a game.
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Trap Grid Placement
Description This simple Quality of Life mod allows you to build multiple traps at once by dragging an area in which they are placed.
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Nice Bill Tab - Expansion
Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!
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Unsmooth Surface
Adds an "Unsmooth Surface" order for reverting smoothed stone floors and walls back to rough rock.
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Beard Age Requirement
This adds a requirement to beards so that pawns under a specific age will not get them.
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Sourcing Only in Dev Mode
What is this? This is a mod that removes content sourcing from normal gameplay. What's the point of this? This mod is the result of a man who wants to play a game with his friends, after thousands of hours modding it. Sometimes we don't care what mod the pumpkin is from, and want
- medical
Remove Bad Hygiene Wiki
What is this? This is a mod that removes the 'Bad Hygiene Wiki' button from Dubs Bad Hygiene buildings. What's the point of this? This gizmo is out of place with the rest of the modded game, and I feel tutorialization for the mod's buildings can be done better over time. If you t
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Xenotype Pawn Preview
Adds a preview of the currently selected pawn to the Xenotype editor.
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Footsteps
What is this? This is near direct port of Presence Footsteps, from the Minecraft modding community, built to work inside of Rimworld. Footstep profiling Different materials have different types of sounds. This is based mostly off stuffables, though other detection is used. Terrai
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Simple Leadership
With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.
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Node Research
What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod takes all of your research projects, turns them all into nodes and creates an ultra-performant visual chart inspired by the note-taking app Obsidian. Le
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Work History
Adds a History tab to the colonist inspect pane showing where their time has gone.
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Vanilla Quests Expanded - Drone Factory
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Bunny Framework
This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.
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Rimbody Vanilla-Style Integration Patch
What is this? This is a modification of the excellent Rimbody, in an attempt to bring it more into the vanilla game. Menu now integrated into the health tab Instead of feeling like its own standalone feature, the mod's UI has been fully integrated as an extension of the vanilla h
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Trading Expanded Console Retexture
Retexture of VE Trading console to fit perfectly alongside my other console retextures, due to some slight design changes.
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Ritual Filter
Ritual Filter When you are picking participants for rituals, it can be bothersome with a huge colony.
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Better Gene Processor UI
Sick of constantly closing the Gene processor UI to check what genes your colonist currently has?
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Progression: Robotics
Biotech Mechanoids are now lore-accurate Spacer technology Exostrider no longer spawns on the map.
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Romina Ready - Progression Storytellers
What is this? This is a brand-new storyteller for you, based around relaxed gameplay. Meet Romina Romina is a deeply troubled woman who just wants to live her life, but refuses to cruise through it with no consequence. So she has a button that she presses only when she feels she
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Skipdoor Menu
A menu for transporting people/animals/mechanoids/objects etc, for the Skipdoor.
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Adoptive Relationships
I absolutely love having random children join my colony, I love taking them in and roleplay that one or two pawns adopt the child as it moves into their home and lives with them and their family.
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Faction Territories and Vassalage
Commissioned by HeyoTeo Adds a mode that draws territory regions around settlements for each faction.
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Map Mode Framework Forked
Forked Mod Description About I have created a fork of the Map Mode Framework mod by カタストロフ since the original author is currently unavailable.
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Always Position Gravship on Landing
What is this? This mod makes it so when you land on a new tile, you position where you want your Gravship without needing to first select the 'move' button. After you click, it goes back to normal. It basically auto-clicks the move button for you on landing. Why? It just felt wei
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Structure Replacement Patches
Info This adds vanilla replacement behavior globally to modded structure.
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Rizryn's Family Tree Mod
🌳 Rizryn's Family Tree Mod Have you ever lost track of who is related to who in your multi-generational colony?
- storage
Storage Stats in Description
What is this? This mod automatically generates and adds storage stats to the descriptions of all storage buildings. Additionally This mod also interacts with mods/patches that add these stats, such as Reel's Expanded Storage by removing their pre-written ones. So if there are eve
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Research Tab Colors
This mini-mod adds color coding based on tech level to the vanilla research window!
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Modern Faction Menu
⚑ Modern Faction Menu A complete, modern replacement for the Factions tab — a dark dashboard in the Modern X style with faction cards, pinning, relation filters, live trend graphs, a framed territory map for every settlement, and a flavor ticker that tells you what each faction i
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Sleek Work Schedule Tab
Sleek Work Schedule Tab Sleek Work Schedule Tab turns RimWorld’s Schedule tab from a cramped block grid into a clean, readable timeline.
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Designations Tooltip
TYNAN! Why have you forsaken us? For of all sad words of tongue or pen, the saddest are these: Fix: Rectangle drag designators displayed the total number of designated cells on screen rather than the actual number of cells in the dragged rectangle. For some reason, Tynan has deci
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Modern History Menu
⌛ Modern History Menu ⌛ The vanilla History tab is three grey pages you open twice a year.
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True RPG Inventory
⚔ True RPG Inventory ⚔ A Diablo-style RPG inventory and gear tab for RimWorld.
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Save Storyteller Settings
Save Storyteller Settings If you've ever gone to the storyteller selection screen, selected "Custom.
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更好的开发者模式/BetterDevMode
When testing mods, even with developer mode enabled, you can place buildings directly, but finished products still need to be spawned via commands.
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Remove Colonies Limit
What is this? This mod removes the arbitrary colony limit placed by the developers. This allows you to have as many colonies as you want, hardware permitting. Why? I manage a modpack where mods like Pause other settlements simulation exist, which make multi colony play actually v
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Modern Psycasts UI
Modern Psycasts UI A clean, single-page reskin of the Vanilla Psycasts Expanded psycast tab.
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Can I Reinstall This?
A simple mod that adds to the description of all buildings a line informing about the ability to packed a building into an item and reinstall it elsewhere.
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Modern Empire Tab
◆ Modern Empire Tab ◆ The Empire screen from Vanilla Factions Expanded – Empire, rebuilt as a floating, resizable, dark-flat window in the style of the Modern / Nice tab suite.
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Select Attached Mechanoid
Lets the player choose which mechanoid is attached to a newly installed mechlink instead of receiving a random lifter or constructoid.
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Elosth's Pawn Presets
This mod adds pawn presets, letting you apply selected features to pawns.
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Cooler Orientation Alert
Ever placed a cooler backward and only noticed after the room failed to cool down?
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Begging
Go begging. You might be poor, or you are faking your poverty. Just get everything you want with your cute face. As caravan settles on a non hostile faction base, you can spilt a begging crew to mooch something from the base's selling list. You have to fake your poverty. the poor
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Modern Notifications
◆ Modern Notifications ◆ RimWorld scatters everything that wants your attention across three different corners in three different styles.
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Free UI Scaling
What is this? This mod removes the arbitrary limits on UI scale placed by the developers. This allows you to set it to pretty much whatever you'd like. Why? Some users of my modpack with weird screen resolutions can't set their UI scale to anything playable, so with this its left
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Sleek Research Tab
Sleek Research Tab Sleek Research Tab is a clean, lightweight overhaul of RimWorld's research screen, made for heavily modded games where the vanilla tab turns into a huge wall of nodes and endless sub-tabs.
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Mount Passengers
Mount Passengers is an Add-on for Giddy-Up 2 Continued that allows animals to be mounted by extra pawns (up to 3 depending on size).
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Dev Mode Above Select Starting Site
When Developer Mode is enabled, "Select starting site" on the world map is drawn below the developer toolbar instead of inside it.
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[MW] Most Skilled Bill Restriction
Why use this? Better Quality: Prevents low-skilled pawns from wasting valuable materials when a superior crafter is available in the colony. Caravan Aware: Enabling "Include away" ensures master crafters currently out on caravans still count toward your colony's skill benchmark,
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Peepo Presents: WaterSFX
Adds ambience to the rivers, lakes, marshes, hot springs, coastlines, and lava pools.
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Progression: Agriculture - Dynamic Seed Icons
This was made part of the base Progression Agriculture 8/9/2026 and is now moved to unlisted Automatically scans for seeds made by Progression Agriculture and builds a new icon for each one.
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Omnivore Animals
Omnivore Animals. Thats it. If you can prove an animal is an omnivore irl, I will likely add it! FAQ: Compatible with other mods altering these animals? Yes. Its a simple patch. CE? Probably. Don't use it. Why? Ducks and Chickens are omnivores irl and eat fish and worms and such.
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Progression Agriculture - Vanilla Outposts Farming Patch
This was made part of the base Progression Agriculture 8/9/2026 and is now moved to unlisted A small harmony patch that makes it so your list of available crops on a farming outpost are limited to your unlocked seeds.
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Vanilla Factions Expanded - Classical - No Auto Research
Vanilla Factions Expanded Classical No Auto Research Adds a setting to disable the automatic research unlocks granted by the Eastern Republic senators' final achievement (Profectus perk).
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Trauma and Integrity
What is this? This is a mod that adds two foundational new mechanics to pawns that will change the way you engage with your characters. Core Pyromaniac Bloodlust Psychopath Wimp Cannibal Masochist Tortured artist Biotech Recluse Anomaly Void fascination Vanilla Traits Expanded Co
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More Informative Ideology
<![CDATA[Improves the ideology menu, giving you more information on how your ideology is structured. Recommended with: - All Ideoligions Are Fluid Precepts now show: - Whether they can't be removed due to meme requirements - Relation to the ideology's memes - If they can be chose
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Progression: Drugs
Core New research project for "Flake" New research project for "Smokeleaf joint" Vanilla Brewing Expanded New research project for "Cigarettes" New research project for "Cigars" Vanilla Races Expanded - Genie New research project for "Antibiotics" Vanilla Factions Expanded - Medi
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Deep Pills
Deep Pills A retexture of vanilla tablets and a complete retexture of some mods.
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Nuzzle Me
Simple mod to order a pawn to pet an animal through the right-click context menu.
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Cables and Plumbing - Spliced & Wyed
This is a forked version of the original Cables and Plumbing mod by MedicalPol, aiming at further compatibility, improvements and perhaps even a bit of expansion on its content.
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Apparel Policy Builder
Apparel Policy Builder A RimWorld mod that adds a Policy Builder button to the Apparel Policy screen.
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Style Tooltip Columns
Ever notice how with some modded ideology styles the list of items that have the style affected can literally go off the screen?
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Pillar Planner
◆ Pillar Planner ◆ It shows you where to put columns so you can build a roof or so your mine doesn't collapse.
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Faction Territories Patches
Fixes some heavy frame drops on the world map when using larger planet sizes or coverage, and also makes it so allied incursions are not indefinite.