Regression
What is Regression?
Regression is a lighter version of The Progression Modpack that introduces additional QOL, automation and less tedium. While Progression is a massive overhaul containing over 1,200 unique mods, Regression trims the list down to ~750 mods to slightly improve performance, reduce loading times, and remove (imo) unneeded content and cosmetics.Stay up-to-date
Any time Regression has a mod added, removed or other important notices will go here. Regression UpdatesNo Errors!
All harmless errors are safely supressed by Regression Collection Patches so you will not be bugged by the debug window when you load into the main menu after the second load.Requires all DLC
This collection will not work if you're missing any DLC.Regression's Custom Configs
Regression Collection configs has been made for this pack. These are important mod setting overrides that are needed so everything works properly.Regression's Custom Settings
Regression Collection Settings introduces custom options to fine-tune gameplay mechanics and enforce restrictions, helping to preserve the intended progression and challenge of the collection.AI Addition
This mod pack uses RimTalk for AI powered pawn conversations. Click the link and follow instructions to get your API key. Feel Free to disable it in-game in mod options as it will save a few ticks. I have already configured the options for you so all you need to do is provide a key.Discord
Join the Regression conversation in The Progression Discord! Once you have joined, click this link ==> Regression Collection ThreadDisclaimer
This Mod Collection is based off of but in no way affiliated with The Progression Modpack or Ferny the Mechanoid.
Installation

Load order
768 mods- management
Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Load Them Last
What is this? This is a mod that forces mods that should be loaded last to be loaded last. What's the point of this? This is mainly to streamline modlist building for inexperienced users, and to generally make all of our lives a little easier. If you think this is useless, you ar
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Auto Mod Config (Continued)
Original mod by Garethp If the original author requests it, I will remove this update.
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Faster Game Loading - Continued
This mod:GitHub Original(Taranchuk):GitHub === Does RimWorld take forever to load?
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KlopKots Target Priority
The mod adds optional designators for hostile pawns and turrets to set them as priority or ignored targets, and optional designator for player's pawns to set them follow or ignore Target Priority rules.
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Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- management
Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
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Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
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Ferny's Mod Configs
What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kin
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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[FM] DBH Addon: Expanded Pack
This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of giving a second life to junk from Ideology.
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Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
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Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Cooking Expanded - Haute
Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.
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Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
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Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- management
Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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ReGrowth: Boiling (Temp)
Original mod by Helixien here: Important Note Spoke with Helixien on 11/8/25 and it is official that the original version of this mod will eventually be updated.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
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Vanilla Cooking Expanded - Bakery
Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Mythic Ages: Megafauna Bestiary
Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.
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Vanilla Quests Expanded - Ancients
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Roo's Minotaur Xenotype (1.6)
(Original mod by Rooboid and Zelan) This update ensures the mod works properly on RimWorld 1.
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Roo's Satyr Xenotype (1.6)
(Original mod by Rooboid and Zelan) Additional features and a unique faction for Satyrs: Roo's Satyr and Faun Xenotypes Expanded Roo's other xenotype mods for 1.
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Roo's Satyr and Faun Xenotypes Expanded (1.6)
(Original mod by Rooboid and Zelan) Features: • A new faction of satyrs and fauns with their own culture and unique settlements.
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- management
War Crimes Expanded 2 Core (Updated)
This is a version of Crustypeanut's War Crimes Expanded 2 Core, and credit for the mod goes to him.
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[1.6] CAI 5000 - Advanced AI + Fog Of War (continued)
Now CAI can take control YOUR pawn and mech!
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Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
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Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
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Clocks
Adds clocks! Clocks will chime at specific hours, waking up any nearby pawns in the same room. Safe to add mid-game. With Complex Furniture: Grandfather clock - rings noon and midnight Cuckoo clock - rings 6am and 6pm Classic alarm clock - rings 6am With Electricity: Modern grand
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Cash Register (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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Appliances Expanded
What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
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Reel's Facial Animation Textures
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Vanilla Psycasts Expanded - Runesmith
Overview Adds a brand new Vanilla Psycasts Expanded psycast tree to Rimworld, the Runesmith.
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Better autocasting for Vanilla Psycasts Expanded
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts.
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Progression: Temperature
Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec
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Progression: Production
Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex
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Det's Xenotypes - Keshig
Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
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Progression: Kitchen
Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Quests Expanded - Drone Factory
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
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Progression: Robotics
Biotech Mechanoids are now lore-accurate Spacer technology Exostrider no longer spawns on the map.
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Roo's Minotaur Xenotype Expanded (1.6)
(Original mod by Rooboid and Zelan) Features: • 35+ minotaur related backstories.
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Progression: Education
This marks workbenches from mods as valid benches for training specific skills in skill classes.
- medical
Dubs Bad Hygiene: StallDoorFix
Short Description: Fix the graphic issue (T shape) of stall door when dubs hygiene and rebuild are used together.
- management
You Drive, I Sleep
Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.
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Giddy-Up 2 - Continued
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.
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Xenotype Summary
Xenotype Summary So, you’ve spent four hours crafting the perfect genetic abomination, or met a xenotype from a new mod.
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Xenotype Pawn Preview
Adds a preview of the currently selected pawn to the Xenotype editor.
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
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World Map Enhanced (Continued)
Original mod by Laast If the original author requests it, I will remove this update.
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Worksites Expanded
You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.
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Work Manager
Work Manager – Automated Work Priorities And Schedules Work Manager is a mod that automates colonist work priorities in your colony.
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Work History
Adds a History tab to the colonist inspect pane showing where their time has gone.
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Winter Taiga Biome 2
Harmony required. But you should already be using it, anyways. Welcome to the sequel to my first ever biome mod! This adds a unique vanilla-friendly Permanent Winter Forest biome with unique Trees, Bushes, and other flora that changes appearance between Summer to Winter! These tr
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Pause other settlements simulation
Introduction A simple mod that pauses the simulation of settlements you are not currently viewing.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Temporary Patches
What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To
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Wild Crops, a fork of Wild Spawn
This mod is now unlisted, and I recommend using the newer fork instead:
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
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Where's My Treasure
Tired of having to check each building one by one after clearing ruins to see if it's a loot chest?
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What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
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We Had a Trader? (Continued)
Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when
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Warcaskets can haul!
This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul).
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Wander Joiner Plus
Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.
- weapons
Volt Weaponry
The rim is a dangerous, treacherous place, and sometimes, bullets just aren't enough.
- management
VOE - Progression Mining Patch
Patches Vanilla Outposts Expanded mining to use resource targets friendlier to large modpacks, and adds a Deep Mining Outpost type with a minimum skill of 50.
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Visual XML Patches
This mod will show the XML patches loaded in the game to help in finding the cause of issues.
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Visit Settlements
This is an update of alt4s mod: Allows caravans to visit friendly settlements.
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Visandars Rocks and Stones
Greetings fine ladies and gentlemen of the mod-workshop, This little mod of mine is a simple retexture of the vanilla stone-atlas.
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Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
- management
Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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VFME - Caravan Packs!
Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!
- management
VFE Spacer AddOn
CONTENTS I managed to find a day free in between assignments/exams, so I decided to whip up something quick.
- furniture
VFE Props and Decor Search Bar Addon
Adds a search bar to the categories props and decor menu.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Vehicle Map Framework
Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.
- combat
Vehicle Framework - Local Flight Systems
"Give Your Vehicles the Ability to Reposition Anywhere on the Map – No World Travel Required!
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Vehicle Dubs Needs Fix
Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.
- weapons
Vanilla Weapons Expanded - Bioferrite
It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m
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Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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Vanilla Storytellers Expanded - Winston Waves
See changes notes This is a reuploaded Vanilla Storytellers Expanded - Winston Waves.
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Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
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Vanilla Storytellers Expanded - Oskar Obnoxious (Continued)
Original mod by Oskar Potocki, Smash Phil CC-ShareAlike license Received permission from Oskar for the continuation (thanks ferny!
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Progression: Storytellers
- Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va
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Vanilla Storytellers Expanded - Igor Invader (Continued)
Original mod by Oskar Potocki CC Share-Alike license I am not affiliated with the Vanilla Expanded Team.
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Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
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Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Quests Expanded - The Generator
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Quests Expanded - Deadlife
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Outposts Expanded: Land On Outposts
Allows aerial vehicles from Vehicle Framework to land on Vanilla Outposts Expanded outposts, forming a caravan to collect resources.
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Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans.
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Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Vanilla Landmarks Expanded
See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Genetics Expanded - More Lab Stuff
See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
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Vanilla Genes Rebalanced
This is a ridiculously light-weight mod that rebalances Vanilla Genes.
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Vanilla Fix: Haul After Slaughter
Colonist will now haul the corpse after slaughtering an tamed animal.
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Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Arsenal
Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
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Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
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Vanilla Animals Expanded — Royal Animals Omega Chicken Patch
Hi this is simple patch to Vanilla Animals Expanded — Royal Animals, that extends mega chicken growth limit, from 18years to 1000 and more!
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Glittertech Expansion
A massive content expansion focused on enhancing the late-game experience.
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Unsmooth Surface
Adds an "Unsmooth Surface" order for reverting smoothed stone floors and walls back to rough rock.
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Un-Limited Reborn
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?
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Universal Blueprints Alpha Pack
Universal Blueprints Alpha Pack - Alpha Prefabs Blueprint Collection I.
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Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
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Ugly Together
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.
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Turrets Shoot Hunting Predators
Something that I feel should always have been vanilla behavior.
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Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
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Turret exclusion area
Still worried about your turret destroying your own base because of central airdrops?
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True Non-Senescence
Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?
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Triumphant Research
What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,
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Trap Grid Placement
Description This simple Quality of Life mod allows you to build multiple traps at once by dragging an area in which they are placed.
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
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Tooltipped Long Names
Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.
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Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
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Det's Xenotypes - Venators
Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
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Det's Xenotypes - Avaloi
Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!
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Det's Xenotypes - Boglegs
Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.
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Det's Xenotypes - Half-foot
Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.
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Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
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[Og] Automatic Power Switch
Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?
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Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
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Security: Re-Examined
After the VFE-S 2.0 update, I don't have many complaints left. Great job, VE team. All this mod does now is a few balance tweaks along with adding 4 more concealed turrets. (More balance changes may come later as I have a chance to play more with the mod.) The full list of change
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Spacer Arsenal
Welcome to a new spacer-based weapon mod, this time with a bit of a different name.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
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The Sims Traits
Important notice If you are subscribing to this mod for the first time, please read the trait descriptions at least once to have a rough idea of what you are getting.
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Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Toggle Harvest
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.
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Time As a Slave
This simple mod provides 'Time as a slave' and 'Time as a visitor' records for each pawn.
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Rimworld: Soundscape Enhanced
Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.
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Thunderstorm
Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.
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Thick Roof Miner Temp
Copyright & Disclaimer This is a temporary update for Thick Roof Miner.
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Temperature Gauge (Continued)
Update of Aeryl mod - Added a wall-mounted gauge, since people asked for it and I liked the idea!
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Technology Helps Children Learn Fast
This mod adds learning rate increases to the learning assistant (if you have Royalty), and the neural supercharge (if you have Ideology).
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Tech Tree Patch Framework
This small framework introduces a PatchOperation to make overwriting Research Projects easier.
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TDS Bug Fixes - Continued
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
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TD Enhancement Pack - Continued
A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.
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Switch Worker
Lets you switch the worker for an item in the process of crafting, at the cost of half the work done so far.
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Sun & Moon Beams
制作这个模组的初衷是满足我个人的审美需求,我觉得环世界的光影表现不够理想,利用游戏现有资源做美化优化,不知不觉就打磨出了现在的光源效果 —— 虽然细节上还有点粗糙,但整体已经基本完工,现在分享出来给大伙看看吧。 如果出现光束突然不见了或频繁报错,可以下了模组加载一会游戏再上看看,或者把模组排序改一改,比如把本模组的排序往前放一放,本人的存档过了十年才发生了这个问题,不是能很好的修复,抱歉。 The original intention behind creating this mod was to meet my personal aesthetic n
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Style Merging
What is this? This is a framework and collection of patches that merge together the style pools for different buildings throughout Rimworld. This allows you to then use these as customizations with mods like Worldbuilder. Current style merges Here is the list of merges. All of th
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Storage Stats in Description
What is this? This mod automatically generates and adds storage stats to the descriptions of all storage buildings. Additionally This mod also interacts with mods/patches that add these stats, such as Reel's Expanded Storage by removing their pre-written ones. So if there are eve
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Sourcing Only in Dev Mode
What is this? This is a mod that removes content sourcing from normal gameplay. What's the point of this? This mod is the result of a man who wants to play a game with his friends, after thousands of hours modding it. Sometimes we don't care what mod the pumpkin is from, and want
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Soil Contrast
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smart Medicine - Continued
Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.
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Smaller radius for Anima Trees, Shrines and Animus Stones
Smaller radius for Anima Trees, Shrines and Animus Stones for those compact bases.
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Skipdoor Pathing (Unlimited)
Lightweight, reliable automatic teleportation for VPE skipdoors Built for stability, compatibility, and large colonies Recent fixes & changes - Performance fix What this mod does This mod makes pawns automatically use VPE skipdoors when it’s clearly faster than walking, without d
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Skipdoor Menu
A menu for transporting people/animals/mechanoids/objects etc, for the Skipdoor.
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Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl?
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Simple Leadership
With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.
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Alpha Random
Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.
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Simple Immersion - Alpha Random
This mod rethemes Alpha Random such that the content is framed not as a fourth wall breaking meta video-game loot-box mechanic, but as a simple representation of the fact that people in the world are storing and transporting goods in appropriate containers, like we do in real lif
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Simple Additions: Mech Clusters
Welcome to a brand new mod series I'm starting: Simple Additions.
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Hospitality (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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Hospitality: Spa
Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.
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Show work site faction relations
Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.
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Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
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Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
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Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
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Show Detailed Dates
A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.
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Show Days to Rot in Info Window
This mod shows what a rottable's expected rotting time is, and displays it in the info panel on both items and plants.
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Settlement Descriptions
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual
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Selective Bioregeneration
Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?
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Scrollable Inspect Panes
When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible.
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SaveWithoutRestart
Do you often encounter this situation: You're playing Rimworld and suddenly want to add a specific mod, but restarting takes too much time?
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Safely Hidden Away (Continued)
Update of Uuuggggs mod continued in their memory as they sadly passed away.
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Safe Drug Policy Generator
This mod automatically generates a drug policy that safe from addiction.
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RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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Run and Hide (Continued)
Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!
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Royal Thrumbos (Continued)
Update of Androsss mod - Will no longer eat Gauranlen Trees - Thrumbos will now drop the horns when butchering.
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Room Quality Colors
This mod changes the color of the room characteristics depending on the quality.
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Romina Ready - Progression Storytellers
What is this? This is a brand-new storyteller for you, based around relaxed gameplay. Meet Romina Romina is a deeply troubled woman who just wants to live her life, but refuses to cruise through it with no consequence. So she has a button that she presses only when she feels she
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Rizryn's Family Tree Mod
🌳 Rizryn's Family Tree Mod Have you ever lost track of who is related to who in your multi-generational colony?
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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RimTalk
💬 RimTalk – Bring Your Colonists to Life Give your pawns real conversations with RimTalk.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Rimbody Vanilla-Style Integration Patch
What is this? This is a modification of the excellent Rimbody, in an attempt to bring it more into the vanilla game. Menu now integrated into the health tab Instead of feeling like its own standalone feature, the mod's UI has been fully integrated as an extension of the vanilla h
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Retextured Apparel 1.5 (Apparel Textures only)
This is an alternative to Retextured Apparel by Tenthwit.
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Restrict Undrawn Apparel
What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. That's it? Yes! Compatibility - Works with literally everyt
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Resource Delivery Helper
In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.
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Rename Pawns
Overview This is a simple mod that will let you change or randomize your pawn's first and last name.
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Remove Tutorial Button
Removes the tutorial button from the main menu so it never gets accidentally clicked on.
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Remove Bad Hygiene Wiki
What is this? This is a mod that removes the 'Bad Hygiene Wiki' button from Dubs Bad Hygiene buildings. What's the point of this? This gizmo is out of place with the rest of the modded game, and I feel tutorialization for the mod's buildings can be done better over time. If you t
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Release The Rats! (Trainable Rats)
This mod increases the rat's Trainable Intelligence from 'None' to 'Intermediate', allowing Rats to be trained to guard their master and attack enemies.
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ReBuild: Doors and Corners - Cell Door Fix
A patch that fixes the broken cell door animation in ReBuild.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Realistic Darkness (Light)
Description: This is a lighter version of Realistic Darkness mod.
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Real Faction Guest (Continued)
Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
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Raise specialist limit
- Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.
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Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
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Quick Stockpile Creation
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.
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Quick Accuracy Overlay
When hovering over or selecting a ranged weapon's attack gizmo, you can see accuracy data for all hostile targets.
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Questing Meme
Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.
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Quest Generation Tweaks
In the late game with many mods, quest generation can cause heavy stutters.
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Quartermaster
Quartermaster adds a UI that works out the best gear your colony can make right now.
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Quality Overlay
A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.
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Pulse Weaponry
Welcome to the another installment of the Weaponry series, this time around, we are going even further beyond.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Psycaster Colonists Tab
Adds a bottom main-tab button that lists psycaster colonists, shows psyfocus, and lets you open each pawn's psychic character interface by clicking the name.
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Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
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Hospitality: Vending machines
Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.
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Alpha Books
Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.
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[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
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[sbz] Gravship Storage
Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.
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Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
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Progression: Soundtrack
What is this? This is a massive community playlist of music nearly two years in the making of songs we think fits the alternate time periods of Rimworld. This is a very work in progress mod, and will be regularly tweaked to ensure it feels right. This is a serious passion project
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Gastronomy (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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Nightmare Core
What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b
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Aquariums!
Aquariums! allows you to build fish tanks and build large networks to display and show off your aquatic catches! This mod works with Odyssey, Vanilla Fishing Expanded and Fishing Reworked. You will need one (or all if you want) of these DLC/mods, otherwise where would you get you
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Progression: Gravship
Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.
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Progression: Genetics
Disclaimer As a fair warning, this moves the genetic portion of the game later down the line.
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Det's Xenotypes - Brawnum
Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.
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Cat's Boots and Gloves
It always frustrated me that there were no armor options that could cover hands or feet.
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Prison Commons (Continued)
Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.
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Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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Premade Xenotype Floatmenu to Dialog
All this does is change the load premade xenotype button from a float menu to a dialog.
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Power Tab 2 - 1.6 Bug Fixed Version
Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu
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Power Poles Extended
Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!
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Power Indicators
Enables a little indicator on build designators if power is needed or if it's refuelable.
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Power Alerts
Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc
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Popup Framework
What is this? This adds no content. This is an modding tool for developers to make tutorials or announcements to the player, all without ever needing to write any C#. The system is very easy to use, and is versatile for lots of use cases. New def type: PopupDef This displays a cu
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Popup Alerts for Condition Ending
This mod makes a full alert popup when a game condition such as Toxic Fallout, Cold Snap, Heat Wave, etc ends.
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Political Compass - Mort's Ideologies
Adds four Ideological memes representing the four traditional sides of the political compass, and a moderate number of precepts to give these memes a lot of unique mechanics.
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PocketMap Architect Fix
Changes zone placement logic to allow placing zones within 5 tiles of the edge of a pocket map, and also disables the visible edge-of-map border within pocket maps.
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P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
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Pipette Tool
Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.
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Phase Weaponry
Welcome to the another installment of the Weaponry series, this time around, we're exploring the weapons of the good ol' rim.
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Perspective: Paths Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Perspective: Eaves (Continued)
Update of Owlchemists mod A small mod to fix roof shadowing.
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Permanent Enemies Never Flee
Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.
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Perishable (and More)
Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.
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Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Perfect Placement
Perfect Placement Perfect Placement improves build placement by letting you rotate with the mouse before placing.
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Pen Audit
Pen Audit Description Pen Audit is a quality-of-life mod for diagnosing animal pens quickly and clearly.
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Pawns Use Fire Extinguishers (Continued)
Update of pointfeevs mod Allows fire extinguishers to be used for firefighting automatically.
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Pawn Name Variety (Continued)
Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Pawn Adjuster
Super lightweight inspector tab for handling pawn head type, body type, hair, beard, tattoos and apparel colours.
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Party Your F****** Ass Off (Continued)
Update of Captain Muscles (Nathan Harbour)s mod based on the continued version by Khobs - No longer needs Harmony It's time to party!
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Pacing Manager
What is this? This is a fully configurable tool for you as a user/developer to pace your game however you'd like. This is a mod designed for people using large modlists with tech traversal, like my modpack. By default this mod does nothing. Features Multiply research points for a
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Outpost Manager
=== MOD DESCRIPTION === This mod creates a menu that lets you manage your outposts.
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[sbz] Cryogenic Tank
Cryogenic Tank · Safe to add to a save game Adds three types of cryogenic tanks for displaying and preserving pawns I've always wanted to preserve enemy leaders, powerful mechanoids, and rare creatures as trophies.
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Dark Psychic Rituals: The Following
Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.
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Barn Stall (Continued)
Update of BaconBits mod - Added a 3x3 stall for big animals A simple stall for your barn animals to use.
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Generally More Research
What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel
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Discoveries
Background Just a few weeks ago, I was watching someone play Breath of the Wild and was reliving the feeling of awe I got from first playing that game.
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Omni Tab
Tired of opening a dozen info cards just to decide which weapon, shirt, floor, crop, animal, or pawn is actually better?
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Offspring Inherit Xenogenes (Continued)
Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.
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Nurse Job
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
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Nudge Me - Melee Pathfinding Fix
Nudge Me Nudge Me is a targeted bug-fix mod for melee combat pathing.
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Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?
- weapons
Non-Lethal: Re-Examined
Sometimes, less lethal violence is the answer, however I wish we had some more options.
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Node Research
What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod takes all of your research projects, turns them all into nodes and creates an ultra-performant visual chart inspired by the note-taking app Obsidian. Le
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No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
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No Version In Pause Menu
This mod makes it so the game does not display the version info in top left when game is paused.
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No More Lethal Damage Threshold
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?
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No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
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No Max Bills: Redux
Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit.
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No Ingredient List Limit
Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.
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No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
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Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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Nice Bill Tab - Expansion
Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!
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Nerfed Fecal Sludge
Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience.
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Music Manager (Continued)
Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.
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Music Blocker (屏蔽音乐)
Music Blocker - Music Manager Extension This is a specialized extension for Music Manager (Continued).
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Multi-Reinstall
Overview This mod allows you to reinstall multiple pieces of furniture at once.
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Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
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More Pause Events
Hi everyone, I’m taking a break from active development and community moderation for the project.
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More Orders
What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P
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More and Retextured Head Shapes for VTE for Facial Animation
Adds a pointy head option for males and a square head option for females using the same head shapes in the vanilla game, slightly modified to fit facial animation.
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Minimal Light Control
You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen.
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Mid-Save-Saver Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Melee Animation Vanilla
Removes the extra features like lassos and duels in Melee Animation.
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Medieval Overhaul Sleep Accelerator Patch
Patches Medieval Overhaul's beds to link with sleep accelerators :D By default, Medieval Overhaul's beds only connect with its own modded furniture.
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Medieval Overhaul ReGrowth 2 Patch
DESCRIPTION A simple patch fixing some incompatibilities between MO and RG2!
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Medieval Overhaul Integration Fixes
Fixes integration issues with Medieval Overhaul, including: - Ensures Medieval Overhaul research shelves properly connect to Simple Research Bench - Adds tall end table as a linkable facility to all Medieval Overhaul beds (straw beds, wicker beds, etc.
- medical
Medical Tab - Continued
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
- combat
Mech Work Tab
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
- management
Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
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Lovin' Is Messy (and fun)
Doin lovin is fun and recreational*, but sometimes leaves quite a cleanup to be done.
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Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
- weapons
Explosive Radius (Continued)
Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.
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Loading Screen Repository
While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since
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Load in Background
What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i
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Little Critters
Now CE compatible! Adds several little critters to the game meant to serve as prey animals. This mod supports many biome mods including Alpha Biomes, Advanced Biomes, Biomes! Islands, and more! All critters have stats lower than the Vanilla rats. Species: - Mouse - found in tempe
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Linkables Info Expanded
Provides full information of the stats linkable facilities provide in the information window.
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Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
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Linkable Groups
Linkable Groups is a universal framework for managing linkable buildings in large modlists.
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Limit Quest Pawns
Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.
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LightsOut
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Leo - Events
This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.
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Last Visited (Continued)
Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.
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Keyz Reference Tools
Keyz' Reference Tools A utility mod that adds an in-game reference browser for every Def loaded in your current modlist.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Just Ignore Me Passing (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
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Inspiration Tweaks
Overview Alters the current inspiration system & adds 19 new inspiration types.
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Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
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Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
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Initial Motivation
This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!
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Incident Person Stat (Continued)
Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
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Improved Need Indicator
What Adds tooltip text to inform the player how long a pawn has until mood debuffs.
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1trickPwnyta's Odyssey Patch
This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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Improved Map Search
Groups similar items in the map search view (the magnifying glass icon).
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Impressionable Children
Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.
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I'm Trying To Save You! (Pawn Dressing Rework)
Details GitHub Removes faction penalty when forcing a pawn to wear something.
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I'm Off (Continued)
Original mod by CrunchyDuck If the original author requests it, I will remove this update.
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IceWorld: Ice Fishing
Ice Fishing Pawns will make fishing holes when attempting to fish on ice-covered bodies of water.
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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I Know Where You Sleep
A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.
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I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
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Hospitality: Storefront
Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Highborn Xenotype
This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.
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HEAVY Snow
Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.
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Haul After Stripping
Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.
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Hard Vacuum
10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.
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GroundClear
Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?
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Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
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Goodwill Preview
Features & How to Use Displays faction goodwill changes in the transport pod launch dialog.
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Goliann Xenotype
This mod adds a xenotype that excels in melee combat but is solitary and reproduces slowly.
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Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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Give up your building (Continued)
Update of LingLuos mod Give up your buildings so that enemies won't attack them.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Biomes! Framework
Biomes! Framework is the new code-only framework mod for the Biomes! mod series (as well as any other series, such as Genetics!). It will be usable by other modders much more easily than Core as it won't contain content, just code! Place this mod BEFORE any other Biomes! mods, in
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Genetics! Mushkin
Changelog: Please check the change notes tab Brought to you by the Biomes!
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Genetic Heads Framework for [NL] Facial Animation
Genetic Heads Framework for Facial Animation Expanded gene support for Facial Animation (FA)!
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Gene Ripper
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an
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Gene Ledger
Gene Ledger Gene Ledger is a technical utility for RimWorld (Biotech DLC) that provides a centralized database for tracking and locating genetic material currently present on the map.
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Gene Bank Indicators
Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.
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Fuck Learning Helper
What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c
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FriendRivalPatch
FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'.
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Friendly Fire Tweaks (Continued)
Original mod by Alex If the original author requests it, I will remove this update.
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FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
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Forsaken Faction For Alpha Genes
This is a continuation of the Forsaken Biotech Edition mod: adding back all the content that Sarg didn't port to Alpha Genes.
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Footsteps
What is this? This is near direct port of Presence Footsteps, from the Minecraft modding community, built to work inside of Rimworld. Footstep profiling Different materials have different types of sounds. This is based mostly off stuffables, though other detection is used. Terrai
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Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
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Food Alert (Continued)
Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac
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Follow Target
Simple mod to order a pawn to follow another pawn, through the right-click context menu.
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Floor Pipette Tool
What is this? This adds a new architect gizmo that lets you pick a floor on the ground to identify and place more of it quickly. This is useful in instances where you have lots of floors. Credits - Taranchuk - C# - Oskar Potocki - Art
- storage
Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
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Fix Styled Blueprints
Fixes blueprints for some buildings (notably walls) looking as if already built.
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FirefliesTwo
Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (
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Fast Author Confirm (Continued)
This is a continuation of Dazz Aephiex's mod I long stopped playing rimworld myself and probably won't update any of these.
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Faction Display Fix
Details Vanilla RimWorld does not account for setups with many modded factions.
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Face Down
Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.
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Export and Import Mod Settings
Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Everybody Gets One - Continued
Set a bill to craft things until there's one for each member of the colony.
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Eventide Warcasket
Adds more spacer-tier warcasket content to supplement Vanilla Factions Expanded - Pirates.
- storage
Even Storage
Videos: Video 1: Even Storage Video 2: Even Storage + Tidy Storage Even Storage You have two mortar positions at opposite ends of your base, each with its own shell storage.
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Erin's Fluffy Fauna
A collection of fluffy, adorable animals to fill out some gaps in the biomes of the Rim, providing cuddles and protection!
- medical
EPOE-Forked: Royalty DLC expansion
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.
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Rim-Elves/Medieval Overhaul patch
Replaces outdated references in RIm-Elves so "Elven cities" faction will properly spawn when medieval overhaul is installed.
- weapons
Eltex Weaponry (Continued)
Original mod by Sir Van, Elseud Nexus edition - changes to damage code, infinite scaling, etc.
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Echoes of the Rim
Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.
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Dynamic Effects Forge
A high-performance particle engine featuring custom physics, volumetric light effects, dynamic shadows, and much more.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Dubs Mint Menus Recipe Right Click Open InfoCard
2024-04-09 新增右键植物图标打开植物信息页功能。 Add a right click action to the plant icon in the plant dialog to open the info card.
- medical
Dubs Bad Hygiene - Stop pathing through pools
Patches dubs bad hygiene so pawns stop pathing into pools.
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Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads
Mod may or may not contain actual knuckles.
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Drop FX
1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Doormats
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
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Don't Mix Cosmetic Genes
Prevents cosmetic genes and non-cosmetic genes from being placed in the same genepack.
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Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
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DLG. Mutations behind ][ Mutated limbs grow from the back ][ off the back ][ Anomaly redalgamored
Changes vanilla mutated limbs to be drawn off the back.
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Disable Automatically Select Travel Supplies
Makes "Automatically Select Travel Supplies" option off by default.
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Det's Xenotypes for [NL] Facial Animation
If you are experiencing parts being drawn for other xenotypes it probably means steam has not automatically updated Facial Animation, please unsubscribe and subcribe to Facial Animation to get on the latest version.
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Dependency Overdose Fix
Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.
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Deathrest Pauses Biological Age
In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.
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DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH.
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Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
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Cybranian - Social Interface
About This mod adds a new button to the social menu, by clicking on which you will switch to the extended view mode.
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Cybranian - Ideology Virtues
About This mod is an attempt to refine the theme of traits in ideology.
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Cybranian - Faction Interface
About This mod adds a new button to the factions menu, by clicking on which you will switch to the extended view mode.
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CorpseTab
Overview Do you have any experience with that scavenge corpses killed by carnivorous when starting game?
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Corpse info
Add a link to deceased pawn in order to access their info card even after death.
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Corpse Description Fix
What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu
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Continue Button
About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.
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Consistent Textures
What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run
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Advanced Moisture Pump (Continued)
Disclaimer This is a reupload of a mod created by ISOREX which has been updated.
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Auto-Extract Genes
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.
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Consistent Text
What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to
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Consistent Gene Inheritance (1.6 VERSION)
NOTE: You only need this mod, you don't need to have a 1.
- weapons
Configurable Dynamic Weapon Cooldown
Update2 I was made aware of a bug that made things like vanilal skills expanded/alpha skills touching weapon cooldown to actualy turn this math into a nerf instead of a buff.
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Choose Where To Land
Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.
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Chill the Fork Out
Does your pawn need to take a break, but they just keep on working instead?
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Childrens' Traits Affect Learning
This mod causes the too Smart, fast learning, and slow learning traits to affect children's learning rates.
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Children Can Learn Fast
Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.
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Caravan Skill Sort
Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.
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Caravan Mood Buff
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
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Caravan Ghouls
This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.
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Build From Inventory - Continued
Construction will use things in your colonist or pack animal's inventory.
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Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
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BodyMastery Mastered DBH
One of the creepjoiners has Body Mastery trait also mastered needs(Thirst, Bladder, Hygiene) from DBH.
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Blueprint Material Debt (Continued)
Update of Ben Lubars mod Subtracts materials needed for blueprints from your stockpiled material count.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Birth Quality Lifespan Fix
Fixes unfair birth quality penalties for modded races with non-human lifespans.
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Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
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BetterWeight
Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?
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BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
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Better Trees
A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.
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Better Trees: More Djeeshka Like Textures
This mod contains recolors and variants for several Trees originally drawn Djeeshka and Comigo, some of which were edited by tzverg's for Majestic Foliage, and then further edited by me.
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Better Traders Guild
About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.
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Better Scroll Bars
The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.
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Better Records Tab (Continued)
Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quick
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Better money
This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview
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Better Mod Menu
Add additional features to the Mod Menu Features Show dlcs and mods counts Allow scrolling modlist while dragging Separate search bars for enabled and disabled mods Choose mod background color Make mod description more readable Known Issues Drag and dropping multiple mods to acti
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Better Beggars (Continued)
Update of Fraser Hitchens mod Better Beggars enhances the beggars added in the Ideology DLC.
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Auto Animal Flap
What does it for? A simple auto animal flap & auto fence gate. Powered operation allows people and animal to move through the door without slowing down. the cost is steel x25, industrial component x1, fabric(or leathery) x25 and 25W need it.
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
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Before the Crash: Backstories
You know what I used to love the most about RimWorld back when I still had traces of childhood fascination?
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Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
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Beard Age Requirement
This adds a requirement to beards so that pawns under a specific age will not get them.
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Batch Install
make you able to batch install and reinstall while selecting multiple buildings.
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Basic Dropdowns
What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just
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Auto-repair On
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".
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Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
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Auto Ability
Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)
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Art-Accurate/Doubled Gene Bank
Doubles the capacity of the genebank from 4 to 8, as seen on its art.
- furniture
Architect Menu Optimizer
Optimizes the architect (building) menu performance when many mods add hundreds of buildings.
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Any Pawn Can Repair Mechs
Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"?
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Animal Traits System
Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.
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Ambiguous Anomaly
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer
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Always Start in Daytime
What does this do? Makes all new runs start at noon. Why? I always thought that a lot of the time new players' first impressions of the game are clouded if they're using darkness mods, so if you want all of your runs to start with the bright clear daytime here ya go. Credits C# b
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Alpha Armoury
Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.
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Alpha Animals Patch for Outposts Mines
Alpha Animals Patch for Vanilla Outposts Expanded Mines This patch add the sky steel ore from Alpha Animals to Vanilla Outposts Expanded so that they can be an output for the outposts mines.
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Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
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All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
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Alien Worlds Sea Caravan Fix
Fixes the inability to (re)form sea-based caravans on planets with non-vanilla water biomes (e.
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Adoptive Relationships
I absolutely love having random children join my colony, I love taking them in and roleplay that one or two pawns adopt the child as it moves into their home and lives with them and their family.
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Adjustments for Vanilla Textures Expanded - [NL] Facial Animation
Adjustments for some items in Vanilla Textures Expanded - Facial Animation.
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Adjustments for Reel's Facial Animation Textures
Just scooting female eyes back and some mouths up.
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Actually Vanilla Music Expansion
UPDATE: Songs have been remastered a little bit and some thumbnail stuff was slightly changed.
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1trickPwnyta's Anomaly Patch
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
- weapons
[XND] Profitable Weapons (Continued)
Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.
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[XND] Memorable Auroras (Continued)
Update of XeoNovaDans mod - Added french translation, thanks qux!
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[WYD] Terrain, Adjusted
Inspired by Syrchalis' Terrain mod, this replaces his plain gravel tile with an enhanced vanilla tile.
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[SR]Factional War (fork)
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.
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[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
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[QoL] OpenDatDoor
OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.
- combat
Layers: Capes and Armor (Patched)
You can equip capes, hoods, collars, crowns, cowboy hats above armor and other appropriate apparel.
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[OWL] Mercenary Outposts Expanded
Overhauls the Mercenary Camp from Vanilla Outposts Expanded: Additional Outposts, turning it into a meaningful something, not just a place to gather silver with unimportant pawns.
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[FSF] Better Pawn Lending Quest
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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[CF] Anomaly Upscaled 2x
Upscaled crispy textures for just about every Anomaly Texture 4x version here:
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[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
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[1001] Unofficial Vanilla Outposts Expanded Expanded: Trading (Continued)
Lets the trading outpost actually trade out things that are there every quadrum Link to original: If Clown Cat updates, I will delete this, as I really didn't do much of anything.
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[1.6] Clean Pathfinding 2 (Fork)
A full-feature revival of Clean Pathfinding 2 for Rimworld 1.
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[1.5-1.6] Custom Xenotype Exporter Tool
I decompiled the original mod's code, opened it in Visual Studio, and right-clicked errors until it compiled.
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Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
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Regression Collection Patches
A compatibility and optimization patch mod designed specifically for the Regression Collection modlist.
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Regression Collection Settings
A dedicated utility and settings manager designed specifically for the Regression Collection modlist.
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Progression: Worlds
Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?
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Worldbuilder
Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?
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Modern Faction Menu
⚑ Modern Faction Menu A complete, modern replacement for the Factions tab — a dark dashboard in the Modern X style with faction cards, pinning, relation filters, live trend graphs, a framed territory map for every settlement, and a flavor ticker that tells you what each faction i
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Modern Ideology Menu
⚑ Modern Ideology Menu A complete, modern replacement for the ideology screens — a dark master-detail browser in the Modern X suite style.
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Modern History Menu
⌛ Modern History Menu ⌛ The vanilla History tab is three grey pages you open twice a year.
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Modern Quest Menu
◆ Modern Quest Menu ◆ The vanilla Quests window is a cramped wall of grey text.
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Modern Xenotype Tab
◆ Modern Xenotype Tab ◆ The vanilla Genes tab shows you a list and nothing more.
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Modern Bio Tab
◆ Modern Bio Tab ◆ RimWorld packs a colonist's whole identity into one fixed, cramped Character tab.
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Designations Tooltip
TYNAN! Why have you forsaken us? For of all sad words of tongue or pen, the saddest are these: Fix: Rectangle drag designators displayed the total number of designated cells on screen rather than the actual number of cells in the dragged rectangle. For some reason, Tynan has deci
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Sleek Work Schedule Tab
Sleek Work Schedule Tab Sleek Work Schedule Tab turns RimWorld’s Schedule tab from a cramped block grid into a clean, readable timeline.
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Modern Needs Tab
◆ Modern Needs Tab ◆ The vanilla needs tab tells you where a need is — never where it's been, how fast it's moving, or what just shifted it.
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Modern Learning Menu
◆ Modern Learning Menu ◆ RimWorld scatters "learning" across a dozen places — the skills tab, growth-moment letters, the children's learning need, and whatever education mods you've stacked on top.
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[Og] Immersive Filter
Description: This mod adds a filter system to vanilla RimWorld that changes with the seasons and weather.
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VPE - Hydromancer
Github and license here, click on the green code button and download zip: Turn the tides in your favor.
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VPE - Aeromancer
Github and license here, click on the green code button and download zip: Manipulate the power of the wind to affect friend and foe alike.
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VPE - Gravcaster
Github and license here, click on the green code button and download zip: Use the power of gravity to harm your foes in various ways!
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VPE - Geomancer
Github and license here, click on the green code button and download zip: Protect your allies and crush your foes.
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More Gravship Workbenches
An unofficial addon for 'VGE - Chapter 1' that adds new compact gravship variants for various workbenches.
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True RPG Inventory
⚔ True RPG Inventory ⚔ A Diablo-style RPG inventory and gear tab for RimWorld.
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Save Storyteller Settings
Save Storyteller Settings If you've ever gone to the storyteller selection screen, selected "Custom.
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Modern Psycasts UI
Modern Psycasts UI A clean, single-page reskin of the Vanilla Psycasts Expanded psycast tab.
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VPE - Anima
Github and license here, click on the green code button and download zip: Deepen your connection to the Anima tree to grant yourself several buffs!
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Structure Replacement Patches
Info This adds vanilla replacement behavior globally to modded structure.
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VPE - Sentinel Framework
Github and license here, click on the green code button and download zip: What does this do?
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VPE - Deadlife
Github and license here, click on the green code button and download zip: Control the deadlife dust to create your army of rotting corpses.
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Modern Empire Tab
◆ Modern Empire Tab ◆ The Empire screen from Vanilla Factions Expanded – Empire, rebuilt as a floating, resizable, dark-flat window in the style of the Modern / Nice tab suite.
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Alpha Genes Facial Animation
Info Adds Facial Animation support for Alpha Genes xenotypes and certain genes.
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Reese's Dirtmole Glowup - VE Facial Animation Support
Adds Facial Animation support for Reese's Dirtmole Glowup!
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Reese's Dirtmole Glowup
This bad boy right here is a pack of two new cosmetic genes, and a patch to give them to Dirtmoles!
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Goliann Facial Animation
This adds FacialAnimation support for the Gollian xenotype, a xenotype i love and consider very underrated.
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Modern Notifications
◆ Modern Notifications ◆ RimWorld scatters everything that wants your attention across three different corners in three different styles.
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Mount Passengers
Mount Passengers is an Add-on for Giddy-Up 2 Continued that allows animals to be mounted by extra pawns (up to 3 depending on size).
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Free UI Scaling
What is this? This mod removes the arbitrary limits on UI scale placed by the developers. This allows you to set it to pretty much whatever you'd like. Why? Some users of my modpack with weird screen resolutions can't set their UI scale to anything playable, so with this its left
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Peepo Presents: WaterSFX
Adds ambience to the rivers, lakes, marshes, hot springs, coastlines, and lava pools.
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Chester Choose - Progression Storytellers
What is this? This is a brand-new storyteller for you, which gives you a bit more control over your game, or alternatively lets you try your luck at a whim. Meet Chester Chester is a locally renowned street magician who often includes his dog Rico in his tricks. He has always had
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Back For Vengeance
What is this? This is a mod that adds a new narrative element to your game. Your colony now has a recurring rageful villain that will come to ruin your day as long as he stands. Swearing vengeance When a raid is generated, it has a 7% chance of the raid being internally marked as
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Trauma and Integrity
What is this? This is a mod that adds two foundational new mechanics to pawns that will change the way you engage with your characters. Core Pyromaniac Bloodlust Psychopath Wimp Cannibal Masochist Tortured artist Biotech Recluse Anomaly Void fascination Vanilla Traits Expanded Co
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Progression: Drugs
Core New research project for "Flake" New research project for "Smokeleaf joint" Vanilla Brewing Expanded New research project for "Cigarettes" New research project for "Cigars" Vanilla Races Expanded - Genie New research project for "Antibiotics" Vanilla Factions Expanded - Medi
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Medicines+
From the original 1.2 post (all credits to Atlas): Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire? Medicines+ allows you to do such things at any tech level in game with over: -5 New Medicines For Tri