// Steam Workshop · by 晓山alreShan

QoL(已满)

(18 mods not in local dataset)

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975 mods
  1. Run and Hide
    Stale
    management

    Run and Hide

    Run and Hide solves the problem of colonists getting themselves killed by fleeing into unsafe places (i.

  2. No Lazy Doctors
    No 1.6
    management

    No Lazy Doctors

    Stops doctor pawns from faffing about while their patients die.

  3. No 1.6
    management

    RWS Compressor

    Save file compressor (Up : Compressed, Down : Uncompressed) (Left : Vanila with some mods, Right : HSK modpack) Safe to add/remove from save.

  4. Signs and Comments
    No 1.6
    management

    Signs and Comments

    Have you ever spent an hour planning out every detail of your dream mountain base, only to forget what that big rectangle was supposed to be?

  5. Disable Newcomer's Jobs
    No 1.6
    management

    Disable Newcomer's Jobs

    A small qol mod allowing you to configure jobs, which u'd rather see disabled for new pawns joining your colony.

  6. Colony Manager
    No 1.6
    management

    Colony Manager

    Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.

  7. Command Palette
    Stale
    management

    Command Palette

    all your commands in one place Features Ever been annoyed about the ever increasing number of architect categories?

  8. Desire Paths
    No 1.6
    management

    Desire Paths

    Creates packed dirt paths when colonists frequently take the same path.

  9. Backup Power
    No 1.6
    management

    Backup Power

    add control units to generators to automatically switch them on and off when needed Adds generator control boxes, which will automatically turn the generators they are attached to on and off depending on current power levels.

  10. Music Manager
    No 1.6
    management

    Music Manager

    manage your music. Like a boss. Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will. Also included is

  11. Load from Stockpile Zone
    No 1.6
    storage

    Load from Stockpile Zone

    Simply add a button for transporters to load items from storage stockpile zone.

  12. Share The Load [Obsolete 1.5]
    No 1.6
    management

    Share The Load [Obsolete 1.5]

    Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share

  13. What's Missing? [1.1 - 1.4]
    No 1.6
    management

    What's Missing? [1.1 - 1.4]

    Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.

  14. Capture Them
    No 1.6
    management

    Capture Them

    Not feeling like looking for free pawns to capture enemies before they bleed out?

  15. Choose Your Recipe
    No 1.6
    management

    Choose Your Recipe

    Ever felt like your bills tab is full of useless junk you will never use?

  16. Not This One
    No 1.6
    management

    Not This One

    Yeah, you can slaughter them all.

  17. [KV] Force Do Job
    No 1.6
    management

    [KV] Force Do Job

    1.5 version: Want a pawn, who's not assigned to hauling, to haul something without having to manually change the assignments for the pawn? Force them to with this mod! Select any pawn, right click where you want the task to be done, and no more "Not assigned to ____" Note: If the

  18. Bounded Roof Build Tool
    No 1.6
    management

    Bounded Roof Build Tool

    This mod adds a button to designate roof expansion bounded by where they can be built.

  19. Wake Up
    No 1.6
    management

    Wake Up

    Remember the time when your pawn died because your medic was asleep?

  20. Recycle This
    No 1.6
    management

    Recycle This

    Ever got tired of creating bills to smelt and destroy useless junk left from last cannibal raid?

  21. No Precipitation Over Fog Of War
    No 1.6
    management

    No Precipitation Over Fog Of War

    Not Required for 1.5+ This visual tweak has been implemented into the base game starting with version 1.5 If you are on version 1.5+ this mod is no longer required. Details A simple tweak that hides rain and other precipitation from displaying over top of fog of war. Source:

  22. Just Copy
    No 1.6
    management

    Just Copy

    Quick and simple qol mod adding new buttons to the outfit / food restriction / drug schedule menus, allowing you to create a new option from an existing entry and a second one to move the selected restriction to the top, so it'll be used as the new default for new pawns.

  23. SortBy
    No 1.6
    management

    SortBy

    SortBy This mod adds new options to the caravan panel/window sort by.

  24. Adjustable Psycast Cost
    No 1.6
    management

    Adjustable Psycast Cost

    This mod adds sliders in the mod setting menu to adjust the psyfocus cost of vanilla psycasts.

  25. Permeable Terrain
    No 1.6
    management

    Permeable Terrain

    One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.

  26. Heated Floors
    No 1.6
    management

    Heated Floors

    This mod is no longer being maintained, if anyone wants to continue work on it they are free to do so.

  27. Adjacent Light
    No 1.6
    management

    Adjacent Light

    Pawns now consider adjacent tiles before applying the "Darkness" mood debuff.

  28. Simple FX: Vapor
    No 1.6
    management

    Simple FX: Vapor

    This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.

  29. WealthList 1.4 From VUIE
    No 1.6
    management

    WealthList 1.4 From VUIE

    Full credit goes to legodude17 (if they ask me to take this down, I will; I will also take it down once I notice VUIE has been updated).

  30. Pawn Centric Work Priorities
    No 1.6
    management

    Pawn Centric Work Priorities

    Pawn Centric Work Priorities is a mod that adds the ability to focus on the work for a single pawn, with a dynamically re-ordered list based on their actual current priorities.

  31. Hotkeys 1.4
    No 1.6
    management

    Hotkeys 1.4

    This is a 1.4 reupload of which was a 1.3 reupload of I deserve no credit. (Refer to the second link to see the "actual" mod's description.) This version (and also the 1.3 version) had a bug where some labels on buttons (for example, the "Double Bed" label on the button to make a

  32. Custom Schedules
    No 1.6
    management

    Custom Schedules

    Based on Mlies mod Create Custom Schedules for your pawns, and automatically assign specific Pawns to specific Areas during specific Schedules using the Areas name, and a Pawns name or Job Title.

  33. Outfitted
    No 1.6
    management

    Outfitted

    Outfit management Features Finetune the assigned apparel sets with any Stat under the assigments tab.

  34. Animal Tab Icons
    No 1.6
    management

    Animal Tab Icons

    Adds animal kind icons back to Fluffy's Animal Tab mod.

  35. Message 2 Letter
    Stale
    management

    Message 2 Letter

    Make "wedding" and "pet getting hunted" into a letter, instead of just a message.

  36. LWM's Fuel Filter
    No 1.6
    storage

    LWM's Fuel Filter

    LWM's Fuel Filter LWM's Fuel Filter allows you to choose which possible fuels will actually get used when refueling.

  37. Quality Colors
    No 1.6
    management

    Quality Colors

    Super simple mod, just colors items based on quality.

  38. Boundary Training
    No 1.6
    management

    Boundary Training

    A mini-mod which allows you to train animals to not roam off.

  39. Prison Selector
    No 1.6
    management

    Prison Selector

    This is my first Mod so feedbacks are appreciated.

  40. Smart Farming
    No 1.6
    management

    Smart Farming

    This is a quality of life mod which provides a number of extra tools and information for your grow zones.

  41. Bill Manager
    No 1.6
    management

    Bill Manager

    The Bill Manager gives you access to create bills from all available work tables in one window.

  42. Plug and Play Joiner
    No 1.6
    management

    Plug and Play Joiner

    Discontinued. Use instead. A simple mod to ensure all new joiners of your colony will follow preset area restriction and work priority settings. Thus, you don't need to set them manually. Features: All new joiners, whether they be your recruited pawns, or guest lodgers from other

  43. MeditateAsWorkType
    No 1.6
    management

    MeditateAsWorkType

    The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.

  44. No 1.6
    management

    BulkAssigner

    The mod provides some functions for bulk manipulation of assign functions, such as Hostility Reponse Mode, Outfit, Drug Policy, and Allowed Areas.

  45. Toggleable Shields
    No 1.6
    management

    Toggleable Shields

    A mini-mod which allows shield belts to be turned off, thereby allowing ranged weapons to work.

  46. Take It To Storage!
    No 1.6
    storage

    Take It To Storage!

    Allows you to tell pawns to haul the products of a bill to a storage building, along with to a stockpile.

  47. PlaySettingsSetter
    No 1.6
    management

    PlaySettingsSetter

    Have you ever been frustrated when the colony zone is set by itself during a new game?

  48. Owl's Colonist Bar (dev)
    No 1.6
    management

    Owl's Colonist Bar (dev)

    Current state of this mod This mod is currently a WIP, incomplete, but is in a usable state.

  49. AssignedWorkbenches
    No 1.6
    management

    AssignedWorkbenches

    The mod adds the 'Set Owner' Gizmo (like from a Bed) onto all Workbenches.

  50. Door Clearance
    No 1.6
    management

    Door Clearance

    A lightweight mod which adds an extra validation rule when items are placed on the ground - they will now consider door/gate tiles as invalid.

  51. Caravan Journey Spot
    No 1.6
    management

    Caravan Journey Spot

    1.5 For 1.5 its recommended to switch to Caravan Formation Improvements by Kopp. It does everything this mod did and more: Provides a Caravan Journey Spot which controls where pawns forming caravans leave the map and where returning caravans enter the map Found in the Architect t

  52. Blueprints (1.4 Hotfix Fork)
    No 1.6
    management

    Blueprints (1.4 Hotfix Fork)

    The latest rimworld patch broke Fluffy's blueprints but for some odd reason the old files work (almost) perfectly fine on 1.

  53. Automatic Bed Reassignment
    No 1.6
    management

    Automatic Bed Reassignment

    This mod is no longer maintained and is out of date; please use this mod instead: This mod automatically reassigns pawns' beds when: pawns are sharing beds with (non-polyamorous) non-partners pawns are separated from their partners (or the partner they love the most if polyamorou

  54. Market Value Filter
    Stale
    management

    Market Value Filter

    Market Value Filter Adds a 'market value' filter to stockpile and ingredient selectors.

  55. Numbers Overhead
    No 1.6
    management

    Numbers Overhead

    This mod displays a number above Pawn's head.

  56. Move List出招表
    No 1.6
    management

    Move List出招表

    In the character information card, a move list has been added.

  57. [ARCM] Spots Are Spots
    No 1.6
    management

    [ARCM] Spots Are Spots

    Araylie's Rimworld Custom Mod - Spots Are Spots #arcm ㅤ #arcmSAS ㅤ #arcmSRS ㅤ #SAS ㅤ #spotsRspotsㅤ #SRS #designationCategory ㅤ #designatorDropdownGroup Spots are spots!

  58. Better Health Tab
    No 1.6
    management

    Better Health Tab

    What does it do? This mod is a complete replacement for the existing health tab. It was redesigned with usability, quality of life, performance, and custom fonts/scales in mind. Everything you see in the screenshots is done entirely by the mod itself. Dub's Mint Menus and Compact

  59. Follow the Vein
    No 1.6
    management

    Follow the Vein

    Adds an order for mining out an entire vein without immediately revealing the extent of it.

  60. CorpseTab
    No 1.6
    management

    CorpseTab

    Overview Do you have any experience with that scavenge corpses killed by carnivorous when starting game?

  61. CorpseTab for AllowTool
    No 1.6
    management

    CorpseTab for AllowTool

    Overview This MOD add a new column that could designate hauling urgently into corpse tab.

  62. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  63. Fix Add Bill
    No 1.6
    management

    Fix Add Bill

    Fixes the long-lasting bug in the "Add Bill" button

  64. (Discontinued) Multi-line Research Tab
    No 1.6
    management

    (Discontinued) Multi-line Research Tab

    Good News! This mod is integrated into vanilla in 1.5, thus it's discontinued. I'll kept it remains for those who using legacy version. Too many research tabs are overwhelming your window? Now here comes multi-line research tab! Bloating up your game without any worrying! Only wo

  65. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  66. Repair Work Type (Continued)
    Stale
    management

    Repair Work Type (Continued)

    Update of Lytalms mod - Added a check for Fluffys Breakdowns mod as to not cause issues when its not used Adds the Repair work type in the Work tab.

  67. Savegame Shrinker
    management

    Savegame Shrinker

    Version 1.2: 2025-07-11 This mod cleans up unnecessary data from Savegames, leading to much faster play on games after 10+ years. It removes things from the Savegame that causes bloat. Should be savegame-compatible. Everything that is removed is toggleable in the Mod Settings. It

  68. Perishable (and More)
    management

    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  69. No Hemogen Farm Medical Alert
    Stale
    medical

    No Hemogen Farm Medical Alert

    Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.

  70. Plan On The Fly
    Stale
    management

    Plan On The Fly

    Summary This mod adds a toggle that automatically forbids new building blue prints.

  71. Export Agency
    Stale
    management

    Export Agency

    You ever get tired of setting up bills, outfits, storage settings etc.

  72. Power Indicators
    Stale
    management

    Power Indicators

    Enables a little indicator on build designators if power is needed or if it's refuelable.

  73. Relations Tab
    No 1.6
    management

    Relations Tab

    Replaces the faction tab with a relations tab.

  74. No Ingredient List Limit
    Stale
    management

    No Ingredient List Limit

    Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.

  75. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  76. CaravanColonistInfo
    Stale
    management

    CaravanColonistInfo

    This is a continuation of MattTheWaz's "CaravanColonistInfo" mod with some minor improvements.

  77. Locker
    Stale
    management

    Locker

    This is a reworked version of mrofa's locker of "Clutter Furniture" with improved functionality.

  78. Tooltipped Long Names
    Stale
    management

    Tooltipped Long Names

    Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.

  79. Poisoned Food Stack Fix (Fix) by Binch
    No 1.6
    management

    Poisoned Food Stack Fix (Fix) by Binch

    Fixes a well known (and arguably overblown) issue in the base game where the chance of food poisoning for a meal is distributed across all other meals in its stack, similar to how the base game handles hit points.

  80. Genepack Fullname
    No 1.6
    management

    Genepack Fullname

    A simple mod as shown in the preview image.

  81. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  82. WealthHere
    Stale
    management

    WealthHere

    Description Add a toggle to display the wealth of cell in the world, which works similar to the beauty display toggle.

  83. [GMT] TicksPerSecond 1.5
    No 1.6
    management

    [GMT] TicksPerSecond 1.5

    Add actual ticks per second to the information display above the pause/speed controls.

  84. [GMT] Trading Spot
    No 1.6
    management

    [GMT] Trading Spot

    This is an update to Trading Spot so that it works with 1.

  85. Choose Wild Animal Spawns
    Stale
    management

    Choose Wild Animal Spawns

    This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection.

  86. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  87. Sort Research Tab
    Stale
    management

    Sort Research Tab

    A simple mod to adjust research tabs order as you favor.

  88. Variety Matters Stockpile (Continued)
    Stale
    storage

    Variety Matters Stockpile (Continued)

    Update of Cozarkians mod - Chinese translation added, thanks shiuanyue Overview Adds several new features to stockpile filters for added control over what to store, how much to store, and when to fill a stockpile.

  89. Cleanie
    Stale
    management

    Cleanie

    Tired of your pawns cleaning anything but your hospital?

  90. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  91. Packs Are Not Belts
    management

    Packs Are Not Belts

    Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

  92. Ctrl F
    No 1.6
    management

    Ctrl F

    Press Ctrl-F to pop up a search for things on the map.

  93. Custom Alerts
    No 1.6
    management

    Custom Alerts

    Set up alerts using custom filters so you know when something shows up on the map.

  94. Default Ingredient Radius
    Stale
    management

    Default Ingredient Radius

    It happened one time to much, my chef went half way across the map to fetch three berries when cooking the simple meal just because I've forgotten to set the ingredient search radius.

  95. Gear Up And Go
    No 1.6
    management

    Gear Up And Go

    Adds a button to draft, swap gear, then go to the target location --- "A Raid!

  96. Stockpile Ranking
    No 1.6
    storage

    Stockpile Ranking

    " "Makes stockpiles better" " - Mehni --- Stockpiles prefer certain items, but if none are available, allows others.

  97. TDS Bug Fixes
    No 1.6
    management

    TDS Bug Fixes

    These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.

  98. Use Bedrolls
    No 1.6
    management

    Use Bedrolls

    Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.

  99. Human Sounds for Animals
    Stale
    management

    Human Sounds for Animals

    Replaces animal wound and death sounds with the human equivalent, as requested by Roll1D2Games.

  100. Custom Actions
    No 1.6
    management

    Custom Actions

    Create periodic actions such as blood donation or chopping woods when needed.

  101. CustomUIScales
    Stale
    management

    CustomUIScales

    Rimworld Mod to allow any custom UI Scale you like, over the 9 provided in the base game.

  102. HediffForBed
    Stale
    management

    HediffForBed

    Add a mod extension for hediffs with which pawns will go to bed for rest.

  103. Packable Containers
    Stale
    management

    Packable Containers

    Just pack shelf with all items inside and move it to another place.

  104. Who's Next? (Continued)
    Stale
    management

    Who's Next? (Continued)

    Update of Captain Muscles (Nathan Harbour)s mod From the brilliant mind who complained until I made Drop All Inventory and the glorious muscles that would do anything to make that complaining stop comes: Who's Next?

  105. SameSpot
    No 1.6
    management

    SameSpot

    SameSpot lets drafted colonists stand on the same tile.

  106. What's for sale?
    Stale
    management

    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  107. Visual Exceptions
    Stale
    management

    Visual Exceptions

    Visual Exceptions makes RimWorld errors easier to understand.

  108. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  109. Rimpedia
    Stale
    management

    Rimpedia

    Note : Since we have not played with Rimworld for a while, it is very likely that we will not be able to respond to any anomalies.

  110. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  111. Auto Mod Config
    No 1.6
    management

    Auto Mod Config

    Please note, this mod does not work standalone.

  112. Roof Overlay Options (Continued)
    Stale
    management

    Roof Overlay Options (Continued)

    Update of nercurys mod - Added a opacity option as well as a preview on how the colors would look Easily differentiate between constructed and natural roof in the roof overlay.

  113. We Had a Trader? (Continued)
    Stale
    management

    We Had a Trader? (Continued)

    Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when

  114. ShowModDesignators (Continued)
    Stale
    management

    ShowModDesignators (Continued)

    Update of erdelfs mod with permission - Most of the function of the mod exists in the base-game now but as some noted, since this mod adds the info in the description it can be seen on more defs.

  115. Quality Overlay
    Stale
    management

    Quality Overlay

    A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.

  116. Fire Extinguisher (Continued)
    Stale
    management

    Fire Extinguisher (Continued)

    Update of peladors mod - Added the patch for Simple Sidearms - Pawns incapable of violence should now be able to use the extinguisher (unless Simple Sidearms is loaded) - Added french translation, thanks qux!

  117. Caravan Cooler (Continued)
    Stale
    management

    Caravan Cooler (Continued)

    Update of ToyWalruss mod Note: this mod is no longer under active development.

  118. Bills Requisites
    No 1.6
    management

    Bills Requisites

    Bills Requisites allow to add more conditions to execute the current bill.

  119. Stop Quarrying When Full (Continued)
    Stale
    management

    Stop Quarrying When Full (Continued)

    Update of Ben Lubars mod - Removed HugsLib requirement Stop pawns from quarrying when more than a certain percentage (75% by default) of the tiles have items on them.

  120. Save Maps (Continued)
    management

    Save Maps (Continued)

    Update of Jacob, Taranchuks mod Save Maps is a mod that allows you to save your maps at any time and load them at any time across any save.

  121. Macros (Continued)
    Stale
    management

    Macros (Continued)

    Update of CactusPies mod This mod allows you to create custom macros for automating frequent actions.

  122. [O21] WikiRim (Continued)
    Stale
    management

    [O21] WikiRim (Continued)

    Update of Neronix17s mod - Added search-limit to 200 hits, thanks qwerty19106 - Races with no leatheramount defined should now show properly, thanks Bbansjkl - Added more detailed info about weapons - Added all Stuff-types - Added info-i icon to the in-game information on all rel

  123. Show mechanoid weapons
    Stale
    weapons

    Show mechanoid weapons

    Have you met the problem that you have unlocked the technology of crafting the mechanoid, but you don't know what weapons are used by that mechanoid?

  124. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  125. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  126. Craft with Color
    Stale
    management

    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  127. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  128. GroundClear
    Stale
    management

    GroundClear

    Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?

  129. Mod Error Checker
    Stale
    management

    Mod Error Checker

    The mod will check other mods for various errors and show them on startup with mod names.

  130. Trading Control
    management

    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  131. Door Lockdown
    Stale
    management

    Door Lockdown

    Lets you mark multiple doors to forbid them (or allow them) with one button press.

  132. Reverse Commands
    Stale
    management

    Reverse Commands

    Reverse Commands changes the order of right-click commands.

  133. Searchable Menus
    Stale
    management

    Searchable Menus

    Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).

  134. Who's Using That?
    Stale
    management

    Who's Using That?

    For any item that is reserved by a pawn, adds a line to its selection information stating what pawn has reserved it and why.

  135. Auto Strip on Haul
    Stale
    management

    Auto Strip on Haul

    Your colonists will automatically strip corpses of their weapons, equipment, inventory, and apparel upon (or after) hauling them.

  136. Punch Button
    Stale
    management

    Punch Button

    An unarmed prisoner is escaping!

  137. MemCheck
    Stale
    management

    MemCheck

    MemCheck shows what your RimWorld game is using behind the scenes.

  138. Slim Recharger
    Stale
    management

    Slim Recharger

    Look at the preview image, that's what this mod is all about.

  139. Selected Reconnector
    Stale
    management

    Selected Reconnector

    Description This mod allows you to choose where you want to reconnect a wire.

  140. Power Logic
    Stale
    management

    Power Logic

    Adds Logic Switches and sensors to your game that switch on or off power based on power input Originally I was going to create a bunch of And Gates, Or Gates, Not Gates, but after the And gate I thought to myself hmm, needs some switches to show it off and after creating one sens

  141. Auto Seller
    Stale
    management

    Auto Seller

    This Rimworld mod adds the ability to Auto Sell items from the trade window using a set of editable rules.

  142. More Markers
    No 1.6
    management

    More Markers

    Some simple color coded markers for 'Mark That Pawn' ========================================= Update 1.

  143. Schedule Clock
    Stale
    management

    Schedule Clock

    Adds a vertical line to the schedule tab, indicating the current time of day

  144. Linked Planters
    Stale
    management

    Linked Planters

    Makes it possible to link plant growers (like hydroponics basins) together.

  145. Discontinued - Do Your F****** Research
    No 1.6
    management

    Discontinued - Do Your F****** Research

    1.6 Version Link: Thanks to Maxhd4321! Description Allows the player to prioritize researching. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. Will take it down if requested by the original author. Original mod (1.3 and earlier): Steam Wor

  146. Discontinued - Drop All Inventory
    No 1.6
    management

    Discontinued - Drop All Inventory

    1.6 Version Link: Thanks to GanjaMan! Description Adds a button to selected pawns that causes them to drop all carried, non-equipped items. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. This version may be taken down by request from the o

  147. Prune Job
    Stale
    management

    Prune Job

    Creates pruning job to handle Gauranlen tree labor of all kinds (prune, plant seed, change dryad type) which is separate from vanilla plant cutting.

  148. AutoVents
    Stale
    management

    AutoVents

    Description This mod adds an automatic vent that opens and closes to try to make a room reach your desired temperature.

  149. Xml Patch Helper
    Stale
    management

    Xml Patch Helper

    This tool allows you to validate or generate XPath based PatchOperations in-game so you can see exactly what your PatchOperation will look like and/or what the result will be.

  150. FrameRateControl
    Stale
    management

    FrameRateControl

    Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.

  151. Numbers Trait AddOn
    Stale
    management

    Numbers Trait AddOn

    Add support for showing pawn's traits in the Numbers panel.

  152. [777] Sleep Sync
    Stale
    management

    [777] Sleep Sync

    Description A couple's rest level while sleeping together is average a few times per night.

  153. Killfeed
    Stale
    management

    Killfeed

    A merely cosmetical mod which adds a killfeed showing who killed whom.

  154. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  155. Light Map
    Stale
    management

    Light Map

    This mod adds overlays showing potentially interesting information about map tiles.

  156. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  157. Stale
    management

    Apparel BodyType Resolver

    This mod is for resolving some texture error if apparel doesn't support some bodytype.

  158. Better Select Next
    No 1.6
    management

    Better Select Next

    This mod enhances the functionality of the "Next Colonist" and "Previous Colonist" commands.

  159. No Break Alert
    No 1.6
    management

    No Break Alert

    Disables mental break risk alerts Are your colonists constantly on edge?

  160. Clean Butcher Table
    Stale
    management

    Clean Butcher Table

    mod updated to 1.4 Clean Butcher Table It's a patch to the butcher table that removes the -15 cleanliness debuff At the request of the author, the mod will be removed You can voluntarily support me here:

  161. Repair in the Zone
    No 1.6
    management

    Repair in the Zone

    Makes pawns not stand outside their allowed area to interact with something that is within it.

  162. Drop Some
    Stale
    management

    Drop Some

    Hold shift while clicking "drop" button (down arrow) to drop part of the stack.

  163. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  164. Better pruning scale
    Stale
    management

    Better pruning scale

    Scale your pruning with plant skill and global work speed Field hand and tools work too

  165. Simple Automation
    No 1.6
    management

    Simple Automation

    Adds processes to vanilla and some modded electric production tables to allow passive generation of common items, at the cost of electric energy and time.

  166. Equipment Manager
    management

    Equipment Manager

    Equipment Manager Equipment Manager automates how your colonists equip weapons and tools based on configurable loadout rules.

  167. Work Manager
    management

    Work Manager

    Work Manager – Automated Work Priorities And Schedules Work Manager is a mod that automates colonist work priorities in your colony.

  168. [KV] Path Avoid
    No 1.6
    management

    [KV] Path Avoid

    1.5 version: Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns f

  169. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  170. BetterSliders
    Stale
    management

    BetterSliders

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  171. Sense of Urgency
    No 1.6
    management

    Sense of Urgency

    Adds a high-priority "Urgent" job category to make colonists prioritize urgent problems.

  172. ExtendedInspectData
    Stale
    management

    ExtendedInspectData

    Version: 1.8.0.0 Last update: - update for RimWorld 1.6 Features: This mod adds basic information to the inspect window for the current selected items/zones. Single selection of stockpile zones: Adds a scrollable list of entries to the inspect window if a zone is selected. The li

  173. Best Mix (Continued)
    ↑ Updated
    management

    Best Mix (Continued)

    Update of peladors mod - Added support for Softness from Soft Warm Beds - Added chinese languange, thanks NB - Added support for Nutrition-stat, High and Low - Updated chinese translation, thanks NBurger500 As the bill-logic have been changed and my skills in Transpiling-code is

  174. SatisfiedStorage
    Stale
    storage

    SatisfiedStorage

    SatisfiedStorage adds the options to only refill a storage spot once it has dropped below a configurable level.

  175. Expando Zone
    Stale
    management

    Expando Zone

    Adds a new type of zone which will automatically expand to fill its enclosing room.

  176. Best Mix中文化
    Stale
    management

    Best Mix中文化

    BestMix繁體/簡體中文化 放在本體之後 給工作台新增材料條件的選項 依照選擇的設定小人會拿取最佳的材料來製作

  177. Callouts
    No 1.6
    management

    Callouts

    Original mod for 1.2 and 1.3 by CaptainMuscles at I tried contacting CaptainMuscles and even pushing the 1.4 update directly to the github repo, but he simply ignored me. Therefore, i've just uploaded it to steam workshop. In doing so, i've merged functionalities from Callouts Ex

  178. Personal Work Categories
    Stale
    management

    Personal Work Categories

    Description When setting up work priorities, each column, in fact, may include a whole group of different tasks.

  179. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  180. HandyUI - Fast Colonist Info
    No 1.6
    management

    HandyUI - Fast Colonist Info

    Description: A simple interface mod that allows you to open a menu with categories of information about a colonist by right-clicking on his portrait at the top of the screen.

  181. Bug Cracks
    No 1.6
    management

    Bug Cracks

    Display cracks bellow overhead mountain.

  182. Monument Highlight
    Stale
    management

    Monument Highlight

    A simple visual mod that displays the name of monuments associated with a quest along with the time left to build, keep, or protect them.

  183. Smart Minify
    Stale
    management

    Smart Minify

    Smart Minify Minify only logically applicable buildings and apply calculated weights to their minified forms according to the combined weight of resources used to build them Does not apply to anything in the structure category and applies some logic to prevent the minification of

  184. Smart Medicine
    No 1.6
    management

    Smart Medicine

    Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi

  185. New Game Plus
    Stale
    management

    New Game Plus

    Description This mod is meant to cut off some of the setup for every new colony you start.

  186. Character Editor Retextured
    Stale
    management

    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  187. Discontinued - Party Your F****** Ass Off
    No 1.6
    management

    Discontinued - Party Your F****** Ass Off

    It's time to party! But wait, your colonists didn't get the memo... This mod fixes that. Select a colonist and then right-click a party spot to let everyone know its time. Instructions 1. Select a colonist 2. Right-click a party spot 3. ??? 4. Party your f****** ass off! The forc

  188. Make Anything Buildable
    Stale
    management

    Make Anything Buildable

    Due to popular demand its here You tired of not getting that sick building that you cant build because of rng jesus ?

  189. Ore Overlay
    Stale
    management

    Ore Overlay

    Description This mod adds a new overlay into your Rimworld experience.

  190. One-Way Doors
    Stale
    management

    One-Way Doors

    Lets you mark doors as being one-way, only allowing pawns to open them from one side.

  191. Highlight Enemies
    Stale
    management

    Highlight Enemies

    Add a toggle button to highlight enemies with skull marks when enabled, arts modified from flaticon website (trying not to use link here) Special thanks to @Fiendix for advices When there are new enemies to mark, please toggle it off and on again.

  192. Merge Zones
    Stale
    management

    Merge Zones

    Merge any number of adjacent storage or growing zones into one.

  193. KanbanStockpile
    No 1.6
    storage

    KanbanStockpile

    RimWorld mod adding stack `Refill Threshold` and `Similar Stacks` limit to stockpiles and deep storage inspired by kanban logistic control systems.

  194. Custom Guilt Duration
    Stale
    management

    Custom Guilt Duration

    Have you ever wondered why a raider who slaugthered everyone in your colony is only considered guilty for 24 hours?

  195. Just Ignore Me Passing
    No 1.6
    management

    Just Ignore Me Passing

    Just Ignore Me Passing fixes one small but annoying RimWorld behavior.

  196. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  197. Mood Alerts
    Stale
    management

    Mood Alerts

    Ensure the emotional well-being of your colonists with Mood Alerts, a comprehensive mod designed to keep you in tune with your colony's collective mood.

  198. Linkables Info Expanded
    Stale
    management

    Linkables Info Expanded

    Provides full information of the stats linkable facilities provide in the information window.

  199. Use Best Materials
    Stale
    management

    Use Best Materials

    Automatically select the "best" available material when crafting, when activated for a specific bill.

  200. Categorized Bill Menus
    Stale
    management

    Categorized Bill Menus

    Splits the "Add bill" menu into sub-menus by the categories of the products.

  201. Mile的Choose系列Mod简繁中文汉化包
    No 1.6
    management

    Mile的Choose系列Mod简繁中文汉化包

    请在原MOD之后加载 已完全汉化,适用于以下Mod:(选择你需要的Mod,不必全部加载) -Choose Biome Commonality -Choose Pawn Settings -Choose Wild Animal Spawns -Choose Wild Plant Spawns 简介 -Choose Biome Commonality 选择生物群系共性:可以在设置中自行更改群系在大地图生成时的大小范围。 ———— -Choose Pawn Settings 选择单位设置:可以在设置中自行更改单位生成时的各种数值。(包括但不限于装备种类价值,健

  202. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  203. Automatic Job Titles
    No 1.6
    management

    Automatic Job Titles

    About Your colonists come from all walks of life, with different backstories.

  204. Heat Map
    No 1.6
    management

    Heat Map

    Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.

  205. Labels on Floor
    No 1.6
    management

    Labels on Floor

    Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does.

  206. Moody
    Stale
    management

    Moody

    LATEST UPDATE v2.6.5 RimWorld 1.6 support added Moody A better way to monitor your moods Ludeon forum release post: Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch bet

  207. Material Filter
    Stale
    management

    Material Filter

    New and improved version here: Thanks to CheaterEater^^ Allows to filter everything in a stockpile/shelf/outfit by the material it is made of.

  208. TradeHelper
    Stale
    management

    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  209. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  210. Table Diner
    No 1.6
    management

    Table Diner

    A mod which adds a settings menu where you can control table eating distance.

  211. FSharp.Core
    Stale
    management

    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  212. DevPaletteProfiles
    Stale
    management

    DevPaletteProfiles

    Adds profiles to the Dev Palette, allowing developers to quickly switch between lists of frequently used DebugActions.

  213. Mass Replant
    Stale
    management

    Mass Replant

    Replanting every dug up tree one by one is pain inducing.

  214. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  215. Dev In Your Language
    Stale
    management

    Dev In Your Language

    Localizable developer actions and view settings Dev In Your Language is mainly about exposing various dev tools which are untranslatable, like "Spawn Pawn", "Regenerate Map", etc.

  216. Recruit Slaves
    Stale
    management

    Recruit Slaves

    This mod lets you recruit slaves in a balanced way without having to imprison them first.

  217. Undraft After Tucking
    Stale
    management

    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  218. DevelopMode fix
    Stale
    management

    DevelopMode fix

    修复了作者莫名其妙的改动,开发者添加物品改为中文 注意: 1.

  219. Skipdoor Delivery
    Stale
    management

    Skipdoor Delivery

    A patch for the skipdoor psycast from the Vanilla Psycasts Expanded mod.

  220. Realistic Human Sounds Anime Overhaul
    Stale
    management

    Realistic Human Sounds Anime Overhaul

    这个Mod会改变Realistic Human Sounds的所有语音,变成二次元风格。 为了以防万一,替换了所有声音。 但还是会出现原来的部分声音,可以通过替换原始文件的办法来解决问题。 如果你使用外星人种族要打这两个补丁 真实的人类声音外星人种族补丁 真实的人类声音智能人形种族补丁 记得在Mod设置里切换anime选项 This Mod For Realistic Human Sounds ,Replaced all voice.

  221. Growing Zones +
    No 1.6
    management

    Growing Zones +

    I plan on returning during June-July to add more functionality to the mod; turns out medical school makes it hard to continue mod development!

  222. Steady Research
    management

    Steady Research

    Steady Research - Tribal to Ultra Progression About: Steady Research is born out of a desire for a smooth tribal playthrough with Vanilla Factions Expanded: Tribals and need to navigate the dozens of technologies added by my extensive mod list.

  223. Resumable Job Progress
    No 1.6
    management

    Resumable Job Progress

    Allows some jobs with progress bars to be resumed from the progress level at which they were canceled.

  224. Visible Error Logs
    Stale
    management

    Visible Error Logs

    A handy mini-mod to pop up the error log when an error is printed, regardless of dev-mode settings, for better situational awareness, just as our predecessors have experienced.

  225. Prisoner Utils
    Stale
    management

    Prisoner Utils

    A collection of quality of life improvements related to the handling of prisoners.

  226. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  227. Pharmacist - 1.5 Unofficial (+ Blood Rot & Lung Rot fix)
    No 1.6
    management

    Pharmacist - 1.5 Unofficial (+ Blood Rot & Lung Rot fix)

    About Unofficial 1.5 update for Pharmacist, + Retrofix for 1.4 I wanted to use Pharmacist within my collection whilst we wait for the author, so I updated myself and thought to share. Includes Blood Rot & Lung Rot fix: Colonists now categorise the threat of Blood/Lung Rot correct

  228. Manual Lovin'
    No 1.6
    management

    Manual Lovin'

    This mod adds the ability to manually order colonists to get some lovin'.

  229. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  230. Max Buy, Max Sell
    Stale
    management

    Max Buy, Max Sell

    Adds "Sell/Buy as many as possible" button to the trade dialog.

  231. Blueprint Totals Tooltip
    Stale
    management

    Blueprint Totals Tooltip

    A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more.

  232. Mid-Save-Saver Continued
    Stale
    management

    Mid-Save-Saver Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  233. Quiet Instruments Continued
    Stale
    management

    Quiet Instruments Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  234. Toggleable Overlays Continued
    Stale
    management

    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  235. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  236. Quick Stockpile Creation
    Stale
    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  237. RimLog
    No 1.6
    management

    RimLog

    Ever wonder how things really happened?

  238. All Ideoligions Are Fluid
    management

    All Ideoligions Are Fluid

    Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.

  239. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  240. Hotkeys 1.5
    No 1.6
    management

    Hotkeys 1.5

    This is a 1.5 reupload of which was a 1.4 reupload of which was a 1.3 reupload of I did not create this mod or modify it in any way other than updating the requirements for it to run in 1.5. This mod adds keybindings to the Architect subtabs, direct hotkeys to access any designat

  241. Explicit Timings
    Stale
    management

    Explicit Timings

    Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks.

  242. Saddle-up 2!
    Stale
    management

    Saddle-up 2!

    A updated Owlchemist's Giddy-up 2 add-on that adds command to mount/dismount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting cows or pigs).

  243. Mech Work Tab
    Stale
    combat

    Mech Work Tab

    Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.

  244. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  245. Meditate As WorkType (Continued)
    Stale
    management

    Meditate As WorkType (Continued)

    Original mod (MeditateAsWorkType) description: The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.

  246. Food Spoil Time Label
    Stale
    management

    Food Spoil Time Label

    Food that are refrigerated or frozen also shows the original "time to spoil" in their label.

  247. Glitterpedia
    No 1.6
    management

    Glitterpedia

    The mod will add an in-game wiki to the game.

  248. Pawn Badge Fan Fork [Adopted]
    Stale
    management

    Pawn Badge Fan Fork [Adopted]

    An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.

  249. Perspective: Paths Continued
    Stale
    management

    Perspective: Paths Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  250. Safe Pause
    No 1.6
    management

    Safe Pause

    "Stop accidentally unpausing the game" Have you ever coincidentally tried to pause the game at the exact same time a raid starts, and a moment later realize that, because the raid already paused the game, you actually unpaused the game.

  251. Tactics Mode
    No 1.6
    management

    Tactics Mode

    Tactics mode allows you to micromanage a colonist easily.

  252. Need Bar Overflow
    management

    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  253. While You Are Nearby
    Stale
    management

    While You Are Nearby

    Colonist will now be more likely to do jobs nearby instead of walking long distances.

  254. Too Many Areas (Continued)
    Stale
    management

    Too Many Areas (Continued)

    Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.

  255. More filters for animals' pen
    Stale
    management

    More filters for animals' pen

    Previous mod name: Animals' age filter You can decide which animal goes to a pen based not only on gender (male/female) but also on: animals' age (baby/juvenile/adult); pregnancy/fertilization status; sterilization status; age greater than life expectancy of animals' race; if a p

  256. NoMoreAutoroof (Continued)
    Stale
    management

    NoMoreAutoroof (Continued)

    Update of fed1s mod tags: stop disable auto roof Pawns now ignore annoying automatic roof building upon completion of the room perimeter.

  257. SearchZH
    Stale
    management

    SearchZH

    可设定使用大千(注音)或全拼输入法

  258. AutoConvert
    No 1.6
    management

    AutoConvert

    Short Description I always forget to use Convert ability when the cooldown is completed, So I made this mod.

  259. [NL] Apparel Paper Pattern
    Stale
    management

    [NL] Apparel Paper Pattern

    Precautions This mod is a challenging mod and some of the specifications may change.

  260. VPE Self-Cast This! Plus
    No 1.6
    management

    VPE Self-Cast This! Plus

    1.6 update: If you use this mod you won't need the original one Original Mod Link: Original description: Ever wondered why you can't cast stabilize on yourself in Vanilla Psycasts Expanded? This mod patches it so you can along with a few other abilities! This mod patches the foll

  261. Ammo Stats For CE
    No 1.6
    weapons

    Ammo Stats For CE

    Ammo Stats For CE BD = Base Damage, SP = Sharp Penetration, BP = Blunt Penetration, AA = Calculated Post Damage Againts Sharp Armor RHA Description This mod tries to list all ammo from CE so spoilers!

  262. Choose Your Medicine
    management

    Choose Your Medicine

    First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg.

  263. Log After Def Error
    No 1.6
    management

    Log After Def Error

    Haha, look familiar? Parsed xxx as int are happening all over the rimworld, right now! Unless you make the most import decision in your life.🫰 Prove to yourself that you have the strength of courage to be bugfree. ⛑️ Join... the LADE👍 Print the details of the def if there is er

  264. Clean Pathfinding 2 Continued
    No 1.6
    management

    Clean Pathfinding 2 Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  265. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  266. Compact Work Tab (Continued)
    Stale
    management

    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  267. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  268. Auto Self-Tend
    ↑ Updated
    management

    Auto Self-Tend

    Auto Self-Tend Description Auto Self-Tend is a quality-of-life mod that automatically enables the self-tend feature for colonists based on their medical skill level.

  269. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  270. Adjust Disabled Work
    Stale
    management

    Adjust Disabled Work

    Lets you decide what work types will be disabled for each role when creating an ideoligion.

  271. TD Find Lib
    No 1.6
    management

    TD Find Lib

    A framework for user-customizable, highly-detailed filters for things.

  272. Field Administer
    Stale
    management

    Field Administer

    This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital.

  273. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  274. Thick Recharger
    Stale
    management

    Thick Recharger

    Introducing the Thick Recharger (Modified - Side-Charge Edition).

  275. Log Filter
    Stale
    management

    Log Filter

    Description Are you frustrated by non-critical error messages constantly popping up during gameplay?

  276. Pawn quick info
    Stale
    management

    Pawn quick info

    About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!

  277. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  278. Quick Area
    Stale
    management

    Quick Area

    Double click to fill room, triple click to fill room includes walls and door.

  279. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  280. Common Sense - opportunistic cleaning patch
    Stale
    management

    Common Sense - opportunistic cleaning patch

    Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla

  281. You Drive, I Sleep
    Stale
    management

    You Drive, I Sleep

    Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.

  282. Vehicle Dubs Needs Fix
    Stale
    management

    Vehicle Dubs Needs Fix

    Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.

  283. Melee Animations - No bloat
    No 1.6
    management

    Melee Animations - No bloat

    Removes the lassos, built-in exotic weapons and the few loading screen tips - all of which are useless if you play with executions off - from the Melee Animation mod.

  284. Shift Info
    Stale
    management

    Shift Info

    Keep track of what your pawns are doing The mod adds a separate low-prio alert for each of the possible time assignment types, even those added by mods.

  285. 安静的死亡迷雾 Silent DeathPall
    Stale
    management

    安静的死亡迷雾 Silent DeathPall

    安静的死亡迷雾 死亡迷雾复活蹒跚怪是左上角的消息会发出声音,如果短期内有很多尸体复活,会有点吵,本模组解决了这个问题 Silent DeathPall DeathPall resurrected Shamblers will make a sound in the upper left message, if there are many corpses resurrected in a short period of time, it will be a bit noisy, this mod solves this problem

  286. BlacklistBill
    Stale
    management

    BlacklistBill

    This Mod allows the creation of a bill with blacklisted pawns.

  287. VPE Thralls Can Work
    No 1.6
    management

    VPE Thralls Can Work

    Removes disabled worktypes from Vanilla Expanded Psycasts thralls, determine for youself what they should be allowed to do.

  288. HandyButchering
    Stale
    management

    HandyButchering

    This mod adds 4 new recipes to butcher table: "butcher human corpse", "butcher animal corpse", "butcher insect corpse", "butcher monster corpse".

  289. Open Designator
    Stale
    management

    Open Designator

    Description This mod adds a new Designator under the Orders menu to allow the opening of any selected objects.

  290. Math! (Forked)
    No 1.6
    management

    Math! (Forked)

    Announcement: 1.6 and the future of my projects As y'all know, I haven't had a ton of time or motivation to work on my mods. Math is a mess of my fixes on top of Duck's old code, RSU:R has always been pretty janky, and No Caves... well NC is fine, actually. No real complaints the

  291. Real Faction Guest (Continued)
    Stale
    management

    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  292. Pawn Trade Mod
    No 1.6
    management

    Pawn Trade Mod

    Описание: Обмен ресурсами между пешками Этот мод позволяет вашим колонистам обмениваться ресурсами напрямую друг с другом.

  293. Export and Import Mod Settings
    management

    Export and Import Mod Settings

    Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.

  294. Giddy-Up 2 Forked without source
    No 1.6
    management

    Giddy-Up 2 Forked without source

    use Giddy-Up 2 - Continued comentários em Giddy-Up 2 diziam que Giddy-Up 2 Forked tinha trojan (ao zipar o mod e enviar para VirusTotal da 2 antivírus detectando) e um comentário se destacava "the OP didn't say anything, deleted comments and set his profile to private for me".

  295. "Do Until" Filter
    Stale
    management

    "Do Until" Filter

    Allows choosing what specific items to count for "do until" for production bills that can produce different items (such as butchering), as well as for meals (where you can filter on ingredients that pawns may object to).

  296. Colony Manager Redux
    ↑ Updated
    management

    Colony Manager Redux

    Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager.

  297. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  298. Cleaning Priority (Continued)
    management

    Cleaning Priority (Continued)

    Update of ChippedChaps mod - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pawns that is not allowed in a higher priority cleaning zone should now clean filth in lower priority zones instead of not cleaning

  299. Pawn HealthBar
    Stale
    management

    Pawn HealthBar

    Version: 1.5.0 Pawn HealthBar Forget the poor little red bar on your Pawn's NameLabel, now there is a more intuitive and powerful health bar feature! Recommend use with Camera+ Or SimpleCameraSetting ,Better camera zoom Ratio Default HealthBar size Based on Camera+ Adjusted ,If u

  300. Clothing Sorter
    Stale
    management

    Clothing Sorter

    A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup

  301. Tactics Mode Redux
    Stale
    management

    Tactics Mode Redux

    This is an improved version of likeafox's Tactics Mode mod ready for use with 1.

  302. I Aint Building That
    Stale
    management

    I Aint Building That

    I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can

  303. [SYR] Light Radius (Continued)
    Stale
    management

    [SYR] Light Radius (Continued)

    Update of Syrchaliss mod Adds dynamic light radii to light sources When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".

  304. No Carried Food (Continued)
    Stale
    management

    No Carried Food (Continued)

    (This is a continuation of JBloodthorn mod, basically updated version tags, I claim no ownership.

  305. Forced Amputation
    No 1.6
    management

    Forced Amputation

    Forced Amputation is a mod that allows for the direct removal of limbs, gone are the days of giving a pawn a peg leg and removing it afterwards.

  306. No Laggy Bed
    No 1.6
    management

    No Laggy Bed

    (1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workbenchs. All my fix is no

  307. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  308. No Random Ideologies
    Stale
    management

    No Random Ideologies

    Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?

  309. Recolor Areas
    No 1.6
    management

    Recolor Areas

    UPDATE: Recoloring areas is now vanilla in RimWorld v1.

  310. Useless Filter
    management

    Useless Filter

    Setting up filters for what items to destroy by smelting, burning, deconstructing, recycling etc.

  311. Finish it!
    Stale
    management

    Finish it!

    Adds a gizmo on unfinished crafting products to force pawn to finish that specific item regardless of its position in the bill list.

  312. Reminders
    Stale
    management

    Reminders

    Note: This mod has been renamed, if you have it installed under the previous name, you may need to re-enable it in your settings after the update.

  313. Post Office: The Letter Filter
    Stale
    management

    Post Office: The Letter Filter

    Post Office allows you to mute certain types of letters and messages (yes, you can finally disable the "Legendary Work" messages, although you'll have to learn how to write regular expressions first, but hey, it's not that hard, I promise!

  314. Weapon Positioner
    No 1.6
    weapons

    Weapon Positioner

    Small utility mod for modders - Allows adjustment of exact weapon positions when aiming or held separately.

  315. One-Way Pause Button
    No 1.6
    management

    One-Way Pause Button

    Makes spacebar a one-way pause button—it can only pause the game, never unpause.

  316. Reading Schedule
    Stale
    management

    Reading Schedule

    A mod that adds a new "reading" assignment to the schedule tab, letting you define the time for pawns to read in peace and soak up those nice reading bonuses.

  317. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  318. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  319. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  320. Bad Meat Category
    management

    Bad Meat Category

    Puts all meat that is defined as coming from a Humanlike race and would cause bad thoughts from eating in its own category Also Meat from Insectoids Rotten meat from Rotten Meat Chaomeat from Pawnmorpher Rotten Meat from Biotech xenotype expanded - Rotfish Synthmeat from Replimat

  321. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  322. Plug and Play Joiner (Continued)
    Stale
    management

    Plug and Play Joiner (Continued)

    Update of telardos mod - It should now be possible to set joining prios to the increased value of any of the Work Tab-mods A simple mod to ensure all new joiners of your colony will follow preset area restriction and work priority settings.

  323. Hide Blueprints
    Stale
    management

    Hide Blueprints

    Adds a toggle button to hide all blueprint ghosts, so that it is easier to see what is already there.

  324. Choose Your Outfit
    management

    Choose Your Outfit

    Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.

  325. Toggle Hidden Conduit Selectability
    No 1.6
    management

    Toggle Hidden Conduit Selectability

    REQUIRES HARMONY! Adds a button in the bottom right that lets you toggle whether hidden conduits are selectable. No more accidentally selecting hidden conduits! Does not affect other power conduits.

  326. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  327. KeyzLocalModAlert
    Stale
    management

    KeyzLocalModAlert

    Keyz' Local Mod Alerts Utility mod that checks git to see if your local mods are up to date.

  328. Lockable doors
    Stale
    management

    Lockable doors

    Short description: A simple and performance friendly door lock.

  329. VPE - Tilling Tweaks (Continued)
    Stale
    management

    VPE - Tilling Tweaks (Continued)

    Update of Afropenguinns mod - Added translation support An addon for the Vanilla Expanded Plants mod that tweaks tilling so it requires less micromanagement, but as a trade-off rich soil will be less effective without it.

  330. Better Policies
    Stale
    management

    Better Policies

    Better Policies Description Ever wanted to change the order of your policies, make a policy your default policy or save them for other playthroughs?

  331. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  332. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  333. Pawn Rules (Continued)
    management

    Pawn Rules (Continued)

    Update of Jaxes mod - Added support for Slaves - Added option to not use it for animals Tired of feeding your prisoners Lavish Meals?

  334. Apparel Tab+ (Continued)
    Stale
    management

    Apparel Tab+ (Continued)

    Update of DimonSever000s mod Look for this feature in the bottom menu of the game!

  335. Alarm Clock
    Stale
    management

    Alarm Clock

    Adds interface to set alarm clocks / timers based on the ingame time and date.

  336. Pipette Tool
    Stale
    management

    Pipette Tool

    Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.

  337. Animal Commander
    Stale
    management

    Animal Commander

    Inspired by Animal Simple Command and Draftable Animals, this mod aims to add immersive mechanism to control and order animals, improving the experience of being a beastmaster.

  338. Armory Tab
    Stale
    management

    Armory Tab

    Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.

  339. Stuff List (Continued)
    Stale
    management

    Stuff List (Continued)

    Update of Pretzalcohuatls mod - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-window now dynamically uses 95% of screen width and 70% of screen height - Added tooltips on all item and stats - Added mass

  340. Prioritize Meals over Preserved Foods
    management

    Prioritize Meals over Preserved Foods

    Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.

  341. [XND] Rename Everything! (Continued)
    management

    [XND] Rename Everything! (Continued)

    Update of XeoNovaDans mod based on the update by DatNoobDoe Translations 日本語 - Proxyer 中文 - SoulDRoul Overview .

  342. Overlapping Blueprints
    No 1.6
    management

    Overlapping Blueprints

    small patch relaxes blueprint placement restrictions by allowing new blueprints with clearBuildingArea=true to be placed in the same location as existing blueprints that have clearBuildingArea=false.

  343. AAAA(Allowed Area Automatic Adapter)
    management

    AAAA(Allowed Area Automatic Adapter)

    Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.

  344. Fix NPD Preference Logic
    No 1.6
    management

    Fix NPD Preference Logic

    Fixes food finding logic in regards to Nutrient Paste Dispenser's from hardcoded Nutrient Paste to ask the building what they are dispensing.

  345. Titles For Me
    Stale
    management

    Titles For Me

    Spun out from "Guards For Me" by aRandomKiwi If the original author requests it, I will remove this update.

  346. Customize Animals
    Stale
    management

    Customize Animals

    Description: A mod that allows adjusting base stats of animals.

  347. UI Scale Tweaker
    management

    UI Scale Tweaker

    Resize the RimWorld UI instantly using Ctrl + Mouse Wheel, just like zooming in a browser.

  348. AutoPriorities
    Stale
    management

    AutoPriorities

    Adds a window that allows you to automatically set work priorities for a specified number of pawns.

  349. Pawn Editor
    Stale
    management

    Pawn Editor

    Steer the story in the direction you want it to go.

  350. Smarter Capture Them
    Stale
    management

    Smarter Capture Them

    Smarter Capture Them The original Capture Them: Not feeling like looking for free pawns to capture enemies before they bleed out?

  351. Replace Context Menu
    management

    Replace Context Menu

    This mod implements a menu replacement similar to Vanilla UI Expanded Please forgive my terrible English.

  352. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  353. 狐妈自用配方
    Stale
    management

    狐妈自用配方

    鉴于远古城市mod药物优先级的问题,狐妈搓了几个配方,能让大家更方便的在搜刮过程中打药 你可以在加工点/药物工作台上从远古城市的药包里掏药出来 鉴于远古城市刷布洛芬和抗生素有点少,所以对应药包材料里加的中性胺,每份中性胺能掏出一份抗生素和一份布洛芬,每份草药(如果有加入布和中性胺能算蓝色医药的话)掏出一份药品 远古城市的药物等级 草药<AI2<蓝色医药<车载急救包<萨拉瓦<熊包<闪耀医药 原版药物方案导致一些问题 设置草药方案,不会去用AI2小黄盒子 设置蓝色医药,优先用蓝色医药,不去用萨拉瓦什么的 设置闪耀医药,有闪耀医药的话,小人会优先去吃闪耀医药,

  354. [1.6] Pawn Marker
    Stale
    management

    [1.6] Pawn Marker

    Sick to death of trying to remember which pawns to draft?

  355. Scheduled Area
    Stale
    management

    Scheduled Area

    Allow you schedule which area should a pawn be in.

  356. [QoL] OpenDatDoor
    Stale
    management

    [QoL] OpenDatDoor

    OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.

  357. 目标线 Target Line
    Stale
    management

    目标线 Target Line

    画一条线从所有小人指向其目标,非敌方单位是绿色,蓝色,青色;敌方单位是红色,橙色,紫色。方便敌人来袭的时候观察敌人的目标。 Draw a line from all pawns to their target, non-enemy units are green, blue, cyan; enemy units are red, orange, purple.

  358. Quality Factors
    No 1.6
    management

    Quality Factors

    3/17/25 - this was a side project into coding, and as such I'm not very experienced.

  359. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  360. Apparel Ownership
    management

    Apparel Ownership

    Intro I created this mod to give apparel an ownership property since I was too frustrated by pawns stealing each others' stuff.

  361. Tab-sorting
    management

    Tab-sorting

    Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t

  362. Vanilla Psycasts Expanded - Death Rattle Compat
    Stale
    management

    Vanilla Psycasts Expanded - Death Rattle Compat

    This mod adds some support between Vanilla Psycasts Expanded and Death Rattle Killskip will now chain when the target receives a lethal injury (like missing heart) Deathshield will now remove and prevent hediffs from missing organs Portions of the materials used to create this co

  363. WorkProfiles
    Stale
    management

    WorkProfiles

    "Work Profiles" is a handy RimWorld mod that lets you create, save, and switch between work priority profiles for your colonists, simplifying colony management.

  364. [AV] Dynamic Combat Mode For Mechs
    Stale
    combat

    [AV] Dynamic Combat Mode For Mechs

    This mod adds a toggle button for each individual work mech to change their behavior to that of a combat mech (and also back again).

  365. Recycle This (Continued)
    Stale
    management

    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  366. Batch Install
    Stale
    management

    Batch Install

    make you able to batch install and reinstall while selecting multiple buildings.

  367. PawnTaleLog
    No 1.6
    management

    PawnTaleLog

    🧠 Pawn Tale Log – Emotion & Event Logging Mod 📘 Overview This mod meticulously logs all Pawn (colonist) activities, events, emotional changes, and relationships.

  368. Drag-Sorting
    Stale
    management

    Drag-Sorting

    Development on this mod has ceased.

  369. [Depricated] Scrollable Genelist
    No 1.6
    management

    [Depricated] Scrollable Genelist

    When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason.

  370. Compositable Loadouts
    Stale
    management

    Compositable Loadouts

    A mod designed to make pawn inventory & apparel management modular and extensible.

  371. Outfitted Continued
    No 1.6
    management

    Outfitted Continued

    Original mod by Charlotte If the original author requests it, I will remove this update.

  372. DMS QuickEquipGizmo
    Stale
    management

    DMS QuickEquipGizmo

    adds a gizmo button that quickly equips a weapon to all selected Automatroids.

  373. Make Your Bulk
    Stale
    management

    Make Your Bulk

    Mod Version: 5.0 QoL Mod Tired of crafting items one by one? This mod allows you to automatically make new Bulk recipes based on existing ones. How to use Go to "Settings -> Mod Options -> Make Your Bulk". Add Recipe: Select an existing recipe to create its bulk version. (RECOMME

  374. [SYR] Trait Value (Continued)
    Stale
    management

    [SYR] Trait Value (Continued)

    Update of Syrchaliss mod - Added trait-values for Biotech and Anomaly traits - Added option to not show warning about traits missing color info Colors traits based on their value Gives traits a numerical value that represents roughly how beneficial they are.

  375. RIMMSqol
    management

    RIMMSqol

    -- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.

  376. Move Interaction Cell
    Stale
    management

    Move Interaction Cell

    Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?

  377. What Map Is It Anyway?
    Stale
    management

    What Map Is It Anyway?

    What does it do: When you hover over an event letter or ticker message (top left) the relevant map section of the colonist bar will highlight to give you context.

  378. Progression: Storytellers
    Stale
    management

    Progression: Storytellers

    - Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va

  379. WVC - Work Modes
    management

    WVC - Work Modes

    More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.

  380. Say That Again
    Stale
    management

    Say That Again

    Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.

  381. Visible Wealth
    Stale
    management

    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  382. Infection Info
    Stale
    management

    Infection Info

    1.5 Forked for lazycat's Infection Info 1.4 and colinfang's Infection Info 1.3 Special thanks to for the original concept and groundwork. Support Language English ChineseSimplified (简体中文) GitHub Original description Ever wondering why those nasty infections occur so often? This i

  383. Davai's Sorted Categories
    ↑ Updated
    management

    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  384. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  385. Some more jobs
    Stale
    management

    Some more jobs

    Description Some more jobs is a way to improve the work tab by splitting and reorganizing jobs and tasks to your liking, with extended settings.

  386. DamageStatistics
    Stale
    management

    DamageStatistics

    -----1.07----- - 伤害数据类型由 ushort 改为 uint -----1.06----- - 所有装备图标显示比例校正为100% -----1.05----- - 1.6 Supported - 支持1.6 ----------1.04---------- -Add more display information -Optimize UI -添加更多显示信息 -优化UI ----------1.03---------- -Add filter -添加过滤器 ----------1.02---------- -Support clic

  387. Batch Action
    management

    Batch Action

    Add right click float menu options able to perform same action on things on screen while pressing shift.

  388. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  389. KeepMapOpen
    Stale
    management

    KeepMapOpen

    A simple mod that lets you stop a map from closing.

  390. Turret Idle Position
    combat

    Turret Idle Position

    A mod I made after I overheard someone who wanted to make their turrets pointed away from their base when idle.

  391. MaterialTable
    Stale
    management

    MaterialTable

    add another Change Material button in info card, which shows differences between materials.

  392. Insects tab
    No 1.6
    management

    Insects tab

    Personally created patch for Vanilla Factions Expanded - Insectoids 2 by VE team.

  393. Automatic Work Assignment
    management

    Automatic Work Assignment

    Why hello there! Are you someone just like me who hates doing manual work, but love spending significantly longer automating the same work? Then this might just be the mod for you! This mod adds a new Work Manager tab, that allows you to specify a number of work specifications to

  394. Duty Tally
    No 1.6
    management

    Duty Tally

    DutyTally Keep your colony running smoothly with DutyTally!

  395. Playlist
    management

    Playlist

    Playlist This mod lets you manage all the music from various sources in your game.

  396. 1trickPwnyta's Defaults
    management

    1trickPwnyta's Defaults

    Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?

  397. Tacticowl Continued
    No 1.6
    management

    Tacticowl Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  398. Microtools Alpha
    Stale
    management

    Microtools Alpha

    A unique QoL mod that does many things: letting you customize storage by clicking directly on items on the map, move items by direct command, and more.

  399. Use This Instead
    Stale
    management

    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  400. No Resource Readout
    Stale
    management

    No Resource Readout

    A little mod that completely removes the resource readout from the GUI (not just hided, FPS-friendly).

  401. Mark That Pawn
    management

    Mark That Pawn

    You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you lose them in the action.

  402. CE Manual Patcher
    management

    CE Manual Patcher

    Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.

  403. 101 Pawn Badges
    No 1.6
    management

    101 Pawn Badges

    This adds 101+ new badges for the Pawn Badge Fan Fork, which allows adding up to 2 informative badges to the colonist bar.

  404. Stats
    Stale
    management

    Stats

    Satisfy your minmaxing needs!

  405. Riminder
    No 1.6
    management

    Riminder

    Riminder is a quality-of-life mod that enhances colony management through a customizable reminder system and the introduction of auto reminders that will trigger on specific conditions.

  406. Adaptive TPS
    Stale
    management

    Adaptive TPS

    Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation

  407. Giddy-Up Faction Restrictions
    No 1.6
    management

    Giddy-Up Faction Restrictions

    Basic patch for Giddy-Up 2 Forked allowing you to select exactly which animals will be used as mounts.

  408. 等会再吃!
    No 1.6
    management

    等会再吃!

    一个可以设置小人在多少饥饿百分比以下会自动进食的mod,防止鼠鼠浪费食物(虽然还是会)

  409. The Tiny Tweaks Collection
    management

    The Tiny Tweaks Collection

    Tweaks some aspects of the game and various mods, generally removes stuff I personally find to be unbalanced, redundant or not fun to play with.

  410. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  411. Fog Color Changer
    Stale
    management

    Fog Color Changer

    Simple mod allowing you to change the fog of war color using HSV sliders in the mod settings.

  412. AWA Addon: Automatic Surgeries
    management

    AWA Addon: Automatic Surgeries

    This is a small addon mod to my Automatic Work Assignments mod, that adds features for automatically performing surgeries on pawns.

  413. You Can Harvest! (Continued)
    Stale
    management

    You Can Harvest! (Continued)

    Update of 民火s mod - Fixed up the mod-settings with icons and list-sorting - Added option to ignore plants that have already been designated for harvest Notify alert when plants(*1) are ready for harvest.

  414. First In The Queue
    Stale
    management

    First In The Queue

    When queueing a task you can put it at the first position of the queue by holding "ctrl".

  415. Allow Tool Tweak: Deathless
    Stale
    management

    Allow Tool Tweak: Deathless

    Overview Allow Tool's Finish Off mechanic makes killing pawns who have the Deathless gene very easy once they are downed, which I disagree with.

  416. Close letters
    Stale
    management

    Close letters

    VERY small mod I made while waiting for dependencies of my other mods to update.

  417. Expectations Modifier
    Stale
    management

    Expectations Modifier

    Replace Default Expectation Levels with Player Defined Ones using the Mod Menu.

  418. Crafted Locally Filter
    Stale
    management

    Crafted Locally Filter

    A tiny little mod that adds special "locally crafted" and "not locally crafted" thing filters.

  419. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  420. [COG] Corvus Surgery UI
    medical

    [COG] Corvus Surgery UI

    Overview A new interface for managing surgical procedures for Rimworld, giving you a few QOL features: Quick Access Keyboard Shortcut: Press 'H' to instantly open the surgery planner for your selected pawn (or the first available colonist if none is selected) -note key is changea

  421. Lock apparel
    Stale
    management

    Lock apparel

    Adds a convenient toggle gizmo for colonist pawns, preventing them from automatically removing or changing their currently equipped apparel.

  422. [COG] Corvus Production UI
    management

    [COG] Corvus Production UI

    Overview A comprehensive production management mod for RimWorld that provides an advanced interface for planning, filtering, and managing your colony's production needs.

  423. Power Controller
    Stale
    management

    Power Controller

    Description Makes fuelled power plants automatically throttle their power output to keep power production at desired surplus, and keep the batteries charged.

  424. Zone Combinations
    Stale
    management

    Zone Combinations

    Set up allowed areas that are combinations of other zones, dynamically updated whenever any of the parts change.

  425. [Og] Do Not Hit Me
    Stale
    management

    [Og] Do Not Hit Me

    Description Your colonists automatically acquire targets, which is great.

  426. Crop Stats
    Stale
    management

    Crop Stats

    Original: This mod adds a few new useful bits of information for every plant in rimworld, this information includes: True growing time - the actual number of days the plant requires to grow, factoring in it's time spent sleeping.

  427. AreaHelper
    Stale
    management

    AreaHelper

    Adds new actions to AreaManager (inclusion/exclusion) and combinations of these actions Actions on areas in AreaManager: shift+click = include(remove inclusion if was included) alt+click = exclude(remove exclusion if was excluded) shift/alt+mouseover = show combined area for sele

  428. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  429. Categorized Cleaning - Split
    Stale
    management

    Categorized Cleaning - Split

    Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods.

  430. Categorized Cleaning - Combo
    Stale
    management

    Categorized Cleaning - Combo

    Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods.

  431. Cherry Picker
    Stale
    management

    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  432. Pick Up And Haul - Obsolete
    Stale
    storage

    Pick Up And Haul - Obsolete

    While picking up mods from Uuugggg after his passing, this was mistakenly picked up, as he was a contributor to it but not the original dev.

  433. Health Display
    Stale
    management

    Health Display

    About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.

  434. [Og] Not My Shelf
    Stale
    storage

    [Og] Not My Shelf

    Description: Although in vanilla RimWorld colonists won't automatically haul items onto neutral shelves in ancient ruins, certain mods may alter this behavior — only for you to realize after launching the gravship that some valuable resources were permanently left behind on those

  435. Defensive Positions 1.6
    Stale
    management

    Defensive Positions 1.6

    Unofficial 1.6 version of Defensive Positions. Original mod link here: I will take this down when the official Defensive Positions 1.6 update is released, or if the original author requests me to do so. Original mod has been updated, but they did not include the bugfix I did for

  436. Adaptive Storage - Global Settings
    storage

    Adaptive Storage - Global Settings

    Adaptive Storage - Global Settings MEMORANDUM TO ALL COLONY ADMINISTRATORS SUBJECT: DIRECTIVE 71-ECHO - MULTI-SPECTRUM ASSET CALIBRATION (For a direct, non-narrative breakdown, the full Features List is available here.

  437. Smart Firefight
    Stale
    management

    Smart Firefight

    Firefighting imrovements: - Extinguish fire around home area automatically when needed.

  438. Work On This
    Stale
    management

    Work On This

    Work On This Instantly start a job using the right-clicked things.

  439. HoldFireIndicator
    Stale
    management

    HoldFireIndicator

    Want a visual reminder that someone or something isn't going to help you defend?

  440. [SM] Hack Designator
    Stale
    management

    [SM] Hack Designator

    Description This mod adds a new Designator under the Orders menu to allow the marking of objects to be hacked.

  441. Rimworld QoL Tweaks
    Stale
    management

    Rimworld QoL Tweaks

    English This mod is a comprehensive RimWorld tweak hub, implemented via Harmony patches and fully toggleable at runtime — no restart needed.

  442. Go the Fork to Sleep
    Stale
    management

    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  443. PrisonerDefaults
    Stale
    management

    PrisonerDefaults

    Allows for setting prisoner-specific defaults.

  444. Auto Close Research Popup
    Stale
    management

    Auto Close Research Popup

    - Description - Auto close the research finished popup that interrupts gameplay and adds a notification letter instead.

  445. UINotInclude:VisualException
    Stale
    management

    UINotInclude:VisualException

    让VisualException支持UINotInclude配置,只是添加了一个主菜单按钮,能够打开VisualException的界面,不确定是否正常运行。

  446. Prioritized Kill Dev Tool
    Stale
    management

    Prioritized Kill Dev Tool

    A smart replacement for RimWorld's vanilla "Kill" debug tool that intelligently prioritizes targets instead of killing everything indiscriminately.

  447. Mouse Dolly Mapper
    Stale
    management

    Mouse Dolly Mapper

    Allows you to remap the mouse button used to dolly the camera around the map.

  448. Help me build
    Stale
    management

    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  449. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  450. Hive Protection
    Stale
    management

    Hive Protection

    This mod gives you a simple toggle allowing you to stop your colonists targeting and attacking bug hives, letting you safely harvest insect jelly without accidentally destroying the hive itself.

  451. Possessions Plus
    Stale
    management

    Possessions Plus

    Possessions Plus Possessions Plus lets pawns take true ownership of their gear.

  452. Quest Target Info
    management

    Quest Target Info

    Quest Target Info adds compact travel information for world-map targets in RimWorld.

  453. Storage Memory
    Stale
    storage

    Storage Memory

    This small mod allows storage buildings (like shelves) to "remember" their contents when uninstalled (minified) and restores them when reinstalled.

  454. Queue Commands Button
    Stale
    management

    Queue Commands Button

    Adds a new gizmo for colonists to queue commands (so you don't need to shift-click).

  455. ConsumeInventoryItem together
    Stale
    management

    ConsumeInventoryItem together

    이제 여러 정착민의 인벤토리를 직접 열어가며 밥을 먹이거나 고주스를 마시게 할 필요가 없습니다!

  456. Save modlist as collection
    Stale
    management

    Save modlist as collection

    I've previously made a terminal-application for updating mod-collections on Steam for keeping my "Current play-through"-list updated.

  457. Seek Enemies
    Stale
    management

    Seek Enemies

    - Description - Adds a toggle gizmo for player pawns to automatically seek out enemies anywhere on the map while undrafted, providing passive defense.

  458. Outfitted 1.6
    Stale
    management

    Outfitted 1.6

    Outfit management Github Set the desired weights for buffs and penalties for each outfit type, and watch your Pawns choose their gear automatically - no more micromanagement.

  459. World Search Distance
    Stale
    management

    World Search Distance

    Just a simple mod to help you figure out which one of those stockpiles is closest to you!

  460. Pack Animal Mass Drop
    Stale
    management

    Pack Animal Mass Drop

    Like to manually make your pack animals drop their items instead of waiting for your pawns to collect them?

  461. Defensive Positions - Forked
    Stale
    management

    Defensive Positions - Forked

    Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.

  462. CE SkillAffectsWarmup
    Stale
    management

    CE SkillAffectsWarmup

    Description This mod allows you to modify how much the shooting skill affects the warmup time (i.

  463. Callouts (Continued)
    Stale
    management

    Callouts (Continued)

    Update of Captain Muscles (Nathan Harbour)s mod Based on Profligates continued version - Added setting for using non-offensive language in callouts Profilgates addition I tried contacting CaptainMuscles and even pushing the 1.

  464. Outfit Manager
    management

    Outfit Manager

    Outfit Manager Outfit Manager automates apparel logistics in RimWorld by handling clothing prioritization for your colonists.

  465. Timber Marker
    Stale
    management

    Timber Marker

    Timber Marker Overview Timber Marker lets you place logging marker signs on the map and configure conditions such as minimum stock and radius.

  466. Quality Insights
    Stale
    management

    Quality Insights

    Have you ever wished you could see the exact quality odds before you hit “Make x10”?

  467. Hide backpacks(Toggle)
    Stale
    management

    Hide backpacks(Toggle)

    本人覺得原版背包和護盾腰帶的貼圖在外星人種族的貼圖上不好看,所以做出了這個模組。 功能是背包切換顯示,其實不只是背包,腰帶層級都會隱藏,設定切換完需要徵召一次才會改變。

  468. Show Stack Size
    Stale
    management

    Show Stack Size

    Show Stack Size Tired of guessing how many items can fit in a single stack?

  469. Show me your shield
    combat

    Show me your shield

    Have you ever fired a Kingmaker artillery strike and killed yourself because you didn't see the low-angle shield?

  470. Where's My Treasure
    Stale
    management

    Where's My Treasure

    Tired of having to check each building one by one after clearing ruins to see if it's a loot chest?

  471. Trap mark
    Stale
    management

    Trap mark

    Always getting startled by traps in the ruins without noticing them?

  472. Bed Ownership Tools
    Stale
    management

    Bed Ownership Tools

    Bed Ownership Tools reduces micromanagement of colonists' bed assignments by introducing new ownership controls on beds.

  473. Drill Until
    Stale
    management

    Drill Until

    ⛏️ Drill Until Tired of deep drills spitting out endless piles of steel or chunks you don’t need?

  474. Save File Compression
    management

    Save File Compression

    Use compression to save your game Vanilla's game save files are stored in plain text, so editing your save file is easy, but they can get to hundred(s) of Megabytes in size.

  475. Things Explorer
    Stale
    management

    Things Explorer

    Things Explorer adds a bottom-bar button that opens a window to browse all Things from your loaded mods.

  476. Smart Hopper
    Stale
    management

    Smart Hopper

    Adds a priority list per-food for hoppers next to the nutrient paste dispenser.

  477. Auto Arm
    management

    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  478. Is This A Weapon?
    Stale
    weapons

    Is This A Weapon?

    Details GitHub Scans all ThingDefs and lists anything that looks like a weapon or tool (tools, equipmentType, ImprovisedMelee tag, or CompEquippable) and allows you to toggle, per-def, whether it's considered a weapon.

  479. Visual XML Patches
    management

    Visual XML Patches

    This mod will show the XML patches loaded in the game to help in finding the cause of issues.

  480. Mortar Operation
    Stale
    management

    Mortar Operation

    Added a "Mortar Operation" button to settlers in muster mode.

  481. Custom Jobs
    Stale
    management

    Custom Jobs

    Love WorkTab but are sick of micromanaging all your work priorities when you end up just adding the same clusters of jobs to each of your pawns?

  482. Dress Code
    Stale
    management

    Dress Code

    ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ----------Recent Updates | 最近更新 - 新版行为树,欢迎反馈。如果没什么问题的话,会在之后将相关逻辑方案同步应用到 Draft Code - 修正了适宜温度范围的计算 - 修复日常方案载入存档时未应用的问题 - 修复生成搬运非衣物物品工作时 JobCount 的计算问题 - 修复服装架交互,需要打开服装架的“允许移动” - 修复”读取存档时,服装方案未能

  483. Cursor Locker
    Stale
    management

    Cursor Locker

    Confines your mouse cursor inside the RimWorld game window, preventing it from slipping out onto another monitor or your desktop.

  484. Incident Disabler (Continued)
    Stale
    management

    Incident Disabler (Continued)

    Update of Murmurs mod Adds the ability to disable any incidents during a game in progress.

  485. Relations Tab (Continued)
    Stale
    management

    Relations Tab (Continued)

    This is a continuation of Relations Tab by Fluffy Replaces the faction tab with a relations tab.

  486. Enhanced Carrying Capacity
    Stale
    management

    Enhanced Carrying Capacity

    Version 1.0.3: recompiled for Rimworld v1.6. This mod allows you to scale and increase a pawn's carrying capacity, in that order. Supports Combat Extended's weight and mass capacities. Inspired by Bulk Carrier, which I used until recently. Description This mod allows you to chang

  487. Drugs Matter
    Stale
    management

    Drugs Matter

    Description I rarely played Rimworld with drugs because the downsides of an addiction were just too crippling.

  488. [BOKE]Customize Beauty(美观可调)
    Stale
    management

    [BOKE]Customize Beauty(美观可调)

    通过设置面板自由调整「基础美观度」: - 家具(桌椅床灯、装饰、帷幕等) - 雕塑(小/大/巨及派生) - 地形地板/地毯/桥(Terrain) - 可栽培观赏植物(如玫瑰/百合等) 仅改基础美观值,品质/材质会在此基础上继续生效。支持滑杆(两位小数)、搜索、批量与逐项重置;自动扫描其他模组新增的相关内容。移除本模组后,美观值恢复默认,不改存档。 需要:Harmony —— English —————————————————————————— Adjust base beauty values from an in‑game settings panel

  489. RPG风格的头像框
    management

    RPG风格的头像框

    How to Use Overall Show/Hide: via the button at the bottom-right corner; you can also adjust it in the settings menu.

  490. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  491. Delayed Deterioration
    Stale
    management

    Delayed Deterioration

    Do you rescue a downed colonist's weapons before you rescue the colonist?

  492. Auto Ability
    management

    Auto Ability

    Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)

  493. Universal Xenotype Icons
    Stale
    management

    Universal Xenotype Icons

    This mod allows you to use xenotype icons from other mods, such as the Ratkin gene expansion, on your custom xenotype embryos.

  494. Meditate your A** off
    Stale
    management

    Meditate your A** off

    Allows the player to make pawns meditate anywhere, anytime.

  495. No More Chem-Chefs
    management

    No More Chem-Chefs

    No More Chem-Chefs (Drug Lab Skill Unfuzzing) This small Quality-of-Life (QoL) mod fixes a frustrating inconsistency in the Drug Lab recipes.

  496. Cleaning Area Relaunched
    Stale
    management

    Cleaning Area Relaunched

    Cleaning Area Relaunched Choose where your colonists clean and never have to watch them sweep the dirt again.

  497. One-Click Mine!
    Stale
    management

    One-Click Mine!

    Supported Languages:简体中文、English MOD Introduction: This MOD adds a brand-new convenient command — "One-Click Mining": Left Click: Automatically designates all minable ores within your current view for mining.

  498. Room Sense (Continued)
    Stale
    management

    Room Sense (Continued)

    Update of Falconnes mod - Removed the HugsLib dependency Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay.

  499. Improved Auto Slaughter
    Stale
    management

    Improved Auto Slaughter

    This mod improves how the auto slaughter feature selects animals to slaughter.

  500. Precise Time
    Stale
    management

    Precise Time

    Shows a more precise time by displaying minutes on the game time widget.

  501. AutoPermits
    management

    AutoPermits

    Support me on Ko-Fi: A mod which allows for Royal permits granting resources to be used automatically whenever they can be used for free.

  502. Storage Limits
    Stale
    storage

    Storage Limits

    ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ----------Recent Updates | 最近更新 - 添加对 Dress Code 的兼容 - 支持 存储建筑/存储区 - 扩展 支持物品项至 64 - 解决 重命名单个存储建筑 时出现的问题 - 优化 搬运/合并搬运这两种工作的 Count 判定 - 修复 存储 已卸载的建筑家具等MinifiedThing 时的问题 如何报告模组中的错误 Log Publisher

  503. Outfit Stands Plus
    Stale
    management

    Outfit Stands Plus

    About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.

  504. Not on Purpose!
    Stale
    management

    Not on Purpose!

    "殖民者意外误伤盟友不再影响关系 —— 毕竟子弹比友谊更诚实! 现在你可以毫无顾忌地将盟友当作人肉盾牌,同时发射末日火箭了。 本模组可避免因非故意行为(未直接锁定目标)对友方单位造成伤害时的派系关系惩罚。 适用场景: 流弹波及、范围爆炸误伤 例外情况: 手动选定友军作为攻击目标仍会扣除好感度 兼容性: 兼容Combat Extended和Not My Fault 警告: 本模组存在显著平衡性问题,玩家可通过多种漏洞利用手段无惩罚伤害访客及友军获取利益。" "Colonists accidentally harming allies no longer a

  505. BamStructure
    management

    BamStructure

    if you can't see any of images in post please check this document!

  506. Better Scenario Research and Tech Level Options (Continued)
    management

    Better Scenario Research and Tech Level Options (Continued)

    Update of large morons mod - Anomaly research should no longer be unlocked when selecting Industrial or higher Description: This mod gives you better options for selecting your game's starting research and player faction tech level, primarily but not exclusively for use with Semi

  507. Scheduled Doors
    Stale
    management

    Scheduled Doors

    Adds the ability to schedule when doors are held open and forbidden.

  508. Scheduled Eating
    Stale
    management

    Scheduled Eating

    Allows players to schedule the specific hours in the day when pawns are allowed to eat, preventing constant trips to the kitchen outside of designated meal times.

  509. Custom Badges Bloat Edition
    Stale
    management

    Custom Badges Bloat Edition

    This version is a all-in-one version with 900+ Badges for all jobs from Rimworld and almost all of popular mods on workshop.

  510. MultiView Observation Mod(The secondary camera window)第二相机视窗
    Stale
    management

    MultiView Observation Mod(The secondary camera window)第二相机视窗

    一个可拖拽缩放的次级相机视窗,尽情地视奸你的小人吧! 打开视窗默认快捷键:`(ESC和Tab中间的那个!) 关闭视窗默认快捷键:Q 跟随选中默认快捷键:E 兼容性: 基本与我已知的所有模组兼容 CE(Combat Extended)?兼容 Humanoid Alien Races?兼容 Camera+?兼容 Dubs Mint Minimap?兼容 Rimtalk?兼容 Chatlog Overlay?兼容 .

  511. Schedule Needs
    Stale
    management

    Schedule Needs

    Make your colonist fill their needs bars at specific times.

  512. Kite & Fight
    Stale
    management

    Kite & Fight

    DRAFTED COMBAT AUTOMATION This mod makes your drafted pawns automatically fight for you when the toggle is ON.

  513. Haul After Stripping
    Stale
    management

    Haul After Stripping

    Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.

  514. Fashion Wardrobe
    Stale
    management

    Fashion Wardrobe

    Add a button in the equipment bar, click to open the clothing wardrobe to customize the clothing display and add fashion; Fashion can overlay the original clothing image;Just support the vanilla humans for now; Support Apparel Paper Pattern Mod; Test for Alien Race is as follows:

  515. mod名字翻译与自定义
    management

    mod名字翻译与自定义

    Replaces the mod name in your mod list with the Chinese name from the Workshop page, and the search function will search for the corresponding Chinese name.

  516. Shift Schedule
    Stale
    management

    Shift Schedule

    Adds Buttons to shift your pawns' schedules.

  517. Replant Trees
    Stale
    management

    Replant Trees

    Simply replant trees like you reinstall buildings, without having to extract them first.

  518. Clean Your Room
    Stale
    management

    Clean Your Room

    A comprehensive cleaning automation mod that makes colonists clean rooms before performing tasks.

  519. Butcher Spoiling First
    Stale
    management

    Butcher Spoiling First

    Butcher Spoiling First This mod ensures your colonists always butcher the corpse that's closest to spoiling, minimizing waste of meat and leather.

  520. Gravload
    Stale
    management

    Gravload

    Gravload Keep your gravship stocked without letting colonists raid the gravship reserves!

  521. Wood's Camp fix
    Stale
    management

    Wood's Camp fix

    Edit Map Size and Raid Timer about Camp mod设置里修改Site相关地点的地图大小与袭击计时器 Thanks DLL: 旋风大佬

  522. No Default Gather Spot
    Stale
    management

    No Default Gather Spot

    This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled.

  523. 更好的列队攻击Better Squad Attack[JL1.6]
    Stale
    management

    更好的列队攻击Better Squad Attack[JL1.6]

    Additional buttons have been added, and now you can command field battles more conveniently In the original situation, when you select all the combatants and press that stupid "Attack" button, your combatants will swarm forward, causing the shooters to strike the warriors hard.

  524. Fuck Learning Helper
    Stale
    management

    Fuck Learning Helper

    What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c

  525. PA's God Hands
    management

    PA's God Hands

    Pa's God Hands Version: Wind, Rain, and Sonnets Note: If you experience corruption or texture transparency issues after the update, please resubscribe to the MOD to update to the latest fixed version.

  526. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  527. ReTend 1.2+
    Stale
    management

    ReTend 1.2+

    Tired of your colonists being unable to work for days because of a sloppy doctor?

  528. Cook Spoiling First
    Stale
    management

    Cook Spoiling First

    Prioritizes cooking ingredients that will spoil soonest, ensuring minimal waste of food.

  529. Skill Graph
    Stale
    management

    Skill Graph

    Skill Graph Adds a graph of skill level changes over time in the pawn's inspect pane.

  530. juc - Zone Presets
    Stale
    management

    juc - Zone Presets

    Zone Config Presets Effortlessly switch your colony’s allowed-area setup with a single click.

  531. Pathfinding Avoidance
    Stale
    management

    Pathfinding Avoidance

    Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.

  532. Draft Code
    Stale
    management

    Draft Code

    ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ----------Recent Updates | 最近更新 - 添加对手套等衣物的支持 如何报告模组中的错误 Log Publisher from HugsLib ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 为殖民者设置征召着

  533. Mod Icon Filter
    Stale
    management

    Mod Icon Filter

    Details A simple mod that prevents the specified mod icons from being loaded in the loading screen and the mod option menu.

  534. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  535. Unaligned Icon Fix
    Stale
    management

    Unaligned Icon Fix

    Fixes the Anomaly DLC's Codex and Search icons having improper spacing in the bottom-right corner of the screen.

  536. Development Keybinds
    Stale
    management

    Development Keybinds

    What is this? This is a mostly developer/tinkerer focused mod that lets you bind commands from your developer palette to keys on your keyboard. There is also a mod option to let you have the binds work even outside of developer mode. Why was this made? Here are some examples of w

  537. Weapons Dominator
    weapons

    Weapons Dominator

    Overview Weapons Dominator is a high spec managed mod that lends players the power to dominate any weapon.

  538. [DHM]Control Bar Plus
    Stale
    management

    [DHM]Control Bar Plus

    2025.08.18 - UI fixed ( arrow button x 3) - font fix for custom font 2025.08.17 - some bug fixed 2025.08.15 Mod Settings - Added a Reset button - Added UI Editor functionality Group Management Window -Added a Mod Settings button -Group member order can now be changed via drag-and

  539. Overlay Toggle Hider
    ↑ Updated
    management

    Overlay Toggle Hider

    This mod allows you to hide specific toggle buttons (overlay buttons) located at the bottom right of the screen individually.

  540. Layered Apparel
    management

    Layered Apparel

    📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.

  541. Set Up Camp
    ↑ UpdatedNo 1.6
    management

    Set Up Camp

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  542. CloseAll
    Stale
    management

    CloseAll

    A mod that adds an alert above the letters allowing you to close all at once.

  543. Light Radius Tuner
    Stale
    management

    Light Radius Tuner

    What this mod does Allows you to adjust the light radius (Glow) of each light-emitting piece of furniture, such as lamps and torches.

  544. Butter++ (Smooth FPS)
    Stale
    management

    Butter++ (Smooth FPS)

    No more lag. Keeps your FPS high while panning, building, and interacting - even with hundreds of pawns. No tradeoffs. Same game speed, simply more frames. A new and improved version of Butter+. Panning with 1000+ colonists Features Separate settings for Camera, UI, and Idle Work

  545. SafeRelationsPatch
    Stale
    management

    SafeRelationsPatch

    SafeRelationsPatch 解决 RimWorld 开发者模式和 CE 显示小人社交关系异常问题

  546. Universal Apparel Tweaker-通用服饰调整
    Stale
    management

    Universal Apparel Tweaker-通用服饰调整

    本模组完全由本人制作,没有任何其他我未提及的作者的协助,禁止转载和用于AI训练。 如果您希望进行二次创作或者与我进行任何相关交流,请务必和我联系,并附上联系方式。 通用服饰调整器 (Universal Apparel Tweaker) 这是一个强大的服饰外观可视化定制工具,最初为我正在制作中的【渡鸦族】开发,现已独立并适配所有种族。它能解决外星人种族穿戴原版/模组装备时出现的贴图错位、大小不合适等问题,并提供完全自由的穿搭控制。 主要功能: 1.

  547. Hotkeys 1.6
    Stale
    management

    Hotkeys 1.6

    This mod adds fully user configurable keybindings for a variety of purposes GitHub To assign a hotkey, hold the Gizmos key and right-click on the command.

  548. Caravan Food Policies
    management

    Caravan Food Policies

    Have you ever wanted to assign your pawns one food policy for when they are home and another food policy for when they are in a caravan?

  549. Declutter UI
    ↑ Updated
    management

    Declutter UI

    A lightweight utility mod designed to declutter Rimworld's UI.

  550. Better Commands
    management

    Better Commands

    Better Commands A mod that adds functions from RTS games.

  551. Chill Selector
    Stale
    management

    Chill Selector

    English Adds two buttons for storage zones and shelves to quickly allow or disallow all perishable items (food, medicine, etc.

  552. [QoL] IMAJobless
    ↑ Updated
    management

    [QoL] IMAJobless

    IMA Jobless Description This lightweight mod automatically sets the work priority of newly recruited colonists to 0 for selected work types.

  553. Put It Back!
    Stale
    management

    Put It Back!

    This feature has been integrated into my QoL Toolbox mod and is still available in the current version, but this branch will no longer be maintained in future versions.

  554. Signs and Comments Fixed
    Stale
    management

    Signs and Comments Fixed

    Fixed Sign and Comments mod, using rimworld built in colorpicker instead and configured impassible signs to not throw errors You don't need the original mods Original mod by Dark: Editted from Continued version by FerrisCG: Description Summary Adds placeable signs that show ingam

  555. Loot doesn't count as wealth 战利品不纳入总财富
    management

    Loot doesn't count as wealth 战利品不纳入总财富

    Do you enjoy constant, intense raids and fast-paced combat like I do , but feel frustrated when corpses and battlefield loot pile up , causing your colony wealth to skyrocket — which in turn massively increases the strength of the next raid and makes it impossible to keep up?

  556. Weapon Transmog (武器幻化)
    weapons

    Weapon Transmog (武器幻化)

    Weapon Transmog Summary This mod allows players to customize the visual appearance of weapons held by their pawns without altering the weapon's original combat statistics or functionality.

  557. Turret Auto Reload (炮塔自动装填)
    Stale
    combat

    Turret Auto Reload (炮塔自动装填)

    Turret Auto Reload Summary This mod automates the replenishment of turrets by drawing ammunition directly from storage, ensuring your defensive line remains operational without manual hauling.

  558. Better Caravans
    Stale
    management

    Better Caravans

    If you're tired of colonists taking forever to load caravans, colonists eating packaged survival meals when they shouldn't, or adjusting food policies every time someone hits the road, this mod is for you.

  559. Hold the Grenades
    Stale
    weapons

    Hold the Grenades

    "Fire at will" defaults to disabled when pawns are drafted if they are equipped with grenades or launchers.

  560. Dev QOL
    Stale
    management

    Dev QOL

    🛠️ QOL Dev Features ✅ Adds a convenient window to spawn any item How to use?

  561. Assignments Override
    Stale
    management

    Assignments Override

    Ever tried to manually order a pawn to do something… only to be told: “Pawn is not assigned to this type of work.

  562. Assign Surgeon
    Stale
    management

    Assign Surgeon

    Adds an 'Assign' button to the medical operations tab to assign one surgeon to all queued bills.

  563. Medical Overview Tab
    Stale
    medical

    Medical Overview Tab

    Adds a new Main Tab that lists: - Colonists bleeding out, infection percentage and immunity percentage, and chronic conditions/permanent injuries sustained in the last three days.

  564. Deep Drill Smart Mover
    Stale
    management

    Deep Drill Smart Mover

    Automatically relocates deep drills when they run out of resources.

  565. Nice RPG Inventory Compat
    Stale
    management

    Nice RPG Inventory Compat

    Nice RPG Inventory Compat No more conflicts, seamless switching — Make Nice Inventory and RPG Style Inventory coexist perfectly.

  566. Save New Game Factions
    management

    Save New Game Factions

    Replaces the reset faction button's functionality on world creation screen to also save and load faction list.

  567. Work Type Priority Adjuster-工作类型优先级调整
    management

    Work Type Priority Adjuster-工作类型优先级调整

    允许你在模组设置中自由拖动调整所有工作类型的优先级顺序,并会实时在底部工作Tab的UI中同步刷新。工作类型靠前(左侧)意味着在同等手动优先级下,殖民者会更优先执行该类型的工作。 支持所有模组添加的自定义工作类型,可以随时加入或移除本模组而不影响存档稳定性。 目前经过测试,支持已有的几个相关知名模组:Better Work Tab、Work Tab、Work Manager、More Work Types。能够正常更改,保存,中途移除,逻辑正常而不报错。需要注意的是,Better Work Tab已经实现了本模组的部分功能,但我们模组的特点在于,可以同步一

  568. Surgical Strike
    management

    Surgical Strike

    Surgical Strike Allows drafted pawns to perform precise melee attacks targeting specific body parts of downed humanoids, strike enemy structures with a focused attack, and hunt downed animals with melee weapons.

  569. yc's Faction Editor
    management

    yc's Faction Editor

    A Powerful Faction Editor Tired of tribal guys having crappy gear?

  570. Rimsential - Total Control: Continued
    ↑ Updated
    management

    Rimsential - Total Control: Continued

    Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.

  571. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  572. No Max Bills: Redux
    Stale
    management

    No Max Bills: Redux

    Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit.

  573. Periodic Bills
    management

    Periodic Bills

    Periodic Bills RimWorld gives you three ways to repeat a bill: do it X times, do it until you have X, or do it forever.

  574. Trait Manager
    management

    Trait Manager

    自用 MOD。 主要功能:Trait 启用/禁用管理、分组与颜色编辑、标记与 tooltip 显示。 与 Trait Rarity Colors 不兼容。 Personal-use mod only.

  575. Research Icons
    management

    Research Icons

    Adds icons to all research projects.

  576. Auto Woodcut Beacon
    management

    Auto Woodcut Beacon

    Auto Woodcut Beacon Tired of pausing the game every time to manually mark trees for chopping?

  577. CCRT temp
    management

    CCRT temp

    本MOD为 CCRT Item Tags 的临时迁移开发版本,MOD所有权归原作者所有。 This mod is a temporary migration development build of CCRT Item Tags.

  578. Inventory Management
    management

    Inventory Management

    I’ll admit, item management in the vanilla game never quite sat right with me.

  579. Clean Command Bar
    management

    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.

  580. Keep Building
    management

    Keep Building

    About Keep Building makes your pawns more self-sufficient.

  581. Esc Closes Letters
    management

    Esc Closes Letters

    A RimWorld mod that lets you close letter popups with the Cancel and Accept keys Features Dismiss letter popups with the Cancel key or the Accept key.

  582. Smart Batch Prioritize
    management

    Smart Batch Prioritize

    Right-click once. Your pawns handle everything. Select multiple targets → Right-click → Done. No more assigning jobs one by one. Your pawns will automatically queue and complete them in order. Drag and Prioritize Bulk Jobs Simply drag a selection box over multiple blueprints, tre

  583. [XDN] Hide Cursor Hotkey
    management

    [XDN] Hide Cursor Hotkey

    -> Intro As cursor size in RimWorld is dependent on your original cursor size, for players with large cursors(like me), the cursor can be quite large and block the view when reading text.

  584. Keyz Reference Tools
    management

    Keyz Reference Tools

    Keyz' Reference Tools A utility mod that adds an in-game reference browser for every Def loaded in your current modlist.

  585. SaveSelect
    management

    SaveSelect

    SaveSelect Stop scrolling across the map to find that one building, or dragging a box around your colonists every time a raid drops.

  586. Even Storage
    storage

    Even Storage

    Videos: Video 1: Even Storage Video 2: Even Storage + Tidy Storage Even Storage You have two mortar positions at opposite ends of your base, each with its own shell storage.

  587. [1.6] Math! (Forked)
    ↑ Updated
    management

    [1.6] Math! (Forked)

    Math! is back for RimWorld 1.6! This is a great mod that's been lost to the versions for a while now and I'm really happy to be able to finally bring it back. I wanted this port to feel worth using, not just barely functional, so I put the work into getting the bill workflow, Mat

  588. Goodwill Preview
    management

    Goodwill Preview

    Features & How to Use Displays faction goodwill changes in the transport pod launch dialog.

  589. Prisoner Beds
    management

    Prisoner Beds

    Prisoner Beds RimWorld lets you assign beds to colonists, guests, slaves — but not prisoners.

  590. Fog Toggle
    management

    Fog Toggle

    Toggle (button bottom right) the fog on/off to reveal ores, items, etc.

  591. Pawn Compatibility Editor
    management

    Pawn Compatibility Editor

    Pawn Compatibility Editor Have you ever wanted two pawns to like each other more, but can't 'cause of their negative compatibility?

  592. Outpost Manager
    management

    Outpost Manager

    === MOD DESCRIPTION === This mod creates a menu that lets you manage your outposts.

  593. Item Spawner 1.6
    management

    Item Spawner 1.6

    A lightweight utility mod that lets you spawn items with custom hotkeys.

  594. Load in Background
    management

    Load in Background

    What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i

  595. Selective Butchery
    management

    Selective Butchery

    For all those whose fridges overflow with fresh meat, enough to fuel ogre banquets for generations.

  596. Better Context Menu
    management

    Better Context Menu

    Improves the right-click context menu with no configuration required: - Each button is at least 28px tall and uses full-size text and 27px icons, regardless of how many options are in the menu.

  597. SmartShelf
    storage

    SmartShelf

    Added a new item "Smart Shelf", using the vanilla 1×1 shelf texture with a capacity of 10 stacks.

  598. Architect Menu Optimizer
    furniture

    Architect Menu Optimizer

    Optimizes the architect (building) menu performance when many mods add hundreds of buildings.

  599. Food Poisoning Investigator
    management

    Food Poisoning Investigator

    This provides the orders and tools to track down contaminated meals, investigate suspicious stacks, and dispose of compromised meals before they take down your entire colony.

  600. Material Filter (Harmony)
    management

    Material Filter (Harmony)

    Material Filter (Harmony) is a fork of Kami Katze's Material Filter mod, rewritten to use Harmony without HugsLib plus some QoL improvements.

  601. CE ArmorTweaker
    management

    CE ArmorTweaker

    Description This mod allows you to modify how much the item quality affects the Sharp, Blunt and Heat armor values of items used when playing with Combat Extended Dependencies Combat Extended and Harmony A collection of all my rimworld mods

  602. SmartStorageSystem
    storage

    SmartStorageSystem

    # Function Description The Smart Storage System provides three intelligent storage modes for the vanilla shelving system: For vanilla use only.

  603. SmartStorageSystem ASF
    storage

    SmartStorageSystem ASF

    # SmartStorageSystem Adaptive Storage Framework Compatible Edition For use only with Adaptive Storage Framework enabled.

  604. DefLoadCache
    management

    DefLoadCache

    DefLoadCache DefLoadCache caches the result of RimWorld's XML def loading and patch application, so repeat launches with the same mod list skip the two slowest stages of startup.

  605. Psycaster Colonists Tab
    management

    Psycaster Colonists Tab

    Adds a bottom main-tab button that lists psycaster colonists, shows psyfocus, and lets you open each pawn's psychic character interface by clicking the name.

  606. CE Ammo Coordinator
    weapons

    CE Ammo Coordinator

    Adds a bottom bar button for scanning colonists' weapons and quickly queuing CE ammo production bills.

  607. Simple Work
    management

    Simple Work

    SimpleWork - Controllable Auto Priority Automatically assigns work priorities based on skill level and attributes.

  608. Anti-Aliasing
    management

    Anti-Aliasing

    Anti-Aliasing Adds modern anti-aliasing and sharpening to RimWorld.

  609. Image Opt
    Stale
    management

    Image Opt

    This is a mod that attempts to optimize texture image loading times.

  610. Auto Tool Equip
    management

    Auto Tool Equip

    特定の作業を開始した際、入植者が対応するツール(武器形態)を所持していれば自動的に装備します。 作業終了後は元の装備に戻します。 どの作業にどのツールを使うかはXMLで自由に設定できます。 When a pawn starts a specific job, if they carry the corresponding tool (as a weapon), it will be automatically equipped.

  611. Storage Sorting
    storage

    Storage Sorting

    Tired of your colonists dumping tunic (1%) (Awful) next to perfect items?

  612. HealthTabOptimizer - 健康界面性能优化
    management

    HealthTabOptimizer - 健康界面性能优化

    ⚠️ 此Mod完全由AI制作并更改,无论是mod名称还是介绍都是,我短暂用了这个mod觉得有效果,于是便上传到创意工坊来了,这个mod带有ai自己创建这个mod时的源码(我也不知道是不是源码毕竟是ai说的),希望可以给大佬带来启发并创建更优秀,效果更好的优化mod。感谢大家的订阅 注意:在游戏中最占性能的是小人,而其他的反而不占太多,只能说这是小优化,并不能大幅度优化性能 ============================================== 健康界面性能优化 | Health Tab Optimizer v2.

  613. Target Cycler
    management

    Target Cycler

    Target Cycler When multiple targets occupy a single tile, selecting the desired one can be very difficult.

  614. Ready to Rumble!
    management

    Ready to Rumble!

    Ever had a pawn suffer a mental break during a raid just because they were hungry or tired?

  615. Deconstruct Excluding Conduits
    management

    Deconstruct Excluding Conduits

    New release. An expansion mod with additional features for this mod has been released. Please use Designator Plus. Designator Plus. Deconstruct Excluding Conduits When using the deconstruct order, holding a specific hotkey (Default: Alt) allows you to select and deconstruct objec

  616. Ctrl+RightClick Force Move
    management

    Ctrl+RightClick Force Move

    Ctrl+RightClick Force Move Holding Ctrl while right-clicking will always issue a move command directly, skipping the float menu even if an interactable target exists at the destination.

  617. Mechs Tab Hotkey
    management

    Mechs Tab Hotkey

    Mechs Tab Hotkey Adds a configurable hotkey to open/close the Mechs tab.

  618. Keybindings Search
    management

    Keybindings Search

    Adds a search bar to the keybindings option window.

  619. management

    Schedule Shift

    Adds two tiny arrow buttons to each colonist's row in the Schedule tab, right after Copy/Paste.

  620. Force Recreation
    management

    Force Recreation

    Force Recreation on Recreation Schedule Pawns on a Recreation schedule will always prioritize recreation over any work task until their joy reaches 90%.

  621. Stats Forked
    management

    Stats Forked

    Stats Forked A maintained fork of Stats for RimWorld 1.

  622. management

    QuickPawnSelector

    Expansion: Colony Bar Cycle Selection This mod expands the colonist bar cycle selection functionality using the "<" and ">" shortcut keys.

  623. Locks Fix - Existing Doors
    management

    Locks Fix - Existing Doors

    Locks Fix - Existing Doors Fixes Locks mod crashing on doors that existed before the mod was installed.

  624. Nice Bill Tab - Expansion
    management

    Nice Bill Tab - Expansion

    Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!