QoL(已满)
(18 mods not in local dataset)
Load order
975 mods- management
Run and Hide
Run and Hide solves the problem of colonists getting themselves killed by fleeing into unsafe places (i.
- management
RWS Compressor
Save file compressor (Up : Compressed, Down : Uncompressed) (Left : Vanila with some mods, Right : HSK modpack) Safe to add/remove from save.
- management
Signs and Comments
Have you ever spent an hour planning out every detail of your dream mountain base, only to forget what that big rectangle was supposed to be?
- management
Disable Newcomer's Jobs
A small qol mod allowing you to configure jobs, which u'd rather see disabled for new pawns joining your colony.
- management
Colony Manager
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.
- management
Command Palette
all your commands in one place Features Ever been annoyed about the ever increasing number of architect categories?
- management
Backup Power
add control units to generators to automatically switch them on and off when needed Adds generator control boxes, which will automatically turn the generators they are attached to on and off depending on current power levels.
- management
Music Manager
manage your music. Like a boss. Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will. Also included is
- storage
Load from Stockpile Zone
Simply add a button for transporters to load items from storage stockpile zone.
- management
Share The Load [Obsolete 1.5]
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share
- management
What's Missing? [1.1 - 1.4]
Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.
- management
Capture Them
Not feeling like looking for free pawns to capture enemies before they bleed out?
- management
Choose Your Recipe
Ever felt like your bills tab is full of useless junk you will never use?
- storage
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.4]
An updated version from KV.
- management
[KV] Force Do Job
1.5 version: Want a pawn, who's not assigned to hauling, to haul something without having to manually change the assignments for the pawn? Force them to with this mod! Select any pawn, right click where you want the task to be done, and no more "Not assigned to ____" Note: If the
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Bounded Roof Build Tool
This mod adds a button to designate roof expansion bounded by where they can be built.
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Recycle This
Ever got tired of creating bills to smelt and destroy useless junk left from last cannibal raid?
- management
No Precipitation Over Fog Of War
Not Required for 1.5+ This visual tweak has been implemented into the base game starting with version 1.5 If you are on version 1.5+ this mod is no longer required. Details A simple tweak that hides rain and other precipitation from displaying over top of fog of war. Source:
- management
Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
- management
Just Copy
Quick and simple qol mod adding new buttons to the outfit / food restriction / drug schedule menus, allowing you to create a new option from an existing entry and a second one to move the selected restriction to the top, so it'll be used as the new default for new pawns.
- management
Adjustable Psycast Cost
This mod adds sliders in the mod setting menu to adjust the psyfocus cost of vanilla psycasts.
- management
Permeable Terrain
One sentence summary This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.
- management
Heated Floors
This mod is no longer being maintained, if anyone wants to continue work on it they are free to do so.
- management
Adjacent Light
Pawns now consider adjacent tiles before applying the "Darkness" mood debuff.
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Simple FX: Vapor
This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.
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WealthList 1.4 From VUIE
Full credit goes to legodude17 (if they ask me to take this down, I will; I will also take it down once I notice VUIE has been updated).
- management
Pawn Centric Work Priorities
Pawn Centric Work Priorities is a mod that adds the ability to focus on the work for a single pawn, with a dynamically re-ordered list based on their actual current priorities.
- management
Hotkeys 1.4
This is a 1.4 reupload of which was a 1.3 reupload of I deserve no credit. (Refer to the second link to see the "actual" mod's description.) This version (and also the 1.3 version) had a bug where some labels on buttons (for example, the "Double Bed" label on the button to make a
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Custom Schedules
Based on Mlies mod Create Custom Schedules for your pawns, and automatically assign specific Pawns to specific Areas during specific Schedules using the Areas name, and a Pawns name or Job Title.
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Outfitted
Outfit management Features Finetune the assigned apparel sets with any Stat under the assigments tab.
- storage
Advanced Storage Filters
Adds the ability to add extra advanced and configurable filters to storage areas.
- storage
Restricted Storage
Restricted Storage allows you to restrict who can take things FROM storage.
- management
Message 2 Letter
Make "wedding" and "pet getting hunted" into a letter, instead of just a message.
- storage
LWM's Fuel Filter
LWM's Fuel Filter LWM's Fuel Filter allows you to choose which possible fuels will actually get used when refueling.
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Smart Farming
This is a quality of life mod which provides a number of extra tools and information for your grow zones.
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Bill Manager
The Bill Manager gives you access to create bills from all available work tables in one window.
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Plug and Play Joiner
Discontinued. Use instead. A simple mod to ensure all new joiners of your colony will follow preset area restriction and work priority settings. Thus, you don't need to set them manually. Features: All new joiners, whether they be your recruited pawns, or guest lodgers from other
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MeditateAsWorkType
The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.
- management
BulkAssigner
The mod provides some functions for bulk manipulation of assign functions, such as Hostility Reponse Mode, Outfit, Drug Policy, and Allowed Areas.
- management
Toggleable Shields
A mini-mod which allows shield belts to be turned off, thereby allowing ranged weapons to work.
- storage
Take It To Storage!
Allows you to tell pawns to haul the products of a bill to a storage building, along with to a stockpile.
- management
PlaySettingsSetter
Have you ever been frustrated when the colony zone is set by itself during a new game?
- management
Owl's Colonist Bar (dev)
Current state of this mod This mod is currently a WIP, incomplete, but is in a usable state.
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sortable Faction Ideo And Xenotype文化派系异种可排序
Make your colonists sortable by culture faction and xenotype 让你的殖民者可以用文化派系异种排序 Quickly give your friends with kemomimi the best deal and feed the Imperials kibble.
- management
Tacticowl (temporary beta)
⚠️Note: This is a temporary listing and will be taken down when the beta is over.
- management
AssignedWorkbenches
The mod adds the 'Set Owner' Gizmo (like from a Bed) onto all Workbenches.
- management
Door Clearance
A lightweight mod which adds an extra validation rule when items are placed on the ground - they will now consider door/gate tiles as invalid.
- management
Caravan Journey Spot
1.5 For 1.5 its recommended to switch to Caravan Formation Improvements by Kopp. It does everything this mod did and more: Provides a Caravan Journey Spot which controls where pawns forming caravans leave the map and where returning caravans enter the map Found in the Architect t
- management
Blueprints (1.4 Hotfix Fork)
The latest rimworld patch broke Fluffy's blueprints but for some odd reason the old files work (almost) perfectly fine on 1.
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Automatic Bed Reassignment
This mod is no longer maintained and is out of date; please use this mod instead: This mod automatically reassigns pawns' beds when: pawns are sharing beds with (non-polyamorous) non-partners pawns are separated from their partners (or the partner they love the most if polyamorou
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Market Value Filter
Market Value Filter Adds a 'market value' filter to stockpile and ingredient selectors.
- management
Xenotype And Ideology Buttons TitleScreen
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor.
- management
[ARCM] Spots Are Spots
Araylie's Rimworld Custom Mod - Spots Are Spots #arcm ㅤ #arcmSAS ㅤ #arcmSRS ㅤ #SAS ㅤ #spotsRspotsㅤ #SRS #designationCategory ㅤ #designatorDropdownGroup Spots are spots!
- management
Better Health Tab
What does it do? This mod is a complete replacement for the existing health tab. It was redesigned with usability, quality of life, performance, and custom fonts/scales in mind. Everything you see in the screenshots is done entirely by the mod itself. Dub's Mint Menus and Compact
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Follow the Vein
Adds an order for mining out an entire vein without immediately revealing the extent of it.
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CorpseTab
Overview Do you have any experience with that scavenge corpses killed by carnivorous when starting game?
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CorpseTab for AllowTool
Overview This MOD add a new column that could designate hauling urgently into corpse tab.
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Don't Block Door
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
- management
Vanilla Books Expanded Skill Learning Automation
Make your pawns learn from books by themselves!
- management
(Discontinued) Multi-line Research Tab
Good News! This mod is integrated into vanilla in 1.5, thus it's discontinued. I'll kept it remains for those who using legacy version. Too many research tabs are overwhelming your window? Now here comes multi-line research tab! Bloating up your game without any worrying! Only wo
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QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
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Safe Drug Policy Generator
This mod automatically generates a drug policy that safe from addiction.
- management
Ruined by temperature filter
A simple QOL mod that allow to filter fertilized eggs based on their status (ruined or not ruined by temperature).
- management
Repair Work Type (Continued)
Update of Lytalms mod - Added a check for Fluffys Breakdowns mod as to not cause issues when its not used Adds the Repair work type in the Work tab.
- management
Savegame Shrinker
Version 1.2: 2025-07-11 This mod cleans up unnecessary data from Savegames, leading to much faster play on games after 10+ years. It removes things from the Savegame that causes bloat. Should be savegame-compatible. Everything that is removed is toggleable in the Mod Settings. It
- management
Perishable (and More)
Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.
- medical
No Hemogen Farm Medical Alert
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.
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Plan On The Fly
Summary This mod adds a toggle that automatically forbids new building blue prints.
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Power Indicators
Enables a little indicator on build designators if power is needed or if it's refuelable.
- management
Grab Your Tool! (Continued)
Update of Captain Muscles (Nathan Harbour)s mod Thanks to Donald for the fixed IL-code!
- management
No Ingredient List Limit
Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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CaravanColonistInfo
This is a continuation of MattTheWaz's "CaravanColonistInfo" mod with some minor improvements.
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Locker
This is a reworked version of mrofa's locker of "Clutter Furniture" with improved functionality.
- management
[Depricated] Dismiss Trader (Continued)
Update of Mehnis mod - Chinese translation: - Added Russian translation by Tkhakiro Trader dismissal.
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KilledEnemyAutoAllowed (Continued)
Update of Darksides mod - Replaced the entire code with three harmony-patches instead.
- management
Please Haul Perishables (Continued)
Update of Jellypowereds update of MarvinKosh original mod With permission, I've updated this to 1.
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Tooltipped Long Names
Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.
- management
Poisoned Food Stack Fix (Fix) by Binch
Fixes a well known (and arguably overblown) issue in the base game where the chance of food poisoning for a meal is distributed across all other meals in its stack, similar to how the base game handles hit points.
- management
BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
- management
WealthHere
Description Add a toggle to display the wealth of cell in the world, which works similar to the beauty display toggle.
- management
[GMT] TicksPerSecond 1.5
Add actual ticks per second to the information display above the pause/speed controls.
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Drug Response (Continued)
Update of peladors mod - Added support for Medicines+ Thanks Sky!
- management
Choose Wild Animal Spawns
This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection.
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Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
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Beat Your Prisoners (Continued)
Update of Captain Muscles (Nathan Harbour)s mod - Prisoners now also get beaten to reduce their will, thanks Virstag for the added functionality.
- management
Drug Policy Fix (Continued)
Update of peladors mod - German translation added, thanks Dimos!
- storage
Variety Matters Stockpile (Continued)
Update of Cozarkians mod - Chinese translation added, thanks shiuanyue Overview Adds several new features to stockpile filters for added control over what to store, how much to store, and when to fill a stockpile.
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Packs Are Not Belts
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.
- management
Custom Alerts
Set up alerts using custom filters so you know when something shows up on the map.
- management
Default Ingredient Radius
It happened one time to much, my chef went half way across the map to fetch three berries when cooking the simple meal just because I've forgotten to set the ingredient search radius.
- management
Gear Up And Go
Adds a button to draft, swap gear, then go to the target location --- "A Raid!
- storage
Stockpile Ranking
" "Makes stockpiles better" " - Mehni --- Stockpiles prefer certain items, but if none are available, allows others.
- management
TDS Bug Fixes
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
- management
Use Bedrolls
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.
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Human Sounds for Animals
Replaces animal wound and death sounds with the human equivalent, as requested by Roll1D2Games.
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Custom Actions
Create periodic actions such as blood donation or chopping woods when needed.
- management
CustomUIScales
Rimworld Mod to allow any custom UI Scale you like, over the 9 provided in the base game.
- management
Who's Next? (Continued)
Update of Captain Muscles (Nathan Harbour)s mod From the brilliant mind who complained until I made Drop All Inventory and the glorious muscles that would do anything to make that complaining stop comes: Who's Next?
- management
What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- management
Rimpedia
Note : Since we have not played with Rimworld for a while, it is very likely that we will not be able to respond to any anomalies.
- management
Roof Overlay Options (Continued)
Update of nercurys mod - Added a opacity option as well as a preview on how the colors would look Easily differentiate between constructed and natural roof in the roof overlay.
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We Had a Trader? (Continued)
Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when
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ShowModDesignators (Continued)
Update of erdelfs mod with permission - Most of the function of the mod exists in the base-game now but as some noted, since this mod adds the info in the description it can be seen on more defs.
- management
Quality Overlay
A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.
- management
Fire Extinguisher (Continued)
Update of peladors mod - Added the patch for Simple Sidearms - Pawns incapable of violence should now be able to use the extinguisher (unless Simple Sidearms is loaded) - Added french translation, thanks qux!
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Caravan Cooler (Continued)
Update of ToyWalruss mod Note: this mod is no longer under active development.
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Bills Requisites
Bills Requisites allow to add more conditions to execute the current bill.
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Stop Quarrying When Full (Continued)
Update of Ben Lubars mod - Removed HugsLib requirement Stop pawns from quarrying when more than a certain percentage (75% by default) of the tiles have items on them.
- management
Save Maps (Continued)
Update of Jacob, Taranchuks mod Save Maps is a mod that allows you to save your maps at any time and load them at any time across any save.
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Macros (Continued)
Update of CactusPies mod This mod allows you to create custom macros for automating frequent actions.
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[O21] WikiRim (Continued)
Update of Neronix17s mod - Added search-limit to 200 hits, thanks qwerty19106 - Races with no leatheramount defined should now show properly, thanks Bbansjkl - Added more detailed info about weapons - Added all Stuff-types - Added info-i icon to the in-game information on all rel
- weapons
Show mechanoid weapons
Have you met the problem that you have unlocked the technology of crafting the mechanoid, but you don't know what weapons are used by that mechanoid?
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
- weapons
Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
- management
GroundClear
Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?
- management
Better VPE Skipdoor Pathing
This mod allows pawns to 'use' Skipdoors from Vanilla Psycasts Expanded while moving and doing stuff.
- management
Dubs Mint Menus Recipe Right Click Open InfoCard
2024-04-09 新增右键植物图标打开植物信息页功能。 Add a right click action to the plant icon in the plant dialog to open the info card.
- management
Mod Error Checker
The mod will check other mods for various errors and show them on startup with mod names.
- management
Trading Control
What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a
- management
Door Lockdown
Lets you mark multiple doors to forbid them (or allow them) with one button press.
- management
Searchable Menus
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).
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Who's Using That?
For any item that is reserved by a pawn, adds a line to its selection information stating what pawn has reserved it and why.
- management
Auto Strip on Haul
Your colonists will automatically strip corpses of their weapons, equipment, inventory, and apparel upon (or after) hauling them.
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Selected Reconnector
Description This mod allows you to choose where you want to reconnect a wire.
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Power Logic
Adds Logic Switches and sensors to your game that switch on or off power based on power input Originally I was going to create a bunch of And Gates, Or Gates, Not Gates, but after the And gate I thought to myself hmm, needs some switches to show it off and after creating one sens
- management
Parallel Power Grid (Parallel Conduits)
Parallel Power Grid (Parallel Conduits) Description: This allows you to use multiple layer of conduits on the same tile.
- management
Auto Seller
This Rimworld mod adds the ability to Auto Sell items from the trade window using a set of editable rules.
- management
More Markers
Some simple color coded markers for 'Mark That Pawn' ========================================= Update 1.
- management
Schedule Clock
Adds a vertical line to the schedule tab, indicating the current time of day
- management
Linked Planters
Makes it possible to link plant growers (like hydroponics basins) together.
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Discontinued - Do Your F****** Research
1.6 Version Link: Thanks to Maxhd4321! Description Allows the player to prioritize researching. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. Will take it down if requested by the original author. Original mod (1.3 and earlier): Steam Wor
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Discontinued - Drop All Inventory
1.6 Version Link: Thanks to GanjaMan! Description Adds a button to selected pawns that causes them to drop all carried, non-equipped items. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. This version may be taken down by request from the o
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Prune Job
Creates pruning job to handle Gauranlen tree labor of all kinds (prune, plant seed, change dryad type) which is separate from vanilla plant cutting.
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AutoVents
Description This mod adds an automatic vent that opens and closes to try to make a room reach your desired temperature.
- management
Xml Patch Helper
This tool allows you to validate or generate XPath based PatchOperations in-game so you can see exactly what your PatchOperation will look like and/or what the result will be.
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FrameRateControl
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.
- management
Categorized Bill Dropdown
Replaces standard bill drop-down menu with a multilayered categorized one.
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[777] Sleep Sync
Description A couple's rest level while sleeping together is average a few times per night.
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Light Map
This mod adds overlays showing potentially interesting information about map tiles.
- management
Colonist Bar Adjuster
Description This mod lets you adjust the colonist bar on the top of the screen.
- weapons
Simple Sidearms - Switch Weapon
Description: Expands Simple Sidearms to allow easy switching of drafted colonists's weapons.
- management
Apparel BodyType Resolver
This mod is for resolving some texture error if apparel doesn't support some bodytype.
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Better Select Next
This mod enhances the functionality of the "Next Colonist" and "Previous Colonist" commands.
- management
Clean Butcher Table
mod updated to 1.4 Clean Butcher Table It's a patch to the butcher table that removes the -15 cleanliness debuff At the request of the author, the mod will be removed You can voluntarily support me here:
- management
Repair in the Zone
Makes pawns not stand outside their allowed area to interact with something that is within it.
- management
Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- management
Better pruning scale
Scale your pruning with plant skill and global work speed Field hand and tools work too
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Simple Automation
Adds processes to vanilla and some modded electric production tables to allow passive generation of common items, at the cost of electric energy and time.
- management
Equipment Manager
Equipment Manager Equipment Manager automates how your colonists equip weapons and tools based on configurable loadout rules.
- management
Work Manager
Work Manager – Automated Work Priorities And Schedules Work Manager is a mod that automates colonist work priorities in your colony.
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[KV] Path Avoid
1.5 version: Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns f
- management
Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
- management
BetterSliders
Hi everyone, I’m taking a break from active development and community moderation for the project.
- management
Filter Manager
Manage your filters anywhere Got a list of things you want for your freezer?
- management
Sense of Urgency
Adds a high-priority "Urgent" job category to make colonists prioritize urgent problems.
- management
ExtendedInspectData
Version: 1.8.0.0 Last update: - update for RimWorld 1.6 Features: This mod adds basic information to the inspect window for the current selected items/zones. Single selection of stockpile zones: Adds a scrollable list of entries to the inspect window if a zone is selected. The li
- storage
Show Storage On Building
Show the material in your storage zone while you are building structures
- management
Best Mix (Continued)
Update of peladors mod - Added support for Softness from Soft Warm Beds - Added chinese languange, thanks NB - Added support for Nutrition-stat, High and Low - Updated chinese translation, thanks NBurger500 As the bill-logic have been changed and my skills in Transpiling-code is
- storage
SatisfiedStorage
SatisfiedStorage adds the options to only refill a storage spot once it has dropped below a configurable level.
- management
Expando Zone
Adds a new type of zone which will automatically expand to fill its enclosing room.
- management
Callouts
Original mod for 1.2 and 1.3 by CaptainMuscles at I tried contacting CaptainMuscles and even pushing the 1.4 update directly to the github repo, but he simply ignored me. Therefore, i've just uploaded it to steam workshop. In doing so, i've merged functionalities from Callouts Ex
- management
Personal Work Categories
Description When setting up work priorities, each column, in fact, may include a whole group of different tasks.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
HandyUI - Fast Colonist Info
Description: A simple interface mod that allows you to open a menu with categories of information about a colonist by right-clicking on his portrait at the top of the screen.
- management
Monument Highlight
A simple visual mod that displays the name of monuments associated with a quest along with the time left to build, keep, or protect them.
- management
Smart Minify
Smart Minify Minify only logically applicable buildings and apply calculated weights to their minified forms according to the combined weight of resources used to build them Does not apply to anything in the structure category and applies some logic to prevent the minification of
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Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
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New Game Plus
Description This mod is meant to cut off some of the setup for every new colony you start.
- management
[1.6] No Forced Slowdown
Tweaks the forced x1 speed multiplier which triggers on some events.
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[1.6] Persistent Float Menus
Lets you move the mouse cursor farther from float menus before they close.
- management
Cybranian - Social Interface
About This mod adds a new button to the social menu, by clicking on which you will switch to the extended view mode.
- management
Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
- management
[1.6] Autoclose Event Notifications
Automatically close old notifications (Letters) that stick around in the UI.
- management
Discontinued - Party Your F****** Ass Off
It's time to party! But wait, your colonists didn't get the memo... This mod fixes that. Select a colonist and then right-click a party spot to let everyone know its time. Instructions 1. Select a colonist 2. Right-click a party spot 3. ??? 4. Party your f****** ass off! The forc
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Make Anything Buildable
Due to popular demand its here You tired of not getting that sick building that you cant build because of rng jesus ?
- management
One-Way Doors
Lets you mark doors as being one-way, only allowing pawns to open them from one side.
- management
Highlight Enemies
Add a toggle button to highlight enemies with skull marks when enabled, arts modified from flaticon website (trying not to use link here) Special thanks to @Fiendix for advices When there are new enemies to mark, please toggle it off and on again.
- management
Trait Slots Plus
Trait Slots PlusGet more control over the way traits are handled in the game.
- management
Toolboxifier (Continued)
Original mod by HMV If the original author requests it, I will remove this update.
- storage
KanbanStockpile
RimWorld mod adding stack `Refill Threshold` and `Similar Stacks` limit to stockpiles and deep storage inspired by kanban logistic control systems.
- management
Custom Guilt Duration
Have you ever wondered why a raider who slaugthered everyone in your colony is only considered guilty for 24 hours?
- management
Just Ignore Me Passing
Just Ignore Me Passing fixes one small but annoying RimWorld behavior.
- management
Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
- management
Mood Alerts
Ensure the emotional well-being of your colonists with Mood Alerts, a comprehensive mod designed to keep you in tune with your colony's collective mood.
- management
Linkables Info Expanded
Provides full information of the stats linkable facilities provide in the information window.
- management
Use Best Materials
Automatically select the "best" available material when crafting, when activated for a specific bill.
- management
Categorized Bill Menus
Splits the "Add bill" menu into sub-menus by the categories of the products.
- management
Mile的Choose系列Mod简繁中文汉化包
请在原MOD之后加载 已完全汉化,适用于以下Mod:(选择你需要的Mod,不必全部加载) -Choose Biome Commonality -Choose Pawn Settings -Choose Wild Animal Spawns -Choose Wild Plant Spawns 简介 -Choose Biome Commonality 选择生物群系共性:可以在设置中自行更改群系在大地图生成时的大小范围。 ———— -Choose Pawn Settings 选择单位设置:可以在设置中自行更改单位生成时的各种数值。(包括但不限于装备种类价值,健
- management
Extinguish Refuelables
Designate campfires and torches to be snuffed out without deconstructing.
- management
Automatic Job Titles
About Your colonists come from all walks of life, with different backstories.
- management
Heat Map
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.
- management
Labels on Floor
Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
- management
Moody
LATEST UPDATE v2.6.5 RimWorld 1.6 support added Moody A better way to monitor your moods Ludeon forum release post: Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch bet
- management
Vanilla Psycasts Expanded Hediff Fix
This mod aims to correct a bunch of hediffs so they properly register as beneficial.
- management
Material Filter
New and improved version here: Thanks to CheaterEater^^ Allows to filter everything in a stockpile/shelf/outfit by the material it is made of.
- management
DDI - Deep Drill Indicator
Tired of hovering above every deep drill resource till you find right one?
- management
Custom Badges Bullets and Vehicles Edition
This version has 73 Badges for fire weapons, bullets and some vehicles from Rimworld mods on workshop.
- management
TradeHelper
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.
- management
FSharp.Core
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub
- management
DevPaletteProfiles
Adds profiles to the Dev Palette, allowing developers to quickly switch between lists of frequently used DebugActions.
- management
Replace Stuff Mod Compatibility
A patch for Replace Stuff to introduce compatibility for various mods.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Dev In Your Language
Localizable developer actions and view settings Dev In Your Language is mainly about exposing various dev tools which are untranslatable, like "Spawn Pawn", "Regenerate Map", etc.
- management
Recruit Slaves
This mod lets you recruit slaves in a balanced way without having to imprison them first.
- management
FloatMenuForOperation
Allow to add surgery bills by right clicking implants, medicines, etc.
- management
Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
- management
Realistic Human Sounds Anime Overhaul
这个Mod会改变Realistic Human Sounds的所有语音,变成二次元风格。 为了以防万一,替换了所有声音。 但还是会出现原来的部分声音,可以通过替换原始文件的办法来解决问题。 如果你使用外星人种族要打这两个补丁 真实的人类声音外星人种族补丁 真实的人类声音智能人形种族补丁 记得在Mod设置里切换anime选项 This Mod For Realistic Human Sounds ,Replaced all voice.
- management
Growing Zones +
I plan on returning during June-July to add more functionality to the mod; turns out medical school makes it hard to continue mod development!
- management
Steady Research
Steady Research - Tribal to Ultra Progression About: Steady Research is born out of a desire for a smooth tribal playthrough with Vanilla Factions Expanded: Tribals and need to navigate the dozens of technologies added by my extensive mod list.
- management
Resumable Job Progress
Allows some jobs with progress bars to be resumed from the progress level at which they were canceled.
- management
[1.6] JobsLimitsTweak
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter.
- management
Visible Error Logs
A handy mini-mod to pop up the error log when an error is printed, regardless of dev-mode settings, for better situational awareness, just as our predecessors have experienced.
- management
Prisoner Utils
A collection of quality of life improvements related to the handling of prisoners.
- management
Pharmacist - 1.5 Unofficial (+ Blood Rot & Lung Rot fix)
About Unofficial 1.5 update for Pharmacist, + Retrofix for 1.4 I wanted to use Pharmacist within my collection whilst we wait for the author, so I updated myself and thought to share. Includes Blood Rot & Lung Rot fix: Colonists now categorise the threat of Blood/Lung Rot correct
- management
Smart Medicine - 1.5 Pawn Freeze Fix + Pharmacist Fix + ReTend + Hemogen
Important Replace Smart Medicine with this mod in your Enabled list.
- management
Colored deep resources
No more hovering above every deep drill resource to find the right one!
- management
SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
- management
Blueprint Totals Tooltip
A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more.
- management
Boundary Training Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Mid-Save-Saver Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Quiet Instruments Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Run and Hide (Continued)
Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!
- storage
Quick Stockpile Creation
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.
- management
Item Spawner DEPRECATED NEW VERSION IN DESCRIPTION
THIS VERSION IS DEPRECATED NEW VERSION IS HERE:
- management
Vanilla Fix: Haul After Slaughter
Colonist will now haul the corpse after slaughtering an tamed animal.
- management
All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
- management
Repairing Priority
Perhaps you want to keep a building repaired that is not part of your home area?
- management
Hotkeys 1.5
This is a 1.5 reupload of which was a 1.4 reupload of which was a 1.3 reupload of I did not create this mod or modify it in any way other than updating the requirements for it to run in 1.5. This mod adds keybindings to the Architect subtabs, direct hotkeys to access any designat
- management
Explicit Timings
Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks.
- management
Saddle-up 2!
A updated Owlchemist's Giddy-up 2 add-on that adds command to mount/dismount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting cows or pigs).
- combat
Mech Work Tab
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
- management
Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
- management
Meditate As WorkType (Continued)
Original mod (MeditateAsWorkType) description: The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.
- management
Food Spoil Time Label
Food that are refrigerated or frozen also shows the original "time to spoil" in their label.
- management
Pawn Badge Fan Fork [Adopted]
An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.
- management
Dubs Skylights Addon
Simple window for allowing sunlight to pass through constructed roofs.
- management
Perspective: Paths Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Safe Pause
"Stop accidentally unpausing the game" Have you ever coincidentally tried to pause the game at the exact same time a raid starts, and a moment later realize that, because the raid already paused the game, you actually unpaused the game.
- management
Awesome Inventory Forked
AI Fork This is an unofficial update to NotooShabby's great mod Awesome Inventory.
- management
While You Are Nearby
Colonist will now be more likely to do jobs nearby instead of walking long distances.
- management
Too Many Areas (Continued)
Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.
- management
Vanilla Plants Expanded - Auto Plow Patch
Vanilla Plants Expanded - Auto Plow Patch Version and Dependencies Mod Version: 1.
- management
More filters for animals' pen
Previous mod name: Animals' age filter You can decide which animal goes to a pen based not only on gender (male/female) but also on: animals' age (baby/juvenile/adult); pregnancy/fertilization status; sterilization status; age greater than life expectancy of animals' race; if a p
- management
NoMoreAutoroof (Continued)
Update of fed1s mod tags: stop disable auto roof Pawns now ignore annoying automatic roof building upon completion of the room perimeter.
- management
AutoConvert
Short Description I always forget to use Convert ability when the cooldown is completed, So I made this mod.
- management
Perishable Spoil Time Filter
Adds a 'spoil time' filter to stockpile and ingredient selectors.
- management
kemomimihouse兽耳娘增加征召功能
kemomimihouse now can use Drafting,(Recommended for use with kemomimihouse Kz)
- storage
Diet Filters In Storage
This mod makes food filters such as "Allow vegetarian food" visible in storage (such as zones and shelves).
- management
[NL] Apparel Paper Pattern
Precautions This mod is a challenging mod and some of the specifications may change.
- management
VPE Self-Cast This! Plus
1.6 update: If you use this mod you won't need the original one Original Mod Link: Original description: Ever wondered why you can't cast stabilize on yourself in Vanilla Psycasts Expanded? This mod patches it so you can along with a few other abilities! This mod patches the foll
- weapons
Ammo Stats For CE
Ammo Stats For CE BD = Base Damage, SP = Sharp Penetration, BP = Blunt Penetration, AA = Calculated Post Damage Againts Sharp Armor RHA Description This mod tries to list all ammo from CE so spoilers!
- management
Choose Your Medicine
First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg.
- management
Log After Def Error
Haha, look familiar? Parsed xxx as int are happening all over the rimworld, right now! Unless you make the most import decision in your life.🫰 Prove to yourself that you have the strength of courage to be bugfree. ⛑️ Join... the LADE👍 Print the details of the def if there is er
- management
[Abandoned]SubCore Scanner Show Pawn Type
This mod is make some pawn selection changes to the Subcore Ripscanner and Subcore Softscanner from Biotech DLC.
- management
Clean Pathfinding 2 Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
- management
Compact Work Tab (Continued)
Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Auto Self-Tend
Auto Self-Tend Description Auto Self-Tend is a quality-of-life mod that automatically enables the self-tend feature for colonists based on their medical skill level.
- storage
Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
- management
Forbid Blueprints (Continued)
Updated version of All credits go to LockdownX7 who seemed to be absent for almost 2 years.
- management
Adjust Disabled Work
Lets you decide what work types will be disabled for each role when creating an ideoligion.
- management
[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
- management
Field Administer
This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital.
- management
Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
- management
Improved Need Indicator
What Adds tooltip text to inform the player how long a pawn has until mood debuffs.
- storage
[Abandoned] Netrve's DeepStorage GUI (Continued)
Update of Netrves mod Notice Due to focus on other project and my lack of interest in RimWorld for now, I'm not maintaining my mods for the time being.
- management
Log Filter
Description Are you frustrated by non-critical error messages constantly popping up during gameplay?
- management
Pawn quick info
About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!
- management
ResearchPowl Owlchemist的研究树 有简原mod自带繁汉化
Research Tree的分支:ResearchPal的分支:ResearchPal - Forked的分支,虽然这玩意自带繁中,但我没用繁中的文本
- management
Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
- management
Bill Doors' CE Range Shrinker
This mod is intended for those who wanted to play small maps but troubled by long weapon range in CE.
- management
FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
- management
Common Sense - opportunistic cleaning patch
Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla
- management
You Drive, I Sleep
Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.
- management
Vehicle Dubs Needs Fix
Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.
- management
Melee Animations - No bloat
Removes the lassos, built-in exotic weapons and the few loading screen tips - all of which are useless if you play with executions off - from the Melee Animation mod.
- management
Shift Info
Keep track of what your pawns are doing The mod adds a separate low-prio alert for each of the possible time assignment types, even those added by mods.
- management
安静的死亡迷雾 Silent DeathPall
安静的死亡迷雾 死亡迷雾复活蹒跚怪是左上角的消息会发出声音,如果短期内有很多尸体复活,会有点吵,本模组解决了这个问题 Silent DeathPall DeathPall resurrected Shamblers will make a sound in the upper left message, if there are many corpses resurrected in a short period of time, it will be a bit noisy, this mod solves this problem
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- management
Path Avoid (Continued) 1.5
Deprecated I am deprecating Path Avoid (Continued), as updating for 1.
- management
Command Palette (Continued)
Original mod by Fluffy MIT License, CC BY-SA; all the same, if the original author requests it, I will remove this update.
- management
VPE Thralls Can Work
Removes disabled worktypes from Vanilla Expanded Psycasts thralls, determine for youself what they should be allowed to do.
- management
HandyButchering
This mod adds 4 new recipes to butcher table: "butcher human corpse", "butcher animal corpse", "butcher insect corpse", "butcher monster corpse".
- management
Open Designator
Description This mod adds a new Designator under the Orders menu to allow the opening of any selected objects.
- management
Math! (Forked)
Announcement: 1.6 and the future of my projects As y'all know, I haven't had a ton of time or motivation to work on my mods. Math is a mess of my fixes on top of Duck's old code, RSU:R has always been pretty janky, and No Caves... well NC is fine, actually. No real complaints the
- management
Real Faction Guest (Continued)
Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
- management
Pawn Trade Mod
Описание: Обмен ресурсами между пешками Этот мод позволяет вашим колонистам обмениваться ресурсами напрямую друг с другом.
- management
HowMuchTimeItLeft
counter down remain time of bullet shield (and maybe other stuff with same prop)
- management
Export and Import Mod Settings
Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
Giddy-Up 2 Forked without source
use Giddy-Up 2 - Continued comentários em Giddy-Up 2 diziam que Giddy-Up 2 Forked tinha trojan (ao zipar o mod e enviar para VirusTotal da 2 antivírus detectando) e um comentário se destacava "the OP didn't say anything, deleted comments and set his profile to private for me".
- management
"Do Until" Filter
Allows choosing what specific items to count for "do until" for production bills that can produce different items (such as butchering), as well as for meals (where you can filter on ingredients that pawns may object to).
- management
Colony Manager Redux
Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager.
- management
Cleaning Priority (Continued)
Update of ChippedChaps mod - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pawns that is not allowed in a higher priority cleaning zone should now clean filth in lower priority zones instead of not cleaning
- management
Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
- management
Pawn HealthBar
Version: 1.5.0 Pawn HealthBar Forget the poor little red bar on your Pawn's NameLabel, now there is a more intuitive and powerful health bar feature! Recommend use with Camera+ Or SimpleCameraSetting ,Better camera zoom Ratio Default HealthBar size Based on Camera+ Adjusted ,If u
- management
Clothing Sorter
A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup
- management
Tactics Mode Redux
This is an improved version of likeafox's Tactics Mode mod ready for use with 1.
- management
I Aint Building That
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can
- management
[SYR] Light Radius (Continued)
Update of Syrchaliss mod Adds dynamic light radii to light sources When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".
- management
Colonist Bar KF (Continued)
Update of Killfaces mod - Added sorting by Melee Development stopped.
- management
No Carried Food (Continued)
(This is a continuation of JBloodthorn mod, basically updated version tags, I claim no ownership.
- management
Forced Amputation
Forced Amputation is a mod that allows for the direct removal of limbs, gone are the days of giving a pawn a peg leg and removing it afterwards.
- combat
Vibrant Tracers for Combat Extended
This is a simple addon for Combat Extended that adds colored tracers to bullet projectiles based on their type.
- management
No Laggy Bed
(1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workbenchs. All my fix is no
- management
Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
- management
[ARY] Automatic Hunting [1.5 - 1.6]
Arylice's Automatic Hunting #arylice #aryah #qol Tired of manually marking prey to hunt?
- management
No Random Ideologies
Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?
- management
Configure Mood Effects
Allows you to modify the mood bonuses/debuffs pawns get from thoughts.
- management
Useless Filter
Setting up filters for what items to destroy by smelting, burning, deconstructing, recycling etc.
- management
Finish it!
Adds a gizmo on unfinished crafting products to force pawn to finish that specific item regardless of its position in the bill list.
- management
Reminders
Note: This mod has been renamed, if you have it installed under the previous name, you may need to re-enable it in your settings after the update.
- management
Outfit Builder Redux
Easily create and update your pawn outfits with the click of a button.
- management
[Abandoned] Prioritize (Continued)
Update of InsertKeys mod - Removed the HugsLib dependency from 1.
- management
UI Not Included: Character Editor Addon
Description Allows the Character Editor button to stay on the UI Not Included tabs after the game restarts.
- management
Post Office: The Letter Filter
Post Office allows you to mute certain types of letters and messages (yes, you can finally disable the "Legendary Work" messages, although you'll have to learn how to write regular expressions first, but hey, it's not that hard, I promise!
- weapons
Weapon Positioner
Small utility mod for modders - Allows adjustment of exact weapon positions when aiming or held separately.
- management
One-Way Pause Button
Makes spacebar a one-way pause button—it can only pause the game, never unpause.
- management
Reading Schedule
A mod that adds a new "reading" assignment to the schedule tab, letting you define the time for pawns to read in peace and soak up those nice reading bonuses.
- management
[AP] Adjustable Base Skill Level
This mod allows you (in the mod settings) to set the base level of all skills when a pawn is generated.
- management
ACI - Ability Cooldown Indicator (Continued)
Update of Georodins mod Tired of missing the right moment to reactivate your ability?
- management
Relationship Button Mod
Mod Description I often use mods like Character Editor and QoL to edit relationships during gameplay.
- management
Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
- management
Bad Meat Category
Puts all meat that is defined as coming from a Humanlike race and would cause bad thoughts from eating in its own category Also Meat from Insectoids Rotten meat from Rotten Meat Chaomeat from Pawnmorpher Rotten Meat from Biotech xenotype expanded - Rotfish Synthmeat from Replimat
- management
Fast Mod Audio Load
This mod reduces load times for mods that provide additional music or many sounds.
- management
[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
- management
Plug and Play Joiner (Continued)
Update of telardos mod - It should now be possible to set joining prios to the increased value of any of the Work Tab-mods A simple mod to ensure all new joiners of your colony will follow preset area restriction and work priority settings.
- management
Hide Blueprints
Adds a toggle button to hide all blueprint ghosts, so that it is easier to see what is already there.
- management
Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
- management
Choose Your Outfit
Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.
- management
Toggle Hidden Conduit Selectability
REQUIRES HARMONY! Adds a button in the bottom right that lets you toggle whether hidden conduits are selectable. No more accidentally selecting hidden conduits! Does not affect other power conduits.
- management
Adjustable Ability Cooldowns
This mod adds sliders in the mod setting menu to adjust the abilities cooldowns and rituals cooldowns.
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
KeyzLocalModAlert
Keyz' Local Mod Alerts Utility mod that checks git to see if your local mods are up to date.
- management
VPE - Tilling Tweaks (Continued)
Update of Afropenguinns mod - Added translation support An addon for the Vanilla Expanded Plants mod that tweaks tilling so it requires less micromanagement, but as a trade-off rich soil will be less effective without it.
- management
Better Policies
Better Policies Description Ever wanted to change the order of your policies, make a policy your default policy or save them for other playthroughs?
- management
Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
- management
Caravan Item Selection Enhanced
Description: Personally I think one of the most user-unfriendly parts of the game is managing caravans.
- storage
[Abandoned] Stockpile Stack Limit (Continued)
Update of sellophanes mod - Added LoadAfter-tag for the Pickup and Haul mod Allows you to set a limit on the total item stack per stockpile.
- management
Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
- management
Multi-Reinstall
Overview This mod allows you to reinstall multiple pieces of furniture at once.
- management
Pawn Rules (Continued)
Update of Jaxes mod - Added support for Slaves - Added option to not use it for animals Tired of feeding your prisoners Lavish Meals?
- management
defNameSearch
- management
Apparel Tab+ (Continued)
Update of DimonSever000s mod Look for this feature in the bottom menu of the game!
- management
Pipette Tool
Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.
- storage
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.5/1.6]
Save and Load Dump/Stockpile and Outfit settings.
- management
Animal Commander
Inspired by Animal Simple Command and Draftable Animals, this mod aims to add immersive mechanism to control and order animals, improving the experience of being a beastmaster.
- management
Armory Tab
Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.
- management
Stuff List (Continued)
Update of Pretzalcohuatls mod - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-window now dynamically uses 95% of screen width and 70% of screen height - Added tooltips on all item and stats - Added mass
- management
Prioritize Meals over Preserved Foods
Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.
- management
[XND] Rename Everything! (Continued)
Update of XeoNovaDans mod based on the update by DatNoobDoe Translations 日本語 - Proxyer 中文 - SoulDRoul Overview .
- management
MeditateAsWorkType-Vanilla Psycasts Expanded-Patch
Mod MeditateAsWorkType-Vanilla Psycasts Expanded-Patch update to 1.
- management
Overlapping Blueprints
small patch relaxes blueprint placement restrictions by allowing new blueprints with clearBuildingArea=true to be placed in the same location as existing blueprints that have clearBuildingArea=false.
- management
AAAA(Allowed Area Automatic Adapter)
Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.
- management
Fix NPD Preference Logic
Fixes food finding logic in regards to Nutrient Paste Dispenser's from hardcoded Nutrient Paste to ask the building what they are dispensing.
- management
Titles For Me
Spun out from "Guards For Me" by aRandomKiwi If the original author requests it, I will remove this update.
- storage
LWM's Fuel Filter (Continued)
Original mod by Little White Mouse If the original author requests it, I will remove this update.
- management
UI Scale Tweaker
Resize the RimWorld UI instantly using Ctrl + Mouse Wheel, just like zooming in a browser.
- management
Assign Tab Reducer
Modifies the 'Assign' tab to only list pawns on the current map, or those in caravans.
- management
UI Not Included: Customizable UI Overhaul
Interface Overhaul slightly inspired by Oxygen Not Included UI on the begining, but ended up more focuses on the tabs bar, and its customization.
- management
AutoPriorities
Adds a window that allows you to automatically set work priorities for a specified number of pawns.
- management
Smarter Capture Them
Smarter Capture Them The original Capture Them: Not feeling like looking for free pawns to capture enemies before they bleed out?
- management
Replace Context Menu
This mod implements a menu replacement similar to Vanilla UI Expanded Please forgive my terrible English.
- management
狐妈自用配方
鉴于远古城市mod药物优先级的问题,狐妈搓了几个配方,能让大家更方便的在搜刮过程中打药 你可以在加工点/药物工作台上从远古城市的药包里掏药出来 鉴于远古城市刷布洛芬和抗生素有点少,所以对应药包材料里加的中性胺,每份中性胺能掏出一份抗生素和一份布洛芬,每份草药(如果有加入布和中性胺能算蓝色医药的话)掏出一份药品 远古城市的药物等级 草药<AI2<蓝色医药<车载急救包<萨拉瓦<熊包<闪耀医药 原版药物方案导致一些问题 设置草药方案,不会去用AI2小黄盒子 设置蓝色医药,优先用蓝色医药,不去用萨拉瓦什么的 设置闪耀医药,有闪耀医药的话,小人会优先去吃闪耀医药,
- management
[QoL] OpenDatDoor
OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.
- management
目标线 Target Line
画一条线从所有小人指向其目标,非敌方单位是绿色,蓝色,青色;敌方单位是红色,橙色,紫色。方便敌人来袭的时候观察敌人的目标。 Draw a line from all pawns to their target, non-enemy units are green, blue, cyan; enemy units are red, orange, purple.
- management
Better autocasting for Vanilla Psycasts Expanded
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts.
- management
Quality Factors
3/17/25 - this was a side project into coding, and as such I'm not very experienced.
- management
Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
- management
Head Set For [NL]Facial Animation
Facial Animation provides a method for adjusting the size and position of face through def.
- management
Apparel Ownership
Intro I created this mod to give apparel an ownership property since I was too frustrated by pawns stealing each others' stuff.
- management
Tab-sorting
Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t
- management
Vanilla Psycasts Expanded - Death Rattle Compat
This mod adds some support between Vanilla Psycasts Expanded and Death Rattle Killskip will now chain when the target receives a lethal injury (like missing heart) Deathshield will now remove and prevent hediffs from missing organs Portions of the materials used to create this co
- management
WorkProfiles
"Work Profiles" is a handy RimWorld mod that lets you create, save, and switch between work priority profiles for your colonists, simplifying colony management.
- combat
[AV] Dynamic Combat Mode For Mechs
This mod adds a toggle button for each individual work mech to change their behavior to that of a combat mech (and also back again).
- management
Recycle This (Continued)
Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles
- management
Batch Install
make you able to batch install and reinstall while selecting multiple buildings.
- management
Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
- management
PawnTaleLog
🧠 Pawn Tale Log – Emotion & Event Logging Mod 📘 Overview This mod meticulously logs all Pawn (colonist) activities, events, emotional changes, and relationships.
- management
[Depricated] Scrollable Genelist
When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason.
- management
Compositable Loadouts
A mod designed to make pawn inventory & apparel management modular and extensible.
- management
Outfitted Continued
Original mod by Charlotte If the original author requests it, I will remove this update.
- management
DMS QuickEquipGizmo
adds a gizmo button that quickly equips a weapon to all selected Automatroids.
- management
Make Your Bulk
Mod Version: 5.0 QoL Mod Tired of crafting items one by one? This mod allows you to automatically make new Bulk recipes based on existing ones. How to use Go to "Settings -> Mod Options -> Make Your Bulk". Add Recipe: Select an existing recipe to create its bulk version. (RECOMME
- management
[SYR] Trait Value (Continued)
Update of Syrchaliss mod - Added trait-values for Biotech and Anomaly traits - Added option to not show warning about traits missing color info Colors traits based on their value Gives traits a numerical value that represents roughly how beneficial they are.
- management
RIMMSqol
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.
- management
Move Interaction Cell
Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?
- management
What Map Is It Anyway?
What does it do: When you hover over an event letter or ticker message (top left) the relevant map section of the colonist bar will highlight to give you context.
- management
Progression: Storytellers
- Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va
- management
WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
- management
Say That Again
Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.
- management
Visible Wealth
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?
- management
Sense Of Depth For Tall Buildings
Description This mod visually adds a sense of depth to tall buildings.
- management
Infection Info
1.5 Forked for lazycat's Infection Info 1.4 and colinfang's Infection Info 1.3 Special thanks to for the original concept and groundwork. Support Language English ChineseSimplified (简体中文) GitHub Original description Ever wondering why those nasty infections occur so often? This i
- management
Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
- management
Some more jobs
Description Some more jobs is a way to improve the work tab by splitting and reorganizing jobs and tasks to your liking, with extended settings.
- management
DamageStatistics
-----1.07----- - 伤害数据类型由 ushort 改为 uint -----1.06----- - 所有装备图标显示比例校正为100% -----1.05----- - 1.6 Supported - 支持1.6 ----------1.04---------- -Add more display information -Optimize UI -添加更多显示信息 -优化UI ----------1.03---------- -Add filter -添加过滤器 ----------1.02---------- -Support clic
- management
Batch Action
Add right click float menu options able to perform same action on things on screen while pressing shift.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
Tooltips in Dev-mode
Finding things in Dev-mode can sometimes be tricky as the buttons has a fixed text-width.
- management
DMS + Ferret's Mechanitor Work Type Patch
Patches Ferret Mechaniotor Work Type Patch to work with Dead Mans Switch Also patches DMS- Synthetic if detected
- combat
Turret Idle Position
A mod I made after I overheard someone who wanted to make their turrets pointed away from their base when idle.
- management
MaterialTable
add another Change Material button in info card, which shows differences between materials.
- management
Insects tab
Personally created patch for Vanilla Factions Expanded - Insectoids 2 by VE team.
- management
Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
- management
Automatic Work Assignment
Why hello there! Are you someone just like me who hates doing manual work, but love spending significantly longer automating the same work? Then this might just be the mod for you! This mod adds a new Work Manager tab, that allows you to specify a number of work specifications to
- management
Playlist
Playlist This mod lets you manage all the music from various sources in your game.
- management
1trickPwnyta's Defaults
Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?
- management
Tacticowl Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Non-humanlike Pawn Control
Simple Pawn Control Framework Custom control system for non-humanlike pawns.
- management
Microtools Alpha
A unique QoL mod that does many things: letting you customize storage by clicking directly on items on the map, move items by direct command, and more.
- management
Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
- management
No Resource Readout
A little mod that completely removes the resource readout from the GUI (not just hided, FPS-friendly).
- management
Mark That Pawn
You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you lose them in the action.
- management
CE Manual Patcher
Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.
- management
101 Pawn Badges
This adds 101+ new badges for the Pawn Badge Fan Fork, which allows adding up to 2 informative badges to the colonist bar.
- management
Riminder
Riminder is a quality-of-life mod that enhances colony management through a customizable reminder system and the introduction of auto reminders that will trigger on specific conditions.
- management
Adaptive TPS
Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation
- management
Giddy-Up Faction Restrictions
Basic patch for Giddy-Up 2 Forked allowing you to select exactly which animals will be used as mounts.
- combat
Vehicle Framework - Local Flight Systems
"Give Your Vehicles the Ability to Reposition Anywhere on the Map – No World Travel Required!
- management
The Tiny Tweaks Collection
Tweaks some aspects of the game and various mods, generally removes stuff I personally find to be unbalanced, redundant or not fun to play with.
- combat
Almost There 1.5's capability for Vehicle Frameworks
There is no reason to subscribe to this mod now, because my Almost There!
- management
Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
- management
Fog Color Changer
Simple mod allowing you to change the fog of war color using HSV sliders in the mod settings.
- management
AWA Addon: Automatic Surgeries
This is a small addon mod to my Automatic Work Assignments mod, that adds features for automatically performing surgeries on pawns.
- management
[DHM]Organized Trade Pod System
Organized Trade Pod System Tired of trade goods scattering chaotically?
- combat
All Turrets Can Set Forced Target (Continued)
Update of BaalEvans mod - Removed the HugsLib requirement Version: 1.
- management
You Can Harvest! (Continued)
Update of 民火s mod - Fixed up the mod-settings with icons and list-sorting - Added option to ignore plants that have already been designated for harvest Notify alert when plants(*1) are ready for harvest.
- management
Popup Alerts for Condition Ending
This mod makes a full alert popup when a game condition such as Toxic Fallout, Cold Snap, Heat Wave, etc ends.
- management
First In The Queue
When queueing a task you can put it at the first position of the queue by holding "ctrl".
- management
Spawn Mod Content
I made this mostly for my own use but perhaps it can be of use for someone else as well.
- management
Drop Nothing When Settling
Ever wanted to explode like a pinata to celebrate settling on a new tile, after fleeing the burning ruins of your old life?
- management
Allow Tool Tweak: Deathless
Overview Allow Tool's Finish Off mechanic makes killing pawns who have the Deathless gene very easy once they are downed, which I disagree with.
- management
Close letters
VERY small mod I made while waiting for dependencies of my other mods to update.
- management
Expectations Modifier
Replace Default Expectation Levels with Player Defined Ones using the Mod Menu.
- management
Crafted Locally Filter
A tiny little mod that adds special "locally crafted" and "not locally crafted" thing filters.
- management
Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
- management
Range Finder (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
- medical
[COG] Corvus Surgery UI
Overview A new interface for managing surgical procedures for Rimworld, giving you a few QOL features: Quick Access Keyboard Shortcut: Press 'H' to instantly open the surgery planner for your selected pawn (or the first available colonist if none is selected) -note key is changea
- management
Lock apparel
Adds a convenient toggle gizmo for colonist pawns, preventing them from automatically removing or changing their currently equipped apparel.
- management
[COG] Corvus Production UI
Overview A comprehensive production management mod for RimWorld that provides an advanced interface for planning, filtering, and managing your colony's production needs.
- management
Power Controller
Description Makes fuelled power plants automatically throttle their power output to keep power production at desired surplus, and keep the batteries charged.
- management
Zone Combinations
Set up allowed areas that are combinations of other zones, dynamically updated whenever any of the parts change.
- management
Priority Order Bypass Restrictions 强制命令无视限制
When pawns were selected, right click on work givers won't allow us to work outside allowed zone.
- management
[Og] Do Not Hit Me
Description Your colonists automatically acquire targets, which is great.
- management
Crop Stats
Original: This mod adds a few new useful bits of information for every plant in rimworld, this information includes: True growing time - the actual number of days the plant requires to grow, factoring in it's time spent sleeping.
- management
AreaHelper
Adds new actions to AreaManager (inclusion/exclusion) and combinations of these actions Actions on areas in AreaManager: shift+click = include(remove inclusion if was included) alt+click = exclude(remove exclusion if was excluded) shift/alt+mouseover = show combined area for sele
- management
Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
- management
Categorized Cleaning - Split
Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods.
- management
Categorized Cleaning - Combo
Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods.
- management
Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
- management
PrisonerManagementPanel(囚犯管理面板)
Prisoner Management Panel Tired of struggling to manage too many prisoners in your colony?
- storage
Pick Up And Haul - Obsolete
While picking up mods from Uuugggg after his passing, this was mistakenly picked up, as he was a contributor to it but not the original dev.
- management
Health Display
About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.
- storage
[Og] Not My Shelf
Description: Although in vanilla RimWorld colonists won't automatically haul items onto neutral shelves in ancient ruins, certain mods may alter this behavior — only for you to realize after launching the gravship that some valuable resources were permanently left behind on those
- management
Autoharvest Wild Plants
A RimWorld mod that automatically marks harvestable wild plants for you.
- management
Defensive Positions 1.6
Unofficial 1.6 version of Defensive Positions. Original mod link here: I will take this down when the official Defensive Positions 1.6 update is released, or if the original author requests me to do so. Original mod has been updated, but they did not include the bugfix I did for
- management
TDS Bug Fixes - Continued
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
- storage
Adaptive Storage - Global Settings
Adaptive Storage - Global Settings MEMORANDUM TO ALL COLONY ADMINISTRATORS SUBJECT: DIRECTIVE 71-ECHO - MULTI-SPECTRUM ASSET CALIBRATION (For a direct, non-narrative breakdown, the full Features List is available here.
- management
Smart Firefight
Firefighting imrovements: - Extinguish fire around home area automatically when needed.
- management
HoldFireIndicator
Want a visual reminder that someone or something isn't going to help you defend?
- management
[SM] Hack Designator
Description This mod adds a new Designator under the Orders menu to allow the marking of objects to be hacked.
- management
Rimworld QoL Tweaks
English This mod is a comprehensive RimWorld tweak hub, implemented via Harmony patches and fully toggleable at runtime — no restart needed.
- management
Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Launch into empty space
Make gravship destination any desired orbit tile, even if there isn't any world object.
- management
Auto Close Research Popup
- Description - Auto close the research finished popup that interrupts gameplay and adds a notification letter instead.
- management
UINotInclude:VisualException
让VisualException支持UINotInclude配置,只是添加了一个主菜单按钮,能够打开VisualException的界面,不确定是否正常运行。
- management
Prioritized Kill Dev Tool
A smart replacement for RimWorld's vanilla "Kill" debug tool that intelligently prioritizes targets instead of killing everything indiscriminately.
- management
DDI - Deep Drill Indicator (continued)
Tired of hovering above every deep drill resource till you find right one?
- management
Mouse Dolly Mapper
Allows you to remap the mouse button used to dolly the camera around the map.
- combat
Turrets Don't Shoot Friends
🛡️ Turrets Don't Shoot Friends Because friendly fire isn't very friendly.
- management
Help me build
This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.
- management
Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
- management
Hive Protection
This mod gives you a simple toggle allowing you to stop your colonists targeting and attacking bug hives, letting you safely harvest insect jelly without accidentally destroying the hive itself.
- management
Custom Alerts - Continued
Set up alerts using custom filters so you know when something shows up on the map.
- management
Possessions Plus
Possessions Plus Possessions Plus lets pawns take true ownership of their gear.
- management
Quest Target Info
Quest Target Info adds compact travel information for world-map targets in RimWorld.
- storage
Storage Memory
This small mod allows storage buildings (like shelves) to "remember" their contents when uninstalled (minified) and restores them when reinstalled.
- management
Queue Commands Button
Adds a new gizmo for colonists to queue commands (so you don't need to shift-click).
- management
Save modlist as collection
I've previously made a terminal-application for updating mod-collections on Steam for keeping my "Current play-through"-list updated.
- management
Seek Enemies
- Description - Adds a toggle gizmo for player pawns to automatically seek out enemies anywhere on the map while undrafted, providing passive defense.
- management
Outfitted 1.6
Outfit management Github Set the desired weights for buffs and penalties for each outfit type, and watch your Pawns choose their gear automatically - no more micromanagement.
- management
Scenario Editor UI Overhaul
Improved the UI of several floating buttons in the scenario editor.
- management
XML Document Viewer and Export
View the Defs XML Document at various points in the patching pipeline.
- management
Minimal Light Control
You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen.
- management
World Search Distance
Just a simple mod to help you figure out which one of those stockpiles is closest to you!
- management
Pack Animal Mass Drop
Like to manually make your pack animals drop their items instead of waiting for your pawns to collect them?
- management
Defensive Positions - Forked
Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.
- management
CE SkillAffectsWarmup
Description This mod allows you to modify how much the shooting skill affects the warmup time (i.
- management
Callouts (Continued)
Update of Captain Muscles (Nathan Harbour)s mod Based on Profligates continued version - Added setting for using non-offensive language in callouts Profilgates addition I tried contacting CaptainMuscles and even pushing the 1.
- management
Outfit Manager
Outfit Manager Outfit Manager automates apparel logistics in RimWorld by handling clothing prioritization for your colonists.
- management
Timber Marker
Timber Marker Overview Timber Marker lets you place logging marker signs on the map and configure conditions such as minimum stock and radius.
- management
Quality Insights
Have you ever wished you could see the exact quality odds before you hit “Make x10”?
- management
Hide backpacks(Toggle)
本人覺得原版背包和護盾腰帶的貼圖在外星人種族的貼圖上不好看,所以做出了這個模組。 功能是背包切換顯示,其實不只是背包,腰帶層級都會隱藏,設定切換完需要徵召一次才會改變。
- management
Show Stack Size
Show Stack Size Tired of guessing how many items can fit in a single stack?
- combat
Show me your shield
Have you ever fired a Kingmaker artillery strike and killed yourself because you didn't see the low-angle shield?
- management
Where's My Treasure
Tired of having to check each building one by one after clearing ruins to see if it's a loot chest?
- management
Bed Ownership Tools
Bed Ownership Tools reduces micromanagement of colonists' bed assignments by introducing new ownership controls on beds.
- management
Drill Until
⛏️ Drill Until Tired of deep drills spitting out endless piles of steel or chunks you don’t need?
- management
Save File Compression
Use compression to save your game Vanilla's game save files are stored in plain text, so editing your save file is easy, but they can get to hundred(s) of Megabytes in size.
- management
Things Explorer
Things Explorer adds a bottom-bar button that opens a window to browse all Things from your loaded mods.
- management
One bed to sleep with all - Polycule Edition
"What do you mean my spiderweb polycule can't all automatically handle their bed assignments?
- management
Smart Hopper
Adds a priority list per-food for hoppers next to the nutrient paste dispenser.
- management
[Abandoned] CloseAll (Continued)
Update of GoryMoons mod A mod that adds an alert above the letters allowing you to close all at once.
- weapons
Is This A Weapon?
Details GitHub Scans all ThingDefs and lists anything that looks like a weapon or tool (tools, equipmentType, ImprovisedMelee tag, or CompEquippable) and allows you to toggle, per-def, whether it's considered a weapon.
- management
Visual XML Patches
This mod will show the XML patches loaded in the game to help in finding the cause of issues.
- management
Custom Jobs
Love WorkTab but are sick of micromanaging all your work priorities when you end up just adding the same clusters of jobs to each of your pawns?
- management
Dress Code
---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ----------Recent Updates | 最近更新 - 新版行为树,欢迎反馈。如果没什么问题的话,会在之后将相关逻辑方案同步应用到 Draft Code - 修正了适宜温度范围的计算 - 修复日常方案载入存档时未应用的问题 - 修复生成搬运非衣物物品工作时 JobCount 的计算问题 - 修复服装架交互,需要打开服装架的“允许移动” - 修复”读取存档时,服装方案未能
- management
Cursor Locker
Confines your mouse cursor inside the RimWorld game window, preventing it from slipping out onto another monitor or your desktop.
- management
Move the Patient
Allows moving pawns between beds, adds priority to the medical beds and to designate beds for operations.
- management
Incident Disabler (Continued)
Update of Murmurs mod Adds the ability to disable any incidents during a game in progress.
- management
Relations Tab (Continued)
This is a continuation of Relations Tab by Fluffy Replaces the faction tab with a relations tab.
- management
Enhanced Carrying Capacity
Version 1.0.3: recompiled for Rimworld v1.6. This mod allows you to scale and increase a pawn's carrying capacity, in that order. Supports Combat Extended's weight and mass capacities. Inspired by Bulk Carrier, which I used until recently. Description This mod allows you to chang
- management
Drugs Matter
Description I rarely played Rimworld with drugs because the downsides of an addiction were just too crippling.
- management
[BOKE]Customize Beauty(美观可调)
通过设置面板自由调整「基础美观度」: - 家具(桌椅床灯、装饰、帷幕等) - 雕塑(小/大/巨及派生) - 地形地板/地毯/桥(Terrain) - 可栽培观赏植物(如玫瑰/百合等) 仅改基础美观值,品质/材质会在此基础上继续生效。支持滑杆(两位小数)、搜索、批量与逐项重置;自动扫描其他模组新增的相关内容。移除本模组后,美观值恢复默认,不改存档。 需要:Harmony —— English —————————————————————————— Adjust base beauty values from an in‑game settings panel
- management
RPG风格的头像框
How to Use Overall Show/Hide: via the button at the bottom-right corner; you can also adjust it in the settings menu.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
- management
Delayed Deterioration
Do you rescue a downed colonist's weapons before you rescue the colonist?
- management
Planet Layer Visualizer
Planet layer visualizer is a mod I created mainly for development purposes.
- management
Auto Ability
Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)
- management
Universal Xenotype Icons
This mod allows you to use xenotype icons from other mods, such as the Ratkin gene expansion, on your custom xenotype embryos.
- management
No More Chem-Chefs
No More Chem-Chefs (Drug Lab Skill Unfuzzing) This small Quality-of-Life (QoL) mod fixes a frustrating inconsistency in the Drug Lab recipes.
- management
Auto Mod Config (Continued)
Original mod by Garethp If the original author requests it, I will remove this update.
- management
Cleaning Area Relaunched
Cleaning Area Relaunched Choose where your colonists clean and never have to watch them sweep the dirt again.
- management
One-Click Mine!
Supported Languages:简体中文、English MOD Introduction: This MOD adds a brand-new convenient command — "One-Click Mining": Left Click: Automatically designates all minable ores within your current view for mining.
- management
Room Sense (Continued)
Update of Falconnes mod - Removed the HugsLib dependency Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay.
- management
Improved Auto Slaughter
This mod improves how the auto slaughter feature selects animals to slaughter.
- management
AutoPermits
Support me on Ko-Fi: A mod which allows for Royal permits granting resources to be used automatically whenever they can be used for free.
- storage
Storage Fill Percentage Control / 储存量百分比调节
Fine-tune how full each storage zone should be before haulers stop refilling it.
- storage
Storage Limits
---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ----------Recent Updates | 最近更新 - 添加对 Dress Code 的兼容 - 支持 存储建筑/存储区 - 扩展 支持物品项至 64 - 解决 重命名单个存储建筑 时出现的问题 - 优化 搬运/合并搬运这两种工作的 Count 判定 - 修复 存储 已卸载的建筑家具等MinifiedThing 时的问题 如何报告模组中的错误 Log Publisher
- management
Outfit Stands Plus
About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.
- management
Not on Purpose!
"殖民者意外误伤盟友不再影响关系 —— 毕竟子弹比友谊更诚实! 现在你可以毫无顾忌地将盟友当作人肉盾牌,同时发射末日火箭了。 本模组可避免因非故意行为(未直接锁定目标)对友方单位造成伤害时的派系关系惩罚。 适用场景: 流弹波及、范围爆炸误伤 例外情况: 手动选定友军作为攻击目标仍会扣除好感度 兼容性: 兼容Combat Extended和Not My Fault 警告: 本模组存在显著平衡性问题,玩家可通过多种漏洞利用手段无惩罚伤害访客及友军获取利益。" "Colonists accidentally harming allies no longer a
- management
Home Area Function Split
Have you ever felt like the Home Area has too many responsibilities tied to it?
- management
Better Scenario Research and Tech Level Options (Continued)
Update of large morons mod - Anomaly research should no longer be unlocked when selecting Industrial or higher Description: This mod gives you better options for selecting your game's starting research and player faction tech level, primarily but not exclusively for use with Semi
- management
Configurable Schedule Component
Adds a configurable schedule comp for other mods to use (This mod does not do anything on its own.
- management
Scheduled Eating
Allows players to schedule the specific hours in the day when pawns are allowed to eat, preventing constant trips to the kitchen outside of designated meal times.
- management
Custom Badges Bloat Edition
This version is a all-in-one version with 900+ Badges for all jobs from Rimworld and almost all of popular mods on workshop.
- management
MultiView Observation Mod(The secondary camera window)第二相机视窗
一个可拖拽缩放的次级相机视窗,尽情地视奸你的小人吧! 打开视窗默认快捷键:`(ESC和Tab中间的那个!) 关闭视窗默认快捷键:Q 跟随选中默认快捷键:E 兼容性: 基本与我已知的所有模组兼容 CE(Combat Extended)?兼容 Humanoid Alien Races?兼容 Camera+?兼容 Dubs Mint Minimap?兼容 Rimtalk?兼容 Chatlog Overlay?兼容 .
- management
Kite & Fight
DRAFTED COMBAT AUTOMATION This mod makes your drafted pawns automatically fight for you when the toggle is ON.
- management
Haul After Stripping
Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.
- management
Fashion Wardrobe
Add a button in the equipment bar, click to open the clothing wardrobe to customize the clothing display and add fashion; Fashion can overlay the original clothing image;Just support the vanilla humans for now; Support Apparel Paper Pattern Mod; Test for Alien Race is as follows:
- management
mod名字翻译与自定义
Replaces the mod name in your mod list with the Chinese name from the Workshop page, and the search function will search for the corresponding Chinese name.
- management
VPE - Customizable Radius
A very small mod that adds a way to shrink the radius of Vanilla Psycasts Expanded psycasts.
- management
Quick Policies (add/remove for Apparel/Food/Drug or their Categories for Policies)
Inspired by a now now longer working feature of Choose Your Outfit It seems my version of the mod just wasn't up to date yet.
- management
Replant Trees
Simply replant trees like you reinstall buildings, without having to extract them first.
- weapons
Better Grenade Handling
This mod is for people who want their colonists to behave professionally while wielding explosives.
- management
Clean Your Room
A comprehensive cleaning automation mod that makes colonists clean rooms before performing tasks.
- management
Butcher Spoiling First
Butcher Spoiling First This mod ensures your colonists always butcher the corpse that's closest to spoiling, minimizing waste of meat and leather.
- management
Gravload
Gravload Keep your gravship stocked without letting colonists raid the gravship reserves!
- management
Better Gene Processor UI
Sick of constantly closing the Gene processor UI to check what genes your colonist currently has?
- management
Wood's Camp fix
Edit Map Size and Raid Timer about Camp mod设置里修改Site相关地点的地图大小与袭击计时器 Thanks DLL: 旋风大佬
- management
No Default Gather Spot
This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled.
- management
更好的列队攻击Better Squad Attack[JL1.6]
Additional buttons have been added, and now you can command field battles more conveniently In the original situation, when you select all the combatants and press that stupid "Attack" button, your combatants will swarm forward, causing the shooters to strike the warriors hard.
- management
Completed Quest Cleanup
Adds a button within the quest menu that removes all but the relic hunt quest that have been finished.
- management
Fuck Learning Helper
What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c
- management
PA's God Hands
Pa's God Hands Version: Wind, Rain, and Sonnets Note: If you experience corruption or texture transparency issues after the update, please resubscribe to the MOD to update to the latest fixed version.
- management
Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
- management
Nice Inventory Tab CE Integration
This is an addon for Combat Extended integration into Nice Inventory Tab Why an addon?
- management
ReTend 1.2+
Tired of your colonists being unable to work for days because of a sloppy doctor?
- management
Pawns Use Fire Extinguishers (Continued)
Update of pointfeevs mod Allows fire extinguishers to be used for firefighting automatically.
- management
Cook Spoiling First
Prioritizes cooking ingredients that will spoil soonest, ensuring minimal waste of food.
- management
Skill Graph
Skill Graph Adds a graph of skill level changes over time in the pawn's inspect pane.
- management
juc - Zone Presets
Zone Config Presets Effortlessly switch your colony’s allowed-area setup with a single click.
- management
Pathfinding Avoidance
Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.
- management
Draft Code
---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ----------Recent Updates | 最近更新 - 添加对手套等衣物的支持 如何报告模组中的错误 Log Publisher from HugsLib ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 为殖民者设置征召着
- management
Mod Icon Filter
Details A simple mod that prevents the specified mod icons from being loaded in the loading screen and the mod option menu.
- management
No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
- management
Unaligned Icon Fix
Fixes the Anomaly DLC's Codex and Search icons having improper spacing in the bottom-right corner of the screen.
- management
Development Keybinds
What is this? This is a mostly developer/tinkerer focused mod that lets you bind commands from your developer palette to keys on your keyboard. There is also a mod option to let you have the binds work even outside of developer mode. Why was this made? Here are some examples of w
- weapons
Weapons Dominator
Overview Weapons Dominator is a high spec managed mod that lends players the power to dominate any weapon.
- management
[DHM]Control Bar Plus
2025.08.18 - UI fixed ( arrow button x 3) - font fix for custom font 2025.08.17 - some bug fixed 2025.08.15 Mod Settings - Added a Reset button - Added UI Editor functionality Group Management Window -Added a Mod Settings button -Group member order can now be changed via drag-and
- management
Pause other settlements simulation
Introduction A simple mod that pauses the simulation of settlements you are not currently viewing.
- management
Overlay Toggle Hider
This mod allows you to hide specific toggle buttons (overlay buttons) located at the bottom right of the screen individually.
- management
Layered Apparel
📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.
- combat
Shield Countdown Display(显示护盾倒计时)
🛡️ Shield Countdown Display A high-performance shield countdown display mod that lets you clearly track remaining shield time at all moments.
- management
RimMonitor - External Work Tab
This mod allows you to have the work priorities of all colonists, on all maps, open in a seperate browser window.
- management
Set Up Camp
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
- management
Light Radius Tuner
What this mod does Allows you to adjust the light radius (Glow) of each light-emitting piece of furniture, such as lamps and torches.
- management
Butter++ (Smooth FPS)
No more lag. Keeps your FPS high while panning, building, and interacting - even with hundreds of pawns. No tradeoffs. Same game speed, simply more frames. A new and improved version of Butter+. Panning with 1000+ colonists Features Separate settings for Camera, UI, and Idle Work
- management
CharacterEditor-VPsyE compatibility patch
compatibility patch that allows VanillaPsycastsExpanded specific data (skill points, learning paths, psycast abilities, etc.
- management
Universal Apparel Tweaker-通用服饰调整
本模组完全由本人制作,没有任何其他我未提及的作者的协助,禁止转载和用于AI训练。 如果您希望进行二次创作或者与我进行任何相关交流,请务必和我联系,并附上联系方式。 通用服饰调整器 (Universal Apparel Tweaker) 这是一个强大的服饰外观可视化定制工具,最初为我正在制作中的【渡鸦族】开发,现已独立并适配所有种族。它能解决外星人种族穿戴原版/模组装备时出现的贴图错位、大小不合适等问题,并提供完全自由的穿搭控制。 主要功能: 1.
- management
Cursor Light Mod (Abandoned)
Adds a light to the cursor when you hold down the designated key.
- management
Bill Stack Helper
Adds a button to production benches to remove completed "Do X times" bills from the bill stack.
- management
Hotkeys 1.6
This mod adds fully user configurable keybindings for a variety of purposes GitHub To assign a hotkey, hold the Gizmos key and right-click on the command.
- management
Caravan Food Policies
Have you ever wanted to assign your pawns one food policy for when they are home and another food policy for when they are in a caravan?
- management
Interaction-Area Settings
Joy-objects like Televisions and Horseshoe-pins have an area where pawns are when interacting with it.
- management
Gravship Crew Robot Helper
Provides help getting the right mechs and robots on board during a Gravship launch.
- management
Faster Game Loading - Continued
This mod:GitHub Original(Taranchuk):GitHub === Does RimWorld take forever to load?
- management
Chill Selector
English Adds two buttons for storage zones and shelves to quickly allow or disallow all perishable items (food, medicine, etc.
- management
Birth Quality Lifespan Fix
Fixes unfair birth quality penalties for modded races with non-human lifespans.
- management
[QoL] IMAJobless
IMA Jobless Description This lightweight mod automatically sets the work priority of newly recruited colonists to 0 for selected work types.
- management
Put It Back!
This feature has been integrated into my QoL Toolbox mod and is still available in the current version, but this branch will no longer be maintained in future versions.
- management
Signs and Comments Fixed
Fixed Sign and Comments mod, using rimworld built in colorpicker instead and configured impassible signs to not throw errors You don't need the original mods Original mod by Dark: Editted from Continued version by FerrisCG: Description Summary Adds placeable signs that show ingam
- management
Loot doesn't count as wealth 战利品不纳入总财富
Do you enjoy constant, intense raids and fast-paced combat like I do , but feel frustrated when corpses and battlefield loot pile up , causing your colony wealth to skyrocket — which in turn massively increases the strength of the next raid and makes it impossible to keep up?
- management
Dynamic Work Schedules
Dynamic Work Schedules Automate your colonists' work priorities based on the time of day.
- weapons
Weapon Transmog (武器幻化)
Weapon Transmog Summary This mod allows players to customize the visual appearance of weapons held by their pawns without altering the weapon's original combat statistics or functionality.
- combat
Turret Auto Reload (炮塔自动装填)
Turret Auto Reload Summary This mod automates the replenishment of turrets by drawing ammunition directly from storage, ensuring your defensive line remains operational without manual hauling.
- management
Better Caravans
If you're tired of colonists taking forever to load caravans, colonists eating packaged survival meals when they shouldn't, or adjusting food policies every time someone hits the road, this mod is for you.
- weapons
Hold the Grenades
"Fire at will" defaults to disabled when pawns are drafted if they are equipped with grenades or launchers.
- management
RimHUD_LyEx[1.6] 绿叶的RimHUD小拓展
As shown in the image, this mod is a small extension for the "RimHUD" mod.
- management
Assignments Override
Ever tried to manually order a pawn to do something… only to be told: “Pawn is not assigned to this type of work.
- management
Assign Surgeon
Adds an 'Assign' button to the medical operations tab to assign one surgeon to all queued bills.
- medical
Medical Overview Tab
Adds a new Main Tab that lists: - Colonists bleeding out, infection percentage and immunity percentage, and chronic conditions/permanent injuries sustained in the last three days.
- management
Nice RPG Inventory Compat
Nice RPG Inventory Compat No more conflicts, seamless switching — Make Nice Inventory and RPG Style Inventory coexist perfectly.
- management
Skipdoor Menu
A menu for transporting people/animals/mechanoids/objects etc, for the Skipdoor.
- management
Vanilla Quests Expanded - Ancients: stable chemfuel generator
Removes randomness when you "kick" the Ancient chemfuel generator from Vanilla Quests Expanded - Ancients.
- management
Save New Game Factions
Replaces the reset faction button's functionality on world creation screen to also save and load faction list.
- management
Work Type Priority Adjuster-工作类型优先级调整
允许你在模组设置中自由拖动调整所有工作类型的优先级顺序,并会实时在底部工作Tab的UI中同步刷新。工作类型靠前(左侧)意味着在同等手动优先级下,殖民者会更优先执行该类型的工作。 支持所有模组添加的自定义工作类型,可以随时加入或移除本模组而不影响存档稳定性。 目前经过测试,支持已有的几个相关知名模组:Better Work Tab、Work Tab、Work Manager、More Work Types。能够正常更改,保存,中途移除,逻辑正常而不报错。需要注意的是,Better Work Tab已经实现了本模组的部分功能,但我们模组的特点在于,可以同步一
- management
Surgical Strike
Surgical Strike Allows drafted pawns to perform precise melee attacks targeting specific body parts of downed humanoids, strike enemy structures with a focused attack, and hunt downed animals with melee weapons.
- management
Rimsential - Total Control: Continued
Enables the deep customization of faction pawns This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission.
- management
Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
- management
Animal Filth? Don't Care
Your grizzly bear is hauling a stack of neutroamine to your drug lab?
- management
No Max Bills: Redux
Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit.
- management
Periodic Bills
Periodic Bills RimWorld gives you three ways to repeat a bill: do it X times, do it until you have X, or do it forever.
- management
Trait Manager
自用 MOD。 主要功能:Trait 启用/禁用管理、分组与颜色编辑、标记与 tooltip 显示。 与 Trait Rarity Colors 不兼容。 Personal-use mod only.
- management
Auto Woodcut Beacon
Auto Woodcut Beacon Tired of pausing the game every time to manually mark trees for chopping?
- management
CCRT temp
本MOD为 CCRT Item Tags 的临时迁移开发版本,MOD所有权归原作者所有。 This mod is a temporary migration development build of CCRT Item Tags.
- management
Inventory Management
I’ll admit, item management in the vanilla game never quite sat right with me.
- management
Clean Command Bar
This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.
- management
Esc Closes Letters
A RimWorld mod that lets you close letter popups with the Cancel and Accept keys Features Dismiss letter popups with the Cancel key or the Accept key.
- medical
Disease Immunity Progress Tracker
Visualizes disease/infection progression vs immunity gain with predictive timeline graphs.
- management
Smart Batch Prioritize
Right-click once. Your pawns handle everything. Select multiple targets → Right-click → Done. No more assigning jobs one by one. Your pawns will automatically queue and complete them in order. Drag and Prioritize Bulk Jobs Simply drag a selection box over multiple blueprints, tre
- management
Vanilla Outposts Expanded: Land On Outposts
Allows aerial vehicles from Vehicle Framework to land on Vanilla Outposts Expanded outposts, forming a caravan to collect resources.
- management
[XDN] Hide Cursor Hotkey
-> Intro As cursor size in RimWorld is dependent on your original cursor size, for players with large cursors(like me), the cursor can be quite large and block the view when reading text.
- management
Keyz Reference Tools
Keyz' Reference Tools A utility mod that adds an in-game reference browser for every Def loaded in your current modlist.
- combat
auto use Cinders' Armor plate
just make Cinders of the Embergarden 's extra armour plates & heavy armour plates could use automatic in inventory.
- management
SaveSelect
SaveSelect Stop scrolling across the map to find that one building, or dragging a box around your colonists every time a raid drops.
- storage
Even Storage
Videos: Video 1: Even Storage Video 2: Even Storage + Tidy Storage Even Storage You have two mortar positions at opposite ends of your base, each with its own shell storage.
- management
Escape to Close Letters
Tired of reaching for your mouse every time a notification pops up?
- management
[1.6] Math! (Forked)
Math! is back for RimWorld 1.6! This is a great mod that's been lost to the versions for a while now and I'm really happy to be able to finally bring it back. I wanted this port to feel worth using, not just barely functional, so I put the work into getting the bill workflow, Mat
- management
Goodwill Preview
Features & How to Use Displays faction goodwill changes in the transport pod launch dialog.
- management
Prisoner Beds
Prisoner Beds RimWorld lets you assign beds to colonists, guests, slaves — but not prisoners.
- management
Pawn Compatibility Editor
Pawn Compatibility Editor Have you ever wanted two pawns to like each other more, but can't 'cause of their negative compatibility?
- management
Outpost Manager
=== MOD DESCRIPTION === This mod creates a menu that lets you manage your outposts.
- management
Load in Background
What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i
- management
Selective Butchery
For all those whose fridges overflow with fresh meat, enough to fuel ogre banquets for generations.
- management
Better Context Menu
Improves the right-click context menu with no configuration required: - Each button is at least 28px tall and uses full-size text and 27px icons, regardless of how many options are in the menu.
- storage
SmartShelf
Added a new item "Smart Shelf", using the vanilla 1×1 shelf texture with a capacity of 10 stacks.
- furniture
Architect Menu Optimizer
Optimizes the architect (building) menu performance when many mods add hundreds of buildings.
- management
Food Poisoning Investigator
This provides the orders and tools to track down contaminated meals, investigate suspicious stacks, and dispose of compromised meals before they take down your entire colony.
- management
Material Filter (Harmony)
Material Filter (Harmony) is a fork of Kami Katze's Material Filter mod, rewritten to use Harmony without HugsLib plus some QoL improvements.
- management
CE ArmorTweaker
Description This mod allows you to modify how much the item quality affects the Sharp, Blunt and Heat armor values of items used when playing with Combat Extended Dependencies Combat Extended and Harmony A collection of all my rimworld mods
- storage
SmartStorageSystem
# Function Description The Smart Storage System provides three intelligent storage modes for the vanilla shelving system: For vanilla use only.
- storage
SmartStorageSystem ASF
# SmartStorageSystem Adaptive Storage Framework Compatible Edition For use only with Adaptive Storage Framework enabled.
- management
DefLoadCache
DefLoadCache DefLoadCache caches the result of RimWorld's XML def loading and patch application, so repeat launches with the same mod list skip the two slowest stages of startup.
- storage
Bill Ingredient Source (Storage)
Summary Control bill ingredient selection by storage instead of radius.
- management
[PN] Desiccated Corpses Filter
Tired of desiccated corpses (skeletons) taking up space in your fridges, freezers, or other storage you do not wish them in?
- management
Psycaster Colonists Tab
Adds a bottom main-tab button that lists psycaster colonists, shows psyfocus, and lets you open each pawn's psychic character interface by clicking the name.
- weapons
CE Ammo Coordinator
Adds a bottom bar button for scanning colonists' weapons and quickly queuing CE ammo production bills.
- management
Simple Work
SimpleWork - Controllable Auto Priority Automatically assigns work priorities based on skill level and attributes.
- management
Auto Tool Equip
特定の作業を開始した際、入植者が対応するツール(武器形態)を所持していれば自動的に装備します。 作業終了後は元の装備に戻します。 どの作業にどのツールを使うかはXMLで自由に設定できます。 When a pawn starts a specific job, if they carry the corresponding tool (as a weapon), it will be automatically equipped.
- management
HealthTabOptimizer - 健康界面性能优化
⚠️ 此Mod完全由AI制作并更改,无论是mod名称还是介绍都是,我短暂用了这个mod觉得有效果,于是便上传到创意工坊来了,这个mod带有ai自己创建这个mod时的源码(我也不知道是不是源码毕竟是ai说的),希望可以给大佬带来启发并创建更优秀,效果更好的优化mod。感谢大家的订阅 注意:在游戏中最占性能的是小人,而其他的反而不占太多,只能说这是小优化,并不能大幅度优化性能 ============================================== 健康界面性能优化 | Health Tab Optimizer v2.
- management
Target Cycler
Target Cycler When multiple targets occupy a single tile, selecting the desired one can be very difficult.
- management
Ready to Rumble!
Ever had a pawn suffer a mental break during a raid just because they were hungry or tired?
- management
Deconstruct Excluding Conduits
New release. An expansion mod with additional features for this mod has been released. Please use Designator Plus. Designator Plus. Deconstruct Excluding Conduits When using the deconstruct order, holding a specific hotkey (Default: Alt) allows you to select and deconstruct objec
- management
Ctrl+RightClick Force Move
Ctrl+RightClick Force Move Holding Ctrl while right-clicking will always issue a move command directly, skipping the float menu even if an interactable target exists at the destination.
- management
Schedule Shift
Adds two tiny arrow buttons to each colonist's row in the Schedule tab, right after Copy/Paste.
- management
Force Recreation
Force Recreation on Recreation Schedule Pawns on a Recreation schedule will always prioritize recreation over any work task until their joy reaches 90%.
- management
QuickPawnSelector
Expansion: Colony Bar Cycle Selection This mod expands the colonist bar cycle selection functionality using the "<" and ">" shortcut keys.
- management
Loadout Cabinet (Exosuit Framework Addon)
Loadout Cabinet for Exosuit Mechs A functional add-on for AOBA's Exosuit Framework (EF).
- management
Locks Fix - Existing Doors
Locks Fix - Existing Doors Fixes Locks mod crashing on doors that existed before the mod was installed.
- management
Vehicle Caravan Cargo Fix
ENGLISH Vehicles should not forget what is already packed inside them.
- management
Nice Bill Tab - Expansion
Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!