// Steam Workshop · by Nevik The Storyteller

NevikTheStoryteller's RimWorld 1.5 Mod Repository (Idealized) 2

A place where I may store the interesting and often obscure mods I find so that I might find them later and integrate them into new modlists. Continued from the first repository, oh glorious bounty of a modding community!

Load order

931 mods
  1. RimEVE (Music Pack)
    No 1.6
    management

    RimEVE (Music Pack)

    RimEVE adds over 4 hours (45 tracks) of new music for RimWorld taken from the space exploration game EVE Online.

  2. RimSHOCK (Music Pack)
    No 1.6
    management

    RimSHOCK (Music Pack)

    RimSHOCK adds over 40 minutes (13 tracks) of new music for RimWorld taken from the horror cyberpunk action-RPG game System Shock 2.

  3. Disable Vanilla Music
    No 1.6
    management

    Disable Vanilla Music

    Removes all Vanilla and Royalty music except the end credits and menu tracks.

  4. Chimera Creation
    No 1.6
    management

    Chimera Creation

    REQUIRES PREPATCHER (or Harmony, but I recommend Prepatcher for this mod)!

  5. Casual Surgery Rebalance
    Stale
    medical

    Casual Surgery Rebalance

    Overview If you don't like the fact that you can't escape medical procedure micromanagement in late game, this mod is for you.

  6. Beholder Music
    No 1.6
    management

    Beholder Music

    Original 22 soundtracks from the Beholder game series!

  7. Mech Charger Booster
    Stale
    combat

    Mech Charger Booster

    Mech Charger Booster - Adds 4 new buildings which can increase the charging speed of the adjacent mech recharger.

  8. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  9. RimFTL (Music Pack)
    No 1.6
    management

    RimFTL (Music Pack)

    RimFTL adds over 1 hour and 30 minutes (29 tracks) of new music for RimWorld taken from the space exploration game FTL: Faster Than Light.

  10. Smarter Raider AI
    Stale
    management

    Smarter Raider AI

    Tynan says Rimworld is a storyteller, not a skill test.

  11. Replace Stuff: Cooler And Vent Placement Fix
    Stale
    management

    Replace Stuff: Cooler And Vent Placement Fix

    As much as I love how useful Replace Stuff is, my OCD would not get over the fact that it allowed for improper placement of the vanilla cooler and vent by default with no way of turning this behaviour off, such as intakes/exhausts being blocked, or allowing for blueprints of the

  12. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  13. Research Data
    management

    Research Data

    An add-on mod trying to add a bit more player interaction.

  14. Mood Alerts
    Stale
    management

    Mood Alerts

    Ensure the emotional well-being of your colonists with Mood Alerts, a comprehensive mod designed to keep you in tune with your colony's collective mood.

  15. No 1.6
    management

    Impassable Handrail Patch

    For some reason, 1.5 version of SimpleStairs made the wall board, handrails, and corner fences into PassThroughOnly. This patch makes them Impassable again.

  16. No Random Ideologies
    Stale
    management

    No Random Ideologies

    Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?

  17. Insectoids 2 - More and stronger insectoids
    Stale
    management

    Insectoids 2 - More and stronger insectoids

    This mod is a reset version of the stronger insectoids Added four new insectoids and make some insectoids in the Vanilla Factions Expanded - Insectoids stronger New Buildings DormantPod:A hive-like structure created by giant insects.

  18. MYG's Haunted Coffin
    management

    MYG's Haunted Coffin

    "I'm watching your every move" ~~~~~~~~~~ Well, this is a rather mischievous small mod that has nothing to do with the Rat Clan.

  19. ShutdownMechNoLieDown
    Stale
    management

    ShutdownMechNoLieDown

    Don't you think it's strange for mechanoids to collapse when they're not even broken?

  20. Childhood Category (DEVELOPMENT CEASED)
    Stale
    management

    Childhood Category (DEVELOPMENT CEASED)

    What does this do? This adds a childhood category that contains the very few childhood items in Biotech and mods. That's it? Yeah. I'm not gonna lie, I kinda made this one to round out the category list and for the hope that other modders make childhood related mods later on. Mod

  21. Bedroom Category (DEVELOPMENT CEASED)
    Stale
    management

    Bedroom Category (DEVELOPMENT CEASED)

    What does this do? This adds a Bedroom category that contains all of the beds, sleeping spots, dressers, end tables, closets, anything that links to a bed or has relevance with stats in a bedroom. That's it? Yeah. Mod Support - Architect Icons, has its own icon - VE Furniture - V

  22. Geneva Checklist
    Stale
    management

    Geneva Checklist

    Ever wanted a full, detailed tally of every war crime you've commited throughout your playthrough?

  23. Raider Role Bonuses
    No 1.6
    management

    Raider Role Bonuses

    Simulates the effects of Ideology specialist roles by attaching beneficial hediffs to elite raider types.

  24. Shields
    Stale
    management

    Shields

    A mod that adds medieval shields and one modern shield.

  25. More Beautiful Bodies
    Stale
    management

    More Beautiful Bodies

    In Biotech, ireth92's Beautiful Bodies only affects pawns without skin genes.

  26. RV with built-in PD
    Stale
    management

    RV with built-in PD

    This "Recreational Vehicle" can run using the functions of the "VehicleFramework" and has Personal Dimension built in.

  27. Vanilla Anomaly Expanded - Insanity
    Stale
    management

    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  28. Bigger special trees
    Stale
    management

    Bigger special trees

    Changes the drawsize/visual size range of all the special trees as well as anima grass and gauranlen moss.

  29. Red's Performance Fixes (aka. Comp EggLayer Fix)
    No 1.6
    management

    Red's Performance Fixes (aka. Comp EggLayer Fix)

    TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and

  30. Research Data Patch
    No 1.6
    management

    Research Data Patch

    The idea behind this patch is to add a thin layer of difficulty to research, by rebalancing Research Data mods.

  31. Simple Trans
    No 1.6
    management

    Simple Trans

    Simple Trans This mod adds a simple system for differentiating how pawns interact with pregnancy and AGAR (Assigned Gender at Rimworld).

  32. [SYR] Light Radius (Continued)
    Stale
    management

    [SYR] Light Radius (Continued)

    Update of Syrchaliss mod Adds dynamic light radii to light sources When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".

  33. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  34. Research Records
    management

    Research Records

    This mod is a rework of the research system of RimWorld.

  35. Simply Equipment for Anomaly
    No 1.6
    management

    Simply Equipment for Anomaly

    add some equipments for anomaly, all need anomaly research to unlock weapons Noctis Hand Scythe: high attack speed, void terror, BioferriteIgnition to unlock Suffering Staff: unnatural healing, higher DPS, psychic buff, BioferriteIgnition to unlock Returnee rifle: advanced gun, r

  36. Hovercraft
    No 1.6
    management

    Hovercraft

    Wakamo's hovercraft from Blue Archive.

  37. Hauntings and Ghosts
    Stale
    management

    Hauntings and Ghosts

    Adds 10 ghosts which can haunt your map, curse your colony, and be exorcised for powerful abilities.

  38. [Ling]Move Steam Geyser
    Stale
    management

    [Ling]Move Steam Geyser

    It allows you to change the SteamGayer's position This mod needs to work on a new map.

  39. Harder Gear Looting
    No 1.6
    management

    Harder Gear Looting

    Introduction In vanilla there seem to be two mechanics aimed at restricting the player's ability to acquire gear from enemies - biocoding and the death acidifier.

  40. Disasters (Continued)
    Stale
    management

    Disasters (Continued)

    Original mod by Marvin Kosh Continued by YAYO If the original author requests it, I will remove this update.

  41. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  42. Amplified Mobility Platform
    Stale
    management

    Amplified Mobility Platform

    the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi

  43. Steam Geyser change
    No 1.6
    management

    Steam Geyser change

    This mod was created for use with a move steam geyser mode.

  44. Robotic Servitude
    Stale
    management

    Robotic Servitude

    Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline?

  45. Allergies
    management

    Allergies

    This mod adds a new health module - Allergies!

  46. Map Saver
    No 1.6
    management

    Map Saver

    This mod allows players to be able to store maps into files, so they can be loaded into other saves without any hassle.

  47. Multi-Doctor Surgery
    Stale
    medical

    Multi-Doctor Surgery

    🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!

  48. Nutrient Paste Satisfies Thirst
    No 1.6
    management

    Nutrient Paste Satisfies Thirst

    MOD CREATED BY Eragon001 COMMISSIONED BY ME OCTOBER 2024 Do you have both Dub's Hygiene and Nutrient Paste Expanded, but also have a bedridden drip-fed pawn who you're sick of having to haul drink to?

  49. 活铁网 Living Wire
    No 1.6
    management

    活铁网 Living Wire

    Added an advanced entity inspired by Pax Britannica(a mod of Hearts of Iron IV).

  50. Simple Shock Collar
    No 1.6
    management

    Simple Shock Collar

    Adds a simple craftable shock collar that can be used to take down rowdy colonists and slaves.

  51. Insectoids 2 - Isopoda geneline
    Stale
    management

    Insectoids 2 - Isopoda geneline

    Added a new geneline for Vanilla Factions Expanded - Insectoids 2 <Genes> If you have used Vanilla Races Expanded - Insector,You can use IsopodaPherocore to obtain them <Buildings> isopoda glow pod spire : A large bioluminescent pod produced by isopoda insects.

  52. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  53. Less Explosive Tantrums
    Stale
    weapons

    Less Explosive Tantrums

    STEVE STOP PUNCHING THE ANTIGRAIN WARHEADS AGAIN BECAUSE RAIDERS TOOK YOUR TABLE I SWEAR TO RANDY I WIL- Stop colonists from punching explosives for stupid reasons!

  54. Crazy Copepod`s Eyes Texture Removal
    management

    Crazy Copepod`s Eyes Texture Removal

    バイオテックの赤い目や義眼、重い眉、顔の隆起のテクスチャを非表示にします。 透明の画像に置き換えるだけのシンプルなMODです。

  55. Diamond
    Stale
    management

    Diamond

    A new basic material, diamond, has been introduced, with a positioning similar to the original hyper-fabric.

  56. Big and Small - Simply Robots
    Stale
    management

    Big and Small - Simply Robots

    A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.

  57. Warhammer 40k Darktide Music
    Stale
    management

    Warhammer 40k Darktide Music

    Adds some Warhammer 40k Dark Tide music to RimWorld, music composed by Jesper Kyd, mainly music to make the battles and daily work more intense.

  58. Progression: Storytellers
    Stale
    management

    Progression: Storytellers

    - Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va

  59. Reunion movement [1.5 - 1.6]
    management

    Reunion movement [1.5 - 1.6]

    1.5 Port of the existing Reunion mod for 1.3, will be deleted if asked by the authors of this mod. CE?: Some weapons have CE ammo types. This mod aims to add a new faction from the world of Arknights with new weapons and equipment. Reunion is a violent non-state actor and Paramil

  60. Better Health Tab Forked
    Stale
    management

    Better Health Tab Forked

    All Credit goes to goes to Ryan for the original mod Better Health Tab and this will only remain up while permission is given.

  61. Bionix Automator
    Stale
    management

    Bionix Automator

    Bionix Automator in-game description: "In the advanced Glitterworlds where human technology is at its highest, the Bionix Automator stands as a pinnacle of medical innovation.

  62. Adoptive Relationships
    Stale
    management

    Adoptive Relationships

    I absolutely love having random children join my colony, I love taking them in and roleplay that one or two pawns adopt the child as it moves into their home and lives with them and their family.

  63. Second Floor
    management

    Second Floor

    Make hidden floors where your people can sleep.

  64. Recolor Areas
    No 1.6
    management

    Recolor Areas

    UPDATE: Recoloring areas is now vanilla in RimWorld v1.

  65. Rim Prototype - 生物质核心
    management

    Rim Prototype - 生物质核心

    This MOD utilizes AI for translation purposes, and I kindly ask for your understanding if there are any errors or inaccuracies in the process.

  66. escapees drop loots
    Stale
    management

    escapees drop loots

    There's a chance that NPC soldiers who fled during the battle will drop their weapons, clothes or items to help their escapes.

  67. Do Recreation When Idle
    Stale
    management

    Do Recreation When Idle

    Many people are commenting about the recreation loop issue and/or incompatibility.

  68. AutoHarvestZones
    management

    AutoHarvestZones

    AutoHarvestZones - Automate Tree Clearing and Harvesting Are you tired of manually clearing trees to remove cover for raiders or maintain the efficiency of your wind turbines?

  69. Reading Schedule
    Stale
    management

    Reading Schedule

    A mod that adds a new "reading" assignment to the schedule tab, letting you define the time for pawns to read in peace and soak up those nice reading bonuses.

  70. Hair Color Feels Unique Now
    Stale
    management

    Hair Color Feels Unique Now

    Ever find it weird that you can have 20 hair color genes in your xenotype, but only one can be active?

  71. Woolyboe Bugs Expansion
    Stale
    management

    Woolyboe Bugs Expansion

    The Wooleyboe Bugs are a genetically modified isopod created by Heather Sowoboe, to give rimworld peoples a hardy and sturdy mount for traveling, trade and exploration, specifically in cold environments.

  72. Star Wars Dub's Hygiene Stuff
    Stale
    medical

    Star Wars Dub's Hygiene Stuff

    Adds a bunch of star wars flavored Dub's Hygiene stuff (11/26/2024 rebalanced stats and revamped mod description) I did a full archonexus triple-playthrough with an Outer Rim modlist and I was always so sad when I had to make a modern day lookin boiler room, so I relearned how to

  73. Vehicles - Pelican(Helldivers 2)
    Stale
    management

    Vehicles - Pelican(Helldivers 2)

    This mod add the pelican——a light transport aircraft utilized by HELLDIVERS Pelican shuttles are tiltwing single-stage-to-orbit (SSTO) transport craft, with a medium-caliber (exact round unknown) autocannon mounted underneath the cockpit.

  74. LWM's Adaptive Deep Storage
    Stale
    storage

    LWM's Adaptive Deep Storage

    An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.

  75. Warband Warfare
    Stale
    management

    Warband Warfare

    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ About ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ This mod puts mercenary squads under your control.

  76. [ARY] Fence Gate Shares Temperature [1.5 - 1.6]
    Stale
    management

    [ARY] Fence Gate Shares Temperature [1.5 - 1.6]

    Arylice's Fence Gate Shares Temperature #arylice #aryfgst #howisthisnotvanilla #shouldhavebeenvanilla #wildwest #cowboy Howdy y'all, reckon that ol' fence gate's havin' quite a lot of gaps?

  77. Pass It Through The Window!
    No 1.6
    management

    Pass It Through The Window!

    A two-sided pass-through window for transferring items between rooms without entering or disrupting the other room's climate—perfect for moving raw food directly to the kitchen or cold storage.

  78. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  79. UNAGI Decorative Furniture
    Stale
    furniture

    UNAGI Decorative Furniture

    コロニーツアー動画にした「白亜の城塞」 を作る際に自分用に作成した装飾家具セットです。 ガゼボや薔薇の屋根などはあくまで装飾で、雨を防ぐ機能はありません。 ※一部謎にテクスチャが伸びていますが 直し方がわからないのでそのままです。 This is a set of decorative furniture I created for myself when building the “White Castle” that I made for the colony tour video.

  80. VFE Classical Tech Rebalance
    Stale
    management

    VFE Classical Tech Rebalance

    Changes the tech levels and prerequisites of research projects in Vanilla Factions Expanded Classical to fit in better with Vanilla.

  81. Titles For Me
    Stale
    management

    Titles For Me

    Spun out from "Guards For Me" by aRandomKiwi If the original author requests it, I will remove this update.

  82. Hunterphage Vanilla Apparel
    No 1.6
    management

    Hunterphage Vanilla Apparel

    Everyone Mlie has updated the original Hunterphage Xenotype mod This mod will stay up but will be re-branded to be just a way to have Hunterphage Apparel without the Hunterphage Workbench crafting Make sure to thank Mlie!

  83. Propaganda TV (Continued)
    Stale
    furniture

    Propaganda TV (Continued)

    Update of Jellys mod TLDR: Passively reduces a newly recruited pawns certainty in their current Ideology if it is not the primary Ideology of the colony.

  84. Fab Can Brew!
    No 1.6
    management

    Fab Can Brew!

    V1.0 This mod adds allows fabricators to use the brewing station to create wort.

  85. Snow Covers All
    Stale
    management

    Snow Covers All

    After hours of snowfall your pawn can somehow still see the revolver and five silver dropped by the raider the night before?

  86. [OA]Ratkin Scenario: Snowstorm Orphan
    ↑ Updated
    management

    [OA]Ratkin Scenario: Snowstorm Orphan

    Ratkin Scenario: Snowstorm Orphan "Though I have gained much over the past decade, I shall never recover my vague past and forgotten memories.

  87. Stonecutting Gives XP
    Stale
    management

    Stonecutting Gives XP

    ==THIS MOD IS NOW APART OF All Production Gives XP== Ever wondered why vanilla stonecutting gives pawns zero experience?

  88. I Smoke Dead People
    No 1.6
    management

    I Smoke Dead People

    This mod adds new functionality to cremation by producing ashes from human and animal remains.

  89. Alpha Crafts
    Stale
    management

    Alpha Crafts

    Features This mod answers a very simple question: Stardew Valley?

  90. BurgerBaron
    No 1.6
    management

    BurgerBaron

    Adds 4 types of meals: Burger, Fries, Nuggets, and Soda.

  91. [AP] Megafauna uses VE and AA sounds
    No 1.6
    management

    [AP] Megafauna uses VE and AA sounds

    . Changes several sounds from animals in the Megafauna mod so that they use sounds from other mods like Vanilla Animals Expanded AND Alpha Animals. List of changes: Andrewsarchus - VE Hippo Daeodon - VE Hippo Gigantopithecus - VE Gorilla Paraceratherium - Vanilla Rhino Titanis –

  92. Read to Patients
    Stale
    management

    Read to Patients

    Let's doctors read novels to patients so they both get the book's joy bonus.

  93. Amorphous style pack
    Stale
    management

    Amorphous style pack

    Contents This mod has added a series of amorphous style weapons and some furniture styles.

  94. Hide Raid Strategy
    Stale
    management

    Hide Raid Strategy

    This mod prevents the game from giving away details about how a raid will proceed, such as whether raiders will breach walls, attack immediately or avoid traps.

  95. MultiFloors
    Stale
    management

    MultiFloors

    Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure

  96. SF Grim Reality
    No 1.6
    management

    SF Grim Reality

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh

  97. I Know Where You Sleep
    Stale
    management

    I Know Where You Sleep

    A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.

  98. UNAGI Vanilla Hairs うなぎのバニラ髪
    Stale
    management

    UNAGI Vanilla Hairs うなぎのバニラ髪

    ●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.

  99. Medieval Anomaly Tweak
    Stale
    management

    Medieval Anomaly Tweak

    A simple XML-based modification mod, which is theoretically highly compatibl * Remove the Electricity research of Bioferrite Shaping and Entity Containment in the Anomaly, and change the power consumption of bioferrite shaper and serum lab to bioferrite as fuel.

  100. Stellic Arsenal
    management

    Stellic Arsenal

    Description: Content: Compatibility: Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.

  101. Skull Throne
    Stale
    management

    Skull Throne

    Adds a throne that functions exactly like a regular meditation throne, but.

  102. KeyzItemLeveling
    Stale
    management

    KeyzItemLeveling

    Keyz' Item Levelling Adds Weapon and Apparel levelling.

  103. Playlist
    management

    Playlist

    Playlist This mod lets you manage all the music from various sources in your game.

  104. Dynamic Meal Texture Replacer
    Stale
    management

    Dynamic Meal Texture Replacer

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License What does this mod add?

  105. Lockable doors
    Stale
    management

    Lockable doors

    Short description: A simple and performance friendly door lock.

  106. Cerberus Faction
    Stale
    management

    Cerberus Faction

    Cerberus is a human-survivalist paramilitary group led by the enigmatic Illusive Man.

  107. Relic Hunting
    Stale
    management

    Relic Hunting

    Adds a Relic Hunting ritual reward for hunting down other Ideology's Relics, or your own.

  108. Office Supplies
    Stale
    management

    Office Supplies

    ****Vintage Office-Themed Props mod**** - 2 Briefcases - Magnifier - 2 Coffee Mugs - Coffee Can - Clipboard - 2 Envelops - 3 Pens and Papers - Scale Balance - Desk Bell - Desk Telephone - Phonograph - Radio - 2 Typewriters - A Pack of Typewriter Ribbon - 2 Lunch Boxes All in Furn

  109. [YH]Misc - Training Outpost
    Stale
    management

    [YH]Misc - Training Outpost

    This is a Vanilla Outposts Expanded's accessory mod, adds a outpost for training pawns' skills.

  110. Gestalt Engine (Continued)
    management

    Gestalt Engine (Continued)

    Update of Helixiens mod with permission since they had no time to support it - All features of this mod is now included in Reinforced Mechanoid 2 A detailed record of all changes can be found in the “Changelog” tab.

  111. [Dizzy] Poor Sight Matters More
    Stale
    management

    [Dizzy] Poor Sight Matters More

    This mod changes how much Sight and light levels affect most pawn stats: *Prefer darkness* and *blind* pawns are not affected by light levels like those who are used to being *sighted.

  112. Injury Label Fix (Obsolete)
    No 1.6
    management

    Injury Label Fix (Obsolete)

    In v1.5, the wounds caused by firearms will not show the source in the health tab. This mod fixes the BUG. After March 18, 2025, the issue was officially fixed, and this mod is no longer needed.

  113. Yttakin face color tweak
    Stale
    management

    Yttakin face color tweak

    Here is the link to the full version of this mod, a detailed description can be found here.

  114. The GiantRace 1.5
    Stale
    management

    The GiantRace 1.5

    ==The Giant== The Giant Race Versions 1.

  115. Go Sacrifice Yourself!
    No 1.6
    management

    Go Sacrifice Yourself!

    Harvest skilltrainers from colonists that kill themselves at the new altar of self-sacrifice.

  116. Use This Instead
    Stale
    management

    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  117. Medieval Adventures: Hunts
    Stale
    management

    Medieval Adventures: Hunts

    Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes

  118. Weapon Upgrade
    weapons

    Weapon Upgrade

    Use the machining table to combine low-quality weapons into a higher-quality weapon.

  119. VWE Retexture
    Stale
    management

    VWE Retexture

    Combat Extended and vanilla compatible (changes textures only).

  120. Stale
    management

    NoBald

    The mod removes the corresponding gene from the Genies and Starjack xenotypes.

  121. No 1.6
    management

    No More Wrong Heads

    Biotech種族の髪・頭の遺伝子を上書きし、制限をなくします。 Override the hair/head genes of Biotech race to eliminate restrictions.

  122. Vehicle Interior Space Manager
    Stale
    management

    Vehicle Interior Space Manager

    Submod for RV with built-in PD Allows you to add an interior space to any vehicle of your choice through the settings menu.

  123. Ratkin Anomaly+
    management

    Ratkin Anomaly+

    Added 12 different dark anomalies and their corresponding rituals, technologies, etc.

  124. Custom Dialogs: EPOE Addon
    Stale
    medical

    Custom Dialogs: EPOE Addon

    About This mod is meant to mesh seamlessly with the rest of the game while giving you something new to do with your glitter-tech frameworks and advanced bionic spines.

  125. Ratkin Patches+
    management

    Ratkin Patches+

    1.Ratkin's workbenches can be constructed using stone and metal materials. 2.Make more uncraftable Ratkin Apparel and Weapon craftable. 3.Added a blueprint(Only 200 silver) for Ratkin Weapons+'s candy technology. 4.Ratkin's workbench can make everything which workbench can make,

  126. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  127. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  128. Better Policies
    Stale
    management

    Better Policies

    Better Policies Description Ever wanted to change the order of your policies, make a policy your default policy or save them for other playthroughs?

  129. [Legacy] Reinforced Mechanoid 2 (Continued)
    No 1.6
    management

    [Legacy] Reinforced Mechanoid 2 (Continued)

    Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod with permission The release of RimWorld 1.

  130. DSPBGM
    No 1.6
    management

    DSPBGM

    27 BGMs from Dyson Sphere Program, including 26 from the original soundtrack and the unreleased universe-3

  131. [1.5] RPG Adventure Flavour Pack
    No 1.6
    management

    [1.5] RPG Adventure Flavour Pack

    Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!

  132. Auto-Transfer Shelves
    No 1.6
    management

    Auto-Transfer Shelves

    Introduces two new items: the Sender Shelf and the Receiver Shelf, which allow automatic item transfer.

  133. Shards are Worthless
    Stale
    management

    Shards are Worthless

    Replaces wealth value of Shard with 0 Couldn't find a mod to remove a wealth from Shards in my Shambler Apocalypse playthrough, so I made one to patch wealth parameter of shards to prevent the colony wealth from skyrocketing from decaying shamblers dropping shards.

  134. More Specific Cat
    Stale
    management

    More Specific Cat

    This mod changes the vanilla cat's name from simply "Cat," to "Domestic Shorthair," in order to distinguish the animal from felines added by other mods.

  135. Less Addictive and Safer Smokeleaf
    Stale
    management

    Less Addictive and Safer Smokeleaf

    This mod is in Maintenance-Only mode but should work for any possible future Rimworld versions unless Devs completely rewrite smokeleaf XML defs Lowers the chance of addiction from consuming smokeleaf by raising the minimum tolerance required from 15% --> 55%.

  136. Breeding Ritual
    No 1.6
    management

    Breeding Ritual

    Breeding Ceremony This mod adds a new type of ritual to the Ideology system: a breeding ceremony.

  137. Anthrosonae Patch
    Stale
    management

    Anthrosonae Patch

    Replaces vanilla xenotypes with the anthrosonae look, except for the baseliner and pigskin.

  138. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  139. Yaoma Storytellers - Jianghu Jin
    management

    Yaoma Storytellers - Jianghu Jin

    Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.

  140. Kraltech Industries Rebalanced
    No 1.6
    management

    Kraltech Industries Rebalanced

    Kraltech but heavily re-balanced by ShunTheWolf and JerryTC02 <3 Should be much more balanced around vanilla+ style play Semi untested but should be much smoother Original Mod Link: With permission from original author: BlackMarket420 Please post any bugs you find within the port

  141. Belt Flashlight
    Stale
    management

    Belt Flashlight

    Source code by Rikiki: The mod adds a belt with a built-in flashlight to the game, which creates a small glow around the pawn.

  142. Auto-Name Animals (Continued)
    management

    Auto-Name Animals (Continued)

    Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.

  143. No Anomaly Hair
    No 1.6
    management

    No Anomaly Hair

    This mod simply removes hair added by the Anomaly DLC.

  144. (NWN) Real Fog of War (Continued)
    ↑ Updated
    management

    (NWN) Real Fog of War (Continued)

    Update of Luca De Petrillos mod - Reported to be compatible with CAI 5000 - Advanced AI + Fog Of War as long as the fog of war in that mod is turned off - Wall and ceiling cameras can now be placed over other items, using the same mechanic as wall-mounted lights.

  145. FirefliesTwo
    Stale
    management

    FirefliesTwo

    Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (

  146. Hitching Spot Breeding Fix
    Stale
    management

    Hitching Spot Breeding Fix

    Have you ever wondered why your animals stop feeling "groovy" when they aren't in a pen together?

  147. Hard Harvest
    No 1.6
    management

    Hard Harvest

    This mod changes the values of the growth rate and harvest of plants.

  148. No Ancient Danger
    Stale
    management

    No Ancient Danger

    Этот мод просто убирает "Древняя опасность" из спавна карты.

  149. Predators Hunt Prey
    No 1.6
    management

    Predators Hunt Prey

    Makes predatory animals not hunt your colonists, prisoners, or slaves unless there are no other options available (in theory).

  150. Craftable Dirt
    management

    Craftable Dirt

    Upon researching Stonecutting, adds a crafting process using stone chunks and hay to be able to construct stony and regular soil.

  151. Some Medieval Ranged Weapons
    No 1.6
    weapons

    Some Medieval Ranged Weapons

    I like playing Rimworld with a tribal start, but I felt like weapons are a bit lacking in the tribal-medieval department, especially multi-shot weapons, so I made some.

  152. Stargates! to Skipgates!
    Stale
    management

    Stargates! to Skipgates!

    Disclaimer Stargate2Skipgate is an update and a continuation of MrKociak excellent retextures Stargate Retexture / Retheme for Stargates!

  153. Antennas
    No 1.6
    management

    Antennas

    This mod adds bug antennas hair styles.

  154. Green AOTC Addon : Mechanitor
    No 1.6
    management

    Green AOTC Addon : Mechanitor

    Unofficial addon for SNS:AOTC:TPOC with new player mechanoids and mechanitor structures created from "Ambition of the Cosmic" and "AOTC: True Pinnacle of Creation" materials

  155. Terraforming Devices
    No 1.6
    management

    Terraforming Devices

    Take control of your map's terrain with Terraforming Devices—reshape soil, water, and landscapes to bend nature to your will.

  156. Random Factions (Continued)
    Stale
    management

    Random Factions (Continued)

    Update of Dr. Plantabytes mod - Added translation support - As of 1.6 the mod no longer needs HugsLib, thanks to Zaljerem! Random Factions Rimworld Mod Randomly add factions instead of choosing them manually. Every world is unique! Why Random Factions? If you like installing mods

  157. Fixed! - Entity Codex
    Stale
    management

    Fixed! - Entity Codex

    Fixed! is a series of small mods that aim to adjust some aspects of mods or vanilla gameplay to better standards. Vanilla quality guaranteed.👍 This installment deals with repositioning the Entity Codex button from the Anomaly DLC to be part of the bottom menu bar and be always a

  158. NightVision (Continued)
    Stale
    management

    NightVision (Continued)

    Update of drumads mod - Changed the goggles to only cover eyes, based on the patch by Turambar 1.

  159. VPE - Tilling Tweaks (Continued)
    Stale
    management

    VPE - Tilling Tweaks (Continued)

    Update of Afropenguinns mod - Added translation support An addon for the Vanilla Expanded Plants mod that tweaks tilling so it requires less micromanagement, but as a trade-off rich soil will be less effective without it.

  160. Replace Context Menu
    management

    Replace Context Menu

    This mod implements a menu replacement similar to Vanilla UI Expanded Please forgive my terrible English.

  161. Majaus's Rimworld 3D
    No 1.6
    management

    Majaus's Rimworld 3D

    Majaus's RimWorld 3D MOD Tutorial (English): How I Made the RimWorld 3D Mod (English) Tutorial de Majaus's RimWorld 3D (Español): RimWorld 3D, Cómo lo hice (Español): 🌟 Majaus's RimWorld 3D 🌟 Mod that allows RimWorld to be visualized in 3D.

  162. VSE Critical Buff
    Stale
    management

    VSE Critical Buff

    A little patch i made for myself that buffs Critical skills from VSE taking out the x25% debuff on other skills

  163. Statue of Animal (Continued)
    Stale
    management

    Statue of Animal (Continued)

    Original mod by 民火 (TammyBee) Sadly the original author was killed in a car accident; in their honor I present this continuation to the community.

  164. RimTwins (Continued)
    management

    RimTwins (Continued)

    Update of spijkermennos mod Changes Changed to a recursive calculation instead of set values Added mod-option for setting the chance of multiple births Added a gene that increases the chance of multiple births The mod will no longer override the birth code, it will just call it a

  165. Mechs and Animals for NPC Factions
    Stale
    management

    Mechs and Animals for NPC Factions

    A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.

  166. Reinforced Mechs 2 Unjank
    Stale
    management

    Reinforced Mechs 2 Unjank

    A brief list of features - RM2 weapons no longer dilute the weapon pools of vanilla mechs like the Lancer.

  167. Room Quality Colors
    Stale
    management

    Room Quality Colors

    This mod changes the color of the room characteristics depending on the quality.

  168. CTB-AT Equipment Mod
    No 1.6
    management

    CTB-AT Equipment Mod

    Description This mod improve the compatibility between 'Colonist Tech Background' and 'Arcane Technology', by allowing to restrict equipment at same time by pawn tech background level and researches done.

  169. Concerts For All
    Stale
    management

    Concerts For All

    Did you know Concerts can only be held by pawns with noble titles?

  170. 3D Main Menu
    management

    3D Main Menu

    Are you bored of seeing the same static background when launching the game?

  171. Prisoners Can Read
    management

    Prisoners Can Read

    Allows prisoners to read books that they have access to, if they have a recreation need from another mod.

  172. Teleportation Trap
    No 1.6
    management

    Teleportation Trap

    A marvel of frontier ingenuity and sadism, this security device teleports enemies to or from a linked teleportation trap.

  173. Engine Industries for VVE
    Stale
    management

    Engine Industries for VVE

    A patch to make VVE vehicles (Including T3 and upgrades) use Engine Industries parts, using the EI wheels and whatever engine types I feel fit each vehicle.

  174. Even More Backgrounds
    No 1.6
    management

    Even More Backgrounds

    Adds a lot of backgrounds (animated and still) for the main menu to the game.

  175. Convert Slaves
    management

    Convert Slaves

    Changelog: v2.0 - * Made available a UI to select target ideoligion for conversion when the "convert" option is chosen. * Fixed bug where Warden wouldn't attempt conversion if suppression was at maximum. * Updated for correct dependencies on RimWorld & Steam. * Updated to game ve

  176. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  177. [sbz] Endless Recreation
    Stale
    management

    [sbz] Endless Recreation

    Endless Recreation · Safe to add or remove from a save game When idle, colonists spend their time on recreation, not wandering Of course, they'll still work when there's work to do, eat when hungry, and sleep when tired.

  178. More Ritual Seats
    management

    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  179. Plants vs. Zombies Music Pack Anomaly
    Stale
    management

    Plants vs. Zombies Music Pack Anomaly

    ENG Plants vs. Zombies Music Pack mod adds music from the legendary game Plants vs. Zombies to your DLC Anomaly, making defending against shamblers even more fun! For added variety, jazz versions of the original tracks, created by Ruscel Torres, have also been included. You can l

  180. Atmosphere Adjuster
    Stale
    management

    Atmosphere Adjuster

    Introduction By advancing your research, gathering the necessary resources and acquiring the necessary skills, you will gain the ability to construct a 4-tiered building system that changes the temperature, weather and weather events.

  181. Warp Rifle & Warp Turret
    No 1.6
    combat

    Warp Rifle & Warp Turret

    A masterpiece of unethical science, the Warp Rifle and Warp Turret relocates problems—pawns, I mean—to a powered Warp Node.

  182. Let's Be Friends
    Stale
    management

    Let's Be Friends

    Greatly reduce the probability of insults and slights occurring between pawns, all pawns can become friends.

  183. Armory Tab
    Stale
    management

    Armory Tab

    Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.

  184. MoeLotl Faction Expand
    Stale
    management

    MoeLotl Faction Expand

    This mod is based on the MoeLotl Race, adding a new hidden hostile faction — Crimson Blooded Sect The main feature of this mod is the hostile faction raids, which come with unique mechanisms, skills, weapons, ritual raids, attack timings, and more.

  185. Siege Tank
    ↑ Updated
    management

    Siege Tank

    A mod based on Vehicle Framework, adding 2 vehicles from StarCraft 2.

  186. Caveworld Flora Unleashed
    Stale
    management

    Caveworld Flora Unleashed

    I am taking over this project from Fluffysminion with her permission as she is not really modding at the moment.

  187. Armored Floors (Continued)
    Stale
    management

    Armored Floors (Continued)

    Update of the_codewarriors mod Based on the update by dhl219 Also includes the armored foundation added in the version by dhl219 allowing you to have armored floor effect for all floors.

  188. Folding Skateboard
    No 1.6
    management

    Folding Skateboard

    A skateboard that boosts pawn movement speed while in use and conveniently folds up and straps to their back when they aren't shredding the gnar.

  189. Multiple-PomPom(Mark II2)
    No 1.6
    management

    Multiple-PomPom(Mark II2)

    Content: The MOD added a multi-mounted turret for the Nordifeld-Maxim gun (Thump gun), Covers an area of 3*3 and uses 40mm machine cartridge in ce environment Compatible with CE and muzzle flash All in all, don't let the colonists roam the gun lines of this thing,( if there is an

  190. World Tech Level
    Stale
    management

    World Tech Level

    Control the level of technology available in the world.

  191. Equal Age Disparity
    Stale
    management

    Equal Age Disparity

    Did you know that in vanilla RimWorld, there is a mechanic that causes male colonists to prefer dating younger people and female colonists to prefer dating older people?

  192. Progression: Fantasy
    Stale
    management

    Progression: Fantasy

    Best paired with - Taste of Vanilla - The Alpha Mythology , the vanilla-friendly retexture.

  193. Pyro Baby-Sitters Club
    ↑ Updated
    management

    Pyro Baby-Sitters Club

    When a pyromaniac decides to commit arson in the nursery during baby's tummy time adventures, you might need the services of a babysitter.

  194. Batch Action
    management

    Batch Action

    Add right click float menu options able to perform same action on things on screen while pressing shift.

  195. Progression: Verticality
    Stale
    management

    Progression: Verticality

    FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well

  196. Clean Categories: Spots (DEVELOPMENT CEASED)
    Stale
    management

    Clean Categories: Spots (DEVELOPMENT CEASED)

    What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend you use this mod alongs

  197. Symmetry Matters
    No 1.6
    management

    Symmetry Matters

    Description A mod full of arbitrary nonsense that adds a symmetry score to your rooms!

  198. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  199. [DHM]Vertical_Lift(for MultiFloors)
    No 1.6
    management

    [DHM]Vertical_Lift(for MultiFloors)

    2025.03.20 - Tick ​​improvement. - bug fix How long do I have to carry heavy luggage up the stairs? In this age of flying spaceships? The installation cost is burdensome, but the performance is assured! Experience DHM’s logistics system! 2025.01.23 - bug fix - sending and receivi

  200. Medieval Fantasy Psycaster Raids
    management

    Medieval Fantasy Psycaster Raids

    As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.

  201. Colonist Wages
    management

    Colonist Wages

    Adds wages to colonists - colonists expect a payment every quadrum and will get annoyed if underpaid or a payday is missed!

  202. Slot Machine
    No 1.6
    management

    Slot Machine

    Adds slot machine tab to gamble away your silver

  203. Savegame Compressor (Continued)
    Stale
    management

    Savegame Compressor (Continued)

    Update of Revolus mod - Added translation strings Automatically compress savegame files: It's actually quite a bit faster!

  204. IMOZOU Body[G]
    No 1.6
    management

    IMOZOU Body[G]

    バニラの体系にある程度準じています。 IMOZOUbodyをベースに首ちょんぱした時に断面がある差分です。 Recommend MOD: こちらの顔MODと組み合わせ推奨。 Dedicated Default Apparel Retexture このボディ専用のデフォルト服

  205. Helmet On Draft
    No 1.6
    management

    Helmet On Draft

    Pawn automatically equips helmet from inventory when drafted and removes it when undrafted; putting it back in their inventory.

  206. Lyva Dark Theme
    No 1.6
    management

    Lyva Dark Theme

    Important For the icons in the tab menu install Vanilla Textures Expanded and Bradson's Main Button Icons for VE Textures.

  207. Reel's Facial Animation Textures
    Stale
    management

    Reel's Facial Animation Textures

    Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.

  208. Faces of the Rim - Facial Animation
    No 1.6
    management

    Faces of the Rim - Facial Animation

    Update to support 1.5 version, (mod was compatible before, but now it won't appear as outdated anymore). Added tons of new textures (eyes, mouths and skin textures). About 50 new textures, including eyes, eyebrows, heads, skin imperfections... (Severe scars and wrinkles do not ap

  209. No 1.6
    management

    Parry Sound

    Change VCR's parry sound to MeleeAnimation's metal clash sound.

  210. HD Faces(Nonvanilla)
    Stale
    management

    HD Faces(Nonvanilla)

    Attention! There will be a new Mod out at somepoint in the close future, which will contain these textures and replacement textures for the other head attachements. it will obviously be dependant on Biotech and 1.4 - but there will be no further Updates on this mod. So this will

  211. [TW1.6]堂丸贴图重置~脸型~伤疤 Tang's~Retexture~Face~Scar
    Stale
    management

    [TW1.6]堂丸贴图重置~脸型~伤疤 Tang's~Retexture~Face~Scar

    ———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了脸型的贴图,也包括头骨,仿生眼,伤疤! This mod retexture the face texture, include skull, bio-eyes, scars!

  212. [TW1.6]堂丸贴图重置~服饰 Tang's~Retexture~Apparel
    management

    [TW1.6]堂丸贴图重置~服饰 Tang's~Retexture~Apparel

    ———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了服饰的贴图。 This mod retexture the Apparel texture.

  213. Face Down
    Stale
    management

    Face Down

    Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.

  214. Arknights Music
    ↑ Updated
    management

    Arknights Music

    Introduction We provide different music tailored to the current season, time, and situation.

  215. 明日方舟-恐惧如潮
    No 1.6
    management

    明日方舟-恐惧如潮

    这是一款明日方舟同人模组,在游戏中添加了隐藏敌对派系“邪魔”与种类丰富的坍缩体敌人,殖民者在对抗丧失人性的坍缩体大军的同时将遭遇来自邪魔的污染与种种诡异的坍缩范式,你可以研究制作抗坍缩药物清除顽固的邪魔污染,击败特殊的坍缩体精锐破解禁忌的科技。希望各位殖民者能击退虚无之敌,守护人类与文明的尊严。 简介: 游戏中新增隐藏敌对派系“邪魔”,邪魔会像原版敌对派系一样对殖民地发动由坍缩体组建的各类袭击,包括破墙、空投、围攻。 坍缩体:坍缩体是在人类的基础上转化而来的邪魔的傀儡,特点是失去情感、身体素质异常增强、会随机附带坍缩范式,他们依然具备正常水准的智力但某些

  216. 明日方舟-泰拉血脉
    Stale
    management

    明日方舟-泰拉血脉

    简介: 本mod在游戏中还原了多种明日方舟中的种族并添加了一些与各种族对应的派系、物品、专属开局等拓展内容。 明日方舟-泰拉血脉(Arknight-Ties of blood)已整合边缘世界的萨科塔们(SectatorInRimworld)。 已制作种族: 萨科塔 ——身体上链接着由未知技术制造的发光构造体的特殊人类,他们与自己的同胞之间存在某种原理不明的思想交流能力并且普遍在远程武器的使用上有着相当高的天赋。 ——萨科塔们在边缘世界建起了一座新的圣城并自称新拉特兰,他们欢迎所有人成为拉特兰教的信徒。 ——富有创造力的萨科塔为各位准备了一些小惊喜,欢迎体

  217. Arknights Themes - Confront
    Stale
    management

    Arknights Themes - Confront

    Arknights theme list Everything‘s Alright Confront Lithos Important Order Mod 1 Harmony 2 Core 3 RimThemes 4 Arknights Themes RimThemes Setting <Essential> is unchecked is unchecked is checked is unchecked <Recommendations> Other Options - Determined by the current theme Copyrigh

  218. Arknights Themes - Lithos
    Stale
    management

    Arknights Themes - Lithos

    Arknights theme list Everything‘s Alright Confront Lithos Important Order Mod 1 Harmony 2 Core 3 RimThemes 4 Arknights Themes RimThemes Setting <Essential> is unchecked is unchecked is checked is unchecked <Recommendations> Other Options - Determined by the current theme Copyrigh

  219. Fantasy Goblins Updated
    Stale
    management

    Fantasy Goblins Updated

    Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to

  220. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  221. Epochs - Pyrinth
    Stale
    management

    Epochs - Pyrinth

    Welcome to another installment of my mod series, Epochs!

  222. [DHM]Vertical_wiring(for MultiFloors)
    No 1.6
    management

    [DHM]Vertical_wiring(for MultiFloors)

    2025.03.20 - Remove unnecessary effects. - tick improvement - Existing save files can be used Install a vertical wire box connecting the upper and lower batteries. Install vertical wire boxes on the upper and lower floors, and attach batteries to both wire boxes. If it works prop

  223. Hospitals Extended
    No 1.6
    management

    Hospitals Extended

    WORK IN PROGRES this isnt finished, but normally steam is a greate place to test and get feedback, so i release this as a beta, as my time is limited atm and im working on Project Rimfactory alot, but this been sitting for month waiting to finish.

  224. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  225. Epochs - Pottery
    Stale
    management

    Epochs - Pottery

    Welcome to another installment of my mod series entitled Epochs!

  226. [MUS]捕鱼装饰 FishingDecorative
    Stale
    furniture

    [MUS]捕鱼装饰 FishingDecorative

    增加了7件和捕鱼有关的渔业文化展品。为玩家的海边生活增添更多色彩 Added 7 fishery cultural exhibits related to fishing.

  227. Mousekin Race
    Stale
    management

    Mousekin Race

    The Mousekin Race mod adds a race of hobbit-sized anthropomorphic white mice with a late-medieval to pre-industrial theme, inspired by Redwall, Mouse Guard, Brambly Hedge and Sylvanian Families.

  228. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  229. Marv's Item Stash
    Stale
    management

    Marv's Item Stash

    Spun out from "Disasters" by Marvin Kosh Special thanks to DukeWinchester for providing the 1.

  230. Mechanitor Encounters
    Stale
    management

    Mechanitor Encounters

    This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!

  231. More Persona Traits
    Stale
    management

    More Persona Traits

    A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.

  232. BetterSliders
    Stale
    management

    BetterSliders

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  233. Gerrymon's Upscaled Vanilla Textures
    management

    Gerrymon's Upscaled Vanilla Textures

    Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.

  234. Knavish Unmerciful Keeper Kills Obdurate Loyal Oath
    management

    Knavish Unmerciful Keeper Kills Obdurate Loyal Oath

    Introduction Raiders with unwavering loyalty will never join the Colonist, so at best they are left on the verge of death and are abandoned, and at worst they often meet gruesome ends, such as being dissected alive.

  235. Faster Aging
    No 1.6
    management

    Faster Aging

    This mod gives you fine control over the rate at which pawns age.

  236. Deathrest Pauses Biological Age
    Stale
    management

    Deathrest Pauses Biological Age

    In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.

  237. AgePyramid
    No 1.6
    management

    AgePyramid

    In our world, developed countries tend to have low fertility and aging populations, while developing countries tend to have high fertility and high death rates.

  238. Rejuvenate Surgery
    Stale
    medical

    Rejuvenate Surgery

    Adds the Rejuvenate surgery, a way to reduce your colonists biological age.

  239. Scrollable Gizmos
    Stale
    management

    Scrollable Gizmos

    What does this mod do ------------------------------- Puts gizmos in a scroll view so they won't take up the entire screen.

  240. Scrollable Inspect Panes
    Stale
    management

    Scrollable Inspect Panes

    When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible.

  241. Caravan Lag Eliminator
    Stale
    management

    Caravan Lag Eliminator

    Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,

  242. Wandering Caravans [Adopted]
    Stale
    management

    Wandering Caravans [Adopted]

    Update of general223's Wandering Caravans mod, supported versions of rimworld are listed by the top right hand corner of the image above.

  243. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  244. Better Pyromania
    management

    Better Pyromania

    This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.

  245. Samesex IVF
    Stale
    management

    Samesex IVF

    Replaces IVF with IVG, allowing colonists of both genders to generate and/or fertilize human ovum.

  246. Techprint Expansion
    No 1.6
    management

    Techprint Expansion

    Personally, I feel like Rimworld's progression is a bit wack.

  247. Davai's Sorted Categories
    ↑ Updated
    management

    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  248. Reinforced Walls Renewed
    Stale
    management

    Reinforced Walls Renewed

    Renewed version of 'Reinforced Walls' mod by Neceros Now compatible with 1.

  249. Named Saves
    No 1.6
    management

    Named Saves

    Allows player to name their save once and then the game to reuse it in autosaves and suggest it during manual saving.

  250. Alarm Clock
    Stale
    management

    Alarm Clock

    Adds interface to set alarm clocks / timers based on the ingame time and date.

  251. SlaveBar
    No 1.6
    management

    SlaveBar

    Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.

  252. Ratkin Gene Patch
    management

    Ratkin Gene Patch

    Gutted due to new updates making it relatively redundant.

  253. NewRatkinPlus
    management

    NewRatkinPlus

    Ratkin Race Mod Ratkin Race Mod This mod adds a new race called Ratkin.

  254. Ratkin Vehicles+
    No 1.6
    management

    Ratkin Vehicles+

    Adds some of the vehicles and corresponding pilot sets for ratkins.

  255. Male Ratkin
    No 1.6
    management

    Male Ratkin

    Updated for 1.5. Adds male Ratkin and fixes some of the English in the base mod. Personally, this was one that I was excited to make. Not only to I love the folksy aesthetic of the Ratkins, but I think that they are just super cute in general. However, I could never really play w

  256. Crazy Copepod`s Ratkin Body Retextured
    management

    Crazy Copepod`s Ratkin Body Retextured

    ラットキンが1.6対応したらしいぜ! 【★今後の予定】 ・従来のラットキンの顔の再現 ・増えた顔のリテクスチャを追加 ・髪のリテクスチャ(未定) ・他一部リテクスチャ(未定) ラットキンの体型テクスチャを変更するシンプルなMODです。 ※「 NewRatkinPlus 」及びラットキンアドオンmod・ラットキン関連の高画質化modなどの後にこのMODを導入してください。 ※他にラットキン関連のリテクスチャMOD( Ratkin Texture Reset or Ratkin Texture Upgrade など)を導入している場合は、それらのMODよりこ

  257. Dragon Genetics
    management

    Dragon Genetics

    Adds dragon genetics from Dragons Descent to Vanilla Genetics Expanded, as well as nine hybrids: the dracowolf, dracoraptor, thrumdragon, dragonrat, gastragon, dracharachnid, dracodile, cassodragon, and aviagon.

  258. VFE Ancients - Vaults are Eternal
    No 1.6
    management

    VFE Ancients - Vaults are Eternal

    Description A modification to the Sealed Vault quests found by hacking the Ancient Broadcast Stations inside vaults added by the Vanilla Factions Expanded Ancients mod.

  259. Ancients Craftable
    No 1.6
    management

    Ancients Craftable

    Makes Ancients buildings Craftable and Super Nanites as well all under a research project Highly recommend using this mod with mine : Bill Doors' Useful Junks/ Faq: 1-Is this balanced?

  260. Arknights-Compatibility
    Stale
    management

    Arknights-Compatibility

    The MOD has been renamed Now it is not only compatible with AlienRaces, but also considers providing compatibility support for other mods.

  261. Bill Doors' Props
    No 1.6
    furniture

    Bill Doors' Props

    Props, most of them comes with strong personal theme (aka 3HST livery or blue striped.

  262. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  263. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  264. Vanilla Solar Shield Retexture
    No 1.6
    combat

    Vanilla Solar Shield Retexture

    A Overhauled solar shield re-texture of RT's Solar flare shield Graphics by Sir-Van Harmony Patch by Taranchuk Mod commissioned and put together by Me LOAD AFTER MAIN MOD!

  265. Neolithic Frankenpatch
    Stale
    management

    Neolithic Frankenpatch

    This mod is a big pack of XML patches that aim to integrate a number of neolithic-era mods with each other in a smooth and balanced manner.

  266. Toxic Plants Expanded
    Stale
    management

    Toxic Plants Expanded

    Welcome to my first mod, Toxic Plants Expanded If you have any bugs or questions, feel free to either leave a comment down below or message me directly.

  267. Resumable Job Progress
    No 1.6
    management

    Resumable Job Progress

    Allows some jobs with progress bars to be resumed from the progress level at which they were canceled.

  268. Ancient hydroponic farm facilities
    Stale
    management

    Ancient hydroponic farm facilities

    Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.

  269. Max Buy, Max Sell
    Stale
    management

    Max Buy, Max Sell

    Adds "Sell/Buy as many as possible" button to the trade dialog.

  270. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  271. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  272. Animal Equipment
    No 1.6
    management

    Animal Equipment

    This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.

  273. Animal Gear
    Stale
    management

    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  274. Medieval Repair
    Stale
    management

    Medieval Repair

    Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.

  275. Clocks
    Stale
    management

    Clocks

    Adds clocks! Clocks will chime at specific hours, waking up any nearby pawns in the same room. Safe to add mid-game. With Complex Furniture: Grandfather clock - rings noon and midnight Cuckoo clock - rings 6am and 6pm Classic alarm clock - rings 6am With Electricity: Modern grand

  276. Museums
    Stale
    management

    Museums

    Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?

  277. Move Your Monolith
    management

    Move Your Monolith

    What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the

  278. Impressionable Children
    Stale
    management

    Impressionable Children

    Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.

  279. Beauty Matters
    Stale
    management

    Beauty Matters

    You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?

  280. AssignedWorkbenches
    No 1.6
    management

    AssignedWorkbenches

    The mod adds the 'Set Owner' Gizmo (like from a Bed) onto all Workbenches.

  281. Assignable Entity
    Stale
    management

    Assignable Entity

    Allows you to assign colonists to entities.

  282. Chatting on Comms
    No 1.6
    management

    Chatting on Comms

    A simple mod that does what the title says, lets your colonists use the Comms Console as a joy object and chat on it with other people, works as social rec type.

  283. Animal Commander
    Stale
    management

    Animal Commander

    Inspired by Animal Simple Command and Draftable Animals, this mod aims to add immersive mechanism to control and order animals, improving the experience of being a beastmaster.

  284. Kit's Power Protein Continued
    Stale
    management

    Kit's Power Protein Continued

    -Mod updated to 1.4 -Now works with Optimisation Meats C# Edition Learn how to use growth liquids and other essential chemicals to grow a variety of tissues for the purpose of meat, egg, and milk production. Synthetic tissue growth is closer in nature to hydroponics than ranching

  285. Appliances Expanded
    Stale
    management

    Appliances Expanded

    What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.

  286. Beyond Biosculpting
    Stale
    management

    Beyond Biosculpting

    1.5 Update Tired of individually craft every single bionic for every part of the body to make your super soldier? say no more This mod allows you to use the Biosculpting pods to do just that , and thanks to the new update it actually makes those pods more useful when healing pawn

  287. [LYN] Simplified Vehicle Crafting
    Stale
    management

    [LYN] Simplified Vehicle Crafting

    About Replaces the vehicle recipes from various mods to use vanilla resources like any other building, instead of requiring realistic vehicle parts.

  288. Gnome Moles
    Stale
    management

    Gnome Moles

    Simply adds AFU's gnome ears to dirtmoles.

  289. Mofu Mofu Yttakin
    Stale
    management

    Mofu Mofu Yttakin

    Inspired by by the mod Wolfgirl Yttakin by 桑琳Kuwa I decided to turn my Yttakin into foxes as I already have wolves covered with Bill Doors' Wolf Girl Gene.

  290. Rat Wasters
    Stale
    management

    Rat Wasters

    Adds AFU's rat tail and ears to the wasters.

  291. Demonic Impids
    Stale
    management

    Demonic Impids

    Adds AFU's demon horns and demon tail to impids, replacing their vanilla assets.

  292. Elven Genies
    Stale
    management

    Elven Genies

    Gives genies elf ears using AFU's Cosmetics.

  293. Doggo Hussars
    Stale
    management

    Doggo Hussars

    Adds floppy ears to Hussars alongside a fluffy tail.

  294. Cat Mates
    Stale
    management

    Cat Mates

    Adds AFU Cat (Leopard) ears to Highmates with a matching tail.

  295. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  296. Alpha Animals Patch for Outposts Mines
    Stale
    management

    Alpha Animals Patch for Outposts Mines

    Alpha Animals Patch for Vanilla Outposts Expanded Mines This patch add the sky steel ore from Alpha Animals to Vanilla Outposts Expanded so that they can be an output for the outposts mines.

  297. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  298. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  299. Vanilla Storytellers Expanded - Perry Persistent
    Stale
    management

    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  300. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  301. More Vanilla Textures
    Stale
    management

    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  302. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  303. Real Faction Guest (Continued)
    Stale
    management

    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  304. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  305. Decorative Terrain Elevation
    Stale
    furniture

    Decorative Terrain Elevation

    Description This mod adds several types of decorative elevation in the floors tab to make your colonies really stand above the rest.

  306. Scrambler Mechanoid
    Stale
    management

    Scrambler Mechanoid

    This mod adds a new mechanoid equipped with electromagnetic weaponry.

  307. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  308. Simple Prosthetics Rebalance
    Stale
    medical

    Simple Prosthetics Rebalance

    Ever wondered why a wooden peg is only 40% worse than a natural leg, and why a prosthetic arm created by an incomprehensible super-intellegence is merely one and a half times better than it's natural counterpart?

  309. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  310. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  311. Mech Colors
    Stale
    combat

    Mech Colors

    Set individual colors for each mech, for each mech group and/or for each mechanitor.

  312. RenameColony
    No 1.6
    management

    RenameColony

    Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:

  313. I Cant Fix That
    management

    I Cant Fix That

    This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.

  314. MendAndRecycle
    Stale
    management

    MendAndRecycle

    Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author Charlotte/NotFood Repair

  315. Misc. Weapon Repair
    No 1.6
    weapons

    Misc. Weapon Repair

    Are your best weapons always in an awful condition, with no way to repair them?

  316. Repairable Gear
    No 1.6
    management

    Repairable Gear

    english | français | português | 한국인 A comprehensive mod for repairing weapons and apparel.

  317. Wander Joiner Plus
    Stale
    management

    Wander Joiner Plus

    Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.

  318. SubcoreInfo
    Stale
    management

    SubcoreInfo

    Track which unfortunate pawn your subcores came from!

  319. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  320. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  321. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  322. Vanilla Arsenal
    management

    Vanilla Arsenal

    Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.

  323. Thunderstorm
    ↑ Updated
    management

    Thunderstorm

    Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.

  324. Better Map Sizes
    Stale
    management

    Better Map Sizes

    Enables custom map sizes through the Advanced menu on the world map during map generation.

  325. HEAVY Snow
    Stale
    management

    HEAVY Snow

    Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.

  326. Roo's Birthmarks and Blemishes
    No 1.6
    management

    Roo's Birthmarks and Blemishes

    This mod brings a bit more variety to pawn generation in Rimworld, adding 40+ natural tattoos with a more common spawn rate than standard tattoos.

  327. Kitchen Sink Fix for Vanilla Cooking Expanded
    Stale
    management

    Kitchen Sink Fix for Vanilla Cooking Expanded

    This mod changes several kitchen props from the Vanilla Expanded series to be linkable to the Kitchen Sink Cabinet (from VFEP) instead of to the Tool Cabinet, because to me it makes no sense that you should have a Tool Cabinet in your kitchen, when the Kitchen Sink Cabinet was li

  328. More Multi-Analyzers
    Stale
    management

    More Multi-Analyzers

    Adds 4 new Multi-Analyzers into the game with a bonus hi-res retexture of the original.

  329. Real Flamethrowers
    No 1.6
    management

    Real Flamethrowers

    Make flamethrowers from other mods look more realistic, similar to one in Vanilla Factions Expanded - Pirates.

  330. Auto-repair On
    Stale
    management

    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  331. Inspired Conversion
    Stale
    management

    Inspired Conversion

    Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.

  332. Discontinued - Party Your F****** Ass Off
    No 1.6
    management

    Discontinued - Party Your F****** Ass Off

    It's time to party! But wait, your colonists didn't get the memo... This mod fixes that. Select a colonist and then right-click a party spot to let everyone know its time. Instructions 1. Select a colonist 2. Right-click a party spot 3. ??? 4. Party your f****** ass off! The forc

  333. Rename Pawns
    Stale
    management

    Rename Pawns

    Overview This is a simple mod that will let you change or randomize your pawn's first and last name.

  334. Smooth Walls First, then Smooth Floor
    Stale
    management

    Smooth Walls First, then Smooth Floor

    updated to 1.6 Inside the construction Worktab, when it comes down to the smoothing operations, the Pawns will smooth Walls First, then proceed to smooth floors. The other worktab priorities were not changed! This Mod was a request / Check out my other mods : "deconstruct first"

  335. Neural Supercharger Ownership
    Stale
    management

    Neural Supercharger Ownership

    This is a simple mod that does a single thing — allows you to assign ownership to Neural Superchargers just like you would a bed.

  336. [SBV] Recreational Drum Use
    No 1.6
    management

    [SBV] Recreational Drum Use

    NOW VANILLA! The first mod to actually become vanilla! This will be kept up for anyone using past versions, but won't be maintained going forward. Thank you to all that subscribed! Drums are half implemented as musical instruments in vanilla RimWorld - left unable to be used for

  337. FriendRivalPatch
    Stale
    management

    FriendRivalPatch

    FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'.

  338. Long Range Mineral Scanner Retexture
    Stale
    management

    Long Range Mineral Scanner Retexture

    Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures.

  339. Permanent Enemies Never Flee
    Stale
    management

    Permanent Enemies Never Flee

    Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.

  340. Scanning Thoughts
    No 1.6
    management

    Scanning Thoughts

    A little flavor mod that adds mood modifiers for boddy modders and purist after getting scanned.

  341. Yaoma Storytellers - Deathless Daji
    Stale
    management

    Yaoma Storytellers - Deathless Daji

    Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.

  342. Corpse info
    Stale
    management

    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  343. Apparel Ownership
    management

    Apparel Ownership

    Intro I created this mod to give apparel an ownership property since I was too frustrated by pawns stealing each others' stuff.

  344. [KV] No Max Bills
    No 1.6
    management

    [KV] No Max Bills

    1.6 - Removes the 15-bill limit on individual workbenches. It's now a limit of 125 which is near the upper-limit the bit-code allows). Direct Download: Ludeon Post: Github: Like my mods? Consider supporting me!

  345. Opossum Friends
    Stale
    management

    Opossum Friends

    A small member of the marsupial family, these little fellows have long, hairless, prehensile tails, which can be used to grab branches and carry small objects.

  346. Perspective: Buildings (Continued)
    Stale
    management

    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  347. What Map Is It Anyway?
    Stale
    management

    What Map Is It Anyway?

    What does it do: When you hover over an event letter or ticker message (top left) the relevant map section of the colonist bar will highlight to give you context.

  348. Prisoner Arena (Continued)
    management

    Prisoner Arena (Continued)

    Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

  349. Ghouls Prefer Twisted Meat
    Stale
    management

    Ghouls Prefer Twisted Meat

    Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.

  350. VFME - Caravan Packs!
    No 1.6
    management

    VFME - Caravan Packs!

    Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!

  351. Stylized Slave Collars and Headgears
    Stale
    management

    Stylized Slave Collars and Headgears

    - DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more

  352. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  353. Better Vomit
    ↑ Updated
    management

    Better Vomit

    Makes vomit a bit more realistic looking, no more bright yellow.

  354. Koi's Mech-Androids
    No 1.6
    combat

    Koi's Mech-Androids

    A cosmetic addon to VRE - Android, This mod just adds two Hardware options to make your androids look like mechanoids.

  355. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  356. Caravan Mood Buff
    Stale
    management

    Caravan Mood Buff

    Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?

  357. Roo's HD Accessory Hairstyles
    No 1.6
    management

    Roo's HD Accessory Hairstyles

    "That new recruit...he's got some secrets to hide. He doesn't take off that balaclava, even when he's lovin'...' This mod adds 40+ new hairstyles that include some kind of head accessory, such as a headband, a face mask or an eyepatch. Now your pawns can have unique appearances t

  358. Roo's HD Dreadlock Hairstyles
    No 1.6
    management

    Roo's HD Dreadlock Hairstyles

    This a HD update of the original Roo’s Dreadlock Hairstyles Mod, with each hairstyle having been redesigned and scaled to a higher resolution (512 x 512).

  359. Roo's HD Glasses Hairstyles
    No 1.6
    management

    Roo's HD Glasses Hairstyles

    This is a HD update of my original Roo’s Glasses Hairs Mod- all hairs have been redrawn at a higher resolution and to match better with the vanilla art style.

  360. Roo's HD Royalty Hairstyles
    No 1.6
    management

    Roo's HD Royalty Hairstyles

    I have risen once again out of the crust of the earth to put even more fancy hair onto your pawns heads.

  361. Roo's HD Hairstyles
    No 1.6
    management

    Roo's HD Hairstyles

    This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!

  362. RimQuest (Continued)
    Stale
    management

    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  363. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  364. Political Compass - Mort's Ideologies
    Stale
    management

    Political Compass - Mort's Ideologies

    Adds four Ideological memes representing the four traditional sides of the political compass, and a moderate number of precepts to give these memes a lot of unique mechanics.

  365. TDS Bug Fixes
    No 1.6
    management

    TDS Bug Fixes

    These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.

  366. [1.5] Delmain Tweaks - Vanilla Fishing Expanded (No 1.6)
    No 1.6
    management

    [1.5] Delmain Tweaks - Vanilla Fishing Expanded (No 1.6)

    Update for 1.6: With a lot of these changes already imported into VE:Fishing itself and now fishing being made part of vanilla, this mod can be considered decommissioned. I will be leaving it here for anyone still using it (including myself, in my 1.5 saves), but there will be no

  367. Made In Abyss Music
    management

    Made In Abyss Music

    Add 50 original music of anime "Made In Abyss" to a game background.

  368. Pawn Editor
    Stale
    management

    Pawn Editor

    Steer the story in the direction you want it to go.

  369. NeoTokyo Music
    Stale
    management

    NeoTokyo Music

    Adds 22 new songs to Rimworld from the Source Mod FPS NeoTokyo that largely fit the theme of Rimworld This mod should have no compatibility issues with other mods Tracks added are configured to play only when appropriate.

  370. RimPunk 2077 (Music Pack)
    No 1.6
    management

    RimPunk 2077 (Music Pack)

    Adds the combat songs from Cyberpunk 2077, to play during combat Wushu Dolls Musorshchiki Rebel Path Scavenger Hunt Militech Valentino Patri(di)ots Maelstrom

  371. Bloodborne Music for Anomaly
    Stale
    management

    Bloodborne Music for Anomaly

    Adds the Bloodborne soundtrack specifically for Anomaly situations for all your spooky epic orchestral needs because I FELT LIKE IT.

  372. Firefly Soundtrack
    Stale
    management

    Firefly Soundtrack

    Adds the soundtrack from the Firefly TV series to the music that plays during the game.

  373. OST Unlocker
    Stale
    management

    OST Unlocker

    Enables all owned DLC music, without first needing to interact with the DLC content.

  374. Furi OST
    No 1.6
    management

    Furi OST

    ~ (Furi OST) ~ This mod adds in game the soundtrack/music from "Furi" - all-boss combat-action game from The Game Bakers.

  375. Stoneborn - Dwarven Style Pack
    management

    Stoneborn - Dwarven Style Pack

    Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.

  376. ATH's style Draconic
    Stale
    management

    ATH's style Draconic

    The mod consists of: - Lot of dragons - Small altar - Medium altar - Large altar - Grand altar - Ideogram - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Standing Lamp - Torch Lamp - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Slab Me

  377. ATH's style Gothic and Bloody Gothic
    Stale
    management

    ATH's style Gothic and Bloody Gothic

    The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and

  378. Aztec Weapon Style Pack
    No 1.6
    weapons

    Aztec Weapon Style Pack

    Adds Extravagant Over the top weapon reskins for guns and melee weapons for RIM-WORLDS Ideoligion "STYLES" a more golden Aztec style one might see when playing warhammer or such.

  379. [GF]Girls' Frontline Styles - DEFY Team
    Stale
    management

    [GF]Girls' Frontline Styles - DEFY Team

    Girls' Frontline - Styles Apparel Pack 以里的忤逆(DEFY)小队为原型的人物造型包, 其中包含有对应人物的发型,服饰和一款面罩(通用式样) Task Force DEFY Styles Contains Apparel,Hair and Face mask (universal style): AK12 AK15 AN94 RPK16 —————————————————————————————————— 如果你喜欢,就点【赞】。别犹豫,就像你理所当然的点【订阅】一样自然 XD If you like this mo

  380. Romascita Style pack
    Stale
    management

    Romascita Style pack

    This mod is standalone style pack of "Cane Aternitigno" You do not have to subscribe it if you already have Cane Aternitigno mod.

  381. Styles Unleashed
    Stale
    management

    Styles Unleashed

    Unlocks all ideology-restricted buildings and floors.

  382. RemoveDreadcapStyle
    Stale
    management

    RemoveDreadcapStyle

    Removes the incredibly ugly Ceremonial Dreadcap style for the Ceremonial Hood.

  383. Two's 1.0 Autodoor Sounds (1.6 Fork)
    Stale
    management

    Two's 1.0 Autodoor Sounds (1.6 Fork)

    INCOMPATIBLE IN 1.4 (and previous versions. i dont know how to code patches hehe) This is an updated version for 1.5 and 1.6 --------Original description: I can't stand the new "woosh" sound effect for autodoors, it's like my base is filled with gusts of air, so I made this mod t

  384. Simple FX: Vapor...Revaporized
    Stale
    management

    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  385. Kiiro Story: Events Expanded
    management

    Kiiro Story: Events Expanded

    The Event Expansions mod of kiiro race, adding 14 new quests or events related to the kiiro faction, along with new faction interaction methods.

  386. [SBV] Gunlinks Affect Mortars
    Stale
    management

    [SBV] Gunlinks Affect Mortars

    The gunlink is a high tech targeting computer that displays firing solutions on a retinal projection.

  387. ATH's styles Norse
    Stale
    management

    ATH's styles Norse

    The mod consists of: - Small sculpture x4 - Large sculpture x3 - Grand sculpture x3 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x7 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and Broad x4 - Floors Stony x10 - Floo

  388. Cables and plumbing
    No 1.6
    management

    Cables and plumbing

    Do you find it weird how pawns directly build power cables out of a single piece of steel on the bare ground in under a second ?

  389. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  390. Slaughtering Meme
    Stale
    management

    Slaughtering Meme

    Adds a slaughtering meme, which allows you freely sacrifice prisoners and/or animals in your rituals, without a need to use vanilla cannibal meme.

  391. Alpha Memes Floors Stuffed
    Stale
    management

    Alpha Memes Floors Stuffed

    Stuffable versions of the stone floors from Alpha Memes, for use with mods that add additional stone types.

  392. [AP] Hunting Meme
    No 1.6
    management

    [AP] Hunting Meme

    The hunting meme encourages players to take hunting more seriously and to be careful to what you hunt.

  393. Fantastic Concert
    Stale
    management

    Fantastic Concert

    Overview - It replaces the music that comes out when royals are holding concerts.

  394. Pinned Precept
    Stale
    management

    Pinned Precept

    Precepts won't move when their impacts are changed

  395. Dependency Overdose Fix
    Stale
    management

    Dependency Overdose Fix

    Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.

  396. Relations Tab
    No 1.6
    management

    Relations Tab

    Replaces the faction tab with a relations tab.

  397. Tribalwear Nerf
    No 1.6
    management

    Tribalwear Nerf

    It's absurd how in most regards, tribalwear is better than a buttondown shirt and pants, so I nerfed tribalwear to 40% insulation for cold and 45% for heat, and for kid tribalwear, 40% insulation for heat and 30% insulation for cold.

  398. Pristine Nature
    No 1.6
    management

    Pristine Nature

    How come that every square kilometer of this rimworld was long ago either an active warzone or a densely populated area?

  399. Rename Settlements
    Stale
    management

    Rename Settlements

    Adds the ability to rename settlements from the world map.

  400. Personal Work Categories
    Stale
    management

    Personal Work Categories

    Description When setting up work priorities, each column, in fact, may include a whole group of different tasks.

  401. Easy Upgrades (Continued)
    ↑ Updated
    management

    Easy Upgrades (Continued)

    Update of ToyWalruss mod - Should now update graphics on update or downgrade to better work with mods like Quality Of Building - Added support for the workbenches in VGP Garden Gourmet and VGP Garden Fabrics - Added support for Vanilla Furniture Expanded - Production - Added supp

  402. Tech Advancing
    Stale
    management

    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  403. More Aging Control
    No 1.6
    management

    More Aging Control

    Have you ever been annoyed by babies taking ages to become toddlers, but then the childhood just zooms past you?

  404. Accurate Child Aging
    No 1.6
    management

    Accurate Child Aging

    This mod is created for my personal use originally, but I decided to upload for those who is wondering why children grow so fast for no reason.

  405. Death-Sentence
    Stale
    management

    Death-Sentence

    This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.

  406. Steady Research
    management

    Steady Research

    Steady Research - Tribal to Ultra Progression About: Steady Research is born out of a desire for a smooth tribal playthrough with Vanilla Factions Expanded: Tribals and need to navigate the dozens of technologies added by my extensive mod list.

  407. All Animals Nuzzle
    No 1.6
    management

    All Animals Nuzzle

    Ever wanted to nuzzle a terrifying rhinoceros-sized spider?

  408. Animal Foods Extended
    Stale
    management

    Animal Foods Extended

    Your Colonists get some food options, some progression and minor buffs after putting in the effort towards better foods.

  409. Haul Explicitly
    No 1.6
    management

    Haul Explicitly

    Haul Explicitly gives you the power to easily create customized hauling jobs without any need to manage stockpile zones.

  410. Work Manager
    management

    Work Manager

    Work Manager – Automated Work Priorities And Schedules Work Manager is a mod that automates colonist work priorities in your colony.

  411. SelectPawnByBed
    Stale
    management

    SelectPawnByBed

    A mod which adds gizmos for assignable buildings to select the assigned pawns.

  412. Pit Gate Dumping
    management

    Pit Gate Dumping

    Automates the selection of items on the map, such as wastepacks, to dump into pit gates etc.

  413. [Old Version] [World edit] The Earth
    No 1.6
    management

    [Old Version] [World edit] The Earth

    !!!!! READ THIS !!!!! This mod is outdated for the newer version go to -----> If you are encountering a bug, a problem with loading, UI issues, it is a mod incompatibility with world edit or an issue with world edit itself. This mod simply contains the data for the world map. Tha

  414. Nice Facial Animation
    Stale
    management

    Nice Facial Animation

    A little bit nicer people's faces never hurt This mod keeps the balance between simple dots and anime eyes in favor of authenticity to vanilla game.

  415. BattIePatch: Xenotypes Comfortable in their Skin
    Stale
    management

    BattIePatch: Xenotypes Comfortable in their Skin

    V1.6 If a pawn is a body purist and has xenogenes they will have a permanent -10 "Body Purist Squeamish" moodlet. For the most part, this makes sense. If a Baseliner is injected with a xenogerm that changes them, they should be quite upset. However, if one of your starting pawns

  416. Useful Terror
    Stale
    management

    Useful Terror

    Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.

  417. 血肉侵蚀
    Stale
    management

    血肉侵蚀

    天空中开始降下鲜血般的雨点,刺鼻气味充斥在周围的空气中,那是鲜血与金属燃烧后的奇怪味道。

  418. [NL] Facial Animation - Experimentals
    Stale
    management

    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  419. HotSpring Facial Animation
    Stale
    management

    HotSpring Facial Animation

    安裝 Standalone Hot Spring(溫泉)模組時發現Facial Animation並沒有支援該娛樂,故製作了泡溫泉時的相關FA內容,為了通用性只使用預設的FA圖檔。 When installing the Standalone Hot Spring module, I found that Facial Animation doesn't support this entertainment, so I created the FA content for the hot springs, and only used the defaul

  420. Xeva Body Pack
    management

    Xeva Body Pack

    Due to changes in the game's rendering method or a bug, the bottom row of pixels in any texture related to masks shifts to the top.

  421. Xeva Textures Upscaled
    management

    Xeva Textures Upscaled

    The Xeva Textures Upscaled mod increases the resolution of textures from Xeva mods for clearer visuals.

  422. More Catgirl Genes
    ↑ Updated
    management

    More Catgirl Genes

    The fools in the halls of science said I was crazy, but who's laughing now.

  423. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  424. Free Raider Xenotypes
    No 1.6
    management

    Free Raider Xenotypes

    Removes the Combat Power cost for xenotypes when generating raiders (sets combatPowerFactor to 1.

  425. VRE highmate ear fur
    Stale
    management

    VRE highmate ear fur

    ========================================================================================================== the mod artwork has furred ears, so why not in game too?

  426. Auto Self-Tend
    ↑ Updated
    management

    Auto Self-Tend

    Auto Self-Tend Description Auto Self-Tend is a quality-of-life mod that automatically enables the self-tend feature for colonists based on their medical skill level.

  427. Hauts' Added Traits
    ↑ Updated
    management

    Hauts' Added Traits

    What this mod does Adds 50 fun traits for pawns.

  428. [SR]Factional War (fork)
    Stale
    management

    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  429. Progression: Kitchen
    management

    Progression: Kitchen

    Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie

  430. Pharmacist - 1.5 Unofficial (+ Blood Rot & Lung Rot fix)
    No 1.6
    management

    Pharmacist - 1.5 Unofficial (+ Blood Rot & Lung Rot fix)

    About Unofficial 1.5 update for Pharmacist, + Retrofix for 1.4 I wanted to use Pharmacist within my collection whilst we wait for the author, so I updated myself and thought to share. Includes Blood Rot & Lung Rot fix: Colonists now categorise the threat of Blood/Lung Rot correct

  431. Vanilla Gun Styles
    No 1.6
    weapons

    Vanilla Gun Styles

    Adds ideology style textures for vanilla guns, while trying to remain true to original weapons.

  432. [sbz] Vanilla Stuff Colors
    Stale
    management

    [sbz] Vanilla Stuff Colors

    Vanilla Stuff Colors · Safe to add to a save game Add 17 colors for building dyeing and 11 colors for ideology No need to gather vast amounts of gold to build the Golden Colony anymore.

  433. Encounter Baby Animals
    Stale
    management

    Encounter Baby Animals

    Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.

  434. Common Sense - opportunistic cleaning patch
    Stale
    management

    Common Sense - opportunistic cleaning patch

    Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla

  435. Dizzy's Adjustable Mechanitor Control Groups
    Stale
    management

    Dizzy's Adjustable Mechanitor Control Groups

    Allows mechanitors to adjust their number of available control groups at will, and reworks the vanilla control group-increasing items to have different functions.

  436. Keyz' Outpost Funerals
    Stale
    management

    Keyz' Outpost Funerals

    Keyz' Outpost Funerals When a pawn dies in an outpost (from VFE) the pawn is delivered back to the colony for a proper funeral.

  437. Animals Don't Need Lavish Meal To Heal (Continued)
    Stale
    management

    Animals Don't Need Lavish Meal To Heal (Continued)

    Update of Sielfyrs mod Description : Your beloved guinea pig is wounded and you want to give it the best care but you are annoyed that your colonists feed your guinea pigs your sweet lavish meals?

  438. Frostpunk Stalwarts
    Stale
    management

    Frostpunk Stalwarts

    Adds the apparel from the Stalwarts/Order faction from Frostpunk 2.

  439. hellbombpack
    Stale
    management

    hellbombpack

    Hellbombs. It looks like Hellbombs. They really send a message: liberation is big, loud, and happening all around you. It gets the spirit of democracy soaring, and gets a lot of other things soaring, too, like buildings, Bile Titans, and Automaton industrial sites. Now, imagine y

  440. Engines Simplified
    Stale
    management

    Engines Simplified

    Description This mod aims to simplify some vehicle mods that build off of the Engine Industries mod.

  441. Recycle 1.6
    Stale
    management

    Recycle 1.6

    Recycle apparel and armor back to 25% of original raw materials.

  442. Vehicle Map Framework
    management

    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  443. Map Vehicles
    management

    Map Vehicles

    Overview Add four vehicles with map using the Vehicle Map Framework.

  444. Overlapping Blueprints
    No 1.6
    management

    Overlapping Blueprints

    small patch relaxes blueprint placement restrictions by allowing new blueprints with clearBuildingArea=true to be placed in the same location as existing blueprints that have clearBuildingArea=false.

  445. DBH for Medieval
    management

    DBH for Medieval

    --------------------------------- About --------------------------------- Sorry for my bad English.

  446. Medieval Overhaul Extra Signs
    Stale
    management

    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  447. Wild Animals Mate
    No 1.6
    management

    Wild Animals Mate

    The spiritual successor to Denimfives Wild Reproduction mod with even less patches.

  448. [DHM]chute(for MultiFloors)
    No 1.6
    management

    [DHM]chute(for MultiFloors)

    2025.03.20 - simple bug fix 2025.02.10 - change pathcost 400-> 50 Cannot be used for traps(Now only designated prisoners and slaves can be deployed.) 2025.02.02 - sound file update. 2025.01.31 - change pathcost 42-> 400 (WaterDeepRamp pathcost is 300) Add items (chute) to increas

  449. Hover Hauler
    Stale
    management

    Hover Hauler

    This mod adds a rather quick hovering drone that can Haul, Mine and Construct.

  450. ReGrowth ReTextures Patches
    Stale
    management

    ReGrowth ReTextures Patches

    This expands the ReGrowth ReTextures' new rock texture to work with Medieval Overhaul, Project Rimfactory - Materials, and Clockwork and Steam.

  451. ReGrowth: ReTextures Rock Patches
    No 1.6
    management

    ReGrowth: ReTextures Rock Patches

    Adjusts the look of ores added by other mods like Gems (Continued), Coal Expanded (Continued) or Jewelry to look like the ones of ReGrowth: ReTextures.

  452. Consciousness Patch
    Stale
    management

    Consciousness Patch

    Breathing, Bloodpumping and Blood filtration change consciousness above 100% Mods like QEE add a lot of ways to increase Blood pumping, Breathing, and Blood Filtration, yet these do nothing over 100%.

  453. Just Equip It
    Stale
    management

    Just Equip It

    Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?

  454. Stylish Shelves
    No 1.6
    management

    Stylish Shelves

    A very simple retexture of the vanilla shelves to be closer in style to the shelves from the Neat Storage mod.

  455. Deteriorable Filter
    Stale
    management

    Deteriorable Filter

    Allows quick sorting of perishable and non-perishable items early in the game, preserving indoor space for valuable deteriorating items.

  456. Just Drop it on the Floor
    Stale
    management

    Just Drop it on the Floor

    I like throwing stuff on the floor; it lets my crafters continue to craft instead of wasting their valuable time hauling things to a stockpile.

  457. "Do Until" Filter
    Stale
    management

    "Do Until" Filter

    Allows choosing what specific items to count for "do until" for production bills that can produce different items (such as butchering), as well as for meals (where you can filter on ingredients that pawns may object to).

  458. Dryad_retexture
    No 1.6
    management

    Dryad_retexture

    ================ This is a pure retexture mode that only changes the appearance.

  459. Cows Retexture
    Stale
    management

    Cows Retexture

    Cows too white? Re-texture of cows, offering you a new graphical experience in cows and bulls. Companion mod of sorts to Bottled Milk Retexture.

  460. Biotech Retextures [discontinued]
    No 1.6
    management

    Biotech Retextures [discontinued]

    I'm systematically changing the look of vanilla / mod objects to match the Biotech machinery look, for my tech playthrough.

  461. Monster Birth
    No 1.6
    management

    Monster Birth

    The mod adds the chance of a monster being born during childbirth.

  462. No 1.6
    management

    VQE Generator Faster Patch

    This mod modifies the conditions required for Generator upgrade, making it simpler Basic Stage 1 days Wood Stage I 300 fuel burned Wood Stage II 700 fuel burned Wood Stage III 6 days Wood Stage IV 200% magnification operation 2 days Chemfuel Stage I none Chemfuel Stage II surge u

  463. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  464. Plant genetics (Discontinued)
    Stale
    management

    Plant genetics (Discontinued)

    Hi there! Just a heads-up — I'm no longer maintaining this mod. I've decided to focus my time on developing my hospitality mods and my own game,which you can wishlist here: Fortunately, JamEstHamEst, who previously worked on an addon for this mod, is taking over development from

  465. Scaled World
    management

    Scaled World

    This mod adds dragons from the world of How to train your dragon.

  466. Ancient Junk Loot
    management

    Ancient Junk Loot

    Ancient Power is included inside this mod because I wanted to implement ancient power cells drops in a different and more compatible way with other mods while not changing Ancient Power mod and adding a dependency to it.

  467. Lock Boxes
    management

    Lock Boxes

    The loot will drop if the lock box is destroyed in any way.

  468. Research Consolodation
    No 1.6
    management

    Research Consolodation

    Combines some research projects added by other mods into one or into vanilla research to slim down the amount of research to do !

  469. Life Lessons
    Stale
    management

    Life Lessons

    Have you ever questioned how that tribal you just recruited is suddenly able to build all of the advanced technological marvels that your colony has unlocked?

  470. Proper Polearms
    Stale
    furniture

    Proper Polearms

    This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.

  471. [gogo] Progression: Storage
    Stale
    storage

    [gogo] Progression: Storage

    Expanding on ferny's Progression: Storage, this mod implements the following patches: Beware: Medieval Overhaul compatibility has not been considered, as it's not in my modlist.

  472. Combat Stands
    Stale
    combat

    Combat Stands

    Learn battle stances as you progress the melee skill.

  473. Better Projectile Origin
    management

    Better Projectile Origin

    Okay, so this mod may be a bit unnecessary but the idea got stuck in my head so I made it mostly to see if it was possible.

  474. Not a Weapon
    Stale
    weapons

    Not a Weapon

    Removes all those "ineffective" weapons that seem to find their way into your pawns arsenal.

  475. Fleshmass Decay Faster
    No 1.6
    management

    Fleshmass Decay Faster

    This patch increases the collapse speed of Fleshmass by five times after the Fleshmass Heart is destroyed.

  476. Relocate Soil Lite
    No 1.6
    management

    Relocate Soil Lite

    Description An even lighter version of the Simply Relocate Soil mod.

  477. Bloodwarmers
    Stale
    management

    Bloodwarmers

    Adds the bloodwarmers that The Evolvers use in Frostpunk 2 as an industrial era implant.

  478. Spooky Scary Skeletons (Continued)
    Stale
    management

    Spooky Scary Skeletons (Continued)

    Update of KasmexForevers mod This mod replaces the vanilla boring two skeletons and one skull with a skeleton for each bodytype + two skull shapes instead of one.

  479. Roidgy's Alt Animals
    management

    Roidgy's Alt Animals

    Hand-Drawn Textures for nearly all non-flying vanilla animals and their saddles, as well as many Animal Variety Coats (as well as the Fox Patch) and Situational Animal Graphics add-ons.

  480. FancyRats+
    Stale
    management

    FancyRats+

    This mod does the following: - Revamps the graphics of rats from FancyRats, Advanced Biomes, and Vanilla - Adds new variants to rats from FancyRats and Advanced Biomes - Renames the Vanilla rat to brown rat and AB rat to poison rat - Minor tweaks to balancing/etc.

  481. XenomorphInsectoids
    Stale
    management

    XenomorphInsectoids

    Replaces sprites, names, and descriptions for the spelopede, megascarab, megaspider, locust, larva and hive queen to make them xenomorphs.

  482. Wolf Cape
    No 1.6
    management

    Wolf Cape

    A Wolf Cape from Valheim *Hairstyle & Middle Vest in screenshot is credit to the VE series.

  483. VFE Mechanoids - No Factory Floor Requirement [1.5]
    No 1.6
    management

    VFE Mechanoids - No Factory Floor Requirement [1.5]

    What does this do? Removes the need for factory floors in VFE Mechanoids factories. That's it? Yeah. Okay wait no, you actually caught me this time. I also nerfed the cost of factory floors from 8 to 2 as they are essentially a cosmetic now. Balance? I'm one of those smelly guys

  484. Better Mechanoid Loot (continued)
    No 1.6
    management

    Better Mechanoid Loot (continued)

    Continued version of the Mechanoid Better Loot mod by Canguro Gloomlight/Mech node = Free Sun Lamp Light Mechs = 15 Steel Medium Mechs = 25 Steel, 10 Plasteel, 5 Gold Heavy Mech = 50 Steel, 20 Plasteel, 15 Gold, 1 component Centipedes = 50 Steel, 20 Plasteel, 15 Gold, 1 component

  485. VFEM - Coal for Chemfuel Clarifier
    No 1.6
    management

    VFEM - Coal for Chemfuel Clarifier

    Just some patches that add other items to be converted by the chemfuel clarifier included in Vanilla Factions Expanded Mechanoids, including coal/charcoal for users of coal mods.

  486. School Defense
    No 1.6
    management

    School Defense

    Stuffs for helping your children (and probably their cleaning robot friends) protect themselves.

  487. Saddle-up 2!
    Stale
    management

    Saddle-up 2!

    A updated Owlchemist's Giddy-up 2 add-on that adds command to mount/dismount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting cows or pigs).

  488. Progression: Storage
    storage

    Progression: Storage

    Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from

  489. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  490. Long Distance
    Stale
    management

    Long Distance

    This mod allows colonists that have relationships (both romantic and famillial) with pawns from other factions to invite them to join the colony.