NevikTheStoryteller's RimWorld 1.5 Mod Repository (Idealized) 2
A place where I may store the interesting and often obscure mods I find so that I might find them later and integrate them into new modlists. Continued from the first repository, oh glorious bounty of a modding community!
Load order
931 mods- management
Little Nightmares Soundtracks Compendium
Adds the beautiful and haunting music of the Little Nightmares universe to the RimWorld background music playlist.
- management
RimEVE (Music Pack)
RimEVE adds over 4 hours (45 tracks) of new music for RimWorld taken from the space exploration game EVE Online.
- management
RimSHOCK (Music Pack)
RimSHOCK adds over 40 minutes (13 tracks) of new music for RimWorld taken from the horror cyberpunk action-RPG game System Shock 2.
- management
Disable Vanilla Music
Removes all Vanilla and Royalty music except the end credits and menu tracks.
- management
Breach Breaks Platform
With this mod, when an anomaly tries to escape containment, it will damage the platform instead.
- furniture
Architecture of the Rim (incl. corners)
With permission from AOBA, the original creator of Architecture of the Rim, this mod now also includes the regular eaves.
- management
Chimera Creation
REQUIRES PREPATCHER (or Harmony, but I recommend Prepatcher for this mod)!
- medical
Casual Surgery Rebalance
Overview If you don't like the fact that you can't escape medical procedure micromanagement in late game, this mod is for you.
- management
Fertility Drugs and Birth Control Retexture
Retexture for Fertility Drugs and Birth Control mod.
- combat
Mech Charger Booster
Mech Charger Booster - Adds 4 new buildings which can increase the charging speed of the adjacent mech recharger.
- management
Mineable Bioferrite Ore
Adds 'Compacted Bioferrite' ore, which can be mined for Bioferrite.
- management
[Deprecated] Colonial Shuttle
⚠️ This mod has been superseded by Odyssey and won’t be updated.
- management
Sounds Like a Minecraft Villager
Human pawns make Minecraft villager noises when they speak.
- management
RimFTL (Music Pack)
RimFTL adds over 1 hour and 30 minutes (29 tracks) of new music for RimWorld taken from the space exploration game FTL: Faster Than Light.
- management
Frostpunk 1 and 2 Music [1.4 + 1.5]
ORIGINAL MOD HERE: Adds the music from Frostpunk and Frostpunk 2 to Rimworld.
- management
BAROTRAUMA Music 1.5
Adds the BAROTRAUMA OST for RIMWORLD This goes perfect for a dark gameplay!
- management
Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
- management
Replace Stuff: Cooler And Vent Placement Fix
As much as I love how useful Replace Stuff is, my OCD would not get over the fact that it allowed for improper placement of the vanilla cooler and vent by default with no way of turning this behaviour off, such as intakes/exhausts being blocked, or allowing for blueprints of the
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S.T.A.L.K.E.R. Atmospheric Music
ENG: Mod adds atmospheric soundtracks and combat music from S.
- management
Custom Ritual Framework
A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.
- management
Mood Alerts
Ensure the emotional well-being of your colonists with Mood Alerts, a comprehensive mod designed to keep you in tune with your colony's collective mood.
- management
Storyteller and Difficulty Change Buttons
A mod that add buttons, that randomly changes the storyteller and difficulty.
- management
Impassable Handrail Patch
For some reason, 1.5 version of SimpleStairs made the wall board, handrails, and corner fences into PassThroughOnly. This patch makes them Impassable again.
- management
Twisted Insurrection: Music Replacement
Replaces the vanilla soundtrack with songs from C&C: Twisted Insurrection, a Command & Conquer fan-game.
- management
Large Outpost (Continued)
Original mod by newcolonist If the original author requests it, I will remove this update.
- management
Large Prison Camp (Continued)
Original mod by newcolonist If the original author requests it, I will remove this update.
- management
No Random Ideologies
Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?
- management
Insectoids 2 - More and stronger insectoids
This mod is a reset version of the stronger insectoids Added four new insectoids and make some insectoids in the Vanilla Factions Expanded - Insectoids stronger New Buildings DormantPod:A hive-like structure created by giant insects.
- management
MYG's Haunted Coffin
"I'm watching your every move" ~~~~~~~~~~ Well, this is a rather mischievous small mod that has nothing to do with the Rat Clan.
- management
ShutdownMechNoLieDown
Don't you think it's strange for mechanoids to collapse when they're not even broken?
- management
Childhood Category (DEVELOPMENT CEASED)
What does this do? This adds a childhood category that contains the very few childhood items in Biotech and mods. That's it? Yeah. I'm not gonna lie, I kinda made this one to round out the category list and for the hope that other modders make childhood related mods later on. Mod
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Bedroom Category (DEVELOPMENT CEASED)
What does this do? This adds a Bedroom category that contains all of the beds, sleeping spots, dressers, end tables, closets, anything that links to a bed or has relevance with stats in a bedroom. That's it? Yeah. Mod Support - Architect Icons, has its own icon - VE Furniture - V
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Vanilla Psycasts Expanded - Runesmith
Overview Adds a brand new Vanilla Psycasts Expanded psycast tree to Rimworld, the Runesmith.
- management
Geneva Checklist
Ever wanted a full, detailed tally of every war crime you've commited throughout your playthrough?
- storage
QSJ's Adaptive Armory Storage
Finally, a place for me to put all the guns I hoard from dead raiders.
- management
Raider Role Bonuses
Simulates the effects of Ideology specialist roles by attaching beneficial hediffs to elite raider types.
- management
More Beautiful Bodies
In Biotech, ireth92's Beautiful Bodies only affects pawns without skin genes.
- management
RV with built-in PD
This "Recreational Vehicle" can run using the functions of the "VehicleFramework" and has Personal Dimension built in.
- management
Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
- management
Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads
Mod may or may not contain actual knuckles.
- management
Bigger special trees
Changes the drawsize/visual size range of all the special trees as well as anima grass and gauranlen moss.
- management
Red's Performance Fixes (aka. Comp EggLayer Fix)
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and
- management
[Og] Holo-Defence
Description: Tired of repairing (and rebuilding) your turrets after every combat?
- management
Research Data Patch
The idea behind this patch is to add a thin layer of difficulty to research, by rebalancing Research Data mods.
- management
Simple Trans
Simple Trans This mod adds a simple system for differentiating how pawns interact with pregnancy and AGAR (Assigned Gender at Rimworld).
- management
Status Limit at Peace (Continued)
Update of Zircarois mod - Added option to ignore for drafted pawns New version includes following statuses!
- management
[SYR] Light Radius (Continued)
Update of Syrchaliss mod Adds dynamic light radii to light sources When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".
- combat
Layers: Capes and Armor
C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y
- management
No Metabolic Efficiency
Sets all genes metabolic efficiency to zero (including genes from mods).
- management
Simply Equipment for Anomaly
add some equipments for anomaly, all need anomaly research to unlock weapons Noctis Hand Scythe: high attack speed, void terror, BioferriteIgnition to unlock Suffering Staff: unnatural healing, higher DPS, psychic buff, BioferriteIgnition to unlock Returnee rifle: advanced gun, r
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[1.5] CAI 5000 - Advanced AI + Fog Of War: Stop Kitting Edition
*T-800s are not included* Advanced combat AI + Fog Of War brought you by the RocketMan Team - Discord: This mod is an add-on created to improve several unpleasant experiences of CAI-5000.
- management
Hauntings and Ghosts
Adds 10 ghosts which can haunt your map, curse your colony, and be exorcised for powerful abilities.
- management
[Ling]Move Steam Geyser
It allows you to change the SteamGayer's position This mod needs to work on a new map.
- management
Biocodable Apparel - Hardcore patch
An addon for my Biocodable Apparel mod that guarantees any advanced - spacer tech or advanced industrial tech - equipment carried by any pawn will always be biocoded.
- management
Harder Gear Looting
Introduction In vanilla there seem to be two mechanics aimed at restricting the player's ability to acquire gear from enemies - biocoding and the death acidifier.
- management
Biocode Reformatter rework for Harder Gear Looting
A small overhaul of the Biocode Reformatter from Harder Gear Looting.
- management
Disasters (Continued)
Original mod by Marvin Kosh Continued by YAYO If the original author requests it, I will remove this update.
- management
Genderbending Corrupted Obelisk
8/10/2026 update includes seeded duplicate generation and new interactions!
- management
4M Mehni's Misc Modifications (Continued)
Update of Mehnis mod Adds various settings to customise your RimWorld experience.
- management
Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
- management
Amplified Mobility Platform
the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi
- management
Restore Vanilla Mechanoid Droppods
Restores the ability for mechs to use droppods when raiding by reverting the 1.
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Robotic Servitude
Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline?
- management
Food Texture Variety
This is an older, less intrusive version of the Food Texture Variety Mod.
- management
Map Saver
This mod allows players to be able to store maps into files, so they can be loaded into other saves without any hassle.
- medical
Multi-Doctor Surgery
🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!
- management
Spirits - Elysian Xenotype
Introduction This is the first main mod release of a series of "spirit" xenotypes.
- management
Nutrient Paste Satisfies Thirst
MOD CREATED BY Eragon001 COMMISSIONED BY ME OCTOBER 2024 Do you have both Dub's Hygiene and Nutrient Paste Expanded, but also have a bedridden drip-fed pawn who you're sick of having to haul drink to?
- management
活铁网 Living Wire
Added an advanced entity inspired by Pax Britannica(a mod of Hearts of Iron IV).
- management
Food Texture Variety - Nutrient Paste
Are your colonists tired of eating the same unidentifiable round blob day in and day out?
- management
Deserter Empire Outpost Delay Anima Tree
Delay the first spawn of anima tree ; the mod add scenario rule to disable the initial spawn on player map (the anima tree will spawn later).
- management
ATH's Retexture Pawnmorpher
The mod consists of retextures of most of the content from the Pawnorpher mod.
- management
Simple Shock Collar
Adds a simple craftable shock collar that can be used to take down rowdy colonists and slaves.
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Insectoids 2 - Isopoda geneline
Added a new geneline for Vanilla Factions Expanded - Insectoids 2 <Genes> If you have used Vanilla Races Expanded - Insector,You can use IsopodaPherocore to obtain them <Buildings> isopoda glow pod spire : A large bioluminescent pod produced by isopoda insects.
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[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
- weapons
Less Explosive Tantrums
STEVE STOP PUNCHING THE ANTIGRAIN WARHEADS AGAIN BECAUSE RAIDERS TOOK YOUR TABLE I SWEAR TO RANDY I WIL- Stop colonists from punching explosives for stupid reasons!
- management
Crazy Copepod`s Eyes Texture Removal
バイオテックの赤い目や義眼、重い眉、顔の隆起のテクスチャを非表示にします。 透明の画像に置き換えるだけのシンプルなMODです。
- management
Diamond
A new basic material, diamond, has been introduced, with a positioning similar to the original hyper-fabric.
- management
Majestic Foliage Framework[HH] (Continued)
*** THIS MOD IS END-OF-LIFE; I have no interest in further updating it.
- management
Majestic Foliage - Comigo's Original (Continued)
Original mod by Comigo Games, hohen If the original author requests it, I will remove this update.
- management
Majestic Foliage - Djeeshka's CMT Retexture (Continued)
Original mod by Djeeshka, hohen If the original author requests it, I will remove this update.
- management
Big and Small - Simply Robots
A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.
- management
Warhammer 40k Darktide Music
Adds some Warhammer 40k Dark Tide music to RimWorld, music composed by Jesper Kyd, mainly music to make the battles and daily work more intense.
- management
Ancient Ruins All Deconstructible
"Ancient Ruins All Deconstructible" and "Ancient Urban Ruins All Deconstructible" have merged into one.
- management
Progression: Storytellers
- Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va
- management
Reunion movement [1.5 - 1.6]
1.5 Port of the existing Reunion mod for 1.3, will be deleted if asked by the authors of this mod. CE?: Some weapons have CE ammo types. This mod aims to add a new faction from the world of Arknights with new weapons and equipment. Reunion is a violent non-state actor and Paramil
- management
Better Health Tab Forked
All Credit goes to goes to Ryan for the original mod Better Health Tab and this will only remain up while permission is given.
- management
Food Texture Variety - Cannibalism
Are your colonists tired of eating the same unidentifiable round blob day in and day out?
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VFE Security Siege Fix
Fixes a small bug with Vanilla Furniture Expanded - Security that causes sieges to break.
- management
Food Texture Variety - Beer
Are your colonists tired of drinking the same kind of beer day in and day out?
- management
Local's Lego Star Wars Blasters
Compatible with Combat Extended and Show Me Your Hands mods.
- management
Bionix Automator
Bionix Automator in-game description: "In the advanced Glitterworlds where human technology is at its highest, the Bionix Automator stands as a pinnacle of medical innovation.
- management
Adoptive Relationships
I absolutely love having random children join my colony, I love taking them in and roleplay that one or two pawns adopt the child as it moves into their home and lives with them and their family.
- weapons
Laser Centipede (Continued)
Original mod by Pal 5k If the original author requests it, I will remove this update.
- management
Food Texture Variety - Babies
Are your colony infants tired of eating the same unidentifiable round blob day in and day out?
- management
Food Texture Variety - Replacement
This mod updates the base game meals to use the Food Texture Variety Core graphics class!
- management
Androids Expanded: Overhaul
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- management
Expanded Biotech Style Abilities
This mod requires the EBSG Framework for the ability comps and the think tree stuff.
- management
Rim Prototype - 生物质核心
This MOD utilizes AI for translation purposes, and I kindly ask for your understanding if there are any errors or inaccuracies in the process.
- management
escapees drop loots
There's a chance that NPC soldiers who fled during the battle will drop their weapons, clothes or items to help their escapes.
- management
Do Recreation When Idle
Many people are commenting about the recreation loop issue and/or incompatibility.
- management
AutoHarvestZones
AutoHarvestZones - Automate Tree Clearing and Harvesting Are you tired of manually clearing trees to remove cover for raiders or maintain the efficiency of your wind turbines?
- management
Reading Schedule
A mod that adds a new "reading" assignment to the schedule tab, letting you define the time for pawns to read in peace and soak up those nice reading bonuses.
- management
Hair Color Feels Unique Now
Ever find it weird that you can have 20 hair color genes in your xenotype, but only one can be active?
- management
Woolyboe Bugs Expansion
The Wooleyboe Bugs are a genetically modified isopod created by Heather Sowoboe, to give rimworld peoples a hardy and sturdy mount for traveling, trade and exploration, specifically in cold environments.
- management
UI Not Included: Customizable UI Overhaul
Interface Overhaul slightly inspired by Oxygen Not Included UI on the begining, but ended up more focuses on the tabs bar, and its customization.
- management
UI Not Included: Character Editor Addon
Description Allows the Character Editor button to stay on the UI Not Included tabs after the game restarts.
- management
MeatCore 血肉重铸 Bio-Anomaly Flesh Reforged
An mod based on the Anomaly DLC that may contain elements of biopunk, meatcore, body modification, SCP, and other group weirdness creations.
- management
No Population Intent
This mod modifies the base Storyteller definition to zero out the population intent.
- management
Muv-Luv: Annihilation
This Mod brings the main antagonists of the Muv-Luv trilogy to Rimworld, the BETA!
- management
Pesky's Arcanist Ideology Style Pack
An ideological style inspired by Tactical Breach Wizards.
- medical
Star Wars Dub's Hygiene Stuff
Adds a bunch of star wars flavored Dub's Hygiene stuff (11/26/2024 rebalanced stats and revamped mod description) I did a full archonexus triple-playthrough with an Outer Rim modlist and I was always so sad when I had to make a modern day lookin boiler room, so I relearned how to
- management
Vehicles - Pelican(Helldivers 2)
This mod add the pelican——a light transport aircraft utilized by HELLDIVERS Pelican shuttles are tiltwing single-stage-to-orbit (SSTO) transport craft, with a medium-caliber (exact round unknown) autocannon mounted underneath the cockpit.
- storage
LWM's Adaptive Deep Storage
An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.
- management
AutoFoldingTable 自动折叠桌
Added a New Apparel: Auto Folding Table - Crafted on Smithy and Machining Table.
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Warband Warfare
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ About ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ This mod puts mercenary squads under your control.
- management
Bradson's Main Button Icons for VE Textures (Continued)
This is an updated version that fixes the icon break after the recent update by Hospitality, as well as bumps up the version number to 1.
- management
[ARY] Fence Gate Shares Temperature [1.5 - 1.6]
Arylice's Fence Gate Shares Temperature #arylice #aryfgst #howisthisnotvanilla #shouldhavebeenvanilla #wildwest #cowboy Howdy y'all, reckon that ol' fence gate's havin' quite a lot of gaps?
- management
[ZAV] Wolfs Dryad Retexture (Continued)
Disclaimer This is an updated and fixed version of an existing mod.
- management
Altered Carbon Creepjoiner Patch
Please do not report any issues that arise while using this patch to the original mod.
- management
Reading Bill (Continued)
Original Author Cedaro Link to Original Mod Description Continuation of Cedaro's amazing mod, Reading Bill.
- management
Pass It Through The Window!
A two-sided pass-through window for transferring items between rooms without entering or disrupting the other room's climate—perfect for moving raw food directly to the kitchen or cold storage.
- furniture
UNAGI Decorative Furniture
コロニーツアー動画にした「白亜の城塞」 を作る際に自分用に作成した装飾家具セットです。 ガゼボや薔薇の屋根などはあくまで装飾で、雨を防ぐ機能はありません。 ※一部謎にテクスチャが伸びていますが 直し方がわからないのでそのままです。 This is a set of decorative furniture I created for myself when building the “White Castle” that I made for the colony tour video.
- management
VFE Classical Tech Rebalance
Changes the tech levels and prerequisites of research projects in Vanilla Factions Expanded Classical to fit in better with Vanilla.
- combat
TMC Equipment - Combat Assist Goggles
Mod Info Took awhile to get to but I have done it, a new version of my NVG/CAG mod for 1.
- management
Titles For Me
Spun out from "Guards For Me" by aRandomKiwi If the original author requests it, I will remove this update.
- management
Hunterphage Vanilla Apparel
Everyone Mlie has updated the original Hunterphage Xenotype mod This mod will stay up but will be re-branded to be just a way to have Hunterphage Apparel without the Hunterphage Workbench crafting Make sure to thank Mlie!
- furniture
Propaganda TV (Continued)
Update of Jellys mod TLDR: Passively reduces a newly recruited pawns certainty in their current Ideology if it is not the primary Ideology of the colony.
- management
Fab Can Brew!
V1.0 This mod adds allows fabricators to use the brewing station to create wort.
- management
Snow Covers All
After hours of snowfall your pawn can somehow still see the revolver and five silver dropped by the raider the night before?
- management
[OA]Ratkin Scenario: Snowstorm Orphan
Ratkin Scenario: Snowstorm Orphan "Though I have gained much over the past decade, I shall never recover my vague past and forgotten memories.
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Stonecutting Gives XP
==THIS MOD IS NOW APART OF All Production Gives XP== Ever wondered why vanilla stonecutting gives pawns zero experience?
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The Dead Man's Switch - Sisters Retexture
Notice This mod changes the Bagic texture of 'Lady','Big sister' and 'Maiden' in The Dead Man's Switch - Synthetic.
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I Smoke Dead People
This mod adds new functionality to cremation by producing ashes from human and animal remains.
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Vanilla Christmas Expanded
See change notes, or even better, check Github because updating change notes is boring.
- management
Ratkin Texture Upgrade
将鼠族相关的贴图全部提升到512分辨率 Upgrade the texture resolution for all assets related to the NewRatkinPlus MOD to 512x512 pixels.
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Nice Hands Retexture Fix
Fixes one texture which appears as the standard Show Your Hands ball hand texture without this mod.
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SpeakUp Extension
This is an extension mod for SpeakUp, enabling new dialogue with additional conditions.
- management
[AP] Megafauna uses VE and AA sounds
. Changes several sounds from animals in the Megafauna mod so that they use sounds from other mods like Vanilla Animals Expanded AND Alpha Animals. List of changes: Andrewsarchus - VE Hippo Daeodon - VE Hippo Gigantopithecus - VE Gorilla Paraceratherium - Vanilla Rhino Titanis –
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Read to Patients
Let's doctors read novels to patients so they both get the book's joy bonus.
- management
Amorphous style pack
Contents This mod has added a series of amorphous style weapons and some furniture styles.
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Fast Mod Audio Load
This mod reduces load times for mods that provide additional music or many sounds.
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Hide Raid Strategy
This mod prevents the game from giving away details about how a raid will proceed, such as whether raiders will breach walls, attack immediately or avoid traps.
- management
Necrotic Shamblers (Zombies Aren't Archotech)
NECROTIC SHAMBLERS A very simple little add-on for Anomaly that tries to re-mystify Shamblers by removing all (or at least most of) the technobabble nonsense that surrounds them.
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Shamblers expanded:We are zombies now!
Machine translate Red text and bugs have been fixed, and performance has been further improved.
- management
OnlyPawns: Strip and Stream
Adds an Exotic Dance Pole where colonists can remove their clothes for recreation.
- management
MultiFloors
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure
- management
SF Grim Reality
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh
- management
I Know Where You Sleep
A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.
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UNAGI Vanilla Hairs うなぎのバニラ髪
●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.
- management
Medieval Anomaly Tweak
A simple XML-based modification mod, which is theoretically highly compatibl * Remove the Electricity research of Bioferrite Shaping and Entity Containment in the Anomaly, and change the power consumption of bioferrite shaper and serum lab to bioferrite as fuel.
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Stellic Arsenal
Description: Content: Compatibility: Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.
- management
[K4G] RimWorld War 2 - Gifts from the Front
Krazy's Community on Fluxer Krazy's Community on Discord Description Merry Trenchmas!
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Playlist
Playlist This mod lets you manage all the music from various sources in your game.
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Dynamic Meal Texture Replacer
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License What does this mod add?
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Pesky's Gauranlen Armory
Currently adds some weapons and apparel made from deceased dryads.
- management
Bill Doors' Frostnova Expanded
This mod aim to recreate Frostnova in Arknight as accurately as my abilities can carry.
- management
Cerberus Faction
Cerberus is a human-survivalist paramilitary group led by the enigmatic Illusive Man.
- management
Relic Hunting
Adds a Relic Hunting ritual reward for hunting down other Ideology's Relics, or your own.
- management
Office Supplies
****Vintage Office-Themed Props mod**** - 2 Briefcases - Magnifier - 2 Coffee Mugs - Coffee Can - Clipboard - 2 Envelops - 3 Pens and Papers - Scale Balance - Desk Bell - Desk Telephone - Phonograph - Radio - 2 Typewriters - A Pack of Typewriter Ribbon - 2 Lunch Boxes All in Furn
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VVE - Upgrades Extended
A simple mod that adds the minor upgrades from VVE - Upgrades to more vehicles.
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[YH]Misc - Training Outpost
This is a Vanilla Outposts Expanded's accessory mod, adds a outpost for training pawns' skills.
- management
A mod that basically adds Cyberpsychosis
Content This mod adds a cyberpsychosis-like mechanic to the game.
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Gestalt Engine (Continued)
Update of Helixiens mod with permission since they had no time to support it - All features of this mod is now included in Reinforced Mechanoid 2 A detailed record of all changes can be found in the “Changelog” tab.
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[Dizzy] Poor Sight Matters More
This mod changes how much Sight and light levels affect most pawn stats: *Prefer darkness* and *blind* pawns are not affected by light levels like those who are used to being *sighted.
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Injury Label Fix (Obsolete)
In v1.5, the wounds caused by firearms will not show the source in the health tab. This mod fixes the BUG. After March 18, 2025, the issue was officially fixed, and this mod is no longer needed.
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Yttakin furskin retexture and gene tweak
Notice: I'm not a Furry fan, just the Vanilla Yttakin created by Tynan is so ugly.
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Yttakin face color tweak
Here is the link to the full version of this mod, a detailed description can be found here.
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Go Sacrifice Yourself!
Harvest skilltrainers from colonists that kill themselves at the new altar of self-sacrifice.
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Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
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Medieval Adventures: Hunts
Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes
- weapons
Weapon Upgrade
Use the machining table to combine low-quality weapons into a higher-quality weapon.
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No More Wrong Heads
Biotech種族の髪・頭の遺伝子を上書きし、制限をなくします。 Override the hair/head genes of Biotech race to eliminate restrictions.
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Vehicle Interior Space Manager
Submod for RV with built-in PD Allows you to add an interior space to any vehicle of your choice through the settings menu.
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SFIR's Yttakin Factions
Wish you could encounter your favorite xenotype more often and in more diverse ways?
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SFIR's Dirtmole Factions
Wish you could encounter your favorite xenotype more often and in more diverse ways?
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Ratkin Anomaly+
Added 12 different dark anomalies and their corresponding rituals, technologies, etc.
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Ratkin Anomaly+ CE Patch (Discontiuned)
Combat Extended Patch for Ratkin Anomaly+ Now merged into Ratkin CE Patch Collection Please use the following mod:
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RimThunder Interiors Patch
Description This patch adds interiors to certain RimThunder vehicles, using the Movable RV w/ Interior!
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Custom Dialogs: EPOE Addon
About This mod is meant to mesh seamlessly with the rest of the game while giving you something new to do with your glitter-tech frameworks and advanced bionic spines.
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Ratkin Patches+
1.Ratkin's workbenches can be constructed using stone and metal materials. 2.Make more uncraftable Ratkin Apparel and Weapon craftable. 3.Added a blueprint(Only 200 silver) for Ratkin Weapons+'s candy technology. 4.Ratkin's workbench can make everything which workbench can make,
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
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Better Policies
Better Policies Description Ever wanted to change the order of your policies, make a policy your default policy or save them for other playthroughs?
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[Legacy] Reinforced Mechanoid 2 (Continued)
Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod with permission The release of RimWorld 1.
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DSPBGM
27 BGMs from Dyson Sphere Program, including 26 from the original soundtrack and the unreleased universe-3
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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[1.5] RPG Adventure Flavour Pack
Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!
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Auto-Transfer Shelves
Introduces two new items: the Sender Shelf and the Receiver Shelf, which allow automatic item transfer.
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Shards are Worthless
Replaces wealth value of Shard with 0 Couldn't find a mod to remove a wealth from Shards in my Shambler Apocalypse playthrough, so I made one to patch wealth parameter of shards to prevent the colony wealth from skyrocketing from decaying shamblers dropping shards.
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More Specific Cat
This mod changes the vanilla cat's name from simply "Cat," to "Domestic Shorthair," in order to distinguish the animal from felines added by other mods.
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Less Addictive and Safer Smokeleaf
This mod is in Maintenance-Only mode but should work for any possible future Rimworld versions unless Devs completely rewrite smokeleaf XML defs Lowers the chance of addiction from consuming smokeleaf by raising the minimum tolerance required from 15% --> 55%.
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Breeding Ritual
Breeding Ceremony This mod adds a new type of ritual to the Ideology system: a breeding ceremony.
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Anthrosonae Patch
Replaces vanilla xenotypes with the anthrosonae look, except for the baseliner and pigskin.
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Alpha Books
Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.
- storage
Multi-Map Linked Storage
Advanced storage shelves that transfer items between different map tiles.
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Yaoma Storytellers - Jianghu Jin
Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.
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Kraltech Industries Rebalanced
Kraltech but heavily re-balanced by ShunTheWolf and JerryTC02 <3 Should be much more balanced around vanilla+ style play Semi untested but should be much smoother Original Mod Link: With permission from original author: BlackMarket420 Please post any bugs you find within the port
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Belt Flashlight
Source code by Rikiki: The mod adds a belt with a built-in flashlight to the game, which creates a small glow around the pawn.
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Auto-Name Animals (Continued)
Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.
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Gestatable Apocriton ~Balanced ver.~
Well-balanced gestatable apocriton is now coming in rimworld.
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Vanilla Psycasts Expanded Adjust Patch
Slowly updating, balance and adjust some values to make it less powerful.
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Simple Mortality - Less Bloodthirsty Fork
This is a 70% less bloodthirsty fork of the mod Simple Mortality with 100% more surprise.
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Faux's Icon Anthology 04 - Technology - 1.5 Fork
A collection of 21 technology-themed HD (512 by 512px) icons for RimWorld ideoligions.
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Cave Moss - VPE Cave Moss Enhancements
Adds additional uses to Cave Moss from Vanilla Plants Expanded - More Plants to make Cave Moss more similar to hay.
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(NWN) Real Fog of War (Continued)
Update of Luca De Petrillos mod - Reported to be compatible with CAI 5000 - Advanced AI + Fog Of War as long as the fog of war in that mod is turned off - Wall and ceiling cameras can now be placed over other items, using the same mechanic as wall-mounted lights.
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FirefliesTwo
Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (
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Hitching Spot Breeding Fix
Have you ever wondered why your animals stop feeling "groovy" when they aren't in a pen together?
- storage
No Building Quality for LWM's Deep Storage
Description This is a small patch that removes the quality level from storage buildings added by LWM's Deep Storage mod, and from regular shelves in pre-1.
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Save the VEM Assembler and Prison Drones
New update courtesy of Lyn now includes Grower and Foodmaker from VFE - Mechanoids : Drones Updated to 1.
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Predators Hunt Prey
Makes predatory animals not hunt your colonists, prisoners, or slaves unless there are no other options available (in theory).
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Craftable Dirt
Upon researching Stonecutting, adds a crafting process using stone chunks and hay to be able to construct stony and regular soil.
- weapons
Some Medieval Ranged Weapons
I like playing Rimworld with a tribal start, but I felt like weapons are a bit lacking in the tribal-medieval department, especially multi-shot weapons, so I made some.
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Stargates! to Skipgates!
Disclaimer Stargate2Skipgate is an update and a continuation of MrKociak excellent retextures Stargate Retexture / Retheme for Stargates!
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Stargate Retexture / Retheme [Continued]
A continuation of MrKociak excellent retextures : Stargate Retexture / Retheme.
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Green AOTC Addon : Mechanitor
Unofficial addon for SNS:AOTC:TPOC with new player mechanoids and mechanitor structures created from "Ambition of the Cosmic" and "AOTC: True Pinnacle of Creation" materials
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[LYN] Togas Are Clothing
A small patch for the Toga from VFE Classical to make it so that they only occupy the skin layer.
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Terraforming Devices
Take control of your map's terrain with Terraforming Devices—reshape soil, water, and landscapes to bend nature to your will.
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Random Factions (Continued)
Update of Dr. Plantabytes mod - Added translation support - As of 1.6 the mod no longer needs HugsLib, thanks to Zaljerem! Random Factions Rimworld Mod Randomly add factions instead of choosing them manually. Every world is unique! Why Random Factions? If you like installing mods
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Fixed! - Entity Codex
Fixed! is a series of small mods that aim to adjust some aspects of mods or vanilla gameplay to better standards. Vanilla quality guaranteed.👍 This installment deals with repositioning the Entity Codex button from the Anomaly DLC to be part of the bottom menu bar and be always a
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NightVision (Continued)
Update of drumads mod - Changed the goggles to only cover eyes, based on the patch by Turambar 1.
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VPE - Tilling Tweaks (Continued)
Update of Afropenguinns mod - Added translation support An addon for the Vanilla Expanded Plants mod that tweaks tilling so it requires less micromanagement, but as a trade-off rich soil will be less effective without it.
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Replace Context Menu
This mod implements a menu replacement similar to Vanilla UI Expanded Please forgive my terrible English.
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Majaus's Rimworld 3D
Majaus's RimWorld 3D MOD Tutorial (English): How I Made the RimWorld 3D Mod (English) Tutorial de Majaus's RimWorld 3D (Español): RimWorld 3D, Cómo lo hice (Español): 🌟 Majaus's RimWorld 3D 🌟 Mod that allows RimWorld to be visualized in 3D.
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VSE Critical Buff
A little patch i made for myself that buffs Critical skills from VSE taking out the x25% debuff on other skills
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More and Retextured Head Shapes for VTE for Facial Animation
Adds a pointy head option for males and a square head option for females using the same head shapes in the vanilla game, slightly modified to fit facial animation.
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Statue of Animal (Continued)
Original mod by 民火 (TammyBee) Sadly the original author was killed in a car accident; in their honor I present this continuation to the community.
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RimTwins (Continued)
Update of spijkermennos mod Changes Changed to a recursive calculation instead of set values Added mod-option for setting the chance of multiple births Added a gene that increases the chance of multiple births The mod will no longer override the birth code, it will just call it a
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Mechs and Animals for NPC Factions
A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.
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Reinforced Mechs 2 Unjank
A brief list of features - RM2 weapons no longer dilute the weapon pools of vanilla mechs like the Lancer.
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Room Quality Colors
This mod changes the color of the room characteristics depending on the quality.
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Simple Weapon Aptitudes for VRE - Hussars
Before everything, a rant The weapon aptitude system from VRE - Hussars is absolutely bonkers.
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CTB-AT Equipment Mod
Description This mod improve the compatibility between 'Colonist Tech Background' and 'Arcane Technology', by allowing to restrict equipment at same time by pawn tech background level and researches done.
- combat
SEAF Armor and Colonist Outfit
Adds the SEAF military uniform and Super Earth civilian outfit from Helldivers.
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Prisoners Can Read
Allows prisoners to read books that they have access to, if they have a recreation need from another mod.
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Teleportation Trap
A marvel of frontier ingenuity and sadism, this security device teleports enemies to or from a linked teleportation trap.
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Engine Industries for VVE
A patch to make VVE vehicles (Including T3 and upgrades) use Engine Industries parts, using the EI wheels and whatever engine types I feel fit each vehicle.
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Food Texture Variety - Vanilla Expanded Coffee and Tea
Updates the Coffees and Teas module from Vanilla Expanded to use randomized textures.
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ESCP Morrowrim Backgrounds
A collection of 13 backgrounds from various Morrowind & Skywind artists on artstation.
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Even More Backgrounds
Adds a lot of backgrounds (animated and still) for the main menu to the game.
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Colonist Tech Background Trait Colors
Change the color of traits added by 'Colonist Tech Background'.
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Convert Slaves
Changelog: v2.0 - * Made available a UI to select target ideoligion for conversion when the "convert" option is chosen. * Fixed bug where Warden wouldn't attempt conversion if suppression was at maximum. * Updated for correct dependencies on RimWorld & Steam. * Updated to game ve
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Vanilla Quests Expanded - The Generator
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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[sbz] Endless Recreation
Endless Recreation · Safe to add or remove from a save game When idle, colonists spend their time on recreation, not wandering Of course, they'll still work when there's work to do, eat when hungry, and sleep when tired.
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More Ritual Seats
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.
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Plants vs. Zombies Music Pack Anomaly
ENG Plants vs. Zombies Music Pack mod adds music from the legendary game Plants vs. Zombies to your DLC Anomaly, making defending against shamblers even more fun! For added variety, jazz versions of the original tracks, created by Ruscel Torres, have also been included. You can l
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VQE The Generator + Even More Linkables Compatibility Patch
A simple little mod that allows Even More Linkables' power boosting buildings to work with the ARC generator from Vanilla Quests Expanded - The Generator.
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Atmosphere Adjuster
Introduction By advancing your research, gathering the necessary resources and acquiring the necessary skills, you will gain the ability to construct a 4-tiered building system that changes the temperature, weather and weather events.
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GTek's Vehicles - 2021 Ford F-150
Suited for a wide variety of uses, the F-150 is a typical modern pickup truck that is also commonly used as a family car.
- combat
Warp Rifle & Warp Turret
A masterpiece of unethical science, the Warp Rifle and Warp Turret relocates problems—pawns, I mean—to a powered Warp Node.
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Let's Be Friends
Greatly reduce the probability of insults and slights occurring between pawns, all pawns can become friends.
- combat
[ZAV] Stuffed and Sealed Power Armor
Description I had some time on Christmas holidays and decided to organize some of my personal patches and turn them into a proper mod.
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Armory Tab
Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.
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MoeLotl Faction Expand
This mod is based on the MoeLotl Race, adding a new hidden hostile faction — Crimson Blooded Sect The main feature of this mod is the hostile faction raids, which come with unique mechanisms, skills, weapons, ritual raids, attack timings, and more.
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Caveworld Flora Unleashed
I am taking over this project from Fluffysminion with her permission as she is not really modding at the moment.
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MoeLotl-FactionExpand-MeleeAnimationPatch
Added Melee Animation support to Moelotl weapons (9 items), Moelotl Faction Expand weapons (4), Moelotl Rigor Mortis items (5).
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Armored Floors (Continued)
Update of the_codewarriors mod Based on the update by dhl219 Also includes the armored foundation added in the version by dhl219 allowing you to have armored floor effect for all floors.
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Folding Skateboard
A skateboard that boosts pawn movement speed while in use and conveniently folds up and straps to their back when they aren't shredding the gnar.
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Food Texture Variety - Vanilla Expanded Brewing
Updates Vanilla Expanded Brewing to use randomized textures.
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Multiple-PomPom(Mark II2)
Content: The MOD added a multi-mounted turret for the Nordifeld-Maxim gun (Thump gun), Covers an area of 3*3 and uses 40mm machine cartridge in ce environment Compatible with CE and muzzle flash All in all, don't let the colonists roam the gun lines of this thing,( if there is an
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Prefer Preferred Apparel Color
This mod makes pawns slightly prefer apparel of their favourite or ideo's color.
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Equal Age Disparity
Did you know that in vanilla RimWorld, there is a mechanic that causes male colonists to prefer dating younger people and female colonists to prefer dating older people?
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Progression: Fantasy
Best paired with - Taste of Vanilla - The Alpha Mythology , the vanilla-friendly retexture.
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Pyro Baby-Sitters Club
When a pyromaniac decides to commit arson in the nursery during baby's tummy time adventures, you might need the services of a babysitter.
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Batch Action
Add right click float menu options able to perform same action on things on screen while pressing shift.
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Progression: Verticality
FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well
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Insect genes to Insect Xenos
Adds the Insect Blood, Insect Chitin and insect Flesh Genes to insect xenotypes if the appropriate mods are loaded.
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Clean Categories: Spots (DEVELOPMENT CEASED)
What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend you use this mod alongs
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Symmetry Matters
Description A mod full of arbitrary nonsense that adds a symmetry score to your rooms!
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
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[DHM]Vertical_Lift(for MultiFloors)
2025.03.20 - Tick improvement. - bug fix How long do I have to carry heavy luggage up the stairs? In this age of flying spaceships? The installation cost is burdensome, but the performance is assured! Experience DHM’s logistics system! 2025.01.23 - bug fix - sending and receivi
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Medieval Fantasy Psycaster Raids
As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.
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Colonist Wages
Adds wages to colonists - colonists expect a payment every quadrum and will get annoyed if underpaid or a payday is missed!
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Caravan Speed Upgrades
Caravan speed upgrades for when 'just walk faster' isn't cutting it.
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Animal Cages (Continued)
Original mod by ZzZombo If the original author requests it, I will remove this update.
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Savegame Compressor (Continued)
Update of Revolus mod - Added translation strings Automatically compress savegame files: It's actually quite a bit faster!
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[DHM]Trapbed(for MultiFloors)
A device for quickly transporting prisoners or slaves underground.
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Bombardment Raid (Continued)
Original mod by TrueBlueSwablu If the original author requests it, I will remove this update.
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[SS]King's Slaves (Continued)
Original mod by BJInternetSupervision If the original author requests it, I will remove this update.
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Absolutely More Cannons - Long Range Artillery (Continued)
Original mod by Faryzal2020 If the original author requests it, I will remove this update.
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IMOZOU Body[G]
バニラの体系にある程度準じています。 IMOZOUbodyをベースに首ちょんぱした時に断面がある差分です。 Recommend MOD: こちらの顔MODと組み合わせ推奨。 Dedicated Default Apparel Retexture このボディ専用のデフォルト服
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Helmet On Draft
Pawn automatically equips helmet from inventory when drafted and removes it when undrafted; putting it back in their inventory.
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Lyva Dark Theme
Important For the icons in the tab menu install Vanilla Textures Expanded and Bradson's Main Button Icons for VE Textures.
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Explosions Destroy Fewer Corpses
In the vanilla game, it takes only two frag grenades to vaporize a corpse in 1.
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Reel's Facial Animation Textures
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.
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Faces of the Rim - Facial Animation
Update to support 1.5 version, (mod was compatible before, but now it won't appear as outdated anymore). Added tons of new textures (eyes, mouths and skin textures). About 50 new textures, including eyes, eyebrows, heads, skin imperfections... (Severe scars and wrinkles do not ap
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HD Faces(Nonvanilla)
Attention! There will be a new Mod out at somepoint in the close future, which will contain these textures and replacement textures for the other head attachements. it will obviously be dependant on Biotech and 1.4 - but there will be no further Updates on this mod. So this will
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[TW1.6]堂丸贴图重置~脸型~伤疤 Tang's~Retexture~Face~Scar
———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了脸型的贴图,也包括头骨,仿生眼,伤疤! This mod retexture the face texture, include skull, bio-eyes, scars!
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[TW1.6]堂丸贴图重置~服饰 Tang's~Retexture~Apparel
———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了服饰的贴图。 This mod retexture the Apparel texture.
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Face Down
Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.
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Rimthemes: Sci-Fi Dark Mode
This is a RimTheme loosely based on the "Dark UI" mod from the game Stellaris.
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Arknights Music
Introduction We provide different music tailored to the current season, time, and situation.
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明日方舟-恐惧如潮
这是一款明日方舟同人模组,在游戏中添加了隐藏敌对派系“邪魔”与种类丰富的坍缩体敌人,殖民者在对抗丧失人性的坍缩体大军的同时将遭遇来自邪魔的污染与种种诡异的坍缩范式,你可以研究制作抗坍缩药物清除顽固的邪魔污染,击败特殊的坍缩体精锐破解禁忌的科技。希望各位殖民者能击退虚无之敌,守护人类与文明的尊严。 简介: 游戏中新增隐藏敌对派系“邪魔”,邪魔会像原版敌对派系一样对殖民地发动由坍缩体组建的各类袭击,包括破墙、空投、围攻。 坍缩体:坍缩体是在人类的基础上转化而来的邪魔的傀儡,特点是失去情感、身体素质异常增强、会随机附带坍缩范式,他们依然具备正常水准的智力但某些
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明日方舟-泰拉血脉
简介: 本mod在游戏中还原了多种明日方舟中的种族并添加了一些与各种族对应的派系、物品、专属开局等拓展内容。 明日方舟-泰拉血脉(Arknight-Ties of blood)已整合边缘世界的萨科塔们(SectatorInRimworld)。 已制作种族: 萨科塔 ——身体上链接着由未知技术制造的发光构造体的特殊人类,他们与自己的同胞之间存在某种原理不明的思想交流能力并且普遍在远程武器的使用上有着相当高的天赋。 ——萨科塔们在边缘世界建起了一座新的圣城并自称新拉特兰,他们欢迎所有人成为拉特兰教的信徒。 ——富有创造力的萨科塔为各位准备了一些小惊喜,欢迎体
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Arknights Themes - Confront
Arknights theme list Everything‘s Alright Confront Lithos Important Order Mod 1 Harmony 2 Core 3 RimThemes 4 Arknights Themes RimThemes Setting <Essential> is unchecked is unchecked is checked is unchecked <Recommendations> Other Options - Determined by the current theme Copyrigh
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Arknights Themes - Lithos
Arknights theme list Everything‘s Alright Confront Lithos Important Order Mod 1 Harmony 2 Core 3 RimThemes 4 Arknights Themes RimThemes Setting <Essential> is unchecked is unchecked is checked is unchecked <Recommendations> Other Options - Determined by the current theme Copyrigh
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Fantasy Goblins Updated
Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to
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Taste of Vanilla - The Alpha Mythology
A re-texture for the "Alpha Mythology" By Sarg Bjornson's.
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Dark Ages : Medieval Tools
Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.
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Food Texture Variety Core
Are your colonists tired of eating the same unidentifiable round blob day in and day out?
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[DHM]Vertical_wiring(for MultiFloors)
2025.03.20 - Remove unnecessary effects. - tick improvement - Existing save files can be used Install a vertical wire box connecting the upper and lower batteries. Install vertical wire boxes on the upper and lower floors, and attach batteries to both wire boxes. If it works prop
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Hospitals Extended
WORK IN PROGRES this isnt finished, but normally steam is a greate place to test and get feedback, so i release this as a beta, as my time is limited atm and im working on Project Rimfactory alot, but this been sitting for month waiting to finish.
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
- furniture
[MUS]捕鱼装饰 FishingDecorative
增加了7件和捕鱼有关的渔业文化展品。为玩家的海边生活增添更多色彩 Added 7 fishery cultural exhibits related to fishing.
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Mousekin Race
The Mousekin Race mod adds a race of hobbit-sized anthropomorphic white mice with a late-medieval to pre-industrial theme, inspired by Redwall, Mouse Guard, Brambly Hedge and Sylvanian Families.
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Rough Trail Family Jules Cover - Raid Music
Heads up THIS MOD IS NOW INCLUDED IN PROGRESSION: SOUNDTRACK What does this do?
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Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
- weapons
Vanilla Weapons Expanded - Heavy - Reloading Patch (Continued)
Original mod by legodude17 MIT License; all the same, if the original author requests it, I will remove this update.
- combat
Bill Doors' Turret Collection Retexture
This mod replaces most textures from turret collection.
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[Legacy] Hunterphage Xenotype (Continued)
Update of BlackMarket420s mod The release of RimWorld 1.
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Marv's Item Stash
Spun out from "Disasters" by Marvin Kosh Special thanks to DukeWinchester for providing the 1.
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Mechanitor Encounters
This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!
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More Persona Traits
A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.
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BetterSliders
Hi everyone, I’m taking a break from active development and community moderation for the project.
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New Limbs Needs Training
When a pawn gets a new limb transplanted they will need some time until they get used to it.
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Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
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Draftable Animals
I cannot fix incompatibilities or add new features or functionality sadly.
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Knavish Unmerciful Keeper Kills Obdurate Loyal Oath
Introduction Raiders with unwavering loyalty will never join the Colonist, so at best they are left on the verge of death and are abandoned, and at worst they often meet gruesome ends, such as being dissected alive.
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Deathrest Pauses Biological Age
In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.
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AgePyramid
In our world, developed countries tend to have low fertility and aging populations, while developing countries tend to have high fertility and high death rates.
- medical
Rejuvenate Surgery
Adds the Rejuvenate surgery, a way to reduce your colonists biological age.
- management
Scrollable Gizmos
What does this mod do ------------------------------- Puts gizmos in a scroll view so they won't take up the entire screen.
- management
Scrollable Inspect Panes
When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible.
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Urn Retexture and Variation
Urn Retexture and Variation Retexture the Urn and add some (around 70) variations.
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Caravan Lag Eliminator
Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,
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Wandering Caravans [Adopted]
Update of general223's Wandering Caravans mod, supported versions of rimworld are listed by the top right hand corner of the image above.
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Rimworld Exploration Mode
Description: Why is it that your lost and naked pawns know about the locations of every faction bases and landmark on the planet?
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Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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Better Pyromania
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.
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Samesex IVF
Replaces IVF with IVG, allowing colonists of both genders to generate and/or fertilize human ovum.
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Generic names for Vanilla Vehicles Expanded
This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly.
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Smoke bomb retexture for Uncompromising Tribals
A very simple retexture for the smoke bombs from the Uncompromising Tribals mod.
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Gunpowder is a prequisite for Gunsmithing
Makes the Gunpowder research from Vanilla Weapons Expanded a prequisite for Gunsmithing.
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Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
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Reinforced Walls Renewed
Renewed version of 'Reinforced Walls' mod by Neceros Now compatible with 1.
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Quest Progression Nerf (Continued)
Update of newcolonists mod Rewrote the mod to use the 1.
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Named Saves
Allows player to name their save once and then the game to reuse it in autosaves and suggest it during manual saving.
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SlaveBar
Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.
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Call of Cthulhu - Cosmic Horrors - Unofficial 1.5-1.6
Call of Cthulhu - Cosmic Horrors Unofficial 1.
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Male Ratkin
Updated for 1.5. Adds male Ratkin and fixes some of the English in the base mod. Personally, this was one that I was excited to make. Not only to I love the folksy aesthetic of the Ratkins, but I think that they are just super cute in general. However, I could never really play w
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Ratkin Growth Adjusted
Mod Contents Few small patches for NewRatkinPlus mod growth and age values.
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Crazy Copepod`s Ratkin Body Retextured
ラットキンが1.6対応したらしいぜ! 【★今後の予定】 ・従来のラットキンの顔の再現 ・増えた顔のリテクスチャを追加 ・髪のリテクスチャ(未定) ・他一部リテクスチャ(未定) ラットキンの体型テクスチャを変更するシンプルなMODです。 ※「 NewRatkinPlus 」及びラットキンアドオンmod・ラットキン関連の高画質化modなどの後にこのMODを導入してください。 ※他にラットキン関連のリテクスチャMOD( Ratkin Texture Reset or Ratkin Texture Upgrade など)を導入している場合は、それらのMODよりこ
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[Ratkin]Scarves and shields are not clothes!
-Scarf, shield, bag and most hats are not considered real clothes now.
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NewRatkinPlus Fix Body Patch
***this mod is now obsolete for official NewRatkinPlus version 1.
- combat
Ratkin Vehicles+ Use Vehicle Framework's parts
Make Ratkin Vehicles+ use Vehicle Framework's parts.
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Dragon Genetics
Adds dragon genetics from Dragons Descent to Vanilla Genetics Expanded, as well as nine hybrids: the dracowolf, dracoraptor, thrumdragon, dragonrat, gastragon, dracharachnid, dracodile, cassodragon, and aviagon.
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VFE Ancients - Vaults are Eternal
Description A modification to the Sealed Vault quests found by hacking the Ancient Broadcast Stations inside vaults added by the Vanilla Factions Expanded Ancients mod.
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VFE - Ancients : Lost Vaults
LOST VAULTS I wanted more vaults for the "Sealed Vault" Scenario from VFE-Ancients.
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Ancients Craftable
Makes Ancients buildings Craftable and Super Nanites as well all under a research project Highly recommend using this mod with mine : Bill Doors' Useful Junks/ Faq: 1-Is this balanced?
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VFE - Ancients: Computers Not Junk
Description Don’t you think it’s strange what the ancients were doing in their bunkers on these old computers?
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Supersoldiers Unleashed (VFE - Ancients Patch)
I always hated how there's no way to avoid gambling my pawn lives, especially when playing an unbalanced modpack, so I decided to tweak some values myself!
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VFE - Ancients: Even More Vaults
Adds even more additional vaults for the 'Sealed Vault' scenario!
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Arknights-Compatibility
The MOD has been renamed Now it is not only compatible with AlienRaces, but also considers providing compatibility support for other mods.
- furniture
Bill Doors' Props
Props, most of them comes with strong personal theme (aka 3HST livery or blue striped.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
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Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
- combat
Vanilla Solar Shield Retexture
A Overhauled solar shield re-texture of RT's Solar flare shield Graphics by Sir-Van Harmony Patch by Taranchuk Mod commissioned and put together by Me LOAD AFTER MAIN MOD!
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Ancients Deconstructible
A small patch to make all buildings from VFE - Ancients deconstructible.
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VFE - Ancients and Empire at Peace
Super simple mod to enable the ancient colony you start with to not be permanently hostile to the Empire at all times.
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[LYN] Cheap Materials 2.0
About No more you need to waste your wood, steel and cloth with buildings, floors and textiles!
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Neolithic Frankenpatch
This mod is a big pack of XML patches that aim to integrate a number of neolithic-era mods with each other in a smooth and balanced manner.
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Cyanobot's Plant Gen Patches
Adjusts plant spawn rates across vanilla and modded biomes, according to my personal preferences.
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Toxic Plants Expanded
Welcome to my first mod, Toxic Plants Expanded If you have any bugs or questions, feel free to either leave a comment down below or message me directly.
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Resumable Job Progress
Allows some jobs with progress bars to be resumed from the progress level at which they were canceled.
- medical
VFE-M/Bad Hygiene Add-on - Chemfuel from Fecal Sludge
Dubs Bad Hygiene allows you to convert Fecal Sludge (that's poop to commoners like you and I) into Chemfuel using the Biofuel Refinery.
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Ancient hydroponic farm facilities
Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.
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Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
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No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
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Animal Equipment
This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.
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Animal Gear
Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)
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Medieval Repair
Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.
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Clocks
Adds clocks! Clocks will chime at specific hours, waking up any nearby pawns in the same room. Safe to add mid-game. With Complex Furniture: Grandfather clock - rings noon and midnight Cuckoo clock - rings 6am and 6pm Classic alarm clock - rings 6am With Electricity: Modern grand
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Museums
Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?
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Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
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Impressionable Children
Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.
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Beauty Matters
You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?
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AssignedWorkbenches
The mod adds the 'Set Owner' Gizmo (like from a Bed) onto all Workbenches.
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Chatting on Comms
A simple mod that does what the title says, lets your colonists use the Comms Console as a joy object and chat on it with other people, works as social rec type.
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ESCP - SkyRim Hot Spring Retexture
update of: The Elder Scrolls Collaboration Project Presents: Hot Springs Retexture
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Vanilla Vehicles Expanded – Bulk Parts Production
Tired of crafting vehicle parts one by one?
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OpenRimWorldAI.Overlord
Work-in-ProgressMostly Stable Ever wanted AI to just take over and control your colony?
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[LYN] Simple Aquatic Resources
About I wanted to make a colony in the middle of the ocean, but alas, there's no way to get resources from it without some land nearby.
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Animal Commander
Inspired by Animal Simple Command and Draftable Animals, this mod aims to add immersive mechanism to control and order animals, improving the experience of being a beastmaster.
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Kit's Power Protein Continued
-Mod updated to 1.4 -Now works with Optimisation Meats C# Edition Learn how to use growth liquids and other essential chemicals to grow a variety of tissues for the purpose of meat, egg, and milk production. Synthetic tissue growth is closer in nature to hydroponics than ranching
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Appliances Expanded
What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
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Beyond Biosculpting
1.5 Update Tired of individually craft every single bionic for every part of the body to make your super soldier? say no more This mod allows you to use the Biosculpting pods to do just that , and thanks to the new update it actually makes those pods more useful when healing pawn
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[LYN] Simplified Vehicle Crafting
About Replaces the vehicle recipes from various mods to use vanilla resources like any other building, instead of requiring realistic vehicle parts.
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[ZY]Rainfall Launch Pod
A new one-time-use launch pod has been added, which can be used to trigger a rain event in the game.
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Mofu Mofu Yttakin
Inspired by by the mod Wolfgirl Yttakin by 桑琳Kuwa I decided to turn my Yttakin into foxes as I already have wolves covered with Bill Doors' Wolf Girl Gene.
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Demonic Impids
Adds AFU's demon horns and demon tail to impids, replacing their vanilla assets.
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Leporidae Neanderthals (Rabbits)
Adds AFU's long rabbit ear and lovely rabbit tail to Neanderthals.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Alpha Animals Patch for Outposts Mines
Alpha Animals Patch for Vanilla Outposts Expanded Mines This patch add the sky steel ore from Alpha Animals to Vanilla Outposts Expanded so that they can be an output for the outposts mines.
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
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Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
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Real Faction Guest (Continued)
Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
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Vanilla Genes Rebalanced
This is a ridiculously light-weight mod that rebalances Vanilla Genes.
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Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
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Ignore Idle Guests
Makes the warning for idle colonists ignore guests (or any pawn) that cannot do any work.
- furniture
Decorative Terrain Elevation
Description This mod adds several types of decorative elevation in the floors tab to make your colonies really stand above the rest.
- management
Mechanitor Balance Tweaks
This mod adjusts various mechanoid and mechanitor things to make more sense and be more of an investment.
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Better VPE Skipdoor Pathing
This mod allows pawns to 'use' Skipdoors from Vanilla Psycasts Expanded while moving and doing stuff.
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Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
- weapons
Dynamic Weapon Cooldown
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
- medical
Simple Prosthetics Rebalance
Ever wondered why a wooden peg is only 40% worse than a natural leg, and why a prosthetic arm created by an incomprehensible super-intellegence is merely one and a half times better than it's natural counterpart?
- management
[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
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Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
- combat
Mech Colors
Set individual colors for each mech, for each mech group and/or for each mechanitor.
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[lmgginspace] Force Do Job
WARNING: Important disclaimer This mod's original author is: not me.
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RenameColony
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:
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I Cant Fix That
This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.
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MendAndRecycle
Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author Charlotte/NotFood Repair
- weapons
Misc. Weapon Repair
Are your best weapons always in an awful condition, with no way to repair them?
- management
Repairable Gear
english | français | português | 한국인 A comprehensive mod for repairing weapons and apparel.
- combat
Mech Recharger Standby Mode
In Vanilla, mech rechargers always draw full power - even when not in use.
- management
Toymaker's Additional Outposts Retextured
This is a simple retexture of : Made to fit the vanilla style.
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Wander Joiner Plus
Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Vanilla Fix: Haul After Slaughter
Colonist will now haul the corpse after slaughtering an tamed animal.
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Guarding Pawns
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.
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Settlement quests
Have you ever thought about how quests just appear out of the blue in Rimworld?
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Vanilla Arsenal
Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.
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Thunderstorm
Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.
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Better Map Sizes
Enables custom map sizes through the Advanced menu on the world map during map generation.
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Signs and Comments Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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HEAVY Snow
Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.
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Roo's Birthmarks and Blemishes
This mod brings a bit more variety to pawn generation in Rimworld, adding 40+ natural tattoos with a more common spawn rate than standard tattoos.
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Kitchen Sink Fix for Vanilla Cooking Expanded
This mod changes several kitchen props from the Vanilla Expanded series to be linkable to the Kitchen Sink Cabinet (from VFEP) instead of to the Tool Cabinet, because to me it makes no sense that you should have a Tool Cabinet in your kitchen, when the Kitchen Sink Cabinet was li
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[discontinued] Stubbly Facial Hair
🚧 This mod is no longer supported Anyone is free to adopt this mod as their own, no credit required.
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Vanilla Beards Retextured + Stubbly Facial Hair
About This is a retexture of Stubbly Facial Hair created using the textures from Vanilla Beards Retextured and kitbashing them together.
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More Multi-Analyzers
Adds 4 new Multi-Analyzers into the game with a bonus hi-res retexture of the original.
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Consistent Gene Inheritance (1.6 VERSION)
NOTE: You only need this mod, you don't need to have a 1.
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Real Flamethrowers
Make flamethrowers from other mods look more realistic, similar to one in Vanilla Factions Expanded - Pirates.
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Auto-repair On
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".
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Vanilla + Wall Vitals Monitors Retexture
Retexture of the vanilla, wall and VE Variations' Vitals Monitors to make it fit alongside my other console mods with more variants.
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Inspired Conversion
Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.
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Discontinued - Party Your F****** Ass Off
It's time to party! But wait, your colonists didn't get the memo... This mod fixes that. Select a colonist and then right-click a party spot to let everyone know its time. Instructions 1. Select a colonist 2. Right-click a party spot 3. ??? 4. Party your f****** ass off! The forc
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Rename Pawns
Overview This is a simple mod that will let you change or randomize your pawn's first and last name.
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Smooth Walls First, then Smooth Floor
updated to 1.6 Inside the construction Worktab, when it comes down to the smoothing operations, the Pawns will smooth Walls First, then proceed to smooth floors. The other worktab priorities were not changed! This Mod was a request / Check out my other mods : "deconstruct first"
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Neural Supercharger Ownership
This is a simple mod that does a single thing — allows you to assign ownership to Neural Superchargers just like you would a bed.
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[SBV] Recreational Drum Use
NOW VANILLA! The first mod to actually become vanilla! This will be kept up for anyone using past versions, but won't be maintained going forward. Thank you to all that subscribed! Drums are half implemented as musical instruments in vanilla RimWorld - left unable to be used for
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FriendRivalPatch
FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'.
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Long Range Mineral Scanner Retexture
Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures.
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Permanent Enemies Never Flee
Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.
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Scanning Thoughts
A little flavor mod that adds mood modifiers for boddy modders and purist after getting scanned.
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Yaoma Storytellers - Deathless Daji
Spun out from "Yaoma Storytellers (Standalone)" by Zomuro MIT license, and the original author allows re-use of the code with credit, but my primary rule still applies: If the original author requests it, I will remove this update.
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[XND] Memorable Auroras (Continued)
Update of XeoNovaDans mod - Added french translation, thanks qux!
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Pointed Elf Ears Refined
The pointed ears from biotech looked kind of like horns, so I retextured them to be a bit smaller and more elf-like.
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Corpse info
Add a link to deceased pawn in order to access their info card even after death.
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Apparel Ownership
Intro I created this mod to give apparel an ownership property since I was too frustrated by pawns stealing each others' stuff.
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[KV] No Max Bills
1.6 - Removes the 15-bill limit on individual workbenches. It's now a limit of 125 which is near the upper-limit the bit-code allows). Direct Download: Ludeon Post: Github: Like my mods? Consider supporting me!
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Popup Alerts for Condition Ending
This mod makes a full alert popup when a game condition such as Toxic Fallout, Cold Snap, Heat Wave, etc ends.
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[Og] Research Is Difficult
Description: Recently, I grew tired of the increasingly formulaic game flow.
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Tech Level Progression
You have researched all projects for building spaceships, but your colony still stuck in medieval Tech Level?
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BodyMastery Mastered DBH
One of the creepjoiners has Body Mastery trait also mastered needs(Thirst, Bladder, Hygiene) from DBH.
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Opossum Friends
A small member of the marsupial family, these little fellows have long, hairless, prehensile tails, which can be used to grab branches and carry small objects.
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VRE: Android Auto Swap Reactor
Tired of having to manually que to remove the reactor and then que to have a new one installed?
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Perspective: Eaves (Continued)
Update of Owlchemists mod A small mod to fix roof shadowing.
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Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
- medical
Count Stacked Prosthetics in Recipes
Makes recipes with "Do until X" mode count stacked prosthetics.
- management
What Map Is It Anyway?
What does it do: When you hover over an event letter or ticker message (top left) the relevant map section of the colonist bar will highlight to give you context.
- weapons
Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
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Prisoner Arena (Continued)
Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around
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ATH's Retexture Female Apparel
There are practically no dresses in the base game, which I consider a big loss.
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Ghouls Prefer Twisted Meat
Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.
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VFME - Caravan Packs!
Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!
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Stylized Slave Collars and Headgears
- DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more
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Cut plants before building (Continued)
Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned
- combat
Koi's Mech-Androids
A cosmetic addon to VRE - Android, This mod just adds two Hardware options to make your androids look like mechanoids.
- management
Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl?
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Caravan Mood Buff
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
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Disable Automatically Select Travel Supplies
Makes "Automatically Select Travel Supplies" option off by default.
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Roo's HD Accessory Hairstyles
"That new recruit...he's got some secrets to hide. He doesn't take off that balaclava, even when he's lovin'...' This mod adds 40+ new hairstyles that include some kind of head accessory, such as a headband, a face mask or an eyepatch. Now your pawns can have unique appearances t
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Roo's HD Dreadlock Hairstyles
This a HD update of the original Roo’s Dreadlock Hairstyles Mod, with each hairstyle having been redesigned and scaled to a higher resolution (512 x 512).
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Roo's HD Glasses Hairstyles
This is a HD update of my original Roo’s Glasses Hairs Mod- all hairs have been redrawn at a higher resolution and to match better with the vanilla art style.
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Roo's HD Royalty Hairstyles
I have risen once again out of the crust of the earth to put even more fancy hair onto your pawns heads.
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Roo's HD Hairstyles
This hair mod adds a whopping 50+ hairstyles to spice up your Rimworld colonies!
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RimQuest (Continued)
Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.
- storage
Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
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High Life Drug Cooking Speed
Simple patch that makes the High Life precept now also increase drug cooking speed, not just drug synthesis speed.
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Scenario Searchbars [OUTDATED - SEE DESCRIPTION]
----2025 UPDATE---- I have finally updated to 1.
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Conservationist and Polluter - Mort's Ideologies: Memes and Precepts
Preserve your natural ecosystem!
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Empiricism and Faith - Mort's Ideologies: Memes and Precepts
Dedicate your society towards finding truth, through either science or religion!
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Political Compass - Mort's Ideologies
Adds four Ideological memes representing the four traditional sides of the political compass, and a moderate number of precepts to give these memes a lot of unique mechanics.
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TDS Bug Fixes
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
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[1.5] Delmain Tweaks - Vanilla Fishing Expanded (No 1.6)
Update for 1.6: With a lot of these changes already imported into VE:Fishing itself and now fishing being made part of vanilla, this mod can be considered decommissioned. I will be leaving it here for anyone still using it (including myself, in my 1.5 saves), but there will be no
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NeoTokyo Music
Adds 22 new songs to Rimworld from the Source Mod FPS NeoTokyo that largely fit the theme of Rimworld This mod should have no compatibility issues with other mods Tracks added are configured to play only when appropriate.
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RimPunk 2077 (Music Pack)
Adds the combat songs from Cyberpunk 2077, to play during combat Wushu Dolls Musorshchiki Rebel Path Scavenger Hunt Militech Valentino Patri(di)ots Maelstrom
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Avatar Project - XCOM 2 Music Pack
This mod adds music from XCOM 2 WotC and the excellent Tactical Legacy Pack.
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Bloodborne Music for Anomaly
Adds the Bloodborne soundtrack specifically for Anomaly situations for all your spooky epic orchestral needs because I FELT LIKE IT.
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S.T.A.L.K.E.R. Atmospheric Music Light Version
ENG: Mod adds atmospheric soundtracks and combat music from S.
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Firefly Soundtrack
Adds the soundtrack from the Firefly TV series to the music that plays during the game.
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OST Unlocker
Enables all owned DLC music, without first needing to interact with the DLC content.
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Alistair Lindsay - The Souls of the Many (Scanner Sombre OST)
Adds a melody written by Alistair Lindsay, composer of RimWorld, into the rotation.
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Furi OST
~ (Furi OST) ~ This mod adds in game the soundtrack/music from "Furi" - all-boss combat-action game from The Game Bakers.
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Stoneborn - Dwarven Style Pack
Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.
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ATH's style Draconic
The mod consists of: - Lot of dragons - Small altar - Medium altar - Large altar - Grand altar - Ideogram - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Standing Lamp - Torch Lamp - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Slab Me
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ATH's style Female Dresses
There are practically no dresses in the base game, which I consider a big loss.
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ATH's style Gothic and Bloody Gothic
The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and
- weapons
Aztec Weapon Style Pack
Adds Extravagant Over the top weapon reskins for guns and melee weapons for RIM-WORLDS Ideoligion "STYLES" a more golden Aztec style one might see when playing warhammer or such.
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[GF]Girls' Frontline Styles - DEFY Team
Girls' Frontline - Styles Apparel Pack 以里的忤逆(DEFY)小队为原型的人物造型包, 其中包含有对应人物的发型,服饰和一款面罩(通用式样) Task Force DEFY Styles Contains Apparel,Hair and Face mask (universal style): AK12 AK15 AN94 RPK16 —————————————————————————————————— 如果你喜欢,就点【赞】。别犹豫,就像你理所当然的点【订阅】一样自然 XD If you like this mo
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Obsidia Expansion - Ideology Style Pack
This Ideology Style pack includes re-skinned weapons inspired by Obsidia Expansion mod series.
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Romascita Style pack
This mod is standalone style pack of "Cane Aternitigno" You do not have to subscribe it if you already have Cane Aternitigno mod.
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Khayrea Pass Stylepack
For defence and peace, not for aggression and plunder Crude but easy to make, and reliable.
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Horaxian Style Patch
Allows other factions (including the player) to use the Horaxian style in their Ideologions.
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RemoveDreadcapStyle
Removes the incredibly ugly Ceremonial Dreadcap style for the Ceremonial Hood.
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Two's 1.0 Autodoor Sounds (1.6 Fork)
INCOMPATIBLE IN 1.4 (and previous versions. i dont know how to code patches hehe) This is an updated version for 1.5 and 1.6 --------Original description: I can't stand the new "woosh" sound effect for autodoors, it's like my base is filled with gusts of air, so I made this mod t
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Simple FX: Vapor...Revaporized
Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.
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Kiiro Story: Events Expanded
The Event Expansions mod of kiiro race, adding 14 new quests or events related to the kiiro faction, along with new faction interaction methods.
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[SBV] Gunlinks Affect Mortars
The gunlink is a high tech targeting computer that displays firing solutions on a retinal projection.
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ATH's styles Norse
The mod consists of: - Small sculpture x4 - Large sculpture x3 - Grand sculpture x3 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x7 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and Broad x4 - Floors Stony x10 - Floo
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Cables and plumbing
Do you find it weird how pawns directly build power cables out of a single piece of steel on the bare ground in under a second ?
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Slaughtering Meme
Adds a slaughtering meme, which allows you freely sacrifice prisoners and/or animals in your rituals, without a need to use vanilla cannibal meme.
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Alpha Memes Floors Stuffed
Stuffable versions of the stone floors from Alpha Memes, for use with mods that add additional stone types.
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[AP] Hunting Meme
The hunting meme encourages players to take hunting more seriously and to be careful to what you hunt.
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Warhammer 40k Omnissiah and Noosphere Ritual Music
A personal mod that I made a while ago that I decided to upload to Workshop.
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Fantastic Concert
Overview - It replaces the music that comes out when royals are holding concerts.
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Dependency Overdose Fix
Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.
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Tribalwear Nerf
It's absurd how in most regards, tribalwear is better than a buttondown shirt and pants, so I nerfed tribalwear to 40% insulation for cold and 45% for heat, and for kid tribalwear, 40% insulation for heat and 30% insulation for cold.
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Ferret's Culture unlocks all other research
THIS MOD HAS BEEN MADE OBSOLETE BY FERRET'S MOD OF MANY PATCHES NOTE: NAME IS NOT VERY FUCKING ACCURATE.
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Selective Retexture Based on Gene
Due to my busy real-life schedule, this Mod will no longer be updated effective immediately.
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Pristine Nature
How come that every square kilometer of this rimworld was long ago either an active warzone or a densely populated area?
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Personal Work Categories
Description When setting up work priorities, each column, in fact, may include a whole group of different tasks.
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No Random Construction Quality
This mod was originally written by BallC and all credit goes to him.
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Easy Upgrades (Continued)
Update of ToyWalruss mod - Should now update graphics on update or downgrade to better work with mods like Quality Of Building - Added support for the workbenches in VGP Garden Gourmet and VGP Garden Fabrics - Added support for Vanilla Furniture Expanded - Production - Added supp
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Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
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More Aging Control
Have you ever been annoyed by babies taking ages to become toddlers, but then the childhood just zooms past you?
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Accurate Child Aging
This mod is created for my personal use originally, but I decided to upload for those who is wondering why children grow so fast for no reason.
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Death-Sentence
This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.
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Steady Research
Steady Research - Tribal to Ultra Progression About: Steady Research is born out of a desire for a smooth tribal playthrough with Vanilla Factions Expanded: Tribals and need to navigate the dozens of technologies added by my extensive mod list.
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[RH2] BCD: First Aid
Save precious time during the golden hour of survival with this first aid mod!
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Animal Foods Extended
Your Colonists get some food options, some progression and minor buffs after putting in the effort towards better foods.
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Haul Explicitly
Haul Explicitly gives you the power to easily create customized hauling jobs without any need to manage stockpile zones.
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Make Pigskins Cute Again! 让猪猡种再次可爱!
What: —————— A simple mod,replaced the pigskins's pig nose and ear texture.
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Work Manager
Work Manager – Automated Work Priorities And Schedules Work Manager is a mod that automates colonist work priorities in your colony.
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Wastepack Management
Are you tired of lacking methods outside silly trees and endgame mechanitor nonsense?
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Toxalope Can Harvest Neutroamine
A simple mod to make Toxalope can harvest Neutroamine to give it a little use.
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SelectPawnByBed
A mod which adds gizmos for assignable buildings to select the assigned pawns.
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Pit Gate Dumping
Automates the selection of items on the map, such as wastepacks, to dump into pit gates etc.
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[Old Version] [World edit] The Earth
!!!!! READ THIS !!!!! This mod is outdated for the newer version go to -----> If you are encountering a bug, a problem with loading, UI issues, it is a mod incompatibility with world edit or an issue with world edit itself. This mod simply contains the data for the world map. Tha
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Cosmetic Gene Removal Lite - [For Facial Animation and Eyegenes]
A Lite version of Cosmetic Gene Removal by 蓝鱼.
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Fewer Dumb Expressions - Vanilla Textures Expanded - [NL] Facial Animation
Removes comically dumb expressions
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Nice Facial Animation
A little bit nicer people's faces never hurt This mod keeps the balance between simple dots and anime eyes in favor of authenticity to vanilla game.
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BattIePatch: Xenotypes Comfortable in their Skin
V1.6 If a pawn is a body purist and has xenogenes they will have a permanent -10 "Body Purist Squeamish" moodlet. For the most part, this makes sense. If a Baseliner is injected with a xenogerm that changes them, they should be quite upset. However, if one of your starting pawns
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Heritable Hussars, Highmates and Genies
This mod makes hussars, highmates and genies use inheritable genes allowing them breed naturally.
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Useful Terror
Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.
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Guarding Pawns - Subtle Spots
Makes the spots added by Guarding Pawns more subtle in appearance.
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[NL] Facial Animation - Experimentals
Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".
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Facial Animation - Retexture
A full retexture meant to be used with Nals facial animation All eyes, faces etc.
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HD Head Attatchments for Nals Facial Animation
THIS MOD IS FINISHED AND ONLY RECEIVES MAINTENANCE.
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HotSpring Facial Animation
安裝 Standalone Hot Spring(溫泉)模組時發現Facial Animation並沒有支援該娛樂,故製作了泡溫泉時的相關FA內容,為了通用性只使用預設的FA圖檔。 When installing the Standalone Hot Spring module, I found that Facial Animation doesn't support this entertainment, so I created the FA content for the hot springs, and only used the defaul
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Head Set For [NL]Facial Animation
Facial Animation provides a method for adjusting the size and position of face through def.
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Xeva Body Pack
Due to changes in the game's rendering method or a bug, the bottom row of pixels in any texture related to masks shifts to the top.
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Xeva Textures Upscaled
The Xeva Textures Upscaled mod increases the resolution of textures from Xeva mods for clearer visuals.
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More Catgirl Genes
The fools in the halls of science said I was crazy, but who's laughing now.
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Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
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Free Raider Xenotypes
Removes the Combat Power cost for xenotypes when generating raiders (sets combatPowerFactor to 1.
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VRE highmate ear fur
========================================================================================================== the mod artwork has furred ears, so why not in game too?
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Catgirls not blue Aliens: Cuter Highmates
Turns the Highmate from the wonderful Vanilla Expanded Team into Catpeople!
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Auto Self-Tend
Auto Self-Tend Description Auto Self-Tend is a quality-of-life mod that automatically enables the self-tend feature for colonists based on their medical skill level.
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Misogyny and Misandry don't Like Each Other
I don't even know how to search for something like this.
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[SR]Factional War (fork)
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.
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Progression: Kitchen
Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie
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Pharmacist - 1.5 Unofficial (+ Blood Rot & Lung Rot fix)
About Unofficial 1.5 update for Pharmacist, + Retrofix for 1.4 I wanted to use Pharmacist within my collection whilst we wait for the author, so I updated myself and thought to share. Includes Blood Rot & Lung Rot fix: Colonists now categorise the threat of Blood/Lung Rot correct
- weapons
Vanilla Gun Styles
Adds ideology style textures for vanilla guns, while trying to remain true to original weapons.
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[sbz] Vanilla Stuff Colors
Vanilla Stuff Colors · Safe to add to a save game Add 17 colors for building dyeing and 11 colors for ideology No need to gather vast amounts of gold to build the Golden Colony anymore.
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Apparel Variety - Fantasy Parkas
Surprising no one, I'm sure, I made another randomized parka mod.
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Encounter Baby Animals
Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.
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Gone Joyful Traits (Continued)
Update of gwen blanket specters mod by request of the author.
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Common Sense - opportunistic cleaning patch
Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla
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Dizzy's Adjustable Mechanitor Control Groups
Allows mechanitors to adjust their number of available control groups at will, and reworks the vanilla control group-increasing items to have different functions.
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Keyz' Outpost Funerals
Keyz' Outpost Funerals When a pawn dies in an outpost (from VFE) the pawn is delivered back to the colony for a proper funeral.
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Tame With Kibble - a food restriction for taming and training animals
Description : You have some huge stack of kibble, but your tamer is determined to use your potatoes that you would like to use to make lavish meal?
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Animals Don't Need Lavish Meal To Heal (Continued)
Update of Sielfyrs mod Description : Your beloved guinea pig is wounded and you want to give it the best care but you are annoyed that your colonists feed your guinea pigs your sweet lavish meals?
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hellbombpack
Hellbombs. It looks like Hellbombs. They really send a message: liberation is big, loud, and happening all around you. It gets the spirit of democracy soaring, and gets a lot of other things soaring, too, like buildings, Bile Titans, and Automaton industrial sites. Now, imagine y
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Engines Simplified
Description This mod aims to simplify some vehicle mods that build off of the Engine Industries mod.
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Simple Apparel Recycling
Content A simple mod that adds: - "Recycle Apparel" research project.
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Vehicle Map Framework
Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.
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Overlapping Blueprints
small patch relaxes blueprint placement restrictions by allowing new blueprints with clearBuildingArea=true to be placed in the same location as existing blueprints that have clearBuildingArea=false.
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Gore Upon Dismemberment Retexture
Alters the textures from Gore Upon Dismemberment to look more like Vanilla's Human Meat.
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[ATW] Ridiculous Muffalo Variety
Ever felt your colonists need more muffalo colours in their lives?
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[ATW] Ridiculous Cat Variety
Ever felt your colonists need more cat colours in their lives?
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Medieval Overhaul - Sawing wood sound
This mod was originally developed when older versions of MO lacked proper wood-sawing sound effects.
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(Discontinued) Medieval Overhaul - Forging sound
Replaced the mechanical crafting sound effect for armor with the vanilla blacksmithing sound effect.
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Patches: Medieval Overhaul - Gastronomy
This mod uses patches to modify the textures of the benches and stools in Medieval Overhaul, to ensure compatibility with the Gastronomy mod.
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DBH for Medieval
--------------------------------- About --------------------------------- Sorry for my bad English.
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Medieval Overhaul Extra Signs
If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.
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Vanilla Plants Expanded - Auto Plow Patch
Vanilla Plants Expanded - Auto Plow Patch Version and Dependencies Mod Version: 1.
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RimKeeper - Wild Animal Procreation
This mod just makes Rimworld fauna more immersive by expand animal procreation and reproduction.
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Always Wild Animals (Continued)
Original mod by Sincere If the original author requests it, I will remove this update.
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Wild Animals Mate
The spiritual successor to Denimfives Wild Reproduction mod with even less patches.
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Extinguish Refuelables Compatibilty Patch
Extends mod compatibility of Extinguish Refuelables mod.
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[DHM]chute(for MultiFloors)
2025.03.20 - simple bug fix 2025.02.10 - change pathcost 400-> 50 Cannot be used for traps(Now only designated prisoners and slaves can be deployed.) 2025.02.02 - sound file update. 2025.01.31 - change pathcost 42-> 400 (WaterDeepRamp pathcost is 300) Add items (chute) to increas
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Hover Hauler
This mod adds a rather quick hovering drone that can Haul, Mine and Construct.
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[Og] Special Trees Tweaks
Description: A rework of Anima Gauranlen Polux Tweaks, use XML extensions for mod setting.
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ReGrowth ReTextures Patches
This expands the ReGrowth ReTextures' new rock texture to work with Medieval Overhaul, Project Rimfactory - Materials, and Clockwork and Steam.
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ReGrowth: ReTextures Rock Patches
Adjusts the look of ores added by other mods like Gems (Continued), Coal Expanded (Continued) or Jewelry to look like the ones of ReGrowth: ReTextures.
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Consciousness Patch
Breathing, Bloodpumping and Blood filtration change consciousness above 100% Mods like QEE add a lot of ways to increase Blood pumping, Breathing, and Blood Filtration, yet these do nothing over 100%.
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Just Equip It
Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?
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Stranger In Black Techlevel
"It's weird to have bro stroll in with a duster and gun when you're in leather rags in your cave.
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Stylish Shelves
A very simple retexture of the vanilla shelves to be closer in style to the shelves from the Neat Storage mod.
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Treasure Hunter: The Forbidden Caravan
Rumors throughout The Rim tell about a clan of legendary adventurers who've dedicated their lives to traveling the galaxy in search of rare and exotic riches.
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Deteriorable Filter
Allows quick sorting of perishable and non-perishable items early in the game, preserving indoor space for valuable deteriorating items.
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Just Drop it on the Floor
I like throwing stuff on the floor; it lets my crafters continue to craft instead of wasting their valuable time hauling things to a stockpile.
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"Do Until" Filter
Allows choosing what specific items to count for "do until" for production bills that can produce different items (such as butchering), as well as for meals (where you can filter on ingredients that pawns may object to).
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Dryad_retexture
================ This is a pure retexture mode that only changes the appearance.
- combat
Rex's Morbid Armor Retexture
A re-texture of the morbid style recon, marine, and cataphract armor helmets.
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Cows Retexture
Cows too white? Re-texture of cows, offering you a new graphical experience in cows and bulls. Companion mod of sorts to Bottled Milk Retexture.
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Bottled Milk Retexture
Re-texture of milk, offering you a new dynamic graphical experience in bottled milk.
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Biotech Retextures [discontinued]
I'm systematically changing the look of vanilla / mod objects to match the Biotech machinery look, for my tech playthrough.
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[JPT] Soft Warm Beds & DLC Patches Fix
Fixes: No bedding is required for slab bed; (Ideology) The crib needs a single bedding set.
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Dizzy's Less Obnoxious Royal Room Requirements
If you're like me, you like building nice looking rooms for your Pawns.
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VQE Generator Faster Patch
This mod modifies the conditions required for Generator upgrade, making it simpler Basic Stage 1 days Wood Stage I 300 fuel burned Wood Stage II 700 fuel burned Wood Stage III 6 days Wood Stage IV 200% magnification operation 2 days Chemfuel Stage I none Chemfuel Stage II surge u
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Simple Learning Retexture
As the title says, this is a retexture of the Simple Learning mod.
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Research and Resource Rebalancing
Rebalances or otherwise messes with a bunch of random mods.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Plant genetics (Discontinued)
Hi there! Just a heads-up — I'm no longer maintaining this mod. I've decided to focus my time on developing my hospitality mods and my own game,which you can wishlist here: Fortunately, JamEstHamEst, who previously worked on an addon for this mod, is taking over development from
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Ancient Junk Loot
Ancient Power is included inside this mod because I wanted to implement ancient power cells drops in a different and more compatible way with other mods while not changing Ancient Power mod and adding a dependency to it.
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More Tree Products [DISCONTINUED]
All products drop only when the trees are grown enough to be harvestable.
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Research Consolodation
Combines some research projects added by other mods into one or into vanilla research to slim down the amount of research to do !
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VFE:Ancients dynamic superpowers tab
Makes the superpowers tab dynamically stretch once you go past 5 powers/weaknesses.
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Life Lessons
Have you ever questioned how that tribal you just recruited is suddenly able to build all of the advanced technological marvels that your colony has unlocked?
- furniture
Proper Polearms
This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.
- storage
[gogo] Progression: Storage
Expanding on ferny's Progression: Storage, this mod implements the following patches: Beware: Medieval Overhaul compatibility has not been considered, as it's not in my modlist.
- furniture
RimThunder Functional Furniture Expanded
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War.
- management
Better Projectile Origin
Okay, so this mod may be a bit unnecessary but the idea got stuck in my head so I made it mostly to see if it was possible.
- weapons
Not a Weapon
Removes all those "ineffective" weapons that seem to find their way into your pawns arsenal.
- furniture
more appropriate clothes for XEVA females
simple changes that makes xeva female clothes do not exposes their chest now support -QuiltedVest -SheriffShirt -ShirtandTie -ShirtButton -ShirtRuffle -Tunic
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Fleshmass Decay Faster
This patch increases the collapse speed of Fleshmass by five times after the Fleshmass Heart is destroyed.
- management
Bloodwarmers
Adds the bloodwarmers that The Evolvers use in Frostpunk 2 as an industrial era implant.
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Nutrient Pellets Never Rot
A simple XML patch for ThatHitmann's Nutrient Paste Expanded - Nutrient Pellets.
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Spooky Scary Skeletons (Continued)
Update of KasmexForevers mod This mod replaces the vanilla boring two skeletons and one skull with a skeleton for each bodytype + two skull shapes instead of one.
- management
Roidgy's Alt Animals
Hand-Drawn Textures for nearly all non-flying vanilla animals and their saddles, as well as many Animal Variety Coats (as well as the Fox Patch) and Situational Animal Graphics add-ons.
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FancyRats+
This mod does the following: - Revamps the graphics of rats from FancyRats, Advanced Biomes, and Vanilla - Adds new variants to rats from FancyRats and Advanced Biomes - Renames the Vanilla rat to brown rat and AB rat to poison rat - Minor tweaks to balancing/etc.
- management
XenomorphInsectoids
Replaces sprites, names, and descriptions for the spelopede, megascarab, megaspider, locust, larva and hive queen to make them xenomorphs.
- management
Wolf Cape
A Wolf Cape from Valheim *Hairstyle & Middle Vest in screenshot is credit to the VE series.
- management
VFE Mechanoids - No Factory Floor Requirement [1.5]
What does this do? Removes the need for factory floors in VFE Mechanoids factories. That's it? Yeah. Okay wait no, you actually caught me this time. I also nerfed the cost of factory floors from 8 to 2 as they are essentially a cosmetic now. Balance? I'm one of those smelly guys
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Better Mechanoid Loot (continued)
Continued version of the Mechanoid Better Loot mod by Canguro Gloomlight/Mech node = Free Sun Lamp Light Mechs = 15 Steel Medium Mechs = 25 Steel, 10 Plasteel, 5 Gold Heavy Mech = 50 Steel, 20 Plasteel, 15 Gold, 1 component Centipedes = 50 Steel, 20 Plasteel, 15 Gold, 1 component
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VFEM - Coal for Chemfuel Clarifier
Just some patches that add other items to be converted by the chemfuel clarifier included in Vanilla Factions Expanded Mechanoids, including coal/charcoal for users of coal mods.
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Automation Category (DEVELOPMENT CEASED)
Automation Category Using Vanilla Factions Expanded - Mechanoids, merges all automation content into one category.
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School Defense
Stuffs for helping your children (and probably their cleaning robot friends) protect themselves.
- management
Saddle-up 2!
A updated Owlchemist's Giddy-up 2 add-on that adds command to mount/dismount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting cows or pigs).
- storage
Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
- furniture
Fishing Decorative Retexture
Just a simple retexture I commissioned of the FishingDectorative mod made by 捕鱼装饰 to make it fit the vanilla art style better.
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
- management
Long Distance
This mod allows colonists that have relationships (both romantic and famillial) with pawns from other factions to invite them to join the colony.
- management
Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.