Full Mods Load
(9 mods not in local dataset)
Load order
989 mods- management
Vanilla Genetics Expanded - Genome Extracting Table ALL Genomes
Patches in all recipes for extracting genomes for Vanilla Genetics Expanded, unlocked by research.
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[WYD] Better Visitor Trades
A simple mod that fixes the trade offers of visitors based on their cultural tech level, and has a chance of specific additional offers.
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VPE - Horaxian
Github and license here, click on the green code button and download zip: Master the power to manifest the horrors of the void against your foes!
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Pathfinding Avoidance
Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.
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Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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VPE - Voidweaver
Github and license here, click on the green code button and download zip: Weave the fabric of the void to manifest different horrific structures and phenomenons.
- weapons
PlanetSide Endeavor Weapons
Endeavor weapons some charged guns and 2 melee weapon Art by Lioness131 CE is compatible
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Mighty Persona Bond Forge Patch Mod
Mighty Persona Bond Forge Patch Mod Persona Bond Forge mod is no longer required But it is still required to craft persona weapons.
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Standalone Hot Spring VTE - Variations patch
Function of this mod It adds variable textures to the Standalone Hot Spring mod, which can be changed in real time without restarting the game.
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Tribal Medicine
: v1.2.2a - Removed broot poisoning contamination mechanic. Broot poisoning can now only happen when consuming raw broots or with a small chance when consuming purifying tea. - Tweaked market value of different tribal medicine qualities. : v1.2.2 - Cleaned and organized ThingCate
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Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
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Health Display
About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.
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Mashed's Bloodmoon
A completely remade version of the original MorrowRim - Bloodmoon mod, made to a much higher standard, and with significantly more experience under my belt.
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Protocol Anomaly: Syndicate
The Shattered Syndicate once was an oppressive ultratech corporation that ruled Morsian Prime, now scattered across the rim after their war with Darkotech.
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Rimframe: Vatgrown Home!
Just because the Grineer are vat-grown, doesnt mean you shouldn't give them a Vat house, give them a Vat home!
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Rimframe: Vatgrown Hate
The first mod in a series intended to bring elements of the Warframe universe into rimworld, beginning with my personal favorite faction: The Grineer.
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New and Improved XML comps
This is a mod that will mostly be a collection of new comps (as well as improvements to vanilla comps) that will let modders do things with XML only that would normally require C# coding.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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VV - New Harvest
Version: 10.0 RimWorld has always been one of my favorite games, a place where storytelling, creativity, and chaos come together in the best possible way. For years, I dreamed of creating something for it, something personal. VV - New Harvest is my very first mod, and it’s the re
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VV - New Harvest: Compatibility Patches
Attempts to integrate the base game, DLCs, and other mods with VV – New Harvest (or its standalone modules), aiming for seamless compatibility.
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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I'm a cat. So what?
“I’m a cat. So what?” Multiple behaviors will be added to the cat. 1. Smacking people for no reason 2. Chewing on electrical cords 3. Knocking over furniture 4. Hitting people again when it’s hungry 5. Observing the Workbench 6. Playing with Chemfuel ...and more Nuzzled mood incr
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Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Before the Crash: Backstories
You know what I used to love the most about RimWorld back when I still had traces of childhood fascination?
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Vehicle - M12 Force Application Vehicle (M12-FAV, HALO)
The M12 Force Application Vehicle (M12-FAV), commonly referred to as the Warthog or simply the Hog, is a fast attack vehicle serving as the United Nations Space Command Armed Forces' primary joint light tactical ground vehicle.
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Animal Commonality Tweaker
What’s this then? It’s a tool for tweaking the wild animal commonality value, and the biome animal density. Access in settings. Commonality changes how many of a wild animals will spawn in a biome. Alpacas have a commonality of 0.5 in Temperate Forest, so you'll get a lot of them
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Vehicle Map Framework
Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.
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Seal's Backstory Collection
v1.3.5 - 137 total backstories / 4 PlaceDefs This mod is a collection of various backstories all written by me. It adds 137 new ones. More will be written and added in future updates as time goes on. The mod also adds new "Places" that will appear in the procedurally generated id
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
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Genetic Heads Framework for [NL] Facial Animation
Genetic Heads Framework for Facial Animation Expanded gene support for Facial Animation (FA)!
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Mythic Ages: Megafauna Bestiary
Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
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Rustic Meal Retexture
After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.
- combat
Yayo's Combat 3 - Addon
Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.
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Preemptive Strike 1.6
This is WIP adaptation of the mod Previous version: There are a lot of open questions and issues (yeah, the original mod is from previous life basically :) ).
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Better Infestations (Continued)
Original mod by Machine If the original author requests it, I will remove this update.
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Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Better Health Tab with Health Display
Simple mod to integrate Health Display with Better Health Tab.
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Det's Xenotypes - Stoneborn (Reimagined)
Overview Det's Xenotypes - Stoneborn (Reimagined) is a simple mod I made for myself to alter the Stoneborn xenotype to suit my preferences.
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Unofficial Chemfuel Expanded (Continued)
Original mod by Fullhammer If the original author requests it, I will remove this update.
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Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Bed Ownership Tools
Bed Ownership Tools reduces micromanagement of colonists' bed assignments by introducing new ownership controls on beds.
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Better Trees
A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.
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Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
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Rimsenal Faction Pack - Spacer
The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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RIMSide NSO Combat Armors
Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .
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RutraNickers' Compatibility Patches
About This is a collection of patches to make mods interact better with one another, adjust balance and some other changes here and there that I thought made sense(and others that I just thought were neat).
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Even More Linkables Reupload
DO NOT ADD MID-SAVE IF YOU HAVE UNDERGROUND ORE DEPOSITS ON YOUR MAP (if you have discovered any using the scanner.
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MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
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Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
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Better Health Tab Forked
All Credit goes to goes to Ryan for the original mod Better Health Tab and this will only remain up while permission is given.
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Progression: Production
Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex
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ilyvion's Laboratory
ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.
- weapons
PharotekWizard's Regular Arsenal Weapon Pack-Regular
"There are multiple ancient earth wars before our familiar human types had ultimately made their way to the space.
- weapons
PharotekWizard's Regular Arsenal Weapon Pack-Partizan
“After 'WWII', human were still preparing for the next war.
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GravTech
Gravcores... They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech. This modification allows you to create
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Passenger Shuttle Enhancement(穿梭科技)
Are you still worried about the shuttle's low load capacity?
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Archotech Genetics
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.
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The Dead Man's Switch - Synthroid Enhanced Patch
❤️ Update 1.6 ❤️ Added functionality to customize work types. An enhancement patch for Synthetic Mechs, allowing you to set their work skill levels, combat skill levels (shooting and melee), bandwidth cost, and even add more work types. ❗Known Issues❗ 1. Adding or modifying work
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The Dead Man's Switch - Module MechWeapons
Do you not want to leave the Dawnblade on the ground when taking off the Dragoon?
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[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
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TSIND Garage Doors QA
> Proclamation #522e-6 It came to our attention that there are currently garage doors from manufacturer under our supervision in use that are still running on outdated security software.
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Mashed's Ashlands
A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt.
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Det's Xenotypes for [NL] Facial Animation
If you are experiencing parts being drawn for other xenotypes it probably means steam has not automatically updated Facial Animation, please unsubscribe and subcribe to Facial Animation to get on the latest version.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
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Progression: Genetics
Disclaimer As a fair warning, this moves the genetic portion of the game later down the line.
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Stuff List (Continued)
Update of Pretzalcohuatls mod - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-window now dynamically uses 95% of screen width and 70% of screen height - Added tooltips on all item and stats - Added mass
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Bad Can Be Good (Continued)
Update of Neceross mod Those bad traits that everyone skips are now not as bad.
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Layered Wall Destruction - Additional Patches
Layered Wall Destruction patches for ReBuild: Doors and Corners, Vanilla Expanded Extra Embrasures, Reinforced Walls and many more!
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Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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[DHM]Control Bar Plus
2025.08.18 - UI fixed ( arrow button x 3) - font fix for custom font 2025.08.17 - some bug fixed 2025.08.15 Mod Settings - Added a Reset button - Added UI Editor functionality Group Management Window -Added a Mod Settings button -Group member order can now be changed via drag-and
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Progression: Kitchen
Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie
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Progression: Temperature
Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec
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Animal Apparel: Framework
Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.
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Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
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Shavius's Vanilla Expanded Patches
Some patches for the VE series mods aiming at improving subjective game experience.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Shavius's Classical Flavour Pack
It is very recommended to be used alongside other compatible mods, for example: Compatibility with Vanilla Faction Expanded Classical: Otherwise this mod will have almost no effect in the base game An addon which helps in enhancing classical flavour in rimworld just like my medie
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The Dead Man's Switch - Synthetic
The Synthetics Colonial fleets sometimes sell technology they don't use.
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The Dead Man's Switch - Motorized
Info This is an expanded content mod for The Dead man switch mod, so you need DMS core mod for sure.
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KEP Advanced Midworld Weaponry (Continued)
Original mod "Midworld Weaponry Expanded" by Miathea, art by Kripto If the original author requests it, I will remove this update.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Castle Walls Expanded
Adds configurable features, add-ons, tweaks and fixes to the great Castle Walls mod.
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Castle Walls Reborn
This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here This is a good expansion pack: Q: Why are the Castle walls all separated building?
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Steve's Walls Continued [1.6]
DISCLAIMER: This is NOT my mod, I am simply uploading it until the official mod gets updated to the current game version.
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AAAA(Allowed Area Automatic Adapter)
Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.
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Semi Random Research: Progression Fork
THIS MOD HAS CEASED DEVELOPMENT, IT FUNCTIONS AS EXPECTED AND CAN BE ADOPTED AT ANY POINT BY ANY OTHER AUTHOR.
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Minerals Rock
Version 0.1 A complete overhaul of mountainous terrain and rocks in RimWorld. This has been adapted from the Hardcore SK mod "Minerals" by the original author (Me!). - Rocks come in different sizes, textures, and shapes other than square! - Different types of rocks have distinct
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Minerals Sparkle
Version 0.1.2 Adds crystals that can be mined for valuable gems, particularly in remote and extreme biomes. - Make exploring caves and mountains more rewarding and makes underground environments more interesting - Rough gems are mined from crystals and can be cut to provide a val
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Minerals Framework
Version 0.1 An overhaul of anything mineable and the foundation for the "Minerals" collection of mods. This mod does not add any content to the game, but provides a framework for other mods to build upon. Rocks and minerals produced by this framework have the following improvemen
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[FSF] Better Pawn Lending Quest
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.
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Outer Rim - Core
Core module for Outer Rim, which is a modular Star Wars based mod series, contains most of the basics needed for the rest of the modules along with things that don't necessarily fit into any specific one.
- furniture
Outer Rim - Furniture & Decor
Outer Rim series module containing all the furniture, decals, joy buildings, statues, and anything else that fits more into furniture and decor than another category.
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Outer Rim - Droid Depot
This Outer Rim series module adds droids and droid related items, buildings and more.
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Outland - Core
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!
- furniture
Outland - Furniture & Decor
Expansion module for Outland, adding sets of furniture and decor.
- storage
Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
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Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
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Progression: Gravship
Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.
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LED Lamps
Normal lamps in Rimworld used to use up a lot of power and, at the time, there was no other electrical alternative in-game so I created this mod.
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Enhanced Vat Learning
This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
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Visit Settlements
This is an update of alt4s mod: Allows caravans to visit friendly settlements.
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The Cosmic Odyssey - Core
Core of The Cosmic Odyssey series, adds an outpost of The Alance Empire as a faction, researches, 21 different kind of weapon (From pistol to ATGM), 5 piece of apparel (combat and non-combat).
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Divine Order
Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.
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SFIR's Useful Moose
The last extant ice age megafauna in North America now just got even more badass.
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Eccentric Extras - Angel Hairs
A simple extras mod that adds several hairstyles from The Eccentric's Angels Comic Series.
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Enhanced Passenger Shuttle
🌌 Enhanced Passenger Shuttle Long-range • Heavy load • Vanilla-friendly • Fully configurable A lightweight balance mod that upgrades the vanilla passenger shuttle into a true interplanetary taxi: fly farther, carry more, and stay faithful to RimWorld’s original style.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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VPE - Mechanitor
Github and license here, click on the green code button and download zip: Create and upgrade your own army of mechanoids!
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- weapons
PharotekWizard's Regular Arsenal Weapon Pack-Harbinger
"Alright, students, before our today's lecture I would like to start a survey, are there any students who come from a world that was build up within this century?
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RimMercenaries
Do your colonists die too often during the battle, or do you just need an army capable of destroying your enemies?
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BioSynthetic: VRE Waster Reimagined
V1.6 BioSynthetic is a mod series that seeks to expand upon xenotypes, bionics, and gameplay in order to form a more cohesive experience. These mods will either be small and focused, or large and have many customizable options. This mod reimagines Vanilla Races Expanded - Waster
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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[GTG]Anomaly Orbital Trader
This is a simple mod that adds only one orbital trader with no faction affiliation.
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Smart Work Mode
Mechs in Work mode waste a lot of energy wandering around idly when there is no work for them to do.
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Rustspark Crisis
Rustspark Crisis: The Biometal Plague When your power grid starts breeding monsters— Colony structures are being consumed by Biometal.
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More Traits (Continued)
This is a 1.6 update for the original More Traits mod by GRIMZY. I did not make this mod. Once GRIMZY updates their mod to 1.6 or if they tell me to remove it, this mod will be deleted. I also fixed the following traits: Witcher: butcher and plantwork speed down to x1.25 (from x2
- weapons
Slightly Improved Vanilla Weapons
Description A simple mod to adjust the vanilla weapon's stats.
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High Tech Laboratory Facilities (Continued)
Update of Pravus mod - Added an option to hide the apparel added by the mod - Fixed the coloring of the benches added by the mod - For those who want the old color of the benches they will now have the old color when made of Plasteel - Russian translation added, thanks Dmitry6!
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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[GTG]Odyssey Orbital Trader
This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.
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Vanilla Combat Reloaded
1.5 update is available. Please test this out with other mods to see if there is any issues. Have you ever felt armor was too squishy? Or pawn accuracy was ridiculously low for your 20 shooting pawn? Maybe you didn't like how anemic bullets felt. Or got mad that hands and feet ar
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Snow Crawler (Continued)
Original mod by Pal 5k If the original author requests it, I will remove this update.
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KlopKots Mod Window Corruptor
Thanks to Luckspeare, for description better than original one :) : • Color-coded *CATEGORIZATION* of mods.
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VPE - Biotech Integration Patches and Fixes
A lightweight patch for Vanilla Psycasts Expanded - Biotech Integration, adding support for more xenotype mods and fixing an issue with enemy psycasters and letting baseliners spawn with psychic genes.
- furniture
[MUS]太空基地家具Space Base Furniture
一款太空科幻风格的家具组合,包含50+的家具和墙体模块等。 A collection of furniture in a space sci-fi style, consisting of over 50 pieces of furniture and wall modules, etc.
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Choose Where To Land
Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.
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Rimsential - Spaceports (Continued)
Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.
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The Dead Man's Switch-more dozer
This was a competitive bidding elimination project for a colonial fleet.
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VPE - Deadlife
Github and license here, click on the green code button and download zip: Control the deadlife dust to create your army of rotting corpses.
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Vanilla plus loot expirence for ancient urban ruins
ancient urban ruins is one of the best exploration mods in rimworld.
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World Map Beautification Project (Continued)
Original mod by Odeum If the original author requests it, I will remove this update.
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All Production Gives XP
Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s
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[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
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Choose Your Outfit
Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
- combat
TSIND Power Armor QA
TSIND Power Armor QA is a tweak-collection for power armor type apparel and related gear.
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Outland - Terrain
While this is marked as part of the Outland series, it's functionally standalone, it does not require any other Outland modules to be active.
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Asimov
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.
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Outlander Solutions - Continuous Contention
Introduction Warnets are a computerised threat mitigation system unlocked by microelectronics, enabling automatic planning and execution of global, strategic, and tactical operations.
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[SR]Factional War (fork)
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.
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Dragon Genetics
Adds dragon genetics from Dragons Descent to Vanilla Genetics Expanded, as well as nine hybrids: the dracowolf, dracoraptor, thrumdragon, dragonrat, gastragon, dracharachnid, dracodile, cassodragon, and aviagon.
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Rimzone: Sons and Daughters of Helghan
The premier killzone rimworld mod that that will hopefully span the entirety of the Helghast armed forces as seen in the Killzone games Having been splintered and broken after the sundering of their home by a remnant empire, the Helghan people are divided in the night- groups of
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BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
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Yet another prosthetic expansion mod - Core
Because patching someone else’s mod somehow takes longer than making your own.
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[AV] Sparkling jade
This mod is about making jade more useful by giving it a fictional electric property as the main resource for tribals to maintain mechs which they might acquire.
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[AV] Tribal Mechlink
This mod adds a new mechlink harvestable from fully grown anima trees.
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[AV] Mechtech
This is my love letter and content addition for the mechanitor playstyle of the biotech DLC.
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Neolithic Frankenpatch
This mod is a big pack of XML patches that aim to integrate a number of neolithic-era mods with each other in a smooth and balanced manner.
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Caveworld Flora Unleashed
I am taking over this project from Fluffysminion with her permission as she is not really modding at the moment.
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Animal Apparel: Basic Armor
Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!
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ↁ More Mechs
Add Freyja, Sif and Hlín mechanoids to the game, along with a bandwidth sublink implant.
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juc - Enhanced Trees
Enhanced Trees Enables replanting of special world trees and tweaks their unique properties for better integration into gameplay Anima Trees: Are now be replantable Their meditation interference radius has been reduced from 10 to 5 tiles, making base design easier for tribal psyc
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
- medical
[FSF] Advanced Bionics Expansion
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required.
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GTek's Vehicles - 1998 Subaru Forester
A typical looking station wagon, with seats for two in the front and three in the back.
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Better Gene Processor UI
Sick of constantly closing the Gene processor UI to check what genes your colonist currently has?
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Volt Weaponry
The rim is a dangerous, treacherous place, and sometimes, bullets just aren't enough.
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More Vanilla Biomes
More Vanilla Biomes adds more variety to your environment without overhauling the game.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Rimworld: Spartan Foundry (Continued)
Update of Oskar Potockis mod with permission - Shield-code replaced with references to Vanilla Expanded Framework.
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Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
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Cyanobot's Plant Gen Patches
Adjusts plant spawn rates across vanilla and modded biomes, according to my personal preferences.
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[WYD] Mamuffalo Reworked
This mod take the mamuffalo from dismarzero's Mamuffalo mod, and splits it into 3 sub-species.
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Vehicles Wrecks Expanded - Disassemble for Spare Parts
This patch gives you ability to disassemble vehicle wreck form Vehicles Wrecks Expanded for a spare parts.
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Cultural names: Stellic
Improves the name generation for Stellic (Imperial) culture: - Female last names are properly feminised on character generation - Overhauled name lists, with roughly 10x more last names It is rather obvious that Stellic culture names (used by the Empire faction in the Royalty DLC
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Royal Thrumbos (Continued)
Update of Androsss mod - Will no longer eat Gauranlen Trees - Thrumbos will now drop the horns when butchering.
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Thrumbo Extension
Languages Interface Provider English 简体中文 繁體中文 You may also like this: : Alpha Thrumbo Extension Summary 1.
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Alpha Thrumbo Extension
English 简体中文 繁體中文 You may also like this: Thrumbo Extension Summary 1.
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[RH2] Chicken Mitchell² - Hairstyles
512x512 hairstyle textures of characters from popular culture, ranging from movies, video games and animation.
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Mass Effect Xenotypes
Do not update to 1.6 without my permission. The mod will be updated by me. Feel free to join my discord if you want to drop some thoughts: Introducing the Mass Effect Xenotypes Mod for Rimworld! Immerse yourself in the captivating universe of Mass Effect by adding four iconic xen
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Adoptive Relationships
I absolutely love having random children join my colony, I love taking them in and roleplay that one or two pawns adopt the child as it moves into their home and lives with them and their family.
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More Ritual Seats
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.
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[mhy] Genshin Styles - 原神造型包
Genshin Character Styles - 原神角色造型包 Adding character Hair and apparel styles, from Genshin Impact.
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Morphs Assorted: Hairs
What is this? This is a mod which adds a few hairs into Rimworld which are specifically made for the animelike faces you can also find in my workshop or the link below. (Some hairs dont cover the ears and will look a bit off on the Earless version, you've been notified) This shou
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Adjustments for Vanilla Textures Expanded - [NL] Facial Animation
Adjustments for some items in Vanilla Textures Expanded - Facial Animation.
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1trickPwnyta's Anomaly Patch
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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More and Retextured Head Shapes for VTE for Facial Animation
Adds a pointy head option for males and a square head option for females using the same head shapes in the vanilla game, slightly modified to fit facial animation.
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Simple Sidearms - Switch Weapon
Description: Expands Simple Sidearms to allow easy switching of drafted colonists's weapons.
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More Utility Packs (Continued)
Original mod by SGC If the original author requests it, I will remove this update.
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Survivalist Equipment All-In-One
Details This mod adds a collection of gritty, practical guns and gear for the hardcore survivalist.
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Defensive Positions - Forked
Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.
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Quivscor's WoW Draenei
Mod based on World of Warcraft's alien race called Eredar, also known as the Draenei.
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Quality Insights
Have you ever wished you could see the exact quality odds before you hit “Make x10”?
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Starfield Akila City Security Armor
NO SUPPORT FOR THIN OR FAT BODY TYPE Security Armor “Whether it's protecting the walls of Akila city from Ashta, Shaw Gang, or patrolling the core for drunks stumbling out of the hitching post this uniform has everything a Rimworld guard could want.
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Glittertech Expansion
A massive content expansion focused on enhancing the late-game experience.
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TP Bedouin Faction Expanded
This mod contains bedouin/arabic tribal faction, mostly made for unique names.
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VE Events Space maps Compatibility Patch
This patch fixes two incompatible events from VEE for space maps of SOS2, Rimnauts 2 and Odessy DLC: Psychic Rain will be prevented on space maps.
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VE Helixien Gas Space Maps Compatibility Patch
This patch will prevent Vanilla Helixien Gas Expanded (VHGE) from spawning geysers on space maps of SOS2, Rimnaut2 and Odessy DLC, therefore removing the incompatibility between two mods.
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Valkyrie Mech (Continued)
Original mod by Metalocif and DetVisor If the original author requests it, I will remove this update.
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Realistic Planets 1.6 [DISCONTINUED]
DISCONTINUED -- REPLACED BY REALISTIC PLANETS 2 This is the legacy version of RP.
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Research Broker
Research Broker A research broker event will occasionally appear, offering research data in exchange for silver.
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ANDH - Animals Nuzzling Detects Horrors
ANDH - Animals Nuzzling Detects Horrors Give your cats and yorkies a chance!
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Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
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ResearchPal 1.6 - Temp
Forked for 1.6 Smooth painless research # Features - Dynamically generated to maximize readability. - Shows research projects, buildings, plants and recipes unlocked by each research project. - Projects can be queued, and colonists will automatically start the next project when t
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Better Mountains
A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.
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Planetside NS/NSX weapons
Planetside NS/NSX weaponpack Add weapons from Nanite Systems(a fictional arms and energy corporation) in a PVPVP game PlanetSide 2.
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Vanilla Nutrient Paste Expanded: Reimagined Progression
If you've ever thought that Vanilla Nutrient Paste Expanded could use rebalancing, deeper integration with Vanilla game, variety of paste meals or new features, then this mod might be exactly what you need.
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Facial Animation Androids Patch
!!!ATENTION!!! If the eyes are not glowing, it's a problem with the main mod, not mine. All I did was replace textures. If the texture is not loading, it is not a problem with this mod. Go report it to the main mod team instead of me. About This is a compatibility patch between C
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Adaptive Storage - Global Settings
Adaptive Storage - Global Settings MEMORANDUM TO ALL COLONY ADMINISTRATORS SUBJECT: DIRECTIVE 71-ECHO - MULTI-SPECTRUM ASSET CALIBRATION (For a direct, non-narrative breakdown, the full Features List is available here.
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True Visual Misses (1.6 r3)
True Visual Misses Bullets that look like they missed… actually miss.
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Adjust Quest Chance (Continued)
Update of GwinnBleidds mod Tired of getting a lot of garbage "take care of my favourite squirrel" quests, while being stuck on sea ice with no settlements around and without any resources to do a weeks-long travel to the closest settlement?
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Tilt the Planet! - Realism Overhaul
支持简体中文 This mod brings the challenges and meaning of real life into Rimworld - without losing the fun.
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Better Time Format (Continued)
Update of Netrves mod - Now uses the 12-hour clock setting from the game-preferences instead of a separate mod-option Notice Due to focus on other project and my lack of interest in RimWorld for now, I'm not maintaining my mods for the time being.
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Draw From Center
Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.
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Eltex Weaponry (Continued)
Original mod by Sir Van, Elseud Nexus edition - changes to damage code, infinite scaling, etc.
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Appliances Expanded
What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
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[SYR] More Slaves (Continued)
Update of Syrchalis mod Adds additional slaves to all slave-carrying traders and bases Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit.
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Eltex Bodysuit (Continued)
Original mod by Macca If the original author requests it, I will remove this update.
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Titan Vehicles Continued
This is a continuation of Titan Vehicles by Halituis Amaricanous, starting with an update to Rimworld 1.
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Chill the Fork Out
Does your pawn need to take a break, but they just keep on working instead?
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Archotech Expanded by Yanzihko
In lazy development Archotech Expanded is a mod that expands end game with archotech technologies and items: -Figure out how to build Archo-analyzer.
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Vanilla Chemfuel Expanded - Unofficial Expansion
Do not update to 1.6 without my permission. The mod will be updated by me. feel free to join for mod news and discussion: Vanilla Chemfuel Expanded - Unofficial Expansion was created to utilize the pipelines' framework created by Vanilla Expanded Team. It builds and expands upon
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Outfit Manager
Outfit Manager Outfit Manager automates apparel logistics in RimWorld by handling clothing prioritization for your colonists.
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Ancient amorphous threat
DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.
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ETRT: Tribal Apparel (continued)
Original mod by Evil Tactician : I implemented the retextures made by Ogam with his agreement, thanks to him!
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Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
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Space Turbulence
#### There may be a bug in the current version that causes the "Broken Lands" map to spawn in the ocean.
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Yet another prosthetic expansion mod - Animals
Content This mod is animal-oriented module for the YAPEM mod.
- weapons
Russian and Soviet weapons
Disclaimer: I'm just starting my career in modding and especially in texture creation.
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Alpha Books
Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.
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Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
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Combat Car (Continued)
Original mod by Yayo If the original author requests it, I will remove this update.
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Spacer Arsenal
Welcome to a new spacer-based weapon mod, this time with a bit of a different name.
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Fishing Boats (Continued)
Original mod by Ouroboros226 If the original author requests it, I will remove this update.
- furniture
[ATW] House Decor 1.6 (Temp)
Temp update for 1.6 tag. Tested with 1.6 + Odessey. Will remove once main file is updated or if original author requests for file to be taken down. Original Mod - Adds miscellaneous decor items to spruce up your bases visually, including artificial plants, candles, decorative win
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Cybranian - Backstories+
About The mod will add over 400 backstories of your characters and special names to the game.
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Cybranian - Backstory Constructor
About A handy tool for creating your own backstories inside the game.
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Cybranian - Name Bank
About This mod provides the ability to add new names to the game and assign them to certain categories.
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Cybranian - Faction Interface
About This mod adds a new button to the factions menu, by clicking on which you will switch to the extended view mode.
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Tractor: Industrial Age
This iconic symbol of industrial agriculture is one of a kind, capable of plowing, planting, and harvesting.
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Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
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[JPT] Soft Warm Beds (Continued)
Update of jptrrss mod - Removed HugsLib dependency - cyanobot made a mod to enable patching of the softness - Added support for Loft Beds thanks to PathogenXD Have you ever wondered why is it that we just need stone blocks or steel to build a bed, while wool and furs pile up in t
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RimCities
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.
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Rim-Hivers! - Biotech
Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios.
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The Dead Man's Switch - MobileDragoon
The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.
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Research Reinvented: Stepping Stones
A companion mod for Research Reinvented that modifies the vanilla research tree to one with a more discreet, logical progression.
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Rim-Effect Renegade: Core
Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld.
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Body Type Matters Redux
Body Type Matters Redux is designed to enhance gameplay by adding nuanced and balanced stat modifications based on a pawn's body type.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
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Argonic Core
: v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t
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Expanded Materials - Metals
: v1.2.0a - Flammability of all metals reduced from 40% to 0%. - VFE - Factory drill now can produce coal. - Adjusted rarity of underground deposits of aluminium. : v1.2.0 - Added French translation by WailWolf. - Updated textures for the alloy furnace and electric alloy furnace.
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True Non-Senescence
Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?
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Forest Gods
The old stories say that something powerful lurks in the darkest depths of the forest.
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Microtools Alpha
A unique QoL mod that does many things: letting you customize storage by clicking directly on items on the map, move items by direct command, and more.
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Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Softness Control for Soft Warm Beds
Allows the Softness stat from Soft Warm Beds to be controlled by XML.
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[SYR] Trait Value (Continued)
Update of Syrchaliss mod - Added trait-values for Biotech and Anomaly traits - Added option to not show warning about traits missing color info Colors traits based on their value Gives traits a numerical value that represents roughly how beneficial they are.
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Boostable Archotech Gravcore Power Cell
⚡ Archotech Gravcore Power Cell Power the impossible !
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More Biotech Style Genes - All in One
This mod is the All in One for the More X Genes series.
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Pawn Name Variety (Continued)
Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Animal Variety Coats
1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over
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Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
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Mechanoid Invaders
Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.
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Roads of the Rim (Continued)
Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!
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Medieval Backstories Patch
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.
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Persona Mechanoid Pawns 2
Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around?
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Recycle Archite Capsule
Implanting new xenogerm will pop up all archite capsule (configurable) used in previous xenogerm.
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[RWY]Dragon's Descent: Void Dwellers
Temporary fix for 1.6 update until the official update arrives Everything works except for the flight ability. If you know how to fix it let me know. A simple addon that adds 8 new dragons as well as some other dragon related stuff.
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Anomalies Expected Addon
An addon for MrHydralisk's Anomalies Expected mod, which adds more anomalies.
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Oriental Storyteller Expanded -Songstress Of Anicent Orient
About this mod: Adds an Oriental-style storyteller to RimWorld — Xue Tao, a renowned and talented woman from ancient Oriental civilization.
- combat
Reel's Turret Pipeline - Rah's Vanilla Turrets Expansion
This mod patches turrets from Rah's Vanilla Turrets Expansion to use the turret pipeline from Reel's mod.
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Better Luciferium
Do you think Luciferium, RimWorld’s most iconic drug, has become too weak after the Anomaly update?
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Relic Hunting
Adds a Relic Hunting ritual reward for hunting down other Ideology's Relics, or your own.
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[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
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The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
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Power Controller
Description Makes fuelled power plants automatically throttle their power output to keep power production at desired surplus, and keep the batteries charged.
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Tribal Backstories - Medieval Patch
A tiny patch that makes some of the Tribal Backstories also appear in medieval pawns by simply adding the categories necessary.
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[sbz] Gravship Storage
Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.
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Mechanoid Serial Numbers
Changes the randomize button when naming a mech to generate Serial Numbers instead of names.
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[JDS] Exiled Dawn
As people dont know how a "Credits" section work or where to find it i am now posting this here.
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Astronomy Style Pack
Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.
- weapons
Ancient Weaponry
Mod description: Ancient weaponry is a advanced weapon/armor pack that aims to be inbetween spacer and glittertech.
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Ritual Outcome Selection 选择仪式结果
Ritual Outcome Selection 选择仪式结果 Description This mod allows you to select the outcome of a ritual in RimWorld.
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Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- combat
Space Knights - Armor Expansion for VFE Medieval 2
REQUIRES "VANILLA FACTIONS EXPANDED - MEDIEVAL 2" * I am not affiliated with the Vanilla Expanded team.
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Vanilla XCOM Weapons
Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds.
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Mechanitor Encounters
This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!
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VPE - PhaseShift
Github and license here, click on the green code button and download zip: Shift in and out of a glitched skip grid subsystem to harness this path’s full potential.
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Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
- weapons
Big and Small - Weapons
More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu
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Better Stacktraces
Better Stacktraces After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier.
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Animal Sapience: Anima Root
Ever wanted to befriend an animal but were afraid of technology and poking weird devices into your friend's brain?
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Ask To Join
Ever wished your colonist could just ask a visiting friend or family member to stay?
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Advanced Bridges & Corners
Continued mod A good and old mod all the way back from before version 1.
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Technical map Vehicles
introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Anima Gear - Continued
Original: General information This mod allows you to domesticate anima grass through appropriate research, plant it and harvest anima fibers which can be used to craft eltex-like neolithic anima gear which includes tribalwear, war mask, war veil, crown and staff!
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Tooltips in Dev-mode
Finding things in Dev-mode can sometimes be tricky as the buttons has a fixed text-width.
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Stellaris Ideology Icons
This mod is a work in progress, and the remaining icons will be added over time Adds a lot (~90/~300) of ideology icons from Stellaris (have excluded those already included in Vanilla Ideology Expanded Icons and Oracle's Miscellania, although there are one or two that slipped in
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Weapon Upgrade
Use the machining table to combine low-quality weapons into a higher-quality weapon.
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Loft Bed (Continued)
Mod Info: This is a continuation of Zed's Loft Bed mod which has been updated to work in 1.
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WVC - Work Modes
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.
- combat
Animal Apparel: Universal Basic Armor
Features This mod allows the basic armors introduced by Animal Apparel: Basic Armor to be equipped by ALL animals.
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Vehicles Wrecks Expanded
This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).
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Morphs Assorted: No Crushed Bodies
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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The Dead Man's Switch - MobileDragoon - Anomaly Add-ons
Adds some Anomaly related equipment to the Mobile Dragoon arsenal.
- medical
The Cosmic Odyssey - Bionic Enhancement
Include 34 bionic/implant from the Alance Empire, classified into 5 tiers, T0-T4.
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The Cosmic Odyssey - Guided ATGM Patch
Makes the Gungnir ATGM in Cosmic Odyssey actually guided.
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The Cosmic Odyssey - Godwokens
The Faction mod: This mod includes 3 different Xenotypes: Godwoken Elf (regular Alanians), Godwoken Prime (Elite psykers), and Forsakens (Artificially created elf-weapon) They have arcane circuits that will allow them to gain PsyFocus without meditation (10/25/50% per day), this
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Titular Royalty
Adds titles to the player faction you can grant to your pawns with the Staff of Royalty or at any throne In order to craft the Staff of Royalty at a smithy you will need the Smithing technology Note: unfortunately the 1.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Orca Shuttle
Ops~ We find a locally-used shuttles on a mining world filled with green crystals.
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Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
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Quest Target Info
Quest Target Info adds compact travel information for world-map targets in RimWorld.
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pphhyy's Demigryphs Continued
pphhyy's Demigryphs Continued Original mod by pphhyy: This continuation keeps the mod alive for RimWorld 1.
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[Luna]压缩资源箱CompressedResourcesCrate
Describe 描述 Added resource crates that can store large quantities of a single type of item, theoretically compatible with all mod materials.
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More Tables
This mod adds a variety of new table sizes to better suit your colony's layout and style.
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Safe Related Raiders
Prevents raiders who are blood or bonded relations of your colonists from dying outright during raids.
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Vanilla Vehicles Expanded – Bulk Parts Production
Tired of crafting vehicle parts one by one?
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Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
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Inspiration Tweaks
Overview Alters the current inspiration system & adds 19 new inspiration types.
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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More Vanilla Turrets - Turret Extensions Patch (Continued)
Update of XeoNovaDans mod and the 1.
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[XND] TE Turret Expansion (Continued)
Update of XeoNovaDans mod Translations 日本語 - Proxyer Overview TE Turret Expansion is a vanilla-friendly turret mod that uses the extended turret framework from Turret Extensions, which gives each added turret various unique characteristics compared to other turret mods (e.
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[SBV] Warg Raids
Scientists say wargs are the descendants of weaponized military animals created for population suppression.
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Vanilla Vehiclular Manslaughter - Tier 3.9
SRTS in the Vehicle Framework THIS IS NOT AN OFFICIAL VANILLA EXPANDED MOD!
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[RF] Rumor Has It.... (Continued)
Update of Rainbeau Flambes mod - Added support for Trait Value Have you ever wondered why your pawns don't talk about each other?
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Unique Antelopes (Continued)
Original mod by Khaydar If the original author requests it, I will remove this update.
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[XND] Turret Extensions (Continued)
Update of XeoNovaDans mod based on Netrve updated version Overview Turret Extensions is a multi-purpose mod that does the following: Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentiall
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[Dizzy] RimLaser Patch: Burn!
This simple mod patches RimLaser so that instead of Bomb damage, the lasers do burn damage.
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Smart Weapons Improved Sounds
I've always felt like the guns in this mod sounded too plain and didn't really have that kick to them so I decided to improve the sound effects while keeping the original style.
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Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
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Just Better Pawn Generation (Continued)
Update of The13thRonins mod - No longer have any specific dependencies since backstories can be patched like any other def - The option of having pawn capable of any work is better implemented in More Than Capable by Charlotte - If you would like to change the commonality of the
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[CF] Rah's Vanilla Turrets Expansion Upscaled
Upscaled textures for Rah's Vanilla Turrets Expansion
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Beauty Matters
You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?
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Better Records Tab (Continued)
Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quick
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Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
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RimThunder - Core
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[AV] Mechanoid orbital traders
This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.
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Traited Backstories
Traited Backstories adds 98 backstories (72 Adult, 26, Child), 72 of wich have at least 1 trait attached to them.
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Roo's HD Dreadlock Hairstyles
This a HD update of the original Roo’s Dreadlock Hairstyles Mod, with each hairstyle having been redesigned and scaled to a higher resolution (512 x 512).
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Impact Weaponry - Reloaded
Welcome to the new and improved Impact Weaponry, featuring all new textures, balance tweaks, and a bunch of new features and items!
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RimTerra
Transform various terrains into usable soil for expanding your colony's farmland and development.
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[JDS] StarWars - Armory
As people dont know how a "Credits" section work or where to find it i am now posting this here.
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[KV] Configurable Maps (Continued)
Update of Rainbeau Flambe (original), Kiame Vivacitys mod - Added compatibility with Random Goodwill 1.
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Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
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Wood's Muzzle Flash for Ancient urban ruins
Add Muzzle Flash for Ancient urban ruins weapons 增加枪口焰效果到远古城市废墟武器 If you need any other compatibility patches, please leave a message and I will try my best to make them, for example, increase the chance of other mod weapons in the weapon box of 如果你需要其他兼容类的模组,请留言,我会尽可能快的完成它们,例如提升
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Van's Retexture : Quarry
That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.
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Just Equip It
Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?
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Integrated Creep Joiners
This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.
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[SSR]Solar System Republic Vehicles Part 太阳系共和国载具拓展包
背景介绍 Background introduction 除了昂贵而强大的太空军外,装甲力量一直是陆军部队最强有力的矛头,这些轰鸣着向前推进的战争机器为陆军带来了一场又一场的胜利。现在,你可以在边缘世界中建造这些战争机器,而它们将碾碎你的敌人。 In addition to the expensive and powerful space force, the armored force has been the most powerful spearhead of the Army forces, and these thundering forwar
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Bleu's Horse Colors
Upgrade your horses so they don't look so goofy, and enjoy over 300 different color variations!
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Save Maps (Continued)
Update of Jacob, Taranchuks mod Save Maps is a mod that allows you to save your maps at any time and load them at any time across any save.
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RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)
Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added chinese translation based on the mod by leafzxg - Also checkout the RimWriter Addon by greensniperhat Add tablets, books, scrolls, libraries, and more to your RimWorld pl
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Mo'Events (Continued)
Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!
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Colonist Bar KF (Continued)
Update of Killfaces mod - Added sorting by Melee Development stopped.
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Turrets Don't Shoot Friends
🛡️ Turrets Don't Shoot Friends Because friendly fire isn't very friendly.
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Caravan Adventures
Caravan Adventures aims to transform traveling around the world into a real adventure by providing new features to replace the annoying micromanagement, make traveling more fun and give you a sense of purpose doing so.
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Pesky's Arcanist Ideology Style Pack
An ideological style inspired by Tactical Breach Wizards.
- weapons
Phase Weaponry
Welcome to the another installment of the Weaponry series, this time around, we're exploring the weapons of the good ol' rim.
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Vanilla Quests Expanded - Cryptoforge
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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PlanetsidePew (Continued)
Original mod by GarbageDayIsHereToStay If the original author requests it, I will remove this update.
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Anomaly Research Asteroid
Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.
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Vehicles Wrecks Expanded - Turn off Spawn
This mod simply disable natural spawn for Vehicles Wrecks Expanded and Vanilla Vehicles Expanded - Tier 3.
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Vehicles Wrecks Expanded - Part Two
This mod is for those who want to make the vehicle obtaining process more challenging and exciting.
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Bronzify VFE Classical
Changes all Steel requirements in VFE Classical building costs to Bronze.
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MorrowRim - Adamantium
Adds in adamantium, an extremely rare mineral found deep underground, though surface nodes also exist.
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MorrowRim - Anima Retexture
A continuation of SirMashedPotatoes' mod, now maintained by Theo.
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MorrowRim - Simple Bonemold
A simple mod that just adds in craftable bonemold, as in the resource item, not armour.
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MorrowRim - Moon Sugar and Skooma
A continuation of SirMashedPotatoes' mod, now maintained by Theo.
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ESCP - Industrial Factions Dummy
A continuation of SirMashedPotatoes' mod, now maintained by Theo.
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MorrowRim - Dunmer Styles
A continuation of SirMashedPotatoes' mod, now maintained by Theo.
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MorrowRim - Passive Birthsigns
A continuation of SirMashedPotatoes' mod, now maintained by Theo.
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ESCP - Khajiit
1.4 version requires this mod: Due to this being a dummy account, bug reports are more likely to be seen at: --------------- This mod adds Khajiit, the feline race native to Elsweyr from the Elder Scrolls Universe, by Bethesda Game Studios. Khajiit are resistant to heat, and sens
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MorrowRim - Mashed's Lamps Pack 1
A continuation of SirMashedPotatoes' mod, now maintained by Theo.
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[JDS] The Forge - Anvil
As people dont know how a "Credits" section work or where to find it i am now posting this here.
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[RF] Tribal Pawn Names (Continued)
Update Rainbeau Flambes mod Regarding the view from RF about the vanilla tribal names can be questioned like this (from user Ric): The tribal names in the base game RimWorld are from Galicians (Spanish Gaul tribes) during the Roman times.
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Medieval Backstories No HAR
Medieval Backstories by Shenanigans without HAR requirement This is an unofficial port of Shenanigans' Medieval Backstories mod for Rimworld v1.
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Craftable and Improved Sentience Catalysts
Craft sentience catalysts at the drug lab or machining table, and apply multiple catalysts to the same animal to improve the effect.
- storage
QSJ's Adaptive Armory Storage
Finally, a place for me to put all the guns I hoard from dead raiders.
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GiTS Cybernetic Equipment
Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system.
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Real Faction Guest (Forked)
This is a forked version of Real Faction Guest (Continued) , I rewrite almost all of its code and expand the features.
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Gravship Launch Info
Gravship Launch Info An info display for your gravship showing launch important information at a glance: time until next launch current gravship capabilities missing ship components connected substructure exceeds limit missing fuel not installed engine Current included translatio
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Nomad Scavenger
: v1.1 - Fixed some tags. - Updated for Rimworld version 1.6 A small commissioned mod which adds a series of new clothing items and a weapon with a nomad scavenger theme. Art and code done by Argón. Mod commissioned by Ganymede. Rimworld is owned by Tynan Sylvester.
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Pawnkind Race Diversification (Continued)
Update of Solid E. Wiress mod - Will throw some errors if the alien age is not within generation range, should be okay anyway. - Will throw errors regarding tatoo/beard/hair-styles if the race does not have these defined, there is nothing this mod can really do about it. Descript
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Kidnapped Pawns Die Less
Info Ever wonder why you almost never see your kidnapped colonists ever again?
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Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
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Blood Dries (Continued)
Blood that has splattered on the ground now steadily darkens as it dries up over a few days if the temperature is above 0, and faster if it is hot (customizable in mod settings).
- medical
EPOE-Forked: Royalty DLC expansion
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Cyber Fauna 1.6
Cyber Fauna - adds a lot of prostheses, improvements and operations for animals.
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Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
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Technical Vehicles
Colonies in poverty, defectors who evade the empire, or bandits who plunder the wilderness There is an urgent need for some cheap and durable combat vehicles, and innovative people have installed fixed turrets on civilian vehicles.
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Stranger In Black Techlevel
"It's weird to have bro stroll in with a duster and gun when you're in leather rags in your cave.
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Bunny Framework
This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.
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Civilization Beyond Earth
Adds weapons and armors from Civilization Beyond Earth Changes from old mod include -Weapons redrawn -Custom Projectiles -Some helmets and armors redrawn -Major re balance Credits -JangoDsoul Art -BlackMarket420 Art -TaranChuk Coding -Samuel Gray Coding Combat Extended Patch Not
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Gene Nodes - Genes for Sale
This mod adds more Gene Nodes with predefined/themed content for you to build or purchase.
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Ultimate Colonist Name Generator
This mod is a work in progress, more languages will be added and weights changed over time.
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The Dead Man's Switch - Additional Upgrades
1.6 CE COMPAT HAS NOT BEEN PATCHED YET! A simple sub-mod for Dead Man's Switch that adds a few more mechanoid modifications/upgrades. These DO NOT work on vehicles from DMS motorised (or any vehicle mod)! No mod dependencies aside from DMS (and its dependencies), and shouldn't ha
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Reel's Insector Faction
Requires Vanilla Races Expanded - Insector Requires Vanilla Factions Expanded - Insectoids 2 Welcome to Reel's Insector Faction!
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Sparkling Worlds - Full Mod
Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v
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Categorized Bill Dropdown
Replaces standard bill drop-down menu with a multilayered categorized one.
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Outland - Toxic Forest
Standalone module for Outland, adding the Toxic Forest biome, a deadly place with a very low chance of surviving if you don't go prepared.
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Ancient Ruins All Deconstructible
"Ancient Ruins All Deconstructible" and "Ancient Urban Ruins All Deconstructible" have merged into one.
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Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
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Saddle-up 2!
A updated Owlchemist's Giddy-up 2 add-on that adds command to mount/dismount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting cows or pigs).
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Learning Desk
A simple mod that adds a desk in the Production tab and the Learning work type to use it.
- medical
[COG] Corvus Surgery UI
Overview A new interface for managing surgical procedures for Rimworld, giving you a few QOL features: Quick Access Keyboard Shortcut: Press 'H' to instantly open the surgery planner for your selected pawn (or the first available colonist if none is selected) -note key is changea
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[ATW] Ridiculous Chicken Variety
Ever felt your colonists need more chicken colours in their lives?
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[ATW] Ridiculous Alpaca Variety
Ever felt your colonists need more alpaca colours in their lives?
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[ATW] Ridiculous Cat Variety
Ever felt your colonists need more cat colours in their lives?
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[ATW] Ridiculous Horse Variety
Ever felt your colonists need more horse colours in their lives?
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[ATW] Ridiculous Warg Variety
Replaces the vanilla warg texture and adds a ridiculous number (150+) of hyena- and dog-based colours and patterns without making each one a separate breed.
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Childrens Books
Note: While Biotech isn't required, it is highly recommended as most of the content is locked behind it.
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Orbital Book Merchants
This mod adds an orbital book merchant who travel all over in search of knowledge to store and sell.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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HD Head Attatchments for Nals Facial Animation
THIS MOD IS FINISHED AND ONLY RECEIVES MAINTENANCE.
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
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[GTG]MultiRole Orbital Traders
Note: This mod was formerly known as GTG Orbital Traders This is a simple mod that only adds 4 orbital traders and no new factions spawn, you can buy almost everything from it, including items from vanilla and other mods.
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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ATH's Retexture Female Apparel
There are practically no dresses in the base game, which I consider a big loss.
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Questing Meme
Adds in a new meme focused on completing quests, rewarding you for completing quests, and punishing you for failing them.
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Save and Load Ideoligion Hair
No more constantly having to redo hairstyles every time you create a new ideoligion!
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Mud's Tribal Apparel
1.6 compatible with minutes to spare for the official Odyssey update! Kidswear and Russian localisation have been added thanks to the amazing work of Kelord Artego! I have slightly tweaked a couple of values, tweaking down the armour values on the apparel, increasing the cost and
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VFME - Caravan Packs!
Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!
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More Linkables
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!
- weapons
Rimlaser Vanilla-like Retexture
Cosmetic! Alters the textures from Rimlaser to *try* fit Rimworld's graphics. Does not alter the turret textures - guns only. Textures are by me, using Inkscape to draw. Original mod by AUTOMATIC. Check out Rimlaser here:
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Pawn Rules (Continued)
Update of Jaxes mod - Added support for Slaves - Added option to not use it for animals Tired of feeding your prisoners Lavish Meals?
- weapons
Aztec Weapon Style Pack
Adds Extravagant Over the top weapon reskins for guns and melee weapons for RIM-WORLDS Ideoligion "STYLES" a more golden Aztec style one might see when playing warhammer or such.
- weapons
Authentic Gun Styles
Adds ideology style textures for vanilla guns and CE guns, while trying to remain true to original weapons.
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ATH's styles Norse
The mod consists of: - Small sculpture x4 - Large sculpture x3 - Grand sculpture x3 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x7 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and Broad x4 - Floors Stony x10 - Floo
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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Kara's Neanderthal No Stupid No More
Neanderthal used to be stupid-no smart, but the nice lady gaved us medicine and now we learn gooder!
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[sbz] Mechanoid Bench 2
Mechanoid Bench 2 · Safe to add to a save game Add Mechanoid Bench 2's armor to Mechanoid Bench 3 Mechanoid Bench 2 is now an add-on mod for Mechanoid Bench 3.
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[sbz] Mechanoid Bench 1
Mechanoid Bench 1 · Safe to add to a save game Add Mechanoid Bench 1's armor to Mechanoid Bench 3 Mechanoid Bench 1 is now an add-on mod for Mechanoid Bench 3.
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[sbz] Mechanoid Bench 3
Mechanoid Bench3 · Safe to add to a save game Disassemble mechanoids through the mechanoid bench, Get the mecha components needed to craft advanced equipment and bionics Currently, defeating mechanoids only gives you a few raw materials at best.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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Lickable Walls
Makes tasty walls lickable for recreation, includes lickable wallpaper and support for several mods with tasty walls.
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Scrollable Gizmos
What does this mod do ------------------------------- Puts gizmos in a scroll view so they won't take up the entire screen.
- weapons
Laser Weapons: Re-Examined
Laser weapons! Who doesn’t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing. First, I modified and added research projects—making salvaged laser weapons cost 1500 RP less, and I
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Roots of Rimworld
July 2nd 2025: - Added new woven mats, pelt rug, clay pot, simple brazier and a shorter torch.
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[Sir Rolin] Questing Gives Goodwill
Features Balances rewards from quests with highly configurable options.
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Shavius's Medieval Flavour Pack
The 1.4 version doesn't rely on HumanoidAlien Framework anymore, but you still need it for 1.3 It is very recommended to be used alongside other compatible mods, for example: Compatibility with Vanilla Faction Expanded Medieval: Otherwise this mod will have almost no effect in th
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Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Choose Wild Animal Spawns
This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection.
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Exotic Arsenal (Continued)
Original mod by Roypowell23 If the original author requests it, I will remove this update.
- weapons
KEP Blast-Charge Weaponry (Continued)
Original mod by Kriptobaam If the original author requests it, I will remove this update.
- weapons
KEP Weapons - Toxic (Continued)
Original mod by KEP (CoolGuy27, Kriptobaam) If the original author requests it, I will remove this update.
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KEP:Ionic Armoury (Continued)
Original mod by KEP (Kriptobaam, CoolGuy27) If the original author requests it, I will remove this update.
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Selective Bioregeneration
Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?
- weapons
Beyond Ultratech: Smart Weapons (Continued)
Original mod by Miathea If the original author requests it, I will remove this update.
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Glitterworld Component (Continued)
Original mod by Miathea If the original author requests it, I will remove this update.
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Tribal Signal Fire (Continued)
Update of Cryusakis mod - Removed despawn on fuel empty - Fixed call-menu to just include visible factions - Can now be used during solar flare, since its not electric - Now requires pawn to see and manipulate instead of talking - Added option to limit contacts to Tribal-factions
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Survivalist Meme
Have you ever wanted to have a colonist who is willing to sleep outside without having to be scarified?
- medical
Transhumanist Medical Specialist
Allows followers of the Transhumanist Meme to be able to select the Medical Specialist role.
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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Faunapedia
Simple new UI for showing known animals, options allow for animals to be unlocked through various means, from simply being on the map to having to tame them.
- weapons
Ion Weaponry (Continued)
Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.
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Dynamic's Traits
This mod is a collection of (currently) 34 traits made by me, although this number is likely to increase in the future.
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Extra Psycasts (Continued)
Update of chromiumboys mod - Non-aggressive psycasts should now be castable while undrafted and by pawns incapable of violence Requires the Royalty Expansion for Rimworld.
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Caridion Arsenal (Continued)
Update of Neildmacs mod - Increased the weapons texture-resolution based on the forum-originals Your typical weapons mod, in this case adding Charged weapons and misc weapons.
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Medieval Walls
A simple medieval wall mod with inspiration from AOBD's Fortifications - Medieval mod.
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
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Herd Migration Revival(revived)
1.1 update: Returns the Herd Migration event back to all biomes. Original Author: CrunchyDuck Original Description:If you too find it strange that only the worst possible living spots can have migrations, then you've found the solution - a super high tech mod that I've spent most
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Vanilla Psycast Expanded - Biotech Integration
VPE - Psycaster Genes Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough?
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Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
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Ancient Charged Arms
A companion mod for my other mod , adds 8 mech flavored charge weapons, with CE and Muzzle Flash support Includes Additional ammo for CE, if you don't like the op ammo you can adjust the spawn chance of the op ammo.
- weapons
Vanilla Spacer Weapons - Beam Gun (Continued)
Original mod by Halituis Amaricanous If the original author requests it, I will remove this update.
- weapons
Vanilla Spacer Weapons - Bounce Gun (Continued)
Original mod by Halituis Amaricanous, Sl4vP0wer If the original author requests it, I will remove this update.
- weapons
Vanilla Spacer Weapons - Explosive Bolt (Continued)
Original mod by Halituis Amaricanous If the original author requests it, I will remove this update.
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RIMkea (Continued)
Original mod by spoonshortage AKA witchyspoon Continued with permission -- This is a classic mod that deserves to live on.
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Reel's Frieren Hairs
Just another good ol' hair mod, this time adding (hopefully) lore-friendly hairstyles inspired from the show Frieren: Beyond Journey's End!
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Sanguophage Feed Relationship
Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this.
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Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
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Prisoner Utils
A collection of quality of life improvements related to the handling of prisoners.
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Resource Dictionary
Have you suffered any of the following problems while playing a modded Rimworld game?
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Call of Cthulhu - Cosmic Horrors - Unofficial 1.5-1.6
Call of Cthulhu - Cosmic Horrors Unofficial 1.
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VSIE - Rational Trait Development
15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of
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Cyberware 2077 Multi-OS Patch
Patch for Cyberware 2077 or its Limited Slots version, allowing you to install multiple OS cyberware on your pawns, much like Cyberpunk 2077's own mod, Cyberware-EX.
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Fixed! - Entity Codex
Fixed! is a series of small mods that aim to adjust some aspects of mods or vanilla gameplay to better standards. Vanilla quality guaranteed.👍 This installment deals with repositioning the Entity Codex button from the Anomaly DLC to be part of the bottom menu bar and be always a
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Sample Rituals
These are example and sample rituals, intended to showcase (and in some cases test) new features of the Custom Ritual Framework.
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Quest Progression Nerf (Continued)
Update of newcolonists mod Rewrote the mod to use the 1.
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Rimsenal Style Pack - Urbworld
Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc
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Metalhorror Scanner
The Mod adds a simple device capable of detecting a metalhorror carrier.
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Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
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Death Rattle - Biosculpter Patch
Description This mod will patch the Ideology Biosculpter Pod's Regen cycle to replace internal organs you need to live.
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Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
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ATH's Styleable Framework
Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Faster Biosculpter Pod
Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef
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BioSculptingPlus (Continued)
Update of Waethers mod Description Adds more cycles type to the biosculpter: Current new cycles : Beauty cycle Increases a pawn beauty : Staggeringly ugly Ugly Nothing Pretty Beautiful Aging cycle Increases a pawn age by 1 (default, can be modified in settings) Creepy breathing /
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Animal Apparel: Vac Belt
Features This mod introduces a belt that can be equipped to animals to let them survive vacuum exposure.
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Forgotten Realms - VTE-Facial Animation Patch
This is a mod that makes Forgotten Realms' pawns "more alive" thanks to their animated and varied faces.
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Forgotten Realms - Biotech Edition
Forgotten Realms inspired races, implemented as Biotech Xenotypes.
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Facial Animation Xenotype Eye Color Patches [deprecated]
This mod is no longer updated please use this mod instead Patches xenotype eye colors to work with facial animation.
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No Mouths - Vanilla Facial Animations
What is this? I made this mod for a friend of mine who loved the presence of eye variation and animations, but thought the mouths were too much. I kinda agree, but also I'm not sure. In any case, the option should exist for those who want it. This mod just retextures every mouth
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No Blush - Vanilla Facial Animations
What is this? It makes them not blush. Okay! Okay! okay Supports - Vanilla Textures Expanded - Facial Animation - Reel's Facial Animation Textures
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Nals Facial Animation for HAR
Patch that adds compatibility between Facial Animation - WIP and several Humanoid Alien Races.
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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[NL] Facial Animation - Experimentals
Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".
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[SK] ICC Humanoid Dryads
This mod retextures the dryads from Ideology to appear more humanoid, but keep their themes Wasn't quite happy with any of the existing ideology dryad retextures for my more rimworld-style playthrough.
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Chased Spacer (Continued)
Original mod by newcolonist If the original author requests it, I will remove this update.
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Traits Plus
Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.
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Homunculus (Continued)
Original mod by Visander, Sovereign If the original author requests it, I will remove this update.
- management
Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
- combat
HALO: Rimworld Auxiliary Combat Armory (Continued)
Update of Helixiens mod with permission The release of RimWorld 1.
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Shields, Shields. SHIELDS!
Description This mod adds new types of shields and allows your melee fighters to be useful.
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[sbz] Rimsenal Bench retexture
Rimsenal Bench retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings Rimsenal equipment graphics are a masterpiece, but the bench graphics need to be updated.
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[sbz] WVC - Work Modes retexture
WVC - Work Modes retexture · This mod only changes textures · Safe to add or remove from a save game Retextures icons and spots With slight modifications, I thought icons and spots could look more like vanilla.
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Cargo container
A simple mod that add buildings that can hold stuffable resources,and some specific item.
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Item Stats Tooltip
Description QoL mod that adds weapons and apparel stats to a crafting recipe tooltip.
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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Ancient hydroponic farm facilities
Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.
- combat
Rah's Vanilla Turrets Expansion
Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.
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GGerom framework
Technical mod. Contains shared components and classes used by other GGerom mods. Does not add gameplay content. Required only as a dependency. Includes components: – gas generation based on specified parameters; – debris generation with visual effects. Enjoy your game! If you enc
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JecsTools Unofficial 1.6
Ported to 1.6 by me for my other jecrell mod ports. Will be further updated for optimization later. Note for Mod Devs: HumanlikeOrdersUtility is replaced and uses this now, anything that used it needs to be updated. JecsTools.FloatMenuOptionProvider_HumanlikeOrders.Register( myCo
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Improved Wargs (Continued)
Original mod by Bueno Horse If the original author requests it, I will remove this update.
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Achievements Expanded
Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
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Kill For Me
Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and c
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Useless Hair (Continued)
Original mod by wool If the original author requests it, I will remove this update.
- weapons
Archotech Weaponry (Continued)
Original mod by Edern, Sir Van, Ythern, Scorpio If the original author requests it, I will remove this update.
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Oracle's Skill Icon Retextures
I've had enough people ask about these in screenshots that I figured I'd finally get around to sharing them properly Replaces the passion icons.
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Proximity Detector Reveal Invisible
This mod enhancement to the original Proximity Detector: any invisible creature(player not included) within a range of 15(defalut) cells will automatically be revealed.
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Medieval Tool Cabinet (Continued)
Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.
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Aligned Turbines
This mod reduces the size of wind turbines to 4x2, allowing them to line up with solar panels.
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Vanilla Christmas Expanded (Continued)
Update of Oskar Potocki and Kikohis mod with their approval.
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Bonded Animals RNG
Discord: steveo.o steam: Scurvyez This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its b
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Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
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Amorphous style pack
Contents This mod has added a series of amorphous style weapons and some furniture styles.
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Van's Retexture : DeepRim
This is a commissioned retexture for the DeepRim mod, gives it a more medieval feel.
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DeepRim (Continued)
Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr
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Industrial Tribal Medicine
: v1.0.0 - Initial upload. Industrial Tribal Medicine is a small add-on mod for my other mod Tribal Medicine. This small add-on adds new variants to the medicinal teas that can be created in the original mod. These new medical serums have the particularity that they cannot expire
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Mechanoid Cluster Retexture
I always thought that the mechanoid cluster structures looked weird considering how it doesn't fit the mechanoid style.
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BattIePatch: Extreme Hemogen Extraction
V1.6 This mod adds a new prisoner interaction called "Allow Bloodloss Coma" to the game which, when selected alongside "Extract Hemogen", will cause the pawn to be drained of almost all their blood. The pawn will be kept unconscious due to bloodloss until they are either allowed
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Logistics Mechanoid
This mod adds in a new gentle giant to whisk your carry weight issues away.
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Ugly Together
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.
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Equipment Manager
Equipment Manager Equipment Manager automates how your colonists equip weapons and tools based on configurable loadout rules.
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Wastepack Management
Are you tired of lacking methods outside silly trees and endgame mechanitor nonsense?
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Construct Vanilla Rock Walls
Enables the construction of the vanilla unsmoothed walls of rock.
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Archotech+ (Continued)
Update of Biscuits mod - Added option to turn off the De-Aging - Added Harmony to requirements since its needed from 1.
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Truly Inspired Taming (Continued)
Update of OkraDonkeys mod Colonists with Inspired Taming can now tame animals beyond their current skill level.
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Secret Passage Doors (Continued)
Update of Blakes mod - There is now a setting to only let player controlled colonists be able to use the doors Adds doors that look like and blend in with walls, for secret passages, maintenance hatches, etc.
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BioSynthetic: VRE Highmate Reimagined
V1.6 This mod takes the framework provided by the Vanilla Races Expanded: Highmate mod, and reimagines it. All options in this mod are toggleable, meaning it can be a minor graphic update or an entire highmate overhaul based on your preference. Depending on what options you selec
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SFIR's Impid Factions (1.6)
Wish you could encounter your favorite xenotype more often and in more diverse ways?
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SFIR's Liberated Highmate Factions (1.6)
Freemates are former Highmates who have cast off their chains of sexual slavery and forced marriages.
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Mechanoid Upgrades - Archotech
This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.
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Wall Vitals Monitor (Continued)
Original mod by zzz If the original author requests it, I will remove this update.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
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Trading Options Continue
所有的功劳都归于José Ángel Soler Ortiz先生,我只是在此基础上稍作修改,让它能够在新版本上正常运行, All credit goes to José Ángel Soler Ortiz, I just made some modifications to make it work with the new version.
- furniture
Proper Polearms
This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.
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Luciferium Expansion
This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.
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VPE - Biohazard | Biosoother
Github and license here, click on the green code button and download zip: Fight or spread the pollution of the Rim!
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VPE - Anima
Github and license here, click on the green code button and download zip: Deepen your connection to the Anima tree to grant yourself several buffs!
- medical
Bionic Wealth
A bionic wealth rebalance mod, to mitigate the need of colony wealth management.
- management
Stoneborn - Dwarven Style Pack
Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.
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Bad to the Bone
About Plays the Bad to the Bone riff after using Extract Skull on a corpse.
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Map Mode Framework
Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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[COG] Corvus Production UI
Overview A comprehensive production management mod for RimWorld that provides an advanced interface for planning, filtering, and managing your colony's production needs.
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Geneva Checklist
Ever wanted a full, detailed tally of every war crime you've commited throughout your playthrough?
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Expanded Roofing (Continued)
Update of Why_is_thats mod Uploaded to Steam by CrunchyDuck from the GitHub-repository Later updated to 1.
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Tab-sorting
Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain. Instead this mod uses C#-code to sort things after t
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Expanded Biotech Style Genes - All in One
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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Ancient urban ruins
DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
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Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
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Repairable Gear (1.6 TEMP)
This is a temporary port of Repairable Gear by SteveZero Will be deleted when the official version gets an update or original author request deletion.
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VVE - Upgrades Extended
A simple mod that adds the minor upgrades from VVE - Upgrades to more vehicles.
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
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More Descriptive Words and Names
Adds a plethora of new words to add variety to the generated names of traders, settlements, map features, conversational topics, art descriptions, etc.
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Medieval Things: Geysers
In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.
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More Persona Traits
A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.
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Rim-Effect Renegade: Extended Cut
Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld.
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Deathrest Pauses Biological Age
In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.
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Beliar Xenotype
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
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Vanilla Arsenal
Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.
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Vanilla Psycasts Expanded - Death Rattle Compat
This mod adds some support between Vanilla Psycasts Expanded and Death Rattle Killskip will now chain when the target receives a lethal injury (like missing heart) Deathshield will now remove and prevent hediffs from missing organs Portions of the materials used to create this co
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Vanilla Psycasts Expanded - Runesmith
Overview Adds a brand new Vanilla Psycasts Expanded psycast tree to Rimworld, the Runesmith.
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Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans.
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Rim long and prosper (Animal lifespan)
"Sad, that your bird-buddies and other animals age much too fast?
- storage
Neat Storage - Reasonable MaxItems
游戏原版MaxItems为3,且大小货架占地为1x1,2x1,视觉上也是1x1,2x1,不会遮挡殖民者。 NeatStorage中的两种衣柜占地大小为1x1,2x1,但是它们在视觉上为1x2,2x2,均会遮挡殖民者。 NeatStorage中的衣柜、武器架应该比原版货架有更多的容量,不然对不起它们的名字。 本Mod将MaxItems改为4,于是两种衣柜容量分别为8,16,三种武器架容量分别为8,16,16。 修复上述存储建筑每个单元格只有一件物品时,物品显示变大的问题。 顺便,修改尸体存放点为原来的容量24。
- weapons
Weaponry
last update: 2025-07-19 This mod introduces the weaponry, which can be found under the 'Misc' category.
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Pawn quick info
About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!
- medical
[thx0s’] VFE Medical Module Patched
🛠 Operating Table Improvements For now, only the Operating Table has been updated with the following changes: ✨ Visual and Cleanliness * Beauty changed from 20 to **Neutral appearance** (not ugly) 💊 Patient Care Enhancements * Bed Rest Effectiveness is now **100%**, helping pat
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Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
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ExtendedInspectData
Version: 1.8.0.0 Last update: - update for RimWorld 1.6 Features: This mod adds basic information to the inspect window for the current selected items/zones. Single selection of stockpile zones: Adds a scrollable list of entries to the inspect window if a zone is selected. The li
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[DN] Blunt Social Fights
Mod that disables sharp attacks from occurring during a social fight.
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Anomalies Expected
If you want more anomalies to explore and experiment with, then you might like this mod.
- management
Dune Style Pack
Mod adds a Style pack for the Ideology DLC - The dune style pack adds themed weapons, armor, and buildings to help fit the Arrakis experience.
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
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[RH2] Hand-To-Hand
Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.
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Better Mechanoid Loot (continued)(reuploadedetc)
Continued version of the Mechanoid Better Loot mod by Canguro (then continued version of relaxedotter continuination :D) will be removed on demand/when original gets updated (original continued version i mean lol) original (continued) mod link: Gloomlight/Mech node = Free Sun Lam
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Custom Ritual Framework
A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.
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Power Tab 2 - 1.6 Bug Fixed Version
Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu
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VQE-Deadlife: Scavengeable Shards
Ever wished looting a silo full of shambler would help you progress a little toward understanding anomalies?
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Launch Sites Expire
Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.
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Edge of Descension - Stuncaster 3.0
Descend into madness, crave violence and avenge yourself from your past mistakes.
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Odyssey Transport Shuttle
Odyssey Transport Shuttle This mod is an ideological continuation of the Transport Shuttle Standalone mod, but based on flight mechanics from the Odyssey DLC.
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Morrowrim Ashlander Yurts
Ashlander Yurts is a mod made with SirMashedPotato's Morrowrim overhaul in mind -- allowing your ashlander nomads to wander the ashlands in their appropiate ancestral dwellings.
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Outland - More Floors
While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.
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Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Steppe Themed Expansion
"This mod is coming along nicely, I will finish it up soon and release it!
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Flak Dusters
This is an updated version of Veronika Holmes Flak Dusters, and I claim NO ownership to it.
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RIMMSqol
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.
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[discontinued] Stubbly Facial Hair
🚧 This mod is no longer supported Anyone is free to adopt this mod as their own, no credit required.
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Nonlethal Genome Excavator
Make genome excavator in Vanilla Genetics Expanded won't directly kill creature.
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Vanilla Outposts Expanded: Power Grid
If you ever wanted to build a power plant outside of a colony, then this mod can help you with that.
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Vanilla Outposts Expanded: Prisoner Patch
If you had issues with removing prisoners or any pawn from outpost, then this mod give you a better way for it.
- management
Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
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Stellic Arsenal
Description: Content: Compatibility: Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.
- weapons
Tox Weapons Pack
Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better.
- weapons
Plasma Weapons Pack
Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.
- weapons
Mono Weapons Pack
Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.
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Crypto Arsenal
Description: Adds 8 Crypto Weapons and a Shield based on Cryptoaxe and Cryptobolter from Vanilla Quests Expanded - Cryptoforge, and drafting stances for them Balance: These weapons are all balanced around Cryptoaxe and Cryptobolter, some maybe a bit better.
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Better Quest Rewards
Modifies quest rewards to focus heavily on items that cannot be crafted.
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New Game Plus
Description This mod is meant to cut off some of the setup for every new colony you start.
- management
Large Outpost (Continued)
Original mod by newcolonist If the original author requests it, I will remove this update.
- combat
Mech Work Tab
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
- management
Cyberpunk Nomads' Workshop
This mod adds 4 vehicles from Cyberpunk 2077: Shion 'Coyote', Type-66 'Javelina', Colby 'Little Mule' and Quartz 'Sidewinder'.
- management
Cyberpunk 2020 Traits and Backstories
Cyberpunk 2020 Roles for RimWorld 🌆 Welcome to the Dark Future Step into the neon-soaked streets of Night City with this comprehensive mod that brings the iconic character roles from Cyberpunk 2020 to RimWorld!
- management
[1001] Unofficial Vanilla Outposts Expanded Expanded: Trading (Continued)
Lets the trading outpost actually trade out things that are there every quadrum Link to original: If Clown Cat updates, I will delete this, as I really didn't do much of anything.
- weapons
Vanilla XCOM Chosen Weapons
Adds vanilla-style Chosen weapons from XCOM 2: War of the Chosen, featuring custom gunshot sounds and (de)buffs.
- weapons
Vanilla XCOM Chimera Squad Weapons
Adds vanilla-style magnetic weapons from XCOM Chimera Squad with specialized versions of them, 2 new melee weapons and 3 special turrets.
- weapons
Vanilla XCOM Magnetic Weapons
Adds vanilla-style magnetic weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.
- weapons
Vanilla XCOM Plasma Weapons
Adds vanilla-style plasma weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds, aiming sounds and lots of beams.
- weapons
Vanilla XCOM Laser Weapons
Adds vanilla-style laser weapons from XCOM: Enemy Unknown (Enemy Within), featuring custom gunshot sounds and laser beams.
- management
Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
- management
Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- management
Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
- management
Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Scorchlanders
This mod adds a scorchlander xenotype based on the race from Lo-Fi games' Kenshi.
- management
Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
- weapons
Pulse Weaponry
Welcome to the another installment of the Weaponry series, this time around, we are going even further beyond.
- management
NamesGalore (Continued)
Original mod by AaronCRobinson Continued by Why_is_that MIT License All the same; if the original author requests it, I will remove this update.
- management
More Ideological Words
A work-in-progress mod to add more word choices for various ideological things since I couldn't find a mod that did this already and was tired of all of my rituals being called "_____ fiesta".
- management
Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
- management
Smart Odyssey
Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.
- management
Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
- management
Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
- weapons
Vanilla Weapons Expanded - Bioferrite
It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m
- management
Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
- management
Vanilla Quests Expanded - Deadlife
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- management
Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
- management
Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
- management
Vanilla Quests Expanded - The Generator
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
- management
Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
- management
Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
- management
Livestock Traders
Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?
- management
Mechs and Animals for NPC Factions
A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.
- management
Rim-Effect Renegade: Asari and Reapers
Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld.
- management
Rim-Effect Renegade: Drell
Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld.
- management
Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- weapons
Possessed Weapons
In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.
- management
Medieval Fantasy Themed Relic Quests
I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.
- management
Erin's Baldur's Gate 3 Hairs
Inspired by recent mod releases, I've decided to add some hairstyles from Baldur's Gate 3!
- management
Erin's Palamutes
Nights on the Rim can get mighty lonely, especially when you're surrounded by alien monstrosities and hostile factions, and sometimes you just need a good pal to have your back.
- management
Erin's Valheim Creatures
A collection of Valheim animals I felt would find a place at home in Rimworld.
- management
Gene Extractor Tiers
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.
- management
Vanilla Genes Rebalanced
This is a ridiculously light-weight mod that rebalances Vanilla Genes.
- management
Vanilla Ideology Expanded - Anima Theme
1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex
- management
Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
- management
Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
- management
Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
- management
Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
- management
Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
- storage
Adaptive Ideology Storage
This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- storage
Adaptive Simple Storage
This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
Ambiguous Anomaly
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer
- management
Organized Research Tab (Continued)
Update of Lazevedos mod - Also check out OrganizedResearchTech by TheCakeIsALie.