// Steam Workshop · by Victoria

fernns

(2 mods not in local dataset)

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997 mods
  1. 1trickPwnyta's Odyssey Patch
    management

    1trickPwnyta's Odyssey Patch

    This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  2. 联合轻工家具拓展-UF Light Industries Furniture
    ↑ Updated
    furniture

    联合轻工家具拓展-UF Light Industries Furniture

    联合轻工业家具拓展以UFHI的画风为基础,提供了一系列近未来风格的家具,家具的设计参考了诸多Rimworld社区的优秀作品。 United Light Industrial Furniture upon UFHI's art style, offering a range of near-futuristic furniture designs that draw inspiration from numerous outstanding works in the Rimworld community.

  3. 1trickPwnyta's Anomaly Patch
    management

    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  4. A Brave New Frontier
    management

    A Brave New Frontier

    A Brave New Frontier is faction, apparel, and weapon mod built on bridging the gap between Industrial and Spacer.

  5. Adoptive Relationships
    Stale
    management

    Adoptive Relationships

    I absolutely love having random children join my colony, I love taking them in and roleplay that one or two pawns adopt the child as it moves into their home and lives with them and their family.

  6. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  7. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  8. Alien Biome Remover
    Stale
    management

    Alien Biome Remover

    What is this? This is a fairly opinionated mod designed for modlists with alien planet options installed. The functions of this mod will definitely not be to everyone's taste, hence why it's its own mod and not bundled into an existing patch. Why was this made? I love the new pla

  9. Alien Worlds - Arctic
    Stale
    management

    Alien Worlds - Arctic

    Ocean worlds of liquid ammonia, calling these planets "freezing cold" would be an understatement.

  10. Alien Worlds - Toxic
    Stale
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    Alien Worlds - Toxic

    Worlds destroyed by pollution, chemical or nuclear warfare, but still inhabitable at a low level with sufficient technology.

  11. All Ideoligions Are Fluid
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    All Ideoligions Are Fluid

    Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.

  12. All Stones Are the Same
    Stale
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    All Stones Are the Same

    I made this because I got tired spending ages trying to find the best landing spot that has both granite and marble.

  13. Allies are Helpful
    Stale
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    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  14. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  15. Alpha Crafts
    Stale
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    Alpha Crafts

    Features This mod answers a very simple question: Stardew Valley?

  16. Alpha Mechs
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    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  17. Alpha Implants
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    Alpha Implants

    Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.

  18. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  19. Alpha Random
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    Alpha Random

    Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.

  20. Always Start in Daytime
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    Always Start in Daytime

    What does this do? Makes all new runs start at noon. Why? I always thought that a lot of the time new players' first impressions of the game are clouded if they're using darkness mods, so if you want all of your runs to start with the bright clear daytime here ya go. Credits C# b

  21. Always Position Gravship on Landing
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    Always Position Gravship on Landing

    What is this? This mod makes it so when you land on a new tile, you position where you want your Gravship without needing to first select the 'move' button. After you click, it goes back to normal. It basically auto-clicks the move button for you on landing. Why? It just felt wei

  22. Ambiguous Anomaly
    management

    Ambiguous Anomaly

    What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer

  23. Ancient hydroponic farm facilities
    Stale
    management

    Ancient hydroponic farm facilities

    Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.

  24. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  25. Ancot Library
    Stale
    management

    Ancot Library

    Framework of Ancot's Races.

  26. Animal Tab
    No 1.6
    management

    Animal Tab

    Adds extra functionality to the Animals tab Does not require a new save game.

  27. Anomaly Fleshbeasts or Sarg Fleshbeasts?
    Stale
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    Anomaly Fleshbeasts or Sarg Fleshbeasts?

    What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly.

  28. Anomaly Research Asteroid
    Stale
    management

    Anomaly Research Asteroid

    Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.

  29. Appliances Expanded
    Stale
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    Appliances Expanded

    What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.

  30. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  31. Architect Menu Optimizer
    furniture

    Architect Menu Optimizer

    Optimizes the architect (building) menu performance when many mods add hundreds of buildings.

  32. Arrest and Release
    Stale
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    Arrest and Release

    Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.

  33. Arsenal of Ideology
    No 1.6
    management

    Arsenal of Ideology

    Description After Ideology made it possible for me to make full use of the Arsenal of Revolution and the Arsenal of Reaction, I created a series of matching icons.

  34. Art on Neolithic Weapons
    Stale
    weapons

    Art on Neolithic Weapons

    This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.

  35. Asimov
    Stale
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    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  36. Astrofuel gear
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    Astrofuel gear

    A simple mod that adds a few pieces of high-end gear, primarily to give astrofuel more uses than gravship and generator fuel.

  37. Astronomy Style Pack
    Stale
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    Astronomy Style Pack

    Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.

  38. Atelier (Continued)
    Stale
    management

    Atelier (Continued)

    Original mod by ggfirst Update and new enhancements courtesy of Bradson, continued with ggfirst's permission.

  39. ATH's style Gothic and Bloody Gothic
    Stale
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    ATH's style Gothic and Bloody Gothic

    The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and

  40. ATH's Styleable Framework
    Stale
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    ATH's Styleable Framework

    Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -

  41. Auto Animal Flap
    No 1.6
    management

    Auto Animal Flap

    What does it for? A simple auto animal flap & auto fence gate. Powered operation allows people and animal to move through the door without slowing down. the cost is steel x25, industrial component x1, fabric(or leathery) x25 and 25W need it.

  42. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  43. Auto-Extract Genes
    Stale
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    Auto-Extract Genes

    Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.

  44. Auto-repair On
    Stale
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    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  45. Automatic Night Owl
    Stale
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    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  46. Bad Can Be Good (Continued)
    Stale
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    Bad Can Be Good (Continued)

    Update of Neceross mod Those bad traits that everyone skips are now not as bad.

  47. Basic Dropdowns
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    Basic Dropdowns

    What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just

  48. Batch Install
    Stale
    management

    Batch Install

    make you able to batch install and reinstall while selecting multiple buildings.

  49. Beard Age Requirement
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    Beard Age Requirement

    This adds a requirement to beards so that pawns under a specific age will not get them.

  50. Bean's Sengoku Faction
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    Bean's Sengoku Faction

    Faction This is a medieval faction based on the Tasty Armory - Sengoku mod by Serina.

  51. Beauty Matters
    Stale
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    Beauty Matters

    You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?

  52. Belt Extractors - VFE Factory Patch
    management

    Belt Extractors - VFE Factory Patch

    Belt Extractors - VFE Factory Patch Overview Allows conveyor belts to automatically pull items from adjacent storage buildings, such as shelves and chests.

  53. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  54. Better Mod Menu
    Stale
    management

    Better Mod Menu

    Add additional features to the Mod Menu Features Show dlcs and mods counts Allow scrolling modlist while dragging Separate search bars for enabled and disabled mods Choose mod background color Make mod description more readable Known Issues Drag and dropping multiple mods to acti

  55. Better money
    Stale
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    Better money

    This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview

  56. Better Pyromania
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    Better Pyromania

    This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.

  57. Better Records Tab (Continued)
    Stale
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    Better Records Tab (Continued)

    Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quick

  58. Better Scroll Bars
    Stale
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    Better Scroll Bars

    The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.

  59. Better Traders Guild
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    Better Traders Guild

    About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.

  60. Better Vomit
    ↑ Updated
    management

    Better Vomit

    Makes vomit a bit more realistic looking, no more bright yellow.

  61. Better Transhumanists
    Stale
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    Better Transhumanists

    Increases the number of body modder & transhumanist trait levels from 6 to 14.

  62. BetterInfoCard
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    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  63. BetterWeight
    Stale
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    BetterWeight

    Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?

  64. Big and Small - Framework
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    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  65. Big Bed Buff
    Stale
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    Big Bed Buff

    If a pawn has a big bed to themselves, they get a +4 mood buff.

  66. Bioform Matrix
    Stale
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    Bioform Matrix

    Adds a linkable. Locked behind bioregeneration and the vitals monitor research. Credits: Description - Cat Infographic - 'Don't put my name anywhere you will suffer everyone will think its my mod' (he said that) Compatibility: - Biosculpter Pod and Neural Supercharger Variations

  67. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  68. Biomes! Framework
    management

    Biomes! Framework

    Biomes! Framework is the new code-only framework mod for the Biomes! mod series (as well as any other series, such as Genetics!). It will be usable by other modders much more easily than Core as it won't contain content, just code! Place this mod BEFORE any other Biomes! mods, in

  69. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  70. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  71. Bionic modularity
    Stale
    medical

    Bionic modularity

    Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?

  72. Biotech Mechanoid Retexture
    Stale
    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  73. Blood Animations
    Stale
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  74. Boathouse Doors
    Stale
    management

    Boathouse Doors

    Boathouse Doors: Your Boats’ New Best Friend!

  75. Blueprints Forked - 1.6
    Stale
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    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  76. Bodyparts Rot
    No 1.6
    management

    Bodyparts Rot

    Any natural bodyparts/organs left lying around will rot unless frozen, like meat.

  77. Bunny Framework
    management

    Bunny Framework

    This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.

  78. Can I Reinstall This?
    management

    Can I Reinstall This?

    A simple mod that adds to the description of all buildings a line informing about the ability to packed a building into an item and reinstall it elsewhere.

  79. Caravan Ghouls
    Stale
    management

    Caravan Ghouls

    This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.

  80. Caravan Mood Buff
    Stale
    management

    Caravan Mood Buff

    Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?

  81. Change map edge limit
    Stale
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    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  82. Character Editor
    Stale
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    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  83. Character Editor Retextured
    Stale
    management

    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  84. Charge Lance Restyle
    management

    Charge Lance Restyle

    Retextures the charge lance to look like it can actually be held by a human.

  85. Cherry Picker
    Stale
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    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  86. Children Can Learn Fast
    Stale
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    Children Can Learn Fast

    Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.

  87. Childrens Drawings
    Stale
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    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  88. Chill the Fork Out
    Stale
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    Chill the Fork Out

    Does your pawn need to take a break, but they just keep on working instead?

  89. Chimera Creation (Continued)
    Stale
    management

    Chimera Creation (Continued)

    Original mod by Choosechee MIT License All the same; if the original author requests it, I will remove this update.

  90. Chisel Statue
    Stale
    management

    Chisel Statue

    This is a simple mod that allows you to chisel off specific bits of apparel from statues.

  91. Choose Where To Land
    management

    Choose Where To Land

    Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.

  92. ChordedKeybinds
    management

    ChordedKeybinds

    Chorded Keybinds Chorded Keybinds adds support for key chords (e.

  93. Circuit Breaker
    Stale
    management

    Circuit Breaker

    📦 Overview 🕹️ Circuit breakers automatically switch off and stop power surges (⌁Zzzt⌁) from reaching batteries.

  94. Clean Command Bar
    management

    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.

  95. Climate Preference Genes
    Stale
    management

    Climate Preference Genes

    This mod adds 4 climate preference genes, 2 that shift the comfortable temperature range by 15°C and 2 that shift by 30°C.

  96. Cluster Projection
    management

    Cluster Projection

    Launch your cluster! Clusters now are not ever a previledge of the mechanoids. You can assemble and launch your clusters to anywhere. To launch the cluster, you should firstly build a cluster assembler. A cluster assembler starts with the cluster projection console, then 2 orthog

  97. Concerts For All
    Stale
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    Concerts For All

    Did you know Concerts can only be held by pawns with noble titles?

  98. Compatibility On Hover
    No 1.6
    management

    Compatibility On Hover

    A simple mod that shows pawn "compatibility" when hovering over them in a starting pawn selection menu.

  99. Consistent Text
    ↑ Updated
    management

    Consistent Text

    What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to

  100. Consistent Textures
    management

    Consistent Textures

    What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run

  101. Continue Button
    Stale
    management

    Continue Button

    About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.

  102. Copy Mod-ID to Clipboard
    Stale
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    Copy Mod-ID to Clipboard

    What does this do? This is a tool mainly for developers to allow them to quickly click on a Mod's ID in the modlist and copy it to their clipboard. That's it? Yeah. Credits Taranchuk - C# wizard

  103. Corpse Description Fix
    Stale
    management

    Corpse Description Fix

    What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu

  104. Corpse info
    Stale
    management

    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  105. CorpseTab
    No 1.6
    management

    CorpseTab

    Overview Do you have any experience with that scavenge corpses killed by carnivorous when starting game?

  106. Cosmic Monoliths
    management

    Cosmic Monoliths

    Adds three new anomalies: the cosmic monolith, cosmic obelisk, and cosmic gigalith.

  107. Covered Ugly Thought Nullifier
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    Covered Ugly Thought Nullifier

    Nullifies the Ugly social thought when the target pawn is fully covered by a single apparel item (burka-like coverage).

  108. Craft with Color
    Stale
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    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  109. Cremation smelts apparels
    Stale
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    Cremation smelts apparels

    Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.

  110. Crops Grow Faster in Rain
    management

    Crops Grow Faster in Rain

    My first mod :) When it rains, plants outside receive some growth speed depending on how much it's raining.

  111. Crowns and Regalia
    Stale
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    Crowns and Regalia

    Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod

  112. Cryptosleep Adaptation Gene
    No 1.6
    management

    Cryptosleep Adaptation Gene

    does what it says on the tin, adds a gene that makes pawns unable to get cryptosleep sickness from being in cryptosleep.

  113. Cultural names: Stellic
    Stale
    management

    Cultural names: Stellic

    Improves the name generation for Stellic (Imperial) culture: - Female last names are properly feminised on character generation - Overhauled name lists, with roughly 10x more last names It is rather obvious that Stellic culture names (used by the Empire faction in the Royalty DLC

  114. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  115. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  116. Dark Ages : Crypts and Tombs
    Stale
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    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  117. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  118. Dark Psychic Rituals: The Following
    management

    Dark Psychic Rituals: The Following

    Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.

  119. Davai's Sorted Categories
    ↑ Updated
    management

    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  120. Death-Sentence
    Stale
    management

    Death-Sentence

    This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.

  121. Deathrest Pauses Biological Age
    Stale
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    Deathrest Pauses Biological Age

    In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.

  122. Declutter UI
    ↑ Updated
    management

    Declutter UI

    A lightweight utility mod designed to declutter Rimworld's UI.

  123. Dependency Overdose Fix
    Stale
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    Dependency Overdose Fix

    Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.

  124. Det's Xenotypes - Half-foot
    Stale
    management

    Det's Xenotypes - Half-foot

    Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

  125. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  126. Designations Tooltip
    management

    Designations Tooltip

    TYNAN! Why have you forsaken us? For of all sad words of tongue or pen, the saddest are these: Fix: Rectangle drag designators displayed the total number of designated cells on screen rather than the actual number of cells in the dragged rectangle. For some reason, Tynan has deci

  127. Det's Xenotypes - Venators
    Stale
    management

    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  128. Development Keybinds
    Stale
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    Development Keybinds

    What is this? This is a mostly developer/tinkerer focused mod that lets you bind commands from your developer palette to keys on your keyboard. There is also a mod option to let you have the binds work even outside of developer mode. Why was this made? Here are some examples of w

  129. Dev QOL
    Stale
    management

    Dev QOL

    🛠️ QOL Dev Features ✅ Adds a convenient window to spawn any item How to use?

  130. Die for me (Continued)
    Stale
    management

    Die for me (Continued)

    Update of Huddicles mod - Added the Antigrain-version as it seemed useful - Removed the research tab - Added Achievements Die For Me!

  131. Dire Raids (Continued)
    Stale
    management

    Dire Raids (Continued)

    Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.

  132. Discontinued  - Animal Medical Bed
    No 1.6
    medical

    Discontinued - Animal Medical Bed

    1.6 version This mod will no longer be updated by myself. I no longer have the time to take care of rimworld modding. iirc this mod is a xml mod, but i think you can use this instead: Thank you all for your messages and feedback, and for using this updated version all this time.

  133. Do Something for Idle
    Stale
    management

    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  134. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  135. Draw From Center
    Stale
    management

    Draw From Center

    Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.

  136. Draw It
    Stale
    management

    Draw It

    «Officer, did you really code a graphic editor inside RimWorld?

  137. Dress a Corpse
    Stale
    management

    Dress a Corpse

    Do you wish to give your recently departed pawns the emotional send off they deserve?

  138. Drop FX
    Stale
    management

    Drop FX

    1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this

  139. Dromas
    management

    Dromas

    Content A simple mod that adds dromas (plural: dromases), from Honkai Star Rail.

  140. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  141. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  142. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  143. Dune Style Pack
    Stale
    management

    Dune Style Pack

    Mod adds a Style pack for the Ideology DLC - The dune style pack adds themed weapons, armor, and buildings to help fit the Arrakis experience.

  144. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  145. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  146. Echoes of the Rim
    Stale
    management

    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  147. Electric Igniter
    Stale
    management

    Electric Igniter

    When powered the igniter squirts out chemfuel and ignites a fire every five seconds.

  148. Elk Retexture
    Stale
    management

    Elk Retexture

    Changes the Elk texture from the legless version to be more visually similar to the deer.

  149. Enhanced Vat Learning
    Stale
    management

    Enhanced Vat Learning

    This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.

  150. Epitaph
    Stale
    management

    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  151. Erin's Cosmetic Genes
    Stale
    management

    Erin's Cosmetic Genes

    A large pack of purely cosmetic genes for you to mix and match to your hearts content!

  152. Even Storage
    storage

    Even Storage

    Videos: Video 1: Even Storage Video 2: Even Storage + Tidy Storage Even Storage You have two mortar positions at opposite ends of your base, each with its own shell storage.

  153. Erin's Fluffy Fauna
    management

    Erin's Fluffy Fauna

    A collection of fluffy, adorable animals to fill out some gaps in the biomes of the Rim, providing cuddles and protection!

  154. Explosive Radius (Continued)
    Stale
    weapons

    Explosive Radius (Continued)

    Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.

  155. Export and Import Mod Settings
    management

    Export and Import Mod Settings

    Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.

  156. Extra Vehicle Patterns
    ↑ Updated
    management

    Extra Vehicle Patterns

    New Patterns for Vehicles I was looking for mods to add more patterns for the Vehicle Framework and was surprised not to find any.

  157. Face Down
    Stale
    management

    Face Down

    Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.

  158. Faction - Elves
    ↑ Updated
    management

    Faction - Elves

    This mod adds four Xenotypes, four Factions, gears and a bunch of names from manga and anime that you might recognize.

  159. Faction - Orbiters
    management

    Faction - Orbiters

    This mod adds two factions to the game: an orbital settler faction that can provide military aid (only on the surface), and a new dangerous enemy mechanoid faction.

  160. Faction Control (1.4-1.6)
    Stale
    management

    Faction Control (1.4-1.6)

    If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.

  161. Faction Display Fix
    Stale
    management

    Faction Display Fix

    Details Vanilla RimWorld does not account for setups with many modded factions.

  162. Fast Author Confirm (Continued)
    management

    Fast Author Confirm (Continued)

    This is a continuation of Dazz Aephiex's mod I long stopped playing rimworld myself and probably won't update any of these.

  163. Family Relations: Adoption
    management

    Family Relations: Adoption

    Want a more accurate relation designator for the non-bio-parent of your same-sex couple that just had a surrogate baby?

  164. FemaleBodyVariants
    Stale
    management

    FemaleBodyVariants

    Mod Compatibility It seems my mod has an incompatibility with EBSG Framework But it should work if you load this mod after it.

  165. Ferny's Mod Configs
    ↑ Updated
    management

    Ferny's Mod Configs

    What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kin

  166. FirefliesTwo
    Stale
    management

    FirefliesTwo

    Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (

  167. Fireworks
    Stale
    management

    Fireworks

    Add fireworks for celebrations.

  168. Fissionsalt Generator
    management

    Fissionsalt Generator

    Greetings, Frens! Previously invented long ago by mental shizophreniacs, this mod sends an simple new generator into your rimworlds, the 'Fissionsalt Cell'! Very simply, this piece of accessible technology grants the player energy out of uranium! I admit to find it questionable t

  169. Fix Styled Blueprints
    Stale
    management

    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  170. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  171. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  172. Floor Pipette Tool
    management

    Floor Pipette Tool

    What is this? This adds a new architect gizmo that lets you pick a floor on the ground to identify and place more of it quickly. This is useful in instances where you have lots of floors. Credits - Taranchuk - C# - Oskar Potocki - Art

  173. Floor-Mounted Aquarium
    Stale
    management

    Floor-Mounted Aquarium

    (Use either Vanilla Fishing Expanded or Odyssey DLC, but both for optimal results.

  174. Floors Are (Absolutely) Worthless
    Stale
    management

    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  175. Flooring Floors
    Stale
    furniture

    Flooring Floors

    A wide collection of clean looking flooring.

  176. Follow Target
    management

    Follow Target

    Simple mod to order a pawn to follow another pawn, through the right-click context menu.

  177. Food Alert (Continued)
    management

    Food Alert (Continued)

    Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac

  178. Food Poisoning Investigator
    management

    Food Poisoning Investigator

    This provides the orders and tools to track down contaminated meals, investigate suspicious stacks, and dispose of compromised meals before they take down your entire colony.

  179. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  180. Footsteps
    management

    Footsteps

    What is this? This is near direct port of Presence Footsteps, from the Minecraft modding community, built to work inside of Rimworld. Footstep profiling Different materials have different types of sounds. This is based mostly off stuffables, though other detection is used. Terrai

  181. Foxes Aren't Suicidal(continued)
    Stale
    management

    Foxes Aren't Suicidal(continued)

    Original Author: Thundercraft Original Description: This uses an xpath patch to reduce the {maxPreyBodySize} of foxes, preventing them from preying on humans (such as your colonists) or large animals.

  182. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  183. Fray of the Fog
    management

    Fray of the Fog

    Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.

  184. FriendRivalPatch
    Stale
    management

    FriendRivalPatch

    FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'.

  185. FSharp.Core
    Stale
    management

    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  186. Fuck Learning Helper
    Stale
    management

    Fuck Learning Helper

    What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c

  187. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  188. Gene Extractor Log
    management

    Gene Extractor Log

    Gene Extractor Log Adds a gizmo button to the Gene Extractor building.

  189. Gene Ledger
    management

    Gene Ledger

    Gene Ledger Gene Ledger is a technical utility for RimWorld (Biotech DLC) that provides a centralized database for tracking and locating genetic material currently present on the map.

  190. Gene-Ripper Gene
    Stale
    management

    Gene-Ripper Gene

    A mod I commissioned Thekiborg to make and now maintain myself.

  191. Generally More Research
    ↑ Updated
    management

    Generally More Research

    What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel

  192. Gene Ripper
    Stale
    management

    Gene Ripper

    Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an

  193. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  194. Gerrymon's Erotic Style
    Stale
    management

    Gerrymon's Erotic Style

    NSFW? Erotic style is more focused on the artistic aspect of love, with a bit of ancient greek influence. This is a vanilla-looking sensual styles, with subtle depictions of human nudity and sexual activity. The NSFW version, Lascivian, is now moved to RJW discord server. Erotic

  195. Gerrymon's Greekcore Style
    management

    Gerrymon's Greekcore Style

    Ancient Greek! This add half-fantasy half-historical Hellenic-themed Greekcore style. The main purpose of this stylepack is for providing more civilian apparel variety for classical era and continuous roleplay throughout industrial and spacer colonies, hence the name being "Greek

  196. Gerrymon's Hot Spring Expanded
    management

    Gerrymon's Hot Spring Expanded

    It's expanded, but not more expanded than the vanilla expanded series In odyssey, hot spring spawns irregularly while giving a measly +2 mood buff for a 2-3 hours, so this mod aim to make hot springs an active recreation spot with extra buildables, increase the mood buff, and mak

  197. Gerrymon's Upscaled Vanilla Textures
    management

    Gerrymon's Upscaled Vanilla Textures

    Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.

  198. Ghouls Prefer Twisted Meat
    Stale
    management

    Ghouls Prefer Twisted Meat

    Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.

  199. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  200. Go the Fork to Sleep
    Stale
    management

    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  201. GonDragon's Tech Tree
    Stale
    management

    GonDragon's Tech Tree

    This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod.

  202. Good Climate
    management

    Good Climate

    Ever wondered how vanilla ventilation actually works?

  203. Good Lighting
    furniture

    Good Lighting

    When one particularly frustrated colonist got tired of fixing lamps that shone worse than a torch, he took them apart and discovered the terrifying truth: — “They… are empty.

  204. Goodwill Preview
    management

    Goodwill Preview

    Features & How to Use Displays faction goodwill changes in the transport pod launch dialog.

  205. Graying Hair
    Stale
    management

    Graying Hair

    Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.

  206. Graphic Chair Overhaul 2
    management

    Graphic Chair Overhaul 2

    Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.

  207. GroundClear
    Stale
    management

    GroundClear

    Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?

  208. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  209. Halno's Simple Swamp Cooler
    management

    Halno's Simple Swamp Cooler

    A simple, effective and aesthetic solution to keeping your rooms cool year-round without having to worry about keeping wood stocked!

  210. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  211. Haul After Stripping
    Stale
    management

    Haul After Stripping

    Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.

  212. Hats Display Selection
    Stale
    management

    Hats Display Selection

    室内表示オプションを追加しました。室内で隠すオプションが有効でも、オプションが有効な帽子は室内で表示されます。 ゲーム途中でMODがアップデートされた場合は、一度MODのオプション画面を開くと、設定ファイルが自動で更新されます。 Added indoor display options.

  213. Hard Vacuum
    Stale
    management

    Hard Vacuum

    10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.

  214. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  215. HEAVY Snow
    Stale
    management

    HEAVY Snow

    Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.

  216. Heavy Truck
    Stale
    management

    Heavy Truck

    Adds a vehicle named Heavy truck.

  217. Help me build
    Stale
    management

    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  218. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  219. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  220. Hussar Cloning Platform
    Stale
    management

    Hussar Cloning Platform

    Have the chance to find an overtaken hussar cloning platform after scanning to provide extra Biotech/Odyssey Integration.

  221. I Cant Fix That
    management

    I Cant Fix That

    This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.

  222. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  223. I Know Where You Sleep
    Stale
    management

    I Know Where You Sleep

    A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.

  224. I Don't Care
    Stale
    management

    I Don't Care

    This very simple mod adds the "don't care" precept to Blindness, Scarification and Skullspike issues.

  225. IceWorld: Ice Fishing
    Stale
    management

    IceWorld: Ice Fishing

    Ice Fishing Pawns will make fishing holes when attempting to fish on ice-covered bodies of water.

  226. Immersive Opening
    management

    Immersive Opening

    What is this? This mod makes the start of your run read out the opening scenario dialogue text to you sentence by sentence, while giving you small glimpses of the map. This should make things feel a bit more exciting, force you to slow down a bit and really process what's going o

  227. Impassable Containment Structures
    Stale
    management

    Impassable Containment Structures

    What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.

  228. Impressionable Children
    Stale
    management

    Impressionable Children

    Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.

  229. Incident Person Stat (Continued)
    Stale
    management

    Incident Person Stat (Continued)

    Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

  230. Initial Motivation
    Stale
    management

    Initial Motivation

    This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!

  231. Inject Genes
    Stale
    management

    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  232. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  233. Inspired Conversion
    Stale
    management

    Inspired Conversion

    Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.

  234. Integrated Implants
    management

    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  235. Intimacy - Socio Butterfly
    management

    Intimacy - Socio Butterfly

    It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?

  236. Invisible Display Case Continued
    Stale
    management

    Invisible Display Case Continued

    Decorate your base! Adds an invisible display case using NightmareCore that can be placed over top of anything. Pawns cannot use items stored inside, so it's only for a cosmetic appeal. In NightmareCore settings enable the "Allow all items to be displayed" option to put all kinds

  237. IVF Equality
    Stale
    management

    IVF Equality

    Adds "extract sperm sample" as a male version of "extract ovum".

  238. Junkyards for VVE - Tier 3
    No 1.6
    management

    Junkyards for VVE - Tier 3

    A problem I had with Vanilla Vehicles Expanded - Tier 3 was how finding wrecks was so incredibly inconvenient.

  239. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  240. Keep Burning, Corpse!
    management

    Keep Burning, Corpse!

    Have you ever wondered why the fire goes out when a pawn that is on fire dies?

  241. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  242. Keybindings Search
    management

    Keybindings Search

    Adds a search bar to the keybindings option window.

  243. Keyz Reference Tools
    management

    Keyz Reference Tools

    Keyz' Reference Tools A utility mod that adds an in-game reference browser for every Def loaded in your current modlist.

  244. Kid Apparel Expanded
    Stale
    management

    Kid Apparel Expanded

    Kid Apparel Expanded is about giving child pawns more things to wear besides the limited vanilla items.

  245. Lactation Expansion
    ↑ Updated
    management

    Lactation Expansion

    This mod is a vanilla-friendly expansion of the lactation feature from Biotech.

  246. Last Visited (Continued)
    Stale
    management

    Last Visited (Continued)

    Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.

  247. Laser Weapons: Re-Examined
    Stale
    weapons

    Laser Weapons: Re-Examined

    Laser weapons! Who doesn’t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing. First, I modified and added research projects—making salvaged laser weapons cost 1500 RP less, and I

  248. Layered Apparel
    management

    Layered Apparel

    📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.

  249. Leo - Events
    management

    Leo - Events

    This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.

  250. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  251. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  252. Limitless Deathrest
    Stale
    management

    Limitless Deathrest

    Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked.

  253. Limit Quest Pawns
    Stale
    management

    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  254. Linkable Groups
    ↑ Updated
    management

    Linkable Groups

    Linkable Groups is a universal framework for managing linkable buildings in large modlists.

  255. Linkables Info Expanded
    Stale
    management

    Linkables Info Expanded

    Provides full information of the stats linkable facilities provide in the information window.

  256. Load in Background
    management

    Load in Background

    What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i

  257. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  258. Load Them Last
    management

    Load Them Last

    What is this? This is a mod that forces mods that should be loaded last to be loaded last. What's the point of this? This is mainly to streamline modlist building for inexperienced users, and to generally make all of our lives a little easier. If you think this is useless, you ar

  259. Loading Screen Repository
    management

    Loading Screen Repository

    While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since

  260. Logistics Mechanoid
    Stale
    management

    Logistics Mechanoid

    This mod adds in a new gentle giant to whisk your carry weight issues away.

  261. Luciferium Expansion
    Stale
    management

    Luciferium Expansion

    This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.

  262. Magical Decor Compilation
    furniture

    Magical Decor Compilation

    Just adds a bunch of magical signs and floating magical orbs as well as bloodflame and darkflame variants of some stuff from Medieval Overhaul, as well as making some stuff from MO buildable The story behind this mod is that 90% of this is just some decor i made for a huge mod th

  263. Map Mode Framework
    Stale
    management

    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  264. Map Mode Framework Forked
    management

    Map Mode Framework Forked

    Forked Mod Description About I have created a fork of the Map Mode Framework mod by カタストロフ since the original author is currently unavailable.

  265. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  266. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  267. Mass Graves 1.6
    Stale
    management

    Mass Graves 1.6

    Adds two mass graves 3x3 and 2x5 to allow easier disposing of corpses.

  268. Mature Ladies
    Stale
    management

    Mature Ladies

    This mod adds two traits, female pawns will gain one or the other when they give birth for the first time.

  269. Mech Work Tab
    Stale
    combat

    Mech Work Tab

    Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.

  270. Mechanoid Invaders
    Stale
    management

    Mechanoid Invaders

    Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.

  271. Mechanoid Skins: Curvaceous
    management

    Mechanoid Skins: Curvaceous

    Every Curvaceous Mechanoid This mod adds textures from Fluff's Curvaceous Underarmored Mechanoids as skins, you can put them in any mech you want, this includes all mech textures that are not normally seen because of mod dependencies +80 Skins added This mod requires Mechanoid Sk

  272. Mechanoid Skins: Moenoid
    management

    Mechanoid Skins: Moenoid

    This adds the textures from Moenoid 2048x2048 and MoenoidForGD 2048×2048 as skins so that they can be used on all mechanoids.

  273. Mechanoid Turret Retexture
    combat

    Mechanoid Turret Retexture

    Greetings, frens! After an long and painfull time for me I present this small retexture mod. All it does is to retexture the basic Mechanoid Turrets and their bases. While you will gain the most out of this mod in addition with the 'Royalty' DLC, it is not required, since some tu

  274. Mechanoid Upgrades - Archotech
    Stale
    management

    Mechanoid Upgrades - Archotech

    This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.

  275. Mechs can brew
    Stale
    management

    Mechs can brew

    For some reason, Tynan felt the need to specifically disallow mechanoids from operating the brewery or interact with fermenting barrels.

  276. Mechs Don't Die
    Stale
    management

    Mechs Don't Die

    Changes the "Death: " message to "Destroyed: " for mechs.

  277. Melee Weapons For All Tech Levels
    ↑ Updated
    weapons

    Melee Weapons For All Tech Levels

    Update! EMP Maces and less-than-lethal weapons! Melee Weapons For All Tech Levels Bring your melee arsenal into every stage of the colony, from industrial workshops to endgame tech. Adds tiered versions of Gladius, Longsword, Spear, and a heavy side-weapon line (Hammer/Axe), with

  278. Medieval Overhaul
    management

    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  279. Memorial Cross
    No 1.6
    management

    Memorial Cross

    Description Simple mod that adds 1x1 sized grave with cross.

  280. Memorial Stele
    Stale
    management

    Memorial Stele

    Description This mod adds a Memorial Obelisk building that lists all deceased colonists, their biological age at the time of death and which day they died on.

  281. Mid-Save-Saver Continued
    Stale
    management

    Mid-Save-Saver Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  282. Mod Options Sort
    management

    Mod Options Sort

    Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.

  283. Modern Faction Menu
    management

    Modern Faction Menu

    ⚑ Modern Faction Menu A complete, modern replacement for the Factions tab — a dark dashboard in the Modern X style with faction cards, pinning, relation filters, live trend graphs, a framed territory map for every settlement, and a flavor ticker that tells you what each faction i

  284. Monochrome Impid Hairs
    Stale
    management

    Monochrome Impid Hairs

    Tiny tweak to impids, turning their natural hair color from a yellow-orange to black or white.

  285. Mood Matters
    Stale
    management

    Mood Matters

    Mood Matters Makes various stats scale to the colonist's mood.

  286. More Fire Resistance Genes
    Stale
    management

    More Fire Resistance Genes

    Adds 4 new fire resistance genes, 2 that improve fire resistance and 2 that make the pawn take more fire damage.

  287. More Gravship Workbenches
    management

    More Gravship Workbenches

    An unofficial addon for 'VGE - Chapter 1' that adds new compact gravship variants for various workbenches.

  288. More Drug Genes
    Stale
    management

    More Drug Genes

    This mod adds chemical genes for Ambrosia.

  289. More IVF Info
    management

    More IVF Info

    Ever lost track of which race an ovum came from, or what genes it contains?

  290. More Milkable and Shearable Animals
    Stale
    management

    More Milkable and Shearable Animals

    Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool!

  291. More Orders
    Stale
    management

    More Orders

    What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P

  292. More Pause Events
    Stale
    management

    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  293. More Prop Categories
    Stale
    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  294. More Ritual Seats
    management

    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  295. More Useful Materials
    management

    More Useful Materials

    A standalone materials mod, but other big mods already add materials, so why should I add a standalone materials mod?

  296. More Useful Materials VFEFactory Patch
    management

    More Useful Materials VFEFactory Patch

    This mod adds more Vanilla Furniture Expanded - Factory integration for More Useful Materials Mod, adding new automated production processes to various factories.

  297. More Vanilla Biomes
    ↑ Updated
    management

    More Vanilla Biomes

    More Vanilla Biomes adds more variety to your environment without overhauling the game.

  298. Morphs Assorted: No Crushed Bodies
    Stale
    management

    Morphs Assorted: No Crushed Bodies

    What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp

  299. Move Your Monolith
    management

    Move Your Monolith

    What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the

  300. Mushroom Gravy
    management

    Mushroom Gravy

    Adds raw fungus to the list of allowed ingredients for gravy from Alpha Crafts.

  301. Music Manager (Continued)
    management

    Music Manager (Continued)

    Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.

  302. Name Your Entities
    Stale
    management

    Name Your Entities

    What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!

  303. Necroa Archovirus
    Stale
    management

    Necroa Archovirus

    A highly configurable mod that adds a single new infectious disease: the Necroa Archovirus.

  304. Neural Supercharger Ownership
    Stale
    management

    Neural Supercharger Ownership

    This is a simple mod that does a single thing — allows you to assign ownership to Neural Superchargers just like you would a bed.

  305. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  306. New Ritual Rewards
    management

    New Ritual Rewards

    What does it do? This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods). Your raider ideology rituals can finally detect innocent miners and lumberjacks. More of a mercenary or hero type? Your rituals will guide you toward enemy

  307. Nice Facial Animation
    Stale
    management

    Nice Facial Animation

    A little bit nicer people's faces never hurt This mod keeps the balance between simple dots and anime eyes in favor of authenticity to vanilla game.

  308. Nice Bill Tab - Expansion
    management

    Nice Bill Tab - Expansion

    Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!

  309. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  310. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  311. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  312. Nice RPG Inventory Compat
    management

    Nice RPG Inventory Compat

    Nice RPG Inventory Compat No more conflicts, seamless switching — Make Nice Inventory and RPG Style Inventory coexist perfectly.

  313. Nice-o-sphere
    Stale
    management

    Nice-o-sphere

    For when you love your happy little murder-ball and want to keep it around for longer.

  314. Nightmare Core
    Stale
    management

    Nightmare Core

    What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b

  315. Nikolai's Ideology: Gender Works
    management

    Nikolai's Ideology: Gender Works

    TL;DR: An Ideology addon mod for Intimacy: Gender Works Adds new precepts, memes, rituals and roles Lots of mod compatibility PRECEPTS In real life, there have been cultures which possessed "third genders" of various kinds.

  316. No Bugs in Tequila
    Stale
    management

    No Bugs in Tequila

    An XML patch for Vanilla Brewing Expanded to remove the insect meat requirement for making tequila.

  317. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  318. No Disabled Factions In Quests
    Stale
    management

    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  319. No Factory Floor Requirement
    management

    No Factory Floor Requirement

    What is this? This lets you place factories anywhere. Enjoy! That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the requirement is no longer present.

  320. No Hemogen Farm Medical Alert
    Stale
    medical

    No Hemogen Farm Medical Alert

    Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.

  321. No Ingredient List Limit
    Stale
    management

    No Ingredient List Limit

    Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.

  322. No Max Bills: Redux
    Stale
    management

    No Max Bills: Redux

    Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit.

  323. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  324. No More Lethal Damage Threshold
    Stale
    management

    No More Lethal Damage Threshold

    Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?

  325. No Power Wires
    Stale
    management

    No Power Wires

    A simple mod to hide the little power connection wires (the wires that go from conduit to each individual object that uses electricity).

  326. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  327. No Version In Pause Menu
    Stale
    management

    No Version In Pause Menu

    This mod makes it so the game does not display the version info in top left when game is paused.

  328. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  329. Node Research
    ↑ Updated
    management

    Node Research

    What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod takes all of your research projects, turns them all into nodes and creates an ultra-performant visual chart inspired by the note-taking app Obsidian. Le

  330. Non-Lethal: Re-Examined
    weapons

    Non-Lethal: Re-Examined

    Sometimes, less lethal violence is the answer, however I wish we had some more options.

  331. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  332. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  333. NPC Style Limiter
    management

    NPC Style Limiter

    Are you tired of seeing certain hairstyles or apparel from the base game or other mods that don't fit your aesthetic?

  334. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  335. Numbers Trait AddOn
    Stale
    management

    Numbers Trait AddOn

    Add support for showing pawn's traits in the Numbers panel.

  336. Nurse Job
    Stale
    management

    Nurse Job

    Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.

  337. Odyssey Shuttle Retexture
    Stale
    management

    Odyssey Shuttle Retexture

    Redesigns the passenger shuttle from Odyssey DLC to look like a bulky military helicopter retrofitted to a spacecraft.

  338. Nuzzle gene
    Stale
    management

    Nuzzle gene

    A mod adding a gene that causes the carrier to nuzzle other colonists at set interval (24 hours).

  339. Offspring Inherit Xenogenes (Continued)
    Stale
    management

    Offspring Inherit Xenogenes (Continued)

    Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.

  340. Omni Tab
    management

    Omni Tab

    Tired of opening a dozen info cards just to decide which weapon, shirt, floor, crop, animal, or pawn is actually better?

  341. Opulent Gold
    No 1.6
    management

    Opulent Gold

    This mod adds two types of flooring to fill your vaults and properly display the honestly unhealthy amounts of wealth you have been hoarding.

  342. Organ Decay Variety
    No 1.6
    medical

    Organ Decay Variety

    This mod lets organ decay from duplication and creep join events target more organs.

  343. Outpost Manager
    ↑ Updated
    management

    Outpost Manager

    === MOD DESCRIPTION === This mod creates a menu that lets you manage your outposts.

  344. Oxygen Detector
    Stale
    management

    Oxygen Detector

    This mod adds a new building called the Oxygen Detector.

  345. P-Music
    Stale
    management

    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  346. Paint-N-Tweaks
    Stale
    management

    Paint-N-Tweaks

    This is the successor to one of my earliest mods, Paintable Spots & Objects.

  347. Pacing Manager
    management

    Pacing Manager

    What is this? This is a fully configurable tool for you as a user/developer to pace your game however you'd like. This is a mod designed for people using large modlists with tech traversal, like my modpack. By default this mod does nothing. Features Multiply research points for a

  348. Panels, Frames & Stairs
    Stale
    management

    Panels, Frames & Stairs

    Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.

  349. Paramedic Can Repair
    Stale
    management

    Paramedic Can Repair

    About My first mod that allows paramedics to repair other mechs as well, since paramedics become quite useless in late game.

  350. Paramedics Feed Prisoners
    Stale
    management

    Paramedics Feed Prisoners

    Description This mod tweaks the Paramedics to allow them to feed prisoners in the same manner as the way they do for colonists.

  351. Party Your F****** Ass Off (Continued)
    Stale
    management

    Party Your F****** Ass Off (Continued)

    Update of Captain Muscles (Nathan Harbour)s mod based on the continued version by Khobs - No longer needs Harmony It's time to party!

  352. Pawn Adjuster
    Stale
    management

    Pawn Adjuster

    Super lightweight inspector tab for handling pawn head type, body type, hair, beard, tattoos and apparel colours.

  353. Pawn Name Variety (Continued)
    Stale
    management

    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  354. Pawn Compatibility Editor
    management

    Pawn Compatibility Editor

    Pawn Compatibility Editor Have you ever wanted two pawns to like each other more, but can't 'cause of their negative compatibility?

  355. Pawn Notes
    Stale
    management

    Pawn Notes

    Adds a new button in the log tab of your pawn that allows you to take custom notes Commissioned by: Ezfi Credits: Code - Nalzurin Art - Ezfi Want to commission a mod and need a coder?

  356. Pawn Perspective
    management

    Pawn Perspective

    Allows rotating pawns during the pawn generation screen before starting a game.

  357. Pen Audit
    management

    Pen Audit

    Pen Audit Description Pen Audit is a quality-of-life mod for diagnosing animal pens quickly and clearly.

  358. Perfect Placement
    management

    Perfect Placement

    Perfect Placement Perfect Placement improves build placement by letting you rotate with the mouse before placing.

  359. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  360. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  361. Perishable (and More)
    management

    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  362. Permanent Enemies Never Flee
    Stale
    management

    Permanent Enemies Never Flee

    Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.

  363. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  364. Perspective: Paths Continued
    Stale
    management

    Perspective: Paths Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  365. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  366. Pipette Tool
    Stale
    management

    Pipette Tool

    Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.

  367. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  368. Pocket Sand
    Stale
    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  369. PocketMap Architect Fix
    Stale
    furniture

    PocketMap Architect Fix

    Changes zone placement logic to allow placing zones within 5 tiles of the edge of a pocket map, and also disables the visible edge-of-map border within pocket maps.

  370. Ponpeco Hair
    management

    Ponpeco Hair

    Anime-style hairstyles for both male and female pawns.

  371. Popup Framework
    Stale
    management

    Popup Framework

    What is this? This adds no content. This is an modding tool for developers to make tutorials or announcements to the player, all without ever needing to write any C#. The system is very easy to use, and is versatile for lots of use cases. New def type: PopupDef This displays a cu

  372. Poured Concrete
    Stale
    management

    Poured Concrete

    Adds concrete mixes for building walls that must dry and cure over time for maximum strength!

  373. Power Alerts
    Stale
    management

    Power Alerts

    Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc

  374. Power Poles
    Stale
    management

    Power Poles

    Adds the Power Poles and nothing else.

  375. Power Indicators
    Stale
    management

    Power Indicators

    Enables a little indicator on build designators if power is needed or if it's refuelable.

  376. Power Tab 2 - 1.6 Bug Fixed Version
    management

    Power Tab 2 - 1.6 Bug Fixed Version

    Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu

  377. Power Poles Extended
    Stale
    management

    Power Poles Extended

    Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!

  378. Praise Your Mech!
    Stale
    combat

    Praise Your Mech!

    Allows mechanitors to occasionally praise or insult their mechanoids, granting a short-lived buff or debuff - all automatically and flavorfully!

  379. Pregnancy Attitude
    Stale
    management

    Pregnancy Attitude

    Short description Pawns' attitudes towards pregnancy now depend on their pregnancy approach.

  380. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  381. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  382. Prisoner Arena (Continued)
    management

    Prisoner Arena (Continued)

    Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

  383. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  384. Progression: Factories
    management

    Progression: Factories

    Automated farmer Automated loom Automated ammunition press Automated drill platform Automated mincer Automated smelter Automated biofuel refinery Automated heavy-duty saw Conveyor oven Conveyer crematorium Automated alloy forge Automated assembler Automated distillery Automated m

  385. Progression: Gravship
    ↑ Updated
    management

    Progression: Gravship

    Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.

  386. Progression: Kitchen
    management

    Progression: Kitchen

    Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie

  387. Progression: Production
    management

    Progression: Production

    Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex

  388. Progression: Robotics
    management

    Progression: Robotics

    Biotech Mechanoids are now lore-accurate Spacer technology Exostrider no longer spawns on the map.

  389. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  390. Progression: Soundtrack
    management

    Progression: Soundtrack

    What is this? This is a massive community playlist of music nearly two years in the making of songs we think fits the alternate time periods of Rimworld. This is a very work in progress mod, and will be regularly tweaked to ensure it feels right. This is a serious passion project

  391. Progression: Storage
    storage

    Progression: Storage

    Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from

  392. Progression: Storytellers
    Stale
    management

    Progression: Storytellers

    - Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va

  393. Progression: Temperature
    management

    Progression: Temperature

    Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec

  394. Progression: Worlds
    management

    Progression: Worlds

    Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?

  395. Proper Polearms
    Stale
    furniture

    Proper Polearms

    This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.

  396. Proselytizing Never
    Stale
    management

    Proselytizing Never

    Adds a precept level to never attempt to proselytize.

  397. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  398. Psycaster Colonists Tab
    management

    Psycaster Colonists Tab

    Adds a bottom main-tab button that lists psycaster colonists, shows psyfocus, and lets you open each pawn's psychic character interface by clicking the name.

  399. Punch Button
    Stale
    management

    Punch Button

    An unarmed prisoner is escaping!

  400. Quality Overlay
    Stale
    management

    Quality Overlay

    A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.

  401. Quasimorph - Realware™ armoury
    management

    Quasimorph - Realware™ armoury

    Hey hey people. SGG1 here. Industry, we all love industry. And what is the best industry of all? Military industrial complex. Oh who are these heavily armored people in red? They are just friends of mine, very good friends of mine. And I assure you that I am not being held agains

  402. Quick Stockpile Creation
    Stale
    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  403. Raids For Me
    Stale
    management

    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  404. Raise specialist limit
    Stale
    management

    Raise specialist limit

    - Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.

  405. Random Start
    Stale
    management

    Random Start

    Add a Random Colony Button to the Main Menu.

  406. Real Faction Guest (Continued)
    Stale
    management

    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  407. Real Flamethrowers
    No 1.6
    management

    Real Flamethrowers

    Make flamethrowers from other mods look more realistic, similar to one in Vanilla Factions Expanded - Pirates.

  408. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  409. Reasonable Components
    Stale
    management

    Reasonable Components

    This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.

  410. Recycle This (Continued)
    Stale
    management

    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  411. Reel's Expanded Storage
    Stale
    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  412. Reese's Yttakin Overhaul
    Stale
    management

    Reese's Yttakin Overhaul

    A set of personal edits to the Yttakin xenotype to make them more enjoyable for me, and in the case that our interests overlap, you too.

  413. Reestock Your Arsenal
    management

    Reestock Your Arsenal

    I created this mod out of a want for several things, none of which fit a coherent theme except one; "equippable", so I made this mod as a sort of personal assorted weapons collection.

  414. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  415. Relic Apparel and Weapons
    Stale
    weapons

    Relic Apparel and Weapons

    Do you remember that machine gun made of junk that helped you fight off hordes of mechanoids at the beginning of the game?

  416. Remove Colonies Limit
    management

    Remove Colonies Limit

    What is this? This mod removes the arbitrary colony limit placed by the developers. This allows you to have as many colonies as you want, hardware permitting. Why? I manage a modpack where mods like Pause other settlements simulation exist, which make multi colony play actually v

  417. RemoveDreadcapStyle
    Stale
    management

    RemoveDreadcapStyle

    Removes the incredibly ugly Ceremonial Dreadcap style for the Ceremonial Hood.

  418. Rename Pawns
    Stale
    management

    Rename Pawns

    Overview This is a simple mod that will let you change or randomize your pawn's first and last name.

  419. Rescuee Joiner Plus
    Stale
    management

    Rescuee Joiner Plus

    Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.

  420. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  421. RenameColony
    No 1.6
    management

    RenameColony

    Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:

  422. Research Papers
    management

    Research Papers

    Produce research papers from your research projects.

  423. Research Icons
    management

    Research Icons

    Adds icons to all research projects.

  424. Research Tab Colors
    Stale
    management

    Research Tab Colors

    This mini-mod adds color coding based on tech level to the vanilla research window!

  425. Resource Delivery Helper
    management

    Resource Delivery Helper

    In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.

  426. ReSplice: Core
    Stale
    management

    ReSplice: Core

    You can see all changes in the changelog tab!

  427. Restrict Undrawn Apparel
    Stale
    management

    Restrict Undrawn Apparel

    What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. That's it? Yes! Compatibility - Works with literally everyt

  428. Retextured! - Recycle This
    Stale
    management

    Retextured! - Recycle This

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi

  429. Retextured! - RT Fuse
    Stale
    management

    Retextured! - RT Fuse

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r

  430. Reverse Commands
    Stale
    management

    Reverse Commands

    Reverse Commands changes the order of right-click commands.

  431. Reverse Engineered Region Adjusters
    Stale
    management

    Reverse Engineered Region Adjusters

    Content: Reverse Engineered Region Adjusters grants the player access to many of the world affecting buildings that are normally used against them.

  432. Rim-Elves/Medieval Overhaul patch
    management

    Rim-Elves/Medieval Overhaul patch

    Replaces outdated references in RIm-Elves so "Elven cities" faction will properly spawn when medieval overhaul is installed.

  433. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  434. Rimmessian Fox
    management

    Rimmessian Fox

    The mod adding Rimmessian foxes, a Rimworld twist on the mythological creature of the Teumessian fox.

  435. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  436. RimTraits - Vanilla Trait Colors
    Stale
    management

    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  437. Rimworld: Soundscape Enhanced
    Stale
    management

    Rimworld: Soundscape Enhanced

    Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.

  438. Ritual Filter
    management

    Ritual Filter

    Ritual Filter When you are picking participants for rituals, it can be bothersome with a huge colony.

  439. Romina Ready - Progression Storytellers
    ↑ Updated
    management

    Romina Ready - Progression Storytellers

    What is this? This is a brand-new storyteller for you, based around relaxed gameplay. Meet Romina Romina is a deeply troubled woman who just wants to live her life, but refuses to cruise through it with no consequence. So she has a button that she presses only when she feels she

  440. Room Quality Colors
    Stale
    management

    Room Quality Colors

    This mod changes the color of the room characteristics depending on the quality.

  441. RPG Dialog
    Stale
    management

    RPG Dialog

    RPG Dialog Now, enjoy RimWorld events as if you're playing an RPG!

  442. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  443. Rudo's Muffalo Retexture
    Stale
    management

    Rudo's Muffalo Retexture

    My second retexture, controversially retexturing the muffalo while maintaining a vanilla friendly style.

  444. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  445. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  446. Save Thing As Image
    management

    Save Thing As Image

    I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted.

  447. SaveWithoutRestart
    Stale
    management

    SaveWithoutRestart

    Do you often encounter this situation: You're playing Rimworld and suddenly want to add a specific mod, but restarting takes too much time?

  448. Say That Again
    Stale
    management

    Say That Again

    Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.

  449. Scanning Thoughts
    No 1.6
    management

    Scanning Thoughts

    A little flavor mod that adds mood modifiers for boddy modders and purist after getting scanned.

  450. Scattered Stones 1.6
    Stale
    management

    Scattered Stones 1.6

    I've updated Owlchemist's original version of Scattered Stones to 1.

  451. Scrollable Inspect Panes
    Stale
    management

    Scrollable Inspect Panes

    When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible.

  452. ScrubDaddy's Bodies
    Stale
    management

    ScrubDaddy's Bodies

    This mod retextures the following body types: - Male - Female - Child (Biotech) - Thin - Fat - Hulk - FurCovered Male (Biotech) - FurCovered Female (Biotech) - FurCovered Child (Biotech) - FurCovered Thin (Biotech) - FurCovered Fat (Biotech) - FurCovered Hulk (Biotech) All retext

  453. Seal's Backstory Collection
    management

    Seal's Backstory Collection

    v1.3.5 - 137 total backstories / 4 PlaceDefs This mod is a collection of various backstories all written by me. It adds 137 new ones. More will be written and added in future updates as time goes on. The mod also adds new "Places" that will appear in the procedurally generated id

  454. Seamless Doors
    management

    Seamless Doors

    Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?

  455. Security: Re-Examined
    Stale
    management

    Security: Re-Examined

    After the VFE-S 2.0 update, I don't have many complaints left. Great job, VE team. All this mod does now is a few balance tweaks along with adding 4 more concealed turrets. (More balance changes may come later as I have a chance to play more with the mod.) The full list of change

  456. Selective Bioregeneration
    Stale
    management

    Selective Bioregeneration

    Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?

  457. SelectPawnByBed
    Stale
    management

    SelectPawnByBed

    A mod which adds gizmos for assignable buildings to select the assigned pawns.

  458. Settlement Descriptions
    No 1.6
    management

    Settlement Descriptions

    I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual

  459. SGG1's Retexture Surrogate Mechanoid
    Stale
    management

    SGG1's Retexture Surrogate Mechanoid

    Hey hey people. xXHent--LoverXx here. So here is a funny story when Pope Det said he will draw a cleavage for the surrogate mech. I said give it a bunny ears. He said "ew", well. Whose laughing now. Well it's det really. he uh. Somehow conjured his sissy dwarven ritual to brick m

  460. Share Settings
    management

    Share Settings

    Share your mod settings with anyone.

  461. Shoo! (Continued)
    management

    Shoo! (Continued)

    Update of jamaicancastles mod Update 3/16/24: Now supports version 1.

  462. Show Days to Rot in Info Window
    Stale
    management

    Show Days to Rot in Info Window

    This mod shows what a rottable's expected rotting time is, and displays it in the info panel on both items and plants.

  463. Show Detailed Dates
    Stale
    management

    Show Detailed Dates

    A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.

  464. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  465. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  466. Shuttle Dock
    ↑ Updated
    management

    Shuttle Dock

    Adds buildable shuttle docks with reinforced, retractable roofs.

  467. Show work site faction relations
    Stale
    management

    Show work site faction relations

    Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.

  468. Signs and Comments Fixed
    Stale
    management

    Signs and Comments Fixed

    Fixed Sign and Comments mod, using rimworld built in colorpicker instead and configured impassible signs to not throw errors You don't need the original mods Original mod by Dark: Editted from Continued version by FerrisCG: Description Summary Adds placeable signs that show ingam

  469. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  470. Simple Hive Mind
    Stale
    management

    Simple Hive Mind

    This is a simple mod, added a new meme "hive mind" Features Added one special ritual and precept for hive mind, the new ritual can make your colonists absolutely become a drone.

  471. Simple Immersion - Alpha Random
    Stale
    management

    Simple Immersion - Alpha Random

    This mod rethemes Alpha Random such that the content is framed not as a fourth wall breaking meta video-game loot-box mechanic, but as a simple representation of the fact that people in the world are storing and transporting goods in appropriate containers, like we do in real lif

  472. Simple Leadership
    management

    Simple Leadership

    With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.

  473. SimpleBabyCarry
    management

    SimpleBabyCarry

    SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav

  474. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  475. Skipdoor Pathing (Unlimited)
    Stale
    management

    Skipdoor Pathing (Unlimited)

    Lightweight, reliable automatic teleportation for VPE skipdoors Built for stability, compatibility, and large colonies Recent fixes & changes - Performance fix What this mod does This mod makes pawns automatically use VPE skipdoors when it’s clearly faster than walking, without d

  476. Skull Throne
    Stale
    management

    Skull Throne

    Adds a throne that functions exactly like a regular meditation throne, but.

  477. Slaves Are Worthless
    Stale
    management

    Slaves Are Worthless

    LETSSS GOOO!!! ODYSSEY SPACE VAMPIRES' SLAVE EMPIRE COLLECTING HORRORS AND TRADING ORGANS!!! I’m not an artist and didn’t want to use AI for the cover, so deal with my glorious shit-ass hand-drawn cover art. You're welcome. About The Mod This mod started as an unofficial update t

  478. Sleek Work Schedule Tab
    management

    Sleek Work Schedule Tab

    Sleek Work Schedule Tab Sleek Work Schedule Tab turns RimWorld’s Schedule tab from a cramped block grid into a clean, readable timeline.

  479. Slim Recharger
    Stale
    management

    Slim Recharger

    Look at the preview image, that's what this mod is all about.

  480. Small Anomaly Security
    Stale
    management

    Small Anomaly Security

    A simple mod that adds: -1x1 Security Door -2x2 Holding Spot -2x2 Holding Platform These new items are added along the normal ones.

  481. Small Bedroom Furniture
    Stale
    furniture

    Small Bedroom Furniture

    A simple mod that adds: -1x1 dresser -1x1 wardrobe -1x1 square end table -Bedside carpet Furniture is unlocked via Complex Furniture research same as vanilla counterparts, carpet is unlocked with Carpet Making.

  482. Smart Odyssey
    management

    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  483. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  484. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  485. Smooth Walls First, then Smooth Floor
    Stale
    management

    Smooth Walls First, then Smooth Floor

    updated to 1.6 Inside the construction Worktab, when it comes down to the smoothing operations, the Pawns will smooth Walls First, then proceed to smooth floors. The other worktab priorities were not changed! This Mod was a request / Check out my other mods : "deconstruct first"

  486. Smuggler's Run
    Stale
    management

    Smuggler's Run

    This mod adds some Kenshi-inspired things, namely a new growable desert cacti crop and smokebrick (hashish)!

  487. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  488. Soil Contrast
    Stale
    management

    Soil Contrast

    Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no

  489. Spacer Arsenal
    Stale
    management

    Spacer Arsenal

    Welcome to a new spacer-based weapon mod, this time with a bit of a different name.

  490. Sphere of Hearts
    management

    Sphere of Hearts

    What is love more true than the protection from a worse fate?

  491. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  492. Stack XXL
    Stale
    management

    Stack XXL

    Stack XXL Increase the stack sizes however you wish!

  493. Statue of Animal (Continued)
    Stale
    management

    Statue of Animal (Continued)

    Original mod by 民火 (TammyBee) Sadly the original author was killed in a car accident; in their honor I present this continuation to the community.

  494. Stockpile Ranking - Continued
    Stale
    storage

    Stockpile Ranking - Continued

    "Makes stockpiles better" - Mehni Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  495. Stone Conversion Recipes
    Stale
    management

    Stone Conversion Recipes

    Adds recipes to cut any stone block from any stone chunk and convert any stone block to any other (mixing ingredients allowed like meals).

  496. Stoneborn - Cuisine
    management

    Stoneborn - Cuisine

    My bearded friends, and non bearded friends, I present you another mod of the Stoneborn expansion series: Stoneborn Cuisine!

  497. Stoneborn - Dwarven Style Pack
    management

    Stoneborn - Dwarven Style Pack

    Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.

  498. Storage Stats in Description
    storage

    Storage Stats in Description

    What is this? This mod automatically generates and adds storage stats to the descriptions of all storage buildings. Additionally This mod also interacts with mods/patches that add these stats, such as Reel's Expanded Storage by removing their pre-written ones. So if there are eve

  499. Style Merging
    Stale
    management

    Style Merging

    What is this? This is a framework and collection of patches that merge together the style pools for different buildings throughout Rimworld. This allows you to then use these as customizations with mods like Worldbuilder. Current style merges Here is the list of merges. All of th

  500. Stylish Shelves
    No 1.6
    management

    Stylish Shelves

    A very simple retexture of the vanilla shelves to be closer in style to the shelves from the Neat Storage mod.

  501. Style Change Anytime
    Stale
    management

    Style Change Anytime

    Support me on Ko-Fi: This mod allows you to manually select a specific graphic for your buildings, items, production bills, or even plants.

  502. Stylized Slave Collars and Headgears
    Stale
    management

    Stylized Slave Collars and Headgears

    - DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more

  503. Surrogate Mechanoid
    Stale
    management

    Surrogate Mechanoid

    This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.

  504. Switch Worker
    Stale
    management

    Switch Worker

    Lets you switch the worker for an item in the process of crafting, at the cost of half the work done so far.

  505. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  506. Tasty Armory - High Medieval
    management

    Tasty Armory - High Medieval

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  507. Tasty Armory - In Shining Armor
    combat

    Tasty Armory - In Shining Armor

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  508. Tasty Armory - Sengoku
    management

    Tasty Armory - Sengoku

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  509. TD Enhancement Pack - Continued
    ↑ Updated
    management

    TD Enhancement Pack - Continued

    A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.

  510. Tasty Armory - Steppe Warriors
    Stale
    management

    Tasty Armory - Steppe Warriors

    rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  511. Technology Helps Children Learn Fast
    Stale
    management

    Technology Helps Children Learn Fast

    This mod adds learning rate increases to the learning assistant (if you have Royalty), and the neural supercharge (if you have Ideology).

  512. Temporary Patches
    ↑ Updated
    management

    Temporary Patches

    What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To

  513. Terraform Rimworld
    Stale
    management

    Terraform Rimworld

    last update: 2025-07-21 build for RimWorld 1.

  514. The Sims Traits
    management

    The Sims Traits

    Important notice If you are subscribing to this mod for the first time, please read the trait descriptions at least once to have a rough idea of what you are getting.

  515. Theming for Progression Modpack
    management

    Theming for Progression Modpack

    What does this do? This is a mod exclusively for use for The Progression Modpack. It rethemes certain elements, sets a few default settings for the optimal experience, and other things as time goes on. Current changes - Lots of modpack-specific tutorials in the menus! - Default p

  516. Time As a Slave
    Stale
    management

    Time As a Slave

    This simple mod provides 'Time as a slave' and 'Time as a visitor' records for each pawn.

  517. Thunderstorm
    ↑ Updated
    management

    Thunderstorm

    Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.

  518. Titular Royalty
    management

    Titular Royalty

    Adds titles to the player faction you can grant to your pawns with the Staff of Royalty or at any throne In order to craft the Staff of Royalty at a smithy you will need the Smithing technology Note: unfortunately the 1.

  519. Titles For Me
    Stale
    management

    Titles For Me

    Spun out from "Guards For Me" by aRandomKiwi If the original author requests it, I will remove this update.

  520. Toddlers
    Stale
    management

    Toddlers

    New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib

  521. To-do List
    Stale
    management

    To-do List

    This mod adds a button that allows you to create multiple to-do lists, each containing its own tasks.

  522. Toggle Harvest
    Stale
    management

    Toggle Harvest

    Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.

  523. Too Many Areas (Continued)
    Stale
    management

    Too Many Areas (Continued)

    Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.

  524. Tooltipped Long Names
    Stale
    management

    Tooltipped Long Names

    Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.

  525. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  526. Trains of the Rim
    Stale
    management

    Trains of the Rim

    Trains of the Rim Overview Trains of the Rim revolutionizes your colony's bulk transportation options by introducing a railway vehicle system.

  527. Trap Grid Placement
    management

    Trap Grid Placement

    Description This simple Quality of Life mod allows you to build multiple traps at once by dragging an area in which they are placed.

  528. Triumphant Research
    Stale
    management

    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  529. True Non-Senescence
    Stale
    management

    True Non-Senescence

    Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?

  530. Trystan Traveller's Shuttle Schematics
    Stale
    management

    Trystan Traveller's Shuttle Schematics

    You find an old weathered pamphlet at the entrance to your shuttle dated 9th Jugust ██56 that reads: Come down to Trystan’s Travelling Essentials to get yourself our bestselling shuttle design yet, the Cargo Shuttle Mk 4!

  531. Tunnelers ARE deep drills
    Stale
    management

    Tunnelers ARE deep drills

    Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.

  532. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  533. Ugly Together
    Stale
    management

    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  534. Un-Limited Reborn
    management

    Un-Limited Reborn

    Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?

  535. ULTRARIM: Streetcleaner Mechanoid
    management

    ULTRARIM: Streetcleaner Mechanoid

    Ultrakill fans and biotech enjoyers, I am pleased to announce the creation of Rimworld's first content based Ultrakill mod: ULTRARIM: Streetcleaner Mechanoid.

  536. UNAGI Mini MOD SimpleSuit
    Stale
    management

    UNAGI Mini MOD SimpleSuit

    シンプルなスーツを追加します。 MOD製作の練習として作成しました。 性能は ・ネクタイシャツ=襟付きシャツ ・シンプルスーツ=ダスターコート と全く一緒なので、純粋にオシャレ要素として使用できます。 Caution Redistribution of this MOD data is prohibited.

  537. UNAGI Royalty Apparel
    Stale
    management

    UNAGI Royalty Apparel

    主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.

  538. UNAGI Vanilla Hairs うなぎのバニラ髪
    Stale
    management

    UNAGI Vanilla Hairs うなぎのバニラ髪

    ●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.

  539. UNAGI_Hair1
    Stale
    management

    UNAGI_Hair1

    主に女性用のかわいい髪型を21種追加します。 どんな頭でもあまり違和感が無いように、横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is prohibi

  540. UNAGI_Hair2
    Stale
    management

    UNAGI_Hair2

    主に男性用のショートヘアを21種追加します。 どんな頭でもあまり違和感が無いように、なるべく横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is pro

  541. Undraft After Tucking
    Stale
    management

    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  542. Universal Mech Charger
    Stale
    combat

    Universal Mech Charger

    Universal Mech Charger - Adds 3 new buildings - No incompatible mod known at the moment Building universal mech recharger All kinds of mechanoids can recharge here.

  543. Unsmooth Surface
    management

    Unsmooth Surface

    Adds an "Unsmooth Surface" order for reverting smoothed stone floors and walls back to rough rock.

  544. User Media Props
    Stale
    furniture

    User Media Props

    I am very excited to see what people do with this mod.

  545. Van's Paintings
    No 1.6
    management

    Van's Paintings

    Those are my first couple of tries at painting some rimworld backgrounds, figured that i'd share it as some people may be interested !

  546. Van's Retexture : Hemogen Vials
    Stale
    management

    Van's Retexture : Hemogen Vials

    A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.

  547. Vanilla Animal Voice Genes
    Stale
    management

    Vanilla Animal Voice Genes

    Adds new genes to give your colonists the voices of all the passive animals included in the base game!

  548. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  549. Vanilla Animals Expanded — Endangered
    Stale
    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  550. Vanilla Anomaly Expanded - Insanity
    Stale
    management

    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  551. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  552. Vanilla Arsenal
    management

    Vanilla Arsenal

    Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.

  553. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  554. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  555. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  556. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  557. Vanilla Cooking Expanded - Bakery
    Stale
    management

    Vanilla Cooking Expanded - Bakery

    Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.

  558. Vanilla Cooking Expanded - Haute
    ↑ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  559. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  560. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  561. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  562. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  563. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  564. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  565. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  566. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  567. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  568. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  569. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  570. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  571. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  572. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  573. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  574. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  575. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  576. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  577. Vanilla Genetics Expanded - More Lab Stuff
    Stale
    management

    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  578. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  579. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  580. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  581. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  582. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  583. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  584. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  585. Vanilla Ideology Expanded - Sophian Style
    Stale
    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  586. Vanilla Landmarks Expanded
    management

    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  587. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  588. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  589. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  590. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  591. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  592. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  593. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  594. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  595. Vanilla Quests Expanded - Drone Factory
    management

    Vanilla Quests Expanded - Drone Factory

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  596. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  597. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  598. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  599. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  600. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  601. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  602. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  603. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  604. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  605. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  606. Vanilla Races Expanded - Starjack
    management

    Vanilla Races Expanded - Starjack

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  607. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  608. Vanilla Storytellers Expanded - Perry Persistent
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    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta