fernns
(2 mods not in local dataset)
Load order
997 mods- management
1trickPwnyta's Odyssey Patch
This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
- furniture
联合轻工家具拓展-UF Light Industries Furniture
联合轻工业家具拓展以UFHI的画风为基础,提供了一系列近未来风格的家具,家具的设计参考了诸多Rimworld社区的优秀作品。 United Light Industrial Furniture upon UFHI's art style, offering a range of near-futuristic furniture designs that draw inspiration from numerous outstanding works in the Rimworld community.
- management
1trickPwnyta's Anomaly Patch
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
- management
更好的开发者模式/BetterDevMode
When testing mods, even with developer mode enabled, you can place buildings directly, but finished products still need to be spawned via commands.
- management
(Retexture) Dark Psychic Rituals: The Following
Retextures of Dark Psychic Rituals: The Following by Sentinel.
- management
A Brave New Frontier
A Brave New Frontier is faction, apparel, and weapon mod built on bridging the gap between Industrial and Spacer.
- management
Actually Vanilla Music Expansion
UPDATE: Songs have been remastered a little bit and some thumbnail stuff was slightly changed.
- management
Adoptive Relationships
I absolutely love having random children join my colony, I love taking them in and roleplay that one or two pawns adopt the child as it moves into their home and lives with them and their family.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- combat
Addie's Power Armor Retextures
Addie's Power Armor Retextures Vanilla+ style retexture of vanilla and royalty power armor.
- management
Advanced Bridges & Floors
Overview Advanced Bridges & Floors is the pre-successor to Advanced Bridges & Corners.
- management
Advanced Moisture Pump (Continued)
Disclaimer This is a reupload of a mod created by ISOREX which has been updated.
- management
Alien Biome Remover
What is this? This is a fairly opinionated mod designed for modlists with alien planet options installed. The functions of this mod will definitely not be to everyone's taste, hence why it's its own mod and not bundled into an existing patch. Why was this made? I love the new pla
- furniture
Aliaile Race Furniture
This mod adds a variety of furniture that matches the Aliaile Race aesthetic.
- management
Alien Worlds - Arctic
Ocean worlds of liquid ammonia, calling these planets "freezing cold" would be an understatement.
- management
Alien Worlds - Toxic
Worlds destroyed by pollution, chemical or nuclear warfare, but still inhabitable at a low level with sufficient technology.
- management
Alien Worlds Sea Caravan Fix
Fixes the inability to (re)form sea-based caravans on planets with non-vanilla water biomes (e.
- management
All Ideoligions Are Fluid
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.
- management
All Stones Are the Same
I made this because I got tired spending ages trying to find the best landing spot that has both granite and marble.
- management
Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
- management
Alpha Books
Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.
- management
Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
- management
Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
- management
Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- management
Alpha Random
Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.
- furniture
Alpha Props - Ship Parts
Features Adds 66 new space ship props for Vanilla Furniture Expanded - Props and Decorations.
- management
Altered Carbon 2: ReSleeved
A detailed record of all changes can be found in the “Changelog” tab.
- management
Always Start in Daytime
What does this do? Makes all new runs start at noon. Why? I always thought that a lot of the time new players' first impressions of the game are clouded if they're using darkness mods, so if you want all of your runs to start with the bright clear daytime here ya go. Credits C# b
- management
Always Draft Your Mechs (Almost)
About: With this mod mechahitors can command if they are in caravan or downed.
- management
Always Position Gravship on Landing
What is this? This mod makes it so when you land on a new tile, you position where you want your Gravship without needing to first select the 'move' button. After you click, it goes back to normal. It basically auto-clicks the move button for you on landing. Why? It just felt wei
- management
Ambiguous Anomaly
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer
- management
Ancient hydroponic farm facilities
Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.
- management
Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
- management
ANDH - Animals Nuzzling Detects Horrors
ANDH - Animals Nuzzling Detects Horrors Give your cats and yorkies a chance!
- management
Animal Biosculpter
This mod patches biosculpter pods to accept your animals as well as your colonists.
- management
Anomaly BodyMastery Trait Eyes Patch
This is a simple patch that removes the Body Mastery Trait eyes added to the Anomaly.
- management
Anomaly Fleshbeasts or Sarg Fleshbeasts?
What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly.
- management
Anomaly Power Improved
This is a simple mod that allows you to generate more energy using "Anomaly" content.
- management
Anomaly Research Asteroid
Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.
- management
Appliances Expanded
What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
- furniture
Architect Menu Optimizer
Optimizes the architect (building) menu performance when many mods add hundreds of buildings.
- management
Arrest and Release
Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.
- management
Arsenal of Ideology
Description After Ideology made it possible for me to make full use of the Arsenal of Revolution and the Arsenal of Reaction, I created a series of matching icons.
- weapons
Art on Neolithic Weapons
This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.
- management
Art-Accurate/Doubled Gene Bank
Doubles the capacity of the genebank from 4 to 8, as seen on its art.
- management
Asimov
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.
- management
Astrofuel gear
A simple mod that adds a few pieces of high-end gear, primarily to give astrofuel more uses than gravship and generator fuel.
- management
Astronomy Style Pack
Mod adds a Style pack for the Ideology DLC - The Astronomy style pack adds themed weapons, armor, and buildings to help fit the Space-life experience.
- management
Atelier (Continued)
Original mod by ggfirst Update and new enhancements courtesy of Bradson, continued with ggfirst's permission.
- management
ATH's Ideo Colors Pallette
- management
ATH's style Gothic and Bloody Gothic
The mod consists of two variants of most of following: - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x4 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and
- management
ATH's Styleable Framework
Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -
- management
Auto Animal Flap
What does it for? A simple auto animal flap & auto fence gate. Powered operation allows people and animal to move through the door without slowing down. the cost is steel x25, industrial component x1, fabric(or leathery) x25 and 25W need it.
- management
Auto Mod Config (Continued)
Original mod by Garethp If the original author requests it, I will remove this update.
- management
Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
- management
Auto-Extract Genes
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.
- management
Auto-repair On
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- management
Bad Can Be Good (Continued)
Update of Neceross mod Those bad traits that everyone skips are now not as bad.
- management
Basic Dropdowns
What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just
- management
Batch Install
make you able to batch install and reinstall while selecting multiple buildings.
- management
Beard Age Requirement
This adds a requirement to beards so that pawns under a specific age will not get them.
- management
Bean's Sengoku Faction
Faction This is a medieval faction based on the Tasty Armory - Sengoku mod by Serina.
- management
Beauty Matters
You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?
- management
Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
- management
Before the Crash: Backstories
You know what I used to love the most about RimWorld back when I still had traces of childhood fascination?
- management
Belt Extractors - VFE Factory Patch
Belt Extractors - VFE Factory Patch Overview Allows conveyor belts to automatically pull items from adjacent storage buildings, such as shelves and chests.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
- management
Better autocasting for Vanilla Psycasts Expanded
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts.
- management
Better Beggars (Continued)
Update of Fraser Hitchens mod Better Beggars enhances the beggars added in the Ideology DLC.
- management
Better Gene Processor UI
Sick of constantly closing the Gene processor UI to check what genes your colonist currently has?
- management
Better Mod Menu
Add additional features to the Mod Menu Features Show dlcs and mods counts Allow scrolling modlist while dragging Separate search bars for enabled and disabled mods Choose mod background color Make mod description more readable Known Issues Drag and dropping multiple mods to acti
- management
Better money
This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview
- management
Better Pyromania
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.
- management
Better Records Tab (Continued)
Update of Odies mod Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps quick
- management
Better Scroll Bars
The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.
- management
Better Traders Guild
About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.
- management
Better Transhumanists
Increases the number of body modder & transhumanist trait levels from 6 to 14.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
- management
BetterWeight
Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?
- management
Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
- management
Big Graves and Sarcophaguses
What it does: -Adds bigger graves and sarcophaguses to the game.
- management
Bioform Matrix
Adds a linkable. Locked behind bioregeneration and the vitals monitor research. Credits: Description - Cat Infographic - 'Don't put my name anywhere you will suffer everyone will think its my mod' (he said that) Compatibility: - Biosculpter Pod and Neural Supercharger Variations
- management
Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- management
Biomes! Framework
Biomes! Framework is the new code-only framework mod for the Biomes! mod series (as well as any other series, such as Genetics!). It will be usable by other modders much more easily than Core as it won't contain content, just code! Place this mod BEFORE any other Biomes! mods, in
- management
Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- medical
Bionic modularity
Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?
- management
Biotech Cosmetic Kit - Horns Halos and More
Adds more cosmetic Biotech xenogenes done in a simple style.
- management
Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
- management
Birds of a Feather - A simple, consensual incest mod
An overview of the changes made by this mod This is a simple mod that tweaks the negative romance factors between kin - which is the term Rimworld uses for pawns related by blood - and allows kinfolk to freely romance each other.
- management
Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- management
Birth Quality Lifespan Fix
Fixes unfair birth quality penalties for modded races with non-human lifespans.
- management
Blueprint Material Debt (Continued)
Update of Ben Lubars mod Subtracts materials needed for blueprints from your stockpiled material count.
- management
Blueprints Forked - 1.6
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:
- management
Bodyparts Rot
Any natural bodyparts/organs left lying around will rot unless frozen, like meat.
- management
Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
- management
Bread Mo's Valentine's Day apparel
Added a series of Valentine's Day themed apparel, all of which can make the wearer more charming.
- management
Bulk Stonecutting (Forked)
This is a fork/remake of Bulk Stonecutting, by NECEROS and Fuglypump.
- management
Bunny Framework
This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.
- management
Can I Reinstall This?
A simple mod that adds to the description of all buildings a line informing about the ability to packed a building into an item and reinstall it elsewhere.
- management
Caravan Ghouls
This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.
- management
Caravan Mood Buff
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
- management
Cellcycle Acceleration
Aging has always felt like a vestigial mechanic that only affects pawns who are already old or nearing old age.
- management
Change map edge limit
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
- management
CharacterEditor-VPsyE compatibility patch
compatibility patch that allows VanillaPsycastsExpanded specific data (skill points, learning paths, psycast abilities, etc.
- management
Charge Lance Restyle
Retextures the charge lance to look like it can actually be held by a human.
- management
Cherry Picker
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.
- management
Children Can Learn Fast
Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.
- management
Childrens' Traits Affect Learning
This mod causes the too Smart, fast learning, and slow learning traits to affect children's learning rates.
- management
Chill the Fork Out
Does your pawn need to take a break, but they just keep on working instead?
- management
Chimera Creation (Continued)
Original mod by Choosechee MIT License All the same; if the original author requests it, I will remove this update.
- management
Chisel Statue
This is a simple mod that allows you to chisel off specific bits of apparel from statues.
- management
Choose Where To Land
Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.
- management
Circuit Breaker
📦 Overview 🕹️ Circuit breakers automatically switch off and stop power surges (⌁Zzzt⌁) from reaching batteries.
- management
Clean Command Bar
This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.
- management
Climate Preference Genes
This mod adds 4 climate preference genes, 2 that shift the comfortable temperature range by 15°C and 2 that shift by 30°C.
- management
Cluster Projection
Launch your cluster! Clusters now are not ever a previledge of the mechanoids. You can assemble and launch your clusters to anywhere. To launch the cluster, you should firstly build a cluster assembler. A cluster assembler starts with the cluster projection console, then 2 orthog
- management
Colored deep resources
No more hovering above every deep drill resource to find the right one!
- management
Configurable Deconstruct Percentage
Adds many options to the amount of material returned when a building is deconstructed, failed to construct, cancelled, or destroyed.
- management
Compatibility On Hover
A simple mod that shows pawn "compatibility" when hovering over them in a starting pawn selection menu.
- management
Consistent Gene Inheritance (1.6 VERSION)
NOTE: You only need this mod, you don't need to have a 1.
- management
Consistent Text
What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to
- management
Consistent Textures
What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run
- management
Continue Button
About This mod adds a ‘Continue’ button to the main menu, allowing you to quickly load your last saved game.
- management
Copy Mod-ID to Clipboard
What does this do? This is a tool mainly for developers to allow them to quickly click on a Mod's ID in the modlist and copy it to their clipboard. That's it? Yeah. Credits Taranchuk - C# wizard
- management
Corpse Description Fix
What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu
- management
Corpse info
Add a link to deceased pawn in order to access their info card even after death.
- management
CorpseTab
Overview Do you have any experience with that scavenge corpses killed by carnivorous when starting game?
- management
Cortex Control - Mind Control Implants
Description: Transform your RimWorld experience with Cortex Control!
- management
Cosmic Monoliths
Adds three new anomalies: the cosmic monolith, cosmic obelisk, and cosmic gigalith.
- medical
Count Stacked Prosthetics in Recipes
Makes recipes with "Do until X" mode count stacked prosthetics.
- management
Covered Ugly Thought Nullifier
Nullifies the Ugly social thought when the target pawn is fully covered by a single apparel item (burka-like coverage).
- management
Cowboy Hats Bloatended (Retexture + Ideology) now with Bowler Hat
Cowboy Hats Bloatended Description A meteor made of cowboy hats has crashed onto your planet, turning peaceful, naked brutality into a bloody Western.
- management
Cremation smelts apparels
Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.
- management
Crops Grow Faster in Rain
My first mod :) When it rains, plants outside receive some growth speed depending on how much it's raining.
- management
Crowns and Regalia
Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod
- management
Crypto Coffins | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
- management
Cryptosleep Adaptation Gene
does what it says on the tin, adds a gene that makes pawns unable to get cryptosleep sickness from being in cryptosleep.
- management
Cultural names: Stellic
Improves the name generation for Stellic (Imperial) culture: - Female last names are properly feminised on character generation - Overhauled name lists, with roughly 10x more last names It is rather obvious that Stellic culture names (used by the Empire faction in the Royalty DLC
- management
Cut plants before building (Continued)
Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned
- management
Cuter Biotech Cat/Dog Ear Replacer
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color.
- management
Cybranian - Faction Interface
About This mod adds a new button to the factions menu, by clicking on which you will switch to the extended view mode.
- management
Cybranian - Anomaly Lich
About This mod adds a new anomalous entity to your game – the Lich King.
- management
Cybranian - Ideology Virtues
About This mod is an attempt to refine the theme of traits in ideology.
- management
Cybranian - Social Interface
About This mod adds a new button to the social menu, by clicking on which you will switch to the extended view mode.
- management
Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
- management
Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
- management
Dark Ages : Medieval Tools
Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.
- management
Dark Psychic Rituals Retextured
A retexture for the mod Dark Psychic Rituals: The Following.
- management
Dark Psychic Rituals: The Following
Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.
- management
Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
- management
DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH.
- management
Death-Sentence
This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.
- management
Deathrest Pauses Biological Age
In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.
- management
Dependency Overdose Fix
Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.
- management
Det's Xenotypes - Half-foot
Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.
- management
Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
- management
Designations Tooltip
TYNAN! Why have you forsaken us? For of all sad words of tongue or pen, the saddest are these: Fix: Rectangle drag designators displayed the total number of designated cells on screen rather than the actual number of cells in the dragged rectangle. For some reason, Tynan has deci
- management
Det's Xenotypes - Venators
Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
- management
Development Keybinds
What is this? This is a mostly developer/tinkerer focused mod that lets you bind commands from your developer palette to keys on your keyboard. There is also a mod option to let you have the binds work even outside of developer mode. Why was this made? Here are some examples of w
- management
Devilstrand Synthesis
A simple mod that allows creation of devilstrand at a biofuel refinery.
- management
Die for me (Continued)
Update of Huddicles mod - Added the Antigrain-version as it seemed useful - Removed the research tab - Added Achievements Die For Me!
- management
Dire Raids (Continued)
Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.
- medical
Discontinued - Animal Medical Bed
1.6 version This mod will no longer be updated by myself. I no longer have the time to take care of rimworld modding. iirc this mod is a xml mod, but i think you can use this instead: Thank you all for your messages and feedback, and for using this updated version all this time.
- management
DLG. Genderless Royal apparel ][ Noble clothes ][ formal vest ][ Cosmetics redalgamored
This small patch removes gender tags from Formal / noble / royal apparel.
- management
Disable Automatically Select Travel Supplies
Makes "Automatically Select Travel Supplies" option off by default.
- management
DLG. Mutations behind ][ Mutated limbs grow from the back ][ off the back ][ Anomaly redalgamored
Changes vanilla mutated limbs to be drawn off the back.
- management
DLG. PigSkin No Ears ][ Remove ears gene from Pigskin ][ xenotype redalgamored
This small patch removes Pig ears from PigSkin xenotype.
- management
Do Something for Idle
This mod makes colonists to do something instead of wandering when they are idle.
- management
Do Something for Idle - More Actions
Adds some extra actions to the Do Something for Idle mod.
- management
Do The Rituals Yourselves
Do The Rituals Yourselves Colonists prepare and start rituals on their own.
- management
Don't Mix Cosmetic Genes
Prevents cosmetic genes and non-cosmetic genes from being placed in the same genepack.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Draw From Center
Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.
- management
Dress a Corpse
Do you wish to give your recently departed pawns the emotional send off they deserve?
- management
Drop FX
1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this
- management
Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads
Mod may or may not contain actual knuckles.
- management
Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
- management
Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Mint Menus Recipe Right Click Open InfoCard
2024-04-09 新增右键植物图标打开植物信息页功能。 Add a right click action to the plant icon in the plant dialog to open the info card.
- management
Dune Style Pack
Mod adds a Style pack for the Ideology DLC - The dune style pack adds themed weapons, armor, and buildings to help fit the Arrakis experience.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Dynamic Stone Block Recipe
Isn't it strange that glass can only be made from stone chunks and not stone blocks?
- management
EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
- management
Eccentric Extras - Flares
Adds a number of illumination devices to help light up areas when it gets dark!
- management
Echoes of the Rim
Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.
- management
Edge of Descension - Vanguard
Descend into madness, crave violence and avenge yourself from your past mistakes.
- management
Electric Igniter
When powered the igniter squirts out chemfuel and ignites a fire every five seconds.
- management
Edge of Descension - Stuncaster 3.0
Descend into madness, crave violence and avenge yourself from your past mistakes.
- management
Elk Retexture
Changes the Elk texture from the legless version to be more visually similar to the deer.
- management
Enhanced Vat Learning
This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.
- management
Epitaph
Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- medical
EPOE-Forked: Royalty DLC expansion
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.
- management
Erin's Cosmetic Genes
A large pack of purely cosmetic genes for you to mix and match to your hearts content!
- storage
Even Storage
Videos: Video 1: Even Storage Video 2: Even Storage + Tidy Storage Even Storage You have two mortar positions at opposite ends of your base, each with its own shell storage.
- management
Erin's Fluffy Fauna
A collection of fluffy, adorable animals to fill out some gaps in the biomes of the Rim, providing cuddles and protection!
- management
Everybody Gets One - Continued
Set a bill to craft things until there's one for each member of the colony.
- weapons
Explosive Radius (Continued)
Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.
- management
Export and Import Mod Settings
Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack.
- management
Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
- management
Extra Vehicle Patterns
New Patterns for Vehicles I was looking for mods to add more patterns for the Vehicle Framework and was surprised not to find any.
- management
Face Down
Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.
- management
Faction - Elves
This mod adds four Xenotypes, four Factions, gears and a bunch of names from manga and anime that you might recognize.
- management
Faction - Orbiters
This mod adds two factions to the game: an orbital settler faction that can provide military aid (only on the surface), and a new dangerous enemy mechanoid faction.
- management
Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
- management
Faction Display Fix
Details Vanilla RimWorld does not account for setups with many modded factions.
- management
Faction Territories and Vassalage
Commissioned by HeyoTeo Adds a mode that draws territory regions around settlements for each faction.
- weapons
Faction Weapons and Apparel Set
Have you ever thought about tribal warriors raiding you while wearing power armor?
- management
Fast Author Confirm (Continued)
This is a continuation of Dazz Aephiex's mod I long stopped playing rimworld myself and probably won't update any of these.
- management
Faux's Xenotype Icons - Reupload
The original mod seems to have disappeared from the Steam Workshop (as has its author, apparently?
- management
Family Relations: Adoption
Want a more accurate relation designator for the non-bio-parent of your same-sex couple that just had a surrogate baby?
- management
FEB's Medicine Retexture
A simple retexture for the Herbal, Industrial and Glitterworld medicine.
- management
FemaleBodyVariants
Mod Compatibility It seems my mod has an incompatibility with EBSG Framework But it should work if you load this mod after it.
- management
Ferny's Mod Configs
What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kin
- management
FirefliesTwo
Discord: steveo.o steam: Scurvyez EDIT: Reading is hard so here it is for everyone...... these fireflies are not pawns. They are just visual effects. EDIT: Fine to add to existing saves! :) A simple, yet... heart-warming revamp of my original mod which adds fireflies to the Rim (
- management
Fissionsalt Generator
Greetings, Frens! Previously invented long ago by mental shizophreniacs, this mod sends an simple new generator into your rimworlds, the 'Fissionsalt Cell'! Very simply, this piece of accessible technology grants the player energy out of uranium! I admit to find it questionable t
- management
Fix Styled Blueprints
Fixes blueprints for some buildings (notably walls) looking as if already built.
- storage
Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
- management
Floor Pipette Tool
What is this? This adds a new architect gizmo that lets you pick a floor on the ground to identify and place more of it quickly. This is useful in instances where you have lots of floors. Credits - Taranchuk - C# - Oskar Potocki - Art
- management
Floor-Mounted Aquarium
(Use either Vanilla Fishing Expanded or Odyssey DLC, but both for optimal results.
- management
Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
- management
Fluffy Breakdowns 1.6 (fork with VGrE support)
************************* About this fork by Linnun ************************* This is a fork of The Eye of Brows' 1.
- management
Follow Target
Simple mod to order a pawn to follow another pawn, through the right-click context menu.
- management
Food Alert (Continued)
Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac
- management
Food Poisoning Investigator
This provides the orders and tools to track down contaminated meals, investigate suspicious stacks, and dispose of compromised meals before they take down your entire colony.
- management
Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
- management
Footsteps
What is this? This is near direct port of Presence Footsteps, from the Minecraft modding community, built to work inside of Rimworld. Footstep profiling Different materials have different types of sounds. This is based mostly off stuffables, though other detection is used. Terrai
- management
Foxes Aren't Suicidal(continued)
Original Author: Thundercraft Original Description: This uses an xpath patch to reduce the {maxPreyBodySize} of foxes, preventing them from preying on humans (such as your colonists) or large animals.
- management
FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
- management
Fray of the Fog
Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.
- management
Friendly Fire Tweaks (Continued)
Original mod by Alex If the original author requests it, I will remove this update.
- management
FriendRivalPatch
FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'.
- management
FSharp.Core
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub
- management
Fuck Learning Helper
What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c
- combat
Full Armor - Hands and Feet [1.6]
Tired of your pawns in full marine armor losing fingers constantly but modded gloves are not your thing?
- management
Genderbending Corrupted Obelisk
8/10/2026 update includes seeded duplicate generation and new interactions!
- management
Gene Bank Indicators
Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.
- management
Gene Ledger
Gene Ledger Gene Ledger is a technical utility for RimWorld (Biotech DLC) that provides a centralized database for tracking and locating genetic material currently present on the map.
- management
Generally More Research
What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel
- management
Gene Ripper
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Gerrymon's Erotic Style
NSFW? Erotic style is more focused on the artistic aspect of love, with a bit of ancient greek influence. This is a vanilla-looking sensual styles, with subtle depictions of human nudity and sexual activity. The NSFW version, Lascivian, is now moved to RJW discord server. Erotic
- management
Gerrymon's Greekcore Style
Ancient Greek! This add half-fantasy half-historical Hellenic-themed Greekcore style. The main purpose of this stylepack is for providing more civilian apparel variety for classical era and continuous roleplay throughout industrial and spacer colonies, hence the name being "Greek
- management
Gerrymon's Hot Spring Expanded
It's expanded, but not more expanded than the vanilla expanded series In odyssey, hot spring spawns irregularly while giving a measly +2 mood buff for a 2-3 hours, so this mod aim to make hot springs an active recreation spot with extra buildables, increase the mood buff, and mak
- management
Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
- management
Give up your building (Continued)
Update of LingLuos mod Give up your buildings so that enemies won't attack them.
- management
Ghouls Prefer Twisted Meat
Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.
- management
Glittertech Expansion
A massive content expansion focused on enhancing the late-game experience.
- management
Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
- management
GonDragon's Tech Tree
This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod.
- furniture
Good Lighting
When one particularly frustrated colonist got tired of fixing lamps that shone worse than a torch, he took them apart and discovered the terrifying truth: — “They… are empty.
- management
Goodwill Preview
Features & How to Use Displays faction goodwill changes in the transport pod launch dialog.
- management
Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
- management
Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
- management
GroundClear
Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?
- management
Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
- management
Halno's Simple Swamp Cooler
A simple, effective and aesthetic solution to keeping your rooms cool year-round without having to worry about keeping wood stocked!
- management
Haul After Stripping
Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.
- management
Hats Display Selection
室内表示オプションを追加しました。室内で隠すオプションが有効でも、オプションが有効な帽子は室内で表示されます。 ゲーム途中でMODがアップデートされた場合は、一度MODのオプション画面を開くと、設定ファイルが自動で更新されます。 Added indoor display options.
- management
Hard Vacuum
10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.
- combat
Healer Mech Serum Choice
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.
- management
HEAVY Snow
Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.
- management
Helicopter Parenting
Want your Rimworld children to act with just a touch more self-preservation?
- management
Help me build
This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.
- management
High Life Drug Cooking Speed
Simple patch that makes the High Life precept now also increase drug cooking speed, not just drug synthesis speed.
- management
Highmate Vanilla race reworked ][ xenotype redalgamored
I'm uploading this mod right now with 4 other optional patches that you can use together or separate if you want.
- management
Hussar Cloning Platform
Have the chance to find an overtaken hussar cloning platform after scanning to provide extra Biotech/Odyssey Integration.
- management
I Cant Fix That
This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.
- management
I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
- management
I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
- management
I Miss My Limbs (Continued)
Original mod by Lewkah0 If the original author requests it, I will remove this update.
- management
I Know Where You Sleep
A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.
- management
I Don't Care
This very simple mod adds the "don't care" precept to Blindness, Scarification and Skullspike issues.
- management
I'm Off (Continued)
Original mod by CrunchyDuck If the original author requests it, I will remove this update.
- management
IceWorld: Ice Fishing
Ice Fishing Pawns will make fishing holes when attempting to fish on ice-covered bodies of water.
- management
Ignore Idle Guests
Makes the warning for idle colonists ignore guests (or any pawn) that cannot do any work.
- management
Immersive Opening
What is this? This mod makes the start of your run read out the opening scenario dialogue text to you sentence by sentence, while giving you small glimpses of the map. This should make things feel a bit more exciting, force you to slow down a bit and really process what's going o
- management
Impassable Containment Structures
What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.
- management
Impressionable Children
Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.
- management
Improved Map Search
Groups similar items in the map search view (the magnifying glass icon).
- management
Improved Need Indicator
What Adds tooltip text to inform the player how long a pawn has until mood debuffs.
- management
Incident Person Stat (Continued)
Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
- management
Increased Max Gods in Theist Religions
Changes the maximum number of gods you can add to abstract and embodied theistic religions from 4 to 20.
- management
Initial Motivation
This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!
- management
Inject Genes
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys
- management
Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
- management
Inspiration Tweaks
Overview Alters the current inspiration system & adds 19 new inspiration types.
- management
Inspired Conversion
Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.
- management
Integrated Implants
Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.
- management
Interaction-Area Settings
Joy-objects like Televisions and Horseshoe-pins have an area where pawns are when interacting with it.
- medical
Integrated Implants - EPOE Modular Compatibility
Adds modular variants of Expanded Prosthetics and Organ Engineering - Forked's advanced bionics to Integrated Implants.
- management
Intimacy - Friends n' Lovers
Intimacy is the core of a series of mods aiming to expand human behavior in Rimworld.
- management
Intimacy - Socio Butterfly
It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?
- management
Invisible Display Case Continued
Decorate your base! Adds an invisible display case using NightmareCore that can be placed over top of anything. Pawns cannot use items stored inside, so it's only for a cosmetic appeal. In NightmareCore settings enable the "Allow all items to be displayed" option to put all kinds
- management
Junkyards for VVE - Tier 3
A problem I had with Vanilla Vehicles Expanded - Tier 3 was how finding wrecks was so incredibly inconvenient.
- management
Just Ignore Me Passing (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Keep Burning, Corpse!
Have you ever wondered why the fire goes out when a pawn that is on fire dies?
- management
Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
- management
Keyz Reference Tools
Keyz' Reference Tools A utility mod that adds an in-game reference browser for every Def loaded in your current modlist.
- management
Kid Apparel Expanded
Kid Apparel Expanded is about giving child pawns more things to wear besides the limited vanilla items.
- furniture
Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
- management
Lactation Expansion
This mod is a vanilla-friendly expansion of the lactation feature from Biotech.
- management
Last Visited (Continued)
Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.
- weapons
Laser Weapons: Re-Examined
Laser weapons! Who doesn’t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing. First, I modified and added research projects—making salvaged laser weapons cost 1500 RP less, and I
- management
Layered Apparel
📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.
- management
Leo - Events
This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.
- management
Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
Limitless Deathrest
Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked.
- management
Limit Quest Pawns
Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.
- management
Linkable Groups
Linkable Groups is a universal framework for managing linkable buildings in large modlists.
- management
Linkables Info Expanded
Provides full information of the stats linkable facilities provide in the information window.
- management
Load in Background
What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i
- management
Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
- management
Load Them Last
What is this? This is a mod that forces mods that should be loaded last to be loaded last. What's the point of this? This is mainly to streamline modlist building for inexperienced users, and to generally make all of our lives a little easier. If you think this is useless, you ar
- management
Loading Screen Repository
While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since
- management
Log Publisher from HugsLib
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs).
- management
Logistics Mechanoid
This mod adds in a new gentle giant to whisk your carry weight issues away.
- management
Luciferium Expansion
This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.
- furniture
Magical Decor Compilation
Just adds a bunch of magical signs and floating magical orbs as well as bloodflame and darkflame variants of some stuff from Medieval Overhaul, as well as making some stuff from MO buildable The story behind this mod is that 90% of this is just some decor i made for a huge mod th
- management
Map Mode Framework
Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con
- management
Map Mode Framework Forked
Forked Mod Description About I have created a fork of the Map Mode Framework mod by カタストロフ since the original author is currently unavailable.
- management
Mature Ladies
This mod adds two traits, female pawns will gain one or the other when they give birth for the first time.
- management
Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
- combat
Mech Recharger Standby Mode
In Vanilla, mech rechargers always draw full power - even when not in use.
- combat
Mech Work Tab
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
- management
Mechanoid Cluster Retexture
I always thought that the mechanoid cluster structures looked weird considering how it doesn't fit the mechanoid style.
- management
Mechanoid Commanders Retextured
This is a mod that updates the appearance of the mechanoid commanders in the game to new designs.
- management
Mechanoid Invaders
Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.
- management
Mechanoid Skins: Curvaceous
Every Curvaceous Mechanoid This mod adds textures from Fluff's Curvaceous Underarmored Mechanoids as skins, you can put them in any mech you want, this includes all mech textures that are not normally seen because of mod dependencies +80 Skins added This mod requires Mechanoid Sk
- management
Mechanoid Skins: Kraltech Industries
This adds the textures from Kraltech Industries as skins so that they can be used on all mechanoids.
- management
Mechanoid Skins: Moenoid
This adds the textures from Moenoid 2048x2048 and MoenoidForGD 2048×2048 as skins so that they can be used on all mechanoids.
- combat
Mechanoid Turret Retexture
Greetings, frens! After an long and painfull time for me I present this small retexture mod. All it does is to retexture the basic Mechanoid Turrets and their bases. While you will gain the most out of this mod in addition with the 'Royalty' DLC, it is not required, since some tu
- management
Mechanoid Upgrades - Archotech
This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.
- management
Mechs can brew
For some reason, Tynan felt the need to specifically disallow mechanoids from operating the brewery or interact with fermenting barrels.
- management
Mechs Command Range by Psychic Sensitivity
This mod breaks limits by linking the Mechanitor Command Range directly to their Psychic Sensitivity.
- medical
Medical Tab - Continued
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
- management
Medieval Overhaul: House Ignivar
House Ignivar After making the Firelance mod, I wanted to create a full house submod for Medieval Overhaul.
- weapons
Melee Weapons For All Tech Levels
Update! EMP Maces and less-than-lethal weapons! Melee Weapons For All Tech Levels Bring your melee arsenal into every stage of the colony, from industrial workshops to endgame tech. Adds tiered versions of Gladius, Longsword, Spear, and a heavy side-weapon line (Hammer/Axe), with
- management
Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
- management
Memorial Stele
Description This mod adds a Memorial Obelisk building that lists all deceased colonists, their biological age at the time of death and which day they died on.
- management
Mid-Save-Saver Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- combat
Military Surplus Ideo Style Clothes
'tis just textures style name: military covered items: as illustrated #camo
- management
Minimal Light Control
You have eyes to see, your viewer have the right to know what the heck is in this black mess on screen.
- management
Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
- management
Mod Options Sort
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib.
- management
Modern Faction Menu
⚑ Modern Faction Menu A complete, modern replacement for the Factions tab — a dark dashboard in the Modern X style with faction cards, pinning, relation filters, live trend graphs, a framed territory map for every settlement, and a flavor ticker that tells you what each faction i
- management
Modern Psycasts UI
Modern Psycasts UI A clean, single-page reskin of the Vanilla Psycasts Expanded psycast tab.
- management
Modern History Menu
⌛ Modern History Menu ⌛ The vanilla History tab is three grey pages you open twice a year.
- management
Monochrome Impid Hairs
Tiny tweak to impids, turning their natural hair color from a yellow-orange to black or white.
- management
More Fire Resistance Genes
Adds 4 new fire resistance genes, 2 that improve fire resistance and 2 that make the pawn take more fire damage.
- management
More Gravship Workbenches
An unofficial addon for 'VGE - Chapter 1' that adds new compact gravship variants for various workbenches.
- management
More Milkable and Shearable Animals
Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool!
- management
More Mini-Horns
Adds 12 new mini-horn variations for Impids and mini-horned xenotypes to spawn in with!
- management
More Orders
What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P
- management
More Pause Events
Hi everyone, I’m taking a break from active development and community moderation for the project.
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
- management
More Ritual Seats
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.
- management
More Useful Materials
A standalone materials mod, but other big mods already add materials, so why should I add a standalone materials mod?
- management
More Useful Materials VFEFactory Patch
This mod adds more Vanilla Furniture Expanded - Factory integration for More Useful Materials Mod, adding new automated production processes to various factories.
- management
More Vanilla Biomes
More Vanilla Biomes adds more variety to your environment without overhauling the game.
- management
Morphs Assorted: No Crushed Bodies
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp
- management
Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
- management
Multi-Reinstall
Overview This mod allows you to reinstall multiple pieces of furniture at once.
- management
Mushroom Gravy
Adds raw fungus to the list of allowed ingredients for gravy from Alpha Crafts.
- management
Music Manager (Continued)
Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.
- management
Name Your Entities
What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!
- management
Necroa Archovirus
A highly configurable mod that adds a single new infectious disease: the Necroa Archovirus.
- management
Neural Supercharger Ownership
This is a simple mod that does a single thing — allows you to assign ownership to Neural Superchargers just like you would a bed.
- management
Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
- management
New Ritual Rewards
What does it do? This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods). Your raider ideology rituals can finally detect innocent miners and lumberjacks. More of a mercenary or hero type? Your rituals will guide you toward enemy
- management
Nice Facial Animation
A little bit nicer people's faces never hurt This mod keeps the balance between simple dots and anime eyes in favor of authenticity to vanilla game.
- management
Nice Bill Tab - Expansion
Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!
- management
Nice Inventory Tab CE Integration
This is an addon for Combat Extended integration into Nice Inventory Tab Why an addon?
- management
Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
- management
Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
- management
Nice RPG Inventory Compat
Nice RPG Inventory Compat No more conflicts, seamless switching — Make Nice Inventory and RPG Style Inventory coexist perfectly.
- management
Nice-o-sphere
For when you love your happy little murder-ball and want to keep it around for longer.
- management
Nightmare Core
What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b
- management
Nikolai's Ideology: Gender Works
TL;DR: An Ideology addon mod for Intimacy: Gender Works Adds new precepts, memes, rituals and roles Lots of mod compatibility PRECEPTS In real life, there have been cultures which possessed "third genders" of various kinds.
- management
No Bugs in Tequila
An XML patch for Vanilla Brewing Expanded to remove the insect meat requirement for making tequila.
- management
No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
- management
No Factory Floor Requirement
What is this? This lets you place factories anywhere. Enjoy! That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the requirement is no longer present.
- management
No Foreign Xenotype Join Events
Join events will only use xenotypes that currently exist in your colony.
- medical
No Hemogen Farm Medical Alert
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.
- management
No Ingredient List Limit
Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.
- management
No Max Bills: Redux
Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit.
- management
No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
- management
No More Lethal Damage Threshold
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?
- management
No Power Wires
A simple mod to hide the little power connection wires (the wires that go from conduit to each individual object that uses electricity).
- management
No Time Change Sounds
All this mod does is mute the sound effects of changing the game speed.
- management
No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
- management
No Version In Pause Menu
This mod makes it so the game does not display the version info in top left when game is paused.
- management
No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
- management
Node Research
What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod takes all of your research projects, turns them all into nodes and creates an ultra-performant visual chart inspired by the note-taking app Obsidian. Le
- weapons
Non-Lethal: Re-Examined
Sometimes, less lethal violence is the answer, however I wish we had some more options.
- management
Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?
- management
NPC Style Limiter
Are you tired of seeing certain hairstyles or apparel from the base game or other mods that don't fit your aesthetic?
- management
Nudge Me - Melee Pathfinding Fix
Nudge Me Nudge Me is a targeted bug-fix mod for melee combat pathing.
- management
Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
- management
Nurse Job
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.
- management
Odyssey Shuttle Retexture
Redesigns the passenger shuttle from Odyssey DLC to look like a bulky military helicopter retrofitted to a spacecraft.
- management
Nuzzle gene
A mod adding a gene that causes the carrier to nuzzle other colonists at set interval (24 hours).
- management
Offspring Inherit Xenogenes (Continued)
Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.
- management
Omni Tab
Tired of opening a dozen info cards just to decide which weapon, shirt, floor, crop, animal, or pawn is actually better?
- management
Omnivore Chickens but that's it [1.6, 1.5, 1.4]
You ever see a group of chickens eat another chicken?
- management
Opulent Gold
This mod adds two types of flooring to fill your vaults and properly display the honestly unhealthy amounts of wealth you have been hoarding.
- management
Opulent Gold - Patches
Patches various flooring mods to use the same color as Opulent Gold.
- medical
Organ Decay Variety
This mod lets organ decay from duplication and creep join events target more organs.
- management
Outpost Manager
=== MOD DESCRIPTION === This mod creates a menu that lets you manage your outposts.
- management
P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
- management
Paint-N-Tweaks
This is the successor to one of my earliest mods, Paintable Spots & Objects.
- management
Pacing Manager
What is this? This is a fully configurable tool for you as a user/developer to pace your game however you'd like. This is a mod designed for people using large modlists with tech traversal, like my modpack. By default this mod does nothing. Features Multiply research points for a
- management
Panels, Frames & Stairs
Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.
- management
Paramedic Can Repair
About My first mod that allows paramedics to repair other mechs as well, since paramedics become quite useless in late game.
- management
Paramedics Feed Prisoners
Description This mod tweaks the Paramedics to allow them to feed prisoners in the same manner as the way they do for colonists.
- management
Party Your F****** Ass Off (Continued)
Update of Captain Muscles (Nathan Harbour)s mod based on the continued version by Khobs - No longer needs Harmony It's time to party!
- management
Pause other settlements simulation
Introduction A simple mod that pauses the simulation of settlements you are not currently viewing.
- management
Pawn Adjuster
Super lightweight inspector tab for handling pawn head type, body type, hair, beard, tattoos and apparel colours.
- management
Pawn Name Variety (Continued)
Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?
- management
Pawn Compatibility Editor
Pawn Compatibility Editor Have you ever wanted two pawns to like each other more, but can't 'cause of their negative compatibility?
- management
Pawn Notes
Adds a new button in the log tab of your pawn that allows you to take custom notes Commissioned by: Ezfi Credits: Code - Nalzurin Art - Ezfi Want to commission a mod and need a coder?
- management
Pawn Perspective
Allows rotating pawns during the pawn generation screen before starting a game.
- management
Pen Audit
Pen Audit Description Pen Audit is a quality-of-life mod for diagnosing animal pens quickly and clearly.
- management
Perfect Placement
Perfect Placement Perfect Placement improves build placement by letting you rotate with the mouse before placing.
- management
Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
- management
Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
- management
Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- management
Perishable (and More)
Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.
- management
Permanent Enemies Never Flee
Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.
- management
Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
- management
Perspective: Eaves (Continued)
Update of Owlchemists mod A small mod to fix roof shadowing.
- management
Perspective: Paths Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Pipette Tool
Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.
- management
PlatformStudyToggle
Adds toggle to holding platforms to prevent pawns from studying contained entities.
- management
Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
- furniture
PocketMap Architect Fix
Changes zone placement logic to allow placing zones within 5 tiles of the edge of a pocket map, and also disables the visible edge-of-map border within pocket maps.
- management
Pointed Elf Ears Refined
The pointed ears from biotech looked kind of like horns, so I retextured them to be a bit smaller and more elf-like.
- management
Popup Alerts for Condition Ending
This mod makes a full alert popup when a game condition such as Toxic Fallout, Cold Snap, Heat Wave, etc ends.
- management
Popup Framework
What is this? This adds no content. This is an modding tool for developers to make tutorials or announcements to the player, all without ever needing to write any C#. The system is very easy to use, and is versatile for lots of use cases. New def type: PopupDef This displays a cu
- management
Poured Concrete
Adds concrete mixes for building walls that must dry and cure over time for maximum strength!
- management
Power Alerts
Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc
- management
Power Indicators
Enables a little indicator on build designators if power is needed or if it's refuelable.
- management
Power Tab 2 - 1.6 Bug Fixed Version
Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu
- management
Power Poles Extended
Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New!
- combat
Praise Your Mech!
Allows mechanitors to occasionally praise or insult their mechanoids, granting a short-lived buff or debuff - all automatically and flavorfully!
- management
Pregnancy Attitude
Short description Pawns' attitudes towards pregnancy now depend on their pregnancy approach.
- management
Premade Xenotype Floatmenu to Dialog
All this does is change the load premade xenotype button from a float menu to a dialog.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
- management
Prison Commons (Continued)
Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.
- management
Prisoner Arena (Continued)
Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around
- management
Progression: Agriculture
Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O
- management
Progression: Factories
Automated farmer Automated loom Automated ammunition press Automated drill platform Automated mincer Automated smelter Automated biofuel refinery Automated heavy-duty saw Conveyor oven Conveyer crematorium Automated alloy forge Automated assembler Automated distillery Automated m
- management
Progression: Genetics
Disclaimer As a fair warning, this moves the genetic portion of the game later down the line.
- management
Progression: Gravship
Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.
- management
Progression: Kitchen
Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie
- management
Progression: Production
Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex
- management
Progression: Robotics
Biotech Mechanoids are now lore-accurate Spacer technology Exostrider no longer spawns on the map.
- management
Progression: Soundtrack
What is this? This is a massive community playlist of music nearly two years in the making of songs we think fits the alternate time periods of Rimworld. This is a very work in progress mod, and will be regularly tweaked to ensure it feels right. This is a serious passion project
- storage
Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
- management
Progression: Storytellers
- Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va
- management
Progression: Temperature
Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec
- management
Progression: Worlds
Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?
- furniture
Proper Polearms
This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
- management
Psycaster Colonists Tab
Adds a bottom main-tab button that lists psycaster colonists, shows psyfocus, and lets you open each pawn's psychic character interface by clicking the name.
- management
Psychic Sensitivity Affects Bandwidth
The psychic sensitivity of a mechinator should result in an increase in mech bandwidth, no?
- management
Quality Overlay
A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.
- management
Quasimorph - Realware™ armoury
Hey hey people. SGG1 here. Industry, we all love industry. And what is the best industry of all? Military industrial complex. Oh who are these heavily armored people in red? They are just friends of mine, very good friends of mine. And I assure you that I am not being held agains
- management
Quest Generation Tweaks
In the late game with many mods, quest generation can cause heavy stutters.
- storage
Quick Stockpile Creation
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.
- management
Raiders Can Work
A simple tweak that removes the work speed decrease from the raiding precept.
- management
Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
- management
Raise specialist limit
- Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.
- management
Real Faction Guest (Continued)
Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
- management
Real Flamethrowers
Make flamethrowers from other mods look more realistic, similar to one in Vanilla Factions Expanded - Pirates.
- management
Realistic Darkness (Light)
Description: This is a lighter version of Realistic Darkness mod.
- management
Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- management
Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
- management
ReBuild: Doors and Corners - Cell Door Fix
A patch that fixes the broken cell door animation in ReBuild.
- management
Recycle This (Continued)
Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
- management
Reese's Yttakin Overhaul
A set of personal edits to the Yttakin xenotype to make them more enjoyable for me, and in the case that our interests overlap, you too.
- management
Refined floors (Continued)
Update of AveryTheKitty and Erins mod THIS MOD HAS BEEN DISCONTINUED.
- management
Reestock Your Arsenal
I created this mod out of a want for several things, none of which fit a coherent theme except one; "equippable", so I made this mod as a sort of personal assorted weapons collection.
- weapons
Relic Apparel and Weapons
Do you remember that machine gun made of junk that helped you fight off hordes of mechanoids at the beginning of the game?
- management
Remove Colonies Limit
What is this? This mod removes the arbitrary colony limit placed by the developers. This allows you to have as many colonies as you want, hardware permitting. Why? I manage a modpack where mods like Pause other settlements simulation exist, which make multi colony play actually v
- management
RemoveDreadcapStyle
Removes the incredibly ugly Ceremonial Dreadcap style for the Ceremonial Hood.
- management
Remove Tutorial Button
Removes the tutorial button from the main menu so it never gets accidentally clicked on.
- management
Rename Pawns
Overview This is a simple mod that will let you change or randomize your pawn's first and last name.
- management
Rescuee Joiner Plus
Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.
- management
ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
- management
RenameColony
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:
- management
Research Tab Colors
This mini-mod adds color coding based on tech level to the vanilla research window!
- management
Resource Delivery Helper
In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.
- management
Restrict Undrawn Apparel
What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. That's it? Yes! Compatibility - Works with literally everyt
- management
Retextured! - Recycle This
Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi
- management
Retextured! - RT Fuse
Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r
- management
Reverse Engineered Region Adjusters
Content: Reverse Engineered Region Adjusters grants the player access to many of the world affecting buildings that are normally used against them.
- management
Rim-Elves/Medieval Overhaul patch
Replaces outdated references in RIm-Elves so "Elven cities" faction will properly spawn when medieval overhaul is installed.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Rimmessian Fox
The mod adding Rimmessian foxes, a Rimworld twist on the mythological creature of the Teumessian fox.
- management
Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
- management
RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
- management
Rimworld: Soundscape Enhanced
Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.
- management
Ritual Filter
Ritual Filter When you are picking participants for rituals, it can be bothersome with a huge colony.
- management
Rizryn's Family Tree Mod
🌳 Rizryn's Family Tree Mod Have you ever lost track of who is related to who in your multi-generational colony?
- management
Romina Ready - Progression Storytellers
What is this? This is a brand-new storyteller for you, based around relaxed gameplay. Meet Romina Romina is a deeply troubled woman who just wants to live her life, but refuses to cruise through it with no consequence. So she has a button that she presses only when she feels she
- management
Room Quality Colors
This mod changes the color of the room characteristics depending on the quality.
- management
Rudo's Muffalo Retexture
My second retexture, controversially retexturing the muffalo while maintaining a vanilla friendly style.
- management
Run and Hide (Continued)
Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
- management
Safe Drug Policy Generator
This mod automatically generates a drug policy that safe from addiction.
- management
Save Storyteller Settings
Save Storyteller Settings If you've ever gone to the storyteller selection screen, selected "Custom.
- management
Save and Load Ideoligion Hair
No more constantly having to redo hairstyles every time you create a new ideoligion!
- management
Save Thing As Image
I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted.
- management
SaveWithoutRestart
Do you often encounter this situation: You're playing Rimworld and suddenly want to add a specific mod, but restarting takes too much time?
- management
Say That Again
Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.
- management
Scanning Thoughts
A little flavor mod that adds mood modifiers for boddy modders and purist after getting scanned.
- management
Scenario Editor UI Overhaul
Improved the UI of several floating buttons in the scenario editor.
- management
Scenario Searchbars [1.6]
Adds functional search bars for most scenario parts with a lot of items.
- management
Scrollable Inspect Panes
When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible.
- management
ScrubDaddy's Bodies
This mod retextures the following body types: - Male - Female - Child (Biotech) - Thin - Fat - Hulk - FurCovered Male (Biotech) - FurCovered Female (Biotech) - FurCovered Child (Biotech) - FurCovered Thin (Biotech) - FurCovered Fat (Biotech) - FurCovered Hulk (Biotech) All retext
- management
Scrubdaddy's Bodies Compatibility Patches
This mod adds сompatability between Scrubdaddy's Bodies and other mods Compatibility patch with textures made by me.
- management
Seal's Backstory Collection
v1.3.5 - 137 total backstories / 4 PlaceDefs This mod is a collection of various backstories all written by me. It adds 137 new ones. More will be written and added in future updates as time goes on. The mod also adds new "Places" that will appear in the procedurally generated id
- management
Seamless Doors
Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?
- management
Security: Re-Examined
After the VFE-S 2.0 update, I don't have many complaints left. Great job, VE team. All this mod does now is a few balance tweaks along with adding 4 more concealed turrets. (More balance changes may come later as I have a chance to play more with the mod.) The full list of change
- management
Selective Bioregeneration
Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?
- management
SelectPawnByBed
A mod which adds gizmos for assignable buildings to select the assigned pawns.
- management
Settlement Descriptions
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual
- management
SGG1's Retexture Surrogate Mechanoid
Hey hey people. xXHent--LoverXx here. So here is a funny story when Pope Det said he will draw a cleavage for the surrogate mech. I said give it a bunny ears. He said "ew", well. Whose laughing now. Well it's det really. he uh. Somehow conjured his sissy dwarven ritual to brick m
- management
Show Days to Rot in Info Window
This mod shows what a rottable's expected rotting time is, and displays it in the info panel on both items and plants.
- management
Show Detailed Dates
A small mod that lets you show the hour an event happened in the history by pressing the ALT-key Mod idea by Erythion Since modding is just a hobby for me I expect no donations to keep modding.
- management
Show Fertility on Health Tab
For whatever reason, Biotech does not display the fertility stat of a pawn on their health menu.
- management
Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
- management
Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
- weapons
Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
- management
Show work site faction relations
Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.
- management
Signs and Comments Fixed
Fixed Sign and Comments mod, using rimworld built in colorpicker instead and configured impassible signs to not throw errors You don't need the original mods Original mod by Dark: Editted from Continued version by FerrisCG: Description Summary Adds placeable signs that show ingam
- combat
Simple Additions: Mech Clusters
Welcome to a brand new mod series I'm starting: Simple Additions.
- management
Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
- management
Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Simple Hive Mind
This is a simple mod, added a new meme "hive mind" Features Added one special ritual and precept for hive mind, the new ritual can make your colonists absolutely become a drone.
- management
Simple Immersion - VBE Coffees and Teas
If you like the mod, please consider liking and subscribing!
- management
Simple Immersion - Alpha Random
This mod rethemes Alpha Random such that the content is framed not as a fourth wall breaking meta video-game loot-box mechanic, but as a simple representation of the fact that people in the world are storing and transporting goods in appropriate containers, like we do in real lif
- management
Simple Leadership
With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.
- weapons
Simple Weapon Aptitudes for VRE - Hussars
Before everything, a rant The weapon aptitude system from VRE - Hussars is absolutely bonkers.
- management
SimpleBabyCarry
SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav
- management
SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
- management
Skipdoor Menu
A menu for transporting people/animals/mechanoids/objects etc, for the Skipdoor.
- management
Skipdoor Pathing (Unlimited)
Lightweight, reliable automatic teleportation for VPE skipdoors Built for stability, compatibility, and large colonies Recent fixes & changes - Performance fix What this mod does This mod makes pawns automatically use VPE skipdoors when it’s clearly faster than walking, without d
- management
Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl?
- management
Slave Rebellions Improved (Continued)
Update of busted_bunnys mod Brand new rebellion experience awaits.
- management
Slaves Are Worthless
LETSSS GOOO!!! ODYSSEY SPACE VAMPIRES' SLAVE EMPIRE COLLECTING HORRORS AND TRADING ORGANS!!! I’m not an artist and didn’t want to use AI for the cover, so deal with my glorious shit-ass hand-drawn cover art. You're welcome. About The Mod This mod started as an unofficial update t
- management
Sleek Work Schedule Tab
Sleek Work Schedule Tab Sleek Work Schedule Tab turns RimWorld’s Schedule tab from a cramped block grid into a clean, readable timeline.
- management
Small Anomaly Security
A simple mod that adds: -1x1 Security Door -2x2 Holding Spot -2x2 Holding Platform These new items are added along the normal ones.
- furniture
Small Bedroom Furniture
A simple mod that adds: -1x1 dresser -1x1 wardrobe -1x1 square end table -Bedside carpet Furniture is unlocked via Complex Furniture research same as vanilla counterparts, carpet is unlocked with Carpet Making.
- management
Smaller radius for Anima Trees, Shrines and Animus Stones
Smaller radius for Anima Trees, Shrines and Animus Stones for those compact bases.
- management
Smart Odyssey
Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.
- management
Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Smooth Walls First, then Smooth Floor
updated to 1.6 Inside the construction Worktab, when it comes down to the smoothing operations, the Pawns will smooth Walls First, then proceed to smooth floors. The other worktab priorities were not changed! This Mod was a request / Check out my other mods : "deconstruct first"
- management
Smuggler's Run
This mod adds some Kenshi-inspired things, namely a new growable desert cacti crop and smokebrick (hashish)!
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- management
Soil Contrast
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no
- management
Spacer Arsenal
Welcome to a new spacer-based weapon mod, this time with a bit of a different name.
- management
Spawn Mod Content
I made this mostly for my own use but perhaps it can be of use for someone else as well.
- management
Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
- management
Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
- management
Statue of Animal (Continued)
Original mod by 民火 (TammyBee) Sadly the original author was killed in a car accident; in their honor I present this continuation to the community.
- storage
Stockpile Ranking - Continued
"Makes stockpiles better" - Mehni Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.
- management
Stone Conversion Recipes
Adds recipes to cut any stone block from any stone chunk and convert any stone block to any other (mixing ingredients allowed like meals).
- management
Stoneborn - Cuisine
My bearded friends, and non bearded friends, I present you another mod of the Stoneborn expansion series: Stoneborn Cuisine!
- management
Stoneborn - Dwarven Style Pack
Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.
- storage
Storage Stats in Description
What is this? This mod automatically generates and adds storage stats to the descriptions of all storage buildings. Additionally This mod also interacts with mods/patches that add these stats, such as Reel's Expanded Storage by removing their pre-written ones. So if there are eve
- management
Stranger In Black Techlevel
"It's weird to have bro stroll in with a duster and gun when you're in leather rags in your cave.
- management
Structure Replacement Patches
Info This adds vanilla replacement behavior globally to modded structure.
- management
Style Merging
What is this? This is a framework and collection of patches that merge together the style pools for different buildings throughout Rimworld. This allows you to then use these as customizations with mods like Worldbuilder. Current style merges Here is the list of merges. All of th
- management
Stylish Shelves
A very simple retexture of the vanilla shelves to be closer in style to the shelves from the Neat Storage mod.
- management
Style Change Anytime
Support me on Ko-Fi: This mod allows you to manually select a specific graphic for your buildings, items, production bills, or even plants.
- management
Stylized Slave Collars and Headgears
- DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more
- management
Surrogate Mechanoid
This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.
- management
Switch Worker
Lets you switch the worker for an item in the process of crafting, at the cost of half the work done so far.
- management
Tasty Armory - Fire and Steel
Huh, this ended up taking a lot more work than i expected, nevertheless, we carried on.
- management
Tasty Armory - High Medieval
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
- combat
Tasty Armory - In Shining Armor
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
- management
Tasty Armory - Sengoku
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
- management
TD Enhancement Pack - Continued
A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.
- management
Tasty Armory - Steppe Warriors
rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
- management
TDS Bug Fixes - Continued
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
- management
Tech Tree Patch Framework
This small framework introduces a PatchOperation to make overwriting Research Projects easier.
- management
Technology Helps Children Learn Fast
This mod adds learning rate increases to the learning assistant (if you have Royalty), and the neural supercharge (if you have Ideology).
- management
Temporary Patches
What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To
- management
The Sims Traits
Important notice If you are subscribing to this mod for the first time, please read the trait descriptions at least once to have a rough idea of what you are getting.
- management
Theming for Progression Modpack
What does this do? This is a mod exclusively for use for The Progression Modpack. It rethemes certain elements, sets a few default settings for the optimal experience, and other things as time goes on. Current changes - Lots of modpack-specific tutorials in the menus! - Default p
- management
Thick Roof Miner Temp
Copyright & Disclaimer This is a temporary update for Thick Roof Miner.
- management
Time As a Slave
This simple mod provides 'Time as a slave' and 'Time as a visitor' records for each pawn.
- management
Thunderstorm
Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.
- management
Titular Royalty
Adds titles to the player faction you can grant to your pawns with the Staff of Royalty or at any throne In order to craft the Staff of Royalty at a smithy you will need the Smithing technology Note: unfortunately the 1.
- management
Titles For Me
Spun out from "Guards For Me" by aRandomKiwi If the original author requests it, I will remove this update.
- management
Toddlers
New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib
- management
To-do List
This mod adds a button that allows you to create multiple to-do lists, each containing its own tasks.
- management
Toggle Harvest
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.
- management
Too Many Areas (Continued)
Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.
- management
Tooltipped Long Names
Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.
- management
Tooltips in Dev-mode
Finding things in Dev-mode can sometimes be tricky as the buttons has a fixed text-width.
- management
Toymaker's Additional Outposts Retextured
This is a simple retexture of : Made to fit the vanilla style.
- management
Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
- management
Trains of the Rim
Trains of the Rim Overview Trains of the Rim revolutionizes your colony's bulk transportation options by introducing a railway vehicle system.
- management
Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
- medical
Transhumanist Medical Specialist
Allows followers of the Transhumanist Meme to be able to select the Medical Specialist role.
- management
Transparent Substructure
Craft transparent variants of gravship substructure and heavy bridges!
- management
Trap Grid Placement
Description This simple Quality of Life mod allows you to build multiple traps at once by dragging an area in which they are placed.
- management
Triumphant Research
What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,
- management
True Non-Senescence
Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?
- management
True RPG Inventory
⚔ True RPG Inventory ⚔ A Diablo-style RPG inventory and gear tab for RimWorld.
- management
Trystan Traveller's Shuttle Schematics
You find an old weathered pamphlet at the entrance to your shuttle dated 9th Jugust ██56 that reads: Come down to Trystan’s Travelling Essentials to get yourself our bestselling shuttle design yet, the Cargo Shuttle Mk 4!
- management
Tunnelers ARE deep drills
Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.
- management
Ugly Together
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.
- management
Un-Limited Reborn
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?
- management
ULTRARIM: Streetcleaner Mechanoid
Ultrakill fans and biotech enjoyers, I am pleased to announce the creation of Rimworld's first content based Ultrakill mod: ULTRARIM: Streetcleaner Mechanoid.
- management
UNAGI Mini MOD SimpleSuit
シンプルなスーツを追加します。 MOD製作の練習として作成しました。 性能は ・ネクタイシャツ=襟付きシャツ ・シンプルスーツ=ダスターコート と全く一緒なので、純粋にオシャレ要素として使用できます。 Caution Redistribution of this MOD data is prohibited.
- management
UNAGI Royalty Apparel
主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.
- management
UNAGI Vanilla Hairs うなぎのバニラ髪
●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.
- management
UNAGI_Hair1
主に女性用のかわいい髪型を21種追加します。 どんな頭でもあまり違和感が無いように、横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is prohibi
- management
UNAGI_Hair2
主に男性用のショートヘアを21種追加します。 どんな頭でもあまり違和感が無いように、なるべく横顔の耳をくりぬかずに覆っています。 このMODは配信や動画等で自由にご使用ください。 報告や紹介も不要です。(投げ銭等ある配信でもご自由に) 個人、動画や配信等で使う分には自由に調整してください。 (使っている頭の形によって耳の穴を開けたり、少し調整したりしたいと思うので) MOD再配布のみ禁止です。 別のMODに組み込みたいなど特殊な使用をするときのみご連絡ください。 Caution Redistribution of this MOD data is pro
- management
Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
- combat
Universal Mech Charger
Universal Mech Charger - Adds 3 new buildings - No incompatible mod known at the moment Building universal mech recharger All kinds of mechanoids can recharge here.
- management
Unlimited Preferred Names
The game normally limits you to only selecting 6 preferred names in game.
- management
Unsmooth Surface
Adds an "Unsmooth Surface" order for reverting smoothed stone floors and walls back to rough rock.
- management
Van's Paintings
Those are my first couple of tries at painting some rimworld backgrounds, figured that i'd share it as some people may be interested !
- management
Van's Retexture : Hemogen Vials
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
- management
Vanilla + Wall Vitals Monitors Retexture
Retexture of the vanilla, wall and VE Variations' Vitals Monitors to make it fit alongside my other console mods with more variants.
- management
Vanilla Animal Voice Genes
Adds new genes to give your colonists the voices of all the passive animals included in the base game!
- management
Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
- management
Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
- management
Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
- management
Vanilla Animals Expanded — Royal Animals Omega Chicken Patch
Hi this is simple patch to Vanilla Animals Expanded — Royal Animals, that extends mega chicken growth limit, from 18years to 1000 and more!
- management
Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
- management
Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
- management
Vanilla Arsenal
Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.
- management
Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
- management
Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
- management
Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
- management
Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
- management
Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- management
Vanilla Brewing Expanded - Coffees and Teas
Thanks to Trahspanda for letting me add his lemonade mod to this.
- management
Vanilla Cooking Expanded - Bakery
Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.
- management
Vanilla Cooking Expanded - Haute
Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.
- management
Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
- management
Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
- management
Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
- management
Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
- management
Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
- management
Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
- management
Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
- management
Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
- management
Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
- management
Vanilla Fix: Haul After Slaughter
Colonist will now haul the corpse after slaughtering an tamed animal.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Factory
Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- management
Vanilla Genes Rebalanced
This is a ridiculously light-weight mod that rebalances Vanilla Genes.
- management
Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
- management
Vanilla Genetics Expanded - More Lab Stuff
See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
- management
Vanilla Gravship Expanded - Expanded
Adds new compact workbench variants that were missing in VGE - Chapter 1.
- management
Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
- management
Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- management
Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
- management
Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
- management
Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
- management
Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
- management
Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
- management
Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
- management
Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
- management
Vanilla Landmarks Expanded
See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.
- management
Vanilla Mechanoid Slag Chunks Retextured
Thank god, now that the name has been fixed, this mod is finally usable again.
- management
Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
- management
Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
- management
Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
- management
Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans.
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
- management
Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
- management
Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
- management
Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
- management
Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
- management
Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
- management
Vanilla Quests Expanded - Drone Factory
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
- management
Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
- management
Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
- management
Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
- management
Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
- management
Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
- management
Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
- management
Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
- management
Vanilla Storytellers Expanded - Igor Invader (Continued)
Original mod by Oskar Potocki CC Share-Alike license I am not affiliated with the Vanilla Expanded Team.
- management
Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta