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All mods for anonym

All... Very many mods.. Really

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977 mods
  1. Перевод Auto Translation
    Stale
    management

    Перевод Auto Translation

    \Languages\Russian Описание Мод для автоматического перевода других модов, а также дополнений.

  2. Русификатор  Secure Contain Rimworld
    No 1.6
    management

    Русификатор Secure Contain Rimworld

    При обнаружении ошибки в переводе текста или лора, пожалуйста, сообщите Мод добавляет: оружие; фракции; постройки; живность и еще множество мелочей со своими бафами и дебафами.

  3. Русификатор Android Tiers Reforged LEGACY
    No 1.6
    management

    Русификатор Android Tiers Reforged LEGACY

    Русификатор Android Tiers Reforged созданный Katana или *Катановский русификатор* (в прошлом Roxy) до сих пор сыроват, мод переведен на 99%, есть смысловые ошибки, если увидите их напишите в комментариях о их местонахождениях и я их исправлю в ближайшем будущем.

  4. Русификатор Kobolds of the Rims
    No 1.6
    management

    Русификатор Kobolds of the Rims

    Если найдете ошибку в переводе, пожалуйста сообщите Последнее обновление материнского мода был в 21 году Что предлагают кобольды как раса?

  5. Русификатор PsiTech
    No 1.6
    management

    Русификатор PsiTech

    Translation of PsiTech into Russian Link to PsiTech mod Description of mod (PsiTech): PsiTech adds new, late game content in the form of powerful psychic abilities.

  6. Русификатор Save Our Ship 2
    No 1.6
    management

    Русификатор Save Our Ship 2

    Translation of Save Our Ship 2 into Russian Link to Save Our Ship 2 mod Description of mod (Save Our Ship 2): This mod serves as a comprehensive overhaul of spaceflight.

  7. Русский язык для Rimsenal - Augmented Vanilla Pack
    Stale
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    Русский язык для Rimsenal - Augmented Vanilla Pack

    Любительский перевод на русский язык мода Rimsenal - Augmented Vanilla Pack Установка: Подписаться и в самой игре расположить перевод после оригинального мода.

  8. Русский язык для Rimsenal - Core Murder Diversified
    Stale
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    Русский язык для Rimsenal - Core Murder Diversified

    Любительский перевод на русский язык мода Rimsenal - Core Murder Diversified Установка: Подписаться и в самой игре расположить перевод после оригинального мода.

  9. Русский язык для Rimsenal - Feral Faction Pack
    Stale
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    Русский язык для Rimsenal - Feral Faction Pack

    Любительский перевод на русский язык мода Rimsenal - Feral Faction Pack Установка: Подписаться и в самой игре расположить перевод после оригинального мода.

  10. Русский язык для Rimsenal - Federation Faction Pack
    Stale
    management

    Русский язык для Rimsenal - Federation Faction Pack

    Любительский перевод на русский язык мода Rimsenal - Federation Faction Pack Установка: Подписаться и в самой игре расположить перевод после оригинального мода.

  11. Русский язык для Rimsenal - Security pack
    Stale
    management

    Русский язык для Rimsenal - Security pack

    Любительский перевод на русский язык мода Rimsenal - Security pack Установка: Подписаться и в самой игре расположить перевод после оригинального мода.

  12. 【1.2】Hello, Lansy
    Stale
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    【1.2】Hello, Lansy

    AmliFurx's Sydaily-Story Core this mod add: -for game -1 Storyteller -10 Tech -5 DLC-Tech -8 Special events (Incidents) -6 Special buildings (Natural Architecture) -12 Buildings (You can build~UwU) -4 New Resource -1 New Food/Drugs -1 Plant/Flower -3 New letter kinds -1 New Joy k

  13. 【1.4】Lysen the Avali
    No 1.6
    management

    【1.4】Lysen the Avali

    The Avali Storyteller —— Lysen Ps:This is the first time the Fox painted Avali, XwX.

  14. 【1.5】Fox Lamp Forked
    No 1.6
    furniture

    【1.5】Fox Lamp Forked

    Updated version of AmliFurx's Fox Lamp mod If AmliFurx require, i will remove this mod from workshop.

  15. 小型前线球 BallOfMiniFrontline
    No 1.6
    management

    小型前线球 BallOfMiniFrontline

    Add a firing belt (FrontlineBall PacketBelt) By throwing to the target location, the battle ground is automatically constructed.

  16. 男性沃芬 —— Male Wolfein
    management

    男性沃芬 —— Male Wolfein

    Note!!! During my communication with the original creator, I learned that the Wolfein are a "female-only" race—meaning that, according to the established lore, male Wolfein do not exist. If this bothers you, please do not subscribe to this mod. Additionally, due to the creator's

  17. (NWN) Real Fog of War
    No 1.6
    management

    (NWN) Real Fog of War

    Original feature The map is initially unrevealed and must be explored.

  18. 1-2-3 Personalities M1
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    1-2-3 Personalities M1

    1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th

  19. 1trickPwnyta's Biotech Patch
    management

    1trickPwnyta's Biotech Patch

    This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  20. 3D Main Menu
    management

    3D Main Menu

    Are you bored of seeing the same static background when launching the game?

  21. A Rim Reborn - Core
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    A Rim Reborn - Core

    A Rim Reborn brings the tools, resources, and research of Eorzea to the rimworlds!

  22. A Rim Reborn - Hyur Race
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    A Rim Reborn - Hyur Race

    Over the course of some one thousand years and three great migratory waves, the Hyur have come to be the most populous of the civilized races in Eorzea.

  23. A Rim Reborn - Miqo'te Race
    Stale
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    A Rim Reborn - Miqo'te Race

    Though their presence in Eorzea is lesser than that of the other races, the Miqo'te are easily distinguished by their large, projecting ears and restless, feline tails.

  24. A Rim Reborn - Viera Race
    Stale
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    A Rim Reborn - Viera Race

    Of tall stature and slender frame, the Viera's physical appearance is strikingly similar to that of the Hyur and Elezen, save for their distinctive long ears.

  25. A RimWorld of Magic [RUS]
    No 1.6
    management

    A RimWorld of Magic [RUS]

    1.4-1.6 и тд. - Перевод мода A RimWorld of Magic на русский язык. Доперевод русификатора от MrFungor от 06.08.21 Данный перевод актуален на версию мода от 17.06.2022. Идеология также переведена. Если есть желающие заняться продолжением перевода, напишите мне в TG • Авторы перевод

  26. AAAA(Allowed Area Automatic Adapter)
    management

    AAAA(Allowed Area Automatic Adapter)

    Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.

  27. ABF: Artificial Beings Framework
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    ABF: Artificial Beings Framework

    Artificial Beings Framework A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots.

  28. ABF: Civil Synstructs
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    ABF: Civil Synstructs

    Civil Synstructs A mod using Artificial Beings Framework (ABF) and Synstructs Core (ABF:SC) to bring civilian synstructs to RimWorld.

  29. ABF: Martial Synstructs
    Stale
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    ABF: Martial Synstructs

    Martial Synstructs A mod using Artificial Beings Framework (ABF) and Synstructs Core (ABF:SC) to bring martial synstructs to RimWorld.

  30. ABF: Synstruct Biomimetics
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    ABF: Synstruct Biomimetics

    Synstruct Biomimetics A mod using Artificial Beings Framework (ABF) and Synstructs Core (ABF:SC) to bring synstruct biomimetics to RimWorld.

  31. ABF: Synstructs Core
    Stale
    management

    ABF: Synstructs Core

    Synstructs Core A framework using Artificial Beings Framework (ABF) to implement all the core features necessary to have Synstruct races: An advanced set of synthetic beings that have created a culture all of their own and that have long since integrated into humanity's norms.

  32. ABF: Utility Synstructs
    Stale
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    ABF: Utility Synstructs

    Utility Synstructs A mod using Artificial Beings Framework (ABF) and Synstructs Core (ABF:SC) to bring utility synstructs to RimWorld.

  33. Ability Loadouts
    management

    Ability Loadouts

    Adds a gizmo to swap between ability loadouts for player controlled pawns, decluttering the UI.

  34. Absolutely More Cannons
    No 1.6
    management

    Absolutely More Cannons

    Turret Data Spreadsheet All the stats of the Turrets and Ammunitions for both Vanilla AMC and Combat Extended AMC are documented in this spreadsheet: Extensions Recommended Mods Rimefeller - You're gonna need a lot of Chemfuels, this mod helps a lot.

  35. Absolutely More Cannons - Long Range Artillery [DEPRECATED]
    No 1.6
    management

    Absolutely More Cannons - Long Range Artillery [DEPRECATED]

    Description This is an extension to Absolutely More Cannons that enables all Howitzer and Naval Gun turrets to fire onto other settlements on the world map by using the amazing artillery feature from Vanilla Furniture Expanded - Security mod by Oskar Potocki and the team.

  36. Abuse Held Entities
    Stale
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    Abuse Held Entities

    Abuse Held Entities Allowing people to harm entities being held There are three ways of abuse First:Give it a punch and then walk away.

  37. Abuse Revenant
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    Abuse Revenant

    Extract Bioferrite, Execute, Capture, Extract Bioferrite, Execute, Capture .

  38. Abyssweaver:A VPE Expansion
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    Abyssweaver:A VPE Expansion

    Abyssweaver: A VPE Expansion Warning: This mod is intentionally high-power and is recommended for high-difficulty modlists.

  39. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  40. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  41. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  42. Adaptive TPS
    Stale
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    Adaptive TPS

    Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation

  43. ADE Advanced Turrets +
    No 1.6
    combat

    ADE Advanced Turrets +

    Three advanced turrets are added, which is an upgraded version of the advanced turret.

  44. Adjustable Genes Regrowing Time
    Stale
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    Adjustable Genes Regrowing Time

    Ever been annoyed that if you implant your xenohuman colonists with a gene, no matter how small, you become unable to extract genes from them for literal ages (2 years)?

  45. Advanced Mechanoids
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    Advanced Mechanoids

    Adds advanced versions of vanilla mechanoids that have increased stats as well as 2 new sublinks.

  46. Aerocraft Framework
    No 1.6
    management

    Aerocraft Framework

    This Mod provides an aerocraft and its framework that primarily performs flight operations within a map (the majority of its functions can be achieved through Comp in Xml) Regarding the use of the framework: I have a rar compressed file called "Example" in the Defs folder, which

  47. AF · EPP
    Stale
    management

    AF · EPP

    This mod is part of 「Amli's Story」.

  48. AFU Cosmetic Gene Expanded
    Stale
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    AFU Cosmetic Gene Expanded

    1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change according to the age of

  49. Age Morphosis Cells (Continued)
    Stale
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    Age Morphosis Cells (Continued)

    Update of TheSleeplessSorclock, Haecrivers mod - Removed HugsLib and Harmony dependency Age Morphosis Cells Add a new building, the age morphosis cell, which is kind of similar to a cryptosleep casket.

  50. Air gun
    Stale
    weapons

    Air gun

    Живешь в пустыне или на леднике?

  51. Airsupport (Warhammer 40k)
    No 1.6
    management

    Airsupport (Warhammer 40k)

    Description Adds 7 SRTS style aircraft (plans to add more in the future) All Astartes aircraft have variants for each of the 7 chapters available in my Adeptus Astartes mod.

  52. AirtightGarageDoors
    Stale
    management

    AirtightGarageDoors

    Makes garage doors from Vanilla Vehicles Expanded airtight so you can create hanger rooms or whatever on your gravship.

  53. Alien Worlds - Dreamworld
    Stale
    management

    Alien Worlds - Dreamworld

    Rumored to have been created by << dead / sleeping / dreaming >> archotechs, these worlds are a marvel to behold.

  54. Alien Worlds - Arctic
    Stale
    management

    Alien Worlds - Arctic

    Ocean worlds of liquid ammonia, calling these planets "freezing cold" would be an understatement.

  55. Alien Worlds - Hellworld
    Stale
    management

    Alien Worlds - Hellworld

    Molten, volcanic worlds with oceans of lava and heat far beyond what baseline humans can endure.

  56. Alien Worlds - Nightworld
    Stale
    management

    Alien Worlds - Nightworld

    Planets with dark, extremely thick atmospheres that allow practically no light to reach the surface, but still orbiting at the right distance from their home star to harbor liquid water.

  57. Alien Worlds - Toxic
    Stale
    management

    Alien Worlds - Toxic

    Worlds destroyed by pollution, chemical or nuclear warfare, but still inhabitable at a low level with sufficient technology.

  58. Alien | Rimworld
    ↑ Updated
    management

    Alien | Rimworld

    Overview Adds the monster and related traits, diseases and other features of the Alien Franchise to Rimworld.

  59. Allow Adjacent Settlements
    No 1.6
    management

    Allow Adjacent Settlements

    Removes the restriction forbidding the placement of settlements adjacent to each other, and now also comes with the option to disable the relationship penalty from settling close to another faction's settlement.

  60. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  61. Allow Tunnelers To Drill
    No 1.6
    management

    Allow Tunnelers To Drill

    This mod allow the Tunnelers mech from Biotech dlc to drill at deep drill.

  62. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  63. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  64. Alpha Implants
    management

    Alpha Implants

    Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.

  65. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  66. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  67. Alpha Mythology
    No 1.6
    management

    Alpha Mythology

    Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.

  68. Amplified Mobility Platform
    Stale
    management

    Amplified Mobility Platform

    the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi

  69. Amplified Mobility Platform (Russian language)
    Stale
    management

    Amplified Mobility Platform (Russian language)

    Этот мод добавляет русский перевод модификации «Amplified Mobility Platform» Я хочу поделиться своим переводом этого замечательного мода.

  70. An Undeader House Sanguin
    No 1.6
    management

    An Undeader House Sanguin

    Makes the house Sanguin be populated with more types of vampires and replaces some of their numbers with werewolves and the undead.

  71. Ancients Craftable
    No 1.6
    management

    Ancients Craftable

    Makes Ancients buildings Craftable and Super Nanites as well all under a research project Highly recommend using this mod with mine : Bill Doors' Useful Junks/ Faq: 1-Is this balanced?

  72. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  73. Ancot Library
    Stale
    management

    Ancot Library

    Framework of Ancot's Races.

  74. Android Reactors
    Stale
    management

    Android Reactors

    Feature: Adds a few subroutines that increase the Power Efficiency of Androids (Vanilla Races Expanded - Android).

  75. Android tiers (Unofficial 1.5 Update) [Unmaintained]
    No 1.6
    management

    Android tiers (Unofficial 1.5 Update) [Unmaintained]

    Unofficial 1.5 update of Atlas' Android tiers mod. See the original here: Expect bugs and glitches, but should be playable. I won't be able to maintain this mod anymore. But please feel free to reupload with your own fixes. Most of the hard work has been done, so it's just a few

  76. Android tiers - TX Series
    No 1.6
    management

    Android tiers - TX Series

    WORKS WITH SAVES - REQUIRES Android Tiers mod Add a new serie of androids designed for infiltration missions, their slightly modified exoskeleton are covered with rubber skin / living tissues which prevent them to rust, have a better social impact and to be EMP/solar flare proof,

  77. Androids Don't Breathe
    No 1.6
    management

    Androids Don't Breathe

    Adds a patch for Android Tiers Reforged so that ALL of the androids are able to survive in space, not just Tier 5.

  78. Androids Expanded
    Stale
    management

    Androids Expanded

    Adds two additional droids craftable from the Droid Fabricator through spacer technology research.

  79. Androids Expanded for RW 1.6
    management

    Androids Expanded for RW 1.6

    ################ 1.6 will be the last updated version for the base androids mod, as i plan to rewrite the mod. Check the pinned discussion in the base mod for more details for the planned rewrite and comment what features you want to see kept or added ################ 1.6 Update

  80. Androids: No Anime
    Stale
    management

    Androids: No Anime

    Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.

  81. Androids: No Colors
    Stale
    management

    Androids: No Colors

    Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.

  82. Androids: No Factions
    Stale
    management

    Androids: No Factions

    Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.

  83. Androids: No Weapons
    Stale
    weapons

    Androids: No Weapons

    Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.

  84. AnigmaKidsRaceMod
    management

    AnigmaKidsRaceMod

    I looked out the window at Pisti, then found a note inside the bag and unfolded it to read.

  85. Anima Animals Combined (temp)[HH]
    No 1.6
    management

    Anima Animals Combined (temp)[HH]

    Anima Animals Combined (temp) is a combination of Anima Animals and Anima Animals - Community Pack for Rimworld version 1.

  86. Anima Bionics - Forked
    medical

    Anima Bionics - Forked

    A fork, made with permission, of Seti's Anima Bionics that overhauls pretty much all stats, replacing the efficiency bonus with psycasting related buffs.

  87. Anima Extract
    No 1.6
    management

    Anima Extract

    ANIMA EXTRCT A mod that allows you to refine Anima Fibers into Anima Extract.

  88. Animal Apparel: Framework
    Stale
    management

    Animal Apparel: Framework

    Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.

  89. Animal Apparel: Basic Armor
    Stale
    combat

    Animal Apparel: Basic Armor

    Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!

  90. Animal Apparel: Vac Belt
    Stale
    management

    Animal Apparel: Vac Belt

    Features This mod introduces a belt that can be equipped to animals to let them survive vacuum exposure.

  91. Animal Equipment
    No 1.6
    management

    Animal Equipment

    This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.

  92. Animal Controls
    Stale
    management

    Animal Controls

    Tools to make general animal herding more convenient.

  93. Animal Gear
    Stale
    management

    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  94. Animal Gear Basic
    Stale
    management

    Animal Gear Basic

    Version 1.6.0.0 Although I have now updated AG to 1.6, please take a look at "Animal Apparel: Framework" as a possible replacement: New³ main mod for the actual animal armor/gear "Animal Apparel: Basic Armor": (previously old 'Animal Equipment') "Animal Equipment" replaces this m

  95. Animal Gear Third-Party Patches
    No 1.6
    management

    Animal Gear Third-Party Patches

    Do you have the Animal Equipment mod but find yourself scratching your head as to why your Raptor Shrimps don't get the benefits of the armor you've made for them?

  96. Animal Genes
    Stale
    management

    Animal Genes

    Animal Genes Recent breakthroughs in gene technologies have revealed that the genes of animals are compatible with baseliners!

  97. Animal Genetics
    No 1.6
    management

    Animal Genetics

    About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.

  98. Animal Genetics (Continued)
    Stale
    management

    Animal Genetics (Continued)

    Update of gregorycurries mod - Resource yield should now affect egglaying speed as well as the amount of eggs layed - Wildness should now also be affected About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.

  99. Animal Sapience: Anima Root
    Stale
    management

    Animal Sapience: Anima Root

    Ever wanted to befriend an animal but were afraid of technology and poking weird devices into your friend's brain?

  100. Animal Traits System
    management

    Animal Traits System

    Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.

  101. Animal Traits System Expanded
    management

    Animal Traits System Expanded

    📐 What It Does? This mod adds 28 more Unique, Vanilla-Friendly traits for the Animal Traits System mod for you to discover! (And more to come!) ❓ FAQ Q: Is it safe to add to an existing save? A: Yes, if you already have Animal Traits System installed. Q: Is it safe to remove fro

  102. Animal Weapon
    Stale
    weapons

    Animal Weapon

    V1.3 is now supported. Since v1.3, we have added a mode where wild animals come equipped with weapons. This mode switch can be changed from the Mod Settings screen. --------------------------------------------------------------------------------------------------------- Your pets

  103. AnimalgirlRace
    Stale
    management

    AnimalgirlRace

    Description : This is a mod to add Animal Girl (Friends) as a species from the media mix work "Kemono Friends".

  104. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  105. AnimaSoil+
    Stale
    management

    AnimaSoil+

    Grow anima & gauranlen trees on synthetic low-fertility soil.

  106. Anomaly Anywhere
    Stale
    management

    Anomaly Anywhere

    Enables anomaly rituals in space Removes psychic ritual whitelisting for the following - Void Provocation - Summon Animals - Summon Shamblers - Summon Pit Gate - Blood Rain - Player specific Summon Fleshbeasts The patch removes layerWhitelist, so it should work for any layers add

  107. Anomaly - Chimera Variants
    Stale
    management

    Anomaly - Chimera Variants

    Adds some variation to chimera stats by adding random hediffs based on animal attributes.

  108. Anomaly Corporation
    Stale
    management

    Anomaly Corporation

    Small mod that swaps the logos and Anomaly background in the main menu for ones in the style of Lobotomy Corporation.

  109. Anomaly Events Extended
    Stale
    management

    Anomaly Events Extended

    If you're familiar with my other mods, you have probably realized I only make two kinds: ones that allow me to be lazy or ones that will destroy my colony.

  110. Anomaly Extraction Upgrade
    Stale
    management

    Anomaly Extraction Upgrade

    Adds a surgery to begin the process of extracting an advanced anomaly from the victim, the surgery costs medicine and bioferrite.

  111. Anomaly Fleshbeasts or Sarg Fleshbeasts?
    Stale
    management

    Anomaly Fleshbeasts or Sarg Fleshbeasts?

    What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly.

  112. Anomaly for Gravship
    Stale
    management

    Anomaly for Gravship

    Anomaly for Gravship This mod adds a small holding platform, improved inhibitor and new security door that allow to conveniently keep the entities on the gravship.

  113. Anomaly Pawn Surpressor
    Stale
    management

    Anomaly Pawn Surpressor

    I initially decided to make this weapon to add to my other mod (Anomaly Risk Upgrade) but I decided to release it as a standalone mod for anyone who wants to try it.

  114. Anomaly Portal
    Stale
    management

    Anomaly Portal

    The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!

  115. Anomaly Portal Russian Language
    No 1.6
    management

    Anomaly Portal Russian Language

    Если хотите помочь с переводами, дабы осуществить мою цель по глобальной русификации модов, обращайтесь в дискорд - ashulyk.

  116. Anomaly Research Asteroid
    Stale
    management

    Anomaly Research Asteroid

    Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.

  117. Anomaly Russian Translate
    No 1.6
    management

    Anomaly Russian Translate

    Все у кого не сработал штатный русский язык, качаем этот мод, он должен быть после DLC Аномалии Вкратце что сделал: Перевел оф ру язык из оф папки в мод

  118. Anthro Race
    Stale
    management

    Anthro Race

    Adds anthropomorphic furry animal beings into the game, as simple as that.

  119. Anthro Race - Factions
    Stale
    management

    Anthro Race - Factions

    Requires "Anthro Race" Contains all content from: "Anthro Race - Tribal Faction" "Anthro Race - Pirate Faction" "Anthro Race - Feral Faction"

  120. AnthroGenes
    Stale
    management

    AnthroGenes

    Cosmetic anthro xenotypes and genes for your game I created this as a personal project and may or may not continue improving it.

  121. AnthroGenes Android Patch
    Stale
    management

    AnthroGenes Android Patch

    An AnthroGenes patch for VRE: Androids to allow for the anthro gene heads to appear in the gene selection screen, cooked up in one hour by a guy with next to no idea about what he's doing.

  122. Anthrosonae
    Stale
    management

    Anthrosonae

    Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.

  123. Anthrosonae (Russian language)
    management

    Anthrosonae (Russian language)

    Этот мод добавляет русский перевод модификации «Anthrosonae» Я хочу поделиться своим переводом этого замечательного мода.

  124. Anthrosonae Bodies Retextured
    management

    Anthrosonae Bodies Retextured

    Adds Erin's body textures to Anthrosonae bodies and some edits to the previous textures from Anthrosonae Credit to Erin for the original vanilla body retexture and anthrosonae

  125. Anthrosonae Patch
    Stale
    management

    Anthrosonae Patch

    Replaces vanilla xenotypes with the anthrosonae look, except for the baseliner and pigskin.

  126. Anthrosonae Simple Blinking
    Stale
    management

    Anthrosonae Simple Blinking

    Description:Compatibility patch that enables Simple Blinking for Anthrosonae xenotypes.

  127. Anthrosonae: Felines
    management

    Anthrosonae: Felines

    Felines are a subcategory of the Anthrosonae xenotypes designed to look like various anthropomorphic feline species.

  128. Apitecture Plus!
    No 1.6
    management

    Apitecture Plus!

    About Fanmade content add-on for the Apini race, featuring new weapons, buildings, and other assorted things!

  129. Arakkoa Race
    Stale
    management

    Arakkoa Race

    Adds the Arakkoa race from Blizzard's World of Warcraft.

  130. Arcane Arms
    No 1.6
    management

    Arcane Arms

    Some cool arms:weapon, armor, and item.

  131. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  132. Archotech Armament Addon
    Stale
    weapons

    Archotech Armament Addon

    To preface this mod. Yes, this is another addon, yes I was supposed to finish Handwear and Footware, but this was quicker. Current version - 1.1 (NOT related to core game compatibility) Notable changes: - Removed Patch operations, instead, added <thingsetmaker> with rewardstandar

  133. Archotech Droids (Continued)
    Stale
    management

    Archotech Droids (Continued)

    "Archotech droids!" - Seti v1.4.0.2 (Not that this number means anything :D) Not going to lie, I really liked the idea of having end stage droids that **** up people's day when they think they can raid my colony. Pity Neceros-dono isn't updating and patching his mod right now and

  134. Archotech Expanded
    Stale
    management

    Archotech Expanded

    This is a mod I worked on when Archotech items were first added into the game.

  135. Archotech Expanded by Yanzihko
    Stale
    management

    Archotech Expanded by Yanzihko

    In lazy development Archotech Expanded is a mod that expands end game with archotech technologies and items: -Figure out how to build Archo-analyzer.

  136. Archotech Weaponry (Continued)
    Stale
    weapons

    Archotech Weaponry (Continued)

    Original mod by Edern, Sir Van, Ythern, Scorpio If the original author requests it, I will remove this update.

  137. Argón's Tribal Medicine
    No 1.6
    management

    Argón's Tribal Medicine

    This mod adds a variety of different herbal medical teas and other stuff that can help on tribal runs.

  138. Argonians of Blackmarsh (Continued)
    No 1.6
    management

    Argonians of Blackmarsh (Continued)

    Update of Helixien and Xens mod - Added Royalty faction goodwill patch - Added compatibility with SwimmingKit - Included the patches for homebase icon and colorspectrum from the patch Argonian Edits by Vas - Added an updated version of the CE patch by Saebbi Patch now included in

  139. Armor & UI Uncapper
    No 1.6
    combat

    Armor & UI Uncapper

    Features Armor & UI Uncapper removes sharp/blunt/heat armor's 200% limit on apparel AND most importantly: allows RimWorld's Pawn UI to show overall armor values higher than 200%.

  140. Armored air tight walls
    Stale
    management

    Armored air tight walls

    A simple building XML Mod that adds armored version of air tight walls, allowing you to build asteroid bases that are slightly more dependable!

  141. Arsenal of Ideology
    No 1.6
    management

    Arsenal of Ideology

    Description After Ideology made it possible for me to make full use of the Arsenal of Revolution and the Arsenal of Reaction, I created a series of matching icons.

  142. Artifacts Expanded
    No 1.6
    management

    Artifacts Expanded

    It's rare to come across an artifact or powerful item in RimWorld, and even then, there's not much variety, severely limiting strategies and situations when they could be used.

  143. Aspero Race
    Stale
    management

    Aspero Race

    A race of reptilian xenohumans that are good at building.

  144. Asimov
    Stale
    management

    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  145. Asteroid Mineral Scanner
    Stale
    management

    Asteroid Mineral Scanner

    This adds a Asteroid Mineral Scanner building that allows you to search for rich asteroids in a specific resource in orbit as an alternative to the vanilla long-range mineral scanner on the surface.

  146. Astrofuel gear
    management

    Astrofuel gear

    A simple mod that adds a few pieces of high-end gear, primarily to give astrofuel more uses than gravship and generator fuel.

  147. Atar Xenotype
    Stale
    management

    Atar Xenotype

    Atar Xenotype? Atar is a race that developed long ago in a borderland made up of volcanic regions, and is a race that worships a monster called Balrog, who lived in the area where they first settled, as their guardian deity. They are a race with devil-like horns and a three-prong

  148. ATH's style Draconic
    Stale
    management

    ATH's style Draconic

    The mod consists of: - Lot of dragons - Small altar - Medium altar - Large altar - Grand altar - Ideogram - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Standing Lamp - Torch Lamp - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Slab Me

  149. ATH's Styleable Framework
    Stale
    management

    ATH's Styleable Framework

    Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -

  150. Athena Framework
    No 1.6
    management

    Athena Framework

    Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.

  151. Atmosphere Adjuster
    Stale
    management

    Atmosphere Adjuster

    Introduction By advancing your research, gathering the necessary resources and acquiring the necessary skills, you will gain the ability to construct a 4-tiered building system that changes the temperature, weather and weather events.

  152. Atlyss Races | All-In-One
    management

    Atlyss Races | All-In-One

    As of 07 / 29 / 26 : This mod is being overhauled to be compared with vanilla xenotypes.

  153. Augmented Vanilla - Weapons
    No 1.6
    weapons

    Augmented Vanilla - Weapons

    !!! This mod will no longer be updated. New version: A simple gun mod. CE Compatible. At the moment it is done: AK-74 AKM SMAW M9 Beretta P90 AK-12 AK-74M AK-101 AK-103 ACR AS-VAL G3 FAMAS M16A2 MG3 M249 MK14 EBR Barrett M82 PKM FiveSeveN Glock-19 KS-23 SVD Garand Mosin SVT-40 PP

  154. Augmented Vanilla - Weapons part 2
    No 1.6
    weapons

    Augmented Vanilla - Weapons part 2

    !!! This mod will no longer be updated. New version: At the moment it is done: AKS-74 AKS-74U MP-43 (Double - barreled gun) SKS RPK-74 RPD M4A1 PP-19-01 M1911 AUG MP-153 MP-40 ADAR 2-15 VPO-133 Join to my discord: If you want support me: (Sometimes I publish development news here

  155. Auto Ability
    management

    Auto Ability

    Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)

  156. Auto Translation
    management

    Auto Translation

    This mod automatically machine-translates untranslated strings in RimWorld.

  157. Auto-Extract Genes
    Stale
    management

    Auto-Extract Genes

    Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.

  158. Auto-repair On
    Stale
    management

    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  159. Auto-Transfer Shelves
    No 1.6
    management

    Auto-Transfer Shelves

    Introduces two new items: the Sender Shelf and the Receiver Shelf, which allow automatic item transfer.

  160. AutoBlink
    management

    AutoBlink

    This mod is a small framework that adds an automatic teleportation feature for pawns while they are moving.

  161. Automatic Job Titles
    No 1.6
    management

    Automatic Job Titles

    About Your colonists come from all walks of life, with different backstories.

  162. Avali Farmables
    No 1.6
    management

    Avali Farmables

    Adds plants from the avali homeworld.

  163. Avali Psi Armor
    Stale
    combat

    Avali Psi Armor

    A simple mod that adds PsiTech versions of Avali Armor, because ordinary PsiTech armor doesn't fit on the poor raptors.

  164. Avali Race Mod (Continued)
    No 1.6
    management

    Avali Race Mod (Continued)

    Update of Jaffer Roshaks mod - The factions should no longer be permanent enemy of the Empire - Upscaled some weapons, fixed turret UI-icons - Shadow has made a Avali Race Patchbox mod that contains rebalancing and a new starting scenario among other things.

  165. Avali Race Patchbox
    No 1.6
    management

    Avali Race Patchbox

    This was not maintained for a while, compatibility with the current game version and DLC's is unlikely.

  166. Avali race. The Harbinger of Gevalon (Beta)
    No 1.6
    management

    Avali race. The Harbinger of Gevalon (Beta)

    I'm leaving. So far... I've done enough for now... THIS MOD IS IN THE BETA VERSION An unknown mechanoid similar to Avali has arrived and is sharing with us part of the icy moon technology. Commander, why do you think? What is this mechanoid up to? What is his purpose here? Maybe

  167. Avatar
    Stale
    management

    Avatar

    Show a pixel-art style avatar for pawns Currently covers most vanilla and DLC contents: hair styles tattoos cosmetic genes life stages: newborn, child, adult, corpse gear (clicking on the avatar toggles the visibility of the headgear worn) Supported mods Modded hair styles are re

  168. Bandolier Over Anything
    Stale
    management

    Bandolier Over Anything

    Since there was no mod that would work that way, I added new layer so the Heavy Bandolier item can be worn over, well, anything else, without adding new items/recipes.

  169. Basic Material Trader Ship
    Stale
    management

    Basic Material Trader Ship

    增加了一种携带大量基础材料的轨道贸易商。 现在你可以放开手脚玩SOS2了。 Add a trader ship loaded with tons of basic materials.

  170. BattIePatch: Retextured Metal Tile
    Stale
    management

    BattIePatch: Retextured Metal Tile

    V1.6 I really liked the bioferrite plate texture from Anomaly, this mod lets you use it for any other metal floors. Comes with settings to choose whether or not it applies to metal, gold, or silver tiles. Also comes with a patch to do the opposite, making the bioferrite plate use

  171. Beastly Vanilla Turrets
    No 1.6
    combat

    Beastly Vanilla Turrets

    Version 1.5 Have a few shotguns or lmgs sitting around and wish you could mount them on a turret? I say why not. If you can build a turret, you can mount your guns on it. Adds the ability to mount vanilla guns on vanilla turrets to create some beastly vanilla turrets. Stats of th

  172. Beautiful Bodies
    Stale
    management

    Beautiful Bodies

    Replaces the body textures with highly detailed body shapes.

  173. Beautiful Water
    Stale
    management

    Beautiful Water

    What does it do? Makes water tiles have a beauty value, as it should. Changes water tiles from their default 0 beauty value, to: * Shallow Water: 1 * Shallow Moving Water: 1 * Chest-Deep Moving Water: 5 or 15 †† * Shallow Ocean Water: 5 * Deep Ocean Water: 25† * Deep Water: 15† W

  174. Beauty Matters
    Stale
    management

    Beauty Matters

    You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?

  175. BetaTraps
    Stale
    management

    BetaTraps

    This will add back in the rearmable deadfall traps that were removed a few versions back.

  176. Better Children Growth Moments
    Stale
    management

    Better Children Growth Moments

    Mod that gives more traits/passions to improve child growth moments :) 🤷‍♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.

  177. Better Gene Inheritance - Russian Translation
    Stale
    management

    Better Gene Inheritance - Russian Translation

    Russian Translation for Better Gene Inheritance Русский перевод для мода Better Gene Inheritance Оригинальное описание Значительно улучшенное наследование генов для Biotech.

  178. Better Gene Prerequisites rus рус
    No 1.6
    management

    Better Gene Prerequisites rus рус

    Перевод Better Gene Prerequisites Русификатор фактически переводит пару фраз, делал только для того чтобы избавится от крякозябр в игре при частичной русификации, если у вас нет таких проблем или вас они не волнуют, то перевод вам скорее всего не нужен

  179. Better Infestations 1.4
    No 1.6
    management

    Better Infestations 1.4

    ***UNSUPPORTED*** This mod changes almost everything about infestations, the way they produce and insect behavior.

  180. Better Map Sizes
    Stale
    management

    Better Map Sizes

    Enables custom map sizes through the Advanced menu on the world map during map generation.

  181. Better Mechanoid Loot (continued)
    No 1.6
    management

    Better Mechanoid Loot (continued)

    Continued version of the Mechanoid Better Loot mod by Canguro Gloomlight/Mech node = Free Sun Lamp Light Mechs = 15 Steel Medium Mechs = 25 Steel, 10 Plasteel, 5 Gold Heavy Mech = 50 Steel, 20 Plasteel, 15 Gold, 1 component Centipedes = 50 Steel, 20 Plasteel, 15 Gold, 1 component

  182. Better Traders Guild
    management

    Better Traders Guild

    About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.

  183. Better Void Touched
    Stale
    management

    Better Void Touched

    Conceptually, I find Void Touched very cool, but some aspects of it's implementation left me a little disappointed.

  184. BetterWeight
    Stale
    management

    BetterWeight

    Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?

  185. BF5 Kill Feedback
    management

    BF5 Kill Feedback

    Adds Battlefield 5 style kill feedback to RimWorld.

  186. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  187. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  188. Big and Small - Sapient Animals
    management

    Big and Small - Sapient Animals

    Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su

  189. Big and Small - Simply Robots
    Stale
    management

    Big and Small - Simply Robots

    A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.

  190. Big and Small - Weapons
    Stale
    weapons

    Big and Small - Weapons

    More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

  191. Big and Small - Xeno Insectoid Hive - Russian Translation
    Stale
    management

    Big and Small - Xeno Insectoid Hive - Russian Translation

    Russian Translation for Big and Small - Xeno Insectoid Hive Русский перевод для мода Big and Small - Xeno Insectoid Hive Также рекомендуются переводы зависимостей: Big and Small - Framework от OliveWizard Big and Small - Genes & More от OliveWizard Oops all BUGPARTS 2 от Bayonet

  192. Big and Small - Yokai
    Stale
    management

    Big and Small - Yokai

    Because clearly there isn't enough eastern stuff on the Rimworld Workshop.

  193. Big Bed Buff
    Stale
    management

    Big Bed Buff

    If a pawn has a big bed to themselves, they get a +4 mood buff.

  194. Bill Doors' Frostnova Expanded Unofficial by Haqimi
    Stale
    management

    Bill Doors' Frostnova Expanded Unofficial by Haqimi

    非官方版本,玩法详情见原mod,如涉及侵权,请立即告知我,我将在收到消息的同时删除此mod。 本mod只对无法编译,无法在新版本运行的问题进行修复,同时本人没有根据新版本CE对原mod的内置CE附属进行任何适应性改动(总结一下:过编译就行。)。 有bug可以反馈给我,实力有限,能修就修。 作者的话:牛魔的排除法排了一晚上,结果mod自带的依赖出问题了,#¥#!@@!!#¥#¥#@!!@¥#(请输入文本。) 更新日志1月30日: 修复了在新版的无法运行的问题,且,修复的功能如下: 投掷物(CE部分)。 无人机(因为Tick这个地方加了要写明摧毁的方法我使用

  195. Bioferrite Chainsaw
    Stale
    management

    Bioferrite Chainsaw

    Description This Anomaly-only mod adds a (for now) single industrial melee weapon based on the new material bioferrite.

  196. Bioferrite napalm
    Stale
    management

    Bioferrite napalm

    Have you ever thought that since Bioferrite can be made into powerful flamethrowers, it can even be used to heat the atmosphere!

  197. Biological Warfare
    Stale
    management

    Biological Warfare

    Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.

  198. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  199. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  200. Biomes! Islands
    No 1.6
    management

    Biomes! Islands

    This mod adds several types of islands for your enjoyment, from tropical to arctic!

  201. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  202. Biotech - Avali
    No 1.6
    management

    Biotech - Avali

    Avali are a race of small, feathered raptor-like creatures with four ears, large eyes, bad temper and affinity for low temperatures.

  203. Biotech Expansion - Core
    Stale
    management

    Biotech Expansion - Core

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  204. Biotech Expansion - Insectoid
    Stale
    management

    Biotech Expansion - Insectoid

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  205. Biotech Expansion - Mammalia
    Stale
    management

    Biotech Expansion - Mammalia

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  206. Biotech Expansion - Mythic
    Stale
    management

    Biotech Expansion - Mythic

    The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!

  207. Biotech Mech Stuff Elongated - Mechanoid Upgrades V2 ru
    Stale
    combat

    Biotech Mech Stuff Elongated - Mechanoid Upgrades V2 ru

    Перевод на русский язык Содержание Этот мод добавляет два здания, которые позволяют игроку устанавливать различные улучшения на своих механоидов.

  208. Biotech Mechanoid Retexture
    Stale
    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  209. Biotech Russian Translate
    No 1.6
    management

    Biotech Russian Translate

    Русификатор сделан любителями, так что не бейте.

  210. Blocky Core
    Stale
    management

    Blocky Core

    Blocky Core This mod provides shared textures and functions for other Blocky mods.

  211. Blocky Doors
    Stale
    management

    Blocky Doors

    Blocky Doors 11 new Minecraft-themed doors with original colors: Acacia Door Bamboo Door Birch Door Crimson Door Dark Oak Door Iron Door Jungle Door Mangrove Door Oak Door Spruce Door Warped Door +11 stuffable doors with the same look.

  212. Blocky Logs
    Stale
    management

    Blocky Logs

    Blocky Logs Wood types & colors from Minecraft: - Acacia - Bamboo - Birch - Dark oak - Jungle - Mangrove - Oak - Spruce Matches best with Blocky Trees, but not necessarily.

  213. Blocky Signs
    Stale
    management

    Blocky Signs

    Blocky Signs Not official Minecraft product.

  214. Blocky Trees
    Stale
    management

    Blocky Trees

    Blocky Trees Purely cosmetic mod that replaces vanilla trees with the blocky ones from Minecraft.

  215. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  216. Body Part HP
    Stale
    management

    Body Part HP

    Body Part HP Allows changing the hitpoints of every body part used in the game.

  217. BondageBedTorture Furniture Addon 1.4
    No 1.6
    furniture

    BondageBedTorture Furniture Addon 1.4

    04.11.2022 - Updated to 1.4 29.08.2022 - Updated to 1.3 and rooted dependency to the continued version from mlie I'am getting an error in RIMPY myself, propably they got a database or something that slowly updates. About me is OK <3 If I'am missing something please hit me up, no

  218. BondageFurniture
    Stale
    furniture

    BondageFurniture

    Modified Bondage Bed Mod: • Except for the bondage bed and cage, all other furniture is set to occupy one tile.

  219. Bonded Animals RNG
    Stale
    management

    Bonded Animals RNG

    Discord: steveo.o steam: Scurvyez This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its b

  220. Braixen and Delphox - Fire Pokemon [1.6]
    Stale
    management

    Braixen and Delphox - Fire Pokemon [1.6]

    legacy version if your old saves broke (core module is not required in that case) Languages: English If you made translation/patch, notify me about this in "patches/translations" discussion below.

  221. Breeding Ritual
    No 1.6
    management

    Breeding Ritual

    Breeding Ceremony This mod adds a new type of ritual to the Ideology system: a breeding ceremony.

  222. Build From Inventory
    No 1.6
    management

    Build From Inventory

    Construction will use things in your colonist or pack animal's inventory.

  223. Buildable Ancient Ruins
    No 1.6
    management

    Buildable Ancient Ruins

    Dismantle and Reconstruct Ancient Ruins! Proposed By @Taroe Rebecca this mod add: UwU just some patches.

  224. Buildable Ancient Stockpiles
    Stale
    storage

    Buildable Ancient Stockpiles

    Beta version of Buildable Ancient Stockpiles, a simple mod that allow you to build ancient stockpiles wherever you want.

  225. Buildable Orbital Cannon
    Stale
    management

    Buildable Orbital Cannon

    This mod takes the model used for the orbital defence cannons and makes them buildable on your gravship in a smaller scale I wanted a turret that was a bit more space gunship looking and thought the Orbital Platform guns looked pretty cool.

  226. BuildableMechanoidsStructures
    No 1.6
    management

    BuildableMechanoidsStructures

    Sry for my eng, it’s not my main language All official languages aviable, because mod based on game files Structures available in mechtech research branch Send all your balances ideas in comments :) ---------------------------------------------------------------- With this mod yo

  227. Bumbibees Apini Texturepack
    No 1.6
    management

    Bumbibees Apini Texturepack

    **HELLO EVERYONE. Sorry for the long Haitus, I'm sorry I did not work on this mod for a long time, I will try to get it working for the new 1.5 update. My apologies. ** This is a mod that I've worked on and played with by myself for awhile, but sense my last mod was well received

  228. Bun Race
    Stale
    management

    Bun Race

    ************************** So just a heads up for anyone who still uses my little Bunno's, I'm not sure how much longer I'll maintain them.

  229. Butter++ (Smooth FPS)
    Stale
    management

    Butter++ (Smooth FPS)

    No more lag. Keeps your FPS high while panning, building, and interacting - even with hundreds of pawns. No tradeoffs. Same game speed, simply more frames. A new and improved version of Butter+. Panning with 1000+ colonists Features Separate settings for Camera, UI, and Idle Work

  230. Buyable Quest Rewards
    Stale
    management

    Buyable Quest Rewards

    V1.1 Update to be compatible with Rimworld 1.1 should still be compatible with 1.0 as well. Due to changes to some of the defs the Vanometric Power Cell, Infinite Chemreactor, and Psychic Emanator now occupy their own slot on the trader inventories with a chance at 0-2 of them sh

  231. Calamity Mod Music Pack
    Stale
    management

    Calamity Mod Music Pack

    Adds over 100 tracks from Calamity and its add-ons + 1 bonus track

  232. Callistan Robotics
    No 1.6
    management

    Callistan Robotics

    ** YOU CAN USE THIS WITH EITHER CALLISTAN RENEWAL OR LEGACY** Robots for Callistan users.

  233. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  234. Capture Them
    No 1.6
    management

    Capture Them

    Not feeling like looking for free pawns to capture enemies before they bleed out?

  235. Capture Them (Continued)
    Stale
    management

    Capture Them (Continued)

    Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?

  236. Caravan Adventures
    Stale
    management

    Caravan Adventures

    Caravan Adventures aims to transform traveling around the world into a real adventure by providing new features to replace the annoying micromanagement, make traveling more fun and give you a sense of purpose doing so.

  237. Carbuncle Conjurer
    No 1.6
    management

    Carbuncle Conjurer

    Psycast Addon for Erin's Carbuncles Final Fantasy Animals adding a Psycasting path to Vanilla Psycasts Expanded allowing the summoning of Carbuncles with abilities of their own, including an ultimate abilty to spawn a Proto Carbuncle with devastating power.

  238. Card Doors
    Stale
    management

    Card Doors

    Ever wanted the perfect door to contain anomalies, segregate the lesser members of your colony, or simply live the futuristic dream of doors that need key cards here is your mod.

  239. Carousel
    No 1.6
    management

    Carousel

    Adds camera rotation.

  240. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  241. Cats of the Rim
    Stale
    management

    Cats of the Rim

    Adds a new xenotype, 2 new factions, and several new xenogenes.

  242. Celsius
    Stale
    management

    Celsius

    #StandWithUkraine Celsius adds realistic simulation of thermodynamics to the game.

  243. Cerebrex Node Unleashed
    Stale
    management

    Cerebrex Node Unleashed

    Github and license here, click on the green code button and download zip: ODYSSEY SPOILERS!

  244. Change map edge limit
    Stale
    management

    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  245. ChairRIM Bomba
    Stale
    management

    ChairRIM Bomba

    Updated to version Languages 日本語、English(Machine translation) Add a chair that will explode if it breaks.

  246. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  247. Chemfuel from meals
    No 1.6
    management

    Chemfuel from meals

    Adds the ability to turn the >160 simple meals Rudinov has in her campaign from training her cook into chemfuel Special thanks to this creator:

  248. Child Sized Armor
    Stale
    combat

    Child Sized Armor

    There are two types of people on the rim; those who feel it's unethical to create equipment that promotes use of child soldiers, and those who feel it's unethical to send your child soldiers into battle without proper equipment.

  249. Children, school and learning
    Stale
    management

    Children, school and learning

    Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye

  250. Childrens Drawings
    Stale
    management

    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  251. Chimera Creation (Continued)
    Stale
    management

    Chimera Creation (Continued)

    Original mod by Choosechee MIT License All the same; if the original author requests it, I will remove this update.

  252. Chimera Creation
    No 1.6
    management

    Chimera Creation

    REQUIRES PREPATCHER (or Harmony, but I recommend Prepatcher for this mod)!

  253. Cinders of the Embergarden
    Stale
    management

    Cinders of the Embergarden

    Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs

  254. Clean Command Bar
    management

    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.

  255. Clean Pathfinding 2
    No 1.6
    management

    Clean Pathfinding 2

    What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?

  256. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  257. Cleansweeper Is Maid
    Stale
    management

    Cleansweeper Is Maid

    This mod puts a maid hat onto cleansweeper mechs, as a little treat.

  258. Clown Music for Combat
    Stale
    combat

    Clown Music for Combat

    Mod Description Ever felt that the combat ambiance of Rimworld is too good with all the music placing you into the proper fighting mood?

  259. ClutterDoors (Continued)
    Stale
    management

    ClutterDoors (Continued)

    Update of ruyans mod - Fixed the patches for the mentioned mods, should work if the mod-names changes in the future as well - Added 2x1 and 3x1 autodoor textures for Doors Expanded.

  260. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  261. CMT Retexture
    No 1.6
    management

    CMT Retexture

    Comigo's Majestic Trees Retexture Replaces original trees from CMT with different textures.

  262. Combat Extended Auto-Patcher
    No 1.6
    combat

    Combat Extended Auto-Patcher

    Likely to be discontinued soon In between when I started working on this and when I posted it, people from the CE team started on their own autopatcher.

  263. Combat Extended rus
    combat

    Combat Extended rus

    Перевод Combat Extended Основные (Которые могут быть не сразу понятны) типы снарядов Патроны: Оболочечные (О) Сердечник из мягкого свинца покрытый более твёрдой металлической оболочкой.

  264. Combat Shields
    No 1.6
    combat

    Combat Shields

    Additional types of shields from a variety of eras, usable with melee and certain ranged weapons.

  265. Combat Stands
    Stale
    combat

    Combat Stands

    Learn battle stances as you progress the melee skill.

  266. Combat Update 1.6
    Stale
    combat

    Combat Update 1.6

    You’re tired of the fact that your hunter with a high shooting skill can’t get into a deer within 5 squares, and your colonists with low shooting skill turn out the whole machine gun barrel around the target, but not the target itself, standing a stone's throw from it?

  267. Comigo's Majestic Trees
    No 1.6
    management

    Comigo's Majestic Trees

    v1.4 and onwards Fellow creators took care of this mod and made a framework that supports 1.4 fully, improves the trees and accepts different texture packs. From now on, use these mods instead: Majestic Foliage Framework Majestic Foliage - Comigo's Original Majestic Foliage - Dje

  268. Comigo's Nutrition
    No 1.6
    management

    Comigo's Nutrition

    Smaller, more efficient cooking sites and paste dispensers: ideal for spaceships and small bases.

  269. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  270. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  271. CompComps Framework
    Stale
    management

    CompComps Framework

    Allow you add ThingComp to ThingWithComps's CompComps, for better performance check or other features.

  272. Concerts For All
    Stale
    management

    Concerts For All

    Did you know Concerts can only be held by pawns with noble titles?

  273. Connected Bed
    Stale
    management

    Connected Bed

    Connected Bed New! Bed Connector You can build it over ANY other bed and get all the features of Connected Bed! Extra cool feature: Gene Extractors, Core scanners, and any other enterable buildings are also supported! So now your pawns won't starve or pee their pants while you pu

  274. Control Sublink Ultra
    Stale
    management

    Control Sublink Ultra

    This is a simple mod that adds a new mechanitor implant: ​control sublink (ultra)​.

  275. Convert Slaves
    management

    Convert Slaves

    Changelog: v2.0 - * Made available a UI to select target ideoligion for conversion when the "convert" option is chosen. * Fixed bug where Warden wouldn't attempt conversion if suppression was at maximum. * Updated for correct dependencies on RimWorld & Steam. * Updated to game ve

  276. Cooler Psycasts
    management

    Cooler Psycasts

    43 cool psycasts to spice up your game, trying to stick to the mind-magic/teleportation theme of vanilla, level 10 psycasters, and Empire retaliation!

  277. Corner Construction
    Stale
    management

    Corner Construction

    “Why haven't you finished the last section of the chemfuel pipeline?

  278. Corpse Cannon
    Stale
    management

    Corpse Cannon

    So you have all those corpses laying around, right?

  279. Corpse Description Fix
    Stale
    management

    Corpse Description Fix

    What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu

  280. Corpse Gear
    management

    Corpse Gear

    Adds in the weapons and armors from the Corpse line from Dead Frontier, they can be researched.

  281. Corpse Settings
    Stale
    management

    Corpse Settings

    The mod settings allow for simple adjustments to the max hit points of corpses and their deterioration rate.

  282. Corsenal of Core
    No 1.6
    management

    Corsenal of Core

    ATTENTION: I WILL STOP THE COMBAT EXTENDED SUPPORT.

  283. Cosmos+ (Continued)
    Stale
    management

    Cosmos+ (Continued)

    Original mod by DimonSever000 If the original author requests it, I will remove this update.

  284. Craft AI Core
    No 1.6
    management

    Craft AI Core

    Craft AI Cores at the fabrication bench.

  285. Craftable Mechtech Chips and Cores
    Stale
    management

    Craftable Mechtech Chips and Cores

    Description: This mod adds recipes for the standard subcore, high subcore, signal chip, powerfocus chip, nano structuring chip and mechlink to the Subcore Encoder.

  286. Craftable Mechtech Chips and Cores ru
    No 1.6
    management

    Craftable Mechtech Chips and Cores ru

    перевод на Русский язык Описание: Этот мод добавляет рецепты для стандартного ядра, высокого ядра, сигнального чипа.

  287. Crash Landing
    Stale
    management

    Crash Landing

    This is a reupload of the mod by Katavrik with some additions and fixes Changes and fixes compared to the original version: Added: Rimworld 1.

  288. Craftable Royalty Weapons (Continued)
    Stale
    weapons

    Craftable Royalty Weapons (Continued)

    Henlo. Just thought I'd try sort this out for 1.3 since I like it and seems that others do too. I'm not taking it over, simply putting an updated version up until the author (Misha) updates it or wants this taken down. If there are bugs, it was Steve. Also this is the first time

  289. Cruise Missiles [abandoned]
    No 1.6
    management

    Cruise Missiles [abandoned]

    Notice (19.X.2022): i have started to work on the new version, and came to conclusion that it will be better to make new version as a separate mod with different name, new graphics and with some changes. The new version will be here in a couple of weeks after release of the new D

  290. Cryogenic Generator II
    Stale
    management

    Cryogenic Generator II

    Adds a powerful ultra-tech cryogenic power generator on any ground.

  291. Cryogenic Generator I
    Stale
    management

    Cryogenic Generator I

    Adds a powerful ultra-tech cryogenic power generator on any ground.

  292. Crypto Coffins
    Stale
    management

    Crypto Coffins

    Adds a new type of grave, the Crypto Coffin, that preserves any corpse interred within it.

  293. Ctrl F
    No 1.6
    management

    Ctrl F

    Press Ctrl-F to pop up a search for things on the map.

  294. Cultural names: Stellic
    Stale
    management

    Cultural names: Stellic

    Improves the name generation for Stellic (Imperial) culture: - Female last names are properly feminised on character generation - Overhauled name lists, with roughly 10x more last names It is rather obvious that Stellic culture names (used by the Empire faction in the Royalty DLC

  295. Custom Quest Framework
    ↑ Updated
    management

    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  296. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  297. Customize Animals
    Stale
    management

    Customize Animals

    Description: A mod that allows adjusting base stats of animals.

  298. Cut plants before building[1.0-1.4]
    No 1.6
    management

    Cut plants before building[1.0-1.4]

    If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant.

  299. Cutebold Race
    Stale
    management

    Cutebold Race

    Race Description: Cutebolds are a race of adorable, cute little creatures descended from kobolds.

  300. CVN Mechanoid Combined Arms Warfare
    management

    CVN Mechanoid Combined Arms Warfare

    Coventech Mechanoid Combined Arms Warfare is the Ground and Air module to Coventech warfare This currently (will grow over the course of the coming weeks) includes The Might heavy assault amphibious mechanoid The Mech-7 Heavy dropship The High Reaver Assault Ship The Supplyline d

  301. CVN Mechanoid Naval Warfare
    No 1.6
    management

    CVN Mechanoid Naval Warfare

    Notice! This update is Experimental! Utilizing new features added to the CVN Core before Anomaly released, while most have been updated and tested, there are likely edge cases or things I missed! This mod adds Mechanoid Navy Themed and related ships, it will be updated with more

  302. Coventech flight and expansion Core
    management

    Coventech flight and expansion Core

    This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.

  303. CVN Mechanoid Warfare Russian Language
    No 1.6
    management

    CVN Mechanoid Warfare Russian Language

    Russian Translation for CVN Mechanoid Warfare Core and Naval Warfare mods Русский перевод для модов CVN Mechanoid Warfare Core и Naval Warfare Эти моды добавляют механоидные корабли в военно-морской тематике.

  304. Cyber Fauna 1.6
    Stale
    management

    Cyber Fauna 1.6

    Cyber ​​Fauna - adds a lot of prostheses, improvements and operations for animals.

  305. CyberNet
    Stale
    management

    CyberNet

    Body parts that fail when the internet goes out!

  306. Cybernetic Organism and Neural Network ru
    Stale
    management

    Cybernetic Organism and Neural Network ru

    Перевод на русский язык Этот мод позволяет вам создавать своих собственных киборгов и супер солдат.

  307. Cybranian - Diseases+
    Stale
    management

    Cybranian - Diseases+

    About This mod will significantly expand the list of diseases and add unique mechanics.

  308. Cybranian - Vacworld
    Stale
    management

    Cybranian - Vacworld

    About The mod adds a new biome - vacstone wasteland, as well as a custom planet for Worldbuilder.

  309. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  310. Dark Ages : Crypts and Tombs
    Stale
    management

    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  311. Dark Devilstrand
    Stale
    management

    Dark Devilstrand

    Hello everyone! I was using my brain earlier today, and I had a realization. Devilstrand is a red mushroom. Now, this might sound obvious to you, but for me, it spawned a realization. Devilstrand shouldn't need light to grow. It is a fungus, and fungi gain energy from decompositi

  312. Dark Psychic Rituals: The Following
    management

    Dark Psychic Rituals: The Following

    Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.

  313. Darkest Dungeon - Commandant and Slayer
    No 1.6
    management

    Darkest Dungeon - Commandant and Slayer

    This mod adds Commandant and Slayer from Darkest Dungeon mods Features: - Commandent Armor Set - Slayer Armor Set Commissioned for "d-d-dave#9840" from "Rimworld Mod Market" Discord.

  314. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  315. Dead Calm Slave
    Stale
    management

    Dead Calm Slave

    Slaves with Dead Calm gene will not rebel If you don't care about your money you can leave some here

  316. Dead Dragon Scales
    No 1.6
    management

    Dead Dragon Scales

    This mod is an addon for RttR that makes dragons give a small amount of scales when butchered.

  317. Dead Frontier - V.O.I.D
    No 1.6
    management

    Dead Frontier - V.O.I.D

    This mod adds VOID Armor and Helmet from Dead Frontier Features: - Void Helmet - Void Armor - Void Cowl - Void Cowl Helmet Research Prerequisite - FlakArmor RecipeUsers - ElectricTailoringBench Commissioned for "ParaNautic#7464" from "Rimworld Mod Market" Discord.

  318. Deadly Weapon Tweaks
    Stale
    weapons

    Deadly Weapon Tweaks

    I've decided to discontinue the mod as there are way better alternatives these days and not much point of using this instead.

  319. Death Rattle [1.4]
    No 1.6
    management

    Death Rattle [1.4]

    Description Updated Death Rattle by The Word-Mule for Rimworld 1.

  320. Dee's Anomalies
    Stale
    management

    Dee's Anomalies

    Adds new anomalies to the game to increase gameplay variety.

  321. Deep And Deeper
    Stale
    management

    Deep And Deeper

    Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh

  322. Deep Lava bridge and Substructure no terrainAffordanceNeeded
    Stale
    management

    Deep Lava bridge and Substructure no terrainAffordanceNeeded

    Now you can land in the middle of the lake, lava lake, on any surface, and allow bridges to be built on deep lava you need Deep Water bridge mod for bridge on deep water Optional: Transparent Substructure (patched) Optional: Vanilla Gravship Expanded - Chapter 1 (patched)

  323. Deep Orbit
    Stale
    management

    Deep Orbit

    This mod only works on new saves as it adds an Orbit Layer to world generation.

  324. Deep Stack
    Stale
    management

    Deep Stack

    last update:2025-07-19 (for RimWorld 1.

  325. DeepRim (Continued)
    Stale
    management

    DeepRim (Continued)

    Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr

  326. Defensive Machine Gun Turret Pack
    Stale
    weapons

    Defensive Machine Gun Turret Pack

    An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.

  327. Despicable 2 - Core
    management

    Despicable 2 - Core

    A character-focused framework for RimWorld with highly compatible facial animations, manual social interactions, hero system for roleplay/mc, and multi-pawn animation framework + studio.

  328. Despicable
    Stale
    management

    Despicable

    A lightweight alternative to RJW and NAL's facial animations.

  329. Despicable 2 - NSFW
    management

    Despicable 2 - NSFW

    The adult addon for Despicable 2, built for players who want romance and intimate content to feel more active, and more visible Change notes: - New anatomy framework for modders - New textures for insectoid, reptiles, synthetics, and furry type races - Fixed bestowing ceremony bu

  330. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  331. Dev In Your Language [RUS]
    No 1.6
    management

    Dev In Your Language [RUS]

    Сделан полный перевод режима разработчика: Работает без Dev In Your Language.

  332. Dev In Your Language
    Stale
    management

    Dev In Your Language

    Localizable developer actions and view settings Dev In Your Language is mainly about exposing various dev tools which are untranslatable, like "Spawn Pawn", "Regenerate Map", etc.

  333. Dinosauria
    Stale
    management

    Dinosauria

    ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released!

  334. Dirt Bricks
    No 1.6
    management

    Dirt Bricks

    This mod adds dirt bricks as easy material.

  335. Diverse Mechanoid War Procedure
    management

    Diverse Mechanoid War Procedure

    This mod adds variety to old and new mechanoids that add new gameplay mechanics to mechanoid raids and deffences of your now wider in arms mechanitor army list of all mechanoids added with this mod knight: the frontilne tank of a mechanoid, upgraded version of scyther with lower

  336. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  337. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  338. Don't burn my cpu Shamblers!
    Stale
    management

    Don't burn my cpu Shamblers!

    Don't cry cheetah Shamblers' enemy search range reduced targetAcquireRadius 20->10 targetKeepRadius 30->12 and Combat points increased

  339. Don't take my guns
    Stale
    weapons

    Don't take my guns

    Ooops! Allows the player to create a 'mechanoid' weapon. - Add Inferno Cannon and Heavy Charge Blaster. ****************************** It allows us to use the weapons of the STUPID Centipede. Show them human power! **Heavy Charge Blaster** require Recipe : crafting skill - 11 Pla

  340. Doors Expanded (Dev)
    No 1.6
    management

    Doors Expanded (Dev)

    IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.

  341. Draft Anything 2.0
    Stale
    management

    Draft Anything 2.0

    Draft Anything 2.0 squashes most of the bugs that have been around since 1.2. This mod allows the player to control all the pawns (Humans, Instectoids, Mechanoids, Anomalies, Drones) in the game and should work for almost all modded pawns as well. This mod also adds a mod menu fu

  342. Drafted Auto-Combat
    Stale
    combat

    Drafted Auto-Combat

    Adds drafted auto-combat feature for any draftable player-controlled pawn.

  343. Dragon Genetics
    management

    Dragon Genetics

    Adds dragon genetics from Dragons Descent to Vanilla Genetics Expanded, as well as nine hybrids: the dracowolf, dracoraptor, thrumdragon, dragonrat, gastragon, dracharachnid, dracodile, cassodragon, and aviagon.

  344. Dragon Race Lite
    management

    Dragon Race Lite

    ] Dragon's Descent updated, so I've pushed a minor patch to get the mod running again without redtext.

  345. Dragon's Ores
    Stale
    management

    Dragon's Ores

    "Features" This mod adds 11 semi-original fantasy themed metals, that have their own strengths, weaknesses and color.

  346. Dragon's Ores Utilities
    Stale
    management

    Dragon's Ores Utilities

    Features This mod adds various furniture and utilities, that require resources from Dragon's Ores.

  347. DragonBond
    Stale
    management

    DragonBond

    Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f

  348. Dragon's Very Special Ores
    Stale
    management

    Dragon's Very Special Ores

    "Features" This mod adds 5 semi-original fantasy themed metals, that have their own strengths, weaknesses and color, and are dedicated to some of my fellow streamers that have helped me grow.

  349. Dragons of the Rim
    Stale
    management

    Dragons of the Rim

    Adds 2 new xenotypes, 2 new factions and several new genes.

  350. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  351. Drakken Laser Drill
    No 1.6
    weapons

    Drakken Laser Drill

    This Mod provides a giant laser turret that can be upgraded infinitely through research technology: Drakken Laser Drill (technology need: Electricity) 1.

  352. Dress Patients
    No 1.6
    management

    Dress Patients

    Creates a new job to dress patients and corpses in clothing of your choice.

  353. Bunny Framework
    management

    Bunny Framework

    This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.

  354. Drop Your Weapons!
    No 1.6
    weapons

    Drop Your Weapons!

    Forced weapon drops: -Pawns will always drop their weapons, now you can use all those fancy mechanoid weapons, even modded ones*!

  355. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  356. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  357. Dubs Apparel Tweaks RUS
    Stale
    management

    Dubs Apparel Tweaks RUS

    Перевод мода Dubs Apparel Tweaks Автор мода Dubwise Мод позволяет изменять скорость экипировки, спрятпть шляпы в помещении и в постели, показывать волосы под шляпами.

  358. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  359. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  360. Dubs Central Heating
    Stale
    management

    Dubs Central Heating

    Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.

  361. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  362. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  363. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  364. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  365. Ducks' Insane Skills
    No 1.6
    management

    Ducks' Insane Skills

    This mod is not being supported anymore You can check out Endless Growth for later Rimworld versions here: Have you ever thought that the standard 20 level cap limit on skills was too limiting?

  366. Dungeon Core
    management

    Dungeon Core

    The ancient dungeons have emerged from the rimworld into the peripheral world!

  367. Durable Clothes (Continued)
    management

    Durable Clothes (Continued)

    Update of mpwoz mod - Affects all items of type Apparel - Added setting for taking damage based on percent of the original - Removed HugsLib dependency - Added setting to exclude apparel categories - Added setting to exclude apparel based on quality - Added setting to include all

  368. Dusk Gear
    management

    Dusk Gear

    Adds in the weapons and armors from the Dusk line from Dead Frontier, they can be researched.

  369. Dusk Wood Biome
    Stale
    management

    Dusk Wood Biome

    💀Welcome to the Dusk Wood💀 This unsettling biome has been designed to offer a dark and macabre experience.

  370. Dynamic Bombardment: Get Bombed!
    Stale
    management

    Dynamic Bombardment: Get Bombed!

    Get bombed! This mod adds a highly customizable bombardment event to the game. In the MOD OPTIONS, you can change all of the following: - Duration of the bombardment (including the option to make it indefinite) - Minimum and maximum number of days between bombardments - Seconds b

  371. Dynamic Diplomacy
    No 1.6
    management

    Dynamic Diplomacy

    This mod allows NPC faction to interact with each other without any player input.

  372. Earthsplitter Ordnance
    No 1.6
    management

    Earthsplitter Ordnance

    This Mod provides a long-range anti-aircraft gun for benchmarking Mortar: Earthsplitter Ordnance (Technolog need :Mortar) Characteristic: 1.

  373. Ebbbs
    No 1.6
    management

    Ebbbs

    A simple mod that adds these little guys called "Ebbbs" They don't do much, and they're weak, and useless.

  374. EBSG - Mechanitor Genes
    Stale
    management

    EBSG - Mechanitor Genes

    Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.

  375. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  376. Eccentric Tech - Core
    Stale
    management

    Eccentric Tech - Core

    This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

  377. Economics & Demography
    management

    Economics & Demography

    Economics and Demography (World Simulation) Economics and Demography transforms the empty planet map into a living, active environment.

  378. EdB Prepare Carefully แปลไทย
    No 1.6
    management

    EdB Prepare Carefully แปลไทย

    CR: ปรับแต่งอาณานิคมของคุณเลือกอุปกรณ์ของคุณและเตรียมความพร้อมสำหรับการลงจอดที่ผิดพลาดของคุณ!

  379. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  380. EDF Mechs
    Stale
    management

    EDF Mechs

    This mod is an add-on for Exosuit Framework.

  381. Eeveelutions - Sylveon Module [1.6]
    Stale
    management

    Eeveelutions - Sylveon Module [1.6]

    legacy version if your old saves broke (core module is not required in that case) Languages: -English -Russian by proselyte223 -Chinese by asavikle If you made translation/patch, notify me about this in "patches/translations" discussion below.

  382. Eeveelutions - Vaporeon Module [1.6]
    Stale
    management

    Eeveelutions - Vaporeon Module [1.6]

    legacy version if your old saves broke (core module is not required in that case) Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.

  383. Elders Faction [RUS]
    No 1.6
    management

    Elders Faction [RUS]

    Стол заказов для перевода модификаций Перевод мода Elders Faction на русский язык.

  384. Electrofishing
    Stale
    management

    Electrofishing

    This mod adds a new High-Voltage Electrofisher to the game, which can release a huge amount of energy into water and drain local fishing resource within seconds.

  385. Elite Archotech
    Stale
    management

    Elite Archotech

    A simple mod that grants Archotech bionics special max HP bonuses and attack power bonuses to make them even more viable.

  386. Empire -100 goodwill in scenarios Fix
    management

    Empire -100 goodwill in scenarios Fix

    Mod Description This mod aims to address a core limitation of the official Royalty DLC: when players start a game using a non-vanilla scenario or race, the Empire defaults to treating the player as a permanent enemy (relations locked at -100 and cannot be improved).

  387. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  388. Endgame Buildings (Continued)
    Stale
    management

    Endgame Buildings (Continued)

    Update of Squirting Elephants mod with permission Adds more buildings for endgame content like computers that level up your colonists skills.

  389. EndlessGrowth rus
    management

    EndlessGrowth rus

    Перевод EndlessGrowth Перевод включен в мой перевод кучи мелких QOL модов: QOL rus patch Если поставите сборку переводов, то этот мод можно не ставить (зайдите посмотрите, там много вкусного)

  390. EndlessGrowth
    Stale
    management

    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  391. Engine Industries
    Stale
    management

    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  392. Engine Industries for VVE
    Stale
    management

    Engine Industries for VVE

    A patch to make VVE vehicles (Including T3 and upgrades) use Engine Industries parts, using the EI wheels and whatever engine types I feel fit each vehicle.

  393. Entity Weapons
    Stale
    weapons

    Entity Weapons

    Adds four anomalous weapons with unique effects, four associated incidents, a ritual, a serum, and a creepjoiner.

  394. Epitaph
    Stale
    management

    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  395. Erin's Amaro
    No 1.6
    management

    Erin's Amaro

    FOR 1.4 THEY HAVE BEEN MERGED INTO A NEW MOD FOR ALL FFXIV ANIMALS. GO HERE INSTEAD. Who wants an amaro from FFXIV? You know you do. Here's some lovely, charming amaro in three different subtle colour variations. Of course, they also have boosted caravan speed. While they are aro

  396. Erin's Au Ra
    No 1.6
    management

    Erin's Au Ra

    Ever wanted a simple representation of the Au Ra race from FFXIV in Rimworld?

  397. Erin's Auraeyl
    management

    Erin's Auraeyl

    Directly based off the Auronya*, these fluffy felines have found their way to the Rim.

  398. Erin's Auronya
    Stale
    management

    Erin's Auronya

    An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.

  399. Erin's Azaphrae
    No 1.6
    management

    Erin's Azaphrae

    An original alien race comes to Rimworld, Azaphrae and their Nuzox companions seek a home away from home and won't hesitate to take by force.

  400. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  401. Erin's Carbuncles
    No 1.6
    management

    Erin's Carbuncles

    FOR 1.4 THEY HAVE BEEN MERGED INTO A NEW MOD FOR ALL FFXIV ANIMALS. GO HERE INSTEAD. Another FFXIV mod to add to your collections, this one featuring the adorable carbuncle, with a special, event-only grand carbuncle that can be ridden on caravans. Some monsters love to farm them

  402. Erin's Fenrisúlfr
    Stale
    management

    Erin's Fenrisúlfr

    The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat.

  403. Erin's Hairstyles 2
    Stale
    management

    Erin's Hairstyles 2

    A collection of even more hairstyles for your lovely colonists to use.

  404. Erin's Japanese Furniture
    Stale
    furniture

    Erin's Japanese Furniture

    A selection of Japanese themed furniture providing beautiful alternatives to some vanilla structures such as tables, torches and standing lamps, and an additional art piece in the form of an artificial bonsai sculpture.

  405. Erin's Palamutes
    Stale
    management

    Erin's Palamutes

    Nights on the Rim can get mighty lonely, especially when you're surrounded by alien monstrosities and hostile factions, and sometimes you just need a good pal to have your back.

  406. Erin's Rhy'aeth
    management

    Erin's Rhy'aeth

    Me: I wanna make my own dragon xenotype!

  407. Erin's Miqo'te
    No 1.6
    management

    Erin's Miqo'te

    Ever wanted a simple representation of the Miqo'te race from FFXIV in Rimworld?

  408. Erin's Sephyr
    No 1.6
    management

    Erin's Sephyr

    An original alien race comes to Rimworld, Sephyr seek a new home after theirs was horrifically destroyed.

  409. ERW — Weapon Pack
    Stale
    weapons

    ERW — Weapon Pack

    This mod adds a lot of weapons for different nations and also has redesigned ranged mechanics.

  410. Eternal Pawns
    management

    Eternal Pawns

    Eternal Pawns The main goal of the "Eternal Pawns" mod is to transform the endless stream of randomly generated NPCs into a logical, living population.

  411. ETRT: Tribal Apparel
    No 1.6
    management

    ETRT: Tribal Apparel

    Stand-alone Release of Tribal Apparel Part of: The above mod includes this one, as well as many others with in-game toggles to enable and disable them.

  412. Even More Linkables Reupload
    management

    Even More Linkables Reupload

    DO NOT ADD MID-SAVE IF YOU HAVE UNDERGROUND ORE DEPOSITS ON YOUR MAP (if you have discovered any using the scanner.

  413. EvolvedOrgansRedux
    No 1.6
    management

    EvolvedOrgansRedux

    Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits.

  414. EvolvedOrgansRedux rus
    Stale
    management

    EvolvedOrgansRedux rus

    Перевод EvolvedOrgansRedux Перевод оригинальной версии 1.

  415. ExGT WorldWar (Continued)
    Stale
    management

    ExGT WorldWar (Continued)

    Update of 小面包s mod profileI This mod has added some experimental equipment ,uniforms,mechanoid boss and weapons from World War I Special mechanisms bayonet charge Call of the Dead White phosphorus smoke grenade Adrenaline injection compatibility CE compatibility:float dll by 空曜 S

  416. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  417. Expandable Plants (Continued)
    Stale
    management

    Expandable Plants (Continued)

    Update of Eagle0600s mod with permission This mod exposes hardcoded plant stats to xml for modder use.

  418. Expanded Materials - Metals (old version)
    No 1.6
    management

    Expanded Materials - Metals (old version)

    IMPORTANT!!! This mod has been reworked, and thus, this version is fully unsupported. I give my full consent to anyone willing to update/fork it as long as they credit me as the original author and link to the newest version here : v2.0 (See update notes for full changelog) If yo

  419. Explicit Timings
    Stale
    management

    Explicit Timings

    Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks.

  420. Explosive Vests
    weapons

    Explosive Vests

    Adds several types of vests that can be worn by pawns and able to be detonated on command.

  421. Extra Walls and Floors
    No 1.6
    management

    Extra Walls and Floors

    This mod is a standalone supplement to my 'Better Walls and Floors' mod which can be found here: It aims to provide you with more creative choice when building your colonies without deviating from the vanilla game.

  422. Faces of the Rim - Facial Animation
    No 1.6
    management

    Faces of the Rim - Facial Animation

    Update to support 1.5 version, (mod was compatible before, but now it won't appear as outdated anymore). Added tons of new textures (eyes, mouths and skin textures). About 50 new textures, including eyes, eyebrows, heads, skin imperfections... (Severe scars and wrinkles do not ap

  423. Faction Blender
    No 1.6
    management

    Faction Blender

    About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off?

  424. Faction Control (1.4-1.6)
    Stale
    management

    Faction Control (1.4-1.6)

    If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.

  425. Faction to Empires (Continued)
    Stale
    management

    Faction to Empires (Continued)

    Update of YAYOs mod Incompatible with - hospitality - ferian faction - lapelli faction You can make any faction or race to empire.

  426. Faction Xenotype Randomizer
    Stale
    management

    Faction Xenotype Randomizer

    Adds new mutant faction types similar to the Biotech faction types such as "Rough pig union", but these new faction types each generate a random xenotype for every playthrough.

  427. FairyFox Mecha: Yexiaoyang - EN
    Stale
    management

    FairyFox Mecha: Yexiaoyang - EN

    This mod is the English version of the mod “仙狐机兵:叶小羊” (original mod link: It is a combined version including the original mod and the translation, so there is no need to load the original mod separately.

  428. Fallout Traits
    No 1.6
    management

    Fallout Traits

    Adds 71 new perks to Rimworld based on the theme from fallout games Also available on GitHub Traits Strong Back: +50 carry capacity Very Strong Back: +75 carry capacity Charismatic: +2 social, +10% social impact/negotiation and +5% trade+drug prices Very Charismatic: +4 social, +

  429. Fallout: Red Scare
    No 1.6
    management

    Fallout: Red Scare

    A mod that allows you to play as the Fallout communist faction.

  430. Family Tree
    Stale
    management

    Family Tree

    This mod is a fork of Fluffy's Relationship Tab mod.

  431. Fan Turrets
    No 1.6
    combat

    Fan Turrets

    Have you ever wanted to shoot pawns into a giant fan but not been able to?

  432. Fantasy Of The Rim
    Stale
    management

    Fantasy Of The Rim

    Fantasy of the Rim is an expansion of the Biotech DLC, introducing a rich fantasy experience to the game.

  433. Fast Author Confirm (Continued)
    management

    Fast Author Confirm (Continued)

    This is a continuation of Dazz Aephiex's mod I long stopped playing rimworld myself and probably won't update any of these.

  434. Fast regen 1.6
    Stale
    management

    Fast regen 1.6

    In A16 health regeneration speed was lowered, resulting in colonists that end up spending more than 2-3 days in beds to fully heal.

  435. Fast regen [1.3]
    No 1.6
    management

    Fast regen [1.3]

    In A16 health regeneration speed was lowered, resulting in colonists that end up spending more than 2-3 days in beds to fully heal.

  436. Faster Mech Gestator
    Stale
    combat

    Faster Mech Gestator

    Speeds up the process of making mechs Its about a 15x times speed increase in the gestation of the mechs compared to vanilla.

  437. Faster Workspeed for Mechs
    Stale
    management

    Faster Workspeed for Mechs

    The Constructoid and Agrihand Mechs are too slow for me, so I decided to create a simple xml patch to increase their speed.

  438. Feles - Felines of the Rim [1.6]
    Stale
    management

    Feles - Felines of the Rim [1.6]

    legacy version if your old saves broke (core module is not required in that case) Languages: English If you made translation/patch, notify me about this in "patches/translations" discussion below.

  439. Ferian Faction
    No 1.6
    management

    Ferian Faction

    Overview Adds a Ferian union.

  440. Ferian Pirate Faction Addon (HAR)
    No 1.6
    management

    Ferian Pirate Faction Addon (HAR)

    Contents of the Mod A Ferian Pirate faction that behaves exactly like a normal pirate faction would with the only difference of it being conformed of only ferians Questions you may have Are you going to keep updating the mod as new versions of rimworld come out?

  441. Ferian Race
    No 1.6
    management

    Ferian Race

    Adds a fox species They are agile and sociable, but they are vulnerable to physical labor – Base Status – BodySize : 0.

  442. Ferriteweave
    No 1.6
    management

    Ferriteweave

    use this mod instead, i'm not gonna update this at all :3c XML Extensions isn't actually required unless you want mod options.

  443. Filthy Orc Invasion (Continued)
    No 1.6
    management

    Filthy Orc Invasion (Continued)

    Update of Hokums mod - Added most of the patches from the Temporary Fix-mod made by Tarojun as they seemed appropriate - Added CE-support based on the A18-mod Patches now included in the main CE-mod instead - Added patch for the loincloth when Warhammer: Gor is loaded - For those

  444. Finish it!
    Stale
    management

    Finish it!

    Adds a gizmo on unfinished crafting products to force pawn to finish that specific item regardless of its position in the bill list.

  445. Fire Door
    Stale
    management

    Fire Door

    With fire doors you will prevent the spread of fire.

  446. Fire Flamework
    management

    Fire Flamework

    Fire Flamework: This mod is a framework, so this itself doesn't add any contents.

  447. Fireworks
    Stale
    management

    Fireworks

    Add fireworks for celebrations.

  448. FishIndustry
    No 1.6
    management

    FishIndustry

    This mod adds several fish-related resources, buildings and activities.

  449. Fix Styled Blueprints
    Stale
    management

    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  450. Flags and Banners (Continued)
    management

    Flags and Banners (Continued)

    Update of Sadjuuks mod - Added flags in this version Green Badger Snake Gryffon Raven Union Jack - There is also a companion mod Flags and Banners (Canons Expansion) by author Canon with even more flags This is a Haku 10 request : Only the Flags and Banners from UN-Colony mod.

  451. Flak Fabrics
    No 1.6
    management

    Flak Fabrics

    Flak Fabrics Allows Flak Vests, Jackets, and Pants to be made with your chosen fabric/color.

  452. Fleshbeast Colony
    management

    Fleshbeast Colony

    Immerse yourself in an organic nightmare that settles right inside your colony.

  453. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  454. Floor-Mounted Aquarium
    Stale
    management

    Floor-Mounted Aquarium

    (Use either Vanilla Fishing Expanded or Odyssey DLC, but both for optimal results.

  455. Floordrawings
    Stale
    management

    Floordrawings

    Adds 19 more Floordrawings for your children to draw.

  456. Fog Color Changer
    Stale
    management

    Fog Color Changer

    Simple mod allowing you to change the fog of war color using HSV sliders in the mod settings.

  457. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  458. Forest Gods
    Stale
    management

    Forest Gods

    The old stories say that something powerful lurks in the darkest depths of the forest.

  459. Forgelings race
    No 1.6
    management

    Forgelings race

    Forgelings "Long ago, a tribe of industrial zealots dabbled in an experimental technology that fused man and machine, giving rise to the Forgelings.

  460. Forsaken Faction For Alpha Genes
    Stale
    management

    Forsaken Faction For Alpha Genes

    This is a continuation of the Forsaken Biotech Edition mod: adding back all the content that Sarg didn't port to Alpha Genes.

  461. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  462. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  463. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  464. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  465. Fox Expansion (Continued)
    Stale
    management

    Fox Expansion (Continued)

    Original mod by 15Nova22, art by Luci If the original author requests it, I will remove this update.

  466. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  467. FrameRateControl
    Stale
    management

    FrameRateControl

    Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.

  468. Fray of the Fog
    management

    Fray of the Fog

    Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.

  469. Fray of the Fog rus
    management

    Fray of the Fog rus

    ЧТО ЭТОТ МОД ДЕЛАЕТ Добавляет в игру цепочки предметов и уникальные механики, связанные с эксцентричным архотехом по имени Фрей (Fray), проявившим симпатию к вашим колонистам.

  470. FRBE Addon - Wilden
    No 1.6
    management

    FRBE Addon - Wilden

    (Non-canon) A group of races inspired by the Wilden and Volodni, these creatures from the Feywild have banded together for a new adventure in Toril.

  471. Free Raider Xenotypes
    No 1.6
    management

    Free Raider Xenotypes

    Removes the Combat Power cost for xenotypes when generating raiders (sets combatPowerFactor to 1.

  472. Frilleus
    management

    Frilleus

    Aggression is low and food is low, but it is very weak in the heat.

  473. Frostpunk Stalwarts
    Stale
    management

    Frostpunk Stalwarts

    Adds the apparel from the Stalwarts/Order faction from Frostpunk 2.

  474. Furry Races
    Stale
    management

    Furry Races

    This mod relies on the Humanoid Alien Races This is a gay Furry Mod.

  475. Furskin Body Retexture
    Stale
    management

    Furskin Body Retexture

    Note: Cover art is based on the anime 贄姫と獣の王 (Sacrificial Princess and the King of Beasts).

  476. FSharp.Core
    Stale
    management

    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  477. Gardevoir - Fairy Pokemon [1.6]
    Stale
    management

    Gardevoir - Fairy Pokemon [1.6]

    Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.

  478. Gas Traps And Shells
    Stale
    management

    Gas Traps And Shells

    ***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help*** By popular demand I am adding a button for this: Support me on Ko-fi This is an update to a great mod from Distman, he has given me permission to take o

  479. GAS | Handheld Mortars
    Stale
    management

    GAS | Handheld Mortars

    This is a small unofficial add-on combining the Handheld Mortar from Vanilla Weapons Expanded - Heavy Weapons and the Gas Traps And Shells mod.

  480. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  481. Gastronomy (Continued)
    Stale
    management

    Gastronomy (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  482. Gene Collector QoL
    Stale
    management

    Gene Collector QoL

    Gene Collector QoL Gene Assembler Xenogerm queue - you now can specify the quantity of xenogerms you want to make Show available archite capsules count Highlight genes in a combined genepack that we don't have as separate genes Xenogerm Colored gene listing in inspect string "Imp

  483. Gene Courier Gene
    Stale
    management

    Gene Courier Gene

    Gene Courier Gene Allows you to carry all your precious carefully collected genes to the next Archonexus map by implanting them into a pawn.

  484. Gene Extractor Tiers
    Stale
    management

    Gene Extractor Tiers

    Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

  485. Gene Extractor Tiers [RU]
    No 1.6
    management

    Gene Extractor Tiers [RU]

    Этот мод добавляет улучшенные версии экстрактора генов, который будет извлекать гены, пока вы не извлечете все доступные гены.

  486. Gene Fabrication
    ↑ Updated
    management

    Gene Fabrication

    Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?

  487. Gene Trader
    Stale
    management

    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  488. Gene-Ripper Gene
    Stale
    management

    Gene-Ripper Gene

    A mod I commissioned Thekiborg to make and now maintain myself.

  489. Generate Double Xenotypes
    No 1.6
    management

    Generate Double Xenotypes

    An extremely simple mod to allow xenogerm races to spawn over a germline race.

  490. Geneva Checklist
    Stale
    management

    Geneva Checklist

    Ever wanted a full, detailed tally of every war crime you've commited throughout your playthrough?

  491. Geneva Checklist - на Русском языке
    Stale
    management

    Geneva Checklist - на Русском языке

    Русификатор для мода Geneva Checklist Вы когда-нибудь задумывались о том, сколько точно правил Женевской конвенции вы успели нарушить во время очередного рейда на мирное поселение?

  492. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  493. Geological Landforms [RUS]
    No 1.6
    management

    Geological Landforms [RUS]

    Основной мод добавляет в игру 32 формы рельефа, которые генерируются независимо от биома.

  494. Gestalt Engine (Continued)
    management

    Gestalt Engine (Continued)

    Update of Helixiens mod with permission since they had no time to support it - All features of this mod is now included in Reinforced Mechanoid 2 A detailed record of all changes can be found in the “Changelog” tab.

  495. Gestalt Engine - Русский Язык
    Stale
    management

    Gestalt Engine - Русский Язык

    Перевод Gestalt Engine на русский язык "Механизм Гештальта" - это улучшенная и автономная версия того, что было в "Reinforced Mechanoids 2".

  496. Gestatable Mechs for DMS Ancient Corps
    Stale
    management

    Gestatable Mechs for DMS Ancient Corps

    This mod allows you to gestate some mechanoids available in Dead Man's Switch Ancient Corps, currently only four mechs are gestatable, the costs of each mirrors some mechanoids in Dead Man's Switch!

  497. Giant crop
    ↑ Updated
    management

    Giant crop

    Do you have a genuine passion for farming and are you happy to receive abundant food?

  498. Ghoul Implants for Human [1.6]
    Stale
    management

    Ghoul Implants for Human [1.6]

    Hi, obviously I didn't make this mod, I just wanted to clean up the noticeable ones I can find within the span of a couple mins.

  499. Giddy-Up 2
    No 1.6
    management

    Giddy-Up 2

    This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.

  500. Giant crop Ex
    Stale
    management

    Giant crop Ex

    Do you think giant crops that can only be viewed from a distance and cannot be used are a bit useless?

  501. Giddy-up! Battle Mounts
    No 1.6
    management

    Giddy-up! Battle Mounts

    Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea

  502. Giddy-up! Caravan
    No 1.6
    management

    Giddy-up! Caravan

    Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!

  503. Giddy-up! Mechanoids
    No 1.6
    management

    Giddy-up! Mechanoids

    If it's possible to hack mechanoids with the What the Hack!

  504. Giddy-up! Core
    No 1.6
    management

    Giddy-up! Core

    The core files for the Giddy-up!

  505. Giddy-up! Ride and Roll
    No 1.6
    management

    Giddy-up! Ride and Roll

    Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do

  506. Glass+Lights
    Stale
    management

    Glass+Lights

    Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.

  507. Glitter Tech
    Stale
    management

    Glitter Tech

    GlitterTech adds a ton of shiny new and futuristic items found on the richer developed Glitter worlds.

  508. Glitter Tech Classic
    Stale
    management

    Glitter Tech Classic

    About The original Glitter Tech mod, now with new art and features bringing it up to 1.

  509. GlitterNet
    Stale
    management

    GlitterNet

    Feed the beast, get efficiency gains.

  510. GlitterStone
    management

    GlitterStone

    GlitterStone Long ago, a distant glitterworld turned geo-generative engineering -- the creation of new rocks and minerals -- into a fashion era.

  511. Glitterworld Destroyer 4 - Mechanoid Addon
    No 1.6
    management

    Glitterworld Destroyer 4 - Mechanoid Addon

    !!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod. Does the original mechanoids feel completely inadequate to fight? Tired of deali

  512. Glitterworld Destroyer 4 Expansion
    No 1.6
    management

    Glitterworld Destroyer 4 Expansion

    Added a new mechanical -Ancient -Knight Legionary -Phoenix Tesseron -Grenadier Pikeman -Notircopa -Mole Cricket Currently adding units that can't make unit recipes -scyther in black -lancer in black -legionary in black -tesseron in black Add some HAR rangers' bowler else: -Adds s

  513. Glitterworld Destroyer 4 Expansion :MechFusion etc
    No 1.6
    management

    Glitterworld Destroyer 4 Expansion :MechFusion etc

    支持语言Supported languages:简体中文,English (machine translation) 基于闪耀世界毁灭者GD4(Glitterworld Destroyer 4 - Mechanoid Addon)的机械族扩展模组。目前添加了3台融合机械体,3台超级机械体,3台极巨机械体,1台特殊机械体。 融合机械体有: 炼狱磁王:可以造成巨大的emp伤害,还具有磁轨炮的敌我识别功能和电磁烧伤功能。 炼狱魔皇:释放的炼狱死卫拥有小型的帝王业火炮。 战争盾皇:拥有血量超高和回复能量强的护盾,释放的盾卫也拥有类似小型护盾。 超级机械体有: 超

  514. Glitterworld Destroyer 5 - Mechanoid Addon
    management

    Glitterworld Destroyer 5 - Mechanoid Addon

    !!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod. Does the original mechanoids feel completely inadequate to fight? Tired of deali

  515. Glitterworld Destroyer 5 Expansion
    management

    Glitterworld Destroyer 5 Expansion

    Added a new mechanical -Ancient -Knight Legionary -Phoenix Tesseron -Grenadier Pikeman -Notircopa -Mole Cricket Currently adding units that can't make unit recipes -scyther in black -lancer in black -legionary in black -tesseron in black Add some HAR rangers' bowler else: -Adds s

  516. GloomyFurniture
    furniture

    GloomyFurniture

    A mod pack that adds old-fashioned furniture and decorations.

  517. Glowing eyes genes
    Stale
    management

    Glowing eyes genes

    Adds a variety of genes that give their pawns glowing eyes.

  518. Gnolls of the Rim
    Stale
    management

    Gnolls of the Rim

    Adds a new xenotype, a new faction and several new genes.

  519. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  520. Goji's Fantasy Race: Merren - Русский Язык
    No 1.6
    management

    Goji's Fantasy Race: Merren - Русский Язык

    Перевод Goji's Fantasy Race: Merren на русский язык Мод добавляет два ксенотипа русалок: "Прибрежный меррен" и "Меррен бездны" Прибрежные меррены - ксенотип отшельников, родом из океана.

  521. Grandyy's Fancy Armory
    No 1.6
    management

    Grandyy's Fancy Armory

    version for 1.4(turrets deleted): This package adds 6 ranged weapons and 2 turret towers. The reason I call it "Fancy" is that the content is too mixed to summarize. The most brutal weapon I think is mini rocket launcher, so I lowered the damage. And "Tall Turrets" was expected t

  522. Gravity Dynamics Limited
    Stale
    management

    Gravity Dynamics Limited

    Gravity Dynamics Limited Leading the GravTech Products list Name Components Range Max Amount Extra Large Thruster 250 x steel, 8 x components, 75 Vacstone 32 Tiles Up to 8 Huge Thruster 300 x steel, 10 x components, 100 Vacstone 48 Tiles Up to 10 Giant Thruster 360 x steel, 10 x

  523. Gravship Conquest- RimSkyBlockDLC
    management

    Gravship Conquest- RimSkyBlockDLC

    RimSkyBlock: Starship — Odyssey Expansion A functional expansion for RimSkyBlock: Sky Island, bringing a complete starship construction and combat experience to the Odyssey DLC.

  524. GravshiptoSpaceship
    Stale
    management

    GravshiptoSpaceship

    グラブシップ上で宇宙船のパーツを有効化します。 グラヴシップの船体は宇宙船の船体骨格の役割を果たし、船体骨格以外のパーツを揃えたグラヴシップは宇宙船として機能します。バニラの宇宙船をグラヴシップに積み込んで発射することもできます。 コンピュータコアは発射の品質に大きなボーナスを与えます。 船殻センサー束は発射の品質へボーナスを与え、軌道スキャナーの性能を向上させます。 起動済みの反応炉のエネルギー供給を受けた核物質エンジンはグラヴシップの航続距離を大きく伸ばします。 1つあれば大陸の端から端まで移動できます。宇宙船として機能させるには3つ必要です。 核物

  525. GravTech
    management

    GravTech

    Gravcores... They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech. This modification allows you to create

  526. Green(screen) Floor
    Stale
    management

    Green(screen) Floor

    This mod adds a new, green floor with the intention of creating an editable background for everyone who want´s to do some unusual stuff by using video/photo editing software.

  527. Grimstone : Beasts
    No 1.6
    management

    Grimstone : Beasts

    Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.

  528. Grimworld: Lasguns
    No 1.6
    weapons

    Grimworld: Lasguns

    Need to purge heretics but those pea shooters just aren't hot enough?

  529. Ground Targeter
    No 1.6
    management

    Ground Targeter

    Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift.

  530. Growing Plants 24H
    Stale
    management

    Growing Plants 24H

    十分な光があれば植物が24時間成長します。 With enough light, plants will grow for 24 hours.

  531. Grow Psilocap
    Stale
    management

    Grow Psilocap

    Grow Your Own Psylocap This mod introduces a new research project that allows you to cultivate Psylocap on regular farms and in hydroponics basins.

  532. Growth Vats: Overclocked
    management

    Growth Vats: Overclocked

    Updated for 1.6 A mod that adds lore- and (hopefully) balance-friendly features to increase the learning rate of children being grown in growth vats to be nearly as good as growing in the real (Rim)world, and optionally train them in specific skill sets. Now includes fast vat-gro

  533. Grudges!
    Stale
    management

    Grudges!

    Grudges! Someone kill a pawn? Someone kill a pet? Caravan ambushed and your favorite pawn killed without any way to get revenge? Well fear no more for the Grudge system allows you to kill those miscreants and bathe in their blood, while getting a colony wide mood boost for doing

  534. Grunt death sound
    No 1.6
    management

    Grunt death sound

    Now every human pawn will make the madness combat death sound whenever they expire.

  535. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  536. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  537. Hakuro Xenohuman
    No 1.6
    management

    Hakuro Xenohuman

    Hakuro Xenotype? They are a genotype race made up of the genes of arctic wolves that lived in the cold places of the earth a long time ago. Their origins are unknown to anyone, but for some reason, the planet they lived on was destroyed and collapsed, and they were scattered acro

  538. Half dragons
    No 1.6
    management

    Half dragons

    Sorry everyone but im not going to update this anytime soon.

  539. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  540. Hard Vacuum
    Stale
    management

    Hard Vacuum

    10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.

  541. Harder Gear Looting
    No 1.6
    management

    Harder Gear Looting

    Introduction In vanilla there seem to be two mechanics aimed at restricting the player's ability to acquire gear from enemies - biocoding and the death acidifier.

  542. Hardy Metals
    Stale
    management

    Hardy Metals

    - ABOUT - A small, niche patch that strengthens vanilla metals, which is as flammable and brittle as a dead tree.

  543. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  544. Hats Display Selection
    Stale
    management

    Hats Display Selection

    室内表示オプションを追加しました。室内で隠すオプションが有効でも、オプションが有効な帽子は室内で表示されます。 ゲーム途中でMODがアップデートされた場合は、一度MODのオプション画面を開くと、設定ファイルが自動で更新されます。 Added indoor display options.

  545. Hauntings and Ghosts
    Stale
    management

    Hauntings and Ghosts

    Adds 10 ghosts which can haunt your map, curse your colony, and be exorcised for powerful abilities.

  546. HD Pawn Rendering
    No 1.6
    management

    HD Pawn Rendering

    The new 1.3 update of Rimworld limited the render resolution for pawns to 128x128. This mod aims to remove that limit, increasing it to either 512x512 or any user defined choice, enabling high res apparel and race mods to work correctly again. Comes with settings for resolution,

  547. Healing Gun (Continued)
    Stale
    weapons

    Healing Gun (Continued)

    Update of erdelfs mod This mod introduces a new Healing Gun to the Game.

  548. Heat Map
    No 1.6
    management

    Heat Map

    Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.

  549. Heavy Duty Turrets
    Stale
    combat

    Heavy Duty Turrets

    ///////////////////////////////////////////////////////////////////// This Mod adds a new varity of small portable turrets ///////////////////////////////////////////////////////////////////// Twin mini turret - an improved mini turret with better accuracy and firerate Inferno tu

  550. Heavy Melee Weapons (Continued)
    weapons

    Heavy Melee Weapons (Continued)

    Update of Blazen_Rock, xrushha, legodude17, amnabi, Kitsunes mod with permission - Added EnableOversizedWeapons as a requirement instead of including it in the mod This mod is officially dead.

  551. No 1.6
    management

    Hediff Apparel

    Load Order: Put this near the top, just under Core/Royal/Hugslib Written by LoonyLadle and posted here for use by other modders.

  552. Helixien Gas Brazier
    Stale
    management

    Helixien Gas Brazier

    CONTENTS Adds a gas powered brazier for the Royalty DLC that is powered by Vanilla Helixien Gas Expanded.

  553. Hellsing ARMS Ultimate
    management

    Hellsing ARMS Ultimate

    Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc.

  554. Helpful Pals
    Stale
    management

    Helpful Pals

    Housekeeping! (8/3/25: Update to 1.6, Please Read!) - As of 1.6, Cattiva and other future mining pals will require Odyssey to mine. Why? Because from what I heard, the devs don't like features in mods that are pretty much identitcal to DLC features, so just in case, I changed the

  555. Hemogen Grinder
    Stale
    management

    Hemogen Grinder

    Hemogen Grinder Adds 3 variants of grinders that can process varius source products into hemogen and push it to VRE-S hemogen network.

  556. Hentai sound and beer
    No 1.6
    management

    Hentai sound and beer

    A cool mod that adds hentai moans during damage and death and beer retexture Mod is best put at the very end to support me:

  557. Heruan, Keepers of Memories
    Stale
    management

    Heruan, Keepers of Memories

    Though most of them will never see their home again, they continue their sacred mission, keeping the memories of others alive until they are released from their duty at memory's end.

  558. High Tech Laboratory Facilities (Continued)
    Stale
    management

    High Tech Laboratory Facilities (Continued)

    Update of Pravus mod - Added an option to hide the apparel added by the mod - Fixed the coloring of the benches added by the mod - For those who want the old color of the benches they will now have the old color when made of Plasteel - Russian translation added, thanks Dmitry6!

  559. Hisa Faction
    No 1.6
    management

    Hisa Faction

    Mod Hisa - artificial race of foxgirl mercenaries!

  560. Hive Category (DEVELOPMENT CEASED)
    Stale
    management

    Hive Category (DEVELOPMENT CEASED)

    What does this do? - Renames "Insectoids" to "Hive" - Moves the category underneath Animals - Adds an architect icon to the category That's it? Yeah. Really not much right now. Mod Support - Vanilla Factions Expanded - Insectoids 2 - Use Drag-Sorting to move anything else I didn'

  561. Hololive Hair
    No 1.6
    management

    Hololive Hair

    ホロライブ所属Vtuberの髪型を追加するMODです。 現在対応しているホロライブメンバーは下記のとおりです。 ・白上フブキ ・大神ミオ ・百鬼あやめ ・大空スバル ・猫又おかゆ ・戌神ころね 01/18追加 ・紫咲シオン ・湊あくあ ・さくらみこ ・兎田ぺこら ※重要※ このMODを使用するためにはEdB Prepare Carefullyを導入して ゲーム開始前にキャラエディットをする必要があります。 髪色が崩れる場合はヘアカラー用のRGBのバーを3つとも全部右(白色)に することで正しく読みこめます。 注意 ・当MODの再配布を禁じます。 ・当MO

  562. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  563. Hospital
    ↑ Updated
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  564. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  565. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  566. Human Death Shit
    Stale
    management

    Human Death Shit

    Pawns shit themselves when they die, when their corpse goes from fresh to rotten, or both.

  567. Human Clothes for Animals
    Stale
    management

    Human Clothes for Animals

    Using the Animal Gear framework, this mod allows you to dress your pets in some human clothes.

  568. Human Plants
    Stale
    management

    Human Plants

    Ever wanted to run your cannibal colony more ethically?

  569. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  570. Humanoid Alien Races ~ Dev
    management

    Humanoid Alien Races ~ Dev

    A framework for the creation of new alien races in Rimworld DEVELOPMENT VERSION This is strictly the development version of the Humanoid Alien Races Framework.