All mods for anonym
All... Very many mods.. Really
Load order
977 mods- management
Перевод Hospital на русский язык
Transl Hospital on rus lang Mод добавляет новый тип события "Пациент прибыл".
- management
Перевод Auto Translation
\Languages\Russian Описание Мод для автоматического перевода других модов, а также дополнений.
- management
Русификатор Secure Contain Rimworld
При обнаружении ошибки в переводе текста или лора, пожалуйста, сообщите Мод добавляет: оружие; фракции; постройки; живность и еще множество мелочей со своими бафами и дебафами.
- management
Полный перевод Biotech и контента 1.4
Данный мод предназначен для русификации DLC "Biotech" и обновлений Rimworld 1.
- management
Русификатор Android Tiers Reforged LEGACY
Русификатор Android Tiers Reforged созданный Katana или *Катановский русификатор* (в прошлом Roxy) до сих пор сыроват, мод переведен на 99%, есть смысловые ошибки, если увидите их напишите в комментариях о их местонахождениях и я их исправлю в ближайшем будущем.
- management
Русификатор Kobolds of the Rims
Если найдете ошибку в переводе, пожалуйста сообщите Последнее обновление материнского мода был в 21 году Что предлагают кобольды как раса?
- management
Русификатор Rimsenal Xenotype Pack - Harana
Перевод мода Rimsenal Xenotype Pack - Harana Берите и обмазывайтесь.
- management
Русификатор PsiTech
Translation of PsiTech into Russian Link to PsiTech mod Description of mod (PsiTech): PsiTech adds new, late game content in the form of powerful psychic abilities.
- management
Русификатор Save Our Ship 2
Translation of Save Our Ship 2 into Russian Link to Save Our Ship 2 mod Description of mod (Save Our Ship 2): This mod serves as a comprehensive overhaul of spaceflight.
- weapons
Русский перевод Australden's Fusion Weapons Pack Remastered
Перевод мода "Australden's Fusion Weapons Pack Remastered".
- management
Русский перевод Monster Hunter RimWorld (Legacy)
Перевод мода "Monster Hunter RimWorld (Legacy)".
- management
Русский язык для Alpha Animals
- management
Русский язык для Rimsenal - Augmented Vanilla Pack
Любительский перевод на русский язык мода Rimsenal - Augmented Vanilla Pack Установка: Подписаться и в самой игре расположить перевод после оригинального мода.
- management
Русский язык для Rimsenal - Core Murder Diversified
Любительский перевод на русский язык мода Rimsenal - Core Murder Diversified Установка: Подписаться и в самой игре расположить перевод после оригинального мода.
- management
Русский язык для Rimsenal - Feral Faction Pack
Любительский перевод на русский язык мода Rimsenal - Feral Faction Pack Установка: Подписаться и в самой игре расположить перевод после оригинального мода.
- management
Русский язык для Rimsenal - Federation Faction Pack
Любительский перевод на русский язык мода Rimsenal - Federation Faction Pack Установка: Подписаться и в самой игре расположить перевод после оригинального мода.
- management
Русский язык для Rimsenal - Security pack
Любительский перевод на русский язык мода Rimsenal - Security pack Установка: Подписаться и в самой игре расположить перевод после оригинального мода.
- management
【1.2】Hello, Lansy
AmliFurx's Sydaily-Story Core this mod add: -for game -1 Storyteller -10 Tech -5 DLC-Tech -8 Special events (Incidents) -6 Special buildings (Natural Architecture) -12 Buildings (You can build~UwU) -4 New Resource -1 New Food/Drugs -1 Plant/Flower -3 New letter kinds -1 New Joy k
- management
【1.4】Lysen the Avali
The Avali Storyteller —— Lysen Ps:This is the first time the Fox painted Avali, XwX.
- furniture
【1.5】Fox Lamp Forked
Updated version of AmliFurx's Fox Lamp mod If AmliFurx require, i will remove this mod from workshop.
- management
【1.6】Ferian Story - Biotech HD Updated
Changes ferians (and only ferians) textures from 256x (or even lower resolution) to 512x.
- management
【1.6】Ferian Story Forked Biotech
Updated version of AmliFurx's Ferian Story mod This mod required Biotech DLC.
- management
小型前线球 BallOfMiniFrontline
Add a firing belt (FrontlineBall PacketBelt) By throwing to the target location, the battle ground is automatically constructed.
- management
【Old】Prototype Mecha "Yexiaoyang"仙狐机兵:叶小羊
NEW: English version: ----------------------------------------------------------------------------- The one and only plushy mechanoid — Prototype Mecha "Yexiaoyang".
- management
瓦莱丽的米莉拉扩展包
Introduction A series of new clothing, weapons, a production building, and a plant have been added.
- management
男性沃芬 —— Male Wolfein
Note!!! During my communication with the original creator, I learned that the Wolfein are a "female-only" race—meaning that, according to the established lore, male Wolfein do not exist. If this bothers you, please do not subscribe to this mod. Additionally, due to the creator's
- management
(Discontinued) Infinite Gestalt Engine ≤1.5
Allow you to upgrade the Gestalt Engine in Reinforced Mechanoid 2 to nearly INFINITY.
- management
(NWN) Real Fog of War
Original feature The map is initially unrevealed and must be explored.
- management
(Redundant) Slower World Tick Rate
A slap-dash butchering of Arky's wonderful Slower Pawn Tick Rate.
- management
(SRTS) Transport Shuttle Retexture - VFE-E Empire shuttle texture
All credit goes to Azazellz for creating the Transport Shuttle mod and VE Team for their amazing art - Replaces textures of Transport Shuttle with the textures of Empire Shuttle from VFE - Empire mod.
- management
1-2-3 Personalities M1
1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th
- management
1trickPwnyta's Biotech Patch
This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
- management
A Rim Reborn - Core
A Rim Reborn brings the tools, resources, and research of Eorzea to the rimworlds!
- management
A Rim Reborn - Hyur Race
Over the course of some one thousand years and three great migratory waves, the Hyur have come to be the most populous of the civilized races in Eorzea.
- management
A Rim Reborn - Miqo'te Race
Though their presence in Eorzea is lesser than that of the other races, the Miqo'te are easily distinguished by their large, projecting ears and restless, feline tails.
- management
A Rim Reborn - Viera Race
Of tall stature and slender frame, the Viera's physical appearance is strikingly similar to that of the Hyur and Elezen, save for their distinctive long ears.
- management
A RimWorld of Magic ru ua pr
Supported languages: Russian, Ukrainian, Portuguese, Portuguese Brazilian.
- management
A RimWorld of Magic [RUS]
1.4-1.6 и тд. - Перевод мода A RimWorld of Magic на русский язык. Доперевод русификатора от MrFungor от 06.08.21 Данный перевод актуален на версию мода от 17.06.2022. Идеология также переведена. Если есть желающие заняться продолжением перевода, напишите мне в TG • Авторы перевод
- management
AA Dreamhare Race
Adds playable races inspired by the dreamhare enemy type in Final Fantasy 12.
- management
AAAA(Allowed Area Automatic Adapter)
Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.
- management
ABF: Artificial Beings Framework
Artificial Beings Framework A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots.
- management
ABF: Civil Synstructs
Civil Synstructs A mod using Artificial Beings Framework (ABF) and Synstructs Core (ABF:SC) to bring civilian synstructs to RimWorld.
- management
ABF: Martial Synstructs
Martial Synstructs A mod using Artificial Beings Framework (ABF) and Synstructs Core (ABF:SC) to bring martial synstructs to RimWorld.
- management
ABF: Synstruct Biomimetics
Synstruct Biomimetics A mod using Artificial Beings Framework (ABF) and Synstructs Core (ABF:SC) to bring synstruct biomimetics to RimWorld.
- management
ABF: Synstructs Core
Synstructs Core A framework using Artificial Beings Framework (ABF) to implement all the core features necessary to have Synstruct races: An advanced set of synthetic beings that have created a culture all of their own and that have long since integrated into humanity's norms.
- management
ABF: Utility Synstructs
Utility Synstructs A mod using Artificial Beings Framework (ABF) and Synstructs Core (ABF:SC) to bring utility synstructs to RimWorld.
- management
Ability Loadouts
Adds a gizmo to swap between ability loadouts for player controlled pawns, decluttering the UI.
- management
Absolutely More Cannons
Turret Data Spreadsheet All the stats of the Turrets and Ammunitions for both Vanilla AMC and Combat Extended AMC are documented in this spreadsheet: Extensions Recommended Mods Rimefeller - You're gonna need a lot of Chemfuels, this mod helps a lot.
- management
Absolutely More Cannons (Continued)
Original mod by Faryzal2020 If the original author requests it, I will remove this update.
- management
Absolutely More Cannons - Long Range Artillery (Continued)
Original mod by Faryzal2020 If the original author requests it, I will remove this update.
- management
Absolutely More Cannons - Long Range Artillery [DEPRECATED]
Description This is an extension to Absolutely More Cannons that enables all Howitzer and Naval Gun turrets to fire onto other settlements on the world map by using the amazing artillery feature from Vanilla Furniture Expanded - Security mod by Oskar Potocki and the team.
- weapons
Absolutely More Cannons - No Need Ammo (Continued)
Original mod by Faryzal2020 If the original author requests it, I will remove this update.
- management
Abuse Held Entities
Abuse Held Entities Allowing people to harm entities being held There are three ways of abuse First:Give it a punch and then walk away.
- management
Abuse Revenant
Extract Bioferrite, Execute, Capture, Extract Bioferrite, Execute, Capture .
- management
Abyssweaver:A VPE Expansion
Abyssweaver: A VPE Expansion Warning: This mod is intentionally high-power and is recommended for high-difficulty modlists.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
ActiveResponseTraining (Continued)
Update of James76543s mod Combat threats are the biggest risk to your colony's survival!
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Adaptive TPS
Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation
- combat
ADE Advanced Turrets +
Three advanced turrets are added, which is an upgraded version of the advanced turret.
- management
Adjustable Genes Regrowing Time
Ever been annoyed that if you implant your xenohuman colonists with a gene, no matter how small, you become unable to extract genes from them for literal ages (2 years)?
- management
Advanced Mechanoids
Adds advanced versions of vanilla mechanoids that have increased stats as well as 2 new sublinks.
- management
Aerocraft Framework
This Mod provides an aerocraft and its framework that primarily performs flight operations within a map (the majority of its functions can be achieved through Comp in Xml) Regarding the use of the framework: I have a rar compressed file called "Example" in the Defs folder, which
- management
AFU Cosmetic Gene Expanded
1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change according to the age of
- management
Age Morphosis Cells (Continued)
Update of TheSleeplessSorclock, Haecrivers mod - Removed HugsLib and Harmony dependency Age Morphosis Cells Add a new building, the age morphosis cell, which is kind of similar to a cryptosleep casket.
- management
Airsupport (Warhammer 40k)
Description Adds 7 SRTS style aircraft (plans to add more in the future) All Astartes aircraft have variants for each of the 7 chapters available in my Adeptus Astartes mod.
- management
AirtightGarageDoors
Makes garage doors from Vanilla Vehicles Expanded airtight so you can create hanger rooms or whatever on your gravship.
- management
Alien Worlds - Dreamworld
Rumored to have been created by << dead / sleeping / dreaming >> archotechs, these worlds are a marvel to behold.
- management
Alien Worlds - Arctic
Ocean worlds of liquid ammonia, calling these planets "freezing cold" would be an understatement.
- management
Alien Worlds - Hellworld
Molten, volcanic worlds with oceans of lava and heat far beyond what baseline humans can endure.
- management
Alien Worlds - Nightworld
Planets with dark, extremely thick atmospheres that allow practically no light to reach the surface, but still orbiting at the right distance from their home star to harbor liquid water.
- management
Alien Worlds - Toxic
Worlds destroyed by pollution, chemical or nuclear warfare, but still inhabitable at a low level with sufficient technology.
- management
Alien Worlds - Tidally Locked
Worlds of extremes whose rotational periods perfectly match their orbital periods.
- management
Alien | Rimworld
Overview Adds the monster and related traits, diseases and other features of the Alien Franchise to Rimworld.
- management
Alliance Assault(Release)
About: This mod allows you to raid hostile settlement without using your own colonists.
- management
Allow Adjacent Settlements
Removes the restriction forbidding the placement of settlements adjacent to each other, and now also comes with the option to disable the relationship penalty from settling close to another faction's settlement.
- management
Allow Farskip to Enemies (VPE and Vanilla)
Enables farskipping to an already open map even if there are no friendly pawns there, primarily useful for SOS2 ship battles.
- management
Allow Tunnelers To Drill
This mod allow the Tunnelers mech from Biotech dlc to drill at deep drill.
- management
AlmostImpassable Chest-deep Water
Makes chest-deep water extremely slow to move through (12% move speed), and keeps the walk speed of shallow water at 30%.
- management
Alpha Books
Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.
- management
Alpha Genes zh it pr ge fr sp jp th ua ru
Supported languages: Russian, Chinese, Italian, Portuguese, German, French, Spanish, Japanese, Thai, Ukrainian.
- management
Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
- management
Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
- management
Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- management
Alpha Mythology
Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.
- furniture
Alpha Props - Ship Parts
Features Adds 66 new space ship props for Vanilla Furniture Expanded - Props and Decorations.
- management
Always Draft Your Mechs (Almost)
About: With this mod mechahitors can command if they are in caravan or downed.
- management
Amplified Mobility Platform
the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi
- management
Amplified Mobility Platform (Russian language)
Этот мод добавляет русский перевод модификации «Amplified Mobility Platform» Я хочу поделиться своим переводом этого замечательного мода.
- management
AMW scrap for other mechanoids
This mod adds materials from the "Advanced Mechanoid Warfare" mod to other mechanoids.
- management
An Undeader House Sanguin
Makes the house Sanguin be populated with more types of vampires and replaces some of their numbers with werewolves and the undead.
- management
Ancients Craftable
Makes Ancients buildings Craftable and Super Nanites as well all under a research project Highly recommend using this mod with mine : Bill Doors' Useful Junks/ Faq: 1-Is this balanced?
- management
Ancient urban ruins
DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
- management
Android Reactors
Feature: Adds a few subroutines that increase the Power Efficiency of Androids (Vanilla Races Expanded - Android).
- management
Android tiers (Unofficial 1.5 Update) [Unmaintained]
Unofficial 1.5 update of Atlas' Android tiers mod. See the original here: Expect bugs and glitches, but should be playable. I won't be able to maintain this mod anymore. But please feel free to reupload with your own fixes. Most of the hard work has been done, so it's just a few
- management
Android Tiers Reforged - Facial Animations + HD Female Heads and Bodies
Adds facial animation to T3 and T4 robots if you have facial animations installed (you still get the HD textures without it though) Adds HD heads and bodies for the female androids Note that the HD female heads are only used when the gender of the androids is set to female.
- management
Android tiers - TX Series
WORKS WITH SAVES - REQUIRES Android Tiers mod Add a new serie of androids designed for infiltration missions, their slightly modified exoskeleton are covered with rubber skin / living tissues which prevent them to rust, have a better social impact and to be EMP/solar flare proof,
- management
Android Tiers Reforged [LEGACY]
Android Tiers Reforged - Standalone LEGACY VERSION (Will Not be Updated to 1.
- management
Androids Don't Breathe
Adds a patch for Android Tiers Reforged so that ALL of the androids are able to survive in space, not just Tier 5.
- management
Androids Expanded
Adds two additional droids craftable from the Droid Fabricator through spacer technology research.
- management
Androids Expanded for RW 1.6
################ 1.6 will be the last updated version for the base androids mod, as i plan to rewrite the mod. Check the pinned discussion in the base mod for more details for the planned rewrite and comment what features you want to see kept or added ################ 1.6 Update
- management
Androids Expanded: Artistic Drone
Adds a Drone that has artistic abilities, in case you wanted a drone to make jewelry from the jewelry mod, or scupltures.
- management
Androids Expanded: Assembly Drone
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- management
Androids Expanded: Firefighter Drone (Continued)
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- management
Androids Expanded: Missing Kit Icons
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- management
Androids Expanded: Firefighter Drone
I have stepped away from Modding and doubt i'll return.
- management
Androids Expanded: Rancher Drone (Continued)
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- management
Androids Expanded: Think Tank (Continued)
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- management
Androids Expanded: Transport Drone
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- management
Androids [1.3 | Discontinued]
A race of humanlike robots which are mostly female in model variety.
- combat
Androids: Battle Droid Armor
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- management
Androids: Icons Restored (Continued)
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- management
Androids: No Anime
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- management
Androids: No Colors
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- management
Androids: No Factions
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- weapons
Androids: No Weapons
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- management
Androids: Solar Panel Apparel
Note: This is included as a toggleable mod in Androids Expanded: Add-Ons.
- management
AnigmaKidsRaceMod
I looked out the window at Pisti, then found a note inside the bag and unfolded it to read.
- management
Anima Animals Combined (Continued)
Anima Animals Combined A combination of Anima Animals and Anima Animals - Community Pack for Rimworld version 1.
- management
Anima Animals Combined (temp)[HH]
Anima Animals Combined (temp) is a combination of Anima Animals and Anima Animals - Community Pack for Rimworld version 1.
- medical
Anima Bionics - Forked
A fork, made with permission, of Seti's Anima Bionics that overhauls pretty much all stats, replacing the efficiency bonus with psycasting related buffs.
- management
Anima Extract
ANIMA EXTRCT A mod that allows you to refine Anima Fibers into Anima Extract.
- management
Animal Apparel: Framework
Animal Apparel: Framework This mod serves as a framework to allow animals to wear all kinds of apparel.
- combat
Animal Apparel: Basic Armor
Features This mod introduces plate, flak and cataphract armor (and suitable helmets) for a selection of animals, while also serving as a template for intrepid modders who want to use Animal Apparel: Framework for their own mods!
- combat
Animal Apparel: Universal Basic Armor
Features This mod allows the basic armors introduced by Animal Apparel: Basic Armor to be equipped by ALL animals.
- management
Animal Apparel: Vac Belt
Features This mod introduces a belt that can be equipped to animals to let them survive vacuum exposure.
- management
Animal Biosculpter
This mod patches biosculpter pods to accept your animals as well as your colonists.
- management
Animal Collab Project Vanilla-Style
Adds over fifty animals into the game for every biome and environment!
- management
Animal Equipment
This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.
- management
Animal Gear
Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)
- management
Animal Gear Basic
Version 1.6.0.0 Although I have now updated AG to 1.6, please take a look at "Animal Apparel: Framework" as a possible replacement: New³ main mod for the actual animal armor/gear "Animal Apparel: Basic Armor": (previously old 'Animal Equipment') "Animal Equipment" replaces this m
- management
Animal Gear Third-Party Patches
Do you have the Animal Equipment mod but find yourself scratching your head as to why your Raptor Shrimps don't get the benefits of the armor you've made for them?
- management
Animal Genes
Animal Genes Recent breakthroughs in gene technologies have revealed that the genes of animals are compatible with baseliners!
- management
Animal Genetics
About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.
- management
Animal Genetics (Continued)
Update of gregorycurries mod - Resource yield should now affect egglaying speed as well as the amount of eggs layed - Wildness should now also be affected About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.
- management
Animal Sapience: Anima Root
Ever wanted to befriend an animal but were afraid of technology and poking weird devices into your friend's brain?
- management
Animal Traits System
Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.
- management
Animal Traits System Expanded
📐 What It Does? This mod adds 28 more Unique, Vanilla-Friendly traits for the Animal Traits System mod for you to discover! (And more to come!) ❓ FAQ Q: Is it safe to add to an existing save? A: Yes, if you already have Animal Traits System installed. Q: Is it safe to remove fro
- weapons
Animal Weapon
V1.3 is now supported. Since v1.3, we have added a mode where wild animals come equipped with weapons. This mode switch can be changed from the Mod Settings screen. --------------------------------------------------------------------------------------------------------- Your pets
- management
AnimalgirlRace
Description : This is a mod to add Animal Girl (Friends) as a species from the media mix work "Kemono Friends".
- management
Anomalies Expected
If you want more anomalies to explore and experiment with, then you might like this mod.
- management
Anomaly Anywhere
Enables anomaly rituals in space Removes psychic ritual whitelisting for the following - Void Provocation - Summon Animals - Summon Shamblers - Summon Pit Gate - Blood Rain - Player specific Summon Fleshbeasts The patch removes layerWhitelist, so it should work for any layers add
- management
Anomaly - Chimera Variants
Adds some variation to chimera stats by adding random hediffs based on animal attributes.
- management
Anomaly Corporation
Small mod that swaps the logos and Anomaly background in the main menu for ones in the style of Lobotomy Corporation.
- management
Anomaly Events Extended
If you're familiar with my other mods, you have probably realized I only make two kinds: ones that allow me to be lazy or ones that will destroy my colony.
- management
Anomaly Extraction Upgrade
Adds a surgery to begin the process of extracting an advanced anomaly from the victim, the surgery costs medicine and bioferrite.
- management
Anomaly Fleshbeasts or Sarg Fleshbeasts?
What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly.
- management
Anomaly for Gravship
Anomaly for Gravship This mod adds a small holding platform, improved inhibitor and new security door that allow to conveniently keep the entities on the gravship.
- management
Anomaly Pawn Surpressor
I initially decided to make this weapon to add to my other mod (Anomaly Risk Upgrade) but I decided to release it as a standalone mod for anyone who wants to try it.
- management
Anomaly Portal
The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!
- management
Anomaly Portal Russian Language
Если хотите помочь с переводами, дабы осуществить мою цель по глобальной русификации модов, обращайтесь в дискорд - ashulyk.
- management
Anomaly Research Asteroid
Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.
- management
Anomaly Power Improved
This is a simple mod that allows you to generate more energy using "Anomaly" content.
- management
Anomaly Russian Translate
Все у кого не сработал штатный русский язык, качаем этот мод, он должен быть после DLC Аномалии Вкратце что сделал: Перевел оф ру язык из оф папки в мод
- management
Anomaly Risk Upgrade
This modification causes anomalies to become stronger over time on your map.
- management
AnomalyPsyTweaks
Aren't you tired of revenants hypnotizing your hussar super soldiers with impunity?
- management
Anthro Race - Factions
Requires "Anthro Race" Contains all content from: "Anthro Race - Tribal Faction" "Anthro Race - Pirate Faction" "Anthro Race - Feral Faction"
- management
AnthroGenes
Cosmetic anthro xenotypes and genes for your game I created this as a personal project and may or may not continue improving it.
- management
AnthroGenes Android Patch
An AnthroGenes patch for VRE: Androids to allow for the anthro gene heads to appear in the gene selection screen, cooked up in one hour by a guy with next to no idea about what he's doing.
- management
Anthrosonae
Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera.
- management
Anthrosonae (Russian language)
Этот мод добавляет русский перевод модификации «Anthrosonae» Я хочу поделиться своим переводом этого замечательного мода.
- management
Anthrosonae Bodies Retextured
Adds Erin's body textures to Anthrosonae bodies and some edits to the previous textures from Anthrosonae Credit to Erin for the original vanilla body retexture and anthrosonae
- management
Anthrosonae Patch
Replaces vanilla xenotypes with the anthrosonae look, except for the baseliner and pigskin.
- management
Anthrosonae Simple Blinking
Description:Compatibility patch that enables Simple Blinking for Anthrosonae xenotypes.
- management
Anthrosonae: Felines
Felines are a subcategory of the Anthrosonae xenotypes designed to look like various anthropomorphic feline species.
- management
Anti-Air Artillery [Unofficial] [Obsolete]
The original author has updated their mod, thus this mod is now obsolete.
- management
Apini Playable Race, Continued!
This is the newly updated, community driven expansion of This mod here!
- management
Apitecture Plus!
About Fanmade content add-on for the Apini race, featuring new weapons, buildings, and other assorted things!
- management
Apparel Restriction based on Bodytype
This mod is for modder who do not want to drawing textures for every bodytype.
- weapons
Archotech Armament Addon
To preface this mod. Yes, this is another addon, yes I was supposed to finish Handwear and Footware, but this was quicker. Current version - 1.1 (NOT related to core game compatibility) Notable changes: - Removed Patch operations, instead, added <thingsetmaker> with rewardstandar
- management
Archotech Droids (Continued)
"Archotech droids!" - Seti v1.4.0.2 (Not that this number means anything :D) Not going to lie, I really liked the idea of having end stage droids that **** up people's day when they think they can raid my colony. Pity Neceros-dono isn't updating and patching his mod right now and
- management
Archotech Expanded
This is a mod I worked on when Archotech items were first added into the game.
- management
Archotech Expanded by Yanzihko
In lazy development Archotech Expanded is a mod that expands end game with archotech technologies and items: -Figure out how to build Archo-analyzer.
- weapons
Archotech Weaponry (Continued)
Original mod by Edern, Sir Van, Ythern, Scorpio If the original author requests it, I will remove this update.
- management
Argón's Tribal Medicine
This mod adds a variety of different herbal medical teas and other stuff that can help on tribal runs.
- management
Argonians of Blackmarsh (Continued)
Update of Helixien and Xens mod - Added Royalty faction goodwill patch - Added compatibility with SwimmingKit - Included the patches for homebase icon and colorspectrum from the patch Argonian Edits by Vas - Added an updated version of the CE patch by Saebbi Patch now included in
- management
Argyuiles Big Backpack of Backstories
Argyuile's Big Backpack of Backstories Over 600 Backstories!
- management
Ariandel Library
Before You Use This is a library containing some tools for Ariandel's mods.
- combat
Armor & UI Uncapper
Features Armor & UI Uncapper removes sharp/blunt/heat armor's 200% limit on apparel AND most importantly: allows RimWorld's Pawn UI to show overall armor values higher than 200%.
- management
Armored air tight walls
A simple building XML Mod that adds armored version of air tight walls, allowing you to build asteroid bases that are slightly more dependable!
- management
Ars Mythica - Skyrunner Psycasts Expansion
Ars Mythica - Skyrunner is my love letter to Brandon Sanderson's The Stormlight Archives.
- management
Arsenal of Ideology
Description After Ideology made it possible for me to make full use of the Arsenal of Revolution and the Arsenal of Reaction, I created a series of matching icons.
- management
Ars Mythica - VPE Puppeteer Expansion
Ars Mythica - VPE Puppeteer Expansion is my love letter to Vanilla Psycasts Expanded Puppeteer.
- management
Artifacts Expanded
It's rare to come across an artifact or powerful item in RimWorld, and even then, there's not much variety, severely limiting strategies and situations when they could be used.
- management
Asimov
After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.
- management
Asteroid Mineral Scanner
This adds a Asteroid Mineral Scanner building that allows you to search for rich asteroids in a specific resource in orbit as an alternative to the vanilla long-range mineral scanner on the surface.
- management
Astrofuel gear
A simple mod that adds a few pieces of high-end gear, primarily to give astrofuel more uses than gravship and generator fuel.
- management
Atar Xenotype
Atar Xenotype? Atar is a race that developed long ago in a borderland made up of volcanic regions, and is a race that worships a monster called Balrog, who lived in the area where they first settled, as their guardian deity. They are a race with devil-like horns and a three-prong
- management
ATH's Retexture Pawnmorpher
The mod consists of retextures of most of the content from the Pawnorpher mod.
- management
ATH's style Draconic
The mod consists of: - Lot of dragons - Small altar - Medium altar - Large altar - Grand altar - Ideogram - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Standing Lamp - Torch Lamp - Small sculpture x3 - Large sculpture x3 - Grand sculpture x4 - Slab Me
- management
ATH's Styleable Framework
Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -
- management
Athena Framework
Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.
- management
Atmosphere Adjuster
Introduction By advancing your research, gathering the necessary resources and acquiring the necessary skills, you will gain the ability to construct a 4-tiered building system that changes the temperature, weather and weather events.
- management
Atlyss Races | All-In-One
As of 07 / 29 / 26 : This mod is being overhauled to be compared with vanilla xenotypes.
- weapons
Augmented Vanilla - Grenades (Continued)
Original mod by Dallt If the original author requests it, I will remove this update.
- weapons
Augmented Vanilla - Weapons
!!! This mod will no longer be updated. New version: A simple gun mod. CE Compatible. At the moment it is done: AK-74 AKM SMAW M9 Beretta P90 AK-12 AK-74M AK-101 AK-103 ACR AS-VAL G3 FAMAS M16A2 MG3 M249 MK14 EBR Barrett M82 PKM FiveSeveN Glock-19 KS-23 SVD Garand Mosin SVT-40 PP
- weapons
Augmented Vanilla - Weapons part 2
!!! This mod will no longer be updated. New version: At the moment it is done: AKS-74 AKS-74U MP-43 (Double - barreled gun) SKS RPK-74 RPD M4A1 PP-19-01 M1911 AUG MP-153 MP-40 ADAR 2-15 VPO-133 Join to my discord: If you want support me: (Sometimes I publish development news here
- management
AuroranKingslayer's RimWorld of the Dragon
Winter is coming, and so are the zaldrizoti of ancient Valyria.
- weapons
Australden's Fusion Weapons Pack Remastered
A collection of extremely powerful, but exceedingly hard to get fusion weapons made from the finest of materials.
- management
Auto Ability
Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)
- management
Auto Translation
This mod automatically machine-translates untranslated strings in RimWorld.
- management
Auto-Extract Genes
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.
- management
Auto-repair On
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".
- management
Auto-Transfer Shelves
Introduces two new items: the Sender Shelf and the Receiver Shelf, which allow automatic item transfer.
- management
AutoBlink
This mod is a small framework that adds an automatic teleportation feature for pawns while they are moving.
- management
Automatic Job Titles
About Your colonists come from all walks of life, with different backstories.
- management
Autonomous Animals (formerly VPE - Better summons)
So this mod has very quickly grown way past my original intentions.
- management
Avali Apparel Retextured
A mod that changes the textures for most apparel from the Avali continued mod.
- combat
Avali Psi Armor
A simple mod that adds PsiTech versions of Avali Armor, because ordinary PsiTech armor doesn't fit on the poor raptors.
- management
Avali Race Mod (Continued)
Update of Jaffer Roshaks mod - The factions should no longer be permanent enemy of the Empire - Upscaled some weapons, fixed turret UI-icons - Shadow has made a Avali Race Patchbox mod that contains rebalancing and a new starting scenario among other things.
- management
Avali Continued [1.1] DEPRECATED
NO LONGER SUPPORTED This mod is no longer supported and I have no plans to update it in the future.
- management
Avali Race Patchbox
This was not maintained for a while, compatibility with the current game version and DLC's is unlikely.
- management
Avali race. The Harbinger of Gevalon (Beta)
I'm leaving. So far... I've done enough for now... THIS MOD IS IN THE BETA VERSION An unknown mechanoid similar to Avali has arrived and is sharing with us part of the icy moon technology. Commander, why do you think? What is this mechanoid up to? What is his purpose here? Maybe
- management
Avatar
Show a pixel-art style avatar for pawns Currently covers most vanilla and DLC contents: hair styles tattoos cosmetic genes life stages: newborn, child, adult, corpse gear (clicking on the avatar toggles the visibility of the headgear worn) Supported mods Modded hair styles are re
- management
Bandolier Over Anything
Since there was no mod that would work that way, I added new layer so the Heavy Bandolier item can be worn over, well, anything else, without adding new items/recipes.
- management
BAROTRAUMA Music 1.5
Adds the BAROTRAUMA OST for RIMWORLD This goes perfect for a dark gameplay!
- management
Basic Material Trader Ship
增加了一种携带大量基础材料的轨道贸易商。 现在你可以放开手脚玩SOS2了。 Add a trader ship loaded with tons of basic materials.
- management
BattIePatch: Retextured Metal Tile
V1.6 I really liked the bioferrite plate texture from Anomaly, this mod lets you use it for any other metal floors. Comes with settings to choose whether or not it applies to metal, gold, or silver tiles. Also comes with a patch to do the opposite, making the bioferrite plate use
- management
BE - Insectoid Gene Retexture
just wanted a different style for a good gene mod and thought i'd share
- combat
Beastly Vanilla Turrets
Version 1.5 Have a few shotguns or lmgs sitting around and wish you could mount them on a turret? I say why not. If you can build a turret, you can mount your guns on it. Adds the ability to mount vanilla guns on vanilla turrets to create some beastly vanilla turrets. Stats of th
- management
Beautiful Water
What does it do? Makes water tiles have a beauty value, as it should. Changes water tiles from their default 0 beauty value, to: * Shallow Water: 1 * Shallow Moving Water: 1 * Chest-Deep Moving Water: 5 or 15 †† * Shallow Ocean Water: 5 * Deep Ocean Water: 25† * Deep Water: 15† W
- management
Beauty Matters
You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?
- management
BetaTraps
This will add back in the rearmable deadfall traps that were removed a few versions back.
- management
Better autocasting for Vanilla Psycasts Expanded
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts.
- management
Better Children Growth Moments
Mod that gives more traits/passions to improve child growth moments :) 🤷♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.
- management
Better Children Skill Learning
By default this mod increases the learning speed of children without passion in the given skill to 1.
- management
Better Gene Inheritance - Russian Translation
Russian Translation for Better Gene Inheritance Русский перевод для мода Better Gene Inheritance Оригинальное описание Значительно улучшенное наследование генов для Biotech.
- management
Better Gene Prerequisites rus рус
Перевод Better Gene Prerequisites Русификатор фактически переводит пару фраз, делал только для того чтобы избавится от крякозябр в игре при частичной русификации, если у вас нет таких проблем или вас они не волнуют, то перевод вам скорее всего не нужен
- management
Better Infestations 1.4
***UNSUPPORTED*** This mod changes almost everything about infestations, the way they produce and insect behavior.
- management
Better Map Sizes
Enables custom map sizes through the Advanced menu on the world map during map generation.
- management
Better Mechanoid Loot (continued)
Continued version of the Mechanoid Better Loot mod by Canguro Gloomlight/Mech node = Free Sun Lamp Light Mechs = 15 Steel Medium Mechs = 25 Steel, 10 Plasteel, 5 Gold Heavy Mech = 50 Steel, 20 Plasteel, 15 Gold, 1 component Centipedes = 50 Steel, 20 Plasteel, 15 Gold, 1 component
- management
Better Traders Guild
About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.
- management
Better Void Touched
Conceptually, I find Void Touched very cool, but some aspects of it's implementation left me a little disappointed.
- management
Better VPE Skipdoor Pathing
This mod allows pawns to 'use' Skipdoors from Vanilla Psycasts Expanded while moving and doing stuff.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
BetterWeight
Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?
- management
Beyond Our Reach - Tenebral
Plugin to Beyond Our Reach adding a hostile faction using tenebral tech.
- management
Big and Small - Enable All Optional Content
This mod simply enables optional content like the giant weapons, large meals, shrink rays, and so without requiring the mods that would typically enable them.
- management
Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
- management
Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
- management
Big and Small - Lamias and other Snake-People
Adds snake-like xenotypes, related genes, and optional factions for them.
- management
Big and Small - Medieval Factions [Obsolete as of 1.5]
This is a light-weight mod which adds 3 factions for your Medieval or Viking-themed games.
- management
Big and Small - Medieval Overhaul Factions [Obsolete as of 1.5]
Adds optional Medieval Factions which you can create when starting a new game or spawn in via the Vanilla Expanded Framework.
- management
Big and Small - Overtuned
This mod simply tunes up the stats of the giant ranged weapons significantly.
- management
Big and Small - Sample Race Mod (Harpy-Neko Race)
This is a sample race mod for the Big and Small Framework race creation guide.
- management
Big and Small - Sapient Animals
Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su
- management
Big and Small - Simply Robots
A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.
- management
Big and Small - Vampires and the Undead
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead.
- weapons
Big and Small - Weapons
More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu
- management
Big and Small - Xeno Insectoid Hive - Russian Translation
Russian Translation for Big and Small - Xeno Insectoid Hive Русский перевод для мода Big and Small - Xeno Insectoid Hive Также рекомендуются переводы зависимостей: Big and Small - Framework от OliveWizard Big and Small - Genes & More от OliveWizard Oops all BUGPARTS 2 от Bayonet
- management
Big and Small - Yokai
Because clearly there isn't enough eastern stuff on the Rimworld Workshop.
- management
Big and Small Genes (Russian Language Pack)
Russian language pack for the Big and Small Genes.
- management
Big and Small Races и Prerequisites Framework (Russian Language Pack)
Russian language pack for the Big and Small Races and Prerequisites Framework.
- management
Bigger Gravships (and other Odyssey spaceship related settings)
Configurable Gravship Size.
- management
Bill Doors' Frostnova Expanded Unofficial by Haqimi
非官方版本,玩法详情见原mod,如涉及侵权,请立即告知我,我将在收到消息的同时删除此mod。 本mod只对无法编译,无法在新版本运行的问题进行修复,同时本人没有根据新版本CE对原mod的内置CE附属进行任何适应性改动(总结一下:过编译就行。)。 有bug可以反馈给我,实力有限,能修就修。 作者的话:牛魔的排除法排了一晚上,结果mod自带的依赖出问题了,#¥#!@@!!#¥#¥#@!!@¥#(请输入文本。) 更新日志1月30日: 修复了在新版的无法运行的问题,且,修复的功能如下: 投掷物(CE部分)。 无人机(因为Tick这个地方加了要写明摧毁的方法我使用
- management
Bioferrite Chainsaw
Description This Anomaly-only mod adds a (for now) single industrial melee weapon based on the new material bioferrite.
- management
Bioferrite napalm
Have you ever thought that since Bioferrite can be made into powerful flamethrowers, it can even be used to heat the atmosphere!
- management
Biological Warfare
Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.
- management
Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- management
Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
- management
Biomes! Islands
This mod adds several types of islands for your enjoyment, from tropical to arctic!
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Biotech - Avali
Avali are a race of small, feathered raptor-like creatures with four ears, large eyes, bad temper and affinity for low temperatures.
- management
Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Biotech Expansion - Insectoid
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Biotech Expansion - Mammalia
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- combat
Biotech Mech Stuff Elongated - Mechanoid Upgrades V2
Content This mod adds two buildings that let the player install a variety of upgrades onto their mechanoids.
- combat
Biotech Mech Stuff Elongated - Mechanoid Upgrades V2 ru
Перевод на русский язык Содержание Этот мод добавляет два здания, которые позволяют игроку устанавливать различные улучшения на своих механоидов.
- management
Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
- management
Biotech research mechanoid - Analyst
About: Adds a new craftable mechanoid that can perform research.
- management
Birdskin to Feathers
I made this because I find the idea of clothing made from "birdskin" odious.
- management
Blocky Core
Blocky Core This mod provides shared textures and functions for other Blocky mods.
- management
Blocky Doors
Blocky Doors 11 new Minecraft-themed doors with original colors: Acacia Door Bamboo Door Birch Door Crimson Door Dark Oak Door Iron Door Jungle Door Mangrove Door Oak Door Spruce Door Warped Door +11 stuffable doors with the same look.
- management
Blocky Logs
Blocky Logs Wood types & colors from Minecraft: - Acacia - Bamboo - Birch - Dark oak - Jungle - Mangrove - Oak - Spruce Matches best with Blocky Trees, but not necessarily.
- management
Blocky Trees
Blocky Trees Purely cosmetic mod that replaces vanilla trees with the blocky ones from Minecraft.
- management
Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- management
Body Part HP
Body Part HP Allows changing the hitpoints of every body part used in the game.
- furniture
BondageBedTorture Furniture Addon 1.4
04.11.2022 - Updated to 1.4 29.08.2022 - Updated to 1.3 and rooted dependency to the continued version from mlie I'am getting an error in RIMPY myself, propably they got a database or something that slowly updates. About me is OK <3 If I'am missing something please hit me up, no
- furniture
BondageFurniture
Modified Bondage Bed Mod: • Except for the bondage bed and cage, all other furniture is set to occupy one tile.
- management
Bonded Animals RNG
Discord: steveo.o steam: Scurvyez This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its b
- management
Bradson's Main Button Icons for VE Textures
Main button icons for mods that lack them, or otherwise look out of place.
- management
Braixen and Delphox - Fire Pokemon [1.6]
legacy version if your old saves broke (core module is not required in that case) Languages: English If you made translation/patch, notify me about this in "patches/translations" discussion below.
- management
Breeding Ritual
Breeding Ceremony This mod adds a new type of ritual to the Ideology system: a breeding ceremony.
- management
Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
- management
Buildable Ancient Ruins
Dismantle and Reconstruct Ancient Ruins! Proposed By @Taroe Rebecca this mod add: UwU just some patches.
- storage
Buildable Ancient Stockpiles
Beta version of Buildable Ancient Stockpiles, a simple mod that allow you to build ancient stockpiles wherever you want.
- management
Buildable Mechanoid Structures (Continued)
Original mod by VolksLieBling If the original author requests it, I will remove this update.
- management
Buildable Orbital Cannon
This mod takes the model used for the orbital defence cannons and makes them buildable on your gravship in a smaller scale I wanted a turret that was a bit more space gunship looking and thought the Orbital Platform guns looked pretty cool.
- management
Buildable psychic condition causers
Ever wanted to build your own psychic suppressor or build a bunch of droners so everyone turns insane?
- management
Buildable/Removable Orbital Structures
Allows you to build and deconstruct fortified walls, life support units, ancient tile, ancient lights and ancient blast doors.
- management
BuildableMechanoidsStructures
Sry for my eng, it’s not my main language All official languages aviable, because mod based on game files Structures available in mechtech research branch Send all your balances ideas in comments :) ---------------------------------------------------------------- With this mod yo
- management
Bumbibees Apini Texturepack
**HELLO EVERYONE. Sorry for the long Haitus, I'm sorry I did not work on this mod for a long time, I will try to get it working for the new 1.5 update. My apologies. ** This is a mod that I've worked on and played with by myself for awhile, but sense my last mod was well received
- management
Bun Race
************************** So just a heads up for anyone who still uses my little Bunno's, I'm not sure how much longer I'll maintain them.
- management
Butter++ (Smooth FPS)
No more lag. Keeps your FPS high while panning, building, and interacting - even with hundreds of pawns. No tradeoffs. Same game speed, simply more frames. A new and improved version of Butter+. Panning with 1000+ colonists Features Separate settings for Camera, UI, and Idle Work
- management
Buyable Quest Rewards
V1.1 Update to be compatible with Rimworld 1.1 should still be compatible with 1.0 as well. Due to changes to some of the defs the Vanometric Power Cell, Infinite Chemreactor, and Psychic Emanator now occupy their own slot on the trader inventories with a chance at 0-2 of them sh
- management
Call of Cthulhu - Straitjackets (Continued)
Update of Jecrells mod based on the update by Santa!
- management
Call of Duty: Zombies Pack
Additionally Check out Halituis Amaricanous’s Amazing Retexture!
- management
Callistan Robotics
** YOU CAN USE THIS WITH EITHER CALLISTAN RENEWAL OR LEGACY** Robots for Callistan users.
- management
Cane Aternitigno, The war dogs of battlefield Xenotypes and Faction
Full-translated in English I change all mod file's texts to English.
- management
Cane Aternitigno, The war dogs of battlefield Xenotypes and Faction - Русский Язык
Перевод Cane Bellum, The War Dog Xenotype and Faction на Русский язык.
- management
Capture Them
Not feeling like looking for free pawns to capture enemies before they bleed out?
- management
Capture Them (Continued)
Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?
- management
Caravan Adventures
Caravan Adventures aims to transform traveling around the world into a real adventure by providing new features to replace the annoying micromanagement, make traveling more fun and give you a sense of purpose doing so.
- management
Carbuncle Conjurer
Psycast Addon for Erin's Carbuncles Final Fantasy Animals adding a Psycasting path to Vanilla Psycasts Expanded allowing the summoning of Carbuncles with abilities of their own, including an ultimate abilty to spawn a Proto Carbuncle with devastating power.
- management
Card Doors
Ever wanted the perfect door to contain anomalies, segregate the lesser members of your colony, or simply live the futuristic dream of doors that need key cards here is your mod.
- management
Carnarodian, the two Mustelids Xenotypes and Factions
Full-translated in English I change all mod file's texts to English.
- weapons
CE Allow All Metals for Weapons and Armor
I want bioferrite armor so I will get bioferrite armor.
- management
Cerebrex Node Unleashed
Github and license here, click on the green code button and download zip: ODYSSEY SPOILERS!
- management
Change map edge limit
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.
- management
ChairRIM Bomba
Updated to version Languages 日本語、English(Machine translation) Add a chair that will explode if it breaks.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
Cheery's Synthetic Leather Complete
You can also download from the Nexus: Old and alternate versions will be hosted there, as well as any extra information.
- management
Chemfuel from meals
Adds the ability to turn the >160 simple meals Rudinov has in her campaign from training her cook into chemfuel Special thanks to this creator:
- management
Chemfuel to synthread with fabrication bench
Craft synthread out of chemfuel on fabrication bench.
- combat
Child Sized Armor
There are two types of people on the rim; those who feel it's unethical to create equipment that promotes use of child soldiers, and those who feel it's unethical to send your child soldiers into battle without proper equipment.
- management
Children, school and learning
Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye
- management
Chimera Creation (Continued)
Original mod by Choosechee MIT License All the same; if the original author requests it, I will remove this update.
- management
Chimera Creation
REQUIRES PREPATCHER (or Harmony, but I recommend Prepatcher for this mod)!
- management
Christmastime With the Mechanoids (CONTINUED) (TSP)
This is a Mod that I updated, and unlike the new Sprites that I added, the Sprites for the Centipede, Scyther, War Urchin, and Pikeman are not original works, because the user Arpomo6 made those!
- management
Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
- management
Clean Command Bar
This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.
- management
Clean Pathfinding 2
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?
- management
Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- combat
Clown Music for Combat
Mod Description Ever felt that the combat ambiance of Rimworld is too good with all the music placing you into the proper fighting mood?
- management
ClutterDoors (Continued)
Update of ruyans mod - Fixed the patches for the mentioned mods, should work if the mod-names changes in the future as well - Added 2x1 and 3x1 autodoor textures for Doors Expanded.
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
CMT Retexture
Comigo's Majestic Trees Retexture Replaces original trees from CMT with different textures.
- combat
Combat Extended Armory
CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment.
- combat
Combat Extended Auto-Patcher
Likely to be discontinued soon In between when I started working on this and when I posted it, people from the CE team started on their own autopatcher.
- combat
Combat Extended rus
Перевод Combat Extended Основные (Которые могут быть не сразу понятны) типы снарядов Патроны: Оболочечные (О) Сердечник из мягкого свинца покрытый более твёрдой металлической оболочкой.
- combat
Combat Shields
Additional types of shields from a variety of eras, usable with melee and certain ranged weapons.
- combat
Combat Update 1.6
You’re tired of the fact that your hunter with a high shooting skill can’t get into a deer within 5 squares, and your colonists with low shooting skill turn out the whole machine gun barrel around the target, but not the target itself, standing a stone's throw from it?
- combat
Comigo's Fancy Floating Turrets (Continued)
Original mod by Comigo Games If the original author requests it, I will remove this update.
- management
Comigo's Majestic Trees
v1.4 and onwards Fellow creators took care of this mod and made a framework that supports 1.4 fully, improves the trees and accepts different texture packs. From now on, use these mods instead: Majestic Foliage Framework Majestic Foliage - Comigo's Original Majestic Foliage - Dje
- management
Comigo's Nutrition
Smaller, more efficient cooking sites and paste dispensers: ideal for spaceships and small bases.
- management
Command range extender mechanoid - Observer (Continued)
ORIGINAL MOD About: Adds a new craftable mechanoid that can extend its owner's command range.
- management
Community Framework
The Community Framework is a framework that gives more power to modders that use XML.
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
- management
CompComps Framework
Allow you add ThingComp to ThingWithComps's CompComps, for better performance check or other features.
- management
Connected Bed
Connected Bed New! Bed Connector You can build it over ANY other bed and get all the features of Connected Bed! Extra cool feature: Gene Extractors, Core scanners, and any other enterable buildings are also supported! So now your pawns won't starve or pee their pants while you pu
- management
Conservationist and Polluter - Mort's Ideologies: Memes and Precepts
Preserve your natural ecosystem!
- management
Control Sublink Ultra
This is a simple mod that adds a new mechanitor implant: control sublink (ultra).
- management
Convert Slaves
Changelog: v2.0 - * Made available a UI to select target ideoligion for conversion when the "convert" option is chosen. * Fixed bug where Warden wouldn't attempt conversion if suppression was at maximum. * Updated for correct dependencies on RimWorld & Steam. * Updated to game ve
- management
Cooler Psycasts
43 cool psycasts to spice up your game, trying to stick to the mind-magic/teleportation theme of vanilla, level 10 psycasters, and Empire retaliation!
- management
Corpse Description Fix
What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu
- management
Corpse Gear
Adds in the weapons and armors from the Corpse line from Dead Frontier, they can be researched.
- management
Corpse Settings
The mod settings allow for simple adjustments to the max hit points of corpses and their deterioration rate.
- management
Cosmos+ (Continued)
Original mod by DimonSever000 If the original author requests it, I will remove this update.
- management
Cozy Heater 2 - The Titanic Supermod
Cozy Heater 2 is the sequel to the legendary Cozy Heater mod.
- management
Craftable Mechtech Chips and Cores
Description: This mod adds recipes for the standard subcore, high subcore, signal chip, powerfocus chip, nano structuring chip and mechlink to the Subcore Encoder.
- management
Craftable Mechtech Chips and Cores ru
перевод на Русский язык Описание: Этот мод добавляет рецепты для стандартного ядра, высокого ядра, сигнального чипа.
- management
Crash Landing
This is a reupload of the mod by Katavrik with some additions and fixes Changes and fixes compared to the original version: Added: Rimworld 1.
- weapons
Craftable Royalty Weapons (Continued)
Henlo. Just thought I'd try sort this out for 1.3 since I like it and seems that others do too. I'm not taking it over, simply putting an updated version up until the author (Misha) updates it or wants this taken down. If there are bugs, it was Steve. Also this is the first time
- management
Cruise Missiles [abandoned]
Notice (19.X.2022): i have started to work on the new version, and came to conclusion that it will be better to make new version as a separate mod with different name, new graphics and with some changes. The new version will be here in a couple of weeks after release of the new D
- management
Cryogenic Generator III
Adds a legendary glitter-tech cryogenic power generator on any ground.
- management
Crypto Coffins
Adds a new type of grave, the Crypto Coffin, that preserves any corpse interred within it.
- management
Crystal Bodyparts (Continued)
Original mod by FantasyFan If the original author requests it, I will remove this update.
- management
Cultural names: Stellic
Improves the name generation for Stellic (Imperial) culture: - Female last names are properly feminised on character generation - Overhauled name lists, with roughly 10x more last names It is rather obvious that Stellic culture names (used by the Empire faction in the Royalty DLC
- management
Custom Ritual Framework
A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.
- management
Cut plants before building[1.0-1.4]
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant.
- management
Cutebold Race
Race Description: Cutebolds are a race of adorable, cute little creatures descended from kobolds.
- management
CVN Mechanoid Combined Arms Warfare
Coventech Mechanoid Combined Arms Warfare is the Ground and Air module to Coventech warfare This currently (will grow over the course of the coming weeks) includes The Might heavy assault amphibious mechanoid The Mech-7 Heavy dropship The High Reaver Assault Ship The Supplyline d
- management
CVN Mechanoid Naval Warfare Leviathan chapter 1 Dominus
This is the First of the Leviathan chapters.
- management
CVN Mechanoid Naval Warfare
Notice! This update is Experimental! Utilizing new features added to the CVN Core before Anomaly released, while most have been updated and tested, there are likely edge cases or things I missed! This mod adds Mechanoid Navy Themed and related ships, it will be updated with more
- management
Coventech flight and expansion Core
This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.
- management
CVN Mechanoid Warfare Russian Language
Russian Translation for CVN Mechanoid Warfare Core and Naval Warfare mods Русский перевод для модов CVN Mechanoid Warfare Core и Naval Warfare Эти моды добавляют механоидные корабли в военно-морской тематике.
- management
Cyber Fauna 1.6
Cyber Fauna - adds a lot of prostheses, improvements and operations for animals.
- management
Cybernetic Organism and Neural Network
Continued from Github link is Elite Bionics Framework ( ) is optional
- management
Cybernetic Organism and Neural Network ru
Перевод на русский язык Этот мод позволяет вам создавать своих собственных киборгов и супер солдат.
- management
Cybranian - Diseases+
About This mod will significantly expand the list of diseases and add unique mechanics.
- management
Cybranian - Mechanoid Hediffs
About This mod will add various hediffs to hostile mechanoids.
- management
Cybranian - Vacworld
About The mod adds a new biome - vacstone wasteland, as well as a custom planet for Worldbuilder.
- management
D-FunctionalAmmunition Library
D-Lib, a core library primarily used to provide functional ammunition(like missile) support.
- management
Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
- management
Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
- management
Dark Devilstrand
Hello everyone! I was using my brain earlier today, and I had a realization. Devilstrand is a red mushroom. Now, this might sound obvious to you, but for me, it spawned a realization. Devilstrand shouldn't need light to grow. It is a fungus, and fungi gain energy from decompositi
- management
Dark Psychic Rituals: The Following
Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.
- management
Darkest Dungeon - Commandant and Slayer
This mod adds Commandant and Slayer from Darkest Dungeon mods Features: - Commandent Armor Set - Slayer Armor Set Commissioned for "d-d-dave#9840" from "Rimworld Mod Market" Discord.
- management
DDI - Deep Drill Indicator
Tired of hovering above every deep drill resource till you find right one?
- management
De-generalize Work
Because tailoring and smithing are totally different skills Description: 1.
- management
Dead Calm Slave
Slaves with Dead Calm gene will not rebel If you don't care about your money you can leave some here
- management
Dead Dragon Scales
This mod is an addon for RttR that makes dragons give a small amount of scales when butchered.
- management
Dead Frontier - V.O.I.D
This mod adds VOID Armor and Helmet from Dead Frontier Features: - Void Helmet - Void Armor - Void Cowl - Void Cowl Helmet Research Prerequisite - FlakArmor RecipeUsers - ElectricTailoringBench Commissioned for "ParaNautic#7464" from "Rimworld Mod Market" Discord.
- weapons
Deadly Weapon Tweaks
I've decided to discontinue the mod as there are way better alternatives these days and not much point of using this instead.
- management
Deep And Deeper
Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh
- management
Deep Lava bridge and Substructure no terrainAffordanceNeeded
Now you can land in the middle of the lake, lava lake, on any surface, and allow bridges to be built on deep lava you need Deep Water bridge mod for bridge on deep water Optional: Transparent Substructure (patched) Optional: Vanilla Gravship Expanded - Chapter 1 (patched)
- management
DeepRim (Continued)
Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr
- weapons
Defensive Machine Gun Turret Pack
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.
- management
Dependancy Tolerance and Overdose Removal
- Just makes it so dependancy genes prevent tolerance build up and Cumilative overdose chance just like immunity genes.
- management
Despicable 2 - Core
A character-focused framework for RimWorld with highly compatible facial animations, manual social interactions, hero system for roleplay/mc, and multi-pawn animation framework + studio.
- management
Despicable 2 - NSFW
The adult addon for Despicable 2, built for players who want romance and intimate content to feel more active, and more visible Change notes: - New anatomy framework for modders - New textures for insectoid, reptiles, synthetics, and furry type races - Fixed bestowing ceremony bu
- management
Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
- management
Dev In Your Language [RUS]
Сделан полный перевод режима разработчика: Работает без Dev In Your Language.
- management
Devilstrand Colour Bundle
For people who want more colour options but don't want to use palette mods, etc.
- management
Dev In Your Language
Localizable developer actions and view settings Dev In Your Language is mainly about exposing various dev tools which are untranslatable, like "Spawn Pawn", "Regenerate Map", etc.
- management
Different Egg Sizes
This mod is a successor to Simmins mod Egg Size Matters and was requested by Kayedon.
- management
Disassemble Mechanoid
Remember the good old times, when your pawns didn't shred your mechs?
- management
Dispensers Are NOT Production
Removes the 'production' tag from base game nutrient paste dispensers and VNPE nutrient paste taps.
- management
Diverse Mechanoid War Procedure
This mod adds variety to old and new mechanoids that add new gameplay mechanics to mechanoid raids and deffences of your now wider in arms mechanitor army list of all mechanoids added with this mod knight: the frontilne tank of a mechanoid, upgraded version of scyther with lower
- management
Divine Order
Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.
- management
Dlc collaboration - Void universe
Content Update #2025/1/4 We've expanded the rewards for assisting the Mechanoid Hive Mind!
- management
Dlc collaboration - Void universe [RU]
Перевод мода Dlc collaboration - Void universe на русский язык.
- management
Don't Block Door
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
- management
Don't burn my cpu Shamblers!
Don't cry cheetah Shamblers' enemy search range reduced targetAcquireRadius 20->10 targetKeepRadius 30->12 and Combat points increased
- weapons
Don't take my guns
Ooops! Allows the player to create a 'mechanoid' weapon. - Add Inferno Cannon and Heavy Charge Blaster. ****************************** It allows us to use the weapons of the STUPID Centipede. Show them human power! **Heavy Charge Blaster** require Recipe : crafting skill - 11 Pla
- management
Doors Expanded (Dev)
IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.
- management
Draft Anything - Epic Edition
Description This mod will let you draft and control any pawn in the world, regardless of affiliation.
- management
Draft Anything 2.0
Draft Anything 2.0 squashes most of the bugs that have been around since 1.2. This mod allows the player to control all the pawns (Humans, Instectoids, Mechanoids, Anomalies, Drones) in the game and should work for almost all modded pawns as well. This mod also adds a mod menu fu
- management
Draftable Animals
I cannot fix incompatibilities or add new features or functionality sadly.
- management
Dragon Genetics
Adds dragon genetics from Dragons Descent to Vanilla Genetics Expanded, as well as nine hybrids: the dracowolf, dracoraptor, thrumdragon, dragonrat, gastragon, dracharachnid, dracodile, cassodragon, and aviagon.
- management
Dragon Race Lite
] Dragon's Descent updated, so I've pushed a minor patch to get the mod running again without redtext.
- management
Dragon's Descent Русификатор
Это русификатор мода Dragon's Descent, созданный чисто для себя.
- management
Dragon's Descent: Void Dwellers - Russian
Перевод дополнения Dragon's Descent: Void Dwellers от Ravvy.
- management
Dragon's Ores
"Features" This mod adds 11 semi-original fantasy themed metals, that have their own strengths, weaknesses and color.
- management
Dragon's Ores Utilities
Features This mod adds various furniture and utilities, that require resources from Dragon's Ores.
- management
DragonBond
Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f
- management
Dragon's Very Special Ores
"Features" This mod adds 5 semi-original fantasy themed metals, that have their own strengths, weaknesses and color, and are dedicated to some of my fellow streamers that have helped me grow.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- weapons
Drakken Laser Drill
This Mod provides a giant laser turret that can be upgraded infinitely through research technology: Drakken Laser Drill (technology need: Electricity) 1.
- management
Bunny Framework
This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.
- weapons
Drop Your Weapons!
Forced weapon drops: -Pawns will always drop their weapons, now you can use all those fancy mechanoid weapons, even modded ones*!
- management
Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads
Mod may or may not contain actual knuckles.
- management
Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
- management
Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- management
Dubs Apparel Tweaks RUS
Перевод мода Dubs Apparel Tweaks Автор мода Dubwise Мод позволяет изменять скорость экипировки, спрятпть шляпы в помещении и в постели, показывать волосы под шляпами.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Dubs Central Heating
Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
- management
Ducks' Insane Skills
This mod is not being supported anymore You can check out Endless Growth for later Rimworld versions here: Have you ever thought that the standard 20 level cap limit on skills was too limiting?
- management
Ducks' Insane Skills - RPG Style Level Up Patch - Abandoned
Patches RPG Style Level Up Mod to work with Ducks' Insane Skills.
- management
Dungeon Core
The ancient dungeons have emerged from the rimworld into the peripheral world!
- management
Durable Clothes (Continued)
Update of mpwoz mod - Affects all items of type Apparel - Added setting for taking damage based on percent of the original - Removed HugsLib dependency - Added setting to exclude apparel categories - Added setting to exclude apparel based on quality - Added setting to include all
- management
Dusk Gear
Adds in the weapons and armors from the Dusk line from Dead Frontier, they can be researched.
- management
Dusk Wood Biome
💀Welcome to the Dusk Wood💀 This unsettling biome has been designed to offer a dark and macabre experience.
- management
Dynamic Bombardment: Get Bombed!
Get bombed! This mod adds a highly customizable bombardment event to the game. In the MOD OPTIONS, you can change all of the following: - Duration of the bombardment (including the option to make it indefinite) - Minimum and maximum number of days between bombardments - Seconds b
- management
Dynamic Diplomacy
This mod allows NPC faction to interact with each other without any player input.
- weapons
Dynamic Weapon Cooldown
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
- management
Earthsplitter Ordnance
This Mod provides a long-range anti-aircraft gun for benchmarking Mortar: Earthsplitter Ordnance (Technolog need :Mortar) Characteristic: 1.
- management
Ebbbs
A simple mod that adds these little guys called "Ebbbs" They don't do much, and they're weak, and useless.
- management
EBSG - Expanded Psychic Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
- management
EBSG - Mechanitor Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
- management
EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
- management
Eccentric Tech - Advanced Shields
Adds 3 new advanced Eccentric Tech shield belts with unique barrier visuals and hit effects!
- management
Eccentric Tech - Core
This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.
- management
Economics & Demography
Economics and Demography (World Simulation) Economics and Demography transforms the empty planet map into a living, active environment.
- management
EdB Prepare Carefully แปลไทย
CR: ปรับแต่งอาณานิคมของคุณเลือกอุปกรณ์ของคุณและเตรียมความพร้อมสำหรับการลงจอดที่ผิดพลาดของคุณ!
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- management
Eeveelutions - Espeon Module [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
- management
Eeveelutions - Eevee Module [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
- management
Eeveelutions - Flareon Module [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
- management
Eeveelutions - Glaceon Module [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
- management
Eeveelutions - Jolteon Module [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
- management
Eeveelutions - Leafeon Module [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
- management
Eeveelutions - Sylveon Module [1.6]
legacy version if your old saves broke (core module is not required in that case) Languages: -English -Russian by proselyte223 -Chinese by asavikle If you made translation/patch, notify me about this in "patches/translations" discussion below.
- management
Eeveelutions - Umbreon Module [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
- management
Eeveelutions - Vaporeon Module [1.6]
legacy version if your old saves broke (core module is not required in that case) Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
- management
Elders Faction [RUS]
Стол заказов для перевода модификаций Перевод мода Elders Faction на русский язык.
- management
Electrofishing
This mod adds a new High-Voltage Electrofisher to the game, which can release a huge amount of energy into water and drain local fishing resource within seconds.
- management
Elite Archotech
A simple mod that grants Archotech bionics special max HP bonuses and attack power bonuses to make them even more viable.
- medical
Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
- weapons
Eltex Weaponry (Continued)
Original mod by Sir Van, Elseud Nexus edition - changes to damage code, infinite scaling, etc.
- management
Elves of the Rim
Adds 2 new xenotypes, 3 new factions, new weapons, apparel and several new genes.
- management
Empire -100 goodwill in scenarios Fix
Mod Description This mod aims to address a core limitation of the official Royalty DLC: when players start a game using a non-vanilla scenario or race, the Empire defaults to treating the player as a permanent enemy (relations locked at -100 and cannot be improved).
- management
Empire 1_5 (Continued)
Hi folks, fixed this wonderful mod up enough to at least get it loaded into 1.
- management
Empire Tribute Honor Alien Autopatcher
Using Humanoid Alien Races, but the Empire royal tribute collector doesn't give you any honor for your alien prisoners?
- management
Empiricism and Faith - Mort's Ideologies: Memes and Precepts
Dedicate your society towards finding truth, through either science or religion!
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
- management
Endgame Buildings (Continued)
Update of Squirting Elephants mod with permission Adds more buildings for endgame content like computers that level up your colonists skills.
- management
EndlessGrowth rus
Перевод EndlessGrowth Перевод включен в мой перевод кучи мелких QOL модов: QOL rus patch Если поставите сборку переводов, то этот мод можно не ставить (зайдите посмотрите, там много вкусного)
- management
EndlessGrowth
This mod removes the skill cap of 20, making it possible to scale way higher.
- management
Engine Industries
With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.
- management
Engine Industries for VVE
A patch to make VVE vehicles (Including T3 and upgrades) use Engine Industries parts, using the EI wheels and whatever engine types I feel fit each vehicle.
- weapons
Entity Weapons
Adds four anomalous weapons with unique effects, four associated incidents, a ritual, a serum, and a creepjoiner.
- management
Epitaph
Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- management
Erin's Amaro
FOR 1.4 THEY HAVE BEEN MERGED INTO A NEW MOD FOR ALL FFXIV ANIMALS. GO HERE INSTEAD. Who wants an amaro from FFXIV? You know you do. Here's some lovely, charming amaro in three different subtle colour variations. Of course, they also have boosted caravan speed. While they are aro
- management
Erin's Auraeyl
Directly based off the Auronya*, these fluffy felines have found their way to the Rim.
- management
Erin's Auronya
An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.
- management
Erin's Azaphrae
An original alien race comes to Rimworld, Azaphrae and their Nuzox companions seek a home away from home and won't hesitate to take by force.
- management
Erin's Azaphrae - Biotech Ver.
Finally, the Azaphrae are almost fully converted for Biotech!
- management
Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
- management
Erin's Carbuncles
FOR 1.4 THEY HAVE BEEN MERGED INTO A NEW MOD FOR ALL FFXIV ANIMALS. GO HERE INSTEAD. Another FFXIV mod to add to your collections, this one featuring the adorable carbuncle, with a special, event-only grand carbuncle that can be ridden on caravans. Some monsters love to farm them
- management
Erin's Fenrisúlfr
The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat.
- management
Erin's Final Fantasy Animals
All of my Final Fantasy XIV animals bundled up into one neat package for 1.
- furniture
Erin's Japanese Furniture
A selection of Japanese themed furniture providing beautiful alternatives to some vanilla structures such as tables, torches and standing lamps, and an additional art piece in the form of an artificial bonsai sculpture.
- management
Erin's Palamutes
Nights on the Rim can get mighty lonely, especially when you're surrounded by alien monstrosities and hostile factions, and sometimes you just need a good pal to have your back.
- management
Erin's Miqo'te
Ever wanted a simple representation of the Miqo'te race from FFXIV in Rimworld?
- management
Erin's Sephyr
An original alien race comes to Rimworld, Sephyr seek a new home after theirs was horrifically destroyed.
- weapons
ERW — Weapon Pack
This mod adds a lot of weapons for different nations and also has redesigned ranged mechanics.
- management
Eternal Pawns
Eternal Pawns The main goal of the "Eternal Pawns" mod is to transform the endless stream of randomly generated NPCs into a logical, living population.
- management
ETRT: Tribal Apparel
Stand-alone Release of Tribal Apparel Part of: The above mod includes this one, as well as many others with in-game toggles to enable and disable them.
- management
Even More Linkables Reupload
DO NOT ADD MID-SAVE IF YOU HAVE UNDERGROUND ORE DEPOSITS ON YOUR MAP (if you have discovered any using the scanner.
- management
Everybody Buys Slaves
Patches all traders that don't buy or sell slaves to be able to buy them.
- management
EvolvedOrgansRedux
Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits.
- management
ExGT WorldWar (Continued)
Update of 小面包s mod profileI This mod has added some experimental equipment ,uniforms,mechanoid boss and weapons from World War I Special mechanisms bayonet charge Call of the Dead White phosphorus smoke grenade Adrenaline injection compatibility CE compatibility:float dll by 空曜 S
- management
Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
- management
Expandable Plants (Continued)
Update of Eagle0600s mod with permission This mod exposes hardcoded plant stats to xml for modder use.
- management
Expanded Biotech Style Abilities
This mod requires the EBSG Framework for the ability comps and the think tree stuff.
- management
Expanded Biotech Style Genes - All in One
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
- management
Expanded Materials - Metals (old version)
IMPORTANT!!! This mod has been reworked, and thus, this version is fully unsupported. I give my full consent to anyone willing to update/fork it as long as they credit me as the original author and link to the newest version here : v2.0 (See update notes for full changelog) If yo
- management
Expanded Materials - Metals Mega Patches
Contains patches to make expanded metals work with other mods.
- medical
Expanded Prosthetics and Organ Engineering
Expanded Prosthetics and Organ Engineering - Creating bionic super soldiers since 2015!
- management
Explicit Timings
Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks.
- weapons
Explosive Vests
Adds several types of vests that can be worn by pawns and able to be detonated on command.
- combat
Extra Turrets - Cosmic
Adds various additional turrets made in a combination of vanilla and high-tech style.
- management
Extra Walls and Floors
This mod is a standalone supplement to my 'Better Walls and Floors' mod which can be found here: It aims to provide you with more creative choice when building your colonies without deviating from the vanilla game.
- management
Faces of the Rim - Facial Animation
Update to support 1.5 version, (mod was compatible before, but now it won't appear as outdated anymore). Added tons of new textures (eyes, mouths and skin textures). About 50 new textures, including eyes, eyebrows, heads, skin imperfections... (Severe scars and wrinkles do not ap
- management
Facial Animations Xenotype Compatibility
THIS WILL NO LONGER BE UPDATED As I stopped using the Facial Animations mod myself in 1.
- management
Faction Blender
About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off?
- management
Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
- management
Faction Territories and Vassalage
Commissioned by HeyoTeo Adds a mode that draws territory regions around settlements for each faction.
- management
Faction to Empires (Continued)
Update of YAYOs mod Incompatible with - hospitality - ferian faction - lapelli faction You can make any faction or race to empire.
- management
Faction Xenotype Randomizer
Adds new mutant faction types similar to the Biotech faction types such as "Rough pig union", but these new faction types each generate a random xenotype for every playthrough.
- management
FairyFox Mecha: Yexiaoyang - EN
This mod is the English version of the mod “仙狐机兵:叶小羊” (original mod link: It is a combined version including the original mod and the translation, so there is no need to load the original mod separately.
- management
Fallout Traits
Adds 71 new perks to Rimworld based on the theme from fallout games Also available on GitHub Traits Strong Back: +50 carry capacity Very Strong Back: +75 carry capacity Charismatic: +2 social, +10% social impact/negotiation and +5% trade+drug prices Very Charismatic: +4 social, +
- management
Fantasy Of The Rim
Fantasy of the Rim is an expansion of the Biotech DLC, introducing a rich fantasy experience to the game.
- management
Far Easterner, Ama the Three Raijus of the Far East Xenotypes and Factions
Full-translated in English I change all mod file's texts to English.
- management
Fast Author Confirm (Continued)
This is a continuation of Dazz Aephiex's mod I long stopped playing rimworld myself and probably won't update any of these.
- management
Fast regen 1.6
In A16 health regeneration speed was lowered, resulting in colonists that end up spending more than 2-3 days in beds to fully heal.
- management
Fast regen [1.3]
In A16 health regeneration speed was lowered, resulting in colonists that end up spending more than 2-3 days in beds to fully heal.
- combat
Faster Mech Gestator
Speeds up the process of making mechs Its about a 15x times speed increase in the gestation of the mechs compared to vanilla.
- management
Faster Workspeed for Mechs
The Constructoid and Agrihand Mechs are too slow for me, so I decided to create a simple xml patch to increase their speed.
- management
Feles - Felines of the Rim [1.6]
legacy version if your old saves broke (core module is not required in that case) Languages: English If you made translation/patch, notify me about this in "patches/translations" discussion below.
- management
Ferian Pirate Faction Addon (HAR)
Contents of the Mod A Ferian Pirate faction that behaves exactly like a normal pirate faction would with the only difference of it being conformed of only ferians Questions you may have Are you going to keep updating the mod as new versions of rimworld come out?
- management
Ferian Race
Adds a fox species They are agile and sociable, but they are vulnerable to physical labor – Base Status – BodySize : 0.
- management
Ferian Race - Biotech
Ferian Race - Biotech ver original mode : It can only run on version 1.
- management
Ferian Race - Biotech HD Textures
I'd recommed you to use this version, its compatible too.
- management
Ferriteweave
use this mod instead, i'm not gonna update this at all :3c XML Extensions isn't actually required unless you want mod options.
- management
Filthy Orc Invasion (Continued)
Update of Hokums mod - Added most of the patches from the Temporary Fix-mod made by Tarojun as they seemed appropriate - Added CE-support based on the A18-mod Patches now included in the main CE-mod instead - Added patch for the loincloth when Warhammer: Gor is loaded - For those
- management
Finish it!
Adds a gizmo on unfinished crafting products to force pawn to finish that specific item regardless of its position in the bill list.
- management
Fire Flamework
Fire Flamework: This mod is a framework, so this itself doesn't add any contents.
- management
Fire in the hole! (useful and buildable mining charges)
Thought Odyssey mining charges were a bit bad?
- weapons
Firefoam Grenades (Continued)
Original mod by ✬Rustic Fox✬ ShareAlike license info in mod About folder.
- management
Firelance - Medieval Flamethrower
The Firelance is a volatile weapon forged by the artificers of House Ignivar, blending alchemy and primitive steamcraft into a spear-like device.
- management
Fix Styled Blueprints
Fixes blueprints for some buildings (notably walls) looking as if already built.
- management
Flags and Banners (Continued)
Update of Sadjuuks mod - Added flags in this version Green Badger Snake Gryffon Raven Union Jack - There is also a companion mod Flags and Banners (Canons Expansion) by author Canon with even more flags This is a Haku 10 request : Only the Flags and Banners from UN-Colony mod.
- management
Flak Fabrics
Flak Fabrics Allows Flak Vests, Jackets, and Pants to be made with your chosen fabric/color.
- management
Fleshbeast Colony
Immerse yourself in an organic nightmare that settles right inside your colony.
- management
Floor-Mounted Aquarium
(Use either Vanilla Fishing Expanded or Odyssey DLC, but both for optimal results.
- management
Fog Color Changer
Simple mod allowing you to change the fog of war color using HSV sliders in the mod settings.
- management
Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
- management
Force Xenogerm Implantation
Force Xenogerm Implantation Don't ask slaves or prisoners if they are willing to implant xenogerm, just do it!
- management
Forest Gods
The old stories say that something powerful lurks in the darkest depths of the forest.
- management
Forgelings race
Forgelings "Long ago, a tribe of industrial zealots dabbled in an experimental technology that fused man and machine, giving rise to the Forgelings.
- management
Forgotten Realms - Biotech Edition
Forgotten Realms inspired races, implemented as Biotech Xenotypes.
- management
Forsaken Faction For Alpha Genes
This is a continuation of the Forsaken Biotech Edition mod: adding back all the content that Sarg didn't port to Alpha Genes.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- combat
Fortification Industrial -Nuclear Dawn
Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.
- combat
Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- combat
Fortifications - Medieval - Material
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- management
Fox Expansion (Continued)
Original mod by 15Nova22, art by Luci If the original author requests it, I will remove this update.
- management
FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
- management
FrameRateControl
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.
- management
Fray of the Fog
Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.
- management
Fray of the Fog rus
ЧТО ЭТОТ МОД ДЕЛАЕТ Добавляет в игру цепочки предметов и уникальные механики, связанные с эксцентричным архотехом по имени Фрей (Fray), проявившим симпатию к вашим колонистам.
- management
FRBE Addon - Wilden
(Non-canon) A group of races inspired by the Wilden and Volodni, these creatures from the Feywild have banded together for a new adventure in Toril.
- management
Free Raider Xenotypes
Removes the Combat Power cost for xenotypes when generating raiders (sets combatPowerFactor to 1.
- management
From Ashes to Ashes, Dust to Dust
From Ashes to Ashes, Dust to Dust We therefore commit this body to the ground, earth to earth, ashes to ashes, dust to dust.
- management
Fuel Pipenet for SOS2
Use pipe system of Vanilla Expanded Framework to handle resources from Save Our Ship 2 mod.
- management
Furskin Body Retexture
Note: Cover art is based on the anime 贄姫と獣の王 (Sacrificial Princess and the King of Beasts).
- management
FSharp.Core
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub
- management
GachiRim: Mechanoids Expanded
Add new facton of powerful Gachi Mechanoids with a couple of new guns Mod in alpha version.
- management
Gallatross and Friends Retextured
Retextures of the Gallatross, Arctic lion, Sandlion, Decay Drake, Radyak and their associated items from the mod Alpha Animals by Sarg Bjornson.
- management
Gardevoir - Fairy Pokemon [1.6]
Languages: -English If you made translation/patch, notify me about this in "patches/translations" discussion below.
- management
Gas Traps And Shells
***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help*** By popular demand I am adding a button for this: Support me on Ko-fi This is an update to a great mod from Distman, he has given me permission to take o
- management
GAS | Handheld Mortars
This is a small unofficial add-on combining the Handheld Mortar from Vanilla Weapons Expanded - Heavy Weapons and the Gas Traps And Shells mod.
- management
Gastronomy (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
- management
Gene Collector QoL
Gene Collector QoL Gene Assembler Xenogerm queue - you now can specify the quantity of xenogerms you want to make Show available archite capsules count Highlight genes in a combined genepack that we don't have as separate genes Xenogerm Colored gene listing in inspect string "Imp
- management
Gene Courier Gene
Gene Courier Gene Allows you to carry all your precious carefully collected genes to the next Archonexus map by implanting them into a pawn.
- management
Gene Extractor Tiers
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.
- management
Gene Extractor Tiers [RU]
Этот мод добавляет улучшенные версии экстрактора генов, который будет извлекать гены, пока вы не извлечете все доступные гены.
- management
Gene Fabrication
Are you tired of trying to get a specific gene after hours of grinding quests, extracting, and trading?
- management
Gene Nodes - Genes for Sale
This mod adds more Gene Nodes with predefined/themed content for you to build or purchase.
- management
Gene Trader
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from
- management
Generate Double Xenotypes
An extremely simple mod to allow xenogerm races to spawn over a germline race.
- management
Generic names for Vanilla Vehicles Expanded
This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly.
- management
Geneva Checklist
Ever wanted a full, detailed tally of every war crime you've commited throughout your playthrough?
- management
Geneva Checklist - на Русском языке
Русификатор для мода Geneva Checklist Вы когда-нибудь задумывались о том, сколько точно правил Женевской конвенции вы успели нарушить во время очередного рейда на мирное поселение?
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Geological Landforms [RUS]
Основной мод добавляет в игру 32 формы рельефа, которые генерируются независимо от биома.
- management
Gestalt Engine (Continued)
Update of Helixiens mod with permission since they had no time to support it - All features of this mod is now included in Reinforced Mechanoid 2 A detailed record of all changes can be found in the “Changelog” tab.
- management
Gestalt Engine - Русский Язык
Перевод Gestalt Engine на русский язык "Механизм Гештальта" - это улучшенная и автономная версия того, что было в "Reinforced Mechanoids 2".
- management
Gestatable Apocriton ~Balanced ver.~
Well-balanced gestatable apocriton is now coming in rimworld.
- management
Gestatable Mechs for DMS Ancient Corps
This mod allows you to gestate some mechanoids available in Dead Man's Switch Ancient Corps, currently only four mechs are gestatable, the costs of each mirrors some mechanoids in Dead Man's Switch!
- management
Giant crop
Do you have a genuine passion for farming and are you happy to receive abundant food?
- management
Ghoul Implants for Human [1.6]
Hi, obviously I didn't make this mod, I just wanted to clean up the noticeable ones I can find within the span of a couple mins.
- management
Giddy-Up 2
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.
- management
Giant crop Ex
Do you think giant crops that can only be viewed from a distance and cannot be used are a bit useless?
- management
Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
- management
Giddy-up! Battle Mounts
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea
- management
Giddy-up! Caravan
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
- management
Giddy-up! Ride and Roll
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do
- management
Glass+Lights
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.
- management
Glitter Tech
GlitterTech adds a ton of shiny new and futuristic items found on the richer developed Glitter worlds.
- management
Glitter Tech Classic
About The original Glitter Tech mod, now with new art and features bringing it up to 1.
- management
GlitterStone
GlitterStone Long ago, a distant glitterworld turned geo-generative engineering -- the creation of new rocks and minerals -- into a fashion era.
- management
Glittertech Expansion
A massive content expansion focused on enhancing the late-game experience.
- management
Glitterworld Destroyer 4 - Mechanoid Addon
!!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod. Does the original mechanoids feel completely inadequate to fight? Tired of deali
- management
Glitterworld Destroyer 4 Expansion
Added a new mechanical -Ancient -Knight Legionary -Phoenix Tesseron -Grenadier Pikeman -Notircopa -Mole Cricket Currently adding units that can't make unit recipes -scyther in black -lancer in black -legionary in black -tesseron in black Add some HAR rangers' bowler else: -Adds s
- management
Glitterworld Destroyer 4 Expansion :MechFusion etc
支持语言Supported languages:简体中文,English (machine translation) 基于闪耀世界毁灭者GD4(Glitterworld Destroyer 4 - Mechanoid Addon)的机械族扩展模组。目前添加了3台融合机械体,3台超级机械体,3台极巨机械体,1台特殊机械体。 融合机械体有: 炼狱磁王:可以造成巨大的emp伤害,还具有磁轨炮的敌我识别功能和电磁烧伤功能。 炼狱魔皇:释放的炼狱死卫拥有小型的帝王业火炮。 战争盾皇:拥有血量超高和回复能量强的护盾,释放的盾卫也拥有类似小型护盾。 超级机械体有: 超
- management
Glitterworld Destroyer 5 - Mechanoid Addon
!!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod. Does the original mechanoids feel completely inadequate to fight? Tired of deali
- management
Glitterworld Destroyer 5 Expansion
Added a new mechanical -Ancient -Knight Legionary -Phoenix Tesseron -Grenadier Pikeman -Notircopa -Mole Cricket Currently adding units that can't make unit recipes -scyther in black -lancer in black -legionary in black -tesseron in black Add some HAR rangers' bowler else: -Adds s
- management
Glitterworld Destroyer 5 Expansion :MechFusion etc
Mechanoid Expansion Mod based on Glitterworld Destroyer 5 - Mechanoid Addon (GD5).
- management
Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
- management
Goji's Fantasy Race: Merren - Русский Язык
Перевод Goji's Fantasy Race: Merren на русский язык Мод добавляет два ксенотипа русалок: "Прибрежный меррен" и "Меррен бездны" Прибрежные меррены - ксенотип отшельников, родом из океана.
- management
Grandyy's Fancy Armory
version for 1.4(turrets deleted): This package adds 6 ranged weapons and 2 turret towers. The reason I call it "Fancy" is that the content is too mixed to summarize. The most brutal weapon I think is mini rocket launcher, so I lowered the damage. And "Tall Turrets" was expected t
- management
Gravity Dynamics Limited
Gravity Dynamics Limited Leading the GravTech Products list Name Components Range Max Amount Extra Large Thruster 250 x steel, 8 x components, 75 Vacstone 32 Tiles Up to 8 Huge Thruster 300 x steel, 10 x components, 100 Vacstone 48 Tiles Up to 10 Giant Thruster 360 x steel, 10 x
- management
Gravship Conquest- RimSkyBlockDLC
RimSkyBlock: Starship — Odyssey Expansion A functional expansion for RimSkyBlock: Sky Island, bringing a complete starship construction and combat experience to the Odyssey DLC.
- management
GravshiptoSpaceship
グラブシップ上で宇宙船のパーツを有効化します。 グラヴシップの船体は宇宙船の船体骨格の役割を果たし、船体骨格以外のパーツを揃えたグラヴシップは宇宙船として機能します。バニラの宇宙船をグラヴシップに積み込んで発射することもできます。 コンピュータコアは発射の品質に大きなボーナスを与えます。 船殻センサー束は発射の品質へボーナスを与え、軌道スキャナーの性能を向上させます。 起動済みの反応炉のエネルギー供給を受けた核物質エンジンはグラヴシップの航続距離を大きく伸ばします。 1つあれば大陸の端から端まで移動できます。宇宙船として機能させるには3つ必要です。 核物
- management
GravTech
Gravcores... They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech. This modification allows you to create
- management
GravTech - Big cannons
This mod deepens compatibility between GravTech and Vanilla Gravship Expanded.
- management
Green(screen) Floor
This mod adds a new, green floor with the intention of creating an editable background for everyone who want´s to do some unusual stuff by using video/photo editing software.
- management
Grimstone : Beasts
Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.
- weapons
Grenade Variety for Combat Extended
This mod adds 7 new types of grenades to take advantage of CE mechanics.
- management
Ground Targeter
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift.
- management
Grow Psilocap
Grow Your Own Psylocap This mod introduces a new research project that allows you to cultivate Psylocap on regular farms and in hydroponics basins.
- management
Growth Moments Make Sense Now
Ever wondered why Billy turned out to be such a drooling moron compared to his cannibalistic parents?
- management
Growth Vats: Overclocked
Updated for 1.6 A mod that adds lore- and (hopefully) balance-friendly features to increase the learning rate of children being grown in growth vats to be nearly as good as growing in the real (Rim)world, and optionally train them in specific skill sets. Now includes fast vat-gro
- management
Grudges!
Grudges! Someone kill a pawn? Someone kill a pet? Caravan ambushed and your favorite pawn killed without any way to get revenge? Well fear no more for the Grudge system allows you to kill those miscreants and bathe in their blood, while getting a colony wide mood boost for doing
- management
Grunt death sound
Now every human pawn will make the madness combat death sound whenever they expire.
- management
Guards For Me
WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).
- management
Hakuro Xenohuman
Hakuro Xenotype? They are a genotype race made up of the genes of arctic wolves that lived in the cold places of the earth a long time ago. Their origins are unknown to anyone, but for some reason, the planet they lived on was destroyed and collapsed, and they were scattered acro
- management
Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
- management
Hard Vacuum
10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.
- management
Harder Gear Looting
Introduction In vanilla there seem to be two mechanics aimed at restricting the player's ability to acquire gear from enemies - biocoding and the death acidifier.
- management
Hardy Metals
- ABOUT - A small, niche patch that strengthens vanilla metals, which is as flammable and brittle as a dead tree.
- management
Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
- management
Hats Display Selection
室内表示オプションを追加しました。室内で隠すオプションが有効でも、オプションが有効な帽子は室内で表示されます。 ゲーム途中でMODがアップデートされた場合は、一度MODのオプション画面を開くと、設定ファイルが自動で更新されます。 Added indoor display options.
- management
Hauntings and Ghosts
Adds 10 ghosts which can haunt your map, curse your colony, and be exorcised for powerful abilities.
- management
HD Pawn Rendering
The new 1.3 update of Rimworld limited the render resolution for pawns to 128x128. This mod aims to remove that limit, increasing it to either 512x512 or any user defined choice, enabling high res apparel and race mods to work correctly again. Comes with settings for resolution,
- furniture
Head And Tail Decorations_头部与尾部装饰
Gene version: Add 37 head and tail decorations for human and 1 workbench to make these decoration.
- weapons
Healing Gun (Continued)
Update of erdelfs mod This mod introduces a new Healing Gun to the Game.
- management
Heat Map
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.
- combat
Heavy Duty Turrets
///////////////////////////////////////////////////////////////////// This Mod adds a new varity of small portable turrets ///////////////////////////////////////////////////////////////////// Twin mini turret - an improved mini turret with better accuracy and firerate Inferno tu
- weapons
Heavy Melee Weapons (Continued)
Update of Blazen_Rock, xrushha, legodude17, amnabi, Kitsunes mod with permission - Added EnableOversizedWeapons as a requirement instead of including it in the mod This mod is officially dead.
- management
Hediff Apparel
Load Order: Put this near the top, just under Core/Royal/Hugslib Written by LoonyLadle and posted here for use by other modders.
- management
Helixien Gas Brazier
CONTENTS Adds a gas powered brazier for the Royalty DLC that is powered by Vanilla Helixien Gas Expanded.
- management
Hellsing ARMS Ultimate
Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc.
- management
Helpful Pals
Housekeeping! (8/3/25: Update to 1.6, Please Read!) - As of 1.6, Cattiva and other future mining pals will require Odyssey to mine. Why? Because from what I heard, the devs don't like features in mods that are pretty much identitcal to DLC features, so just in case, I changed the
- management
Hemogen Grinder
Hemogen Grinder Adds 3 variants of grinders that can process varius source products into hemogen and push it to VRE-S hemogen network.
- management
Hentai sound and beer
A cool mod that adds hentai moans during damage and death and beer retexture Mod is best put at the very end to support me:
- management
Heruan, Keepers of Memories
Though most of them will never see their home again, they continue their sacred mission, keeping the memories of others alive until they are released from their duty at memory's end.
- management
High Tech Laboratory Facilities (Continued)
Update of Pravus mod - Added an option to hide the apparel added by the mod - Fixed the coloring of the benches added by the mod - For those who want the old color of the benches they will now have the old color when made of Plasteel - Russian translation added, thanks Dmitry6!
- management
Hive Category (DEVELOPMENT CEASED)
What does this do? - Renames "Insectoids" to "Hive" - Moves the category underneath Animals - Adds an architect icon to the category That's it? Yeah. Really not much right now. Mod Support - Vanilla Factions Expanded - Insectoids 2 - Use Drag-Sorting to move anything else I didn'
- management
Hololive Hair
ホロライブ所属Vtuberの髪型を追加するMODです。 現在対応しているホロライブメンバーは下記のとおりです。 ・白上フブキ ・大神ミオ ・百鬼あやめ ・大空スバル ・猫又おかゆ ・戌神ころね 01/18追加 ・紫咲シオン ・湊あくあ ・さくらみこ ・兎田ぺこら ※重要※ このMODを使用するためにはEdB Prepare Carefullyを導入して ゲーム開始前にキャラエディットをする必要があります。 髪色が崩れる場合はヘアカラー用のRGBのバーを3つとも全部右(白色)に することで正しく読みこめます。 注意 ・当MODの再配布を禁じます。 ・当MO
- management
Horaxian Style Patch
Allows other factions (including the player) to use the Horaxian style in their Ideologions.
- management
Hostile Empire Space Faction
Adds a hostile renegade Empire Faction that raids you from space.
- management
HRG164hjo's Starbound Mod
This is a mod trying to add as much Starbound related contents to Rimworld as possible.
- management
Human Death Shit
Pawns shit themselves when they die, when their corpse goes from fresh to rotten, or both.
- management
Human Clothes for Animals
Using the Animal Gear framework, this mod allows you to dress your pets in some human clothes.
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Humanoid Alien Races ~ Dev
A framework for the creation of new alien races in Rimworld DEVELOPMENT VERSION This is strictly the development version of the Humanoid Alien Races Framework.
- management
[GEV]Mechanoid mobile artillery
Basic information The mod is created for those who want to watch fires and explosions inside their colonies!