// Steam Workshop · by Nevik The Storyteller

NevikTheStoryteller's RimWorld 1.5 Mod Repository (Idealized)

A place where I may store the interesting and often obscure mods I find so that I might find them later and integrate them into new modlists.

Load order

921 mods
  1. Improved Murderous Rage [1.5]
    No 1.6
    management

    Improved Murderous Rage [1.5]

    Improved Murderous Rage Enhances the vanilla murderous rage mental break in RimWorld.

  2. Graphic Chair Overhaul 2
    management

    Graphic Chair Overhaul 2

    Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.

  3. What's for sale?
    Stale
    management

    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  4. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  5. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  6. Allow Tool Tweak: Deathless
    Stale
    management

    Allow Tool Tweak: Deathless

    Overview Allow Tool's Finish Off mechanic makes killing pawns who have the Deathless gene very easy once they are downed, which I disagree with.

  7. FriendHelpful
    No 1.6
    management

    FriendHelpful

    Update 2024/6/6 Allow administer healer mech serum and blood transfusion surgeries on animals.

  8. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  9. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  10. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  11. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  12. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  13. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  14. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  15. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  16. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  17. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  18. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  19. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  20. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  21. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  22. Meals On Wheels
    No 1.6
    management

    Meals On Wheels

    Colonists grab meals from animals, or each other, if needed - if there is nothing else available.

  23. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  24. Hospital
    ↑ Updated
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  25. Beautiful Bodies
    Stale
    management

    Beautiful Bodies

    Replaces the body textures with highly detailed body shapes.

  26. Animal Tab
    No 1.6
    management

    Animal Tab

    Adds extra functionality to the Animals tab Does not require a new save game.

  27. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
    Stale
    management

    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  28. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  29. We Had a Trader? (Continued)
    Stale
    management

    We Had a Trader? (Continued)

    Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when

  30. [FSF] Better Spike Traps
    Stale
    management

    [FSF] Better Spike Traps

    Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.

  31. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  32. Childrens Drawings
    Stale
    management

    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  33. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  34. Better Message Placement (Continued)
    Stale
    management

    Better Message Placement (Continued)

    Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.

  35. Mo'Events (Continued)
    ↑ Updated
    management

    Mo'Events (Continued)

    Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!

  36. This Is Mine (Continued)
    Stale
    management

    This Is Mine (Continued)

    Update of El Luchadors mod - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the comments - Updated icons by Soul If the icons look distorted, try to uncheck texture compression in the game settings.

  37. Stuff Mass Matters
    Stale
    management

    Stuff Mass Matters

    Always found it strange that different "stuff" has different mass but things made with it always has the same mass.

  38. Harvest When Butchering
    Stale
    management

    Harvest When Butchering

    Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.

  39. Perishable (and More)
    management

    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  40. Prioritize Meals over Preserved Foods
    management

    Prioritize Meals over Preserved Foods

    Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.

  41. Art on Neolithic Weapons
    Stale
    weapons

    Art on Neolithic Weapons

    This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.

  42. Cremation smelts apparels
    Stale
    management

    Cremation smelts apparels

    Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.

  43. FemaleBodyVariants
    Stale
    management

    FemaleBodyVariants

    Mod Compatibility It seems my mod has an incompatibility with EBSG Framework But it should work if you load this mod after it.

  44. JustBodies
    Stale
    management

    JustBodies

    --- --- A retexture of female pawns body types.

  45. NoReddishBodies
    Stale
    management

    NoReddishBodies

    --- Forces shader for Melanin 7, 8 and 9 to be Cutout, thus removing the red tint in the shadows of the texture.

  46. OrganizedResearchTech
    management

    OrganizedResearchTech

    important: this is considered alpha quality Split research by tech level.

  47. Selective Bioregeneration
    Stale
    management

    Selective Bioregeneration

    Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?

  48. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  49. Psychic Emanator Retex + Self Powered
    Stale
    management

    Psychic Emanator Retex + Self Powered

    A small mod that replaces the texture of the Psychic Emanator (because I think it looks dumb), makes it self-powered (because I think the fact it isn't is dumb), and makes it so that it can't break down (which I only found out it could while making this mod and is super dumb).

  50. Automatic Nudist Outfit
    Stale
    management

    Automatic Nudist Outfit

    Automatically assigns pawns with the nudist trait to the nudist outfit.

  51. Bad Can Be Good (Continued)
    Stale
    management

    Bad Can Be Good (Continued)

    Update of Neceross mod Those bad traits that everyone skips are now not as bad.

  52. Biotech Mechanoid Retexture
    Stale
    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  53. Eat Spoiling Food First (Continued)
    Stale
    management

    Eat Spoiling Food First (Continued)

    Update of nath_devs mod Raging at your pawn eating the freshly cooked meal instead of the stack of spoiling in 1 hour meals ?

  54. I Hate Daylilies
    Stale
    management

    I Hate Daylilies

    Daylilies make me seethe with anger every time I see them.

  55. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  56. Jelano retexture - RPG Style Inventory
    No 1.6
    management

    Jelano retexture - RPG Style Inventory

    8 July 2023: add new retextured icon from rpg style inventory revamped remove dependency from original rpg style inventory 29 May 2023: compatibility with RPG style inventory revamped has been improved icon of carrying weight has been improved The Jelano retexture series aims to

  57. Morphs Assorted Biotech Retex
    Stale
    management

    Morphs Assorted Biotech Retex

    What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te

  58. Never Generate Relations
    Stale
    management

    Never Generate Relations

    Forces the basechance for randomly generated relationships to be 0.

  59. No Hemogen Farm Medical Alert
    Stale
    medical

    No Hemogen Farm Medical Alert

    Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.

  60. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  61. PigskinYttakin
    Stale
    management

    PigskinYttakin

    A simple mod that allows Pigskin and Yttakin to have more diversity.

  62. Prisoner No Interaction Alert
    Stale
    management

    Prisoner No Interaction Alert

    Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm".

  63. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  64. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  65. Drop FX
    Stale
    management

    Drop FX

    1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this

  66. Sins Dryad Retexture
    No 1.6
    management

    Sins Dryad Retexture

    A retexture of the vanilla dryads, to make them look like real barky tree people!

  67. Stand Your Ground
    Stale
    management

    Stand Your Ground

    Allows setting the default response of pawns to hostile behavior; changes the initial value from flee to attack.

  68. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  69. Vanilla Security Retextured
    No 1.6
    management

    Vanilla Security Retextured

    DETAILS This retexture mod changes the graphics for these security items: (It also vastly increases the resolution for a much cleaner look!

  70. World Map Polluted Tiles - Improved Visibility
    No 1.6
    management

    World Map Polluted Tiles - Improved Visibility

    Araylie's Rimworld Custom Mod - World Map Polluted Tiles - Improved Visibility #arcm ㅤ #biotech ㅤ #wmptiv ㅤ #colorblind ㅤ #qol ㅤ #climatechangeㅤ #globalwarming ㅤ Can't see where the polluted tiles are?

  71. Punch Button
    Stale
    management

    Punch Button

    An unarmed prisoner is escaping!

  72. [TW1.6]堂丸贴图重置~制成品 Tang's_Retexture_Manufactured
    Stale
    management

    [TW1.6]堂丸贴图重置~制成品 Tang's_Retexture_Manufactured

    ———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了制成品和块堆的贴图,会在以后更新中添加dlc物品。 This mod resets Manufactured and Chunk texture and will add dlc items in a future update.

  73. [TW1.6]TangW's~Retexture~Weapons
    Stale
    weapons

    [TW1.6]TangW's~Retexture~Weapons

    ———————————————————————————— Intro: --This is TangW 's Retexture-- This mod retexture the Weapon texture.

  74. [TW1.6]堂丸贴图重置~结构 Tang's~Retexture~Structure
    Stale
    management

    [TW1.6]堂丸贴图重置~结构 Tang's~Retexture~Structure

    简介: *此mod会将墙体替换成完全区别于原版的风格! 这是我的一点个人尝试,如果不喜欢,可以把mod放到本地后删除其中的贴图! 这里是堂丸的贴图重置系列。 此mod重置了结构(也包括沙袋和掩体)。 等待更新的:沙袋贴图重新设计,文化dlc的结构重置。 目标是重置大部分看不顺眼的贴图! ——————————————————————————— 更新: 2024/02/26 mod发布。 ——————————————————————————— 如果你喜欢并且有能力支持,可以上爱发电搜索堂丸,请我一瓶可乐。 也欢迎加入QQ群一起吹水:946658839。 ——

  75. [TW1.6]堂丸贴图重置~UI Tang's~Retexture~UI
    Stale
    management

    [TW1.6]堂丸贴图重置~UI Tang's~Retexture~UI

    ———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了一部分UI的贴图。 This mod retexture some UI textures, 因为找不到泰南把一些ui的路径放哪了,所以替换起来很麻烦,但我会持续更新的。 Can't find some ui paths, so it's a bother to retexture, but I'll keep updating.

  76. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  77. Paramedics Slaughter
    Stale
    management

    Paramedics Slaughter

    Description This mod tweaks the Paramedics to allow them to rope your animals and removes their restrictions allowing them to slaughter tamed animals too.

  78. Paramedics Feed Prisoners
    Stale
    management

    Paramedics Feed Prisoners

    Description This mod tweaks the Paramedics to allow them to feed prisoners in the same manner as the way they do for colonists.

  79. Worthless Junk (Continued)
    No 1.6
    management

    Worthless Junk (Continued)

    Original mod by Bickley I sought and received permission from Bickley, but even so: If the original author requests it, I will remove this update.

  80. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  81. Shiny Steel
    Stale
    management

    Shiny Steel

    Patches steel so that objects made of it are much brighter in game.

  82. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  83. Projectile Bullet Retexture
    Stale
    management

    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  84. Stuffed Workbenches
    Stale
    management

    Stuffed Workbenches

    This mod uses xpath patching to tweak cost lists and textures for vanilla workbenches (and a couple of extras) in order to make them buildable from various materials.

  85. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  86. Van's Retexture : Quarry
    Stale
    management

    Van's Retexture : Quarry

    That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.

  87. Lifters Haul Urgently
    Stale
    management

    Lifters Haul Urgently

    Description This mod tweaks the Lifters added by Biotech to let them haul any objects marked to haul urgently.

  88. Stranger in black
    Stale
    management

    Stranger in black

    Replaces the Man in black event with a Stranger in black who does not have a predetermined gender.

  89. Alpha Prefabs
    management

    Alpha Prefabs

    Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.

  90. Nudist's Evasion
    Stale
    management

    Nudist's Evasion

    While there are obvious disadvantages to not having armor or protective clothing, it would be a mistake to underestimate the speed, agility, and footwork of an unhindered warrior.

  91. Vanilla Paintables Patch
    Stale
    management

    Vanilla Paintables Patch

    Let me walk you through my thought process - I want a very simple, a very clean and overall unintrisive mod that gives me paintable objects in the vanilla game with the DLC.

  92. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  93. Robust Mechanoid Chips
    Stale
    management

    Robust Mechanoid Chips

    Description This is a rework of the way that the mechanoid chips are handled from the boss mechanoids.

  94. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  95. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  96. Craft with Color
    Stale
    management

    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  97. Vanillafy Floors
    Stale
    management

    Vanillafy Floors

    Simple XML mod that updates many modded floors to give them a CleaningTimeFactor matching their Vanilla equivalent, with a few other balance changes.

  98. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  99. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  100. Alpha Vehicles - Neolithic
    Stale
    management

    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  101. VVE - Deconstructable Vehicles Junk
    Stale
    management

    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  102. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  103. Mass Lovin'
    Stale
    management

    Mass Lovin'

    When you have three or more lovers sleeping in one bed, you start to get involved in lovin'.

  104. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  105. [Og] Simple Gate
    Stale
    management

    [Og] Simple Gate

    Description: The 1.5 version adds a cool ornate door, however it cost 75 material and 50 gold to build, which is really expensive in early days. This mod adds a 1x2 gate that use the same mechanism as ornate door, but does not need gold and build faster. Notice: Require 1.5 (or n

  106. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  107. IMOZOU Wounds
    No 1.6
    management

    IMOZOU Wounds

    バンテージや義眼の見た目を変えます。

  108. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  109. Simple FX: Vapor
    No 1.6
    management

    Simple FX: Vapor

    This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.

  110. Undraft After Tucking
    Stale
    management

    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  111. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  112. Character Editor Retextured
    Stale
    management

    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  113. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  114. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  115. Discontinued - Go the Fork to Sleep
    No 1.6
    management

    Discontinued - Go the Fork to Sleep

    1.6 Version Link: Thanks to Maxhd4321! Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO

  116. Discontinued - Do Your F****** Research
    No 1.6
    management

    Discontinued - Do Your F****** Research

    1.6 Version Link: Thanks to Maxhd4321! Description Allows the player to prioritize researching. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. Will take it down if requested by the original author. Original mod (1.3 and earlier): Steam Wor

  117. Discontinued - Chill the Fork Out
    No 1.6
    management

    Discontinued - Chill the Fork Out

    1.6 Version Link: Thanks to Maxhd4321! Description Does your pawn need to take a break, but they just keep on working instead? If you don't enjoy having to juggle work assignments and schedules just to get a pawn to chill out for five g**damn minutes, then this mod is for you. Th

  118. The Profaned
    Stale
    management

    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  119. Dark Ages : Crypts and Tombs
    Stale
    management

    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  120. [LYN] VVE Renamed
    Stale
    management

    [LYN] VVE Renamed

    About This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly.

  121. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  122. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  123. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  124. Vanilla Cooking Expanded - Stews
    Stale
    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  125. [Deprecated][LTS]Systems
    No 1.6
    management

    [Deprecated][LTS]Systems

    My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne

  126. [LTS]Ammunition - Framework
    management

    [LTS]Ammunition - Framework

    This mod does not contain any form of ammunition by itself and will require an accompanying ammo pack such as the Simple Ammunition pack or Advanced Ammunition pack, both of which can be found below.

  127. [LTS]Tenants
    management

    [LTS]Tenants

    Tenants are guests that live with you and pay rent to do so.

  128. [LTS]Ammunition - Simple Ammo Pack
    Stale
    weapons

    [LTS]Ammunition - Simple Ammo Pack

    The Simple Ammo pack provides just the very basics of ammo management, weapons will fire their original ammunition based on their vanilla stats, and ammo are more general purpose and is primarily based on tech level (e.

  129. [LTS]Maintenance
    Stale
    management

    [LTS]Maintenance

    Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits.

  130. Vanilla Combat Reloaded
    Stale
    combat

    Vanilla Combat Reloaded

    1.5 update is available. Please test this out with other mods to see if there is any issues. Have you ever felt armor was too squishy? Or pawn accuracy was ridiculously low for your 20 shooting pawn? Maybe you didn't like how anemic bullets felt. Or got mad that hands and feet ar

  131. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  132. RimNauts 2
    No 1.6
    management

    RimNauts 2

    This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites.

  133. Inject Genes
    Stale
    management

    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  134. Losing The Faith
    Stale
    management

    Losing The Faith

    This changes the the daily rate of a pawn's ideology certainty change to be negative when they are in a bad mood.

  135. Snow Crawler
    No 1.6
    management

    Snow Crawler

    This mod adds in a heavy duty snow crawler named the "Wintermute" via Vehicle Framework, it also features a bonus scenario.

  136. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  137. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  138. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  139. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  140. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  141. VRE Android Factions
    Stale
    management

    VRE Android Factions

    This mod do expands Vanilla Races Expanded - Androids a bit, adds two factions of androids, one is nice and one is mean.

  142. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  143. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  144. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  145. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  146. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  147. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  148. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  149. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  150. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  151. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  152. Biomes! Fossils
    Stale
    management

    Biomes! Fossils

    Changelog: Please check the change notes tab Build your own museum with Biomes!

  153. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  154. Who's Using That?
    Stale
    management

    Who's Using That?

    For any item that is reserved by a pawn, adds a line to its selection information stating what pawn has reserved it and why.

  155. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  156. Various Space Ship Chunk (Continued)
    management

    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  157. [sbz] Human Power Generator retexture
    Stale
    management

    [sbz] Human Power Generator retexture

    Human Power Generator retexture · This mod only changes textures · Safe to add or remove from a save game Retextures building This is an alternative version with enhanced texture sharpness.

  158. Sand Castles
    management

    Sand Castles

    Colonists can build sandcastles when it's warm out, as a recreation activity.

  159. Faster Biosculpter Pod
    Stale
    management

    Faster Biosculpter Pod

    Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef

  160. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  161. Crash Landing
    Stale
    management

    Crash Landing

    This is a reupload of the mod by Katavrik with some additions and fixes Changes and fixes compared to the original version: Added: Rimworld 1.

  162. Peer Pressure
    No 1.6
    management

    Peer Pressure

    With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer.

  163. Dreamer's Dreams
    No 1.6
    management

    Dreamer's Dreams

    The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.

  164. Non-Lethal Extra for Vanilla Expanded (deprecated)
    No 1.6
    weapons

    Non-Lethal Extra for Vanilla Expanded (deprecated)

    MOD IS DEPRECATED. --- This is an extension to the "Vanilla Expanded - Non-Lethal". Check out this mod if you want more tools and weapons for neutralizing enemies without killing them. Why my enemies still die? Some enemies will still die, especially from the rubber guns. To prev

  165. Nerfed Fecal Sludge
    Stale
    management

    Nerfed Fecal Sludge

    Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience.

  166. Tale for Art
    No 1.6
    management

    Tale for Art

    Specify tales for your art description & title.

  167. Comfort Matters
    Stale
    management

    Comfort Matters

    This mod makes comfort affect more than just the mood of the colonist.

  168. Mental Break: Vengeful Rage
    No 1.6
    management

    Mental Break: Vengeful Rage

    Vengeful Rage Description Vengeful Rage is a RimWorld mod that enhances the game's emotional and psychological dimensions.

  169. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  170. Equipment Manager
    management

    Equipment Manager

    Equipment Manager Equipment Manager automates how your colonists equip weapons and tools based on configurable loadout rules.

  171. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  172. Just Pack
    No 1.6
    management

    Just Pack

    Add a separate job to load pack animals during caravan formation.

  173. Agrihand Can Extract Trees
    Stale
    management

    Agrihand Can Extract Trees

    Updated for 1.6 Patches the ExtractTree and Replant work types to be able to be done by Agrihands. Yes, this isn't allowed for some reason. Safer to install on a new save. Do no uninstall mid-save. If you already had an Agrihand prior to installing this mod and it does not extrac

  174. Allow Fabricors To Brew
    No 1.6
    management

    Allow Fabricors To Brew

    Allows the Fabricor to use the brewing table - also allows the lifters to interact with fermenting barrels.

  175. Wild Cultivation - Continued
    Stale
    management

    Wild Cultivation - Continued

    Wild Cultivation — Fan Update An update of Saucy_Pigeon’s mod: Wild Cultivation Note: I (Saucy_Pigeon) am not the original author.

  176. Malnutrition Reworked
    management

    Malnutrition Reworked

    Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.

  177. Stargate Retexture / Retheme
    No 1.6
    management

    Stargate Retexture / Retheme

    A mod that retextures and replaces some of Stargate’s textures, labels and descriptions in order to make it slightly more vanilla-friendly.

  178. Fish Traps
    Stale
    management

    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  179. Alpha Mythology
    No 1.6
    management

    Alpha Mythology

    Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.

  180. No Psycast Tabs (DEVELOPMENT CEASED)
    management

    No Psycast Tabs (DEVELOPMENT CEASED)

    What is this? This mod merges all tabs from other psycast mods into the main tab. Mod support Any mod that adds psycasts to the 'Misc' tab including VPE - Veincaster VPE - Neurophage VPE - Umbra VPE - Luminis VPE - Blader VPE - Geomancer VPE - Hydromancer VPE - Aeromancer VPE - O

  181. Biological Warfare
    Stale
    management

    Biological Warfare

    Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.

  182. Jelano retexture - Factional War
    No 1.6
    management

    Jelano retexture - Factional War

    The Jelano retexture series aims to improve textures both from the original game and from community mods.

  183. ATH's Styleable Framework
    Stale
    management

    ATH's Styleable Framework

    Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -

  184. Rimsenal Style Pack - Urbworld
    Stale
    management

    Rimsenal Style Pack - Urbworld

    Dear citizen. You have been selected as a member of a glorious rimworld expedition. Congratulations. You've become the lucky one to enjoy idyllic colonization in a peaceful rimworld. Accordingly, all your petty possessions will be attributed to our glorious administration. In acc

  185. Orbital Book Merchants
    Stale
    management

    Orbital Book Merchants

    This mod adds an orbital book merchant who travel all over in search of knowledge to store and sell.

  186. Mechtech Trader
    Stale
    management

    Mechtech Trader

    Mechtech Trader adds a new orbital trader that deals in mechanoid goods and other things mechanitors might find useful; subcores, materials, and if you're lucky they might even have a spare mechlink lying around.

  187. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  188. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  189. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  190. Big Bed Buff
    Stale
    management

    Big Bed Buff

    If a pawn has a big bed to themselves, they get a +4 mood buff.

  191. [FM] DBH Addon: Expanded Pack
    Stale
    management

    [FM] DBH Addon: Expanded Pack

    This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of ​​giving a second life to junk from Ideology.

  192. Hot Spring counts as natural
    Stale
    management

    Hot Spring counts as natural

    Simply modifies the Standalone Hot Spring to count as a natural building, so that it will not interfere with meditation at the Anima Tree or Gaurenlen Trees.

  193. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  194. Edges of Acceptance
    Stale
    management

    Edges of Acceptance

    This mod introduces 'Homophobic' and 'Heterophobic' traits to RimWorld, alongside precepts for ideologies reflecting these traits, affecting social interactions between pawns based on their sexual orientation at a basic level.

  195. Layered Wall Destruction
    Stale
    management

    Layered Wall Destruction

    Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.

  196. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  197. Settlement Descriptions
    No 1.6
    management

    Settlement Descriptions

    I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual

  198. VPE - Ranger
    Stale
    management

    VPE - Ranger

    a Psycast path based on ranger class formerly part of RPG Adventure Flavour Pack by Mr.

  199. Stuffed Power
    Stale
    management

    Stuffed Power

    Patches to make power generators and batteries stuffable with other metals.

  200. Custom Quest Framework
    ↑ Updated
    management

    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  201. Dungeon Core
    management

    Dungeon Core

    The ancient dungeons have emerged from the rimworld into the peripheral world!

  202. No Laggy Bed
    No 1.6
    management

    No Laggy Bed

    (1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workbenchs. All my fix is no

  203. Dungeon Pack
    No 1.6
    management

    Dungeon Pack

    This mod is not being maintained, if you would like to update it, here is the source code Adds 10 new custom quest locations filled with powerful enemies, bosses, and unique loot.

  204. No Disabled Factions In Quests
    Stale
    management

    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  205. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  206. Vanilla Genetics Expanded - More Lab Stuff
    Stale
    management

    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  207. AFU Cosmetic Gene Expanded
    Stale
    management

    AFU Cosmetic Gene Expanded

    1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change according to the age of

  208. Tribal Genetics (Continued)
    Stale
    management

    Tribal Genetics (Continued)

    Update of Jangless mod This mod adds new methods of interacting with the Vanilla Genetics Expanded mechanics, allowing tribal societies to create genetic implants.

  209. RimTraits - Vanilla Trait Colors
    Stale
    management

    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  210. Sense of Urgency
    No 1.6
    management

    Sense of Urgency

    Adds a high-priority "Urgent" job category to make colonists prioritize urgent problems.

  211. Tradable Stone Blocks
    Stale
    management

    Tradable Stone Blocks

    Allows bulk goods trade ships to buy stone blocks again.

  212. Uncomfortable Sleeping Spots
    No 1.6
    management

    Uncomfortable Sleeping Spots

    Just because your pawn decided where to lay on the ground doesn't make that ground any more comfortable.

  213. [GMT] Trading Spot
    No 1.6
    management

    [GMT] Trading Spot

    This is an update to Trading Spot so that it works with 1.

  214. Traders Sell Biotech Items
    No 1.6
    management

    Traders Sell Biotech Items

    This mod dynamically adds Genepacks, Archite Capsules and Deathrest Capacity Serums to traders that already carry certain medical or high-tech items like Advanced Components or Neutroamine.

  215. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  216. Better Linkable Colors
    No 1.6
    management

    Better Linkable Colors

    A RimWorld mod to make the lines drawn between linkable buildings easier to see.

  217. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  218. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  219. Space Cowboy Vehicles
    Stale
    management

    Space Cowboy Vehicles

    Space Cowboy: Vehicles This mod aim at enhancing the vanilla "space cowboy" feels of Rimworld by adding two little vehicles.

  220. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  221. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  222. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  223. Music Manager (Continued)
    management

    Music Manager (Continued)

    Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.

  224. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  225. Vanilla Chemfuel Expanded Retexture and Restyle
    Stale
    management

    Vanilla Chemfuel Expanded Retexture and Restyle

    Yes! Yes! , same reason "Since I wanted my base to look harmonious and stylish, I created this mod." ***** This mod only changes certain buildings. ****** What has changed?

  226. Mood Matters
    Stale
    management

    Mood Matters

    Mood Matters Makes various stats scale to the colonist's mood.

  227. Serious Melee Sounds
    Stale
    management

    Serious Melee Sounds

    Replaces vanilla's melee and armor sounds with louder, more "killer" sounds, sourced from Madness: Project Nexus and Magmacow.

  228. VFEC Thermae Sound
    Stale
    management

    VFEC Thermae Sound

    This mod replaces the ambient sound of the Thermae bath in Vanilla Factions Expanded - Classical.

  229. Fireworks
    Stale
    management

    Fireworks

    Add fireworks for celebrations.

  230. Caravan Adventures
    Stale
    management

    Caravan Adventures

    Caravan Adventures aims to transform traveling around the world into a real adventure by providing new features to replace the annoying micromanagement, make traveling more fun and give you a sense of purpose doing so.

  231. Into The Breach Soundtrack
    Stale
    management

    Into The Breach Soundtrack

    Includes all 26 (25) tracks from Into the Breach for use in Rimworld gameplay, with some editing in Audacity thrown in to fit them better with Rimworld.

  232. Caravan Letters Home
    Stale
    management

    Caravan Letters Home

    Colonists sometimes send letters (via carrier pigeon) back home to the base while on a caravan.

  233. Unlimited Mechanitor Command Range
    Stale
    management

    Unlimited Mechanitor Command Range

    Makes the mechanitor's command range for mechs unlimited; they can now control drafted mechs from anywhere.

  234. Anomaly Hotfixes
    Stale
    management

    Anomaly Hotfixes

    Anomaly mod-interactions hotfixes: Ghoul and Shamblers melee skills Vein mining for modded metals Please give your support to Allow Tool Ghoul Fix.

  235. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  236. I Don't Care
    Stale
    management

    I Don't Care

    This very simple mod adds the "don't care" precept to Blindness, Scarification and Skullspike issues.

  237. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  238. No Gray Eyes
    Stale
    management

    No Gray Eyes

    Hides the weird gray eyes texture (This is useful for all similar situations because the texture is directly hidden from the game).

  239. No Red Eyes
    Stale
    management

    No Red Eyes

    Hides the weird red eyes texture (This is useful for all similar situations because the texture is directly hidden from the game).

  240. Wood Is Natural (For Trees)
    No 1.6
    management

    Wood Is Natural (For Trees)

    Support me on Ko-Fi: This mod makes Anima/Gauranlan/Polux trees, as well as nature shrines, see anything that's made out of wood as being a natural building.

  241. Explicit Timings
    Stale
    management

    Explicit Timings

    Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks.

  242. [MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
    Stale
    furniture

    [MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture

    增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.

  243. Metalhorror Scanner
    Stale
    management

    Metalhorror Scanner

    The Mod adds a simple device capable of detecting a metalhorror carrier.

  244. Basic Double Doors
    Stale
    management

    Basic Double Doors

    About A lightweight mod that adds double door versions of the vanilla doors using the new 1.

  245. Feet and Hands coverage for Vanilla
    Stale
    management

    Feet and Hands coverage for Vanilla

    Just a quick mod to change vanilla and dlc apparel coverage since I am curently playing without mods and this specific oversight bothers me to much to be left alone.

  246. Rimsential - Spaceports (Continued)
    management

    Rimsential - Spaceports (Continued)

    Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.

  247. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  248. Thick Roof Miner
    No 1.6
    management

    Thick Roof Miner

    When a thick roof collapses the roof is actually destroyed, but the collapsed rocks left behind are now much more durable and will take serious effort to remove.

  249. Foxes Aren't Suicidal(continued)
    Stale
    management

    Foxes Aren't Suicidal(continued)

    Original Author: Thundercraft Original Description: This uses an xpath patch to reduce the {maxPreyBodySize} of foxes, preventing them from preying on humans (such as your colonists) or large animals.

  250. Malang Face
    Stale
    management

    Malang Face

    replace faces. In this mode, there are 'Average' faces with sparkling eyes and 'Narrow' faces with dark black eyes. Notice 10.29.22) I found that the head type based on average and narrow brings a more abrupt change to the hair in version 1.4 than in version 1.3. The patch added

  251. Bots Charge When Idle
    Stale
    management

    Bots Charge When Idle

    Continued from Github link is Prevents friendly mechanoids from wandering around when idle - they instead go to any available charging stations or go dormant (mod respects max charge levels from mech groups) Only applies to bots set to "work" order from their mech group, escort b

  252. Shamblers Hate Wildlife
    Stale
    management

    Shamblers Hate Wildlife

    A simple mod which makes non-colonist shamblers attack wildlife as if it was hostile.

  253. Raids For Me
    Stale
    management

    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  254. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  255. Quality Of Building
    Stale
    management

    Quality Of Building

    Different texture for different Quality to buildings (rimworld 1.

  256. Pawn Education (Continued)
    management

    Pawn Education (Continued)

    Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.

  257. MoreAgingMultiplier
    Stale
    management

    MoreAgingMultiplier

    10/30/2022 - Added an option to disable these settings from affecting animals 4/12/2024 Updated for 1.

  258. Time Kills
    Stale
    management

    Time Kills

    Adds "Old Age", a condition organic pawns and animals can receive on a birthday event after reaching their life expectancy (80 for humans).

  259. Silver Coins
    No 1.6
    management

    Silver Coins

    Replaces vanilla silver texture with coins Added retextures by 怠惰的不详

  260. Gold Coins
    Stale
    management

    Gold Coins

    Cause why not? Replaces vanilla gold texture with gold coins

  261. Lingering Weather
    Stale
    management

    Lingering Weather

    If you're tiered of rainy thunderstorms turning into endless cycle of fire -> rain -> fire -> rain, now there is a mod for this.

  262. Fire Extinguisher (Continued)
    Stale
    management

    Fire Extinguisher (Continued)

    Update of peladors mod - Added the patch for Simple Sidearms - Pawns incapable of violence should now be able to use the extinguisher (unless Simple Sidearms is loaded) - Added french translation, thanks qux!

  263. Pawns Use Fire Extinguishers
    No 1.6
    management

    Pawns Use Fire Extinguishers

    This mod is no longer maintained and is out of date; please use this mod instead: Allows fire extinguishers to be used for firefighting automatically.

  264. Uncompromising Fires
    Stale
    management

    Uncompromising Fires

    Primary Changes The goal of this mod is to make fires more interesting and dynamic!

  265. Wildfire (Continued)
    Stale
    management

    Wildfire (Continued)

    Update of peladors mod Overview Allows fires to run wild.

  266. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  267. Caravan Ghouls
    Stale
    management

    Caravan Ghouls

    This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.

  268. [ARCM] Nerf That Revenant
    No 1.6
    management

    [ARCM] Nerf That Revenant

    Araylie's Rimworld Custom Mod - Nerf That Revenant #arcmㅤ#arcmntrㅤ#NTRㅤ#balanceㅤ#skillissueㅤ#ovalㅤ#anomalyㅤ#TeamFleshAnomalyㅤ Tired of those Revenants "killing" all your colonists one by one just because they vanish way too quickly before you can hit them which make the study of

  269. Retain Strip on Death
    Stale
    management

    Retain Strip on Death

    Normally when a pawn dies, if they were ordered to be stripped, this designation will disappear after they die.

  270. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  271. Safely Hidden Away
    No 1.6
    management

    Safely Hidden Away

    Bases that are in remote locations don't get raided as often.

  272. Imperial Functionality
    management

    Imperial Functionality

    Adds functionality to various items from VFE Empire and Deserters mods When I first installed the Deserters mod, I was able to see some untapped potential from many of the static buildings seen in the missions done.

  273. [RH2] V.O.I.D. Storyteller
    Stale
    management

    [RH2] V.O.I.D. Storyteller

    This is a warning. this is a welcome. This is home. Adds a new storyteller. A representative of V.O.I.D., he has an unmatched record of hospitality, giving all around him a warm and unforgettable stay in the outer Rimworld. Storyteller features: - ??? allows population to be doub

  274. Random's Gene Assistant
    Stale
    management

    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  275. No Missing Gene Icons
    Stale
    management

    No Missing Gene Icons

    Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes.

  276. [FM] Gene Banks Expanded
    Stale
    management

    [FM] Gene Banks Expanded

    Description For most part this mod inspired by ancients lab junk from Alpha Genes.

  277. SimpleStairs
    No 1.6
    management

    SimpleStairs

    Simple Stairs MOD It is a simple MOD that adds a staircase that looks like there is a difference in height.

  278. Panels, Frames & Stairs
    Stale
    management

    Panels, Frames & Stairs

    Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.

  279. Name Your Entities
    Stale
    management

    Name Your Entities

    What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!

  280. [WYD] Vegetable Garden Retextured
    Stale
    management

    [WYD] Vegetable Garden Retextured

    Following on from Argon's Vanilla style textures, this update includes all the harvested crop textures from that incarnation, and adds vanilla style texture for buildings, floor, items,etc.

  281. Ore Overlay
    Stale
    management

    Ore Overlay

    Description This mod adds a new overlay into your Rimworld experience.

  282. Insect Evolution [Obsolete]
    No 1.6
    management

    Insect Evolution [Obsolete]

    This mod will add the ability for insect hives to evolve by changing the properties of newborn insects.

  283. MedPod
    management

    MedPod

    MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

  284. Better Ate Without Table
    Stale
    management

    Better Ate Without Table

    Mod that aims the make the 'Ate without table' debuff more realistic by making it a smaller but stakable mood debuff.

  285. Gore Upon Dismemberment
    Stale
    management

    Gore Upon Dismemberment

    This mod is no longer maintained, you can check the new one About This mod adds gore to the base game, whenever your pawn loses large body parts(like limbs), they will be spawned on the ground.

  286. Non-Binary Gender
    management

    Non-Binary Gender

    Adds a non-binary gender option for pawns, as well as relevant precepts Updated and maintained version of the original mod by Vesper, with permission.

  287. Watchtowers
    Stale
    management

    Watchtowers

    Since it's hard to test everything by myself this mod is in beta and I need your help, please report everything unusual and, of course, any errors Adds watchtowers from which you can shoot behind walls and other buildings all while reducing cover of enemies the closer they are to

  288. FFXIV Ancients
    management

    FFXIV Ancients

    Endwalker spoilers! Your pals from a zone in the late-game. *** About - 4 hair add-ons (3♂, 1♀) based on FFXIV characters. - 2 robe types, with and without mask. Requirements and stats similar to parkas. - 3 mask types. Requirements and stats similar to simple helmets. Can be wor

  289. Vegetable Garden Lite (Continued)
    Stale
    management

    Vegetable Garden Lite (Continued)

    Update of Owlchemists mod The goal of this fan-made mod is to tighten the scope of the Vegetable Garden mod.

  290. [JPT] Soft Warm Beds (Continued)
    Stale
    management

    [JPT] Soft Warm Beds (Continued)

    Update of jptrrss mod - Removed HugsLib dependency - cyanobot made a mod to enable patching of the softness - Added support for Loft Beds thanks to PathogenXD Have you ever wondered why is it that we just need stone blocks or steel to build a bed, while wool and furs pile up in t

  291. FSharp.Core
    Stale
    management

    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  292. Infusion 2
    No 1.6
    management

    Infusion 2

    Random equipment enhancements and enchantments - the infusions.

  293. Darklit Glowshrooms
    No 1.6
    management

    Darklit Glowshrooms

    Welcome, This mod transforms the light emitted by "Agarilux", "Glowstool" and "Glowcap" (Vanilla Plants Expanded - Mushrooms) mushrooms into darklight.

  294. Enhanced Beliefs
    No 1.6
    management

    Enhanced Beliefs

    Enhanced Beliefs will overhaul how ideologies work and affect pawn relationships, bringing more depth into your settlements.

  295. Integrated Creep Joiners
    Stale
    management

    Integrated Creep Joiners

    This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.

  296. Move Interaction Cell
    Stale
    management

    Move Interaction Cell

    Having trouble fitting all workbenches in that crowded kitchen and wished you could just move that spot one step?

  297. Justice For Pila
    Stale
    management

    Justice For Pila

    Justice For Pila The pilum (plural: pila), aka the weapon you replace as soon as possible with a recurve or great bow on tribal starts.

  298. Anomaly Fleshbeasts or Sarg Fleshbeasts?
    Stale
    management

    Anomaly Fleshbeasts or Sarg Fleshbeasts?

    What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly.

  299. AutoCannon from HellDivers2
    No 1.6
    management

    AutoCannon from HellDivers2

    1.6 ->->-> Support Weapon - AutoCannon in HellDivers 2 Description The Auto Cannon is a very versatile support weapon in Hell Divers 2, and I love it so much that I brought it into Rimworld. How to use First you need to research Precision Rifling and Gas Operation technologies, t

  300. PackTurret Reload
    Stale
    combat

    PackTurret Reload

    A very simple mod that makes it possible to reload a backpack with a turret.

  301. Organ Decay Variety
    No 1.6
    medical

    Organ Decay Variety

    This mod lets organ decay from duplication and creep join events target more organs.

  302. Actually Automatic Guns
    No 1.6
    weapons

    Actually Automatic Guns

    Does as the title says, turns Rimworld's various "automatic weapons" into actually automatic weapons Alot of things are balanced around this new philosophy of magdumping your opponents, to hopefully make it abit more than a meme-y mod.

  303. Walls are solid
    Stale
    management

    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  304. Realistic Orbital Trade
    Stale
    management

    Realistic Orbital Trade

    Has it ever bothered you how the orbital traders can just magically teleport items right out of your stockpiles?

  305. (SCP) Entity-096
    No 1.6
    management

    (SCP) Entity-096

    As you can probably guess, this mod adds SCP-096 from the SCP universe.

  306. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  307. Child Ghouls
    No 1.6
    management

    Child Ghouls

    I noticed Ludeon explicitly checks if a pawn is an adult before it lets you perform the Ghoul infusion on someone.

  308. Artful Inhumization
    Stale
    management

    Artful Inhumization

    Removes the skill penalty of inhumanization I mostly just made this because I accidentally got my best Artist/social pawn inhumanized, and I'd really prefer if they didn't sudden start sucking.

  309. [CF] Anomaly Upscaled 4x
    Stale
    management

    [CF] Anomaly Upscaled 4x

    Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:

  310. BattIePatch: Ghoul Hunger - Color Coded Mood Bar Patch
    Stale
    management

    BattIePatch: Ghoul Hunger - Color Coded Mood Bar Patch

    V1.6 The mood bar being part of vanilla portraits is a massive improvement, however it is completely useless for the new type of pawn included in Anomaly: Ghouls, and this problem carries over to the users of CM Color Coded Mood Bar. This mod simply makes Ghouls' mood bar display

  311. pphhyy's Lightless Empyrean
    No 1.6
    management

    pphhyy's Lightless Empyrean

    Lightless Empyrean. Works for both 1.4 and 1.5 For any bugs please mention them in the Discord WITH a log please and thank you. Lightless Empyrean is a biome fit for the dark gods! Perfect for undead play-through or someone looking for a spooky biome! Like this undead mod The mod

  312. PropagandaAndManifestos
    Stale
    furniture

    PropagandaAndManifestos

    “Hello newbie. Don’t worry I am not gonna hurt you or anything, just came in to bring you some food. We have books in your cell if you can read them, and we try to keep things tidy and comfortable for our prisoners. I personally used to be one of your tribe before I joined here.

  313. Gulden Biome
    No 1.6
    management

    Gulden Biome

    This mod is an updated version of pphhyy's gulden biome.

  314. 1trickPwnyta's Anomaly Patch
    management

    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  315. Glitterworld Destroyer 4 - Mechanoid Addon
    No 1.6
    management

    Glitterworld Destroyer 4 - Mechanoid Addon

    !!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod. Does the original mechanoids feel completely inadequate to fight? Tired of deali

  316. Surrogate Mechanoid
    Stale
    management

    Surrogate Mechanoid

    This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.

  317. Glitterworld Destroyer 4 Expansion
    No 1.6
    management

    Glitterworld Destroyer 4 Expansion

    Added a new mechanical -Ancient -Knight Legionary -Phoenix Tesseron -Grenadier Pikeman -Notircopa -Mole Cricket Currently adding units that can't make unit recipes -scyther in black -lancer in black -legionary in black -tesseron in black Add some HAR rangers' bowler else: -Adds s

  318. Blindsight - Unified
    Stale
    management

    Blindsight - Unified

    A unification of a few mods that improve upon blinded pawns, including BlindsightWorks, Blindsight - Truesight, Spirit Sight.

  319. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  320. True Unnatural Darkness
    Stale
    management

    True Unnatural Darkness

    !!!REQUIRES ANOMALY DLC!! Changes the 'Unnatural Darkness' Anomaly event to be really dark. Like, REALLY dark. OPPRESSIVELY dark. You won't see a single thing outside your light radius. This can be inconvenient and somewhat discomforting at times. But that's what Unnatural Darkne

  321. Recycle This (Continued)
    Stale
    management

    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  322. Retextured! - Recycle This
    Stale
    management

    Retextured! - Recycle This

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi

  323. Creep Joiners Have Feelings
    No 1.6
    management

    Creep Joiners Have Feelings

    Do not use this mod. There are better options available. "Way Better Romance" "Integrated creep joiners" and "Humanoid Alien Races" All do the same thing (and more) as this but better performing. I did this as an "I just want this" solution. Because of the way CreepJoiners are co

  324. Anomaly Portal
    Stale
    management

    Anomaly Portal

    The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!

  325. Greyscythe Cybergenetics
    No 1.6
    management

    Greyscythe Cybergenetics

    Have you ever wanted colonists who could pick a fight with the best of them, but didn't trivialise the entire game with their massive non-combat capabilities?

  326. ReSplice: Core
    Stale
    management

    ReSplice: Core

    You can see all changes in the changelog tab!

  327. Medieval Overhaul
    management

    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  328. Environment Category (DEVELOPMENT CEASED)
    Stale
    management

    Environment Category (DEVELOPMENT CEASED)

    What does this do? Adds a brand new category specifically for managing the environment and moves all associated buildings there. That's it? Yeah. Mod Support - Vanilla Recycling Expanded - Vanilla Races Expanded - Waster - Quarry - Medieval Overhaul - Vanilla Christmas Expanded -

  329. Bean's Steel Safe
    Stale
    management

    Bean's Steel Safe

    Requires: Adaptive Storage Framework Simple mod that adds a safe to the game for storing your money and gold.

  330. 𝕸𝖊𝖉𝖎𝖊𝖛𝖆𝖑 𝕾𝖆𝖓𝖌𝖚𝖔𝖕𝖍𝖆𝖌𝖊
    management

    𝕸𝖊𝖉𝖎𝖊𝖛𝖆𝖑 𝕾𝖆𝖓𝖌𝖚𝖔𝖕𝖍𝖆𝖌𝖊

    𝔄 𝔩𝔬𝔫𝔢 𝔰𝔞𝔫𝔤𝔲𝔬𝔭𝔥𝔞𝔤𝔢 𝔭𝔯𝔢𝔭𝔞𝔯𝔦𝔫𝔤 𝔱𝔬 𝔰𝔱𝔞𝔯𝔱 𝔞 𝔫𝔢𝔴 𝔨𝔦𝔫𝔤𝔡𝔬𝔪, 𝔞𝔩𝔬𝔫𝔤 𝔴𝔦𝔱𝔥 𝔱𝔥𝔢𝔦𝔯 𝔱𝔯𝔲𝔰𝔱𝔢𝔡 𝔱𝔥𝔯𝔞𝔩𝔩 𝔞𝔫𝔡 𝔞 𝔯𝔲𝔦𝔫𝔢𝔡 𝔠𝔞𝔰𝔱𝔩𝔢.

  331. Odins Arrival
    No 1.6
    management

    Odins Arrival

    Replaces the "Man in Black event" default pawn, with the All-Father - Odin Features: Gungnir - Odin's staff/spear.

  332. ServeTime
    No 1.6
    management

    ServeTime

    Have you ever wanted to have the option to make your slaves go through temporary slavery as they serve their time, well here it is with this mod there is a new precept ServeTime and when it is in the main ideology of the colony whenever you enslave a prisoner a quest will become

  333. Personal Sofa
    Stale
    management

    Personal Sofa

    Adds a sofa that you can sleep on, because who doesn't like to sleep on a sofa?

  334. [SYR] Harvest Yield (Continued)
    Stale
    management

    [SYR] Harvest Yield (Continued)

    Update of Syrchaliss mod Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.

  335. The Golden Cube
    No 1.6
    management

    The Golden Cube

    The three of you had never been so intriqued before.

  336. Ponpeco Hair
    management

    Ponpeco Hair

    Anime-style hairstyles for both male and female pawns.

  337. Dire Raids (Continued)
    Stale
    management

    Dire Raids (Continued)

    Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.

  338. Scattered Flames Continued
    Stale
    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  339. Simple FX: Splashes Continued
    Stale
    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  340. Door Clearance Continued
    Stale
    management

    Door Clearance Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  341. MiningCo. DrillTurret (Continued)
    ↑ Updated
    combat

    MiningCo. DrillTurret (Continued)

    Update of Rikikis mod - Added mod setting to reduce power draw to 25W while idle (no target in range), ramping up to full power while actively drilling - Added gizmo to control power draw and efficiency MiningCo.

  342. Bean's Hard Drugs
    Stale
    management

    Bean's Hard Drugs

    Adds 3 new craftable drugs to the game: Bliss (Morphine), Blue Sky (Meth) and Apache (Fentanyl) Should be compatible with everything and can be added mid save.

  343. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  344. Garbage Truck [1.5]
    No 1.6
    management

    Garbage Truck [1.5]

    What does this do? This adds a Garbage Truck to the game, great for moving around VRE Trashpacks or anything else you want. Why make this vehicle? This fills the void of a sort of "large scale transport" vehicle if you aren't interested in hauling around waste. I also love the co

  345. Moonlight Continued
    Stale
    management

    Moonlight Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  346. Books+
    Stale
    management

    Books+

    Version 3.2 For any other modders that may want to use this, the PackageId is SwiftSpectral.BooksPlus Simple mod that adds new book descriptions so you don't have 7 books that were written by people who were blind. This mod works really well with Vanilla Books Expanded, a mod tha

  347. Lighting Category (DEVELOPMENT CEASED)
    Stale
    furniture

    Lighting Category (DEVELOPMENT CEASED)

    What does this do? Adds a brand new category specifically for lighting and moves all lights there. That's it? Yeah. Mod Support - Vanilla Furniture Expanded - Vanilla Furniture Expanded Spacer Module - Vanilla Factions Expanded - Settlers - Save Our Ship 2 - Rebuild: Doors and Co

  348. Vanilla Skills Rexamined
    Stale
    management

    Vanilla Skills Rexamined

    Patch for VSE. Individual expertise have been nerfed, but are merged together. Each skill has 2 expertise to choose between. All values below are per-expertise-level. For most situations this means being either 50% or 100% faster/better. Many of these are multipliers, rather than

  349. Toxicity Evolved
    Stale
    management

    Toxicity Evolved

    TOXICITY EVOLVED Requires Biotech Toxicity Evolved seeks to expand the variety and longevity of Toxic/Waster/Mechanitor playthroughs by adding a few additions that make polluted wastelands more survivable.

  350. Anomalies Expected Addon
    Stale
    management

    Anomalies Expected Addon

    An addon for MrHydralisk's Anomalies Expected mod, which adds more anomalies.

  351. Astro Repair Mechanoid
    Stale
    management

    Astro Repair Mechanoid

    An advanced builder mechanoid for intensive EVA work in space or pretty much anywhere else.

  352. Filth Creates Trash
    Stale
    management

    Filth Creates Trash

    Support me on Ko-Fi: Add-on to Vanilla Recycling Expanded - you need to have it installed and enabled!

  353. Clean Pathfinding 2 Continued
    No 1.6
    management

    Clean Pathfinding 2 Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  354. BondageBedTorture Furniture Addon 1.5 - Retexture and More
    No 1.6
    furniture

    BondageBedTorture Furniture Addon 1.5 - Retexture and More

    DISCONTINUED! I won't update this mod anymore. It's full of bugs and errors, even the dependencies are also half abandoned. Go use 豆豆's version instead, since it looks more stable than these buggy messes. Otherwise, anyone is free to use these textures for their own mod, just cre

  355. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  356. Hospitality: Casino
    management

    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  357. Hospitality: Vending machines
    Stale
    management

    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  358. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  359. Hospitality: Spa
    Stale
    management

    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  360. Animals Category (DEVELOPMENT CEASED)
    Stale
    management

    Animals Category (DEVELOPMENT CEASED)

    What does this do? Adds a brand new "Animals" category. Now you have one spot to manage animals in your architect menu. With VE Genetics, it removes the Genetics category and moves all of its stuff there. With Large Animal Beds, it removes its category and moves its stuff there.

  361. Chicken nests Continued
    Stale
    management

    Chicken nests Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  362. Labels on Floor
    No 1.6
    management

    Labels on Floor

    Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does.

  363. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  364. Fix Styled Blueprints
    Stale
    management

    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  365. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  366. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  367. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  368. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  369. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  370. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  371. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  372. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  373. NamesGalore (Continued)
    Stale
    management

    NamesGalore (Continued)

    Original mod by AaronCRobinson Continued by Why_is_that MIT License All the same; if the original author requests it, I will remove this update.

  374. Level This! (Continued)
    Stale
    management

    Level This! (Continued)

    Original mod by Jdalt40 Previous forked version by ♫LP Continuation by garfu If the original author requests it, I will remove this update.

  375. Choose Your Outfit
    management

    Choose Your Outfit

    Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.

  376. Mines 2.0
    ↑ Updated
    management

    Mines 2.0

    Description This version of Mines mod makes it possible to mine resources added with mods The Mines, a place for your pawns to excavate the treasures of the earth.

  377. Almost Impassable Tables
    Stale
    management

    Almost Impassable Tables

    This patch makes tables and counters *almost* impassable by setting their path cost to a higher value.

  378. Yayo's Combat Warcaskets
    No 1.6
    combat

    Yayo's Combat Warcaskets

    Do you like my mods? You can support me on Ko-Fi: This mod applies several patches for (mostly) Yayo's Combat to make other mods work with it properly. Patches and features include: Warcaskets from Vanilla Factions Expanded - Pirates. No more are the days of paper armor caskets!

  379. WarCasket Expanded
    Stale
    management

    WarCasket Expanded

    Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a

  380. The Corporation - Mort's Factions
    Stale
    management

    The Corporation - Mort's Factions

    Towering above the Urbworld megacities are the Executive Spires - lavish office superstructures where the rich and powerful of the corporate world wheel and deal.

  381. Visible Cybernetics
    management

    Visible Cybernetics

    Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.

  382. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  383. Trash Mod [1.5]
    No 1.6
    management

    Trash Mod [1.5]

    TRASH MOD This aims to make trash and waste management a more fundamental gameplay element to Rimworld.

  384. Adaptive Trash Storage [1.5]
    No 1.6
    storage

    Adaptive Trash Storage [1.5]

    What does this do? This replaces the Small Bin and Large Bin from Vanilla Furniture Expanded with actual storage for trash using the Adaptive Storage Framework. This mod fits in perfectly with Reel's Expanded Storage and works fully with the Vanilla Expanded suite. These storage

  385. Forest Gods
    Stale
    management

    Forest Gods

    The old stories say that something powerful lurks in the darkest depths of the forest.

  386. Misc. Endgame
    Stale
    management

    Misc. Endgame

    And if thy survive the onslaught by a pair of moon, this will be your price ol' civic right in thee harvest soon.

  387. Sync Growth
    Stale
    management

    Sync Growth

    Synchronizes plants and crops growth, ensuring that they would be ready for harvest together.

  388. SpeakUp Child
    Stale
    management

    SpeakUp Child

    Have you ever found it strange that children pawns speak the same dialogue as adult pawns?

  389. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  390. Pawnmorpher
    Stale
    management

    Pawnmorpher

    Updated for 1.6. Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk? With Pawnmorpher, you can bring an array of mutagenic items

  391. Upscaled Pawnmorpher[Put on HOLD)
    No 1.6
    management

    Upscaled Pawnmorpher[Put on HOLD)

    (Work is on hold currently, as I refigure out this) :) My First mod here so I'm sorry if there are any bugs,but it's just textures so everything should be ok.

  392. Pawnmorpher Transhumanist
    No 1.6
    management

    Pawnmorpher Transhumanist

    If being a Shadowrun GM has taught me anything, it's that anyone who wants to push the limits of what it means to be human is going to be looking into bioware as much as cyberware.

  393. Aliens Are Not Canon
    Stale
    management

    Aliens Are Not Canon

    Removes all references to Aliens from Humanoid Alien Races • The Xenophobe Traits • The Xenophobe and Xenophile Memes • Aliens Precepts (Opinions towards Aliens, Dating Aliens, Eating Aliens, and Alien Slavery) Made for those that need Humanoid Alien Races installed as a dependen

  394. Yayo's Pollution 2
    No 1.6
    management

    Yayo's Pollution 2

    >> Yayo's Youtube The latest news about my mods are posted on YouTube.

  395. Vanilla Chemfuel Expanded - Unofficial Expansion
    management

    Vanilla Chemfuel Expanded - Unofficial Expansion

    Do not update to 1.6 without my permission. The mod will be updated by me. feel free to join for mod news and discussion: Vanilla Chemfuel Expanded - Unofficial Expansion was created to utilize the pipelines' framework created by Vanilla Expanded Team. It builds and expands upon

  396. CaravanColonistInfo
    Stale
    management

    CaravanColonistInfo

    This is a continuation of MattTheWaz's "CaravanColonistInfo" mod with some minor improvements.

  397. Pocket Sand
    Stale
    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  398. SeedsPlease: Lite Redux
    No 1.6
    management

    SeedsPlease: Lite Redux

    I recommend using this mod now: Introducing an Enhanced Edition of SeedsPlease Lite Mod This mod is a refined fork of the beloved SeedsPlease Lite mod, incorporating a suite of enhancements designed to enrich your farming experience in-game.

  399. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  400. Diseases Overhauled Biotech Patch
    No 1.6
    management

    Diseases Overhauled Biotech Patch

    A simple xml patch that allows your sanguophages (and others) to resist diseases from the diseases overhauled mod!

  401. Passive Research
    Stale
    management

    Passive Research

    GITHUB: Support and discussion forum is now available: EN/RU Adds passive research so your colony won't stagnate.

  402. Research Tab Colors
    Stale
    management

    Research Tab Colors

    This mini-mod adds color coding based on tech level to the vanilla research window!

  403. Trading Expanded Console Retexture
    Stale
    management

    Trading Expanded Console Retexture

    Retexture of VE Trading console to fit perfectly alongside my other console retextures, due to some slight design changes.

  404. VFE Farming - Dubs Bad Hygiene
    Stale
    medical

    VFE Farming - Dubs Bad Hygiene

    A simple 3rd-party integration patch for the Vanilla Furniture Expanded - Farming mod by Oskar Potocki, Dninemfive, and Kikohi with Dubs Bad Hygiene mod by Dubwise.

  405. Outreach Category (DEVELOPMENT CEASED)
    Stale
    management

    Outreach Category (DEVELOPMENT CEASED)

    What does this do? Adds a fully new category for outreach. No more clogged misc. tab! Has stuff like comms console, trading terminal, mech boss calling devices, and everything of the like. That's it? Yeah. Mod Support - Vanilla Trading Expanded - Vanilla Factions Expanded - Deser

  406. Transport Category (DEVELOPMENT CEASED)
    Stale
    management

    Transport Category (DEVELOPMENT CEASED)

    What does this do? Renames the Vehicles category to "Transport" and moves transport pods, the pod launcher, and ship landing beacons to it. Mod Support Rimnauts 2 Any vehicle mods using the Vehicle Framework. Architect Icons (adds its own icon) Use Drag-Sorting to move anything e

  407. Culture Category (DEVELOPMENT CEASED)
    Stale
    management

    Culture Category (DEVELOPMENT CEASED)

    What does this do? Renames Ideology category to "Culture" and moves a bunch of relevant stuff in there. Mod Support - Everything in my modpack - Dark Ages : Crypts and Tombs (Moves everything) - Animal Sarcophagus (Moves everything) - Alpha Memes (Moves practically everything) -

  408. Progression: Temperature
    management

    Progression: Temperature

    Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec

  409. Impassable Containment Structures
    Stale
    management

    Impassable Containment Structures

    What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.

  410. Ambiguous Anomaly
    management

    Ambiguous Anomaly

    What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer

  411. Offspring Inherit Xenogenes (Continued)
    Stale
    management

    Offspring Inherit Xenogenes (Continued)

    Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.

  412. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  413. Devourer Digestion Matters
    No 1.6
    management

    Devourer Digestion Matters

    REQUIRES HARMONY! Let's say one of your colonists shoots a devourer in the stomach. You would probably expect the devourer to take more time to digest a colonist. However, this is not the case; the devourer will still take 30 seconds to digest a colonist. That seems silly to me,

  414. Stranger Danger Continued
    No 1.6
    management

    Stranger Danger Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  415. Pipette Tool
    Stale
    management

    Pipette Tool

    Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.

  416. Conduits Refund Steel
    Stale
    management

    Conduits Refund Steel

    One thing that has always bugged me about RimWorld is the fact that deconstructing power conduits gives you nothing.

  417. The Shadow Puppeteer
    No 1.6
    management

    The Shadow Puppeteer

    This scenario is no longer maintained, but I’m leaving it available for existing users and old save compatibility.

  418. The Tiny Tweaks Collection
    management

    The Tiny Tweaks Collection

    Tweaks some aspects of the game and various mods, generally removes stuff I personally find to be unbalanced, redundant or not fun to play with.

  419. Smoothed Floors Worth Nothing
    Stale
    management

    Smoothed Floors Worth Nothing

    Makes smooth floors worth nothing Great Companion to "Floors Are (Almost) Worthless" by Leaguenet, but I wanted smooth floors to be included too: Github:

  420. Floors Are Completely Worthless
    Stale
    management

    Floors Are Completely Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (to achieve the same for smoothed stone, please use this mod: A very simple patch that sets the wealth

  421. Disable Ruins
    No 1.6
    management

    Disable Ruins

    Ever wanted to land on a rimworld NOT filled with useless junk and forgotten ancient buildings that add little to no value to the environment?

  422. Spacer Shields
    management

    Spacer Shields

    Adds a set of four high tech shields: Power Pavise: A spacer heavy shield made out of layered plasteel-weave plates with solid ablative coatings.

  423. Tactics Mode Redux
    Stale
    management

    Tactics Mode Redux

    This is an improved version of likeafox's Tactics Mode mod ready for use with 1.

  424. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  425. Bean's Turret Pack
    Stale
    combat

    Bean's Turret Pack

    Adds 3 new turrets and 1 new manable turret that can be researched and built from the security tab.

  426. All Storage In One Place
    No 1.6
    storage

    All Storage In One Place

    This mod aims to combine all storage buildings under one "Storage" menu item in the architect tab, no matter the combination of storage mods used.

  427. Storage - Containers 1.5
    Stale
    storage

    Storage - Containers 1.5

    I did not make this mod, I literally only added one word to the code to make it fit for 1.

  428. Grimoires
    Stale
    management

    Grimoires

    Adds 5 rare Grimoires, one for each of the Creeper Joiner abilities (Psychic Slaughter, Release Deadlife Dust, Shape Flesh, Transmute Steel, Unnatural Healing), that act similarly to psytrainers.

  429. Powerful Psycast AI (Continued)
    Stale
    management

    Powerful Psycast AI (Continued)

    Update of NilchEis mod Empire has attained interplanetary power through their access of advanced technology and psycast, but ironically only players are capable of casting psycasts in the vanilla game.

  430. Rimworld: Soundscape Enhanced
    Stale
    management

    Rimworld: Soundscape Enhanced

    Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.

  431. Use Your Gun!
    Stale
    weapons

    Use Your Gun!

    Unofficial 1.5 & 1.6 Patch by Dr Death Please let me know if you encounter any errors This mod simply allows pawns to shoot anything in an adjacent tile. It removes the "(too close)" message when right-clicking an enemy. You can configure every gun (including modded) to abide by

  432. [AV] Tribal Mechlink
    Stale
    management

    [AV] Tribal Mechlink

    This mod adds a new mechlink harvestable from fully grown anima trees.

  433. Too Many Areas (Continued)
    Stale
    management

    Too Many Areas (Continued)

    Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.

  434. No 1.6
    management

    XenoRitual

    A simple ritual to change the xenotype of a pawn using a stack of human meat.

  435. Caravan Mech Repairs
    Stale
    combat

    Caravan Mech Repairs

    Ever wondered why your mechanitor can't repair mechs while on a caravan, even though your doctors can tend to pawns?

  436. Books From Paper
    Stale
    management

    Books From Paper

    This mod is an add-on for Vanilla Books Expanded.

  437. Write Fictional Books
    Stale
    management

    Write Fictional Books

    This mod adds two recipes to Vanilla Books Expanded's writer and type writer table.

  438. Rah's Vanilla Turrets Expansion
    Stale
    combat

    Rah's Vanilla Turrets Expansion

    Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.

  439. Van's Retexture : More Vanilla Turrets
    No 1.6
    combat

    Van's Retexture : More Vanilla Turrets

    That one was sitting on the shelf for a while and decided to finish and publish it, now you can have fresh new textures for MVT with some small offset fixes for the Vulcan cannon and with a new rocket projectile for the Rocket Complex.

  440. Dog Retexture
    Stale
    management

    Dog Retexture

    This mod retextures dogs in RimWorld.

  441. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  442. VAE Handwear and Footwear Addon
    No 1.6
    management

    VAE Handwear and Footwear Addon

    Current Version - 2.2 (Version is only related to itself, and not the version compatibility with Core game.) Version History can be found here - New - I'm Back! taking a indefinite hiatus due to IRL stuff, just a major quick patch, fixed Trailing whitespace error, Cataphract Hp e

  443. War mask coverage patch
    Stale
    management

    War mask coverage patch

    A simple patch to change the tribal war mask to only cover the mouth and nose, so that it can be worn with helmets that cover the upper head.

  444. Network Category (DEVELOPMENT CEASED)
    Stale
    management

    Network Category (DEVELOPMENT CEASED)

    What does this do? - Renames "Pipe Networks" to "Network" - Moves all chemfuel appliances from Appliances Expanded into there - Removes Appliances Expanded's infinite chemfuel pump that was functionally useless after updates - Removes Appliances Expanded's deepchem pumpjack for i

  445. More Mechanitor Mechs 2.0
    Stale
    management

    More Mechanitor Mechs 2.0

    New and Resurrected This mod adds more mechanoids to fill in the missing skill areas and further flesh out your mechanoid army.

  446. No Dirtmoles
    Stale
    management

    No Dirtmoles

    this mod removes dirtmoles because I hate dirtmoles I don't like dirtmoles, they are a super boring xenotype and there are more interesting alternatives like stoneborn.

  447. No Neanderthals
    No 1.6
    management

    No Neanderthals

    this mod removes neanderthals because very important people from samuel streamer's server asked me to This mod removes them from appearing in factions, as secondary xenotypes for xenotypes like sanguophages, so on and so forth.

  448. Melee Animations - No bloat
    No 1.6
    management

    Melee Animations - No bloat

    Removes the lassos, built-in exotic weapons and the few loading screen tips - all of which are useless if you play with executions off - from the Melee Animation mod.

  449. Map Mode Framework
    Stale
    management

    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  450. Home Sweet Home
    ↑ UpdatedNo 1.6
    management

    Home Sweet Home

    About Ever wish your colonists could feel the same relief and joy you do when friends or family return from a long trip?

  451. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  452. I Miss My Limbs
    No 1.6
    management

    I Miss My Limbs

    About Ever feel that your colonists don't quite react appropriately to losing limbs or getting them replaced with prosthetics?

  453. Job Satisfaction
    No 1.6
    management

    Job Satisfaction

    About Ever felt that sense of accomplishment and relief after finishing a big project or completing a long chore?

  454. Vehicles Wrecks Expanded
    Stale
    management

    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  455. Adaptive Ideology Storage
    Stale
    storage

    Adaptive Ideology Storage

    This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!

  456. Adaptive Simple Storage
    Stale
    storage

    Adaptive Simple Storage

    This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.

  457. Limit Quest Pawns
    Stale
    management

    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  458. No Starting Research
    Stale
    management

    No Starting Research

    Allows you to start without research || This mod allows you to choose whether to start with starting research (vanilla start) by leaving everything as is, without playing with any options or without anything already researched by choosing one of the basic scenarios or by going in

  459. Pawn Name Variety
    No 1.6
    management

    Pawn Name Variety

    Did you know that a large portion of the pawns in your game have predefined names and backstories?

  460. Repair in the Zone
    No 1.6
    management

    Repair in the Zone

    Makes pawns not stand outside their allowed area to interact with something that is within it.

  461. Scavenging
    Stale
    management

    Scavenging

    Scavenging works similarly to deep drilling, but it uses scavenging job instead of mining.

  462. Scavenger Style Scrap Metal Wall
    No 1.6
    management

    Scavenger Style Scrap Metal Wall

    an unofficial retexture of scrap metal walls to use the scavenger style wall texture from alpha memes with some light edits by me to make it tile better i'm not associated with either mod's development but the original mods can be found here: scrap metal walls: alpha memes:

  463. Sanguophage Feed Relationship
    Stale
    management

    Sanguophage Feed Relationship

    Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this.

  464. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  465. Tribe Categories
    Stale
    management

    Tribe Categories

    IMPORTANT: A new tribal weapon category has been added.

  466. VSIE - Rational Trait Development
    Stale
    management

    VSIE - Rational Trait Development

    15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of

  467. Wild Animal Alert
    Stale
    management

    Wild Animal Alert

    Alerts the player whenever a wild animal enters the map.

  468. Ragnarök
    No 1.6
    management

    Ragnarök

    Ragnarok This is a flavour and retheme for royalty to have more of a viking/Ragnarök flavour to it, intended for use only with the Twilight Modpack ( wouldn't really make sense otherwise.

  469. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  470. Fulfillment
    No 1.6
    management

    Fulfillment

    About Have you ever had that feeling where you don't feel fulfilled because you haven't done something you're really passionate about for a while?

  471. Talking Isn't Everything
    Stale
    management

    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  472. Universal Pregnancy
    Stale
    management

    Universal Pregnancy

    Description Removes gender requirements from everything related to reproduction, including IVF.

  473. Simple Ice Reworked
    No 1.6
    management

    Simple Ice Reworked

    This mod adds simple ice blocks that can be used as stuffable material.

  474. I'm Proud of it!
    Stale
    management

    I'm Proud of it!

    Ever wished your pawns had a deeper emotional response after pouring their sweat into crafting a masterpiece?

  475. Rotten Meat (Continued)
    Stale
    management

    Rotten Meat (Continued)

    Original mod by Carnagion If the original author requests it, I will remove this update.

  476. Color Blindness
    Stale
    management

    Color Blindness

    Discord: steveo.o This mod adds a post-processing shader which applies color correction to the entire map in-game (Sorry, UI elements and main menu not supported, yet.). All forms of color blindness are supported and listed below. :) Protanopia Protanomaly Deuteranopia Deuteranom

  477. Reel's Insector Faction
    Stale
    management

    Reel's Insector Faction

    Requires Vanilla Races Expanded - Insector Requires Vanilla Factions Expanded - Insectoids 2 Welcome to Reel's Insector Faction!

  478. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  479. Kidnapped Pawns Die Less
    Stale
    management

    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  480. Grimstone : Beasts
    No 1.6
    management

    Grimstone : Beasts

    Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.

  481. Justice for melee specialist
    No 1.6
    management

    Justice for melee specialist

    Delete and replace the skill of the melee specialist, "Berserk Trance" to a new "Warrior Command" which is more similar to that of the shooting specialist This ability is an aura that gives all nearby allies: +4 Melee Hit Chance -20% Melee Coldown Factor

  482. Hive Category (DEVELOPMENT CEASED)
    Stale
    management

    Hive Category (DEVELOPMENT CEASED)

    What does this do? - Renames "Insectoids" to "Hive" - Moves the category underneath Animals - Adds an architect icon to the category That's it? Yeah. Really not much right now. Mod Support - Vanilla Factions Expanded - Insectoids 2 - Use Drag-Sorting to move anything else I didn'

  483. Wirehead Style
    Stale
    management

    Wirehead Style

    Do you seek a techy colony vibe, but hexagon-crazed Techist style disappoints you?

  484. Boathouse Doors
    Stale
    management

    Boathouse Doors

    Boathouse Doors: Your Boats’ New Best Friend!

  485. Ancient amorphous threat
    management

    Ancient amorphous threat

    DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.

  486. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  487. Thick Wall Insulates
    Stale
    management

    Thick Wall Insulates

    Makes thick walls (3+ cells) actually insulate, instead of acting like 1-cell thin wall (almost) directly to the outside.

  488. Early Industrial Prosthetics
    Stale
    medical

    Early Industrial Prosthetics

    BACKGROUND This started out as a patch for Nuno's mod, "Medieval Prosthetics", applying rebalancing to work amounts, materials, etc to align with values from "Medieval Medicines - Medieval Overhaul Edition", with the fantasy elements removed.

  489. Combat Skills Affect Cooldowns
    Stale
    combat

    Combat Skills Affect Cooldowns

    Update 1.1 Completely rewritten and implemented as a patch, rather than rewriting the StatDefs. Mod should now be compatible with almost anything and even if it's not, just putting it later in your mod list should fix it. Is also now smaller than ever at only 42 lines of xml! Int

  490. pphhyy BoneReapers
    No 1.6
    management

    pphhyy BoneReapers

    BoneReapers. For any bugs, please mention them in the Discord WITH a log, please and thank you. Behold the magnificent BoneReapers! Truly the best rulers a rimworld could ask for; they only demand bones, like the ones inside you. You weren't really using them, were you? Against t

  491. Joint Battles (Continued)
    Stale
    management

    Joint Battles (Continued)

    Original mod by SalmonToastie, Taranchuk If the original author requests it, I will remove this update.

  492. VFE Insectoids 2 - Hellpods Expanded
    Stale
    management

    VFE Insectoids 2 - Hellpods Expanded

    With the release of Vanilla Insectoids Expanded 2, a new starting scenario features your colonists dropping in via Hellpods, inspired by the game Helldivers 2.

  493. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  494. Medical bay (Continued)
    Stale
    medical

    Medical bay (Continued)

    Update of Gouda quiches mod - Added wildcard support for the filth-cleaner.

  495. Van's Retexture : DeepRim
    Stale
    management

    Van's Retexture : DeepRim

    This is a commissioned retexture for the DeepRim mod, gives it a more medieval feel.

  496. Superhero Genes - Hero Organization
    management

    Superhero Genes - Hero Organization

    This requires Villains and Stereotypes because it needs to reference multiple parts of that mod, most notably the League of Villains is a target of many quests, Some of the backstories are used for both factions, and the xenotypes are used by all of the pawns.

  497. Biotech - VFE: Mechanoid Patch 1.5
    No 1.6
    management

    Biotech - VFE: Mechanoid Patch 1.5

    > A mod to better mesh together the mechanoids from Biotech and the Vanilla Faction Expanded: Mechanoids Simple 1.

  498. Anima Forest Biome
    No 1.6
    management

    Anima Forest Biome

    The first explorers on the Rim to discover an anima forest thought they had found heaven itself.

  499. VPE Tilled Soil Patch
    management

    VPE Tilled Soil Patch

    This mod enhances compatibility between Vanilla Plants Expanded - Tilled Soil, Vanilla Rimworld and various other mods.

  500. The Heaven Forged Celestial
    No 1.6
    management

    The Heaven Forged Celestial

    This is a re-release of "The Ancient Celestial", which retains most of the original mod's content and includes bug fixes and balance adjustments.

  501. DeepRim (Continued)
    Stale
    management

    DeepRim (Continued)

    Update of meowmeows mod - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-settings for changing the size of the generated map-layers - Added mod-setting for low-tech mode where the dr

  502. You Drive, I Sleep
    Stale
    management

    You Drive, I Sleep

    Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.

  503. Vehicle Dubs Needs Fix
    Stale
    management

    Vehicle Dubs Needs Fix

    Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.

  504. Half-Life Event Letter Sounds
    No 1.6
    management

    Half-Life Event Letter Sounds

    Now added 1.6 tag. Replaces some sounds of letters from quest accepted, quest succeeded (,i think quest failed too), raid, gray letters, blue letters and yellow letters with Half-Life audio. I recommend using the above linked collection with this mod. Credit: Sounds made by Valve

  505. Vanilla Patches
    Stale
    management

    Vanilla Patches

    Adds a massive number of tiny vanilla patches, fixes, and features: Faction comprised mostly of wasters are less upset by pollution dumping (it counts as a quarter of the amount of pollution).

  506. GonDragon's Tech Tree
    Stale
    management

    GonDragon's Tech Tree

    This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod.

  507. Disasters: Tornado (Continued)
    Stale
    management

    Disasters: Tornado (Continued)

    Original mod by Pyrce MIT License; all the same, if the original author requests it, I will remove this update.

  508. Universal Mech Charger
    Stale
    combat

    Universal Mech Charger

    Universal Mech Charger - Adds 3 new buildings - No incompatible mod known at the moment Building universal mech recharger All kinds of mechanoids can recharge here.

  509. Adaptive Storage Neolithic Module
    No 1.6
    storage

    Adaptive Storage Neolithic Module

    Adaptive Storage - Neolithic is a mod that brings fancy new ways for players to expand their idea of item storages!

  510. Breachable Embrasures - An AI-Behaviour Change
    Stale
    management

    Breachable Embrasures - An AI-Behaviour Change

    Breachable Embrasures - an AI-behaviour change This does not add embrasures, this changes AI-behaviour related to fortifications build from embrasures of compatible mods Tired of enemy melee pawns running around like headless chickens in front of your embrasures?

  511. Careful Raids
    No 1.6
    management

    Careful Raids

    Careful Raids makes raiders a little less eager to walk straight into obvious death.

  512. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  513. Snow IS Beautiful!
    Stale
    management

    Snow IS Beautiful!

    DETAILS This mod makes snow be recognised as beautiful; just as it should be!

  514. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  515. Yayo's Combat 3 - Addon
    combat

    Yayo's Combat 3 - Addon

    Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.