// Steam Workshop · by Nevik The Storyteller

NevikTheStoryteller's RimWorld 1.6 Modlist (Kindred - Progression Ultralight)

A plug-and-play all-in-one collection designed in the style of a personal ultra-light take on Ferny's Progression modlist, meant to encapsulate the heart of Progression while keeping the size and load of data low. This modlist will have a much easier time running on lighter machinery such as laptops, or for those without a spare half an hour to wait around for the game to boot to the main menu.

RimWorld is a brilliant game that is perhaps quite flawed in many of its various designs, such that it can take hundreds or even thousands of mods to form a cogent experience. But the extent of those changes comes at the cost of performance, load times, and technical complication. This modlist seeks to address the core of the game without going overboard, focusing on quality of life issues, vanilla gameplay mechanics, the DLC ecosystem, and aesthetic overhauls to make the game operate seamlessly and feel good to engage with as if the game had released with this content.

All DLC are required for this modlist. This modlist is meant to be entirely plug-and-play, just subscribe and auto-sort and you should be good to go.

In my experience testing this modlist, it takes about 7 minutes for the game to load into the main menu, with visual progress tracked and displayed along the way.
In-game FPS remained at a solid 60fps on all game speeds.

Load order

709 mods
  1. [AV] No blinking icons
    Stale
    management

    [AV] No blinking icons

    This simple mini-mod gives the player additional settings to turn off the blinking/pulsing effects of overlay icons.

  2. [AV] Show Utility Apparel
    Stale
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    [AV] Show Utility Apparel

    A mini-mod which will redraw the icons below the colonist bar to include utility apparel.

  3. [Dizzy] Poor Sight Matters More
    Stale
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    [Dizzy] Poor Sight Matters More

    This mod changes how much Sight and light levels affect most pawn stats: *Prefer darkness* and *blind* pawns are not affected by light levels like those who are used to being *sighted.

  4. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  5. [FSF] Better Spike Traps
    Stale
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    [FSF] Better Spike Traps

    Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.

  6. [JPT] Traps Go Wet
    Stale
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    [JPT] Traps Go Wet

    Raiders aren't afraid to dip their toes, so why should you have to build a bridge to hold your traps?

  7. [KCB] Malang Face Upscale
    Stale
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    [KCB] Malang Face Upscale

    Original Mod: 본 모드의 모든 권리는 원작자에게 있으며, 원작자의 요청으로 삭제될 수 있습니다.

  8. [LYN] VVE Renamed
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    [LYN] VVE Renamed

    About This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly.

  9. [RH2] CPERS: Arrest Here! (Fork)
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    [RH2] CPERS: Arrest Here! (Fork)

    CPERS: Arrest Here! (1.6 Update) This is a reimplementation of the original " CPERS: Arrest Here!" mod for RimWorld, updated to support version 1.6. In RimWorld 1.5, the original mod added a Float Menu option via Harmony patching. However, as of RimWorld 1.6, this functionality c

  10. [TW1.6]堂丸贴图重置~UI Tang's~Retexture~UI
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    [TW1.6]堂丸贴图重置~UI Tang's~Retexture~UI

    ———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了一部分UI的贴图。 This mod retexture some UI textures, 因为找不到泰南把一些ui的路径放哪了,所以替换起来很麻烦,但我会持续更新的。 Can't find some ui paths, so it's a bother to retexture, but I'll keep updating.

  11. [TW1.6]堂丸贴图重置~制成品 Tang's_Retexture_Manufactured
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    [TW1.6]堂丸贴图重置~制成品 Tang's_Retexture_Manufactured

    ———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了制成品和块堆的贴图,会在以后更新中添加dlc物品。 This mod resets Manufactured and Chunk texture and will add dlc items in a future update.

  12. [V] Improved Specialists
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    [V] Improved Specialists

    The mod allows you to use the skills of specialists from the DLC "Ideology" once a day.

  13. [V] Realistic Roads
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    [V] Realistic Roads

    The mod changes the cost multipliers for traveling on roads.

  14. 1trickPwnyta's Anomaly Patch
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    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  15. 1trickPwnyta's Biotech Patch
    management

    1trickPwnyta's Biotech Patch

    This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  16. 1trickPwnyta's Ideology Patch
    management

    1trickPwnyta's Ideology Patch

    This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  17. 1trickPwnyta's Odyssey Patch
    management

    1trickPwnyta's Odyssey Patch

    This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  18. Agrihand Can Extract Trees
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    Agrihand Can Extract Trees

    Updated for 1.6 Patches the ExtractTree and Replant work types to be able to be done by Agrihands. Yes, this isn't allowed for some reason. Safer to install on a new save. Do no uninstall mid-save. If you already had an Agrihand prior to installing this mod and it does not extrac

  19. Allow Children in Duels
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    Allow Children in Duels

    It removes the restriction on prisoner or slave children in duels.

  20. Almost Impassable Tables
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    Almost Impassable Tables

    This patch makes tables and counters *almost* impassable by setting their path cost to a higher value.

  21. Alpha Vehicles - Neolithic
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    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  22. Alternate Archonexus (Continued)
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    Alternate Archonexus (Continued)

    Overview: This mod is a continuation of xokem's mod that adds an alternative to the vanilla Archonexus quest that is introduced by the Ideology expansion, allowing you to sell only one of multiple colonies while keeping the rest of your progress.

  23. Ambiguous Anomaly
    management

    Ambiguous Anomaly

    What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer

  24. Anima Grass Makes Sense Now
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    Anima Grass Makes Sense Now

    Ever wondered why your Anima Grass kept vanishing despite it being immune to being eaten, burned, exposed to toxic fallout, and so on?

  25. Animal Variety Coats
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    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  26. Animals Forage (Continued)
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    Animals Forage (Continued)

    Update of Simmins mod Included the patches from my Animals Forage - Patches: Fish Enhydriodon, Palaeeudyptes, Gomphotaria - Megafauna Penguin, Fishercat, Otter, Walrus, Spotted Seal, Fisher - AnimalCollabProj Fisher - Erin's Critter Collection Anaconda - HC_Animal_2 Crocodile, Al

  27. Animals Logic
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    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  28. Anomaly Hotfixes
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    Anomaly Hotfixes

    Anomaly mod-interactions hotfixes: Ghoul and Shamblers melee skills Vein mining for modded metals Please give your support to Allow Tool Ghoul Fix.

  29. Anomaly Research Asteroid
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    Anomaly Research Asteroid

    Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.

  30. Anomaly: Cascade
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    Anomaly: Cascade

    Adds two tiers of entity escapes/containment failures to Anomaly, these are very SCP esque and function separately of the “escape interval” acting as entirely independent storyteller events.

  31. Any Pawn Can Repair Mechs
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    Any Pawn Can Repair Mechs

    Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"?

  32. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  33. Architect Menu Optimizer
    furniture

    Architect Menu Optimizer

    Optimizes the architect (building) menu performance when many mods add hundreds of buildings.

  34. Artful Inhumization
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    Artful Inhumization

    Removes the skill penalty of inhumanization I mostly just made this because I accidentally got my best Artist/social pawn inhumanized, and I'd really prefer if they didn't sudden start sucking.

  35. Auto Harvest Ambrosia
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    Auto Harvest Ambrosia

    A lightweight mod that automatically marks Ambrosia sprouts for harvest as soon as they become fully grown.

  36. Auto-Name Animals (Continued)
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    Auto-Name Animals (Continued)

    Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.

  37. Automatic Night Owl
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    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  38. Automatic Nudist Outfit
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    Automatic Nudist Outfit

    Automatically assigns pawns with the nudist trait to the nudist outfit.

  39. Batch Install
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    Batch Install

    make you able to batch install and reinstall while selecting multiple buildings.

  40. BattIePatch: Ghoul Mood Bar Shows Their Hunger
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    BattIePatch: Ghoul Mood Bar Shows Their Hunger

    V1.6 The mood bar being part of vanilla portraits is a massive improvement, however it is completely useless for the new type of pawn included in Anomaly: Ghouls. This mod simply makes Ghouls' mood bar display their hunger instead, as this is more useful and saves you the time of

  41. Beauty Matters
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    Beauty Matters

    You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?

  42. Better Children Growth Moments
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    Better Children Growth Moments

    Mod that gives more traits/passions to improve child growth moments :) 🤷‍♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.

  43. Better Context Menu
    management

    Better Context Menu

    Improves the right-click context menu with no configuration required: - Each button is at least 28px tall and uses full-size text and 27px icons, regardless of how many options are in the menu.

  44. Better Hot Springs
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    Better Hot Springs

    - Adjusts the mood buff granted by hot springs from +2 to +6.

  45. Better Linkable Colors (Continued)
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    Better Linkable Colors (Continued)

    Continuation of Better Linkable Colors Made by; drummeur for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github A RimWorld mod to make the lines drawn between linkable buildings easier to see.

  46. Better Traders
    Stale
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    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  47. Biotech Mechanoid Retexture
    Stale
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    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  48. Blast Forge [Dynamic Effects Lite]
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    Blast Forge [Dynamic Effects Lite]

    ‎ A new, high-performance version with lighting features, fire, embers and upgraded visuals is available:Dynamic Effects Forge 📜 Core Features 🩹 With a simple, non destructive harmony postfix, the framework allows overriding explosion effects.

  49. Blessed by Horax
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    Blessed by Horax

    This mod introduces many blessings Horax's cultists can receive, making them stronger and their raids more interesting.

  50. Blood Animations
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  51. Boathouse Doors
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    Boathouse Doors

    Boathouse Doors: Your Boats’ New Best Friend!

  52. Books+
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    Books+

    Version 3.2 For any other modders that may want to use this, the PackageId is SwiftSpectral.BooksPlus Simple mod that adds new book descriptions so you don't have 7 books that were written by people who were blind. This mod works really well with Vanilla Books Expanded, a mod tha

  53. Bug Raids
    management

    Bug Raids

    Allows hordes of bugs to attack your base via the surface, similar to normal raids from humans and mechanoids.

  54. Build From Storage
    Stale
    storage

    Build From Storage

    Allows colonists to use minified items from storage when constructing buildings, furniture, and other structures.

  55. Butcher Spoiling First
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    Butcher Spoiling First

    Butcher Spoiling First This mod ensures your colonists always butcher the corpse that's closest to spoiling, minimizing waste of meat and leather.

  56. Call of Cthulhu - Cosmic Horrors (Continued)
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    Call of Cthulhu - Cosmic Horrors (Continued)

    Original mod by Jecrell Continued by anobis This mod contains components from JecsTools (MIT License) AbilityUser AbilityUserAI CompDelayedSpawner CompExtraSounds (and some minor support methods) -- - JecsTools dependency removed (required components are integrated) - Some code c

  57. Caravan Ghouls
    Stale
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    Caravan Ghouls

    This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.

  58. Caravan Lag Eliminator
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    Caravan Lag Eliminator

    Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,

  59. Caravan Mech Repairs
    Stale
    combat

    Caravan Mech Repairs

    Ever wondered why your mechanitor can't repair mechs while on a caravan, even though your doctors can tend to pawns?

  60. CCP's Mental Break Tweaks
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    CCP's Mental Break Tweaks

    Only psychopaths can get the "slaughterer" mental break, and only pawns with the bloodlust trait will go into a "murderous rage.

  61. Character Editor
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    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  62. Character Editor Retextured
    Stale
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    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  63. Child Ghouls
    No 1.6
    management

    Child Ghouls

    I noticed Ludeon explicitly checks if a pawn is an adult before it lets you perform the Ghoul infusion on someone.

  64. Children only ideology
    Stale
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    Children only ideology

    New meme, precepts, rituals and ritual rewards for children-only playthrough, including ritual to banish grown up pawn and ritual rewards to recruit children and babies.

  65. Childrens Drawings
    Stale
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    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  66. Choose Where To Land
    management

    Choose Where To Land

    Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.

  67. Clean Command Bar
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    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.

  68. Clean Main Menu
    Stale
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    Clean Main Menu

    Remove some main menu buttons that are not frequently used(Tutorial, Credits, Language, Web Links) Also remove the Translation contributors window when playing in other languages

  69. Clean Textures
    Stale
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    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  70. Combination Raids
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    Combination Raids

    Features Adds a chance for raids to use multiple strategies.

  71. Comfort Matters
    Stale
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    Comfort Matters

    This mod makes comfort affect more than just the mood of the colonist.

  72. Comfortable Vehicles
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    Comfortable Vehicles

    Comfortable Vehicles: This mod adds features which make Pawn eat, drink, read, rest in vehicles.

  73. Concerts For All
    Stale
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    Concerts For All

    Did you know Concerts can only be held by pawns with noble titles?

  74. Conduits Refund Steel
    Stale
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    Conduits Refund Steel

    One thing that has always bugged me about RimWorld is the fact that deconstructing power conduits gives you nothing.

  75. Consistent Textures
    management

    Consistent Textures

    What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run

  76. Covered Ugly Thought Nullifier
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    Covered Ugly Thought Nullifier

    Nullifies the Ugly social thought when the target pawn is fully covered by a single apparel item (burka-like coverage).

  77. Crop Watering
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    Crop Watering

    Ever thought stockpiling food was a little too easy?

  78. Crossout Music Pack
    No 1.6
    management

    Crossout Music Pack

    Adds most all of the garage soundtrack from Crossout into the game, with some featured only in specific seasons or time of day.

  79. Custom Prisoner Interactions
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    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  80. Davai's Sorted Categories
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    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  81. Death-Sentence
    Stale
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    Death-Sentence

    This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.

  82. DeconstructOrbit
    Stale
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    DeconstructOrbit

    Makes walls and doors on orbital platforms deconstructable!

  83. Deep And Deeper
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    Deep And Deeper

    Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh

  84. Deep And Deeper - Cavern Texture
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    Deep And Deeper - Cavern Texture

    Entrance Cavern Retexture ────────────────────────────────────────────────── This mod replaces the cave entrance from Deep And Deeper with a more structured tunnel design.

  85. Degrading Weapons
    Stale
    weapons

    Degrading Weapons

    About Ever feel strange about your weapons not loosing hp in a battle?

  86. Do Something for Idle
    Stale
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    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  87. Dombie's Gene Balance Changes
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    Dombie's Gene Balance Changes

    Mod Options!!!! These are my patches for the vanilla game. This includes several balance changes to genes. The main goal is to create a more balanced experience that removes some frustrating/underwhelming aspects whilest nerfing overtuned ones. I tried to not make any metabolism

  88. DragSelect
    Stale
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  89. Drill Until
    Stale
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    Drill Until

    ⛏️ Drill Until Tired of deep drills spitting out endless piles of steel or chunks you don’t need?

  90. Drop FX
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    Drop FX

    1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this

  91. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  92. Dubs Break Mod
    Stale
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    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  93. Dubs Mint Minimap
    Stale
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    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  94. Easy Speedup DX
    Stale
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    Easy Speedup DX

    Simple-to-activate 4x speed with GUI icon or keyboard key '4'.

  95. Eat Spoiling Food First (Continued)
    Stale
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    Eat Spoiling Food First (Continued)

    Update of nath_devs mod Raging at your pawn eating the freshly cooked meal instead of the stack of spoiling in 1 hour meals ?

  96. EBSG Framework
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    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  97. Echoes of the Rim
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    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  98. Encounter Baby Animals
    Stale
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    Encounter Baby Animals

    Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.

  99. Enslave wild men
    Stale
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    Enslave wild men

    By default wild men need to be tamed before being able to slaves; this changes it so that wild men can be enslaved after being made prisoner.

  100. Epic Siege (Continued)
    management

    Epic Siege (Continued)

    Original mod by Thumb If the original author requests it, I will remove this update.

  101. Everyone Hauls - 1.6
    Stale
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    Everyone Hauls - 1.6

    Everyone Hauls - 1.6 Allows any and all colonists to perform Hauling, Cleaning, and Plant cutting jobs even if their backstory disables "Dumb Labor". Pawns are already technically capable of hauling: builders haul the resources to the site, cooks haul the ingredients to the stove

  102. Family Relations: Adoption
    management

    Family Relations: Adoption

    Want a more accurate relation designator for the non-bio-parent of your same-sex couple that just had a surrogate baby?

  103. Fantastic Concert
    Stale
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    Fantastic Concert

    Overview - It replaces the music that comes out when royals are holding concerts.

  104. Ferny's Mod Configs
    ↑ Updated
    management

    Ferny's Mod Configs

    What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kin

  105. Filth Creates Trash
    Stale
    management

    Filth Creates Trash

    Support me on Ko-Fi: Add-on to Vanilla Recycling Expanded - you need to have it installed and enabled!

  106. Fire At Will Icon - Bow
    No 1.6
    management

    Fire At Will Icon - Bow

    This mod replaces the "Fire at Will" gizmo icon with a bow for better medieval immersion.

  107. FPS Stabilizer
    Stale
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    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  108. FrameRateControl
    Stale
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    FrameRateControl

    Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.

  109. Free Raider Xenotypes
    No 1.6
    management

    Free Raider Xenotypes

    Removes the Combat Power cost for xenotypes when generating raiders (sets combatPowerFactor to 1.

  110. Gear Stat Optimization
    management

    Gear Stat Optimization

    Gear Stat Optimization improves game performance (TPS) by optimizing the way RimWorld calculates stat offsets from equipped gear.

  111. Geological Landforms
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  112. Graphic Chair Overhaul 2
    management

    Graphic Chair Overhaul 2

    Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.

  113. Grateful Refugees
    Stale
    management

    Grateful Refugees

    Tired of refugees from "Refugees / travelers seek shelter" having constant mental breaks?

  114. Gravship Launch Time
    Stale
    management

    Gravship Launch Time

    This simple mod allows you to adjust Gravship launch time with a sliding multiplier in mod settings.

  115. GroundClear
    Stale
    management

    GroundClear

    Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?

  116. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  117. Hard Harvest
    No 1.6
    management

    Hard Harvest

    This mod changes the values of the growth rate and harvest of plants.

  118. Hard Vacuum
    Stale
    management

    Hard Vacuum

    10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.

  119. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  120. Harvest Every Body Parts
    Stale
    management

    Harvest Every Body Parts

    A simple mod for harvesting almost any human body parts for replacement or trade use.

  121. Harvest When Butchering
    Stale
    management

    Harvest When Butchering

    Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.

  122. Haul After Stripping
    Stale
    management

    Haul After Stripping

    Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.

  123. HEAVY Snow
    Stale
    management

    HEAVY Snow

    Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.

  124. History Auto Cleaner
    Stale
    management

    History Auto Cleaner

    Automatically deletes battle logs, archived messages and letters, historical quests, and tales at set intervals.

  125. HoldingPlatform Retexture 5500
    Stale
    management

    HoldingPlatform Retexture 5500

    Retexture 5500 HoldingPlatform 5500 Retexture HoldingPlatform HoldingPlatform Retexture 5500

  126. Hospitality (Continued)
    management

    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  127. Hospitality: Casino
    management

    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  128. Hospitality: Spa
    Stale
    management

    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  129. Hunter Ghoul
    Stale
    management

    Hunter Ghoul

    Hunter Ghoul The ghoul only hunts animals that have been marked for hunting, and will not pursue targets if its health is too low.

  130. Hussar Cloning Platform
    Stale
    management

    Hussar Cloning Platform

    Have the chance to find an overtaken hussar cloning platform after scanning to provide extra Biotech/Odyssey Integration.

  131. I Hate Daylilies
    Stale
    management

    I Hate Daylilies

    Daylilies make me seethe with anger every time I see them.

  132. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  133. Inexact Examine
    Stale
    management

    Inexact Examine

    Maybe you want to roleplay as a colony that doesn't have the time to meticulously catalogue the exact state of every single pair of trousers in storage.

  134. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  135. Insects tab
    No 1.6
    management

    Insects tab

    Personally created patch for Vanilla Factions Expanded - Insectoids 2 by VE team.

  136. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  137. Intimacy - Socio Butterfly
    management

    Intimacy - Socio Butterfly

    It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?

  138. Inventory Management
    management

    Inventory Management

    I’ll admit, item management in the vanilla game never quite sat right with me.

  139. IVF Equality
    Stale
    management

    IVF Equality

    Adds "extract sperm sample" as a male version of "extract ovum".

  140. Job Failure Fixes
    management

    Job Failure Fixes

    Small compatibility patch for pawns getting stuck idle after a job breaks.

  141. Just Drop it on the Floor
    Stale
    management

    Just Drop it on the Floor

    I like throwing stuff on the floor; it lets my crafters continue to craft instead of wasting their valuable time hauling things to a stockpile.

  142. [CNEIO] Just Help For Me
    management

    [CNEIO] Just Help For Me

    "I need some backup!" you scream into the comms console. Your ally receives the request, takes one look at the several hundred mechanical centipedes surrounding your base, and decides to send their five best warriors armed with five of their finest autopistols. And your relations

  143. Just pick it up!
    Stale
    management

    Just pick it up!

    Ever wanted to move more buildings in RimWorld, not just furniture?

  144. Keep Burning, Corpse!
    management

    Keep Burning, Corpse!

    Have you ever wondered why the fire goes out when a pawn that is on fire dies?

  145. Kidnapped Pawns Die Less
    Stale
    management

    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  146. Kingfisher
    management

    Kingfisher

    Kingfisher By tracing and measuring the vanilla source code and identifying performance bottlenecks, Kingfisher replaces them with more efficient implementations.

  147. Less Explosive Tantrums
    Stale
    weapons

    Less Explosive Tantrums

    STEVE STOP PUNCHING THE ANTIGRAIN WARHEADS AGAIN BECAUSE RAIDERS TOOK YOUR TABLE I SWEAR TO RANDY I WIL- Stop colonists from punching explosives for stupid reasons!

  148. Limit Quest Pawns
    Stale
    management

    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  149. Linked Planters
    Stale
    management

    Linked Planters

    Makes it possible to link plant growers (like hydroponics basins) together.

  150. Loading Progress
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  151. Logistics Mechanoid
    Stale
    management

    Logistics Mechanoid

    This mod adds in a new gentle giant to whisk your carry weight issues away.

  152. [LM] LusTech Unique Weapons
    weapons

    [LM] LusTech Unique Weapons

    A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.

  153. Malang Face
    Stale
    management

    Malang Face

    replace faces. In this mode, there are 'Average' faces with sparkling eyes and 'Narrow' faces with dark black eyes. Notice 10.29.22) I found that the head type based on average and narrow brings a more abrupt change to the hair in version 1.4 than in version 1.3. The patch added

  154. Malang Faces: Anomaly
    Stale
    management

    Malang Faces: Anomaly

    Description This mod adjusts some of the faces appearing in the Anomaly DLC to better match the Malang Series style.

  155. Malnutrition Reworked
    management

    Malnutrition Reworked

    Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.

  156. Mark of Manhood
    management

    Mark of Manhood

    Mark of Manhood Features Limits beards on teenage male pawns Optional setting to allow beards to grow on the birthday when pawns become fully adult Introduction "Gosh, did you see that majestic full beard on that 13-year-old boy?

  157. Mech Colors
    Stale
    combat

    Mech Colors

    Set individual colors for each mech, for each mech group and/or for each mechanitor.

  158. Mechanitor Armor has Vacsuit Bonuses
    Stale
    combat

    Mechanitor Armor has Vacsuit Bonuses

    Tweaks the Mechcommander Helmet and Mechlord set to match the Vacsuit set bonuses so your Mechanitors can help in space without sacrificing bandwidth.

  159. Mechanitor Encounters
    Stale
    management

    Mechanitor Encounters

    This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!

  160. Mechanitor Orbital Platform
    Stale
    management

    Mechanitor Orbital Platform

    Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.

  161. Mechanoid Invaders
    Stale
    management

    Mechanoid Invaders

    Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.

  162. Mechanoid Turret Retexture
    combat

    Mechanoid Turret Retexture

    Greetings, frens! After an long and painfull time for me I present this small retexture mod. All it does is to retexture the basic Mechanoid Turrets and their bases. While you will gain the most out of this mod in addition with the 'Royalty' DLC, it is not required, since some tu

  163. Mechs and Animals for NPC Factions
    Stale
    management

    Mechs and Animals for NPC Factions

    A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.

  164. Mechs can brew
    Stale
    management

    Mechs can brew

    For some reason, Tynan felt the need to specifically disallow mechanoids from operating the brewery or interact with fermenting barrels.

  165. Medicine Textures
    No 1.6
    management

    Medicine Textures

    Change the texture of Healroot & Medicine Conflict with cute objects

  166. Medieval Fantasy Psycaster Raids
    management

    Medieval Fantasy Psycaster Raids

    As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.

  167. Melee Animation
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  168. Melee Animations - No bloat
    No 1.6
    management

    Melee Animations - No bloat

    Removes the lassos, built-in exotic weapons and the few loading screen tips - all of which are useless if you play with executions off - from the Melee Animation mod.

  169. Mood Matters
    Stale
    management

    Mood Matters

    Mood Matters Makes various stats scale to the colonist's mood.

  170. more anime face
    Stale
    management

    more anime face

    This mod adds 512x512 anime-style face textures.

  171. More Childhood Nicknames
    management

    More Childhood Nicknames

    Biotech adds a feature where sometimes children who age up in your colony gain nicknames all on their own!

  172. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  173. More IVF Info
    management

    More IVF Info

    Ever lost track of which race an ovum came from, or what genes it contains?

  174. More Pause Events
    Stale
    management

    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  175. More Unyque Names
    Stale
    management

    More Unyque Names

    Have you ever wished the game was more inclusive of names that white millenials give their kids?

  176. Morphs Assorted Biotech Retex
    Stale
    management

    Morphs Assorted Biotech Retex

    What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te

  177. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  178. Move Your Monolith
    management

    Move Your Monolith

    What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the

  179. MultiConstruction
    Stale
    management

    MultiConstruction

    Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?

  180. MultiHunter
    Stale
    management

    MultiHunter

    Are you also tired of drafting and micro managing two or more of your pawns to hunt a bigger animal or predator?

  181. MultiTending
    Stale
    management

    MultiTending

    Are you also tired of watching a single doctor struggle while your colonist bleeds out?

  182. MutatorWorldIcons
    Stale
    management

    MutatorWorldIcons

    Displays icons for animal habitats, wild plants, and maybe more on each world map tile.

  183. Nerfed Fecal Sludge
    Stale
    management

    Nerfed Fecal Sludge

    Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience.

  184. New Ritual Rewards
    management

    New Ritual Rewards

    What does it do? This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods). Your raider ideology rituals can finally detect innocent miners and lumberjacks. More of a mercenary or hero type? Your rituals will guide you toward enemy

  185. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  186. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  187. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  188. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  189. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  190. No Debris
    Stale
    management

    No Debris

    - This is a re-upload of an existing mod, updated to a new version.

  191. No Disabled Factions In Quests
    Stale
    management

    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  192. No Hemogen Farm Medical Alert
    Stale
    medical

    No Hemogen Farm Medical Alert

    Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.

  193. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  194. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  195. Nomad Friendly Quests
    Stale
    management

    Nomad Friendly Quests

    Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc

  196. NoReddishBodies
    Stale
    management

    NoReddishBodies

    --- Forces shader for Melanin 7, 8 and 9 to be Cutout, thus removing the red tint in the shadows of the texture.

  197. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  198. Nuanced Child Raiders
    Stale
    management

    Nuanced Child Raiders

    Nuanced Child Raiders removes the malus from killing children due to child raiders, allowing you to defend yourself from a swarm of murder-hungry mosquitoes without consequence.

  199. Odyssey Shuttle Retexture
    Stale
    management

    Odyssey Shuttle Retexture

    Redesigns the passenger shuttle from Odyssey DLC to look like a bulky military helicopter retrofitted to a spacecraft.

  200. Offspring Inherit Xenogenes (Continued)
    Stale
    management

    Offspring Inherit Xenogenes (Continued)

    Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.

  201. Oracle's Skill Icon Retextures
    Stale
    management

    Oracle's Skill Icon Retextures

    I've had enough people ask about these in screenshots that I figured I'd finally get around to sharing them properly Replaces the passion icons.

  202. OrganizedResearchTech
    management

    OrganizedResearchTech

    important: this is considered alpha quality Split research by tech level.

  203. Organs are labelled
    Stale
    management

    Organs are labelled

    This texture mod retextures all the prosthetics/organs/implants so that they can be easily identified visually.

  204. Paint-N-Tweaks
    Stale
    management

    Paint-N-Tweaks

    This is the successor to one of my earliest mods, Paintable Spots & Objects.

  205. Paramedic Can Repair
    Stale
    management

    Paramedic Can Repair

    About My first mod that allows paramedics to repair other mechs as well, since paramedics become quite useless in late game.

  206. Paramedics Feed Prisoners
    Stale
    management

    Paramedics Feed Prisoners

    Description This mod tweaks the Paramedics to allow them to feed prisoners in the same manner as the way they do for colonists.

  207. Paramedics Slaughter
    Stale
    management

    Paramedics Slaughter

    Description This mod tweaks the Paramedics to allow them to rope your animals and removes their restrictions allowing them to slaughter tamed animals too.

  208. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  209. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  210. Perishable (and More)
    management

    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  211. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  212. PigskinYttakin
    Stale
    management

    PigskinYttakin

    A simple mod that allows Pigskin and Yttakin to have more diversity.

  213. Pilot Console Retexture
    Stale
    management

    Pilot Console Retexture

    Retexture of the Odyssey's gravship Pilot Console to make it fit alongside my other console mods with more variants.

  214. Please Come Prepared
    management

    Please Come Prepared

    Description This mod allows for characters spawned onto a map without the proper equipment to be equipped with it.

  215. Pollution Spread
    management

    Pollution Spread

    This mod was commissioned to serve as a sort of replacement for Yayo’s Pollution 2 since they’ve stopped modding.

  216. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  217. Prioritize Meals over Preserved Foods
    management

    Prioritize Meals over Preserved Foods

    Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.

  218. Prisoner Beds
    management

    Prisoner Beds

    Prisoner Beds RimWorld lets you assign beds to colonists, guests, slaves — but not prisoners.

  219. Prisoner Hitching Reborn
    Stale
    management

    Prisoner Hitching Reborn

    Adapted for 1.6. Allows you to rope prisoners to caravan hitching spots, just like animals. Designed for nomadic and caravan-based playthroughs. Simple and immersive. Original: Enjoys! Todo: Variable rope length Taking prisoners without cell Rope and escape management (weak rope

  220. Prisoner No Interaction Alert
    Stale
    management

    Prisoner No Interaction Alert

    Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm".

  221. Prisoners Can Betray
    management

    Prisoners Can Betray

    Vanilla recruiting has always felt a bit strange to me, so I made this to make it a bit more risky to recruit pawns instead of just guaranteeing a colonist.

  222. Progression: Education
    management

    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  223. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  224. Progression: Storytellers
    Stale
    management

    Progression: Storytellers

    - Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va

  225. Progression: Temperature
    management

    Progression: Temperature

    Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec

  226. Projectile Bullet Retexture
    Stale
    management

    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  227. Psychic Bond Tweaks
    management

    Psychic Bond Tweaks

    A Highmate walked into a colony… Your prayers have finally been answered with this Psychic Bond Tweaks Mod that allows complete control over those pesky Highmates.

  228. Psychic Emanator - Improvements
    management

    Psychic Emanator - Improvements

    Greetings, Frens! This tiny mod changes a few aspects of the 'Psychic Emanator' Building from the base game! No more Übermachines that require to be plugged into your extention cord next to your mobile charger to function, or having to change out the Ų̵̛̞͎̘̼͊̉̇̐̑̈͘̕̕̕͠͝͝n̴̄̽͌̽̿̑

  229. Psychic Emanator Retex + Self Powered
    Stale
    management

    Psychic Emanator Retex + Self Powered

    A small mod that replaces the texture of the Psychic Emanator (because I think it looks dumb), makes it self-powered (because I think the fact it isn't is dumb), and makes it so that it can't break down (which I only found out it could while making this mod and is super dumb).

  230. Raise specialist limit
    Stale
    management

    Raise specialist limit

    - Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.

  231. Read to Patients
    Stale
    management

    Read to Patients

    Let's doctors read novels to patients so they both get the book's joy bonus.

  232. Real Faction Guest (Continued)
    Stale
    management

    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  233. Realistic Darkness 1.6
    Stale
    management

    Realistic Darkness 1.6

    This is an update of the original mod "Realistic Darkness" to make it compatible with the 1.

  234. Rebalanced Vanilla Recycling Expanded
    Stale
    management

    Rebalanced Vanilla Recycling Expanded

    Non-official Rebalance for Vanilla Recycling Expanded, cause I find too unbalanced that Atomizer is 3 times slower with only work amount difference.

  235. Recruit Slaves
    Stale
    management

    Recruit Slaves

    This mod lets you recruit slaves in a balanced way without having to imprison them first.

  236. Recycle This (Continued)
    Stale
    management

    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  237. Reduce Door Costs
    Stale
    management

    Reduce Door Costs

    Reduces the stuffable cost of anything named "door" to 1/5 of their original stuffable cost.

  238. Refine the silver!
    management

    Refine the silver!

    Instead of just getting usable silver/gold out of the wall, you have to refine them into pretty little coins!

  239. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  240. Relations Tab (Continued)
    Stale
    management

    Relations Tab (Continued)

    This is a continuation of Relations Tab by Fluffy Replaces the faction tab with a relations tab.

  241. Rename Settlements
    Stale
    management

    Rename Settlements

    Adds the ability to rename settlements from the world map.

  242. Repairable Gear (1.6 TEMP)
    Stale
    management

    Repairable Gear (1.6 TEMP)

    This is a temporary port of Repairable Gear by SteveZero Will be deleted when the official version gets an update or original author request deletion.

  243. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  244. Replant Trees
    Stale
    management

    Replant Trees

    Simply replant trees like you reinstall buildings, without having to extract them first.

  245. Replantable Special Trees
    Stale
    management

    Replantable Special Trees

    Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.

  246. Research Broker
    Stale
    management

    Research Broker

    Research Broker A research broker event will occasionally appear, offering research data in exchange for silver.

  247. Research Data
    management

    Research Data

    An add-on mod trying to add a bit more player interaction.

  248. Research Icons
    management

    Research Icons

    Adds icons to all research projects.

  249. Research Tab Colors
    Stale
    management

    Research Tab Colors

    This mini-mod adds color coding based on tech level to the vanilla research window!

  250. Retain Strip on Death
    Stale
    management

    Retain Strip on Death

    Normally when a pawn dies, if they were ordered to be stripped, this designation will disappear after they die.

  251. Retextured! - Recycle This
    Stale
    management

    Retextured! - Recycle This

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi

  252. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  253. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  254. Rimsonable
    management

    Rimsonable

    Rimsonable A growing collection of "this should be more reasonable" fixes for RimWorld 1.

  255. Roads of the Rim (Continued)
    Stale
    management

    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  256. Roidgy's Alt Animals
    management

    Roidgy's Alt Animals

    Hand-Drawn Textures for nearly all non-flying vanilla animals and their saddles, as well as many Animal Variety Coats (as well as the Fox Patch) and Situational Animal Graphics add-ons.

  257. Romance & Intimacy On The Rim
    management

    Romance & Intimacy On The Rim

    Introduction 📜 Romance & Intimacy On The Rim is a RimWorld mod that adds compatibility between two well known liked mods: Romance On The Rim & Intimacy - A Lovin' Expansion.

  258. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  259. Room Quality Colors
    Stale
    management

    Room Quality Colors

    This mod changes the color of the room characteristics depending on the quality.

  260. Royal Sanguophages
    Stale
    management

    Royal Sanguophages

    Pawns which spawn with a royal title above a configurable threshold have a configurable chance to spawn as sanguophages.

  261. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  262. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  263. Salvage Rubble
    Stale
    management

    Salvage Rubble

    This mod allows the deconstruction of Rubble Piles (added in RimWorld 1.

  264. Salvagers Refuel Asteroid
    Stale
    management

    Salvagers Refuel Asteroid

    After investigating your first gravengine you'll also hear about the coordinates of a near by salvager refueling station.

  265. Savegame Compressor (Continued)
    Stale
    management

    Savegame Compressor (Continued)

    Update of Revolus mod - Added translation strings Automatically compress savegame files: It's actually quite a bit faster!

  266. SaveWithoutRestart
    Stale
    management

    SaveWithoutRestart

    Do you often encounter this situation: You're playing Rimworld and suddenly want to add a specific mod, but restarting takes too much time?

  267. Scattered Stones 1.6
    Stale
    management

    Scattered Stones 1.6

    I've updated Owlchemist's original version of Scattered Stones to 1.

  268. Seamless Doors
    management

    Seamless Doors

    Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?

  269. Selective Bioregeneration
    Stale
    management

    Selective Bioregeneration

    Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?

  270. SF Grim Reality
    No 1.6
    management

    SF Grim Reality

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh

  271. Shamblers Hate Wildlife
    Stale
    management

    Shamblers Hate Wildlife

    A simple mod which makes non-colonist shamblers attack wildlife as if it was hostile.

  272. Shiny Steel
    Stale
    management

    Shiny Steel

    Patches steel so that objects made of it are much brighter in game.

  273. Show gender/age in caravan form dialog
    Stale
    management

    Show gender/age in caravan form dialog

    Show gender/age in caravan form dialog, like when trading Others download links GitHub link: Important notice Note: this mod is now included in XNDTinyTweaks (since 1.

  274. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  275. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  276. Show work site faction relations
    Stale
    management

    Show work site faction relations

    Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.

  277. Simple FX: Vapor...Revaporized
    Stale
    management

    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  278. Simple Leadership
    management

    Simple Leadership

    With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.

  279. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  280. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  281. Smokeleaf Tweaks
    Stale
    management

    Smokeleaf Tweaks

    This is a "lite version" of a larger smokeleaf overhaul available here: Makes a variety of changes to smokeleaf in a modern, version-compatible, and mod-friendly way.

  282. Stabilize Bleeding
    Stale
    management

    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  283. Staggered Raids
    Stale
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    Staggered Raids

    Mod Release This mod optimises raids to prevent performance issues by allowing you to configure raid size and the time between waves.

  284. Talking Isn't Everything
    Stale
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    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  285. TD Enhancement Pack - Continued
    ↑ Updated
    management

    TD Enhancement Pack - Continued

    A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.

  286. Tech-appropriate Roof Mote
    Stale
    furniture

    Tech-appropriate Roof Mote

    The default graphics shown when pawns build a roof is a generic steel corrugated roof.

  287. Thunderstorm
    ↑ Updated
    management

    Thunderstorm

    Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.

  288. Tooltipped Long Names
    Stale
    management

    Tooltipped Long Names

    Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.

  289. Tradable Meals
    Stale
    management

    Tradable Meals

    Allows bulk goods trade ships to buy and sell meals again.

  290. Tradable Stone Blocks
    Stale
    management

    Tradable Stone Blocks

    Allows bulk goods trade ships to buy stone blocks again.

  291. Trading Spot
    Stale
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    Trading Spot

    Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.

  292. Traits Give Aptitude
    management

    Traits Give Aptitude

    Auto-patches traits like 'Gourmand', 'Brawler', and 'Sickly' to give aptitude instead of a regular one-and-done skill boost.

  293. Transport Downed Pawns (Continued)
    Stale
    management

    Transport Downed Pawns (Continued)

    Update of Targhetti original by CornyTraces mod Allows unconscious and otherwise downed colonists and prisoners to be transported in a transport pod.

  294. Trap mark
    Stale
    management

    Trap mark

    Always getting startled by traps in the ruins without noticing them?

  295. Trap Retexture
    Stale
    management

    Trap Retexture

    This mod gives your traps a more realistic and immersive look!

  296. Treat Dying First
    Stale
    management

    Treat Dying First

    Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.

  297. Trees Don't Just Die
    Stale
    management

    Trees Don't Just Die

    Description Simple mod that removes lifespan from all trees, including bonsai trees.

  298. Tribal Siege Raids
    management

    Tribal Siege Raids

    Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double

  299. Tribute Demand
    management

    Tribute Demand

    A hostile faction has arrived at your colony's doorstep — and they want payment.

  300. Triumphant Research
    Stale
    management

    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  301. TSIND Garage Doors QA
    Stale
    management

    TSIND Garage Doors QA

    > Proclamation #522e-6 It came to our attention that there are currently garage doors from manufacturer under our supervision in use that are still running on outdated security software.

  302. UNAGI Vanilla Hairs うなぎのバニラ髪
    Stale
    management

    UNAGI Vanilla Hairs うなぎのバニラ髪

    ●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.

  303. Unaligned Icon Fix
    Stale
    management

    Unaligned Icon Fix

    Fixes the Anomaly DLC's Codex and Search icons having improper spacing in the bottom-right corner of the screen.

  304. Unburned
    Stale
    management

    Unburned

    Fire is scary Rimworld has serious issues with flamethrowers and the common sense of their use Lets start with the fact that pawns during fight in a fire (especially mechanoids) do anything but hit each other!

  305. Undraft After Repairing
    Stale
    management

    Undraft After Repairing

    Details GitHub Automatically undrafts pawns after they are finished repairing something.

  306. Undraft After Tending
    Stale
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    Undraft After Tending

    Details GitHub Automatically undrafts pawns after they are finished tending and/or being tended to.

  307. Undraft After Tucking Enhanced
    Stale
    management

    Undraft After Tucking Enhanced

    Undraft After Tucking Enhanced This mod expands upon the original Undraft After Tucking by adding new features.

  308. Unlimited Mechanitor Command Range
    Stale
    management

    Unlimited Mechanitor Command Range

    Makes the mechanitor's command range for mechs unlimited; they can now control drafted mechs from anywhere.

  309. Unsmooth Surface
    management

    Unsmooth Surface

    Adds an "Unsmooth Surface" order for reverting smoothed stone floors and walls back to rough rock.

  310. Vacsuit Are Comfortable
    Stale
    management

    Vacsuit Are Comfortable

    Hi Cap! You've probably had these problems, right? -"Compared to Marine Armor, there's less armor and so there should be more space inside, but they won't put on the inner armor at the same time!" -"The suit is meant to completely protect the body from the deadly forces of space,

  311. Vacsuits are sealed!
    Stale
    management

    Vacsuits are sealed!

    Makes vacsuits and kid vacsuits actually protect against toxic environments when combined with a helmet.

  312. Van's Retexture : Mechanitor
    Stale
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    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  313. Vanilla Beards Retextured
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    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  314. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  315. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  316. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  317. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  318. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  319. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  320. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  321. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  322. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  323. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  324. Vanilla Landmarks Expanded
    management

    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  325. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  326. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  327. Vanilla Quests Expanded - Ancients
    management

    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  328. Vanilla Quests Expanded - Deadlife
    Stale
    management

    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  329. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  330. Vanilla Security Retextured
    No 1.6
    management

    Vanilla Security Retextured

    DETAILS This retexture mod changes the graphics for these security items: (It also vastly increases the resolution for a much cleaner look!

  331. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  332. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  333. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  334. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  335. Vanillafy Floors
    Stale
    management

    Vanillafy Floors

    Simple XML mod that updates many modded floors to give them a CleaningTimeFactor matching their Vanilla equivalent, with a few other balance changes.

  336. Varied Tribes
    Stale
    management

    Varied Tribes

    I never liked that the vanilla tribes did not have any xenotype variety.

  337. Vehicles Wrecks Expanded
    Stale
    management

    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  338. VFED Keep Titles
    management

    VFED Keep Titles

    Prevents Vanilla Factions Expanded - Deserters from stripping royal titles for your pawns so you can keep royals as pets.

  339. Visible Cybernetics
    management

    Visible Cybernetics

    Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.

  340. Visual Brutality
    management

    Visual Brutality

    Caution: This mod is still under development, bugs are expected and it's not suggested to add it mid-save.

  341. VSIE - Rational Trait Development
    Stale
    management

    VSIE - Rational Trait Development

    15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of

  342. Walls are solid
    Stale
    management

    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  343. We Had a Trader? (Continued)
    Stale
    management

    We Had a Trader? (Continued)

    Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when

  344. What Was Inside?
    management

    What Was Inside?

    What is this Mod? This mod adds a message telling you what was inside openable crates and sarcophagi (optionally) when they're opened, so you never miss out on the sweet dopamine hit of a awesome drop ever again. In the mod options, you can enable the message for containers with

  345. Where's My Treasure
    Stale
    management

    Where's My Treasure

    Tired of having to check each building one by one after clearing ruins to see if it's a loot chest?

  346. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  347. Wildfire Prevention Service
    Stale
    management

    Wildfire Prevention Service

    Drastically reduces the spread of fires on your map and ensure your map remains free from out of control wildfires.

  348. Winterwear overheats
    Stale
    management

    Winterwear overheats

    Ever thought it’s strange that colonists can wear parkas and tuques in the desert without consequence?

  349. Work Priority Auto-Optimiser (WPO)
    Stale
    management

    Work Priority Auto-Optimiser (WPO)

    Automatically assigns the best work priorities for every colonist based on their skills, traits, passions, and limitations.

  350. Worksites Expanded
    ↑ Updated
    management

    Worksites Expanded

    You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.

  351. World Map Polluted Tiles - Improved Visibility
    No 1.6
    management

    World Map Polluted Tiles - Improved Visibility

    Araylie's Rimworld Custom Mod - World Map Polluted Tiles - Improved Visibility #arcm ㅤ #biotech ㅤ #wmptiv ㅤ #colorblind ㅤ #qol ㅤ #climatechangeㅤ #globalwarming ㅤ Can't see where the polluted tiles are?

  352. Write Fictional Books
    Stale
    management

    Write Fictional Books

    This mod adds two recipes to Vanilla Books Expanded's writer and type writer table.

  353. XenomorphInsectoids
    Stale
    management

    XenomorphInsectoids

    Replaces sprites, names, and descriptions for the spelopede, megascarab, megaspider, locust, larva and hive queen to make them xenomorphs.

  354. Xeva Body Pack
    management

    Xeva Body Pack

    Due to changes in the game's rendering method or a bug, the bottom row of pixels in any texture related to masks shifts to the top.

  355. Xeva Textures Upscaled
    management

    Xeva Textures Upscaled

    The Xeva Textures Upscaled mod increases the resolution of textures from Xeva mods for clearer visuals.

  356. zone dryads
    Stale
    management

    zone dryads

    this mod makes dryads from the gauranlen tree able to be zoned so they can stop acting like they own the place

  357. No Random Faction Name
    management

    No Random Faction Name

    ✨ No Random Faction Name A small and practical mod that locks all in-game faction names to their default labels, saying goodbye to the chaos of randomly generated naming.

  358. Dark Psychic Rituals: The Following
    management

    Dark Psychic Rituals: The Following

    Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.

  359. Dryad_retexture
    No 1.6
    management

    Dryad_retexture

    ================ This is a pure retexture mode that only changes the appearance.

  360. Gene Bank Plus
    Stale
    management

    Gene Bank Plus

    Increases the capacity of the gene bank (now referred as the medium gene bank) to 8 rather than 4.

  361. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  362. Long Range Mineral Scanner Retexture
    Stale
    management

    Long Range Mineral Scanner Retexture

    Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures.

  363. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  364. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  365. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  366. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  367. More Trait Slots
    Stale
    management

    More Trait Slots

    Mod that lets pawns have more traits :) 🤷‍♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.

  368. All Production Gives XP
    management

    All Production Gives XP

    Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s

  369. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  370. Justice For Pila
    Stale
    management

    Justice For Pila

    Justice For Pila The pilum (plural: pila), aka the weapon you replace as soon as possible with a recurve or great bow on tribal starts.

  371. Horaxian Cult Buff
    management

    Horaxian Cult Buff

    Description Buffs for the Horaxian Cult to hopefully make them more then a human meat and leather donation.

  372. Nice Bill Tab - Expansion
    management

    Nice Bill Tab - Expansion

    Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!

  373. VVE Raid
    ↑ Updated
    management

    VVE Raid

    This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.

  374. RG Bigger Trees
    Stale
    management

    RG Bigger Trees

    I AM GOING TO SAY THIS AGAIN, USE BETTER TREES SINCE IT DOES EVERYTHING AND MORE.

  375. Vehicle is Generator (Continued)
    management

    Vehicle is Generator (Continued)

    Original mod by Cedaro Permission received to update; all the same: If the original author requests it, I will remove this update.

  376. Tidy Designation
    Stale
    management

    Tidy Designation

    Hide designation window when selected an item, and show back when deselected, so the entire screen is available for placing .

  377. Transport Category (DEVELOPMENT CEASED)
    Stale
    management

    Transport Category (DEVELOPMENT CEASED)

    What does this do? Renames the Vehicles category to "Transport" and moves transport pods, the pod launcher, and ship landing beacons to it. Mod Support Rimnauts 2 Any vehicle mods using the Vehicle Framework. Architect Icons (adds its own icon) Use Drag-Sorting to move anything e

  378. Clean Categories: Spots (DEVELOPMENT CEASED)
    Stale
    management

    Clean Categories: Spots (DEVELOPMENT CEASED)

    What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend you use this mod alongs

  379. Scrollable Gizmos
    Stale
    management

    Scrollable Gizmos

    What does this mod do ------------------------------- Puts gizmos in a scroll view so they won't take up the entire screen.

  380. Yayo's Combat 3 - Addon
    combat

    Yayo's Combat 3 - Addon

    Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.

  381. Yayo's Combat 3 - Unique Weapons Patch
    Stale
    weapons

    Yayo's Combat 3 - Unique Weapons Patch

    Fixes compatibility between Yayo's Combat 3 and odyssey unique weapons by adding support to Yayo's shooting calculations for unique weapon damage types.

  382. Random's Gene Assistant
    Stale
    management

    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  383. Ketaros Smart Raiders
    management

    Ketaros Smart Raiders

    So, you've been fooling those dumb raiders into your kill boxes, trap mazes, and silly little ambush corridors for years now?

  384. MinePlan Designator
    Stale
    management

    MinePlan Designator

    Adds two designators to convert mining and planning designations into each other.

  385. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  386. Sourcing Only in Dev Mode
    management

    Sourcing Only in Dev Mode

    What is this? This is a mod that removes content sourcing from normal gameplay. What's the point of this? This mod is the result of a man who wants to play a game with his friends, after thousands of hours modding it. Sometimes we don't care what mod the pumpkin is from, and want

  387. Remove Bad Hygiene Wiki
    medical

    Remove Bad Hygiene Wiki

    What is this? This is a mod that removes the 'Bad Hygiene Wiki' button from Dubs Bad Hygiene buildings. What's the point of this? This gizmo is out of place with the rest of the modded game, and I feel tutorialization for the mod's buildings can be done better over time. If you t

  388. Crawl To Get Food
    management

    Crawl To Get Food

    Lightweight mod that allows downed pawns to crawl to food (within their food policy) when starving.

  389. Vehicle Auto-Combat
    combat

    Vehicle Auto-Combat

    Enabling "Auto-Combat" on a player's combat vehicle will cause it to automatically move towards the enemy.

  390. Mixed Manhunter Attacks
    management

    Mixed Manhunter Attacks

    Adds a chance for a manhunter events to spawn with a mixed group of animals.

  391. Shoo! (Continued)
    management

    Shoo! (Continued)

    Update of jamaicancastles mod Update 3/16/24: Now supports version 1.

  392. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  393. Generally More Research
    ↑ Updated
    management

    Generally More Research

    What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel

  394. Research Papers
    management

    Research Papers

    Produce research papers from your research projects.

  395. Research Spot (Continued)
    Stale
    management

    Research Spot (Continued)

    Original mod by ShiningKakera If the original author requests it, I will remove this update.