// Steam Workshop · by Nevik The Storyteller

NevikTheStoryteller's RimWorld 1.6 Mod Repository (Library 2)

A place where I may store the interesting and often obscure items that I find so that I might return to them later and integrate them into new modlists.

Load order

959 mods
  1. Disable Vanilla Music
    No 1.6
    management

    Disable Vanilla Music

    Removes all Vanilla and Royalty music except the end credits and menu tracks.

  2. RimPunk 2077 (Music Pack)
    No 1.6
    management

    RimPunk 2077 (Music Pack)

    Adds the combat songs from Cyberpunk 2077, to play during combat Wushu Dolls Musorshchiki Rebel Path Scavenger Hunt Militech Valentino Patri(di)ots Maelstrom

  3. Animal Foods Extended
    Stale
    management

    Animal Foods Extended

    Your Colonists get some food options, some progression and minor buffs after putting in the effort towards better foods.

  4. Greater Dye Yield
    Stale
    management

    Greater Dye Yield

    I'm always running out of dye, and the low yield of tinctoria was bugging me.

  5. Wild Plants Give Hay
    Stale
    management

    Wild Plants Give Hay

    Have you ever cleared a field of grass, ready for planting, and thought "man, what a waste!

  6. VWE Research Cleanup
    Stale
    management

    VWE Research Cleanup

    Originally intended to be a simple patch for VWE Quickdraw that would make the bullpup DMR available without the base Vanilla Weapons Expanded mod, this quickly spiralled out of control into a comprehensive patch for the entire VWE series.

  7. LED Lights Strip
    Stale
    management

    LED Lights Strip

    This mod adds simple LED light strips to RimWorld, including standard and hidden variants.

  8. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  9. Sellable Odyssey Unique Weapons
    weapons

    Sellable Odyssey Unique Weapons

    This is a simple patch that allows the ​unique weapons​ from ​Odyssey DLC​ to be purchased from ​war merchant,combat supplier,and imperial trader(Royalty DLC),as well as at their base locations.

  10. Build From Storage
    Stale
    storage

    Build From Storage

    Allows colonists to use minified items from storage when constructing buildings, furniture, and other structures.

  11. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  12. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  13. Animal Apparel: Vac Belt
    Stale
    management

    Animal Apparel: Vac Belt

    Features This mod introduces a belt that can be equipped to animals to let them survive vacuum exposure.

  14. Alpha Vehicles - Neolithic
    Stale
    management

    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  15. Books From Paper
    Stale
    management

    Books From Paper

    This mod is an add-on for Vanilla Books Expanded.

  16. Dynamic's Minor Tweaks
    Stale
    management

    Dynamic's Minor Tweaks

    A smaller content mod that adds any changes I wished to make that were too small to really justify their own mod.

  17. Perspective: Trees
    No 1.6
    management

    Perspective: Trees

    A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.

  18. Odyssey Transport Shuttle
    Stale
    management

    Odyssey Transport Shuttle

    Odyssey Transport Shuttle This mod is an ideological continuation of the Transport Shuttle Standalone mod, but based on flight mechanics from the Odyssey DLC.

  19. Janky Orbital Construction
    Stale
    management

    Janky Orbital Construction

    Allows construction of orbital platforms at the cost of 12 plasteel each, and removal of orbital terrain.

  20. Door Clearance Continued
    Stale
    management

    Door Clearance Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  21. Entities texture replacement :实体娘
    Stale
    management

    Entities texture replacement :实体娘

    为异象DLC的几乎全部实体添加了可爱的娘化贴图(画师:戈蕾gray) 已完成娘化: 血肉兽一家 隐形魔 血棘巨人 嵌合兽 吞噬兽 夜魇 幽魂 金属怪形 厄兆噬树 苦痛之球 三个方尖碑 doro化已移至: 后续更新计划: 巨石、巨坑、隐形魔巨人等亚种差分

  22. RG Bigger Trees
    Stale
    management

    RG Bigger Trees

    I AM GOING TO SAY THIS AGAIN, USE BETTER TREES SINCE IT DOES EVERYTHING AND MORE.

  23. Sins Dryad Retexture
    No 1.6
    management

    Sins Dryad Retexture

    A retexture of the vanilla dryads, to make them look like real barky tree people!

  24. Healer Mech Serum Regrows Genes
    No 1.6
    combat

    Healer Mech Serum Regrows Genes

    Allows the Healer Mech Serum to cure the "genes regrowing" hediff, because apparently regrowing cells to remake an entire limb is ok but regrowing cells to be extracted is too hard.

  25. [WMS] Healer Mech Serum Crafting
    No 1.6
    combat

    [WMS] Healer Mech Serum Crafting

    Simple healer mech serum crafting mod, recipe is 10 Plasteel, 4 advanced component and 1 glitterworld medicine.

  26. Trees in Space
    Stale
    management

    Trees in Space

    Trees in Space Overview Trees in Space is a simple but essential mod that makes all magical and special trees in RimWorld immune to vacuum damage, allowing them to thrive in space colonies and other airless environments.

  27. Setosa's Power Tools
    Stale
    management

    Setosa's Power Tools

    This mod adds several new power tools to the game: Electric Drill Auger Power Saw Jackhammer Chainsaw Nailgun Electric Chisel These are industrial level items and can be unlocked via Machining research and then built at the Machining Table.

  28. Material Graphic
    Stale
    management

    Material Graphic

    A framework mod that allows specifying textures per material.

  29. Animal trap
    Stale
    management

    Animal trap

    I present to you the “Animal Trap” mod, which adds a new kind of trap to the game.

  30. Gaussian Pawn Ages
    Stale
    management

    Gaussian Pawn Ages

    This is my very first mod, I am highly open for feedback and bug reports.

  31. Cables and plumbing
    No 1.6
    management

    Cables and plumbing

    Do you find it weird how pawns directly build power cables out of a single piece of steel on the bare ground in under a second ?

  32. Van's Retexture : Mechanitor
    Stale
    management

    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  33. Imperial Redhound Mount Patch
    Stale
    management

    Imperial Redhound Mount Patch

    🐺 Imperial Redhound Mount Patch – Giddy-Up 2 Compatibility Give your loyal war beasts the saddle they deserve.

  34. Logistics Mechanoid
    Stale
    management

    Logistics Mechanoid

    This mod adds in a new gentle giant to whisk your carry weight issues away.

  35. Smutty Fanfiction Continued (reuploadedetc)
    Stale
    management

    Smutty Fanfiction Continued (reuploadedetc)

    original mod link : , will be removed on demand or when original updates Adds the unfortunately missing catagory of smutty fanfiction to the game.

  36. Caravan Ghouls
    Stale
    management

    Caravan Ghouls

    This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.

  37. Corpse info
    Stale
    management

    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  38. Raise specialist limit
    Stale
    management

    Raise specialist limit

    - Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.

  39. Tradable Meals
    Stale
    management

    Tradable Meals

    Allows bulk goods trade ships to buy and sell meals again.

  40. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  41. Van's Paintings
    No 1.6
    management

    Van's Paintings

    Those are my first couple of tries at painting some rimworld backgrounds, figured that i'd share it as some people may be interested !

  42. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  43. Toddlers
    Stale
    management

    Toddlers

    New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib

  44. More Pause Events
    Stale
    management

    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  45. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  46. Impressionable Children
    Stale
    management

    Impressionable Children

    Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.

  47. Limit Quest Pawns
    Stale
    management

    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  48. Beauty Matters
    Stale
    management

    Beauty Matters

    You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?

  49. Inject Genes
    Stale
    management

    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys

  50. [Og] Not My Shelf
    Stale
    storage

    [Og] Not My Shelf

    Description: Although in vanilla RimWorld colonists won't automatically haul items onto neutral shelves in ancient ruins, certain mods may alter this behavior — only for you to realize after launching the gravship that some valuable resources were permanently left behind on those

  51. Pick Up at Home (Fork)
    Stale
    management

    Pick Up at Home (Fork)

    Pick Up At Home (1.6 Update) This is a reimplementation of the original "Pick Up At Home" mod for RimWorld, updated to support version 1.6. In RimWorld 1.5, the original mod added a Float Menu option via Harmony patching, allowing pawns to manually pick up items within player-con

  52. SimpleStairs (Fork)
    Stale
    management

    SimpleStairs (Fork)

    SimpleStairs (Fork) This is a fork of the original "SimpleStairs" mod for RimWorld, updated to support version 1.

  53. Fishing Work Type
    Stale
    management

    Fishing Work Type

    As of Patch 1.6.4566 this mod is obsolete as fishing as a work tab has now been added to the base game Patch 1.6.4566 notes Thanks for all the support, and glad this is now directly in the game! Description Simple mod to add a Fishing work type in addition to Hunting that can be

  54. Explosive Chemfuel
    Stale
    weapons

    Explosive Chemfuel

    A simple patch that changes chemfuel explosion type to bomb instead of flame, while still leaving flammable chemfuel puddles afterwards.

  55. Vanilla Expanded: Hero Backgrounds
    management

    Vanilla Expanded: Hero Backgrounds

    What does this do? This adds a curated selection of the highest quality Vanilla Expanded hero characters as additional backgrounds in the pool. Does this replace existing backgrounds? Yes. This replaces the existing character-less versions of the existing wallpapers. Why not all

  56. The Geth
    management

    The Geth

    Craftable Geth, weapons and Factions.

  57. Anomaly Research Asteroid
    Stale
    management

    Anomaly Research Asteroid

    Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.

  58. Mountains Are Beautiful
    management

    Mountains Are Beautiful

    📐 What It Does? This mod changes the Beauty values of natural and smoothed stone walls to satisfy all your cave base needs. 🧱 Natural Stone Walls Beauty Slate: 1 Granite: 1 Sandstone: 1 Marble: 2 Limestone: 1 🧱 Smoothed Stone Walls Beauty Smoothed Slate: 2 Smoothed Granite: 2

  59. [RH2] CPERS: Arrest Here! (Fork)
    Stale
    management

    [RH2] CPERS: Arrest Here! (Fork)

    CPERS: Arrest Here! (1.6 Update) This is a reimplementation of the original " CPERS: Arrest Here!" mod for RimWorld, updated to support version 1.6. In RimWorld 1.5, the original mod added a Float Menu option via Harmony patching. However, as of RimWorld 1.6, this functionality c

  60. Fox Overhaul
    Stale
    management

    Fox Overhaul

    Fox Overhaul adds twenty brand new foxes into RimWorld.

  61. Destroy Steam Geysers
    Stale
    management

    Destroy Steam Geysers

    Hey! Do you have a perfectly symmetrical base planned, but oops a steam geyser is right on your walls? Look no further! With this mod, you can simply smash them. (albeit they have a lot of health). This is mostly for personal use, but if you're like me and dont want to just decon

  62. Animal Sapience: Anima Root
    Stale
    management

    Animal Sapience: Anima Root

    Ever wanted to befriend an animal but were afraid of technology and poking weird devices into your friend's brain?

  63. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  64. [DHM]Hybrid-Powered Gravships
    Stale
    management

    [DHM]Hybrid-Powered Gravships

    2025.07.24- Now, you can choose electric or chemfuel, and also can select which use first. 📦 Hybrid-Powered Gravships Gravships no longer rely solely on chemfuel. Now, they can draw power directly from fuel tanks or batteries. 🔹 Overview This mod upgrades the functionality of t

  65. Small Tanks
    Stale
    management

    Small Tanks

    Adds a few smaller vanilla-looking fuel tanks to the Odyssey DLC.

  66. TD Enhancement Pack - Continued
    ↑ Updated
    management

    TD Enhancement Pack - Continued

    A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.

  67. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  68. Just pick it up!
    Stale
    management

    Just pick it up!

    Ever wanted to move more buildings in RimWorld, not just furniture?

  69. Epic Rivers
    Stale
    management

    Epic Rivers

    *Originally by Zero-Exodus, updated for 1.

  70. Grand Rivers Reforked
    Stale
    management

    Grand Rivers Reforked

    Grand Rivers Reforked Grand Rivers Reforked: Expanding the might of Rimworld's waterways once again, again!

  71. Unlimited Engines
    Stale
    management

    Unlimited Engines

    “Is there any reason we can't bolt another engine onto our gravship?

  72. Gravship Captain Set
    management

    Gravship Captain Set

    Adds a nice helmet and coat for your gravship captain to wear and not die from vacuum exposure.

  73. Quality Bionics Remastered
    medical

    Quality Bionics Remastered

    Quality Bionics Remastered Stronger bionics for smarter people Ever wondered why your intellectual colonists—those who’ve unlocked the secrets of the universe—or your master crafters—whose artifacts spread their fame across the land—can’t forge bionics better than “standard”?

  74. [LTS]Ammunition - Simple Ammo Pack
    Stale
    weapons

    [LTS]Ammunition - Simple Ammo Pack

    The Simple Ammo pack provides just the very basics of ammo management, weapons will fire their original ammunition based on their vanilla stats, and ammo are more general purpose and is primarily based on tech level (e.

  75. Vanilla Combat Reloaded
    Stale
    combat

    Vanilla Combat Reloaded

    1.5 update is available. Please test this out with other mods to see if there is any issues. Have you ever felt armor was too squishy? Or pawn accuracy was ridiculously low for your 20 shooting pawn? Maybe you didn't like how anemic bullets felt. Or got mad that hands and feet ar

  76. Shields Must Have HP
    Stale
    management

    Shields Must Have HP

    护盾必须有生命值 如果护盾没有生命值(护盾值),则给它添加5000点HP。 护盾被打破后,如果没有默认充能时间,则可以在90秒(5400 ticks)后恢复。 对于原版游戏,适用于机械族低角护盾、便携护盾背包、灵能折跃护盾。 同样适用于mod添加的护盾。 5把速射机枪,4轮射击,大概可以破坏这个护盾。 Shields Must Have Hit Points If a shield does not have Hit Points (Shield HP), it must be given 5000 HP.

  77. Medicine Textures
    No 1.6
    management

    Medicine Textures

    Change the texture of Healroot & Medicine Conflict with cute objects

  78. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  79. Biomes! Fossils
    Stale
    management

    Biomes! Fossils

    Changelog: Please check the change notes tab Build your own museum with Biomes!

  80. Mountains Retexture
    Stale
    management

    Mountains Retexture

    This mod changes visuals of the natural mountains so that each mountain tile is a separate rock.

  81. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  82. Arthur GC's Random Vegetables at Game Start
    Stale
    management

    Arthur GC's Random Vegetables at Game Start

    ⠀⠀⠀⠀🌽 Arthur GC's Random Vegetables at Game Start 🥕 Random Vegetables at Game Start adds a configurable number of random farm-grown, edible vegetables during the scenario creation screen, so they spawn alongside your colonists when a new game begins.

  83. Neutroamine craftable
    Stale
    management

    Neutroamine craftable

    Neutroamine craftable This mod just unlocks Neutroamine for crafting in the drug crafting table as other medicine (ingredients), too.

  84. Luciferium craftable
    Stale
    management

    Luciferium craftable

    Luciferium craftable This mod just unlocks Luciferium for crafting.

  85. Synthread Production
    Stale
    management

    Synthread Production

    You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for Synthread?

  86. Prestige Vacsuit Set
    Stale
    management

    Prestige Vacsuit Set

    What kind of noble doesn't have a vacsuit covered with gold?

  87. Launch Sites Expire
    Stale
    management

    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  88. FTL Music for Odyssey
    Stale
    management

    FTL Music for Odyssey

    A simple mod that adds a personal selection from the FTL OST (and related) to the list of music available to play in space.

  89. Deep And Deeper - Cavern Texture
    Stale
    management

    Deep And Deeper - Cavern Texture

    Entrance Cavern Retexture ────────────────────────────────────────────────── This mod replaces the cave entrance from Deep And Deeper with a more structured tunnel design.

  90. [RH2] BCD: First Aid (Fork)
    Stale
    management

    [RH2] BCD: First Aid (Fork)

    BCD: First Aid (1.6 Update) This is a reimplementation of the original " BCD: First Aid" mod for RimWorld, updated to support version 1.6. In RimWorld 1.5, the original mod added a Float Menu option via Harmony patching. However, as of RimWorld 1.6, this functionality can now be

  91. Scattered Stones 1.6
    Stale
    management

    Scattered Stones 1.6

    I've updated Owlchemist's original version of Scattered Stones to 1.

  92. Improved Odyssey Insect Larva [Outdated]
    Stale
    management

    Improved Odyssey Insect Larva [Outdated]

    I was disappointed with how lacklustre the new Hive Queen and Larva was once I tamed them, so this mod makes some improvements to them without being a whole expanded overhaul or anything like that.

  93. Faster Healing Bed
    Stale
    management

    Faster Healing Bed

    Ever felt that the healing speed of a basic bed is too slow?

  94. Pilot Console Retexture
    Stale
    management

    Pilot Console Retexture

    Retexture of the Odyssey's gravship Pilot Console to make it fit alongside my other console mods with more variants.

  95. Toxifier Gravship
    Stale
    management

    Toxifier Gravship

    Allow the toxifier generator to be placed on the gravship substructure.

  96. Better Mechanoid Loot (continued)(reuploadedetc)
    Stale
    management

    Better Mechanoid Loot (continued)(reuploadedetc)

    Continued version of the Mechanoid Better Loot mod by Canguro (then continued version of relaxedotter continuination :D) will be removed on demand/when original gets updated (original continued version i mean lol) original (continued) mod link: Gloomlight/Mech node = Free Sun Lam

  97. Recraft Unique Weapon
    Stale
    weapons

    Recraft Unique Weapon

    This is a mod that allows you to craft unique weapons obtainable in Odyssey.

  98. Cerebrex Node Unleashed
    Stale
    management

    Cerebrex Node Unleashed

    Github and license here, click on the green code button and download zip: ODYSSEY SPOILERS!

  99. Psychic Ritual Mechanoids
    Stale
    management

    Psychic Ritual Mechanoids

    - Description - Adds a craftable Psychic Ritual Mechanoid called the Ritualist that can which can perform Psychic Rituals, assist with entity research, and carry out entity suppression.

  100. Beautiful Water (Fork)
    Stale
    management

    Beautiful Water (Fork)

    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Forked from CrunchyDuck Git Repo: Github What does this mod actually do?

  101. Secured Thrusters
    Stale
    management

    Secured Thrusters

    Secured Thrusters Do those pesky raiders keep running off with your gravship's thrusters?

  102. Salvage Rubble
    Stale
    management

    Salvage Rubble

    This mod allows the deconstruction of Rubble Piles (added in RimWorld 1.

  103. No Lockout Hack
    Stale
    management

    No Lockout Hack

    "Goodbye, LockOut." 📌 Features Removes annoying lockout mechanics for a smoother experience. Simple, lightweight, and only needs Harmony.

  104. Uniform Growing Zone Tool
    Stale
    management

    Uniform Growing Zone Tool

    This mod adds a new growing zone tool that lets you click and drag to select only tiles of the same fertility based on starting tile.

  105. Increased Dodge Chance (Continued)
    Stale
    management

    Increased Dodge Chance (Continued)

    Update of ThatOddGuys mod - Removed the vanilla-overwrites and simplified the patch Description This mod increases a pawn's chance to dodge melee attacks based on his/her health and melee skill, making it a more valuable ability for higher level pawns.

  106. Little Critters
    Stale
    management

    Little Critters

    Now CE compatible! Adds several little critters to the game meant to serve as prey animals. This mod supports many biome mods including Alpha Biomes, Advanced Biomes, Biomes! Islands, and more! All critters have stats lower than the Vanilla rats. Species: - Mouse - found in tempe

  107. BIRD UP!+
    Stale
    management

    BIRD UP!+

    Revamps the graphics of kestrel and Mlie's BIRD UP!

  108. Lava Power
    Stale
    management

    Lava Power

    Ready to harness the heat of the earth even further than just geothermal vents?

  109. Vacsuits are sealed!
    Stale
    management

    Vacsuits are sealed!

    Makes vacsuits and kid vacsuits actually protect against toxic environments when combined with a helmet.

  110. [LTS]Ammunition - Framework
    management

    [LTS]Ammunition - Framework

    This mod does not contain any form of ammunition by itself and will require an accompanying ammo pack such as the Simple Ammunition pack or Advanced Ammunition pack, both of which can be found below.

  111. GGerom framework
    Stale
    management

    GGerom framework

    Technical mod. Contains shared components and classes used by other GGerom mods. Does not add gameplay content. Required only as a dependency. Includes components: – gas generation based on specified parameters; – debris generation with visual effects. Enjoy your game! If you enc

  112. Pet Arrival
    management

    Pet Arrival

    I present to you the “Pet arrival” mod, which adds a new event to the game.

  113. Geyser activity
    Stale
    management

    Geyser activity

    I present to you the mod “Geyser Activity”, which adds a new event to the game.

  114. Meteor Shower
    Stale
    management

    Meteor Shower

    I present to your attention mod “Meteor Shower”.

  115. Gravship Launch Info
    Stale
    management

    Gravship Launch Info

    Gravship Launch Info An info display for your gravship showing launch important information at a glance: time until next launch current gravship capabilities missing ship components connected substructure exceeds limit missing fuel not installed engine Current included translatio

  116. Hard Vacuum
    Stale
    management

    Hard Vacuum

    10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.

  117. Overcooked Meals
    Stale
    management

    Overcooked Meals

    Overcooked Meals Incompetent cooks have a chance to overcook meals that would otherwise cause food poisoning.

  118. Smart Firefight
    Stale
    management

    Smart Firefight

    Firefighting imrovements: - Extinguish fire around home area automatically when needed.

  119. Life Support Pack
    Stale
    management

    Life Support Pack

    An advanced pack that interfaces with the user and their armor to provide extra protection against the harshest of conditions.

  120. Hunter Ghoul
    Stale
    management

    Hunter Ghoul

    Hunter Ghoul The ghoul only hunts animals that have been marked for hunting, and will not pursue targets if its health is too low.

  121. Work On This
    Stale
    management

    Work On This

    Work On This Instantly start a job using the right-clicked things.

  122. Pathfinding Avoidance
    Stale
    management

    Pathfinding Avoidance

    Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.

  123. Simple Work Drone
    Stale
    management

    Simple Work Drone

    Add two work drones (freight unit & cleaning unit) that do not require mechanitor.

  124. Less Terrible Starjacks
    Stale
    management

    Less Terrible Starjacks

    Replaces and removes/adds some genes to give starjacks a more unique/less tedious and annoying build.

  125. sellin_my_soul's Turret Pipeline patch
    Stale
    combat

    sellin_my_soul's Turret Pipeline patch

    Just a simple patch derived off of Xiangleng's Turret Pipeline patch to make the turrets from Defense Machine Gun Turret Pack compatible with Reel's Turret Pipeline system.

  126. Defensive Machine Gun Turret Pack
    Stale
    weapons

    Defensive Machine Gun Turret Pack

    An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.

  127. Deep Lava bridge and Substructure no terrainAffordanceNeeded
    Stale
    management

    Deep Lava bridge and Substructure no terrainAffordanceNeeded

    Now you can land in the middle of the lake, lava lake, on any surface, and allow bridges to be built on deep lava you need Deep Water bridge mod for bridge on deep water Optional: Transparent Substructure (patched) Optional: Vanilla Gravship Expanded - Chapter 1 (patched)

  128. Consistent Naming
    Stale
    management

    Consistent Naming

    I made this because I prefer to see everything in sentence case, as that is how the vanilla content is formatted.

  129. Det's Xenotypes - Half-foot
    Stale
    management

    Det's Xenotypes - Half-foot

    Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

  130. Buildable Ancient Stockpiles
    Stale
    storage

    Buildable Ancient Stockpiles

    Beta version of Buildable Ancient Stockpiles, a simple mod that allow you to build ancient stockpiles wherever you want.

  131. Sensible Factions
    management

    Sensible Factions

    VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.

  132. Forced Environment Readout
    Stale
    management

    Forced Environment Readout

    After noticing my game was missing Indoors / outdoors display, I build an alternate Indoors/Outdoors/Temperature indicator display to force it back.

  133. Vanilla Races Expanded - Starjack
    management

    Vanilla Races Expanded - Starjack

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  134. Flooring Floors
    Stale
    furniture

    Flooring Floors

    A wide collection of clean looking flooring.

  135. Medical Cabinet
    medical

    Medical Cabinet

    A mod that adds a two wall mounted medical cabinets, one powered and thermally regulated and the other a simple box.

  136. W1NG VacSuit Set
    Stale
    management

    W1NG VacSuit Set

    "The XG-01WV Suit, or W1NG Suit, was developed by a bird-brained crackpot known as Dr.

  137. Auto Close Research Popup
    Stale
    management

    Auto Close Research Popup

    - Description - Auto close the research finished popup that interrupts gameplay and adds a notification letter instead.

  138. [TW1.6]幻彩林地 Rainbow forest
    Stale
    management

    [TW1.6]幻彩林地 Rainbow forest

    —————————————————————————————————— Introduction: Welcome to the Rainbow Forest!

  139. The Profaned
    Stale
    management

    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  140. Life Lessons
    Stale
    management

    Life Lessons

    Have you ever questioned how that tribal you just recruited is suddenly able to build all of the advanced technological marvels that your colony has unlocked?

  141. Convert Resurrector into Healer
    Stale
    management

    Convert Resurrector into Healer

    Overview This mod is a simple mod that will allow a skilled technician to convert from resurrector mech serum to healer mech serum.

  142. FriendClever
    Stale
    management

    FriendClever

    Update 2025.8.29 Tynan has updated some animal AI. Now this mod can: --Sentience catalyst now can stack, only the intelligence effect though. --Allow you to remove the body size limit of training in mod setting. --Allow you to make animals that are implanted with sentience cataly

  143. Xenogerms Cost Neutroamine
    Stale
    management

    Xenogerms Cost Neutroamine

    Adds a neutroamine requirement to xenogerm creation, scaling with gene complexity.

  144. Gravship Keeps Pollution
    Stale
    management

    Gravship Keeps Pollution

    Did you want to be stinky, but the game just kept you clean no matter how hard you tried?

  145. Rechargeable Low-shield Pack(Continued)
    Stale
    combat

    Rechargeable Low-shield Pack(Continued)

    A simple update of xrushha's mod: --------------------------------------------------------------------- Will be deleted if the original mod is updated.

  146. Gene Extractor Tiers
    Stale
    management

    Gene Extractor Tiers

    Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

  147. Campfire Stews
    Stale
    management

    Campfire Stews

    Stewing is one of the oldest, simplest ways of cooking raw ingredients into something edible.

  148. Ion Weaponry (Continued)
    Stale
    weapons

    Ion Weaponry (Continued)

    Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.

  149. GravshiptoSpaceship
    Stale
    management

    GravshiptoSpaceship

    グラブシップ上で宇宙船のパーツを有効化します。 グラヴシップの船体は宇宙船の船体骨格の役割を果たし、船体骨格以外のパーツを揃えたグラヴシップは宇宙船として機能します。バニラの宇宙船をグラヴシップに積み込んで発射することもできます。 コンピュータコアは発射の品質に大きなボーナスを与えます。 船殻センサー束は発射の品質へボーナスを与え、軌道スキャナーの性能を向上させます。 起動済みの反応炉のエネルギー供給を受けた核物質エンジンはグラヴシップの航続距離を大きく伸ばします。 1つあれば大陸の端から端まで移動できます。宇宙船として機能させるには3つ必要です。 核物

  150. Appliances Expanded
    Stale
    management

    Appliances Expanded

    What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.

  151. Roidgy's Alt Items
    Stale
    management

    Roidgy's Alt Items

    Note: This is a PERSONAL texture pack I made for myself years ago, that I am sharing on the off chance someone else might be interested.

  152. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  153. Mechanoid Invaders
    Stale
    management

    Mechanoid Invaders

    Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.

  154. [AV] Mechanoid orbital traders
    management

    [AV] Mechanoid orbital traders

    This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active.

  155. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  156. Rebalanced Doors
    Stale
    management

    Rebalanced Doors

    Doors usually have HINGES, KNOBS and other hardware, so this mod reflects this reality.

  157. Rebalanced Walls
    Stale
    management

    Rebalanced Walls

    I always felt that walls were very cheap for what they are.

  158. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  159. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  160. Deep Orbit
    Stale
    management

    Deep Orbit

    This mod only works on new saves as it adds an Orbit Layer to world generation.

  161. [Og] Repair Your Gear
    management

    [Og] Repair Your Gear

    Introduction This mod allows your colonists to automatically repair their worn-out gear.

  162. CJ Faces
    Stale
    management

    CJ Faces

    Here, another face retexture.

  163. Visible Cybernetics
    management

    Visible Cybernetics

    Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.

  164. Comfortable Fishing
    Stale
    management

    Comfortable Fishing

    Transform your colony's fishing experience into a luxurious, skill-building, zen-like activity!

  165. Encounter Baby Animals
    Stale
    management

    Encounter Baby Animals

    Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.

  166. Mech Colors
    Stale
    combat

    Mech Colors

    Set individual colors for each mech, for each mech group and/or for each mechanitor.

  167. Medieval Repair
    Stale
    management

    Medieval Repair

    Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.

  168. No Quests Without Comms
    Stale
    management

    No Quests Without Comms

    This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.

  169. Nudist's Evasion
    Stale
    management

    Nudist's Evasion

    While there are obvious disadvantages to not having armor or protective clothing, it would be a mistake to underestimate the speed, agility, and footwork of an unhindered warrior.

  170. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  171. This Is Mine (Continued)
    Stale
    management

    This Is Mine (Continued)

    Update of El Luchadors mod - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the comments - Updated icons by Soul If the icons look distorted, try to uncheck texture compression in the game settings.

  172. Watergazing Spot
    Stale
    management

    Watergazing Spot

    Adds Watergazing spot where pawns can stand and look at the water as a medative joy activity.

  173. Trading Spot
    Stale
    management

    Trading Spot

    Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.

  174. [RH2] V.O.I.D. Storyteller
    Stale
    management

    [RH2] V.O.I.D. Storyteller

    This is a warning. this is a welcome. This is home. Adds a new storyteller. A representative of V.O.I.D., he has an unmatched record of hospitality, giving all around him a warm and unforgettable stay in the outer Rimworld. Storyteller features: - ??? allows population to be doub

  175. VVE - Secondary Weapons
    Stale
    weapons

    VVE - Secondary Weapons

    Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.

  176. Deathrest Pauses Biological Age
    Stale
    management

    Deathrest Pauses Biological Age

    In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.

  177. Reverse Engineered Region Adjusters
    Stale
    management

    Reverse Engineered Region Adjusters

    Content: Reverse Engineered Region Adjusters grants the player access to many of the world affecting buildings that are normally used against them.

  178. TrapsAreRakes
    Stale
    management

    TrapsAreRakes

    This mod changes all traps in the game to be rakes, no gameplay changes.

  179. Staggered Raids
    Stale
    management

    Staggered Raids

    Mod Release This mod optimises raids to prevent performance issues by allowing you to configure raid size and the time between waves.

  180. Better Hot Springs
    Stale
    management

    Better Hot Springs

    - Adjusts the mood buff granted by hot springs from +2 to +6.

  181. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  182. [LTS]Maintenance
    Stale
    management

    [LTS]Maintenance

    Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits.

  183. Repairable Gear (1.6 TEMP)
    Stale
    management

    Repairable Gear (1.6 TEMP)

    This is a temporary port of Repairable Gear by SteveZero Will be deleted when the official version gets an update or original author request deletion.

  184. AirtightGarageDoors
    Stale
    management

    AirtightGarageDoors

    Makes garage doors from Vanilla Vehicles Expanded airtight so you can create hanger rooms or whatever on your gravship.

  185. More Spider Traps
    Stale
    management

    More Spider Traps

    Adds four new spider drones: - Incendiary Drone - EMP Drone - Tox Drone - Antigrain Drone All except the Antigrain Drone come with a backpack launcher.

  186. More Hunter Drones
    Stale
    management

    More Hunter Drones

    ⚙️ More Hunter Drones "They don’t wait.

  187. Pregnancy Attitude
    Stale
    management

    Pregnancy Attitude

    Short description Pawns' attitudes towards pregnancy now depend on their pregnancy approach.

  188. VNPE RP Retexture
    Stale
    management

    VNPE RP Retexture

    Sorry, I used GPT for the translation.

  189. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  190. Murder Party
    Stale
    management

    Murder Party

    Were you intrigued by the fact that Odyssey's crows can be trained to attack targets but disappointed by the fact that they only have 1 melee attack power?

  191. Personality Plus
    Stale
    management

    Personality Plus

    Personality Plus The point of this mod is to add a little more personality to our colonists.

  192. Group Hunt
    Stale
    management

    Group Hunt

    Automate hunting animals as a drafted group!

  193. GrowingZoneIcons
    Stale
    management

    GrowingZoneIcons

    Losing track of what you're planting and where?

  194. [HMC]Wall Furniture
    Stale
    furniture

    [HMC]Wall Furniture

    Several pieces of furniture have been added and hung on the wall Wall-mounted TV: Wall-mounted TV.

  195. [NL] Facial Animation - Experimentals
    Stale
    management

    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  196. FreeMilitaryAid
    Stale
    combat

    FreeMilitaryAid

    都哥们 原版需要消耗好感度在控制台请求盟友支援。 该MOD可以在和其他派系是盟友关系的情况下可免费让盟友帮忙战斗。 最高可选择8000点数 如果需要什么调整请告诉我 ----------------------- 25-7-24 增加了一个便携设备,可以在任意地图呼叫随机盟友,在机械加工台制作。 ----------------------- we are bro For the Bros In the original game, you need to spend goodwill to request ally support via the co

  197. Progression: Worlds
    management

    Progression: Worlds

    Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?

  198. Necroa Archovirus
    Stale
    management

    Necroa Archovirus

    A highly configurable mod that adds a single new infectious disease: the Necroa Archovirus.

  199. Wolf Cape 1.6 (Temp)
    Stale
    management

    Wolf Cape 1.6 (Temp)

    Temp update for 1.6 compatability. Will remove once main file is updated or author requests for file to be taken down. Original Mod - A Wolf Cape from Valheim -

  200. Shuttle can reach Stations
    Stale
    management

    Shuttle can reach Stations

    This mod makes shuttles capable of bypassing orbital defenses with a built in signal jammer Very simple, all shuttles are able to bypass signal jammer requirement.

  201. Worlds Adrift Music
    management

    Worlds Adrift Music

    Adds Worlds Adrift songs to RimWorld by Murugan Thiruchelvam - 32 songs Tip: also use Music Manager(continued) by Zaljerem Buy me a coffee for better works :

  202. Rimpsyche - Personality Core
    management

    Rimpsyche - Personality Core

    Version 1.0.41 - PsycheData saving will now save the latent sexuality for pawns whose sexuality is not expressed. See detailed patch note in the update log. Older versions are available on Github Rimpsyche supports Prepatcher. Use prepatcher to make Rimpsyche even more performanc

  203. Water Is Cold (fork)
    Stale
    management

    Water Is Cold (fork)

    Makes water cold. Useful if the weather is hot, annoying and possibly dangerous if the weather is cold. Description Fork of Water Is Cold by Cozarkian. See the original mod for the full description. This fork includes the following changes: Updated to 1.6 and Odyssey. Changed wat

  204. Passengers Music Odyssey
    Stale
    management

    Passengers Music Odyssey

    ENG This mod adds 23 immersive music tracks from the 2016 sci-fi film Passengers to RimWorld’s Odyssey DLC.

  205. Mechs can brew
    Stale
    management

    Mechs can brew

    For some reason, Tynan felt the need to specifically disallow mechanoids from operating the brewery or interact with fermenting barrels.

  206. Corner Construction
    Stale
    management

    Corner Construction

    “Why haven't you finished the last section of the chemfuel pipeline?

  207. Medieval Overhaul Integration Fixes
    Stale
    management

    Medieval Overhaul Integration Fixes

    Fixes integration issues with Medieval Overhaul, including: - Ensures Medieval Overhaul research shelves properly connect to Simple Research Bench - Adds tall end table as a linkable facility to all Medieval Overhaul beds (straw beds, wicker beds, etc.

  208. History Auto Cleaner
    Stale
    management

    History Auto Cleaner

    Automatically deletes battle logs, archived messages and letters, historical quests, and tales at set intervals.

  209. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  210. Adaptive Storage Rotation Fix
    Stale
    storage

    Adaptive Storage Rotation Fix

    Now you can safely rotate your ship without worrying about storage containers disappearing!

  211. GroundClear
    Stale
    management

    GroundClear

    Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?

  212. Self Enslavement
    Stale
    management

    Self Enslavement

    Description Adds a new ritual allowing the participant to enslave themself.

  213. Spaceship Solar Hull
    Stale
    management

    Spaceship Solar Hull

    Adds solar-powered hull sections for spaceships in the Odyssey DLC.

  214. Possessions Plus
    Stale
    management

    Possessions Plus

    Possessions Plus Possessions Plus lets pawns take true ownership of their gear.

  215. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  216. Useful Terror
    Stale
    management

    Useful Terror

    Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.

  217. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  218. Charge Rifle Retexture MK.2
    Stale
    management

    Charge Rifle Retexture MK.2

    Repainted all charge weapon textures (mainly repainted charge rifle textures), and reworked charge bullet textures Now supports Odyssey DLC unique charge rifle and unique charge lance Author's bilibili space:

  219. [cym] CS/LR4 Sniper Rifle
    Stale
    management

    [cym] CS/LR4 Sniper Rifle

    将狙击步枪贴图改为CS/LR4狙击步枪 暂不支持奥德赛DLC特化武器

  220. Stale
    management

    Change Rain Sound and Volume in Patch 1.6 against DMCA claims

    Allows adjusting rain sound volume live via mod settings (weather will change to clear and back to rain for a second to allow applying changes) and changes the rain sound to dmca free version (avoiding claims on youtube or other plattforms caused by the rain sound actually) - the

  221. Even More Linkables Reupload
    management

    Even More Linkables Reupload

    DO NOT ADD MID-SAVE IF YOU HAVE UNDERGROUND ORE DEPOSITS ON YOUR MAP (if you have discovered any using the scanner.

  222. Linkable Hydroponics
    Stale
    management

    Linkable Hydroponics

    Link hydroponics basins together to automatically sync their plant types.

  223. Vac-U-Shields
    Stale
    management

    Vac-U-Shields

    Description Vac-U-Shield, Protecting the "U" in Vacuum!

  224. Hive Protection
    Stale
    management

    Hive Protection

    This mod gives you a simple toggle allowing you to stop your colonists targeting and attacking bug hives, letting you safely harvest insect jelly without accidentally destroying the hive itself.

  225. FriendFlyTogether
    Stale
    management

    FriendFlyTogether

    Update 2025/8/29 Tynan has added 3 vanilla options in taking-off UI to control visitors, animals and mechs.

  226. Asteroid Mineral Scanner
    Stale
    management

    Asteroid Mineral Scanner

    This adds a Asteroid Mineral Scanner building that allows you to search for rich asteroids in a specific resource in orbit as an alternative to the vanilla long-range mineral scanner on the surface.

  227. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  228. Dynamic Bombardment: Get Bombed!
    Stale
    management

    Dynamic Bombardment: Get Bombed!

    Get bombed! This mod adds a highly customizable bombardment event to the game. In the MOD OPTIONS, you can change all of the following: - Duration of the bombardment (including the option to make it indefinite) - Minimum and maximum number of days between bombardments - Seconds b

  229. Paint-N-Tweaks
    Stale
    management

    Paint-N-Tweaks

    This is the successor to one of my earliest mods, Paintable Spots & Objects.

  230. ScrubDaddy's Bodies
    Stale
    management

    ScrubDaddy's Bodies

    This mod retextures the following body types: - Male - Female - Child (Biotech) - Thin - Fat - Hulk - FurCovered Male (Biotech) - FurCovered Female (Biotech) - FurCovered Child (Biotech) - FurCovered Thin (Biotech) - FurCovered Fat (Biotech) - FurCovered Hulk (Biotech) All retext

  231. Zoom Buttons
    Stale
    management

    Zoom Buttons

    Adds re-sizable map zoom buttons to main UI that can be held down.

  232. Monolith is a part of the ship
    Stale
    management

    Monolith is a part of the ship

    Now the monolith and obelisk is part of the ship, it can be transported by gravity ship to drag the monolith use the mod: or You can voluntarily support me here:

  233. Mythic Ages: Megafauna Bestiary
    management

    Mythic Ages: Megafauna Bestiary

    Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.

  234. Yayo's Combat 3 - Unique Weapons Patch
    Stale
    weapons

    Yayo's Combat 3 - Unique Weapons Patch

    Fixes compatibility between Yayo's Combat 3 and odyssey unique weapons by adding support to Yayo's shooting calculations for unique weapon damage types.

  235. Imperial Standards
    Stale
    management

    Imperial Standards

    Update! Now compatible with Combat Extended. Another update! Now compatible with VE: Empire Imperial Standards: Empire Loadout Uniformity Just because your empire is shattered doesn't mean your fashion sense has to be as well! This mod changes the loadouts of the Shattered Empire

  236. Choose Where To Land
    management

    Choose Where To Land

    Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.

  237. Battle Log Bubbles
    Stale
    management

    Battle Log Bubbles

    Uses Interaction Bubbles to display the battle log in bubbles.

  238. [sbz] Gravship Storage
    Stale
    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  239. Allies are Helpful
    Stale
    management

    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  240. Help me build
    Stale
    management

    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  241. Unburned
    Stale
    management

    Unburned

    Fire is scary Rimworld has serious issues with flamethrowers and the common sense of their use Lets start with the fact that pawns during fight in a fire (especially mechanoids) do anything but hit each other!

  242. Repair Station
    Stale
    management

    Repair Station

    Adds a repair station, which uses power to repair buildings in its radius.

  243. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  244. Walls are solid
    Stale
    management

    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  245. Lickable Walls
    Stale
    management

    Lickable Walls

    Makes tasty walls lickable for recreation, includes lickable wallpaper and support for several mods with tasty walls.

  246. [JPT] Traps Go Wet
    Stale
    management

    [JPT] Traps Go Wet

    Raiders aren't afraid to dip their toes, so why should you have to build a bridge to hold your traps?

  247. Hold Open Opens Doors (continued)
    Stale
    management

    Hold Open Opens Doors (continued)

    Continuation of the "Hold Open Opens Doors mod" for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github unsubscribe from old mod to avoid issues using this one.

  248. Tidy Designation
    Stale
    management

    Tidy Designation

    Hide designation window when selected an item, and show back when deselected, so the entire screen is available for placing .

  249. Adaptive Space Music
    Stale
    management

    Adaptive Space Music

    A simple mod that alters the default space music behavior.

  250. Never Sleep Alone
    Stale
    management

    Never Sleep Alone

    This mod negates the '-4 Sleeping Alone' mood debuff for anyone with the 'Never Sleep' gene.

  251. [1.6] Odyssey Fishing Is Fun By Nebs
    Stale
    management

    [1.6] Odyssey Fishing Is Fun By Nebs

    Fishing Is Fun!! Have you ever wondered why fishing in RimWorld doesn't count as recreation? How can you go fishing for hours and not feel any joy from it?? This is a mod designed for Rimworld, 1.6 and the Odyssey DLC. This is intended to make the Odyssey DLC’s fishing activity c

  252. Simple Improve [1.6]
    Stale
    management

    Simple Improve [1.6]

    Simple Improve Transform your colony's infrastructure over time!

  253. Warhammer themed Mechanoids
    Stale
    management

    Warhammer themed Mechanoids

    Summary Standalone mechanoids contents pack - better not to be used with MIM Warhammer 40k mod set, since it messes you up with redundant contents.

  254. MoreGravShipThings
    Stale
    management

    MoreGravShipThings

    Adds some more vanilla-like things for your grav ship.

  255. GO Inseminate Yourself
    Stale
    management

    GO Inseminate Yourself

    Description Adds a new craftable injectable which allows the pawn to impregnate themself or others.

  256. Better Hemogen Farm (Forked)
    management

    Better Hemogen Farm (Forked)

    The mod conditionally adds a Gizmo to a Player's Colonists/Tribals or their Slaves, which allows you to flag them to automatically extract hemogen or ovum where appropriate.

  257. Impact Weaponry - Reloaded
    Stale
    weapons

    Impact Weaponry - Reloaded

    Welcome to the new and improved Impact Weaponry, featuring all new textures, balance tweaks, and a bunch of new features and items!

  258. Ghouls Prefer Twisted Meat
    Stale
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    Ghouls Prefer Twisted Meat

    Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.

  259. FriendHelpfulRemake
    Stale
    management

    FriendHelpfulRemake

    2025/8/29 Update Smart animals can have some random joy now (in about every 12 hours).

  260. Floor-Mounted Aquarium
    Stale
    management

    Floor-Mounted Aquarium

    (Use either Vanilla Fishing Expanded or Odyssey DLC, but both for optimal results.

  261. DeconstructOrbit
    Stale
    management

    DeconstructOrbit

    Makes walls and doors on orbital platforms deconstructable!

  262. (NWN) Real Fog of War (Continued)
    ↑ Updated
    management

    (NWN) Real Fog of War (Continued)

    Update of Luca De Petrillos mod - Reported to be compatible with CAI 5000 - Advanced AI + Fog Of War as long as the fog of war in that mod is turned off - Wall and ceiling cameras can now be placed over other items, using the same mechanic as wall-mounted lights.

  263. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  264. RepairLast
    Stale
    management

    RepairLast

    Updated to 1.6 "Repairing is not as important than Building new stuff." sets the inworktypepriority on 55 - meaning reparing walls and furniture comes last but before smoothing walls and floors. Ur Pawns will construct and deconstruct before repairing. Inside the Construction Wor

  265. Silent Raids
    ↑ Updated
    management

    Silent Raids

    For those players who want a challenge try this mod.

  266. All Silent Raids Patch
    Stale
    management

    All Silent Raids Patch

    A patch to convert standard vanilla enemy raids and manhunter packs to silent enemy raids and manhunter packs.

  267. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  268. Pawn Target Fix
    Stale
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    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  269. Pawn quick info
    Stale
    management

    Pawn quick info

    About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!

  270. Pawn HealthBar
    Stale
    management

    Pawn HealthBar

    Version: 1.5.0 Pawn HealthBar Forget the poor little red bar on your Pawn's NameLabel, now there is a more intuitive and powerful health bar feature! Recommend use with Camera+ Or SimpleCameraSetting ,Better camera zoom Ratio Default HealthBar size Based on Camera+ Adjusted ,If u

  271. Roads of the Rim (Continued)
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    management

    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  272. Rescuee Joiner Plus
    Stale
    management

    Rescuee Joiner Plus

    Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.

  273. T's Wild Child Rags
    Stale
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    T's Wild Child Rags

    Adds Kid Rags, a simple neolithic clothing that is easy to make.

  274. Allow Tool Tweak: Deathless
    Stale
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    Allow Tool Tweak: Deathless

    Overview Allow Tool's Finish Off mechanic makes killing pawns who have the Deathless gene very easy once they are downed, which I disagree with.

  275. [LYN] Simplified Vehicle Crafting
    Stale
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    [LYN] Simplified Vehicle Crafting

    About Replaces the vehicle recipes from various mods to use vanilla resources like any other building, instead of requiring realistic vehicle parts.

  276. Relationship Generation Plus
    Stale
    management

    Relationship Generation Plus

    Relationship Generation Plus 'Relationship Generation Plus' blocks all relations for starting pawns but allow 'world pawns' to have family (we are on their planet, after all).

  277. Archean Willow Trees
    Stale
    management

    Archean Willow Trees

    Adds three types of Archean willow trees that spread shallow ocean water, shallow water, and hot springs water.

  278. Traited Backstories
    Stale
    management

    Traited Backstories

    Traited Backstories adds 98 backstories (72 Adult, 26, Child), 72 of wich have at least 1 trait attached to them.

  279. Stale
    management

    Name in Game Remover

    If you wanted a higher amount of variety from the pawns in your game, this mod removes the 'name in game' pre-build pawns from the pool.

  280. Better Trees
    Stale
    management

    Better Trees

    A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.

  281. Better Mountains
    Stale
    management

    Better Mountains

    A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.

  282. NANAME Floors
    management

    NANAME Floors

    NANAME is Japanese for diagonal.

  283. Smooth Terrain
    management

    Smooth Terrain

    Smoothens naturally generated terrain using diagonals.

  284. StK Outfit Stand Bodytypes
    management

    StK Outfit Stand Bodytypes

    This mod adds gizmo to the outfit stands that allows you to dynamically select from different body types.

  285. All Production Gives XP
    management

    All Production Gives XP

    Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s

  286. Ghoul Implants for Human [1.6]
    Stale
    management

    Ghoul Implants for Human [1.6]

    Hi, obviously I didn't make this mod, I just wanted to clean up the noticeable ones I can find within the span of a couple mins.

  287. Safe Related Raiders
    Stale
    management

    Safe Related Raiders

    Prevents raiders who are blood or bonded relations of your colonists from dying outright during raids.

  288. Not Created Equally Plus
    Stale
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    Not Created Equally Plus

    Not Created Equally Plus 'Not Created Equally Plus' give you the option to randomize certain stats for all pawns in the game.

  289. Power Retexture
    Stale
    management

    Power Retexture

    Just a retexture mod for two mods I like but doesn't have the best textures.

  290. Dirt Walls And Floors
    Stale
    management

    Dirt Walls And Floors

    Adds Dirt Walls,Floors,Doorways,Mounds =========================== Dirt Wall: Beauty :0 Flammability :0% Hitpoints :33 WorkToBuild : 5 ================ Dirt Floor: Beauty :0 Flammability :0% WorkToBuild : 300 ================ Dirt Door: Beauty :0 Flammability :0% Hitpoints :33 Wo

  291. Brew Beer directly
    Stale
    management

    Brew Beer directly

    A lightweight XML patch that lets you cook beer directly from hops, finally obsoleting that loathsome gimmick pipeline of brewery, wort, and fermentation barrels.

  292. Raised Platforms
    Stale
    management

    Raised Platforms

    Introduction This mod introduces platforms, raised structures that allow colonists and turrets to fire (and be fired at) over walls.

  293. Reinforced Mechanoid 2 (Continued)
    management

    Reinforced Mechanoid 2 (Continued)

    Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod with permission The release of RimWorld 1.

  294. Space Turbulence
    Stale
    management

    Space Turbulence

    #### There may be a bug in the current version that causes the "Broken Lands" map to spawn in the ocean.

  295. Muffalo Retexture
    Stale
    management

    Muffalo Retexture

    The Muffalo texture is one of the oldest in Rimworld, and while I believe it is charming, I think it looks outdated.

  296. Quest Target Info
    management

    Quest Target Info

    Quest Target Info adds compact travel information for world-map targets in RimWorld.

  297. Hyper Roll
    Stale
    management

    Hyper Roll

    Adds a rare loot hyperroll spores to the game that can be planted to make hyperweave.

  298. Furskin Body Retexture
    Stale
    management

    Furskin Body Retexture

    Note: Cover art is based on the anime 贄姫と獣の王 (Sacrificial Princess and the King of Beasts).

  299. Shuttle Lights Enhanced
    Stale
    management

    Shuttle Lights Enhanced

    Original Mod: Inspired by Deepfield's Shuttle Lights mod, this is a version with several enhancements.

  300. Van's Retexture : Organ jars
    Stale
    medical

    Van's Retexture : Organ jars

    I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.

  301. Trains of the Rim
    Stale
    management

    Trains of the Rim

    Trains of the Rim Overview Trains of the Rim revolutionizes your colony's bulk transportation options by introducing a railway vehicle system.

  302. Cybranian - Vacworld
    Stale
    management

    Cybranian - Vacworld

    About The mod adds a new biome - vacstone wasteland, as well as a custom planet for Worldbuilder.

  303. Deus Ex Music Odyssey
    Stale
    management

    Deus Ex Music Odyssey

    ENG This mod adds 50+ immersive tracks from the original Deus Ex (2000) soundtrack to RimWorld: Odyssey DLC.

  304. Belant
    Stale
    management

    Belant

    🌱 Belant: Rare and Unique Plants Adds 5+ unique, genetically-modified plants to the game, each with special mechanics, valuable resources, and deep integration into RimWorld's gameplay systems.

  305. Endless Space 2 Odyssey Space Music
    Stale
    management

    Endless Space 2 Odyssey Space Music

    Adds the beautiful soundtrack from Endless Space 2 (my favourite 4X and possibly one of the greatest games ever made) to the space music suite in Odyssey.

  306. [Woog] More Mechanitors (x6)
    Stale
    management

    [Woog] More Mechanitors (x6)

    Makes Biotech Mechanitor Complex quests happen about 6x as often (about once every 45 days) For slightly less mechanitors, see the 3x version:

  307. [Woog] More Mechanitors (x3)
    Stale
    management

    [Woog] More Mechanitors (x3)

    Makes Biotech Mechanitor Complex quests happen about 3x as often (about once every 90 days) For even more mechanitors, see the 6x version:

  308. zone dryads
    Stale
    management

    zone dryads

    this mod makes dryads from the gauranlen tree able to be zoned so they can stop acting like they own the place

  309. Shuttle Start for Rich Explorer
    Stale
    management

    Shuttle Start for Rich Explorer

    This patch mod exchanges the Rich Explorer scenario's drop pod approach with a start that has the explorer standing expectantly near their shuttle after exhausting its fuel to reach the location.

  310. [AV] No blinking icons
    Stale
    management

    [AV] No blinking icons

    This simple mini-mod gives the player additional settings to turn off the blinking/pulsing effects of overlay icons.

  311. [AV] Mechtech
    Stale
    management

    [AV] Mechtech

    This is my love letter and content addition for the mechanitor playstyle of the biotech DLC.

  312. [AV] Framework
    ↑ Updated
    management

    [AV] Framework

    This is just a framework which is needed by some of my other mods.

  313. [AV] Sparkling jade
    Stale
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    [AV] Sparkling jade

    This mod is about making jade more useful by giving it a fictional electric property as the main resource for tribals to maintain mechs which they might acquire.

  314. [AV] Tribal Mechlink
    Stale
    management

    [AV] Tribal Mechlink

    This mod adds a new mechlink harvestable from fully grown anima trees.

  315. [AV] Show Utility Apparel
    Stale
    management

    [AV] Show Utility Apparel

    A mini-mod which will redraw the icons below the colonist bar to include utility apparel.

  316. Angled Hull Expansion
    Stale
    management

    Angled Hull Expansion

    Angled Hull Expansion Angled Hull Expansion provides the ability for any ThingDef (walls, hulls, etc.

  317. NANAME Doors
    Stale
    management

    NANAME Doors

    NANAME is Japanese for diagonal.

  318. Storage Memory
    Stale
    storage

    Storage Memory

    This small mod allows storage buildings (like shelves) to "remember" their contents when uninstalled (minified) and restores them when reinstalled.

  319. [Odyssey] Aethric Ship
    Stale
    management

    [Odyssey] Aethric Ship

    ⚠️Here is the link to a version that only includes the retexturing New Feature – Aethric Components Industrial components are now replaced with Aethric components.

  320. Bunny Framework
    management

    Bunny Framework

    This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.

  321. Ancient Junk Loot
    management

    Ancient Junk Loot

    Ancient Power is included inside this mod because I wanted to implement ancient power cells drops in a different and more compatible way with other mods while not changing Ancient Power mod and adding a dependency to it.

  322. Lock Boxes
    management

    Lock Boxes

    The loot will drop if the lock box is destroyed in any way.

  323. Grenade Traps
    weapons

    Grenade Traps

    Grenade traps become unlocked with the IEDs research project.

  324. More Animal Products
    management

    More Animal Products

    The 1.4 version of the mod requires Custom Butcher Framework. RimPy may warn you that this mod still requires Custom Butcher Framework. This appears to be an issue on RimPy side, the mod works without any errors if you do not have Custom Butcher Framework and does not require it.

  325. More Plant Products
    management

    More Plant Products

    Glowstool, agarilux and bryolux are made sowable in order to have a reliable source of luciferin.

  326. Nomad Scavenger
    Stale
    management

    Nomad Scavenger

    : v1.1 - Fixed some tags. - Updated for Rimworld version 1.6 A small commissioned mod which adds a series of new clothing items and a weapon with a nomad scavenger theme. Art and code done by Argón. Mod commissioned by Ganymede. Rimworld is owned by Tynan Sylvester.

  327. Scavenging
    Stale
    management

    Scavenging

    Scavenging works similarly to deep drilling, but it uses scavenging job instead of mining.

  328. Shuttle Start for Mechanitor
    Stale
    management

    Shuttle Start for Mechanitor

    This patch mod changes the Mechanitor start from using a drop pod approach to having the mechanitor standing around with an empty shuttle nearby.

  329. Undraft After Tucking Enhanced
    Stale
    management

    Undraft After Tucking Enhanced

    Undraft After Tucking Enhanced This mod expands upon the original Undraft After Tucking by adding new features.

  330. Unaligned Icon Fix
    Stale
    management

    Unaligned Icon Fix

    Fixes the Anomaly DLC's Codex and Search icons having improper spacing in the bottom-right corner of the screen.

  331. Smart Weapon Trait
    weapons

    Smart Weapon Trait

    Adds the Smart trait for unique weapons.

  332. Land On Anything
    Stale
    management

    Land On Anything

    Compatibility with Vanilla Gravship expanded To get rid of damage from obstruction when using VGE install No Landing Damage for Vanilla Gravship Expanded.

  333. Frostpunk Heat Generator Tower
    Stale
    management

    Frostpunk Heat Generator Tower

    Version: 0.0.3 This mod adds the Heat Generator Tower from Frostpunk, originally created by wws_kyon. The original mod was taken down around June 2025, but this version has been updated, rebalanced, and expanded by me. Without other mods, the Generator works as a powerful heater,

  334. GravTech
    management

    GravTech

    Gravcores... They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech. This modification allows you to create

  335. ETRT: Tribal Apparel (continued)
    Stale
    management

    ETRT: Tribal Apparel (continued)

    Original mod by Evil Tactician : I implemented the retextures made by Ogam with his agreement, thanks to him!

  336. Det's Xenotypes - Buzzers
    Stale
    management

    Det's Xenotypes - Buzzers

    Welcome to another installment of Det's Xenotypes, this time introducing the repulsive yet surprisingly useful Buzzers.

  337. Outfit Stands Plus
    Stale
    management

    Outfit Stands Plus

    About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.

  338. Gorilla King
    Stale
    management

    Gorilla King

    Gorilla King Have you ever wondered 1 super gorilla VS 100 humans?

  339. juc - Reinstallable Objects
    Stale
    management

    juc - Reinstallable Objects

    This mod allows select buildings to be uninstalled and reinstalled elsewhere — making them minifiable.

  340. juc - Enhanced Trees
    Stale
    management

    juc - Enhanced Trees

    Enhanced Trees Enables replanting of special world trees and tweaks their unique properties for better integration into gameplay Anima Trees: Are now be replantable Their meditation interference radius has been reduced from 10 to 5 tiles, making base design easier for tribal psyc

  341. juc - Neolithic Turrets
    Stale
    combat

    juc - Neolithic Turrets

    Adds two early-game turret options to help defend your colony before electricity: Stone Sling Turret – A simple, low-cost defense that hurls rocks at incoming threats.

  342. Inexact Examine
    Stale
    management

    Inexact Examine

    Maybe you want to roleplay as a colony that doesn't have the time to meticulously catalogue the exact state of every single pair of trousers in storage.

  343. MechMagneticStorm磁暴机
    Stale
    management

    MechMagneticStorm磁暴机

    添加了一款死后会发射磁暴瘫痪周围建筑和机械体的轻型机械体。 Added a lightweight mechanic that fires a magnetic storm that paralyzes surrounding buildings and mechanics upon death.

  344. Fragile Armor
    combat

    Fragile Armor

    Just die already! Sometimes, in large modpacks, you encounter the frustrating situation where your target is simply immune to any damage. And no, the problem isn’t that youre some tribal with a “Short Bow 47% (Poor)”, but that your target has an absurd 8912348218937512931% armor

  345. Mass Graves 1.6
    Stale
    management

    Mass Graves 1.6

    Adds two mass graves 3x3 and 2x5 to allow easier disposing of corpses.

  346. Life Lessons Vanilla Vehicles Expanded Patch
    Stale
    management

    Life Lessons Vanilla Vehicles Expanded Patch

    Adds Life Lessons proficiency requirements to everything in Vanilla Vehicles Expanded: Research: BasicVehicles: Engines, Fluiddynamics ComplexVehicles: Engines, Fluiddynamics, MechanicalEngineering AerialVehicles: Engines, Fluiddynamics, MechanicalEngineering, MaterialsPhysics Co

  347. [Odyssey] Gravship Aethric Retextured
    Stale
    management

    [Odyssey] Gravship Aethric Retextured

    Aethric Ship – Medieval Celestial Vessel (Reskin Version) Based on my medieval version of the gravship This version of the mod only retextures the Gravship into a magical medieval skyship, powered by azure crystals and aetheric artifacts, without changing its name, gameplay, fuel

  348. Pawn Name Variety (Continued)
    Stale
    management

    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  349. Mechanoids Crisis
    Stale
    management

    Mechanoids Crisis

    Mod Overview This mod adds four unique rituals and some anomaly events, introducing the Omnic Crisis setting into the RimWorld universe.

  350. RPG Dialog
    Stale
    management

    RPG Dialog

    RPG Dialog Now, enjoy RimWorld events as if you're playing an RPG!

  351. Higher Apparel is Fine, too
    Stale
    management

    Higher Apparel is Fine, too

    Have you made a roleplay heavy colony where your self-insert character was the god-emperor, and you wanted to give him a crown, but oops, you made him a noble?

  352. GRiNDTerra World Map
    Stale
    management

    GRiNDTerra World Map

    Worldmap Textures for Vanilla, Odyssey, Alpha Biomes and More Vanilla Biomes!

  353. [KV] Impassable Map Maker (Continued)
    management

    [KV] Impassable Map Maker (Continued)

    Update of Kiame Vivacitys mod - Added option to not generate quests on impassable tiles Allows settlements on Impassable tiles.

  354. Invasion of the Borg
    Stale
    management

    Invasion of the Borg

    We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.Update 1.3.5Fixed Research requirements. This update introduces the Omicron Research

  355. Undraft After Tending
    Stale
    management

    Undraft After Tending

    Details GitHub Automatically undrafts pawns after they are finished tending and/or being tended to.

  356. Nice-o-sphere
    Stale
    management

    Nice-o-sphere

    For when you love your happy little murder-ball and want to keep it around for longer.

  357. Prisoner Hitching Reborn
    Stale
    management

    Prisoner Hitching Reborn

    Adapted for 1.6. Allows you to rope prisoners to caravan hitching spots, just like animals. Designed for nomadic and caravan-based playthroughs. Simple and immersive. Original: Enjoys! Todo: Variable rope length Taking prisoners without cell Rope and escape management (weak rope

  358. Research Broker
    Stale
    management

    Research Broker

    Research Broker A research broker event will occasionally appear, offering research data in exchange for silver.

  359. Blessed by Horax
    Stale
    management

    Blessed by Horax

    This mod introduces many blessings Horax's cultists can receive, making them stronger and their raids more interesting.

  360. Simple Hiveships
    Stale
    management

    Simple Hiveships

    This mod allows you to make insectoid gravships that support hive buildings.

  361. Vanilla Fences Reworked
    Stale
    management

    Vanilla Fences Reworked

    This mod aims to make vanilla fences connect properly with nearby walls,fence doors and other fences.

  362. Drafted AI
    Stale
    management

    Drafted AI

    Automate micromanagement for pawns when they are drafted, while considering friendly fire avoidance, cover, lines of sight, enemy weapons, and more.

  363. Outfit Manager
    management

    Outfit Manager

    Outfit Manager Outfit Manager automates apparel logistics in RimWorld by handling clothing prioritization for your colonists.

  364. Outfitted 1.6
    Stale
    management

    Outfitted 1.6

    Outfit management Github Set the desired weights for buffs and penalties for each outfit type, and watch your Pawns choose their gear automatically - no more micromanagement.

  365. Fuel Economy (Continued)
    Stale
    management

    Fuel Economy (Continued)

    Update of Uuuggggs mod continued in their memory as they sadly passed away.

  366. Allow Children in Duels
    Stale
    management

    Allow Children in Duels

    It removes the restriction on prisoner or slave children in duels.

  367. Vanilla Nutrient Paste Expanded Patch For Dubs Bad Hygiene
    Stale
    medical

    Vanilla Nutrient Paste Expanded Patch For Dubs Bad Hygiene

    营养膏滴喂器可以补充饮水值,每次补充消耗管道系统中1单位营养膏 建议使用dbh完整版,尽量不要使用拆分版,使用时将饮水需求打开。兼容Vanilla Nutrient Paste Expanded: Reimagined Progreession。 The nutritional paste dropper can replenish the water value, consuming 1 unit of nutritional paste from the piping system each time it is used.

  368. Drafted Auto-Combat
    Stale
    combat

    Drafted Auto-Combat

    Adds drafted auto-combat feature for any draftable player-controlled pawn.

  369. Unique Apparel & Armor
    Stale
    combat

    Unique Apparel & Armor

    - Description - Introduces a unique trait system for apparel & armor, inspired by the Persona and Unique Weapons systems.

  370. Seek Enemies
    Stale
    management

    Seek Enemies

    - Description - Adds a toggle gizmo for player pawns to automatically seek out enemies anywhere on the map while undrafted, providing passive defense.

  371. Quality Expanded [1.4+ Fork]
    Stale
    management

    Quality Expanded [1.4+ Fork]

    Original mod description Provides various configurable options for increasing the impact of quality.

  372. Kid Apparel Expanded
    Stale
    management

    Kid Apparel Expanded

    Kid Apparel Expanded is about giving child pawns more things to wear besides the limited vanilla items.

  373. Roo's Minotaur Xenotype (1.6)
    Stale
    management

    Roo's Minotaur Xenotype (1.6)

    (Original mod by Rooboid and Zelan) This update ensures the mod works properly on RimWorld 1.

  374. Atelier Logic Firearms
    management

    Atelier Logic Firearms

    The mod currently adds the Atelier Logic weapons inspired by the weapons from Project Moon games such as Limbus Company and Library of Ruina.

  375. Despicable
    Stale
    management

    Despicable

    A lightweight alternative to RJW and NAL's facial animations.

  376. VFE Pirates Warcaskets Vacuum Patch
    Stale
    management

    VFE Pirates Warcaskets Vacuum Patch

    This patch adds vacuum resistance and extreme insulation to all Warcasket helmets from Vanilla Factions Expanded - Pirates, making them functional and survivable in outer space environments introduced by the RimWorld: Odyssey DLC.

  377. Q's Sleepytime Animals
    Stale
    management

    Q's Sleepytime Animals

    This XML patchset is designed to use the Vanilla Expanded Framework's additional "ExtendedRaceProperties" mod extension to allow animals to be set to a circadian rhythm cycle other than Diurnal (daytime activity).

  378. Frostpunk Electricity Generator Tower
    Stale
    management

    Frostpunk Electricity Generator Tower

    Version: 0.0.1 This mod adds the Heat Generator Tower from Frostpunk, originally created by wws_kyon. This fork of my revived mod adds versions of the two generators from the main mod that produce electricity instead of heat. This is the main mod where the Generators produce heat

  379. [KY]Tech Progress
    Stale
    management

    [KY]Tech Progress

    This mod add a conditionally adjustable tech level progress feature .

  380. ResearchPal 1.6 - Temp
    Stale
    management

    ResearchPal 1.6 - Temp

    Forked for 1.6 Smooth painless research # Features - Dynamically generated to maximize readability. - Shows research projects, buildings, plants and recipes unlocked by each research project. - Projects can be queued, and colonists will automatically start the next project when t

  381. More Space Factions
    Stale
    management

    More Space Factions

    Generates more than one faction in the Traders Guild so you have more options for orbital platforms and space traders.

  382. RatKin DLC Backgrounds
    Stale
    management

    RatKin DLC Backgrounds

    本Mod添加了六张独特的鼠族背景图,分别适配游戏的核心内容以及五大DLC扩展包。 This mod adds six unique background images for the Ratkin faction, each designed to match the game's core content as well as the five major DLC expansions.

  383. Non-Lethal Extra for Vanilla Expanded (Continued)
    Stale
    weapons

    Non-Lethal Extra for Vanilla Expanded (Continued)

    Continuation of VWE-Non Lethal Extra Made by; Revolver for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github New weapons and turrets for 'Vanilla Weapon Expanded - Non-Lethal' mod.

  384. World Search Distance
    Stale
    management

    World Search Distance

    Just a simple mod to help you figure out which one of those stockpiles is closest to you!

  385. Artisan Touch
    Stale
    management

    Artisan Touch

    Enhance your RimWorld gear with the Artisan's Touch!

  386. [RAZ] Asteroid Scenarios
    Stale
    management

    [RAZ] Asteroid Scenarios

    Adds 4 new asteroid starting scenarios All starting scenarios should spawn an Archean Tree.

  387. Degrading Weapons
    Stale
    weapons

    Degrading Weapons

    About Ever feel strange about your weapons not loosing hp in a battle?

  388. Grav Reactor
    Stale
    management

    Grav Reactor

    Grav Reactor Based on the ancient grav reactor this power-plant features the ball.

  389. Shoo! (Continued)
    management

    Shoo! (Continued)

    Update of jamaicancastles mod Update 3/16/24: Now supports version 1.

  390. No Lung Rot (Continued)
    Stale
    management

    No Lung Rot (Continued)

    Not my mod. Just updated the version. Idk if it even works actually, be careful. Original: Removes lung rot from the game. This mod is recommended for large colonies that don't have a way to manage rot stink without micro-management hell, until and unless the developers make some

  391. VRE Waster No Gaunt Body
    Stale
    management

    VRE Waster No Gaunt Body

    Replace the body textures of the Waster race from Vanilla Races Expanded with those from Realistic Body.

  392. Nanogel Persona Core
    Stale
    management

    Nanogel Persona Core

    What to expect Adds a late‑game, research‑gated recipe to craft an AI persona core using a new ressource extracted from mechanoids (Nanogel), Luciferium, and advanced materials.

  393. Gondor Citadel Guard Mod
    Stale
    management

    Gondor Citadel Guard Mod

    Добавляет в игру броню и оружие стража цитадели из вселенной Властелин Колец.

  394. Sky Islands
    Stale
    management

    Sky Islands

    Adds an extra layer to the planet, between the surface and orbit: sky islands.

  395. Customize Weapon
    weapons

    Customize Weapon

    Customizable Weapons Maximize your weapon's potential!

  396. Make it Unique
    Stale
    management

    Make it Unique

    Make It Unique — Odyssey-style uniques from any weapon.

  397. Glitterworld Destroyer 5 - Mechanoid Addon
    management

    Glitterworld Destroyer 5 - Mechanoid Addon

    !!Attention: The difficulty of this mod is very high. If your mod environment intensity is low, or you feel difficult or even painful during play, please do not force, immediately uninstall this mod. Does the original mechanoids feel completely inadequate to fight? Tired of deali

  398. Glitterworld Destroyer 5 Expansion
    management

    Glitterworld Destroyer 5 Expansion

    Added a new mechanical -Ancient -Knight Legionary -Phoenix Tesseron -Grenadier Pikeman -Notircopa -Mole Cricket Currently adding units that can't make unit recipes -scyther in black -lancer in black -legionary in black -tesseron in black Add some HAR rangers' bowler else: -Adds s

  399. More Orbital Music
    Stale
    management

    More Orbital Music

    Adds news tracks to be played while in orbit Currently adds five new tracks that play while in space Big thanks to .

  400. Open Burning!
    Stale
    management

    Open Burning!

    Adds ability to burn corpses in the open world.

  401. Sociable Trauma Savant
    Stale
    management

    Sociable Trauma Savant

    Simple mod that removes all the annoying debuffs from the Trauma Savant condition.

  402. Hibernation
    management

    Hibernation

    Adds new gene allowing pawns to hibernate Hibernation is exactly like deathrest except no need for hemogen Commissioned by sanguinarc Repository Credits Nalzurin - XML, C# Immortalus - Icon

  403. RimTalk
    ↑ Updated
    management

    RimTalk

    💬 RimTalk – Bring Your Colonists to Life Give your pawns real conversations with RimTalk.

  404. Quality Workbenches
    Stale
    management

    Quality Workbenches

    Quality Workbenches & Research Benches Craft work & research benches with real, vanilla-style quality — from Awful to Legendary — and feel the difference.

  405. Aqued Subnautica Fishes
    Stale
    management

    Aqued Subnautica Fishes

    Description Adding some of the peaceful fauna from the game Subnautica to Rimworld Features Adds 6 fishes from Subnautica: Peeper Bladderfish Boomerang Magmarang (only in hot and lava biomes) Hoopfish Garryfish All of them can only be fished in oceans and they're available in mos

  406. Enhanced Vat Learning
    Stale
    management

    Enhanced Vat Learning

    This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.

  407. Orbital_Support(轨道打击支援)
    Stale
    management

    Orbital_Support(轨道打击支援)

    Three new spacecraft buildings have been added:laser strike system, orbital strike center, and engineering port.

  408. Inclusive Skin Tones 1.6
    Stale
    management

    Inclusive Skin Tones 1.6

    Note: In the (modfolder)\About\Skin Tones\ folder, you will find both Simple and Expanded skin tone scales.

  409. It's Not Slavery!
    Stale
    management

    It's Not Slavery!

    It just isn't! A simple mod to prevent drop pod gifts from giving the "sold slave" mood/opinion malus. But why? Because RimWorld is a game that allows the player to be cruel, it assumes that the player will be cruel. Many game mechanics are designed with the assumption that the p

  410. Undraft After Repairing
    Stale
    management

    Undraft After Repairing

    Details GitHub Automatically undrafts pawns after they are finished repairing something.

  411. Actual Devil's Bargain
    Stale
    management

    Actual Devil's Bargain

    Improves luciferium in every way, adding unique attributes that cannot be obtained by any other vanilla means.

  412. MutatorWorldIcons
    Stale
    management

    MutatorWorldIcons

    Displays icons for animal habitats, wild plants, and maybe more on each world map tile.

  413. Bug Off
    Stale
    management

    Bug Off

    Insects will prefer defending their hives and won't attack your colony if another faction provokes them.

  414. Improved Void Touched Fork
    Stale
    management

    Improved Void Touched Fork

    I updated this for myself using ChatGPT 5 Improved Void Touched Fork Original mod by Dankan37: I really liked the original mod but some of the functions broke with 1.

  415. Callouts (Continued)
    Stale
    management

    Callouts (Continued)

    Update of Captain Muscles (Nathan Harbour)s mod Based on Profligates continued version - Added setting for using non-offensive language in callouts Profilgates addition I tried contacting CaptainMuscles and even pushing the 1.

  416. Static Factions
    Stale
    management

    Static Factions

    I got tired of seeing indistinct and boring names for factions, so I added some static names based on what felt unique & thematically appropriate.

  417. TOOL Music Pack
    Stale
    management

    TOOL Music Pack

    A mod that adds music from the legendary band: TOOL.

  418. Violent Takeoff
    Stale
    management

    Violent Takeoff

    When I launched my gravship for the first time, I was so eager to see how exactly does it destroy the map during takeoff, but I saw.

  419. Impactful Skills
    Stale
    management

    Impactful Skills

    Impactful Skills Skill-to-stat scaling, configurable and lightweight Every skill level matters.

  420. Body Boss
    Stale
    management

    Body Boss

    Body Boss - pawns body type manager with full customization.

  421. Force Raid Direction
    management

    Force Raid Direction

    Description This mod allows you to configure from which sides raids may enter the map Using the basic configuration you can define weights per side via sliders There is quite some cleverness in the script to check whether it is even possible to enter the map from a certain side (

  422. Draw From Center
    Stale
    management

    Draw From Center

    Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.

  423. Recycle Skill Based
    Stale
    management

    Recycle Skill Based

    Description This mod adds a recipe that allows you to recycle weapons and apparel at the tailoring bench Heavily inspired by the old mend & recycle mod but I did not care about the mending part and wanted more control over the details (e.

  424. HoldingPlatform Retexture 5500
    Stale
    management

    HoldingPlatform Retexture 5500

    Retexture 5500 HoldingPlatform 5500 Retexture HoldingPlatform HoldingPlatform Retexture 5500

  425. Medieval Tower
    Stale
    management

    Medieval Tower

    🏰 Medieval Tower – Bunker Rework and Adaptation An immersive reimagining and adaptation of the bunker, tailored for a medieval RimWorld experience.

  426. Heartfelt Music Additions
    Stale
    management

    Heartfelt Music Additions

    Heartfelt Music Additions adds 126 songs from various other games for a more atmospheric, emotional, storybuilding experience.

  427. Sentry Grids
    Stale
    management

    Sentry Grids

    Introduction Introducing sentry grids, the superior home security solution.

  428. Feed Me
    No 1.6
    management

    Feed Me

    Incapacitated patients feel nice about the people who feed them.

  429. Jelano retexture - RPG Style Inventory
    No 1.6
    management

    Jelano retexture - RPG Style Inventory

    8 July 2023: add new retextured icon from rpg style inventory revamped remove dependency from original rpg style inventory 29 May 2023: compatibility with RPG style inventory revamped has been improved icon of carrying weight has been improved The Jelano retexture series aims to

  430. Vacsuit Middle Slot
    Stale
    management

    Vacsuit Middle Slot

    Vacsuit Middle Slot A simple XML edit to make adult Vacsuits only occupy the "Middle" slot, where previously they occupied both Middle and Outer.

  431. [WYD] Worthless Plants
    Stale
    management

    [WYD] Worthless Plants

    Following on from Worthless Junk Adjusted, this mod adds drops to all the plantlife (grasses, bushes, vines, flowers, etc) in Rimworld: Core, Biotech and Royalty DLC that otherwise would yield nothing when harvested.

  432. Follow Target
    management

    Follow Target

    Simple mod to order a pawn to follow another pawn, through the right-click context menu.

  433. Faster Caravan Speed
    Stale
    management

    Faster Caravan Speed

    Tired of waiting for your caravan to reach the neighboring settlement and it's still far away from your shuttle?

  434. Misstall's Shuttle
    Stale
    management

    Misstall's Shuttle

    This shuttle features a slightly larger cargo hold and fuel tank, at the cost of slightly reduced fuel efficiency.

  435. Keep your Names!
    Stale
    management

    Keep your Names!

    Commissioned by Turno This mod will make your colonists keep their names when marrying, rather than taking the name of their spouse, works with ideology even if the ideoligion says to always change the name, but it is primarily intended for those without ideology who want spouses

  436. RimTraits - Vanilla Trait Colors
    Stale
    management

    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  437. Static Letters
    Stale
    management

    Static Letters

    Description This mod removes the letter 'bouncing' and flashing usually seen with red alerts on the right of the screen.

  438. Message 2 Letter
    Stale
    management

    Message 2 Letter

    Make "wedding" and "pet getting hunted" into a letter, instead of just a message.

  439. Firefly Soundtrack
    Stale
    management

    Firefly Soundtrack

    Adds the soundtrack from the Firefly TV series to the music that plays during the game.

  440. Alien Isolation Soundtrack
    No 1.6
    management

    Alien Isolation Soundtrack

    Description Alien Isolation Soundtrack I did not make this music, it was composed by those involved in the Alien Isolation team.

  441. Warhammer 40k Darktide Music
    Stale
    management

    Warhammer 40k Darktide Music

    Adds some Warhammer 40k Dark Tide music to RimWorld, music composed by Jesper Kyd, mainly music to make the battles and daily work more intense.

  442. Stealth Shuttle
    Stale
    management

    Stealth Shuttle

    This mod adds a Stealth Shuttle capable of bypassing orbital defenses with a built in signal jammer.

  443. SF [v1.6] Rain Removes All Filth
    Stale
    management

    SF [v1.6] Rain Removes All Filth

    ~Original Description~ A simple patch that allows rain to remove filth such as dirt, sand and animal filth, Gives your vegeta-- I mean cleaner, a little bit less work when it's raining.

  444. [Worldbuilder] Luna (The Moon) [Odyssey]
    Stale
    management

    [Worldbuilder] Luna (The Moon) [Odyssey]

    Play on the moon! Start with Vacsuits and helmet. Start with research: Batteries, Solar panels, hydroponics and orbital tech. Includes a version with and without factions. THIS MOD FEATURES TWO MOON MAPS. The version with factions requires Moon Factions by ocarina.goat!!! But thi

  445. RimOfTheFallen
    Stale
    management

    RimOfTheFallen

    Rim of the Fallen mod adds content from the game Lords of the Fallen.

  446. Heavy Truck
    Stale
    management

    Heavy Truck

    Adds a vehicle named Heavy truck.

  447. Edo Themed Expansion
    ↑ Updated
    management

    Edo Themed Expansion

    Forewords This is the last time I upload this as a separate mod, I promise.

  448. You will die!
    Stale
    management

    You will die!

    You Will Die! This mod is aimed at providing a challenge for highly modded games. It is NOT a balanced experience! Raids by highly equipped glitterworld raiders and orbital bombardment will threaten your colony. Events will start 1-2 years into the colony at the earliest. This mo

  449. Hidden Enemy Bio (Continued)
    management

    Hidden Enemy Bio (Continued)

    Update of cjgunnars mod - Included some more information in the tooltips for hidden attributes - Added the Chinese translation by BUyue and the Russian translation by Osetrokarasek Hides the Bio of enemies and prisoners until their resistance is low enough.

  450. Dynamic Shooting Cooldown
    Stale
    management

    Dynamic Shooting Cooldown

    "Why does my level 20 shooter have the same weapon cooldown as a level 2 shooter!

  451. Bigger Gravships
    Stale
    management

    Bigger Gravships

    Allows building of much bigger Gravships Grav engine build-in range: 18.

  452. Salvagers Refuel Asteroid
    Stale
    management

    Salvagers Refuel Asteroid

    After investigating your first gravengine you'll also hear about the coordinates of a near by salvager refueling station.

  453. Weapon Policies
    weapons

    Weapon Policies

    This mod adds a new category to the assign tab: weapon policies Works pretty much the same as for apparels.

  454. Better Cerebrex Node
    Stale
    management

    Better Cerebrex Node

    All this does is removes the cooldown on deactivating mechanoids using the Cerebrex Node.

  455. AnimaSoil+
    Stale
    management

    AnimaSoil+

    Grow anima & gauranlen trees on synthetic low-fertility soil.

  456. TribalInstruments Retexture
    Stale
    management

    TribalInstruments Retexture

    Figured I'd contribute to the slew of retexture mods the community has been releasing with this retexture of Tribal Instruments, an old mod but one of my favorites.

  457. Fantastic Concert
    Stale
    management

    Fantastic Concert

    Overview - It replaces the music that comes out when royals are holding concerts.

  458. Star Wars : The Force Factions
    Stale
    management

    Star Wars : The Force Factions

    The Eternal Conflict Comes to the Rim This mod brings the iconic struggle between the Light and Dark Side of the Force to your world by introducing two fully realized factions: The Jedi Enclave and The Sith Order.

  459. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  460. XenomorphInsectoids
    Stale
    management

    XenomorphInsectoids

    Replaces sprites, names, and descriptions for the spelopede, megascarab, megaspider, locust, larva and hive queen to make them xenomorphs.

  461. Scaria Contamination Patch
    Stale
    management

    Scaria Contamination Patch

    Scaria Zombies (Previously known as Scaria Contamination Patch) Scaria is essentially just the Zombie Virus.

  462. Scaria Contamination
    Stale
    management

    Scaria Contamination

    Scaria Contamination Do you think Manhunters Pack is too easy to overcome?

  463. Ask Before Enter
    Stale
    management

    Ask Before Enter

    Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.

  464. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  465. FrostRim
    Stale
    management

    FrostRim

    Replaces all music, some interface sounds and notifications from Frostpunk 2.

  466. Medieval Overhaul Sleep Accelerator Patch
    Stale
    management

    Medieval Overhaul Sleep Accelerator Patch

    Patches Medieval Overhaul's beds to link with sleep accelerators :D By default, Medieval Overhaul's beds only connect with its own modded furniture.

  467. [FM] DBH Addon: Expanded Pack
    Stale
    management

    [FM] DBH Addon: Expanded Pack

    This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of ​​giving a second life to junk from Ideology.

  468. Saddle-up 2!
    Stale
    management

    Saddle-up 2!

    A updated Owlchemist's Giddy-up 2 add-on that adds command to mount/dismount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting cows or pigs).

  469. Medieval Overhaul: WMBP
    Stale
    management

    Medieval Overhaul: WMBP

    This is a patch for Medieval Overhaul's biome "Dark Forest" in combination with the World Map Beautification Project.

  470. LongCT_'s RimWorld Bingo Mod
    Stale
    management

    LongCT_'s RimWorld Bingo Mod

    Time to play Bingo! RimWorld Bingo Mod adds a new gamemode to your RimWorld playthrough: a bingo board! A distant archotech mind has spawned in a bingo board with 25 objectives. Form a complete bingo line, and you may get some cool rewards. Complete the board, and you may even fi

  471. Space Permits permitted
    Stale
    management

    Space Permits permitted

    A patch that allows empire labor and combat permits to function in space Warning: Permits that summon troopers or workers, will probably die to the vacuum.

  472. Gravship Launch Time
    Stale
    management

    Gravship Launch Time

    This simple mod allows you to adjust Gravship launch time with a sliding multiplier in mod settings.

  473. Vehicle Map Framework
    management

    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  474. Technical map Vehicles
    Stale
    management

    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  475. Reactors Rebalanced
    Stale
    management

    Reactors Rebalanced

    Re-balances various nuclear reactors and RTGs to produce 15,000wd per uranium.

  476. Faunapedia
    Stale
    management

    Faunapedia

    Simple new UI for showing known animals, options allow for animals to be unlocked through various means, from simply being on the map to having to tame them.

  477. Show me your shield
    combat

    Show me your shield

    Have you ever fired a Kingmaker artillery strike and killed yourself because you didn't see the low-angle shield?

  478. Anime Mech Retexture -Continued -Fork
    Stale
    combat

    Anime Mech Retexture -Continued -Fork

    我并不是这个mod的作者,我只是简单更改了图片的路径使其适配闪毁5。 如果原作者mod更新,或者任何人有需要,我会删除这个mod 请把这个mod放置在闪毁5以及其拓展的后面 Please load this mod AFTER GD5 and its expansions.

  479. Van's Retexture : More Mechanoids
    No 1.6
    management

    Van's Retexture : More Mechanoids

    I wanted to try and make some mechanoids, so i decided to retexture a mod that has probably the oldest looking mechanoids out there that i also happen to use, now they have brand vanilla fitting textures.

  480. ↁ More Mechs
    Stale
    management

    ↁ More Mechs

    Add Freyja, Sif and Hlín mechanoids to the game, along with a bandwidth sublink implant.

  481. Map Vehicles
    management

    Map Vehicles

    Overview Add four vehicles with map using the Vehicle Map Framework.

  482. Fleshmass Regeneration
    Stale
    management

    Fleshmass Regeneration

    - Description - Combine a unique drop from the Dreadmeld and a Fleshmass Nucleus with the research and technology of the Fleshmass Heart to implant your colonists with unmatched regeneration.

  483. Anomaly for Gravship
    Stale
    management

    Anomaly for Gravship

    Anomaly for Gravship This mod adds a small holding platform, improved inhibitor and new security door that allow to conveniently keep the entities on the gravship.

  484. Jellyfish Turbines
    Stale
    management

    Jellyfish Turbines

    Adds a more advanced and compact wind turbine.

  485. Research Spot (Continued)
    Stale
    management

    Research Spot (Continued)

    Original mod by ShiningKakera If the original author requests it, I will remove this update.

  486. VPE - Biotech Integration Patches and Fixes
    Stale
    management

    VPE - Biotech Integration Patches and Fixes

    A lightweight patch for Vanilla Psycasts Expanded - Biotech Integration, adding support for more xenotype mods and fixing an issue with enemy psycasters and letting baseliners spawn with psychic genes.

  487. Red Alert! (Continued)
    management

    Red Alert! (Continued)

    Original mod by Imperial Commander Zander, aka Endermaster567 If the original author requests it, I will remove this update.

  488. Blast Forge [Dynamic Effects Lite]
    Stale
    management

    Blast Forge [Dynamic Effects Lite]

    ‎ A new, high-performance version with lighting features, fire, embers and upgraded visuals is available:Dynamic Effects Forge 📜 Core Features 🩹 With a simple, non destructive harmony postfix, the framework allows overriding explosion effects.

  489. Where's My Treasure
    Stale
    management

    Where's My Treasure

    Tired of having to check each building one by one after clearing ruins to see if it's a loot chest?

  490. Roo's HD Hairstyles (continued)
    Stale
    management

    Roo's HD Hairstyles (continued)

    Continuation of Rooboid's mods : -Roo's HD Hairstyles -Roo's HD Royalty Hairstyles -Roo's HD Glasses Hairstyles -Roo's HD Dreadlock Hairstyles -Roo's HD Accessory Hairstyles If the author updates his mods or requests it, I will delete this one.

  491. Quality Power
    Stale
    management

    Quality Power

    Quality Power Make power scale with quality—cleanly and controllably.

  492. Atmospheric Water Collection (Continued)
    Stale
    management

    Atmospheric Water Collection (Continued)

    Update of joeyjoejoeshabidoos mod While it's true most societies rely on ground water, regional communities and households around the world look to the sky to fill their glass.

  493. Killfeed
    Stale
    management

    Killfeed

    A merely cosmetical mod which adds a killfeed showing who killed whom.

  494. Trap mark
    Stale
    management

    Trap mark

    Always getting startled by traps in the ruins without noticing them?

  495. Yayo's Combat 3 - Addon
    combat

    Yayo's Combat 3 - Addon

    Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.

  496. Mechanitor Encounters
    Stale
    management

    Mechanitor Encounters

    This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!

  497. TastyHemo (Continued)
    Stale
    management

    TastyHemo (Continued)

    Update of Imojas mod - Added translation strings About: There was something wrong with Hemogenic Pawns requiring food for survival.

  498. Combat Minorhaul
    Stale
    combat

    Combat Minorhaul

    Armor Overhaul Most weapons' penetration now follows diminishing returns.

  499. Dusk Wood Biome
    Stale
    management

    Dusk Wood Biome

    💀Welcome to the Dusk Wood💀 This unsettling biome has been designed to offer a dark and macabre experience.

  500. Medieval Transport
    Stale
    management

    Medieval Transport

    This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).

  501. MultiHunter
    Stale
    management

    MultiHunter

    Are you also tired of drafting and micro managing two or more of your pawns to hunt a bigger animal or predator?

  502. [BTD] REMIX: Showrunner
    Stale
    management

    [BTD] REMIX: Showrunner

    Description I got tired of editing various mods for personal use, forgetting I'd made those edits and then re-doing those edits again the next time I used them.

  503. Bed Ownership Tools
    Stale
    management

    Bed Ownership Tools

    Bed Ownership Tools reduces micromanagement of colonists' bed assignments by introducing new ownership controls on beds.

  504. Show Required Research
    Stale
    management

    Show Required Research

    A comprehensive mod that displays all research requirements for any item or building in the info window.

  505. Group Actions
    management

    Group Actions

    Allows multiple selected pawns to do drugs and eat from their inventory.

  506. MultiTending
    Stale
    management

    MultiTending

    Are you also tired of watching a single doctor struggle while your colonist bleeds out?

  507. Texture_tactical
    ↑ Updated
    management

    Texture_tactical

    原版贴图替换 战术装备,把ce的装备换成原版的! CE玩家不要订阅!CE玩家不要订阅!CE玩家不要订阅! CE玩家移步至此 建议本MOD放在最下面来防止其他原版MOD贴图替换造成的贴图不生效 请添加原版拓展框架以实现战术携行具的携带重量,原版没有携带重量的代码~

  508. 无尽星芒
    ↑ Updated
    management

    无尽星芒

    无尽科技,(星芒战甲)。环世界探险队员们从地心深处探寻到的一处尘封万年的古老遗迹里,尘封着一种闻所未闻的技术蓝图,科学家们根据蓝图发现这是一种超越世界科技的科技甲胄与武器设计!设计之精密,构造之细微令人叹为观止 战甲搭配的高科技计算系统,不仅能从生活的方方面面提供全景指导计算,还能协助使用者完成各种精密操作,工作效率大大提高!战斗方面提供了助推跃动,能强化下肢力量同时借助火力高速起跳~战甲外有高能防护罩,阻挡敌人火力的同时不会对自身发射造成影响~自身强大的防御能从容面对各种不利环境。此外帝国灵能科学家发现战甲不仅能大幅度提升心灵能力,还对心熵有散热效果,

  509. Retexture layered sense原版服饰层次感重置!
    management

    Retexture layered sense原版服饰层次感重置!

    原版服饰层次感重置 目前重置了防尘大衣、衬衫和披肩,以后会陆续重置原版服饰  封面上部分发光装备来自我的模组 无尽星芒 The lighting effect clothing on the homepage cover is from my mod  封面上的战术挂包来自我的模组 Texture_tactical The tactical equipment on the homepage cover comes from my mod    给ICE老哥投喂奶茶咯~~~~!

  510. Eat them alive
    management

    Eat them alive

    A simple mod with basic functionality that allows you to bite and eat the living.

  511. Don't Put Yourself in Danger!
    Stale
    management

    Don't Put Yourself in Danger!

    Don’t Put Yourself in Danger helps your colony stay inside when it matters by creating and using two safe areas, then assigning colonists to them at the right moments.

  512. Drill Until
    Stale
    management

    Drill Until

    ⛏️ Drill Until Tired of deep drills spitting out endless piles of steel or chunks you don’t need?

  513. SFIR's Useful Moose w. Saddle Textures
    Stale
    management

    SFIR's Useful Moose w. Saddle Textures

    !! THIS FORK IS NO LONGER REQUIRED !! The textures are now included in the original mod found so please use that one, this will remain unlisted: SFIR's Useful Moose ## Description This is a fork of SFIR's Useful Moose with added saddle textures to prevent issuse that arise when t

  514. Protocol Anomaly: Syndicate
    Stale
    management

    Protocol Anomaly: Syndicate

    The Shattered Syndicate once was an oppressive ultratech corporation that ruled Morsian Prime, now scattered across the rim after their war with Darkotech.