// Steam Workshop · by Dottaitos

1.6

My favorite 1.6 MODs

Load order

995 mods
  1. Cook for Yourself
    ↑ Updated
    management

    Cook for Yourself

    Cook for Yourself Allows colonists to cook a one-off meal when they are hungry and no suitable prepared food is available.

  2. Research Tab Colors
    Stale
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    Research Tab Colors

    This mini-mod adds color coding based on tech level to the vanilla research window!

  3. Node Research
    ↑ Updated
    management

    Node Research

    What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod takes all of your research projects, turns them all into nodes and creates an ultra-performant visual chart inspired by the note-taking app Obsidian. Le

  4. The Children Need To Play
    ↑ Updated
    management

    The Children Need To Play

    Toddlers Play Expanded A mod that entirely overhauls child development, by utilizing Cyanobot's Toddlers mod!

  5. Pawn Editor
    Stale
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    Pawn Editor

    Steer the story in the direction you want it to go.

  6. Beliar Xenotype
    Stale
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    Beliar Xenotype

    This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live.

  7. Staggered Raids
    Stale
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    Staggered Raids

    Mod Release This mod optimises raids to prevent performance issues by allowing you to configure raid size and the time between waves.

  8. Dannie Double - Progression Storytellers
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    Dannie Double - Progression Storytellers

    What is this? This is a brand-new storyteller for you, which multiplies events. A raid happens? Two raids. A meteorite falls? Two meteorites. Meet Dannie Dannie was once a gameshow host, famous for his charms and sociability with guests. With the downfall of TV and the rise of Vi

  9. Rudo's Muffalo Retexture
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    Rudo's Muffalo Retexture

    My second retexture, controversially retexturing the muffalo while maintaining a vanilla friendly style.

  10. [FM] DBH Addon: Expanded Pack
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    [FM] DBH Addon: Expanded Pack

    This mod is my small addition to the main functionality of DubsBadHygiene, as well as a continuation of the idea of ​​giving a second life to junk from Ideology.

  11. Anomaly Fleshbeasts or Sarg Fleshbeasts?
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    Anomaly Fleshbeasts or Sarg Fleshbeasts?

    What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly.

  12. Always Start in Daytime
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    Always Start in Daytime

    What does this do? Makes all new runs start at noon. Why? I always thought that a lot of the time new players' first impressions of the game are clouded if they're using darkness mods, so if you want all of your runs to start with the bright clear daytime here ya go. Credits C# b

  13. Progression: Fantasy
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    Progression: Fantasy

    Best paired with - Taste of Vanilla - The Alpha Mythology , the vanilla-friendly retexture.

  14. Medicines+
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    Medicines+

    From the original 1.2 post (all credits to Atlas): Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire? Medicines+ allows you to do such things at any tech level in game with over: -5 New Medicines For Tri

  15. Progression: Drugs
    ↑ Updated
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    Progression: Drugs

    Core New research project for "Flake" New research project for "Smokeleaf joint" Vanilla Brewing Expanded New research project for "Cigarettes" New research project for "Cigars" Vanilla Races Expanded - Genie New research project for "Antibiotics" Vanilla Factions Expanded - Medi

  16. Asimov
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    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  17. Tabula Rasa
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    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  18. Epochs - Golems
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    Epochs - Golems

    Welcome to another installment of my mod series entitled Epochs!

  19. Mechanoid Waiter
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    Mechanoid Waiter

    Description Adds a mechanoid that can work as a Waiter for a Restaurant using the Gastronomy mod.

  20. Mechanitor Encounters
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    Mechanitor Encounters

    This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!

  21. Kid Apparel Expanded
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    Kid Apparel Expanded

    Kid Apparel Expanded is about giving child pawns more things to wear besides the limited vanilla items.

  22. Hospitality: Vending machines
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    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  23. Hospitality: Spa
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    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  24. Hospitality: Casino
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    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  25. Gene Ripper
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    Gene Ripper

    Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an

  26. Gastronomy (Continued)
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    Gastronomy (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  27. Back For Vengeance
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    Back For Vengeance

    What is this? This is a mod that adds a new narrative element to your game. Your colony now has a recurring rageful villain that will come to ruin your day as long as he stands. Swearing vengeance When a raid is generated, it has a 7% chance of the raid being internally marked as

  28. Chester Choose - Progression Storytellers
    management

    Chester Choose - Progression Storytellers

    What is this? This is a brand-new storyteller for you, which gives you a bit more control over your game, or alternatively lets you try your luck at a whim. Meet Chester Chester is a locally renowned street magician who often includes his dog Rico in his tricks. He has always had

  29. Natural Lakes
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    Natural Lakes

    A simple mod that adds buildable lakes to the game.

  30. Natural Paths
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    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  31. Holograms And Projectors
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    Holograms And Projectors

    New Version A new version of this mod has been made called "EGI Holograms and Projectors", which includes many new features and orders of magnitude more art.

  32. Trauma and Integrity
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    Trauma and Integrity

    What is this? This is a mod that adds two foundational new mechanics to pawns that will change the way you engage with your characters. Core Pyromaniac Bloodlust Psychopath Wimp Cannibal Masochist Tortured artist Biotech Recluse Anomaly Void fascination Vanilla Traits Expanded Co

  33. Features Gap Fix
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    Features Gap Fix

    What is this? This mod removes a pet peeve small gap in the features menu present in Smart Odyssey and Alpha Biomes. If you do not have either of those mods present, the mod has no functionality. Why? The original design I always assumed was a mistake, or there was some informati

  34. Super Industrial DeepDrill
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    Super Industrial DeepDrill

    This mod introduces an efficient industrial drill designed to significantly boost resource extraction efficiency and convenience in the late game.

  35. Remove Colonies Limit
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    Remove Colonies Limit

    What is this? This mod removes the arbitrary colony limit placed by the developers. This allows you to have as many colonies as you want, hardware permitting. Why? I manage a modpack where mods like Pause other settlements simulation exist, which make multi colony play actually v

  36. Deep Analysis
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    Deep Analysis

    Deep Analysis A simple multi-analyzer retexture and a small extension to fit into every room.

  37. Deep Pills
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    Deep Pills

    Deep Pills A retexture of vanilla tablets and a complete retexture of some mods.

  38. Family Is Everything
    ↑ Updated
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    Family Is Everything

    Have you ever been frustrated when someone flirted with a pawn's spouse, and that pawn took no action?

  39. Dress a Corpse
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    Dress a Corpse

    Do you wish to give your recently departed pawns the emotional send off they deserve?

  40. Vanilla Races Expanded - Lycanthrope
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    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  41. Vanilla Storytellers Expanded - Perry Persistent
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    Vanilla Storytellers Expanded - Perry Persistent

    1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta

  42. Barbershop
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    Barbershop

    Barbershop A simple retexture of beards and heads in the game.

  43. RimThreaded - Continued
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    RimThreaded - Continued

    ///Let the game fully load with all your mods first then you will see the difference/// Save Doctor: new tab that scans your save and cleans old junk - dead strangers, old stories, old letters, old quests, filth FPS and TPS on screen: live counter and graphs, drag them anywhere y

  44. Free UI Scaling
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    Free UI Scaling

    What is this? This mod removes the arbitrary limits on UI scale placed by the developers. This allows you to set it to pretty much whatever you'd like. Why? Some users of my modpack with weird screen resolutions can't set their UI scale to anything playable, so with this its left

  45. I Cant Fix That
    management

    I Cant Fix That

    This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.

  46. Alpha Memes
    ↑ Updated
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    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  47. Wandering Caravans [Adopted]
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    Wandering Caravans [Adopted]

    Update of general223's Wandering Caravans mod, supported versions of rimworld are listed by the top right hand corner of the image above.

  48. Caravan Mood Buff
    Stale
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    Caravan Mood Buff

    Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?

  49. Visored Headgear
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    Visored Headgear

    Visored Headgear (HD) This is a continuation of the Recon & Marine Helmet Visor mod by Necrova, now in HD!

  50. Visandars Rocks and Stones
    Stale
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    Visandars Rocks and Stones

    Greetings fine ladies and gentlemen of the mod-workshop, This little mod of mine is a simple retexture of the vanilla stone-atlas.

  51. Soil Contrast
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    Soil Contrast

    Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no

  52. Show work site faction relations
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    Show work site faction relations

    Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.

  53. Run and Hide (Continued)
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    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  54. Rimworld: Soundscape Enhanced
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    Rimworld: Soundscape Enhanced

    Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.

  55. Proselytizing Never
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    Proselytizing Never

    Adds a precept level to never attempt to proselytize.

  56. Name Your Entities
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    Name Your Entities

    What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!

  57. Mortar Accuracy
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    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  58. Morphs Assorted: No Crushed Bodies
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    Morphs Assorted: No Crushed Bodies

    What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp

  59. Mood Matters
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    Mood Matters

    Mood Matters Makes various stats scale to the colonist's mood.

  60. Haul After Stripping
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    Haul After Stripping

    Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.

  61. GroundClear
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    GroundClear

    Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?

  62. Go the Fork to Sleep
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    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  63. Sleek Research Tab
    ↑ Updated
    management

    Sleek Research Tab

    Sleek Research Tab Sleek Research Tab is a clean, lightweight overhaul of RimWorld's research screen, made for heavily modded games where the vanilla tab turns into a huge wall of nodes and endless sub-tabs.

  64. Modern Notifications
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    Modern Notifications

    ◆ Modern Notifications ◆ RimWorld scatters everything that wants your attention across three different corners in three different styles.

  65. Automatic Night Owl
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    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  66. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  67. Sand Castles
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    Sand Castles

    Colonists can build sandcastles when it's warm out, as a recreation activity.

  68. Robotic Servitude
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    Robotic Servitude

    Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline?

  69. Hauler's Dream
    ↑ Updated
    management

    Hauler's Dream

    Colonists use their inventories smartly when moving items, so they finish tasks with fewer round-trips and less walking back and forth — more time actually working.

  70. Integrated Implants
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    Integrated Implants

    Archotech: Bionic: Prosthetic: Sanguophage: Mechanator: Dark Archotech: Ghoul: Surgeries: Feel free to comment any implant or balance suggestions.

  71. Skill Graph
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    Skill Graph

    Skill Graph Adds a graph of skill level changes over time in the pawn's inspect pane.

  72. Skill Graph - Expanded
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    Skill Graph - Expanded

    Skill Graph Expanded An addon for Skill Graph that makes it play nicely with the rest of your skill mods.

  73. Vehicles Wrecks Expanded
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    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  74. Medieval Backstories No HAR
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    Medieval Backstories No HAR

    Medieval Backstories by Shenanigans without HAR requirement This is an unofficial port of Shenanigans' Medieval Backstories mod for Rimworld v1.

  75. Camping Tent - Remove Tech Restriction
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    Camping Tent - Remove Tech Restriction

    This patch removes the tech level restriction for the Teepee and Viking Tent from Camping Tent by Aoba, so that they can be built by anyone as long as the research has been unlocked.

  76. Camping Tent
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    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  77. Animal Traits System
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    Animal Traits System

    Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.

  78. Rim-Elves/Medieval Overhaul patch
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    Rim-Elves/Medieval Overhaul patch

    Replaces outdated references in RIm-Elves so "Elven cities" faction will properly spawn when medieval overhaul is installed.

  79. Magma Refinery
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    Magma Refinery

    Magma... A spacer production facility that will leave you swimming in stone chunks (and some resources) after you submerge it into magma. Supported types of lava currently include: - Deep Lava - Liquid Lava - Lava Credits: Alite and Sandwish - Huge help with writing the C# Det an

  80. Bioform Matrix
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    Bioform Matrix

    Adds a linkable. Locked behind bioregeneration and the vitals monitor research. Credits: Description - Cat Infographic - 'Don't put my name anywhere you will suffer everyone will think its my mod' (he said that) Compatibility: - Biosculpter Pod and Neural Supercharger Variations

  81. Alpha Armoury
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    Alpha Armoury

    Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.

  82. Modern Empire Tab
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    Modern Empire Tab

    ◆ Modern Empire Tab ◆ The Empire screen from Vanilla Factions Expanded – Empire, rebuilt as a floating, resizable, dark-flat window in the style of the Modern / Nice tab suite.

  83. Vanilla Plants Expanded - Flowers
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    Vanilla Plants Expanded - Flowers

    See change notes Vanilla Plants Expanded - Flowers adds a variety of new, decorative flora to your colony, enriching your gardens with a dynamic, season-based blooming system.

  84. Modern Warrants
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    Modern Warrants

    ⚖ Modern Warrants A complete UI reskin for Simple Warrants, rebuilt in the Modern suite style — flat dark panels, clean iconography, and a true pop-out window.

  85. Mark of Manhood
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    Mark of Manhood

    Mark of Manhood Features Limits beards on teenage male pawns Optional setting to allow beards to grow on the birthday when pawns become fully adult Introduction "Gosh, did you see that majestic full beard on that 13-year-old boy?

  86. LightsOut
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    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  87. Dubs Performance Analyzer
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    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  88. DefLoadCache
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    DefLoadCache

    DefLoadCache DefLoadCache caches the result of RimWorld's XML def loading and patch application, so repeat launches with the same mod list skip the two slowest stages of startup.

  89. Float Sub-Menus
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    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  90. Victor Veto - Progression Storytellers
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    Victor Veto - Progression Storytellers

    What is this? This is a brand-new storyteller for you, either a self-balancing tool or your worst gambling nightmare. Meet Victor Victor is an uptight man who has endured quite a lot of chaos. He's learned to prefer a precise control over his surroundings. While strict, he is wil

  91. TD Enhancement Pack - Continued
    ↑ Updated
    management

    TD Enhancement Pack - Continued

    A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.

  92. Real Goblin Patches
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    Real Goblin Patches

    Here's mod patch for "Rim-Gnoblins" by vex and "Goblin Xenontype" by Sovereign, and rjw.

  93. Eye Implants Retextured
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    Eye Implants Retextured

    I am not a big fan of how the vanilla eye implant textures look, so I created these textures so I can look my colonist in the eyes again.

  94. VPE - Geomancer
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    VPE - Geomancer

    Github and license here, click on the green code button and download zip: Protect your allies and crush your foes.

  95. VPE - Aeromancer
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    VPE - Aeromancer

    Github and license here, click on the green code button and download zip: Manipulate the power of the wind to affect friend and foe alike.

  96. VPE - Hydromancer
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    VPE - Hydromancer

    Github and license here, click on the green code button and download zip: Turn the tides in your favor.

  97. More Slavery Stuff
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    More Slavery Stuff

    I don't like slave rebellions, but using a mod that disables them with no downside feels like cheating.

  98. Packable Containers
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    Packable Containers

    Just pack shelf with all items inside and move it to another place.

  99. Modern Pawn Tabs
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    Modern Pawn Tabs

    Tired of hunting for the Health tab because every pawn's inspect pane is laid out the way someone else decided?

  100. Modern Needs Tab
    ↑ Updated
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    Modern Needs Tab

    ◆ Modern Needs Tab ◆ The vanilla needs tab tells you where a need is — never where it's been, how fast it's moving, or what just shifted it.

  101. Comforts
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    Comforts

    ☕ Comforts Every pawn on the rim wants something.

  102. Modern Learning Menu
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    Modern Learning Menu

    ◆ Modern Learning Menu ◆ RimWorld scatters "learning" across a dozen places — the skills tab, growth-moment letters, the children's learning need, and whatever education mods you've stacked on top.

  103. Delayed Monolith
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    Delayed Monolith

    Before you continue: - The mod will still be unable to spawn the monolith when ambient horror is selected.

  104. Modern Ideology Menu
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    Modern Ideology Menu

    ⚑ Modern Ideology Menu A complete, modern replacement for the ideology screens — a dark master-detail browser in the Modern X suite style.

  105. Modern Faction Menu
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    Modern Faction Menu

    ⚑ Modern Faction Menu A complete, modern replacement for the Factions tab — a dark dashboard in the Modern X style with faction cards, pinning, relation filters, live trend graphs, a framed territory map for every settlement, and a flavor ticker that tells you what each faction i

  106. Modern Xenotype Tab
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    Modern Xenotype Tab

    ◆ Modern Xenotype Tab ◆ The vanilla Genes tab shows you a list and nothing more.

  107. Modern Bio Tab
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    Modern Bio Tab

    ◆ Modern Bio Tab ◆ RimWorld packs a colonist's whole identity into one fixed, cramped Character tab.

  108. Modern Social Tab
    ↑ Updated
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    Modern Social Tab

    ◆ Modern Social Tab ◆ The vanilla Social tab is a wall of grey text.

  109. Modern Quest Menu
    ↑ Updated
    management

    Modern Quest Menu

    ◆ Modern Quest Menu ◆ The vanilla Quests window is a cramped wall of grey text.

  110. Sleek Work Schedule Tab
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    Sleek Work Schedule Tab

    Sleek Work Schedule Tab Sleek Work Schedule Tab turns RimWorld’s Schedule tab from a cramped block grid into a clean, readable timeline.

  111. Quartermaster
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    Quartermaster

    Quartermaster adds a UI that works out the best gear your colony can make right now.

  112. ReGrowth: Boiling (Temp)
    ↑ Updated
    management

    ReGrowth: Boiling (Temp)

    Original mod by Helixien here: Important Note Spoke with Helixien on 11/8/25 and it is official that the original version of this mod will eventually be updated.

  113. VPE - Gravcaster
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    VPE - Gravcaster

    Github and license here, click on the green code button and download zip: Use the power of gravity to harm your foes in various ways!

  114. Toggleable Shields Continued
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    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  115. Toggleable Readouts Continued
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    Toggleable Readouts Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  116. Toggleable Overlays Continued
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    Toggleable Overlays Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  117. Vanilla Melee Modes
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    Vanilla Melee Modes

    Adds Parrying, Counterattacks, and Selectable Melee Modes to Vanilla Melee This mod introduces the following features to the vanilla melee system: - Manually switchable melee modes - Independent parry check mechanism - Counterattack system after parrying Parrying Mechanism Parryi

  118. RimRelations
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    RimRelations

    RimRelations RimRelations adds a separate Relations tab for reading colony bonds in more detail.

  119. Tree Size Patch
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    Tree Size Patch

    I got annoyed clicking a tree thinking it's fully grown and it's only at 50%.

  120. Storage Stats in Description
    storage

    Storage Stats in Description

    What is this? This mod automatically generates and adds storage stats to the descriptions of all storage buildings. Additionally This mod also interacts with mods/patches that add these stats, such as Reel's Expanded Storage by removing their pre-written ones. So if there are eve

  121. Seamless Doors
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    Seamless Doors

    Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?

  122. Poured Concrete
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    Poured Concrete

    Adds concrete mixes for building walls that must dry and cure over time for maximum strength!

  123. Ultimate Concrete Patcher
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    Ultimate Concrete Patcher

    I have a problem. A serious problem. It's a very simple problem: every Randy-forsaken time I decide to play RimWorld, I find myself struggling over a choice... What concrete mod to use? You see, the problem exists because there are many interesting options, each of them with thei

  124. Reel's Expanded Storage
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    storage

    Reel's Expanded Storage

    Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!

  125. Beauty Matters - Continued
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    Beauty Matters - Continued

    1.6 version of InertialMage's mod. Changelog: Recompiled for 1.6. Original was not, despite claiming the 1.6 tag. Notably, this fixes the red error on opening its mod settings menu, error which made setting settings for this mod impossible. Removed dependency on XML extensions. W

  126. Map Mode Framework
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    Map Mode Framework

    Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con

  127. Progression: Education
    management

    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  128. Always Position Gravship on Landing
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    Always Position Gravship on Landing

    What is this? This mod makes it so when you land on a new tile, you position where you want your Gravship without needing to first select the 'move' button. After you click, it goes back to normal. It basically auto-clicks the move button for you on landing. Why? It just felt wei

  129. Trade Broadcast
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    Trade Broadcast

    Trade Broadcast Adds a toggle command to the vanilla communications console, allowing your colony to broadcast a 24/7 signal announcing you are open for trade.

  130. Weapon Familiarity
    weapons

    Weapon Familiarity

    Weapon Familiarity Colonists now build familiarity with the specific weapon they use, not just the weapon type.

  131. Grateful Refugees
    Stale
    management

    Grateful Refugees

    Tired of refugees from "Refugees / travelers seek shelter" having constant mental breaks?

  132. Rimmessian Fox
    management

    Rimmessian Fox

    The mod adding Rimmessian foxes, a Rimworld twist on the mythological creature of the Teumessian fox.

  133. Romina Ready - Progression Storytellers
    ↑ Updated
    management

    Romina Ready - Progression Storytellers

    What is this? This is a brand-new storyteller for you, based around relaxed gameplay. Meet Romina Romina is a deeply troubled woman who just wants to live her life, but refuses to cruise through it with no consequence. So she has a button that she presses only when she feels she

  134. No More Lethal Damage Threshold
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    No More Lethal Damage Threshold

    Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?

  135. Progression: Robotics
    management

    Progression: Robotics

    Biotech Mechanoids are now lore-accurate Spacer technology Exostrider no longer spawns on the map.

  136. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  137. Pulse Weaponry
    Stale
    weapons

    Pulse Weaponry

    Welcome to the another installment of the Weaponry series, this time around, we are going even further beyond.

  138. Phase Weaponry
    Stale
    weapons

    Phase Weaponry

    Welcome to the another installment of the Weaponry series, this time around, we're exploring the weapons of the good ol' rim.

  139. Spacer Arsenal
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    management

    Spacer Arsenal

    Welcome to a new spacer-based weapon mod, this time with a bit of a different name.

  140. Vanilla Arsenal
    management

    Vanilla Arsenal

    Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.

  141. Impact Weaponry - Reloaded
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    weapons

    Impact Weaponry - Reloaded

    Welcome to the new and improved Impact Weaponry, featuring all new textures, balance tweaks, and a bunch of new features and items!

  142. Volt Weaponry
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    weapons

    Volt Weaponry

    The rim is a dangerous, treacherous place, and sometimes, bullets just aren't enough.

  143. Stoneborn - Dwarven Style Pack
    management

    Stoneborn - Dwarven Style Pack

    Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.

  144. Stoneborn - Cuisine
    management

    Stoneborn - Cuisine

    My bearded friends, and non bearded friends, I present you another mod of the Stoneborn expansion series: Stoneborn Cuisine!

  145. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  146. Det's Xenotypes - Boglegs
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    management

    Det's Xenotypes - Boglegs

    Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.

  147. Det's Xenotypes - Venators
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    management

    Det's Xenotypes - Venators

    Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.

  148. Det's Xenotypes - Avaloi
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    management

    Det's Xenotypes - Avaloi

    Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!

  149. Det's Xenotypes - Keshig
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    management

    Det's Xenotypes - Keshig

    Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-gone empires to discover the dusty lore of the Keshig!

  150. Det's Xenotypes - Brawnum
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    Det's Xenotypes - Brawnum

    Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.

  151. Det's Xenotypes - Half-foot
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    Det's Xenotypes - Half-foot

    Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

  152. Det's Xenotypes - Buzzers
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    Det's Xenotypes - Buzzers

    Welcome to another installment of Det's Xenotypes, this time introducing the repulsive yet surprisingly useful Buzzers.

  153. Epochs - Tallow
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    management

    Epochs - Tallow

    Welcome to another installment of my mod series, Epochs!

  154. Epochs - Pyrinth
    Stale
    management

    Epochs - Pyrinth

    Welcome to another installment of my mod series, Epochs!

  155. Epochs - Pottery
    Stale
    management

    Epochs - Pottery

    Welcome to another installment of my mod series entitled Epochs!

  156. Rim-Elves
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    Rim-Elves

    Do you want to build a elven society that stands for the next millennia?

  157. Rim-Gnoblins
    Stale
    management

    Rim-Gnoblins

    Do you want to build a foul gnob-cave filled to the brim with dirty goblins?

  158. Vanilla Races Expanded - Insector
    management

    Vanilla Races Expanded - Insector

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  159. Vanilla Weapons Expanded - Bioferrite
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    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  160. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  161. Vanilla Anomaly Expanded - Insanity
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    management

    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  162. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  163. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  164. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  165. Vanilla Cooking Expanded - Haute
    ↑ Updated
    management

    Vanilla Cooking Expanded - Haute

    Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod.

  166. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  167. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  168. Vanilla Quests Expanded - Cryptoforge
    management

    Vanilla Quests Expanded - Cryptoforge

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  169. Vanilla Furniture Expanded
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    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  170. Vanilla Ideology Expanded - Dryads
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    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  171. Vanilla Quests Expanded - Deadlife
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    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  172. Vanilla Furniture Expanded - Medical Module
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    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  173. Vanilla Races Expanded - Starjack
    management

    Vanilla Races Expanded - Starjack

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In

  174. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  175. Vanilla Backgrounds Expanded
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  176. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  177. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  178. Vanilla Furniture Expanded - Farming
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    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  179. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  180. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  181. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  182. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  183. Vanilla Trading Expanded
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    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  184. Vanilla Quests Expanded - Ancients
    management

    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  185. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  186. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  187. Vanilla Landmarks Expanded
    management

    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  188. Vanilla Factions Expanded - Settlers
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    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  189. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  190. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  191. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  192. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  193. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  194. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  195. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  196. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  197. Vanilla Apparel Expanded
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    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  198. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  199. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  200. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  201. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  202. Vanilla Cooking Expanded - Stews
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    management

    Vanilla Cooking Expanded - Stews

    21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for

  203. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  204. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  205. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  206. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  207. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  208. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  209. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  210. Vanilla Races Expanded - Highmate
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    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  211. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  212. Vanilla Psycasts Expanded - Hemosage
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    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  213. Vanilla Plants Expanded - Succulents
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    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  214. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  215. Vanilla Animals Expanded — Endangered
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    management

    Vanilla Animals Expanded — Endangered

    1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big

  216. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  217. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  218. Vanilla Psycasts Expanded - Puppeteer
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    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  219. Vanilla Races Expanded - Fungoid
    Stale
    management

    Vanilla Races Expanded - Fungoid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  220. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  221. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  222. Vanilla Ideology Expanded - Relics and Artifacts
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    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  223. Vanilla Factions Expanded - Tribals
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    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  224. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  225. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  226. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  227. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  228. Vanilla Ideology Expanded - Sophian Style
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    management

    Vanilla Ideology Expanded - Sophian Style

    Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu

  229. Cozy Fires
    Stale
    management

    Cozy Fires

    Campfires, fireplaces, braziers make furniture in the room more comfortable.

  230. Royal Thrumbos (Continued)
    Stale
    management

    Royal Thrumbos (Continued)

    Update of Androsss mod - Will no longer eat Gauranlen Trees - Thrumbos will now drop the horns when butchering.

  231. Rimbody Vanilla-Style Integration Patch
    management

    Rimbody Vanilla-Style Integration Patch

    What is this? This is a modification of the excellent Rimbody, in an attempt to bring it more into the vanilla game. Menu now integrated into the health tab Instead of feeling like its own standalone feature, the mod's UI has been fully integrated as an extension of the vanilla h

  232. Rimbody
    management

    Rimbody

    Announcement version 1.

  233. No Random Ideologies
    Stale
    management

    No Random Ideologies

    Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?

  234. Vanilla Quests Expanded - Drone Factory
    management

    Vanilla Quests Expanded - Drone Factory

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  235. Rimsonable
    management

    Rimsonable

    Rimsonable A growing collection of "this should be more reasonable" fixes for RimWorld 1.

  236. Hard Times: Hair and Beards
    Stale
    management

    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  237. Long Range Mineral Scanner Retexture
    Stale
    management

    Long Range Mineral Scanner Retexture

    Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures.

  238. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  239. Retextured! - RT Fuse
    Stale
    management

    Retextured! - RT Fuse

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r

  240. Projectile Bullet Retexture
    Stale
    management

    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  241. Work History
    management

    Work History

    Adds a History tab to the colonist inspect pane showing where their time has gone.

  242. Erin's Fluffy Fauna
    management

    Erin's Fluffy Fauna

    A collection of fluffy, adorable animals to fill out some gaps in the biomes of the Rim, providing cuddles and protection!

  243. [Og] Automatic Power Switch
    Stale
    management

    [Og] Automatic Power Switch

    Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps?

  244. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  245. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  246. Leo - Events
    management

    Leo - Events

    This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable.

  247. No Slave Mental Breaks (and More)
    management

    No Slave Mental Breaks (and More)

    Disables mental breaks for slaves and introduces three new options to further customize and enhance slavery: Features Mood-Based Suppression (Highly Recommended): Mood directly impacts how fast suppression falls.

  248. Comfortable Vehicles
    management

    Comfortable Vehicles

    Comfortable Vehicles: This mod adds features which make Pawn eat, drink, read, rest in vehicles.

  249. Footsteps
    management

    Footsteps

    What is this? This is near direct port of Presence Footsteps, from the Minecraft modding community, built to work inside of Rimworld. Footstep profiling Different materials have different types of sounds. This is based mostly off stuffables, though other detection is used. Terrai

  250. SimpleBabyCarry
    management

    SimpleBabyCarry

    SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav

  251. Tending Takes Time
    management

    Tending Takes Time

    Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg?

  252. Giddy-Up 2 - Continued
    ↑ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  253. Dark Psychic Rituals: The Following
    management

    Dark Psychic Rituals: The Following

    Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.

  254. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  255. Worldbuilder
    ↑ Updated
    management

    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  256. Davai's Sorted Categories
    ↑ Updated
    management

    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  257. Auto Arm
    management

    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  258. Declutter UI
    ↑ Updated
    management

    Declutter UI

    A lightweight utility mod designed to declutter Rimworld's UI.

  259. Remove Quest Timers
    management

    Remove Quest Timers

    Removes expiry timers from timed quests, letting you complete them at your own pace.

  260. Extinct Fauna Pack - Cenozoic
    management

    Extinct Fauna Pack - Cenozoic

    v1.1.3 This mod adds new prehistoric animals to the game, all from the Cenozoic Era. These have been either cloned from preserved DNA or artificially created to resemble their past relatives. They now blend into the landscape and became part of the terraformed ecosystems. More an

  261. Generally More Research
    ↑ Updated
    management

    Generally More Research

    What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel

  262. Intimacy - Socio Butterfly
    management

    Intimacy - Socio Butterfly

    It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?

  263. Consistent Textures
    management

    Consistent Textures

    What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run

  264. Justice For Pila
    Stale
    management

    Justice For Pila

    Justice For Pila The pilum (plural: pila), aka the weapon you replace as soon as possible with a recurve or great bow on tribal starts.

  265. Nudist's Evasion
    Stale
    management

    Nudist's Evasion

    While there are obvious disadvantages to not having armor or protective clothing, it would be a mistake to underestimate the speed, agility, and footwork of an unhindered warrior.

  266. Living Bonds
    management

    Living Bonds

    This mod adds various interactions between pawns who are in family relationships.

  267. Gerrymon's Upscaled Vanilla Textures
    management

    Gerrymon's Upscaled Vanilla Textures

    Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.

  268. Reestock Your Arsenal
    management

    Reestock Your Arsenal

    I created this mod out of a want for several things, none of which fit a coherent theme except one; "equippable", so I made this mod as a sort of personal assorted weapons collection.

  269. Consistent Text
    ↑ Updated
    management

    Consistent Text

    What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to

  270. Shuttle Dock
    ↑ Updated
    management

    Shuttle Dock

    Adds buildable shuttle docks with reinforced, retractable roofs.

  271. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  272. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  273. Resource Delivery Helper
    management

    Resource Delivery Helper

    In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.

  274. Lifters Haul Urgently
    Stale
    management

    Lifters Haul Urgently

    Description This mod tweaks the Lifters added by Biotech to let them haul any objects marked to haul urgently.

  275. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  276. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  277. VE Storage Patch
    Stale
    storage

    VE Storage Patch

    Multiplies the storage capacity of all VE pipe system storage containers by 10, to bring them more in line with Taveron's 'Increased Stack' mod.

  278. Crypto Coffins
    Stale
    management

    Crypto Coffins

    Adds a new type of grave, the Crypto Coffin, that preserves any corpse interred within it.

  279. TVForPrison (Continued)
    Stale
    management

    TVForPrison (Continued)

    Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.

  280. Mixed Manhunter Attacks
    management

    Mixed Manhunter Attacks

    Adds a chance for a manhunter events to spawn with a mixed group of animals.

  281. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  282. Goodwill Preview
    management

    Goodwill Preview

    Features & How to Use Displays faction goodwill changes in the transport pod launch dialog.

  283. I Don't Care
    Stale
    management

    I Don't Care

    This very simple mod adds the "don't care" precept to Blindness, Scarification and Skullspike issues.

  284. Rename Pawns
    Stale
    management

    Rename Pawns

    Overview This is a simple mod that will let you change or randomize your pawn's first and last name.

  285. Pocket Sand
    Stale
    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  286. Nurse Job
    Stale
    management

    Nurse Job

    Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.

  287. Loading Screen Repository
    management

    Loading Screen Repository

    While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since

  288. Remove Bad Hygiene Wiki
    medical

    Remove Bad Hygiene Wiki

    What is this? This is a mod that removes the 'Bad Hygiene Wiki' button from Dubs Bad Hygiene buildings. What's the point of this? This gizmo is out of place with the rest of the modded game, and I feel tutorialization for the mod's buildings can be done better over time. If you t

  289. Sourcing Only in Dev Mode
    management

    Sourcing Only in Dev Mode

    What is this? This is a mod that removes content sourcing from normal gameplay. What's the point of this? This mod is the result of a man who wants to play a game with his friends, after thousands of hours modding it. Sometimes we don't care what mod the pumpkin is from, and want

  290. Personal Sofa
    Stale
    management

    Personal Sofa

    Adds a sofa that you can sleep on, because who doesn't like to sleep on a sofa?

  291. Gerrymon's Erotic Style
    Stale
    management

    Gerrymon's Erotic Style

    NSFW? Erotic style is more focused on the artistic aspect of love, with a bit of ancient greek influence. This is a vanilla-looking sensual styles, with subtle depictions of human nudity and sexual activity. The NSFW version, Lascivian, is now moved to RJW discord server. Erotic

  292. Nice Bill Tab - Expansion
    management

    Nice Bill Tab - Expansion

    Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!

  293. Outfit Stands Plus Forked
    management

    Outfit Stands Plus Forked

    Description of Mod Outfit Stands Plus Forked makes outfit stands easier to use while keeping gear transfers safer around other RimWorld mods that also manage apparel or movement.

  294. [WYD] Terrain, Adjusted
    Stale
    management

    [WYD] Terrain, Adjusted

    Inspired by Syrchalis' Terrain mod, this replaces his plain gravel tile with an enhanced vanilla tile.

  295. Trading Spot
    Stale
    management

    Trading Spot

    Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.

  296. Auto Harvest Ambrosia
    management

    Auto Harvest Ambrosia

    A lightweight mod that automatically marks Ambrosia sprouts for harvest as soon as they become fully grown.

  297. Smart Priorities
    management

    Smart Priorities

    Adds a "Smart-prioritize all" button to the top-right of the Work tab that sets sensible work priorities for every colonist on the map in one click.

  298. Neutroamine is Bugs
    management

    Neutroamine is Bugs

    Description I love the idea that neutroamine, the key ingredient in many drugs and advanced medicine, is in fact secretly made from escaped genetically-modified bioweapon space bugs.

  299. Traits Give Aptitude
    management

    Traits Give Aptitude

    Auto-patches traits like 'Gourmand', 'Brawler', and 'Sickly' to give aptitude instead of a regular one-and-done skill boost.

  300. Mythic Ages: Megafauna Bestiary
    management

    Mythic Ages: Megafauna Bestiary

    Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.

  301. Better Children Growth Moments
    Stale
    management

    Better Children Growth Moments

    Mod that gives more traits/passions to improve child growth moments :) 🤷‍♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.

  302. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  303. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  304. Mech Work Tab
    Stale
    combat

    Mech Work Tab

    Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.

  305. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  306. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  307. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  308. Better Transhumanists
    Stale
    management

    Better Transhumanists

    Increases the number of body modder & transhumanist trait levels from 6 to 14.

  309. Dubs Bad Hygiene: StallDoorFix
    medical

    Dubs Bad Hygiene: StallDoorFix

    Short Description: Fix the graphic issue (T shape) of stall door when dubs hygiene and rebuild are used together.

  310. Better Hot Springs
    Stale
    management

    Better Hot Springs

    - Adjusts the mood buff granted by hot springs from +2 to +6.

  311. [LYN] VVE Renamed
    Stale
    management

    [LYN] VVE Renamed

    About This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly.

  312. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  313. Biome Transitions
    Stale
    management

    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  314. Additional Hero Backgrounds
    management

    Additional Hero Backgrounds

    What does this do? This is a collaboration between me and other talented modders to bring a curated selection of additional modded hero characters as background wallpapers. Do I need the associated mods for the respective background to appear? You need the Charmweaver, Gnoblin, a

  315. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  316. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  317. No Debris
    Stale
    management

    No Debris

    - This is a re-upload of an existing mod, updated to a new version.

  318. No Factory Floor Requirement
    management

    No Factory Floor Requirement

    What is this? This lets you place factories anywhere. Enjoy! That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the requirement is no longer present.

  319. Butcher Spoiling First
    Stale
    management

    Butcher Spoiling First

    Butcher Spoiling First This mod ensures your colonists always butcher the corpse that's closest to spoiling, minimizing waste of meat and leather.

  320. Popup Framework
    Stale
    management

    Popup Framework

    What is this? This adds no content. This is an modding tool for developers to make tutorials or announcements to the player, all without ever needing to write any C#. The system is very easy to use, and is versatile for lots of use cases. New def type: PopupDef This displays a cu

  321. Van's Retexture : Hemogen Vials
    Stale
    management

    Van's Retexture : Hemogen Vials

    A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.

  322. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  323. Bad Can Be Good (Continued)
    Stale
    management

    Bad Can Be Good (Continued)

    Update of Neceross mod Those bad traits that everyone skips are now not as bad.

  324. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  325. [1.6] Odyssey Fishing Is Fun By Nebs
    Stale
    management

    [1.6] Odyssey Fishing Is Fun By Nebs

    Fishing Is Fun!! Have you ever wondered why fishing in RimWorld doesn't count as recreation? How can you go fishing for hours and not feel any joy from it?? This is a mod designed for Rimworld, 1.6 and the Odyssey DLC. This is intended to make the Odyssey DLC’s fishing activity c

  326. Prisoners Dont Have Keys
    management

    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  327. Progression: Production
    management

    Progression: Production

    Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex

  328. We Are United
    Stale
    management

    We Are United

    Unite with others, together We Are United!

  329. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  330. Selective Bioregeneration
    Stale
    management

    Selective Bioregeneration

    Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?

  331. World Tech Level
    Stale
    management

    World Tech Level

    Control the level of technology available in the world.

  332. No Psycast Tabs (DEVELOPMENT CEASED)
    management

    No Psycast Tabs (DEVELOPMENT CEASED)

    What is this? This mod merges all tabs from other psycast mods into the main tab. Mod support Any mod that adds psycasts to the 'Misc' tab including VPE - Veincaster VPE - Neurophage VPE - Umbra VPE - Luminis VPE - Blader VPE - Geomancer VPE - Hydromancer VPE - Aeromancer VPE - O

  333. Load in Background
    management

    Load in Background

    What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i

  334. Faction - Orbiters
    management

    Faction - Orbiters

    This mod adds two factions to the game: an orbital settler faction that can provide military aid (only on the surface), and a new dangerous enemy mechanoid faction.

  335. The Sims Traits
    management

    The Sims Traits

    Important notice If you are subscribing to this mod for the first time, please read the trait descriptions at least once to have a rough idea of what you are getting.

  336. Luciferium Expansion
    Stale
    management

    Luciferium Expansion

    This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.

  337. Bags Pack VAE Patch
    Stale
    management

    Bags Pack VAE Patch

    This mod is a simpe XML patch which fixes an issue between WonYoungjun's Bags Pack and Vanilla Apparel Expanded (VAE) where packs from the Bags Pack mod would not properly increase a colonist's carry weight due to a conflict with VAE.

  338. Food Poisoning Stack Fix (Continued)
    Stale
    management

    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  339. [XND] Profitable Weapons (Continued)
    Stale
    weapons

    [XND] Profitable Weapons (Continued)

    Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.

  340. Tunnelers ARE deep drills
    Stale
    management

    Tunnelers ARE deep drills

    Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.

  341. Progression: Factories
    management

    Progression: Factories

    Automated farmer Automated loom Automated ammunition press Automated drill platform Automated mincer Automated smelter Automated biofuel refinery Automated heavy-duty saw Conveyor oven Conveyer crematorium Automated alloy forge Automated assembler Automated distillery Automated m

  342. Drop FX
    Stale
    management

    Drop FX

    1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this

  343. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  344. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  345. More IVF Info
    management

    More IVF Info

    Ever lost track of which race an ovum came from, or what genes it contains?

  346. Skipdoor Pathing (Unlimited)
    Stale
    management

    Skipdoor Pathing (Unlimited)

    Lightweight, reliable automatic teleportation for VPE skipdoors Built for stability, compatibility, and large colonies Recent fixes & changes - Performance fix What this mod does This mod makes pawns automatically use VPE skipdoors when it’s clearly faster than walking, without d

  347. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  348. True Non-Senescence
    Stale
    management

    True Non-Senescence

    Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?

  349. Gerrymon's Hot Spring Expanded
    management

    Gerrymon's Hot Spring Expanded

    It's expanded, but not more expanded than the vanilla expanded series In odyssey, hot spring spawns irregularly while giving a measly +2 mood buff for a 2-3 hours, so this mod aim to make hot springs an active recreation spot with extra buildables, increase the mood buff, and mak

  350. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  351. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  352. Uncompromising Fires
    Stale
    management

    Uncompromising Fires

    Primary Changes The goal of this mod is to make fires more interesting and dynamic!

  353. Grimoires
    Stale
    management

    Grimoires

    Adds 5 rare Grimoires, one for each of the Creeper Joiner abilities (Psychic Slaughter, Release Deadlife Dust, Shape Flesh, Transmute Steel, Unnatural Healing), that act similarly to psytrainers.

  354. Who's Using That?
    Stale
    management

    Who's Using That?

    For any item that is reserved by a pawn, adds a line to its selection information stating what pawn has reserved it and why.

  355. Robust Mechanoid Chips
    Stale
    management

    Robust Mechanoid Chips

    Description This is a rework of the way that the mechanoid chips are handled from the boss mechanoids.

  356. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  357. Odyssey Transport Shuttle
    Stale
    management

    Odyssey Transport Shuttle

    Odyssey Transport Shuttle This mod is an ideological continuation of the Transport Shuttle Standalone mod, but based on flight mechanics from the Odyssey DLC.

  358. Thunderstorm
    ↑ Updated
    management

    Thunderstorm

    Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.

  359. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  360. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  361. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  362. Dubs Central Heating
    Stale
    management

    Dubs Central Heating

    Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.

  363. IVF Equality
    Stale
    management

    IVF Equality

    Adds "extract sperm sample" as a male version of "extract ovum".

  364. Dependency Overdose Fix
    Stale
    management

    Dependency Overdose Fix

    Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.

  365. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  366. Enhanced Vat Learning
    Stale
    management

    Enhanced Vat Learning

    This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.

  367. Pilot Console Retexture
    Stale
    management

    Pilot Console Retexture

    Retexture of the Odyssey's gravship Pilot Console to make it fit alongside my other console mods with more variants.

  368. No Disabled Factions In Quests
    Stale
    management

    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  369. Consistent Naming
    Stale
    management

    Consistent Naming

    I made this because I prefer to see everything in sentence case, as that is how the vanilla content is formatted.

  370. Helixien Gas Brazier
    Stale
    management

    Helixien Gas Brazier

    CONTENTS Adds a gas powered brazier for the Royalty DLC that is powered by Vanilla Helixien Gas Expanded.

  371. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  372. Move Your Monolith
    management

    Move Your Monolith

    What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the

  373. Flooring Floors
    Stale
    furniture

    Flooring Floors

    A wide collection of clean looking flooring.

  374. Impressionable Children
    Stale
    management

    Impressionable Children

    Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.

  375. Undraft After Tucking
    Stale
    management

    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  376. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  377. Long Distance
    Stale
    management

    Long Distance

    This mod allows colonists that have relationships (both romantic and famillial) with pawns from other factions to invite them to join the colony.

  378. 1trickPwnyta's Anomaly Patch
    management

    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  379. Wild Greens
    Stale
    management

    Wild Greens

    Adds a plant-based ingredient called Wild Greens, which can rarely be found while clearing vegetation.

  380. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  381. Brrr and Phew (Continued)
    management

    Brrr and Phew (Continued)

    Update of peladors mod - If using Odyssey DLC, the Gasp-reaction will make pawns seek shelter from Vacuum exposure - If using Anomaly DLC, the Red-reaction will make pawns seek shelter from Blood Rain exposure Overview V1.

  382. Style Change Anytime
    Stale
    management

    Style Change Anytime

    Support me on Ko-Fi: This mod allows you to manually select a specific graphic for your buildings, items, production bills, or even plants.

  383. Psychic Emanator - Improvements
    management

    Psychic Emanator - Improvements

    Greetings, Frens! This tiny mod changes a few aspects of the 'Psychic Emanator' Building from the base game! No more Übermachines that require to be plugged into your extention cord next to your mobile charger to function, or having to change out the Ų̵̛̞͎̘̼͊̉̇̐̑̈͘̕̕̕͠͝͝n̴̄̽͌̽̿̑

  384. Delayed Deterioration
    Stale
    management

    Delayed Deterioration

    Do you rescue a downed colonist's weapons before you rescue the colonist?

  385. Progression: Kitchen
    management

    Progression: Kitchen

    Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie

  386. Just Drop it on the Floor
    Stale
    management

    Just Drop it on the Floor

    I like throwing stuff on the floor; it lets my crafters continue to craft instead of wasting their valuable time hauling things to a stockpile.

  387. Healer Mech Serum Choice
    Stale
    combat

    Healer Mech Serum Choice

    Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum.

  388. Progression: Storage
    storage

    Progression: Storage

    Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from

  389. Campfire Stews
    Stale
    management

    Campfire Stews

    Stewing is one of the oldest, simplest ways of cooking raw ingredients into something edible.

  390. [QoL] OpenDatDoor
    Stale
    management

    [QoL] OpenDatDoor

    OpenDatDoor Description This simple yet handy mod allows you to force doors open or closed directly with a selected colonist.

  391. Pacing Manager
    management

    Pacing Manager

    What is this? This is a fully configurable tool for you as a user/developer to pace your game however you'd like. This is a mod designed for people using large modlists with tech traversal, like my modpack. By default this mod does nothing. Features Multiply research points for a

  392. Reverse Commands
    Stale
    management

    Reverse Commands

    Reverse Commands changes the order of right-click commands.

  393. Follow Target
    management

    Follow Target

    Simple mod to order a pawn to follow another pawn, through the right-click context menu.

  394. [1.6] Less Rebuff
    Stale
    management

    [1.6] Less Rebuff

    Some nerfs to the mood effects of failed romance.

  395. Van's Retexture : Quarry
    Stale
    management

    Van's Retexture : Quarry

    That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.

  396. Metalhorror Scanner
    Stale
    management

    Metalhorror Scanner

    The Mod adds a simple device capable of detecting a metalhorror carrier.

  397. Initial Motivation
    Stale
    management

    Initial Motivation

    This is our first day in the wild, move on boys, we should build a shelter before night—Hey you!

  398. Increased Stack
    Stale
    management

    Increased Stack

    Описание: Вместимость стеков увеличена в 10 раз.

  399. Childrens Drawings
    Stale
    management

    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  400. Hot Spring Fishing
    management

    Hot Spring Fishing

    Introduction Hot springs are great, but something's always been missing.

  401. Nerfed Fecal Sludge
    Stale
    management

    Nerfed Fecal Sludge

    Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience.

  402. Progression: Storytellers
    Stale
    management

    Progression: Storytellers

    - Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va

  403. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  404. Rustic Meal Retexture
    Stale
    management

    Rustic Meal Retexture

    After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.

  405. Auto-Extract Genes
    Stale
    management

    Auto-Extract Genes

    Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.

  406. Useful Terror
    Stale
    management

    Useful Terror

    Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.

  407. Mechs Don't Die
    Stale
    management

    Mechs Don't Die

    Changes the "Death: " message to "Destroyed: " for mechs.

  408. Ion Weaponry (Continued)
    Stale
    weapons

    Ion Weaponry (Continued)

    Original mod by Elseud Credits: Design, XML, Textures: Elseud C# - SmArtKar Athena Framework code - MIT License This mod is distributed under Creative Commons Attribution 4.

  409. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  410. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  411. FriendRivalPatch
    Stale
    management

    FriendRivalPatch

    FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'.

  412. Power Indicators
    Stale
    management

    Power Indicators

    Enables a little indicator on build designators if power is needed or if it's refuelable.

  413. Ghouls Prefer Twisted Meat
    Stale
    management

    Ghouls Prefer Twisted Meat

    Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.

  414. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  415. escapees drop loots
    Stale
    management

    escapees drop loots

    There's a chance that NPC soldiers who fled during the battle will drop their weapons, clothes or items to help their escapes.

  416. More Vanilla Textures
    Stale
    management

    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  417. Multi Analyzer Retexture
    Stale
    management

    Multi Analyzer Retexture

    I was so glad to hear that Oskar had finally updated the VE Textures mod to now retexture all the missing textures like the newer DLCs and the multi analyzer.

  418. 1trickPwnyta's Biotech Patch
    management

    1trickPwnyta's Biotech Patch

    This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  419. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  420. Atelier (Continued)
    Stale
    management

    Atelier (Continued)

    Original mod by ggfirst Update and new enhancements courtesy of Bradson, continued with ggfirst's permission.

  421. MedPod
    management

    MedPod

    MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

  422. Dromas
    management

    Dromas

    Content A simple mod that adds dromas (plural: dromases), from Honkai Star Rail.

  423. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  424. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  425. Use Bedrolls - Continued
    management

    Use Bedrolls - Continued

    Bedrolls are used from the inventory (ie when on a caravan) Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  426. While You Are Nearby
    Stale
    management

    While You Are Nearby

    Colonist will now be more likely to do jobs nearby instead of walking long distances.

  427. MutatorWorldIcons
    Stale
    management

    MutatorWorldIcons

    Displays icons for animal habitats, wild plants, and maybe more on each world map tile.

  428. Ugly Together
    Stale
    management

    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  429. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  430. Tribal Siege Raids
    management

    Tribal Siege Raids

    Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double

  431. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  432. [FSF] Better Pawn Lending Quest
    Stale
    management

    [FSF] Better Pawn Lending Quest

    Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.

  433. Van's Retexture : Mechanitor
    Stale
    management

    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  434. Security Clearance
    Stale
    management

    Security Clearance

    Yet another door locking mod for all of your needs, heavily inspired by Card Doors.

  435. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  436. More Orders
    Stale
    management

    More Orders

    What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P

  437. Rimpsyche - Sexuality
    management

    Rimpsyche - Sexuality

    v1.0.10 - Bodytype preference. - Now Intimacy seduce takes pawn preference into account. - Support for Intimacy breaking update. - Better mod detection. See detailed patch note in the update log. Older versions are available on Github The mod comes with built-in integration with

  438. Wander Joiner Plus
    Stale
    management

    Wander Joiner Plus

    Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.

  439. Mechanoid Turret Retexture
    combat

    Mechanoid Turret Retexture

    Greetings, frens! After an long and painfull time for me I present this small retexture mod. All it does is to retexture the basic Mechanoid Turrets and their bases. While you will gain the most out of this mod in addition with the 'Royalty' DLC, it is not required, since some tu

  440. Reel's Insector Faction
    Stale
    management

    Reel's Insector Faction

    Requires Vanilla Races Expanded - Insector Requires Vanilla Factions Expanded - Insectoids 2 Welcome to Reel's Insector Faction!

  441. [sbz] Archotech Brain
    Stale
    management

    [sbz] Archotech Brain

    Archotech Brain · Safe to add to a save game Add Archotech brain, Bionic brain, Prosthetic brain, and Natural brain.

  442. Erin's Palamutes
    Stale
    management

    Erin's Palamutes

    Nights on the Rim can get mighty lonely, especially when you're surrounded by alien monstrosities and hostile factions, and sometimes you just need a good pal to have your back.

  443. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  444. Butcher First
    Stale
    management

    Butcher First

    Updated to 1.6 Inside the Cooking Worktab the Pawns will Butcher First, then proceed to cook the meals This Mod was a request Check out my other mods "deconstruct first" "smooth first" Repair Last updated to work on 1.2, 1.1 and 1.0 / royalty and vanilla

  445. Colors
    Stale
    management

    Colors

    More colors! Adds a handful of colors to complement the ones in the base game. Fills out the palette without adding clutter! Bubblegum - a pinker pink Deep indigo - deep blue/purple Bright indigo - a lighter, brighter blue/purple Cyan - different from sky blue Bright teal -a brig

  446. Pawn Surrender
    Stale
    management

    Pawn Surrender

    About Rimworld raiders always fight until their last breath even when they're hopelessly stuck pounding random doors in your colony.

  447. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  448. Immersive Opening
    management

    Immersive Opening

    What is this? This mod makes the start of your run read out the opening scenario dialogue text to you sentence by sentence, while giving you small glimpses of the map. This should make things feel a bit more exciting, force you to slow down a bit and really process what's going o

  449. Recruit Slaves
    Stale
    management

    Recruit Slaves

    This mod lets you recruit slaves in a balanced way without having to imprison them first.

  450. What's for sale?
    Stale
    management

    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  451. Hospital
    ↑ Updated
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  452. You Drive, I Sleep
    Stale
    management

    You Drive, I Sleep

    Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.

  453. Helixien Gas Production
    Stale
    management

    Helixien Gas Production

    CONTENTS Adds two large workbenches from Vanilla Furniture Expanded - Production that are powered by Vanilla Helixien Gas Expanded.

  454. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  455. Compact Work Tab (Continued)
    Stale
    management

    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  456. Deathrest Pauses Biological Age
    Stale
    management

    Deathrest Pauses Biological Age

    In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.

  457. Snow Covers All
    Stale
    management

    Snow Covers All

    After hours of snowfall your pawn can somehow still see the revolver and five silver dropped by the raider the night before?

  458. Integrated Creep Joiners
    Stale
    management

    Integrated Creep Joiners

    This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.

  459. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  460. Discoveries
    management

    Discoveries

    Background Just a few weeks ago, I was watching someone play Breath of the Wild and was reliving the feeling of awe I got from first playing that game.

  461. BoomMod Expanded
    Stale
    management

    BoomMod Expanded

    Creatures will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time.

  462. 1trickPwnyta's Odyssey Patch
    management

    1trickPwnyta's Odyssey Patch

    This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  463. Tooltipped Long Names
    Stale
    management

    Tooltipped Long Names

    Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.

  464. ReSplice: Core
    Stale
    management

    ReSplice: Core

    You can see all changes in the changelog tab!

  465. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  466. Simple Mending
    management

    Simple Mending

    This mod adds a simple apparel and weapon mending system with a dynamic cost!

  467. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  468. Scrollable Inspect Panes
    Stale
    management

    Scrollable Inspect Panes

    When having many mods, some of the pawn inspect tabs can become too full, leading to some parts not being visible.

  469. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  470. Rescuee Joiner Plus
    Stale
    management

    Rescuee Joiner Plus

    Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.

  471. P-Music
    Stale
    management

    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  472. Crazy Copepod`s Body
    management

    Crazy Copepod`s Body

    初投稿です。 シンプルな体型テクスチャ変更MODです。 バニラの服と互換性があるように作りました。 ※苦手な方のために首の切断面なし版をフォルダに入れているので、お好みで差し替えてください。 ✄- – – – – – キ リ ト リ – – – – – ✄ 他自作MOD Ratkin Body Retextured ⚠Caution Please do not reprint without my permission of this MOD.

  473. Toddlers Interaction Patch
    management

    Toddlers Interaction Patch

    更合理的幼儿交互: 🔧 修复关闭“喂养能自己吃饭幼儿”时,当他们生病或无法动弹时不会被喂养的问题。 🍽️ 幼儿吃饭时会拒绝大人陪玩请求,可设置开关。 🧸 幼儿自己玩耍且并不孤独时会拒绝大人陪玩请求,可设置开关和孤独阈值。 📉 幼儿非常饥饿时会拒绝大人陪玩请求,可设置开关和饥饿阈值,幼儿表示很饿没心情玩,促使大人回到喂养工作。 🚫 关闭陪玩工作,可设置开关,勾选后保育工作只剩喂养,殖民者将化身无情的喂养机器。 🪶 非常轻量化,仅补丁修改原模组关键部分几个判断,无性能消耗。 Toddlers Interaction Patch: 🔧 Fixed

  474. Hide Raid Strategy
    Stale
    management

    Hide Raid Strategy

    This mod prevents the game from giving away details about how a raid will proceed, such as whether raiders will breach walls, attack immediately or avoid traps.

  475. All Ideoligions Are Fluid
    management

    All Ideoligions Are Fluid

    Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other faction's.

  476. More Trait Slots
    Stale
    management

    More Trait Slots

    Mod that lets pawns have more traits :) 🤷‍♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.

  477. Hospitality (Continued)
    management

    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  478. Progression: Soundtrack
    management

    Progression: Soundtrack

    What is this? This is a massive community playlist of music nearly two years in the making of songs we think fits the alternate time periods of Rimworld. This is a very work in progress mod, and will be regularly tweaked to ensure it feels right. This is a serious passion project

  479. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  480. Limit Quest Pawns
    Stale
    management

    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  481. I Know Where You Sleep
    Stale
    management

    I Know Where You Sleep

    A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.

  482. [sbz] Mini Mech Recharger
    Stale
    combat

    [sbz] Mini Mech Recharger

    Mini Mech Recharger · Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.

  483. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  484. [sbz] Mini Band Node
    Stale
    management

    [sbz] Mini Band Node

    Mini Band Node · Safe to add to a save game Miniaturize the Band Node Reduce the Band Node’s size to 1×1.

  485. Therapy (Continued)
    Stale
    management

    Therapy (Continued)

    Original mod by Orion Creative Commons Share-Alike License All the same; if the original author requests it, I will remove this update.

  486. Erin's Hot Drinks
    Stale
    management

    Erin's Hot Drinks

    The denizens of the rim have remembered the lost art of making a cup of tea.

  487. [RF] Tribal Pawn Names (Continued)
    management

    [RF] Tribal Pawn Names (Continued)

    Update Rainbeau Flambes mod Regarding the view from RF about the vanilla tribal names can be questioned like this (from user Ric): The tribal names in the base game RimWorld are from Galicians (Spanish Gaul tribes) during the Roman times.

  488. [sbz] Mini Wastepack Atomizer
    Stale
    management

    [sbz] Mini Wastepack Atomizer

    Mini Wastepack Atomizer · Safe to add to a save game Miniaturize the Wastepack Atomizer Wastepack Atomizer has been resized to 2x1.

  489. Scars And Beauty
    Stale
    management

    Scars And Beauty

    The mod adds various drugs to remove scars from pawn bodies.

  490. Fuck Learning Helper
    Stale
    management

    Fuck Learning Helper

    What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c

  491. RimScent
    management

    RimScent

    RimScent RimScent adds a simple but immersive sense of smell to your colonists.

  492. [sbz] Mini Mech Booster
    Stale
    combat

    [sbz] Mini Mech Booster

    Mini Mech Booster · Safe to add to a save game Miniaturize the Mech Booster Mech Booster has been miniaturized and modified to be placed on top of a building.

  493. Vanilla Genetics Expanded - More Lab Stuff
    Stale
    management

    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  494. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  495. Style Merging
    Stale
    management

    Style Merging

    What is this? This is a framework and collection of patches that merge together the style pools for different buildings throughout Rimworld. This allows you to then use these as customizations with mods like Worldbuilder. Current style merges Here is the list of merges. All of th

  496. [SYR] Neuter (Continued)
    Stale
    management

    [SYR] Neuter (Continued)

    Update of Syrchalis mod Removed the Neuter surgery as it was identical to the vanilla sterilization-surgery.

  497. [sbz] Workbench Shelf
    Stale
    storage

    [sbz] Workbench Shelf

    Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.

  498. Smooth Walls First, then Smooth Floor
    Stale
    management

    Smooth Walls First, then Smooth Floor

    updated to 1.6 Inside the construction Worktab, when it comes down to the smoothing operations, the Pawns will smooth Walls First, then proceed to smooth floors. The other worktab priorities were not changed! This Mod was a request / Check out my other mods : "deconstruct first"

  499. Use This Instead
    Stale
    management

    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  500. [sbz] Gravship Storage
    Stale
    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  501. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  502. Cook Spoiling First
    Stale
    management

    Cook Spoiling First

    Prioritizes cooking ingredients that will spoil soonest, ensuring minimal waste of food.

  503. Inspired Conversion
    Stale
    management

    Inspired Conversion

    Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.

  504. Home Sweet Home (Continued)
    Stale
    management

    Home Sweet Home (Continued)

    Continuation of Home Sweet Home Made by; Levka for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github This mod introduces a new level of emotional depth to your RimWorld colonists by adding mood boosts for caravan journeys.

  505. SocialDining
    management

    SocialDining

    SOCIAL DINING Ever wanted your colonists to actually share meals together at assigned seats?

  506. [sbz] Simple Eye
    Stale
    management

    [sbz] Simple Eye

    Simple Eye · This mod only changes textures · Safe to add or remove from a save game Retextures various eyes Why do Archotech eyes look like pickles?

  507. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  508. Biotech Mechanoid Retexture
    Stale
    management

    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  509. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  510. Perspective: Buildings (Continued)
    Stale
    management

    Perspective: Buildings (Continued)

    Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.

  511. Smart Odyssey
    management

    Smart Odyssey

    Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator.

  512. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  513. Unburned
    Stale
    management

    Unburned

    Fire is scary Rimworld has serious issues with flamethrowers and the common sense of their use Lets start with the fact that pawns during fight in a fire (especially mechanoids) do anything but hit each other!

  514. Various Space Ship Chunk (Continued)
    management

    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  515. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  516. Medieval Backstories Patch
    Stale
    management

    Medieval Backstories Patch

    A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.

  517. Comms Console Retexture
    Stale
    management

    Comms Console Retexture

    Retexture of the vanilla and VE Variations' Comms Console to make it fit alongside my other console mods with more variants.

  518. Livestock Traders
    Stale
    management

    Livestock Traders

    Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?

  519. Treat Dying First
    Stale
    management

    Treat Dying First

    Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.

  520. Restrict Undrawn Apparel
    Stale
    management

    Restrict Undrawn Apparel

    What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. That's it? Yes! Compatibility - Works with literally everyt

  521. Stylized Slave Collars and Headgears
    Stale
    management

    Stylized Slave Collars and Headgears

    - DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more

  522. Rimpsyche - Disposition
    management

    Rimpsyche - Disposition

    v.1.0.18 - More Injury integration. - Thought Tags are now exposed to xml. For more information, refer to the update log If you'd like to see integration with specific mods, please let me know in the "Mod Integration Request" For any bugs you encounter, report them in the "Bug re

  523. Kidnapped Pawns Die Less
    Stale
    management

    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  524. BetterWeight
    Stale
    management

    BetterWeight

    Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?

  525. Medieval Coastal Outfits
    Stale
    management

    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  526. Simple FX: Vapor...Revaporized
    Stale
    management

    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  527. Real Faction Guest (Continued)
    Stale
    management

    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  528. Better money
    Stale
    management

    Better money

    This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview

  529. Load Them Last
    management

    Load Them Last

    What is this? This is a mod that forces mods that should be loaded last to be loaded last. What's the point of this? This is mainly to streamline modlist building for inexperienced users, and to generally make all of our lives a little easier. If you think this is useless, you ar

  530. Vanilla Achievements Expanded
    management

    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  531. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  532. Prosthetic No Missing Body Parts (Continued)
    Stale
    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  533. Progression: Temperature
    management

    Progression: Temperature

    Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec

  534. Progression: Gravship
    ↑ Updated
    management

    Progression: Gravship

    Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.

  535. Appliances Expanded
    Stale
    management

    Appliances Expanded

    What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.

  536. Toddlers
    Stale
    management

    Toddlers

    New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib

  537. Relationship Generation Plus
    Stale
    management

    Relationship Generation Plus

    Relationship Generation Plus 'Relationship Generation Plus' blocks all relations for starting pawns but allow 'world pawns' to have family (we are on their planet, after all).

  538. Holsters
    Stale
    management

    Holsters

    Ever wondered what happens to all equipment pawns use?

  539. VVE - Deconstructable Vehicles Junk
    Stale
    management

    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  540. Fixed! - Entity Codex
    Stale
    management

    Fixed! - Entity Codex

    Fixed! is a series of small mods that aim to adjust some aspects of mods or vanilla gameplay to better standards. Vanilla quality guaranteed.👍 This installment deals with repositioning the Entity Codex button from the Anomaly DLC to be part of the bottom menu bar and be always a

  541. More Ritual Seats
    management

    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  542. Gerrymon's Greekcore Style
    management

    Gerrymon's Greekcore Style

    Ancient Greek! This add half-fantasy half-historical Hellenic-themed Greekcore style. The main purpose of this stylepack is for providing more civilian apparel variety for classical era and continuous roleplay throughout industrial and spacer colonies, hence the name being "Greek

  543. Charge Lance Restyle
    management

    Charge Lance Restyle

    Retextures the charge lance to look like it can actually be held by a human.

  544. Storefront Qol
    management

    Storefront Qol

    1. better price - original PurchasingCost(silver)=MarketValue * Min(0.72 * (1 + (sellerTPI-buyerTPI)), 0.9); - new PurchasingCost(silver)=MarketValue * Min(0.7 * (1 + (sellerTPI*2-buyerTPI)), 1.0); - 15 socialLv seller against 0 socialLv buyer = 100% MarketValue !!! 2. buyer will

  545. RepairLast
    Stale
    management

    RepairLast

    Updated to 1.6 "Repairing is not as important than Building new stuff." sets the inworktypepriority on 55 - meaning reparing walls and furniture comes last but before smoothing walls and floors. Ur Pawns will construct and deconstruct before repairing. Inside the Construction Wor

  546. [SYR] Harvest Yield (Continued)
    Stale
    management

    [SYR] Harvest Yield (Continued)

    Update of Syrchaliss mod Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.

  547. Cherry Picker
    Stale
    management

    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  548. Stand Your Ground
    Stale
    management

    Stand Your Ground

    Allows setting the default response of pawns to hostile behavior; changes the initial value from flee to attack.

  549. [sbz] Vanilla Stack Patch for Storage
    storage

    [sbz] Vanilla Stack Patch for Storage

    Vanilla Stack Patch for Storage Sometimes, you see players who want to use Neat Storage but hesitate because its storage efficiency is so much higher than vanilla.

  550. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  551. Scattered Flames Continued
    Stale
    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  552. New Ritual Rewards
    management

    New Ritual Rewards

    What does it do? This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods). Your raider ideology rituals can finally detect innocent miners and lumberjacks. More of a mercenary or hero type? Your rituals will guide you toward enemy

  553. Little Critters
    Stale
    management

    Little Critters

    Now CE compatible! Adds several little critters to the game meant to serve as prey animals. This mod supports many biome mods including Alpha Biomes, Advanced Biomes, Biomes! Islands, and more! All critters have stats lower than the Vanilla rats. Species: - Mouse - found in tempe

  554. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  555. Corpse Description Fix
    Stale
    management

    Corpse Description Fix

    What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu

  556. Talking Isn't Everything
    Stale
    management

    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  557. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  558. Flagstone Bridge
    Stale
    management

    Flagstone Bridge

    Replace the wooden bridge by stony version for road generation.

  559. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  560. [XND] Nocturnal Animals (Continued)
    management

    [XND] Nocturnal Animals (Continued)

    Update of XeoNovaDans mod - Added russian translation by Reiquard - Added support for Legacy Ark - French translation added, thanks qux!

  561. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  562. Scars And Beauty Plus - Onion Extract
    Stale
    management

    Scars And Beauty Plus - Onion Extract

    v. 1.1.0 Fixed removal of procedures using gels from Scars And Beauty. v. 1.2.0 Updated for RimWorld 1.6 An add-on for Scars And Beaty that adds Onion Extract. Onion extract is easy to make and can be used to remove scars from pawns bodies.

  563. Alpha Random
    management

    Alpha Random

    Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.

  564. Scattered Stones 1.6
    Stale
    management

    Scattered Stones 1.6

    I've updated Owlchemist's original version of Scattered Stones to 1.

  565. Permanent Enemies Never Flee
    Stale
    management

    Permanent Enemies Never Flee

    Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark Since modding is just a hobby for me I expect no donations to keep modding.

  566. Simple FX: Splashes Continued
    Stale
    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  567. Better Pyromania
    management

    Better Pyromania

    This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.

  568. Simple Immersion - Alpha Random
    Stale
    management

    Simple Immersion - Alpha Random

    This mod rethemes Alpha Random such that the content is framed not as a fourth wall breaking meta video-game loot-box mechanic, but as a simple representation of the fact that people in the world are storing and transporting goods in appropriate containers, like we do in real lif

  569. Fulfillment (Continued)
    management

    Fulfillment (Continued)

    Update of Lewkah0s mod - Added keyed translations About Have you ever had that feeling where you don't feel fulfilled because you haven't done something you're really passionate about for a while?

  570. Harvest When Butchering
    Stale
    management

    Harvest When Butchering

    Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.

  571. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  572. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  573. Aligned Turbines
    Stale
    management

    Aligned Turbines

    This mod reduces the size of wind turbines to 4x2, allowing them to line up with solar panels.

  574. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  575. Malnutrition Reworked
    management

    Malnutrition Reworked

    Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.

  576. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  577. Mechanoid Upgrades - Archotech
    Stale
    management

    Mechanoid Upgrades - Archotech

    This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.

  578. BattIePatch: Ghoul Mood Bar Shows Their Hunger
    Stale
    management

    BattIePatch: Ghoul Mood Bar Shows Their Hunger

    V1.6 The mood bar being part of vanilla portraits is a massive improvement, however it is completely useless for the new type of pawn included in Anomaly: Ghouls. This mod simply makes Ghouls' mood bar display their hunger instead, as this is more useful and saves you the time of

  579. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  580. 1trickPwnyta's Ideology Patch
    management

    1trickPwnyta's Ideology Patch

    This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  581. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  582. More Prop Categories
    Stale
    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  583. Simple Leadership
    management

    Simple Leadership

    With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.

  584. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  585. Art on Neolithic Weapons
    Stale
    weapons

    Art on Neolithic Weapons

    This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.

  586. HEAVY Snow
    Stale
    management

    HEAVY Snow

    Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.

  587. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  588. Fix Styled Blueprints
    Stale
    management

    Fix Styled Blueprints

    Fixes blueprints for some buildings (notably walls) looking as if already built.

  589. Floor Pipette Tool
    management

    Floor Pipette Tool

    What is this? This adds a new architect gizmo that lets you pick a floor on the ground to identify and place more of it quickly. This is useful in instances where you have lots of floors. Credits - Taranchuk - C# - Oskar Potocki - Art

  590. Auto-repair On
    Stale
    management

    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  591. Triumphant Research
    Stale
    management

    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  592. Gravship Water Systems
    Stale
    management

    Gravship Water Systems

    Adds a passive water generator and water tank that can be built in gravships.

  593. Graying Hair
    Stale
    management

    Graying Hair

    Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.

  594. Van's Retexture : Camping tents
    Stale
    management

    Van's Retexture : Camping tents

    A commissioned retexture for camping tent by AOBA, to make them smoother and more inline with my other mods/Medieval Overhaul.

  595. [sbz] Cryogenic Tank
    management

    [sbz] Cryogenic Tank

    Cryogenic Tank · Safe to add to a save game Adds three types of cryogenic tanks for displaying and preserving pawns I've always wanted to preserve enemy leaders, powerful mechanoids, and rare creatures as trophies.

  596. No Hemogen Farm Medical Alert
    Stale
    medical

    No Hemogen Farm Medical Alert

    Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.

  597. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  598. [sbz] WVC - Work Modes retexture
    Stale
    management

    [sbz] WVC - Work Modes retexture

    WVC - Work Modes retexture · This mod only changes textures · Safe to add or remove from a save game Retextures icons and spots With slight modifications, I thought icons and spots could look more like vanilla.

  599. Vanilla Expanded: Hero Backgrounds
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    Vanilla Expanded: Hero Backgrounds

    What does this do? This adds a curated selection of the highest quality Vanilla Expanded hero characters as additional backgrounds in the pool. Does this replace existing backgrounds? Yes. This replaces the existing character-less versions of the existing wallpapers. Why not all

  600. Temporary Patches
    ↑ Updated
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    Temporary Patches

    What is this? I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To

  601. Doormats
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    Doormats

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  602. Gene Bank Indicators
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    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  603. Trading Expanded Console Retexture
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    Trading Expanded Console Retexture

    Retexture of VE Trading console to fit perfectly alongside my other console retextures, due to some slight design changes.

  604. Erin's Cat Overhaul
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    Erin's Cat Overhaul

    Why do the links and comments keep disappearing?

  605. [sbz] QualityBuilder retexture
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    [sbz] QualityBuilder retexture

    QualityBuilder retexture · This mod only changes textures · Safe to add or remove from a save game Retextures Icons When using Camera+, low-resolution images feel like sand in your shoes.

  606. Just Equip It
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    Just Equip It

    Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?

  607. Helixien Gas Boiler
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    Helixien Gas Boiler

    Requires either Dubs Bad Hygiene AND/OR Dubs Central Heating!

  608. Dub's Paint Shop
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    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  609. Basic Dropdowns
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    Basic Dropdowns

    What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just

  610. Traits Plus
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    Traits Plus

    Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool.

  611. Pawn Name Variety (Continued)
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    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  612. Vanilla Cooking Expanded - Bakery
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    Vanilla Cooking Expanded - Bakery

    Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.

  613. Vehicle Dubs Needs Fix
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    Vehicle Dubs Needs Fix

    Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan.

  614. Custom Quest Framework
    ↑ Updated
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    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  615. Power Alerts
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    Power Alerts

    Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc

  616. Adaptive Primitive Storage
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    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  617. Trade UI Revised
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    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  618. Cash Register (Continued)
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    Cash Register (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  619. Launch Sites Expire
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    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  620. Ambiguous Anomaly
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    Ambiguous Anomaly

    What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer

  621. I will be back [EN patch]
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    I will be back [EN patch]

    Since «I will be back» is made by the Chinese (who I respect a lot and wish all the best to) the language presented is REALLY subpar and immersion-breaking when it hits.

  622. WVC - Work Modes
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    WVC - Work Modes

    More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.

  623. Dark Ages : Crypts and Tombs
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    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  624. Offspring Inherit Xenogenes (Continued)
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    Offspring Inherit Xenogenes (Continued)

    Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.

  625. Crafting Quality Rebalanced
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    Crafting Quality Rebalanced

    Rebalances item crafting and building quality, for example a skill 20 crafter/builder will not have the chance to make an awful item anymore.

  626. Categorized Cleaning - Combo
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    Categorized Cleaning - Combo

    Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods.

  627. [sbz] EPOE retexture
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    medical

    [sbz] EPOE retexture

    EPOE retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings & items EPOE is one of RimWorld's classic mods.

  628. Food Alert (Continued)
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    Food Alert (Continued)

    Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac

  629. Ugh You Got Me
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    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  630. Rimpsyche - Personality Core
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    Rimpsyche - Personality Core

    Version 1.0.41 - PsycheData saving will now save the latent sexuality for pawns whose sexuality is not expressed. See detailed patch note in the update log. Older versions are available on Github Rimpsyche supports Prepatcher. Use prepatcher to make Rimpsyche even more performanc

  631. Vanilla Psycasts Expanded - Death Rattle Compat
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    Vanilla Psycasts Expanded - Death Rattle Compat

    This mod adds some support between Vanilla Psycasts Expanded and Death Rattle Killskip will now chain when the target receives a lethal injury (like missing heart) Deathshield will now remove and prevent hediffs from missing organs Portions of the materials used to create this co

  632. Shoo! (Continued)
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    Shoo! (Continued)

    Update of jamaicancastles mod Update 3/16/24: Now supports version 1.

  633. Psychic Emanator Retex + Self Powered
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    Psychic Emanator Retex + Self Powered

    A small mod that replaces the texture of the Psychic Emanator (because I think it looks dumb), makes it self-powered (because I think the fact it isn't is dumb), and makes it so that it can't break down (which I only found out it could while making this mod and is super dumb).

  634. Nice Plants Menu
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    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  635. Inject Genes
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    Inject Genes

    Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys