NevikTheStoryteller's RimWorld 1.6 Mod Repository (Library 3)
A place where I may store the interesting and often obscure items that I find so that I might return to them later and integrate them into new modlists.
Load order
957 mods- management
Save File Compression
Use compression to save your game Vanilla's game save files are stored in plain text, so editing your save file is easy, but they can get to hundred(s) of Megabytes in size.
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MultiConstruction
Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?
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Minerals Rock
Version 0.1 A complete overhaul of mountainous terrain and rocks in RimWorld. This has been adapted from the Hardcore SK mod "Minerals" by the original author (Me!). - Rocks come in different sizes, textures, and shapes other than square! - Different types of rocks have distinct
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"Dinergate" Militor Retexture
What is this mod? This mod retextures the Militor, giving it the appearance of the character Dinergate from Girls' Frontline. Often referred to as "dogs" by the player base, Dinergates are one of the game's mascots, frequently featured in promotional designs and merchandise. FAQ
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Psychic Bond Tweaks
A Highmate walked into a colony… Your prayers have finally been answered with this Psychic Bond Tweaks Mod that allows complete control over those pesky Highmates.
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Remove PsychicBond distance debuff
Remove Psychic bond distance - Consciousness : -25% Updated 9/19: Added mod settings options.
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Dependancy Tolerance Removal
- Just makes it so dependancy genes prevent tolerance build up just like immunity genes.
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Dependancy Tolerance and Overdose Removal
- Just makes it so dependancy genes prevent tolerance build up and Cumilative overdose chance just like immunity genes.
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Chatlog Overlay
This mod displays the communication logs from the Social tab directly on the game screen, similar to an MMO chat window.
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Minerals Framework
Version 0.1 An overhaul of anything mineable and the foundation for the "Minerals" collection of mods. This mod does not add any content to the game, but provides a framework for other mods to build upon. Rocks and minerals produced by this framework have the following improvemen
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Minerals Frozen
Version 0.1 Adds dynamic ice and snow formations that can be used for building walls and cooling rooms. - Deep snow banks spawn and grow when it snows, and melt with temperatures are above freezing - Icicles spawn and grow near the edges of roofs and under natural roofs when the
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Minerals Sparkle
Version 0.1.2 Adds crystals that can be mined for valuable gems, particularly in remote and extreme biomes. - Make exploring caves and mountains more rewarding and makes underground environments more interesting - Rough gems are mined from crystals and can be cut to provide a val
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Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
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Hospital Beds Before LEDs
About This mod removes the requirement for Microelectronics when researching hospital beds.
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Growing Zones Plus Reborn
Update for 1.6 of: Adds new bill system to growing zones, and more! New Features -Modernized UI (inspired by the Modern UI mods by astryl). -Growing Zones tab to quickly see all the zones in your colony. -Automatic conversion from vanilla zones to Plus zones. -Hazard detection fo
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[DEPRECATED] Consciousness Patch [1.6]
Update: Vex has updated their original mod, so please go use that one instead!
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[Odyssey] Necrotic Ship
💀The Necrotic Ship💀 As your necromancer's empire expands its influence, the need to transport its armies becomes increasingly urgent.
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365 Days per Year
Replaces RimWorld's 4-quadrum (60-day) year with the Earth's 12-month Gregorian calendar (365/366 days per year).
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ReGrowth 2 World Map Beautification for Alpha Biomes
This is a compatibiliuty patch for Regrow 2 World Map Beautification module and Alpha Biomes Based on "World Map Beautification Project - for Alpha Biomes" by Sacrificial Goat All credits go to the original authors.
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Stargates! to Skipgates!
Disclaimer Stargate2Skipgate is an update and a continuation of MrKociak excellent retextures Stargate Retexture / Retheme for Stargates!
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[OBSOLETE] Better Architect Patches: Seafloor Edition
These patches have been merged into the parent mod!
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FIP - RobCo
Fallout Immersion Project - RobCo "Automation for a brighter tomorrow - even if there's no one left to see it.
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Moon Factions
This mod adds four factions to be used with Cybranian - Vacworld, but that's not a hard requirement if you really don't want.
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Other Music Plays in Anomaly
By default, Anomaly uses music sequences during anomalous events.
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Ideology Scavenger Role
Опачки! Add an IdeoRole named Scavenger. Scavengers are lowly rodents who roam from ruin to ruin, scavenging for relics and corpses. They live by picking and stealing, and they don't craft, sow, or store knowledge. All they can do is walk, burrow, pry, carry, flee, and endure. Fu
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[NL] Apparel Paper Pattern
Precautions This mod is a challenging mod and some of the specifications may change.
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WRelicK's APP Utilities
OVERVIEW APP Utilities is a set of utilities that extend the capabilities of Apparel Paper Pattern.
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THIGAPPE - Automatic Apparel Refitting with Apparel Paper Pattern
OVERVIEW THIGAPPE is a graphical enhancement mod.
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THIGAPPE - Apparel Paper Pattern Patch for Xeva Body
Disable Compatible Body 2, and if you want pants graphics, load Xeva FB Pants Load AFTER THIGAPPE, Xeva FB Pack, Xeva FB Pants (optional), and all the things THIGAPPE loads after.
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MultiFloors
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure
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Progression: Verticality
FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well
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Ancient urban ruins
DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.
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Wood's Muzzle Flash for Ancient urban ruins
Add Muzzle Flash for Ancient urban ruins weapons 增加枪口焰效果到远古城市废墟武器 If you need any other compatibility patches, please leave a message and I will try my best to make them, for example, increase the chance of other mod weapons in the weapon box of 如果你需要其他兼容类的模组,请留言,我会尽可能快的完成它们,例如提升
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Ancient urban ruins XEVA PATCH
Description This mod edits the apparel textures from Ancient urban ruins mod to fit the body textures from the Xeva FB Pack mod.
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Steam workshop links for mod sources
For things added by mods, you can find the "Content Source" in their info cards.
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Space Fishing
This mod simply sets the maximum fish population for space maps to 1000 and adds a set of fishtypes from the grassland biome.
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Mycohazard - A Biological Mechanitor Mod
I've noticed most mechanitor-like mods on the workshop are focused on providing jobs or combat functions to large, many pawned colonies and are essentially unusable with a solo colonist or generally low amounts of pawns.
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Ferny's Old Category Compilation
First visit Ferny's Better Architect Menu and try it instead of this mod.
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RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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Vanilla Vehicles Expanded - Tier 3 Rebalanced
A small rebalance of the vehicles in VVE T3 APC have more sharp armor than MBT?
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VVE - Upgrades Extended
A simple mod that adds the minor upgrades from VVE - Upgrades to more vehicles.
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Engine Industries
With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.
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Engine Industries for VVE
A patch to make VVE vehicles (Including T3 and upgrades) use Engine Industries parts, using the EI wheels and whatever engine types I feel fit each vehicle.
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Giant crop Ex
Do you think giant crops that can only be viewed from a distance and cannot be used are a bit useless?
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Human Power Generator - Prisoner Use
Make the Human Power Generator usable by prisoners without the need of Prison Labor.
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Smaller V.O.I.D Monsters
We at V.O.I.D welcome your submission into assimilation. Sometimes the truth lies not in the grand spectacle, but in the smaller details that reveal the greater whole. The world we have carefully prepared for you. This mod offers a compact perspective on power and presence: a mod
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Preemptive Strike 1.6
This is WIP adaptation of the mod Previous version: There are a lot of open questions and issues (yeah, the original mod is from previous life basically :) ).
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Misc. Craftable Robots Retexture Continued and Resized
This isnt my mod. Just an update and resize so you dont have to mess with the settings to get them the correct size This will be removed if the original mod author asks Link to original: Retexture for Misc. Craftable Robots. Load order: - Misc. Robots - Misc. Craftable Robots - M
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Moon Cheese: Taking the moon
The moons. Great big rocks in the sky. Well some of them at least. You ever look up at one of this Rimworlds moons a notice a yellow hue? Why is that? Furthermore why are some parts of this planet covered in cheese? This mod intends to answer that question by bringing the moon to
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Det's Xenotypes for [NL] Facial Animation
If you are experiencing parts being drawn for other xenotypes it probably means steam has not automatically updated Facial Animation, please unsubscribe and subcribe to Facial Animation to get on the latest version.
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Dubs Skylights Addon: Draggable Skylights
An add-on for Dubs Skylights that replaces the "Skylights" category with a draggable designator.
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Insect Caravan Pack & Graze
🌱 MOD Overview 🐜 Want to lead a swarm of insectoids to raid enemy settlements?
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HEL3
Preface: this mod has been made for personal use, it has also been in development BEFORE Oddysey DLC and hence the addition of Helium-3 extractor.
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TasteOfVanilla-ish Dryad Retexture (Continued++)
A total retexture of Kompadt Dryad Race mod, Bring it a bit more closer in line with the vanilla art style and staying fateful to Kompadt original texture works.
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Delayed Monolith
Before you continue: - The mod will still be unable to spawn the monolith when ambient horror is selected.
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'Until nutrition' Fishing Mode
Adds 'Do until you have X nutrition' repeat mode to fishing zones.
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[Odyssey] Necrotic Gravship Retextured
💀The Necrotic Ship💀 As your necromancer's empire expands its influence, the need to transport its armies becomes increasingly urgent.
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Unrestricted Work Site
Allows work sites to spawn at normal frequency so long as you have 1 or more colonists.
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Layered Atmosphere and Orbit
If you ever wanted to have more planet layers to explore with Gravship.
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Creatures of the Vael
CREATURES OF THE VAEL is a heavily work-in-progress, dark-medieval pack adding custom fantasy creatures made for a more grounded kind of setting, fitting well with existing mods such as Dark Ages: Beasts and Monsters and Medieval Overhaul.
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Crypto Coffins | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
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No Restrictions on Faction Ideologies (continued)
Removes restrictions placed on Faction Ideologies — 1.
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Animals of Monterey Bay
My entry for DougDoug's 2025 Monterey Bay Aquarium charity stream art contest!
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Outdoor Stuff
Adds a small amount of outdoor furniture, with a mixture of decorations and functional, including: - Festoon lights - A new bin - A bench - Patio furniture (table and chairs) - A bird house - A birdbath - A large fountain (decorative) It's my first mod (and first time making art
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Melee Fitness
Description Melee Fitness treats Melee as physical fitness: it scales how well a colonist moves, works, and carries, and it turns a hard day of walking and labor into Melee XP overnight.
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Just use Anti-Blight Spray
Tired of suffering from blight in a world where endless hordes of advanced machines and mutant insects devour each other, covering humanity with the ashes of war?
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Decoy Standee
What is this mod? This mod adds an oversized anime character acrylic stand that can taunt enemies to draw their attacks or be placed in your base as a decoration. FAQ Q: Can I add it mid-playthrough to an existing save? Can I remove the mod? A: You can add it at any time to an ex
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CE SkillAffectsCooldown
Description This mod allows you to modify how much the shooting skill affects the cooldown (time between bursts) in Combat Extended You can set concrete percentages from 10% to300% for the shooting skill levels 0, 5, 10, 15 and 20.
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Intellectual Matters
Description Your Intellectual skill acts like a brain-stat for that colonist.
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Ashe Anomaly Storyteller
Ashe Anomaly likes investigation of the unknown, and scientific curiosity.
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Multiple Orbital Scanners Work
Allows multiple orbital scanners to work simultaneously to find more quests and signals.
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GameOver Screen
If you enjoy high difficulty in Rimworld and do not save scum any bad event in the game, you have experienced Game Over by everyone dying or else.
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No Version In Pause Menu
This mod makes it so the game does not display the version info in top left when game is paused.
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Ghoul Can Cryptosleep | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
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Storage Balance Patches
Storage Balance Patches it's just like, my opinion, man This mod contains patches for other storage mods to rebalance their various storage buildings.
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CE SkillAffectsSway
Description This mod allows you to modify how much the shooting skill affects the weapon sway (wobbling during a burst) in Combat Extended This allows you to make low level pawns spray bullets during a burst much more and high level pawns much less You can set concrete percentage
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Visual XML Patches
This mod will show the XML patches loaded in the game to help in finding the cause of issues.
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Unfortunate Foods - Anomalous Meals
Twisted meat may seem the last resort of a starving person, but with the right know-how, some time and some effort even the corrupted meat can be turned into delicious foodstuffs for the hungry colonists of the rim.
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The Sovereignty - A Faction Expansion
I've always wanted a somewhat-established industrial faction in Rimworld.
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Cybranian - Ideology Virtues
About This mod is an attempt to refine the theme of traits in ideology.
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Transtar Aesthetics Weapon Retexture Pack
More retextures for weapons are still being made Felt the retextures from the Prey 2017 Weapon Retexture mod were, let's just say out of place aesthetically and so created this to compliment it and make almost every Industrial Weapon look similar to those textures.
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Team Builders
✨ FEATURES Team Builders (Construction) Call Builders (Gizmo on frames): Summon nearby colonists with Construction enabled to help on the selected frame.
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Research Queue
Adds a simple research queue, without otherwise changing the vanilla research view.
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[1.6]Nyanpuppu Mod
Nyanpuppu! Add blobcats as animal. This is only for 1.6. Here is for 1.5 or prior. What is Nyanpupu? Nyanpuppu is the name used as a nickname for the emoji "Blobcat" in Misskey.io, an instance of "Misskey", the distributed platform for microblogging. In-game behavior A blobcat as
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Unique Pawn
Description do you ever want to bring that one main colonist from your previous save to a new world?
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Simple Smokeleaf Waterpipe / Hookah
Adds a smokeleaf waterpipe / hookah for pawns to use recreationally.
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Magma Refinery
Magma... A spacer production facility that will leave you swimming in stone chunks (and some resources) after you submerge it into magma. Supported types of lava currently include: - Deep Lava - Liquid Lava - Lava Credits: Alite and Sandwish - Huge help with writing the C# Det an
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Fallout-Laser Rifle
This mod adds laser rifles from the Fallout series: ・ Wattz 2000 (Fallout, Fallout 2, Fallout Tactics) – sniper rifle ・ AER9 Laser Rifle (Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76) – semi-automatic rifle ・ Tri-Beam Laser Rifle (Fallout 3, Fallout: New Vegas) – shotgun
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Recipes of the Rim
A whole bunch of recipes for items that aren't craftable in the base game.
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Alternate Archonexus (Continued)
Overview: This mod is a continuation of xokem's mod that adds an alternative to the vanilla Archonexus quest that is introduced by the Ideology expansion, allowing you to sell only one of multiple colonies while keeping the rest of your progress.
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Orbital Market
Orbital Market ✨ 「特定の資源を売りたいが、なかなか買い取り先が見つからない…」を解決。いつでも気軽に資源や梱包品を軌道のトレーダーへ出品できる端末を追加します。 クイックスタート 研究:軌道取引 建設: 軌道取引端末 を設置・通電(600W) 端末 → 出品 から資源/梱包品を登録 → ETA(到着予定日数)後に自動購入・ドロップポッドでシルバー到着 主な機能 出品一覧:ETA(到着予定日数)/ 価格 / 数量 と履歴を表示。未到着なら キャンセル可能(返送はドロップポッド)。 自動出品(2025/09/25):在庫しきい値(≥/≤)・
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ABF: Cavalcade of Steel
Cavalcade of Steel "To live is to die; Salvation is bound in steel.
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Better Architect Menu | Tweaks
Better Architect Menu | Tweaks A series of tweaks to Ferny's Better Architect Menu, condensing categories, renaming categories to all be nouns, decluttering the Water (Dubs Hygiene) category, and more!
- furniture
Decorative Terrain Elevation
Description This mod adds several types of decorative elevation in the floors tab to make your colonies really stand above the rest.
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Auto Transmute Steel
Make pawns automatically use the 'Transmute Steel' ability from Anomaly creepjoiners whenever it is available.
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Titans
Adds dangerous creatures - titans, they will roam in the vicinity of settlements and destroy all living things.
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Bean's Turret and Reel's Pipeline Patch
Allows Bean's Turret Pack turrets to use Reel's Turret Pipeline ammo and pipes.
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[Ruamia]Anomalies Expected Retexture
以个人风格替换了Anomalies Expected的部分材质贴图。 Replaced some of the texture of Anomalies Expected with a personal style.
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OnlineCity 1.6
Current version 0.5.0.0 (2025.09.14) Many thanks to FunkyShit for working on this update This is a continuation of the original OnlineCity mod. You can read the description of its features on the original mod's page. Due to Steam Workshop problems with updating some RimWorld mods
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Apothecary Expansion
👋 Hello! This mod is a complete overhaul of Apothecary (Continued). It introduces a new, logical progression system, adds in-depth gameplay mechanics, and provides seamless integration with the vanilla game and Medieval Overhaul. If you enjoy my work, you can support me on Boost
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School and learning (CSL - Light)
Version 1.1.0.0 Description: A lot of people had asked for a mod with only the school part from "Children, school and learning", especially since Biotech added children. While going through the code to remove the HugsLib dependency I cleaned it up enough to shrink down the work o
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Custom Jobs
Love WorkTab but are sick of micromanaging all your work priorities when you end up just adding the same clusters of jobs to each of your pawns?
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Advanced Starting Ship
An example ship for my other mod: This ship just contains a variety of extras for a starting ship run, all vanilla no mods required but obviously Odyssey is.
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Echoes of the Rim
Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.
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Nuzzle Me
Simple mod to order a pawn to pet an animal through the right-click context menu.
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Famine Food
Lacking on food, feeling hungry, or simply being on that naked brutality 40% yield ?
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Ambient Light
Small mod that modifies the behavior of the ambient light of RimWorld, because before under a roof it was totally dark.
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Oh My Hand!
Oh My Hand! This mod makes punching walls, furniture, or ruins without weapons risky. Colonists can injure their hands and arms, from simple scratches and bruises to serious fractures. Perfect for adding some realism to bare-handed raiders, colonists, or prisoners with mental bre
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More Diabolus In Same Wave
This mod allows the combat squad summoned by the Mechanitor, led by mechanoid boss Diabolus, to spawn more Diabolos and their escorts in a single summon.
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[BTD] Gravship Blueprints
Gravship Blueprints Save, share, and spawn custom gravships Easily swap between active gravships on the same map with activate/deactivate gizmo on grav engines Allows for managing multiple gravships on the same map more easily Allows for building multiple grav engines on the same
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Relations Tab (Continued)
This is a continuation of Relations Tab by Fluffy Replaces the faction tab with a relations tab.
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Cursor Locker
Confines your mouse cursor inside the RimWorld game window, preventing it from slipping out onto another monitor or your desktop.
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More Visible Grasslands
A very tiny, simple mod that makes the Grasslands biome more easily distinguishable on the world map.
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Move the Patient
Allows moving pawns between beds, adds priority to the medical beds and to designate beds for operations.
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Drugs Matter
Description I rarely played Rimworld with drugs because the downsides of an addiction were just too crippling.
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Citizen Sleeper Music Pack by CC
The best music for any space setting — atmospheric, deep, and cyberpunk-inspired.
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Citizen Sleeper Music 2 Pack by CC
The best music for any space setting — atmospheric, deep, and cyberpunk-inspired.
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Basic Double Doors
About A lightweight mod that adds double door versions of the vanilla doors using the new 1.
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Monster Birth | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
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CIWS Systems for Combat Extended
This mod adds a dedicated close-in weapons system that can shoot down incoming shells and drop pods.
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Home Sweet Home (Continued)
Continuation of Home Sweet Home Made by; Levka for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github This mod introduces a new level of emotional depth to your RimWorld colonists by adding mood boosts for caravan journeys.
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Delayed Deterioration
Do you rescue a downed colonist's weapons before you rescue the colonist?
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Auto Transmog for Exosuits
Overview: This mod is for everyone who uses Exosuit Framework and Transmog together!
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Extracted Psilocap
Add a new drug which not only can inspired creativity but also can improve mood,but it will caused confusion or even catatonic breakdown It has 75% to gain inspired creativity and 5% to cause catatonic breakdown,it also can improve mood from 25 to 5 Auther: Code:玖日长弓 Texture:JDIK
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Better Linkable Colors (Continued)
Continuation of Better Linkable Colors Made by; drummeur for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github A RimWorld mod to make the lines drawn between linkable buildings easier to see.
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Torches, Pitchforks, and Hoes
I'm working on a broader medieval peasant mod and noticed my peasant uprisings were missing a certain something so I added torches, pitchforks, and hoes as weapons.
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Unlimited Quality Price Gain
In the vanilla game, there is a cap on the sale bonus for different qualities.
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Box My Strawbs! (Strawb My Berries Strawberry Retexture)
This is a simple retexture of Strawb My Berries by HannahBug to make it visually consistent with vanilla and Vanilla Plants Expanded by replacing the Strawb My Berries bowl with the vanilla crop box.
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Family Ties
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XCOM Ships
XCOM Ships A mod heavily inspired by the classic UFO: Enemy Unknown game and it's sequel Terror from the Deep, I've taken a few of the alien ships in those games and converted them to Rimworld style.
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1trickPwnyta's Odyssey Patch
This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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ArchotechTools
Description This simple mod adds two "Archotech Tools" as a new quest reward.
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Rimpsyche - Disposition
v.1.0.18 - More Injury integration. - Thought Tags are now exposed to xml. For more information, refer to the update log If you'd like to see integration with specific mods, please let me know in the "Mod Integration Request" For any bugs you encounter, report them in the "Bug re
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「1.6」可建远古遗迹:Buildable Ancient Ruins
<the following transition made by AI> Original Authors: Taroe Rebecca & AmliFurx 1.
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Gravship Crashes
GravshipCrashes This mod takes Gravships found in my other mod Gravship Exporter and randomly adds POIs to the map where a crashing ship may be found.
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Facial Animation Gene Heads
This mod uses the new targetGeneDefs from FA to add gene specific heads This only targets the vanilla biotech heads.
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Combat Extended Traders Have Ammo
Ever wondered why traders sell guns with no ammo, or why they always have just one rifle of each kind?
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Consistent Text
What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to
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Rebalanced Vanilla Recycling Expanded
Non-official Rebalance for Vanilla Recycling Expanded, cause I find too unbalanced that Atomizer is 3 times slower with only work amount difference.
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Better Scroll Bars
The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.
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Pyro-No-Maniac | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
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AlcoholIntoxication
What this mod does: adds a new mental state – alcohol intoxication makes parties more realistic – pawns no longer wander aimlessly back and forth changes pawn vomiting behavior – they no longer puke right where they eat And that's not all.
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[LC] Consolidated Traits
Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the
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R&D - Autobong for All
Sometimes I just want more smokeleaf but don't want to have highlife meme.
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[CNEIO] There's Nothing Here (Hide Wealth)
How do those pirates know where every single one of your silver pieces is hidden?
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ProjectZomboid LevelUp Sound
Plays the level up sound from Project Zomboid when a colonist levels up any skill.
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Planet Layer Visualizer
Planet layer visualizer is a mod I created mainly for development purposes.
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VEF: Processor Tweaks *temporarily broken*
Introduction I made this mod to solve a pet peeve of mine.
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Non-Lethal Lung Rot
This mod removes the lethal nature of the Lung Rot condition for all your Pestilence, Decay, and Nurgle Ideology needs.
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Realistic Trade Forked
The introduction is translated by AI For an introduction, please refer to the original MOD.
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Multi-Tag Search
Extends RimWorld search bar to support semicolon-separated multi-tag queries on the world map.
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Rebalanced Advanced Mechanoids
I love the Advanced Mechanoids mod, but I think it makes things too easy, so I created this mod/patch for my runs because I really like the style and concept of another level of vanilla mechanoids.
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Realistic Biomes
Replaces vanilla biomes with 16 new biomes based on real-world climate zones.
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KillUpgrade
All weapons will improve in quality during combat, upgrading based on the required number of enemy kills.
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Medieval Extras (Continued)
Continued version of Medieval Extras by HankBot Original mod here: Original Mod Description: Minor cosmetic additions for Medieval Overhaul mod.
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Realistic Stones Patch
v1.2.2 The majority of the stones present in the game make no sense on a terraformed planet. Sedimentary rocks take millions of years of sedimentation in water to form. These conditions don't exist on an unterraformed deadworld. This mod changes the stones that shouldn't be prese
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Dryad_retexture_ET
Thanks To Original Texture (Humanoid Dryad) (Homuclus ET) (Dessicated Texture) I Edited Humanoid Dryad, ET Homunculus Ver for Dryad retexture Mod Comp With VE Dryad!
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Vanilla Storytellers Expanded - Igor Invader (Continued)
Original mod by Oskar Potocki CC Share-Alike license I am not affiliated with the Vanilla Expanded Team.
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Auto Ability
Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)
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Scenario Searchbars [1.6]
Adds functional search bars for most scenario parts with a lot of items.
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Silent Foot
Have you ever suffered because your beloved colonist was woken up by someone walking past their bed at night?
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Universal Blueprints Ship Frame Pack
Added 194 ship frames, with each ship frame providing 20 different size blueprints to choose from.
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Medieval Overhaul : Hornetkeeping
A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.
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Pass It Through The Window! (Continued)
Update of SilkCircuits mod A two-sided pass-through window for transferring items between rooms without entering or disrupting the other room's climate—perfect for moving raw food directly to the kitchen or cold storage.
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Mission Board
Adds a simple Mission Board which lets you manually select and activate quests and events.
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No More Chem-Chefs
No More Chem-Chefs (Drug Lab Skill Unfuzzing) This small Quality-of-Life (QoL) mod fixes a frustrating inconsistency in the Drug Lab recipes.
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BM's Races Collection: Doberkins
Greetings y'all! BM's the name and I'm here to present my new hyper-fixation, the "Doberkins", it took literal months of rendering and coding, but finally, I made my favorite xenotype. The Doberkins are inspired by Anu the doberman girl (made by Junk Zero, God bless him), and als
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Transport Downed Pawns (Continued)
Update of Targhetti original by CornyTraces mod Allows unconscious and otherwise downed colonists and prisoners to be transported in a transport pod.
- storage
Medieval Overhaul: Immersive Storage Patch
Many thanks to (◣_◢) (EvilEyeGuy) for providing us with the basis by making Medieval Overhaul: Adaptive Storage (MOxASF) to make this Immersive Integration and for using inheritance in the XML files more consistently than the base mod uses them, I couldn't keep up anymore , as we
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Mechanoid Waiter
Description Adds a mechanoid that can work as a Waiter for a Restaurant using the Gastronomy mod.
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Better Scenario Research and Tech Level Options (Continued)
Update of large morons mod - Anomaly research should no longer be unlocked when selecting Industrial or higher Description: This mod gives you better options for selecting your game's starting research and player faction tech level, primarily but not exclusively for use with Semi
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Researchable Stat Upgrades (Continued)
Update of Spdskatr,firefoxpdm,Mlie,kd8lvts mod Reupload/Rewrite of SS Researchable Stat Upgrades for 1.
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Critical Mass Turret Retexture
Description This mod adds retextures to the Mini turret, the Autocannon turret and the Uranium Slug (Sniper) turret based on Critical Mass manufacturer from the game SAS 4: Zombie Assault Features Textures for 3 turrets in vanilla Rimworld.
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Luna Amante [BETA]
Hiding this for now. Will eventually release a full mod maybe! This is a test mod Colonel Salisbury. Although nothing should break, I haven't implemented everything. Changes might be made. Changes might break your game so don't use this like it's a finished product. Current thing
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Thrones For All (Continued)
Update of these peoples mod Thrones can be assigned to anyone and they will use it for meditation.
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ReBuild: Doors and Corners NO Perspective Doors
A patch that removes the door perspective, which was made mandatory in the new version of ReBuild.
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Lumber Camp Biome Patch
Updates the logging worksites generated on custom biomes to provide their respective custom wood logs.
- weapons
LTS Ammo - Turrets use Ammo (forked)
(A reupload of LTS Ammo - Turrets use Ammo by bblkepling.
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Just Disassemble it!
Update log 1.2 Major Update on 1/27/2026 Disassembler textures have been divided into two distinct types: "Rusty" and "Freshly Gestated." Colony Disassemblers now require the "Auto-repair" option to be enabled for self-repair as well as for repairing friendly mechanoids. Enemy di
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Facial Animation Compatability Project
I like the head shapes provided by NL Facial Animation, as they tend to fit the more anime aesthetic, especially as i tend to run stuff alongside races like ratkin and the like.
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Consistent Textures
What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run
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Fulfillment (Continued)
Update of Lewkah0s mod - Added keyed translations About Have you ever had that feeling where you don't feel fulfilled because you haven't done something you're really passionate about for a while?
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Dlc collaboration - Void universe
Content Update #2025/1/4 We've expanded the rewards for assisting the Mechanoid Hive Mind!
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Junk Shuttle
Junk Shuttle for Odyssey A cobbled together shuttle made from a shuttle engine, and bits and bobs.
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VFE: Insectoids 2 Medieval Tech Level Patch
Changes the tech level on the "Exotic Hivetech" research from Industrial to Medieval, meant to be used for medieval enthusiasts like myself that use tech limiting mods such as "World Tech Level".
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Cleaning Area Relaunched
Cleaning Area Relaunched Choose where your colonists clean and never have to watch them sweep the dirt again.
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Simple Remote Detonation
Features • Once you’ve researched Microelectronics, you can manually detonate most explosive buildings owned by you or your allies — directly through their UI.
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[CNEIO] Just Help For Me
"I need some backup!" you scream into the comms console. Your ally receives the request, takes one look at the several hundred mechanical centipedes surrounding your base, and decides to send their five best warriors armed with five of their finest autopistols. And your relations
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VPE - Ragnarok Online
Github and license here, click on the green code button and download zip: Due to steam's characters limit, the searchable list of abilities will be available on github.
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Drink Deepchem
All this mod does is adds the ability to drink deepchem making pawns faster aand thats it Based on 100% a real experience of drinking crude oil Cranked it back and gulped, now I dunno where my crude went Mouth slick as my hands, yeah, I savor every movement Got a tanker in the dr
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Rebalance Beam Repeater
This is a simple patch mod that reduces aiming time and cooldown time of the beam repeater while proportionally lowering its burst shot count.
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Exosuit Framework + Dubs Apparel Tweaks Compat
The mod fixes a conflict between Exosuit Framework and Dubs Apparel Tweaks that caused exosuits to disappear when clothing layers were changed or indoor apparel hiding was enabled.
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Room Sense (Continued)
Update of Falconnes mod - Removed the HugsLib dependency Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay.
- medical
Dubs' Bad Hygiene - Odyssey Gravship Addon
Add-on mod for Dubs' Bad Hygiene made to be used with the Odyssey DLC Adds a passive water generator and a compressed water tank that can be built in gravships.
- storage
Primitive Fridge (Continued)
This is an unofficial continuation of the Primitive Fridge mod, updated for RimWorld version 1.
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Prisoner Jumpsuit is also Slaves Outfit
In homage to the parent mod spookarina and ancestors mod Chicken Plucker A super lightweight and easy patch that automatically allows the Prisoner Jumpsuit as the default setting for slave clothing assignments.
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Gravship Water Systems
Adds a passive water generator and water tank that can be built in gravships.
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Reese's Dirtmole Glowup
This bad boy right here is a pack of two new cosmetic genes, and a patch to give them to Dirtmoles!
- storage
Storage Fill Percentage Control / 储存量百分比调节
Fine-tune how full each storage zone should be before haulers stop refilling it.
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Juggling (Continued)
Original mod by Peanutter If the original author requests it, I will remove this update.
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Time-Based Dangers (Continued)
Original mod by Nales If the original author requests it, I will remove this update.
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Call of Cthulhu - Cults (Continued)
Original mod by Jecrell If the original author requests it, I will remove this update.
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Call of Cthulhu - Cosmic Horrors - Unofficial 1.5-1.6
Call of Cthulhu - Cosmic Horrors Unofficial 1.
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RimOutbreak (Continued)
Original mod by DrPeter If the original author requests it, I will remove this update.
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R&D - Neko Rivera's Murder Squirrels
Flesh-eating squirrels, surely nothing could go wrong with something so benign, right?
- weapons
Aztec Weapon Style Pack (Continued)
Original mod by Halituis Amaricanus If the original author requests it, I will remove this update.
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Aztec Factions and Culture Patch (Continued)
Original mod by OdysseyLotus If the original author requests it, I will remove this update.
- weapons
Morph Gun (Continued)
Original mod by Rax, Taranchuk, Erok031, Ogam If the original author requests it, I will remove this update.
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Mind Control (Continued)
Original mod by Gouda quiche If the original author requests it, I will remove this update.
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Spacer Pack - Repackaged
Adds a variety of backpacks to further expand upon Vanilla Apparel Expanded — Accessories.
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Please Come Prepared
Description This mod allows for characters spawned onto a map without the proper equipment to be equipped with it.
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Vanilla Mortar Rstyle and Retexture
Overview: Not a great lover of the style of Vanilla Mortar.
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Gravship Reasonable Tech
Gravship Reasonable Tech — a minimalist balance patch that restores logic and historical progression to the gravship research.
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[CAP] Thunder Snow
⚡❄️ THUNDERSNOW ❄️⚡ A Rare Winter Phenomenon Experience one of nature's most awe-inspiring weather events in RimWorld!
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Advanced Bridges & Floors
Overview Advanced Bridges & Floors is the pre-successor to Advanced Bridges & Corners.
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Sand & Snow Coverage
Overview Sand & Snow Coverage adds immersive snow and sand buildup on walls, natural rock, and a range of patched mod objects (see Compatibility).
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Shuttle Sleep
Configurable! Makes pawns inside shuttles regain rest. Depends on Harmony I got annoyed by my pawns getting tired while waiting in the shuttle, made this to fix it. Mod options: - Enable for shuttles - Sleep speed for shuttles - Enable for transport pods - Sleep speed for pods
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Life Lesson Textbooks
This allows you to create textbooks from the Life Lessons mod using Vanilla Books Expanded writing and typewriter desks.
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Impassable Shuttle
11.5.2025 Update: Now support the orca shuttle mod and valkyrie transporter mod. A simple patch mod to make passanger shuttle's passability to impassable, so you can make a indoor hanger to unload all cargo without the risk of deterioration. 2025.11.5更新:可支持奥卡穿梭机和女武神运输机Mod 本Mod仅仅只
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Smelting Mechlord Apparel Gives Back Chips
Makes smelting mechlord suit or helmet return your nano structuring and powerfocus chips.
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Vanilla Cooking Expanded - Bakery
Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.
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Simple Slavery Collars Remote Ctrl Fix
Simple Slavery Collars is a great and useful mod, but when remotely controlling things like electric collars, most of the communication devices added by other mods cannot be used.
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Progression: Education
This marks workbenches from mods as valid benches for training specific skills in skill classes.
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The Storyteller's Voice
The Storyteller's Voice AI-Powered Commentary from RimWorld's Storytellers 🎭 What is The Storyteller's Voice?
- combat
Shield Generator
RimworldShieldGenerator This mod adds a wall mounted shield generator for Gravships.
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Just Razor Wire!
I always wondered why there is no buildable barbed/razor wire in the base game, this mod fixes that.
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Food Texture Variety - Vanilla Expanded Bakery
Updates Vanilla Expanded Bakery to use randomized textures.
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VPE Precepts
Overview Psycast Precepts for VPE adds Ideology-style control to Vanilla Psycasts Expanded.
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Milking Machine
Rimworld Milking Machine Automate dairy chores with a self-service extractor pad.
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Configurable Schedule Component
Adds a configurable schedule comp for other mods to use (This mod does not do anything on its own.
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Starsky's Plant vs Zombies mod
"I want to make plant vs Zombie mod" "But sir, plant vs zombie mod exist in old version!
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Scheduled Eating
Allows players to schedule the specific hours in the day when pawns are allowed to eat, preventing constant trips to the kitchen outside of designated meal times.
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Reduce Door Costs
Reduces the stuffable cost of anything named "door" to 1/5 of their original stuffable cost.
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Rim-Ark Prologue: Fishes
Description This mod introduces several fishes from the game Ark: survival evolved to Rimworld.
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Winterwear overheats
Ever thought it’s strange that colonists can wear parkas and tuques in the desert without consequence?
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Modest Overhaul: a Medieval Overhaul Patch
Medieval Overhaul is a legendary mod that makes so much of the game more interesting and I'd highly urge any readers to download it if they haven't already.
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Meditation scales with Psychic Sensitivity
Makes it so that MeditationFocusGain scales with psychic sensitivity.
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Fried Meals
I'M NOT ASSOCIATED WITH VANILLA EXPANDED I've basically always had Vanilla Cooking Expanded enabled the entire time I've played this game, but one thing that got to me was that the deep fryer was basically just for making savory desserts.
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Thriller Night
The Celts believed that on October 31st each year, the souls of the deceased would return to their former homes in search of a substitute, in order to be reborn.
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More Immersive Children
Description Tired of RimWorld children with the work ethic of corporate lawyers?
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Kite & Fight
DRAFTED COMBAT AUTOMATION This mod makes your drafted pawns automatically fight for you when the toggle is ON.
- furniture
Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
- weapons
Better Grenade Handling
This mod is for people who want their colonists to behave professionally while wielding explosives.
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Hyperweave Plantation (Continued)
Original mod by biowreck Continued at his request -- Original mod notes: This mod adds a plant which produces hyperweave.
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MultiView Observation Mod(The secondary camera window)第二相机视窗
一个可拖拽缩放的次级相机视窗,尽情地视奸你的小人吧! 打开视窗默认快捷键:`(ESC和Tab中间的那个!) 关闭视窗默认快捷键:Q 跟随选中默认快捷键:E 兼容性: 基本与我已知的所有模组兼容 CE(Combat Extended)?兼容 Humanoid Alien Races?兼容 Camera+?兼容 Dubs Mint Minimap?兼容 Rimtalk?兼容 Chatlog Overlay?兼容 .
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Personal Doors (Continued)
Original mod by biowreck Continued at his request -- Original mod notes: This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.
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Autonomous Animals (formerly VPE - Better summons)
So this mod has very quickly grown way past my original intentions.
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Alien | Rimworld
Overview Adds the monster and related traits, diseases and other features of the Alien Franchise to Rimworld.
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Wild Crops, a fork of Wild Spawn
This mod is now unlisted, and I recommend using the newer fork instead:
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Haul After Stripping
Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.
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MO Loft Bed Mod
Description This mod adds loft beds variations to 6 beds in the mod Medieval Overhaul, which are: Rustic bed in colors green, red and blue Fur bed Straw bed Wicker bed Dependencies This mod requires both Medieval Overhaul and Loft Bed (continued) to work properly Medieval Overhau
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Customize Room Role
Language: Simplified Chinese, English A new type of building has been added: doorplate(costlist :5 Steel;Category:Misc), which allows you to control the room role of the current room.
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Ancient Doors Hold Open
Ancient Doors Hold Open The "Hold Open" option is enabled by default for naturally generated doors on new maps.
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VPE - Psycasters should practice (XP from Psycasting)
I never really liked how you leveled up your psycasters by sitting around all day.
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Odyssey Ice Expansion
A simple mod that allows you to get ice chunks from solid ice and turn them into blocks.
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Dark Psychic Rituals: The Following
Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.
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Blood Power
Wouldn't it be nice if your non-vampire colonists could benefit from the countless hemogen packs your intern extracts from your prisoners?
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The Army Of Fetid Corpses (Continued)
Original mod by BlackMarket420 Continued by FerrisCG If the original author requests it, I will remove this update.
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Replant Trees
Simply replant trees like you reinstall buildings, without having to extract them first.
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ReBuild: Doors and Corners - Cell Door Fix
A patch that fixes the broken cell door animation in ReBuild.
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Advanced Battle Cloak
--2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen
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Hauts' Increased Trait Limit
What this mod does A standalone version of the increased trait limit settings from Hauts' Added Traits.
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Cover Effectiveness Indicators
Adds overlays for cover effectiveness/cover height near pawns and the cursor.
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RestockIndicator
A simple mod that adds an icon indicating if a settlement has already been visited and is restocking.
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Unwavering Persuasion
Overview Unwavering Persuasion lets you persuade prisoners over time.
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RimCord - Discord Rich Presence
What this shows Displays key colony information in Discord Rich Presence.
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Epic Siege (Continued)
Original mod by Thumb If the original author requests it, I will remove this update.
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Rebel Psycasts (Continued)
Original mod by Stormtrooper If the original author requests it, I will remove this update.
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SaveWithoutRestart
Do you often encounter this situation: You're playing Rimworld and suddenly want to add a specific mod, but restarting takes too much time?
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Royalty Room Info (Satisfied Title and Upgrade Requirements)
I got confused when Medieval Overhaul: Royalty updated so I made this.
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Gunlink Ignore Accuracy Maluses
Stop losing up to 50% of your shooting accuracy due to bad weather or suffering a 30% hit from smoke.
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World Map Enhanced (Continued)
Original mod by Laast If the original author requests it, I will remove this update.
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Holo Dancers
Adds dancing hologram dancers to your game Description for imgur-block afflicted users: A live diorama of an example room, with three holo dancers showcasing their animations The light effect makes it look like you're changing their colors, I recommend using any color at the edge
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Dirty Is Beautiful
Add the "DIRT AESTHETIC" precept Finally, a precept for colonists who think cleanliness is a mental illness.
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Rimworld of Magic SkillTracker Patch
Prefix Rimworld of Magic SkillTracker patch by checking if pawn is humanlike.
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Quick Policies (add/remove for Apparel/Food/Drug or their Categories for Policies)
Inspired by a now now longer working feature of Choose Your Outfit It seems my version of the mod just wasn't up to date yet.
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Unrestricted Apparel - Child
I CREATED NEW BETTER MODIFICATION CALLED "CHILDREN WEAR ANYTHING" WITHOUT A TON OF PROBLEMS/BUGS/ERRORS!
- combat
Mechanitor Armor has Vacsuit Bonuses
Tweaks the Mechcommander Helmet and Mechlord set to match the Vacsuit set bonuses so your Mechanitors can help in space without sacrificing bandwidth.
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Simple Sushi
There isn't much to say; I wanted sushi to add that extra RP 'mmph' to my techno-fascist cannibal slave-trading Japanese samurai playthrough and I also didn't feel like installing VCE and doing all that jazz.
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VPE - Lasting Skeletons
Makes skeletons permanent by linking them to the caster, reserving 30 of their neural heat.
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Corpses Are Beautiful
CORPSES ARE BEAUTIFUL Four precepts for believers who find beauty in death, memory in unburied bodies, and euphoria in rot.
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Better Glowforest
Improves the Glowforest from the Odyssey DLC by slightly increasing plant density and the spawn rate of glowing mushrooms (Boomshroom and Psilocap).
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Carbonite Casket
This is a simple mod that adds a cryptosleep casket that displays the pawn stored in it like carbonite from Star Wars.
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Outer Wilds Music
Banda Sonora Completa de Outer Wilds + DLC Este mod incluye una colección completa de 48 pistas musicales de Outer Wilds Contenido del mod: 26 canciones oficiales del juego base Outer Wilds, incluyendo sus temas más emblemáticos como End Times, Outer Wilds, The Nomai, Traveler y
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Faputa Backgrounds/made in abyss
Adds a new main menu wallpaper with faputa from made in abyss.
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Dimorphism
This is a very simple mod that adds configurable intrinsic stat buffs to all humanoid pawns based on gender.
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Medieval Overhaul: Barbarians (Continued)
Original mod by pphhyy MIT License; all the same - If the original author requests it, I will remove this update.
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[QoL] Recycle It (Recycle This rebalance)
Description (FR) Recycle It - Vanilla Edition Cette version est une modification du mod original "Recycle This" créé par busted_bunnys.
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Arkstar
Added ArkStar weapon that bounces and damages multiple enemies Features Chain Attack: Ricochets to nearby targets within 7 tiles Structure Damage: Can target and damage walls, buildings, and doors Mechanoid Counter: Stuns mechanoids for 3 seconds on hit Smart Probability: Ricoche
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Anomaly Skill Trainer
Update 6.7.2026: -- Fixed a bug where the psytrainer can't be hauled to a stockpile, please check your stockpile filter after you update the mode in mid-game. 2026.6.7 更新: -- 修复了训练器无法被搬进储藏区的BUG,在游戏中途更新Mod后建议检查一下储藏区的物品过滤。 ===========================================================
- management
Igniting Sticks
Adds a cheap throwable torch - a primitive solution to complex storage space problems.
- weapons
[Critical Mass Gun Retexture]
A simple mod replacing vanilla ranged weapon textures with Critical Mass manufacturer from an old Flash game - SAS 4 Zombie Assault, it changes several weapon sprites to match - or closely resemble the style of CM A turret retexture in the same style can be found here: RIA Weapon
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Winston Waves Odyssey integration
If you encounter any bug after moving your ship DON'T REPORT THEM TO THE ORIGINAL TEAM but to me please With this mod you can now (try to) endure Winston Waves and use your gravship!
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Butcher Spoiling First
Butcher Spoiling First This mod ensures your colonists always butcher the corpse that's closest to spoiling, minimizing waste of meat and leather.
- management
easy visible restock timer
It is a mode that simply displays the time remaining until stock is replenished.
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Rudo's Muffalo Retexture
My second retexture, controversially retexturing the muffalo while maintaining a vanilla friendly style.
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Conditional Feeding
Prisoners and patients are only fed when their food level drops below a configurable threshold.
- combat
Fragile Armor Improving
- ABOUT - Fragile Armor mod is great, but its maximum debuff value isn't enough in OP environments.
- management
Stylized Darktorch + Simple Chains: Lumber Fix
A small patch for Stylized Darktorch to make the recipe work with Simple Chains: Lumber.
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Gravload
Gravload Keep your gravship stocked without letting colonists raid the gravship reserves!
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Life Lessons and A Rimworld of Magic Integration
This is a full integration patch for A Rimworld of Magic and Life Lessons.
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Impassable Shallow Lava
Makes Shallow Lava (such as that from Lava Flows) Impassable, to stop dumb colonists from pathfinding through it or worse, into it.
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ToddlerPrisonerPatch
一个简单的小补丁,将toddler的殖民者婴儿行为树复制替换了囚犯婴儿的行为树,解决了囚犯婴儿只会吃饭睡觉的问题,并且可以在设置里控制婴儿的进食速度 A simple patch that copies and replaces the colonial baby behavior tree of Toddler with the behavior tree of prisoner babies, solving the problem that prisoner babies only know how to eat and sleep, and ca
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[BTD] Ship Pack: Star Trek
Star Trek Ships Designs for Gravship Blueprints This is a Ship Pack for my other mod Gravship Blueprints that adds 9 Star Trek inspired ship designs.
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[SYR] Essentials: Stone (Continued)
Update of Syrchaliss mod Rebalances stone types and improves colors of granite and jade.
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DSPBGM
27 BGMs from Dyson Sphere Program, including 26 from the original soundtrack and the unreleased universe-3
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Relic Hunting
Adds a Relic Hunting ritual reward for hunting down other Ideology's Relics, or your own.
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Relink Gauranlen Tree
Allows you to link a Gauranlen Tree that is already linked to someone.
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Playlist
Playlist This mod lets you manage all the music from various sources in your game.
- management
SpeakUp Extension
This is an extension mod for SpeakUp, enabling new dialogue with additional conditions.
- storage
LWM's Adaptive Deep Storage
An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.
- management
Big and Small - Simply Robots
A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.
- combat
Combat Medic
Combat Medic is a quality‑of‑life mod that saves you from constant micromanagement whenever pawns go down.
- management
Sunset Technology 3
"Sunset Technology 3" is a large-scale mod focused on weapons and combat.
- management
Armored Centipedes (Continued)
Original mod by Faryzal2020 If the original author requests it, I will remove this update.
- medical
Bionic modularity
Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?
- management
CE Patch for Aliens Rimworld [DEPRECATED]
This patch is now obsolete as the latest version of Aliens | Rimworld now contains support for Combat Extended.
- management
Privacy Please!
Prevents pawns from entering bedrooms they don’t own unless it’s an emergency.
- combat
Combat Extended mechanoid mayhem
This mod is a complete rebalance of mechanoids (and a little bit of mechanitors) as a whole with the main purpose of: Increase the overall strength of non-centipede combat mechanoid in several ways Small tweaks for non-blaster centipedes to make them shine more Hefty power increa
- combat
Combat Effects for Combat Extended (Continued)
Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.
- combat
Combat Extended Realistic Animal Stats
Long ago, Combat Extended had patches that adjusted the health and body size of each animal to more realistic values, as well as increased the chance of hitting an animal's internal organs.
- weapons
Weapon Range Rebalance for Combat Extended
A problem I've always had with Combat Extended was the absurd ranges that firearms had.
- weapons
The Generic Ammo Experience for Combat Extended
This mod aims to deliver a cohesive experience built around generic ammo.
- weapons
Buffs 'n Nerfs for the Generic Ammo Experience
This mod contains some big balance changes and miscellaneous content additions for the Generic Ammo Experience.
- combat
Flamethrower Revamp for Combat Extended
Overview Makes flamethrower projectiles split upon impact.
- management
CE Anomaly Buff
Warning: Due to obelisk HP change, if you have any obelisks on the map they may or may not instantly trigger.
- management
Gauranlen Trees Reworked CE Patched
This mod patches Dryads & Gauranlen Trees Reworked for CE It also patches Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads Credits to imagination12 for the DGTRVIEDCGD patch.
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Smart Pistol CE Patch
The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.
- management
CE SkillAffectsReload
Description This mod allows you to modify how much the shooting skill affects the reload speed in Combat Extended You can set concrete percentages from 10% to 500% for the shooting skill levels 0, 5, 10, 15 and 20.
- management
CE StopAfterOneThrow
Description This simple mod makes a pawn in Combat Extended only throw one grenade per manual attack command The vanilla behavior is that the pawn spams grenades until out of inventory which I found pointless This mod is especially good with chained commands like throw grenade, m
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CE IED RemoteDetonation
Description This mod adds two gizmos to all Combat Extended IEDs One gizmo allows you to switch off the proximity trigger (i.
- management
Aqued Dredge Aberrations
This mod adds the grotesque and obscure side of Dredge to Rimworld.
- management
VPE - Psycast Mentorship (Learn Psycasts from Others)
Allows a psycaster of sufficient level to mentor a colonist, awakening their psylink, teaching them their path and sharing their insights into psycasts they know.
- management
Unhealthy Shamblers
This mod allows you to change the damage multiplier that shamblers receive.
- management
PrisonerResearchPod
Are you tired of prisoners being worthless after they've donated their organs as compensation for inconveniencing your colony?
- management
CE SkillAffectsWarmup
Description This mod allows you to modify how much the shooting skill affects the warmup time (i.
- management
CE AdjustBleedRate
Description This simple mod allows you to tweak the bleed rate of Combat Extended for downed pawns The default bleed rate applied by this mod is 50 % of the original value You can adjust the value via the menu in the mod settings from 1 % to 300 % (see screenshot) I created this
- weapons
CE GrenadesToInventory
Description This mod changes the behavior of grenades in the Combat Extended loadout settings Instead of equipping grenades, they will go to the pawn's inventory This mod is especially good with Throw them that allows you to throw grenades which are not equipped but in your inven
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The Sims Traits
Important notice If you are subscribing to this mod for the first time, please read the trait descriptions at least once to have a rough idea of what you are getting.
- management
Corpse Cuisine - Auto eat corpses
Auto Corpse Eating Make your wild colonies actually eat like animals without micromanaging every meal.
- management
Gulden Biome (Continued)
This is a 1.6 version of the Gulden Forest/Gulden Biome mod. Originally uploaded by pphhyy, then continued by Sovereign, additional contributors listed below. Republished under MIT license, same as it's previous versions. But if requested by either, I will take this down. They ca
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Gags
Wearable gags will be good addition to your slaves and BDSM or any other bondage roleplay.
- management
Completed Quest Cleanup
Adds a button within the quest menu that removes all but the relic hunt quest that have been finished.
- management
Dress for the Weather (Continued)
Update of Daniels mod - Pawns will now also have vacsuits if needed Have you ever lived on an ice sheet?
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Microelectronics Chip Quest
Description I always neglected the exploration part of Rimworld.
- management
Slight CE tweaks for Research Reinvented
Moderately decreases the level of annoyance while you research new and wornderful ways to smite that one raider.
- management
[Worldbuilder] Arda (Middle Earth)
The world of The Lord of the Rings and the Hobbit in Rimworld.
- management
Death-Sentence
This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.
- management
Justice For Melee Specialist | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
- weapons
[LM] LusTech Unique Weapons
A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.
- management
Skipdoor Pathing (Unlimited)
Lightweight, reliable automatic teleportation for VPE skipdoors Built for stability, compatibility, and large colonies Recent fixes & changes - Performance fix What this mod does This mod makes pawns automatically use VPE skipdoors when it’s clearly faster than walking, without d
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Insectoids 2 - More and stronger insectoids CE Patches
IMPORTANT: You will see two red errors about "Thornworm.
- management
Roping and Releasing Is Basic Work
A simple patch mod that reassigns roping and releasing animals from the 'Handling' work category to the 'Basic' work category.
- management
Hagrid's No Ideology Limits
Removes (almost) all restrictions from your Ideology, allowing for ultimate customization freedom!
- management
Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
- management
Fuck Learning Helper
What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c
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Skill up In dream
Finally became a level 20 shooting sharpshooter, only to regress to a noob due to subsequent lack of practice?
- management
Arxian's Total Apparel Retexture
Credits: * Espio Idsavant for writing the XML patch for extra visual variants.
- management
Automated Caravan Trading
AUTOMATED CARAVAN TRADING Tired of your pack animals just standing around eating hay?
- management
Planting Costs Product
Pawns consume harvested products from their own inventory when sowing.
- management
R&D - Auto-Cryptostasis
Auto-Cryptostasis Gene Adds a gene that grants pawns the ability to enter and exit cryptostasis at will, without requiring a cryptosleep casket or assistance from others.
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Fallout Chems
Should be compatible with pretty much everything Could be a bit overpowered Enjoy!
- management
Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
- management
Trick or Treat
Trick or treaters arrive on Septober 15 - get your chocolate ready or prepare for tricks!
- management
Nice Inventory Tab CE Integration
This is an addon for Combat Extended integration into Nice Inventory Tab Why an addon?
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Mining Priority (Continued)
Be sure to remove previous versions of this mod or you will get errors.
- management
Anima Tree Makes Soil Fertile
This mod takes the terraforming functionality of the Archean tree and applies it to the Anima Tree as a standalone mod.
- management
RimMonitor
Monitor your RimWorld game This mod is work in progress Having a second screen is highly recommended If you like watching your RimWorld game and have a second screen, this mod is for you.
- management
Hive Creature-Insect
Build your own hive! This mod introduces an item: the Hive Core, which can be obtained by destroying existing hives. Using the core along with a certain amount of insect jelly, you can construct your own hive. By filling the hive with nutrition, you can produce insect units to gr
- furniture
Blue Archive Furniture 3
Blue Archive Furniture Wild Hunt Campus Series Blue Archive Furniture Series
- management
PA's God Hands
Pa's God Hands Version: Wind, Rain, and Sonnets Note: If you experience corruption or texture transparency issues after the update, please resubscribe to the MOD to update to the latest fixed version.
- combat
White Bat Combat Music: Part 2
This adds more combat tracks from some of Karl Casey's White Bat albums.
- management
Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
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CarbonC‘s Facial Animation Textures
A version of Facial Animation textures with less pronounced gender differences.
- management
Elk Retexture
Changes the Elk texture from the legless version to be more visually similar to the deer.
- management
Romance & Intimacy On The Rim
Introduction 📜 Romance & Intimacy On The Rim is a RimWorld mod that adds compatibility between two well known liked mods: Romance On The Rim & Intimacy - A Lovin' Expansion.
- storage
VFE Pack for Adaptive Storage Framework
Fridge is a soft requirement for the fridge cargo container, it will not appear in-game without it.
- management
[MOMO] TechLevel Lock
这是一个折磨自己的mod,你只有在完成前一个时代所有科技之后,才能解锁下一个时代的科技。 毕竟,当你飞上太空,却发现自己还不会植树和铺地毯,是件很不合理的事情,对吧? This is a self-torturing mod.
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LK Mines 2.0 Compatability[Vanilla Gravship Expanded Chapter 1]
Patches that will add resources from Vanilla Gravship Expanded Chapter 1 to mines 2.
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Pawns Use Fire Extinguishers (Continued)
Update of pointfeevs mod Allows fire extinguishers to be used for firefighting automatically.
- management
Generally More Research
What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel
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[MOMO]Stay in bed
众所周知,闲逛会损害性能,所以这个mod添加一个工作:赖床,设置优先级为最低,小人就会在没事干的时候去自己的床上赖床,并且缓慢恢复休息和娱乐,当然,为了避免影响睡觉和娱乐,通过这个方法恢复的上限为70%。为了节省性能,恢复休息和娱乐的效果每600ticks执行一次,应该对性能的影响微乎其微。 注意:如果需要中途移除本mod,请征召所有角色,确保没有角色在执行本mod添加的工作并在工作菜单把对应工作取消,然后保存存档,再删除本mod后重启载入。 ------------------------------------------ As we all kno
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Kaseys Tools
I made this mod cause I like rimworld, hope u enjoy :3 The mod contains 6 new weapons/tools that grant passive buffs to different tasks that pawns can perform.
- management
ASTLIBRA Revision Music Pack
Add 167 BGM from the game ASTLIBRA Revision 79 are battle themes.
- management
Pacing Manager
What is this? This is a fully configurable tool for you as a user/developer to pace your game however you'd like. This is a mod designed for people using large modlists with tech traversal, like my modpack. By default this mod does nothing. Features Multiply research points for a
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[BTD] Ship Pack: KotOR Ships VGE
KotOR Ships Designs for Gravship Blueprints + Vanilla Gravship Expanded This Ship Pack adds 2 VGE compatible designs with custom ship overlays from the Star Wars: KotOR mods as well as a custom Droid Distress Call variant of the Downed Gravship Quest.
- management
Holy Washer Retexture - Rustic
- ABOUT - Change the texture of the Holy Washer's Basin to a Rustic look for a medieval-themed playthrough.
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VPE - Neurophage
Github and license here, click on the green code button and download zip: Neurophages draw power from other creatures, mainly by mimicking the abilities of enemy Psycasters and by absorbing the mind of those unable to use psychic abilities.
- management
Use Faction Leader Titles
Overrides the random ideology leader titles with that of the one defined in the faction, as if Ideology was not enabled.
- management
Nomad Friendly Quests
Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc
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Megascarab - Corpses Cleanup
Megascarab - Corpses Cleanup This mod adds a craftable building called the "Insect Relic".
- weapons
Remove All Attachments for Customize Weapon
Adds a gizmo and order to remove all attachments from customised weapons.
- management
Evolutionary Gene
My second RimWorld mod 🙂 First mod: download here Adds the “Evolutionary Gene” — a gene that lets pawns gradually improve their biological stats through their actions.
- management
El's Ilk Of The Old Gods Retextured
Retextures all the stuff added by Ilk of the Old Gods, the incredible mod by El.
- management
Faction Display Fix
Details Vanilla RimWorld does not account for setups with many modded factions.
- management
Vanilla Quests Expanded - Ancients
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
- weapons
SOS2 Weapon Retexture
使用AE的Saber插件重制了等离子炮弹,轨道炮弹,以及噬舰者纳米机械弹的贴图 把纳米机械燃烧瓶贴图改为了纳米机械手榴弹(设定参考图及Patch代码由谷歌Gemini生成,贴图绘制由cym制作) 重绘了三种船体斜角,从原版直角梯形样式改为直角三角形(模组文件内附船体斜角Adobe illustrator工程文件) 除贴图重绘外,同时修复了新版本脊峰炮管垂直缩放不正确的问题
- management
Progression: Soundtrack
What is this? This is a massive community playlist of music nearly two years in the making of songs we think fits the alternate time periods of Rimworld. This is a very work in progress mod, and will be regularly tweaked to ensure it feels right. This is a serious passion project
- weapons
[Rubicon Industries Gun Retexture]
A simple mod replacing vanilla gun textures with Rubicon Industries manufacturer from an old Flash game - SAS 4 Zombie Assault, it changes several weapon sprites to match - or closely resemble the style of Rubicon Industries Critical Mass retexture is here!
- management
Handy Lantern Retexture - Rustic
- ABOUT - This mod changes the handy lantern texture from seeki's great mod "Handy Lantern" to a rustic texture that is more suited to medieval play, and changes the lantern's TechLevel from Industrial to Medieval.
- management
Mechanoid Custom System
Mechanoid Custom System Overview A mod that allows you to install various custom sockets on mechanoids to enhance their performance.
- management
Work Priority Auto-Optimiser (WPO)
Automatically assigns the best work priorities for every colonist based on their skills, traits, passions, and limitations.
- weapons
Vanilla Expanded Rebalance - Weapons
Comprehensive balance adjustments for the Vanilla Weapons Expandeds mod content.
- management
Pawn Equipment Auto-Manager ADVANCED
Automatically assign optimal weapons and apparel to colonists based on their skills, traits, and conditions.
- management
Alpha Armoury
Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.
- combat
Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
- management
Regenerational Deathrest
Are you frustrated with Deathrest because it claims to "restore the body's resources" but can't even repair scars?
- management
Squad Management
This mod adds a simple squad management system, only squad leaders will be on the bar but when hovering on the leader you see the pawns in their squad this will also allow you to build an army with out your screen packed with pawns Simply just right click a pawn on your bar and y
- management
Prisoners Are Not Swines - Continued
You probably noticed that your prisoners live in filth and hate their life.
- management
Gifts and Birthdays
What the mod adds On a pawn’s birthday (the honoree), a party may be held for them.
- management
Softer Bathroom Lights for DBH Expanded Pack
Makes DBH Addon: Expanded Pack's smart toilet and power shower lights less blinding by reducing their glow radius (8 -> 3).
- management
Quest Generation Tweaks
In the late game with many mods, quest generation can cause heavy stutters.
- management
Faction Territories and Vassalage
Commissioned by HeyoTeo Adds a mode that draws territory regions around settlements for each faction.
- management
Loading Tracker
Tracks approximate loading time for each mod and identifies the slowest ones (in Console).
- management
Deep Resource Manager
A comprehensive mod that displays all discovered deep resources in an organized table with advanced filtering and drill management.
- combat
Reel's Turret Pipeline - Compatches
Patches to include various mods with Reel's turret pipeline mod, made it for myself and posted to Steam to save Reel a headache or two.
- management
Characteristics - The Pawn Phenotype
Description This mod aims to make pawns more unique, to give them their own DNA.
- management
Man in Black Ideology Fix
The Man In Black's ideology will always be set to match the colony's primary ideology upon spawning.
- management
Soft Warm Beds Rebalanced (Continued)
Update of Cozarkian's mod --- Original Description --- Rebalances JPT's excellent SoftWarmBeds mod by changing the softness formula and base rest/comfort values.
- weapons
Infinite Vehicle Turret Ammo (CE compatible)
Removes ammunition consumption from vehicle-mounted turrets.
- management
Cut It Off
Allows a colonist in the most dire of circumstances to attempt his or her own surgery.
- management
Alien Biome Remover
What is this? This is a fairly opinionated mod designed for modlists with alien planet options installed. The functions of this mod will definitely not be to everyone's taste, hence why it's its own mod and not bundled into an existing patch. Why was this made? I love the new pla
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Gears of War: Redemption
A mod seeking to add content for Gears of War fans new and old, whether you enjoy the Coalitions false promises of peace, or the Locusts complete dedication to conquest, or maybe your a UIR fan (not that we have that yet) we hope to have something for you Q: how do i get more dro
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Restrict Undrawn Apparel
What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. That's it? Yes! Compatibility - Works with literally everyt
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Card Doors
Ever wanted the perfect door to contain anomalies, segregate the lesser members of your colony, or simply live the futuristic dream of doors that need key cards here is your mod.
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GravTech - Big cannons
This mod deepens compatibility between GravTech and Vanilla Gravship Expanded.
- management
Intimacy - Socio Butterfly
It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?
- management
Rimpsyche - Sexuality
v1.0.10 - Bodytype preference. - Now Intimacy seduce takes pawn preference into account. - Support for Intimacy breaking update. - Better mod detection. See detailed patch note in the update log. Older versions are available on Github The mod comes with built-in integration with
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Buy Research
Tired of waiting every day and night while colonists stand at the research table, pretending to study something?
- management
Entitled Specialists
All specialists can do all work types, but their expectations are increased by one level.
- management
Layered Apparel
📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.
- management
Security Clearance
Yet another door locking mod for all of your needs, heavily inspired by Card Doors.
- management
Outpost Manager
=== MOD DESCRIPTION === This mod creates a menu that lets you manage your outposts.
- management
Antimatter Annihilation Retextured
This mod replaces, "Epicguru's Antimatter Annihilation" with alternate textures for buildings, weapons, terrain, UI and more.
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Distant Monolith
Distant Monolith - Generate the Void Monolith on a distant tile Now, with Odyssey released, and the nomadic playstyle actually being fun, it makes no sense to have a Monolith on the starting map.
- management
No More Psychic Bonding Rizz
From an idea posted by Dr Jimothy in Mod-ideas, and since I already had the code.
- management
More Trait Slots
Mod that lets pawns have more traits :) 🤷♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.
- management
Free-ish Will
This mod is a fork of the excellent Free Will mod made by freemapa You can find the original mod here!
- management
Draft Anything 2.0
Draft Anything 2.0 squashes most of the bugs that have been around since 1.2. This mod allows the player to control all the pawns (Humans, Instectoids, Mechanoids, Anomalies, Drones) in the game and should work for almost all modded pawns as well. This mod also adds a mod menu fu
- management
Coventech Mechsuit Framework
The Mechsuit framework which has taken quite some time to get running, This contains the core components to making modular mechsuits and other varieties of interesting designs Coventech's Discord server come here for talk of related mods, and other news.
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Operation - Lend Lease
Bring the iron heartbeat of eastern Europe small arms to your frontier.
- management
Tasty CE Armory Redux
Intended as functional replacement/ minor improvement on the weapon selection of CE+CE_Guns+CE_Armory Further modules with clothes and buildings SoonTM Replacements Core: - Ithaca 37 (pump shotgun) - Ishapore Enfield (bolt action rifle) - MR73 (revolver) - Browning HiPower (autop
- weapons
Tasty CE Armory Redux Guns Addon
Sortof overflow of main mod for stuff I wanted to have but are somewhat functionally redundant.
- weapons
Combat Extended - Infinite Ammo
Combat Extended - Infinite Ammo Expanded Why would you want this?
- management
DLG. Mutations behind ][ Mutated limbs grow from the back ][ off the back ][ Anomaly redalgamored
Changes vanilla mutated limbs to be drawn off the back.
- management
Corpse Description Fix
What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu
- management
CharacterEditor-VPsyE compatibility patch
compatibility patch that allows VanillaPsycastsExpanded specific data (skill points, learning paths, psycast abilities, etc.
- management
Minify Vanilla Vehicles Expanded - Tier 3
Klepto the wrecks so you can rebuild them at home later!
- combat
Praise Your Mech!
Allows mechanitors to occasionally praise or insult their mechanoids, granting a short-lived buff or debuff - all automatically and flavorfully!
- management
Treat Dying First
Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.
- management
Navry Tweaks - All Flowers Are Viable
An xml patch that does two things: All decorative plants will last an entire calendar year after planting.
- management
Randy Truly Random - No 13 Day Limit
Removes the 13-day forced big threat interval from Randy Random, making him truly unpredictable.
- management
Colonist Mentality 1.6
Why is it that your cannabalistic colonist have so much trouble with unsightly enviroments?
- management
Experimental Research System
Experimental Research System is a complete overhaul of RimWorld’s research progression.
- management
Divinity - Original Sin 2 Music Pack
添加了神界原罪2的ost,并做了day/night/any time of the day/tense的情景适配,如果有音量不适问题,请留言,下版本会提高音质(或音量。侵删 This mod adds Divinity - Original Sin 2 Music to RimWorld,a total of 43 tracks.
- management
Vanilla Outposts Expanded: Delivery On Demand
In Vanilla Outposts Expanded, outposts have their own inventory.
- management
Baldur's Gate 3 Music Pack
添加了博德之门3的ost,并做了day/night/any time of the day/tense的情景适配,侵删 如果有音量过小问题,请留言,下版本会提高音质(或音量 This mod adds Baldur's Gate III music to RimWorld,a total of 41 tracks.
- management
Nirvana
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
- management
Anima Grass Makes Sense Now
Ever wondered why your Anima Grass kept vanishing despite it being immune to being eaten, burned, exposed to toxic fallout, and so on?
- weapons
Traders Sold Weapon With Corresponding Ammo
Adds matching ammo to trader/settlement stock whenever Combat Extended weapons appear.
- management
DLG. Genderless Royal apparel ][ Noble clothes ][ formal vest ][ Cosmetics redalgamored
This small patch removes gender tags from Formal / noble / royal apparel.
- management
Alien Worlds Sea Caravan Fix
Fixes the inability to (re)form sea-based caravans on planets with non-vanilla water biomes (e.
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[CP] I Need Nourishment! - Slower Malnutrition
This mod extends the time it takes to starve to death to up to 7 days max.
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FE3H face
About the mod 24 character additions (13♂, 11♀) based on three houses: Black Eagles, Blue Lions and a Golden Deer.
- management
Covered Ugly Thought Nullifier
Nullifies the Ugly social thought when the target pawn is fully covered by a single apparel item (burka-like coverage).
- management
Alpha Random
Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.
- management
[NO LONGER NEEDED] VFE - Insectoids 2 Deconstructable Infested Ship Chunks
ATTENTION! This patch is no longer needed, as it has been integrated into the main mod ATTENTION! This patch is no longer needed, as it has been integrated into the main mod ATTENTION! This patch is no longer needed, as it has been integrated into the main mod ATTENTION! This pat
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Better Children Growth Moments
Mod that gives more traits/passions to improve child growth moments :) 🤷♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.
- management
Carryalls | Intercontinental Transport (Continued)
Update of Nephlite, Telefonmasts mod - Will work with the Transport Shuttle Standalone (Continued) Reach every corner of the planet!
- management
囚犯付费吃饭 (Prisoners Pay to Eat)(已停止更新)
Prisoners Pay to Eat (囚犯付费吃饭) "In this prison, survival has a price tag.
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PawnRenderExport
This mod is an export tool designed for content creators who edit and animate pawn images.
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Hair Layer Fix
Armor + Hair seems to render strangely when your pawn is facing north, especially with long hair.
- management
Mrd Living Wire 1.6
Added an advanced entity inspired by Pax Britannica(a mod of Hearts of Iron IV).
- management
Continental Rise
Continental Rise: Living Planet World-scale geopolitics + population + tech simulation What this is (TLDR): Continental Rise runs a persistent “world is alive” simulation for every faction.
- management
Triumphant Research
What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,
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Medieval Overhaul ReGrowth 2 Patch
DESCRIPTION A simple patch fixing some incompatibilities between MO and RG2!
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Mark of Manhood
Mark of Manhood Features Limits beards on teenage male pawns Optional setting to allow beards to grow on the birthday when pawns become fully adult Introduction "Gosh, did you see that majestic full beard on that 13-year-old boy?
- management
Apparel Damage Visuals
This mod requires camera size mods like Camera+ to function properly.
- management
Garage Door For All
A small patch. It becomes possible to build the garage door when researching complex furniture, the automatic door remains in the same place vehicle in image: If you like my work consider buying me a coffee:
- management
PrimitiveGenetics
The base biotech DLC leaves you with very little to do before the industrial era.
- management
Standalone Hot Spring Mood Buff
adds the vanilla hot spring mood buff to hot springs from standalone hot spring.
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边缘经验球拓展Experience Orb Expansion
The effect of this MOD is that when any pawn (including mechanoids) dies, experience orbs will be generated based on its value.
- management
Qol : Transporter Load Unlock
This is a QoL mod In vanilla, when players load transporters or shuttles at the home base, only items within the Home Area are displayed in the loading UI.
- medical
Dubs Bad Hygiene - Stop pathing through pools
Patches dubs bad hygiene so pawns stop pathing into pools.
- management
Force Cut Blight Now
(Descrição em Português - BR) Força o corte automático APENAS de plantas com praga (Blight).
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Oriental Instruments Expanded
Overview Several Oriental musical instruments have been added, as well as some ceremonial vessels related to Oriental culture.
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Animal Traits System
Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.
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Faster Game Loading - Continued
This mod:GitHub Original(Taranchuk):GitHub === Does RimWorld take forever to load?
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Mrd Bedless Lovin
Love without "bed" borders This mod allows your colonists to make love without needing double beds; you just need to place the romantic meeting point.
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Camping Tent - Remove Tech Restriction
This patch removes the tech level restriction for the Teepee and Viking Tent from Camping Tent by Aoba, so that they can be built by anyone as long as the research has been unlocked.
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[OWL] Mercenary Outposts Expanded
Overhauls the Mercenary Camp from Vanilla Outposts Expanded: Additional Outposts, turning it into a meaningful something, not just a place to gather silver with unimportant pawns.
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格挡物理效果 Parry Physics
Overhauls melee combat by introducing realistic physical interactions for weapon parries and blocks, making every clash feel impactful.
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Lost Factory Mechanoids Retexture
A lazy retexture of mechanoids and their weapons featured in the Lost Factory Mechanoids.
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Rim War (Continued)
RimWar development seems abandoned and author did not update mod for some time.
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现代战术 (Modern Tactics)
Modern Tactics Modern Tactics is a tactical AI and firefight pacing mod for RimWorld 1.
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Faster Modded Interactions
A patch mod that accelerates custom interactions found throughout a bunch of mods.
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Psychic rituals and Manhunter pulse rebalance
Change the cooldown time of all psychic rituals to 0.
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囚犯付费吃饭:重制版 (Prisoners Pay to Eat: Remake)
生存是一种特权,而非权利。 Survival is a privilege, not a right.
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Increased Body Type Diversity on Adulthood
In vanilla RimWorld, when children go through a growth moment and become adults they have two options for body type.
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Medieval retheme: arcane ultratech
This mod rethemes the ultratech charge weapons and power armor into an arcane fantasy style for medieval settings What does it change?
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RimScent: Perfume Expansion
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Kidnapped!
When your colonists are kidnapped during raids, this mod generates persistent rescue quests that never expire until resolved.
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Held Human: Genetics
Held Human: Genetics An add-on for Held Human that adds Held Human genes.
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Inspired Passions and Traits
Inspired Passions and Traits Your colony is prosperous, your pawns have all the comforts and support they could have, constantly inspired and striving.
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Worship of Moloch
Glory to Moloch!!! This mod proudly celebrates ancient ritual of sacrificing newborns in the name of Lord Moloch. Kneel, commit, and may Moloch find your offering… acceptable. Tired of your colonists complaining about trivial matters like "ethics" and "the sanctity of human life"
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Raid Type Indicator: Know Before Opening
Raid Type Indicator: Know Before Opening Don't waste your time opening letters for every single raid!
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Popup Framework
What is this? This adds no content. This is an modding tool for developers to make tutorials or announcements to the player, all without ever needing to write any C#. The system is very easy to use, and is versatile for lots of use cases. New def type: PopupDef This displays a cu
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联合轻工家具拓展-UF Light Industries Furniture
联合轻工业家具拓展以UFHI的画风为基础,提供了一系列近未来风格的家具,家具的设计参考了诸多Rimworld社区的优秀作品。 United Light Industrial Furniture upon UFHI's art style, offering a range of near-futuristic furniture designs that draw inspiration from numerous outstanding works in the Rimworld community.
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Trystan Traveller's Shuttle Schematics
You find an old weathered pamphlet at the entrance to your shuttle dated 9th Jugust ██56 that reads: Come down to Trystan’s Travelling Essentials to get yourself our bestselling shuttle design yet, the Cargo Shuttle Mk 4!
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Vanilla Landmarks Expanded
See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.
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Birth Quality Lifespan Fix
Fixes unfair birth quality penalties for modded races with non-human lifespans.
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Prisoners Can Betray
Vanilla recruiting has always felt a bit strange to me, so I made this to make it a bit more risky to recruit pawns instead of just guaranteeing a colonist.
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Animal Traits System - Government Drone Pigeon
Birds aren't real. This unit is equipped with advanced optical sensors and a high-gain transmission antenna. It doesn't usually eat. It is always watching. Always reporting. 📐 What It Does? This mod adds the Govenment Drone Pigeons which are always spying over you and who knows
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Animal Traits System Expanded
📐 What It Does? This mod adds 28 more Unique, Vanilla-Friendly traits for the Animal Traits System mod for you to discover! (And more to come!) ❓ FAQ Q: Is it safe to add to an existing save? A: Yes, if you already have Animal Traits System installed. Q: Is it safe to remove fro
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Ammunition Manufactory
This mod adds a workbench called the "Ammunition Manufactory" which allows you to craft any ammunition at 5x the normal speed.
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Multi-Layered Tattoos
Multi-Layered Tattoos mod Mix multiple tattoos on your pawns to create unique designs!
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Discoveries
Background Just a few weeks ago, I was watching someone play Breath of the Wild and was reliving the feeling of awe I got from first playing that game.
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[SH]Reading At Leisure
A lightweight mod that makes idle colonists read books when they have nothing to do.
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No Pain No Panic: Painless Pawns don't care about being on fire
A mod commissioned by JustSomeDude.
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Medieval Bowyer (Continued)
Original mod by Arisher If the original author requests it, I will remove this update.
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ISEKAI RPG LEVELING
New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu
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Simple Mending
This mod adds a simple apparel and weapon mending system with a dynamic cost!
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Vanilla Outposts Expanded - Factory Add-On
A small addon that adds several new outposts that can produce useful items and weapons.
- medical
One With Death - Dubs Bad Hygiene Patch
Compatibility patch between One With Death and Dubs Bad Hygiene.
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Natural Armor
是否疑惑为什么皮革和金属一样有护甲值,而机械族有护甲但是绝大多数动物没有?这个模组根据动物皮革的属性,自动给予动物护甲值。兼容中世纪大修制革。 设置可以自己调整倍率以及是否对人类生效,建议倍率<0.
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Configurable Bionic Distribution
Description I always wanted to see more bionics appear on world pawns, especially when playing with mods that add large amounts of super interesting prosthetics and implants.
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Grateful Refugees
Tired of refugees from "Refugees / travelers seek shelter" having constant mental breaks?
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Better Caravans
If you're tired of colonists taking forever to load caravans, colonists eating packaged survival meals when they shouldn't, or adjusting food policies every time someone hits the road, this mod is for you.
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Zoning Research
Gates zones and areas behind research projects, adding strategic depth to colony management.
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Extinct Fauna Pack - Cenozoic
v1.1.3 This mod adds new prehistoric animals to the game, all from the Cenozoic Era. These have been either cloned from preserved DNA or artificially created to resemble their past relatives. They now blend into the landscape and became part of the terraformed ecosystems. More an
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Winter Taiga Biome 2
Harmony required. But you should already be using it, anyways. Welcome to the sequel to my first ever biome mod! This adds a unique vanilla-friendly Permanent Winter Forest biome with unique Trees, Bushes, and other flora that changes appearance between Summer to Winter! These tr
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[AV] Mechanoid Skins
This mod takes over how the game draws mechanoids, allowing you to fully customize their individual color and appearance to pre defined textures.
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Animals Forage (Continued)
Update of Simmins mod Included the patches from my Animals Forage - Patches: Fish Enhydriodon, Palaeeudyptes, Gomphotaria - Megafauna Penguin, Fishercat, Otter, Walrus, Spotted Seal, Fisher - AnimalCollabProj Fisher - Erin's Critter Collection Anaconda - HC_Animal_2 Crocodile, Al
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Select Perishable
This is a menu helper that will allow you to easily select/unselect perishable items when setting zone properties.
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Simple Immersion - Alpha Random
This mod rethemes Alpha Random such that the content is framed not as a fourth wall breaking meta video-game loot-box mechanic, but as a simple representation of the fact that people in the world are storing and transporting goods in appropriate containers, like we do in real lif
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Reese's Dirtmole Glowup - VE Facial Animation Support
Adds Facial Animation support for Reese's Dirtmole Glowup!
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Nudge Me - Melee Pathfinding Fix
Nudge Me Nudge Me is a targeted bug-fix mod for melee combat pathing.
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Simple Gas Emitters
Simple Gas Emitters (Lightweight) This mod adds devices that emit sleep gas and toxic gas.
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Mewgenics Animal Names
Replaces the animal names set with all the cat names from Mewgenics.
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Prepare For Battle Vanilla Retexture
A simple patch that changes the prepare for battle command icon to be vanilla.
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Van's Retexture : Camping tents
A commissioned retexture for camping tent by AOBA, to make them smoother and more inline with my other mods/Medieval Overhaul.
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Eternal Pawns
Eternal Pawns The main goal of the "Eternal Pawns" mod is to transform the endless stream of randomly generated NPCs into a logical, living population.
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Odyssey Shuttle Retexture
Redesigns the passenger shuttle from Odyssey DLC to look like a bulky military helicopter retrofitted to a spacecraft.
- furniture
Tribal Furniture
A mod that adds tribal furniture variants as an alternative to modern looking furniture, similar to hoopstone rings and game-of-ur.
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Visual Brutality
Caution: This mod is still under development, bugs are expected and it's not suggested to add it mid-save.
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Vanilla Textures Expanded - Save Our Ship 2 (Continued)
Update of Oskar Potocki, ISOREX, xrushha, Buns Buns Cat, Sam_Buchers mod - Added child spacesuit and prestige heavy spacesuit Check Change notes for changelog information.
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Siege Burya (not working)
This mod no longer works due to changes in my framework; I'll leave it as a memento.
- weapons
Bonded Weapons
Description Bonded Weapons adds a system that allows your colonists to form a bond with their personal weapon through combat experience.
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Simple Mending Yourself
This mod is an extension of the Simple Mending , allowing pawns to mend their equipped apparel and weapons (even forced-equipped ones) at the mending bench.
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Bloodfeed on Animals
Allows Bloodfeed to target any fleshy pawn (animals and other non-human flesh), instead of only humans.
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Medieval Chemfuel
This is a simple and straightforward mod aiming to add some practical applications of chemfuel to the game since it's otherwise somewhat lacking.
- combat
Comigo's Fancy Floating Turrets (Continued)
Original mod by Comigo Games If the original author requests it, I will remove this update.
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Better Equipment Reloading
Better Equipment Reloading - Enhanced Reload System Short Description Tired of manually managing ammo for your smokepop packs and jump packs?
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No Random Faction Name
✨ No Random Faction Name A small and practical mod that locks all in-game faction names to their default labels, saying goodbye to the chaos of randomly generated naming.
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Giddy-Up 2 - Continued
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.
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Queen's Offering - Dryad Enhancements
Queen's Offering enhances and refines the existing Gauranlen tree and dryad mechanics, giving you more power and control while staying close to vanilla design.
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[1.6] CAI 5000 - Advanced AI + Fog Of War (continued)
Now CAI can take control YOUR pawn and mech!
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Female Face Retexture
This mod slightly retextures the female heads excluding the Heavyjaw, specifically the eye shapes.
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Good Compatibility
This patch is designed to integrate Good Collection features into third-party modifications, prevent log errors, and ensure the correct load order when used together.
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Simple Leadership
With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.
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Vanilla Melee Modes
Adds Parrying, Counterattacks, and Selectable Melee Modes to Vanilla Melee This mod introduces the following features to the vanilla melee system: - Manually switchable melee modes - Independent parry check mechanism - Counterattack system after parrying Parrying Mechanism Parryi
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Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
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Style Merging
What is this? This is a framework and collection of patches that merge together the style pools for different buildings throughout Rimworld. This allows you to then use these as customizations with mods like Worldbuilder. Current style merges Here is the list of merges. All of th
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My side of the bed
MY SIDE OF THE BED Ever wanted to control in which bed slots your colonists should sleep?
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Comfortable Vehicles
Comfortable Vehicles: This mod adds features which make Pawn eat, drink, read, rest in vehicles.
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Gene Ledger
Gene Ledger Gene Ledger is a technical utility for RimWorld (Biotech DLC) that provides a centralized database for tracking and locating genetic material currently present on the map.
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Any Pawn Can Repair Mechs
Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"?
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Ascension Megacorp
Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.
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No Rimworld Music 1.6
Thank you This mod is BIG update to mod Disable Vanilla Music (Legacy) from SaltGin IT WORKS - removes every vanilla and DLC musics - removes every vanila and DLC Music Sequences - works without any music - works for any music (added by mods) - works with replaced mod music and e
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Zoology: Realistic Animal Overhaul
Overview Zoology is a comprehensive animal overhaul that maps in-game animal performance to real-world biology without breaking gameplay.
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Coat of Arms - Faction Icon Editor
Coat of Arms - A faction icon editor Design a custom icon and use it as the faction icon on the world map.
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VPE - Veincaster
Github and license here, click on the green code button and download zip: Psycasts: T1 Blood-Link Links the caster to another creature capable of bleeding.
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Orphanage and Daycare (Continued)
Original mod by Nalzurin MIT License All the same, if the original author requests it, I will remove this update.
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Research-Based Raids Difficulty
This mod shifts the storyteller's focus from Wealth to Research.
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Vanilla Psycasts Expanded - Biotech Re-Integrated
Recreated Vanilla Psycasts Expanded Biotech Integration with broad mod support for new psycaster mods, adds new psycaster path locking with psytrainer block setting.
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Settlement Quests (Continued)
Original mod by IslandPotato I received permission, but all the same - if the original author requests it, I will remove this update.
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Go Scout
In Rimworld sending a pawn to fetch some resources from nearby tiles is almost everytime a option.
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Simple Immersion - VBE Coffees and Teas
If you like the mod, please consider liking and subscribing!
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Bug Raids
Allows hordes of bugs to attack your base via the surface, similar to normal raids from humans and mechanoids.
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Weather is kinda cozy
Falling into a deep slumber while its raining outside is a delightful experience, and now your pawns can feel the same way!
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I Miss My Limbs (Continued)
Original mod by Lewkah0 If the original author requests it, I will remove this update.
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New Ritual Rewards
What does it do? This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods). Your raider ideology rituals can finally detect innocent miners and lumberjacks. More of a mercenary or hero type? Your rituals will guide you toward enemy
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Mechanoid Turret Retexture
Greetings, frens! After an long and painfull time for me I present this small retexture mod. All it does is to retexture the basic Mechanoid Turrets and their bases. While you will gain the most out of this mod in addition with the 'Royalty' DLC, it is not required, since some tu
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Faction Auto-Expansion
A mod that allows factions to automatically build new settlements near existing ones.
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[TCO] Bottomless Pits
Bottomless Pits Bottomless Pits introduces a new world map anomaly that can appear after 15 days.
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Animal Food Preference
Tired of your pigs leaving raider corpses to rot while they feast on your kibble?
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Tactical Rigs and Pouches
Tactical Rigs and Pouches This mod adds a collection of tactical rigs and pouches spanning all tech levels.
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
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Manipulator Beam Emitter
Tractor Beam Hauler Introduction Adds a tractor beam manipulator inspired by Cosmoteer, along with an automatic version.
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Better Traders Guild
About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.
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Vanilla Gravship Expanded - Expanded
Adds new compact workbench variants that were missing in VGE - Chapter 1.
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VFE - Settlers textures revamped
Updates some of the textures in Vanilla Factions Expanded - Settlers mod.
- furniture
Vanilla Furniture Expanded - Factory
Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production
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Worksites Expanded
You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.
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Clean Command Bar
This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.
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No Factory Floor Requirement
What is this? This lets you place factories anywhere. Enjoy! That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the requirement is no longer present.
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Vault-Tec - Retexture
A visual overhaul and cleanup addon for Vault-Tec - Handy things for your vault!
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Can't You See I'm Busy
Introduction Have you ever lost a colonist because their Gourmand trait triggered in the middle of an insectoid raid?
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Skeletal Efflorescence
In the mythology of a certain tribe, the obsessions carried by the remains devoured by the Harbinger tree converge under the gods' will to give birth to new life.
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Selected Pawn Portrait Overlay
English Selected Pawn Portrait Overlay This mod shows the currently selected pawn in a separate portrait overlay on the HUD.
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Expert Stairs
- Mod Introduction - This is a decorative mod that adds 8 types of wallpapers, 8 types of windows, 9 types of fences, and 14 types of stairs.
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Autonomous Mechanoids
Ever wished your mechanoids could keep working without constant Mechanitor control?
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Periodic Bills
Periodic Bills RimWorld gives you three ways to repeat a bill: do it X times, do it until you have X, or do it forever.
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Despicable 2 - Core
A character-focused framework for RimWorld with highly compatible facial animations, manual social interactions, hero system for roleplay/mc, and multi-pawn animation framework + studio.
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Despicable 2 - NSFW
The adult addon for Despicable 2, built for players who want romance and intimate content to feel more active, and more visible Change notes: - New anatomy framework for modders - New textures for insectoid, reptiles, synthetics, and furry type races - Fixed bestowing ceremony bu
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Split Wardening
Splits the Wardening work type into two separate categories for better task management.
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BetterBerries
Better Berries is a simple Rimworld mod designed to add more diversity to berries and to make them more gameplay-relevant.
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T-BodyOverhaul - Main
Introduce an entirely new level of realism and immersion to RimWorld with the revolutionary T-BodyOverhaul mod!
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[ETF] Butchering Now Yields Hemogen!
======> 🩸 ABOUT | READ ME FIRST 🩸 <====== This mod lets you pull out or produce Hemogen when butchering corpses, a practical way to make the most of every resource at hand.
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Children Wear Anything
Children Wear Anything Let your child colonists wear any clothing in the game!
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The Dead Man's Switch - Worker Drones
Some DMS style worker drones for early game using Fortified Features Framework.
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Sustainable Fishing - Chum Station
Ever find that your massive lake runs dry after feeding just three colonists?
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Smoother Healing
10x increases the frequency of heal attempts, without changing overall healing.
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Wood Witch - Medieval Overhaul/A RimWorld of Magic
A solitary wood witch preparing to seed a new settlement deep within the forest.
- storage
Storage Rebalanced
Rebalances storage buildings across multiple mods to follow a consistent progression curve.
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Tales Woven by the Storyteller
This mod is a simple addition that displays the illustration of your currently selected storyteller on the History detail screen and when opening letters.
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Smart Batch Prioritize
Right-click once. Your pawns handle everything. Select multiple targets → Right-click → Done. No more assigning jobs one by one. Your pawns will automatically queue and complete them in order. Drag and Prioritize Bulk Jobs Simply drag a selection box over multiple blueprints, tre
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Simple Eating With Table
Simple Eating With Table Are you tired of getting "Ate without table"?
- storage
[sbz] Vanilla Stack Patch for Storage
Vanilla Stack Patch for Storage Sometimes, you see players who want to use Neat Storage but hesitate because its storage efficiency is so much higher than vanilla.
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Progression: Factories
Automated farmer Automated loom Automated ammunition press Automated drill platform Automated mincer Automated smelter Automated biofuel refinery Automated heavy-duty saw Conveyor oven Conveyer crematorium Automated alloy forge Automated assembler Automated distillery Automated m
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Faction Spawner
🏰 Faction Spawner - Complete Control Over Factions and Settlements Want to create your own world with the factions you desire?
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You're not Alone on the Tile
BETA TEST V1.1. You thought the corners of your map were empty. They're not. Four hostile factions have settled at the edges of your tile — and they're not here to negotiate. They build bases, grow crops, research technology, brew drugs, and save up silver to buy raids on your co
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Vanilla Outposts Expanded: Land On Outposts
Allows aerial vehicles from Vehicle Framework to land on Vanilla Outposts Expanded outposts, forming a caravan to collect resources.
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Collective Marriages
Have you made a colony of hippies that can marry freely with unlimited partners and now your colonists spend more time marrying than working?
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Quest for the Lost City
Discover the Lost City of Teocuitlatl and attempt to save the gold obsessed explorer that dedicated her life to finding it.
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Inventory Management
I’ll admit, item management in the vanilla game never quite sat right with me.
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Do Something for Idle - More Actions
Adds some extra actions to the Do Something for Idle mod.
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VV - New Harvest: Mushrooms
Version: 1.1 VV - New Harvest: Mushrooms adds 10 new mushroom types that expand your colony’s food production options, though some are better left off the dinner table. King Bolete, Chanterelle, Morel, Parasol Mushroom, Oyster Mushroom, Shiitake Mushroom, Black Truffle, Fly Agari
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Additional Hero Backgrounds
What does this do? This is a collaboration between me and other talented modders to bring a curated selection of additional modded hero characters as background wallpapers. Do I need the associated mods for the respective background to appear? You need the Charmweaver, Gnoblin, a
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Escape to Close Letters
Tired of reaching for your mouse every time a notification pops up?
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SimpleBabyCarry
SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav
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Custom Republic
Custom Republic Expands the Republic system from Vanilla Expanded - Classical to create a custom republic.
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Rimsonable
Rimsonable A growing collection of "this should be more reasonable" fixes for RimWorld 1.
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Pawn Compatibility Editor
Pawn Compatibility Editor Have you ever wanted two pawns to like each other more, but can't 'cause of their negative compatibility?
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Economics & Demography
Economics and Demography (World Simulation) Economics and Demography transforms the empty planet map into a living, active environment.
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Pollution Spread
This mod was commissioned to serve as a sort of replacement for Yayo’s Pollution 2 since they’ve stopped modding.
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Firelance - Medieval Flamethrower
The Firelance is a volatile weapon forged by the artificers of House Ignivar, blending alchemy and primitive steamcraft into a spear-like device.
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Ideo Tick Optimization
One line description: Skips Ideologies ticks with no pawns to improve TPS.
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Realistic Planets 2.1
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Gear Stat Optimization
Gear Stat Optimization improves game performance (TPS) by optimizing the way RimWorld calculates stat offsets from equipped gear.
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[ETF] Customizable Ritual Chairs
======> 🪑 ABOUT | READ ME FIRST 🪑 <====== Ever felt restricted by the default ritual seating options in vanilla Ideology?
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WhoFarms - Zone Farmer Assignment
WhoFarms - Zone Farmer Assignment Tired of all your colonists rushing to the same growing zone?
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RIM Enchantment Craft
RIM Enchantment Craft is a mod centered on equipment and weapon enhancement enchantments, adding a relatively complete enchantment system to the game, allowing your colonists to possess more powerful weapons and armor, as well as buildings or turrets.
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RIM Enchantment Craft Quick Info
RIM Enchantment Craft Quick Info Adds a quick information panel for RIM Enchantment Craft.
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Gene Lineage - Emergent Xenotype System
Gene Lineage - Emergent Xenotype System Your colony is now the birthplace of evolution.
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ExtraWeapon2
ExtraWeapon2! Description: Colonists can equip up to 6 extra weapons. When summoned, they will float around the body and automatically attack enemies. This is a new version remade from ExtraWeapon! Thanks to HaiLuan! How to use: Right-click a weapon to add it to an extra weapon s
- weapons
Sidearms CE Compatibility
A simple mod that fixes the incompatibility between Simple Sidearms and Combat Extended.
- management
More Childhood Nicknames
Biotech adds a feature where sometimes children who age up in your colony gain nicknames all on their own!
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Toddlers Feeding Fix Patch
Toddlers喂食修复补丁 修复关闭“喂养能自己吃饭幼儿”时,当他们生病或无法动弹时不会被喂养的问题。 Fixed an issue: with the ‘Pawns will feed toddlers even if they are able to feed themselves’ option disabled, toddlers were not being fed when sick or immobilized.
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Hot Spring Fishing
Introduction Hot springs are great, but something's always been missing.
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Pawn Biography
Pawn Biography! Add custom biographies to any colonist, during character creation or mid-game. Write backstories, personal notes, roleplay journals, or whatever you want! Features Write and edit a custom biography for any humanlike pawn Works on the character creation screen and
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SocialDining
SOCIAL DINING Ever wanted your colonists to actually share meals together at assigned seats?
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Darklings - HAR
My own version of DrWalZ’s Darkling mod, from which I borrowed the name, original concept, and textures (the mod was abandoned by its creator).
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Cozy Heater Menu Credit Remover
I love cozy heater. It's pretty, simple, and just overall a neat addition to the game. However, what I don't like, is free advertising that I didn't ask for. I'm sorry Turkler. This mod replaces the translation back to vanilla. The Cozy Heater mod has been remade without this iss
- furniture
Functional VFE Props on ASF
Description This Mod adds functional storage versions for some props from Vanilla Furniture Expanded - Props and Decor.
- management
Necro Infection Balance Patch
Balances the Necronoid infection and raid frequency to be dangerous but not overwhelming.
- management
Auto Biphasic Sleep
⏰ Biphasic Sleep Scheduler – Automatic Sleep Schedule This mod automatically assigns a biphasic sleep schedule to your colonists, helping to keep their mood stable and reduce the risk of mental breaks.
- management
VFE Factory - Vacstone Drill Patch
Vacstone Drill Patch - VFE Factory Adds a Vacstone drilling process to the Automated Drill Platform from Vanilla Furniture Expanded - Factory when used on Odyssey asteroid maps.
- management
Prisoner Beds
Prisoner Beds RimWorld lets you assign beds to colonists, guests, slaves — but not prisoners.
- management
Albinism Gene
Pawns of all xenotypes now have a small chance (~2%) to spawn with a new Albinism gene, which gives them pale skin, white hair, red eyes and sensitivity to sunlight.
- management
Genetics! Mushkin
Changelog: Please check the change notes tab Brought to you by the Biomes!
- management
(DEPRECATED) Astrofuel in Automated Biofuel Refinery
This mod is no longer necessary, the same function from this mod is now a feature in VFE - Factory.
- management
Anomaly: Cascade
Adds two tiers of entity escapes/containment failures to Anomaly, these are very SCP esque and function separately of the “escape interval” acting as entirely independent storyteller events.
- management
Personal Wardrobe
Tired of your colonists rummaging through communal stockpiles for their pants?
- management
Seamless Doors
Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?
- management
Medieval Transport Airships
Description This mod introduces smaller, personal transport versions of the airships from Medieval Trader Airships.
- management
Munitions Industries for VFE - Factory
This is a simple mod that dynamically generates ammo recipes for the automated ammunition press from Vanilla Furniture Expanded - Factory.
- management
Prisoner Good Treat Voluntary Join
Treat prisoners well and keep their mood high for a few days, they will take the initiative to ask to join your colony.
- management
Prisoner Interrogation Ritual
Prisoner Interrogation A prisoner in RimWorld is a commodity: blood, genes, organs, a potential recruit, or a welcome training opportunity for the skills of your sadi-- ahem, your medics.
- management
VFE Factory - Drill Metals in Space
Drill Metals in Space - VFE Factory Allows the Automated Drill Platform from Vanilla Furniture Expanded - Factory to use the "Dig for metals" process on Odyssey asteroid maps.
- storage
Storage Content
Overview Storage Content is a QoL mod that adds a new section to the information card of storage buildings.
- management
Assault Boost (Commander Raid)
Enhanced Raider Tactical AI – Fortification Construction & Reinforcement System When a raid exceeds a total threat score of 3,000 (adjustable in settings), a Commander Raider will appear, accompanied by an Engineer.
- management
Longevity Age Scaling
Rescales the biological aging rate of long-lived humanoid races so that their life stage proportions align with human standards.
- management
Better Context Menu
Improves the right-click context menu with no configuration required: - Each button is at least 28px tall and uses full-size text and 27px icons, regardless of how many options are in the menu.
- management
Cozy Heater 2 - The Titanic Supermod
Cozy Heater 2 is the sequel to the legendary Cozy Heater mod.
- management
Resource Delivery Helper
In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.
- management
Don't Clean Drawings
Prevents colonists from automatically cleaning children's floor drawings.
- management
Load in Background
What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i