// Steam Workshop · by Nevik The Storyteller

NevikTheStoryteller's RimWorld 1.6 Mod Repository (Library 3)

A place where I may store the interesting and often obscure items that I find so that I might return to them later and integrate them into new modlists.

Load order

957 mods
  1. Save File Compression
    management

    Save File Compression

    Use compression to save your game Vanilla's game save files are stored in plain text, so editing your save file is easy, but they can get to hundred(s) of Megabytes in size.

  2. MultiConstruction
    Stale
    management

    MultiConstruction

    Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?

  3. Minerals Rock
    Stale
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    Minerals Rock

    Version 0.1 A complete overhaul of mountainous terrain and rocks in RimWorld. This has been adapted from the Hardcore SK mod "Minerals" by the original author (Me!). - Rocks come in different sizes, textures, and shapes other than square! - Different types of rocks have distinct

  4. "Dinergate" Militor Retexture
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    management

    "Dinergate" Militor Retexture

    What is this mod? This mod retextures the Militor, giving it the appearance of the character Dinergate from Girls' Frontline. Often referred to as "dogs" by the player base, Dinergates are one of the game's mascots, frequently featured in promotional designs and merchandise. FAQ

  5. Psychic Bond Tweaks
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    Psychic Bond Tweaks

    A Highmate walked into a colony… Your prayers have finally been answered with this Psychic Bond Tweaks Mod that allows complete control over those pesky Highmates.

  6. Chatlog Overlay
    Stale
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    Chatlog Overlay

    This mod displays the communication logs from the Social tab directly on the game screen, similar to an MMO chat window.

  7. Minerals Framework
    Stale
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    Minerals Framework

    Version 0.1 An overhaul of anything mineable and the foundation for the "Minerals" collection of mods. This mod does not add any content to the game, but provides a framework for other mods to build upon. Rocks and minerals produced by this framework have the following improvemen

  8. Minerals Frozen
    Stale
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    Minerals Frozen

    Version 0.1 Adds dynamic ice and snow formations that can be used for building walls and cooling rooms. - Deep snow banks spawn and grow when it snows, and melt with temperatures are above freezing - Icicles spawn and grow near the edges of roofs and under natural roofs when the

  9. Minerals Sparkle
    Stale
    management

    Minerals Sparkle

    Version 0.1.2 Adds crystals that can be mined for valuable gems, particularly in remote and extreme biomes. - Make exploring caves and mountains more rewarding and makes underground environments more interesting - Rough gems are mined from crystals and can be cut to provide a val

  10. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  11. Growing Zones Plus Reborn
    ↑ Updated
    management

    Growing Zones Plus Reborn

    Update for 1.6 of: Adds new bill system to growing zones, and more! New Features -Modernized UI (inspired by the Modern UI mods by astryl). -Growing Zones tab to quickly see all the zones in your colony. -Automatic conversion from vanilla zones to Plus zones. -Hazard detection fo

  12. [Odyssey] Necrotic Ship
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    management

    [Odyssey] Necrotic Ship

    💀The Necrotic Ship💀 As your necromancer's empire expands its influence, the need to transport its armies becomes increasingly urgent.

  13. 365 Days per Year
    Stale
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    365 Days per Year

    Replaces RimWorld's 4-quadrum (60-day) year with the Earth's 12-month Gregorian calendar (365/366 days per year).

  14. Stargates! to Skipgates!
    Stale
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    Stargates! to Skipgates!

    Disclaimer Stargate2Skipgate is an update and a continuation of MrKociak excellent retextures Stargate Retexture / Retheme for Stargates!

  15. FIP - RobCo
    management

    FIP - RobCo

    Fallout Immersion Project - RobCo "Automation for a brighter tomorrow - even if there's no one left to see it.

  16. Moon Factions
    ↑ Updated
    management

    Moon Factions

    This mod adds four factions to be used with Cybranian - Vacworld, but that's not a hard requirement if you really don't want.

  17. Ideology Scavenger Role
    Stale
    management

    Ideology Scavenger Role

    Опачки! Add an IdeoRole named Scavenger. Scavengers are lowly rodents who roam from ruin to ruin, scavenging for relics and corpses. They live by picking and stealing, and they don't craft, sow, or store knowledge. All they can do is walk, burrow, pry, carry, flee, and endure. Fu

  18. [NL] Apparel Paper Pattern
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    management

    [NL] Apparel Paper Pattern

    Precautions This mod is a challenging mod and some of the specifications may change.

  19. WRelicK's APP Utilities
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    WRelicK's APP Utilities

    OVERVIEW APP Utilities is a set of utilities that extend the capabilities of Apparel Paper Pattern.

  20. MultiFloors
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    MultiFloors

    Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure

  21. Progression: Verticality
    Stale
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    Progression: Verticality

    FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well

  22. Ancient urban ruins
    Stale
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    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  23. Wood's Muzzle Flash for Ancient urban ruins
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    Wood's Muzzle Flash for Ancient urban ruins

    Add Muzzle Flash for Ancient urban ruins weapons 增加枪口焰效果到远古城市废墟武器 If you need any other compatibility patches, please leave a message and I will try my best to make them, for example, increase the chance of other mod weapons in the weapon box of 如果你需要其他兼容类的模组,请留言,我会尽可能快的完成它们,例如提升

  24. Ancient urban ruins XEVA PATCH
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    Ancient urban ruins XEVA PATCH

    Description This mod edits the apparel textures from Ancient urban ruins mod to fit the body textures from the Xeva FB Pack mod.

  25. Space Fishing
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    Space Fishing

    This mod simply sets the maximum fish population for space maps to 1000 and adds a set of fishtypes from the grassland biome.

  26. Mycohazard - A Biological Mechanitor Mod
    Stale
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    Mycohazard - A Biological Mechanitor Mod

    I've noticed most mechanitor-like mods on the workshop are focused on providing jobs or combat functions to large, many pawned colonies and are essentially unusable with a solo colonist or generally low amounts of pawns.

  27. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  28. Engine Industries
    Stale
    management

    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  29. Engine Industries for VVE
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    Engine Industries for VVE

    A patch to make VVE vehicles (Including T3 and upgrades) use Engine Industries parts, using the EI wheels and whatever engine types I feel fit each vehicle.

  30. Giant crop Ex
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    Giant crop Ex

    Do you think giant crops that can only be viewed from a distance and cannot be used are a bit useless?

  31. Smaller V.O.I.D Monsters
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    Smaller V.O.I.D Monsters

    We at V.O.I.D welcome your submission into assimilation. Sometimes the truth lies not in the grand spectacle, but in the smaller details that reveal the greater whole. The world we have carefully prepared for you. This mod offers a compact perspective on power and presence: a mod

  32. Preemptive Strike 1.6
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    Preemptive Strike 1.6

    This is WIP adaptation of the mod Previous version: There are a lot of open questions and issues (yeah, the original mod is from previous life basically :) ).

  33. Misc. Craftable Robots Retexture Continued and Resized
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    Misc. Craftable Robots Retexture Continued and Resized

    This isnt my mod. Just an update and resize so you dont have to mess with the settings to get them the correct size This will be removed if the original mod author asks Link to original: Retexture for Misc. Craftable Robots. Load order: - Misc. Robots - Misc. Craftable Robots - M

  34. Burial Urns
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    Burial Urns

    Description Ornate burial urns for the the honored dead.

  35. Moon Cheese: Taking the moon
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    Moon Cheese: Taking the moon

    The moons. Great big rocks in the sky. Well some of them at least. You ever look up at one of this Rimworlds moons a notice a yellow hue? Why is that? Furthermore why are some parts of this planet covered in cheese? This mod intends to answer that question by bringing the moon to

  36. Det's Xenotypes for [NL] Facial Animation
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    Det's Xenotypes for [NL] Facial Animation

    If you are experiencing parts being drawn for other xenotypes it probably means steam has not automatically updated Facial Animation, please unsubscribe and subcribe to Facial Animation to get on the latest version.

  37. HEL3
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    HEL3

    Preface: this mod has been made for personal use, it has also been in development BEFORE Oddysey DLC and hence the addition of Helium-3 extractor.

  38. Delayed Monolith
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    Delayed Monolith

    Before you continue: - The mod will still be unable to spawn the monolith when ambient horror is selected.

  39. Unrestricted Work Site
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    Unrestricted Work Site

    Allows work sites to spawn at normal frequency so long as you have 1 or more colonists.

  40. Creatures of the Vael
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    Creatures of the Vael

    CREATURES OF THE VAEL is a heavily work-in-progress, dark-medieval pack adding custom fantasy creatures made for a more grounded kind of setting, fitting well with existing mods such as Dark Ages: Beasts and Monsters and Medieval Overhaul.

  41. Animals of Monterey Bay
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    Animals of Monterey Bay

    My entry for DougDoug's 2025 Monterey Bay Aquarium charity stream art contest!

  42. Outdoor Stuff
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    Outdoor Stuff

    Adds a small amount of outdoor furniture, with a mixture of decorations and functional, including: - Festoon lights - A new bin - A bench - Patio furniture (table and chairs) - A bird house - A birdbath - A large fountain (decorative) It's my first mod (and first time making art

  43. Melee Fitness
    ↑ Updated
    management

    Melee Fitness

    Description Melee Fitness treats Melee as physical fitness: it scales how well a colonist moves, works, and carries, and it turns a hard day of walking and labor into Melee XP overnight.

  44. Just use Anti-Blight Spray
    Stale
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    Just use Anti-Blight Spray

    Tired of suffering from blight in a world where endless hordes of advanced machines and mutant insects devour each other, covering humanity with the ashes of war?

  45. Decoy Standee
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    Decoy Standee

    What is this mod? This mod adds an oversized anime character acrylic stand that can taunt enemies to draw their attacks or be placed in your base as a decoration. FAQ Q: Can I add it mid-playthrough to an existing save? Can I remove the mod? A: You can add it at any time to an ex

  46. CE SkillAffectsCooldown
    Stale
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    CE SkillAffectsCooldown

    Description This mod allows you to modify how much the shooting skill affects the cooldown (time between bursts) in Combat Extended You can set concrete percentages from 10% to300% for the shooting skill levels 0, 5, 10, 15 and 20.

  47. Intellectual Matters
    ↑ Updated
    management

    Intellectual Matters

    Description Your Intellectual skill acts like a brain-stat for that colonist.

  48. Moentity
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    Moentity

    Your sponsorship will be a great help!

  49. GameOver Screen
    Stale
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    GameOver Screen

    If you enjoy high difficulty in Rimworld and do not save scum any bad event in the game, you have experienced Game Over by everyone dying or else.

  50. No Version In Pause Menu
    Stale
    management

    No Version In Pause Menu

    This mod makes it so the game does not display the version info in top left when game is paused.

  51. Storage Balance Patches
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    storage

    Storage Balance Patches

    Storage Balance Patches it's just like, my opinion, man This mod contains patches for other storage mods to rebalance their various storage buildings.

  52. CE SkillAffectsSway
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    management

    CE SkillAffectsSway

    Description This mod allows you to modify how much the shooting skill affects the weapon sway (wobbling during a burst) in Combat Extended This allows you to make low level pawns spray bullets during a burst much more and high level pawns much less You can set concrete percentage

  53. Visual XML Patches
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    Visual XML Patches

    This mod will show the XML patches loaded in the game to help in finding the cause of issues.

  54. Unfortunate Foods - Anomalous Meals
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    Unfortunate Foods - Anomalous Meals

    Twisted meat may seem the last resort of a starving person, but with the right know-how, some time and some effort even the corrupted meat can be turned into delicious foodstuffs for the hungry colonists of the rim.

  55. Vanilla Ideology Expanded - Relics and Artifacts
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    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  56. Vanilla Ideology Expanded - Icons and Symbols
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    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  57. Transtar Aesthetics Weapon Retexture Pack
    No 1.6
    weapons

    Transtar Aesthetics Weapon Retexture Pack

    More retextures for weapons are still being made Felt the retextures from the Prey 2017 Weapon Retexture mod were, let's just say out of place aesthetically and so created this to compliment it and make almost every Industrial Weapon look similar to those textures.

  58. Team Builders
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    Team Builders

    ✨ FEATURES Team Builders (Construction) Call Builders (Gizmo on frames): Summon nearby colonists with Construction enabled to help on the selected frame.

  59. Research Queue
    Stale
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    Research Queue

    Adds a simple research queue, without otherwise changing the vanilla research view.

  60. [1.6]Nyanpuppu Mod
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    [1.6]Nyanpuppu Mod

    Nyanpuppu! Add blobcats as animal. This is only for 1.6. Here is for 1.5 or prior. What is Nyanpupu? Nyanpuppu is the name used as a nickname for the emoji "Blobcat" in Misskey.io, an instance of "Misskey", the distributed platform for microblogging. In-game behavior A blobcat as

  61. Unique Pawn
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    Unique Pawn

    Description do you ever want to bring that one main colonist from your previous save to a new world?

  62. Magma Refinery
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    Magma Refinery

    Magma... A spacer production facility that will leave you swimming in stone chunks (and some resources) after you submerge it into magma. Supported types of lava currently include: - Deep Lava - Liquid Lava - Lava Credits: Alite and Sandwish - Huge help with writing the C# Det an

  63. Fallout-Laser Rifle
    Stale
    weapons

    Fallout-Laser Rifle

    This mod adds laser rifles from the Fallout series: ・ Wattz 2000 (Fallout, Fallout 2, Fallout Tactics) – sniper rifle ・ AER9 Laser Rifle (Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76) – semi-automatic rifle ・ Tri-Beam Laser Rifle (Fallout 3, Fallout: New Vegas) – shotgun

  64. Recipes of the Rim
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    Recipes of the Rim

    A whole bunch of recipes for items that aren't craftable in the base game.

  65. Alternate Archonexus (Continued)
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    Alternate Archonexus (Continued)

    Overview: This mod is a continuation of xokem's mod that adds an alternative to the vanilla Archonexus quest that is introduced by the Ideology expansion, allowing you to sell only one of multiple colonies while keeping the rest of your progress.

  66. Orbital Market
    management

    Orbital Market

    Orbital Market ✨ 「特定の資源を売りたいが、なかなか買い取り先が見つからない…」を解決。いつでも気軽に資源や梱包品を軌道のトレーダーへ出品できる端末を追加します。 クイックスタート 研究:軌道取引 建設: 軌道取引端末 を設置・通電(600W) 端末 → 出品 から資源/梱包品を登録 → ETA(到着予定日数)後に自動購入・ドロップポッドでシルバー到着 主な機能 出品一覧:ETA(到着予定日数)/ 価格 / 数量 と履歴を表示。未到着なら キャンセル可能(返送はドロップポッド)。 自動出品(2025/09/25):在庫しきい値(≥/≤)・

  67. Better Architect Menu | Tweaks
    furniture

    Better Architect Menu | Tweaks

    Better Architect Menu | Tweaks A series of tweaks to Ferny's Better Architect Menu, condensing categories, renaming categories to all be nouns, decluttering the Water (Dubs Hygiene) category, and more!

  68. Decorative Terrain Elevation
    Stale
    furniture

    Decorative Terrain Elevation

    Description This mod adds several types of decorative elevation in the floors tab to make your colonies really stand above the rest.

  69. Mortar Operation
    Stale
    management

    Mortar Operation

    Added a "Mortar Operation" button to settlers in muster mode.

  70. Auto Transmute Steel
    Stale
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    Auto Transmute Steel

    Make pawns automatically use the 'Transmute Steel' ability from Anomaly creepjoiners whenever it is available.

  71. Titans
    Stale
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    Titans

    Adds dangerous creatures - titans, they will roam in the vicinity of settlements and destroy all living things.

  72. OnlineCity 1.6
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    OnlineCity 1.6

    Current version 0.5.0.0 (2025.09.14) Many thanks to FunkyShit for working on this update This is a continuation of the original OnlineCity mod. You can read the description of its features on the original mod's page. Due to Steam Workshop problems with updating some RimWorld mods

  73. Apothecary Expansion
    management

    Apothecary Expansion

    👋 Hello! This mod is a complete overhaul of Apothecary (Continued). It introduces a new, logical progression system, adds in-depth gameplay mechanics, and provides seamless integration with the vanilla game and Medieval Overhaul. If you enjoy my work, you can support me on Boost

  74. School and learning (CSL - Light)
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    School and learning (CSL - Light)

    Version 1.1.0.0 Description: A lot of people had asked for a mod with only the school part from "Children, school and learning", especially since Biotech added children. While going through the code to remove the HugsLib dependency I cleaned it up enough to shrink down the work o

  75. Custom Jobs
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    Custom Jobs

    Love WorkTab but are sick of micromanaging all your work priorities when you end up just adding the same clusters of jobs to each of your pawns?

  76. Advanced Starting Ship
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    Advanced Starting Ship

    An example ship for my other mod: This ship just contains a variety of extras for a starting ship run, all vanilla no mods required but obviously Odyssey is.

  77. Echoes of the Rim
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    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  78. Nuzzle Me
    Stale
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    Nuzzle Me

    Simple mod to order a pawn to pet an animal through the right-click context menu.

  79. Famine Food
    Stale
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    Famine Food

    Lacking on food, feeling hungry, or simply being on that naked brutality 40% yield ?

  80. Ambient Light
    management

    Ambient Light

    Small mod that modifies the behavior of the ambient light of RimWorld, because before under a roof it was totally dark.

  81. Oh My Hand!
    management

    Oh My Hand!

    Oh My Hand! This mod makes punching walls, furniture, or ruins without weapons risky. Colonists can injure their hands and arms, from simple scratches and bruises to serious fractures. Perfect for adding some realism to bare-handed raiders, colonists, or prisoners with mental bre

  82. More Diabolus In Same Wave
    Stale
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    More Diabolus In Same Wave

    This mod allows the combat squad summoned by the Mechanitor, led by mechanoid boss Diabolus, to spawn more Diabolos and their escorts in a single summon.

  83. [BTD] Gravship Blueprints
    management

    [BTD] Gravship Blueprints

    Gravship Blueprints Save, share, and spawn custom gravships Easily swap between active gravships on the same map with activate/deactivate gizmo on grav engines Allows for managing multiple gravships on the same map more easily Allows for building multiple grav engines on the same

  84. Relations Tab (Continued)
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    Relations Tab (Continued)

    This is a continuation of Relations Tab by Fluffy Replaces the faction tab with a relations tab.

  85. Cursor Locker
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    Cursor Locker

    Confines your mouse cursor inside the RimWorld game window, preventing it from slipping out onto another monitor or your desktop.

  86. More Visible Grasslands
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    More Visible Grasslands

    A very tiny, simple mod that makes the Grasslands biome more easily distinguishable on the world map.

  87. Drugs Matter
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    Drugs Matter

    Description I rarely played Rimworld with drugs because the downsides of an addiction were just too crippling.

  88. Basic Double Doors
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    Basic Double Doors

    About A lightweight mod that adds double door versions of the vanilla doors using the new 1.

  89. Home Sweet Home (Continued)
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    Home Sweet Home (Continued)

    Continuation of Home Sweet Home Made by; Levka for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github This mod introduces a new level of emotional depth to your RimWorld colonists by adding mood boosts for caravan journeys.

  90. Delayed Deterioration
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    Delayed Deterioration

    Do you rescue a downed colonist's weapons before you rescue the colonist?

  91. Extracted Psilocap
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    Extracted Psilocap

    Add a new drug which not only can inspired creativity but also can improve mood,but it will caused confusion or even catatonic breakdown It has 75% to gain inspired creativity and 5% to cause catatonic breakdown,it also can improve mood from 25 to 5 Auther: Code:玖日长弓 Texture:JDIK

  92. Better Linkable Colors (Continued)
    management

    Better Linkable Colors (Continued)

    Continuation of Better Linkable Colors Made by; drummeur for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github A RimWorld mod to make the lines drawn between linkable buildings easier to see.

  93. XCOM Ships
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    XCOM Ships

    XCOM Ships A mod heavily inspired by the classic UFO: Enemy Unknown game and it's sequel Terror from the Deep, I've taken a few of the alien ships in those games and converted them to Rimworld style.

  94. 1trickPwnyta's Odyssey Patch
    management

    1trickPwnyta's Odyssey Patch

    This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  95. ArchotechTools
    Stale
    management

    ArchotechTools

    Description This simple mod adds two "Archotech Tools" as a new quest reward.

  96. Rimpsyche - Disposition
    management

    Rimpsyche - Disposition

    v.1.0.18 - More Injury integration. - Thought Tags are now exposed to xml. For more information, refer to the update log If you'd like to see integration with specific mods, please let me know in the "Mod Integration Request" For any bugs you encounter, report them in the "Bug re

  97. Gravship Crashes
    Stale
    management

    Gravship Crashes

    GravshipCrashes This mod takes Gravships found in my other mod Gravship Exporter and randomly adds POIs to the map where a crashing ship may be found.

  98. Facial Animation Gene Heads
    Stale
    management

    Facial Animation Gene Heads

    This mod uses the new targetGeneDefs from FA to add gene specific heads This only targets the vanilla biotech heads.

  99. Consistent Text
    ↑ Updated
    management

    Consistent Text

    What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to

  100. Rebalanced Vanilla Recycling Expanded
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    Rebalanced Vanilla Recycling Expanded

    Non-official Rebalance for Vanilla Recycling Expanded, cause I find too unbalanced that Atomizer is 3 times slower with only work amount difference.

  101. Better Scroll Bars
    Stale
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    Better Scroll Bars

    The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.

  102. AlcoholIntoxication
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    AlcoholIntoxication

    What this mod does: adds a new mental state – alcohol intoxication makes parties more realistic – pawns no longer wander aimlessly back and forth changes pawn vomiting behavior – they no longer puke right where they eat And that's not all.

  103. [LC] Consolidated Traits
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    [LC] Consolidated Traits

    Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the

  104. R&D - Autobong for All
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    R&D - Autobong for All

    Sometimes I just want more smokeleaf but don't want to have highlife meme.

  105. ProjectZomboid LevelUp Sound
    Stale
    management

    ProjectZomboid LevelUp Sound

    Plays the level up sound from Project Zomboid when a colonist levels up any skill.

  106. Non-Lethal Lung Rot
    Stale
    weapons

    Non-Lethal Lung Rot

    This mod removes the lethal nature of the Lung Rot condition for all your Pestilence, Decay, and Nurgle Ideology needs.

  107. Realistic Trade Forked
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    Realistic Trade Forked

    The introduction is translated by AI For an introduction, please refer to the original MOD.

  108. Multi-Tag Search
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    Multi-Tag Search

    Extends RimWorld search bar to support semicolon-separated multi-tag queries on the world map.

  109. Rebalanced Advanced Mechanoids
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    Rebalanced Advanced Mechanoids

    I love the Advanced Mechanoids mod, but I think it makes things too easy, so I created this mod/patch for my runs because I really like the style and concept of another level of vanilla mechanoids.

  110. Realistic Biomes
    management

    Realistic Biomes

    Replaces vanilla biomes with 16 new biomes based on real-world climate zones.

  111. KillUpgrade
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    KillUpgrade

    All weapons will improve in quality during combat, upgrading based on the required number of enemy kills.

  112. Medieval Extras (Continued)
    Stale
    management

    Medieval Extras (Continued)

    Continued version of Medieval Extras by HankBot Original mod here: Original Mod Description: Minor cosmetic additions for Medieval Overhaul mod.

  113. Realistic Stones Patch
    management

    Realistic Stones Patch

    v1.2.2 The majority of the stones present in the game make no sense on a terraformed planet. Sedimentary rocks take millions of years of sedimentation in water to form. These conditions don't exist on an unterraformed deadworld. This mod changes the stones that shouldn't be prese

  114. Dryad_retexture_ET
    Stale
    management

    Dryad_retexture_ET

    Thanks To Original Texture (Humanoid Dryad) (Homuclus ET) (Dessicated Texture) I Edited Humanoid Dryad, ET Homunculus Ver for Dryad retexture Mod Comp With VE Dryad!

  115. Auto Ability
    management

    Auto Ability

    Free your hands! Enjoy thrilling combat! Automatic management! This mod provides an automatic ability-casting function. You can configure the following settings individually for **each skill**! Mode Selection: Cast on cooldown, timed cast, or no auto-cast (right-click to switch)

  116. Silent Foot
    Stale
    management

    Silent Foot

    Have you ever suffered because your beloved colonist was woken up by someone walking past their bed at night?

  117. Medieval Overhaul : Hornetkeeping
    Stale
    management

    Medieval Overhaul : Hornetkeeping

    A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.

  118. Pass It Through The Window! (Continued)
    management

    Pass It Through The Window! (Continued)

    Update of SilkCircuits mod A two-sided pass-through window for transferring items between rooms without entering or disrupting the other room's climate—perfect for moving raw food directly to the kitchen or cold storage.

  119. Mission Board
    management

    Mission Board

    Adds a simple Mission Board which lets you manually select and activate quests and events.

  120. No More Chem-Chefs
    management

    No More Chem-Chefs

    No More Chem-Chefs (Drug Lab Skill Unfuzzing) This small Quality-of-Life (QoL) mod fixes a frustrating inconsistency in the Drug Lab recipes.

  121. BM's Races Collection: Doberkins
    management

    BM's Races Collection: Doberkins

    Greetings y'all! BM's the name and I'm here to present my new hyper-fixation, the "Doberkins", it took literal months of rendering and coding, but finally, I made my favorite xenotype. The Doberkins are inspired by Anu the doberman girl (made by Junk Zero, God bless him), and als

  122. Transport Downed Pawns (Continued)
    Stale
    management

    Transport Downed Pawns (Continued)

    Update of Targhetti original by CornyTraces mod Allows unconscious and otherwise downed colonists and prisoners to be transported in a transport pod.

  123. Meditate your A** off
    Stale
    management

    Meditate your A** off

    Allows the player to make pawns meditate anywhere, anytime.

  124. Medieval Overhaul: Immersive Storage Patch
    storage

    Medieval Overhaul: Immersive Storage Patch

    Many thanks to (◣_◢) (EvilEyeGuy) for providing us with the basis by making Medieval Overhaul: Adaptive Storage (MOxASF) to make this Immersive Integration and for using inheritance in the XML files more consistently than the base mod uses them, I couldn't keep up anymore , as we

  125. Mechanoid Waiter
    Stale
    management

    Mechanoid Waiter

    Description Adds a mechanoid that can work as a Waiter for a Restaurant using the Gastronomy mod.

  126. Better Scenario Research and Tech Level Options (Continued)
    management

    Better Scenario Research and Tech Level Options (Continued)

    Update of large morons mod - Anomaly research should no longer be unlocked when selecting Industrial or higher Description: This mod gives you better options for selecting your game's starting research and player faction tech level, primarily but not exclusively for use with Semi

  127. Critical Mass Turret Retexture
    Stale
    combat

    Critical Mass Turret Retexture

    Description This mod adds retextures to the Mini turret, the Autocannon turret and the Uranium Slug (Sniper) turret based on Critical Mass manufacturer from the game SAS 4: Zombie Assault Features Textures for 3 turrets in vanilla Rimworld.

  128. Luna Amante [BETA]
    Stale
    management

    Luna Amante [BETA]

    Hiding this for now. Will eventually release a full mod maybe! This is a test mod Colonel Salisbury. Although nothing should break, I haven't implemented everything. Changes might be made. Changes might break your game so don't use this like it's a finished product. Current thing

  129. Thrones For All (Continued)
    Stale
    management

    Thrones For All (Continued)

    Update of these peoples mod Thrones can be assigned to anyone and they will use it for meditation.

  130. BamStructure
    management

    BamStructure

    if you can't see any of images in post please check this document!

  131. Just Disassemble it!
    Stale
    management

    Just Disassemble it!

    Update log 1.2 Major Update on 1/27/2026 Disassembler textures have been divided into two distinct types: "Rusty" and "Freshly Gestated." Colony Disassemblers now require the "Auto-repair" option to be enabled for self-repair as well as for repairing friendly mechanoids. Enemy di

  132. Facial Animation Compatability Project
    management

    Facial Animation Compatability Project

    I like the head shapes provided by NL Facial Animation, as they tend to fit the more anime aesthetic, especially as i tend to run stuff alongside races like ratkin and the like.

  133. Consistent Textures
    management

    Consistent Textures

    What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run

  134. Fulfillment (Continued)
    management

    Fulfillment (Continued)

    Update of Lewkah0s mod - Added keyed translations About Have you ever had that feeling where you don't feel fulfilled because you haven't done something you're really passionate about for a while?

  135. Restrict Music
    Stale
    management

    Restrict Music

    Restricts music to specific DLC/mods.

  136. Junk Shuttle
    Stale
    management

    Junk Shuttle

    Junk Shuttle for Odyssey A cobbled together shuttle made from a shuttle engine, and bits and bobs.

  137. VFE: Insectoids 2 Medieval Tech Level Patch
    Stale
    management

    VFE: Insectoids 2 Medieval Tech Level Patch

    Changes the tech level on the "Exotic Hivetech" research from Industrial to Medieval, meant to be used for medieval enthusiasts like myself that use tech limiting mods such as "World Tech Level".

  138. Cleaning Area Relaunched
    Stale
    management

    Cleaning Area Relaunched

    Cleaning Area Relaunched Choose where your colonists clean and never have to watch them sweep the dirt again.

  139. Simple Remote Detonation
    Stale
    management

    Simple Remote Detonation

    Features • Once you’ve researched Microelectronics, you can manually detonate most explosive buildings owned by you or your allies — directly through their UI.

  140. [CNEIO] Just Help For Me
    management

    [CNEIO] Just Help For Me

    "I need some backup!" you scream into the comms console. Your ally receives the request, takes one look at the several hundred mechanical centipedes surrounding your base, and decides to send their five best warriors armed with five of their finest autopistols. And your relations

  141. VPE - Ragnarok Online
    Stale
    management

    VPE - Ragnarok Online

    Github and license here, click on the green code button and download zip: Due to steam's characters limit, the searchable list of abilities will be available on github.

  142. Drink Deepchem
    Stale
    management

    Drink Deepchem

    All this mod does is adds the ability to drink deepchem making pawns faster aand thats it Based on 100% a real experience of drinking crude oil Cranked it back and gulped, now I dunno where my crude went Mouth slick as my hands, yeah, I savor every movement Got a tanker in the dr

  143. Rebalance Beam Repeater
    Stale
    management

    Rebalance Beam Repeater

    This is a simple patch mod that reduces ​aiming time​ and cooldown time of the beam repeater while proportionally lowering its ​burst shot count.

  144. Exosuit Framework + Dubs Apparel Tweaks Compat
    Stale
    management

    Exosuit Framework + Dubs Apparel Tweaks Compat

    The mod fixes a conflict between Exosuit Framework and Dubs Apparel Tweaks that caused exosuits to disappear when clothing layers were changed or indoor apparel hiding was enabled.

  145. Room Sense (Continued)
    Stale
    management

    Room Sense (Continued)

    Update of Falconnes mod - Removed the HugsLib dependency Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay.

  146. Oxygen Detector
    Stale
    management

    Oxygen Detector

    This mod adds a new building called the Oxygen Detector.

  147. Prisoner Jumpsuit is also Slaves Outfit
    Stale
    management

    Prisoner Jumpsuit is also Slaves Outfit

    In homage to the parent mod spookarina and ancestors mod Chicken Plucker A super lightweight and easy patch that automatically allows the Prisoner Jumpsuit as the default setting for slave clothing assignments.

  148. Gravship Water Systems
    Stale
    management

    Gravship Water Systems

    Adds a passive water generator and water tank that can be built in gravships.

  149. Juggling (Continued)
    Stale
    management

    Juggling (Continued)

    Original mod by Peanutter If the original author requests it, I will remove this update.

  150. RimOutbreak (Continued)
    Stale
    management

    RimOutbreak (Continued)

    Original mod by DrPeter If the original author requests it, I will remove this update.

  151. Morph Gun (Continued)
    weapons

    Morph Gun (Continued)

    Original mod by Rax, Taranchuk, Erok031, Ogam If the original author requests it, I will remove this update.

  152. Mind Control (Continued)
    Stale
    management

    Mind Control (Continued)

    Original mod by Gouda quiche If the original author requests it, I will remove this update.

  153. Please Come Prepared
    management

    Please Come Prepared

    Description This mod allows for characters spawned onto a map without the proper equipment to be equipped with it.

  154. Gravship Reasonable Tech
    Stale
    management

    Gravship Reasonable Tech

    Gravship Reasonable Tech — a minimalist balance patch that restores logic and historical progression to the gravship research.

  155. [CAP] Thunder Snow
    Stale
    management

    [CAP] Thunder Snow

    ⚡❄️ THUNDERSNOW ❄️⚡ A Rare Winter Phenomenon Experience one of nature's most awe-inspiring weather events in RimWorld!

  156. Sand & Snow Coverage
    Stale
    management

    Sand & Snow Coverage

    Overview Sand & Snow Coverage adds immersive snow and sand buildup on walls, natural rock, and a range of patched mod objects (see Compatibility).

  157. Stale
    management

    Shuttle Sleep

    Configurable! Makes pawns inside shuttles regain rest. Depends on Harmony I got annoyed by my pawns getting tired while waiting in the shuttle, made this to fix it. Mod options: - Enable for shuttles - Sleep speed for shuttles - Enable for transport pods - Sleep speed for pods

  158. Life Lesson Textbooks
    Stale
    management

    Life Lesson Textbooks

    This allows you to create textbooks from the Life Lessons mod using Vanilla Books Expanded writing and typewriter desks.

  159. Impassable Shuttle
    Stale
    management

    Impassable Shuttle

    11.5.2025 Update: Now support the orca shuttle mod and valkyrie transporter mod. A simple patch mod to make passanger shuttle's passability to impassable, so you can make a indoor hanger to unload all cargo without the risk of deterioration. 2025.11.5更新:可支持奥卡穿梭机和女武神运输机Mod 本Mod仅仅只

  160. Vanilla Cooking Expanded - Bakery
    Stale
    management

    Vanilla Cooking Expanded - Bakery

    Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.

  161. Simple Slavery Collars Remote Ctrl Fix
    Stale
    management

    Simple Slavery Collars Remote Ctrl Fix

    Simple Slavery Collars is a great and useful mod, but when remotely controlling things like electric collars, most of the communication devices added by other mods cannot be used.

  162. Progression: Education
    management

    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  163. The Storyteller's Voice
    Stale
    management

    The Storyteller's Voice

    The Storyteller's Voice AI-Powered Commentary from RimWorld's Storytellers 🎭 What is The Storyteller's Voice?

  164. Shield Generator
    Stale
    combat

    Shield Generator

    RimworldShieldGenerator This mod adds a wall mounted shield generator for Gravships.

  165. Just Razor Wire!
    Stale
    management

    Just Razor Wire!

    I always wondered why there is no buildable barbed/razor wire in the base game, this mod fixes that.

  166. VPE Precepts
    management

    VPE Precepts

    Overview Psycast Precepts for VPE adds Ideology-style control to Vanilla Psycasts Expanded.

  167. Milking Machine
    Stale
    management

    Milking Machine

    Rimworld Milking Machine Automate dairy chores with a self-service extractor pad.

  168. Scheduled Doors
    Stale
    management

    Scheduled Doors

    Adds the ability to schedule when doors are held open and forbidden.

  169. Scheduled Eating
    Stale
    management

    Scheduled Eating

    Allows players to schedule the specific hours in the day when pawns are allowed to eat, preventing constant trips to the kitchen outside of designated meal times.

  170. Reduce Door Costs
    Stale
    management

    Reduce Door Costs

    Reduces the stuffable cost of anything named "door" to 1/5 of their original stuffable cost.

  171. Rim-Ark Prologue: Fishes
    Stale
    management

    Rim-Ark Prologue: Fishes

    Description This mod introduces several fishes from the game Ark: survival evolved to Rimworld.

  172. Winterwear overheats
    Stale
    management

    Winterwear overheats

    Ever thought it’s strange that colonists can wear parkas and tuques in the desert without consequence?

  173. Fried Meals
    Stale
    management

    Fried Meals

    I'M NOT ASSOCIATED WITH VANILLA EXPANDED I've basically always had Vanilla Cooking Expanded enabled the entire time I've played this game, but one thing that got to me was that the deep fryer was basically just for making savory desserts.

  174. Cold is cold
    Stale
    management

    Cold is cold

    Vanilla temperature is kinda funny.

  175. Schedule Needs
    Stale
    management

    Schedule Needs

    Make your colonist fill their needs bars at specific times.

  176. Thriller Night
    Stale
    management

    Thriller Night

    The Celts believed that on October 31st each year, the souls of the deceased would return to their former homes in search of a substitute, in order to be reborn.

  177. Kite & Fight
    Stale
    management

    Kite & Fight

    DRAFTED COMBAT AUTOMATION This mod makes your drafted pawns automatically fight for you when the toggle is ON.

  178. Hyperweave Plantation (Continued)
    Stale
    management

    Hyperweave Plantation (Continued)

    Original mod by biowreck Continued at his request -- Original mod notes: This mod adds a plant which produces hyperweave.

  179. MultiView Observation Mod(The secondary camera window)第二相机视窗
    Stale
    management

    MultiView Observation Mod(The secondary camera window)第二相机视窗

    一个可拖拽缩放的次级相机视窗,尽情地视奸你的小人吧! 打开视窗默认快捷键:`(ESC和Tab中间的那个!) 关闭视窗默认快捷键:Q 跟随选中默认快捷键:E 兼容性: 基本与我已知的所有模组兼容 CE(Combat Extended)?兼容 Humanoid Alien Races?兼容 Camera+?兼容 Dubs Mint Minimap?兼容 Rimtalk?兼容 Chatlog Overlay?兼容 .

  180. Personal Doors (Continued)
    ↑ Updated
    management

    Personal Doors (Continued)

    Original mod by biowreck Continued at his request -- Original mod notes: This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.

  181. Alien | Rimworld
    ↑ Updated
    management

    Alien | Rimworld

    Overview Adds the monster and related traits, diseases and other features of the Alien Franchise to Rimworld.

  182. Haul After Stripping
    Stale
    management

    Haul After Stripping

    Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.

  183. MO Loft Bed Mod
    Stale
    management

    MO Loft Bed Mod

    Description This mod adds loft beds variations to 6 beds in the mod Medieval Overhaul, which are: Rustic bed in colors green, red and blue Fur bed Straw bed Wicker bed Dependencies This mod requires both Medieval Overhaul and Loft Bed (continued) to work properly Medieval Overhau

  184. Customize Room Role
    Stale
    management

    Customize Room Role

    Language: Simplified Chinese, English A new type of building has been added: doorplate(costlist :5 Steel;Category:Misc), which allows you to control the room role of the current room.

  185. Ancient Doors Hold Open
    Stale
    management

    Ancient Doors Hold Open

    Ancient Doors Hold Open The "Hold Open" option is enabled by default for naturally generated doors on new maps.

  186. Odyssey Ice Expansion
    Stale
    management

    Odyssey Ice Expansion

    A simple mod that allows you to get ice chunks from solid ice and turn them into blocks.

  187. Dark Psychic Rituals: The Following
    management

    Dark Psychic Rituals: The Following

    Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.

  188. Blood Power
    Stale
    management

    Blood Power

    Wouldn't it be nice if your non-vampire colonists could benefit from the countless hemogen packs your intern extracts from your prisoners?

  189. Replant Trees
    Stale
    management

    Replant Trees

    Simply replant trees like you reinstall buildings, without having to extract them first.

  190. Advanced Battle Cloak
    Stale
    management

    Advanced Battle Cloak

    --2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench. --2025.11.6--Added support for traditional Chinese --2025.11.5--CE Compliance (Done) Three new battle cloaks for differen

  191. Hauts' Increased Trait Limit
    management

    Hauts' Increased Trait Limit

    What this mod does A standalone version of the increased trait limit settings from Hauts' Added Traits.

  192. RestockIndicator
    Stale
    management

    RestockIndicator

    A simple mod that adds an icon indicating if a settlement has already been visited and is restocking.

  193. Epic Siege (Continued)
    management

    Epic Siege (Continued)

    Original mod by Thumb If the original author requests it, I will remove this update.

  194. SaveWithoutRestart
    Stale
    management

    SaveWithoutRestart

    Do you often encounter this situation: You're playing Rimworld and suddenly want to add a specific mod, but restarting takes too much time?

  195. Holo Dancers
    Stale
    management

    Holo Dancers

    Adds dancing hologram dancers to your game Description for imgur-block afflicted users: A live diorama of an example room, with three holo dancers showcasing their animations The light effect makes it look like you're changing their colors, I recommend using any color at the edge

  196. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  197. Dirty Is Beautiful
    Stale
    management

    Dirty Is Beautiful

    Add the "DIRT AESTHETIC" precept Finally, a precept for colonists who think cleanliness is a mental illness.

  198. Mechanitor Armor has Vacsuit Bonuses
    Stale
    combat

    Mechanitor Armor has Vacsuit Bonuses

    Tweaks the Mechcommander Helmet and Mechlord set to match the Vacsuit set bonuses so your Mechanitors can help in space without sacrificing bandwidth.

  199. Simple Sushi
    Stale
    management

    Simple Sushi

    There isn't much to say; I wanted sushi to add that extra RP 'mmph' to my techno-fascist cannibal slave-trading Japanese samurai playthrough and I also didn't feel like installing VCE and doing all that jazz.

  200. VPE - Lasting Skeletons
    Stale
    management

    VPE - Lasting Skeletons

    Makes skeletons permanent by linking them to the caster, reserving 30 of their neural heat.

  201. Corpses Are Beautiful
    Stale
    management

    Corpses Are Beautiful

    CORPSES ARE BEAUTIFUL Four precepts for believers who find beauty in death, memory in unburied bodies, and euphoria in rot.

  202. Stale
    management

    Better Glowforest

    Improves the Glowforest from the Odyssey DLC by slightly increasing plant density and the spawn rate of glowing mushrooms (Boomshroom and Psilocap).

  203. Carbonite Casket
    ↑ Updated
    management

    Carbonite Casket

    This is a simple mod that adds a cryptosleep casket that displays the pawn stored in it like carbonite from Star Wars.

  204. Outer Wilds Music
    management

    Outer Wilds Music

    Banda Sonora Completa de Outer Wilds + DLC Este mod incluye una colección completa de 48 pistas musicales de Outer Wilds Contenido del mod: 26 canciones oficiales del juego base Outer Wilds, incluyendo sus temas más emblemáticos como End Times, Outer Wilds, The Nomai, Traveler y

  205. Dimorphism
    Stale
    management

    Dimorphism

    This is a very simple mod that adds configurable intrinsic stat buffs to all humanoid pawns based on gender.

  206. Arkstar
    Stale
    management

    Arkstar

    Added ArkStar weapon that bounces and damages multiple enemies Features Chain Attack: Ricochets to nearby targets within 7 tiles Structure Damage: Can target and damage walls, buildings, and doors Mechanoid Counter: Stuns mechanoids for 3 seconds on hit Smart Probability: Ricoche

  207. Anomaly Skill Trainer
    management

    Anomaly Skill Trainer

    Update 6.7.2026: -- Fixed a bug where the psytrainer can't be hauled to a stockpile, please check your stockpile filter after you update the mode in mid-game. 2026.6.7 更新: -- 修复了训练器无法被搬进储藏区的BUG,在游戏中途更新Mod后建议检查一下储藏区的物品过滤。 ===========================================================

  208. Igniting Sticks
    Stale
    management

    Igniting Sticks

    Adds a cheap throwable torch - a primitive solution to complex storage space problems.

  209. [Critical Mass Gun Retexture]
    Stale
    weapons

    [Critical Mass Gun Retexture]

    A simple mod replacing vanilla ranged weapon textures with Critical Mass manufacturer from an old Flash game - SAS 4 Zombie Assault, it changes several weapon sprites to match - or closely resemble the style of CM A turret retexture in the same style can be found here: RIA Weapon

  210. Winston Waves Odyssey integration
    Stale
    management

    Winston Waves Odyssey integration

    If you encounter any bug after moving your ship DON'T REPORT THEM TO THE ORIGINAL TEAM but to me please With this mod you can now (try to) endure Winston Waves and use your gravship!

  211. Butcher Spoiling First
    Stale
    management

    Butcher Spoiling First

    Butcher Spoiling First This mod ensures your colonists always butcher the corpse that's closest to spoiling, minimizing waste of meat and leather.

  212. Rudo's Muffalo Retexture
    Stale
    management

    Rudo's Muffalo Retexture

    My second retexture, controversially retexturing the muffalo while maintaining a vanilla friendly style.

  213. Conditional Feeding
    management

    Conditional Feeding

    Prisoners and patients are only fed when their food level drops below a configurable threshold.

  214. Fragile Armor Improving
    Stale
    combat

    Fragile Armor Improving

    - ABOUT - Fragile Armor mod is great, but its maximum debuff value isn't enough in OP environments.

  215. Gravload
    Stale
    management

    Gravload

    Gravload Keep your gravship stocked without letting colonists raid the gravship reserves!

  216. Impassable Shallow Lava
    Stale
    management

    Impassable Shallow Lava

    Makes Shallow Lava (such as that from Lava Flows) Impassable, to stop dumb colonists from pathfinding through it or worse, into it.

  217. ToddlerPrisonerPatch
    Stale
    management

    ToddlerPrisonerPatch

    一个简单的小补丁,将toddler的殖民者婴儿行为树复制替换了囚犯婴儿的行为树,解决了囚犯婴儿只会吃饭睡觉的问题,并且可以在设置里控制婴儿的进食速度 A simple patch that copies and replaces the colonial baby behavior tree of Toddler with the behavior tree of prisoner babies, solving the problem that prisoner babies only know how to eat and sleep, and ca

  218. [BTD] Ship Pack: Star Trek
    Stale
    management

    [BTD] Ship Pack: Star Trek

    Star Trek Ships Designs for Gravship Blueprints This is a Ship Pack for my other mod Gravship Blueprints that adds 9 Star Trek inspired ship designs.

  219. DSPBGM
    No 1.6
    management

    DSPBGM

    27 BGMs from Dyson Sphere Program, including 26 from the original soundtrack and the unreleased universe-3

  220. Relic Hunting
    Stale
    management

    Relic Hunting

    Adds a Relic Hunting ritual reward for hunting down other Ideology's Relics, or your own.

  221. Playlist
    management

    Playlist

    Playlist This mod lets you manage all the music from various sources in your game.

  222. LWM's Adaptive Deep Storage
    Stale
    storage

    LWM's Adaptive Deep Storage

    An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework.

  223. Big and Small - Simply Robots
    Stale
    management

    Big and Small - Simply Robots

    A variety of robotic colonists designed to be flexible and and have strong compatibility with vanilla and mod content.

  224. Combat Medic
    Stale
    combat

    Combat Medic

    Combat Medic is a quality‑of‑life mod that saves you from constant micromanagement whenever pawns go down.

  225. Bionic modularity
    Stale
    medical

    Bionic modularity

    Introduction Ever felt that it’s a bit lame that you can’t have a drill arm with the efficiency of a bionic or even an archotech one?

  226. Privacy Please!
    Stale
    management

    Privacy Please!

    Prevents pawns from entering bedrooms they don’t own unless it’s an emergency.

  227. Combat Extended mechanoid mayhem
    combat

    Combat Extended mechanoid mayhem

    This mod is a complete rebalance of mechanoids (and a little bit of mechanitors) as a whole with the main purpose of: Increase the overall strength of non-centipede combat mechanoid in several ways Small tweaks for non-blaster centipedes to make them shine more Hefty power increa

  228. Combat Effects for Combat Extended (Continued)
    ↑ Updated
    combat

    Combat Effects for Combat Extended (Continued)

    Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.

  229. Combat Extended Realistic Animal Stats
    Stale
    combat

    Combat Extended Realistic Animal Stats

    Long ago, Combat Extended had patches that adjusted the health and body size of each animal to more realistic values, as well as increased the chance of hitting an animal's internal organs.

  230. CE Anomaly Buff
    Stale
    management

    CE Anomaly Buff

    Warning: Due to obelisk HP change, if you have any obelisks on the map they may or may not instantly trigger.

  231. Gauranlen Trees Reworked CE Patched
    Stale
    management

    Gauranlen Trees Reworked CE Patched

    This mod patches Dryads & Gauranlen Trees Reworked for CE It also patches Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads Credits to imagination12 for the DGTRVIEDCGD patch.

  232. CE SkillAffectsReload
    Stale
    management

    CE SkillAffectsReload

    Description This mod allows you to modify how much the shooting skill affects the reload speed in Combat Extended You can set concrete percentages from 10% to 500% for the shooting skill levels 0, 5, 10, 15 and 20.

  233. CE StopAfterOneThrow
    Stale
    management

    CE StopAfterOneThrow

    Description This simple mod makes a pawn in Combat Extended only throw one grenade per manual attack command The vanilla behavior is that the pawn spams grenades until out of inventory which I found pointless This mod is especially good with chained commands like throw grenade, m

  234. CE IED RemoteDetonation
    management

    CE IED RemoteDetonation

    Description This mod adds two gizmos to all Combat Extended IEDs One gizmo allows you to switch off the proximity trigger (i.

  235. management

    PrisonerResearchPod

    Are you tired of prisoners being worthless after they've donated their organs as compensation for inconveniencing your colony?

  236. CE SkillAffectsWarmup
    Stale
    management

    CE SkillAffectsWarmup

    Description This mod allows you to modify how much the shooting skill affects the warmup time (i.

  237. CE AdjustBleedRate
    Stale
    management

    CE AdjustBleedRate

    Description This simple mod allows you to tweak the bleed rate of Combat Extended for downed pawns The default bleed rate applied by this mod is 50 % of the original value You can adjust the value via the menu in the mod settings from 1 % to 300 % (see screenshot) I created this

  238. CE GrenadesToInventory
    Stale
    weapons

    CE GrenadesToInventory

    Description This mod changes the behavior of grenades in the Combat Extended loadout settings Instead of equipping grenades, they will go to the pawn's inventory This mod is especially good with Throw them that allows you to throw grenades which are not equipped but in your inven

  239. The Sims Traits
    management

    The Sims Traits

    Important notice If you are subscribing to this mod for the first time, please read the trait descriptions at least once to have a rough idea of what you are getting.

  240. Gulden Biome (Continued)
    Stale
    management

    Gulden Biome (Continued)

    This is a 1.6 version of the Gulden Forest/Gulden Biome mod. Originally uploaded by pphhyy, then continued by Sovereign, additional contributors listed below. Republished under MIT license, same as it's previous versions. But if requested by either, I will take this down. They ca

  241. Gags
    Stale
    management

    Gags

    Wearable gags will be good addition to your slaves and BDSM or any other bondage roleplay.

  242. Death-Sentence
    Stale
    management

    Death-Sentence

    This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.

  243. [LM] LusTech Unique Weapons
    weapons

    [LM] LusTech Unique Weapons

    A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.

  244. Skipdoor Pathing (Unlimited)
    Stale
    management

    Skipdoor Pathing (Unlimited)

    Lightweight, reliable automatic teleportation for VPE skipdoors Built for stability, compatibility, and large colonies Recent fixes & changes - Performance fix What this mod does This mod makes pawns automatically use VPE skipdoors when it’s clearly faster than walking, without d

  245. Destroy Before Haul
    management

    Destroy Before Haul

    The priority of destroying items is now higher than hauling them.

  246. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  247. Fuck Learning Helper
    Stale
    management

    Fuck Learning Helper

    What is this? This just deletes the learning helper from the game. The entire system, gone. Nowhere will it be referenced, all buttons activating/modifying it will be removed. Why was this created? When using a large modlist, the learning helper gets incredibly disorganized and c

  248. Skill up In dream
    Stale
    management

    Skill up In dream

    Finally became a level 20 shooting sharpshooter, only to regress to a noob due to subsequent lack of practice?

  249. R&D - Auto-Cryptostasis
    Stale
    management

    R&D - Auto-Cryptostasis

    Auto-Cryptostasis Gene Adds a gene that grants pawns the ability to enter and exit cryptostasis at will, without requiring a cryptosleep casket or assistance from others.

  250. Easy Speedup DX
    Stale
    management

    Easy Speedup DX

    Simple-to-activate 4x speed with GUI icon or keyboard key '4'.

  251. Epochs - Golems
    management

    Epochs - Golems

    Welcome to another installment of my mod series entitled Epochs!

  252. Fallout Chems
    Stale
    management

    Fallout Chems

    Should be compatible with pretty much everything Could be a bit overpowered Enjoy!

  253. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  254. Trick or Treat
    Stale
    management

    Trick or Treat

    Trick or treaters arrive on Septober 15 - get your chocolate ready or prepare for tricks!

  255. RimMonitor
    Stale
    management

    RimMonitor

    Monitor your RimWorld game This mod is work in progress Having a second screen is highly recommended If you like watching your RimWorld game and have a second screen, this mod is for you.

  256. Hive Creature-Insect
    management

    Hive Creature-Insect

    Build your own hive! This mod introduces an item: the Hive Core, which can be obtained by destroying existing hives. Using the core along with a certain amount of insect jelly, you can construct your own hive. By filling the hive with nutrition, you can produce insect units to gr

  257. PA's God Hands
    management

    PA's God Hands

    Pa's God Hands Version: Wind, Rain, and Sonnets Note: If you experience corruption or texture transparency issues after the update, please resubscribe to the MOD to update to the latest fixed version.

  258. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  259. Elk Retexture
    Stale
    management

    Elk Retexture

    Changes the Elk texture from the legless version to be more visually similar to the deer.

  260. Don't burn my cpu Fire!
    Stale
    management

    Don't burn my cpu Fire!

    Don't cry cheetah Reduce lag by removing glow comp from fire

  261. Inspired Unique
    management

    Inspired Unique

    Pawns can craft unique weapons when inspired with creativity.

  262. Whip
    Stale
    management

    Whip

    This mod adds whip as a low damage weapon that casts high level of pain.

  263. Romance & Intimacy On The Rim
    management

    Romance & Intimacy On The Rim

    Introduction 📜 Romance & Intimacy On The Rim is a RimWorld mod that adds compatibility between two well known liked mods: Romance On The Rim & Intimacy - A Lovin' Expansion.

  264. [MOMO] TechLevel Lock
    Stale
    management

    [MOMO] TechLevel Lock

    这是一个折磨自己的mod,你只有在完成前一个时代所有科技之后,才能解锁下一个时代的科技。 毕竟,当你飞上太空,却发现自己还不会植树和铺地毯,是件很不合理的事情,对吧? This is a self-torturing mod.

  265. Generally More Research
    ↑ Updated
    management

    Generally More Research

    What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel

  266. [MOMO]Stay in bed
    Stale
    management

    [MOMO]Stay in bed

    众所周知,闲逛会损害性能,所以这个mod添加一个工作:赖床,设置优先级为最低,小人就会在没事干的时候去自己的床上赖床,并且缓慢恢复休息和娱乐,当然,为了避免影响睡觉和娱乐,通过这个方法恢复的上限为70%。为了节省性能,恢复休息和娱乐的效果每600ticks执行一次,应该对性能的影响微乎其微。 注意:如果需要中途移除本mod,请征召所有角色,确保没有角色在执行本mod添加的工作并在工作菜单把对应工作取消,然后保存存档,再删除本mod后重启载入。 ------------------------------------------ As we all kno

  267. Kaseys Tools
    Stale
    management

    Kaseys Tools

    I made this mod cause I like rimworld, hope u enjoy :3 The mod contains 6 new weapons/tools that grant passive buffs to different tasks that pawns can perform.

  268. Pacing Manager
    management

    Pacing Manager

    What is this? This is a fully configurable tool for you as a user/developer to pace your game however you'd like. This is a mod designed for people using large modlists with tech traversal, like my modpack. By default this mod does nothing. Features Multiply research points for a

  269. [BTD] Ship Pack: KotOR Ships VGE
    management

    [BTD] Ship Pack: KotOR Ships VGE

    KotOR Ships Designs for Gravship Blueprints + Vanilla Gravship Expanded This Ship Pack adds 2 VGE compatible designs with custom ship overlays from the Star Wars: KotOR mods as well as a custom Droid Distress Call variant of the Downed Gravship Quest.

  270. VPE - Neurophage
    management

    VPE - Neurophage

    Github and license here, click on the green code button and download zip: Neurophages draw power from other creatures, mainly by mimicking the abilities of enemy Psycasters and by absorbing the mind of those unable to use psychic abilities.

  271. The Liberators
    Stale
    management

    The Liberators

    I'm not the author of this mod, I just made support for version 1.

  272. Nomad Friendly Quests
    Stale
    management

    Nomad Friendly Quests

    Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc

  273. Evolutionary Gene
    management

    Evolutionary Gene

    My second RimWorld mod 🙂 First mod: download here Adds the “Evolutionary Gene” — a gene that lets pawns gradually improve their biological stats through their actions.

  274. Faction Display Fix
    Stale
    management

    Faction Display Fix

    Details Vanilla RimWorld does not account for setups with many modded factions.

  275. Vanilla Quests Expanded - Ancients
    management

    Vanilla Quests Expanded - Ancients

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  276. SOS2 Weapon Retexture
    weapons

    SOS2 Weapon Retexture

    使用AE的Saber插件重制了等离子炮弹,轨道炮弹,以及噬舰者纳米机械弹的贴图 把纳米机械燃烧瓶贴图改为了纳米机械手榴弹(设定参考图及Patch代码由谷歌Gemini生成,贴图绘制由cym制作) 重绘了三种船体斜角,从原版直角梯形样式改为直角三角形(模组文件内附船体斜角Adobe illustrator工程文件) 除贴图重绘外,同时修复了新版本脊峰炮管垂直缩放不正确的问题

  277. Progression: Soundtrack
    management

    Progression: Soundtrack

    What is this? This is a massive community playlist of music nearly two years in the making of songs we think fits the alternate time periods of Rimworld. This is a very work in progress mod, and will be regularly tweaked to ensure it feels right. This is a serious passion project

  278. [Rubicon Industries Gun Retexture]
    Stale
    weapons

    [Rubicon Industries Gun Retexture]

    A simple mod replacing vanilla gun textures with Rubicon Industries manufacturer from an old Flash game - SAS 4 Zombie Assault, it changes several weapon sprites to match - or closely resemble the style of Rubicon Industries Critical Mass retexture is here!

  279. Handy Lantern Retexture - Rustic
    management

    Handy Lantern Retexture - Rustic

    - ABOUT - This mod changes the handy lantern texture from seeki's great mod "Handy Lantern" to a rustic texture that is more suited to medieval play, and changes the lantern's TechLevel from Industrial to Medieval.

  280. Mechanoid Custom System
    Stale
    management

    Mechanoid Custom System

    Mechanoid Custom System Overview A mod that allows you to install various custom sockets on mechanoids to enhance their performance.

  281. Work Priority Auto-Optimiser (WPO)
    Stale
    management

    Work Priority Auto-Optimiser (WPO)

    Automatically assigns the best work priorities for every colonist based on their skills, traits, passions, and limitations.

  282. Hearth
    Stale
    management

    Hearth

    A Simple Hearth for your warmth & aesthetic needs.

  283. Alpha Armoury
    management

    Alpha Armoury

    Features Alpha Armoury expands upon the Unique Weapons system that was introduced in Odyssey: - Adds around 100 new weapon traits, from the normal to the absolutely bizarre - Adds the possibility of weapon traits modifying the graphic of the unique weapon.

  284. Regenerational Deathrest
    Stale
    management

    Regenerational Deathrest

    Are you frustrated with Deathrest because it claims to "restore the body's resources" but can't even repair scars?

  285. Squad Management
    Stale
    management

    Squad Management

    This mod adds a simple squad management system, only squad leaders will be on the bar but when hovering on the leader you see the pawns in their squad this will also allow you to build an army with out your screen packed with pawns Simply just right click a pawn on your bar and y

  286. Log Wall
    management

    Log Wall

    A mod that adds a log wall.

  287. Simple Wall
    management

    Simple Wall

    A mod that adds a simple wall, good for tribal tents or shacks.

  288. Palisade
    management

    Palisade

    A mod that adds a palisade wall.

  289. Gifts and Birthdays
    management

    Gifts and Birthdays

    What the mod adds On a pawn’s birthday (the honoree), a party may be held for them.

  290. Loading Tracker
    Stale
    management

    Loading Tracker

    Tracks approximate loading time for each mod and identifies the slowest ones (in Console).

  291. Deep Resource Manager
    Stale
    management

    Deep Resource Manager

    A comprehensive mod that displays all discovered deep resources in an organized table with advanced filtering and drill management.

  292. Reel's Turret Pipeline - Compatches
    Stale
    combat

    Reel's Turret Pipeline - Compatches

    Patches to include various mods with Reel's turret pipeline mod, made it for myself and posted to Steam to save Reel a headache or two.

  293. Man in Black Ideology Fix
    Stale
    management

    Man in Black Ideology Fix

    The Man In Black's ideology will always be set to match the colony's primary ideology upon spawning.

  294. Soft Warm Beds Rebalanced (Continued)
    Stale
    management

    Soft Warm Beds Rebalanced (Continued)

    Update of Cozarkian's mod --- Original Description --- Rebalances JPT's excellent SoftWarmBeds mod by changing the softness formula and base rest/comfort values.

  295. Cut It Off
    management

    Cut It Off

    Allows a colonist in the most dire of circumstances to attempt his or her own surgery.

  296. Alien Biome Remover
    Stale
    management

    Alien Biome Remover

    What is this? This is a fairly opinionated mod designed for modlists with alien planet options installed. The functions of this mod will definitely not be to everyone's taste, hence why it's its own mod and not bundled into an existing patch. Why was this made? I love the new pla

  297. Gears of War: Redemption
    Stale
    management

    Gears of War: Redemption

    A mod seeking to add content for Gears of War fans new and old, whether you enjoy the Coalitions false promises of peace, or the Locusts complete dedication to conquest, or maybe your a UIR fan (not that we have that yet) we hope to have something for you Q: how do i get more dro

  298. Restrict Undrawn Apparel
    Stale
    management

    Restrict Undrawn Apparel

    What is this? This is a user experience/bugfix mod for modlists with apparel mods that don't have textures available for all body types. This prevents a user from wearing apparel that is not textured for their body type. That's it? Yes! Compatibility - Works with literally everyt

  299. Card Doors
    Stale
    management

    Card Doors

    Ever wanted the perfect door to contain anomalies, segregate the lesser members of your colony, or simply live the futuristic dream of doors that need key cards here is your mod.

  300. Utility Vehicle
    Stale
    management

    Utility Vehicle

    Adds a vehicle named Utility Vehicle.

  301. Intimacy - Socio Butterfly
    management

    Intimacy - Socio Butterfly

    It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?

  302. Rimpsyche - Sexuality
    management

    Rimpsyche - Sexuality

    v1.0.10 - Bodytype preference. - Now Intimacy seduce takes pawn preference into account. - Support for Intimacy breaking update. - Better mod detection. See detailed patch note in the update log. Older versions are available on Github The mod comes with built-in integration with

  303. Buy Research
    Stale
    management

    Buy Research

    Tired of waiting every day and night while colonists stand at the research table, pretending to study something?

  304. Layered Apparel
    management

    Layered Apparel

    📝Mod Introduction This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.

  305. CE: Blast shock
    management

    CE: Blast shock

    Overview Adds extra debuffs to pawns near explosions.

  306. Security Clearance
    Stale
    management

    Security Clearance

    Yet another door locking mod for all of your needs, heavily inspired by Card Doors.

  307. Outpost Manager
    management

    Outpost Manager

    === MOD DESCRIPTION === This mod creates a menu that lets you manage your outposts.

  308. Distant Monolith
    Stale
    management

    Distant Monolith

    Distant Monolith - Generate the Void Monolith on a distant tile Now, with Odyssey released, and the nomadic playstyle actually being fun, it makes no sense to have a Monolith on the starting map.

  309. More Trait Slots
    Stale
    management

    More Trait Slots

    Mod that lets pawns have more traits :) 🤷‍♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.

  310. Sphere of Hearts
    management

    Sphere of Hearts

    What is love more true than the protection from a worse fate?

  311. Free-ish Will
    Stale
    management

    Free-ish Will

    This mod is a fork of the excellent Free Will mod made by freemapa You can find the original mod here!

  312. Draft Anything 2.0
    Stale
    management

    Draft Anything 2.0

    Draft Anything 2.0 squashes most of the bugs that have been around since 1.2. This mod allows the player to control all the pawns (Humans, Instectoids, Mechanoids, Anomalies, Drones) in the game and should work for almost all modded pawns as well. This mod also adds a mod menu fu

  313. Coventech Mechsuit Framework
    management

    Coventech Mechsuit Framework

    The Mechsuit framework which has taken quite some time to get running, This contains the core components to making modular mechsuits and other varieties of interesting designs Coventech's Discord server come here for talk of related mods, and other news.

  314. Tasty CE Armory Redux
    Stale
    management

    Tasty CE Armory Redux

    Intended as functional replacement/ minor improvement on the weapon selection of CE+CE_Guns+CE_Armory Further modules with clothes and buildings SoonTM Replacements Core: - Ithaca 37 (pump shotgun) - Ishapore Enfield (bolt action rifle) - MR73 (revolver) - Browning HiPower (autop

  315. Corpse Description Fix
    Stale
    management

    Corpse Description Fix

    What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu

  316. Praise Your Mech!
    Stale
    combat

    Praise Your Mech!

    Allows mechanitors to occasionally praise or insult their mechanoids, granting a short-lived buff or debuff - all automatically and flavorfully!

  317. Treat Dying First
    Stale
    management

    Treat Dying First

    Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.

  318. Colonist Mentality 1.6
    Stale
    management

    Colonist Mentality 1.6

    Why is it that your cannabalistic colonist have so much trouble with unsightly enviroments?

  319. Divinity - Original Sin 2 Music Pack
    Stale
    management

    Divinity - Original Sin 2 Music Pack

    添加了神界原罪2的ost,并做了day/night/any time of the day/tense的情景适配,如果有音量不适问题,请留言,下版本会提高音质(或音量。侵删 This mod adds Divinity - Original Sin 2 Music to RimWorld,a total of 43 tracks.

  320. Baldur's Gate 3 Music Pack
    Stale
    management

    Baldur's Gate 3 Music Pack

    添加了博德之门3的ost,并做了day/night/any time of the day/tense的情景适配,侵删 如果有音量过小问题,请留言,下版本会提高音质(或音量 This mod adds Baldur's Gate III music to RimWorld,a total of 41 tracks.

  321. Nirvana
    No 1.6
    management

    Nirvana

    Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.

  322. Anima Grass Makes Sense Now
    Stale
    management

    Anima Grass Makes Sense Now

    Ever wondered why your Anima Grass kept vanishing despite it being immune to being eaten, burned, exposed to toxic fallout, and so on?

  323. FE3H face
    management

    FE3H face

    About the mod 24 character additions (13♂, 11♀) based on three houses: Black Eagles, Blue Lions and a Golden Deer.

  324. Covered Ugly Thought Nullifier
    management

    Covered Ugly Thought Nullifier

    Nullifies the Ugly social thought when the target pawn is fully covered by a single apparel item (burka-like coverage).

  325. Alpha Random
    management

    Alpha Random

    Features Alpha Random adds a sense of "pride and accomplishment" to your RimWorld playthroughs by adding some loot randomization: - Adds themed loot boxes.

  326. Better Children Growth Moments
    Stale
    management

    Better Children Growth Moments

    Mod that gives more traits/passions to improve child growth moments :) 🤷‍♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.

  327. Auto Analyze
    Stale
    management

    Auto Analyze

    automatically applies techprints in storage to unlock research

  328. PawnRenderExport
    management

    PawnRenderExport

    This mod is an export tool designed for content creators who edit and animate pawn images.

  329. RimScent
    management

    RimScent

    RimScent RimScent adds a simple but immersive sense of smell to your colonists.

  330. Hair Layer Fix
    Stale
    management

    Hair Layer Fix

    Armor + Hair seems to render strangely when your pawn is facing north, especially with long hair.

  331. Mrd Living Wire 1.6
    Stale
    management

    Mrd Living Wire 1.6

    Added an advanced entity inspired by Pax Britannica(a mod of Hearts of Iron IV).

  332. Continental Rise
    management

    Continental Rise

    Continental Rise: Living Planet World-scale geopolitics + population + tech simulation What this is (TLDR): Continental Rise runs a persistent “world is alive” simulation for every faction.

  333. Triumphant Research
    Stale
    management

    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  334. World Domination
    management

    World Domination

    Use the World Domination Experimental Branch for the latest features.

  335. Shuttle Dock
    ↑ Updated
    management

    Shuttle Dock

    Adds buildable shuttle docks with reinforced, retractable roofs.

  336. Mark of Manhood
    management

    Mark of Manhood

    Mark of Manhood Features Limits beards on teenage male pawns Optional setting to allow beards to grow on the birthday when pawns become fully adult Introduction "Gosh, did you see that majestic full beard on that 13-year-old boy?

  337. Garage Door For All
    Stale
    management

    Garage Door For All

    A small patch. It becomes possible to build the garage door when researching complex furniture, the automatic door remains in the same place vehicle in image: If you like my work consider buying me a coffee:

  338. PrimitiveGenetics
    management

    PrimitiveGenetics

    The base biotech DLC leaves you with very little to do before the industrial era.

  339. Qol : Transporter Load Unlock
    Stale
    management

    Qol : Transporter Load Unlock

    This is a QoL mod In vanilla, when players load transporters or shuttles at the home base, only items within the Home Area are displayed in the loading UI.

  340. Force Cut Blight Now
    Stale
    management

    Force Cut Blight Now

    (Descrição em Português - BR) Força o corte automático APENAS de plantas com praga (Blight).

  341. Oriental Instruments Expanded
    Stale
    management

    Oriental Instruments Expanded

    Overview Several Oriental musical instruments have been added, as well as some ceremonial vessels related to Oriental culture.

  342. Animal Traits System
    management

    Animal Traits System

    Animal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention.

  343. Mrd Bedless Lovin
    Stale
    management

    Mrd Bedless Lovin

    Love without "bed" borders This mod allows your colonists to make love without needing double beds; you just need to place the romantic meeting point.

  344. Camping Tent - Remove Tech Restriction
    Stale
    management

    Camping Tent - Remove Tech Restriction

    This patch removes the tech level restriction for the Teepee and Viking Tent from Camping Tent by Aoba, so that they can be built by anyone as long as the research has been unlocked.

  345. [OWL] Mercenary Outposts Expanded
    Stale
    management

    [OWL] Mercenary Outposts Expanded

    Overhauls the Mercenary Camp from Vanilla Outposts Expanded: Additional Outposts, turning it into a meaningful something, not just a place to gather silver with unimportant pawns.

  346. 格挡物理效果 Parry Physics
    Stale
    management

    格挡物理效果 Parry Physics

    Overhauls melee combat by introducing realistic physical interactions for weapon parries and blocks, making every clash feel impactful.

  347. Prison Labor
    Stale
    management

    Prison Labor

    Description This mod force prisoners to work.

  348. Kidnapped!
    Stale
    management

    Kidnapped!

    When your colonists are kidnapped during raids, this mod generates persistent rescue quests that never expire until resolved.

  349. Held Human: Genetics
    Stale
    management

    Held Human: Genetics

    Held Human: Genetics An add-on for Held Human that adds Held Human genes.

  350. Inspired Passions and Traits
    management

    Inspired Passions and Traits

    Inspired Passions and Traits Your colony is prosperous, your pawns have all the comforts and support they could have, constantly inspired and striving.

  351. Worship of Moloch
    management

    Worship of Moloch

    Glory to Moloch!!! This mod proudly celebrates ancient ritual of sacrificing newborns in the name of Lord Moloch. Kneel, commit, and may Moloch find your offering… acceptable. Tired of your colonists complaining about trivial matters like "ethics" and "the sanctity of human life"

  352. Popup Framework
    Stale
    management

    Popup Framework

    What is this? This adds no content. This is an modding tool for developers to make tutorials or announcements to the player, all without ever needing to write any C#. The system is very easy to use, and is versatile for lots of use cases. New def type: PopupDef This displays a cu

  353. 联合轻工家具拓展-UF Light Industries Furniture
    ↑ Updated
    furniture

    联合轻工家具拓展-UF Light Industries Furniture

    联合轻工业家具拓展以UFHI的画风为基础,提供了一系列近未来风格的家具,家具的设计参考了诸多Rimworld社区的优秀作品。 United Light Industrial Furniture upon UFHI's art style, offering a range of near-futuristic furniture designs that draw inspiration from numerous outstanding works in the Rimworld community.

  354. Trystan Traveller's Shuttle Schematics
    Stale
    management

    Trystan Traveller's Shuttle Schematics

    You find an old weathered pamphlet at the entrance to your shuttle dated 9th Jugust ██56 that reads: Come down to Trystan’s Travelling Essentials to get yourself our bestselling shuttle design yet, the Cargo Shuttle Mk 4!

  355. Vanilla Landmarks Expanded
    management

    Vanilla Landmarks Expanded

    See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.

  356. Prisoners Can Betray
    management

    Prisoners Can Betray

    Vanilla recruiting has always felt a bit strange to me, so I made this to make it a bit more risky to recruit pawns instead of just guaranteeing a colonist.

  357. Animal Traits System - Government Drone Pigeon
    management

    Animal Traits System - Government Drone Pigeon

    Birds aren't real. This unit is equipped with advanced optical sensors and a high-gain transmission antenna. It doesn't usually eat. It is always watching. Always reporting. 📐 What It Does? This mod adds the Govenment Drone Pigeons which are always spying over you and who knows

  358. Animal Traits System Expanded
    management

    Animal Traits System Expanded

    📐 What It Does? This mod adds 28 more Unique, Vanilla-Friendly traits for the Animal Traits System mod for you to discover! (And more to come!) ❓ FAQ Q: Is it safe to add to an existing save? A: Yes, if you already have Animal Traits System installed. Q: Is it safe to remove fro

  359. Ammunition Manufactory
    Stale
    management

    Ammunition Manufactory

    This mod adds a workbench called the "Ammunition Manufactory" which allows you to craft any ammunition at 5x the normal speed.

  360. Discoveries
    management

    Discoveries

    Background Just a few weeks ago, I was watching someone play Breath of the Wild and was reliving the feeling of awe I got from first playing that game.

  361. No Exostrider
    Stale
    management

    No Exostrider

    Removes the Exostrider remains at game start.

  362. ISEKAI RPG LEVELING
    management

    ISEKAI RPG LEVELING

    New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu

  363. Simple Mending
    management

    Simple Mending

    This mod adds a simple apparel and weapon mending system with a dynamic cost!

  364. Natural Armor
    combat

    Natural Armor

    是否疑惑为什么皮革和金属一样有护甲值,而机械族有护甲但是绝大多数动物没有?这个模组根据动物皮革的属性,自动给予动物护甲值。兼容中世纪大修制革。 设置可以自己调整倍率以及是否对人类生效,建议倍率<0.

  365. Configurable Bionic Distribution
    Stale
    medical

    Configurable Bionic Distribution

    Description I always wanted to see more bionics appear on world pawns, especially when playing with mods that add large amounts of super interesting prosthetics and implants.

  366. Grateful Refugees
    Stale
    management

    Grateful Refugees

    Tired of refugees from "Refugees / travelers seek shelter" having constant mental breaks?

  367. Better Caravans
    Stale
    management

    Better Caravans

    If you're tired of colonists taking forever to load caravans, colonists eating packaged survival meals when they shouldn't, or adjusting food policies every time someone hits the road, this mod is for you.

  368. Zoning Research
    Stale
    management

    Zoning Research

    Gates zones and areas behind research projects, adding strategic depth to colony management.

  369. Extinct Fauna Pack - Cenozoic
    management

    Extinct Fauna Pack - Cenozoic

    v1.1.3 This mod adds new prehistoric animals to the game, all from the Cenozoic Era. These have been either cloned from preserved DNA or artificially created to resemble their past relatives. They now blend into the landscape and became part of the terraformed ecosystems. More an

  370. Mechanoid Execution
    Stale
    management

    Mechanoid Execution

    Mechanoids have remembered that they are killing machines.

  371. Winter Taiga Biome 2
    ↑ Updated
    management

    Winter Taiga Biome 2

    Harmony required. But you should already be using it, anyways. Welcome to the sequel to my first ever biome mod! This adds a unique vanilla-friendly Permanent Winter Forest biome with unique Trees, Bushes, and other flora that changes appearance between Summer to Winter! These tr

  372. Tactical Crawling
    management

    Tactical Crawling

    It becomes possible to make drafted pawns "crawl".

  373. [AV] Mechanoid Skins
    management

    [AV] Mechanoid Skins

    This mod takes over how the game draws mechanoids, allowing you to fully customize their individual color and appearance to pre defined textures.

  374. Grass
    management

    Grass

    A mod that adds grass as a resource item, and making grass harvestable.

  375. Animals Forage (Continued)
    Stale
    management

    Animals Forage (Continued)

    Update of Simmins mod Included the patches from my Animals Forage - Patches: Fish Enhydriodon, Palaeeudyptes, Gomphotaria - Megafauna Penguin, Fishercat, Otter, Walrus, Spotted Seal, Fisher - AnimalCollabProj Fisher - Erin's Critter Collection Anaconda - HC_Animal_2 Crocodile, Al

  376. Raider Execution
    Stale
    management

    Raider Execution

    This mod grants raider AI the ability to execute downed enemies.

  377. Select Perishable
    Stale
    management

    Select Perishable

    This is a menu helper that will allow you to easily select/unselect perishable items when setting zone properties.

  378. Simple Immersion - Alpha Random
    Stale
    management

    Simple Immersion - Alpha Random

    This mod rethemes Alpha Random such that the content is framed not as a fourth wall breaking meta video-game loot-box mechanic, but as a simple representation of the fact that people in the world are storing and transporting goods in appropriate containers, like we do in real lif

  379. Simple Gas Emitters
    Stale
    management

    Simple Gas Emitters

    Simple Gas Emitters (Lightweight) This mod adds devices that emit sleep gas and toxic gas.

  380. Van's Retexture : Camping tents
    Stale
    management

    Van's Retexture : Camping tents

    A commissioned retexture for camping tent by AOBA, to make them smoother and more inline with my other mods/Medieval Overhaul.

  381. Eternal Pawns
    management

    Eternal Pawns

    Eternal Pawns The main goal of the "Eternal Pawns" mod is to transform the endless stream of randomly generated NPCs into a logical, living population.

  382. Odyssey Shuttle Retexture
    Stale
    management

    Odyssey Shuttle Retexture

    Redesigns the passenger shuttle from Odyssey DLC to look like a bulky military helicopter retrofitted to a spacecraft.

  383. Tribal Furniture
    ↑ Updated
    furniture

    Tribal Furniture

    A mod that adds tribal furniture variants as an alternative to modern looking furniture, similar to hoopstone rings and game-of-ur.

  384. Visual Brutality
    management

    Visual Brutality

    Caution: This mod is still under development, bugs are expected and it's not suggested to add it mid-save.

  385. Good Climate
    management

    Good Climate

    Ever wondered how vanilla ventilation actually works?

  386. Bonded Weapons
    weapons

    Bonded Weapons

    Description Bonded Weapons adds a system that allows your colonists to form a bond with their personal weapon through combat experience.

  387. Simple Mending Yourself
    management

    Simple Mending Yourself

    This mod is an extension of the Simple Mending , allowing pawns to mend their equipped apparel and weapons (even forced-equipped ones) at the mending bench.

  388. Bloodfeed on Animals
    Stale
    management

    Bloodfeed on Animals

    Allows Bloodfeed to target any fleshy pawn (animals and other non-human flesh), instead of only humans.

  389. Medieval Chemfuel
    Stale
    management

    Medieval Chemfuel

    This is a simple and straightforward mod aiming to add some practical applications of chemfuel to the game since it's otherwise somewhat lacking.

  390. Better Equipment Reloading
    Stale
    management

    Better Equipment Reloading

    Better Equipment Reloading - Enhanced Reload System Short Description Tired of manually managing ammo for your smokepop packs and jump packs?

  391. No Random Faction Name
    management

    No Random Faction Name

    ✨ No Random Faction Name A small and practical mod that locks all in-game faction names to their default labels, saying goodbye to the chaos of randomly generated naming.

  392. Giddy-Up 2 - Continued
    ↑ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  393. Queen's Offering - Dryad Enhancements
    management

    Queen's Offering - Dryad Enhancements

    Queen's Offering enhances and refines the existing Gauranlen tree and dryad mechanics, giving you more power and control while staying close to vanilla design.

  394. Female Face Retexture
    Stale
    management

    Female Face Retexture

    This mod slightly retextures the female heads excluding the Heavyjaw, specifically the eye shapes.

  395. Good Compatibility
    management

    Good Compatibility

    This patch is designed to integrate Good Collection features into third-party modifications, prevent log errors, and ensure the correct load order when used together.

  396. Simple Leadership
    management

    Simple Leadership

    With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.

  397. Vanilla Melee Modes
    management

    Vanilla Melee Modes

    Adds Parrying, Counterattacks, and Selectable Melee Modes to Vanilla Melee This mod introduces the following features to the vanilla melee system: - Manually switchable melee modes - Independent parry check mechanism - Counterattack system after parrying Parrying Mechanism Parryi

  398. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  399. Style Merging
    Stale
    management

    Style Merging

    What is this? This is a framework and collection of patches that merge together the style pools for different buildings throughout Rimworld. This allows you to then use these as customizations with mods like Worldbuilder. Current style merges Here is the list of merges. All of th

  400. My side of the bed
    management

    My side of the bed

    MY SIDE OF THE BED Ever wanted to control in which bed slots your colonists should sleep?

  401. Comfortable Vehicles
    management

    Comfortable Vehicles

    Comfortable Vehicles: This mod adds features which make Pawn eat, drink, read, rest in vehicles.

  402. Gene Ledger
    management

    Gene Ledger

    Gene Ledger Gene Ledger is a technical utility for RimWorld (Biotech DLC) that provides a centralized database for tracking and locating genetic material currently present on the map.

  403. Any Pawn Can Repair Mechs
    Stale
    management

    Any Pawn Can Repair Mechs

    Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"?

  404. Cavalry Raids
    Stale
    management

    Cavalry Raids

    Adds cavalry raids to the game using Giddy-Up.

  405. Ascension Megacorp
    ↑ Updated
    management

    Ascension Megacorp

    Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.

  406. No Rimworld Music 1.6
    management

    No Rimworld Music 1.6

    Thank you This mod is BIG update to mod Disable Vanilla Music (Legacy) from SaltGin IT WORKS - removes every vanilla and DLC musics - removes every vanila and DLC Music Sequences - works without any music - works for any music (added by mods) - works with replaced mod music and e

  407. VPE - Veincaster
    management

    VPE - Veincaster

    Github and license here, click on the green code button and download zip: Psycasts: T1 Blood-Link Links the caster to another creature capable of bleeding.

  408. Tyranid!
    management

    Tyranid!

    This mod will no longer be updated.

  409. Settlement Quests (Continued)
    management

    Settlement Quests (Continued)

    Original mod by IslandPotato I received permission, but all the same - if the original author requests it, I will remove this update.

  410. Go Scout
    management

    Go Scout

    In Rimworld sending a pawn to fetch some resources from nearby tiles is almost everytime a option.

  411. Bug Raids
    management

    Bug Raids

    Allows hordes of bugs to attack your base via the surface, similar to normal raids from humans and mechanoids.

  412. New Ritual Rewards
    management

    New Ritual Rewards

    What does it do? This mod adds a large number of possible rewards to your rituals (9 for vanilla and DLC games, 2 for mods). Your raider ideology rituals can finally detect innocent miners and lumberjacks. More of a mercenary or hero type? Your rituals will guide you toward enemy

  413. Mechanoid Turret Retexture
    combat

    Mechanoid Turret Retexture

    Greetings, frens! After an long and painfull time for me I present this small retexture mod. All it does is to retexture the basic Mechanoid Turrets and their bases. While you will gain the most out of this mod in addition with the 'Royalty' DLC, it is not required, since some tu

  414. Last Words
    management

    Last Words

    A speech bubble appears above the dying pawn with their final words.

  415. [TCO] Bottomless Pits
    management

    [TCO] Bottomless Pits

    Bottomless Pits Bottomless Pits introduces a new world map anomaly that can appear after 15 days.

  416. Tactical Rigs and Pouches
    management

    Tactical Rigs and Pouches

    Tactical Rigs and Pouches This mod adds a collection of tactical rigs and pouches spanning all tech levels.

  417. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  418. Manipulator Beam Emitter
    management

    Manipulator Beam Emitter

    Tractor Beam Hauler Introduction Adds a tractor beam manipulator inspired by Cosmoteer, along with an automatic version.

  419. Better Traders Guild
    management

    Better Traders Guild

    About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.

  420. BF5 Kill Feedback
    management

    BF5 Kill Feedback

    Adds Battlefield 5 style kill feedback to RimWorld.

  421. Vanilla Furniture Expanded - Factory
    ↑ Updated
    furniture

    Vanilla Furniture Expanded - Factory

    Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production

  422. Worksites Expanded
    ↑ Updated
    management

    Worksites Expanded

    You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.

  423. Clean Command Bar
    management

    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.

  424. No Factory Floor Requirement
    management

    No Factory Floor Requirement

    What is this? This lets you place factories anywhere. Enjoy! That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the requirement is no longer present.

  425. Can't You See I'm Busy
    management

    Can't You See I'm Busy

    Introduction Have you ever lost a colonist because their Gourmand trait triggered in the middle of an insectoid raid?

  426. Skeletal Efflorescence
    management

    Skeletal Efflorescence

    In the mythology of a certain tribe, the obsessions carried by the remains devoured by the Harbinger tree converge under the gods' will to give birth to new life.

  427. Selected Pawn Portrait Overlay
    management

    Selected Pawn Portrait Overlay

    English Selected Pawn Portrait Overlay This mod shows the currently selected pawn in a separate portrait overlay on the HUD.

  428. Expert Stairs
    management

    Expert Stairs

    - Mod Introduction - This is a decorative mod that adds 8 types of wallpapers, 8 types of windows, 9 types of fences, and 14 types of stairs.

  429. Autonomous Mechanoids
    management

    Autonomous Mechanoids

    Ever wished your mechanoids could keep working without constant Mechanitor control?

  430. Periodic Bills
    management

    Periodic Bills

    Periodic Bills RimWorld gives you three ways to repeat a bill: do it X times, do it until you have X, or do it forever.

  431. Despicable 2 - Core
    management

    Despicable 2 - Core

    A character-focused framework for RimWorld with highly compatible facial animations, manual social interactions, hero system for roleplay/mc, and multi-pawn animation framework + studio.

  432. Despicable 2 - NSFW
    management

    Despicable 2 - NSFW

    The adult addon for Despicable 2, built for players who want romance and intimate content to feel more active, and more visible Change notes: - New anatomy framework for modders - New textures for insectoid, reptiles, synthetics, and furry type races - Fixed bestowing ceremony bu

  433. Split Wardening
    management

    Split Wardening

    Splits the Wardening work type into two separate categories for better task management.

  434. Research Icons
    management

    Research Icons

    Adds icons to all research projects.

  435. BetterBerries
    management

    BetterBerries

    Better Berries is a simple Rimworld mod designed to add more diversity to berries and to make them more gameplay-relevant.

  436. T-BodyOverhaul - Main
    management

    T-BodyOverhaul - Main

    Introduce an entirely new level of realism and immersion to RimWorld with the revolutionary T-BodyOverhaul mod!

  437. [ETF] Butchering Now Yields Hemogen!
    management

    [ETF] Butchering Now Yields Hemogen!

    ======> 🩸 ABOUT | READ ME FIRST 🩸 <====== This mod lets you pull out or produce Hemogen when butchering corpses, a practical way to make the most of every resource at hand.

  438. Smoother Healing
    management

    Smoother Healing

    10x increases the frequency of heal attempts, without changing overall healing.

  439. Storage Rebalanced
    storage

    Storage Rebalanced

    Rebalances storage buildings across multiple mods to follow a consistent progression curve.

  440. Smart Batch Prioritize
    management

    Smart Batch Prioritize

    Right-click once. Your pawns handle everything. Select multiple targets → Right-click → Done. No more assigning jobs one by one. Your pawns will automatically queue and complete them in order. Drag and Prioritize Bulk Jobs Simply drag a selection box over multiple blueprints, tre

  441. [sbz] Vanilla Stack Patch for Storage
    storage

    [sbz] Vanilla Stack Patch for Storage

    Vanilla Stack Patch for Storage Sometimes, you see players who want to use Neat Storage but hesitate because its storage efficiency is so much higher than vanilla.

  442. Progression: Factories
    management

    Progression: Factories

    Automated farmer Automated loom Automated ammunition press Automated drill platform Automated mincer Automated smelter Automated biofuel refinery Automated heavy-duty saw Conveyor oven Conveyer crematorium Automated alloy forge Automated assembler Automated distillery Automated m

  443. Faction Spawner
    management

    Faction Spawner

    🏰 Faction Spawner - Complete Control Over Factions and Settlements Want to create your own world with the factions you desire?

  444. You're not Alone on the Tile
    management

    You're not Alone on the Tile

    BETA TEST V1.1. You thought the corners of your map were empty. They're not. Four hostile factions have settled at the edges of your tile — and they're not here to negotiate. They build bases, grow crops, research technology, brew drugs, and save up silver to buy raids on your co

  445. Collective Marriages
    management

    Collective Marriages

    Have you made a colony of hippies that can marry freely with unlimited partners and now your colonists spend more time marrying than working?

  446. Quest for the Lost City
    management

    Quest for the Lost City

    Discover the Lost City of Teocuitlatl and attempt to save the gold obsessed explorer that dedicated her life to finding it.

  447. Inventory Management
    management

    Inventory Management

    I’ll admit, item management in the vanilla game never quite sat right with me.

  448. VV - New Harvest: Mushrooms
    ↑ Updated
    management

    VV - New Harvest: Mushrooms

    Version: 1.1 VV - New Harvest: Mushrooms adds 10 new mushroom types that expand your colony’s food production options, though some are better left off the dinner table. King Bolete, Chanterelle, Morel, Parasol Mushroom, Oyster Mushroom, Shiitake Mushroom, Black Truffle, Fly Agari

  449. Additional Hero Backgrounds
    management

    Additional Hero Backgrounds

    What does this do? This is a collaboration between me and other talented modders to bring a curated selection of additional modded hero characters as background wallpapers. Do I need the associated mods for the respective background to appear? You need the Charmweaver, Gnoblin, a

  450. SimpleBabyCarry
    management

    SimpleBabyCarry

    SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav

  451. Custom Republic
    management

    Custom Republic

    Custom Republic Expands the Republic system from Vanilla Expanded - Classical to create a custom republic.

  452. Rimsonable
    management

    Rimsonable

    Rimsonable A growing collection of "this should be more reasonable" fixes for RimWorld 1.

  453. Orbital Drift
    management

    Orbital Drift

    A simple mod added because Odyssey deserves to have space hulks.

  454. Pawn Compatibility Editor
    management

    Pawn Compatibility Editor

    Pawn Compatibility Editor Have you ever wanted two pawns to like each other more, but can't 'cause of their negative compatibility?

  455. Economics & Demography
    management

    Economics & Demography

    Economics and Demography (World Simulation) Economics and Demography transforms the empty planet map into a living, active environment.

  456. Wave Raids
    management

    Wave Raids

    Features Adds a raid type that spawns in delayed waves.

  457. Combination Raids
    management

    Combination Raids

    Features Adds a chance for raids to use multiple strategies.

  458. Rocket's Medals
    management

    Rocket's Medals

    Allows you to award medals to colonists via award ceremonies.

  459. Pollution Spread
    management

    Pollution Spread

    This mod was commissioned to serve as a sort of replacement for Yayo’s Pollution 2 since they’ve stopped modding.

  460. More IVF Info
    management

    More IVF Info

    Ever lost track of which race an ovum came from, or what genes it contains?

  461. Gear Stat Optimization
    management

    Gear Stat Optimization

    Gear Stat Optimization improves game performance (TPS) by optimizing the way RimWorld calculates stat offsets from equipped gear.

  462. [ETF] Customizable Ritual Chairs
    management

    [ETF] Customizable Ritual Chairs

    ======> 🪑 ABOUT | READ ME FIRST 🪑 <====== Ever felt restricted by the default ritual seating options in vanilla Ideology?

  463. RIM Enchantment Craft
    ↑ Updated
    management

    RIM Enchantment Craft

    RIM Enchantment Craft is a mod centered on equipment and weapon enhancement enchantments, adding a relatively complete enchantment system to the game, allowing your colonists to possess more powerful weapons and armor, as well as buildings or turrets.

  464. ExtraWeapon2
    ↑ Updated
    management

    ExtraWeapon2

    ExtraWeapon2! Description: Colonists can equip up to 6 extra weapons. When summoned, they will float around the body and automatically attack enemies. This is a new version remade from ExtraWeapon! Thanks to HaiLuan! How to use: Right-click a weapon to add it to an extra weapon s

  465. Sidearms CE Compatibility
    weapons

    Sidearms CE Compatibility

    A simple mod that fixes the incompatibility between Simple Sidearms and Combat Extended.

  466. More Childhood Nicknames
    management

    More Childhood Nicknames

    Biotech adds a feature where sometimes children who age up in your colony gain nicknames all on their own!

  467. Toddlers Feeding Fix Patch
    management

    Toddlers Feeding Fix Patch

    Toddlers喂食修复补丁 修复关闭“喂养能自己吃饭幼儿”时,当他们生病或无法动弹时不会被喂养的问题。 Fixed an issue: with the ‘Pawns will feed toddlers even if they are able to feed themselves’ option disabled, toddlers were not being fed when sick or immobilized.

  468. Hot Spring Fishing
    management

    Hot Spring Fishing

    Introduction Hot springs are great, but something's always been missing.

  469. Pawn Biography
    management

    Pawn Biography

    Pawn Biography! Add custom biographies to any colonist, during character creation or mid-game. Write backstories, personal notes, roleplay journals, or whatever you want! Features Write and edit a custom biography for any humanlike pawn Works on the character creation screen and

  470. Crop Watering
    management

    Crop Watering

    Ever thought stockpiling food was a little too easy?

  471. SocialDining
    management

    SocialDining

    SOCIAL DINING Ever wanted your colonists to actually share meals together at assigned seats?

  472. Darklings - HAR
    ↑ Updated
    management

    Darklings - HAR

    My own version of DrWalZ’s Darkling mod, from which I borrowed the name, original concept, and textures (the mod was abandoned by its creator).

  473. Cozy Heater Menu Credit Remover
    management

    Cozy Heater Menu Credit Remover

    I love cozy heater. It's pretty, simple, and just overall a neat addition to the game. However, what I don't like, is free advertising that I didn't ask for. I'm sorry Turkler. This mod replaces the translation back to vanilla. The Cozy Heater mod has been remade without this iss

  474. Functional VFE Props on ASF
    furniture

    Functional VFE Props on ASF

    Description This Mod adds functional storage versions for some props from Vanilla Furniture Expanded - Props and Decor.

  475. Auto Biphasic Sleep
    management

    Auto Biphasic Sleep

    ⏰ Biphasic Sleep Scheduler – Automatic Sleep Schedule This mod automatically assigns a biphasic sleep schedule to your colonists, helping to keep their mood stable and reduce the risk of mental breaks.

  476. VFE Factory - Vacstone Drill Patch
    management

    VFE Factory - Vacstone Drill Patch

    Vacstone Drill Patch - VFE Factory Adds a Vacstone drilling process to the Automated Drill Platform from Vanilla Furniture Expanded - Factory when used on Odyssey asteroid maps.

  477. Prisoner Beds
    management

    Prisoner Beds

    Prisoner Beds RimWorld lets you assign beds to colonists, guests, slaves — but not prisoners.

  478. Albinism Gene
    ↑ Updated
    management

    Albinism Gene

    Pawns of all xenotypes now have a small chance (~2%) to spawn with a new Albinism gene, which gives them pale skin, white hair, red eyes and sensitivity to sunlight.

  479. Genetics! Mushkin
    management

    Genetics! Mushkin

    Changelog: Please check the change notes tab Brought to you by the Biomes!

  480. Anomaly: Cascade
    management

    Anomaly: Cascade

    Adds two tiers of entity escapes/containment failures to Anomaly, these are very SCP esque and function separately of the “escape interval” acting as entirely independent storyteller events.

  481. Personal Wardrobe
    management

    Personal Wardrobe

    Tired of your colonists rummaging through communal stockpiles for their pants?

  482. Seamless Doors
    management

    Seamless Doors

    Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?

  483. Prisoner Interrogation Ritual
    management

    Prisoner Interrogation Ritual

    Prisoner Interrogation A prisoner in RimWorld is a commodity: blood, genes, organs, a potential recruit, or a welcome training opportunity for the skills of your sadi-- ahem, your medics.

  484. VFE Factory - Drill Metals in Space
    management

    VFE Factory - Drill Metals in Space

    Drill Metals in Space - VFE Factory Allows the Automated Drill Platform from Vanilla Furniture Expanded - Factory to use the "Dig for metals" process on Odyssey asteroid maps.

  485. Storage Content
    storage

    Storage Content

    Overview Storage Content is a QoL mod that adds a new section to the information card of storage buildings.

  486. Assault Boost (Commander Raid)
    management

    Assault Boost (Commander Raid)

    Enhanced Raider Tactical AI – Fortification Construction & Reinforcement System When a raid exceeds a total threat score of 3,000 (adjustable in settings), a Commander Raider will appear, accompanied by an Engineer.

  487. Longevity Age Scaling
    management

    Longevity Age Scaling

    Rescales the biological aging rate of long-lived humanoid races so that their life stage proportions align with human standards.

  488. Better Context Menu
    management

    Better Context Menu

    Improves the right-click context menu with no configuration required: - Each button is at least 28px tall and uses full-size text and 27px icons, regardless of how many options are in the menu.

  489. Resource Delivery Helper
    management

    Resource Delivery Helper

    In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.

  490. Load in Background
    management

    Load in Background

    What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i