// Steam Workshop · by Nevik The Storyteller

NevikTheStoryteller's RimWorld 1.6 Modlist (Evolved - Progression Optimized)

Designed in the style of a personal Lite take on Ferny's Progression modlist, this is a comprehensive and highly thorough unification and enhancement of the core game and its DLCs. Focusing on redesigning and fixing vanilla content rather than adding new systems, the intended experience of this collection is a RimWorld that feels natural and complete.

RimWorld is a brilliant game that is perhaps quite flawed in many of its various designs, such that it can take hundreds or even thousands of mods to form a cogent experience. But the extent of those changes comes at the cost of performance, load times, and technical complication. This baseline modlist seeks to address the core of the game without going overboard, focusing on quality of life issues, vanilla gameplay mechanics, the DLC ecosystem, and aesthetic overhauls to make the game operate seamlessly and feel good to engage with.

This modlist leaves the pursuit of total design overhauls and most additional content for other collections to tackle. Other collections such as my very own add-on modlist featuring an optional set of content and systems which expand the gameplay beyond its core design principles!
https://steamcommunity.com/sharedfiles/filedetails/?id=3708369981

All DLC are required for this modlist. This modlist is meant to be entirely plug-and-play, just subscribe and auto-sort and you should be good to go.

In my experience testing this modlist, it takes about 7-9 minutes for the game to start up on the first time loading the modlist, with visual progress tracked and displayed along the way.
In-game FPS remained at a solid 60fps on normal speed, and 35-37fps on the fastest speed.

Load order

984 mods
  1. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  2. Realistic Stones Patch
    management

    Realistic Stones Patch

    v1.2.2 The majority of the stones present in the game make no sense on a terraformed planet. Sedimentary rocks take millions of years of sedimentation in water to form. These conditions don't exist on an unterraformed deadworld. This mod changes the stones that shouldn't be prese

  3. UNAGI Vanilla Hairs うなぎのバニラ髪
    Stale
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    UNAGI Vanilla Hairs うなぎのバニラ髪

    ●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.

  4. Perishable (and More)
    management

    Perishable (and More)

    Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.

  5. Ambient Rim
    management

    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  6. 1trickPwnyta's Anomaly Patch
    management

    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  7. 1trickPwnyta's Biotech Patch
    management

    1trickPwnyta's Biotech Patch

    This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  8. 1trickPwnyta's Ideology Patch
    management

    1trickPwnyta's Ideology Patch

    This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  9. 1trickPwnyta's Odyssey Patch
    management

    1trickPwnyta's Odyssey Patch

    This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  10. Agrihand Can Extract Trees
    Stale
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    Agrihand Can Extract Trees

    Updated for 1.6 Patches the ExtractTree and Replant work types to be able to be done by Agrihands. Yes, this isn't allowed for some reason. Safer to install on a new save. Do no uninstall mid-save. If you already had an Agrihand prior to installing this mod and it does not extrac

  11. Almost Impassable Tables
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    Almost Impassable Tables

    This patch makes tables and counters *almost* impassable by setting their path cost to a higher value.

  12. Ambiguous Anomaly
    management

    Ambiguous Anomaly

    What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer

  13. Animal Variety Coats
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    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  14. Animals Logic
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    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  15. Anomaly Research Asteroid
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    Anomaly Research Asteroid

    Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.

  16. Anomaly Hotfixes
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    Anomaly Hotfixes

    Anomaly mod-interactions hotfixes: Ghoul and Shamblers melee skills Vein mining for modded metals Please give your support to Allow Tool Ghoul Fix.

  17. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  18. Artful Inhumization
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    Artful Inhumization

    Removes the skill penalty of inhumanization I mostly just made this because I accidentally got my best Artist/social pawn inhumanized, and I'd really prefer if they didn't sudden start sucking.

  19. Auto-Name Animals (Continued)
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    Auto-Name Animals (Continued)

    Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.

  20. Automatic Night Owl
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    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  21. Automatic Nudist Outfit
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    Automatic Nudist Outfit

    Automatically assigns pawns with the nudist trait to the nudist outfit.

  22. BattIePatch: Ghoul Mood Bar Shows Their Hunger
    Stale
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    BattIePatch: Ghoul Mood Bar Shows Their Hunger

    V1.6 The mood bar being part of vanilla portraits is a massive improvement, however it is completely useless for the new type of pawn included in Anomaly: Ghouls. This mod simply makes Ghouls' mood bar display their hunger instead, as this is more useful and saves you the time of

  23. Big Bed Buff
    Stale
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    Big Bed Buff

    If a pawn has a big bed to themselves, they get a +4 mood buff.

  24. Biotech Mechanoid Retexture
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    Biotech Mechanoid Retexture

    A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.

  25. Blast Forge [Dynamic Effects Lite]
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    Blast Forge [Dynamic Effects Lite]

    ‎ A new, high-performance version with lighting features, fire, embers and upgraded visuals is available:Dynamic Effects Forge 📜 Core Features 🩹 With a simple, non destructive harmony postfix, the framework allows overriding explosion effects.

  26. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  27. Books+
    Stale
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    Books+

    Version 3.2 For any other modders that may want to use this, the PackageId is SwiftSpectral.BooksPlus Simple mod that adds new book descriptions so you don't have 7 books that were written by people who were blind. This mod works really well with Vanilla Books Expanded, a mod tha

  28. Bug Off
    Stale
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    Bug Off

    Insects will prefer defending their hives and won't attack your colony if another faction provokes them.

  29. Butcher Rotten
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    Butcher Rotten

    Description: This mod makes butchering rotting corpses possible, yielding adjustable/reduced amounts of leather, meat and other products, like elephant tusks and thrumbo horns, if desired.

  30. Caravan Ghouls
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    Caravan Ghouls

    This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.

  31. Choose Where To Land
    management

    Choose Where To Land

    Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.

  32. Clean Textures
    Stale
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    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  33. Cold is cold
    Stale
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    Cold is cold

    Vanilla temperature is kinda funny.

  34. Compact Hediffs
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    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  35. Concerts For All
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    Concerts For All

    Did you know Concerts can only be held by pawns with noble titles?

  36. Conduits Refund Steel
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    Conduits Refund Steel

    One thing that has always bugged me about RimWorld is the fact that deconstructing power conduits gives you nothing.

  37. Custom Prisoner Interactions
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    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  38. DeconstructOrbit
    Stale
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    DeconstructOrbit

    Makes walls and doors on orbital platforms deconstructable!

  39. Deep And Deeper
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    Deep And Deeper

    Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh

  40. Deep And Deeper - Cavern Texture
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    Deep And Deeper - Cavern Texture

    Entrance Cavern Retexture ────────────────────────────────────────────────── This mod replaces the cave entrance from Deep And Deeper with a more structured tunnel design.

  41. Degrading Weapons
    Stale
    weapons

    Degrading Weapons

    About Ever feel strange about your weapons not loosing hp in a battle?

  42. Dire Raids (Continued)
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    Dire Raids (Continued)

    Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.

  43. Deep Orbit
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    Deep Orbit

    This mod only works on new saves as it adds an Orbit Layer to world generation.

  44. Dombie's Gene Balance Changes
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    Dombie's Gene Balance Changes

    Mod Options!!!! These are my patches for the vanilla game. This includes several balance changes to genes. The main goal is to create a more balanced experience that removes some frustrating/underwhelming aspects whilest nerfing overtuned ones. I tried to not make any metabolism

  45. DragSelect
    Stale
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  46. Drop FX
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    Drop FX

    1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this

  47. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  48. EBSG Framework
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    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  49. Echoes of the Rim
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    Echoes of the Rim

    Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.

  50. Fantastic Concert
    Stale
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    Fantastic Concert

    Overview - It replaces the music that comes out when royals are holding concerts.

  51. Fire At Will Icon - Bow
    No 1.6
    management

    Fire At Will Icon - Bow

    This mod replaces the "Fire at Will" gizmo icon with a bow for better medieval immersion.

  52. FPS Stabilizer
    Stale
    management

    FPS Stabilizer

    About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.

  53. Graphic Chair Overhaul 2
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    Graphic Chair Overhaul 2

    Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.

  54. GroundClear
    Stale
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    GroundClear

    Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?

  55. Hard Vacuum
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    Hard Vacuum

    10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.

  56. Harvest When Butchering
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    Harvest When Butchering

    Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.

  57. Haul After Stripping
    Stale
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    Haul After Stripping

    Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.

  58. HEAVY Snow
    Stale
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    HEAVY Snow

    Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.

  59. History Auto Cleaner
    Stale
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    History Auto Cleaner

    Automatically deletes battle logs, archived messages and letters, historical quests, and tales at set intervals.

  60. Hive Protection
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    Hive Protection

    This mod gives you a simple toggle allowing you to stop your colonists targeting and attacking bug hives, letting you safely harvest insect jelly without accidentally destroying the hive itself.

  61. Hunter Ghoul
    Stale
    management

    Hunter Ghoul

    Hunter Ghoul The ghoul only hunts animals that have been marked for hunting, and will not pursue targets if its health is too low.

  62. HoldingPlatform Retexture 5500
    Stale
    management

    HoldingPlatform Retexture 5500

    Retexture 5500 HoldingPlatform 5500 Retexture HoldingPlatform HoldingPlatform Retexture 5500

  63. I Hate Daylilies
    Stale
    management

    I Hate Daylilies

    Daylilies make me seethe with anger every time I see them.

  64. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  65. Impassable Shuttle
    Stale
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    Impassable Shuttle

    11.5.2025 Update: Now support the orca shuttle mod and valkyrie transporter mod. A simple patch mod to make passanger shuttle's passability to impassable, so you can make a indoor hanger to unload all cargo without the risk of deterioration. 2025.11.5更新:可支持奥卡穿梭机和女武神运输机Mod 本Mod仅仅只

  66. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  67. Interaction Bubbles
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    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  68. Integrated Creep Joiners
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    Integrated Creep Joiners

    This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.

  69. Keyz' Outpost Funerals
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    management

    Keyz' Outpost Funerals

    Keyz' Outpost Funerals When a pawn dies in an outpost (from VFE) the pawn is delivered back to the colony for a proper funeral.

  70. Less Explosive Tantrums
    Stale
    weapons

    Less Explosive Tantrums

    STEVE STOP PUNCHING THE ANTIGRAIN WARHEADS AGAIN BECAUSE RAIDERS TOOK YOUR TABLE I SWEAR TO RANDY I WIL- Stop colonists from punching explosives for stupid reasons!

  71. Limit Quest Pawns
    Stale
    management

    Limit Quest Pawns

    Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.

  72. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  73. Long Range Mineral Scanner Retexture
    Stale
    management

    Long Range Mineral Scanner Retexture

    Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures.

  74. Malnutrition Reworked
    management

    Malnutrition Reworked

    Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.

  75. Mech Colors
    Stale
    combat

    Mech Colors

    Set individual colors for each mech, for each mech group and/or for each mechanitor.

  76. Mechanitor Orbital Platform
    Stale
    management

    Mechanitor Orbital Platform

    Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.

  77. Mechanoid Invaders
    Stale
    management

    Mechanoid Invaders

    Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.

  78. Mechs and Animals for NPC Factions
    Stale
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    Mechs and Animals for NPC Factions

    A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.

  79. Mechs can brew
    Stale
    management

    Mechs can brew

    For some reason, Tynan felt the need to specifically disallow mechanoids from operating the brewery or interact with fermenting barrels.

  80. Medicine Textures
    No 1.6
    management

    Medicine Textures

    Change the texture of Healroot & Medicine Conflict with cute objects

  81. Medieval Fantasy Psycaster Raids
    management

    Medieval Fantasy Psycaster Raids

    As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.

  82. Message 2 Letter
    Stale
    management

    Message 2 Letter

    Make "wedding" and "pet getting hunted" into a letter, instead of just a message.

  83. Monochrome Impid Hairs
    Stale
    management

    Monochrome Impid Hairs

    Tiny tweak to impids, turning their natural hair color from a yellow-orange to black or white.

  84. Mood Matters
    Stale
    management

    Mood Matters

    Mood Matters Makes various stats scale to the colonist's mood.

  85. More Pause Events
    Stale
    management

    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  86. More Unyque Names
    Stale
    management

    More Unyque Names

    Have you ever wished the game was more inclusive of names that white millenials give their kids?

  87. Morphs Assorted Biotech Retex
    Stale
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    Morphs Assorted Biotech Retex

    What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te

  88. MultiConstruction
    Stale
    management

    MultiConstruction

    Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?

  89. Move Your Monolith
    management

    Move Your Monolith

    What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the

  90. MultiHunter
    Stale
    management

    MultiHunter

    Are you also tired of drafting and micro managing two or more of your pawns to hunt a bigger animal or predator?

  91. MultiTending
    Stale
    management

    MultiTending

    Are you also tired of watching a single doctor struggle while your colonist bleeds out?

  92. MutatorWorldIcons
    Stale
    management

    MutatorWorldIcons

    Displays icons for animal habitats, wild plants, and maybe more on each world map tile.

  93. Nerfed Fecal Sludge
    Stale
    management

    Nerfed Fecal Sludge

    Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience.

  94. Nice Health Tab
    Stale
    management

    Nice Health Tab

    I present to you a completely redesigned health tab for your colonists!

  95. No Gray Eyes
    Stale
    management

    No Gray Eyes

    Hides the weird gray eyes texture (This is useful for all similar situations because the texture is directly hidden from the game).

  96. No Hemogen Farm Medical Alert
    Stale
    medical

    No Hemogen Farm Medical Alert

    Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.

  97. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  98. No Red Eyes
    Stale
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    No Red Eyes

    Hides the weird red eyes texture (This is useful for all similar situations because the texture is directly hidden from the game).

  99. NoReddishBodies
    Stale
    management

    NoReddishBodies

    --- Forces shader for Melanin 7, 8 and 9 to be Cutout, thus removing the red tint in the shadows of the texture.

  100. Not Overhead Meal
    Stale
    management

    Not Overhead Meal

    Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?

  101. Offspring Inherit Xenogenes (Continued)
    Stale
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    Offspring Inherit Xenogenes (Continued)

    Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.

  102. Oracle's Skill Icon Retextures
    Stale
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    Oracle's Skill Icon Retextures

    I've had enough people ask about these in screenshots that I figured I'd finally get around to sharing them properly Replaces the passion icons.

  103. Paint-N-Tweaks
    Stale
    management

    Paint-N-Tweaks

    This is the successor to one of my earliest mods, Paintable Spots & Objects.

  104. Paramedic Can Repair
    Stale
    management

    Paramedic Can Repair

    About My first mod that allows paramedics to repair other mechs as well, since paramedics become quite useless in late game.

  105. Paramedics Slaughter
    Stale
    management

    Paramedics Slaughter

    Description This mod tweaks the Paramedics to allow them to rope your animals and removes their restrictions allowing them to slaughter tamed animals too.

  106. Paramedics Feed Prisoners
    Stale
    management

    Paramedics Feed Prisoners

    Description This mod tweaks the Paramedics to allow them to feed prisoners in the same manner as the way they do for colonists.

  107. PigskinYttakin
    Stale
    management

    PigskinYttakin

    A simple mod that allows Pigskin and Yttakin to have more diversity.

  108. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  109. Pilot Console Retexture
    Stale
    management

    Pilot Console Retexture

    Retexture of the Odyssey's gravship Pilot Console to make it fit alongside my other console mods with more variants.

  110. Please Come Prepared
    management

    Please Come Prepared

    Description This mod allows for characters spawned onto a map without the proper equipment to be equipped with it.

  111. Prioritize Meals over Preserved Foods
    management

    Prioritize Meals over Preserved Foods

    Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.

  112. Prisoner No Interaction Alert
    Stale
    management

    Prisoner No Interaction Alert

    Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm".

  113. Prisoner Hitching Reborn
    Stale
    management

    Prisoner Hitching Reborn

    Adapted for 1.6. Allows you to rope prisoners to caravan hitching spots, just like animals. Designed for nomadic and caravan-based playthroughs. Simple and immersive. Original: Enjoys! Todo: Variable rope length Taking prisoners without cell Rope and escape management (weak rope

  114. Projectile Bullet Retexture
    Stale
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    Projectile Bullet Retexture

    ****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.

  115. Psychic Emanator Retex + Self Powered
    Stale
    management

    Psychic Emanator Retex + Self Powered

    A small mod that replaces the texture of the Psychic Emanator (because I think it looks dumb), makes it self-powered (because I think the fact it isn't is dumb), and makes it so that it can't break down (which I only found out it could while making this mod and is super dumb).

  116. Read to Patients
    Stale
    management

    Read to Patients

    Let's doctors read novels to patients so they both get the book's joy bonus.

  117. Realistic Darkness 1.6
    Stale
    management

    Realistic Darkness 1.6

    This is an update of the original mod "Realistic Darkness" to make it compatible with the 1.

  118. Recruit Slaves
    Stale
    management

    Recruit Slaves

    This mod lets you recruit slaves in a balanced way without having to imprison them first.

  119. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  120. Reduce Door Costs
    Stale
    management

    Reduce Door Costs

    Reduces the stuffable cost of anything named "door" to 1/5 of their original stuffable cost.

  121. Recycle This (Continued)
    Stale
    management

    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  122. Repairable Gear (1.6 TEMP)
    Stale
    management

    Repairable Gear (1.6 TEMP)

    This is a temporary port of Repairable Gear by SteveZero Will be deleted when the official version gets an update or original author request deletion.

  123. Rename Settlements
    Stale
    management

    Rename Settlements

    Adds the ability to rename settlements from the world map.

  124. Replant Trees
    Stale
    management

    Replant Trees

    Simply replant trees like you reinstall buildings, without having to extract them first.

  125. Retain Strip on Death
    Stale
    management

    Retain Strip on Death

    Normally when a pawn dies, if they were ordered to be stripped, this designation will disappear after they die.

  126. Retextured! - Recycle This
    Stale
    management

    Retextured! - Recycle This

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi

  127. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  128. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  129. RimTwins (Continued)
    management

    RimTwins (Continued)

    Update of spijkermennos mod Changes Changed to a recursive calculation instead of set values Added mod-option for setting the chance of multiple births Added a gene that increases the chance of multiple births The mod will no longer override the birth code, it will just call it a

  130. Roads of the Rim (Continued)
    Stale
    management

    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  131. Roidgy's Alt Animals
    management

    Roidgy's Alt Animals

    Hand-Drawn Textures for nearly all non-flying vanilla animals and their saddles, as well as many Animal Variety Coats (as well as the Fox Patch) and Situational Animal Graphics add-ons.

  132. Room Quality Colors
    Stale
    management

    Room Quality Colors

    This mod changes the color of the room characteristics depending on the quality.

  133. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  134. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  135. Salvage Rubble
    Stale
    management

    Salvage Rubble

    This mod allows the deconstruction of Rubble Piles (added in RimWorld 1.

  136. Sand Castles
    management

    Sand Castles

    Colonists can build sandcastles when it's warm out, as a recreation activity.

  137. Sane Skills - Realistic Skill Rarity
    management

    Sane Skills - Realistic Skill Rarity

    Sane Skills aims to provide a more challenging and thoughtful gameplay experience, where skill development and expertise truly matter.

  138. Savegame Compressor (Continued)
    Stale
    management

    Savegame Compressor (Continued)

    Update of Revolus mod - Added translation strings Automatically compress savegame files: It's actually quite a bit faster!

  139. Selective Bioregeneration
    Stale
    management

    Selective Bioregeneration

    Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?

  140. Settlement Descriptions
    No 1.6
    management

    Settlement Descriptions

    I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual

  141. Shields Must Have HP
    Stale
    management

    Shields Must Have HP

    护盾必须有生命值 如果护盾没有生命值(护盾值),则给它添加5000点HP。 护盾被打破后,如果没有默认充能时间,则可以在90秒(5400 ticks)后恢复。 对于原版游戏,适用于机械族低角护盾、便携护盾背包、灵能折跃护盾。 同样适用于mod添加的护盾。 5把速射机枪,4轮射击,大概可以破坏这个护盾。 Shields Must Have Hit Points If a shield does not have Hit Points (Shield HP), it must be given 5000 HP.

  142. Shamblers Hate Wildlife
    Stale
    management

    Shamblers Hate Wildlife

    A simple mod which makes non-colonist shamblers attack wildlife as if it was hostile.

  143. Shiny Steel
    Stale
    management

    Shiny Steel

    Patches steel so that objects made of it are much brighter in game.

  144. Show gender/age in caravan form dialog
    Stale
    management

    Show gender/age in caravan form dialog

    Show gender/age in caravan form dialog, like when trading Others download links GitHub link: Important notice Note: this mod is now included in XNDTinyTweaks (since 1.

  145. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  146. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  147. Show me your shield
    combat

    Show me your shield

    Have you ever fired a Kingmaker artillery strike and killed yourself because you didn't see the low-angle shield?

  148. Shuttle Lights Enhanced
    Stale
    management

    Shuttle Lights Enhanced

    Original Mod: Inspired by Deepfield's Shuttle Lights mod, this is a version with several enhancements.

  149. Shuttle Start for Rich Explorer
    Stale
    management

    Shuttle Start for Rich Explorer

    This patch mod exchanges the Rich Explorer scenario's drop pod approach with a start that has the explorer standing expectantly near their shuttle after exhausting its fuel to reach the location.

  150. Shuttle Start for Mechanitor
    Stale
    management

    Shuttle Start for Mechanitor

    This patch mod changes the Mechanitor start from using a drop pod approach to having the mechanitor standing around with an empty shuttle nearby.

  151. Simple FX: Vapor...Revaporized
    Stale
    management

    Simple FX: Vapor...Revaporized

    Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.

  152. Smart Firefight
    Stale
    management

    Smart Firefight

    Firefighting imrovements: - Extinguish fire around home area automatically when needed.

  153. Smokeleaf Tweaks
    Stale
    management

    Smokeleaf Tweaks

    This is a "lite version" of a larger smokeleaf overhaul available here: Makes a variety of changes to smokeleaf in a modern, version-compatible, and mod-friendly way.

  154. Stabilize Bleeding
    Stale
    management

    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  155. Staggered Raids
    Stale
    management

    Staggered Raids

    Mod Release This mod optimises raids to prevent performance issues by allowing you to configure raid size and the time between waves.

  156. Stranger in black
    Stale
    management

    Stranger in black

    Replaces the Man in black event with a Stranger in black who does not have a predetermined gender.

  157. Stuff Mass Matters
    Stale
    management

    Stuff Mass Matters

    Always found it strange that different "stuff" has different mass but things made with it always has the same mass.

  158. Stuffed Workbenches
    Stale
    management

    Stuffed Workbenches

    This mod uses xpath patching to tweak cost lists and textures for vanilla workbenches (and a couple of extras) in order to make them buildable from various materials.

  159. Thunderstorm
    ↑ Updated
    management

    Thunderstorm

    Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.

  160. Transport Downed Pawns (Continued)
    Stale
    management

    Transport Downed Pawns (Continued)

    Update of Targhetti original by CornyTraces mod Allows unconscious and otherwise downed colonists and prisoners to be transported in a transport pod.

  161. Trap mark
    Stale
    management

    Trap mark

    Always getting startled by traps in the ruins without noticing them?

  162. Trap Retexture
    Stale
    management

    Trap Retexture

    This mod gives your traps a more realistic and immersive look!

  163. True Unnatural Darkness
    Stale
    management

    True Unnatural Darkness

    !!!REQUIRES ANOMALY DLC!! Changes the 'Unnatural Darkness' Anomaly event to be really dark. Like, REALLY dark. OPPRESSIVELY dark. You won't see a single thing outside your light radius. This can be inconvenient and somewhat discomforting at times. But that's what Unnatural Darkne

  164. Undraft After Tending
    Stale
    management

    Undraft After Tending

    Details GitHub Automatically undrafts pawns after they are finished tending and/or being tended to.

  165. Undraft After Repairing
    Stale
    management

    Undraft After Repairing

    Details GitHub Automatically undrafts pawns after they are finished repairing something.

  166. Undraft After Tucking Enhanced
    Stale
    management

    Undraft After Tucking Enhanced

    Undraft After Tucking Enhanced This mod expands upon the original Undraft After Tucking by adding new features.

  167. Van's Retexture : Mechanitor
    Stale
    management

    Van's Retexture : Mechanitor

    I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!

  168. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  169. Vanilla Beards Retextured
    Stale
    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  170. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  171. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  172. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  173. Vanilla Factions Expanded - Deserters
    ↑ Updated
    management

    Vanilla Factions Expanded - Deserters

    See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact

  174. Vanilla Expanded: Hero Backgrounds
    management

    Vanilla Expanded: Hero Backgrounds

    What does this do? This adds a curated selection of the highest quality Vanilla Expanded hero characters as additional backgrounds in the pool. Does this replace existing backgrounds? Yes. This replaces the existing character-less versions of the existing wallpapers. Why not all

  175. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  176. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  177. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  178. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  179. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  180. Vanilla Security Retextured
    No 1.6
    management

    Vanilla Security Retextured

    DETAILS This retexture mod changes the graphics for these security items: (It also vastly increases the resolution for a much cleaner look!

  181. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  182. Varied Tribes
    Stale
    management

    Varied Tribes

    I never liked that the vanilla tribes did not have any xenotype variety.

  183. VPE - Lasting Skeletons
    Stale
    management

    VPE - Lasting Skeletons

    Makes skeletons permanent by linking them to the caster, reserving 30 of their neural heat.

  184. Visible Cybernetics
    management

    Visible Cybernetics

    Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.

  185. VSIE - Rational Trait Development
    Stale
    management

    VSIE - Rational Trait Development

    15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of

  186. What's for sale?
    Stale
    management

    What's for sale?

    I restarted actually playing the game, and noticed world trading was hard to achieve.

  187. Where's My Treasure
    Stale
    management

    Where's My Treasure

    Tired of having to check each building one by one after clearing ruins to see if it's a loot chest?

  188. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  189. Wildfire (Continued)
    Stale
    management

    Wildfire (Continued)

    Update of peladors mod Overview Allows fires to run wild.

  190. Wildfire Prevention Service
    Stale
    management

    Wildfire Prevention Service

    Drastically reduces the spread of fires on your map and ensure your map remains free from out of control wildfires.

  191. Winterwear overheats
    Stale
    management

    Winterwear overheats

    Ever thought it’s strange that colonists can wear parkas and tuques in the desert without consequence?

  192. World Map Polluted Tiles - Improved Visibility
    No 1.6
    management

    World Map Polluted Tiles - Improved Visibility

    Araylie's Rimworld Custom Mod - World Map Polluted Tiles - Improved Visibility #arcm ㅤ #biotech ㅤ #wmptiv ㅤ #colorblind ㅤ #qol ㅤ #climatechangeㅤ #globalwarming ㅤ Can't see where the polluted tiles are?

  193. Write Fictional Books
    Stale
    management

    Write Fictional Books

    This mod adds two recipes to Vanilla Books Expanded's writer and type writer table.

  194. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  195. [AV] No blinking icons
    Stale
    management

    [AV] No blinking icons

    This simple mini-mod gives the player additional settings to turn off the blinking/pulsing effects of overlay icons.

  196. [CAP] Thunder Snow
    Stale
    management

    [CAP] Thunder Snow

    ⚡❄️ THUNDERSNOW ❄️⚡ A Rare Winter Phenomenon Experience one of nature's most awe-inspiring weather events in RimWorld!

  197. [FSF] Better Exploration Loot
    management

    [FSF] Better Exploration Loot

    Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.

  198. [FSF] Better Spike Traps
    Stale
    management

    [FSF] Better Spike Traps

    Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.

  199. [JPT] Traps Go Wet
    Stale
    management

    [JPT] Traps Go Wet

    Raiders aren't afraid to dip their toes, so why should you have to build a bridge to hold your traps?

  200. [TW1.6]堂丸贴图重置~制成品 Tang's_Retexture_Manufactured
    Stale
    management

    [TW1.6]堂丸贴图重置~制成品 Tang's_Retexture_Manufactured

    ———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了制成品和块堆的贴图,会在以后更新中添加dlc物品。 This mod resets Manufactured and Chunk texture and will add dlc items in a future update.

  201. [TW1.6]堂丸贴图重置~UI Tang's~Retexture~UI
    Stale
    management

    [TW1.6]堂丸贴图重置~UI Tang's~Retexture~UI

    ———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了一部分UI的贴图。 This mod retexture some UI textures, 因为找不到泰南把一些ui的路径放哪了,所以替换起来很麻烦,但我会持续更新的。 Can't find some ui paths, so it's a bother to retexture, but I'll keep updating.

  202. [V] Realistic Roads
    Stale
    management

    [V] Realistic Roads

    The mod changes the cost multipliers for traveling on roads.

  203. [LM] LusTech Unique Weapons
    weapons

    [LM] LusTech Unique Weapons

    A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.

  204. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  205. Gravship Launch Time
    Stale
    management

    Gravship Launch Time

    This simple mod allows you to adjust Gravship launch time with a sliding multiplier in mod settings.

  206. Just pick it up!
    Stale
    management

    Just pick it up!

    Ever wanted to move more buildings in RimWorld, not just furniture?

  207. PackTurret Reload
    Stale
    combat

    PackTurret Reload

    A very simple mod that makes it possible to reload a backpack with a turret.

  208. Sellable Odyssey Unique Weapons
    weapons

    Sellable Odyssey Unique Weapons

    This is a simple patch that allows the ​unique weapons​ from ​Odyssey DLC​ to be purchased from ​war merchant,combat supplier,and imperial trader(Royalty DLC),as well as at their base locations.

  209. Simple Improve [1.6]
    Stale
    management

    Simple Improve [1.6]

    Simple Improve Transform your colony's infrastructure over time!

  210. Justice For Pila
    Stale
    management

    Justice For Pila

    Justice For Pila The pilum (plural: pila), aka the weapon you replace as soon as possible with a recurve or great bow on tribal starts.

  211. Easy Speedup DX
    Stale
    management

    Easy Speedup DX

    Simple-to-activate 4x speed with GUI icon or keyboard key '4'.

  212. Romance & Intimacy On The Rim
    management

    Romance & Intimacy On The Rim

    Introduction 📜 Romance & Intimacy On The Rim is a RimWorld mod that adds compatibility between two well known liked mods: Romance On The Rim & Intimacy - A Lovin' Expansion.

  213. Nomad Friendly Quests
    Stale
    management

    Nomad Friendly Quests

    Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc

  214. Intimacy - Socio Butterfly
    management

    Intimacy - Socio Butterfly

    It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?

  215. More Trait Slots
    Stale
    management

    More Trait Slots

    Mod that lets pawns have more traits :) 🤷‍♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.

  216. VFED Keep Titles
    management

    VFED Keep Titles

    Prevents Vanilla Factions Expanded - Deserters from stripping royal titles for your pawns so you can keep royals as pets.

  217. Goodwill Preview
    management

    Goodwill Preview

    Features & How to Use Displays faction goodwill changes in the transport pod launch dialog.

  218. Architect Menu Optimizer
    furniture

    Architect Menu Optimizer

    Optimizes the architect (building) menu performance when many mods add hundreds of buildings.

  219. Resource Delivery Helper
    management

    Resource Delivery Helper

    In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.

  220. Storage Content
    storage

    Storage Content

    Overview Storage Content is a QoL mod that adds a new section to the information card of storage buildings.

  221. Seamless Doors
    management

    Seamless Doors

    Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?

  222. Prisoner Beds
    management

    Prisoner Beds

    Prisoner Beds RimWorld lets you assign beds to colonists, guests, slaves — but not prisoners.

  223. More Childhood Nicknames
    management

    More Childhood Nicknames

    Biotech adds a feature where sometimes children who age up in your colony gain nicknames all on their own!

  224. Gear Stat Optimization
    management

    Gear Stat Optimization

    Gear Stat Optimization improves game performance (TPS) by optimizing the way RimWorld calculates stat offsets from equipped gear.

  225. Combination Raids
    management

    Combination Raids

    Features Adds a chance for raids to use multiple strategies.

  226. Rimsonable
    management

    Rimsonable

    Rimsonable A growing collection of "this should be more reasonable" fixes for RimWorld 1.

  227. Additional Hero Backgrounds
    management

    Additional Hero Backgrounds

    What does this do? This is a collaboration between me and other talented modders to bring a curated selection of additional modded hero characters as background wallpapers. Do I need the associated mods for the respective background to appear? You need the Charmweaver, Gnoblin, a

  228. Inventory Management
    management

    Inventory Management

    I’ll admit, item management in the vanilla game never quite sat right with me.

  229. Collective Marriages
    management

    Collective Marriages

    Have you made a colony of hippies that can marry freely with unlimited partners and now your colonists spend more time marrying than working?

  230. Smart Batch Prioritize
    management

    Smart Batch Prioritize

    Right-click once. Your pawns handle everything. Select multiple targets → Right-click → Done. No more assigning jobs one by one. Your pawns will automatically queue and complete them in order. Drag and Prioritize Bulk Jobs Simply drag a selection box over multiple blueprints, tre

  231. Clean Command Bar
    management

    Clean Command Bar

    This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.

  232. Nice Plants Menu
    management

    Nice Plants Menu

    Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate

  233. Mechanoid Turret Retexture
    combat

    Mechanoid Turret Retexture

    Greetings, frens! After an long and painfull time for me I present this small retexture mod. All it does is to retexture the basic Mechanoid Turrets and their bases. While you will gain the most out of this mod in addition with the 'Royalty' DLC, it is not required, since some tu

  234. Comfortable Vehicles
    management

    Comfortable Vehicles

    Comfortable Vehicles: This mod adds features which make Pawn eat, drink, read, rest in vehicles.

  235. Odyssey Shuttle Retexture
    Stale
    management

    Odyssey Shuttle Retexture

    Redesigns the passenger shuttle from Odyssey DLC to look like a bulky military helicopter retrofitted to a spacecraft.

  236. Treat Dying First
    Stale
    management

    Treat Dying First

    Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.

  237. Linked Planters
    Stale
    management

    Linked Planters

    Makes it possible to link plant growers (like hydroponics basins) together.

  238. Mechs Don't Die
    Stale
    management

    Mechs Don't Die

    Changes the "Death: " message to "Destroyed: " for mechs.

  239. Dress a Corpse
    Stale
    management

    Dress a Corpse

    Do you wish to give your recently departed pawns the emotional send off they deserve?

  240. Linkable Groups
    ↑ Updated
    management

    Linkable Groups

    Linkable Groups is a universal framework for managing linkable buildings in large modlists.

  241. Show Days to Rot in Info Window
    Stale
    management

    Show Days to Rot in Info Window

    This mod shows what a rottable's expected rotting time is, and displays it in the info panel on both items and plants.

  242. Tooltipped Long Names
    Stale
    management

    Tooltipped Long Names

    Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.

  243. Smarter Visitors
    Stale
    management

    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  244. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  245. Show work site faction relations
    Stale
    management

    Show work site faction relations

    Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.

  246. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  247. Retextured! - RT Fuse
    Stale
    management

    Retextured! - RT Fuse

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r

  248. Raise specialist limit
    Stale
    management

    Raise specialist limit

    - Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.

  249. Quality Overlay
    Stale
    management

    Quality Overlay

    A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.

  250. Power Indicators
    Stale
    management

    Power Indicators

    Enables a little indicator on build designators if power is needed or if it's refuelable.

  251. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  252. No Disabled Factions In Quests
    Stale
    management

    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  253. Fragile Armor
    combat

    Fragile Armor

    Just die already! Sometimes, in large modpacks, you encounter the frustrating situation where your target is simply immune to any damage. And no, the problem isn’t that youre some tribal with a “Short Bow 47% (Poor)”, but that your target has an absurd 8912348218937512931% armor

  254. Name Your Entities
    Stale
    management

    Name Your Entities

    What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!

  255. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  256. Morphs Assorted: No Crushed Bodies
    Stale
    management

    Morphs Assorted: No Crushed Bodies

    What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp

  257. More Milkable and Shearable Animals
    Stale
    management

    More Milkable and Shearable Animals

    Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool!

  258. Linkables Info Expanded
    Stale
    management

    Linkables Info Expanded

    Provides full information of the stats linkable facilities provide in the information window.

  259. Last Visited (Continued)
    Stale
    management

    Last Visited (Continued)

    Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.

  260. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  261. Inspired Conversion
    Stale
    management

    Inspired Conversion

    Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.

  262. Impassable Containment Structures
    Stale
    management

    Impassable Containment Structures

    What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.

  263. SF Grim Reality
    No 1.6
    management

    SF Grim Reality

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh

  264. I Cant Fix That
    management

    I Cant Fix That

    This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.

  265. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  266. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  267. [FM] Gene Banks Expanded
    Stale
    management

    [FM] Gene Banks Expanded

    Description For most part this mod inspired by ancients lab junk from Alpha Genes.

  268. Gene Bank Plus
    Stale
    management

    Gene Bank Plus

    Increases the capacity of the gene bank (now referred as the medium gene bank) to 8 rather than 4.

  269. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  270. Dependency Overdose Fix
    Stale
    management

    Dependency Overdose Fix

    Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.

  271. Corpse Description Fix
    Stale
    management

    Corpse Description Fix

    What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu

  272. Consistent Textures
    management

    Consistent Textures

    What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run

  273. Comms Console Retexture
    Stale
    management

    Comms Console Retexture

    Retexture of the vanilla and VE Variations' Comms Console to make it fit alongside my other console mods with more variants.

  274. Better Vomit
    ↑ Updated
    management

    Better Vomit

    Makes vomit a bit more realistic looking, no more bright yellow.

  275. Batch Install
    Stale
    management

    Batch Install

    make you able to batch install and reinstall while selecting multiple buildings.

  276. Art Reroll
    Stale
    management

    Art Reroll

    Reroll art descriptions.

  277. Art on Neolithic Weapons
    Stale
    weapons

    Art on Neolithic Weapons

    This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.

  278. Better Context Menu
    management

    Better Context Menu

    Improves the right-click context menu with no configuration required: - Each button is at least 28px tall and uses full-size text and 27px icons, regardless of how many options are in the menu.

  279. Deathrest Pauses Biological Age
    Stale
    management

    Deathrest Pauses Biological Age

    In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.

  280. [ETF] Butchering Now Yields Hemogen!
    management

    [ETF] Butchering Now Yields Hemogen!

    ======> 🩸 ABOUT | READ ME FIRST 🩸 <====== This mod lets you pull out or produce Hemogen when butchering corpses, a practical way to make the most of every resource at hand.

  281. Work Priority Auto-Optimiser (WPO)
    Stale
    management

    Work Priority Auto-Optimiser (WPO)

    Automatically assigns the best work priorities for every colonist based on their skills, traits, passions, and limitations.

  282. Visual Brutality
    management

    Visual Brutality

    Caution: This mod is still under development, bugs are expected and it's not suggested to add it mid-save.

  283. Unaligned Icon Fix
    Stale
    management

    Unaligned Icon Fix

    Fixes the Anomaly DLC's Codex and Search icons having improper spacing in the bottom-right corner of the screen.

  284. Tribal Siege Raids
    management

    Tribal Siege Raids

    Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double

  285. Sweet Victory
    management

    Sweet Victory

    Plays the mech cluster defeated sound effect when a raid or an insect hive is defeated.

  286. SimpleBabyCarry
    management

    SimpleBabyCarry

    SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav

  287. Psychic Bond Tweaks
    management

    Psychic Bond Tweaks

    A Highmate walked into a colony… Your prayers have finally been answered with this Psychic Bond Tweaks Mod that allows complete control over those pesky Highmates.

  288. Prisoners Can Betray
    management

    Prisoners Can Betray

    Vanilla recruiting has always felt a bit strange to me, so I made this to make it a bit more risky to recruit pawns instead of just guaranteeing a colonist.

  289. Pollution Spread
    management

    Pollution Spread

    This mod was commissioned to serve as a sort of replacement for Yayo’s Pollution 2 since they’ve stopped modding.

  290. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  291. More IVF Info
    management

    More IVF Info

    Ever lost track of which race an ovum came from, or what genes it contains?

  292. Mark of Manhood
    management

    Mark of Manhood

    Mark of Manhood Features Limits beards on teenage male pawns Optional setting to allow beards to grow on the birthday when pawns become fully adult Introduction "Gosh, did you see that majestic full beard on that 13-year-old boy?

  293. Man in Black Ideology Fix
    Stale
    management

    Man in Black Ideology Fix

    The Man In Black's ideology will always be set to match the colony's primary ideology upon spawning.

  294. Kidnapped Pawns Die Less
    Stale
    management

    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  295. IVF Equality
    Stale
    management

    IVF Equality

    Adds "extract sperm sample" as a male version of "extract ovum".

  296. Hot Spring Fishing
    management

    Hot Spring Fishing

    Introduction Hot springs are great, but something's always been missing.

  297. Hospital
    ↑ Updated
    management

    Hospital

    Description: This mod adds a new event type "Patient arrived".

  298. Grateful Refugees
    Stale
    management

    Grateful Refugees

    Tired of refugees from "Refugees / travelers seek shelter" having constant mental breaks?

  299. Food Poisoning Investigator
    management

    Food Poisoning Investigator

    This provides the orders and tools to track down contaminated meals, investigate suspicious stacks, and dispose of compromised meals before they take down your entire colony.

  300. Family Relations: Adoption
    management

    Family Relations: Adoption

    Want a more accurate relation designator for the non-bio-parent of your same-sex couple that just had a surrogate baby?

  301. Crop Watering
    management

    Crop Watering

    Ever thought stockpiling food was a little too easy?

  302. Covered Ugly Thought Nullifier
    management

    Covered Ugly Thought Nullifier

    Nullifies the Ugly social thought when the target pawn is fully covered by a single apparel item (burka-like coverage).

  303. Closer VE Quests
    management

    Closer VE Quests

    Adjusts VE quests generation to spawn closer to the player's base.

  304. Bug Raids
    management

    Bug Raids

    Allows hordes of bugs to attack your base via the surface, similar to normal raids from humans and mechanoids.

  305. Better Traders Guild
    management

    Better Traders Guild

    About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.

  306. Better Equipment Reloading
    Stale
    management

    Better Equipment Reloading

    Better Equipment Reloading - Enhanced Reload System Short Description Tired of manually managing ammo for your smokepop packs and jump packs?

  307. Better Children Growth Moments
    Stale
    management

    Better Children Growth Moments

    Mod that gives more traits/passions to improve child growth moments :) 🤷‍♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.

  308. Anomaly: Cascade
    management

    Anomaly: Cascade

    Adds two tiers of entity escapes/containment failures to Anomaly, these are very SCP esque and function separately of the “escape interval” acting as entirely independent storyteller events.

  309. 格挡物理效果 Parry Physics
    Stale
    management

    格挡物理效果 Parry Physics

    Overhauls melee combat by introducing realistic physical interactions for weapon parries and blocks, making every clash feel impactful.

  310. Sun & Moon Beams
    management

    Sun & Moon Beams

    制作这个模组的初衷是满足我个人的审美需求,我觉得环世界的光影表现不够理想,利用游戏现有资源做美化优化,不知不觉就打磨出了现在的光源效果 —— 虽然细节上还有点粗糙,但整体已经基本完工,现在分享出来给大伙看看吧。 如果出现光束突然不见了或频繁报错,可以下了模组加载一会游戏再上看看,或者把模组排序改一改,比如把本模组的排序往前放一放,本人的存档过了十年才发生了这个问题,不是能很好的修复,抱歉。 The original intention behind creating this mod was to meet my personal aesthetic n

  311. Assignable Entity
    Stale
    management

    Assignable Entity

    Allows you to assign colonists to entities.

  312. AssignedWorkbenches
    No 1.6
    management

    AssignedWorkbenches

    The mod adds the 'Set Owner' Gizmo (like from a Bed) onto all Workbenches.

  313. Beauty Matters
    Stale
    management

    Beauty Matters

    You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?

  314. Better Cerebrex Node
    Stale
    management

    Better Cerebrex Node

    All this does is removes the cooldown on deactivating mechanoids using the Cerebrex Node.

  315. Better Hot Springs
    Stale
    management

    Better Hot Springs

    - Adjusts the mood buff granted by hot springs from +2 to +6.

  316. Better Linkable Colors (Continued)
    management

    Better Linkable Colors (Continued)

    Continuation of Better Linkable Colors Made by; drummeur for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github A RimWorld mod to make the lines drawn between linkable buildings easier to see.

  317. Better Mechanoid Loot (continued)(reuploadedetc)
    Stale
    management

    Better Mechanoid Loot (continued)(reuploadedetc)

    Continued version of the Mechanoid Better Loot mod by Canguro (then continued version of relaxedotter continuination :D) will be removed on demand/when original gets updated (original continued version i mean lol) original (continued) mod link: Gloomlight/Mech node = Free Sun Lam

  318. Blessed by Horax
    Stale
    management

    Blessed by Horax

    This mod introduces many blessings Horax's cultists can receive, making them stronger and their raids more interesting.

  319. Build From Storage
    Stale
    storage

    Build From Storage

    Allows colonists to use minified items from storage when constructing buildings, furniture, and other structures.

  320. Butcher Spoiling First
    Stale
    management

    Butcher Spoiling First

    Butcher Spoiling First This mod ensures your colonists always butcher the corpse that's closest to spoiling, minimizing waste of meat and leather.

  321. Caravan Mech Repairs
    Stale
    combat

    Caravan Mech Repairs

    Ever wondered why your mechanitor can't repair mechs while on a caravan, even though your doctors can tend to pawns?

  322. Childrens Books
    Stale
    management

    Childrens Books

    Note: While Biotech isn't required, it is highly recommended as most of the content is locked behind it.

  323. Childrens Drawings
    Stale
    management

    Childrens Drawings

    Adds over 70 new graphics for children's floordrawings.

  324. Comfort Matters
    Stale
    management

    Comfort Matters

    This mod makes comfort affect more than just the mood of the colonist.

  325. Consistent Text
    ↑ Updated
    management

    Consistent Text

    What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to

  326. Corpse info
    Stale
    management

    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  327. Corpse Desiccation Timer
    Stale
    management

    Corpse Desiccation Timer

    Introduction Carrying your dead, beloved wife across the wastelands in search of a cryptosleep casket?

  328. Dark Psychic Rituals: The Following
    management

    Dark Psychic Rituals: The Following

    Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.

  329. Darklit Glowshrooms
    No 1.6
    management

    Darklit Glowshrooms

    Welcome, This mod transforms the light emitted by "Agarilux", "Glowstool" and "Glowcap" (Vanilla Plants Expanded - Mushrooms) mushrooms into darklight.

  330. Davai's Sorted Categories
    ↑ Updated
    management

    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  331. Deep Lava bridge and Substructure no terrainAffordanceNeeded
    Stale
    management

    Deep Lava bridge and Substructure no terrainAffordanceNeeded

    Now you can land in the middle of the lake, lava lake, on any surface, and allow bridges to be built on deep lava you need Deep Water bridge mod for bridge on deep water Optional: Transparent Substructure (patched) Optional: Vanilla Gravship Expanded - Chapter 1 (patched)

  332. Drill Until
    Stale
    management

    Drill Until

    ⛏️ Drill Until Tired of deep drills spitting out endless piles of steel or chunks you don’t need?

  333. Dynamic's Minor Tweaks
    Stale
    management

    Dynamic's Minor Tweaks

    A smaller content mod that adds any changes I wished to make that were too small to really justify their own mod.

  334. Eat Spoiling Food First (Continued)
    Stale
    management

    Eat Spoiling Food First (Continued)

    Update of nath_devs mod Raging at your pawn eating the freshly cooked meal instead of the stack of spoiling in 1 hour meals ?

  335. Encounter Baby Animals
    Stale
    management

    Encounter Baby Animals

    Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.

  336. Enslave wild men
    Stale
    management

    Enslave wild men

    By default wild men need to be tamed before being able to slaves; this changes it so that wild men can be enslaved after being made prisoner.

  337. Everyone Hauls - 1.6
    Stale
    management

    Everyone Hauls - 1.6

    Everyone Hauls - 1.6 Allows any and all colonists to perform Hauling, Cleaning, and Plant cutting jobs even if their backstory disables "Dumb Labor". Pawns are already technically capable of hauling: builders haul the resources to the site, cooks haul the ingredients to the stove

  338. Feed Me
    No 1.6
    management

    Feed Me

    Incapacitated patients feel nice about the people who feed them.

  339. Follow Target
    management

    Follow Target

    Simple mod to order a pawn to follow another pawn, through the right-click context menu.

  340. Free Raider Xenotypes
    No 1.6
    management

    Free Raider Xenotypes

    Removes the Combat Power cost for xenotypes when generating raiders (sets combatPowerFactor to 1.

  341. FriendClever
    Stale
    management

    FriendClever

    Update 2025.8.29 Tynan has updated some animal AI. Now this mod can: --Sentience catalyst now can stack, only the intelligence effect though. --Allow you to remove the body size limit of training in mod setting. --Allow you to make animals that are implanted with sentience cataly

  342. Ghouls Prefer Twisted Meat
    Stale
    management

    Ghouls Prefer Twisted Meat

    Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.

  343. Hyperweave Plantation (Continued)
    Stale
    management

    Hyperweave Plantation (Continued)

    Original mod by biowreck Continued at his request -- Original mod notes: This mod adds a plant which produces hyperweave.

  344. Synthread Production
    Stale
    management

    Synthread Production

    You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for Synthread?

  345. Grand Rivers Reforked
    Stale
    management

    Grand Rivers Reforked

    Grand Rivers Reforked Grand Rivers Reforked: Expanding the might of Rimworld's waterways once again, again!

  346. Epic Rivers
    Stale
    management

    Epic Rivers

    *Originally by Zero-Exodus, updated for 1.

  347. Graying Hair
    Stale
    management

    Graying Hair

    Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.

  348. Greater Dye Yield
    Stale
    management

    Greater Dye Yield

    I'm always running out of dye, and the low yield of tinctoria was bugging me.

  349. Higher Apparel is Fine, too
    Stale
    management

    Higher Apparel is Fine, too

    Have you made a roleplay heavy colony where your self-insert character was the god-emperor, and you wanted to give him a crown, but oops, you made him a noble?

  350. Hitching Spot Breeding Fix
    Stale
    management

    Hitching Spot Breeding Fix

    Have you ever wondered why your animals stop feeling "groovy" when they aren't in a pen together?

  351. Impressionable Children
    Stale
    management

    Impressionable Children

    Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.

  352. Improved Void Touched Fork
    Stale
    management

    Improved Void Touched Fork

    I updated this for myself using ChatGPT 5 Improved Void Touched Fork Original mod by Dankan37: I really liked the original mod but some of the functions broke with 1.

  353. Inexact Examine
    Stale
    management

    Inexact Examine

    Maybe you want to roleplay as a colony that doesn't have the time to meticulously catalogue the exact state of every single pair of trousers in storage.

  354. Insects tab
    No 1.6
    management

    Insects tab

    Personally created patch for Vanilla Factions Expanded - Insectoids 2 by VE team.

  355. Just Drop it on the Floor
    Stale
    management

    Just Drop it on the Floor

    I like throwing stuff on the floor; it lets my crafters continue to craft instead of wasting their valuable time hauling things to a stockpile.

  356. Just Equip It
    Stale
    management

    Just Equip It

    Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?

  357. [CNEIO] Just Help For Me
    management

    [CNEIO] Just Help For Me

    "I need some backup!" you scream into the comms console. Your ally receives the request, takes one look at the several hundred mechanical centipedes surrounding your base, and decides to send their five best warriors armed with five of their finest autopistols. And your relations

  358. Layers: Capes and Armor
    Stale
    combat

    Layers: Capes and Armor

    C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y

  359. Craftable Luciferium
    Stale
    management

    Craftable Luciferium

    V1.04 This mod makes the drug Luciferium craftable. Access was always the biggest deterrent for me when deciding whether to administer Luciferium. In order to not completely throw off game balance, the crafting cost is fairly high per unit. As of V1.03 it is possible to remove Lu

  360. Mechanitor Armor has Vacsuit Bonuses
    Stale
    combat

    Mechanitor Armor has Vacsuit Bonuses

    Tweaks the Mechcommander Helmet and Mechlord set to match the Vacsuit set bonuses so your Mechanitors can help in space without sacrificing bandwidth.

  361. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  362. Melee Animations - No bloat
    No 1.6
    management

    Melee Animations - No bloat

    Removes the lassos, built-in exotic weapons and the few loading screen tips - all of which are useless if you play with executions off - from the Melee Animation mod.

  363. [SM] Hack Designator
    Stale
    management

    [SM] Hack Designator

    Description This mod adds a new Designator under the Orders menu to allow the marking of objects to be hacked.

  364. Neural Supercharger Ownership
    Stale
    management

    Neural Supercharger Ownership

    This is a simple mod that does a single thing — allows you to assign ownership to Neural Superchargers just like you would a bed.

  365. Neutroamine craftable
    Stale
    management

    Neutroamine craftable

    Neutroamine craftable This mod just unlocks Neutroamine for crafting in the drug crafting table as other medicine (ingredients), too.

  366. Nice Hands Retexture
    Stale
    management

    Nice Hands Retexture

    A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.

  367. Nuzzle Me
    Stale
    management

    Nuzzle Me

    Simple mod to order a pawn to pet an animal through the right-click context menu.

  368. Nudist's Evasion
    Stale
    management

    Nudist's Evasion

    While there are obvious disadvantages to not having armor or protective clothing, it would be a mistake to underestimate the speed, agility, and footwork of an unhindered warrior.

  369. Ore Overlay
    Stale
    management

    Ore Overlay

    Description This mod adds a new overlay into your Rimworld experience.

  370. Organs are labelled
    Stale
    management

    Organs are labelled

    This texture mod retextures all the prosthetics/organs/implants so that they can be easily identified visually.

  371. Harvest Every Body Parts
    Stale
    management

    Harvest Every Body Parts

    A simple mod for harvesting almost any human body parts for replacement or trade use.

  372. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  373. Better Penoxycyline
    Stale
    management

    Better Penoxycyline

    I wanted to keep Penoxycyline close to vanilla values but give it a bit more usefulness by adding the 10% Blood Filtration boost.

  374. Personal Doors (Continued)
    ↑ Updated
    management

    Personal Doors (Continued)

    Original mod by biowreck Continued at his request -- Original mod notes: This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.

  375. Pet Arrival
    management

    Pet Arrival

    I present to you the “Pet arrival” mod, which adds a new event to the game.

  376. Pregnancy Attitude
    Stale
    management

    Pregnancy Attitude

    Short description Pawns' attitudes towards pregnancy now depend on their pregnancy approach.

  377. Progression: Education
    management

    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  378. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  379. Progression: Storytellers
    Stale
    management

    Progression: Storytellers

    - Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va

  380. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  381. Progression: Temperature
    management

    Progression: Temperature

    Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec

  382. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  383. Q's Sleepytime Animals
    Stale
    management

    Q's Sleepytime Animals

    This XML patchset is designed to use the Vanilla Expanded Framework's additional "ExtendedRaceProperties" mod extension to allow animals to be set to a circadian rhythm cycle other than Diurnal (daytime activity).

  384. Need Bar Overflow
    management

    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  385. Quality Expanded [1.4+ Fork]
    Stale
    management

    Quality Expanded [1.4+ Fork]

    Original mod description Provides various configurable options for increasing the impact of quality.

  386. ilyvion's Laboratory
    ↑ Updated
    management

    ilyvion's Laboratory

    ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.

  387. Realistic Orbital Trade
    Stale
    management

    Realistic Orbital Trade

    Has it ever bothered you how the orbital traders can just magically teleport items right out of your stockpiles?

  388. Craftable Pherocores!
    No 1.6
    management

    Craftable Pherocores!

    This mod allows you to create pherocores from the Vanilla Factions Expanded - Insectoids 2 mod.

  389. Rescuee Joiner Plus
    Stale
    management

    Rescuee Joiner Plus

    Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.

  390. Research Broker
    Stale
    management

    Research Broker

    Research Broker A research broker event will occasionally appear, offering research data in exchange for silver.

  391. SaveWithoutRestart
    Stale
    management

    SaveWithoutRestart

    Do you often encounter this situation: You're playing Rimworld and suddenly want to add a specific mod, but restarting takes too much time?

  392. Show Required Research
    Stale
    management

    Show Required Research

    A comprehensive mod that displays all research requirements for any item or building in the info window.

  393. Simple Hiveships
    Stale
    management

    Simple Hiveships

    This mod allows you to make insectoid gravships that support hive buildings.

  394. Skipdoor Pathing (Unlimited)
    Stale
    management

    Skipdoor Pathing (Unlimited)

    Lightweight, reliable automatic teleportation for VPE skipdoors Built for stability, compatibility, and large colonies Recent fixes & changes - Performance fix What this mod does This mod makes pawns automatically use VPE skipdoors when it’s clearly faster than walking, without d

  395. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  396. Solar Flares Disable Mechanoids
    Stale
    management

    Solar Flares Disable Mechanoids

    Makes Solar flares and EMI fields disable mechnaoids with configurable max consciousness for colony mechs and hostile mechs CE compatible!

  397. Spray Transfer
    Stale
    management

    Spray Transfer

    Allow pawn or turret to transfer target during burst shooting, such as original target downs or dies.

  398. Stealth Shuttle
    Stale
    management

    Stealth Shuttle

    This mod adds a Stealth Shuttle capable of bypassing orbital defenses with a built in signal jammer.

  399. Talking Isn't Everything
    Stale
    management

    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  400. TD Enhancement Pack - Continued
    ↑ Updated
    management

    TD Enhancement Pack - Continued

    A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.

  401. Tech-appropriate Roof Mote
    Stale
    furniture

    Tech-appropriate Roof Mote

    The default graphics shown when pawns build a roof is a generic steel corrugated roof.

  402. This Is Mine (Continued)
    Stale
    management

    This Is Mine (Continued)

    Update of El Luchadors mod - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the comments - Updated icons by Soul If the icons look distorted, try to uncheck texture compression in the game settings.

  403. Thrones For All (Continued)
    Stale
    management

    Thrones For All (Continued)

    Update of these peoples mod Thrones can be assigned to anyone and they will use it for meditation.

  404. Tradable Meals
    Stale
    management

    Tradable Meals

    Allows bulk goods trade ships to buy and sell meals again.

  405. Tradable Stone Blocks
    Stale
    management

    Tradable Stone Blocks

    Allows bulk goods trade ships to buy stone blocks again.

  406. Trading Spot
    Stale
    management

    Trading Spot

    Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.

  407. TVForPrison (Continued)
    Stale
    management

    TVForPrison (Continued)

    Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.

  408. Unburned
    Stale
    management

    Unburned

    Fire is scary Rimworld has serious issues with flamethrowers and the common sense of their use Lets start with the fact that pawns during fight in a fire (especially mechanoids) do anything but hit each other!

  409. Unrestricted Work Site
    Stale
    management

    Unrestricted Work Site

    Allows work sites to spawn at normal frequency so long as you have 1 or more colonists.

  410. Useful Terror
    Stale
    management

    Useful Terror

    Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.

  411. Vanilla Anomaly Expanded - Insanity
    Stale
    management

    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  412. Vanilla Psycasts Expanded - Death Rattle Compat
    Stale
    management

    Vanilla Psycasts Expanded - Death Rattle Compat

    This mod adds some support between Vanilla Psycasts Expanded and Death Rattle Killskip will now chain when the target receives a lethal injury (like missing heart) Deathshield will now remove and prevent hediffs from missing organs Portions of the materials used to create this co

  413. Walls are solid
    Stale
    management

    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  414. We Had a Trader? (Continued)
    Stale
    management

    We Had a Trader? (Continued)

    Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when

  415. Xenogerms Cost Neutroamine
    Stale
    management

    Xenogerms Cost Neutroamine

    Adds a neutroamine requirement to xenogerm creation, scaling with gene complexity.

  416. zone dryads
    Stale
    management

    zone dryads

    this mod makes dryads from the gauranlen tree able to be zoned so they can stop acting like they own the place

  417. [AV] Show Utility Apparel
    Stale
    management

    [AV] Show Utility Apparel

    A mini-mod which will redraw the icons below the colonist bar to include utility apparel.

  418. [Dizzy] Poor Sight Matters More
    Stale
    management

    [Dizzy] Poor Sight Matters More

    This mod changes how much Sight and light levels affect most pawn stats: *Prefer darkness* and *blind* pawns are not affected by light levels like those who are used to being *sighted.

  419. [ETF] Paws To Rest
    Stale
    management

    [ETF] Paws To Rest

    ======> ABOUT <====== This RimWorld mod makes it so animals can have funerals just like humanoid pawns.

  420. [RH2] CPERS: Arrest Here! (Fork)
    Stale
    management

    [RH2] CPERS: Arrest Here! (Fork)

    CPERS: Arrest Here! (1.6 Update) This is a reimplementation of the original " CPERS: Arrest Here!" mod for RimWorld, updated to support version 1.6. In RimWorld 1.5, the original mod added a Float Menu option via Harmony patching. However, as of RimWorld 1.6, this functionality c

  421. [sbz] Simple Terrain Change
    Stale
    management

    [sbz] Simple Terrain Change

    Simple Terrain Change · Safe to add or remove from a save game Create spots, gather soil and water, and then change the terrain All terrain changes start with Soil, and as shown in the image above, they can be changed in a set order.

  422. [SYR] Light Radius (Continued)
    Stale
    management

    [SYR] Light Radius (Continued)

    Update of Syrchaliss mod Adds dynamic light radii to light sources When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".

  423. [V] Improved Specialists
    Stale
    management

    [V] Improved Specialists

    The mod allows you to use the skills of specialists from the DLC "Ideology" once a day.

  424. Anima Grass Makes Sense Now
    Stale
    management

    Anima Grass Makes Sense Now

    Ever wondered why your Anima Grass kept vanishing despite it being immune to being eaten, burned, exposed to toxic fallout, and so on?

  425. Any Pawn Can Repair Mechs
    Stale
    management

    Any Pawn Can Repair Mechs

    Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"?

  426. Assault Boost (Commander Raid)
    management

    Assault Boost (Commander Raid)

    Enhanced Raider Tactical AI – Fortification Construction & Reinforcement System When a raid exceeds a total threat score of 3,000 (adjustable in settings), a Commander Raider will appear, accompanied by an Engineer.

  427. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  428. IceGreenery
    management

    IceGreenery

    This mod changes the plant density and spawning opportunities in Tundra, Ice Sheet, and Sea Ice biomes to match the Boreal Forest.

  429. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  430. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  431. Queen's Offering - Dryad Enhancements
    management

    Queen's Offering - Dryad Enhancements

    Queen's Offering enhances and refines the existing Gauranlen tree and dryad mechanics, giving you more power and control while staying close to vanilla design.

  432. Real Faction Guest (Continued)
    Stale
    management

    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  433. Yayo's Combat 3 - Addon
    combat

    Yayo's Combat 3 - Addon

    Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.

  434. Yayo's Combat 3 - Unique Weapons Patch
    Stale
    weapons

    Yayo's Combat 3 - Unique Weapons Patch

    Fixes compatibility between Yayo's Combat 3 and odyssey unique weapons by adding support to Yayo's shooting calculations for unique weapon damage types.

  435. Random's Gene Assistant
    Stale
    management

    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  436. Chisel Statue
    Stale
    management

    Chisel Statue

    This is a simple mod that allows you to chisel off specific bits of apparel from statues.

  437. Fulfillment (Continued)
    management

    Fulfillment (Continued)

    Update of Lewkah0s mod - Added keyed translations About Have you ever had that feeling where you don't feel fulfilled because you haven't done something you're really passionate about for a while?

  438. Home Sweet Home (Continued)
    Stale
    management

    Home Sweet Home (Continued)

    Continuation of Home Sweet Home Made by; Levka for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github This mod introduces a new level of emotional depth to your RimWorld colonists by adding mood boosts for caravan journeys.

  439. Hot Spring counts as natural
    Stale
    management

    Hot Spring counts as natural

    Simply modifies the Standalone Hot Spring to count as a natural building, so that it will not interfere with meditation at the Anima Tree or Gaurenlen Trees.

  440. Vacsuits are sealed!
    Stale
    management

    Vacsuits are sealed!

    Makes vacsuits and kid vacsuits actually protect against toxic environments when combined with a helmet.

  441. Vacsuit Are Comfortable
    Stale
    management

    Vacsuit Are Comfortable

    Hi Cap! You've probably had these problems, right? -"Compared to Marine Armor, there's less armor and so there should be more space inside, but they won't put on the inner armor at the same time!" -"The suit is meant to completely protect the body from the deadly forces of space,

  442. Actual Devil's Bargain
    Stale
    management

    Actual Devil's Bargain

    Improves luciferium in every way, adding unique attributes that cannot be obtained by any other vanilla means.

  443. Allow Children in Duels
    Stale
    management

    Allow Children in Duels

    It removes the restriction on prisoner or slave children in duels.

  444. Alternate Archonexus (Continued)
    Stale
    management

    Alternate Archonexus (Continued)

    Overview: This mod is a continuation of xokem's mod that adds an alternative to the vanilla Archonexus quest that is introduced by the Ideology expansion, allowing you to sell only one of multiple colonies while keeping the rest of your progress.

  445. Alpha Vehicles - Neolithic
    Stale
    management

    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  446. Animal trap
    Stale
    management

    Animal trap

    I present to you the “Animal Trap” mod, which adds a new kind of trap to the game.

  447. Auto-assign Inventories on Caravan arrival
    management

    Auto-assign Inventories on Caravan arrival

    Description: Automatically distributes things carried in the inventory of caravan members to pawn's inventories in accordance to their requirements set by the "Assign"-tab assignments (like medicine) and drug-policies when a caravan arrives on a map.

  448. Caravan Lag Eliminator
    Stale
    management

    Caravan Lag Eliminator

    Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,

  449. Fuel Economy (Continued)
    Stale
    management

    Fuel Economy (Continued)

    Update of Uuuggggs mod continued in their memory as they sadly passed away.

  450. Increased Dodge Chance (Continued)
    Stale
    management

    Increased Dodge Chance (Continued)

    Update of ThatOddGuys mod - Removed the vanilla-overwrites and simplified the patch Description This mod increases a pawn's chance to dodge melee attacks based on his/her health and melee skill, making it a more valuable ability for higher level pawns.

  451. Mechanitor Encounters
    Stale
    management

    Mechanitor Encounters

    This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!

  452. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  453. [LYN] VVE Renamed
    Stale
    management

    [LYN] VVE Renamed

    About This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly.

  454. Animals Forage (Continued)
    Stale
    management

    Animals Forage (Continued)

    Update of Simmins mod Included the patches from my Animals Forage - Patches: Fish Enhydriodon, Palaeeudyptes, Gomphotaria - Megafauna Penguin, Fishercat, Otter, Walrus, Spotted Seal, Fisher - AnimalCollabProj Fisher - Erin's Critter Collection Anaconda - HC_Animal_2 Crocodile, Al

  455. Help me build
    Stale
    management

    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  456. Boathouse Doors
    Stale
    management

    Boathouse Doors

    Boathouse Doors: Your Boats’ New Best Friend!

  457. TSIND Garage Doors QA
    Stale
    management

    TSIND Garage Doors QA

    > Proclamation #522e-6 It came to our attention that there are currently garage doors from manufacturer under our supervision in use that are still running on outdated security software.

  458. Fixed! - Entity Codex
    Stale
    management

    Fixed! - Entity Codex

    Fixed! is a series of small mods that aim to adjust some aspects of mods or vanilla gameplay to better standards. Vanilla quality guaranteed.👍 This installment deals with repositioning the Entity Codex button from the Anomaly DLC to be part of the bottom menu bar and be always a

  459. Hospital: Disease Patch
    medical

    Hospital: Disease Patch

    📐 What It Does? Ever wondered why some of the diseases even appear on patients? Why are they just clogging the hospital waiting for the set timer to run out. This mod removes Sensory Mechanites, Fibrous Mechanites, Lung Rot and Blood Rot diseases from appearing on new patients.

  460. Vehicles Wrecks Expanded
    Stale
    management

    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  461. Joe's Tweaks
    ↑ Updated
    management

    Joe's Tweaks

    Joe's Tweaks These are my personal tweaks to several mods (if they are loaded) I use for my playthroughs, which I'm sure will get added to over time.

  462. Do Something for Idle
    Stale
    management

    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  463. Better Void Touched
    Stale
    management

    Better Void Touched

    Conceptually, I find Void Touched very cool, but some aspects of it's implementation left me a little disappointed.

  464. [Dizzy] Flower Equality (Regrowth)
    Stale
    management

    [Dizzy] Flower Equality (Regrowth)

    This mod patches ReGrowth wilflowers to be on a par with the flower beauty equality mod beauty, and extends their life appropriately (they still die in adverse conditions).

  465. Multi Analyzer Retexture
    Stale
    management

    Multi Analyzer Retexture

    I was so glad to hear that Oskar had finally updated the VE Textures mod to now retexture all the missing textures like the newer DLCs and the multi analyzer.

  466. ReSplice: Core
    Stale
    management

    ReSplice: Core

    You can see all changes in the changelog tab!

  467. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  468. Royal Sanguophages
    Stale
    management

    Royal Sanguophages

    Pawns which spawn with a royal title above a configurable threshold have a configurable chance to spawn as sanguophages.

  469. Living Bonds
    management

    Living Bonds

    This mod adds various interactions between pawns who are in family relationships.

  470. What Was Inside?
    management

    What Was Inside?

    What is this Mod? This mod adds a message telling you what was inside openable crates and sarcophagi (optionally) when they're opened, so you never miss out on the sweet dopamine hit of a awesome drop ever again. In the mod options, you can enable the message for containers with

  471. Relationship With Devilstrand Is Over, Now Devilflax Is My New Friend
    Stale
    management

    Relationship With Devilstrand Is Over, Now Devilflax Is My New Friend

    As of 1.3, RimWorld has Devilstrand be the only mushroom that grows in the light. This cannot stand. ---- This mod patches devilstrand to be renamed devilflax and produce devillinen instead, without touching any stats. It should work with any devilstrand patches, though it won't

  472. Ferny's Mod Configs
    ↑ Updated
    management

    Ferny's Mod Configs

    What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kin

  473. Uninstall Designator
    No 1.6
    management

    Uninstall Designator

    Adds the uninstall order to the architect menu to allow uninstalling multiple buildings with one click.

  474. Friendly Skip
    Stale
    management

    Friendly Skip

    Ever skip another factions pawn out of danger and get hit with a -15 even as you beat fire off their body?

  475. Feeding Work Type
    Stale
    management

    Feeding Work Type

    This mod adds new work type - feeding and divide feed work from warden and doctor types.

  476. Death-Sentence
    Stale
    management

    Death-Sentence

    This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.

  477. Hard Harvest
    No 1.6
    management

    Hard Harvest

    This mod changes the values of the growth rate and harvest of plants.

  478. Turn It On and Off - RePowered
    management

    Turn It On and Off - RePowered

    Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a real such stove uses between 2000-5000W. This is of course

  479. Trees Don't Just Die
    Stale
    management

    Trees Don't Just Die

    Description Simple mod that removes lifespan from all trees, including bonsai trees.

  480. Caskets Uninstallable
    Stale
    management

    Caskets Uninstallable

    A small patch to allow you to minify Cryptosleep Caskets, Sarcophagi and other similar buildings, while keeping their contents.

  481. Vehicle Raid Example for Outlanders and Pirates
    Stale
    management

    Vehicle Raid Example for Outlanders and Pirates

    I was digging into the amazing Vehicle Raid Framework and thought this would help anybody trying to attach vehicle raids to the normal Outlander and Pirate rimworld factions (vanilla+biotech).

  482. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  483. Static Factions
    Stale
    management

    Static Factions

    I got tired of seeing indistinct and boring names for factions, so I added some static names based on what felt unique & thematically appropriate.

  484. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  485. Research Data
    management

    Research Data

    An add-on mod trying to add a bit more player interaction.

  486. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  487. Better Trees
    Stale
    management

    Better Trees

    A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.

  488. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  489. Better Architect Menu | Tweaks
    furniture

    Better Architect Menu | Tweaks

    Better Architect Menu | Tweaks A series of tweaks to Ferny's Better Architect Menu, condensing categories, renaming categories to all be nouns, decluttering the Water (Dubs Hygiene) category, and more!

  490. Kingfisher
    management

    Kingfisher

    Kingfisher By tracing and measuring the vanilla source code and identifying performance bottlenecks, Kingfisher replaces them with more efficient implementations.

  491. Research Data Patch
    No 1.6
    management

    Research Data Patch

    The idea behind this patch is to add a thin layer of difficulty to research, by rebalancing Research Data mods.

  492. Research Icons
    management

    Research Icons

    Adds icons to all research projects.

  493. Research Tab Colors
    Stale
    management

    Research Tab Colors

    This mini-mod adds color coding based on tech level to the vanilla research window!

  494. Better Traders
    Stale
    management

    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  495. Unlimited Mechanitor Command Range
    Stale
    management

    Unlimited Mechanitor Command Range

    Makes the mechanitor's command range for mechs unlimited; they can now control drafted mechs from anywhere.

  496. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  497. LogWindow Alt Colors
    Stale
    management

    LogWindow Alt Colors

    A quickly glued together replacement for *red* color of error message in debug log.

  498. Nuanced Child Raiders
    Stale
    management

    Nuanced Child Raiders

    Nuanced Child Raiders removes the malus from killing children due to child raiders, allowing you to defend yourself from a swarm of murder-hungry mosquitoes without consequence.

  499. Child Ghouls
    No 1.6
    management

    Child Ghouls

    I noticed Ludeon explicitly checks if a pawn is an adult before it lets you perform the Ghoul infusion on someone.

  500. OrganizedResearchTech
    management

    OrganizedResearchTech

    important: this is considered alpha quality Split research by tech level.

  501. FrameRateControl
    Stale
    management

    FrameRateControl

    Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.

  502. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  503. Craft with Color
    Stale
    management

    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  504. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  505. Incident Person Stat (Continued)
    Stale
    management

    Incident Person Stat (Continued)

    Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

  506. It's Not Slavery!
    Stale
    management

    It's Not Slavery!

    It just isn't! A simple mod to prevent drop pod gifts from giving the "sold slave" mood/opinion malus. But why? Because RimWorld is a game that allows the player to be cruel, it assumes that the player will be cruel. Many game mechanics are designed with the assumption that the p

  507. Replantable Special Trees
    Stale
    management

    Replantable Special Trees

    Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.

  508. Hussar Cloning Platform
    Stale
    management

    Hussar Cloning Platform

    Have the chance to find an overtaken hussar cloning platform after scanning to provide extra Biotech/Odyssey Integration.

  509. Salvagers Refuel Asteroid
    Stale
    management

    Salvagers Refuel Asteroid

    After investigating your first gravengine you'll also hear about the coordinates of a near by salvager refueling station.

  510. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  511. Multi-Doctor Surgery
    Stale
    medical

    Multi-Doctor Surgery

    🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!

  512. Hair Layer Fix
    Stale
    management

    Hair Layer Fix

    Armor + Hair seems to render strangely when your pawn is facing north, especially with long hair.

  513. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  514. Character Editor Retextured
    Stale
    management

    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  515. [XND] Adrenaline! (Continued)
    management

    [XND] Adrenaline! (Continued)

    Update of XeoNovaDans mod - Added support for Trait Value This simple mod aims to make combat more interesting and more immersive by making biological pawns produce adrenaline whenever they are put into fight-or-flight situations.

  516. Simply More Colors
    Stale
    management

    Simply More Colors

    Simply More Colors - More colors for Styling Station, Ideoligion and Mechanoids This mod simply adds more color choices to the Ideo colors pool and patch associated dialogues to display them correctly.

  517. CCP's Mental Break Tweaks
    Stale
    management

    CCP's Mental Break Tweaks

    Only psychopaths can get the "slaughterer" mental break, and only pawns with the bloodlust trait will go into a "murderous rage.

  518. No Debris
    Stale
    management

    No Debris

    - This is a re-upload of an existing mod, updated to a new version.

  519. Body Type Matters Redux
    Stale
    management

    Body Type Matters Redux

    Body Type Matters Redux is designed to enhance gameplay by adding nuanced and balanced stat modifications based on a pawn's body type.

  520. Cozy Fires
    Stale
    management

    Cozy Fires

    Campfires, fireplaces, braziers make furniture in the room more comfortable.

  521. Clean Main Menu
    Stale
    management

    Clean Main Menu

    Remove some main menu buttons that are not frequently used(Tutorial, Credits, Language, Web Links) Also remove the Translation contributors window when playing in other languages

  522. Xeva Body Pack
    management

    Xeva Body Pack

    Due to changes in the game's rendering method or a bug, the bottom row of pixels in any texture related to masks shifts to the top.

  523. Xeva Textures Upscaled
    management

    Xeva Textures Upscaled

    The Xeva Textures Upscaled mod increases the resolution of textures from Xeva mods for clearer visuals.

  524. Pawn Name Variety (Continued)
    Stale
    management

    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  525. Gore Upon Dismemberment
    Stale
    management

    Gore Upon Dismemberment

    This mod is no longer maintained, you can check the new one About This mod adds gore to the base game, whenever your pawn loses large body parts(like limbs), they will be spawned on the ground.

  526. Scattered Stones 1.6
    Stale
    management

    Scattered Stones 1.6

    I've updated Owlchemist's original version of Scattered Stones to 1.

  527. XenomorphInsectoids
    Stale
    management

    XenomorphInsectoids

    Replaces sprites, names, and descriptions for the spelopede, megascarab, megaspider, locust, larva and hive queen to make them xenomorphs.

  528. Outfit Stands Plus
    Stale
    management

    Outfit Stands Plus

    About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.

  529. Choose Your Outfit
    management

    Choose Your Outfit

    Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.

  530. Mechtech Trader
    Stale
    management

    Mechtech Trader

    Mechtech Trader adds a new orbital trader that deals in mechanoid goods and other things mechanitors might find useful; subcores, materials, and if you're lucky they might even have a spare mechlink lying around.

  531. Scanner Use SubcoreBasics
    No 1.6
    management

    Scanner Use SubcoreBasics

    我感觉扫描仪会制造次生核心很奇怪,所以做了这个mod I thought it was weird that the scanner would make subcore, so I made this mod 差分扫描仪和裂解扫描仪不再需要填充钢铁和零部件,而是次生核心(基础).

  532. Keep Burning, Corpse!
    management

    Keep Burning, Corpse!

    Have you ever wondered why the fire goes out when a pawn that is on fire dies?

  533. Unsmooth Surface
    management

    Unsmooth Surface

    Adds an "Unsmooth Surface" order for reverting smoothed stone floors and walls back to rough rock.

  534. Psychic Emanator - Improvements
    management

    Psychic Emanator - Improvements

    Greetings, Frens! This tiny mod changes a few aspects of the 'Psychic Emanator' Building from the base game! No more Übermachines that require to be plugged into your extention cord next to your mobile charger to function, or having to change out the Ų̵̛̞͎̘̼͊̉̇̐̑̈͘̕̕̕͠͝͝n̴̄̽͌̽̿̑

  535. RutraNickers' Compatibility Patches
    Stale
    management

    RutraNickers' Compatibility Patches

    About This is a collection of patches to make mods interact better with one another, adjust balance and some other changes here and there that I thought made sense(and others that I just thought were neat).

  536. Crossout Music Pack
    No 1.6
    management

    Crossout Music Pack

    Adds most all of the garage soundtrack from Crossout into the game, with some featured only in specific seasons or time of day.

  537. Auto Harvest Ambrosia
    management

    Auto Harvest Ambrosia

    A lightweight mod that automatically marks Ambrosia sprouts for harvest as soon as they become fully grown.

  538. Traits Give Aptitude
    management

    Traits Give Aptitude

    Auto-patches traits like 'Gourmand', 'Brawler', and 'Sickly' to give aptitude instead of a regular one-and-done skill boost.

  539. Job Failure Fixes
    management

    Job Failure Fixes

    Small compatibility patch for pawns getting stuck idle after a job breaks.

  540. Crops Grow Faster in Rain
    management

    Crops Grow Faster in Rain

    My first mod :) When it rains, plants outside receive some growth speed depending on how much it's raining.

  541. Dryad_retexture_ET
    Stale
    management

    Dryad_retexture_ET

    Thanks To Original Texture (Humanoid Dryad) (Homuclus ET) (Dessicated Texture) I Edited Humanoid Dryad, ET Homunculus Ver for Dryad retexture Mod Comp With VE Dryad!

  542. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  543. All Production Gives XP
    management

    All Production Gives XP

    Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s

  544. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  545. Horaxian Cult Buff
    management

    Horaxian Cult Buff

    Description Buffs for the Horaxian Cult to hopefully make them more then a human meat and leather donation.

  546. Nice Bill Tab - Expansion
    management

    Nice Bill Tab - Expansion

    Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!

  547. VVE Raid
    ↑ Updated
    management

    VVE Raid

    This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.

  548. Vehicle is Generator (Continued)
    management

    Vehicle is Generator (Continued)

    Original mod by Cedaro Permission received to update; all the same: If the original author requests it, I will remove this update.

  549. lizard-people starjacks
    management

    lizard-people starjacks

    I like the fantasy-themed xenotype changes by harvestingseason and wanted to make one for the starjack as space lizard-people

  550. Ketaros Smart Raiders
    management

    Ketaros Smart Raiders

    So, you've been fooling those dumb raiders into your kill boxes, trap mazes, and silly little ambush corridors for years now?

  551. MinePlan Designator
    Stale
    management

    MinePlan Designator

    Adds two designators to convert mining and planning designations into each other.

  552. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  553. Vehicle Auto-Combat
    combat

    Vehicle Auto-Combat

    Enabling "Auto-Combat" on a player's combat vehicle will cause it to automatically move towards the enemy.

  554. Mixed Manhunter Attacks
    management

    Mixed Manhunter Attacks

    Adds a chance for a manhunter events to spawn with a mixed group of animals.

  555. Shoo! (Continued)
    management

    Shoo! (Continued)

    Update of jamaicancastles mod Update 3/16/24: Now supports version 1.

  556. Vanilla Gravship Expanded - Chapter 1
    management

    Vanilla Gravship Expanded - Chapter 1

    Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.

  557. Research Spot (Continued)
    Stale
    management

    Research Spot (Continued)

    Original mod by ShiningKakera If the original author requests it, I will remove this update.