NevikTheStoryteller's RimWorld 1.6 Modlist (Evolved - Progression Optimized)
Designed in the style of a personal Lite take on Ferny's Progression modlist, this is a comprehensive and highly thorough unification and enhancement of the core game and its DLCs. Focusing on redesigning and fixing vanilla content rather than adding new systems, the intended experience of this collection is a RimWorld that feels natural and complete.
RimWorld is a brilliant game that is perhaps quite flawed in many of its various designs, such that it can take hundreds or even thousands of mods to form a cogent experience. But the extent of those changes comes at the cost of performance, load times, and technical complication. This baseline modlist seeks to address the core of the game without going overboard, focusing on quality of life issues, vanilla gameplay mechanics, the DLC ecosystem, and aesthetic overhauls to make the game operate seamlessly and feel good to engage with.
This modlist leaves the pursuit of total design overhauls and most additional content for other collections to tackle. Other collections such as my very own add-on modlist featuring an optional set of content and systems which expand the gameplay beyond its core design principles!
https://steamcommunity.com/sharedfiles/filedetails/?id=3708369981
All DLC are required for this modlist. This modlist is meant to be entirely plug-and-play, just subscribe and auto-sort and you should be good to go.
In my experience testing this modlist, it takes about 7-9 minutes for the game to start up on the first time loading the modlist, with visual progress tracked and displayed along the way.
In-game FPS remained at a solid 60fps on normal speed, and 35-37fps on the fastest speed.
Load order
984 mods- management
Little Anomalies - Little Nightmares Anomaly Music Replacer
Replaces RimWorld's Anomaly soundtrack with the beautiful and haunting music of the Little Nightmares universe.
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Little Nightmares Main Menu and Credits Music Replacer
Replaces RimWorld's Main Menu entry song, Core's credits song, and Ideology's Archonexus victory song with the beautiful and haunting music of the Little Nightmares universe.
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Realistic Stones Patch
v1.2.2 The majority of the stones present in the game make no sense on a terraformed planet. Sedimentary rocks take millions of years of sedimentation in water to form. These conditions don't exist on an unterraformed deadworld. This mod changes the stones that shouldn't be prese
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UNAGI Vanilla Hairs うなぎのバニラ髪
●自分用に作成した「UNAGI Facial Animation」用の バニラヘアのリテクスチャです。 ●This is a vanilla hair retexture for “UNAGI Facial Animation” created for myself.
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All Music Plays in Space
By default Rimworld will only ever play 6 tracks in space, with 2 of them reserved for raids.
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Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
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Perishable (and More)
Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.
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Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
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Citizen Sleeper Music Pack by CC
The best music for any space setting — atmospheric, deep, and cyberpunk-inspired.
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Citizen Sleeper Music 2 Pack by CC
The best music for any space setting — atmospheric, deep, and cyberpunk-inspired.
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1trickPwnyta's Anomaly Patch
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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1trickPwnyta's Biotech Patch
This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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1trickPwnyta's Ideology Patch
This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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1trickPwnyta's Odyssey Patch
This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
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4M Mehni's Misc Modifications (Continued)
Update of Mehnis mod Adds various settings to customise your RimWorld experience.
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Agrihand Can Extract Trees
Updated for 1.6 Patches the ExtractTree and Replant work types to be able to be done by Agrihands. Yes, this isn't allowed for some reason. Safer to install on a new save. Do no uninstall mid-save. If you already had an Agrihand prior to installing this mod and it does not extrac
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Almost Impassable Tables
This patch makes tables and counters *almost* impassable by setting their path cost to a higher value.
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AlmostImpassable Chest-deep Water
Makes chest-deep water extremely slow to move through (12% move speed), and keeps the walk speed of shallow water at 30%.
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Ambiguous Anomaly
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer
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Animal Variety Coats
1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over
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Anomaly Research Asteroid
Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration.
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Anomaly Hotfixes
Anomaly mod-interactions hotfixes: Ghoul and Shamblers melee skills Vein mining for modded metals Please give your support to Allow Tool Ghoul Fix.
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AnomalyPsyTweaks
Aren't you tired of revenants hypnotizing your hussar super soldiers with impunity?
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Artful Inhumization
Removes the skill penalty of inhumanization I mostly just made this because I accidentally got my best Artist/social pawn inhumanized, and I'd really prefer if they didn't sudden start sucking.
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Auto-Name Animals (Continued)
Update of Skys mod Automatically names newborn, hatched, and newly tamed animals with a proper name.
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Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
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Automatic Nudist Outfit
Automatically assigns pawns with the nudist trait to the nudist outfit.
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BattIePatch: Ghoul Mood Bar Shows Their Hunger
V1.6 The mood bar being part of vanilla portraits is a massive improvement, however it is completely useless for the new type of pawn included in Anomaly: Ghouls. This mod simply makes Ghouls' mood bar display their hunger instead, as this is more useful and saves you the time of
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Better autocasting for Vanilla Psycasts Expanded
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts.
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Better Beggars (Continued)
Update of Fraser Hitchens mod Better Beggars enhances the beggars added in the Ideology DLC.
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Bill Door's No Hair Style Change (Continued)
Temp 1.6 update for Bill Door's No Hair Style Change. This mod will be removed immediately upon original mod update or author's request. Original mod:
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Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
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Blast Forge [Dynamic Effects Lite]
A new, high-performance version with lighting features, fire, embers and upgraded visuals is available:Dynamic Effects Forge 📜 Core Features 🩹 With a simple, non destructive harmony postfix, the framework allows overriding explosion effects.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Books+
Version 3.2 For any other modders that may want to use this, the PackageId is SwiftSpectral.BooksPlus Simple mod that adds new book descriptions so you don't have 7 books that were written by people who were blind. This mod works really well with Vanilla Books Expanded, a mod tha
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Bradson's Main Button Icons (Forked + Expanded)
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.
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Bug Off
Insects will prefer defending their hives and won't attack your colony if another faction provokes them.
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Butcher Rotten
Description: This mod makes butchering rotting corpses possible, yielding adjustable/reduced amounts of leather, meat and other products, like elephant tusks and thrumbo horns, if desired.
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Caravan Ghouls
This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals.
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Choose Where To Land
Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Condition Matters
A mod that makes you actually care about the condition of your equipment (i.
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Conduits Refund Steel
One thing that has always bugged me about RimWorld is the fact that deconstructing power conduits gives you nothing.
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Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
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Deep And Deeper
Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh
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Deep And Deeper - Cavern Texture
Entrance Cavern Retexture ────────────────────────────────────────────────── This mod replaces the cave entrance from Deep And Deeper with a more structured tunnel design.
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Dire Raids (Continued)
Update of Pyrces mod - Removed the HugsLib dependency - Added option to ignore mechanoid raids Dire Raids Creates a mid-to-late game event called a Dire Raid.
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Directly Abandon Settlement
Have you found yourself with tons of “abandoned settlement” tiles?
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Dombie's Gene Balance Changes
Mod Options!!!! These are my patches for the vanilla game. This includes several balance changes to genes. The main goal is to create a more balanced experience that removes some frustrating/underwhelming aspects whilest nerfing overtuned ones. I tried to not make any metabolism
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Drop FX
1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 update also includes this
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Dubs Bad Hygiene - Hot Spring Water Patch
Enables Hot Springs and Healing Springs as clean water sources for Dubs Bad Hygiene.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Echoes of the Rim
Echoes of the Rim is designed with nomad runs in mind, but also adds flavor to casual playthroughs.
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Extinguish Refuelables
Designate campfires and torches to be snuffed out without deconstructing.
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Fantastic Concert
Overview - It replaces the music that comes out when royals are holding concerts.
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Family Ties
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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Fire At Will Icon - Bow
This mod replaces the "Fire at Will" gizmo icon with a bow for better medieval immersion.
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FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
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Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
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Gravship Biofuel Refinery Retexture
Replaces the Refinery texture with one that might look better on your gravship.
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GroundClear
Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?
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Hard Vacuum
10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death.
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Harvest When Butchering
Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.
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Haul After Stripping
Haul After Stripping After a colonist performs the "Strip" operation on a living person, they will automatically haul the removed apparel.
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HEAVY Snow
Makes the Heavy Snow weather texture display stronger, bringing "clarity" to the snowstorm.
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History Auto Cleaner
Automatically deletes battle logs, archived messages and letters, historical quests, and tales at set intervals.
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Hive Protection
This mod gives you a simple toggle allowing you to stop your colonists targeting and attacking bug hives, letting you safely harvest insect jelly without accidentally destroying the hive itself.
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Hunter Ghoul
Hunter Ghoul The ghoul only hunts animals that have been marked for hunting, and will not pursue targets if its health is too low.
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HoldingPlatform Retexture 5500
Retexture 5500 HoldingPlatform 5500 Retexture HoldingPlatform HoldingPlatform Retexture 5500
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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Impassable Shuttle
11.5.2025 Update: Now support the orca shuttle mod and valkyrie transporter mod. A simple patch mod to make passanger shuttle's passability to impassable, so you can make a indoor hanger to unload all cargo without the risk of deterioration. 2025.11.5更新:可支持奥卡穿梭机和女武神运输机Mod 本Mod仅仅只
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Infections Make Sense Now
Ever wondered why Billy, despite the infection only being in his leg, decided to die upon the infection hitting 100%?
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Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
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Integrated Creep Joiners
This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.
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Interaction Bubbles Text Clipping Fix
Fixes the text sometimes getting clipped when using UI scales greater than 1x.
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Intimacy - Friends n' Lovers
Intimacy is the core of a series of mods aiming to expand human behavior in Rimworld.
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Just Ignore Me Passing (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
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Keyz' Outpost Funerals
Keyz' Outpost Funerals When a pawn dies in an outpost (from VFE) the pawn is delivered back to the colony for a proper funeral.
- furniture
Knick Knacks - Let your colonists decorate!
Knick Knacks adds various decorative items that your colonists can autonomously decorate their rooms with!
- weapons
Less Explosive Tantrums
STEVE STOP PUNCHING THE ANTIGRAIN WARHEADS AGAIN BECAUSE RAIDERS TOOK YOUR TABLE I SWEAR TO RANDY I WIL- Stop colonists from punching explosives for stupid reasons!
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Limit Quest Pawns
Makes vanilla quests asking you to send a specific amount of pawns on a shuttle to attack a site only count adults when determining how many pawns to require.
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Long Range Mineral Scanner Retexture
Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures.
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Malnutrition Reworked
Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.
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Mark For Destruction Patche - BasicWorker Worktype
The classification of destruction orders added by the Mark For Destruction MOD has been changed from Hauling to Basic Worker, allowing pawns who cannot carry to participate in destruction.
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Mech Colors
Set individual colors for each mech, for each mech group and/or for each mechanitor.
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Mechanoid Cluster Retexture
I always thought that the mechanoid cluster structures looked weird considering how it doesn't fit the mechanoid style.
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Mechanitor Orbital Platform
Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration.
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Mechanoid Invaders
Adds new combat mechanoids inspired by many of the aliens from the XCOM game series.
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Mechs and Animals for NPC Factions
A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.
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Mechs can brew
For some reason, Tynan felt the need to specifically disallow mechanoids from operating the brewery or interact with fermenting barrels.
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Medieval Fantasy Psycaster Raids
As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.
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Meditation scales with Psychic Sensitivity
Makes it so that MeditationFocusGain scales with psychic sensitivity.
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Message 2 Letter
Make "wedding" and "pet getting hunted" into a letter, instead of just a message.
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Milkable Insectoid Hive Queen
A quick mod which makes the Insectoid Hive Queen milkable when tamed.
- weapons
Modded Weapon Sound Replacement
Modded Weapon Sound Replacement Replaces various modded gun sounds with higher quality variants.
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Monochrome Impid Hairs
Tiny tweak to impids, turning their natural hair color from a yellow-orange to black or white.
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Monster Birth | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
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More Immersive Children
Description Tired of RimWorld children with the work ethic of corporate lawyers?
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More Pause Events
Hi everyone, I’m taking a break from active development and community moderation for the project.
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More Reasonable Room Space
Description Room space only counts the size, doesn't that makes no sense?
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More Unyque Names
Have you ever wished the game was more inclusive of names that white millenials give their kids?
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Move the Patient
Allows moving pawns between beds, adds priority to the medical beds and to designate beds for operations.
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Morphs Assorted Biotech Retex
What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te
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Multiple Orbital Scanners Work
Allows multiple orbital scanners to work simultaneously to find more quests and signals.
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MultiConstruction
Are you also tired of watching one pawn slowly hammer away at a project while the rest of your builders stand idle?
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Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
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MultiHunter
Are you also tired of drafting and micro managing two or more of your pawns to hunt a bigger animal or predator?
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MultiTending
Are you also tired of watching a single doctor struggle while your colonist bleeds out?
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MutatorWorldIcons
Displays icons for animal habitats, wild plants, and maybe more on each world map tile.
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Nerfed Fecal Sludge
Nerfs the refinery output of Dub's Bad Hygiene's fecal sludge from 35 chemfuel to 8 for a more balanced experience.
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No Backstory-Locked Psycast Paths
Removes the backstory requirements for the Vanilla Psycasts Expanded Archotechist, Wildspeaker, and Puppeteer Psycast Paths.
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No Giggling In Colonist Bar
Prevents baby giggling showing as a mental state in the colonist bar.
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No Gray Eyes
Hides the weird gray eyes texture (This is useful for all similar situations because the texture is directly hidden from the game).
- medical
No Hemogen Farm Medical Alert
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes.
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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No Red Eyes
Hides the weird red eyes texture (This is useful for all similar situations because the texture is directly hidden from the game).
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NoReddishBodies
--- Forces shader for Melanin 7, 8 and 9 to be Cutout, thus removing the red tint in the shadows of the texture.
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Normal Light Growth
TL:DR - Allows plants and crops to grow under normal light at half speed (50%).
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Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?
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Offspring Inherit Xenogenes (Continued)
Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.
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Oracle + Erin's HD Tattoos
Contains both custom tattoos as well as a full set of redesigned vanilla tattoos, now in HD.
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Oracle's Skill Icon Retextures
I've had enough people ask about these in screenshots that I figured I'd finally get around to sharing them properly Replaces the passion icons.
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Paint-N-Tweaks
This is the successor to one of my earliest mods, Paintable Spots & Objects.
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Paramedic Can Repair
About My first mod that allows paramedics to repair other mechs as well, since paramedics become quite useless in late game.
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Paramedics Slaughter
Description This mod tweaks the Paramedics to allow them to rope your animals and removes their restrictions allowing them to slaughter tamed animals too.
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Paramedics Feed Prisoners
Description This mod tweaks the Paramedics to allow them to feed prisoners in the same manner as the way they do for colonists.
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Perspective: Eaves (Continued)
Update of Owlchemists mod A small mod to fix roof shadowing.
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Pilot Console Retexture
Retexture of the Odyssey's gravship Pilot Console to make it fit alongside my other console mods with more variants.
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Please Come Prepared
Description This mod allows for characters spawned onto a map without the proper equipment to be equipped with it.
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Prioritize Meals over Preserved Foods
Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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Prisoner No Interaction Alert
Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm".
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Prisoner Hitching Reborn
Adapted for 1.6. Allows you to rope prisoners to caravan hitching spots, just like animals. Designed for nomadic and caravan-based playthroughs. Simple and immersive. Original: Enjoys! Todo: Variable rope length Taking prisoners without cell Rope and escape management (weak rope
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Projectile Bullet Retexture
****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.
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Psilocap Cultivation
Adds the ability to sow psilocap mushrooms in biomes where they grow naturally or in indoor farms.
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Psychic Emanator Retex + Self Powered
A small mod that replaces the texture of the Psychic Emanator (because I think it looks dumb), makes it self-powered (because I think the fact it isn't is dumb), and makes it so that it can't break down (which I only found out it could while making this mod and is super dumb).
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Read to Patients
Let's doctors read novels to patients so they both get the book's joy bonus.
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Realistic Darkness 1.6
This is an update of the original mod "Realistic Darkness" to make it compatible with the 1.
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Recruit Slaves
This mod lets you recruit slaves in a balanced way without having to imprison them first.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Reduce Door Costs
Reduces the stuffable cost of anything named "door" to 1/5 of their original stuffable cost.
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Recycle This (Continued)
Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles
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Repairable Gear (1.6 TEMP)
This is a temporary port of Repairable Gear by SteveZero Will be deleted when the official version gets an update or original author request deletion.
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Repairable Gear Bench Retexture
About Retextures the bench in the Repairable Gear mod and gives the unpowered bench a separate texture.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Replant Trees
Simply replant trees like you reinstall buildings, without having to extract them first.
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Retain Strip on Death
Normally when a pawn dies, if they were ordered to be stripped, this designation will disappear after they die.
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Retextured! - Recycle This
Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: Thi
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RimKeeper - Wild Animal Procreation
This mod just makes Rimworld fauna more immersive by expand animal procreation and reproduction.
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RimTwins (Continued)
Update of spijkermennos mod Changes Changed to a recursive calculation instead of set values Added mod-option for setting the chance of multiple births Added a gene that increases the chance of multiple births The mod will no longer override the birth code, it will just call it a
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Rimworld: Soundscape Enhanced - Lite
This a numbed down version of RSE that keeps only the combat and most interaction sounds.
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Roads of the Rim (Continued)
Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!
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Roidgy's Alt Animals
Hand-Drawn Textures for nearly all non-flying vanilla animals and their saddles, as well as many Animal Variety Coats (as well as the Fox Patch) and Situational Animal Graphics add-ons.
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Room Quality Colors
This mod changes the color of the room characteristics depending on the quality.
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Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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Sane Skills - Realistic Skill Rarity
Sane Skills aims to provide a more challenging and thoughtful gameplay experience, where skill development and expertise truly matter.
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Savegame Compressor (Continued)
Update of Revolus mod - Added translation strings Automatically compress savegame files: It's actually quite a bit faster!
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Selective Bioregeneration
Github repository link Overview Are you tired of putting your mangled pawns over and over through the lengthy and expencive bioregeneration cycle in hopes of finally fixing that one consciousness reducing neck scar?
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Settlement Descriptions
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual
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Shamblers expanded:We are zombies now!
Machine translate Red text and bugs have been fixed, and performance has been further improved.
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Shields Must Have HP
护盾必须有生命值 如果护盾没有生命值(护盾值),则给它添加5000点HP。 护盾被打破后,如果没有默认充能时间,则可以在90秒(5400 ticks)后恢复。 对于原版游戏,适用于机械族低角护盾、便携护盾背包、灵能折跃护盾。 同样适用于mod添加的护盾。 5把速射机枪,4轮射击,大概可以破坏这个护盾。 Shields Must Have Hit Points If a shield does not have Hit Points (Shield HP), it must be given 5000 HP.
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Shamblers Hate Wildlife
A simple mod which makes non-colonist shamblers attack wildlife as if it was hostile.
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Show gender/age in caravan form dialog
Show gender/age in caravan form dialog, like when trading Others download links GitHub link: Important notice Note: this mod is now included in XNDTinyTweaks (since 1.
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Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
- combat
Show me your shield
Have you ever fired a Kingmaker artillery strike and killed yourself because you didn't see the low-angle shield?
- management
Shuttle Lights Enhanced
Original Mod: Inspired by Deepfield's Shuttle Lights mod, this is a version with several enhancements.
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Shuttle Start for Rich Explorer
This patch mod exchanges the Rich Explorer scenario's drop pod approach with a start that has the explorer standing expectantly near their shuttle after exhausting its fuel to reach the location.
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Shuttle Start for Mechanitor
This patch mod changes the Mechanitor start from using a drop pod approach to having the mechanitor standing around with an empty shuttle nearby.
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Simple FX: Shinies (Continued)
Original mod by Owlchemist If the original author requests it, I will remove this update.
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Simple FX: Vapor...Revaporized
Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.
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Simple Mortality - Less Bloodthirsty Fork
This is a 70% less bloodthirsty fork of the mod Simple Mortality with 100% more surprise.
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Situational Animal Graphics
Situational Animal Graphics is a framework mod that adds support for animal graphics that change actively depending on in-game circumstances.
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Slave Rebellions Improved (Continued)
Update of busted_bunnys mod Brand new rebellion experience awaits.
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Smart Firefight
Firefighting imrovements: - Extinguish fire around home area automatically when needed.
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Smokeleaf Tweaks
This is a "lite version" of a larger smokeleaf overhaul available here: Makes a variety of changes to smokeleaf in a modern, version-compatible, and mod-friendly way.
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Stabilize Bleeding
Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.
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Staggered Raids
Mod Release This mod optimises raids to prevent performance issues by allowing you to configure raid size and the time between waves.
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Steel slag breakdown
On Ice Sheet or Ice Sea maps, getting steel from slag can be really hard, especially early on.
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Stranger in black
Replaces the Man in black event with a Stranger in black who does not have a predetermined gender.
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Stuff Mass Matters
Always found it strange that different "stuff" has different mass but things made with it always has the same mass.
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Stuffed Workbenches
This mod uses xpath patching to tweak cost lists and textures for vanilla workbenches (and a couple of extras) in order to make them buildable from various materials.
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Thunderstorm
Overview This mod brings thunder to life with powerful strikes and immersive weather sounds – wind, rain, storms, and even space ambience.
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Transport Downed Pawns (Continued)
Update of Targhetti original by CornyTraces mod Allows unconscious and otherwise downed colonists and prisoners to be transported in a transport pod.
- combat
Turret Vanilla Retexture and Industrial theme
Turret Retexture industrial Theme This mod was created to make the turret graphics look more in line with AOBA mod
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True Unnatural Darkness
!!!REQUIRES ANOMALY DLC!! Changes the 'Unnatural Darkness' Anomaly event to be really dark. Like, REALLY dark. OPPRESSIVELY dark. You won't see a single thing outside your light radius. This can be inconvenient and somewhat discomforting at times. But that's what Unnatural Darkne
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Undraft After Tending
Details GitHub Automatically undrafts pawns after they are finished tending and/or being tended to.
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Undraft After Repairing
Details GitHub Automatically undrafts pawns after they are finished repairing something.
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Undraft After Tucking Enhanced
Undraft After Tucking Enhanced This mod expands upon the original Undraft After Tucking by adding new features.
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Urn Retexture and Variation
Urn Retexture and Variation Retexture the Urn and add some (around 70) variations.
- combat
Use Resurrector Mech Serum On Rotten or Skeleton People
Are you tired of putting your dead colonists into a freezer, ever waiting for a mech serum?
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Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Vanilla Expanded: Hero Backgrounds
What does this do? This adds a curated selection of the highest quality Vanilla Expanded hero characters as additional backgrounds in the pool. Does this replace existing backgrounds? Yes. This replaces the existing character-less versions of the existing wallpapers. Why not all
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Fix: Haul After Slaughter
Colonist will now haul the corpse after slaughtering an tamed animal.
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Vanilla Mortar Rstyle and Retexture
Overview: Not a great lover of the style of Vanilla Mortar.
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Security Retextured
DETAILS This retexture mod changes the graphics for these security items: (It also vastly increases the resolution for a much cleaner look!
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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VPE - Lasting Skeletons
Makes skeletons permanent by linking them to the caster, reserving 30 of their neural heat.
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Visible Cybernetics
Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.
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VSIE - Rational Trait Development
15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of
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What's for sale?
I restarted actually playing the game, and noticed world trading was hard to achieve.
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Where's My Treasure
Tired of having to check each building one by one after clearing ruins to see if it's a loot chest?
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
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Wildfire Prevention Service
Drastically reduces the spread of fires on your map and ensure your map remains free from out of control wildfires.
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Winterwear overheats
Ever thought it’s strange that colonists can wear parkas and tuques in the desert without consequence?
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World Map Polluted Tiles - Improved Visibility
Araylie's Rimworld Custom Mod - World Map Polluted Tiles - Improved Visibility #arcm ㅤ #biotech ㅤ #wmptiv ㅤ #colorblind ㅤ #qol ㅤ #climatechangeㅤ #globalwarming ㅤ Can't see where the polluted tiles are?
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Write Fictional Books
This mod adds two recipes to Vanilla Books Expanded's writer and type writer table.
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[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
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[ATW] Ridiculous Cat Variety
Ever felt your colonists need more cat colours in their lives?
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[ATW] Ridiculous Muffalo Variety
Ever felt your colonists need more muffalo colours in their lives?
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[AV] No blinking icons
This simple mini-mod gives the player additional settings to turn off the blinking/pulsing effects of overlay icons.
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[CAP] Thunder Snow
⚡❄️ THUNDERSNOW ❄️⚡ A Rare Winter Phenomenon Experience one of nature's most awe-inspiring weather events in RimWorld!
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[DN] Blunt Social Fights
Mod that disables sharp attacks from occurring during a social fight.
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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[FSF] Better Spike Traps
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.
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[JPT] Traps Go Wet
Raiders aren't afraid to dip their toes, so why should you have to build a bridge to hold your traps?
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[lmgginspace] Force Do Job
WARNING: Important disclaimer This mod's original author is: not me.
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[MUS]逆重飞船舱壁贴图替换 Gravship Hull Texture
将逆重飞船舱壁纹理改为太空基地家具的风格。 Change the Texture of GravshipHull to the style of SpaceBaseDecorative.
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[TW1.6]堂丸贴图重置~制成品 Tang's_Retexture_Manufactured
———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了制成品和块堆的贴图,会在以后更新中添加dlc物品。 This mod resets Manufactured and Chunk texture and will add dlc items in a future update.
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[TW1.6]堂丸贴图重置~食物 Tang's~Retexture~Foods
———————————————————————————— Description: --This is TangW's Retexture-- This mod resets the textures of foods.
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[TW1.6]堂丸贴图重置~原材料 Tang's~Retexture~Resource
———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了原材料的贴图。 This mod retexture the resource texture.
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[TW1.6]堂丸贴图重置~UI Tang's~Retexture~UI
———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了一部分UI的贴图。 This mod retexture some UI textures, 因为找不到泰南把一些ui的路径放哪了,所以替换起来很麻烦,但我会持续更新的。 Can't find some ui paths, so it's a bother to retexture, but I'll keep updating.
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[TW1.6]雪人贴图重置 Retexture~Snow man
It's just a simple mod that retexture the vanilla snowman.
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[V] Fast Gene Regeneration
The mod speeds up the gene regeneration time from the “Biotech” DLC.
- weapons
[LM] LusTech Unique Weapons
A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.
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Remove Room Role Work Speed Penalty (RRRWSP)
Removes work speed penalty for workstations in incorrect role rooms
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Dlc collaboration - Void universe
Content Update #2025/1/4 We've expanded the rewards for assisting the Mechanoid Hive Mind!
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Gravship Launch Time
This simple mod allows you to adjust Gravship launch time with a sliding multiplier in mod settings.
- weapons
Sellable Odyssey Unique Weapons
This is a simple patch that allows the unique weapons from Odyssey DLC to be purchased from war merchant,combat supplier,and imperial trader(Royalty DLC),as well as at their base locations.
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Justice For Pila
Justice For Pila The pilum (plural: pila), aka the weapon you replace as soon as possible with a recurve or great bow on tribal starts.
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Romance & Intimacy On The Rim
Introduction 📜 Romance & Intimacy On The Rim is a RimWorld mod that adds compatibility between two well known liked mods: Romance On The Rim & Intimacy - A Lovin' Expansion.
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Nomad Friendly Quests
Features Allows to get settlement gated quests on temporary maps if no permanent settlement exists Reduces the required colonist amount to 0 for (hopefully) all quests Planned Features Settings for map is safe Settings for map is owned by someone else My Mods: Psycasts VPE - Psyc
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Intimacy - Socio Butterfly
It's odd, how colonists always seem to be doing their own thing, when we're all social beings, isn't it?
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More Trait Slots
Mod that lets pawns have more traits :) 🤷♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.
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DLG. Mutations behind ][ Mutated limbs grow from the back ][ off the back ][ Anomaly redalgamored
Changes vanilla mutated limbs to be drawn off the back.
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VFED Keep Titles
Prevents Vanilla Factions Expanded - Deserters from stripping royal titles for your pawns so you can keep royals as pets.
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Goodwill Preview
Features & How to Use Displays faction goodwill changes in the transport pod launch dialog.
- furniture
Architect Menu Optimizer
Optimizes the architect (building) menu performance when many mods add hundreds of buildings.
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Resource Delivery Helper
In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.
- storage
Storage Content
Overview Storage Content is a QoL mod that adds a new section to the information card of storage buildings.
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Seamless Doors
Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?
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Prisoner Beds
Prisoner Beds RimWorld lets you assign beds to colonists, guests, slaves — but not prisoners.
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More Childhood Nicknames
Biotech adds a feature where sometimes children who age up in your colony gain nicknames all on their own!
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Gear Stat Optimization
Gear Stat Optimization improves game performance (TPS) by optimizing the way RimWorld calculates stat offsets from equipped gear.
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Rimsonable
Rimsonable A growing collection of "this should be more reasonable" fixes for RimWorld 1.
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Additional Hero Backgrounds
What does this do? This is a collaboration between me and other talented modders to bring a curated selection of additional modded hero characters as background wallpapers. Do I need the associated mods for the respective background to appear? You need the Charmweaver, Gnoblin, a
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Inventory Management
I’ll admit, item management in the vanilla game never quite sat right with me.
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Collective Marriages
Have you made a colony of hippies that can marry freely with unlimited partners and now your colonists spend more time marrying than working?
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Simple Eating With Table
Simple Eating With Table Are you tired of getting "Ate without table"?
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Smart Batch Prioritize
Right-click once. Your pawns handle everything. Select multiple targets → Right-click → Done. No more assigning jobs one by one. Your pawns will automatically queue and complete them in order. Drag and Prioritize Bulk Jobs Simply drag a selection box over multiple blueprints, tre
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Clean Command Bar
This is a lightweight UI overhaul designed for players who manage squads, psycasters, and large colonies without the visual headache.
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
- combat
Mechanoid Turret Retexture
Greetings, frens! After an long and painfull time for me I present this small retexture mod. All it does is to retexture the basic Mechanoid Turrets and their bases. While you will gain the most out of this mod in addition with the 'Royalty' DLC, it is not required, since some tu
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Comfortable Vehicles
Comfortable Vehicles: This mod adds features which make Pawn eat, drink, read, rest in vehicles.
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Nudge Me - Melee Pathfinding Fix
Nudge Me Nudge Me is a targeted bug-fix mod for melee combat pathing.
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Odyssey Shuttle Retexture
Redesigns the passenger shuttle from Odyssey DLC to look like a bulky military helicopter retrofitted to a spacecraft.
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No Pain No Panic: Painless Pawns don't care about being on fire
A mod commissioned by JustSomeDude.
- medical
Dubs Bad Hygiene - Stop pathing through pools
Patches dubs bad hygiene so pawns stop pathing into pools.
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DLG. Genderless Royal apparel ][ Noble clothes ][ formal vest ][ Cosmetics redalgamored
This small patch removes gender tags from Formal / noble / royal apparel.
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Treat Dying First
Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.
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No More Psychic Bonding Rizz
From an idea posted by Dr Jimothy in Mod-ideas, and since I already had the code.
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Quest Generation Tweaks
In the late game with many mods, quest generation can cause heavy stutters.
- combat
Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
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[PN] Desiccated Corpses Filter
Tired of desiccated corpses (skeletons) taking up space in your fridges, freezers, or other storage you do not wish them in?
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Orphanage and Daycare (Continued)
Original mod by Nalzurin MIT License All the same, if the original author requests it, I will remove this update.
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Smaller radius for Anima Trees, Shrines and Animus Stones
Smaller radius for Anima Trees, Shrines and Animus Stones for those compact bases.
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Linked Planters
Makes it possible to link plant growers (like hydroponics basins) together.
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I'm Trying To Save You! (Pawn Dressing Rework)
Details GitHub Removes faction penalty when forcing a pawn to wear something.
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Dress a Corpse
Do you wish to give your recently departed pawns the emotional send off they deserve?
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Linkable Groups
Linkable Groups is a universal framework for managing linkable buildings in large modlists.
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Show Days to Rot in Info Window
This mod shows what a rottable's expected rotting time is, and displays it in the info panel on both items and plants.
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Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
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Tooltipped Long Names
Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.
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Stranger In Black Techlevel
"It's weird to have bro stroll in with a duster and gun when you're in leather rags in your cave.
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Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl?
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Show work site faction relations
Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.
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Vanilla + Wall Vitals Monitors Retexture
Retexture of the vanilla, wall and VE Variations' Vitals Monitors to make it fit alongside my other console mods with more variants.
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Retextured! - RT Fuse
Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r
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Raise specialist limit
- Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии.
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Quality Overlay
A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.
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Premade Xenotype Floatmenu to Dialog
All this does is change the load premade xenotype button from a float menu to a dialog.
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Power Indicators
Enables a little indicator on build designators if power is needed or if it's refuelable.
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Pause other settlements simulation
Introduction A simple mod that pauses the simulation of settlements you are not currently viewing.
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No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
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No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
- combat
Fragile Armor
Just die already! Sometimes, in large modpacks, you encounter the frustrating situation where your target is simply immune to any damage. And no, the problem isn’t that youre some tribal with a “Short Bow 47% (Poor)”, but that your target has an absurd 8912348218937512931% armor
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Name Your Entities
What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!
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Morphs Assorted: No Crushed Bodies
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp
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More Milkable and Shearable Animals
Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool!
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Linkables Info Expanded
Provides full information of the stats linkable facilities provide in the information window.
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Last Visited (Continued)
Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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Inspired Conversion
Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.
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Inspiration Tweaks
Overview Alters the current inspiration system & adds 19 new inspiration types.
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Impassable Containment Structures
What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.
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I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
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SF Grim Reality
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh
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I Cant Fix That
This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.
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High Life Drug Cooking Speed
Simple patch that makes the High Life precept now also increase drug cooking speed, not just drug synthesis speed.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Give up your building (Continued)
Update of LingLuos mod Give up your buildings so that enemies won't attack them.
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Gene Bank Indicators
Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.
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[FM] Gene Banks Expanded
Description For most part this mod inspired by ancients lab junk from Alpha Genes.
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Gene Bank Plus
Increases the capacity of the gene bank (now referred as the medium gene bank) to 8 rather than 4.
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Friendly Fire Tweaks (Continued)
Original mod by Alex If the original author requests it, I will remove this update.
- storage
Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
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Don't Mix Cosmetic Genes
Prevents cosmetic genes and non-cosmetic genes from being placed in the same genepack.
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Dependency Overdose Fix
Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.
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Corpse Description Fix
What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu
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Consistent Textures
What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run
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Comms Console Retexture
Retexture of the vanilla and VE Variations' Comms Console to make it fit alongside my other console mods with more variants.
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Multi-Reinstall
Overview This mod allows you to reinstall multiple pieces of furniture at once.
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Batch Install
make you able to batch install and reinstall while selecting multiple buildings.
- combat
Art On Armor And Clothes
Patches in the art comp to base armor and clothing just like sculptures and weapons.
- weapons
Art on Neolithic Weapons
This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.
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Better Context Menu
Improves the right-click context menu with no configuration required: - Each button is at least 28px tall and uses full-size text and 27px icons, regardless of how many options are in the menu.
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Deathrest Pauses Biological Age
In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.
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Crafting Spot Slave Gear
Slave collars and body straps are now craftable at crafting spots.
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[ETF] Butchering Now Yields Hemogen!
======> 🩸 ABOUT | READ ME FIRST 🩸 <====== This mod lets you pull out or produce Hemogen when butchering corpses, a practical way to make the most of every resource at hand.
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Zoology: Realistic Animal Overhaul
Overview Zoology is a comprehensive animal overhaul that maps in-game animal performance to real-world biology without breaking gameplay.
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Work Priority Auto-Optimiser (WPO)
Automatically assigns the best work priorities for every colonist based on their skills, traits, passions, and limitations.
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Weather is kinda cozy
Falling into a deep slumber while its raining outside is a delightful experience, and now your pawns can feel the same way!
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Visual Brutality
Caution: This mod is still under development, bugs are expected and it's not suggested to add it mid-save.
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Vanilla Outposts Expanded: Delivery On Demand
In Vanilla Outposts Expanded, outposts have their own inventory.
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Unaligned Icon Fix
Fixes the Anomaly DLC's Codex and Search icons having improper spacing in the bottom-right corner of the screen.
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Tribal Siege Raids
Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double
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Sweet Victory
Plays the mech cluster defeated sound effect when a raid or an insect hive is defeated.
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SimpleBabyCarry
SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav
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Psychic Bond Tweaks
A Highmate walked into a colony… Your prayers have finally been answered with this Psychic Bond Tweaks Mod that allows complete control over those pesky Highmates.
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Prisoners Can Betray
Vanilla recruiting has always felt a bit strange to me, so I made this to make it a bit more risky to recruit pawns instead of just guaranteeing a colonist.
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Pollution Spread
This mod was commissioned to serve as a sort of replacement for Yayo’s Pollution 2 since they’ve stopped modding.
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Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
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Mining Priority (Continued)
Be sure to remove previous versions of this mod or you will get errors.
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Mark of Manhood
Mark of Manhood Features Limits beards on teenage male pawns Optional setting to allow beards to grow on the birthday when pawns become fully adult Introduction "Gosh, did you see that majestic full beard on that 13-year-old boy?
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Man in Black Ideology Fix
The Man In Black's ideology will always be set to match the colony's primary ideology upon spawning.
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Kidnapped Pawns Die Less
Info Ever wonder why you almost never see your kidnapped colonists ever again?
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No More Catatonic Breakdowns (1.6)
Let me explain to you the reasoning behind this mod by telling a story.
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I Miss My Limbs (Continued)
Original mod by Lewkah0 If the original author requests it, I will remove this update.
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Hot Spring Fishing
Introduction Hot springs are great, but something's always been missing.
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Grateful Refugees
Tired of refugees from "Refugees / travelers seek shelter" having constant mental breaks?
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Food Poisoning Investigator
This provides the orders and tools to track down contaminated meals, investigate suspicious stacks, and dispose of compromised meals before they take down your entire colony.
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Family Relations: Adoption
Want a more accurate relation designator for the non-bio-parent of your same-sex couple that just had a surrogate baby?
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Cozy Heater 2 - The Titanic Supermod
Cozy Heater 2 is the sequel to the legendary Cozy Heater mod.
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Covered Ugly Thought Nullifier
Nullifies the Ugly social thought when the target pawn is fully covered by a single apparel item (burka-like coverage).
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Bug Raids
Allows hordes of bugs to attack your base via the surface, similar to normal raids from humans and mechanoids.
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Better Traders Guild
About The Traders Guild are the faction behind orbital trader events in RimWorld's Odyssey DLC.
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Better Equipment Reloading
Better Equipment Reloading - Enhanced Reload System Short Description Tired of manually managing ammo for your smokepop packs and jump packs?
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Better Children Growth Moments
Mod that gives more traits/passions to improve child growth moments :) 🤷♂️ Why I made this When playing with a lot of modded traits, it feels off when children only gain one per tier and there are hundreds of traits out there I am yet to see.
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Anomaly: Cascade
Adds two tiers of entity escapes/containment failures to Anomaly, these are very SCP esque and function separately of the “escape interval” acting as entirely independent storyteller events.
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Animal Food Preference
Tired of your pigs leaving raider corpses to rot while they feast on your kibble?
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格挡物理效果 Parry Physics
Overhauls melee combat by introducing realistic physical interactions for weapon parries and blocks, making every clash feel impactful.
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Sun & Moon Beams
制作这个模组的初衷是满足我个人的审美需求,我觉得环世界的光影表现不够理想,利用游戏现有资源做美化优化,不知不觉就打磨出了现在的光源效果 —— 虽然细节上还有点粗糙,但整体已经基本完工,现在分享出来给大伙看看吧。 如果出现光束突然不见了或频繁报错,可以下了模组加载一会游戏再上看看,或者把模组排序改一改,比如把本模组的排序往前放一放,本人的存档过了十年才发生了这个问题,不是能很好的修复,抱歉。 The original intention behind creating this mod was to meet my personal aesthetic n
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AssignedWorkbenches
The mod adds the 'Set Owner' Gizmo (like from a Bed) onto all Workbenches.
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Beauty Matters
You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?
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Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
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Better Cerebrex Node
All this does is removes the cooldown on deactivating mechanoids using the Cerebrex Node.
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Better Linkable Colors (Continued)
Continuation of Better Linkable Colors Made by; drummeur for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github A RimWorld mod to make the lines drawn between linkable buildings easier to see.
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Better Mechanoid Loot (continued)(reuploadedetc)
Continued version of the Mechanoid Better Loot mod by Canguro (then continued version of relaxedotter continuination :D) will be removed on demand/when original gets updated (original continued version i mean lol) original (continued) mod link: Gloomlight/Mech node = Free Sun Lam
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Biosculpter Nudity
Everyone knows that clothing impedes the healing process of a biosculpter pod.
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Blessed by Horax
This mod introduces many blessings Horax's cultists can receive, making them stronger and their raids more interesting.
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Build From Inventory - Continued
Construction will use things in your colonist or pack animal's inventory.
- storage
Build From Storage
Allows colonists to use minified items from storage when constructing buildings, furniture, and other structures.
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Butcher Spoiling First
Butcher Spoiling First This mod ensures your colonists always butcher the corpse that's closest to spoiling, minimizing waste of meat and leather.
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Campfires Can Cremate Corpses Re-Revived
ABOUT Allows you to cremate corpses at campfires, though it takes three times longer than using an electric crematorium.
- combat
Caravan Mech Repairs
Ever wondered why your mechanitor can't repair mechs while on a caravan, even though your doctors can tend to pawns?
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Childrens Books
Note: While Biotech isn't required, it is highly recommended as most of the content is locked behind it.
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Consistent Gene Inheritance (1.6 VERSION)
NOTE: You only need this mod, you don't need to have a 1.
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Consistent Text
What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to
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Corpse info
Add a link to deceased pawn in order to access their info card even after death.
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Corpse Desiccation Timer
Introduction Carrying your dead, beloved wife across the wastelands in search of a cryptosleep casket?
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Dark Psychic Rituals: The Following
Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.
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Darklit Glowshrooms
Welcome, This mod transforms the light emitted by "Agarilux", "Glowstool" and "Glowcap" (Vanilla Plants Expanded - Mushrooms) mushrooms into darklight.
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Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
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DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH.
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Death Rattle - Biosculpter Patch
Description This mod will patch the Ideology Biosculpter Pod's Regen cycle to replace internal organs you need to live.
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Deep Lava bridge and Substructure no terrainAffordanceNeeded
Now you can land in the middle of the lake, lava lake, on any surface, and allow bridges to be built on deep lava you need Deep Water bridge mod for bridge on deep water Optional: Transparent Substructure (patched) Optional: Vanilla Gravship Expanded - Chapter 1 (patched)
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Devilstrand Synthesis
A simple mod that allows creation of devilstrand at a biofuel refinery.
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Dizzy's Less Obnoxious Royal Room Requirements
If you're like me, you like building nice looking rooms for your Pawns.
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Drill Until
⛏️ Drill Until Tired of deep drills spitting out endless piles of steel or chunks you don’t need?
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Dynamic's Minor Tweaks
A smaller content mod that adds any changes I wished to make that were too small to really justify their own mod.
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Eat Spoiling Food First (Continued)
Update of nath_devs mod Raging at your pawn eating the freshly cooked meal instead of the stack of spoiling in 1 hour meals ?
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Encounter Baby Animals
Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.
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Enslave wild men
By default wild men need to be tamed before being able to slaves; this changes it so that wild men can be enslaved after being made prisoner.
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Everyone Hauls - 1.6
Everyone Hauls - 1.6 Allows any and all colonists to perform Hauling, Cleaning, and Plant cutting jobs even if their backstory disables "Dumb Labor". Pawns are already technically capable of hauling: builders haul the resources to the site, cooks haul the ingredients to the stove
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Explosions Destroy Fewer Corpses
In the vanilla game, it takes only two frag grenades to vaporize a corpse in 1.
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Follow Target
Simple mod to order a pawn to follow another pawn, through the right-click context menu.
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Free Raider Xenotypes
Removes the Combat Power cost for xenotypes when generating raiders (sets combatPowerFactor to 1.
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FriendClever
Update 2025.8.29 Tynan has updated some animal AI. Now this mod can: --Sentience catalyst now can stack, only the intelligence effect though. --Allow you to remove the body size limit of training in mod setting. --Allow you to make animals that are implanted with sentience cataly
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Ghoul Can Cryptosleep | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
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Ghouls Prefer Twisted Meat
Github link is Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses.
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Glitterworld Medicine Production
You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for glitterworld medicine?
- combat
Sparkling Worlds Addon - Mech Serum Crafting - Standalone Addon
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone.
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Hyperweave Plantation (Continued)
Original mod by biowreck Continued at his request -- Original mod notes: This mod adds a plant which produces hyperweave.
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Synthread Production
You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for Synthread?
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Grand Rivers Reforked
Grand Rivers Reforked Grand Rivers Reforked: Expanding the might of Rimworld's waterways once again, again!
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Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
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Greater Dye Yield
I'm always running out of dye, and the low yield of tinctoria was bugging me.
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Higher Apparel is Fine, too
Have you made a roleplay heavy colony where your self-insert character was the god-emperor, and you wanted to give him a crown, but oops, you made him a noble?
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Hitching Spot Breeding Fix
Have you ever wondered why your animals stop feeling "groovy" when they aren't in a pen together?
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Impressionable Children
Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology.
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Improved Wargs (Continued)
Original mod by Bueno Horse If the original author requests it, I will remove this update.
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Improved Void Touched Fork
I updated this for myself using ChatGPT 5 Improved Void Touched Fork Original mod by Dankan37: I really liked the original mod but some of the functions broke with 1.
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Inexact Examine
Maybe you want to roleplay as a colony that doesn't have the time to meticulously catalogue the exact state of every single pair of trousers in storage.
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Insect Caravan Pack & Graze
🌱 MOD Overview 🐜 Want to lead a swarm of insectoids to raid enemy settlements?
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Insects tab
Personally created patch for Vanilla Factions Expanded - Insectoids 2 by VE team.
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Just Drop it on the Floor
I like throwing stuff on the floor; it lets my crafters continue to craft instead of wasting their valuable time hauling things to a stockpile.
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Just Equip It
Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?
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[CNEIO] Just Help For Me
"I need some backup!" you scream into the comms console. Your ally receives the request, takes one look at the several hundred mechanical centipedes surrounding your base, and decides to send their five best warriors armed with five of their finest autopistols. And your relations
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Justice For Melee Specialist | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
- combat
Layers: Capes and Armor
C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y
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Life Support Continued [1.1+]
Life Support Life Support is a mod that adds the Life Support System building.
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Craftable Luciferium
V1.04 This mod makes the drug Luciferium craftable. Access was always the biggest deterrent for me when deciding whether to administer Luciferium. In order to not completely throw off game balance, the crafting cost is fairly high per unit. As of V1.03 it is possible to remove Lu
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Meal Radius (Continued)
Update of fed1s mod - Added setting for the search-range - Now works on all meals based on the abstract MealBase.
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Mechanitor Armor has Vacsuit Bonuses
Tweaks the Mechcommander Helmet and Mechlord set to match the Vacsuit set bonuses so your Mechanitors can help in space without sacrificing bandwidth.
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Mechanitor Balance Tweaks
This mod adjusts various mechanoid and mechanitor things to make more sense and be more of an investment.
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Melee Animation Hand Size Tweak
Makes the hand size in Melee Animation match the hands from Show Me Your Hands.
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Melee Animations - No bloat
Removes the lassos, built-in exotic weapons and the few loading screen tips - all of which are useless if you play with executions off - from the Melee Animation mod.
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[SM] Hack Designator
Description This mod adds a new Designator under the Orders menu to allow the marking of objects to be hacked.
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Neural Supercharger Ownership
This is a simple mod that does a single thing — allows you to assign ownership to Neural Superchargers just like you would a bed.
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Neutroamine craftable
Neutroamine craftable This mod just unlocks Neutroamine for crafting in the drug crafting table as other medicine (ingredients), too.
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Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
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Nice Hands Retexture Fix
Fixes one texture which appears as the standard Show Your Hands ball hand texture without this mod.
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No One Left Behind (1.6)
This is an update of Captain Muscles' original mod: Which was then updated by SaberVS7 (1.
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Nuzzle Me
Simple mod to order a pawn to pet an animal through the right-click context menu.
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Nudist's Evasion
While there are obvious disadvantages to not having armor or protective clothing, it would be a mistake to underestimate the speed, agility, and footwork of an unhindered warrior.
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Orca Shuttle
Ops~ We find a locally-used shuttles on a mining world filled with green crystals.
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Organs are labelled
This texture mod retextures all the prosthetics/organs/implants so that they can be easily identified visually.
- medical
A Dog Said... Animal Prosthetics 2
Github repository link Overview This is a continuation/full rework of the iconic A Dog Said.
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Harvest Every Body Parts
A simple mod for harvesting almost any human body parts for replacement or trade use.
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Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Better Penoxycyline
I wanted to keep Penoxycyline close to vanilla values but give it a bit more usefulness by adding the 10% Blood Filtration boost.
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Personal Doors (Continued)
Original mod by biowreck Continued at his request -- Original mod notes: This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.
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PlatformStudyToggle
Adds toggle to holding platforms to prevent pawns from studying contained entities.
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Prefer Preferred Apparel Color
This mod makes pawns slightly prefer apparel of their favourite or ideo's color.
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Pregnancy Attitude
Short description Pawns' attitudes towards pregnancy now depend on their pregnancy approach.
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Progression: Education
This marks workbenches from mods as valid benches for training specific skills in skill classes.
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Progression: Storytellers
- Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
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Progression: Temperature
Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec
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Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
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Q's Sleepytime Animals
This XML patchset is designed to use the Vanilla Expanded Framework's additional "ExtendedRaceProperties" mod extension to allow animals to be set to a circadian rhythm cycle other than Diurnal (daytime activity).
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Quality Expanded [1.4+ Fork]
Original mod description Provides various configurable options for increasing the impact of quality.
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ilyvion's Laboratory
ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods.
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Realistic Orbital Trade
Has it ever bothered you how the orbital traders can just magically teleport items right out of your stockpiles?
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Craftable Pherocores!
This mod allows you to create pherocores from the Vanilla Factions Expanded - Insectoids 2 mod.
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Rescuee Joiner Plus
Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.
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Research Broker
Research Broker A research broker event will occasionally appear, offering research data in exchange for silver.
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SaveWithoutRestart
Do you often encounter this situation: You're playing Rimworld and suddenly want to add a specific mod, but restarting takes too much time?
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Show Required Research
A comprehensive mod that displays all research requirements for any item or building in the info window.
- combat
Simple Additions: Mech Clusters
Welcome to a brand new mod series I'm starting: Simple Additions.
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Simple Hiveships
This mod allows you to make insectoid gravships that support hive buildings.
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Skipdoor Pathing (Unlimited)
Lightweight, reliable automatic teleportation for VPE skipdoors Built for stability, compatibility, and large colonies Recent fixes & changes - Performance fix What this mod does This mod makes pawns automatically use VPE skipdoors when it’s clearly faster than walking, without d
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Solar Flares Disable Mechanoids
Makes Solar flares and EMI fields disable mechnaoids with configurable max consciousness for colony mechs and hostile mechs CE compatible!
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Spray Transfer
Allow pawn or turret to transfer target during burst shooting, such as original target downs or dies.
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Stealth Shuttle
This mod adds a Stealth Shuttle capable of bypassing orbital defenses with a built in signal jammer.
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Stealth Shuttle Retextured
This mod replaces, the Stealth Shuttle with alternate 320x textures for the vehicle A re-texture of the Stealth Shuttle By Mr.
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StK Outfit Stand Beauty
This mod adds beauty value to the outfit stands based on the items currently displayed.
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Talking Isn't Everything
Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?
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TD Enhancement Pack - Continued
A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.
- furniture
Tech-appropriate Roof Mote
The default graphics shown when pawns build a roof is a generic steel corrugated roof.
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This Is Mine (Continued)
Update of El Luchadors mod - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the comments - Updated icons by Soul If the icons look distorted, try to uncheck texture compression in the game settings.
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Thrones For All (Continued)
Update of these peoples mod Thrones can be assigned to anyone and they will use it for meditation.
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Trading Spot
Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.
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True Visual Misses (1.6 r3)
True Visual Misses Bullets that look like they missed… actually miss.
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TVForPrison (Continued)
Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.
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[1.6] Do Not Avoid Fire
A simple mod which make nonflammable pawns never avoid fire when pathfinding.
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Unburned
Fire is scary Rimworld has serious issues with flamethrowers and the common sense of their use Lets start with the fact that pawns during fight in a fire (especially mechanoids) do anything but hit each other!
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Unrestricted Work Site
Allows work sites to spawn at normal frequency so long as you have 1 or more colonists.
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Useful Terror
Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.
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Vanilla Anomaly Expanded - Insanity
See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m
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Vanilla Psycasts Expanded - Death Rattle Compat
This mod adds some support between Vanilla Psycasts Expanded and Death Rattle Killskip will now chain when the target receives a lethal injury (like missing heart) Deathshield will now remove and prevent hediffs from missing organs Portions of the materials used to create this co
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VTE - Proxy Heat Patch
Patch allowing proxy heat to affect furniture surrounding heat sources.
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Walls are solid
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.
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We Had a Trader? (Continued)
Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when
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Xenogerms Cost Neutroamine
Adds a neutroamine requirement to xenogerm creation, scaling with gene complexity.
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zone dryads
this mod makes dryads from the gauranlen tree able to be zoned so they can stop acting like they own the place
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[ARY] Butchering Drops Skeleton [1.5 - 1.6]
Butchering Drops Skeleton #arylice #arybds You do not swallow whole your preys like a python, correct?
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[AV] Show Utility Apparel
A mini-mod which will redraw the icons below the colonist bar to include utility apparel.
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[Dizzy] Poor Sight Matters More
This mod changes how much Sight and light levels affect most pawn stats: *Prefer darkness* and *blind* pawns are not affected by light levels like those who are used to being *sighted.
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[ETF] Paws To Rest
======> ABOUT <====== This RimWorld mod makes it so animals can have funerals just like humanoid pawns.
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[RC]Exostrider spawn removed
Revamp how Exostrider spawn on the starter map with a more smooth approach.
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[RH2] CPERS: Arrest Here! (Fork)
CPERS: Arrest Here! (1.6 Update) This is a reimplementation of the original " CPERS: Arrest Here!" mod for RimWorld, updated to support version 1.6. In RimWorld 1.5, the original mod added a Float Menu option via Harmony patching. However, as of RimWorld 1.6, this functionality c
- combat
[RRR] Better CerebrexNode : Mech ignore protocol
(TS by GPT) (Story) It is believed that the Cerebrex Node activates a deeply buried failsafe within the mechanoid Overmind.
- management
[sbz] Simple Terrain Change
Simple Terrain Change · Safe to add or remove from a save game Create spots, gather soil and water, and then change the terrain All terrain changes start with Soil, and as shown in the image above, they can be changed in a set order.
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Simple Terrain Change patche - FILL UP
Want to freely reclaim your water in a low-tech environment?
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[SYR] Light Radius (Continued)
Update of Syrchaliss mod Adds dynamic light radii to light sources When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".
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[V] Improved Specialists
The mod allows you to use the skills of specialists from the DLC "Ideology" once a day.
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[XND] Memorable Auroras (Continued)
Update of XeoNovaDans mod - Added french translation, thanks qux!
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Anima Grass Makes Sense Now
Ever wondered why your Anima Grass kept vanishing despite it being immune to being eaten, burned, exposed to toxic fallout, and so on?
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Any Pawn Can Repair Mechs
Tired of your elite engineers standing around while your mechs fall apart just because they aren't "Mechanitors"?
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Assault Boost (Commander Raid)
Enhanced Raider Tactical AI – Fortification Construction & Reinforcement System When a raid exceeds a total threat score of 3,000 (adjustable in settings), a Commander Raider will appear, accompanied by an Engineer.
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IceGreenery
This mod changes the plant density and spawning opportunities in Tundra, Ice Sheet, and Sea Ice biomes to match the Boreal Forest.
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads
Mod may or may not contain actual knuckles.
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Queen's Offering - Dryad Enhancements
Queen's Offering enhances and refines the existing Gauranlen tree and dryad mechanics, giving you more power and control while staying close to vanilla design.
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Anima Tree grows in darkness
Anima Trees and Anima Grass are normally unable to grow below light level 51%, and Anima Grass will decay over time.
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Gauranlen Tree grows in darkness
Gauranlen Trees are able to grow in darkness, but at a lower speed.
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ReBuild: Doors and Corners NO Perspective Doors
A patch that removes the door perspective, which was made mandatory in the new version of ReBuild.
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Real Faction Guest (Continued)
Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
- combat
Yayo's Combat 3 - Addon
Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features.
- combat
Yayo's Combat 3 Scenario Auto Patcher
Patches ammo onto any scenario that has vanilla bows and guns.
- weapons
Yayo's Combat 3 - Unique Weapons Patch
Fixes compatibility between Yayo's Combat 3 and odyssey unique weapons by adding support to Yayo's shooting calculations for unique weapon damage types.
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DLG. Anomaly doesn't require Electricity ][ research redalgamored
Removes the requirement for 'electricity' research from 'Bioferrite shaping' and 'entity containment' projects.
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DLG. Power Conduits require no electricity ][ research redalgamored
Removes Electricity research requirement to build ordinary conduits.
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Remove PsychicBond distance debuff
Remove Psychic bond distance - Consciousness : -25% Updated 9/19: Added mod settings options.
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Random's Gene Assistant
While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.
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Chisel Statue
This is a simple mod that allows you to chisel off specific bits of apparel from statues.
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Caravan Activities Framework (Continued)
Original mod by Temmie3754, Bambaryła If the original author requests it, I will remove this update.
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Fulfillment (Continued)
Update of Lewkah0s mod - Added keyed translations About Have you ever had that feeling where you don't feel fulfilled because you haven't done something you're really passionate about for a while?
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Home Sweet Home (Continued)
Continuation of Home Sweet Home Made by; Levka for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github This mod introduces a new level of emotional depth to your RimWorld colonists by adding mood boosts for caravan journeys.
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Hot Spring counts as natural
Simply modifies the Standalone Hot Spring to count as a natural building, so that it will not interfere with meditation at the Anima Tree or Gaurenlen Trees.
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TasteOfVanilla-ish Hotspring Retexture
A retexture of that Hot spring mod, I guess I'll jump on to this bandwagon.
- combat
Power armor has vacsuit vacuum resistance
Makes the vanilla power armors give 32% vac resistance, and power armor helmets 69% vac resistance - just like the vacsuit's stats.
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Vacsuits are sealed!
Makes vacsuits and kid vacsuits actually protect against toxic environments when combined with a helmet.
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Vacsuit Are Comfortable
Hi Cap! You've probably had these problems, right? -"Compared to Marine Armor, there's less armor and so there should be more space inside, but they won't put on the inner armor at the same time!" -"The suit is meant to completely protect the body from the deadly forces of space,
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Actual Devil's Bargain
Improves luciferium in every way, adding unique attributes that cannot be obtained by any other vanilla means.
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Airtight VTE Industrial Cooler and Heater
Makes VTE industrial coolers and heaters airtight.
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Alternate Archonexus (Continued)
Overview: This mod is a continuation of xokem's mod that adds an alternative to the vanilla Archonexus quest that is introduced by the Ideology expansion, allowing you to sell only one of multiple colonies while keeping the rest of your progress.
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Alpha Vehicles - Neolithic
Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes
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ANDH - Animals Nuzzling Detects Horrors
ANDH - Animals Nuzzling Detects Horrors Give your cats and yorkies a chance!
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Animal Medical Bed 1.5
Introducing a cozy hospital bed for animals that helps them heal faster and boosts medical care.
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Animal trap
I present to you the “Animal Trap” mod, which adds a new kind of trap to the game.
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Auto-assign Inventories on Caravan arrival
Description: Automatically distributes things carried in the inventory of caravan members to pawn's inventories in accordance to their requirements set by the "Assign"-tab assignments (like medicine) and drug-policies when a caravan arrives on a map.
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Before the Crash: Backstories
You know what I used to love the most about RimWorld back when I still had traces of childhood fascination?
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Caravan Lag Eliminator
Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remove an item from caravan,
- weapons
Dynamic Weapon Cooldown
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
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Fuel Economy (Continued)
Update of Uuuggggs mod continued in their memory as they sadly passed away.
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Increased Dodge Chance (Continued)
Update of ThatOddGuys mod - Removed the vanilla-overwrites and simplified the patch Description This mod increases a pawn's chance to dodge melee attacks based on his/her health and melee skill, making it a more valuable ability for higher level pawns.
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Mechanitor Encounters
This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!
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Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
- combat
Vehicle Framework - Local Flight Systems
"Give Your Vehicles the Ability to Reposition Anywhere on the Map – No World Travel Required!
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VVE - Drop Pod Orbital Upgrade
VVE – Drop Pod Orbital Upgrade This is a simple XML-only patch.
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VVE - Upgrades Extended
A simple mod that adds the minor upgrades from VVE - Upgrades to more vehicles.
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VVE - Shuttle Recipe Tweaks
Odyssey’s new shuttles can make earlier VVE vehicles feel obsolete.
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[LYN] VVE Renamed
About This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly.
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Animals Forage (Continued)
Update of Simmins mod Included the patches from my Animals Forage - Patches: Fish Enhydriodon, Palaeeudyptes, Gomphotaria - Megafauna Penguin, Fishercat, Otter, Walrus, Spotted Seal, Fisher - AnimalCollabProj Fisher - Erin's Critter Collection Anaconda - HC_Animal_2 Crocodile, Al
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Gene Lineage - Emergent Xenotype System
Gene Lineage - Emergent Xenotype System Your colony is now the birthplace of evolution.
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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Siege Burya (not working)
This mod no longer works due to changes in my framework; I'll leave it as a memento.
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Use Faction Leader Titles
Overrides the random ideology leader titles with that of the one defined in the faction, as if Ideology was not enabled.
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Vanilla Outposts Expanded: Land On Outposts
Allows aerial vehicles from Vehicle Framework to land on Vanilla Outposts Expanded outposts, forming a caravan to collect resources.
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Help me build
This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.
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TSIND Garage Doors QA
> Proclamation #522e-6 It came to our attention that there are currently garage doors from manufacturer under our supervision in use that are still running on outdated security software.
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Fixed! - Entity Codex
Fixed! is a series of small mods that aim to adjust some aspects of mods or vanilla gameplay to better standards. Vanilla quality guaranteed.👍 This installment deals with repositioning the Entity Codex button from the Anomaly DLC to be part of the bottom menu bar and be always a
- medical
Hospital: Disease Patch
📐 What It Does? Ever wondered why some of the diseases even appear on patients? Why are they just clogging the hospital waiting for the set timer to run out. This mod removes Sensory Mechanites, Fibrous Mechanites, Lung Rot and Blood Rot diseases from appearing on new patients.
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Vehicles Wrecks Expanded
This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).
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Smoother Walking Animation – Yayo’s Animation Patch
This mod smooths out the walking animation provided by Yayo’s Animation in the mid‑to‑late game.
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Joe's Tweaks
Joe's Tweaks These are my personal tweaks to several mods (if they are loaded) I use for my playthroughs, which I'm sure will get added to over time.
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Do Something for Idle
This mod makes colonists to do something instead of wandering when they are idle.
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Do Something for Idle - More Actions
Adds some extra actions to the Do Something for Idle mod.
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VPE - Psycast Mentorship (Learn Psycasts from Others)
Allows a psycaster of sufficient level to mentor a colonist, awakening their psylink, teaching them their path and sharing their insights into psycasts they know.
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WhoFarms - Zone Farmer Assignment
WhoFarms - Zone Farmer Assignment Tired of all your colonists rushing to the same growing zone?
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Better Void Touched
Conceptually, I find Void Touched very cool, but some aspects of it's implementation left me a little disappointed.
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SF Flowers Beauty Equality
------ All the plant-pot plantable flowers have the same beauty.
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[Dizzy] Flower Equality (Regrowth)
This mod patches ReGrowth wilflowers to be on a par with the flower beauty equality mod beauty, and extends their life appropriately (they still die in adverse conditions).
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Multi Analyzer Retexture
I was so glad to hear that Oskar had finally updated the VE Textures mod to now retexture all the missing textures like the newer DLCs and the multi analyzer.
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Run and Hide (Continued)
Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!
- furniture
Tech-appropriate Roof Mote Retexture
A simple retexture of the brilliant Tech-appropriate Roof Mote mod by Mlie.
- management
Vanilla Mechanoid Slag Chunks Retextured
Thank god, now that the name has been fixed, this mod is finally usable again.
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Helpful Raccoons | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
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Ancient Dangers on Campsites and Encounter maps
Allows ancient dangers to spawn on campsites and encounter maps.
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Royal Sanguophages
Pawns which spawn with a royal title above a configurable threshold have a configurable chance to spawn as sanguophages.
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Living Bonds
This mod adds various interactions between pawns who are in family relationships.
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Melee Animation Patch: Revenge Blade - Execution Counter Kill
Adds counter-kill mechanic to Melee Animation mod's execution system.
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What Was Inside?
What is this Mod? This mod adds a message telling you what was inside openable crates and sarcophagi (optionally) when they're opened, so you never miss out on the sweet dopamine hit of a awesome drop ever again. In the mod options, you can enable the message for containers with
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Better Button-down Shirt And Pants
Why aren't pants and Button-down shirts as practical as tribal attire yet?
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Relationship With Devilstrand Is Over, Now Devilflax Is My New Friend
As of 1.3, RimWorld has Devilstrand be the only mushroom that grows in the light. This cannot stand. ---- This mod patches devilstrand to be renamed devilflax and produce devillinen instead, without touching any stats. It should work with any devilstrand patches, though it won't
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Auto Mod Config (Continued)
Original mod by Garethp If the original author requests it, I will remove this update.
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Ferny's Mod Configs
What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kin
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Uninstall Designator
Adds the uninstall order to the architect menu to allow uninstalling multiple buildings with one click.
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Friendly Skip
Ever skip another factions pawn out of danger and get hit with a -15 even as you beat fire off their body?
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Feeding Work Type
This mod adds new work type - feeding and divide feed work from warden and doctor types.
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Death-Sentence
This is a simple Finish off analogue that is lightweight and uses vanilla drivers to kill downed pawns mechanoids ,animals and anomalies.
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Turn It On and Off - RePowered
Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a real such stove uses between 2000-5000W. This is of course
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RePower Patch Pack
Patches for various mods to use the RePower-system for a more realistic power consumption.
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Trees Don't Just Die
Description Simple mod that removes lifespan from all trees, including bonsai trees.
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Tree Position Fix
Shifts trees to render centered on their cell instead of being anchored to the bottom edge.
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[TCO] Corpsebloom: Harbinger Tree Overhaul
Corpsebloom Corpsebloom completely changes the way players interact with harbinger trees.
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Caskets Uninstallable
A small patch to allow you to minify Cryptosleep Caskets, Sarcophagi and other similar buildings, while keeping their contents.
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Vehicle Raid Example for Outlanders and Pirates
I was digging into the amazing Vehicle Raid Framework and thought this would help anybody trying to attach vehicle raids to the normal Outlander and Pirate rimworld factions (vanilla+biotech).
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Static Factions
I got tired of seeing indistinct and boring names for factions, so I added some static names based on what felt unique & thematically appropriate.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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Better Trees
A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.
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Better Trees: More Djeeshka Like Textures
This mod contains recolors and variants for several Trees originally drawn Djeeshka and Comigo, some of which were edited by tzverg's for Majestic Foliage, and then further edited by me.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
- furniture
Better Architect Menu | Tweaks
Better Architect Menu | Tweaks A series of tweaks to Ferny's Better Architect Menu, condensing categories, renaming categories to all be nouns, decluttering the Water (Dubs Hygiene) category, and more!
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Kingfisher
Kingfisher By tracing and measuring the vanilla source code and identifying performance bottlenecks, Kingfisher replaces them with more efficient implementations.
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Nutrient Dispenser Improvements and Fixes
This mod corrects some bugs that nutrient paste dispensers have in vanilla Rimworld, both observable and not.
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World Map Markers & Restock Timer
World Map Markers & Restock Timer Adds 4 markers and restock timers to world map settlements and tiles.
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Research Data Patch
The idea behind this patch is to add a thin layer of difficulty to research, by rebalancing Research Data mods.
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Tech Level Progression
You have researched all projects for building spaceships, but your colony still stuck in medieval Tech Level?
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Research Tab Colors
This mini-mod adds color coding based on tech level to the vanilla research window!
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Always Draft Your Mechs (Almost)
About: With this mod mechahitors can command if they are in caravan or downed.
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Better Traders
Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.
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Unlimited Mechanitor Command Range
Makes the mechanitor's command range for mechs unlimited; they can now control drafted mechs from anywhere.
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Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
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LogWindow Alt Colors
A quickly glued together replacement for *red* color of error message in debug log.
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Xenotype Summary
Xenotype Summary So, you’ve spent four hours crafting the perfect genetic abomination, or met a xenotype from a new mod.
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Nuanced Child Raiders
Nuanced Child Raiders removes the malus from killing children due to child raiders, allowing you to defend yourself from a swarm of murder-hungry mosquitoes without consequence.
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Child Ghouls
I noticed Ludeon explicitly checks if a pawn is an adult before it lets you perform the Ghoul infusion on someone.
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Shavius's Vanilla Expanded Patches
Some patches for the VE series mods aiming at improving subjective game experience.
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Animal Corpse Mass Realism Fix
This mod fixes ridiculously inflated corpse masses in RimWorld that break caravan carrying capacity.
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OrganizedResearchTech
important: this is considered alpha quality Split research by tech level.
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FrameRateControl
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.
- medical
VFE Production/Farming - Dubs Bad Hygiene Patches (Adopted) (Deprecated)
Packed and tagged version of Oreno's patches: Will be deleted once Oreno asks.
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Incident Person Stat (Continued)
Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
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Fuck Breakdowns - Harmony Edition
Breakdowns are dumb and I hate them, but pretty much every previous mod removing them causes issues somewhere.
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It's Not Slavery!
It just isn't! A simple mod to prevent drop pod gifts from giving the "sold slave" mood/opinion malus. But why? Because RimWorld is a game that allows the player to be cruel, it assumes that the player will be cruel. Many game mechanics are designed with the assumption that the p
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Replantable Special Trees
Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.
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Hussar Cloning Platform
Have the chance to find an overtaken hussar cloning platform after scanning to provide extra Biotech/Odyssey Integration.
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Salvagers Refuel Asteroid
After investigating your first gravengine you'll also hear about the coordinates of a near by salvager refueling station.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- medical
Multi-Doctor Surgery
🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!
- management
Semi Random Research: Progression Fork
THIS MOD HAS CEASED DEVELOPMENT, IT FUNCTIONS AS EXPECTED AND CAN BE ADOPTED AT ANY POINT BY ANY OTHER AUTHOR.
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Hair Layer Fix
Armor + Hair seems to render strangely when your pawn is facing north, especially with long hair.
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Faster Game Loading - Continued
This mod:GitHub Original(Taranchuk):GitHub === Does RimWorld take forever to load?
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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CharacterEditor-VPsyE compatibility patch
compatibility patch that allows VanillaPsycastsExpanded specific data (skill points, learning paths, psycast abilities, etc.
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Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
- combat
Navry Tweaks - Capes and Armor
A package of my own personal tweaks and compatibility patches with Layers: Capes and Armor.
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[XND] Adrenaline! (Continued)
Update of XeoNovaDans mod - Added support for Trait Value This simple mod aims to make combat more interesting and more immersive by making biological pawns produce adrenaline whenever they are put into fight-or-flight situations.
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Simply More Colors
Simply More Colors - More colors for Styling Station, Ideoligion and Mechanoids This mod simply adds more color choices to the Ideo colors pool and patch associated dialogues to display them correctly.
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CCP's Mental Break Tweaks
Only psychopaths can get the "slaughterer" mental break, and only pawns with the bloodlust trait will go into a "murderous rage.
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More Mental Breaks (Continued)
Update of nükes mod This mod adds new mental breaks to the game.
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Body Type Matters Redux
Body Type Matters Redux is designed to enhance gameplay by adding nuanced and balanced stat modifications based on a pawn's body type.
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No Willowgill or Bryolux Glow
A simple mod which removes the ability for Willowgill and Bryolux to glow.
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Mental Echoes: Learn to cope
MENTAL ECHOES: LEARN TO COPE Mental breaks do not happen "for no reason".
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Random Body Type Spawning
In base game Rimworld, pawns body types are determined by their backstoryDef.
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Increased Body Type Diversity on Adulthood
In vanilla RimWorld, when children go through a growth moment and become adults they have two options for body type.
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Clean Main Menu
Remove some main menu buttons that are not frequently used(Tutorial, Credits, Language, Web Links) Also remove the Translation contributors window when playing in other languages
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Xeva Body Pack
Due to changes in the game's rendering method or a bug, the bottom row of pixels in any texture related to masks shifts to the top.
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Xeva Textures Upscaled
The Xeva Textures Upscaled mod increases the resolution of textures from Xeva mods for clearer visuals.
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Pawn Name Variety (Continued)
Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Ultimate Colonist Name Generator
This mod is a work in progress, more languages will be added and weights changed over time.
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BodyMastery Mastered DBH
One of the creepjoiners has Body Mastery trait also mastered needs(Thirst, Bladder, Hygiene) from DBH.
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Gore Upon Dismemberment
This mod is no longer maintained, you can check the new one About This mod adds gore to the base game, whenever your pawn loses large body parts(like limbs), they will be spawned on the ground.
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XenomorphInsectoids
Replaces sprites, names, and descriptions for the spelopede, megascarab, megaspider, locust, larva and hive queen to make them xenomorphs.
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Outfit Stands Plus
About this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns.
- combat
Armor is Uncomfortable 3
No longer are colonists happy to be encased in a suit of heavy armor for eternity!
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Choose Your Outfit
Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.
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Mechtech Trader
Mechtech Trader adds a new orbital trader that deals in mechanoid goods and other things mechanitors might find useful; subcores, materials, and if you're lucky they might even have a spare mechlink lying around.
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Scanner Use SubcoreBasics
我感觉扫描仪会制造次生核心很奇怪,所以做了这个mod I thought it was weird that the scanner would make subcore, so I made this mod 差分扫描仪和裂解扫描仪不再需要填充钢铁和零部件,而是次生核心(基础).
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Everyone Can Work in Subcore encoder
Let everyone who can smith work in Subcore encoder to make Subcore.
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Vehicle Prisoner Cargo Fix
Fixes prisoner loading issues in Vehicle Framework and Vanilla Vehicles Expanded.
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Keep Burning, Corpse!
Have you ever wondered why the fire goes out when a pawn that is on fire dies?
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Better Infestations (Continued)
Original mod by Machine If the original author requests it, I will remove this update.
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Unsmooth Surface
Adds an "Unsmooth Surface" order for reverting smoothed stone floors and walls back to rough rock.
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Construct Vanilla Rock Walls
Enables the construction of the vanilla unsmoothed walls of rock.
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Remove Fungal Gravel Thick Roof Restriction
Sometimes you want to be a tunneler, but you do not have enough thickroof for your fungal gravel, or your thickroof is not in perfect shape.
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Psychic Emanator - Improvements
Greetings, Frens! This tiny mod changes a few aspects of the 'Psychic Emanator' Building from the base game! No more Übermachines that require to be plugged into your extention cord next to your mobile charger to function, or having to change out the Ų̵̛̞͎̘̼͊̉̇̐̑̈͘̕̕̕͠͝͝n̴̄̽͌̽̿̑
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RutraNickers' Compatibility Patches
About This is a collection of patches to make mods interact better with one another, adjust balance and some other changes here and there that I thought made sense(and others that I just thought were neat).
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Red Dead Redemption I and II Music Pack
Adds combat music and freeroam music from Red Dead Redemption, Undead Nightmare and II.
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Crossout Music Pack
Adds most all of the garage soundtrack from Crossout into the game, with some featured only in specific seasons or time of day.
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Auto Harvest Ambrosia
A lightweight mod that automatically marks Ambrosia sprouts for harvest as soon as they become fully grown.
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Fun for Psychically Impaired Pawns
Psychically dull/deaf pawns can now join the fun with your fellow psycasters.
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Traits Give Aptitude
Auto-patches traits like 'Gourmand', 'Brawler', and 'Sickly' to give aptitude instead of a regular one-and-done skill boost.
- management
Job Failure Fixes
Small compatibility patch for pawns getting stuck idle after a job breaks.
- management
[Og] Recruit (Any) Guest
Description: Have you ever felt helpless when an amazing pawn appears among your visitors?
- management
(Retexture) Dark Psychic Rituals: The Following
Retextures of Dark Psychic Rituals: The Following by Sentinel.
- management
Crops Grow Faster in Rain
My first mod :) When it rains, plants outside receive some growth speed depending on how much it's raining.
- management
Dryad_retexture_ET
Thanks To Original Texture (Humanoid Dryad) (Homuclus ET) (Dessicated Texture) I Edited Humanoid Dryad, ET Homunculus Ver for Dryad retexture Mod Comp With VE Dryad!
- management
Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
- management
All Production Gives XP
Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s
- management
Horaxian Cult Buff
Description Buffs for the Horaxian Cult to hopefully make them more then a human meat and leather donation.
- management
Nice Bill Tab - Expansion
Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!
- management
VVE Raid
This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.
- management
Vehicle is Generator (Continued)
Original mod by Cedaro Permission received to update; all the same: If the original author requests it, I will remove this update.
- management
lizard-people starjacks
I like the fantasy-themed xenotype changes by harvestingseason and wanted to make one for the starjack as space lizard-people
- management
Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
- management
Vehicle Caravan Cargo Fix
ENGLISH Vehicles should not forget what is already packed inside them.
- management
SmartRaider
- management
Ketaros Smart Raiders
So, you've been fooling those dumb raiders into your kill boxes, trap mazes, and silly little ambush corridors for years now?
- management
MinePlan Designator
Adds two designators to convert mining and planning designations into each other.
- combat
Vehicle Auto-Combat
Enabling "Auto-Combat" on a player's combat vehicle will cause it to automatically move towards the enemy.
- management
Mixed Manhunter Attacks
Adds a chance for a manhunter events to spawn with a mixed group of animals.
- management
Vanilla Gravship Expanded - Chapter 1
Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey.
- management
Research Spot (Continued)
Original mod by ShiningKakera If the original author requests it, I will remove this update.
- management
Atomic Patches - Hostile Labels (Continued)
Original mod by momo If the original author requests it, I will remove this update.