NevikTheStoryteller's RimWorld 1.6 Mod Repository (Library 4)
And the most virulent modding scene award goes to...
This is a repository of mods I have discovered over time, stored away for later use in modlist construction.
Load order
817 mods- management
Goodwill Preview
Features & How to Use Displays faction goodwill changes in the transport pod launch dialog.
- management
Charge Lance Restyle
Retextures the charge lance to look like it can actually be held by a human.
- management
Impid Races Expanded
Impid Races Expanded Expands RimWorld with three distinct impid offshoots adapted to the deadly deserts of deathworlds.
- management
难道我是什么粪怪吗?
Adding to your edge world some harmless mechanical elephants, a BBQ master, cute little animals that can be pressed for oil—definitely not a swarm of Cyberstan super weapons, a headshot master, or the evil Bugs created by Super Earth.
- management
Belt Extractors - VFE Factory Patch
Belt Extractors - VFE Factory Patch Overview Allows conveyor belts to automatically pull items from adjacent storage buildings, such as shelves and chests.
- management
Caravan Activities Framework (Continued)
Original mod by Temmie3754, Bambaryła If the original author requests it, I will remove this update.
- furniture
Architect Menu Optimizer
Optimizes the architect (building) menu performance when many mods add hundreds of buildings.
- management
Food Poisoning Investigator
This provides the orders and tools to track down contaminated meals, investigate suspicious stacks, and dispose of compromised meals before they take down your entire colony.
- management
Diseases Overhauled Fix
Fixes the variable name change from causesNeed to chemicalNeed to fix the loading error and the issue in the drug info tab.
- management
Immersive Opening
What is this? This mod makes the start of your run read out the opening scenario dialogue text to you sentence by sentence, while giving you small glimpses of the map. This should make things feel a bit more exciting, force you to slow down a bit and really process what's going o
- management
Tribal Siege Raids
Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double
- combat
[BTD] Gravship Roof-Mounted Turrets
Gravship Roof-Mounted Turrets Automatically converts turret placements on gravship substructure into roof-mounted variants.
- management
Vanilla Ice
Vanilla Ice adds ice blocks and snowballs to Rimworld for a low-tech cooler solution.
- weapons
RimFired Weapon Framework
RimFired is a modular weapon mechanics framework that enhances RimWorld combat with realistic weapon systems.
- management
Mechanoid Skins: Slimes
This adds the textures from Arxians Slime Mechanoids as skins so that they can be used on all mechanoids.
- management
Faction - Orbiters
This mod adds two factions to the game: an orbital settler faction that can provide military aid (only on the surface), and a new dangerous enemy mechanoid faction.
- management
[TCO] Homunculus
Homunculus Homunculus adds a new psychic ritual to create pawns to be used for general labor or combat.
- management
Family Relations: Adoption
Want a more accurate relation designator for the non-bio-parent of your same-sex couple that just had a surrogate baby?
- management
Select One
Select One: Per-Pawn Control for Merged Gizmos I was tired of this happening: I box-select several pawns, click "Deploy low-shield", and then.
- management
Custom End Game
Overview Custom End Game allows you to set your own objective endings to reach specific goals or milestones, letting you make an ending for your colony without ever leaving the planet.
- management
Rim of Evil: Northern Frontier
The sleepy town of the north whos mistake would lead to the downfall of empires, Nordbergian culture has arrived to the rim due to my immense and deep nostalgia for a dead game series, Overlord Rim of Evil acts as my love letter to the Overlord series, starting with the second ga
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IceGreenery
This mod changes the plant density and spawning opportunities in Tundra, Ice Sheet, and Sea Ice biomes to match the Boreal Forest.
- management
Pawn Carry Management殖民者携带管理
I don't play with Combat Extended, but I really liked its "Loadout" system.
- management
Sweet Victory
Plays the mech cluster defeated sound effect when a raid or an insect hive is defeated.
- management
Empire Refactored
This mod has nothing to do with the Empire faction added by the Royalty DLC.
- management
More Factions
250 NEW FACTIONS INFINITE NUMBER OF NEW XENOTYPES There are 250 new factions available, with 50 for each technological level.
- management
Penguinos
Makes penguins drastically more likely to spawn in their designated biomes (Ice Sheet, Sea Ice, Glacial Plains) as well as grants them the ability to nuzzle.
- combat
No Shield UI Spam
Hides shield energy UI when multiple friendly mechanoids with projectile shields are selected.
- management
VFED Keep Titles
Prevents Vanilla Factions Expanded - Deserters from stripping royal titles for your pawns so you can keep royals as pets.
- management
[PN] Desiccated Corpses Filter
Tired of desiccated corpses (skeletons) taking up space in your fridges, freezers, or other storage you do not wish them in?
- management
Medieval Overhaul Production Expansion and VE Factory Compatch
This is a mod for my own personal use, brought to the steam workshop for convenience.
- management
ULTRAKILL Parry Sound (VCR)
Ultrakill Parry Sound for VCR **This mod is entirely (100%) coded by ChatGPT.
- management
DefLoadCache
DefLoadCache DefLoadCache caches the result of RimWorld's XML def loading and patch application, so repeat launches with the same mod list skip the two slowest stages of startup.
- management
headpats
adds headpats these pawns can get headpats: - pawns under the age of 14 - pawns with fur/animal ear/tail genes mods currently supported: afu cosmetic gene expanded alpha genes anthrosonae atlyss races - biotech big and small - genes & more big and small - yokai bill doors' wolf g
- management
Colonist Bar Hiding Reloaded
Right-click colonists to hide, press configurable hotkey to show hidden ones with adjustable transparency.
- management
[AB] Taste of Vanilla: Fer'Liebor
This mod replaces the pawn art assets of the mod Spite the Sky: Fer'Liebor Xenotype.
- management
Toddlers Interaction Patch
更合理的幼儿交互: 🔧 修复关闭“喂养能自己吃饭幼儿”时,当他们生病或无法动弹时不会被喂养的问题。 🍽️ 幼儿吃饭时会拒绝大人陪玩请求,可设置开关。 🧸 幼儿自己玩耍且并不孤独时会拒绝大人陪玩请求,可设置开关和孤独阈值。 📉 幼儿非常饥饿时会拒绝大人陪玩请求,可设置开关和饥饿阈值,幼儿表示很饿没心情玩,促使大人回到喂养工作。 🚫 关闭陪玩工作,可设置开关,勾选后保育工作只剩喂养,殖民者将化身无情的喂养机器。 🪶 非常轻量化,仅补丁修改原模组关键部分几个判断,无性能消耗。 Toddlers Interaction Patch: 🔧 Fixed
- management
Bigger Devmode Buttons
Modifies the Devmode menu action buttons to have a configurable wider width.
- management
Caravan Skill Sort
Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.
- management
[VKz]-如虎添翼-基因-Sky's the Limit-Gene
is not compatible with CE —————————— Content Introduction I'm tired of those wings that only have decorative features!
- management
Comigo's Greater Swamps (Continued)
Original mod by Bara CoMiGo If the original author requests it, I will remove this update.
- management
ULTRARIM: Streetcleaner Mechanoid
Ultrakill fans and biotech enjoyers, I am pleased to announce the creation of Rimworld's first content based Ultrakill mod: ULTRARIM: Streetcleaner Mechanoid.
- management
Mechanoid Devices Expansion
机械族设备扩展 (Mechanoid Devices Expansion) 新人第一次制作的模组,低技术力。 本模组为rimworld添加多种机械族主题内容。 包括全新的武器、机械体变体、一次性炮塔背包以及自动装配建筑,为你的机械师殖民地提供更多战术选择。 六种可培育机械体与专属武器 新增六种基于原版机械体改造的变体型号:机械卫兵、机械压制静螳、机械破甲静螳、机械轰击蜈蚣、机械榴弹蜈蚣、机械暴雨蜈蚣。它们曾在远古战 争中被淘汰,如今其孵化配方重见天日。 每种机械体均装备了对应的专属武器——其中迷你冲击炮、机械散射炮、高能标枪、重型速射机枪、H-7分裂榴弹
- weapons
Turret Ammo Refiller
Automatically refills turrets with ammunition from nearby storage shelves.
- management
Block Unwanted Minutiae (Continued)
Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.
- management
Beard Age Requirement
This adds a requirement to beards so that pawns under a specific age will not get them.
- management
Sell Your Base
Allows you to sell a colony to a non-hostile faction via the comms console, it can be raided later and will remain identical to when you left.
- management
Ranged Only Attack Gizmo
Ranged Only Attack Gizmo Adds a new "Ranged Attack" gizmo when selecting a mixed group of colonists (melee + ranged).
- management
Target Cycler
Target Cycler When multiple targets occupy a single tile, selecting the desired one can be very difficult.
- management
Ctrl+RightClick Force Move
Ctrl+RightClick Force Move Holding Ctrl while right-clicking will always issue a move command directly, skipping the float menu even if an interactable target exists at the destination.
- management
Rest & Hydration Reminder
a mod provides in-game real-time reminders to help you remember to drink water and take breaks.
- management
Batch Install
make you able to batch install and reinstall while selecting multiple buildings.
- management
Better Transhumanists
Increases the number of body modder & transhumanist trait levels from 6 to 14.
- management
Bodyparts Rot
Any natural bodyparts/organs left lying around will rot unless frozen, like meat.
- management
Comms Console Retexture
Retexture of the vanilla and VE Variations' Comms Console to make it fit alongside my other console mods with more variants.
- management
Cybranian - Social Interface
About This mod adds a new button to the social menu, by clicking on which you will switch to the extended view mode.
- management
Dependency Overdose Fix
Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.
- management
Don't Mix Cosmetic Genes
Prevents cosmetic genes and non-cosmetic genes from being placed in the same genepack.
- management
Dubs Mint Menus Recipe Right Click Open InfoCard
2024-04-09 新增右键植物图标打开植物信息页功能。 Add a right click action to the plant icon in the plant dialog to open the info card.
- management
Epitaph
Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name
- weapons
Explosive Radius (Continued)
Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.
- storage
Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
- management
Friendly Fire Tweaks (Continued)
Original mod by Alex If the original author requests it, I will remove this update.
- management
TSIND Garage Doors QA
> Proclamation #522e-6 It came to our attention that there are currently garage doors from manufacturer under our supervision in use that are still running on outdated security software.
- management
Genderbending Corrupted Obelisk
8/10/2026 update includes seeded duplicate generation and new interactions!
- management
Gene Bank Plus
Increases the capacity of the gene bank (now referred as the medium gene bank) to 8 rather than 4.
- management
[FM] Gene Banks Expanded
Description For most part this mod inspired by ancients lab junk from Alpha Genes.
- management
Gene Bank Indicators
Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.
- management
ToolBox
ToolBox is an XML based framework, designed for making mod settings that allow changes to ThingDef properties.
- management
High Life Drug Cooking Speed
Simple patch that makes the High Life precept now also increase drug cooking speed, not just drug synthesis speed.
- management
I Cant Fix That
This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.
- management
SF Grim Reality
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh
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I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
- management
Impassable Containment Structures
What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.
- management
Incident Person Stat (Continued)
Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
- management
Inspiration Tweaks
Overview Alters the current inspiration system & adds 19 new inspiration types.
- management
Inspired Conversion
Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.
- management
Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
- management
Limitless Deathrest
Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked.
- management
Linkables Info Expanded
Provides full information of the stats linkable facilities provide in the information window.
- management
Loading Screen Repository
While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since
- management
More Milkable and Shearable Animals
Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool!
- management
Morphs Assorted: No Crushed Bodies
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp
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Multi Analyzer Retexture
I was so glad to hear that Oskar had finally updated the VE Textures mod to now retexture all the missing textures like the newer DLCs and the multi analyzer.
- management
Multi-Reinstall
Overview This mod allows you to reinstall multiple pieces of furniture at once.
- management
Name Your Entities
What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!
- management
No Disabled Factions In Quests
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.
- management
No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
- management
No Max Bills: Redux
Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit.
- management
No Ingredient List Limit
Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.
- management
Nurse Job
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.
- medical
Organ Decay Variety
This mod lets organ decay from duplication and creep join events target more organs.
- management
Pipette Tool
Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.
- furniture
PocketMap Architect Fix
Changes zone placement logic to allow placing zones within 5 tiles of the edge of a pocket map, and also disables the visible edge-of-map border within pocket maps.
- management
Power Alerts
Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc
- management
Power Indicators
Enables a little indicator on build designators if power is needed or if it's refuelable.
- management
Power Tab 2 - 1.6 Bug Fixed Version
Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu
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Premade Xenotype Floatmenu to Dialog
All this does is change the load premade xenotype button from a float menu to a dialog.
- management
Quality Overlay
A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.
- management
Research Tab Colors
This mini-mod adds color coding based on tech level to the vanilla research window!
- management
Retextured! - RT Fuse
Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r
- management
Run and Hide (Continued)
Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!
- management
Say That Again
Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.
- management
Scanning Thoughts
A little flavor mod that adds mood modifiers for boddy modders and purist after getting scanned.
- management
Show work site faction relations
Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.
- weapons
Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
- management
Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl?
- management
Smaller radius for Anima Trees, Shrines and Animus Stones
Smaller radius for Anima Trees, Shrines and Animus Stones for those compact bases.
- management
Stranger In Black Techlevel
"It's weird to have bro stroll in with a duster and gun when you're in leather rags in your cave.
- management
Too Many Areas (Continued)
Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.
- management
Tooltipped Long Names
Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.
- management
Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
- management
True Non-Senescence
Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?
- management
Van's Retexture : Hemogen Vials
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
- management
Vanilla + Wall Vitals Monitors Retexture
Retexture of the vanilla, wall and VE Variations' Vitals Monitors to make it fit alongside my other console mods with more variants.
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
RX97 Simple Raft
The peak of caveman engineering it a adds a raft that works as a 5X7 platform
- management
VOE - Progression Mining Patch
Patches Vanilla Outposts Expanded mining to use resource targets friendlier to large modpacks, and adds a Deep Mining Outpost type with a minimum skill of 50.
- management
Alpha Animals Patch for Outposts Mines
Alpha Animals Patch for Vanilla Outposts Expanded Mines This patch add the sky steel ore from Alpha Animals to Vanilla Outposts Expanded so that they can be an output for the outposts mines.
- management
Vanilla Mechanoid Slag Chunks Retextured
Thank god, now that the name has been fixed, this mod is finally usable again.
- management
Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
- management
Show Days to Rot in Info Window
This mod shows what a rottable's expected rotting time is, and displays it in the info panel on both items and plants.
- management
Fluffy Breakdowns 1.6 (fork with VGrE support)
************************* About this fork by Linnun ************************* This is a fork of The Eye of Brows' 1.
- management
Technology Helps Children Learn Fast
This mod adds learning rate increases to the learning assistant (if you have Royalty), and the neural supercharge (if you have Ideology).
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Children Can Learn Fast
Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.
- management
Childrens' Traits Affect Learning
This mod causes the too Smart, fast learning, and slow learning traits to affect children's learning rates.
- management
Linkable Groups
Linkable Groups is a universal framework for managing linkable buildings in large modlists.
- management
Dress a Corpse
Do you wish to give your recently departed pawns the emotional send off they deserve?
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Chisel Statue
This is a simple mod that allows you to chisel off specific bits of apparel from statues.
- management
Linked Planters
Makes it possible to link plant growers (like hydroponics basins) together.
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I'm Trying To Save You! (Pawn Dressing Rework)
Details GitHub Removes faction penalty when forcing a pawn to wear something.
- management
Helpful Raccoons | Fork by [ETF]
======> DISCLAIMER <====== I am not the original author of this mod.
- management
Floor Pipette Tool
What is this? This adds a new architect gizmo that lets you pick a floor on the ground to identify and place more of it quickly. This is useful in instances where you have lots of floors. Credits - Taranchuk - C# - Oskar Potocki - Art
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IceWorld: Ice Fishing
Ice Fishing Pawns will make fishing holes when attempting to fish on ice-covered bodies of water.
- management
VFE:C Addon - Double Tents [FORKED RELISTED]
This is a fork and reupload of the original mod by dickmosi (to whom all credit obviously goes).
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Anomaly Fleshbeasts or Sarg Fleshbeasts?
What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly.
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Bioform Matrix
Adds a linkable. Locked behind bioregeneration and the vitals monitor research. Credits: Description - Cat Infographic - 'Don't put my name anywhere you will suffer everyone will think its my mod' (he said that) Compatibility: - Biosculpter Pod and Neural Supercharger Variations
- management
ATH's Ideo Colors Pallette
- combat
Art On Armor And Clothes
Patches in the art comp to base armor and clothing just like sculptures and weapons.
- management
No More Catatonic Breakdowns (1.6)
Let me explain to you the reasoning behind this mod by telling a story.
- management
[MF]Turn off the lights
Sleep With Lights Off Have you ever wondered why colonists keep the lights on while sleeping?
- management
Fleshbeast Colony
Immerse yourself in an organic nightmare that settles right inside your colony.
- combat
Sneaky Bastard 2 for Combat Extended
Sneaky Bastard 2 is a mod for Combat Extended that adds a dodge mechanic, inspired by the dodge mechanics of the PAYDAY series!
- management
Astrofuel gear
A simple mod that adds a few pieces of high-end gear, primarily to give astrofuel more uses than gravship and generator fuel.
- management
Gravship Deserter 2 - Imperial Assault
You asked for Empire raid instead of mechanoid raid.
- management
Medieval Visible Pants Addon
Description This is an mod that adds pants textures for all the below waist apparels found in Medieval Overhaul and Medieval Tailor.
- management
Sun & Moon Beams
制作这个模组的初衷是满足我个人的审美需求,我觉得环世界的光影表现不够理想,利用游戏现有资源做美化优化,不知不觉就打磨出了现在的光源效果 —— 虽然细节上还有点粗糙,但整体已经基本完工,现在分享出来给大伙看看吧。 如果出现光束突然不见了或频繁报错,可以下了模组加载一会游戏再上看看,或者把模组排序改一改,比如把本模组的排序往前放一放,本人的存档过了十年才发生了这个问题,不是能很好的修复,抱歉。 The original intention behind creating this mod was to meet my personal aesthetic n
- management
Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
[CF]Better Looking Farmable Neutroamine
Replaces plant and leaf textures If you like this mod check out my other plant retexture here:
- management
Mutated Pawn
Allow any pawn a chance to have random genes with the following configurations: 3 different chances to have mutations, each with its own max mutation number and chance.
- management
Craftable Luciferium
V1.04 This mod makes the drug Luciferium craftable. Access was always the biggest deterrent for me when deciding whether to administer Luciferium. In order to not completely throw off game balance, the crafting cost is fairly high per unit. As of V1.03 it is possible to remove Lu
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[SM] Hack Designator
Description This mod adds a new Designator under the Orders menu to allow the marking of objects to be hacked.
- management
Organs are labelled
This texture mod retextures all the prosthetics/organs/implants so that they can be easily identified visually.
- management
Harvest Every Body Parts
A simple mod for harvesting almost any human body parts for replacement or trade use.
- management
Better Penoxycyline
I wanted to keep Penoxycyline close to vanilla values but give it a bit more usefulness by adding the 10% Blood Filtration boost.
- management
Erin's Cottage Collection
Erin's Cottage Collection is a selection of furniture and more all designed lovingly to make the coziest Rim World Possible!
- management
Craftable Pherocores!
This mod allows you to create pherocores from the Vanilla Factions Expanded - Insectoids 2 mod.
- management
Simple Terrain Change patche - FILL UP
Want to freely reclaim your water in a low-tech environment?
- management
Anima Tree grows in darkness
Anima Trees and Anima Grass are normally unable to grow below light level 51%, and Anima Grass will decay over time.
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Gauranlen Tree grows in darkness
Gauranlen Trees are able to grow in darkness, but at a lower speed.
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Spooky Scary Skeletons (Continued)
Update of KasmexForevers mod This mod replaces the vanilla boring two skeletons and one skull with a skeleton for each bodytype + two skull shapes instead of one.
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DLG. Anomaly doesn't require Electricity ][ research redalgamored
Removes the requirement for 'electricity' research from 'Bioferrite shaping' and 'entity containment' projects.
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DLG. Power Conduits require no electricity ][ research redalgamored
Removes Electricity research requirement to build ordinary conduits.
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DLG. Xenotype masterpack ][ redalgamored
This is a collection of my xenotype reworks for saving space in mod list.
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Sell me this city Faction Territories and Vassalage expansion
An expansion for 'Faction Territories and Vassalage'.
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[WYD] Worthless Junk (Adjusted)
This is an adjusted version to Bickley's Worthless Junk Mod.
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Smoother Walking Animation – Yayo’s Animation Patch
This mod smooths out the walking animation provided by Yayo’s Animation in the mid‑to‑late game.
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Do Something for Idle
This mod makes colonists to do something instead of wandering when they are idle.
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Toymaker's Additional Outposts Retextured
This is a simple retexture of : Made to fit the vanilla style.
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Better Void Touched
Conceptually, I find Void Touched very cool, but some aspects of it's implementation left me a little disappointed.
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ReGrowth 2 World Map Beautification for More Vanilla Biomes
This is a compatibiliuty patch for Regrow 2 World Map Beautification module and More Vanilla Biomes Based on "World Map Beautification Project - for More Vanilla Biomes" by Sacrificial Goat All credits go to the original authors.
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ReGrowth 2 World Map Beautification for Advanced Biomes (Continued)
This is a compatibiliuty patch for Regrow 2 World Map Beautification module and Advanced Biomes (Continued) Based on "World Map Beautification Project - for Advanced Biomes (Continued)" by Sacrificial Goat All credits go to the original authors.
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VFE Fishing Aspen Fix (Asteconn)
A simple compatibility patch that adds VFE fish to Regrowth's Aspen Forest biome.
- management
LogWindow Alt Colors
A quickly glued together replacement for *red* color of error message in debug log.
- furniture
Tech-appropriate Roof Mote Retexture
A simple retexture of the brilliant Tech-appropriate Roof Mote mod by Mlie.
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Alpha Genes - Forsaken Gear Retexture
A comprehensive retexture of all the Forsaken gear added by Alpha Genes, with textures drawn by blackmarket420.
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Forsaken Faction For Alpha Genes
This is a continuation of the Forsaken Biotech Edition mod: adding back all the content that Sarg didn't port to Alpha Genes.
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Ancient Dangers on Campsites and Encounter maps
Allows ancient dangers to spawn on campsites and encounter maps.
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Mod for Ancient urban ruins for GPU unpackage
Modification that was made especially for mod "Ancient urban ruins".
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Royal Sanguophages
Pawns which spawn with a royal title above a configurable threshold have a configurable chance to spawn as sanguophages.
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
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Alpha Genes Integrated - Forsaken
A small patch to better integrate the Forsaken from Alpha Genes in to the vanilla game.
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Living Bonds
This mod adds various interactions between pawns who are in family relationships.
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Please Wander Outside
Makes tamed non-penned animals prefer to wander outside instead of going into your buildings and making a mess.
- management
Melee Animation Patch: Revenge Blade - Execution Counter Kill
Adds counter-kill mechanic to Melee Animation mod's execution system.
- storage
[DEPRECATED] Fiann's Hauling
HEAVILY ENCOURAGE YOU TO NOT USE THIS MOD, I DO NOT THINK IT WORKS CORRECTLY ANYMORE AND I DO NOT PLAY RIMWORLD THAT MUCH ANYMORE DO NOT USE THIS WITH PICK UP AND HAUL!
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What Was Inside?
What is this Mod? This mod adds a message telling you what was inside openable crates and sarcophagi (optionally) when they're opened, so you never miss out on the sweet dopamine hit of a awesome drop ever again. In the mod options, you can enable the message for containers with
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Better Button-down Shirt And Pants
Why aren't pants and Button-down shirts as practical as tribal attire yet?
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Smaller Shirt Textures
Retextures vanilla apparel that mechanically covers only the upper torso to visually do so.
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Relationship With Devilstrand Is Over, Now Devilflax Is My New Friend
As of 1.3, RimWorld has Devilstrand be the only mushroom that grows in the light. This cannot stand. ---- This mod patches devilstrand to be renamed devilflax and produce devillinen instead, without touching any stats. It should work with any devilstrand patches, though it won't
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Auto Mod Config (Continued)
Original mod by Garethp If the original author requests it, I will remove this update.
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Ferny's Mod Configs
What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kin
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Uninstall Designator
Adds the uninstall order to the architect menu to allow uninstalling multiple buildings with one click.
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Anomaly Landmark
Former Name: Monolith Landmark Features Makes Monolith, Obelisk, and Harbinger tree from Anomaly DLC become landmarks for Odssey DLC, generating in the world.
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Character Editor - Skill Order Fix
Description Adds compatability with Mods adding new Skills.
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[TW1.6]堂丸贴图重置~服饰 Tang's~Retexture~Apparel
———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了服饰的贴图。 This mod retexture the Apparel texture.
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Friendly Skip
Ever skip another factions pawn out of danger and get hit with a -15 even as you beat fire off their body?
- combat
Crunch’s Armor Tweaks - VAE Addon
Adds various tweaks to Vanilla Armour Expanded and a new flak cape apparel.
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Parka Retexture
A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.
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Feeding Work Type
This mod adds new work type - feeding and divide feed work from warden and doctor types.
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Turn It On and Off - RePowered
Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a real such stove uses between 2000-5000W. This is of course
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RePower Patch Pack
Patches for various mods to use the RePower-system for a more realistic power consumption.
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Children only ideology
New meme, precepts, rituals and ritual rewards for children-only playthrough, including ritual to banish grown up pawn and ritual rewards to recruit children and babies.
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Snowy Trees
Original mod by Nandonalt, updated to Harmony/a17 by Tejko _______________________________________________________________ Description: Makes plants snowy when they are covered by snow.
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Trees Don't Just Die
Description Simple mod that removes lifespan from all trees, including bonsai trees.
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Tree Position Fix
Shifts trees to render centered on their cell instead of being anchored to the bottom edge.
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[TCO] Corpsebloom: Harbinger Tree Overhaul
Corpsebloom Corpsebloom completely changes the way players interact with harbinger trees.
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Talented - Talent Tree Framework
Talented Framework (BETA) A powerful and flexible talent tree framework for RimWorld mods!
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Technology Blueprints & Reverse Engineering
Features: 1. You can build an R&D Bench and use it to reverse engineer things 2. You can reverse engineer buildings If successful in reverse engineering, your research progress toward related technology will be boosted. To be able to reverse engineer a particular thing or buildin
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Caskets Uninstallable
A small patch to allow you to minify Cryptosleep Caskets, Sarcophagi and other similar buildings, while keeping their contents.
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Fishing Spots and Angler Kits
This is a lightweight module to optimize your fishing experience.
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HotSpring Facial Animation
安裝 Standalone Hot Spring(溫泉)模組時發現Facial Animation並沒有支援該娛樂,故製作了泡溫泉時的相關FA內容,為了通用性只使用預設的FA圖檔。 When installing the Standalone Hot Spring module, I found that Facial Animation doesn't support this entertainment, so I created the FA content for the hot springs, and only used the defaul
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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[CF] Anomaly Upscaled 2x
Upscaled crispy textures for just about every Anomaly Texture 4x version here:
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Toxic Fissure
Description This mod adds a quest to the game which spawns a Toxic Fissure near your base.
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Vehicle Raid Example for Outlanders and Pirates
I was digging into the amazing Vehicle Raid Framework and thought this would help anybody trying to attach vehicle raids to the normal Outlander and Pirate rimworld factions (vanilla+biotech).
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Caravan Ambush
Description With this mod, every XYZ days (configurable in the settings menu) a quest will be launched near your base.
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Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
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Cloth Production
A very basic mod that adds one small step to farming cloth and devilstrand.
- combat
Child Sized Armor
There are two types of people on the rim; those who feel it's unethical to create equipment that promotes use of child soldiers, and those who feel it's unethical to send your child soldiers into battle without proper equipment.
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The Empire of Straeax: Combined Arms
New update with additional weapons added and description changes.
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Vanilla plus loot expirence for ancient urban ruins
ancient urban ruins is one of the best exploration mods in rimworld.
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Det's Battle Meds
This mod introduces 4 new medical items, Herbal Powder, made with herbal medicine, Industrial Stimpacks, which can be crafted at drug labs and Glitter Stimpacks which can be found from quests or can be bought.
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Rimsenal Faction Pack - Spacer
The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.
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Integrated Ars Mythica Psycasts
Moves the Ars Mythica psycasts to the primary category xml borrowed from Ferny's Alpha Animals integration, just changed to move the Lightseeker stuff over probs add the Skyrunner one if we ever get a 1.
- management
Organized Research Tab (Continued)
Update of Lazevedos mod - Also check out OrganizedResearchTech by TheCakeIsALie.
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OrganizedResearchTech
important: this is considered alpha quality Split research by tech level.
- weapons
Neolithic Weapons Research
Patch Ikwa and Pilum to move them with Recurcive Bow Research, and be craftable at Crafting Spot.
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Apparel Variety - Fantasy Parkas
Surprising no one, I'm sure, I made another randomized parka mod.
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Cybranian - Faction Interface
About This mod adds a new button to the factions menu, by clicking on which you will switch to the extended view mode.
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[LYN] Cheap Materials 2.0
About No more you need to waste your wood, steel and cloth with buildings, floors and textiles!
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World Map Markers & Restock Timer
World Map Markers & Restock Timer Adds 4 markers and restock timers to world map settlements and tiles.
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My Fleshy Floor Patch (Fleshbeast Colony Patch)
This patch that i've made simply allows for the various fleshy floors from the Fleshbeast Colony to spread manually and automatically across anything.
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Economics & Demography x Faction Territories Compatibility Patch
A compatibility patch to unify the Expansion systems of Faction Territories and Vassalage and Economics & Demography.
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Kingfisher
Kingfisher By tracing and measuring the vanilla source code and identifying performance bottlenecks, Kingfisher replaces them with more efficient implementations.
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Tribute Demand
A hostile faction has arrived at your colony's doorstep — and they want payment.
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Medieval_fantasy_equipment冠军侯灵能铠甲
CE yes!!! 兼容中世纪模组,兼容CE,本模组不带任何武器,图中的武器来自战锤精灵mod 装备能与每个符合原版身形的服装战甲搭配,很帅很酷,不建议为肥胖人士穿戴,硬是要穿的话只能穿戴老款带有延展性的装备(你怎么会让你的王牌骑士是一个大肥胖子来呢?!!!) 灵能铠甲有着大量的心熵消散和精神敏感度,专门为各种类型的灵能战士提供正义支持! 1.6版本拥有更加强悍的状态属性加成和回血效果,未来会持续更新中世纪原版ICE风格的中世纪套装 注意:如果出现GJH为关键词的红字,无视即可,它是检测其他模组用来防止断肢的代码 6/22:更新一款气球飞船,载重2500
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[GJH] Medieval Fantasy Equipment - English Patch
English translation patch for the mod "Medieval Fantasy Equipment".
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Gene Pawn Bio Show
Gene Pawn Bio Show This mod allows you to open a pawn's Bio tab while assembling genes in the Gene Assembler.
- management
Spaceport Shuttles Retextured
This is an addon for Rimsential - Spaceports (continued) that changes the look of the shuttles to be more vanilla friendly.
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Flavor Text
Want something that adds the flair of food mods without the overload of tons of specific recipes?
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Food Texture Variety Core
Are your colonists tired of eating the same unidentifiable round blob day in and day out?
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VNPE - Paste Dripper Thirst Patch
Description A minor tweak to the Nutrient Paste Dripper added by the Vanilla Expanded Nutrient Paste mod.
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Nutrient Dispenser Improvements and Fixes
This mod corrects some bugs that nutrient paste dispensers have in vanilla Rimworld, both observable and not.
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Nutrient Paste Lab
I've long been disappointed by the mod options available for the manual creation of Nutrient Paste meals, and the vanilla process is incredibly tedious.
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Over-Wall Nutrient Paste Dispenser (Continued)
Update of Primus the Conquerers mod - Now shows the hopper as gizmo when Hopper Gizmo for Nutrient Dispenser is loaded I unfortunately don't have the time anymore to play and update my mods.
- medical
EPOE-Forked: Royalty DLC expansion
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- medical
[sbz] EPOE retexture
EPOE retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings & items EPOE is one of RimWorld's classic mods.
- medical
EPOE surgeries for animals
Simple patch to allow EPOE surgeries (remove scar, heal bad back, etc) to be performed on animals.
- medical
Organ harvesting production chain patch+ (continued)
This is an expansion patch for the Organ Harvesting Production Chain mod.
- management
Tech Level Progression
You have researched all projects for building spaceships, but your colony still stuck in medieval Tech Level?
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GonDragon's Tech Tree
This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod.
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Research Reinvented: Stepping Stones | Patches
Cohesive Research: A Stepping Stone Project Cohesive Research is a collection of patches in the vein of Research Reinvented: Stepping Stones, increasing cohesiveness and compatibility with Stepping Stones' more individualized research projects.
- storage
Hospitality: Vending Machines (Adaptive Storage Patch)
Adaptive Storage Framework patch for Hospitality: Vending Machines.
- management
Always Draft Your Mechs (Almost)
About: With this mod mechahitors can command if they are in caravan or downed.
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Mechanoid Upgrades - Archotech
This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.
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Better Traders
Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.
- management
Call A Trader [<=v1.5]
Discontinue note This mod (apparently) only works reliably until Rimworld v1.
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Ancient mining industry
Description The ancient mining industry added a set of mining production lines, including from mining to screening.
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Ancient hydroponic farm facilities
Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.
- storage
Adaptive Storage Neolithic Module
Adaptive Storage - Neolithic is a mod that brings fancy new ways for players to expand their idea of item storages!
- management
Cybranian - Rim Languages
About This mod adds a language system to the game for all humanoid factions.
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Compensate For Lost Limbs
Over time pawns that have lost limbs will find ways to compensate for it to some extent.
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Cybranian - Mechanoid Hediffs
About This mod will add various hediffs to hostile mechanoids.
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Gastronomy Qol
1. (require Hospitality mod) when gastronomy only allow guests and no guests in map => no gastronomy staff stand by 2. Faster Waiting - Take Order: 8.3s -> 2.75s - Announce Serving: 3.3s -> 1.75s
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Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.
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ExtendedInspectData
Version: 1.8.0.0 Last update: - update for RimWorld 1.6 Features: This mod adds basic information to the inspect window for the current selected items/zones. Single selection of stockpile zones: Adds a scrollable list of entries to the inspect window if a zone is selected. The li
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Xenotype Summary
Xenotype Summary So, you’ve spent four hours crafting the perfect genetic abomination, or met a xenotype from a new mod.
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The Collectors
This mod add Mass Effect Collectors race and faction, weapons and new husks Scion a Praetorian It adds Collector Faction, Collector troppers, workers and captains, also Scions and Preatorian Husks, also new buildings, a new resource, and collector weapons.
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ReLearn (Continued)
Original mod by DnaJur If the original author requests it, I will remove this update.
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Everyone can Work
Description Put those damn toddlers to work, removes all age work restrictions.
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Rogue Work
Medieval Things: Rogue Work adds a collection of morally questionable, socially manipulative professions to your colony.
- management
Nuanced Child Raiders
Nuanced Child Raiders removes the malus from killing children due to child raiders, allowing you to defend yourself from a swarm of murder-hungry mosquitoes without consequence.
- management
Child Ghouls
I noticed Ludeon explicitly checks if a pawn is an adult before it lets you perform the Ghoul infusion on someone.
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Force Recreation
Force Recreation on Recreation Schedule Pawns on a Recreation schedule will always prioritize recreation over any work task until their joy reaches 90%.
- management
Controllable Pawn Interaction Framework
CPIF (Controllable Pawn Interaction Framework) is an extensible framework for controllable pawn-to-pawn interactions.
- management
No Metabolism Limit
Hey guys, none of my mods claim to be balanced - I make them primarily for fun and out of a desire to create strong builds, even if they're not balanced.
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Life Lessons - Learning Information Display
Display remaining class hours, and the lesson plan and schedule names during a Life Lessons class.
- management
Suborbital Public Transportation
About this Mod Ever had your colony raided by industrial factions dropping right into your bedroom?
- management
Raids Within Reason
Raids Within Reason — overhauls RimWorld's raid logic to give enemies clear, context-aware objectives.
- furniture
ASF Furniture
ASF Furniture adds storage functionality to vanilla furniture and furniture from some popular mods using Adaptive Storage Framework.
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[Az]Silly's Faces
Description: Sillier Fawces for a very siwwy rimworld expweriences :333 Inspired by early 2000s emo/scene aesthetic, making the faces that looks somewhat cute and annoying at the same time!
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VOX alarm replaces the vanilla raid alert
VOX alarm replaces the standard alarm sound when a major threat (such as a raid alert) is triggered.
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VFEI2 Isopoda geneline Nerf Patch
All Isopoda Insectoid: frameEmpCut -> EmpCut Emperorisopod: baseHealthScale- damage- armorPenetration-- meleeCooldownTime+ abilityCooldownTime++ Electricfish/Electricgryllotalpa/Grenadierworm/Juggernautbeetles: HungerRate+ damage- meleeCooldownTime+ armorPenetration- Juggernautbe
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Biomes! Framework
Biomes! Framework is the new code-only framework mod for the Biomes! mod series (as well as any other series, such as Genetics!). It will be usable by other modders much more easily than Core as it won't contain content, just code! Place this mod BEFORE any other Biomes! mods, in
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Justice for hive queen
Modifies the hive queen's ability to spawn a friendly insectoid hive instead of the egg sac.
- management
Shavius's Vanilla Expanded Patches
Some patches for the VE series mods aiming at improving subjective game experience.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Heavy - Reloading Patch (Continued)
Original mod by legodude17 MIT License; all the same, if the original author requests it, I will remove this update.
- management
Animal Corpse Mass Realism Fix
This mod fixes ridiculously inflated corpse masses in RimWorld that break caravan carrying capacity.
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No Negative Outcomes at Perfect Quality
The chance of negative ritual outcomes decreases with ritual quality.
- management
Male Enemies
This mod makes 95% of all human enemies (human pawns from hostile factions) male.
- management
Auto-Deathrest
Sanguophages (and other pawns carrying the Deathrest gene) automatically enter deathrest once their remaining need drops below a configurable threshold — analogous to vanilla hemogen auto-consume.
- management
Medieval Overhaul: House Ignivar
House Ignivar After making the Firelance mod, I wanted to create a full house submod for Medieval Overhaul.
- weapons
Kit's Gunpowder Weapons - Medieval Overhaul patch
A mod patching Kit's Gunpowder Weapons to better integrate with Medieval Overhaul's materials and researches.
- management
Isekai RPG Leveling - Character Editor Support
ISEKAI RPG LEVELING - CHARACTER EDITOR SUPPORT *** NEW UPDATE *** Version 1.
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Cybranian - Waratomics
About This mod adds the ability for AI factions to possess and use nuclear weapons.
- management
[RETEXTURE] InterRim Ballistic Missile
This mod replaces the textures of buildings in the InterRim Ballistic Missile mod.
- management
FrameRateControl
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.
- medical
Water Bottles Begone (Dubs Bad Hygiene)
Make water bottles from Dubs Bad Hygiene have a world record speed deterioration.
- management
Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
- combat
Space Knights - Armor Expansion for VFE Medieval 2
REQUIRES "VANILLA FACTIONS EXPANDED - MEDIEVAL 2" * I am not affiliated with the Vanilla Expanded team.
- combat
VFE Medieval Leather Armor Craftable on Tailor Bench
Make Leather Armor and Heavy Leather Armor (and their helmets) to also be craftable on tailor bench Also added Medieval Overhaul's Gloves, Boots, and Padded Chausses recipe to Electrical Tailor Bench (they were already in Hand Tailor Bench, just somehow missing from the electrica
- weapons
VFE - Medieval 2 Matchlock weapons patch
Patches the matchlock weapons added by VFE - Medieval 2 tagging them as medieval tech level, Useful if you're using World Tech Level or something similar.
- management
VCE - Carnivore/Vegetarian Meals Patch
: v1.0 A small commissioned mod that patches most of the meals added by Vanilla Cooking Expanded by adding carnivore and vegetarian variants, the only exception are grills, that have been left untouched and bakes, that only have a vegetarian variant. We have done some testing and
- weapons
Bill Doors' Weapon Jams! - 1.6 Temporary
Another small step in making weapon quality matters more!
- management
Hide/Expand Expertise In Bio Panel - Vanilla Skills Expanded Addon Unofficial Mod
Changes the Bio panel window so if you have multiple expertise there is a collapsible arrow tied to the main skill it's attached to!
- management
Ghost of Tsushima Music Pack
A mod that adds a number of tracks from the game Ghost of Tsushima.
- management
[SIGNALIS] Radio Module
Listen to the music of the SIGNALIS Soundtrack orchestrated by Rose-Engine, 1000 Eyes, and Cicada Sirens.
- management
Dark Ambient Music
💀 This mod adds 7 original dark ambient tracks to RimWorld, designed to enhance the mood of isolation, dread, and mystery.
- management
Evil Genius 1 Music
This mod adds the complete soundtrack from the original Evil Genius (2004) to RimWorld.
- management
Project Zomboid Music
Just a bunch of music from Project Zomboid Should be compatbile with any other mod.
- management
Equipment Manager
Equipment Manager Equipment Manager automates how your colonists equip weapons and tools based on configurable loadout rules.
- medical
Poo Patch: Dubs Bad Hygiene + VFE: Factory
This mod allows fecal sludge from Dubs Bad Hygiene to be processed into Chemfuel using the automated biofuel refinary from VFE: Factory Module.
- management
MiningCo. LaserFence (Continued)
Original mod by Rikiki If the original author requests it, I will remove this update.
- management
MiningCo. Projector (Continued)
Original mod by Rikiki If the original author requests it, I will remove this update.
- management
Halno's Simple Swamp Cooler
A simple, effective and aesthetic solution to keeping your rooms cool year-round without having to worry about keeping wood stocked!
- management
Liya's Boy Hair
Hellooo! I made male hairstyles this time. The longer one will also show up on girls! If you like these hairstyles, check out my other mods! Enjoy <3
- management
Archotech Logs
Overview Archotech Logs is a mod that tries to enhance the in-game debug log and adds a log info view on the right side of the log, showing details about every entry.
- management
The Wasteland Compendium Retexture !!!
A retexture of wasteland compendium for more vanilla friendly look and updated textures ( All retextured art was made by my lovely friend Farxmai ) -- This is a stand alone mod no need for any other versions of waste land compendium you only need this !
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Culinary Arts and Kitchen Alchemy
"You mean... you turned oat porridge into oat rice?" Who wouldn't want to run a spectacular alchemy experiment right in the kitchen() ~~~~~~~~~~ The DLL code in this mod contains AI-assisted content, and for that very reason it will not interfere with the current progress of the
- combat
Advanced Mech Charging Station / 先进机械充能站
【English Description】 Adds an advanced mech charging station and a paired advanced wastepack recycler.
- management
GreenOrdeal
*machine translate* Green Ordeal Recreates the “Green Ordeal” from Lobotomy Corporation in RimWorld.
- management
Hauts' Offbeat Psycasts
What this mod does Provides 36 new psycasts, six for each level of psycasting.
- management
Taste of Vanilla - The Brotherhood Compendium
A total re-texture of the "The Brotherhood Compendium" By kurtus_mob.
- management
The eyes I never asked for
A simple retexturing mod that changes the vanilla bionic eye implant to Adam Jensen's augmented sunglasses of the Deus Ex series.
- management
Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
- furniture
VFE Props and Decor Search Bar Addon
Adds a search bar to the categories props and decor menu.
- weapons
Star Wars KotOR Weapons and Armor
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!
- management
The force Lightsaber: Pike Lightsaber Addon
Someone on discord: I wish there's Lightsaber Pike Me: I need to cook.
- management
Voice Acted Colonists
This is a complete rework of the mod Voice-Acted Radio Chatter, by Ouroboros and Taranchuk.
- management
Hussar Cloning Platform
Have the chance to find an overtaken hussar cloning platform after scanning to provide extra Biotech/Odyssey Integration.
- medical
Multi-Doctor Surgery
🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!
- management
Raid Warning
Incoming (vanilla) threats are detected, sending you an advance warning with a time of arrival.
- management
Malang Face
replace faces. In this mode, there are 'Average' faces with sparkling eyes and 'Narrow' faces with dark black eyes. Notice 10.29.22) I found that the head type based on average and narrow brings a more abrupt change to the hair in version 1.4 than in version 1.3. The patch added
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Malang Face add-on: Biotech Gene expanded
Description Retexture graphics expressed through xenotype editing, added in Biotech DLC.
- management
Malang Faces: Anomaly
Description This mod adjusts some of the faces appearing in the Anomaly DLC to better match the Malang Series style.
- management
Malang More Faces : New Face Packs
Mode description This mode adds a few new faces based on the face shape of the 'Malang Face' mode.
- management
HD Faces(Nonvanilla)
Attention! There will be a new Mod out at somepoint in the close future, which will contain these textures and replacement textures for the other head attachements. it will obviously be dependant on Biotech and 1.4 - but there will be no further Updates on this mod. So this will
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Empire: Landmark Bonuses
This mod implements support for the Landmarks system that was introduced with Odyssey to apply unique stat boosts to any settlement that's placed on a landmark.
- management
The Witcher textures for anomaly entities, insectoids and wargs.
This small mod contains textures of The witcher 3 monsters.
- management
No Increased Expectations for Ideology Roles
Ideology's Moral Guides and Leaders automatically have inflated expectations.
- management
No Increased Expectations for Triumvirates (Vanilla Ideology Expanded - Memes and Structures Patch)
Removes inflated expectations from the triumvirate roles found in Vanilla Ideology Expanded - Memes and Structures.
- management
Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
- management
Amplified Mobility Platform
the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi
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Exosuit Framework icon fix
Introduction Have you ever annoyed by the problem that there is a red box with walker module category when you're using categorized mode?
- management
P–5000 Powered Work Loader
The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects.
- weapons
Steam Knight Armaments
=========================================================================================== THIS MOD IS STILL WIP!
- management
Mood and Mental Breaks — Realistic Overhaul
Mood & Mental Breaks — Realistic Overhaul A gentle, long-term mental health layer that sits alongside vanilla Mood and breaks — easy to tune, fair, and immersive.
- management
Mental Echoes: Learn to cope
MENTAL ECHOES: LEARN TO COPE Mental breaks do not happen "for no reason".
- management
Load Them Last
What is this? This is a mod that forces mods that should be loaded last to be loaded last. What's the point of this? This is mainly to streamline modlist building for inexperienced users, and to generally make all of our lives a little easier. If you think this is useless, you ar
- management
Imps Explode
Adds a new Living Bomb gene+hediff to impid tribal pawns, causing them to explode on death.
- storage
Talias Storage
Have you tried other storage mods with many different options each allowing to store specific item types, but end up just using the most universal and biggest possible storage?
- management
Trap Grid Placement
Description This simple Quality of Life mod allows you to build multiple traps at once by dragging an area in which they are placed.
- management
Adrenal Override: Danger sense
Adrenal Override: Danger Sense Stay calm, finish the fight, get everyone home.
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[XND] Adrenaline! (Continued)
Update of XeoNovaDans mod - Added support for Trait Value This simple mod aims to make combat more interesting and more immersive by making biological pawns produce adrenaline whenever they are put into fight-or-flight situations.
- management
Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Debt Collector - Borrow Money
Borrow silver from any friendly faction (goodwill >= 0) via Comms Console.
- management
Ultimate Storyteller - Basilicus Patch [1.4-1.6]
This patch adds support for the storyteller Basilicus Bestower from Vanilla Psycasts Expanded.
- management
ESCP - Storyteller Retexture
It is about time that everyone accepts what we knew all along, that Randy is Sheogorath.
- management
More Gravship Workbenches
An unofficial addon for 'VGE - Chapter 1' that adds new compact gravship variants for various workbenches.
- management
Animated Revia Ears - Retexture
Cute animated Revia ears Doesn't affects Rimworld performance.
- combat
Navry Tweaks - Capes and Armor
A package of my own personal tweaks and compatibility patches with Layers: Capes and Armor.
- management
More Beautiful Bodies
In Biotech, ireth92's Beautiful Bodies only affects pawns without skin genes.
- management
Simply More Colors
Simply More Colors - More colors for Styling Station, Ideoligion and Mechanoids This mod simply adds more color choices to the Ideo colors pool and patch associated dialogues to display them correctly.
- management
CCP's Mental Break Tweaks
Only psychopaths can get the "slaughterer" mental break, and only pawns with the bloodlust trait will go into a "murderous rage.
- management
More Mental Breaks (Continued)
Update of nükes mod This mod adds new mental breaks to the game.
- management
Stone Conversion Recipes
Adds recipes to cut any stone block from any stone chunk and convert any stone block to any other (mixing ingredients allowed like meals).
- management
Body Type Matters Redux
Body Type Matters Redux is designed to enhance gameplay by adding nuanced and balanced stat modifications based on a pawn's body type.
- management
No Willowgill or Bryolux Glow
A simple mod which removes the ability for Willowgill and Bryolux to glow.
- management
Lag Reducer for Glow Forest
The most recent patch fixed a lot of the issues with glow forest, though can still give marginal improvements if you're out to maximize TPS.
- management
Lagless Lamps - C#
Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.
- management
Random Body Type Spawning
In base game Rimworld, pawns body types are determined by their backstoryDef.
- management
Loadout Cabinet (Exosuit Framework Addon)
Loadout Cabinet for Exosuit Mechs A functional add-on for AOBA's Exosuit Framework (EF).
- management
[SCT] Blight Response | Work Type: Blight Cut
Tired of watching blight silently devour your harvest while your colonists sleep through it?
- management
Vanilla Races Expanded - Android Sleep Mode Choice
Android Sleep Mode Choice A small companion mod for Vanilla Races Expanded - Android.
- management
Clean Main Menu
Remove some main menu buttons that are not frequently used(Tutorial, Credits, Language, Web Links) Also remove the Translation contributors window when playing in other languages
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Xeva Faction
Xeva Faction 1.573 MOD的平衡接近原版,增加了五個額外的派別,他們對裝備和戰鬥風格有自己的偏好,原版海盜也會有自己的新裝備。 The balance of the MOD is close to vanilla, adding five additional factions with their own preferences for equipment and fighting styles, and vanilla pirates will have their own new equipment. 擊殺敵人獲得的軍用裝備耐久性
- management
Xeva Faction Hair - Upscaled
HD Upscaled and redrawn version of Xeva Faction's Hairs - Three times the texture quality!
- management
Xeva Faction Apparel - Upscaled
HD Upscaled and redrawn version of Xeva Faction's Apparel & Armors - Three times the texture quality!
- weapons
Xeva Faction Weapons - Upscaled
HD Upscaled and redrawn version of Xeva Faction's weapons - Three times the texture quality!
- management
DragonBond
Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f
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Bioferrite Chainsaw
Description This Anomaly-only mod adds a (for now) single industrial melee weapon based on the new material bioferrite.
- management
Ultimate Colonist Name Generator
This mod is a work in progress, more languages will be added and weights changed over time.
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BodyMastery Mastered DBH
One of the creepjoiners has Body Mastery trait also mastered needs(Thirst, Bladder, Hygiene) from DBH.
- management
Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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[ZAV] Wolf Girl + Lycanthrope Fix
Description This was originally a continuation of “Bill Doors' Wolf Girl Gene”, but after the original mod updated to version 1.
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Biotech: Reptilian Humanoids Mod
1.6 update: Koblods! Fixes! My little mod that adds different types of reptilian humanoids through the new Biotech DLC genes framework. Genes: Tough skin: owner takes only 87% of incoming damage. Winter Hibernation: owner is more active in the summer and more sleepy in the winter
- management
Mass Effect Xenotypes
Do not update to 1.6 without my permission. The mod will be updated by me. Feel free to join my discord if you want to drop some thoughts: Introducing the Mass Effect Xenotypes Mod for Rimworld! Immerse yourself in the captivating universe of Mass Effect by adding four iconic xen
- management
VRE: Android Auto Swap Reactor
Tired of having to manually que to remove the reactor and then que to have a new one installed?
- management
VRE Android Tweak - Easier Research Prerequisite
I figured some colonies might want androids but aren't really aiming for the Mechanitor thing.
- management
UFO: Alien Invasion
Brings the world of UFO: AI (old niche XCOM-like game) into Rimworld as a playable, balanced mod.
- management
Mechtech Trader
Mechtech Trader adds a new orbital trader that deals in mechanoid goods and other things mechanitors might find useful; subcores, materials, and if you're lucky they might even have a spare mechlink lying around.
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VREAndroids Part Cost Patch
Ive noticed that some parts for VREAndroids are somewhat undercosted given the sub-parts they include.
- management
Craftable Mechtech Chips and Cores
Description: This mod adds recipes for the standard subcore, high subcore, signal chip, powerfocus chip, nano structuring chip and mechlink to the Subcore Encoder.
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Scanner Use SubcoreBasics
我感觉扫描仪会制造次生核心很奇怪,所以做了这个mod I thought it was weird that the scanner would make subcore, so I made this mod 差分扫描仪和裂解扫描仪不再需要填充钢铁和零部件,而是次生核心(基础).
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Everyone Can Work in Subcore encoder
Let everyone who can smith work in Subcore encoder to make Subcore.
- management
Craftable Persona Subcores
Allows you to craft a Persona Subcore from VRE - Androids in the Android Bench.
- management
Psychic Coils - VRE Androids Add-On (1.6)
Information This is a reupload/fix of the original Psychic Coils mod ( steamcommunity.
- management
Android Quick Clean
Android Quick Clean A tiny companion mod for Vanilla Races Expanded - Android.
- management
[CF] VRE- Android Awakened to Basic
A simple mod that allows you to convert an awakened android back into a basic android New Gizmo on the android behaviorist station to convert awakened to basic.
- management
AnthroGenes Android Patch
An AnthroGenes patch for VRE: Androids to allow for the anthro gene heads to appear in the gene selection screen, cooked up in one hour by a guy with next to no idea about what he's doing.
- management
VE Androids - Recluse doesn't count Androids addon
An addon for Vanilla Races Expanded - Android.
- management
VRE Android - Auto Reactor Replacement Patch
VRE Android - Auto Reactor Replacement Patch This is a small patch for Vanilla Races Expanded - Android that adds automatic reactor replacement for android pawns through a convenient toggle in the pawn command bar.
- management
Android Subroutines Expanded
Description Have you ever wanted to create truly diverse builds for your androids?
- management
Vanilla Android Genes Unofficially Expanded 1.6 error fix
Link to original mod: I was getting some weird error relating to Vanilla Expanded Framework changing some words in their code.
- management
镜头跟踪Sui: Camera Follow Pawn
这是一个简单功能型mod,在命令菜单里增加了一个新命令,可以让镜头追踪指定的人物 不只是人物,如果在设置里允许跟随物品的话,镜头是可以跟随物品的 This is a simple functional mod that adds a new order in the Orders menu to allow the camera to track a specified Pawn Not just the Pawn, if it is allowed to follow Thing in the settings, the camera can foll
- management
Squirrel Drives MechWalker
This mod is inspired by the artwork Workings of a Scyther by the artist BlackPanzerDragon.
- management
Muffalo Drives Centipede
This mod is inspired by the artwork Anatomy of a Centipede by the artist BlackPanzerDragon.
- management
Take Cover Moron
Take Cover, Moron! / В укрытие, балбес! Version: 0.0.2 (Beta) Compatibility: RimWorld 1.6+ 🇬🇧 English Description Have you ever wondered why raiders behave like mindless target dummies? They stand still under fire and never try to save their own skin. "Take Cover, Moron!" trans
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R&D - Maimed but Still Dangerous
Maimed adds a middle state between regular mobility and being downed.
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Vehicle Prisoner Cargo Fix
Fixes prisoner loading issues in Vehicle Framework and Vanilla Vehicles Expanded.
- management
Rebecca Realistic (Continued)Fork
The original fork was made by Matthew05, i just did some changes to default values This fork rebalances the storyteller's native values to accurately simulate the pacing of Randy Random.
- management
No Population Intent
This mod modifies the base Storyteller definition to zero out the population intent.
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Rebecca Psycaster - VPE Patch
This modification makes Rebecca steal Basilicus's place as a storyteller who sends you enemies with powers, and now she'll send you enemies with powers along with all the chaos and randomness you deserve.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Storyteller - Major Madness
ABOUT Major Madness is a storyteller second and an antagonist first.
- management
Deity Difficulty (Continued)
Original mod by newcolonist If the original author requests it, I will remove this update.
- management
Biological Warfare
Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.
- management
Unsmooth Surface
Adds an "Unsmooth Surface" order for reverting smoothed stone floors and walls back to rough rock.
- management
Opossum Friends
A small member of the marsupial family, these little fellows have long, hairless, prehensile tails, which can be used to grab branches and carry small objects.
- management
Keep Burning, Corpse!
Have you ever wondered why the fire goes out when a pawn that is on fire dies?
- management
Bard Role and Storyteller - Bardsley Ballad
Unique storytellers were introduced; if you have the Ideology DLC, there is even a specific Bard role.
- management
AVERAGE ANCIENT RUINS ENJOYER
Overview This simple XML patch modifies most (but not all) deconstructable ancient debris in the vanilla game, causing them to yield Steel, Components, and other resources when deconstructed.
- management
Construct Vanilla Rock Walls
Enables the construction of the vanilla unsmoothed walls of rock.
- management
Entosomnia - Medieval Cryptosleep
A sarcophagus filled with insect jelly and lined with intricate arcane conduits allows for indefinite suspension of living beings.
- medical
Medieval Prosthetics
A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.
- management
Profaned Animals Can Clean
DESCRIPTION I wanted my tamed ghouls, skeletons, wraiths, and osseus gheists to clean the base.
- management
Better Gene Processor UI
Sick of constantly closing the Gene processor UI to check what genes your colonist currently has?
- management
ShuttleAutoRefuelFromCargo
The shuttle will automatically retrieve fuel from the cargo hold and fill the fuel tank upon landing.
- management
Remove Fungal Gravel Thick Roof Restriction
Sometimes you want to be a tunneler, but you do not have enough thickroof for your fungal gravel, or your thickroof is not in perfect shape.
- management
Psychic Emanator - Improvements
Greetings, Frens! This tiny mod changes a few aspects of the 'Psychic Emanator' Building from the base game! No more Übermachines that require to be plugged into your extention cord next to your mobile charger to function, or having to change out the Ų̵̛̞͎̘̼͊̉̇̐̑̈͘̕̕̕͠͝͝n̴̄̽͌̽̿̑
- management
Ghost in the Machine - Brainscans Transfer Skills to Mechs (and More)
Ghost in the Machine Complex mechs can only be made by scanning brains, but turn out completely identical no matter what brain you put in them.
- management
Gerrymon's Hot Spring Expanded
It's expanded, but not more expanded than the vanilla expanded series In odyssey, hot spring spawns irregularly while giving a measly +2 mood buff for a 2-3 hours, so this mod aim to make hot springs an active recreation spot with extra buildables, increase the mood buff, and mak
- management
Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
- management
Big and Small - Sapient Animals
Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su
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Ice Age - Sapient Animals Scenario
Adds a scenario with 3 sapient animals who have stumbled upon a human baby.
- management
Big And Small VQE Ancients Fix
Big and Small has a function which refreshes all genes, but it doesn't play nice with the VQE: Ancients double passion gene.
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
- management
Big and Small - Better Compatibility Body Texture
This mod modifies textures in Big&Small (Remove strokes and Retaithe characteristics of the genetic bodies), and make them more compatible with other body texture mods in the workshop, so that the genetic body will not look too strange on those body textures.
- management
Stylized Slave Collars and Headgears
- DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more
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RutraNickers' Compatibility Patches
About This is a collection of patches to make mods interact better with one another, adjust balance and some other changes here and there that I thought made sense(and others that I just thought were neat).
- management
Big and Small - Vampires and the Undead
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead.
- weapons
Big and Small - Weapons
More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu
- management
Karmi's Patches - Big and Small
this is a PATCH, in no way associated to the creator of Big and Small.
- management
GUILD FACTION ADD-ON - Isekai RPG Leveling
The Adventurers' Guild — an Isekai RPG Leveling Add-on The base mod talks about the Adventurers' Guild a lot.
- management
Disasters: Tornado (Continued)
Original mod by Pyrce MIT License; all the same, if the original author requests it, I will remove this update.
- combat
Red Dead Redemption I and II Combat Music
1.4 HERE Adds combat music from Red Dead Redemption II. All credit goes to Rockstar Games. Music that is added: The Disaster American Venom Mountain Finale Mexico Red Dead Redemption (RDR2) El Club de los Cuerpos Red Dead Redemption Theme Triggernometry Return For The Money
- management
Red Dead Redemption I and II Music Pack
Adds combat music and freeroam music from Red Dead Redemption, Undead Nightmare and II.
- management
Crossout Music Pack
Adds most all of the garage soundtrack from Crossout into the game, with some featured only in specific seasons or time of day.
- management
OnlyPawns: Strip and Stream (Continued)
Original mod by SilkCircuit If the original author requests it, I will remove this update.
- management
Seasonal Adaptive Apparel
Key Features: Predictive Logic: Calculates daily highs and lows to prevent pawns from changing clothes for minor midnight temperature dips.
- management
Wild Animal Variety
This mod gives ALL vanilla animal types a small chance to randomly spawn in biomes they don't normally spawn in.
- management
Seek Enemies - Mental Break Fix
Fixes a bug in the "Seek Enemies" mod where pawns on a mental break would still be force-moved toward enemies.
- management
Error Graphic Patch
Error Graphic Patch Detects which pawn or item is causing graphic rendering errors, notifies you with a persistent letter, and optionally suppresses the crash to prevent visual corruption.
- management
Item Texture Viewer
Item Texture Viewer Ever wanted to inspect every fine texture detail of your weapons and apparel, or admire your colonists up close?
- management
[Og] Recruit (Any) Guest
Description: Have you ever felt helpless when an amazing pawn appears among your visitors?
- management
Auto Harvest Ambrosia
A lightweight mod that automatically marks Ambrosia sprouts for harvest as soon as they become fully grown.
- management
Fun for Psychically Impaired Pawns
Psychically dull/deaf pawns can now join the fun with your fellow psycasters.
- management
Shared Joys
🌟🌟🌟My own enthusiastically written, emoji ridden, sloppy description: 🌟🌟🌟 Shared Joys lets your colonists invite each other to hang out, relax, or get romantic.
- management
Traits Give Aptitude
Auto-patches traits like 'Gourmand', 'Brawler', and 'Sickly' to give aptitude instead of a regular one-and-done skill boost.
- management
Vanilla Races Expanded - Better Android Parts
A small companion mod for Vanilla Races Expanded - Android.
- management
Pathway To Ascension
Pathway to Ascension Pathway to Ascension adds a new magical progression system to RimWorld, centered around ancient scrolls, powerful codexes, class ascension, corruption, and unique fantasy-style abilities.
- management
Job Failure Fixes
Small compatibility patch for pawns getting stuck idle after a job breaks.
- management
Ancient Danger Detector
Dear fellow ruin raiders, This mod adds Ancient Danger detection and treasure-hunting support implants.
- management
Smart Priorities
Adds a "Smart-prioritize all" button to the top-right of the Work tab that sets sensible work priorities for every colonist on the map in one click.
- management
Vanilla Trading Expanded: Notification Update
A non-official addon for Vanilla Trading Expanded.
- management
SmartRaider
- management
Unique Meat Flavors
Unique Meat Flavors Every new game randomly assigns a flavor to each animal species in your world — vanilla, DLC, and modded animals included.
- management
(Retexture) Dark Psychic Rituals: The Following
Retextures of Dark Psychic Rituals: The Following by Sentinel.
- management
Crops Grow Faster in Rain
My first mod :) When it rains, plants outside receive some growth speed depending on how much it's raining.
- management
Air Territories
*machine translate* Air Territories Adds “faction airspace” rules and transit control to flying vehicles on the RimWorld world map.
- management
Standalone Hot Spring VTE - Variations patch
Function of this mod It adds variable textures to the Standalone Hot Spring mod, which can be changed in real time without restarting the game.
- management
Dryad_retexture
================ This is a pure retexture mode that only changes the appearance.
- management
Oca's Anthrosonae
This mod is an addon for Anthrosonae which aims to expand the existing library of anthrosonae.
- management
Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
- management
Settlement Inventory
Features Adds an extra window that will show you what a settlement will sell to you.
- management
Horaxian Cult Buff
Description Buffs for the Horaxian Cult to hopefully make them more then a human meat and leather donation.
- management
Realistic Daylength Times
(Mod made by Autumn Dawn, uploaded by me because she owns the game on Gog) A mod to make sunlight brightness calculations over days of the year more realistic.
- management
Nice Bill Tab - Expansion
Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!
- management
VVE Raid
This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.
- management
Intercontinental Ballistic Cargo Pods
Vanilla transport pods have been outclassed by the shuttles added in Odyssey so I didn't think the balance of their miniscule cost outweighed the tedium of having to daisy chain drop pod trips over long distance so I have added an upgraded version.
- management
Useful Marks in Colony Groups
Useful Marks in Colony Groups Makes Useful Marks show up in the Colony Groups colonist bar.
- management
(NWN) Pvp Fog of War(Continued)
Fork of Mlie's mod Join the PvP community here This mod is built for PvP (Player versus Player) games, I will not take bug reports from single player use or general MultiFaction use.
- furniture
Vanilla Furniture Expanded - Factory and Medieval Overhaul Compatibility Patch
Adds the following recipes, enabling use of Vanilla Furniture Expanded factories with Medieval Overhaul ore recipes.
- combat
Urban Combat Framework 1.6
Hey thanks for checking out my mod and I hope that below I can answer some questions about Urban Combat Framework 1.
- combat
Urban Combat Expanded - Outlander Expansion
Have you been like me and raided your local faction's settlement, and wanted more than a few shacks in an open field?
- combat
Urban Combat Expanded - Tribal Expansion
Have you been like me and raided your local faction's settlement, and wanted more than a few shacks in an open field?
- management
Vehicle is Generator (Continued)
Original mod by Cedaro Permission received to update; all the same: If the original author requests it, I will remove this update.
- management
Tickle Your Pawn
Tickle Your Pawn A humorous mod that lets you tickle your pawns, cuz why not?
- management
Cybranian - Anomaly Lich
About This mod adds a new anomalous entity to your game – the Lich King.
- furniture
Tech Furniture
Tech Furniture Adds a clean sci-fi furniture set to RimWorld, suitable for laboratories, research bases, high-tech colonies, and spaceship-style buildings.
- management
Medieval Isekai Guild
Quick medieval faction patch for GUILD FACTION ADD-ON - Isekai RPG Leveling.
- management
VPE - Luminis
Github and license here, click on the green code button and download zip: Weave the light in the world to manifest various psychic phenomena.
- management
Blueprint Totals Tooltip Without Hugslib
Blueprint Totals Tooltip Without Hugslib 🌟 Credits & Tribute First and foremost, a heartfelt tribute to the "Big Brother" of the RimWorld modding community: Thank you, HugsLib, for your immense contribution to the community over the years.
- management
Simple Hardcore traits
Add new 12 negative traits (Yes pure negative) for any people that actually masochist or just dare devil want their story to be more flavorful suffering and less forgiving inspired by 2 peak games The long dark and Kingdom Come Delieverance 2.
- weapons
YMP - Biocode every owned weapons
Non-player pawns have 100% chance to biocode their weapons (not bow, not low-tech melee), grenades weapons become biocodable.
- management
YMP - Deconstruct and Rebalance of Ancient Junk
So, I was using Rebalanced Ancient Junk and Dismantle Ancient Junk, but the first one is discontinued, no Odyssey update, and I discovered that the second one was responsible of the abondance of component in scrap (I choosed the mod for the deconstruct part, wasn't aware of side
- management
Mud's Tribal Apparel
1.6 compatible with minutes to spare for the official Odyssey update! Kidswear and Russian localisation have been added thanks to the amazing work of Kelord Artego! I have slightly tweaked a couple of values, tweaking down the armour values on the apparel, increasing the cost and
- weapons
Raiders always Biocode weapons
Raiders Always Bicode Weapons Special thanks to @Island on discord for coming up with the idea.
- management
lizard-people starjacks
I like the fantasy-themed xenotype changes by harvestingseason and wanted to make one for the starjack as space lizard-people
- weapons
Non-Lethal: Re-Factored
About This mod has a focus on game balance and verisimilitude which was missing from other mods on this theme.
- management
Personal Food Preferences
Personal Food Preferences Give every colonist their own food preference.
- management
Limitless Selection (Continued)
You can change limit on the settings (0 = unlimited), default value 200 (like in vanilla) Continued version of: Project repo: (MIT license)
- combat
Urban Combat Expanded - Pirate Expansion
Have you been like me and raided your local faction's settlement, and wanted more than a few shacks in an open field?
- management
The Zone - Chatter & Ambience
The Zone - Chatter & Ambience Speech & ambient sounds ported directly from S.
- management
Dark Psychic Rituals Retextured
A retexture for the mod Dark Psychic Rituals: The Following.
- management
Global Style
Features Forces all pawns, buildings, weapons, and other styled items to use a single chosen ideology style instead of their own faction's style.
- management
Vehicle Caravan Cargo Fix
ENGLISH Vehicles should not forget what is already packed inside them.
- management
True Archotechnology - Archotech Artifact Overhaul
This mod adds more Oomph to Archotech Artifacts, to really make them feel like artifacts of a god.
- management
Ketaros Smart Raiders
So, you've been fooling those dumb raiders into your kill boxes, trap mazes, and silly little ambush corridors for years now?
- management
Pawn Surrender
About Rimworld raiders always fight until their last breath even when they're hopelessly stuck pounding random doors in your colony.
- management
Empire Raid with vehicles
An Imperial attack. You'll usually encounter Bulldogs and Highwaymen, rarely Scythemen, and in very exceptional cases, Buryas and Mosquitos. Warning: the vehicles are not balanced; they are the same ones the player uses (I'm too lazy to rebalance them in the XML). The empire's se
- management
Psyfocus Harvesting Systems
Have you ever had a psycaster let out a massive attack, only for it to not do anything and you were left with a psycaster with no focus and dozens of enemies?
- management
you're SPECIAL book
Adds a functional you're SPECIAL book from fallout into Rimworld The book spawns in ancient dangers, you need to take it to a crafting spot to choose which skill to increase.
- management
MinePlan Designator
Adds two designators to convert mining and planning designations into each other.
- management
Cluster Projection
Launch your cluster! Clusters now are not ever a previledge of the mechanoids. You can assemble and launch your clusters to anywhere. To launch the cluster, you should firstly build a cluster assembler. A cluster assembler starts with the cluster projection console, then 2 orthog
- management
RimIOT - Logistic Matrix
A tribute to the legendary mods: Applied Energistics 2 or Refined Storage.
- management
[TMC] EFT Sharpsticks Retooled
A remaster version of the original EFT Sharpsticks mod, now with (almost) all melee weapons from the game Escape From Tarkov, old weapons from original mod now has updated graphics using new drawing software.
- storage
Shelf Stack Logistics Reworked
No more building your entire base around a huge central warehouse!
- combat
Mech Chargers Repair Mechs
Mech Chargers Repair Mechs A simple vanilla-friendly quality of life mod for RimWorld Biotech.
- management
Stoneborn - Cuisine
My bearded friends, and non bearded friends, I present you another mod of the Stoneborn expansion series: Stoneborn Cuisine!
- furniture
Gravlite Furniture
About This mod provides a brand new usage to gravlite panels – furnishing worthy for the living quarters of a spacefaring society.
- management
Sourcing Only in Dev Mode
What is this? This is a mod that removes content sourcing from normal gameplay. What's the point of this? This mod is the result of a man who wants to play a game with his friends, after thousands of hours modding it. Sometimes we don't care what mod the pumpkin is from, and want
- medical
Remove Bad Hygiene Wiki
What is this? This is a mod that removes the 'Bad Hygiene Wiki' button from Dubs Bad Hygiene buildings. What's the point of this? This gizmo is out of place with the rest of the modded game, and I feel tutorialization for the mod's buildings can be done better over time. If you t
- management
Crawl To Get Food
Lightweight mod that allows downed pawns to crawl to food (within their food policy) when starving.
- management
Shoebody Bop
Plays the Shoebody Bop near pawns that are attacking or downed while in water.
- management
[1.6] RimAlarm - Real Time Alarm
RimAlarm - Real Time Alarm RimAlarm adds a simple real-time alarm system inside RimWorld.
- management
Pawn Chronicles: Personal Epics
For Players Who Want Their Colonists to Feel Like Protagonists Your colonists already have backstories.
- management
Darker Vanilla Wood
Darker vanilla wood. Makes things made out of wood darker. (Should be compatible with 99% of vanilla texture replacers that alter buildings, floors, furniture and other stuffables) Currently covers: - Core + DLCs - Vanilla Furniture Expanded - Architect (Feel free to use all/any/
- management
Faction - Elves
This mod adds four Xenotypes, four Factions, gears and a bunch of names from manga and anime that you might recognize.
- furniture
Magical Decor Compilation
Just adds a bunch of magical signs and floating magical orbs as well as bloodflame and darkflame variants of some stuff from Medieval Overhaul, as well as making some stuff from MO buildable The story behind this mod is that 90% of this is just some decor i made for a huge mod th
- weapons
Melee Weapons For All Tech Levels
Update! EMP Maces and less-than-lethal weapons! Melee Weapons For All Tech Levels Bring your melee arsenal into every stage of the colony, from industrial workshops to endgame tech. Adds tiered versions of Gladius, Longsword, Spear, and a heavy side-weapon line (Hammer/Axe), with
- combat
Vehicle Auto-Combat
Enabling "Auto-Combat" on a player's combat vehicle will cause it to automatically move towards the enemy.
- management
Automatic Hydroponics - No Cooking Sound
Removes the cooking sound from the Automatic Hydroponics mod.
- management
Living Enemy Settlements
Ever attacked an enemy settlement in RimWorld and thought: “Wait… this is it?
- management
Huddys12's Wound Retexture
All credit to Keshash's Injury Texture Variety for the code, this is just a retexture with more realistic wounds.
- combat
Urban Combat Expanded - Royalty Expansion
Have you been like me and raided your local faction's settlement, and wanted more than a few shacks in an open field?
- management
VPE - Hydromancer
Github and license here, click on the green code button and download zip: Turn the tides in your favor.
- management
Mixed Manhunter Attacks
Adds a chance for a manhunter events to spawn with a mixed group of animals.
- management
Disable Steam Mods
Prepatcher-based test utility that prevents RimWorld from loading subscribed Steam Workshop mods, except this mod's own Workshop copy.
- management
BattIePatch: Morbid Recon Helmet Retexture
V1.6 A very small mod that fixes just how goofy the Morbid Recon Helmet looks. All it does is make the helmet's eye holes opaque, which makes it look much more like a helmet and less like a mask. This is purely a visual change and does not affect the helmet's stats or functionali
- management
Remove Quest Timers
Removes expiry timers from timed quests, letting you complete them at your own pace.
- management
The Zone - Anomalies [BETA]
This mod was quite dense, I cannot guarantee there are no bugs remaining.
- management
新スランボ! (New Thrumbos!)
特定のバイオームに超低確率で出現する、8種のスランボを追加します。 ■ 出現率について ・バニラのスランボのように専用イベントでは出現しません。通常の「野生動物」としてのみ出現します(トイスランボはトレーダーから購入可能)。 ・非常に出現確率が低いため、どうしても確実に出会いたい方は、他の方が作成されている「動物の出現率を変更するMOD」などを併用してください。 ■ 特徴とバランス ・それぞれ固有のステータスや耐性、戦闘スタイルを持っています。 ・強すぎず弱すぎないバランスを心がけていますが、おかしな部分があれば今後も調整していく予定です。 ・彼らのデザ
- management
[MVM]More Vanilla Mechanoids - Director Edition
A vanilla-style mech expansion with silver-funded military aid and fully optional combat control.
- management
A1TV Helmet
The A1TV (A1-Tactical Visor) is a remarkably lightweight yet durable helmet equipped with an integrated aiming assistance system.
- management
Nanomachine Foundry Retexture
A retexture of the Nanomachine Foundry mod to make it look more like the ancients stuff from Vanilla Expanded.
- management
Gatagata Stoneworks
岩塊から「不揃いな石の欠片」という材料を作成し、家具や罠を作成できるようにします。研究もスキルも必要無く、安価で作成できます。物資が足りない時に役立つかもしれません。 工芸作業場で作業ができます。ストーンカッターが無くても大丈夫! 岩塊2つ用意し、「不揃いな石の欠片」という原材料を生産します。 不揃いな石の欠片で作れるものは以下の通りです。今後他にも追加するかもしれません。 ■ガタガタ石ベッド 寝床のスペースに石を並べ、固い岩のまくらを設置します。あまり快適ではありません。 平板のベッドを好む入植者は、このベッドで欲求を満たせます。 ■ガタガタ石テーブル
- management
Emergency Gravship Launch
Allows gravships to use an emergency launch during cooldown, trading safety for a tripled cooldown and guaranteed severe landing incidents.
- management
Roots of Rimworld
July 2nd 2025: - Added new woven mats, pelt rug, clay pot, simple brazier and a shorter torch.
- management
Nerf the V.O.I.D. (Continued)
Original mod by Bonible If the original author requests it, I will remove this update.
- management
V.O.I.D. for Medieval Overhaul (Continued)
Original mod by Bonible If the original author requests it, I will remove this update.
- management
Outlanders sell plutonium
Makes all Outlander factions sell plutonium now, that's literally everything this mod does
- management
Extreme Heat Corpse Ash
If you use heat killboxes, you may have found this strange at least once.
- management
Precept Dropdown Tooltips
I made this because I got tired of editing ideologies, changing a precept from the dropdown, then having to hunt through the whole precept list again just to see what actually changed.
- management
Stored Research
Description This mod allows colonists to use the research bench with no project selected.
- management
[1001] Unofficial Vanilla Outposts Expanded Expanded: Trading (Continued)
Lets the trading outpost actually trade out things that are there every quadrum Link to original: If Clown Cat updates, I will delete this, as I really didn't do much of anything.
- management
Childhood Learning & Growth
No More Gacha-Style Child Growth Tired of carefully raising a child, only to have them grow up into a pyromaniac, a fragile pawn, or a drug fascination addict when a growth moment hits?
- management
Atomic Patches - Hostile Labels (Continued)
Original mod by momo If the original author requests it, I will remove this update.
- combat
VVE Combat mosquito(can fly around the colony)
It's a modified mosquito vehicle that can fly around the colony and has two cannons controlled by the pilot.
- management
Show Anomaly Research
Ever want to see how far along your Anomaly research projects are at a glance without needing to open the research menu and navigate to the Anomaly tab?
- management
Node Research
What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod takes all of your research projects, turns them all into nodes and creates an ultra-performant visual chart inspired by the note-taking app Obsidian. Le
- management
Self-Ejecting Caskets
Allows player colonists to eject themselves from any standard cryptosleep caskets.
- management
Bonereapers Mortarch
Adds a new Xenotype named Arkhan after the first Mortach with his armor and weapon to lead the bone reapers Help fund future projects
- management
[AKT] Ranged Damage Factor
Adds a Pawn stat (ranged damage factor) that mirrors vanilla melee damage factor (MeleeDamageFactor) for ranged combat.
- management
Helicopter Parenting
Want your Rimworld children to act with just a touch more self-preservation?
- combat
Urban Combat Expanded - City Expansion
Have you been like me and raided your local faction's settlement, and wanted more than a few shacks in an open field?
- management
1/10000 Chance for Skeleton Run Jumpscare Every Second
Edit of the Foxy Jumpscare mod created by AllenDio (currently incompatible with foxy mod) A mod that checks for a 1/10000 chance every second to have a skeleton run across the screen with bad to the bone.
- management
Raiders Will Never Be Satisfied
Made this mod as so far I don't think anyone has done this yet.
- management
Mechanoid Skins: Kraltech Industries
This adds the textures from Kraltech Industries as skins so that they can be used on all mechanoids.
- management
Merge Similar Injuries
Before developing this mod, I vaguely remember subscribing to a similar mod, but now I can confirm through search engines that for some reason the author removed or hid it.
- management
Rimbody Vanilla-Style Integration Patch
What is this? This is a modification of the excellent Rimbody, in an attempt to bring it more into the vanilla game. Menu now integrated into the health tab Instead of feeling like its own standalone feature, the mod's UI has been fully integrated as an extension of the vanilla h
- management
[Og] Immersive Filter
Description: This mod adds a filter system to vanilla RimWorld that changes with the seasons and weather.
- management
FEB's Medicine Retexture
A simple retexture for the Herbal, Industrial and Glitterworld medicine.
- management
anthrosonae FacialAnimations
Supported Mods ⚫Anthrosonae ⚫Anthrosonae:Felines ⚫Oca's Anthrosonae ⚫Anthro Head Retex ⚫Bear & Panda head retex Compatibility ⚫VTE Facial animations, My personal Recommendation, but also works just fine without :) ⚫Eyegenes2 patches ⚫Not fully compatible Experimentals or Nice fac
- management
Lobotomy Corporation Cursor
Lobotomy Corporation Cursor Sprite is based on the original asset from Lobotomy Corporation.
- medical
Integrated Implants - EPOE Modular Compatibility
Adds modular variants of Expanded Prosthetics and Organ Engineering - Forked's advanced bionics to Integrated Implants.
- management
Dynamic Effects Forge
A high-performance particle engine featuring custom physics, volumetric light effects, dynamic shadows, and much more.
- management
Nice Inventory Tab more slot
Add more slot to NiceInventoryTab with RPG style provide better support for medieval overhaul armor and cloth
- management
RimSimManagementFramework边缘模拟经营框架
Framework Introduction To Players RimSimManagementFramework is built for RimWorld business mods.
- furniture
Korean Style Furniture
- Summary - This mod adds Korean-style furniture, structures, and production benches.
- management
SMYT Retexture
Soon this mod will become part of Show Me Your Tools, for better animation quality and texture matching.
- management
ISEKAI Retexture
ISEKAI RPG LEVELING• Medieval-Style Retexture DescriptionA simple medieval overhaul-style retexture.
- management
Clean Textures Background | VE Backgrounds
Adds the Clean Textures Background as a Vanilla Backgrounds Expanded background, rather than replacing the Core background image.
- management
Never Quit!
Retire your colony. Start a new story. Watch your old world live on. Never Quit! Ever HATED having to start over after losing your entire colony? Ever wanted to keep playing on the same perfect world even after your colony's story ended? Ever gotten bored of the same settlement a