// Steam Workshop · by Nevik The Storyteller

NevikTheStoryteller's RimWorld 1.6 Mod Repository (Library 4)

And the most virulent modding scene award goes to...

This is a repository of mods I have discovered over time, stored away for later use in modlist construction.

Load order

817 mods
  1. Goodwill Preview
    management

    Goodwill Preview

    Features & How to Use Displays faction goodwill changes in the transport pod launch dialog.

  2. Charge Lance Restyle
    management

    Charge Lance Restyle

    Retextures the charge lance to look like it can actually be held by a human.

  3. Impid Races Expanded
    management

    Impid Races Expanded

    Impid Races Expanded Expands RimWorld with three distinct impid offshoots adapted to the deadly deserts of deathworlds.

  4. 难道我是什么粪怪吗?
    management

    难道我是什么粪怪吗?

    Adding to your edge world some harmless mechanical elephants, a BBQ master, cute little animals that can be pressed for oil—definitely not a swarm of Cyberstan super weapons, a headshot master, or the evil Bugs created by Super Earth.

  5. Belt Extractors - VFE Factory Patch
    management

    Belt Extractors - VFE Factory Patch

    Belt Extractors - VFE Factory Patch Overview Allows conveyor belts to automatically pull items from adjacent storage buildings, such as shelves and chests.

  6. Architect Menu Optimizer
    furniture

    Architect Menu Optimizer

    Optimizes the architect (building) menu performance when many mods add hundreds of buildings.

  7. Food Poisoning Investigator
    management

    Food Poisoning Investigator

    This provides the orders and tools to track down contaminated meals, investigate suspicious stacks, and dispose of compromised meals before they take down your entire colony.

  8. Diseases Overhauled Fix
    management

    Diseases Overhauled Fix

    Fixes the variable name change from causesNeed to chemicalNeed to fix the loading error and the issue in the drug info tab.

  9. Immersive Opening
    management

    Immersive Opening

    What is this? This mod makes the start of your run read out the opening scenario dialogue text to you sentence by sentence, while giving you small glimpses of the map. This should make things feel a bit more exciting, force you to slow down a bit and really process what's going o

  10. Tribal Siege Raids
    management

    Tribal Siege Raids

    Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double

  11. Vanilla Ice
    management

    Vanilla Ice

    Vanilla Ice adds ice blocks and snowballs to Rimworld for a low-tech cooler solution.

  12. Mechanoid Skins: Slimes
    management

    Mechanoid Skins: Slimes

    This adds the textures from Arxians Slime Mechanoids as skins so that they can be used on all mechanoids.

  13. Faction - Orbiters
    management

    Faction - Orbiters

    This mod adds two factions to the game: an orbital settler faction that can provide military aid (only on the surface), and a new dangerous enemy mechanoid faction.

  14. [TCO] Homunculus
    management

    [TCO] Homunculus

    Homunculus Homunculus adds a new psychic ritual to create pawns to be used for general labor or combat.

  15. Family Relations: Adoption
    management

    Family Relations: Adoption

    Want a more accurate relation designator for the non-bio-parent of your same-sex couple that just had a surrogate baby?

  16. Closer VE Quests
    management

    Closer VE Quests

    Adjusts VE quests generation to spawn closer to the player's base.

  17. Select One
    management

    Select One

    Select One: Per-Pawn Control for Merged Gizmos I was tired of this happening: I box-select several pawns, click "Deploy low-shield", and then.

  18. Custom End Game
    management

    Custom End Game

    Overview Custom End Game allows you to set your own objective endings to reach specific goals or milestones, letting you make an ending for your colony without ever leaving the planet.

  19. Rim of Evil: Northern Frontier
    management

    Rim of Evil: Northern Frontier

    The sleepy town of the north whos mistake would lead to the downfall of empires, Nordbergian culture has arrived to the rim due to my immense and deep nostalgia for a dead game series, Overlord Rim of Evil acts as my love letter to the Overlord series, starting with the second ga

  20. IceGreenery
    management

    IceGreenery

    This mod changes the plant density and spawning opportunities in Tundra, Ice Sheet, and Sea Ice biomes to match the Boreal Forest.

  21. Sweet Victory
    management

    Sweet Victory

    Plays the mech cluster defeated sound effect when a raid or an insect hive is defeated.

  22. Empire Refactored
    ↑ Updated
    management

    Empire Refactored

    This mod has nothing to do with the Empire faction added by the Royalty DLC.

  23. More Factions
    management

    More Factions

    250 NEW FACTIONS INFINITE NUMBER OF NEW XENOTYPES There are 250 new factions available, with 50 for each technological level.

  24. Penguinos
    management

    Penguinos

    Makes penguins drastically more likely to spawn in their designated biomes (Ice Sheet, Sea Ice, Glacial Plains) as well as grants them the ability to nuzzle.

  25. No Shield UI Spam
    combat

    No Shield UI Spam

    Hides shield energy UI when multiple friendly mechanoids with projectile shields are selected.

  26. VFED Keep Titles
    management

    VFED Keep Titles

    Prevents Vanilla Factions Expanded - Deserters from stripping royal titles for your pawns so you can keep royals as pets.

  27. DefLoadCache
    management

    DefLoadCache

    DefLoadCache DefLoadCache caches the result of RimWorld's XML def loading and patch application, so repeat launches with the same mod list skip the two slowest stages of startup.

  28. headpats
    management

    headpats

    adds headpats these pawns can get headpats: - pawns under the age of 14 - pawns with fur/animal ear/tail genes mods currently supported: afu cosmetic gene expanded alpha genes anthrosonae atlyss races - biotech big and small - genes & more big and small - yokai bill doors' wolf g

  29. Colonist Bar Hiding Reloaded
    management

    Colonist Bar Hiding Reloaded

    Right-click colonists to hide, press configurable hotkey to show hidden ones with adjustable transparency.

  30. Toddlers Interaction Patch
    management

    Toddlers Interaction Patch

    更合理的幼儿交互: 🔧 修复关闭“喂养能自己吃饭幼儿”时,当他们生病或无法动弹时不会被喂养的问题。 🍽️ 幼儿吃饭时会拒绝大人陪玩请求,可设置开关。 🧸 幼儿自己玩耍且并不孤独时会拒绝大人陪玩请求,可设置开关和孤独阈值。 📉 幼儿非常饥饿时会拒绝大人陪玩请求,可设置开关和饥饿阈值,幼儿表示很饿没心情玩,促使大人回到喂养工作。 🚫 关闭陪玩工作,可设置开关,勾选后保育工作只剩喂养,殖民者将化身无情的喂养机器。 🪶 非常轻量化,仅补丁修改原模组关键部分几个判断,无性能消耗。 Toddlers Interaction Patch: 🔧 Fixed

  31. Bigger Devmode Buttons
    Stale
    management

    Bigger Devmode Buttons

    Modifies the Devmode menu action buttons to have a configurable wider width.

  32. Caravan Skill Sort
    management

    Caravan Skill Sort

    Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.

  33. UwU: Dryads
    Stale
    management

    UwU: Dryads

    Bringing the adorable UwU style to the Ideology Dryads!

  34. ULTRARIM: Streetcleaner Mechanoid
    management

    ULTRARIM: Streetcleaner Mechanoid

    Ultrakill fans and biotech enjoyers, I am pleased to announce the creation of Rimworld's first content based Ultrakill mod: ULTRARIM: Streetcleaner Mechanoid.

  35. Mechanoid Devices Expansion
    management

    Mechanoid Devices Expansion

    机械族设备扩展 (Mechanoid Devices Expansion) 新人第一次制作的模组,低技术力。 本模组为rimworld添加多种机械族主题内容。 包括全新的武器、机械体变体、一次性炮塔背包以及自动装配建筑,为你的机械师殖民地提供更多战术选择。 六种可培育机械体与专属武器 新增六种基于原版机械体改造的变体型号:机械卫兵、机械压制静螳、机械破甲静螳、机械轰击蜈蚣、机械榴弹蜈蚣、机械暴雨蜈蚣。它们曾在远古战 争中被淘汰,如今其孵化配方重见天日。 每种机械体均装备了对应的专属武器——其中迷你冲击炮、机械散射炮、高能标枪、重型速射机枪、H-7分裂榴弹

  36. Block Unwanted Minutiae (Continued)
    ↑ Updated
    management

    Block Unwanted Minutiae (Continued)

    Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.

  37. Beard Age Requirement
    management

    Beard Age Requirement

    This adds a requirement to beards so that pawns under a specific age will not get them.

  38. Sell Your Base
    management

    Sell Your Base

    Allows you to sell a colony to a non-hostile faction via the comms console, it can be raided later and will remain identical to when you left.

  39. Ranged Only Attack Gizmo
    management

    Ranged Only Attack Gizmo

    Ranged Only Attack Gizmo Adds a new "Ranged Attack" gizmo when selecting a mixed group of colonists (melee + ranged).

  40. Target Cycler
    management

    Target Cycler

    Target Cycler When multiple targets occupy a single tile, selecting the desired one can be very difficult.

  41. Ctrl+RightClick Force Move
    management

    Ctrl+RightClick Force Move

    Ctrl+RightClick Force Move Holding Ctrl while right-clicking will always issue a move command directly, skipping the float menu even if an interactable target exists at the destination.

  42. Rest & Hydration Reminder
    Stale
    management

    Rest & Hydration Reminder

    a mod provides in-game real-time reminders to help you remember to drink water and take breaks.

  43. Batch Install
    Stale
    management

    Batch Install

    make you able to batch install and reinstall while selecting multiple buildings.

  44. Better Transhumanists
    Stale
    management

    Better Transhumanists

    Increases the number of body modder & transhumanist trait levels from 6 to 14.

  45. Bodyparts Rot
    No 1.6
    management

    Bodyparts Rot

    Any natural bodyparts/organs left lying around will rot unless frozen, like meat.

  46. Comms Console Retexture
    Stale
    management

    Comms Console Retexture

    Retexture of the vanilla and VE Variations' Comms Console to make it fit alongside my other console mods with more variants.

  47. Dependency Overdose Fix
    Stale
    management

    Dependency Overdose Fix

    Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.

  48. Epitaph
    Stale
    management

    Epitaph

    Lest we forget. Add epitaphs to the game. When you buried your hero in a grave / sarcophagus, you’re able to choose or write an inscription to memorialize them. Features: 1. As you can see in the screenshot, the new Epitaph Tab of the grave / sarcophagus shows the departed’s name

  49. Explosive Radius (Continued)
    Stale
    weapons

    Explosive Radius (Continued)

    Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.

  50. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  51. Boathouse Doors
    Stale
    management

    Boathouse Doors

    Boathouse Doors: Your Boats’ New Best Friend!

  52. TSIND Garage Doors QA
    Stale
    management

    TSIND Garage Doors QA

    > Proclamation #522e-6 It came to our attention that there are currently garage doors from manufacturer under our supervision in use that are still running on outdated security software.

  53. Gene Bank Plus
    Stale
    management

    Gene Bank Plus

    Increases the capacity of the gene bank (now referred as the medium gene bank) to 8 rather than 4.

  54. [FM] Gene Banks Expanded
    Stale
    management

    [FM] Gene Banks Expanded

    Description For most part this mod inspired by ancients lab junk from Alpha Genes.

  55. Gene Bank Indicators
    Stale
    management

    Gene Bank Indicators

    Description Adds several visual indicators of how many genepacks are stored within a gene bank: Visually showing from 0 to 8 gene packs in the bank, depending on the capacity filled percentage.

  56. ToolBox
    Stale
    management

    ToolBox

    ToolBox is an XML based framework, designed for making mod settings that allow changes to ThingDef properties.

  57. I Cant Fix That
    management

    I Cant Fix That

    This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.

  58. SF Grim Reality
    No 1.6
    management

    SF Grim Reality

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh

  59. Impassable Containment Structures
    Stale
    management

    Impassable Containment Structures

    What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.

  60. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  61. Incident Person Stat (Continued)
    Stale
    management

    Incident Person Stat (Continued)

    Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

  62. Inspired Conversion
    Stale
    management

    Inspired Conversion

    Adds an additional inspiration to the game that functions like Inspired Recruitment but for ideological conversion.

  63. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  64. Limitless Deathrest
    Stale
    management

    Limitless Deathrest

    Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked.

  65. Linkables Info Expanded
    Stale
    management

    Linkables Info Expanded

    Provides full information of the stats linkable facilities provide in the information window.

  66. Loading Screen Repository
    management

    Loading Screen Repository

    While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since

  67. More Milkable and Shearable Animals
    Stale
    management

    More Milkable and Shearable Animals

    Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool!

  68. Morphs Assorted: No Crushed Bodies
    Stale
    management

    Morphs Assorted: No Crushed Bodies

    What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD Faces (NonVanilla) Morp

  69. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  70. Multi Analyzer Retexture
    Stale
    management

    Multi Analyzer Retexture

    I was so glad to hear that Oskar had finally updated the VE Textures mod to now retexture all the missing textures like the newer DLCs and the multi analyzer.

  71. Name Your Entities
    Stale
    management

    Name Your Entities

    What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!

  72. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  73. No Disabled Factions In Quests
    Stale
    management

    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  74. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  75. No Max Bills: Redux
    Stale
    management

    No Max Bills: Redux

    Workbenches, in the UI, are limited to no-more-than fifteen bills each; this mod removes that limit.

  76. No Ingredient List Limit
    Stale
    management

    No Ingredient List Limit

    Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list.

  77. Nurse Job
    Stale
    management

    Nurse Job

    Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.

  78. Organ Decay Variety
    No 1.6
    medical

    Organ Decay Variety

    This mod lets organ decay from duplication and creep join events target more organs.

  79. Pipette Tool
    Stale
    management

    Pipette Tool

    Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.

  80. PocketMap Architect Fix
    Stale
    furniture

    PocketMap Architect Fix

    Changes zone placement logic to allow placing zones within 5 tiles of the edge of a pocket map, and also disables the visible edge-of-map border within pocket maps.

  81. Power Alerts
    Stale
    management

    Power Alerts

    Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc

  82. Power Indicators
    Stale
    management

    Power Indicators

    Enables a little indicator on build designators if power is needed or if it's refuelable.

  83. Power Tab 2 - 1.6 Bug Fixed Version
    management

    Power Tab 2 - 1.6 Bug Fixed Version

    Power Tab 2 - 1.6 Bug Fixed Version This is a decompile, fix and re-compile of Owlchemist's PowerTab 2 mod. It will be taken down if the original author requests it. Original Power Tab 2 by Owlchemist This mod is only tested for RimWorld 1.6, in theory it supports 1.5 and 1.4, bu

  84. Quality Overlay
    Stale
    management

    Quality Overlay

    A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on.

  85. Research Tab Colors
    Stale
    management

    Research Tab Colors

    This mini-mod adds color coding based on tech level to the vanilla research window!

  86. ReSplice: Core
    Stale
    management

    ReSplice: Core

    You can see all changes in the changelog tab!

  87. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  88. Retextured! - RT Fuse
    Stale
    management

    Retextured! - RT Fuse

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r

  89. Run and Hide (Continued)
    management

    Run and Hide (Continued)

    Update of Linqs mod - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux!

  90. Say That Again
    Stale
    management

    Say That Again

    Adds a global hotkey (Backspace by default) to open the last viewed/dismissed letter.

  91. Scanning Thoughts
    No 1.6
    management

    Scanning Thoughts

    A little flavor mod that adds mood modifiers for boddy modders and purist after getting scanned.

  92. Show work site faction relations
    Stale
    management

    Show work site faction relations

    Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies.

  93. Too Many Areas (Continued)
    Stale
    management

    Too Many Areas (Continued)

    Update of mr_chimicks mod - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface This mod adds an alternate layout for the areas on the schedule and animal tabs, so that when you have too many areas it looks much better.

  94. Tooltipped Long Names
    Stale
    management

    Tooltipped Long Names

    Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window.

  95. Trade UI Revised
    Stale
    management

    Trade UI Revised

    Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.

  96. True Non-Senescence
    Stale
    management

    True Non-Senescence

    Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?

  97. Van's Retexture : Hemogen Vials
    Stale
    management

    Van's Retexture : Hemogen Vials

    A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.

  98. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  99. VOE - Progression Mining Patch
    Stale
    management

    VOE - Progression Mining Patch

    Patches Vanilla Outposts Expanded mining to use resource targets friendlier to large modpacks, and adds a Deep Mining Outpost type with a minimum skill of 50.

  100. Alpha Animals Patch for Outposts Mines
    Stale
    management

    Alpha Animals Patch for Outposts Mines

    Alpha Animals Patch for Vanilla Outposts Expanded Mines This patch add the sky steel ore from Alpha Animals to Vanilla Outposts Expanded so that they can be an output for the outposts mines.

  101. Show Days to Rot in Info Window
    Stale
    management

    Show Days to Rot in Info Window

    This mod shows what a rottable's expected rotting time is, and displays it in the info panel on both items and plants.

  102. Technology Helps Children Learn Fast
    Stale
    management

    Technology Helps Children Learn Fast

    This mod adds learning rate increases to the learning assistant (if you have Royalty), and the neural supercharge (if you have Ideology).

  103. Children Can Learn Fast
    Stale
    management

    Children Can Learn Fast

    Simple mod that makes it so children learning rate is affected by the slow study and quick study genes.

  104. Linkable Groups
    ↑ Updated
    management

    Linkable Groups

    Linkable Groups is a universal framework for managing linkable buildings in large modlists.

  105. Dress a Corpse
    Stale
    management

    Dress a Corpse

    Do you wish to give your recently departed pawns the emotional send off they deserve?

  106. Chisel Statue
    Stale
    management

    Chisel Statue

    This is a simple mod that allows you to chisel off specific bits of apparel from statues.

  107. Linked Planters
    Stale
    management

    Linked Planters

    Makes it possible to link plant growers (like hydroponics basins) together.

  108. Mechs Don't Die
    Stale
    management

    Mechs Don't Die

    Changes the "Death: " message to "Destroyed: " for mechs.

  109. Floor Pipette Tool
    management

    Floor Pipette Tool

    What is this? This adds a new architect gizmo that lets you pick a floor on the ground to identify and place more of it quickly. This is useful in instances where you have lots of floors. Credits - Taranchuk - C# - Oskar Potocki - Art

  110. IceWorld: Ice Fishing
    Stale
    management

    IceWorld: Ice Fishing

    Ice Fishing Pawns will make fishing holes when attempting to fish on ice-covered bodies of water.

  111. Anomaly Fleshbeasts or Sarg Fleshbeasts?
    Stale
    management

    Anomaly Fleshbeasts or Sarg Fleshbeasts?

    What does this do? Renames Sarg's various fleshbeasts in Alpha Animals and Vanilla Genetics Expanded to "genetic horrors" In the original version of these mods, the genetic failures are named "fleshbeasts" which is the direct term used by the void horror "fleshbeasts" in anomaly.

  112. Bioform Matrix
    Stale
    management

    Bioform Matrix

    Adds a linkable. Locked behind bioregeneration and the vitals monitor research. Credits: Description - Cat Infographic - 'Don't put my name anywhere you will suffer everyone will think its my mod' (he said that) Compatibility: - Biosculpter Pod and Neural Supercharger Variations

  113. Art Reroll
    Stale
    management

    Art Reroll

    Reroll art descriptions.

  114. IVF Equality
    Stale
    management

    IVF Equality

    Adds "extract sperm sample" as a male version of "extract ovum".

  115. Fleshbeast Colony
    management

    Fleshbeast Colony

    Immerse yourself in an organic nightmare that settles right inside your colony.

  116. Astrofuel gear
    management

    Astrofuel gear

    A simple mod that adds a few pieces of high-end gear, primarily to give astrofuel more uses than gravship and generator fuel.

  117. Matter Network
    ↑ Updated
    management

    Matter Network

    Matter Network is my attempt at a digital storage network mod.

  118. Erin's Rhy'aeth
    management

    Erin's Rhy'aeth

    Me: I wanna make my own dragon xenotype!

  119. Sun & Moon Beams
    management

    Sun & Moon Beams

    制作这个模组的初衷是满足我个人的审美需求,我觉得环世界的光影表现不够理想,利用游戏现有资源做美化优化,不知不觉就打磨出了现在的光源效果 —— 虽然细节上还有点粗糙,但整体已经基本完工,现在分享出来给大伙看看吧。 如果出现光束突然不见了或频繁报错,可以下了模组加载一会游戏再上看看,或者把模组排序改一改,比如把本模组的排序往前放一放,本人的存档过了十年才发生了这个问题,不是能很好的修复,抱歉。 The original intention behind creating this mod was to meet my personal aesthetic n

  120. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  121. Scars And Beauty
    Stale
    management

    Scars And Beauty

    The mod adds various drugs to remove scars from pawn bodies.

  122. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  123. Mutated Pawn
    Stale
    management

    Mutated Pawn

    Allow any pawn a chance to have random genes with the following configurations: 3 different chances to have mutations, each with its own max mutation number and chance.

  124. Craftable Luciferium
    Stale
    management

    Craftable Luciferium

    V1.04 This mod makes the drug Luciferium craftable. Access was always the biggest deterrent for me when deciding whether to administer Luciferium. In order to not completely throw off game balance, the crafting cost is fairly high per unit. As of V1.03 it is possible to remove Lu

  125. [SM] Hack Designator
    Stale
    management

    [SM] Hack Designator

    Description This mod adds a new Designator under the Orders menu to allow the marking of objects to be hacked.

  126. Organs are labelled
    Stale
    management

    Organs are labelled

    This texture mod retextures all the prosthetics/organs/implants so that they can be easily identified visually.

  127. Harvest Every Body Parts
    Stale
    management

    Harvest Every Body Parts

    A simple mod for harvesting almost any human body parts for replacement or trade use.

  128. Better Penoxycyline
    Stale
    management

    Better Penoxycyline

    I wanted to keep Penoxycyline close to vanilla values but give it a bit more usefulness by adding the 10% Blood Filtration boost.

  129. Erin's Cottage Collection
    Stale
    management

    Erin's Cottage Collection

    Erin's Cottage Collection is a selection of furniture and more all designed lovingly to make the coziest Rim World Possible!

  130. Need Bar Overflow
    management

    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  131. Craftable Pherocores!
    No 1.6
    management

    Craftable Pherocores!

    This mod allows you to create pherocores from the Vanilla Factions Expanded - Insectoids 2 mod.

  132. Spooky Scary Skeletons (Continued)
    Stale
    management

    Spooky Scary Skeletons (Continued)

    Update of KasmexForevers mod This mod replaces the vanilla boring two skeletons and one skull with a skeleton for each bodytype + two skull shapes instead of one.

  133. Do Something for Idle
    Stale
    management

    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  134. Better Void Touched
    Stale
    management

    Better Void Touched

    Conceptually, I find Void Touched very cool, but some aspects of it's implementation left me a little disappointed.

  135. LogWindow Alt Colors
    Stale
    management

    LogWindow Alt Colors

    A quickly glued together replacement for *red* color of error message in debug log.

  136. Forsaken Faction For Alpha Genes
    Stale
    management

    Forsaken Faction For Alpha Genes

    This is a continuation of the Forsaken Biotech Edition mod: adding back all the content that Sarg didn't port to Alpha Genes.

  137. Royal Sanguophages
    Stale
    management

    Royal Sanguophages

    Pawns which spawn with a royal title above a configurable threshold have a configurable chance to spawn as sanguophages.

  138. Living Bonds
    management

    Living Bonds

    This mod adds various interactions between pawns who are in family relationships.

  139. Please Wander Outside
    management

    Please Wander Outside

    Makes tamed non-penned animals prefer to wander outside instead of going into your buildings and making a mess.

  140. Level Matters
    management

    Level Matters

    Your level 20 crafter works at the same speed as a level 5 one?

  141. [DEPRECATED] Fiann's Hauling
    storage

    [DEPRECATED] Fiann's Hauling

    HEAVILY ENCOURAGE YOU TO NOT USE THIS MOD, I DO NOT THINK IT WORKS CORRECTLY ANYMORE AND I DO NOT PLAY RIMWORLD THAT MUCH ANYMORE DO NOT USE THIS WITH PICK UP AND HAUL!

  142. What Was Inside?
    management

    What Was Inside?

    What is this Mod? This mod adds a message telling you what was inside openable crates and sarcophagi (optionally) when they're opened, so you never miss out on the sweet dopamine hit of a awesome drop ever again. In the mod options, you can enable the message for containers with

  143. JustBodies
    Stale
    management

    JustBodies

    --- --- A retexture of female pawns body types.

  144. Smaller Shirt Textures
    Stale
    management

    Smaller Shirt Textures

    Retextures vanilla apparel that mechanically covers only the upper torso to visually do so.

  145. Pawn Visible Pants
    Stale
    management

    Pawn Visible Pants

    Adds graphics for vanilla pants (pants, flak pants, and kid pants).

  146. Relationship With Devilstrand Is Over, Now Devilflax Is My New Friend
    Stale
    management

    Relationship With Devilstrand Is Over, Now Devilflax Is My New Friend

    As of 1.3, RimWorld has Devilstrand be the only mushroom that grows in the light. This cannot stand. ---- This mod patches devilstrand to be renamed devilflax and produce devillinen instead, without touching any stats. It should work with any devilstrand patches, though it won't

  147. Ferny's Mod Configs
    ↑ Updated
    management

    Ferny's Mod Configs

    What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kin

  148. Uninstall Designator
    No 1.6
    management

    Uninstall Designator

    Adds the uninstall order to the architect menu to allow uninstalling multiple buildings with one click.

  149. Anomaly Landmark
    management

    Anomaly Landmark

    Former Name: Monolith Landmark Features Makes Monolith, Obelisk, and Harbinger tree from Anomaly DLC become landmarks for Odssey DLC, generating in the world.

  150. [TW1.6]堂丸贴图重置~服饰 Tang's~Retexture~Apparel
    management

    [TW1.6]堂丸贴图重置~服饰 Tang's~Retexture~Apparel

    ———————————————————————————— 简介: --这里是堂丸的贴图重置系列-- --This is Tang's Retexture-- 此mod重置了服饰的贴图。 This mod retexture the Apparel texture.

  151. Friendly Skip
    Stale
    management

    Friendly Skip

    Ever skip another factions pawn out of danger and get hit with a -15 even as you beat fire off their body?

  152. Parka Retexture
    Stale
    management

    Parka Retexture

    A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.

  153. Feeding Work Type
    Stale
    management

    Feeding Work Type

    This mod adds new work type - feeding and divide feed work from warden and doctor types.

  154. Hard Harvest
    No 1.6
    management

    Hard Harvest

    This mod changes the values of the growth rate and harvest of plants.

  155. Turn It On and Off - RePowered
    management

    Turn It On and Off - RePowered

    Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a real such stove uses between 2000-5000W. This is of course

  156. Children only ideology
    Stale
    management

    Children only ideology

    New meme, precepts, rituals and ritual rewards for children-only playthrough, including ritual to banish grown up pawn and ritual rewards to recruit children and babies.

  157. Snowy Trees
    Stale
    management

    Snowy Trees

    Original mod by Nandonalt, updated to Harmony/a17 by Tejko _______________________________________________________________ Description: Makes plants snowy when they are covered by snow.

  158. Trees Don't Just Die
    Stale
    management

    Trees Don't Just Die

    Description Simple mod that removes lifespan from all trees, including bonsai trees.

  159. Technology Blueprints & Reverse Engineering
    Stale
    management

    Technology Blueprints & Reverse Engineering

    Features: 1. You can build an R&D Bench and use it to reverse engineer things 2. You can reverse engineer buildings If successful in reverse engineering, your research progress toward related technology will be boosted. To be able to reverse engineer a particular thing or buildin

  160. Caskets Uninstallable
    Stale
    management

    Caskets Uninstallable

    A small patch to allow you to minify Cryptosleep Caskets, Sarcophagi and other similar buildings, while keeping their contents.

  161. HotSpring Facial Animation
    Stale
    management

    HotSpring Facial Animation

    安裝 Standalone Hot Spring(溫泉)模組時發現Facial Animation並沒有支援該娛樂,故製作了泡溫泉時的相關FA內容,為了通用性只使用預設的FA圖檔。 When installing the Standalone Hot Spring module, I found that Facial Animation doesn't support this entertainment, so I created the FA content for the hot springs, and only used the defaul

  162. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  163. [CF] Anomaly Upscaled 2x
    Stale
    management

    [CF] Anomaly Upscaled 2x

    Upscaled crispy textures for just about every Anomaly Texture 4x version here:

  164. Toxic Fissure
    Stale
    management

    Toxic Fissure

    Description This mod adds a quest to the game which spawns a Toxic Fissure near your base.

  165. Vehicle Raid Example for Outlanders and Pirates
    Stale
    management

    Vehicle Raid Example for Outlanders and Pirates

    I was digging into the amazing Vehicle Raid Framework and thought this would help anybody trying to attach vehicle raids to the normal Outlander and Pirate rimworld factions (vanilla+biotech).

  166. White Noise
    Stale
    management

    White Noise

    Small tabletop devices that emit pleasant sounds and promote restful sleep.

  167. Caravan Ambush
    Stale
    management

    Caravan Ambush

    Description With this mod, every XYZ days (configurable in the settings menu) a quest will be launched near your base.

  168. Medieval Coastal Outfits
    Stale
    management

    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  169. Cloth Production
    management

    Cloth Production

    A very basic mod that adds one small step to farming cloth and devilstrand.

  170. Child Sized Armor
    Stale
    combat

    Child Sized Armor

    There are two types of people on the rim; those who feel it's unethical to create equipment that promotes use of child soldiers, and those who feel it's unethical to send your child soldiers into battle without proper equipment.

  171. Det's Battle Meds
    Stale
    management

    Det's Battle Meds

    This mod introduces 4 new medical items, Herbal Powder, made with herbal medicine, Industrial Stimpacks, which can be crafted at drug labs and Glitter Stimpacks which can be found from quests or can be bought.

  172. Rimsenal Faction Pack - Spacer
    Stale
    management

    Rimsenal Faction Pack - Spacer

    The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.

  173. Integrated Ars Mythica Psycasts
    Stale
    management

    Integrated Ars Mythica Psycasts

    Moves the Ars Mythica psycasts to the primary category xml borrowed from Ferny's Alpha Animals integration, just changed to move the Lightseeker stuff over probs add the Skyrunner one if we ever get a 1.

  174. OrganizedResearchTech
    management

    OrganizedResearchTech

    important: this is considered alpha quality Split research by tech level.

  175. Neolithic Weapons Research
    Stale
    weapons

    Neolithic Weapons Research

    Patch Ikwa and Pilum to move them with Recurcive Bow Research, and be craftable at Crafting Spot.

  176. 射击动画_Shooting Animation
    management

    射击动画_Shooting Animation

    具有射击动画的弓箭(后续还会更新更多动画形式的弓箭和栓动步枪,你想不想看小人拉栓射击呢~) 尽量让模组排在最上面,最上面,最上面!

  177. Kingfisher
    management

    Kingfisher

    Kingfisher By tracing and measuring the vanilla source code and identifying performance bottlenecks, Kingfisher replaces them with more efficient implementations.

  178. AnimalLink
    management

    AnimalLink

    Adds a mechlink-style implant for controlling animals.

  179. Tribute Demand
    management

    Tribute Demand

    A hostile faction has arrived at your colony's doorstep — and they want payment.

  180. Medieval_fantasy_equipment冠军侯灵能铠甲
    management

    Medieval_fantasy_equipment冠军侯灵能铠甲

    CE yes!!! 兼容中世纪模组,兼容CE,本模组不带任何武器,图中的武器来自战锤精灵mod 装备能与每个符合原版身形的服装战甲搭配,很帅很酷,不建议为肥胖人士穿戴,硬是要穿的话只能穿戴老款带有延展性的装备(你怎么会让你的王牌骑士是一个大肥胖子来呢?!!!) 灵能铠甲有着大量的心熵消散和精神敏感度,专门为各种类型的灵能战士提供正义支持! 1.6版本拥有更加强悍的状态属性加成和回血效果,未来会持续更新中世纪原版ICE风格的中世纪套装 注意:如果出现GJH为关键词的红字,无视即可,它是检测其他模组用来防止断肢的代码 6/22:更新一款气球飞船,载重2500

  181. Gene Pawn Bio Show
    management

    Gene Pawn Bio Show

    Gene Pawn Bio Show This mod allows you to open a pawn's Bio tab while assembling genes in the Gene Assembler.

  182. Spaceport Shuttles Retextured
    management

    Spaceport Shuttles Retextured

    This is an addon for Rimsential - Spaceports (continued) that changes the look of the shuttles to be more vanilla friendly.

  183. Flavor Text
    management

    Flavor Text

    Want something that adds the flair of food mods without the overload of tons of specific recipes?

  184. Nutrient Paste Lab
    Stale
    management

    Nutrient Paste Lab

    I've long been disappointed by the mod options available for the manual creation of Nutrient Paste meals, and the vanilla process is incredibly tedious.

  185. Over-Wall Nutrient Paste Dispenser (Continued)
    Stale
    management

    Over-Wall Nutrient Paste Dispenser (Continued)

    Update of Primus the Conquerers mod - Now shows the hopper as gizmo when Hopper Gizmo for Nutrient Dispenser is loaded I unfortunately don't have the time anymore to play and update my mods.

  186. [sbz] EPOE retexture
    Stale
    medical

    [sbz] EPOE retexture

    EPOE retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings & items EPOE is one of RimWorld's classic mods.

  187. EPOE surgeries for animals
    Stale
    medical

    EPOE surgeries for animals

    Simple patch to allow EPOE surgeries (remove scar, heal bad back, etc) to be performed on animals.

  188. GonDragon's Tech Tree
    Stale
    management

    GonDragon's Tech Tree

    This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod.

  189. Research Reinvented: Stepping Stones | Patches
    management

    Research Reinvented: Stepping Stones | Patches

    Cohesive Research: A Stepping Stone Project Cohesive Research is a collection of patches in the vein of Research Reinvented: Stepping Stones, increasing cohesiveness and compatibility with Stepping Stones' more individualized research projects.

  190. Mechanoid Upgrades - Archotech
    Stale
    management

    Mechanoid Upgrades - Archotech

    This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.

  191. Better Traders
    Stale
    management

    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  192. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  193. Ancient hydroponic farm facilities
    Stale
    management

    Ancient hydroponic farm facilities

    Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.

  194. Adaptive Storage Neolithic Module
    No 1.6
    storage

    Adaptive Storage Neolithic Module

    Adaptive Storage - Neolithic is a mod that brings fancy new ways for players to expand their idea of item storages!

  195. Gastronomy Qol
    Stale
    management

    Gastronomy Qol

    1. (require Hospitality mod) when gastronomy only allow guests and no guests in map => no gastronomy staff stand by 2. Faster Waiting - Take Order: 8.3s -> 2.75s - Announce Serving: 3.3s -> 1.75s

  196. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  197. Techprint Expansion
    No 1.6
    management

    Techprint Expansion

    Personally, I feel like Rimworld's progression is a bit wack.

  198. ExtendedInspectData
    Stale
    management

    ExtendedInspectData

    Version: 1.8.0.0 Last update: - update for RimWorld 1.6 Features: This mod adds basic information to the inspect window for the current selected items/zones. Single selection of stockpile zones: Adds a scrollable list of entries to the inspect window if a zone is selected. The li

  199. HostageTaker
    management

    HostageTaker

    Allows your drafted colonists to take enemies hostage during combat.

  200. The Collectors
    management

    The Collectors

    This mod add Mass Effect Collectors race and faction, weapons and new husks Scion a Praetorian It adds Collector Faction, Collector troppers, workers and captains, also Scions and Preatorian Husks, also new buildings, a new resource, and collector weapons.

  201. ReLearn (Continued)
    management

    ReLearn (Continued)

    Original mod by DnaJur If the original author requests it, I will remove this update.

  202. Everyone can Work
    Stale
    management

    Everyone can Work

    Description Put those damn toddlers to work, removes all age work restrictions.

  203. Rogue Work
    Stale
    management

    Rogue Work

    Medieval Things: Rogue Work adds a collection of morally questionable, socially manipulative professions to your colony.

  204. Nuanced Child Raiders
    Stale
    management

    Nuanced Child Raiders

    Nuanced Child Raiders removes the malus from killing children due to child raiders, allowing you to defend yourself from a swarm of murder-hungry mosquitoes without consequence.

  205. Child Ghouls
    No 1.6
    management

    Child Ghouls

    I noticed Ludeon explicitly checks if a pawn is an adult before it lets you perform the Ghoul infusion on someone.

  206. Proselytizing Never
    Stale
    management

    Proselytizing Never

    Adds a precept level to never attempt to proselytize.

  207. Force Recreation
    management

    Force Recreation

    Force Recreation on Recreation Schedule Pawns on a Recreation schedule will always prioritize recreation over any work task until their joy reaches 90%.

  208. Alarm System
    management

    Alarm System

    Have you ever experienced situations like these?

  209. No Metabolism Limit
    management

    No Metabolism Limit

    Hey guys, none of my mods claim to be balanced - I make them primarily for fun and out of a desire to create strong builds, even if they're not balanced.

  210. Raids Within Reason
    ↑ Updated
    management

    Raids Within Reason

    Raids Within Reason — overhauls RimWorld's raid logic to give enemies clear, context-aware objectives.

  211. ASF Furniture
    furniture

    ASF Furniture

    ASF Furniture adds storage functionality to vanilla furniture and furniture from some popular mods using Adaptive Storage Framework.

  212. [Az]Silly's Faces
    management

    [Az]Silly's Faces

    Description: Sillier Fawces for a very siwwy rimworld expweriences :333 Inspired by early 2000s emo/scene aesthetic, making the faces that looks somewhat cute and annoying at the same time!

  213. Floating door -5
    management

    Floating door -5

    Floating doors were too strong, so it’s time they were adjusted!

  214. VFEI2 Isopoda geneline Nerf Patch
    Stale
    management

    VFEI2 Isopoda geneline Nerf Patch

    All Isopoda Insectoid: frameEmpCut -> EmpCut Emperorisopod: baseHealthScale- damage- armorPenetration-- meleeCooldownTime+ abilityCooldownTime++ Electricfish/Electricgryllotalpa/Grenadierworm/Juggernautbeetles: HungerRate+ damage- meleeCooldownTime+ armorPenetration- Juggernautbe

  215. Biomes! Framework
    management

    Biomes! Framework

    Biomes! Framework is the new code-only framework mod for the Biomes! mod series (as well as any other series, such as Genetics!). It will be usable by other modders much more easily than Core as it won't contain content, just code! Place this mod BEFORE any other Biomes! mods, in

  216. Justice for hive queen
    Stale
    management

    Justice for hive queen

    Modifies the hive queen's ability to spawn a friendly insectoid hive instead of the egg sac.

  217. Craft with Color
    Stale
    management

    Craft with Color

    Allows setting the color of any dyeable item in the workbench order.

  218. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  219. Mastercrafted Arms
    management

    Mastercrafted Arms

    Allows level 20 crafters to craft unique weapons.

  220. Male Enemies
    management

    Male Enemies

    This mod makes 95% of all human enemies (human pawns from hostile factions) male.

  221. Auto-Deathrest
    management

    Auto-Deathrest

    Sanguophages (and other pawns carrying the Deathrest gene) automatically enter deathrest once their remaining need drops below a configurable threshold — analogous to vanilla hemogen auto-consume.

  222. FrameRateControl
    Stale
    management

    FrameRateControl

    Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.

  223. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  224. VFE Medieval Leather Armor Craftable on Tailor Bench
    Stale
    combat

    VFE Medieval Leather Armor Craftable on Tailor Bench

    Make Leather Armor and Heavy Leather Armor (and their helmets) to also be craftable on tailor bench Also added Medieval Overhaul's Gloves, Boots, and Padded Chausses recipe to Electrical Tailor Bench (they were already in Hand Tailor Bench, just somehow missing from the electrica

  225. VCE - Carnivore/Vegetarian Meals Patch
    Stale
    management

    VCE - Carnivore/Vegetarian Meals Patch

    : v1.0 A small commissioned mod that patches most of the meals added by Vanilla Cooking Expanded by adding carnivore and vegetarian variants, the only exception are grills, that have been left untouched and bakes, that only have a vegetarian variant. We have done some testing and

  226. [SIGNALIS] Radio Module
    management

    [SIGNALIS] Radio Module

    Listen to the music of the SIGNALIS Soundtrack orchestrated by Rose-Engine, 1000 Eyes, and Cicada Sirens.

  227. Dark Ambient Music
    Stale
    management

    Dark Ambient Music

    💀 This mod adds 7 original dark ambient tracks to RimWorld, designed to enhance the mood of isolation, dread, and mystery.

  228. Evil Genius 1 Music
    Stale
    management

    Evil Genius 1 Music

    This mod adds the complete soundtrack from the original Evil Genius (2004) to RimWorld.

  229. Equipment Manager
    management

    Equipment Manager

    Equipment Manager Equipment Manager automates how your colonists equip weapons and tools based on configurable loadout rules.

  230. Halno's Simple Swamp Cooler
    management

    Halno's Simple Swamp Cooler

    A simple, effective and aesthetic solution to keeping your rooms cool year-round without having to worry about keeping wood stocked!

  231. Liya's Boy Hair
    management

    Liya's Boy Hair

    Hellooo! I made male hairstyles this time. The longer one will also show up on girls! If you like these hairstyles, check out my other mods! Enjoy <3

  232. Archotech Logs
    management

    Archotech Logs

    Overview Archotech Logs is a mod that tries to enhance the in-game debug log and adds a log info view on the right side of the log, showing details about every entry.

  233. The Wasteland Compendium Retexture !!!
    management

    The Wasteland Compendium Retexture !!!

    A retexture of wasteland compendium for more vanilla friendly look and updated textures ( All retextured art was made by my lovely friend Farxmai ) -- This is a stand alone mod no need for any other versions of waste land compendium you only need this !

  234. Culinary Arts and Kitchen Alchemy
    management

    Culinary Arts and Kitchen Alchemy

    "You mean... you turned oat porridge into oat rice?" Who wouldn't want to run a spectacular alchemy experiment right in the kitchen() ~~~~~~~~~~ The DLL code in this mod contains AI-assisted content, and for that very reason it will not interfere with the current progress of the

  235. GreenOrdeal
    management

    GreenOrdeal

    *machine translate* Green Ordeal Recreates the “Green Ordeal” from Lobotomy Corporation in RimWorld.

  236. Hauts' Offbeat Psycasts
    ↑ Updated
    management

    Hauts' Offbeat Psycasts

    What this mod does Provides 36 new psycasts, six for each level of psycasting.

  237. Star Wars KotOR Weapons and Armor
    weapons

    Star Wars KotOR Weapons and Armor

    Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!

  238. Voice Acted Colonists
    ↑ Updated
    management

    Voice Acted Colonists

    This is a complete rework of the mod Voice-Acted Radio Chatter, by Ouroboros and Taranchuk.

  239. Hussar Cloning Platform
    Stale
    management

    Hussar Cloning Platform

    Have the chance to find an overtaken hussar cloning platform after scanning to provide extra Biotech/Odyssey Integration.

  240. Multi-Doctor Surgery
    Stale
    medical

    Multi-Doctor Surgery

    🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!

  241. Raid Warning
    management

    Raid Warning

    Incoming (vanilla) threats are detected, sending you an advance warning with a time of arrival.

  242. Malang Face
    Stale
    management

    Malang Face

    replace faces. In this mode, there are 'Average' faces with sparkling eyes and 'Narrow' faces with dark black eyes. Notice 10.29.22) I found that the head type based on average and narrow brings a more abrupt change to the hair in version 1.4 than in version 1.3. The patch added

  243. Malang Faces: Anomaly
    Stale
    management

    Malang Faces: Anomaly

    Description This mod adjusts some of the faces appearing in the Anomaly DLC to better match the Malang Series style.

  244. [KCB] Malang Face Upscale
    Stale
    management

    [KCB] Malang Face Upscale

    Original Mod: 본 모드의 모든 권리는 원작자에게 있으며, 원작자의 요청으로 삭제될 수 있습니다.

  245. more anime face
    Stale
    management

    more anime face

    This mod adds 512x512 anime-style face textures.

  246. HD Faces(Nonvanilla)
    Stale
    management

    HD Faces(Nonvanilla)

    Attention! There will be a new Mod out at somepoint in the close future, which will contain these textures and replacement textures for the other head attachements. it will obviously be dependant on Biotech and 1.4 - but there will be no further Updates on this mod. So this will

  247. R&D - Corpse Bombs
    management

    R&D - Corpse Bombs

    Rig any corpse with explosives and let raiders set them off for you.

  248. Empire: Landmark Bonuses
    management

    Empire: Landmark Bonuses

    This mod implements support for the Landmarks system that was introduced with Odyssey to apply unique stat boosts to any settlement that's placed on a landmark.

  249. Clouds
    management

    Clouds

    Clouds adds particle clouds to RimWorld.

  250. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  251. Amplified Mobility Platform
    Stale
    management

    Amplified Mobility Platform

    the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi

  252. Exosuit Framework icon fix
    Stale
    management

    Exosuit Framework icon fix

    Introduction Have you ever annoyed by the problem that there is a red box with walker module category when you're using categorized mode?

  253. P–5000 Powered Work Loader
    Stale
    management

    P–5000 Powered Work Loader

    The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects.

  254. Steam Knight Armaments
    Stale
    weapons

    Steam Knight Armaments

    =========================================================================================== THIS MOD IS STILL WIP!

  255. World Tech Level
    Stale
    management

    World Tech Level

    Control the level of technology available in the world.

  256. Load Them Last
    management

    Load Them Last

    What is this? This is a mod that forces mods that should be loaded last to be loaded last. What's the point of this? This is mainly to streamline modlist building for inexperienced users, and to generally make all of our lives a little easier. If you think this is useless, you ar

  257. Imps Explode
    management

    Imps Explode

    Adds a new Living Bomb gene+hediff to impid tribal pawns, causing them to explode on death.

  258. Talias Storage
    storage

    Talias Storage

    Have you tried other storage mods with many different options each allowing to store specific item types, but end up just using the most universal and biggest possible storage?

  259. Trap Grid Placement
    management

    Trap Grid Placement

    Description This simple Quality of Life mod allows you to build multiple traps at once by dragging an area in which they are placed.

  260. [XND] Adrenaline! (Continued)
    management

    [XND] Adrenaline! (Continued)

    Update of XeoNovaDans mod - Added support for Trait Value This simple mod aims to make combat more interesting and more immersive by making biological pawns produce adrenaline whenever they are put into fight-or-flight situations.

  261. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  262. More Gravship Workbenches
    management

    More Gravship Workbenches

    An unofficial addon for 'VGE - Chapter 1' that adds new compact gravship variants for various workbenches.

  263. mouse_moles
    management

    mouse_moles

    Dirtmoles but mouse. Mousemoles. Or Ratmoles.

  264. Memory album
    management

    Memory album

    Memory album is an immersive colony photo album mod.

  265. More Beautiful Bodies
    Stale
    management

    More Beautiful Bodies

    In Biotech, ireth92's Beautiful Bodies only affects pawns without skin genes.

  266. Simply More Colors
    Stale
    management

    Simply More Colors

    Simply More Colors - More colors for Styling Station, Ideoligion and Mechanoids This mod simply adds more color choices to the Ideo colors pool and patch associated dialogues to display them correctly.

  267. CCP's Mental Break Tweaks
    Stale
    management

    CCP's Mental Break Tweaks

    Only psychopaths can get the "slaughterer" mental break, and only pawns with the bloodlust trait will go into a "murderous rage.

  268. No Debris
    Stale
    management

    No Debris

    - This is a re-upload of an existing mod, updated to a new version.

  269. Stone Conversion Recipes
    Stale
    management

    Stone Conversion Recipes

    Adds recipes to cut any stone block from any stone chunk and convert any stone block to any other (mixing ingredients allowed like meals).

  270. Body Type Matters Redux
    Stale
    management

    Body Type Matters Redux

    Body Type Matters Redux is designed to enhance gameplay by adding nuanced and balanced stat modifications based on a pawn's body type.

  271. Rimbody
    management

    Rimbody

    Announcement version 1.

  272. Lag Reducer for Glow Forest
    Stale
    management

    Lag Reducer for Glow Forest

    The most recent patch fixed a lot of the issues with glow forest, though can still give marginal improvements if you're out to maximize TPS.

  273. Lagless Lamps - C#
    Stale
    management

    Lagless Lamps - C#

    Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.

  274. Cozy Fires
    Stale
    management

    Cozy Fires

    Campfires, fireplaces, braziers make furniture in the room more comfortable.

  275. Clean Main Menu
    Stale
    management

    Clean Main Menu

    Remove some main menu buttons that are not frequently used(Tutorial, Credits, Language, Web Links) Also remove the Translation contributors window when playing in other languages

  276. Xeva Faction
    management

    Xeva Faction

    Xeva Faction 1.573 MOD的平衡接近原版,增加了五個額外的派別,他們對裝備和戰鬥風格有自己的偏好,原版海盜也會有自己的新裝備。 The balance of the MOD is close to vanilla, adding five additional factions with their own preferences for equipment and fighting styles, and vanilla pirates will have their own new equipment. 擊殺敵人獲得的軍用裝備耐久性

  277. Xeva Faction Hair - Upscaled
    No 1.6
    management

    Xeva Faction Hair - Upscaled

    HD Upscaled and redrawn version of Xeva Faction's Hairs - Three times the texture quality!

  278. Upright Bugs
    Stale
    management

    Upright Bugs

    The archotechs put something in the groundwater.

  279. DragonBond
    Stale
    management

    DragonBond

    Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f

  280. Bioferrite Chainsaw
    Stale
    management

    Bioferrite Chainsaw

    Description This Anomaly-only mod adds a (for now) single industrial melee weapon based on the new material bioferrite.

  281. Vanilla Races Expanded - Android
    Stale
    management

    Vanilla Races Expanded - Android

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  282. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  283. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  284. Biotech: Reptilian Humanoids Mod
    management

    Biotech: Reptilian Humanoids Mod

    1.6 update: Koblods! Fixes! My little mod that adds different types of reptilian humanoids through the new Biotech DLC genes framework. Genes: Tough skin: owner takes only 87% of incoming damage. Winter Hibernation: owner is more active in the summer and more sleepy in the winter

  285. Mass Effect Xenotypes
    Stale
    management

    Mass Effect Xenotypes

    Do not update to 1.6 without my permission. The mod will be updated by me. Feel free to join my discord if you want to drop some thoughts: Introducing the Mass Effect Xenotypes Mod for Rimworld! Immerse yourself in the captivating universe of Mass Effect by adding four iconic xen

  286. UFO: Alien Invasion
    Stale
    management

    UFO: Alien Invasion

    Brings the world of UFO: AI (old niche XCOM-like game) into Rimworld as a playable, balanced mod.

  287. Mechtech Trader
    Stale
    management

    Mechtech Trader

    Mechtech Trader adds a new orbital trader that deals in mechanoid goods and other things mechanitors might find useful; subcores, materials, and if you're lucky they might even have a spare mechlink lying around.

  288. Craftable Mechtech Chips and Cores
    Stale
    management

    Craftable Mechtech Chips and Cores

    Description: This mod adds recipes for the standard subcore, high subcore, signal chip, powerfocus chip, nano structuring chip and mechlink to the Subcore Encoder.

  289. Scanner Use SubcoreBasics
    No 1.6
    management

    Scanner Use SubcoreBasics

    我感觉扫描仪会制造次生核心很奇怪,所以做了这个mod I thought it was weird that the scanner would make subcore, so I made this mod 差分扫描仪和裂解扫描仪不再需要填充钢铁和零部件,而是次生核心(基础).

  290. Android Quick Clean
    management

    Android Quick Clean

    Android Quick Clean A tiny companion mod for Vanilla Races Expanded - Android.

  291. [CF] VRE- Android Awakened to Basic
    Stale
    management

    [CF] VRE- Android Awakened to Basic

    A simple mod that allows you to convert an awakened android back into a basic android New Gizmo on the android behaviorist station to convert awakened to basic.

  292. AnthroGenes Android Patch
    Stale
    management

    AnthroGenes Android Patch

    An AnthroGenes patch for VRE: Androids to allow for the anthro gene heads to appear in the gene selection screen, cooked up in one hour by a guy with next to no idea about what he's doing.

  293. VRE Android - Auto Reactor Replacement Patch
    management

    VRE Android - Auto Reactor Replacement Patch

    VRE Android - Auto Reactor Replacement Patch This is a small patch for Vanilla Races Expanded - Android that adds automatic reactor replacement for android pawns through a convenient toggle in the pawn command bar.

  294. SubcoreInfo
    Stale
    management

    SubcoreInfo

    Track which unfortunate pawn your subcores came from!

  295. 镜头跟踪Sui: Camera Follow Pawn
    management

    镜头跟踪Sui: Camera Follow Pawn

    这是一个简单功能型mod,在命令菜单里增加了一个新命令,可以让镜头追踪指定的人物 不只是人物,如果在设置里允许跟随物品的话,镜头是可以跟随物品的 This is a simple functional mod that adds a new order in the Orders menu to allow the camera to track a specified Pawn Not just the Pawn, if it is allowed to follow Thing in the settings, the camera can foll

  296. Squirrel Drives MechWalker
    management

    Squirrel Drives MechWalker

    This mod is inspired by the artwork Workings of a Scyther by the artist BlackPanzerDragon.

  297. Muffalo Drives Centipede
    management

    Muffalo Drives Centipede

    This mod is inspired by the artwork Anatomy of a Centipede by the artist BlackPanzerDragon.

  298. RPG Health Bar
    management

    RPG Health Bar

    ⚠️ Caution: This mod is currently undergoing a reset.

  299. Take Cover Moron
    management

    Take Cover Moron

    Take Cover, Moron! / В укрытие, балбес! Version: 0.0.2 (Beta) Compatibility: RimWorld 1.6+ 🇬🇧 English Description Have you ever wondered why raiders behave like mindless target dummies? They stand still under fire and never try to save their own skin. "Take Cover, Moron!" trans

  300. Rebecca Realistic (Continued)Fork
    Stale
    management

    Rebecca Realistic (Continued)Fork

    The original fork was made by Matthew05, i just did some changes to default values This fork rebalances the storyteller's native values to accurately simulate the pacing of Randy Random.

  301. Rebecca Psycaster - VPE Patch
    Stale
    management

    Rebecca Psycaster - VPE Patch

    This modification makes Rebecca steal Basilicus's place as a storyteller who sends you enemies with powers, and now she'll send you enemies with powers along with all the chaos and randomness you deserve.

  302. RimGamble
    Stale
    management

    RimGamble

    Adds gambling and gambling-adjacent features to Rimworld.

  303. Spirits
    Stale
    management

    Spirits

    Introduction Content Spirit Mutant A person who has been turned into a spirit.

  304. Biological Warfare
    Stale
    management

    Biological Warfare

    Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons.

  305. Unsmooth Surface
    management

    Unsmooth Surface

    Adds an "Unsmooth Surface" order for reverting smoothed stone floors and walls back to rough rock.

  306. Opossum Friends
    Stale
    management

    Opossum Friends

    A small member of the marsupial family, these little fellows have long, hairless, prehensile tails, which can be used to grab branches and carry small objects.

  307. Keep Burning, Corpse!
    management

    Keep Burning, Corpse!

    Have you ever wondered why the fire goes out when a pawn that is on fire dies?

  308. AVERAGE ANCIENT RUINS ENJOYER
    management

    AVERAGE ANCIENT RUINS ENJOYER

    Overview This simple XML patch modifies most (but not all) deconstructable ancient debris in the vanilla game, causing them to yield Steel, Components, and other resources when deconstructed.

  309. Medieval Prosthetics
    Stale
    medical

    Medieval Prosthetics

    A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.

  310. ShuttleAutoRefuelFromCargo
    management

    ShuttleAutoRefuelFromCargo

    The shuttle will automatically retrieve fuel from the cargo hold and fill the fuel tank upon landing.

  311. Psychic Emanator - Improvements
    management

    Psychic Emanator - Improvements

    Greetings, Frens! This tiny mod changes a few aspects of the 'Psychic Emanator' Building from the base game! No more Übermachines that require to be plugged into your extention cord next to your mobile charger to function, or having to change out the Ų̵̛̞͎̘̼͊̉̇̐̑̈͘̕̕̕͠͝͝n̴̄̽͌̽̿̑

  312. Gerrymon's Hot Spring Expanded
    management

    Gerrymon's Hot Spring Expanded

    It's expanded, but not more expanded than the vanilla expanded series In odyssey, hot spring spawns irregularly while giving a measly +2 mood buff for a 2-3 hours, so this mod aim to make hot springs an active recreation spot with extra buildables, increase the mood buff, and mak

  313. Job In Bar
    Stale
    management

    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  314. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  315. Big and Small - Sapient Animals
    management

    Big and Small - Sapient Animals

    Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su

  316. Big And Small VQE Ancients Fix
    Stale
    management

    Big And Small VQE Ancients Fix

    Big and Small has a function which refreshes all genes, but it doesn't play nice with the VQE: Ancients double passion gene.

  317. Big and Small - Genes & More
    management

    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  318. Big and Small - Better Compatibility Body Texture
    Stale
    management

    Big and Small - Better Compatibility Body Texture

    This mod modifies textures in Big&Small (Remove strokes and Retaithe characteristics of the genetic bodies), and make them more compatible with other body texture mods in the workshop, so that the genetic body will not look too strange on those body textures.

  319. Stylized Slave Collars and Headgears
    Stale
    management

    Stylized Slave Collars and Headgears

    - DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more

  320. RutraNickers' Compatibility Patches
    Stale
    management

    RutraNickers' Compatibility Patches

    About This is a collection of patches to make mods interact better with one another, adjust balance and some other changes here and there that I thought made sense(and others that I just thought were neat).

  321. Big and Small - Weapons
    Stale
    weapons

    Big and Small - Weapons

    More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

  322. Disasters: Tornado (Continued)
    Stale
    management

    Disasters: Tornado (Continued)

    Original mod by Pyrce MIT License; all the same, if the original author requests it, I will remove this update.

  323. Red Dead Redemption I and II Combat Music
    No 1.6
    combat

    Red Dead Redemption I and II Combat Music

    1.4 HERE Adds combat music from Red Dead Redemption II. All credit goes to Rockstar Games. Music that is added: The Disaster American Venom Mountain Finale Mexico Red Dead Redemption (RDR2) El Club de los Cuerpos Red Dead Redemption Theme Triggernometry Return For The Money

  324. Crossout Music Pack
    No 1.6
    management

    Crossout Music Pack

    Adds most all of the garage soundtrack from Crossout into the game, with some featured only in specific seasons or time of day.

  325. Seasonal Adaptive Apparel
    management

    Seasonal Adaptive Apparel

    Key Features: Predictive Logic: Calculates daily highs and lows to prevent pawns from changing clothes for minor midnight temperature dips.

  326. Wild Animal Variety
    management

    Wild Animal Variety

    This mod gives ALL vanilla animal types a small chance to randomly spawn in biomes they don't normally spawn in.

  327. Error Graphic Patch
    management

    Error Graphic Patch

    Error Graphic Patch Detects which pawn or item is causing graphic rendering errors, notifies you with a persistent letter, and optionally suppresses the crash to prevent visual corruption.

  328. Item Texture Viewer
    management

    Item Texture Viewer

    Item Texture Viewer Ever wanted to inspect every fine texture detail of your weapons and apparel, or admire your colonists up close?

  329. Auto Harvest Ambrosia
    management

    Auto Harvest Ambrosia

    A lightweight mod that automatically marks Ambrosia sprouts for harvest as soon as they become fully grown.

  330. Shared Joys
    management

    Shared Joys

    🌟🌟🌟My own enthusiastically written, emoji ridden, sloppy description: 🌟🌟🌟 Shared Joys lets your colonists invite each other to hang out, relax, or get romantic.

  331. Traits Give Aptitude
    management

    Traits Give Aptitude

    Auto-patches traits like 'Gourmand', 'Brawler', and 'Sickly' to give aptitude instead of a regular one-and-done skill boost.

  332. Pathway To Ascension
    management

    Pathway To Ascension

    Pathway to Ascension Pathway to Ascension adds a new magical progression system to RimWorld, centered around ancient scrolls, powerful codexes, class ascension, corruption, and unique fantasy-style abilities.

  333. Job Failure Fixes
    management

    Job Failure Fixes

    Small compatibility patch for pawns getting stuck idle after a job breaks.

  334. Smart Priorities
    management

    Smart Priorities

    Adds a "Smart-prioritize all" button to the top-right of the Work tab that sets sensible work priorities for every colonist on the map in one click.

  335. Unique Meat Flavors
    management

    Unique Meat Flavors

    Unique Meat Flavors Every new game randomly assigns a flavor to each animal species in your world — vanilla, DLC, and modded animals included.

  336. Crops Grow Faster in Rain
    management

    Crops Grow Faster in Rain

    My first mod :) When it rains, plants outside receive some growth speed depending on how much it's raining.

  337. Air Territories
    management

    Air Territories

    *machine translate* Air Territories Adds “faction airspace” rules and transit control to flying vehicles on the RimWorld world map.

  338. Dryad_retexture
    No 1.6
    management

    Dryad_retexture

    ================ This is a pure retexture mode that only changes the appearance.

  339. Oca's Anthrosonae
    management

    Oca's Anthrosonae

    This mod is an addon for Anthrosonae which aims to expand the existing library of anthrosonae.

  340. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  341. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  342. Horaxian Cult Buff
    management

    Horaxian Cult Buff

    Description Buffs for the Horaxian Cult to hopefully make them more then a human meat and leather donation.

  343. Realistic Daylength Times
    Stale
    management

    Realistic Daylength Times

    (Mod made by Autumn Dawn, uploaded by me because she owns the game on Gog) A mod to make sunlight brightness calculations over days of the year more realistic.

  344. Nice Bill Tab - Expansion
    management

    Nice Bill Tab - Expansion

    Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!

  345. VVE Raid
    ↑ Updated
    management

    VVE Raid

    This mod adds vehicle-based raids and reinforcements from Civilized, Space Pirate, and Imperial factions.

  346. Intercontinental Ballistic Cargo Pods
    management

    Intercontinental Ballistic Cargo Pods

    Vanilla transport pods have been outclassed by the shuttles added in Odyssey so I didn't think the balance of their miniscule cost outweighed the tedium of having to daisy chain drop pod trips over long distance so I have added an upgraded version.

  347. (NWN) Pvp Fog of War(Continued)
    management

    (NWN) Pvp Fog of War(Continued)

    Fork of Mlie's mod Join the PvP community here This mod is built for PvP (Player versus Player) games, I will not take bug reports from single player use or general MultiFaction use.

  348. Vehicle is Generator (Continued)
    management

    Vehicle is Generator (Continued)

    Original mod by Cedaro Permission received to update; all the same: If the original author requests it, I will remove this update.

  349. Tickle Your Pawn
    management

    Tickle Your Pawn

    Tickle Your Pawn A humorous mod that lets you tickle your pawns, cuz why not?

  350. Yttakin Unlocked
    management

    Yttakin Unlocked

    A quick patch I threw together because I found Yttakin kinda ugly.

  351. Tech Furniture
    furniture

    Tech Furniture

    Tech Furniture Adds a clean sci-fi furniture set to RimWorld, suitable for laboratories, research bases, high-tech colonies, and spaceship-style buildings.

  352. VPE - Luminis
    management

    VPE - Luminis

    Github and license here, click on the green code button and download zip: Weave the light in the world to manifest various psychic phenomena.

  353. Blueprint Totals Tooltip Without Hugslib
    management

    Blueprint Totals Tooltip Without Hugslib

    Blueprint Totals Tooltip Without Hugslib 🌟 Credits & Tribute First and foremost, a heartfelt tribute to the "Big Brother" of the RimWorld modding community: Thank you, HugsLib, for your immense contribution to the community over the years.

  354. Simple Hardcore traits
    management

    Simple Hardcore traits

    Add new 12 negative traits (Yes pure negative) for any people that actually masochist or just dare devil want their story to be more flavorful suffering and less forgiving inspired by 2 peak games The long dark and Kingdom Come Delieverance 2.

  355. YMP - Biocode every owned weapons
    Stale
    weapons

    YMP - Biocode every owned weapons

    Non-player pawns have 100% chance to biocode their weapons (not bow, not low-tech melee), grenades weapons become biocodable.

  356. YMP - Deconstruct and Rebalance of Ancient Junk
    management

    YMP - Deconstruct and Rebalance of Ancient Junk

    So, I was using Rebalanced Ancient Junk and Dismantle Ancient Junk, but the first one is discontinued, no Odyssey update, and I discovered that the second one was responsible of the abondance of component in scrap (I choosed the mod for the deconstruct part, wasn't aware of side

  357. Mud's Tribal Apparel
    Stale
    management

    Mud's Tribal Apparel

    1.6 compatible with minutes to spare for the official Odyssey update! Kidswear and Russian localisation have been added thanks to the amazing work of Kelord Artego! I have slightly tweaked a couple of values, tweaking down the armour values on the apparel, increasing the cost and

  358. lizard-people starjacks
    management

    lizard-people starjacks

    I like the fantasy-themed xenotype changes by harvestingseason and wanted to make one for the starjack as space lizard-people

  359. Non-Lethal: Re-Factored
    weapons

    Non-Lethal: Re-Factored

    About This mod has a focus on game balance and verisimilitude which was missing from other mods on this theme.

  360. Rival Colony
    management

    Rival Colony

    A rival colony spawns near yours and grows alongside you.

  361. Global Style
    management

    Global Style

    Features Forces all pawns, buildings, weapons, and other styled items to use a single chosen ideology style instead of their own faction's style.

  362. Ketaros Smart Raiders
    management

    Ketaros Smart Raiders

    So, you've been fooling those dumb raiders into your kill boxes, trap mazes, and silly little ambush corridors for years now?

  363. Pawn Surrender
    Stale
    management

    Pawn Surrender

    About Rimworld raiders always fight until their last breath even when they're hopelessly stuck pounding random doors in your colony.

  364. Empire Raid with vehicles
    management

    Empire Raid with vehicles

    An Imperial attack. You'll usually encounter Bulldogs and Highwaymen, rarely Scythemen, and in very exceptional cases, Buryas and Mosquitos. Warning: the vehicles are not balanced; they are the same ones the player uses (I'm too lazy to rebalance them in the XML). The empire's se

  365. Psyfocus Harvesting Systems
    management

    Psyfocus Harvesting Systems

    Have you ever had a psycaster let out a massive attack, only for it to not do anything and you were left with a psycaster with no focus and dozens of enemies?

  366. you're SPECIAL book
    management

    you're SPECIAL book

    Adds a functional you're SPECIAL book from fallout into Rimworld The book spawns in ancient dangers, you need to take it to a crafting spot to choose which skill to increase.

  367. MinePlan Designator
    Stale
    management

    MinePlan Designator

    Adds two designators to convert mining and planning designations into each other.

  368. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  369. Cluster Projection
    management

    Cluster Projection

    Launch your cluster! Clusters now are not ever a previledge of the mechanoids. You can assemble and launch your clusters to anywhere. To launch the cluster, you should firstly build a cluster assembler. A cluster assembler starts with the cluster projection console, then 2 orthog

  370. [TMC] EFT Sharpsticks Retooled
    management

    [TMC] EFT Sharpsticks Retooled

    A remaster version of the original EFT Sharpsticks mod, now with (almost) all melee weapons from the game Escape From Tarkov, old weapons from original mod now has updated graphics using new drawing software.

  371. Stoneborn - Cuisine
    management

    Stoneborn - Cuisine

    My bearded friends, and non bearded friends, I present you another mod of the Stoneborn expansion series: Stoneborn Cuisine!

  372. Gravlite Furniture
    furniture

    Gravlite Furniture

    About This mod provides a brand new usage to gravlite panels – furnishing worthy for the living quarters of a spacefaring society.

  373. Sourcing Only in Dev Mode
    management

    Sourcing Only in Dev Mode

    What is this? This is a mod that removes content sourcing from normal gameplay. What's the point of this? This mod is the result of a man who wants to play a game with his friends, after thousands of hours modding it. Sometimes we don't care what mod the pumpkin is from, and want

  374. Remove Bad Hygiene Wiki
    medical

    Remove Bad Hygiene Wiki

    What is this? This is a mod that removes the 'Bad Hygiene Wiki' button from Dubs Bad Hygiene buildings. What's the point of this? This gizmo is out of place with the rest of the modded game, and I feel tutorialization for the mod's buildings can be done better over time. If you t

  375. Lovin Impact
    management

    Lovin Impact

    Make Lovin even more powerful—more impact!

  376. Crawl To Get Food
    management

    Crawl To Get Food

    Lightweight mod that allows downed pawns to crawl to food (within their food policy) when starving.

  377. Shoebody Bop
    Stale
    management

    Shoebody Bop

    Plays the Shoebody Bop near pawns that are attacking or downed while in water.

  378. Darker Vanilla Wood
    management

    Darker Vanilla Wood

    Darker vanilla wood. Makes things made out of wood darker. (Should be compatible with 99% of vanilla texture replacers that alter buildings, floors, furniture and other stuffables) Currently covers: - Core + DLCs - Vanilla Furniture Expanded - Architect (Feel free to use all/any/

  379. Faction - Elves
    ↑ Updated
    management

    Faction - Elves

    This mod adds four Xenotypes, four Factions, gears and a bunch of names from manga and anime that you might recognize.

  380. Magical Decor Compilation
    furniture

    Magical Decor Compilation

    Just adds a bunch of magical signs and floating magical orbs as well as bloodflame and darkflame variants of some stuff from Medieval Overhaul, as well as making some stuff from MO buildable The story behind this mod is that 90% of this is just some decor i made for a huge mod th

  381. Melee Weapons For All Tech Levels
    ↑ Updated
    weapons

    Melee Weapons For All Tech Levels

    Update! EMP Maces and less-than-lethal weapons! Melee Weapons For All Tech Levels Bring your melee arsenal into every stage of the colony, from industrial workshops to endgame tech. Adds tiered versions of Gladius, Longsword, Spear, and a heavy side-weapon line (Hammer/Axe), with

  382. Vehicle Auto-Combat
    combat

    Vehicle Auto-Combat

    Enabling "Auto-Combat" on a player's combat vehicle will cause it to automatically move towards the enemy.

  383. Huddys12's Wound Retexture
    management

    Huddys12's Wound Retexture

    All credit to Keshash's Injury Texture Variety for the code, this is just a retexture with more realistic wounds.

  384. VPE - Hydromancer
    management

    VPE - Hydromancer

    Github and license here, click on the green code button and download zip: Turn the tides in your favor.

  385. Mixed Manhunter Attacks
    management

    Mixed Manhunter Attacks

    Adds a chance for a manhunter events to spawn with a mixed group of animals.

  386. Death Marsh
    management

    Death Marsh

    Adds Death Marsh, a stagnant marshland found near the edges of Scarlands.

  387. Disable Steam Mods
    management

    Disable Steam Mods

    Prepatcher-based test utility that prevents RimWorld from loading subscribed Steam Workshop mods, except this mod's own Workshop copy.

  388. BattIePatch: Morbid Recon Helmet Retexture
    management

    BattIePatch: Morbid Recon Helmet Retexture

    V1.6 A very small mod that fixes just how goofy the Morbid Recon Helmet looks. All it does is make the helmet's eye holes opaque, which makes it look much more like a helmet and less like a mask. This is purely a visual change and does not affect the helmet's stats or functionali

  389. Remove Quest Timers
    management

    Remove Quest Timers

    Removes expiry timers from timed quests, letting you complete them at your own pace.

  390. 新スランボ! (New Thrumbos!)
    management

    新スランボ! (New Thrumbos!)

    特定のバイオームに超低確率で出現する、8種のスランボを追加します。 ■ 出現率について ・バニラのスランボのように専用イベントでは出現しません。通常の「野生動物」としてのみ出現します(トイスランボはトレーダーから購入可能)。 ・非常に出現確率が低いため、どうしても確実に出会いたい方は、他の方が作成されている「動物の出現率を変更するMOD」などを併用してください。 ■ 特徴とバランス ・それぞれ固有のステータスや耐性、戦闘スタイルを持っています。 ・強すぎず弱すぎないバランスを心がけていますが、おかしな部分があれば今後も調整していく予定です。 ・彼らのデザ

  391. A1TV Helmet
    Stale
    management

    A1TV Helmet

    The A1TV (A1-Tactical Visor) is a remarkably lightweight yet durable helmet equipped with an integrated aiming assistance system.

  392. Nanomachine Foundry Retexture
    management

    Nanomachine Foundry Retexture

    A retexture of the Nanomachine Foundry mod to make it look more like the ancients stuff from Vanilla Expanded.

  393. Gatagata Stoneworks
    management

    Gatagata Stoneworks

    岩塊から「不揃いな石の欠片」という材料を作成し、家具や罠を作成できるようにします。研究もスキルも必要無く、安価で作成できます。物資が足りない時に役立つかもしれません。 工芸作業場で作業ができます。ストーンカッターが無くても大丈夫! 岩塊2つ用意し、「不揃いな石の欠片」という原材料を生産します。 不揃いな石の欠片で作れるものは以下の通りです。今後他にも追加するかもしれません。 ■ガタガタ石ベッド 寝床のスペースに石を並べ、固い岩のまくらを設置します。あまり快適ではありません。 平板のベッドを好む入植者は、このベッドで欲求を満たせます。 ■ガタガタ石テーブル

  394. Emergency Gravship Launch
    management

    Emergency Gravship Launch

    Allows gravships to use an emergency launch during cooldown, trading safety for a tripled cooldown and guaranteed severe landing incidents.

  395. Roots of Rimworld
    Stale
    management

    Roots of Rimworld

    July 2nd 2025: - Added new woven mats, pelt rug, clay pot, simple brazier and a shorter torch.

  396. Precept Dropdown Tooltips
    management

    Precept Dropdown Tooltips

    I made this because I got tired of editing ideologies, changing a precept from the dropdown, then having to hunt through the whole precept list again just to see what actually changed.

  397. Stored Research
    Stale
    management

    Stored Research

    Description This mod allows colonists to use the research bench with no project selected.

  398. Childhood Learning & Growth
    management

    Childhood Learning & Growth

    No More Gacha-Style Child Growth Tired of carefully raising a child, only to have them grow up into a pyromaniac, a fragile pawn, or a drug fascination addict when a growth moment hits?

  399. Spellbook
    ↑ Updated
    management

    Spellbook

    Spellbook Make your command bar feel clean again.

  400. Show Anomaly Research
    management

    Show Anomaly Research

    Ever want to see how far along your Anomaly research projects are at a glance without needing to open the research menu and navigate to the Anomaly tab?

  401. Node Research
    ↑ Updated
    management

    Node Research

    What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod takes all of your research projects, turns them all into nodes and creates an ultra-performant visual chart inspired by the note-taking app Obsidian. Le

  402. Bonereapers Mortarch
    management

    Bonereapers Mortarch

    Adds a new Xenotype named Arkhan after the first Mortach with his armor and weapon to lead the bone reapers Help fund future projects

  403. [AKT] Ranged Damage Factor
    management

    [AKT] Ranged Damage Factor

    Adds a Pawn stat (ranged damage factor) that mirrors vanilla melee damage factor (MeleeDamageFactor) for ranged combat.

  404. Apprenticeship
    management

    Apprenticeship

    Assign a colonist to be the apprentice of an adult colonist.

  405. 1/10000 Chance for Skeleton Run Jumpscare Every Second
    management

    1/10000 Chance for Skeleton Run Jumpscare Every Second

    Edit of the Foxy Jumpscare mod created by AllenDio (currently incompatible with foxy mod) A mod that checks for a 1/10000 chance every second to have a skeleton run across the screen with bad to the bone.

  406. Merge Similar Injuries
    management

    Merge Similar Injuries

    Before developing this mod, I vaguely remember subscribing to a similar mod, but now I can confirm through search engines that for some reason the author removed or hid it.

  407. Rimbody Vanilla-Style Integration Patch
    management

    Rimbody Vanilla-Style Integration Patch

    What is this? This is a modification of the excellent Rimbody, in an attempt to bring it more into the vanilla game. Menu now integrated into the health tab Instead of feeling like its own standalone feature, the mod's UI has been fully integrated as an extension of the vanilla h

  408. [Og] Immersive Filter
    management

    [Og] Immersive Filter

    Description: This mod adds a filter system to vanilla RimWorld that changes with the seasons and weather.

  409. anthrosonae FacialAnimations
    management

    anthrosonae FacialAnimations

    Supported Mods ⚫Anthrosonae ⚫Anthrosonae:Felines ⚫Oca's Anthrosonae ⚫Anthro Head Retex ⚫Bear & Panda head retex Compatibility ⚫VTE Facial animations, My personal Recommendation, but also works just fine without :) ⚫Eyegenes2 patches ⚫Not fully compatible Experimentals or Nice fac

  410. Lobotomy Corporation Cursor
    management

    Lobotomy Corporation Cursor

    Lobotomy Corporation Cursor Sprite is based on the original asset from Lobotomy Corporation.

  411. The News
    management

    The News

    The News Vanilla RimWorld gives you a living colony.

  412. Dynamic Effects Forge
    management

    Dynamic Effects Forge

    A high-performance particle engine featuring custom physics, volumetric light effects, dynamic shadows, and much more.

  413. Nice Inventory Tab more slot
    management

    Nice Inventory Tab more slot

    Add more slot to NiceInventoryTab with RPG style provide better support for medieval overhaul armor and cloth

  414. Null
    management

    Null

    ⚠️ Warning: This mod is intentionally unfair.

  415. SMYT Retexture
    management

    SMYT Retexture

    Soon this mod will become part of Show Me Your Tools, for better animation quality and texture matching.

  416. ISEKAI Retexture
    management

    ISEKAI Retexture

    ISEKAI RPG LEVELING• Medieval-Style Retexture DescriptionA simple medieval overhaul-style retexture.

  417. Never Quit!
    ↑ Updated
    management

    Never Quit!

    Retire your colony. Start a new story. Watch your old world live on. Never Quit! Ever HATED having to start over after losing your entire colony? Ever wanted to keep playing on the same perfect world even after your colony's story ended? Ever gotten bored of the same settlement a